mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
Removes a few outdated mob mentions. Fixes a few things. Almost definitely fixes #7570.
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@@ -19,7 +19,7 @@ mob/proc/airflow_stun()
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mob/living/silicon/airflow_stun()
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mob/living/silicon/airflow_stun()
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return
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return
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mob/living/carbon/metroid/airflow_stun()
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mob/living/carbon/slime/airflow_stun()
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return
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return
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mob/living/carbon/human/airflow_stun()
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mob/living/carbon/human/airflow_stun()
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@@ -242,6 +242,6 @@ zone/proc/movables()
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. = list()
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. = list()
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for(var/turf/T in contents)
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for(var/turf/T in contents)
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for(var/atom/movable/A in T)
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for(var/atom/movable/A in T)
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if(!A.simulated || A.anchored || istype(A, /obj/effect) || istype(A, /mob/aiEye))
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if(!A.simulated || A.anchored || istype(A, /obj/effect) || istype(A, /mob/eye))
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continue
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continue
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. += A
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. += A
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@@ -834,7 +834,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
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if(!istype(O,/obj)) continue
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if(!istype(O,/obj)) continue
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O.loc = X
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O.loc = X
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for(var/mob/M in T)
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for(var/mob/M in T)
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if(!istype(M,/mob) || istype(M, /mob/aiEye)) continue // If we need to check for more mobs, I'll add a variable
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if(!istype(M,/mob) || istype(M, /mob/eye)) continue // If we need to check for more mobs, I'll add a variable
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M.loc = X
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M.loc = X
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// var/area/AR = X.loc
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// var/area/AR = X.loc
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@@ -965,7 +965,7 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
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for(var/mob/M in T)
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for(var/mob/M in T)
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if(!istype(M,/mob) || istype(M, /mob/aiEye)) continue // If we need to check for more mobs, I'll add a variable
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if(!istype(M,/mob) || istype(M, /mob/eye)) continue // If we need to check for more mobs, I'll add a variable
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mobs += M
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mobs += M
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for(var/mob/M in mobs)
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for(var/mob/M in mobs)
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@@ -72,7 +72,7 @@ mob/proc/regular_hud_updates() //Used in the life.dm of mobs that can use HUDs.
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mob/proc/in_view(var/turf/T)
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mob/proc/in_view(var/turf/T)
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return view(T)
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return view(T)
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/mob/aiEye/in_view(var/turf/T)
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/mob/eye/in_view(var/turf/T)
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var/list/viewed = new
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var/list/viewed = new
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for(var/mob/living/carbon/human/H in mob_list)
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for(var/mob/living/carbon/human/H in mob_list)
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if(get_dist(H, T) <= 7)
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if(get_dist(H, T) <= 7)
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@@ -2112,7 +2112,7 @@
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if("friendai")
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if("friendai")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","FA")
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feedback_add_details("admin_secrets_fun_used","FA")
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for(var/mob/aiEye/aE in mob_list)
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for(var/mob/eye/aiEye/aE in mob_list)
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aE.icon_state = "ai_friend"
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aE.icon_state = "ai_friend"
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for(var/obj/machinery/M in machines)
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for(var/obj/machinery/M in machines)
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if(istype(M, /obj/machinery/ai_status_display))
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if(istype(M, /obj/machinery/ai_status_display))
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@@ -415,7 +415,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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var/atom/oldeye=M.client.eye
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var/atom/oldeye=M.client.eye
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var/aiEyeFlag = 0
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var/aiEyeFlag = 0
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if(istype(oldeye, /mob/aiEye))
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if(istype(oldeye, /mob/eye/aiEye))
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aiEyeFlag = 1
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aiEyeFlag = 1
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var/x
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var/x
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