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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds airlock setup helpers
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140
code/game/machinery/embedded_controller/mapping_helpers.dm
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140
code/game/machinery/embedded_controller/mapping_helpers.dm
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/*
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Note that these have to be in the same /area that the controller is in for them to function.
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You still need to set the controller's "id_tag" to something unique.
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Any frequency works, it's self-setting, but it seems like people have decided 1380 for airlocks so maybe set that on the controller too.
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*/
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/obj/effect/map_helper/airlock
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name = "use a subtype!"
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icon = 'icons/misc/map_helpers.dmi'
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plane = 20 //I dunno just high.
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alpha = 200
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var/area/my_area
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//The controller we're wanting our device to use
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var/obj/machinery/embedded_controller/radio/my_controller
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var/my_controller_type = /obj/machinery/embedded_controller/radio/airlock/
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//The device we're setting up
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var/my_device
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var/my_device_type
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//Most things have a radio tag of some sort that needs adjusting
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var/tag_addon
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/obj/effect/map_helper/airlock/Initialize()
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..()
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my_area = get_area(src)
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my_controller = locate() in my_area
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my_device = locate(my_device_type) in get_turf(src)
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if(!my_device)
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to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' couldn't find what it wanted at: X:[x] Y:[y] Z:[z]</font></b>")
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else if(!my_controller)
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to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' couldn't find a controller at: X:[x] Y:[y] Z:[z]</font></b>")
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else if(!my_controller.id_tag)
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to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' found a controller without an 'id_tag' set: X:[x] Y:[y] Z:[z]</font></b>")
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else
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setup()
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return INITIALIZE_HINT_QDEL
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/obj/effect/map_helper/airlock/Destroy()
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my_controller = null
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my_area = null
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my_device = null
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return ..()
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/obj/effect/map_helper/airlock/proc/setup()
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return //Stub for subtypes
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/*
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Doors
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*/
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/obj/effect/map_helper/airlock/door
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name = "use a subtype! - airlock door"
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my_device_type = /obj/machinery/door/airlock
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/obj/effect/map_helper/airlock/door/setup()
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var/obj/machinery/door/airlock/my_airlock = my_device
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my_airlock.lock()
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my_airlock.frequency = my_controller.frequency
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my_airlock.id_tag = my_controller.id_tag + tag_addon
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if(my_airlock.radio_connection) //Initialized before us
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my_airlock.set_frequency(my_controller.frequency)
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/obj/effect/map_helper/airlock/door/ext_door
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name = "exterior airlock door"
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icon_state = "doorout"
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tag_addon = "_outer"
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/obj/effect/map_helper/airlock/door/int_door
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name = "interior airlock door"
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icon_state = "doorin"
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tag_addon = "_inner"
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/obj/effect/map_helper/airlock/door/simple
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name = "simple docking controller hatch"
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icon_state = "doorsimple"
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tag_addon = "_hatch"
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my_controller_type = /obj/machinery/embedded_controller/radio/simple_docking_controller
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/*
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Atmos
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*/
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/obj/effect/map_helper/airlock/atmos
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name = "use a subtype! - airlock pump"
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my_device_type = /obj/machinery/atmospherics/unary/vent_pump
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/obj/effect/map_helper/airlock/atmos/setup()
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var/obj/machinery/atmospherics/unary/vent_pump/my_pump = my_device
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my_pump.frequency = my_controller.frequency //Unlike doors, these set up their radios in atmos init, so they won't have gone before us.
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my_pump.id_tag = my_controller.id_tag + tag_addon
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/obj/effect/map_helper/airlock/atmos/chamber_pump
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name = "chamber pump"
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icon_state = "pump"
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tag_addon = "_pump"
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/*
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Sensors - did you know they function as buttons? You don't also need a button.
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*/
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/obj/effect/map_helper/airlock/sensor
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name = "use a subtype! - airlock sensor"
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my_device_type = /obj/machinery/airlock_sensor
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var/command
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/obj/effect/map_helper/airlock/sensor/setup()
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var/obj/machinery/airlock_sensor/my_sensor = my_device
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my_sensor.id_tag = my_controller.id_tag + tag_addon
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my_sensor.frequency = my_controller.frequency
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if(my_sensor.radio_connection) //Initialized before us
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my_sensor.set_frequency(my_controller.frequency)
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if(command)
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my_sensor.command = command
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/obj/effect/map_helper/airlock/sensor/ext_sensor
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name = "exterior sensor"
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icon_state = "sensout"
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tag_addon = "_exterior_sensor"
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command = "cycle_exterior"
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/obj/effect/map_helper/airlock/sensor/chamber_sensor
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name = "chamber sensor"
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icon_state = "sens"
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tag_addon = "_sensor"
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command = "cycle"
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/obj/effect/map_helper/airlock/sensor/int_sensor
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name = "interior sensor"
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icon_state = "sensin"
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tag_addon = "_interior_sensor"
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command = "cycle_interior"
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/*
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Buttons
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*/
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/obj/effect/map_helper/airlock/buttons
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name = "Just use a sensor instead. They are actually buttons."
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