More tweaks that Yoshax should get credit for

This commit is contained in:
MagmaRam
2016-10-12 22:02:56 -05:00
parent 45d1dcc966
commit b141a993de

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@@ -134,13 +134,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 40
if(W.bleeding())
if(W.damage_type == PIERCE) //gunshots and spear stabs bleed more
blood_loss_divisor -= 5
if(W.damage_type == BRUISE) //bruises bleed less
else if(W.damage_type == BRUISE) //bruises bleed less
blood_loss_divisor += 5
//the farther you get from those vital regions, the less you bleed
//depending on how dangerous bleeding turns out to be, it might be better to only apply the reduction to hands and feet
if((temp.organ_tag == ARM_LEFT) || (temp.organ_tag == ARM_RIGHT) || (temp.organ_tag == LEG_LEFT) || (temp.organ_tag == LEG_RIGHT))
blood_loss_divisor += 5
if((temp.organ_tag == HAND_LEFT) || (temp.organ_tag == HAND_RIGHT) || (temp.organ_tag == FOOT_LEFT) || (temp.organ_tag == FOOT_RIGHT))
else if((temp.organ_tag == HAND_LEFT) || (temp.organ_tag == HAND_RIGHT) || (temp.organ_tag == FOOT_LEFT) || (temp.organ_tag == FOOT_RIGHT))
blood_loss_divisor += 10
if(temp.applied_pressure)
if(ishuman(temp.applied_pressure))