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[MIRROR] fix gradient selection (#10328)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -616,6 +616,28 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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pref.grad_style = new_grad_style
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return TOPIC_REFRESH_UPDATE_PREVIEW
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else if(href_list["grad_style_left"])
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var/H = href_list["grad_style_left"]
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var/list/valid_gradients = GLOB.hair_gradients
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var/start = valid_gradients.Find(H)
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if(start != 1) //If we're not the beginning of the list, become the previous element.
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pref.grad_style = valid_gradients[start-1]
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else //But if we ARE, become the final element.
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pref.grad_style = valid_gradients[valid_gradients.len]
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return TOPIC_REFRESH_UPDATE_PREVIEW
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else if(href_list["grad_style_right"])
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var/H = href_list["grad_style_right"]
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var/list/valid_gradients = GLOB.hair_gradients
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var/start = valid_gradients.Find(H)
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if(start != valid_gradients.len) //If we're not the end of the list, become the next element.
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pref.grad_style = valid_gradients[start+1]
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else //But if we ARE, become the first element.
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pref.grad_style = valid_gradients[1]
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return TOPIC_REFRESH_UPDATE_PREVIEW
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else if(href_list["hair_style_left"])
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var/H = href_list["hair_style_left"]
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var/list/valid_hairstyles = pref.get_valid_hairstyles(user)
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@@ -1330,9 +1330,8 @@
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var/datum/mob_descriptor/descriptor = species.descriptors[desctype]
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descriptors[desctype] = descriptor.default_value
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//This was the old location of initialize_vessel. A race condiiton happened here because of species code being JANK. This resulted in runtimes during unit test, but worked perfectly fine in game.
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//Now, initialize_vessel has been moved to human/Initialize()
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// addtimer(CALLBACK(src, PROC_REF(initialize_vessel)), 0, TIMER_DELETE_ME) //Doing ASYNC fails here. This used to be a spawn(0)
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if(vessel)
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initialize_vessel()
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// Rebuild the HUD. If they aren't logged in then login() should reinstantiate it for them.
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update_hud()
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@@ -184,6 +184,9 @@
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new_player_panel_proc()
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if(href_list["observe"])
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if(!SSticker || SSticker.current_state == GAME_STATE_INIT)
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to_chat(src, span_warning("The game is still setting up, please try again later."))
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return 0
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if(tgui_alert(src,"Are you sure you wish to observe? If you do, make sure to not use any knowledge gained from observing if you decide to join later.","Observe Round?",list("Yes","No")) == "Yes")
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if(!client) return 1
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