Merge pull request #8977 from VOREStation/upstream-merge-7619

[MIRROR] Mech file typo. Mostly capitals.
This commit is contained in:
Novacat
2020-09-05 12:23:59 -04:00
committed by GitHub

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@@ -23,20 +23,20 @@
description_info = "Alt click to strafe." description_info = "Alt click to strafe."
icon = 'icons/mecha/mecha.dmi' icon = 'icons/mecha/mecha.dmi'
density = 1 //Dense. To raise the heat. density = 1 //Dense. To raise the heat.
opacity = 1 ///opaque. Menacing. opacity = 1 //Opaque. Menacing.
anchored = 1 //no pulling around. anchored = 1 //No pulling around.
unacidable = 1 //and no deleting hoomans inside unacidable = 1 //And no deleting hoomans inside
layer = MOB_LAYER //icon draw layer layer = MOB_LAYER //Icon draw layer
infra_luminosity = 15 //byond implementation is bugged. infra_luminosity = 15 //Byond implementation is bugged.
var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items) var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
var/can_move = 1 var/can_move = 1
var/mob/living/carbon/occupant = null var/mob/living/carbon/occupant = null
var/step_in = 10 //make a step in step_in/10 sec. var/step_in = 10 //Make a step in step_in/10 sec.
var/dir_in = 2 //What direction will the mech face when entered/powered on? Defaults to South. var/dir_in = 2 //What direction will the mech face when entered/powered on? Defaults to South.
var/step_energy_drain = 10 var/step_energy_drain = 10
var/health = 300 //health is health var/health = 300 //Health is health
var/maxhealth = 300 //maxhealth is maxhealth. var/maxhealth = 300 //Maxhealth is maxhealth.
var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act. var/deflect_chance = 10 //Chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
//the values in this list show how much damage will pass through, not how much will be absorbed. //the values in this list show how much damage will pass through, not how much will be absorbed.
var/list/damage_absorption = list( var/list/damage_absorption = list(
"brute"=0.8, "brute"=0.8,
@@ -51,7 +51,7 @@
var/damage_minimum = 10 //Incoming damage lower than this won't actually deal damage. Scrapes shouldn't be a real thing. var/damage_minimum = 10 //Incoming damage lower than this won't actually deal damage. Scrapes shouldn't be a real thing.
var/minimum_penetration = 15 //Incoming damage won't be fully applied if you don't have at least 20. Almost all AP clears this. var/minimum_penetration = 15 //Incoming damage won't be fully applied if you don't have at least 20. Almost all AP clears this.
var/fail_penetration_value = 0.66 //By how much failing to penetrate reduces your shit. 66% by default. var/fail_penetration_value = 0.66 //By how much failing to penetrate reduces your shit. 66% by default. 100dmg = 66dmg if failed pen
var/obj/item/weapon/cell/cell var/obj/item/weapon/cell/cell
var/state = MECHA_OPERATING var/state = MECHA_OPERATING
@@ -59,8 +59,8 @@
var/last_message = 0 var/last_message = 0
var/add_req_access = 1 var/add_req_access = 1
var/maint_access = 1 var/maint_access = 1
var/dna //dna-locking the mech var/dna //Dna-locking the mech
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference var/list/proc_res = list() //Stores proc owners, like proc_res["functionname"] = owner reference
var/datum/effect/effect/system/spark_spread/spark_system = new var/datum/effect/effect/system/spark_spread/spark_system = new
var/lights = 0 var/lights = 0
var/lights_power = 6 var/lights_power = 6
@@ -82,17 +82,17 @@
var/obj/item/device/radio/radio = null var/obj/item/device/radio/radio = null
var/max_temperature = 25000 //Kelvin values. var/max_temperature = 25000 //Kelvin values.
var/internal_damage_threshold = 33 //health percentage below which internal damage is possible var/internal_damage_threshold = 33 //Health percentage below which internal damage is possible
var/internal_damage_minimum = 15 //At least this much damage to trigger some real bad hurt. var/internal_damage_minimum = 15 //At least this much damage to trigger some real bad hurt.
var/internal_damage = 0 //contains bitflags var/internal_damage = 0 //Contains bitflags
var/list/operation_req_access = list()//required access level for mecha operation var/list/operation_req_access = list() //Required access level for mecha operation
var/list/internals_req_access = list(access_engine,access_robotics)//required access level to open cell compartment var/list/internals_req_access = list(access_engine,access_robotics) //Required access level to open cell compartment
var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature var/datum/global_iterator/pr_int_temp_processor //Normalizes internal air mixture temperature
var/datum/global_iterator/pr_inertial_movement //controls intertial movement in spesss var/datum/global_iterator/pr_inertial_movement //Controls intertial movement in spesss
var/datum/global_iterator/pr_give_air //moves air from tank to cabin var/datum/global_iterator/pr_give_air //Moves air from tank to cabin
var/datum/global_iterator/pr_internal_damage //processes internal damage var/datum/global_iterator/pr_internal_damage //Processes internal damage
var/wreckage var/wreckage