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Meteor events have fewer waves with less dangerous meteors
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@@ -6,7 +6,7 @@
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var/start_side
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/datum/event/meteor_wave/setup()
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waves = severity * rand(1,3)
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waves = 2 + rand(1, severity) //EVENT_LEVEL_MAJOR is 3-5 waves
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start_side = pick(cardinal)
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endWhen = worst_case_end()
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@@ -37,10 +37,10 @@
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command_announcement.Announce("The colony has cleared the meteor shower", "Meteor Alert")
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/datum/event/meteor_wave/proc/get_meteors()
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switch(severity)
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if(EVENT_LEVEL_MAJOR)
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if(EVENT_LEVEL_MAJOR)
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if(prob(10))
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return meteors_catastrophic
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if(EVENT_LEVEL_MODERATE)
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return meteors_threatening
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else
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return meteors_normal
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return meteors_threatening
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else
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return meteors_normal
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