Certain sidearms now use the lighter gunshot sound

This commit is contained in:
HarpyEagle
2015-06-16 16:53:25 -04:00
parent 1ba777f670
commit b26edd690c
6 changed files with 8 additions and 4 deletions

View File

@@ -108,7 +108,7 @@
icon_state = "syndicateranged"
icon_living = "syndicateranged"
casingtype = /obj/item/ammo_casing/a12mm
projectilesound = 'sound/weapons/Gunshot_smg.ogg'
projectilesound = 'sound/weapons/Gunshot_light.ogg'
projectiletype = /obj/item/projectile/bullet/pistol/medium
weapon1 = /obj/item/weapon/gun/projectile/automatic/c20r

View File

@@ -38,7 +38,7 @@
caliber = "12mm"
origin_tech = "combat=5;materials=2;syndicate=8"
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a12mm
auto_eject = 1
@@ -86,7 +86,7 @@
origin_tech = "combat=5;materials=2"
slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/c9mmr"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
@@ -182,7 +182,7 @@
origin_tech = "combat=6;materials=1;syndicate=2"
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a762

View File

@@ -5,6 +5,7 @@
icon_state = "colt"
caliber = ".45"
origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
/obj/item/weapon/gun/projectile/colt/detective
@@ -36,6 +37,7 @@
magazine_type = /obj/item/ammo_magazine/c45m/rubber
caliber = ".45"
origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
/obj/item/weapon/gun/projectile/sec/flash
@@ -112,6 +114,7 @@
caliber = "9mm"
silenced = 0
origin_tech = "combat=2;materials=2;syndicate=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mm

View File

@@ -22,6 +22,7 @@
max_shells = 6
caliber = "38"
origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
ammo_type = /obj/item/ammo_casing/c38
/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()