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Fixes #5202
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@@ -152,7 +152,8 @@ var/global/list/frozen_items = list()
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/obj/item/clothing/suit,
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/obj/item/clothing/shoes/magboots,
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/obj/item/blueprints,
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/obj/item/clothing/head/helmet/space/
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/obj/item/clothing/head/helmet/space,
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/obj/item/weapon/storage/internal
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)
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/obj/machinery/cryopod/right
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@@ -186,6 +187,8 @@ var/global/list/frozen_items = list()
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if(W.contents.len) //Make sure we catch anything not handled by del() on the items.
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for(var/obj/item/O in W.contents)
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if(istype(O,/obj/item/weapon/storage/internal)) //Stop eating pockets you fuck!
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continue
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O.loc = src
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//Delete all items not on the preservation list.
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@@ -194,6 +197,7 @@ var/global/list/frozen_items = list()
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items -= announce // or the autosay radio.
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for(var/obj/item/W in items)
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var/preserve = null
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for(var/T in preserve_items)
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if(istype(W,T))
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@@ -204,11 +208,14 @@ var/global/list/frozen_items = list()
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del(W)
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else
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frozen_items += W
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W.loc = null
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//Update any existing objectives involving this mob.
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for(var/datum/objective/O in all_objectives)
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if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind) //We don't want revs to get objectives that aren't for heads of staff. Letting them win or lose based on cryo is silly so we remove the objective.
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del(O) //TODO: Update rev objectives on login by head (may happen already?) ~ Z
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// We don't want revs to get objectives that aren't for heads of staff. Letting
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// them win or lose based on cryo is silly so we remove the objective.
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if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind)
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del(O)
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else if(O.target && istype(O.target,/datum/mind))
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if(O.target == occupant.mind)
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if(O.owner && O.owner.current)
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