diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index 9481a86677..e62688d0df 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -11,8 +11,6 @@ Attach to transfer valve and open. BOOM. */ - - //Some legacy definitions so fires can be started. atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) return null @@ -21,21 +19,12 @@ atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) - turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh) if(fire_protection > world.time-300) return - var/datum/gas_mixture/air_contents = return_air(1) - if(!air_contents) + var/datum/gas_mixture/air_contents = return_air() + if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE) return 0 - /*if(active_hotspot) - if(soh) - if(air_contents.toxins > 0.5 && air_contents.oxygen > 0.5) - if(active_hotspot.temperature < exposed_temperature) - active_hotspot.temperature = exposed_temperature - if(active_hotspot.volume < exposed_volume) - active_hotspot.volume = exposed_volume - return 1*/ var/igniting = 0 if(locate(/obj/fire) in src) return 1 @@ -47,9 +36,8 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh) return 0 if(! (locate(/obj/fire) in src)) - var/obj/fire/F = new(src,1000) - F.temperature = exposed_temperature - F.volume = CELL_VOLUME + + new /obj/fire(src,1000) //active_hotspot.just_spawned = (current_cycle < air_master.current_cycle) //remove just_spawned protection if no longer processing this cell @@ -71,10 +59,7 @@ obj layer = TURF_LAYER var - volume = CELL_VOLUME - temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel() - archived_firelevel = 0 process() . = 1 @@ -92,7 +77,7 @@ obj //Also get liquid fuels on the ground. obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S - var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25) + var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate) //The reason we're taking a part of the air instead of all of it is so that it doesn't jump to //the fire's max temperature instantaneously. @@ -126,10 +111,13 @@ obj //Change icon depending on the fuel, and thus temperature. if(firelevel > 6) icon_state = "3" + SetLuminosity(7) else if(firelevel > 2.5) icon_state = "2" + SetLuminosity(5) else icon_state = "1" + SetLuminosity(3) //Ensure flow temperature is higher than minimum fire temperatures. flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature) @@ -153,11 +141,10 @@ obj else del src -//Should fix fire being extra damaging, temperature of the environment will now be the main source of fire damage. -/* + for(var/mob/living/carbon/human/M in loc) - M.FireBurn(min(max(0.1,firelevel / 20),10)) //Burn the humans! -*/ + M.FireBurn(firelevel) //Burn the humans! + New(newLoc,fl) ..() @@ -166,13 +153,14 @@ obj del src dir = pick(cardinal) - //sd_SetLuminosity(3,2,0) + SetLuminosity(3) firelevel = fl air_master.active_hotspots.Add(src) + Del() if (istype(loc, /turf/simulated)) - //sd_SetLuminosity(0) + SetLuminosity(0) loc = null air_master.active_hotspots.Remove(src) @@ -180,36 +168,34 @@ obj ..() + turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again. turf/proc/apply_fire_protection() turf/simulated/apply_fire_protection() fire_protection = world.time + datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid) //This proc is similar to fire(), but uses a simple logarithm to calculate temp, and is thus more stable with ZAS. if(temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) var total_fuel = toxins - fuel_sources = 0 //We'll divide by this later so that fuel is consumed evenly. + datum/gas/volatile_fuel/fuel = locate() in trace_gases if(fuel) //Volatile Fuel total_fuel += fuel.moles - fuel_sources++ if(liquid) //Liquid Fuel if(liquid.amount <= 0) del liquid else - total_fuel += liquid.amount - fuel_sources++ + total_fuel += liquid.amount*15 - //Toxins - if(toxins > 0.3) fuel_sources++ - - if(!fuel_sources) return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway. + if(! (fuel || toxins || liquid) ) + return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway. if(oxygen > 0.3) @@ -219,46 +205,54 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid) //Reaches a maximum practical temperature of around 4500. //Increase temperature. - temperature = max( 1700*log(0.4*firelevel + 1.23) , temperature ) + temperature = max( vsc.fire_temperature_multiplier*log(0.04*firelevel + 1.24) , temperature ) + + var/total_reactants = min(oxygen, 2*total_fuel) + total_fuel //Consume some gas. - var/consumed_gas = min(oxygen,0.05*firelevel,total_fuel) / fuel_sources + var/consumed_gas = max( min( total_reactants, vsc.fire_gas_combustion_ratio*firelevel ), 0.2) - oxygen = max(0,oxygen-consumed_gas) + oxygen -= min(oxygen, (total_reactants-total_fuel)*consumed_gas/total_reactants ) - toxins = max(0,toxins-consumed_gas) + toxins -= min(toxins, toxins*consumed_gas/total_reactants ) - carbon_dioxide += consumed_gas*2 + carbon_dioxide += max(consumed_gas, 0) if(fuel) - fuel.moles -= consumed_gas + fuel.moles -= fuel.moles*consumed_gas/total_reactants if(fuel.moles <= 0) del fuel if(liquid) - liquid.amount -= consumed_gas + liquid.amount -= liquid.amount*consumed_gas/(15*total_reactants) if(liquid.amount <= 0) del liquid update_values() - return consumed_gas*fuel_sources + return consumed_gas return 0 - datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid) //Calculates the firelevel based on one equation instead of having to do this multiple times in different areas. var datum/gas/volatile_fuel/fuel = locate() in trace_gases - liquid_concentration = 0 - oxy_concentration = oxygen / volume - tox_concentration = toxins / volume - fuel_concentration = 0 + var/total_fuel = toxins - 0.5 - if(fuel) fuel_concentration = (fuel.moles) / volume - if(liquid) liquid_concentration = (liquid.amount*15) / volume - return (oxy_concentration + tox_concentration + liquid_concentration + fuel_concentration)*100 + if(liquid) + total_fuel += (liquid.amount*15) -/mob/living/carbon/human/proc/FireBurn(mx as num) + if(fuel) + total_fuel += fuel.moles + + var/total_combustables = (total_fuel + oxygen) + if(total_fuel <= 0 || oxygen <= 0) + return 0 + + return max( 0, vsc.fire_firelevel_multiplier*(total_combustables/(total_combustables + nitrogen))*log(2*total_combustables/oxygen)*log(total_combustables/total_fuel)) + + +/mob/living/carbon/human/proc/FireBurn(var/firelevel) //Burns mobs due to fire. Respects heat transfer coefficients on various body parts. + //Due to TG reworking how fireprotection works, this is kinda less meaningful. var head_exposure = 1 @@ -267,20 +261,26 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue legs_exposure = 1 arms_exposure = 1 + var/mx = min(max(0.1,firelevel / 20),10) + var/last_temperature = vsc.fire_temperature_multiplier*log(0.04*firelevel + 1.24) + //Get heat transfer coefficients for clothing. - //skytodo: different handling of temp with tg - /*for(var/obj/item/clothing/C in src) - if(l_hand == C || r_hand == C) continue - if(C.body_parts_covered & HEAD) - head_exposure *= C.heat_transfer_coefficient - if(C.body_parts_covered & UPPER_TORSO) - chest_exposure *= C.heat_transfer_coefficient - if(C.body_parts_covered & LOWER_TORSO) - groin_exposure *= C.heat_transfer_coefficient - if(C.body_parts_covered & LEGS) - legs_exposure *= C.heat_transfer_coefficient - if(C.body_parts_covered & ARMS) - arms_exposure *= C.heat_transfer_coefficient*/ + //skytodo: kill anyone who breaks things then orders me to fix them + for(var/obj/item/clothing/C in src) + if(l_hand == C || r_hand == C) + continue + + if( C.max_heat_protection_temperature >= last_temperature ) + if(C.body_parts_covered & HEAD) + head_exposure = 0 + if(C.body_parts_covered & UPPER_TORSO) + chest_exposure = 0 + if(C.body_parts_covered & LOWER_TORSO) + groin_exposure = 0 + if(C.body_parts_covered & LEGS) + legs_exposure = 0 + if(C.body_parts_covered & ARMS) + arms_exposure = 0 //Always check these damage procs first if fire damage isn't working. They're probably what's wrong. @@ -292,4 +292,5 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire") apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire") - //flash_pain() \ No newline at end of file + //flash_pain() +#undef ZAS_FIRE_CONSUMPTION_RATE \ No newline at end of file diff --git a/code/ZAS/Variable Settings.dm b/code/ZAS/Variable Settings.dm index 592be10d06..2e0a0a311a 100644 --- a/code/ZAS/Variable Settings.dm +++ b/code/ZAS/Variable Settings.dm @@ -2,40 +2,69 @@ var/global/vs_control/vsc = new vs_control/var IgnitionLevel = 0.5 - IgnitionLevel_DESC = "Moles of oxygen+plasma - co2 needed to burn." + IgnitionLevel_DESC = "Determines point at which fire can ignite" + + fire_consuption_rate = 0.25 + fire_consuption_rate_NAME = "Fire - Air Consumption Ratio" + fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick." + + fire_firelevel_multiplier = 25 + fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant" + fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects the combustion and ignition of gas mixes." + + fire_temperature_multiplier = 1700 + fire_temperature_multiplier_NAME = "Fire - Temperature Multiplier" + fire_temperature_multiplier_DESC = "Base value for fire temperatures." + + fire_gas_combustion_ratio = 0.25 + fire_gas_combustion_ratio_NAME = "Fire - Gas Conversion Ratio" + fire_gas_combustion_ratio_DESC = "The rate at which oxygen and plasma are converted to CO2, expressed in terms of the firelevel." + + airflow_lightest_pressure = 30 airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %" airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move." + airflow_light_pressure = 45 airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %" airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move." + airflow_medium_pressure = 90 airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %" airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move." + airflow_heavy_pressure = 95 airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %" airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move." + airflow_dense_pressure = 120 airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %" airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move." + airflow_stun_pressure = 100 airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %" airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow." + airflow_stun_cooldown = 60 airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown" airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again." + airflow_stun = 0.15 airflow_stun_NAME = "Airflow Impact - Stunning" airflow_stun_DESC = "How much a mob is stunned when hit by an object." + airflow_damage = 0.3 airflow_damage_NAME = "Airflow Impact - Damage" airflow_damage_DESC = "Damage from airflow impacts." + airflow_speed_decay = 1.5 airflow_speed_decay_NAME = "Airflow Speed Decay" airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays." + airflow_delay = 30 airflow_delay_NAME = "Airflow Retrigger Delay" airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again." + airflow_mob_slowdown = 1 airflow_mob_slowdown_NAME = "Airflow Slowdown" airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow." diff --git a/code/ZAS/ZAS_Zones.dm b/code/ZAS/ZAS_Zones.dm index d4cc90b708..2410c25538 100644 --- a/code/ZAS/ZAS_Zones.dm +++ b/code/ZAS/ZAS_Zones.dm @@ -218,7 +218,7 @@ zone/proc/process() if(air.temperature > PLASMA_FLASHPOINT) for(var/atom/movable/item in S) item.temperature_expose(air, air.temperature, CELL_VOLUME) - S.hotspot_expose(air, air.temperature, CELL_VOLUME) + S.hotspot_expose(air.temperature, CELL_VOLUME) progress = "problem with: calculating air graphic" diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index edcfa9623f..d43f7657f2 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -136,6 +136,9 @@ else can_label = 0 + if(air_contents.temperature > PLASMA_FLASHPOINT) + air_contents.zburn() + src.updateDialog() return diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index f8c71f4dec..ec54cd0034 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -229,6 +229,11 @@ SetOpacity(1) //caaaaarn! operating = 0 update_nearby_tiles() + + //I shall not add a check every x ticks if a door has closed over some fire. + var/obj/fire/fire = locate() in loc + if(fire) + del fire return /obj/machinery/door/proc/requiresID() diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 0c6b78ea35..07a3a1b9b8 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -17,6 +17,11 @@ New() . = ..() + for(var/obj/machinery/door/firedoor/F in loc) + if(F != src) + spawn(1) + del src + return . var/area/A = get_area(src) ASSERT(istype(A)) @@ -134,7 +139,7 @@ else users_name = "Unknown" - if( !stat && ( istype(C, /obj/item/weapon/card/id) || istype(C, /obj/item/device/pda) ) ) + if( ishuman(user) && !stat && ( istype(C, /obj/item/weapon/card/id) || istype(C, /obj/item/device/pda) ) ) var/obj/item/weapon/card/id/ID = C if( istype(C, /obj/item/device/pda) ) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index ab92cafbad..4292c9a14f 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -499,9 +499,12 @@ var/global/floorIsLava = 0 Quick Create Object
Create Turf
Create Mob
+
Edit Airflow Settings
+ Edit Plasma Settings
+ Choose a default ZAS setting
"} - usr << browse(dat, "window=admin2;size=210x180") + usr << browse(dat, "window=admin2;size=210x280") return /datum/admins/proc/Secrets() diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 0abadc98de..7dd3407ce7 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2422,6 +2422,15 @@ if(check_rights(R_ADMIN|R_SERVER)) populate_inactive_customitems_list(src.owner) + else if(href_list["vsc"]) + if(check_rights(R_ADMIN|R_SERVER)) + if(href_list["vsc"] == "airflow") + vsc.ChangeSettingsDialog(usr,vsc.settings) + if(href_list["vsc"] == "plasma") + vsc.ChangeSettingsDialog(usr,vsc.plc.settings) + if(href_list["vsc"] == "default") + vsc.SetDefault(usr) + // player info stuff if(href_list["add_player_info"])