diff --git a/code/game/objects/items/weapons/id cards/id_stacks_vr.dm b/code/game/objects/items/weapons/id cards/id_stacks_vr.dm index 2bdd52bfa9..13680cadbe 100644 --- a/code/game/objects/items/weapons/id cards/id_stacks_vr.dm +++ b/code/game/objects/items/weapons/id cards/id_stacks_vr.dm @@ -8,209 +8,269 @@ initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n") /obj/item/weapon/card/id/generic + name = "Generic ID" initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip") //Central /obj/item/weapon/card/id/centcom + name = "Central Command ID" initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-white", "stripe-gold") /obj/item/weapon/card/id/centcom/vip + name = "VIP ID" initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold", "stripe-gold") //ERT /obj/item/weapon/card/id/centcom/ERT + name = "Emergency Responder ID" initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red") /obj/item/weapon/card/id/centcom/ERT/medic + name = "Emergency Medical Responder ID" initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu") /obj/item/weapon/card/id/centcom/ERT/commander + name = "Emergency Response Commander ID" initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold") /obj/item/weapon/card/id/centcom/ERT/engineer + name = "Emergency Engineering Responder ID" initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange") /obj/item/weapon/card/id/centcom/ERT/janitor + name = "Emergency Cleanup Responder ID" initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple") //Silver /obj/item/weapon/card/id/silver + name = "Silver ID" initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n") /obj/item/weapon/card/id/silver/secretary + name = "Secretary's ID" initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n") /obj/item/weapon/card/id/silver/hop + name = "Head of Personnel ID" initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold") //Gold /obj/item/weapon/card/id/gold + name = "Gold ID" initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n") /obj/item/weapon/card/id/gold/captain + name = "Captain's ID" initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold") /obj/item/weapon/card/id/gold/captain/spare + name = "Spare ID" initial_sprite_stack = list("base-stamp-gold", "top-gold", "stamp-n") //Medical /obj/item/weapon/card/id/medical + name = "Medical ID" initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n") /obj/item/weapon/card/id/medical/chemist + name = "Chemist's ID" initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange") /obj/item/weapon/card/id/medical/geneticist + name = "Geneticist's ID" initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple") /obj/item/weapon/card/id/medical/psych + name = "Psychologist's ID" initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown") /obj/item/weapon/card/id/medical/virologist + name = "Virologist's ID" initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green") /obj/item/weapon/card/id/medical/emt + name = "Emergency Medical Technician's ID" initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue") /obj/item/weapon/card/id/medical/head + name = "Chief Medical Officer's ID" initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold") //Security /obj/item/weapon/card/id/security + name = "Security ID" initial_sprite_stack = list("base-stamp", "top-red", "stamp-n") /obj/item/weapon/card/id/security/detective + name = "Detective's ID" initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown") /obj/item/weapon/card/id/security/warden + name = "Warden's ID" initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white") /obj/item/weapon/card/id/security/head + name = "Head of Security's ID" initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold") //Engineering /obj/item/weapon/card/id/engineering + name = "Engineering ID" initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n") /obj/item/weapon/card/id/engineering/atmos + name = "Atmospherics ID" initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n") /obj/item/weapon/card/id/engineering/head + name = "Chief Engineer's ID" initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold") //Science /obj/item/weapon/card/id/science + name = "Science ID" initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n") /obj/item/weapon/card/id/science/roboticist + name = "Roboticist's ID" initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown") /obj/item/weapon/card/id/science/xenobiologist + name = "Xenobiologist's ID" initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange") /obj/item/weapon/card/id/science/xenobotanist + name = "Xenobotanist's ID" initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green") /obj/item/weapon/card/id/science/head + name = "Research Director's ID" initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold") //Cargo /obj/item/weapon/card/id/cargo + name = "Cargo ID" initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n") /obj/item/weapon/card/id/cargo/miner + name = "Miner's ID" initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple") /obj/item/weapon/card/id/cargo/head + name = "Quartermaster's ID" initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white") //Civilian /obj/item/weapon/card/id/civilian + name = "Civilian ID" initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n") /obj/item/weapon/card/id/civilian/chaplain + name = "Chaplain's ID" initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white") /obj/item/weapon/card/id/civilian/journalist + name = "Journalist's ID" initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red") /obj/item/weapon/card/id/civilian/pilot + name = "Pilot's ID" initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-olive") /obj/item/weapon/card/id/civilian/entertainer - initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown") + name = "Entertainer's ID" + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown") /obj/item/weapon/card/id/civilian/clown + name = "Clown's ID" initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n") /obj/item/weapon/card/id/civilian/mime + name = "Mime's ID" initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black") /obj/item/weapon/card/id/civilian/internal_affairs + name = "Internal Affairs ID" initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black") //Service /obj/item/weapon/card/id/civilian/service + name = "Service ID" initial_sprite_stack = list("base-stamp", "top-green", "stamp-n") /obj/item/weapon/card/id/civilian/service/botanist + name = "Botanist's ID" initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen") /obj/item/weapon/card/id/civilian/service/bartender + name = "Bartender's ID" initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black") /obj/item/weapon/card/id/civilian/service/chef + name = "Chef's ID" initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white") /obj/item/weapon/card/id/civilian/service/janitor + name = "Janitor's ID" initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple") //Exploration /obj/item/weapon/card/id/exploration + name = "Exploration ID" initial_sprite_stack = list("base-stamp", "top-olive", "stamp-n") /obj/item/weapon/card/id/exploration/fm + name = "Field Medic's ID" initial_sprite_stack = list("base-stamp", "top-olive", "stamp-n", "stripe-medblu") /obj/item/weapon/card/id/exploration/head + name = "Pathfinder's ID" initial_sprite_stack = list("base-stamp-silver", "top-olive", "stamp-n", "pips-white") //Talon /obj/item/weapon/card/id/talon + name = "Talon ID" initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette") /obj/item/weapon/card/id/talon/doctor + name = "Talon Medical ID" initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu") /obj/item/weapon/card/id/talon/engineer + name = "Talon Engineering ID" initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange") /obj/item/weapon/card/id/talon/officer + name = "Talon Security ID" initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red") /obj/item/weapon/card/id/talon/pilot + name = "Talon Pilot ID" initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple") /obj/item/weapon/card/id/talon/captain + name = "Talon Captain ID" initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold") //Antags /obj/item/weapon/card/id/syndicate + name = "Syndicate ID" initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s") /obj/item/weapon/card/id/syndicate/officer + name = "Syndicate Officer ID" initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold") \ No newline at end of file diff --git a/code/modules/tgui/modules/agentcard.dm b/code/modules/tgui/modules/agentcard.dm index d61f8e3394..3046021436 100644 --- a/code/modules/tgui/modules/agentcard.dm +++ b/code/modules/tgui/modules/agentcard.dm @@ -58,6 +58,8 @@ if(choice && tgui_status(usr, state) == STATUS_INTERACTIVE) S.icon_state = choice.icon_state S.item_state = choice.item_state + S.sprite_stack = choice.sprite_stack + S.update_icon() to_chat(usr, "Appearance changed to [choice].") . = TRUE if("assignment") @@ -127,9 +129,13 @@ S.electronic_warfare = initial(S.electronic_warfare) S.fingerprint_hash = initial(S.fingerprint_hash) S.icon_state = initial(S.icon_state) + S.item_state = initial(S.item_state) + S.sprite_stack = S.initial_sprite_stack + S.front = null S.name = initial(S.name) S.registered_name = initial(S.registered_name) S.unset_registered_user() S.sex = initial(S.sex) + S.update_icon() to_chat(usr, "All information has been deleted from \the [src].") . = TRUE