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[MIRROR] Big fucking shelter capsule update (#11592)
Co-authored-by: Jenny <ghosttehspychecka@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -144,3 +144,87 @@
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RND_CATEGORY_EQUIPMENT
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_SCIENCE
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/datum/design_techweb/shelter_capsule
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name = "Bluespace Shelter Capsule (5x5)"
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desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
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id = "shelter_capsule"
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 25000, MAT_GLASS = 25000, MAT_TITANIUM = 2500, MAT_DURASTEEL = 1000, MAT_DIAMOND = 200, MAT_URANIUM = 500)
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build_path = /obj/item/survivalcapsule
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/shelter_capsule_luxury
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name = "Bluespace Shelter Capsule - Luxury (7x7)"
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desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
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id = "shelter_capsule_luxury"
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 35000, MAT_GLASS = 35000, MAT_TITANIUM = 5000, MAT_DURASTEEL = 2500, MAT_DIAMOND = 500, MAT_URANIUM = 1000)
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build_path = /obj/item/survivalcapsule/luxury
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/shelter_capsule_sauna
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name = "Bluespace Shelter Capsule - Sauna (7x7)"
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desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
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id = "shelter_capsule_sauna"
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 40000, MAT_GLASS = 40000, MAT_TITANIUM = 5000, MAT_DURASTEEL = 5000, MAT_DIAMOND = 500, MAT_URANIUM = 1000)
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build_path = /obj/item/survivalcapsule/sauna
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/shelter_capsule_recroom
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name = "Bluespace Shelter Capsule - Rec Room + Gaming Table (9x9)"
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desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
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id = "shelter_capsule_recroom"
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 40000, MAT_GLASS = 40000, MAT_TITANIUM = 5000, MAT_DURASTEEL = 2500, MAT_DIAMOND = 500, MAT_URANIUM = 1000)
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build_path = /obj/item/survivalcapsule/recroom
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/shelter_capsule_luxurybar
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name = "Bluespace Shelter Capsule - Luxury Bar (11x11)"
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desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
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id = "shelter_capsule_luxurybar"
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 50000, MAT_GLASS = 50000, MAT_TITANIUM = 6000, MAT_DURASTEEL = 3000, MAT_DIAMOND = 750, MAT_URANIUM = 1500) // These are 11x11 rooms in a pocket. They NEED to be expensive!
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build_path = /obj/item/survivalcapsule/luxurybar
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/shelter_capsule_luxurycabin
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name = "Bluespace Shelter Capsule - Luxury Cabin (11x11)"
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desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
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id = "shelter_capsule_luxurycabin"
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 50000, MAT_GLASS = 50000, MAT_TITANIUM = 6000, MAT_DURASTEEL = 3000, MAT_DIAMOND = 750, MAT_URANIUM = 1500) // These are 11x11 rooms in a pocket. They NEED to be expensive!
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build_path = /obj/item/survivalcapsule/luxurycabin
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/shelter_capsule_cafe
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name = "Bluespace Shelter Capsule - Cafe (11x11)"
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desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
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id = "shelter_capsule_cafe"
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 50000, MAT_GLASS = 50000, MAT_TITANIUM = 6000, MAT_DURASTEEL = 3000, MAT_DIAMOND = 750, MAT_URANIUM = 1500) // These are 11x11 rooms in a pocket. They NEED to be expensive!
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build_path = /obj/item/survivalcapsule/cafe
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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@@ -52,6 +52,12 @@
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"beacon",
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"beacon_locator",
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"chameleon",
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"shelter_capsule",
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"shelter_capsule_luxury",
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"shelter_capsule_recroom",
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"shelter_capsule_sauna",
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"shelter_capsule_luxurybar",
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"shelter_capsule_luxurycabin",
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// "ore_silo",
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// "plumbing_receiver",
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// "adv_watering_can",
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