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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge resolution, master into dev.
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@@ -214,29 +214,6 @@
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flags = FPRINT | TABLEPASS| CONDUCT
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matter = list("metal" = 3750)
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/obj/item/weapon/shard
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name = "shard"
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icon = 'icons/obj/shards.dmi'
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icon_state = "large"
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sharp = 1
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edge = 1
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desc = "Could probably be used as ... a throwing weapon?"
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w_class = 2.0
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force = 5.0
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throwforce = 8.0
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item_state = "shard-glass"
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matter = list("glass" = 3750)
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is slitting \his wrists with the shard of glass! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his throat with the shard of glass! It looks like \he's trying to commit suicide.</b>")
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return (BRUTELOSS)
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/obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/*/obj/item/weapon/syndicate_uplink
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name = "station bounced radio"
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desc = "Remain silent about this..."
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@@ -256,28 +233,6 @@
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matter = list("metal" = 100
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origin_tech = "magnets=2;syndicate=3"*/
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/obj/item/weapon/shard/shrapnel
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name = "shrapnel"
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icon = 'icons/obj/shards.dmi'
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icon_state = "shrapnellarge"
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desc = "A bunch of tiny bits of shattered metal."
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/obj/item/weapon/shard/shrapnel/New()
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src.icon_state = pick("shrapnellarge", "shrapnelmedium", "shrapnelsmall")
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switch(src.icon_state)
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if("shrapnelsmall")
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src.pixel_x = rand(-12, 12)
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src.pixel_y = rand(-12, 12)
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if("shrapnelmedium")
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src.pixel_x = rand(-8, 8)
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src.pixel_y = rand(-8, 8)
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if("shrapnellarge")
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src.pixel_x = rand(-5, 5)
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src.pixel_y = rand(-5, 5)
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else
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return
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/obj/item/weapon/SWF_uplink
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name = "station-bounced radio"
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desc = "used to comunicate it appears."
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