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More tweaks that Yoshax should get credit for
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@@ -134,13 +134,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 40
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if(W.bleeding())
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if(W.bleeding())
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if(W.damage_type == PIERCE) //gunshots and spear stabs bleed more
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if(W.damage_type == PIERCE) //gunshots and spear stabs bleed more
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blood_loss_divisor -= 5
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blood_loss_divisor -= 5
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if(W.damage_type == BRUISE) //bruises bleed less
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else if(W.damage_type == BRUISE) //bruises bleed less
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blood_loss_divisor += 5
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blood_loss_divisor += 5
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//the farther you get from those vital regions, the less you bleed
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//the farther you get from those vital regions, the less you bleed
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//depending on how dangerous bleeding turns out to be, it might be better to only apply the reduction to hands and feet
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//depending on how dangerous bleeding turns out to be, it might be better to only apply the reduction to hands and feet
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if((temp.organ_tag == ARM_LEFT) || (temp.organ_tag == ARM_RIGHT) || (temp.organ_tag == LEG_LEFT) || (temp.organ_tag == LEG_RIGHT))
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if((temp.organ_tag == ARM_LEFT) || (temp.organ_tag == ARM_RIGHT) || (temp.organ_tag == LEG_LEFT) || (temp.organ_tag == LEG_RIGHT))
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blood_loss_divisor += 5
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blood_loss_divisor += 5
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if((temp.organ_tag == HAND_LEFT) || (temp.organ_tag == HAND_RIGHT) || (temp.organ_tag == FOOT_LEFT) || (temp.organ_tag == FOOT_RIGHT))
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else if((temp.organ_tag == HAND_LEFT) || (temp.organ_tag == HAND_RIGHT) || (temp.organ_tag == FOOT_LEFT) || (temp.organ_tag == FOOT_RIGHT))
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blood_loss_divisor += 10
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blood_loss_divisor += 10
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if(temp.applied_pressure)
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if(temp.applied_pressure)
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if(ishuman(temp.applied_pressure))
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if(ishuman(temp.applied_pressure))
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