mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
clothing mob sprites fix
This commit is contained in:
@@ -288,7 +288,7 @@
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/obj/item/clothing/glasses/chameleon
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name = "Optical Meson Scanner"
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icon_state = "meson"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
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desc = "It looks like a plain set of mesons, but on closer inspection, it seems to have a small dial inside."
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origin_tech = list(TECH_ILLEGAL = 3)
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var/list/global/clothing_choices
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@@ -5,7 +5,7 @@
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name = "earmuffs"
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desc = "Protects your hearing from loud noises, and quiet ones as well."
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icon_state = "earmuffs"
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item_state = "earmuffs"
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item_state_slots = list(slot_r_hand_str = "earmuffs", slot_l_hand_str = "earmuffs")
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slot_flags = SLOT_EARS | SLOT_TWOEARS
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ear_protection = 2
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@@ -14,7 +14,7 @@
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desc = "Unce unce unce unce."
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var/headphones_on = 0
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icon_state = "headphones_off"
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item_state = "headphones"
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item_state_slots = list(slot_r_hand_str = "headphones", slot_l_hand_str = "headphones")
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slot_flags = SLOT_EARS | SLOT_TWOEARS
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/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
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@@ -52,132 +52,132 @@
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name = "Gold headtail chains"
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desc = "A delicate golden chain worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain"
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item_state = "egg5" //just a small colored item, remove item_state's if undesirable.
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item_state_slots = list(slot_r_hand_str = "egg5", slot_l_hand_str = "egg5")
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/obj/item/clothing/ears/skrell/chain/silver
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name = "Silver headtail chains"
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desc = "A delicate silver chain worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_sil"
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item_state = "egg"
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item_state_slots = list(slot_r_hand_str = "egg", slot_l_hand_str = "egg")
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/obj/item/clothing/ears/skrell/chain/bluejewels
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name = "Blue jeweled golden headtail chains"
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desc = "A delicate golden chain adorned with blue jewels worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_bjewel"
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item_state = "egg2"
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item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
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/obj/item/clothing/ears/skrell/chain/redjewels
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name = "Red jeweled golden headtail chains"
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desc = "A delicate golden chain adorned with red jewels worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_rjewel"
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item_state = "egg4"
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item_state_slots = list(slot_r_hand_str = "egg4", slot_l_hand_str = "egg4")
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/obj/item/clothing/ears/skrell/chain/ebony
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name = "Ebony headtail chains"
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desc = "A delicate ebony chain worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_ebony"
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item_state = "egg6"
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item_state_slots = list(slot_r_hand_str = "egg6", slot_l_hand_str = "egg6")
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/obj/item/clothing/ears/skrell/band
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name = "Gold headtail bands"
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desc = "Golden metallic bands worn by male skrell to adorn their head tails."
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icon_state = "skrell_band"
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item_state = "egg5"
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item_state_slots = list(slot_r_hand_str = "egg5", slot_l_hand_str = "egg5")
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/obj/item/clothing/ears/skrell/band/silver
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name = "Silver headtail bands"
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desc = "Silver metallic bands worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_sil"
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item_state = "egg"
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item_state_slots = list(slot_r_hand_str = "egg", slot_l_hand_str = "egg")
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/obj/item/clothing/ears/skrell/band/bluejewels
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name = "Blue jeweled golden headtail bands"
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desc = "Golden metallic bands adorned with blue jewels worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_bjewel"
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item_state = "egg2"
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item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
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/obj/item/clothing/ears/skrell/band/redjewels
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name = "Red jeweled golden headtail bands"
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desc = "Golden metallic bands adorned with red jewels worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_rjewel"
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item_state = "egg4"
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item_state_slots = list(slot_r_hand_str = "egg4", slot_l_hand_str = "egg4")
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/obj/item/clothing/ears/skrell/band/ebony
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name = "Ebony headtail bands"
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desc = "Ebony bands worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_ebony"
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item_state = "egg6"
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item_state_slots = list(slot_r_hand_str = "egg6", slot_l_hand_str = "egg6")
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/obj/item/clothing/ears/skrell/colored/band
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name = "Colored headtail bands"
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desc = "Metallic bands worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_sil"
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item_state = "egg"
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item_state_slots = list(slot_r_hand_str = "egg", slot_l_hand_str = "egg")
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/obj/item/clothing/ears/skrell/colored/chain
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name = "Colored headtail chains"
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desc = "A delicate chain worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_sil"
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item_state = "egg"
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item_state_slots = list(slot_r_hand_str = "egg", slot_l_hand_str = "egg")
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/obj/item/clothing/ears/skrell/cloth_female
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name = "red headtail cloth"
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desc = "A cloth shawl worn by female skrell draped around their head tails."
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icon_state = "skrell_cloth_female"
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item_state = "egg4"
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item_state_slots = list(slot_r_hand_str = "egg4", slot_l_hand_str = "egg4")
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/obj/item/clothing/ears/skrell/cloth_female/black
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name = "black headtail cloth"
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icon_state = "skrell_cloth_black_female"
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item_state = "egg6"
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item_state_slots = list(slot_r_hand_str = "egg6", slot_l_hand_str = "egg6")
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/obj/item/clothing/ears/skrell/cloth_female/blue
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name = "blue headtail cloth"
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icon_state = "skrell_cloth_blue_female"
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item_state = "egg2"
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item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
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/obj/item/clothing/ears/skrell/cloth_female/green
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name = "green headtail cloth"
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icon_state = "skrell_cloth_green_female"
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item_state = "egg3"
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item_state_slots = list(slot_r_hand_str = "egg3", slot_l_hand_str = "egg3")
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/obj/item/clothing/ears/skrell/cloth_female/pink
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name = "pink headtail cloth"
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icon_state = "skrell_cloth_pink_female"
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item_state = "egg1"
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item_state_slots = list(slot_r_hand_str = "egg1", slot_l_hand_str = "egg1")
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/obj/item/clothing/ears/skrell/cloth_female/lightblue
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name = "light blue headtail cloth"
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icon_state = "skrell_cloth_lblue_female"
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item_state = "egg2"
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item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
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/obj/item/clothing/ears/skrell/cloth_male
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name = "red headtail cloth"
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desc = "A cloth band worn by male skrell around their head tails."
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icon_state = "skrell_cloth_male"
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item_state = "egg4"
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item_state_slots = list(slot_r_hand_str = "egg4", slot_l_hand_str = "egg4")
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/obj/item/clothing/ears/skrell/cloth_male/black
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name = "black headtail cloth"
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icon_state = "skrell_cloth_black_male"
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item_state = "egg6"
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item_state_slots = list(slot_r_hand_str = "egg6", slot_l_hand_str = "egg6")
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/obj/item/clothing/ears/skrell/cloth_male/blue
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name = "blue headtail cloth"
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icon_state = "skrell_cloth_blue_male"
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item_state = "egg2"
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item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
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/obj/item/clothing/ears/skrell/cloth_male/green
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name = "green headtail cloth"
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icon_state = "skrell_cloth_green_male"
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item_state = "egg3"
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item_state_slots = list(slot_r_hand_str = "egg3", slot_l_hand_str = "egg3")
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/obj/item/clothing/ears/skrell/cloth_male/pink
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name = "pink headtail cloth"
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icon_state = "skrell_cloth_pink_male"
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item_state = "egg1"
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item_state_slots = list(slot_r_hand_str = "egg1", slot_l_hand_str = "egg1")
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/obj/item/clothing/ears/skrell/cloth_male/lightblue
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name = "light blue headtail cloth"
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icon_state = "skrell_cloth_lblue_male"
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item_state = "egg2"
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item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
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@@ -53,7 +53,7 @@ BLIND // can't see anything
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name = "Optical Meson Scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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icon_state = "meson"
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item_state = "meson"
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item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
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action_button_name = "Toggle Goggles"
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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toggleable = 1
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@@ -72,7 +72,7 @@ BLIND // can't see anything
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name = "Science Goggles"
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desc = "The goggles do nothing!"
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icon_state = "purple"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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toggleable = 1
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action_button_name = "Toggle Goggles"
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@@ -84,7 +84,7 @@ BLIND // can't see anything
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name = "Night Vision Goggles"
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desc = "You can totally see in the dark now!"
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icon_state = "night"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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origin_tech = list(TECH_MAGNET = 2)
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darkness_view = 7
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toggleable = 1
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@@ -100,7 +100,7 @@ BLIND // can't see anything
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name = "eyepatch"
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desc = "Yarr."
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icon_state = "eyepatch"
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item_state = "blindfold"
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item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
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body_parts_covered = 0
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var/eye = null
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@@ -122,14 +122,14 @@ BLIND // can't see anything
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name = "monocle"
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desc = "Such a dapper eyepiece!"
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icon_state = "monocle"
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item_state = "headset" // lol
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item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
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body_parts_covered = 0
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/obj/item/clothing/glasses/material
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name = "Optical Material Scanner"
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desc = "Very confusing glasses."
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icon_state = "material"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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toggleable = 1
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action_button_name = "Toggle Goggles"
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@@ -139,7 +139,7 @@ BLIND // can't see anything
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name = "Prescription Glasses"
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desc = "Made by Nerd. Co."
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icon_state = "glasses"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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prescription = 1
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body_parts_covered = 0
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@@ -157,28 +157,28 @@ BLIND // can't see anything
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desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
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name = "3D glasses"
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icon_state = "3d"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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body_parts_covered = 0
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/obj/item/clothing/glasses/gglasses
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name = "Green Glasses"
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desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
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icon_state = "gglasses"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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body_parts_covered = 0
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/obj/item/clothing/glasses/sunglasses
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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name = "sunglasses"
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icon_state = "sun"
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item_state = "sunglasses"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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darkness_view = -1
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/obj/item/clothing/glasses/welding
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name = "welding goggles"
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desc = "Protects the eyes from welders, approved by the mad scientist association."
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icon_state = "welding-g"
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item_state = "welding-g"
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item_state_slots = list(slot_r_hand_str = "g", slot_l_hand_str = "g")
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action_button_name = "Flip Welding Goggles"
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matter = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 1000)
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var/up = 0
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@@ -217,7 +217,7 @@ BLIND // can't see anything
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name = "blindfold"
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desc = "Covers the eyes, preventing sight."
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icon_state = "blindfold"
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item_state = "blindfold"
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item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
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//vision_flags = BLIND // This flag is only supposed to be used if it causes permanent blindness, not temporary because of glasses
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/obj/item/clothing/glasses/sunglasses/blindfold/tape
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@@ -225,7 +225,7 @@ BLIND // can't see anything
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desc = "It's a robust DIY blindfold!"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "tape_cross"
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item_state = null
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item_state_slots = list(slot_r_hand_str = null, slot_l_hand_str = null)
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w_class = 1
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/obj/item/clothing/glasses/sunglasses/prescription
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@@ -240,7 +240,7 @@ BLIND // can't see anything
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desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
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name = "stylish sunglasses"
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icon_state = "sun"
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item_state = "sunglasses"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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/obj/item/clothing/glasses/sunglasses/sechud
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name = "HUDSunglasses"
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@@ -262,7 +262,7 @@ BLIND // can't see anything
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name = "Optical Thermal Scanner"
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desc = "Thermals in the shape of glasses."
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icon_state = "thermal"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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origin_tech = list(TECH_MAGNET = 3)
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toggleable = 1
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action_button_name = "Toggle Goggles"
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@@ -290,7 +290,7 @@ BLIND // can't see anything
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name = "Optical Meson Scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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icon_state = "meson"
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item_state = "meson"
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item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
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origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
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/obj/item/clothing/glasses/thermal/plain
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@@ -302,7 +302,7 @@ BLIND // can't see anything
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name = "Thermoncle"
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desc = "A monocle thermal."
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icon_state = "thermoncle"
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item_state = "sunglasses"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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toggleable = 1
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action_button_name = "Toggle Monocle"
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flags = null //doesn't protect eyes because it's a monocle, duh
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@@ -313,7 +313,7 @@ BLIND // can't see anything
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name = "Optical Thermal Eyepatch"
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desc = "An eyepatch with built-in thermal optics"
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icon_state = "eyepatch"
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item_state = "blindfold"
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item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
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body_parts_covered = 0
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toggleable = 1
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action_button_name = "Toggle Eyepatch"
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@@ -322,4 +322,4 @@ BLIND // can't see anything
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name = "Optical Thermal Implants"
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desc = "A set of implantable lenses designed to augment your vision"
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icon_state = "thermalimplants"
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item_state = "sunglasses"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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@@ -12,7 +12,7 @@
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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icon_state = "healthhud"
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item_state = "headset"
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item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
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body_parts_covered = 0
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/obj/item/clothing/glasses/hud/health/prescription
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@@ -20,7 +20,7 @@
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desc = "A medical HUD integrated with a set of prescription glasses"
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prescription = 1
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icon_state = "healthhudpresc"
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item_state = "glasses"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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|
||||
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
|
||||
process_med_hud(M, 1)
|
||||
@@ -29,7 +29,7 @@
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
||||
icon_state = "securityhud"
|
||||
item_state = "headset"
|
||||
item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
|
||||
body_parts_covered = 0
|
||||
var/global/list/jobs[0]
|
||||
|
||||
@@ -38,13 +38,13 @@
|
||||
desc = "A security HUD integrated with a set of prescription glasses"
|
||||
prescription = 1
|
||||
icon_state = "sechudpresc"
|
||||
item_state = "glasses"
|
||||
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/jensenshades
|
||||
name = "Augmented shades"
|
||||
desc = "Polarized bioneural eyewear, designed to augment your vision."
|
||||
icon_state = "jensenshades"
|
||||
item_state = "sunglasses"
|
||||
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
|
||||
vision_flags = SEE_MOBS
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
name = "ablative arm guards"
|
||||
desc = "These arm guards will protect your hands and arms from energy weapons."
|
||||
icon_state = "arm_guards_laser"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves.
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "bullet resistant arm guards"
|
||||
desc = "These arm guards will protect your hands and arms from ballistic weapons."
|
||||
icon_state = "arm_guards_bullet"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
siemens_coefficient = 0.7
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
name = "riot arm guards"
|
||||
desc = "These arm guards will protect your hands and arms from close combat weapons."
|
||||
icon_state = "arm_guards_riot"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -42,6 +42,6 @@
|
||||
name = "combat arm guards"
|
||||
desc = "These arm guards will protect your hands and arms from a variety of weapons."
|
||||
icon_state = "arm_guards_combat"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
siemens_coefficient = 0.6
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "boxing gloves"
|
||||
desc = "Because you really needed another excuse to punch your crewmates."
|
||||
icon_state = "boxing"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
|
||||
/obj/item/clothing/gloves/boxing/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
|
||||
@@ -12,18 +12,18 @@
|
||||
|
||||
/obj/item/clothing/gloves/boxing/green
|
||||
icon_state = "boxinggreen"
|
||||
item_state = "green"
|
||||
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
|
||||
|
||||
/obj/item/clothing/gloves/boxing/blue
|
||||
icon_state = "boxingblue"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
|
||||
/obj/item/clothing/gloves/boxing/yellow
|
||||
icon_state = "boxingyellow"
|
||||
item_state = "yellow"
|
||||
item_state_slots = list(slot_r_hand_str = "yellow", slot_l_hand_str = "yellow")
|
||||
|
||||
/obj/item/clothing/gloves/white
|
||||
name = "white gloves"
|
||||
desc = "These look pretty fancy."
|
||||
icon_state = "latex"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
desc = "Regal blue gloves, with a nice gold trim. Swanky."
|
||||
name = "captain's gloves"
|
||||
icon_state = "captain"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
|
||||
/obj/item/clothing/gloves/cyborg
|
||||
desc = "beep boop borp"
|
||||
@@ -40,7 +40,7 @@
|
||||
name = "latex gloves"
|
||||
desc = "Sterile latex gloves."
|
||||
icon_state = "latex"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
siemens_coefficient = 1.0 //thin latex gloves, much more conductive than fabric gloves (basically a capacitor for AC)
|
||||
permeability_coefficient = 0.01
|
||||
germ_level = 0
|
||||
@@ -48,6 +48,6 @@
|
||||
desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
|
||||
name = "botanist's leather gloves"
|
||||
icon_state = "leather"
|
||||
item_state = "lightbrown"
|
||||
item_state_slots = list(slot_r_hand_str = "lightbrown", slot_l_hand_str = "lightbrown")
|
||||
permeability_coefficient = 0.05
|
||||
siemens_coefficient = 0.50 //thick work gloves
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
name = "collectable xenomorph helmet!"
|
||||
desc = "Hiss hiss hiss!"
|
||||
icon_state = "xenom"
|
||||
item_state = "xenos_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/collectable/chef
|
||||
@@ -71,13 +71,13 @@
|
||||
name = "collectable slime hat"
|
||||
desc = "Just like a real Brain Slug!"
|
||||
icon_state = "headslime"
|
||||
item_state = "greenbandana"
|
||||
item_state_slots = list(slot_r_hand_str = "greenbandana", slot_l_hand_str = "greenbandana")
|
||||
|
||||
/obj/item/clothing/head/collectable/flatcap
|
||||
name = "collectable flat cap"
|
||||
desc = "A Collectible farmer's Flat Cap!"
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
|
||||
/obj/item/clothing/head/collectable/pirate
|
||||
name = "collectable pirate hat"
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
name = "riot helmet"
|
||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||
icon_state = "riot"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
@@ -36,7 +36,7 @@
|
||||
name = "ablative helmet"
|
||||
desc = "It's a helmet specifically designed to protect against energy projectiles."
|
||||
icon_state = "helmet_reflec"
|
||||
item_state = "helmet"
|
||||
item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet")
|
||||
armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.1
|
||||
@@ -45,7 +45,7 @@
|
||||
name = "bullet-resistant helmet"
|
||||
desc = "It's a helmet specifically designed to protect against ballistic projectiles."
|
||||
icon_state = "helmet_bulletproof"
|
||||
item_state = "helmet"
|
||||
item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet")
|
||||
armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
@@ -54,7 +54,7 @@
|
||||
name = "combat helmet"
|
||||
desc = "It's a general purpose combat helmet, designed to protect against typical dangers to your head."
|
||||
icon_state = "helmet_combat"
|
||||
item_state = "helmet"
|
||||
item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet")
|
||||
armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.6
|
||||
@@ -82,7 +82,7 @@
|
||||
name = "gladiator helmet"
|
||||
desc = "Ave, Imperator, morituri te salutant."
|
||||
icon_state = "gladiator"
|
||||
item_state = "vhelmet" //why not
|
||||
item_state_slots = list(slot_r_hand_str = "vhelmet", slot_l_hand_str = "vhelmet")
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 1
|
||||
@@ -91,7 +91,7 @@
|
||||
name = "tactical helmet"
|
||||
desc = "An armored helmet capable of being fitted with a multitude of attachments."
|
||||
icon_state = "swathelm"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
@@ -105,7 +105,7 @@
|
||||
name = "Augment Array"
|
||||
desc = "A helmet with optical and cranial augments coupled to it."
|
||||
icon_state = "v62"
|
||||
item_state = "head_m"
|
||||
item_state_slots = list(slot_r_hand_str = "head_m", slot_l_hand_str = "head_m")
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
@@ -117,7 +117,7 @@
|
||||
name = "emergency response team helmet"
|
||||
desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
|
||||
icon_state = "erthelmet_cmd"
|
||||
item_state = "syndicate-helm-green"
|
||||
item_state_slots = list(slot_r_hand_str = "syndicate-helm-green", slot_l_hand_str = "syndicate-helm-green")
|
||||
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
|
||||
|
||||
//Commander
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
name = "nun hood"
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun_hood"
|
||||
item_state = "beret_black"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
@@ -57,101 +57,101 @@
|
||||
name = "security beret"
|
||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_officer"
|
||||
item_state = "beret"
|
||||
|
||||
item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navy/officer
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_navy_officer"
|
||||
item_state = "beret_navy"
|
||||
|
||||
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navy/hos
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_navy_hos"
|
||||
item_state = "beret_navy"
|
||||
|
||||
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navy/warden
|
||||
name = "warden beret"
|
||||
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_navy_warden"
|
||||
item_state = "beret_navy"
|
||||
|
||||
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/corporate/officer
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_officer"
|
||||
item_state = "beret_black"
|
||||
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_hos"
|
||||
item_state = "beret_black"
|
||||
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/corporate/warden
|
||||
name = "warden beret"
|
||||
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_warden"
|
||||
item_state = "beret_black"
|
||||
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
|
||||
/obj/item/clothing/head/beret/engineering
|
||||
name = "engineering beret"
|
||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
||||
icon_state = "beret_engineering"
|
||||
|
||||
|
||||
/obj/item/clothing/head/beret/purple
|
||||
name = "purple beret"
|
||||
desc = "A stylish, if purple, beret."
|
||||
icon_state = "beret_purple"
|
||||
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/officer
|
||||
name = "officers beret"
|
||||
desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
|
||||
icon_state = "beret_centcom_officer"
|
||||
item_state = "beret_white"
|
||||
|
||||
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/captain
|
||||
name = "captains beret"
|
||||
desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
|
||||
icon_state = "beret_centcom_captain"
|
||||
item_state = "beret_white"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/gov
|
||||
name = "officer beret"
|
||||
desc = "A black beret with a gold emblem."
|
||||
icon_state = "beret_corporate_hos"
|
||||
item_state = "beret_black"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/surgery
|
||||
name = "surgical cap"
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
||||
icon_state = "surgcap_blue"
|
||||
item_state = "beret_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
|
||||
flags_inv = BLOCKHEADHAIR
|
||||
|
||||
/obj/item/clothing/head/surgery/purple
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
||||
icon_state = "surgcap_purple"
|
||||
item_state = "beret_purple"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_purple", slot_l_hand_str = "beret_purple")
|
||||
|
||||
/obj/item/clothing/head/surgery/blue
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
|
||||
icon_state = "surgcap_blue"
|
||||
item_state = "beret_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
|
||||
|
||||
/obj/item/clothing/head/surgery/green
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
|
||||
icon_state = "surgcap_green"
|
||||
item_state = "beret_green"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_green", slot_l_hand_str = "beret_green")
|
||||
|
||||
/obj/item/clothing/head/surgery/black
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
|
||||
icon_state = "surgcap_black"
|
||||
item_state = "beret_black"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
|
||||
/obj/item/clothing/head/surgery/navyblue
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
|
||||
icon_state = "surgcap_navyblue"
|
||||
item_state = "beret_navy"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
|
||||
@@ -42,14 +42,14 @@
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
icon_state = "redcoat"
|
||||
item_state = "pirate"
|
||||
item_state_slots = list(slot_r_hand_str = "pirate", slot_l_hand_str = "pirate")
|
||||
desc = "<i>'I guess it's a redhead.'</i>"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/mailman
|
||||
name = "station cap"
|
||||
icon_state = "mailman"
|
||||
item_state = "hopcap"
|
||||
item_state_slots = list(slot_r_hand_str = "hopcap", slot_l_hand_str = "hopcap")
|
||||
desc = "<i>Choo-choo</i>!"
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
name = "plague doctor's hat"
|
||||
desc = "These were once used by Plague doctors. They're pretty much useless."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "tophat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
@@ -66,20 +66,20 @@
|
||||
name = "hastur's hood"
|
||||
desc = "It's unspeakably stylish"
|
||||
icon_state = "hasturhood"
|
||||
item_state = "enginering_beret"
|
||||
item_state_slots = list(slot_r_hand_str = "enginering_beret", slot_l_hand_str = "enginering_beret")
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/nursehat
|
||||
name = "nurse's hat"
|
||||
desc = "It allows quick identification of trained medical personnel."
|
||||
icon_state = "nursehat"
|
||||
item_state_slots = list(slot_r_hand_str = "nursehat", slot_l_hand_str = "nursehat")
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "red space-helmet replica"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
|
||||
icon_state = "syndicate"
|
||||
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
siemens_coefficient = 0.9 //...what?
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
@@ -149,20 +149,20 @@
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpiratecap"
|
||||
item_state = "hoscap"
|
||||
item_state_slots = list(slot_r_hand_str = "hoscap", slot_l_hand_str = "hoscap")
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/bandana
|
||||
name = "pirate bandana"
|
||||
desc = "Yarr."
|
||||
icon_state = "bandana"
|
||||
item_state = "redbandana"
|
||||
item_state_slots = list(slot_r_hand_str = "redbandana", slot_l_hand_str = "redbandana")
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler-hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "tophat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
body_parts_covered = 0
|
||||
|
||||
//stylish bs12 hats
|
||||
@@ -170,32 +170,32 @@
|
||||
/obj/item/clothing/head/bowlerhat
|
||||
name = "bowler hat"
|
||||
icon_state = "bowler_hat"
|
||||
item_state = "tophat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
desc = "For the gentleman of distinction."
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state = "tophat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
icon_state = "boater_hat"
|
||||
item_state = "tophat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
desc = "The ultimate in summer fashion."
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "A sharp, stylish hat."
|
||||
|
||||
/obj/item/clothing/head/feathertrilby
|
||||
name = "feather trilby"
|
||||
icon_state = "feather_trilby"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "A sharp, stylish hat with a feather."
|
||||
|
||||
/obj/item/clothing/head/fez
|
||||
@@ -228,14 +228,14 @@
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "beret_black"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
@@ -245,7 +245,7 @@
|
||||
name = "natural philosopher's wig"
|
||||
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
|
||||
icon_state = "philosopher_wig"
|
||||
item_state = "pwig"
|
||||
item_state_slots = list(slot_r_hand_str = "pwig", slot_l_hand_str = "pwig")
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 2.0 //why is it so conductive?!
|
||||
body_parts_covered = 0
|
||||
@@ -260,7 +260,7 @@
|
||||
name = "hijab"
|
||||
desc = "A veil that is wrapped to cover the head and chest"
|
||||
icon_state = "hijab"
|
||||
item_state = "beret_white"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
|
||||
body_parts_covered = 0
|
||||
flags_inv = BLOCKHAIR
|
||||
|
||||
@@ -274,6 +274,6 @@
|
||||
name = "turban"
|
||||
desc = "A cloth used to wind around the head"
|
||||
icon_state = "turban"
|
||||
item_state = "beret_white"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
|
||||
body_parts_covered = 0
|
||||
flags_inv = BLOCKHAIR
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "welding helmet"
|
||||
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
||||
icon_state = "welding"
|
||||
item_state = "welding"
|
||||
item_state_slots = list(slot_r_hand_str = "welding", slot_l_hand_str = "welding")
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
|
||||
var/up = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -145,7 +145,7 @@
|
||||
name = "chicken mask"
|
||||
desc = "You can hear the distant sounds of rhythmic electronica."
|
||||
icon_state = "richard"
|
||||
item_state = "chickenhead"
|
||||
item_state_slots = list(slot_r_hand_str = "chickenhead", slot_l_hand_str = "chickenhead")
|
||||
body_parts_covered = HEAD|FACE
|
||||
flags_inv = BLOCKHAIR
|
||||
|
||||
@@ -153,12 +153,12 @@
|
||||
name = "santa hat"
|
||||
desc = "It's a festive christmas hat, in red!"
|
||||
icon_state = "santahatnorm"
|
||||
item_state = "santahat"
|
||||
item_state_slots = list(slot_r_hand_str = "santahat", slot_l_hand_str = "santahat")
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/santa/green
|
||||
name = "green santa hat"
|
||||
desc = "It's a festive christmas hat, in green!"
|
||||
icon_state = "santahatgreen"
|
||||
item_state = "santahatgreen"
|
||||
item_state_slots = list(slot_r_hand_str = "santahatgreen", slot_l_hand_str = "santahatgreen")
|
||||
body_parts_covered = 0
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "cargo cap"
|
||||
desc = "It's a peaked cap in a tasteless yellow color."
|
||||
icon_state = "cargosoft"
|
||||
item_state = "cargosoft"
|
||||
item_state_slots = list(slot_r_hand_str = "cargosoft", slot_l_hand_str = "cargosoft")
|
||||
var/flipped = 0
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
@@ -26,70 +26,70 @@
|
||||
name = "red cap"
|
||||
desc = "It's a baseball hat in a tasteless red color."
|
||||
icon_state = "redsoft"
|
||||
item_state = "redsoft"
|
||||
item_state_slots = list(slot_r_hand_str = "redsoft", slot_l_hand_str = "redsoft")
|
||||
|
||||
/obj/item/clothing/head/soft/blue
|
||||
name = "blue cap"
|
||||
desc = "It's a peaked cap in a tasteless blue color."
|
||||
icon_state = "bluesoft"
|
||||
item_state = "bluesoft"
|
||||
item_state_slots = list(slot_r_hand_str = "bluesoft", slot_l_hand_str = "bluesoft")
|
||||
|
||||
/obj/item/clothing/head/soft/green
|
||||
name = "green cap"
|
||||
desc = "It's a peaked cap in a tasteless green color."
|
||||
icon_state = "greensoft"
|
||||
item_state = "greensoft"
|
||||
item_state_slots = list(slot_r_hand_str = "greensoft", slot_l_hand_str = "greensoft")
|
||||
|
||||
/obj/item/clothing/head/soft/yellow
|
||||
name = "yellow cap"
|
||||
desc = "It's a peaked cap in a tasteless yellow color."
|
||||
icon_state = "yellowsoft"
|
||||
item_state = "yellowsoft"
|
||||
item_state_slots = list(slot_r_hand_str = "yellowsoft", slot_l_hand_str = "yellowsoft")
|
||||
|
||||
/obj/item/clothing/head/soft/grey
|
||||
name = "grey cap"
|
||||
desc = "It's a peaked cap in a tasteful grey color."
|
||||
icon_state = "greysoft"
|
||||
item_state = "greysoft"
|
||||
item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft")
|
||||
|
||||
/obj/item/clothing/head/soft/orange
|
||||
name = "orange cap"
|
||||
desc = "It's a peaked cap in a tasteless orange color."
|
||||
icon_state = "orangesoft"
|
||||
item_state = "orangesoft"
|
||||
item_state_slots = list(slot_r_hand_str = "orangesoft", slot_l_hand_str = "orangesoft")
|
||||
|
||||
/obj/item/clothing/head/soft/mime
|
||||
name = "white cap"
|
||||
desc = "It's a peaked cap in a tasteless white color."
|
||||
icon_state = "mimesoft"
|
||||
item_state = "mimesoft"
|
||||
item_state_slots = list(slot_r_hand_str = "mimesoft", slot_l_hand_str = "mimesoft")
|
||||
|
||||
/obj/item/clothing/head/soft/purple
|
||||
name = "purple cap"
|
||||
desc = "It's a peaked cap in a tasteless purple color."
|
||||
icon_state = "purplesoft"
|
||||
item_state = "purplesoft"
|
||||
item_state_slots = list(slot_r_hand_str = "purplesoft", slot_l_hand_str = "purplesoft")
|
||||
|
||||
/obj/item/clothing/head/soft/rainbow
|
||||
name = "rainbow cap"
|
||||
desc = "It's a peaked cap in a bright rainbow of colors."
|
||||
icon_state = "rainbowsoft"
|
||||
item_state = "rainbowsoft"
|
||||
item_state_slots = list(slot_r_hand_str = "rainbowsoft", slot_l_hand_str = "rainbowsoft")
|
||||
|
||||
/obj/item/clothing/head/soft/sec
|
||||
name = "security cap"
|
||||
desc = "It's a field cap in tasteful red color."
|
||||
icon_state = "secsoft"
|
||||
item_state = "secsoft"
|
||||
item_state_slots = list(slot_r_hand_str = "secsoft", slot_l_hand_str = "secsoft")
|
||||
|
||||
/obj/item/clothing/head/soft/sec/corp
|
||||
name = "corporate security cap"
|
||||
desc = "It's field cap in corporate colors."
|
||||
icon_state = "corpsoft"
|
||||
item_state = "corpsoft"
|
||||
item_state_slots = list(slot_r_hand_str = "corpsoft", slot_l_hand_str = "corpsoft")
|
||||
|
||||
/obj/item/clothing/head/soft/black
|
||||
name = "black cap"
|
||||
desc = "It's a peaked cap in a tasteful black color."
|
||||
icon_state = "blacksoft"
|
||||
item_state = "blacksoft"
|
||||
item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "balaclava"
|
||||
desc = "LOADSAMONEY"
|
||||
icon_state = "balaclava"
|
||||
item_state = "bandblack"
|
||||
item_state_slots = list(slot_r_hand_str = "bandblack", slot_l_hand_str = "bandblack")
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = FACE|HEAD
|
||||
w_class = 2
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "green balaclava"
|
||||
desc = "Designed to both hide identities and keep your face comfy and warm."
|
||||
icon_state = "swatclava"
|
||||
item_state = "bandgreen"
|
||||
item_state_slots = list(slot_r_hand_str = "bandgreen", slot_l_hand_str = "bandgreen")
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
w_class = 2
|
||||
sprite_sheets = list(
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
desc = "A close-fitting mask that can be connected to an air supply."
|
||||
name = "breath mask"
|
||||
icon_state = "breath"
|
||||
item_state = "breath"
|
||||
item_state_slots = list(slot_r_hand_str = "breath", slot_l_hand_str = "breath")
|
||||
item_flags = AIRTIGHT|FLEXIBLEMATERIAL
|
||||
body_parts_covered = FACE
|
||||
w_class = 2
|
||||
@@ -41,5 +41,5 @@
|
||||
desc = "A close-fitting sterile mask that can be connected to an air supply."
|
||||
name = "medical mask"
|
||||
icon_state = "medical"
|
||||
item_state = "medical"
|
||||
item_state_slots = list(slot_r_hand_str = "medical", slot_l_hand_str = "medical")
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = FACE|EYES
|
||||
w_class = 3.0
|
||||
item_state = "gas_alt"
|
||||
item_state_slots = list(slot_r_hand_str = "gas_alt", slot_l_hand_str = "gas_alt")
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
@@ -32,7 +32,7 @@
|
||||
name = "plague doctor mask"
|
||||
desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas"
|
||||
item_state_slots = list(slot_r_hand_str = "gas", slot_l_hand_str = "gas")
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -53,19 +53,19 @@
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without their wig and mask."
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
item_state_slots = list(slot_r_hand_str = "clown_hat", slot_l_hand_str = "clown_hat")
|
||||
|
||||
/obj/item/clothing/mask/gas/sexyclown
|
||||
name = "sexy-clown wig and mask"
|
||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||
icon_state = "sexyclown"
|
||||
item_state = "clown_hat"
|
||||
item_state_slots = list(slot_r_hand_str = "clown_hat", slot_l_hand_str = "clown_hat")
|
||||
|
||||
/obj/item/clothing/mask/gas/mime
|
||||
name = "mime mask"
|
||||
desc = "The traditional mime's mask. It has an eerie facial posture."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime")
|
||||
|
||||
/obj/item/clothing/mask/gas/monkeymask
|
||||
name = "monkey mask"
|
||||
@@ -77,12 +77,12 @@
|
||||
name = "sexy mime mask"
|
||||
desc = "A traditional female mime's mask."
|
||||
icon_state = "sexymime"
|
||||
item_state = "mime"
|
||||
item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime")
|
||||
|
||||
/obj/item/clothing/mask/gas/death_commando
|
||||
name = "Death Commando Mask"
|
||||
icon_state = "death_commando_mask"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
/obj/item/clothing/mask/gas/cyborg
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
desc = "It's a robust DIY muzzle!"
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "tape_cross"
|
||||
item_state = null
|
||||
item_state_slots = list(slot_r_hand_str = null, slot_l_hand_str = null)
|
||||
w_class = 1
|
||||
|
||||
/obj/item/clothing/mask/muzzle/New()
|
||||
@@ -30,7 +30,7 @@
|
||||
name = "sterile mask"
|
||||
desc = "A sterile mask designed to help prevent the spread of diseases."
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
item_state_slots = list(slot_r_hand_str = "sterile", slot_l_hand_str = "sterile")
|
||||
w_class = 2
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
@@ -144,7 +144,7 @@
|
||||
name = "camera MIU"
|
||||
desc = "Allows for direct mental connection to accessible camera networks."
|
||||
icon_state = "s-ninja"
|
||||
item_state = "mime"
|
||||
item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime")
|
||||
flags_inv = HIDEFACE
|
||||
body_parts_covered = 0
|
||||
var/mob/observer/eye/aiEye/eye
|
||||
@@ -178,7 +178,7 @@
|
||||
flags_inv = HIDEFACE
|
||||
slot_flags = SLOT_MASK
|
||||
icon_state = "bandblack"
|
||||
item_state = "bandblack"
|
||||
item_state_slots = list(slot_r_hand_str = "bandblack", slot_l_hand_str = "bandblack")
|
||||
var/tied = 0
|
||||
|
||||
/obj/item/clothing/mask/bandana/proc/adjust_bandana(mob/user)
|
||||
@@ -207,28 +207,28 @@
|
||||
name = "red bandana"
|
||||
desc = "A fine red bandana with nanotech lining."
|
||||
icon_state = "bandred"
|
||||
item_state = "bandred"
|
||||
item_state_slots = list(slot_r_hand_str = "bandred", slot_l_hand_str = "bandred")
|
||||
|
||||
/obj/item/clothing/mask/bandana/blue
|
||||
name = "blue bandana"
|
||||
desc = "A fine blue bandana with nanotech lining."
|
||||
icon_state = "bandblue"
|
||||
item_state = "bandblue"
|
||||
item_state_slots = list(slot_r_hand_str = "bandblue", slot_l_hand_str = "bandblue")
|
||||
|
||||
/obj/item/clothing/mask/bandana/green
|
||||
name = "green bandana"
|
||||
desc = "A fine green bandana with nanotech lining."
|
||||
icon_state = "bandgreen"
|
||||
item_state = "bandgreen"
|
||||
item_state_slots = list(slot_r_hand_str = "bandgreen", slot_l_hand_str = "bandgreen")
|
||||
|
||||
/obj/item/clothing/mask/bandana/gold
|
||||
name = "gold bandana"
|
||||
desc = "A fine gold bandana with nanotech lining."
|
||||
icon_state = "bandgold"
|
||||
item_state = "bandgold"
|
||||
item_state_slots = list(slot_r_hand_str = "bandgold", slot_l_hand_str = "bandgold")
|
||||
|
||||
/obj/item/clothing/mask/bandana/skull
|
||||
name = "skull bandana"
|
||||
desc = "A fine black bandana with nanotech lining and a skull emblem."
|
||||
icon_state = "bandskull"
|
||||
item_state = "bandskull"
|
||||
item_state_slots = list(slot_r_hand_str = "bandskull", slot_l_hand_str = "bandskull")
|
||||
@@ -53,43 +53,43 @@
|
||||
name = "black flats"
|
||||
desc = "Sleek black flats."
|
||||
icon_state = "flatsblack"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
|
||||
/obj/item/clothing/shoes/flats/white
|
||||
name = "white flats"
|
||||
desc = "Shiny white flats."
|
||||
icon_state = "flatswhite"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
|
||||
/obj/item/clothing/shoes/flats/red
|
||||
name = "red flats"
|
||||
desc = "Ruby red flats."
|
||||
icon_state = "flatsred"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
|
||||
/obj/item/clothing/shoes/flats/purple
|
||||
name = "purple flats"
|
||||
desc = "Royal purple flats."
|
||||
icon_state = "flatspurple"
|
||||
item_state = "purple"
|
||||
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
|
||||
|
||||
/obj/item/clothing/shoes/flats/blue
|
||||
name = "blue flats"
|
||||
desc = "Sleek blue flats."
|
||||
icon_state = "flatsblue"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
|
||||
/obj/item/clothing/shoes/flats/brown
|
||||
name = "brown flats"
|
||||
desc = "Sleek brown flats."
|
||||
icon_state = "flatsbrown"
|
||||
item_state = "brown"
|
||||
item_state_slots = list(slot_r_hand_str = "brown", slot_l_hand_str = "brown")
|
||||
|
||||
/obj/item/clothing/shoes/flats/orange
|
||||
name = "orange flats"
|
||||
desc = "Radiant orange flats."
|
||||
icon_state = "flatsorange"
|
||||
item_state = "orange"
|
||||
item_state_slots = list(slot_r_hand_str = "orange", slot_l_hand_str = "orange")
|
||||
|
||||
/obj/item/clothing/shoes/orange
|
||||
name = "orange shoes"
|
||||
@@ -122,6 +122,4 @@
|
||||
/obj/item/clothing/shoes/orange/attackby(H as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(H, /obj/item/weapon/handcuffs))
|
||||
attach_cuffs(H, user)
|
||||
|
||||
|
||||
attach_cuffs(H, user)
|
||||
@@ -19,7 +19,7 @@
|
||||
/obj/item/clothing/shoes/jackboots/toeless
|
||||
name = "toe-less jackboots"
|
||||
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
|
||||
item_state = "jackboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/workboots
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
name = "ablative leg guards"
|
||||
desc = "These will protect your legs and feet from energy weapons."
|
||||
icon_state = "leg_guards_laser"
|
||||
item_state = "jackboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
siemens_coefficient = 0.1
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "bullet resistant leg guards"
|
||||
desc = "These will protect your legs and feet from ballistic weapons."
|
||||
icon_state = "leg_guards_bullet"
|
||||
item_state = "jackboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
siemens_coefficient = 0.7
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
name = "riot leg guards"
|
||||
desc = "These will protect your legs and feet from close combat weapons."
|
||||
icon_state = "leg_guards_riot"
|
||||
item_state = "jackboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -42,6 +42,6 @@
|
||||
name = "combat leg guards"
|
||||
desc = "These will protect your legs and feet from a variety of weapons."
|
||||
icon_state = "leg_guards_combat"
|
||||
item_state = "jackboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
siemens_coefficient = 0.6
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. They're large enough to be worn over other footwear."
|
||||
name = "magboots"
|
||||
icon_state = "magboots0"
|
||||
item_state = "magboots"
|
||||
item_state_slots = list(slot_r_hand_str = "magboots", slot_l_hand_str = "magboots")
|
||||
species_restricted = null
|
||||
force = 3
|
||||
overshoes = 1
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
name = "\improper SWAT shoes"
|
||||
desc = "When you want to turn up the heat."
|
||||
icon_state = "swat"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
force = 3
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
item_flags = NOSLIP
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "combat boots"
|
||||
desc = "Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. It can hold a Strategical knife."
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
siemens_coefficient = 0.6
|
||||
var/obj/item/weapon/material/hatchet/tacknife
|
||||
@@ -144,7 +144,7 @@
|
||||
name = "boots"
|
||||
desc = "A pair of boots worn by the followers of Nar-Sie."
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
item_state_slots = list(slot_r_hand_str = "cult", slot_l_hand_str = "cult")
|
||||
force = 2
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
name = "worn bunny slippers"
|
||||
desc = "Fluffy..."
|
||||
icon_state = "slippers_worn"
|
||||
item_state = "slippers"
|
||||
item_state_slots = list(slot_r_hand_str = "slippers", slot_l_hand_str = "slippers")
|
||||
force = 0
|
||||
w_class = 2
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
desc = "Help you swim good."
|
||||
name = "swimming fins"
|
||||
icon_state = "flippers"
|
||||
item_state = "galoshes"
|
||||
item_state_slots = list(slot_r_hand_str = "galoshes", slot_l_hand_str = "galoshes")
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
name = "deathsquad helmet"
|
||||
desc = "That's not red paint. That's real blood."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
flags_inv = BLOCKHAIR
|
||||
@@ -42,7 +42,7 @@
|
||||
name = "officer's beret"
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
icon_state = "beret_badge"
|
||||
item_state = "beret"
|
||||
item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
@@ -93,7 +93,6 @@
|
||||
icon_state = "syndicate-helm-orange"
|
||||
desc = "A simple helmet with a built in light, smells like mothballs."
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/emergency
|
||||
name = "Emergency Softsuit"
|
||||
icon_state = "syndicate-orange"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "blood-red voidsuit helmet"
|
||||
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
|
||||
icon_state = "rig0-syndie"
|
||||
item_state = "syndie_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "syndie_helm", slot_l_hand_str = "syndie_helm")
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("Human")
|
||||
@@ -14,7 +14,7 @@
|
||||
icon_state = "rig-syndie"
|
||||
name = "blood-red voidsuit"
|
||||
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
|
||||
item_state = "syndie_voidsuit"
|
||||
item_state_slots = list(slot_r_hand_str = "syndie_voidsuit", slot_l_hand_str = "syndie_voidsuit")
|
||||
slowdown = 1
|
||||
w_class = 3
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
|
||||
@@ -4,14 +4,14 @@
|
||||
name = "engineering voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering
|
||||
name = "engineering voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
|
||||
icon_state = "rig-engineering"
|
||||
item_state = "eng_voidsuit"
|
||||
item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
@@ -21,7 +21,7 @@
|
||||
name = "mining voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
||||
icon_state = "rig0-mining"
|
||||
item_state = "mining_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
|
||||
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
name = "mining voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
|
||||
icon_state = "rig-mining"
|
||||
item_state = "mining_voidsuit"
|
||||
item_state_slots = list(slot_r_hand_str = "mining_voidsuit", slot_l_hand_str = "mining_voidsuit")
|
||||
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||
|
||||
//Medical
|
||||
@@ -37,14 +37,14 @@
|
||||
name = "medical voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
|
||||
icon_state = "rig0-medical"
|
||||
item_state = "medical_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical
|
||||
name = "medical voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
|
||||
icon_state = "rig-medical"
|
||||
item_state = "medical_voidsuit"
|
||||
item_state_slots = list(slot_r_hand_str = "medical_voidsuit", slot_l_hand_str = "medical_voidsuit")
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "security voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "rig0-sec"
|
||||
item_state = "sec_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
siemens_coefficient = 0.7
|
||||
light_overlay = "helmet_light_dual"
|
||||
@@ -62,7 +62,7 @@
|
||||
name = "security voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
icon_state = "rig-sec"
|
||||
item_state = "sec_voidsuit"
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
||||
siemens_coefficient = 0.7
|
||||
@@ -72,7 +72,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||
name = "atmospherics voidsuit helmet"
|
||||
icon_state = "rig0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
light_overlay = "helmet_light_dual"
|
||||
@@ -81,6 +81,6 @@
|
||||
name = "atmos voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||
icon_state = "rig-atmos"
|
||||
item_state = "atmos_voidsuit"
|
||||
item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "void helmet"
|
||||
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
|
||||
icon_state = "void"
|
||||
item_state = "syndicate"
|
||||
item_state_slots = list(slot_r_hand_str = "syndicate", slot_l_hand_str = "syndicate")
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/item/clothing/suit/space/void
|
||||
name = "voidsuit"
|
||||
icon_state = "void"
|
||||
item_state = "space_suit_syndicate"
|
||||
item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
|
||||
desc = "A high-tech dark red space suit. Used for AI satellite maintenance."
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "gem-encrusted voidsuit helmet"
|
||||
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
||||
icon_state = "rig0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "wiz_helm", slot_l_hand_str = "wiz_helm")
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.7
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_state = "rig-wiz"
|
||||
name = "gem-encrusted voidsuit"
|
||||
desc = "A bizarre gem-encrusted suit that radiates magical energies."
|
||||
item_state = "wiz_voidsuit"
|
||||
item_state_slots = list(slot_r_hand_str = "wiz_voidsuit", slot_l_hand_str = "wiz_voidsuit")
|
||||
slowdown = 1
|
||||
w_class = 3
|
||||
unacidable = 1
|
||||
|
||||
@@ -22,5 +22,5 @@
|
||||
name = "headscarf"
|
||||
desc = "A scarf of coarse fabric. Seems to have ear-holes."
|
||||
icon_state = "zhan_scarf"
|
||||
item_state = "beret_white"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
|
||||
body_parts_covered = HEAD|FACE
|
||||
@@ -31,13 +31,13 @@
|
||||
name = "security armor"
|
||||
desc = "An armored vest that protects against some damage. This one has a NanoTrasen corporate badge."
|
||||
icon_state = "armoralt"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security
|
||||
name = "security armor"
|
||||
desc = "An armored vest that protects against some damage. This one has a corporate badge."
|
||||
icon_state = "armorsec"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden
|
||||
name = "Warden's jacket"
|
||||
@@ -51,12 +51,11 @@
|
||||
icon_state = "warden_alt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/riot
|
||||
name = "riot vest"
|
||||
desc = "A vest with heavy padding to protect against melee attacks."
|
||||
icon_state = "riot"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
@@ -64,20 +63,20 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/riot/alt
|
||||
icon_state = "riot_new"
|
||||
item_state = "riot_new"
|
||||
item_state_slots = list(slot_r_hand_str = "riot_new", slot_l_hand_str = "riot_new")
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "bullet resistant vest"
|
||||
desc = "A vest that excels in protecting the wearer against high-velocity solid projectiles."
|
||||
icon_state = "bulletproof"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof/alt
|
||||
icon_state = "bulletproof_new"
|
||||
item_state = "bulletproof_new"
|
||||
item_state_slots = list(slot_r_hand_str = "bulletproof_new", slot_l_hand_str = "bulletproof_new")
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/laserproof
|
||||
@@ -121,7 +120,7 @@
|
||||
name = "tactical armor"
|
||||
desc = "A suit of armor most often used by Special Weapons and Tactics squads. Includes padded vest with pockets along with shoulder and kneeguards."
|
||||
icon_state = "swatarmor"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
@@ -131,7 +130,7 @@
|
||||
name = "swat suit"
|
||||
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
@@ -150,7 +149,7 @@
|
||||
name = "officer jacket"
|
||||
desc = "An armored jacket used in special operations."
|
||||
icon_state = "detective"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
blood_overlay_type = "coat"
|
||||
flags_inv = 0
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
@@ -160,7 +159,7 @@
|
||||
name = "armor"
|
||||
desc = "An armored vest with a detective's badge on it."
|
||||
icon_state = "detective-armor"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
@@ -173,7 +172,7 @@
|
||||
desc = "Someone separated our Research Director from their own head!"
|
||||
var/active = 0.0
|
||||
icon_state = "reactiveoff"
|
||||
item_state = "armor_reflec_old"
|
||||
item_state_slots = list(slot_r_hand_str = "armor_reflec_old", slot_l_hand_str = "armor_reflec_old")
|
||||
blood_overlay_type = "armor"
|
||||
slowdown = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -222,7 +221,7 @@
|
||||
name = "emergency response team armor"
|
||||
desc = "A set of armor worn by members of the Emergency Response Team."
|
||||
icon_state = "ertarmor_cmd"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
|
||||
|
||||
@@ -254,7 +253,7 @@
|
||||
name = "armor vest"
|
||||
desc = "A simple kevlar plate carrier."
|
||||
icon_state = "kvest"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
||||
|
||||
@@ -271,7 +270,7 @@
|
||||
name = "officer armor vest"
|
||||
desc = "A simple kevlar plate carrier. This one has a security holobadge clipped to the chest."
|
||||
icon_state = "officervest_nobadge"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
icon_badge = "officervest_badge"
|
||||
icon_nobadge = "officervest_nobadge"
|
||||
|
||||
@@ -279,7 +278,7 @@
|
||||
name = "warden armor vest"
|
||||
desc = "A simple kevlar plate carrier. This one has a silver badge clipped to the chest."
|
||||
icon_state = "wardenvest_nobadge"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
icon_badge = "wardenvest_badge"
|
||||
icon_nobadge = "wardenvest_nobadge"
|
||||
|
||||
@@ -287,7 +286,7 @@
|
||||
name = "head of security armor vest"
|
||||
desc = "A simple kevlar plate carrier. This one has a gold badge clipped to the chest."
|
||||
icon_state = "hosvest_nobadge"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
icon_badge = "hosvest_badge"
|
||||
icon_nobadge = "hosvest_nobadge"
|
||||
|
||||
@@ -295,7 +294,7 @@
|
||||
name = "PCRC armor vest"
|
||||
desc = "A simple kevlar plate carrier belonging to Proxima Centauri Risk Control. This one has a PCRC crest clipped to the chest."
|
||||
icon_state = "pcrcvest_nobadge"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
icon_badge = "pcrcvest_badge"
|
||||
icon_nobadge = "pcrcvest_nobadge"
|
||||
|
||||
@@ -303,7 +302,7 @@
|
||||
name = "detective armor vest"
|
||||
desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
|
||||
icon_state = "detectivevest_nobadge"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
icon_badge = "detectivevest_badge"
|
||||
icon_nobadge = "detectivevest_nobadge"
|
||||
|
||||
@@ -311,7 +310,7 @@
|
||||
name = "heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached."
|
||||
icon_state = "webvest"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
|
||||
slowdown = 1
|
||||
|
||||
@@ -319,7 +318,7 @@
|
||||
name = "officer heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a security holobadge clipped to the chest."
|
||||
icon_state = "officerwebvest_nobadge"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
icon_badge = "officerwebvest_badge"
|
||||
icon_nobadge = "officerwebvest_nobadge"
|
||||
|
||||
@@ -327,7 +326,7 @@
|
||||
name = "warden heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a silver badge clipped to the chest."
|
||||
icon_state = "wardenwebvest_nobadge"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
icon_badge = "wardenwebvest_badge"
|
||||
icon_nobadge = "wardenwebvest_nobadge"
|
||||
|
||||
@@ -335,7 +334,7 @@
|
||||
name = "head of security heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a gold badge clipped to the chest."
|
||||
icon_state = "hoswebvest_nobadge"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
icon_badge = "hoswebvest_badge"
|
||||
icon_nobadge = "hoswebvest_nobadge"
|
||||
|
||||
@@ -343,7 +342,7 @@
|
||||
name = "PCRC heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier belonging to Proxima Centauri Risk Control with webbing attached. This one has a PCRC crest clipped to the chest."
|
||||
icon_state = "pcrcwebvest_nobadge"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
icon_badge = "pcrcwebvest_badge"
|
||||
icon_nobadge = "pcrcwebvest_nobadge"
|
||||
|
||||
@@ -352,7 +351,7 @@
|
||||
name = "heavy armor vest"
|
||||
desc = "A high-quality heavy kevlar plate carrier in a fetching tan. The vest is surprisingly flexible, and possibly made of an advanced material."
|
||||
icon_state = "mercwebvest"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
slowdown = 0
|
||||
|
||||
@@ -362,7 +361,7 @@
|
||||
name = "Cent. Com. armor"
|
||||
desc = "A suit that protects against some damage."
|
||||
icon_state = "centcom"
|
||||
item_state = "armor"
|
||||
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
|
||||
w_class = 4//bulky item
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
@@ -375,7 +374,7 @@
|
||||
name = "heavy armor"
|
||||
desc = "A heavily armored suit that protects against moderate damage."
|
||||
icon_state = "heavy"
|
||||
item_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
//Standard biosuit, orange stripe
|
||||
/obj/item/clothing/head/bio_hood/general
|
||||
icon_state = "bio_general"
|
||||
item_state = "bio"
|
||||
item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio")
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/suit/bio_suit/general
|
||||
icon_state = "bio_general"
|
||||
item_state = "bio"
|
||||
item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
||||
|
||||
@@ -85,5 +85,5 @@
|
||||
name = "Plague doctor suit"
|
||||
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "bio"
|
||||
item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio")
|
||||
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
name = "apron"
|
||||
desc = "A basic blue apron."
|
||||
icon_state = "apron"
|
||||
item_state = "overalls"
|
||||
item_state_slots = list(slot_r_hand_str = "overalls", slot_l_hand_str = "overalls")
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = 0
|
||||
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe)
|
||||
@@ -32,7 +32,7 @@
|
||||
name = "chaplain hoodie"
|
||||
desc = "This suit says to you 'hush'!"
|
||||
icon_state = "chaplain_hoodie"
|
||||
item_state = "suit_black"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
//Chaplain
|
||||
@@ -66,21 +66,21 @@
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer actually feels safe."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "suit_navy"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/navywarden
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "suit_navy"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/navyhos
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "suit_navy"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//Detective
|
||||
@@ -96,7 +96,7 @@
|
||||
/obj/item/clothing/suit/storage/det_trench/grey
|
||||
name = "grey trenchcoat"
|
||||
icon_state = "detective2"
|
||||
item_state = "leather_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||
|
||||
//Forensics
|
||||
/obj/item/clothing/suit/storage/forensics
|
||||
@@ -110,7 +110,7 @@
|
||||
name = "red jacket"
|
||||
desc = "A red forensics technician jacket."
|
||||
icon_state = "forensics_red"
|
||||
item_state = "suit_red"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
|
||||
|
||||
/obj/item/clothing/suit/storage/forensics/red/long
|
||||
name = "long red jacket"
|
||||
@@ -121,7 +121,7 @@
|
||||
name = "blue jacket"
|
||||
desc = "A blue forensics technician jacket."
|
||||
icon_state = "forensics_blue"
|
||||
item_state = "suit_navy"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
|
||||
|
||||
/obj/item/clothing/suit/storage/forensics/blue/long
|
||||
name = "long blue jacket"
|
||||
@@ -144,7 +144,7 @@
|
||||
name = "blue suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_blue_open"
|
||||
item_state = "suit_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
|
||||
icon_open = "suitjacket_blue_open"
|
||||
icon_closed = "suitjacket_blue"
|
||||
blood_overlay_type = "coat"
|
||||
@@ -154,7 +154,7 @@
|
||||
name = "purple suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_purp_open"
|
||||
item_state = "suit_purple"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_purple", slot_l_hand_str = "suit_purple")
|
||||
icon_open = "suitjacket_purp_open"
|
||||
icon_closed = "suitjacket_purp"
|
||||
blood_overlay_type = "coat"
|
||||
@@ -165,7 +165,7 @@
|
||||
name = "black suit jacket"
|
||||
desc = "A smooth black jacket."
|
||||
icon_state = "ia_jacket_open"
|
||||
item_state = "suit_black"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
icon_open = "ia_jacket_open"
|
||||
icon_closed = "ia_jacket"
|
||||
blood_overlay_type = "coat"
|
||||
@@ -176,7 +176,7 @@
|
||||
name = "first responder jacket"
|
||||
desc = "A high-visibility jacket worn by medical first responders."
|
||||
icon_state = "fr_jacket_open"
|
||||
item_state = "fr_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "fr_jacket", slot_l_hand_str = "fr_jacket")
|
||||
icon_open = "fr_jacket_open"
|
||||
icon_closed = "fr_jacket"
|
||||
blood_overlay_type = "armor"
|
||||
@@ -188,7 +188,7 @@
|
||||
name = "\improper EMS jacket"
|
||||
desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
|
||||
icon_state = "ems_jacket_closed"
|
||||
item_state = "ems_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "ems_jacket", slot_l_hand_str = "ems_jacket")
|
||||
icon_open = "ems_jacket_open"
|
||||
icon_closed = "ems_jacket_closed"
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "labcoat"
|
||||
desc = "A suit that protects against minor chemical spills."
|
||||
icon_state = "labcoat_open"
|
||||
item_state = "labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
|
||||
icon_open = "labcoat_open"
|
||||
icon_closed = "labcoat"
|
||||
blood_overlay_type = "coat"
|
||||
@@ -16,7 +16,7 @@
|
||||
icon_state = "red_labcoat_open"
|
||||
icon_open = "red_labcoat_open"
|
||||
icon_closed = "red_labcoat"
|
||||
item_state = "red_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/blue
|
||||
name = "blue labcoat"
|
||||
@@ -24,7 +24,7 @@
|
||||
icon_state = "blue_labcoat_open"
|
||||
icon_open = "blue_labcoat_open"
|
||||
icon_closed = "blue_labcoat"
|
||||
item_state = "blue_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/purple
|
||||
name = "purple labcoat"
|
||||
@@ -32,7 +32,7 @@
|
||||
icon_state = "purple_labcoat_open"
|
||||
icon_open = "purple_labcoat_open"
|
||||
icon_closed = "purple_labcoat"
|
||||
item_state = "purple_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "purple_labcoat", slot_l_hand_str = "purple_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/orange
|
||||
name = "orange labcoat"
|
||||
@@ -40,7 +40,7 @@
|
||||
icon_state = "orange_labcoat_open"
|
||||
icon_open = "orange_labcoat_open"
|
||||
icon_closed = "orange_labcoat"
|
||||
item_state = "orange_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "orange_labcoat", slot_l_hand_str = "orange_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/green
|
||||
name = "green labcoat"
|
||||
@@ -48,7 +48,7 @@
|
||||
icon_state = "green_labcoat_open"
|
||||
icon_open = "green_labcoat_open"
|
||||
icon_closed = "green_labcoat"
|
||||
item_state = "green_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/yellow
|
||||
name = "yellow labcoat"
|
||||
@@ -56,7 +56,7 @@
|
||||
icon_state = "yellow_labcoat_open"
|
||||
icon_open = "yellow_labcoat_open"
|
||||
icon_closed = "yellow_labcoat"
|
||||
item_state = "yellow_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "yellow_labcoat", slot_l_hand_str = "yellow_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/pink
|
||||
name = "pink labcoat"
|
||||
@@ -64,7 +64,7 @@
|
||||
icon_state = "pink_labcoat_open"
|
||||
icon_open = "pink_labcoat_open"
|
||||
icon_closed = "pink_labcoat"
|
||||
item_state = "pink_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "pink_labcoat", slot_l_hand_str = "pink_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
|
||||
name = "chief medical officer's labcoat"
|
||||
@@ -72,7 +72,7 @@
|
||||
icon_state = "labcoat_cmo_open"
|
||||
icon_open = "labcoat_cmo_open"
|
||||
icon_closed = "labcoat_cmo"
|
||||
item_state = "cmo_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "cmo_labcoat", slot_l_hand_str = "cmo_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
|
||||
name = "chief medical officer labcoat"
|
||||
@@ -80,7 +80,7 @@
|
||||
icon_state = "labcoat_cmoalt_open"
|
||||
icon_open = "labcoat_cmoalt_open"
|
||||
icon_closed = "labcoat_cmoalt"
|
||||
item_state = "cmo_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "cmo_labcoat", slot_l_hand_str = "cmo_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/mad
|
||||
name = "The Mad's labcoat"
|
||||
@@ -88,7 +88,7 @@
|
||||
icon_state = "labgreen_open"
|
||||
icon_open = "labgreen_open"
|
||||
icon_closed = "labgreen"
|
||||
item_state = "green_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
|
||||
name = "Geneticist labcoat"
|
||||
@@ -96,7 +96,7 @@
|
||||
icon_state = "labcoat_gen_open"
|
||||
icon_open = "labcoat_gen_open"
|
||||
icon_closed = "labcoat_gen"
|
||||
item_state = "genetics_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "genetics_labcoat", slot_l_hand_str = "genetics_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/chemist
|
||||
name = "Chemist labcoat"
|
||||
@@ -104,7 +104,7 @@
|
||||
icon_state = "labcoat_chem_open"
|
||||
icon_open = "labcoat_chem_open"
|
||||
icon_closed = "labcoat_chem"
|
||||
item_state = "chemist_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "chemist_labcoat", slot_l_hand_str = "chemist_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/virologist
|
||||
name = "Virologist labcoat"
|
||||
@@ -112,7 +112,7 @@
|
||||
icon_state = "labcoat_vir_open"
|
||||
icon_open = "labcoat_vir_open"
|
||||
icon_closed = "labcoat_vir"
|
||||
item_state = "virologist_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "virologist_labcoat", slot_l_hand_str = "virologist_labcoat")
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/science
|
||||
@@ -121,7 +121,7 @@
|
||||
icon_state = "labcoat_tox_open"
|
||||
icon_open = "labcoat_tox_open"
|
||||
icon_closed = "labcoat_tox"
|
||||
item_state = "science_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "science_labcoat", slot_l_hand_str = "science_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/emt
|
||||
name = "EMT's labcoat"
|
||||
@@ -129,4 +129,4 @@
|
||||
icon_state = "labcoat_emt_open"
|
||||
icon_open = "labcoat_emt_open"
|
||||
icon_closed = "labcoat_emt"
|
||||
item_state = "emt_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "emt_labcoat", slot_l_hand_str = "emt_labcoat")
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "blue laser tag armour"
|
||||
desc = "Blue Pride, Station Wide."
|
||||
icon_state = "bluetag"
|
||||
item_state = "tdblue"
|
||||
item_state_slots = list(slot_r_hand_str = "tdblue", slot_l_hand_str = "tdblue")
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/lasertag/blue)
|
||||
@@ -24,7 +24,7 @@
|
||||
name = "red laser tag armour"
|
||||
desc = "Reputed to go faster."
|
||||
icon_state = "redtag"
|
||||
item_state = "tdred"
|
||||
item_state_slots = list(slot_r_hand_str = "tdred", slot_l_hand_str = "tdred")
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/lasertag/red)
|
||||
@@ -37,14 +37,14 @@
|
||||
name = "pirate coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "greatcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/hgpirate
|
||||
name = "pirate captain coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpirate"
|
||||
item_state = "greatcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
@@ -60,19 +60,19 @@
|
||||
name = "great coat"
|
||||
desc = "A heavy great coat"
|
||||
icon_state = "gentlecoat"
|
||||
item_state = "greatcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
|
||||
|
||||
/obj/item/clothing/suit/johnny_coat
|
||||
name = "johnny~~ coat"
|
||||
desc = "Johnny~~"
|
||||
icon_state = "gentlecoat"
|
||||
item_state = "johnny_coat"
|
||||
item_state_slots = list(slot_r_hand_str = "johnny_coat", slot_l_hand_str = "johnny_coat")
|
||||
|
||||
/obj/item/clothing/suit/justice
|
||||
name = "justice suit"
|
||||
desc = "This pretty much looks ridiculous."
|
||||
icon_state = "gentle_coat"
|
||||
item_state = "greatcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
name = "waistcoat"
|
||||
desc = "For some classy, murderous fun."
|
||||
icon_state = "vest"
|
||||
item_state = "wcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "wcoat", slot_l_hand_str = "wcoat")
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
name = "Hastur's Robes"
|
||||
desc = "Robes not meant to be worn by man"
|
||||
icon_state = "hastur"
|
||||
item_state = "rad"
|
||||
item_state_slots = list(slot_r_hand_str = "rad", slot_l_hand_str = "rad")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
name = "Monkey Suit"
|
||||
desc = "A suit that looks like a primate"
|
||||
icon_state = "monkeysuit"
|
||||
item_state = "brown_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
@@ -143,7 +143,7 @@
|
||||
name = "Holiday Priest"
|
||||
desc = "This is a nice holiday my son."
|
||||
icon_state = "holidaypriest"
|
||||
item_state = "labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
name = "worn shirt"
|
||||
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
|
||||
icon_state = "ianshirt"
|
||||
item_state = "labcoat" //placeholder -S2-
|
||||
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat") //placeholder -S2-
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/*
|
||||
@@ -178,25 +178,25 @@
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
icon_state = "leathercoat_alt"
|
||||
item_state = "leather_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||
|
||||
/obj/item/clothing/suit/leathercoat/sec
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
icon_state = "leathercoat_sec"
|
||||
item_state = "leather_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||
|
||||
/obj/item/clothing/suit/browncoat
|
||||
name = "brown leather coat"
|
||||
desc = "A long, brown leather coat."
|
||||
icon_state = "browncoat"
|
||||
item_state = "brown_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||
|
||||
/obj/item/clothing/suit/neocoat
|
||||
name = "black coat"
|
||||
desc = "A flowing, black coat."
|
||||
icon_state = "neocoat"
|
||||
item_state = "leather_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||
|
||||
/*
|
||||
* stripper
|
||||
@@ -205,21 +205,21 @@
|
||||
name = "pink skimpy dress"
|
||||
desc = "A rather skimpy pink dress."
|
||||
icon_state = "stripper_p_over"
|
||||
item_state = "pink_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "pink_labcoat", slot_l_hand_str = "pink_labcoat")
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_green
|
||||
name = "green skimpy dress"
|
||||
desc = "A rather skimpy green dress."
|
||||
icon_state = "stripper_g_over"
|
||||
item_state = "green_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/xenos
|
||||
name = "xenos suit"
|
||||
desc = "A suit made out of chitinous alien hide."
|
||||
icon_state = "xenos"
|
||||
item_state = "black_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "black_suit", slot_l_hand_str = "black_suit")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
@@ -281,37 +281,37 @@
|
||||
name = "puffer jacket"
|
||||
desc = "A thick jacket with a rubbery, water-resistant shell."
|
||||
icon_state = "pufferjacket"
|
||||
item_state = "chainmail"
|
||||
item_state_slots = list(slot_r_hand_str = "chainmail", slot_l_hand_str = "chainmail")
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer/vest
|
||||
name = "puffer vest"
|
||||
desc = "A thick vest with a rubbery, water-resistant shell."
|
||||
icon_state = "puffervest"
|
||||
item_state = "chainmail"
|
||||
item_state_slots = list(slot_r_hand_str = "chainmail", slot_l_hand_str = "chainmail")
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket
|
||||
name = "military jacket"
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket_nobadge"
|
||||
item_state = "suit_olive"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/alt
|
||||
name = "military jacket"
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket_badge"
|
||||
item_state = "suit_olive"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/green
|
||||
name = "military jacket"
|
||||
desc = "A dark green canvas jacket. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket_green"
|
||||
item_state = "militaryjacket_green"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/bomber
|
||||
name = "bomber jacket"
|
||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||
icon_state = "bomber"
|
||||
item_state = "brown_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||
icon_open = "bomber_open"
|
||||
icon_closed = "bomber"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
@@ -323,7 +323,7 @@
|
||||
name = "bomber jacket"
|
||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||
icon_state = "bomberjacket_new"
|
||||
item_state = "brown_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|ARMS
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
@@ -337,19 +337,19 @@
|
||||
|
||||
/obj/item/clothing/suit/storage/leather_jacket/alt
|
||||
icon_state = "leather_jacket_alt"
|
||||
item_state = "leather_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||
|
||||
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
|
||||
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
||||
icon_state = "leather_jacket_nt"
|
||||
item_state = "leather_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||
|
||||
//This one has buttons for some reason
|
||||
/obj/item/clothing/suit/storage/toggle/brown_jacket
|
||||
name = "brown jacket"
|
||||
desc = "A brown leather coat."
|
||||
icon_state = "brown_jacket"
|
||||
item_state = "brown_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||
icon_open = "brown_jacket_open"
|
||||
icon_closed = "brown_jacket"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
@@ -357,7 +357,7 @@
|
||||
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
|
||||
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
|
||||
icon_state = "brown_jacket_nt"
|
||||
item_state = "brown_jacket"
|
||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||
icon_open = "brown_jacket_nt_open"
|
||||
icon_closed = "brown_jacket_nt"
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
name = "grey hoodie"
|
||||
desc = "A warm, grey sweatshirt."
|
||||
icon_state = "grey_hoodie"
|
||||
item_state = "suit_grey"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
|
||||
icon_open = "grey_hoodie_open"
|
||||
icon_closed = "grey_hoodie"
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
@@ -375,7 +375,7 @@
|
||||
name = "black hoodie"
|
||||
desc = "A warm, black sweatshirt."
|
||||
icon_state = "black_hoodie"
|
||||
item_state = "suit_black"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
icon_open = "black_hoodie_open"
|
||||
icon_closed = "black_hoodie"
|
||||
|
||||
@@ -383,7 +383,7 @@
|
||||
name = "red hoodie"
|
||||
desc = "A warm, red sweatshirt."
|
||||
icon_state = "red_hoodie"
|
||||
item_state = "suit_red"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
|
||||
icon_open = "red_hoodie_open"
|
||||
icon_closed = "red_hoodie"
|
||||
|
||||
@@ -391,7 +391,7 @@
|
||||
name = "blue hoodie"
|
||||
desc = "A warm, blue sweatshirt."
|
||||
icon_state = "blue_hoodie"
|
||||
item_state = "suit_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
|
||||
icon_open = "blue_hoodie_open"
|
||||
icon_closed = "blue_hoodie"
|
||||
|
||||
@@ -399,7 +399,7 @@
|
||||
name = "green hoodie"
|
||||
desc = "A warm, green sweatshirt."
|
||||
icon_state = "green_hoodie"
|
||||
item_state = "suit_olive" //idc
|
||||
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
||||
icon_open = "green_hoodie_open"
|
||||
icon_closed = "green_hoodie"
|
||||
|
||||
@@ -407,7 +407,7 @@
|
||||
name = "orange hoodie"
|
||||
desc = "A warm, orange sweatshirt."
|
||||
icon_state = "orange_hoodie"
|
||||
item_state = "suit_orange"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange")
|
||||
icon_open = "orange_hoodie_open"
|
||||
icon_closed = "orange_hoodie"
|
||||
|
||||
@@ -415,7 +415,7 @@
|
||||
name = "yellow hoodie"
|
||||
desc = "A warm, yellow sweatshirt."
|
||||
icon_state = "yellow_hoodie"
|
||||
item_state = "suit_yellow"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_yellow", slot_l_hand_str = "suit_yellow")
|
||||
icon_open = "yellow_hoodie_open"
|
||||
icon_closed = "yellow_hoodie"
|
||||
|
||||
@@ -423,7 +423,7 @@
|
||||
name = "CTI hoodie"
|
||||
desc = "A warm, black sweatshirt. It bears the letters CTI on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
|
||||
icon_state = "cti_hoodie"
|
||||
item_state = "suit_black"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
icon_open = "cti_hoodie_open"
|
||||
icon_closed = "cti_hoodie"
|
||||
|
||||
@@ -431,7 +431,7 @@
|
||||
name = "mojave university hoodie"
|
||||
desc = "A warm, gray sweatshirt. It bears the letters MU on the front, a lettering to the well-known public college, Mojave University."
|
||||
icon_state = "mu_hoodie"
|
||||
item_state = "suit_grey"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
|
||||
icon_open = "mu_hoodie_open"
|
||||
icon_closed = "mu_hoodie"
|
||||
|
||||
@@ -439,7 +439,7 @@
|
||||
name = "NT hoodie"
|
||||
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
|
||||
icon_state = "nt_hoodie"
|
||||
item_state = "suit_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
|
||||
icon_open = "nt_hoodie_open"
|
||||
icon_closed = "nt_hoodie"
|
||||
|
||||
@@ -447,7 +447,7 @@
|
||||
name = "Space Mountain Wind hoodie"
|
||||
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
|
||||
icon_state = "smw_hoodie"
|
||||
item_state = "suit_black"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
icon_open = "smw_hoodie_open"
|
||||
icon_closed = "smw_hoodie"
|
||||
|
||||
@@ -455,7 +455,7 @@
|
||||
name = "white dress"
|
||||
desc = "A fancy white dress."
|
||||
icon_state = "white_dress"
|
||||
item_state = "white_dress"
|
||||
item_state_slots = list(slot_r_hand_str = "white_dress", slot_l_hand_str = "white_dress")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
@@ -463,7 +463,7 @@
|
||||
name = "carp costume"
|
||||
desc = "A costume made from 'synthetic' carp scales, it smells."
|
||||
icon_state = "carp_casual"
|
||||
item_state = "carp_casual" //Does not exist -S2-
|
||||
item_state_slots = list(slot_r_hand_str = "carp_casual", slot_l_hand_str = "carp_casual") //Does not exist -S2-
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
|
||||
@@ -474,7 +474,8 @@
|
||||
/obj/item/clothing/head/carp_hood
|
||||
name = "carp hood"
|
||||
desc = "A hood attached to a carp costume."
|
||||
icon_state = "carp_casual" //Does not exist -S2-
|
||||
icon_state = "carp_casual"
|
||||
item_state_slots = list(slot_r_hand_str = "carp_casual", slot_l_hand_str = "carp_casual") //Does not exist -S2-
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -483,7 +484,7 @@
|
||||
name = "corgi costume"
|
||||
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
||||
icon_state = "ian"
|
||||
item_state = "ian" //Does not exist -S2-
|
||||
item_state_slots = list(slot_r_hand_str = "ian", slot_l_hand_str = "ian") //Does not exist -S2-
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
//cold_protection = CHEST|GROIN|ARMS
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -495,7 +496,7 @@
|
||||
name = "corgi hood"
|
||||
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
|
||||
icon_state = "ian"
|
||||
item_state = "ian" //Does not exist -S2-
|
||||
item_state_slots = list(slot_r_hand_str = "ian", slot_l_hand_str = "ian") //Does not exist -S2-
|
||||
body_parts_covered = HEAD
|
||||
//cold_protection = HEAD
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -504,7 +505,7 @@
|
||||
name = "winter coat"
|
||||
desc = "A heavy jacket made from 'synthetic' animal furs."
|
||||
icon_state = "coatwinter"
|
||||
item_state = "coatwinter"
|
||||
item_state_slots = list(slot_r_hand_str = "coatwinter", slot_l_hand_str = "coatwinter")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -525,59 +526,59 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
|
||||
name = "captain's winter coat"
|
||||
icon_state = "coatcaptain"
|
||||
item_state = "coatcaptain"
|
||||
item_state_slots = list(slot_r_hand_str = "coatcaptain", slot_l_hand_str = "coatcaptain")
|
||||
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security
|
||||
name = "security winter coat"
|
||||
icon_state = "coatsecurity"
|
||||
item_state = "coatsecurity"
|
||||
item_state_slots = list(slot_r_hand_str = "coatsecurity", slot_l_hand_str = "coatsecurity")
|
||||
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
|
||||
name = "medical winter coat"
|
||||
icon_state = "coatmedical"
|
||||
item_state = "coatmedical"
|
||||
item_state_slots = list(slot_r_hand_str = "coatmedical", slot_l_hand_str = "coatmedical")
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science
|
||||
name = "science winter coat"
|
||||
icon_state = "coatscience"
|
||||
item_state = "coatscience"
|
||||
item_state_slots = list(slot_r_hand_str = "coatscience", slot_l_hand_str = "coatscience")
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
|
||||
name = "engineering winter coat"
|
||||
icon_state = "coatengineer"
|
||||
item_state = "coatengineer"
|
||||
item_state_slots = list(slot_r_hand_str = "coatengineer", slot_l_hand_str = "coatengineer")
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
|
||||
name = "atmospherics winter coat"
|
||||
icon_state = "coatatmos"
|
||||
item_state = "coatatmos"
|
||||
item_state_slots = list(slot_r_hand_str = "coatatmos", slot_l_hand_str = "coatatmos")
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
|
||||
name = "hydroponics winter coat"
|
||||
icon_state = "coathydro"
|
||||
item_state = "coathydro"
|
||||
item_state_slots = list(slot_r_hand_str = "coathydro", slot_l_hand_str = "coathydro")
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
|
||||
name = "cargo winter coat"
|
||||
icon_state = "coatcargo"
|
||||
item_state = "coatcargo"
|
||||
item_state_slots = list(slot_r_hand_str = "coatcargo", slot_l_hand_str = "coatcargo")
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/miner
|
||||
name = "mining winter coat"
|
||||
icon_state = "coatminer"
|
||||
item_state = "coatminer"
|
||||
item_state_slots = list(slot_r_hand_str = "coatminer", slot_l_hand_str = "coatminer")
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/varsity
|
||||
name = "black varsity jacket"
|
||||
desc = "A favorite of jocks everywhere from Sol to Nyx."
|
||||
icon_state = "varsity"
|
||||
item_state = "suit_black"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
|
||||
/obj/item/clothing/suit/varsity/red
|
||||
name = "red varsity jacket"
|
||||
@@ -606,35 +607,35 @@
|
||||
name = "track jacket"
|
||||
desc = "a track jacket, for the athletic."
|
||||
icon_state = "trackjacket"
|
||||
item_state = "black_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "black_labcoat", slot_l_hand_str = "black_labcoat")
|
||||
icon_open = "trackjacket_open"
|
||||
icon_closed = "trackjacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/blue
|
||||
name = "blue track jacket"
|
||||
icon_state = "trackjacketblue"
|
||||
item_state = "blue_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
|
||||
icon_open = "trackjacketblue_open"
|
||||
icon_closed = "trackjacketblue"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/green
|
||||
name = "green track jacket"
|
||||
icon_state = "trackjacketgreen"
|
||||
item_state = "green_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
|
||||
icon_open = "trackjacketgreen_open"
|
||||
icon_closed = "trackjacketgreen"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/red
|
||||
name = "red track jacket"
|
||||
icon_state = "trackjacketred"
|
||||
item_state = "red_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
|
||||
icon_open = "trackjacketred_open"
|
||||
icon_closed = "trackjacketred"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/white
|
||||
name = "white track jacket"
|
||||
icon_state = "trackjacketwhite"
|
||||
item_state = "labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
|
||||
icon_open = "trackjacketwhite_open"
|
||||
icon_closed = "trackjacketwhite"
|
||||
|
||||
@@ -644,7 +645,7 @@
|
||||
name = "Flannel shirt"
|
||||
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel"
|
||||
item_state = "black_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "black_labcoat", slot_l_hand_str = "black_labcoat")
|
||||
var/rolled = 0
|
||||
var/tucked = 0
|
||||
var/buttoned = 0
|
||||
@@ -709,17 +710,17 @@
|
||||
/obj/item/clothing/suit/storage/flannel/red
|
||||
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel_red"
|
||||
item_state = "red_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/flannel/aqua
|
||||
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel_aqua"
|
||||
item_state = "blue_labcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
|
||||
|
||||
/obj/item/clothing/suit/storage/flannel/brown
|
||||
desc = "A comfy, brown flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel_brown"
|
||||
item_state = "johnny"
|
||||
item_state_slots = list(slot_r_hand_str = "johnny", slot_l_hand_str = "johnny")
|
||||
|
||||
//Green Uniform
|
||||
|
||||
@@ -727,7 +728,7 @@
|
||||
name = "green formal jacket"
|
||||
desc = "A sleek proper formal jacket with gold buttons."
|
||||
icon_state = "suitjacket_green_open"
|
||||
item_state = "suit_olive"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
||||
icon_open = "suitjacket_green_open"
|
||||
icon_closed = "suitjacket_green"
|
||||
blood_overlay_type = "coat"
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
name = "firesuit"
|
||||
desc = "A suit that protects against extreme fire and heat."
|
||||
//icon_state = "thermal"
|
||||
item_state = "black_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "black_suit", slot_l_hand_str = "black_suit")
|
||||
w_class = 4//bulky item
|
||||
slowdown = 1.5
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
name = "Gentlemans Cap"
|
||||
desc = "A checkered gray flat cap woven together with the rarest of threads."
|
||||
icon_state = "gentcap"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
@@ -88,14 +88,14 @@
|
||||
name = "Gentlemans Coat"
|
||||
desc = "A heavy threaded twead gray jacket. For a different sort of Gentleman."
|
||||
icon_state = "gentlecoat"
|
||||
item_state = "greatcoat"
|
||||
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/fake
|
||||
name = "wizard robe"
|
||||
desc = "A rather dull, blue robe meant to mimick real wizard robes."
|
||||
icon_state = "wizard-fake"
|
||||
item_state = "wizard"
|
||||
item_state_slots = list(slot_r_hand_str = "wizard", slot_l_hand_str = "wizard")
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A neosilk clip-on tie."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "bluetie"
|
||||
item_state = "" //no inhands
|
||||
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
|
||||
slot_flags = SLOT_TIE
|
||||
w_class = 2.0
|
||||
var/slot = "decor"
|
||||
@@ -173,7 +173,6 @@
|
||||
return
|
||||
return ..(M,user)
|
||||
|
||||
|
||||
//Medals
|
||||
/obj/item/clothing/accessory/medal
|
||||
name = "bronze medal"
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "black jumpskirt"
|
||||
desc = "A slimming black jumpskirt."
|
||||
icon_state = "blackjumpskirt"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "blackjumpskirt"
|
||||
|
||||
/obj/item/clothing/under/color/blue
|
||||
@@ -78,7 +78,7 @@
|
||||
name = "lightblue jumpsuit"
|
||||
desc = "A light blue jumpsuit."
|
||||
icon_state = "lightblue"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
worn_state = "lightblue"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
name = "aqua jumpsuit"
|
||||
desc = "An aqua jumpsuit."
|
||||
icon_state = "aqua"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
worn_state = "aqua"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
name = "lightpurple jumpsuit"
|
||||
desc = "A light purple jumpsuit."
|
||||
icon_state = "lightpurple"
|
||||
item_state = "purple"
|
||||
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
|
||||
worn_state = "lightpurple"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
name = "lightgreen jumpsuit"
|
||||
desc = "A light green jumpsuit."
|
||||
icon_state = "lightgreen"
|
||||
item_state = "green"
|
||||
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
|
||||
worn_state = "lightgreen"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
name = "brown jumpsuit"
|
||||
desc = "A brown jumpsuit."
|
||||
icon_state = "brown"
|
||||
item_state = "lightbrown"
|
||||
item_state_slots = list(slot_r_hand_str = "lightbrown", slot_l_hand_str = "lightbrown")
|
||||
worn_state = "brown"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
name = "yellowgreen jumpsuit"
|
||||
desc = "A... yellow green jumpsuit?"
|
||||
icon_state = "yellowgreen"
|
||||
item_state = "yellow"
|
||||
item_state_slots = list(slot_r_hand_str = "yellow", slot_l_hand_str = "yellow")
|
||||
worn_state = "yellowgreen"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
name = "darkblue jumpsuit"
|
||||
desc = "A dark blue jumpsuit."
|
||||
icon_state = "darkblue"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
worn_state = "darkblue"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
name = "lightred jumpsuit"
|
||||
desc = "A light red jumpsuit."
|
||||
icon_state = "lightred"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "lightred"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -156,6 +156,6 @@
|
||||
name = "darkred jumpsuit"
|
||||
desc = "A dark red jumpsuit."
|
||||
icon_state = "darkred"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "darkred"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
name = "quartermaster's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm"
|
||||
item_state = "cargo"
|
||||
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
|
||||
worn_state = "qm"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech"
|
||||
item_state = "cargo"
|
||||
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
|
||||
worn_state = "cargo"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = 0
|
||||
@@ -61,7 +61,7 @@
|
||||
desc = "It's a black jumpsuit, often worn by religious folk."
|
||||
name = "chaplain's jumpsuit"
|
||||
icon_state = "chaplain"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "chapblack"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
|
||||
name = "head of personnel's suit"
|
||||
icon_state = "hopwhimsy"
|
||||
item_state = "hop"
|
||||
item_state_slots = list(slot_r_hand_str = "hop", slot_l_hand_str = "hop")
|
||||
worn_state = "hopwhimsy"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
name = "botanist's jumpsuit"
|
||||
icon_state = "hydroponics"
|
||||
item_state = "green"
|
||||
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
|
||||
worn_state = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
rolled_sleeves = 0
|
||||
@@ -107,7 +107,7 @@
|
||||
desc = "The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
|
||||
name = "Internal Affairs uniform"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "ba_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
|
||||
worn_state = "internalaffairs"
|
||||
rolled_sleeves = 0
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black)
|
||||
@@ -131,7 +131,7 @@
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
name = "black Lawyer suit"
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
@@ -148,28 +148,28 @@
|
||||
name = "Blue Suit"
|
||||
desc = "A classy suit."
|
||||
icon_state = "bluesuit"
|
||||
item_state = "lawyer_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
|
||||
worn_state = "bluesuit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red)
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "Purple Suit"
|
||||
icon_state = "lawyer_purp"
|
||||
item_state = "purple"
|
||||
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
|
||||
worn_state = "lawyer_purp"
|
||||
|
||||
/obj/item/clothing/under/lawyer/oldman
|
||||
name = "Old Man's Suit"
|
||||
desc = "A classic suit for the older gentleman with built in back support."
|
||||
icon_state = "oldman"
|
||||
item_state = "johnny"
|
||||
item_state_slots = list(slot_r_hand_str = "johnny", slot_l_hand_str = "johnny")
|
||||
worn_state = "oldman"
|
||||
|
||||
/obj/item/clothing/under/librarian
|
||||
name = "sensible suit"
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit"
|
||||
item_state = "lawyer_red"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
|
||||
worn_state = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/mime
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication."
|
||||
name = "head researcher uniform"
|
||||
icon_state = "rdalt"
|
||||
item_state = "director"
|
||||
item_state_slots = list(slot_r_hand_str = "director", slot_l_hand_str = "director")
|
||||
worn_state = "rdalt"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "science"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "sciencewhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
@@ -38,7 +38,7 @@
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemistry"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "chemistrywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -51,7 +51,7 @@
|
||||
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpsuit"
|
||||
icon_state = "cmo"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -61,7 +61,7 @@
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -71,7 +71,7 @@
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virology"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -91,7 +91,7 @@
|
||||
desc = "A dress commonly worn by the nursing staff in the medical department."
|
||||
name = "nurse's dress"
|
||||
icon_state = "nurse"
|
||||
item_state = "nursesuit"
|
||||
item_state_slots = list(slot_r_hand_str = "nursesuit", slot_l_hand_str = "nursesuit")
|
||||
worn_state = "nurse"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -102,7 +102,7 @@
|
||||
desc = "A white suit to be worn by medical attendants."
|
||||
name = "orderly's uniform"
|
||||
icon_state = "orderly"
|
||||
item_state = "nursesuit"
|
||||
item_state_slots = list(slot_r_hand_str = "nursesuit", slot_l_hand_str = "nursesuit")
|
||||
worn_state = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -112,7 +112,7 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -122,7 +122,7 @@
|
||||
name = "short sleeve medical jumpsuit"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
icon_state = "medical_short"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
worn_state = "scrubsblue"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
item_state = "green"
|
||||
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
|
||||
worn_state = "scrubsgreen"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
item_state = "purple"
|
||||
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
|
||||
worn_state = "scrubspurple"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black."
|
||||
icon_state = "scrubsblack"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "scrubsblack"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -162,7 +162,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in navy blue."
|
||||
icon_state = "scrubsnavyblue"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
worn_state = "scrubsnavyblue"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -170,14 +170,14 @@
|
||||
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
|
||||
name = "psychiatrist's jumpsuit"
|
||||
icon_state = "psych"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "psych"
|
||||
|
||||
/obj/item/clothing/under/rank/psych/turtleneck
|
||||
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
|
||||
name = "psychologist's turtleneck"
|
||||
icon_state = "psychturtle"
|
||||
item_state = "psyche"
|
||||
item_state_slots = list(slot_r_hand_str = "psyche", slot_l_hand_str = "psyche")
|
||||
worn_state = "psychturtle"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics_new"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -198,7 +198,7 @@
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemist_new"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -208,7 +208,7 @@
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "scientist_new"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
@@ -218,7 +218,7 @@
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virologist_new"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
worn_state = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpsuit"
|
||||
icon_state = "warden"
|
||||
item_state = "red" //Red should be just fine -S2-
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -28,7 +28,7 @@
|
||||
name = "security officer's jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
icon_state = "security"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -38,7 +38,7 @@
|
||||
name = "dispatcher's uniform"
|
||||
desc = "A dress shirt and khakis with a security patch sewn on."
|
||||
icon_state = "dispatch"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
worn_state = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
@@ -48,7 +48,7 @@
|
||||
name = "security officer's uniform"
|
||||
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
||||
icon_state = "redshirt2"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -56,13 +56,13 @@
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "sec_corporate"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "warden_corporate"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
name = "tactical jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
icon_state = "swatunder"
|
||||
item_state = "green"
|
||||
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
|
||||
worn_state = "swatunder"
|
||||
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -109,14 +109,14 @@
|
||||
/obj/item/clothing/under/det/black
|
||||
icon_state = "detective3"
|
||||
worn_state = "detective3"
|
||||
item_state = "sl_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "sl_suit", slot_l_hand_str = "sl_suit")
|
||||
desc = "An immaculate white dress shirt, paired with a pair of dark grey dress pants, a red tie, and a charcoal vest."
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red_long, /obj/item/clothing/accessory/vest)
|
||||
|
||||
/obj/item/clothing/under/det/corporate
|
||||
name = "detective's jumpsuit"
|
||||
icon_state = "det_corporate"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "det_corporate"
|
||||
desc = "A more modern uniform for corporate investigators."
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
|
||||
/obj/item/clothing/head/det/grey
|
||||
icon_state = "detective2"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||
|
||||
/*
|
||||
@@ -151,7 +151,7 @@
|
||||
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "hos"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.8
|
||||
@@ -159,7 +159,7 @@
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "hos_corporate"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
name = "Dermal Armour Patch"
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
item_state = ""
|
||||
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
@@ -209,7 +209,7 @@
|
||||
name = "security officer's uniform"
|
||||
desc = "The latest in fashionable security outfits."
|
||||
icon_state = "officerblueclothes"
|
||||
item_state = "ba_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
|
||||
worn_state = "officerblueclothes"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
name = "head of security's uniform"
|
||||
icon_state = "hosblueclothes"
|
||||
item_state = "ba_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
|
||||
worn_state = "hosblueclothes"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -225,6 +225,6 @@
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
name = "warden's uniform"
|
||||
icon_state = "wardenblueclothes"
|
||||
item_state = "ba_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
|
||||
worn_state = "wardenblueclothes"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -3,20 +3,20 @@
|
||||
desc = "Sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
worn_state = "red_pyjamas"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
worn_state = "blue_pyjamas"
|
||||
item_state = "white"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
|
||||
/obj/item/clothing/under/captain_fly
|
||||
name = "rogue's uniform"
|
||||
desc = "For the man who doesn't care because he's still free."
|
||||
icon_state = "captain_fly"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "captain_fly"
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
@@ -43,7 +43,7 @@
|
||||
name = "mailman's jumpsuit"
|
||||
desc = "<i>'Special delivery!'</i>"
|
||||
icon_state = "mailman"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
worn_state = "mailman"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
icon_state = "sexyclown"
|
||||
item_state = "clown"
|
||||
item_state_slots = list(slot_r_hand_str = "clown", slot_l_hand_str = "clown")
|
||||
worn_state = "sexyclown"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
rolled_sleeves = -1 //Please never
|
||||
@@ -60,7 +60,7 @@
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
icon_state = "vice"
|
||||
item_state = "grey"
|
||||
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
|
||||
worn_state = "vice"
|
||||
|
||||
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
|
||||
@@ -68,7 +68,7 @@
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\""
|
||||
name = "\improper Officer's Dress Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "officer"
|
||||
displays_id = 0
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral.\""
|
||||
name = "\improper Officer's Dress Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "officer"
|
||||
displays_id = 0
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral-Executive.\""
|
||||
name = "\improper Officer's Dress Uniform"
|
||||
icon_state = "centcom"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "centcom"
|
||||
displays_id = 0
|
||||
|
||||
@@ -92,14 +92,14 @@
|
||||
name = "ERT tactical uniform"
|
||||
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
|
||||
icon_state = "ert_uniform"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "ert_uniform"
|
||||
|
||||
/obj/item/clothing/under/gov
|
||||
desc = "A neat proper uniform of someone on offical business. The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
|
||||
name = "Green formal uniform"
|
||||
icon_state = "greensuit"
|
||||
item_state = "centcom"
|
||||
item_state_slots = list(slot_r_hand_str = "centcom", slot_l_hand_str = "centcom")
|
||||
worn_state = "greensuit"
|
||||
rolled_sleeves = 0
|
||||
starting_accessories = list(/obj/item/clothing/accessory/darkgreen)
|
||||
@@ -120,7 +120,7 @@
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "syndicate"
|
||||
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
||||
gas_transfer_coefficient = 0.01
|
||||
@@ -153,7 +153,7 @@
|
||||
name = "dark undersuit"
|
||||
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
||||
icon_state = "psysuit"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "psysuit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
name = "gentlemans suit"
|
||||
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
|
||||
icon_state = "gentlesuit"
|
||||
item_state = "grey"
|
||||
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
|
||||
worn_state = "gentlesuit"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -169,49 +169,49 @@
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
icon_state = "green_suit"
|
||||
item_state = "centcom"
|
||||
item_state_slots = list(slot_r_hand_str = "centcom", slot_l_hand_str = "centcom")
|
||||
worn_state = "green_suit"
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
||||
icon_state = "teal_suit"
|
||||
item_state = "green"
|
||||
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
|
||||
worn_state = "teal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket
|
||||
name = "black suit"
|
||||
desc = "A black suit and red tie. Very formal."
|
||||
icon_state = "black_suit"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
name = "executive suit"
|
||||
desc = "A formal trouser suit for women, intended for the station's finest."
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "lawyer_red"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
|
||||
worn_state = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
name = "schoolgirl uniform"
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
icon_state = "schoolgirl"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
worn_state = "schoolgirl"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
@@ -219,14 +219,14 @@
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
icon_state = "overalls"
|
||||
item_state = "cargo"
|
||||
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
|
||||
worn_state = "overalls"
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "sl_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "sl_suit", slot_l_hand_str = "sl_suit")
|
||||
worn_state = "pirate"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
|
||||
@@ -234,14 +234,14 @@
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
icon_state = "soviet"
|
||||
item_state = "grey"
|
||||
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
|
||||
worn_state = "soviet"
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
icon_state = "redcoat"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "redcoat"
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
@@ -255,7 +255,7 @@
|
||||
name = "sexy mime outfit"
|
||||
desc = "The only time when you DON'T enjoy looking at someone's rack."
|
||||
icon_state = "sexymime"
|
||||
item_state = "mime"
|
||||
item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime")
|
||||
worn_state = "sexymime"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
rolled_sleeves = -1 //Please never
|
||||
@@ -264,7 +264,7 @@
|
||||
name = "gladiator uniform"
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
icon_state = "gladiator"
|
||||
item_state = "yellow"
|
||||
item_state_slots = list(slot_r_hand_str = "yellow", slot_l_hand_str = "yellow")
|
||||
worn_state = "gladiator"
|
||||
body_parts_covered = LOWER_TORSO
|
||||
|
||||
@@ -284,7 +284,7 @@
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango_alt"
|
||||
item_state = "black_tango"
|
||||
item_state_slots = list(slot_r_hand_str = "black_tango", slot_l_hand_str = "black_tango")
|
||||
worn_state = "black_tango_alt"
|
||||
|
||||
/obj/item/clothing/under/dress/stripeddress
|
||||
@@ -351,7 +351,7 @@
|
||||
name = "saloon girl dress"
|
||||
desc = "A old western inspired gown for the girl who likes to drink."
|
||||
icon_state = "dress_saloon"
|
||||
item_state = "dress_white"
|
||||
item_state_slots = list(slot_r_hand_str = "dress_white", slot_l_hand_str = "dress_white")
|
||||
worn_state = "dress_saloon"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_cap
|
||||
@@ -435,35 +435,35 @@
|
||||
name = "captain's formal uniform"
|
||||
desc = "A captain's formal-wear, for special occasions."
|
||||
icon_state = "captain_formal"
|
||||
item_state = "lawyer_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
|
||||
worn_state = "captain_formal"
|
||||
|
||||
/obj/item/clothing/under/hosformalmale
|
||||
name = "head of security's formal uniform"
|
||||
desc = "A male head of security's formal-wear, for special occasions."
|
||||
icon_state = "hos_formal_male"
|
||||
item_state = "lawyer_red"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
|
||||
worn_state = "hos_formal_male"
|
||||
|
||||
/obj/item/clothing/under/hosformalfem
|
||||
name = "head of security's formal uniform"
|
||||
desc = "A female head of security's formal-wear, for special occasions."
|
||||
icon_state = "hos_formal_fem"
|
||||
item_state = "lawyer_red"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
|
||||
worn_state = "hos_formal_fem"
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
icon_state = "assistant_formal"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "assistant_formal"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "charcoal_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/navy, /obj/item/clothing/accessory/charcoal_jacket)
|
||||
|
||||
@@ -471,7 +471,7 @@
|
||||
name = "navy suit"
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "lawyer_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
|
||||
worn_state = "navy_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red, /obj/item/clothing/accessory/navy_jacket)
|
||||
|
||||
@@ -479,7 +479,7 @@
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "lawyer_red"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
|
||||
worn_state = "burgundy_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/burgundy_jacket)
|
||||
|
||||
@@ -487,7 +487,7 @@
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "lawyer_black"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
worn_state = "checkered_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/checkered_jacket)
|
||||
|
||||
@@ -495,7 +495,7 @@
|
||||
name = "tan suit"
|
||||
desc = "A tan suit. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "tan_suit", slot_l_hand_str = "tan_suit")
|
||||
worn_state = "tan_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
|
||||
|
||||
@@ -503,7 +503,7 @@
|
||||
name = "workman outfit"
|
||||
desc = "The very image of a working man. Not that you're probably doing work."
|
||||
icon_state = "mechanic"
|
||||
item_state = "cargo"
|
||||
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
|
||||
worn_state = "mechanic"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -536,42 +536,42 @@
|
||||
name = "blue blazer"
|
||||
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
|
||||
icon_state = "blue_blazer"
|
||||
item_state = "lawyer_blue"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
|
||||
worn_state = "blue_blazer"
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "A shirt that has had the top cropped. This one is NT sponsored."
|
||||
icon_state = "croptop"
|
||||
item_state = "grey"
|
||||
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
|
||||
worn_state = "croptop"
|
||||
|
||||
/obj/item/clothing/under/croptop/red
|
||||
name = "red crop top"
|
||||
desc = "A red shirt that has had the top cropped."
|
||||
icon_state = "croptop_red"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "croptop_red"
|
||||
|
||||
/obj/item/clothing/under/croptop/grey
|
||||
name = "grey crop top"
|
||||
desc = "A grey shirt that has had the top cropped."
|
||||
icon_state = "croptop_grey"
|
||||
item_state = "grey"
|
||||
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
|
||||
worn_state = "croptop_grey"
|
||||
|
||||
/obj/item/clothing/under/cuttop
|
||||
name = "grey cut top"
|
||||
desc = "A grey shirt that has had the top cut low."
|
||||
icon_state = "cuttop"
|
||||
item_state = "grey"
|
||||
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
|
||||
worn_state = "cuttop"
|
||||
|
||||
/obj/item/clothing/under/cuttop/red
|
||||
name = "red cut top"
|
||||
desc = "A red shirt that has had the top cut low."
|
||||
icon_state = "cuttop_red"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
worn_state = "cuttop_red"
|
||||
|
||||
/obj/item/clothing/under/harness
|
||||
@@ -658,14 +658,14 @@
|
||||
name = "blue pyjamas"
|
||||
desc = "Slightly old-fashioned sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
item_state = "blue"
|
||||
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/under/redpyjamas
|
||||
name = "red pyjamas"
|
||||
desc = "Slightly old-fashioned sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
item_state = "red"
|
||||
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/under/stripper
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "tactical turtleneck"
|
||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||
icon_state = "syndicate"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -13,7 +13,7 @@
|
||||
name = "combat turtleneck"
|
||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||
icon_state = "combat"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "combat"
|
||||
has_sensor = 1
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -23,7 +23,7 @@
|
||||
name = "\improper Tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "black"
|
||||
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
worn_state = "tactifool"
|
||||
siemens_coefficient = 1
|
||||
rolled_sleeves = 0
|
||||
|
||||
Reference in New Issue
Block a user