mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
More tweaks that Yoshax should get credit for
This commit is contained in:
@@ -134,13 +134,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 40
|
||||
if(W.bleeding())
|
||||
if(W.damage_type == PIERCE) //gunshots and spear stabs bleed more
|
||||
blood_loss_divisor -= 5
|
||||
if(W.damage_type == BRUISE) //bruises bleed less
|
||||
else if(W.damage_type == BRUISE) //bruises bleed less
|
||||
blood_loss_divisor += 5
|
||||
//the farther you get from those vital regions, the less you bleed
|
||||
//depending on how dangerous bleeding turns out to be, it might be better to only apply the reduction to hands and feet
|
||||
if((temp.organ_tag == ARM_LEFT) || (temp.organ_tag == ARM_RIGHT) || (temp.organ_tag == LEG_LEFT) || (temp.organ_tag == LEG_RIGHT))
|
||||
blood_loss_divisor += 5
|
||||
if((temp.organ_tag == HAND_LEFT) || (temp.organ_tag == HAND_RIGHT) || (temp.organ_tag == FOOT_LEFT) || (temp.organ_tag == FOOT_RIGHT))
|
||||
else if((temp.organ_tag == HAND_LEFT) || (temp.organ_tag == HAND_RIGHT) || (temp.organ_tag == FOOT_LEFT) || (temp.organ_tag == FOOT_RIGHT))
|
||||
blood_loss_divisor += 10
|
||||
if(temp.applied_pressure)
|
||||
if(ishuman(temp.applied_pressure))
|
||||
|
||||
Reference in New Issue
Block a user