diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index b9b7149196..1bea9dfe15 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -331,9 +331,6 @@ if(!req_breakout()) return - if(!escapee.canClick()) - return - escapee.setClickCooldown(100) //okay, so the closet is either welded or locked... resist!!! diff --git a/code/modules/mob/living/carbon/resist.dm b/code/modules/mob/living/carbon/resist.dm index 8bd8822132..eb15ced89b 100644 --- a/code/modules/mob/living/carbon/resist.dm +++ b/code/modules/mob/living/carbon/resist.dm @@ -155,9 +155,6 @@ return ..() /mob/living/carbon/escape_buckle() - if(!canClick()) - return - setClickCooldown(100) if(!buckled) return diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index a550314657..374ade2f21 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -580,7 +580,7 @@ default behaviour is: set name = "Resist" set category = "IC" - if(!(stat || next_move > world.time)) + if(!stat && canClick()) setClickCooldown(20) resist_grab() if(!weakened)