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Merge pull request #8977 from VOREStation/upstream-merge-7619
[MIRROR] Mech file typo. Mostly capitals.
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@@ -23,20 +23,20 @@
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description_info = "Alt click to strafe."
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icon = 'icons/mecha/mecha.dmi'
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density = 1 //Dense. To raise the heat.
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opacity = 1 ///opaque. Menacing.
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anchored = 1 //no pulling around.
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unacidable = 1 //and no deleting hoomans inside
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layer = MOB_LAYER //icon draw layer
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infra_luminosity = 15 //byond implementation is bugged.
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opacity = 1 //Opaque. Menacing.
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anchored = 1 //No pulling around.
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unacidable = 1 //And no deleting hoomans inside
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layer = MOB_LAYER //Icon draw layer
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infra_luminosity = 15 //Byond implementation is bugged.
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var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
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var/can_move = 1
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var/mob/living/carbon/occupant = null
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var/step_in = 10 //make a step in step_in/10 sec.
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var/step_in = 10 //Make a step in step_in/10 sec.
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var/dir_in = 2 //What direction will the mech face when entered/powered on? Defaults to South.
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var/step_energy_drain = 10
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var/health = 300 //health is health
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var/maxhealth = 300 //maxhealth is maxhealth.
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var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
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var/health = 300 //Health is health
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var/maxhealth = 300 //Maxhealth is maxhealth.
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var/deflect_chance = 10 //Chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
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//the values in this list show how much damage will pass through, not how much will be absorbed.
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var/list/damage_absorption = list(
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"brute"=0.8,
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@@ -51,7 +51,7 @@
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var/damage_minimum = 10 //Incoming damage lower than this won't actually deal damage. Scrapes shouldn't be a real thing.
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var/minimum_penetration = 15 //Incoming damage won't be fully applied if you don't have at least 20. Almost all AP clears this.
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var/fail_penetration_value = 0.66 //By how much failing to penetrate reduces your shit. 66% by default.
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var/fail_penetration_value = 0.66 //By how much failing to penetrate reduces your shit. 66% by default. 100dmg = 66dmg if failed pen
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var/obj/item/weapon/cell/cell
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var/state = MECHA_OPERATING
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@@ -59,8 +59,8 @@
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var/last_message = 0
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var/add_req_access = 1
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var/maint_access = 1
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var/dna //dna-locking the mech
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var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
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var/dna //Dna-locking the mech
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var/list/proc_res = list() //Stores proc owners, like proc_res["functionname"] = owner reference
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var/datum/effect/effect/system/spark_spread/spark_system = new
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var/lights = 0
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var/lights_power = 6
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@@ -82,17 +82,17 @@
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var/obj/item/device/radio/radio = null
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var/max_temperature = 25000 //Kelvin values.
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var/internal_damage_threshold = 33 //health percentage below which internal damage is possible
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var/internal_damage_threshold = 33 //Health percentage below which internal damage is possible
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var/internal_damage_minimum = 15 //At least this much damage to trigger some real bad hurt.
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var/internal_damage = 0 //contains bitflags
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var/internal_damage = 0 //Contains bitflags
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var/list/operation_req_access = list()//required access level for mecha operation
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var/list/internals_req_access = list(access_engine,access_robotics)//required access level to open cell compartment
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var/list/operation_req_access = list() //Required access level for mecha operation
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var/list/internals_req_access = list(access_engine,access_robotics) //Required access level to open cell compartment
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var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature
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var/datum/global_iterator/pr_inertial_movement //controls intertial movement in spesss
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var/datum/global_iterator/pr_give_air //moves air from tank to cabin
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var/datum/global_iterator/pr_internal_damage //processes internal damage
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var/datum/global_iterator/pr_int_temp_processor //Normalizes internal air mixture temperature
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var/datum/global_iterator/pr_inertial_movement //Controls intertial movement in spesss
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var/datum/global_iterator/pr_give_air //Moves air from tank to cabin
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var/datum/global_iterator/pr_internal_damage //Processes internal damage
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var/wreckage
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