diff --git a/code/modules/projectiles/projectile/energy_ch.dm b/code/modules/projectiles/projectile/energy_ch.dm index 5376ff5c97..b5bac5e924 100644 --- a/code/modules/projectiles/projectile/energy_ch.dm +++ b/code/modules/projectiles/projectile/energy_ch.dm @@ -24,3 +24,32 @@ hitsound = 'sound/weapons/sear.ogg' hud_state = "laser_overcharge" +/obj/item/projectile/energy/phase + name = "phase wave" + icon_state = "phase" + range = 13 + damage = 5 + SA_bonus_damage = 45 + armor_penetration = -35 + SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list + hud_state = "laser_heat" + +/obj/item/projectile/energy/phase/light + range = 11 + SA_bonus_damage = 35 + armor_penetration = -50 + hud_state = "laser_heat" + +/obj/item/projectile/energy/phase/heavy + range = 16 //Chompedit This range was not great + damage = 10 + SA_bonus_damage = 50 + armor_penetration = -25 + hud_state = "laser_heat" + +/obj/item/projectile/energy/phase/heavy/cannon + range = 20 //Chompedit This range was mediocre, but not worth a cannon. + damage = 15 + SA_bonus_damage = 60 + armor_penetration = -20 + hud_state = "laser_heat"