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https://github.com/CHOMPStation2/CHOMPStation2.git
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MG42-E and dogborgs now got more modules (crowbar+pounce) and stuff
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@@ -14,4 +14,32 @@
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="lasgunstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="lasgunkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
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)
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/obj/item/weapon/gun/energy/gun/burst/mg42
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name = "MG42-E"
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desc = "Space Blitzkrieg."
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icon = 'icons/obj/gun_yw.dmi'
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icon_state = "mg42-e100" //May resprite this to be more rifley
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Laser.ogg'
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charge_cost = 1
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force = 8
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w_class = ITEMSIZE_LARGE //Probably gonna make it a rifle sooner or later
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fire_delay = 6
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burst_delay = 0.5
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projectile_type = /obj/item/projectile/beam/burstlaser
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
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modifystate = "mg42-e"
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// requires_two_hands = 1
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one_handed_penalty = 2
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firemodes = list(
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list(mode_name="single fire", burst=1, projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="mg42-e", fire_sound='sound/weapons/Laser.ogg', charge_cost = 100),
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list(mode_name="burst fire", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="mg42-e", fire_sound='sound/weapons/Laser.ogg'),
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list(mode_name="5 laser burst", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0,0,0), dispersion=list(0.0, 0.2, 0.5, 0.5, 0.5), projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="mg42-e", fire_sound='sound/weapons/Laser.ogg'),
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list(mode_name="15 laser burst, ye boi.", burst=15, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), dispersion=list(0.0, 0.2, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5), projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="mg42-e", fire_sound='sound/weapons/Laser.ogg'),
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)
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