From 4d40702f3e3f64cf5d454963d17ff2e5053d2aae Mon Sep 17 00:00:00 2001 From: Verkister Date: Wed, 11 Apr 2018 09:08:39 +0300 Subject: [PATCH] Nerfs apex metabolism Now it's like more consistent with the steps between other modes. --- .../living/carbon/human/species/station/traits_vr/neutral.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm index e5287dc96b..adb2338aa1 100644 --- a/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm +++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm @@ -16,7 +16,7 @@ name = "Apex Metabolism" desc = "Finally a proper excuse for your predatory actions. Also makes you process reagents faster but that's totally irrelevant. May cause excessive immersions with large/taur characters. Not recommended for efficient law-abiding workers or eco-aware NIF users." cost = 0 - var_changes = list("metabolic_rate" = 2, "hunger_factor" = 0.5, "metabolism" = 0.010) //Big boy level + var_changes = list("metabolic_rate" = 1.5, "hunger_factor" = 0.3, "metabolism" = 0.0075) excludes = list(/datum/trait/metabolism_up, /datum/trait/metabolism_down) /datum/trait/cold_discomfort