clothing mob sprites fix

This commit is contained in:
SinTwo
2016-07-23 23:49:57 -04:00
parent 4bff201f8b
commit b4bb348e01
44 changed files with 435 additions and 439 deletions

View File

@@ -288,7 +288,7 @@
/obj/item/clothing/glasses/chameleon
name = "Optical Meson Scanner"
icon_state = "meson"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
desc = "It looks like a plain set of mesons, but on closer inspection, it seems to have a small dial inside."
origin_tech = list(TECH_ILLEGAL = 3)
var/list/global/clothing_choices

View File

@@ -5,7 +5,7 @@
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
item_state_slots = list(slot_r_hand_str = "earmuffs", slot_l_hand_str = "earmuffs")
slot_flags = SLOT_EARS | SLOT_TWOEARS
ear_protection = 2
@@ -14,7 +14,7 @@
desc = "Unce unce unce unce."
var/headphones_on = 0
icon_state = "headphones_off"
item_state = "headphones"
item_state_slots = list(slot_r_hand_str = "headphones", slot_l_hand_str = "headphones")
slot_flags = SLOT_EARS | SLOT_TWOEARS
/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
@@ -52,132 +52,132 @@
name = "Gold headtail chains"
desc = "A delicate golden chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain"
item_state = "egg5" //just a small colored item, remove item_state's if undesirable.
item_state_slots = list(slot_r_hand_str = "egg5", slot_l_hand_str = "egg5")
/obj/item/clothing/ears/skrell/chain/silver
name = "Silver headtail chains"
desc = "A delicate silver chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_sil"
item_state = "egg"
item_state_slots = list(slot_r_hand_str = "egg", slot_l_hand_str = "egg")
/obj/item/clothing/ears/skrell/chain/bluejewels
name = "Blue jeweled golden headtail chains"
desc = "A delicate golden chain adorned with blue jewels worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_bjewel"
item_state = "egg2"
item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
/obj/item/clothing/ears/skrell/chain/redjewels
name = "Red jeweled golden headtail chains"
desc = "A delicate golden chain adorned with red jewels worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_rjewel"
item_state = "egg4"
item_state_slots = list(slot_r_hand_str = "egg4", slot_l_hand_str = "egg4")
/obj/item/clothing/ears/skrell/chain/ebony
name = "Ebony headtail chains"
desc = "A delicate ebony chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_ebony"
item_state = "egg6"
item_state_slots = list(slot_r_hand_str = "egg6", slot_l_hand_str = "egg6")
/obj/item/clothing/ears/skrell/band
name = "Gold headtail bands"
desc = "Golden metallic bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band"
item_state = "egg5"
item_state_slots = list(slot_r_hand_str = "egg5", slot_l_hand_str = "egg5")
/obj/item/clothing/ears/skrell/band/silver
name = "Silver headtail bands"
desc = "Silver metallic bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band_sil"
item_state = "egg"
item_state_slots = list(slot_r_hand_str = "egg", slot_l_hand_str = "egg")
/obj/item/clothing/ears/skrell/band/bluejewels
name = "Blue jeweled golden headtail bands"
desc = "Golden metallic bands adorned with blue jewels worn by male skrell to adorn their head tails."
icon_state = "skrell_band_bjewel"
item_state = "egg2"
item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
/obj/item/clothing/ears/skrell/band/redjewels
name = "Red jeweled golden headtail bands"
desc = "Golden metallic bands adorned with red jewels worn by male skrell to adorn their head tails."
icon_state = "skrell_band_rjewel"
item_state = "egg4"
item_state_slots = list(slot_r_hand_str = "egg4", slot_l_hand_str = "egg4")
/obj/item/clothing/ears/skrell/band/ebony
name = "Ebony headtail bands"
desc = "Ebony bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band_ebony"
item_state = "egg6"
item_state_slots = list(slot_r_hand_str = "egg6", slot_l_hand_str = "egg6")
/obj/item/clothing/ears/skrell/colored/band
name = "Colored headtail bands"
desc = "Metallic bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band_sil"
item_state = "egg"
item_state_slots = list(slot_r_hand_str = "egg", slot_l_hand_str = "egg")
/obj/item/clothing/ears/skrell/colored/chain
name = "Colored headtail chains"
desc = "A delicate chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_sil"
item_state = "egg"
item_state_slots = list(slot_r_hand_str = "egg", slot_l_hand_str = "egg")
/obj/item/clothing/ears/skrell/cloth_female
name = "red headtail cloth"
desc = "A cloth shawl worn by female skrell draped around their head tails."
icon_state = "skrell_cloth_female"
item_state = "egg4"
item_state_slots = list(slot_r_hand_str = "egg4", slot_l_hand_str = "egg4")
/obj/item/clothing/ears/skrell/cloth_female/black
name = "black headtail cloth"
icon_state = "skrell_cloth_black_female"
item_state = "egg6"
item_state_slots = list(slot_r_hand_str = "egg6", slot_l_hand_str = "egg6")
/obj/item/clothing/ears/skrell/cloth_female/blue
name = "blue headtail cloth"
icon_state = "skrell_cloth_blue_female"
item_state = "egg2"
item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
/obj/item/clothing/ears/skrell/cloth_female/green
name = "green headtail cloth"
icon_state = "skrell_cloth_green_female"
item_state = "egg3"
item_state_slots = list(slot_r_hand_str = "egg3", slot_l_hand_str = "egg3")
/obj/item/clothing/ears/skrell/cloth_female/pink
name = "pink headtail cloth"
icon_state = "skrell_cloth_pink_female"
item_state = "egg1"
item_state_slots = list(slot_r_hand_str = "egg1", slot_l_hand_str = "egg1")
/obj/item/clothing/ears/skrell/cloth_female/lightblue
name = "light blue headtail cloth"
icon_state = "skrell_cloth_lblue_female"
item_state = "egg2"
item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
/obj/item/clothing/ears/skrell/cloth_male
name = "red headtail cloth"
desc = "A cloth band worn by male skrell around their head tails."
icon_state = "skrell_cloth_male"
item_state = "egg4"
item_state_slots = list(slot_r_hand_str = "egg4", slot_l_hand_str = "egg4")
/obj/item/clothing/ears/skrell/cloth_male/black
name = "black headtail cloth"
icon_state = "skrell_cloth_black_male"
item_state = "egg6"
item_state_slots = list(slot_r_hand_str = "egg6", slot_l_hand_str = "egg6")
/obj/item/clothing/ears/skrell/cloth_male/blue
name = "blue headtail cloth"
icon_state = "skrell_cloth_blue_male"
item_state = "egg2"
item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")
/obj/item/clothing/ears/skrell/cloth_male/green
name = "green headtail cloth"
icon_state = "skrell_cloth_green_male"
item_state = "egg3"
item_state_slots = list(slot_r_hand_str = "egg3", slot_l_hand_str = "egg3")
/obj/item/clothing/ears/skrell/cloth_male/pink
name = "pink headtail cloth"
icon_state = "skrell_cloth_pink_male"
item_state = "egg1"
item_state_slots = list(slot_r_hand_str = "egg1", slot_l_hand_str = "egg1")
/obj/item/clothing/ears/skrell/cloth_male/lightblue
name = "light blue headtail cloth"
icon_state = "skrell_cloth_lblue_male"
item_state = "egg2"
item_state_slots = list(slot_r_hand_str = "egg2", slot_l_hand_str = "egg2")

View File

@@ -53,7 +53,7 @@ BLIND // can't see anything
name = "Optical Meson Scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state = "meson"
item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
action_button_name = "Toggle Goggles"
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
toggleable = 1
@@ -72,7 +72,7 @@ BLIND // can't see anything
name = "Science Goggles"
desc = "The goggles do nothing!"
icon_state = "purple"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
toggleable = 1
action_button_name = "Toggle Goggles"
@@ -84,7 +84,7 @@ BLIND // can't see anything
name = "Night Vision Goggles"
desc = "You can totally see in the dark now!"
icon_state = "night"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
origin_tech = list(TECH_MAGNET = 2)
darkness_view = 7
toggleable = 1
@@ -100,7 +100,7 @@ BLIND // can't see anything
name = "eyepatch"
desc = "Yarr."
icon_state = "eyepatch"
item_state = "blindfold"
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
body_parts_covered = 0
var/eye = null
@@ -122,14 +122,14 @@ BLIND // can't see anything
name = "monocle"
desc = "Such a dapper eyepiece!"
icon_state = "monocle"
item_state = "headset" // lol
item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
body_parts_covered = 0
/obj/item/clothing/glasses/material
name = "Optical Material Scanner"
desc = "Very confusing glasses."
icon_state = "material"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
toggleable = 1
action_button_name = "Toggle Goggles"
@@ -139,7 +139,7 @@ BLIND // can't see anything
name = "Prescription Glasses"
desc = "Made by Nerd. Co."
icon_state = "glasses"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
prescription = 1
body_parts_covered = 0
@@ -157,28 +157,28 @@ BLIND // can't see anything
desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
name = "3D glasses"
icon_state = "3d"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
body_parts_covered = 0
/obj/item/clothing/glasses/gglasses
name = "Green Glasses"
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
icon_state = "gglasses"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
body_parts_covered = 0
/obj/item/clothing/glasses/sunglasses
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
name = "sunglasses"
icon_state = "sun"
item_state = "sunglasses"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
darkness_view = -1
/obj/item/clothing/glasses/welding
name = "welding goggles"
desc = "Protects the eyes from welders, approved by the mad scientist association."
icon_state = "welding-g"
item_state = "welding-g"
item_state_slots = list(slot_r_hand_str = "g", slot_l_hand_str = "g")
action_button_name = "Flip Welding Goggles"
matter = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 1000)
var/up = 0
@@ -217,7 +217,7 @@ BLIND // can't see anything
name = "blindfold"
desc = "Covers the eyes, preventing sight."
icon_state = "blindfold"
item_state = "blindfold"
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
//vision_flags = BLIND // This flag is only supposed to be used if it causes permanent blindness, not temporary because of glasses
/obj/item/clothing/glasses/sunglasses/blindfold/tape
@@ -225,7 +225,7 @@ BLIND // can't see anything
desc = "It's a robust DIY blindfold!"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "tape_cross"
item_state = null
item_state_slots = list(slot_r_hand_str = null, slot_l_hand_str = null)
w_class = 1
/obj/item/clothing/glasses/sunglasses/prescription
@@ -240,7 +240,7 @@ BLIND // can't see anything
desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
name = "stylish sunglasses"
icon_state = "sun"
item_state = "sunglasses"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
/obj/item/clothing/glasses/sunglasses/sechud
name = "HUDSunglasses"
@@ -262,7 +262,7 @@ BLIND // can't see anything
name = "Optical Thermal Scanner"
desc = "Thermals in the shape of glasses."
icon_state = "thermal"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
origin_tech = list(TECH_MAGNET = 3)
toggleable = 1
action_button_name = "Toggle Goggles"
@@ -290,7 +290,7 @@ BLIND // can't see anything
name = "Optical Meson Scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state = "meson"
item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
/obj/item/clothing/glasses/thermal/plain
@@ -302,7 +302,7 @@ BLIND // can't see anything
name = "Thermoncle"
desc = "A monocle thermal."
icon_state = "thermoncle"
item_state = "sunglasses"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
toggleable = 1
action_button_name = "Toggle Monocle"
flags = null //doesn't protect eyes because it's a monocle, duh
@@ -313,7 +313,7 @@ BLIND // can't see anything
name = "Optical Thermal Eyepatch"
desc = "An eyepatch with built-in thermal optics"
icon_state = "eyepatch"
item_state = "blindfold"
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
body_parts_covered = 0
toggleable = 1
action_button_name = "Toggle Eyepatch"
@@ -322,4 +322,4 @@ BLIND // can't see anything
name = "Optical Thermal Implants"
desc = "A set of implantable lenses designed to augment your vision"
icon_state = "thermalimplants"
item_state = "sunglasses"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")

View File

@@ -12,7 +12,7 @@
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
icon_state = "healthhud"
item_state = "headset"
item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
body_parts_covered = 0
/obj/item/clothing/glasses/hud/health/prescription
@@ -20,7 +20,7 @@
desc = "A medical HUD integrated with a set of prescription glasses"
prescription = 1
icon_state = "healthhudpresc"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
process_med_hud(M, 1)
@@ -29,7 +29,7 @@
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
icon_state = "securityhud"
item_state = "headset"
item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
body_parts_covered = 0
var/global/list/jobs[0]
@@ -38,13 +38,13 @@
desc = "A security HUD integrated with a set of prescription glasses"
prescription = 1
icon_state = "sechudpresc"
item_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
/obj/item/clothing/glasses/hud/security/jensenshades
name = "Augmented shades"
desc = "Polarized bioneural eyewear, designed to augment your vision."
icon_state = "jensenshades"
item_state = "sunglasses"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
vision_flags = SEE_MOBS
see_invisible = SEE_INVISIBLE_NOLIGHTING

View File

@@ -18,7 +18,7 @@
name = "ablative arm guards"
desc = "These arm guards will protect your hands and arms from energy weapons."
icon_state = "arm_guards_laser"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves.
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
@@ -26,7 +26,7 @@
name = "bullet resistant arm guards"
desc = "These arm guards will protect your hands and arms from ballistic weapons."
icon_state = "arm_guards_bullet"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
siemens_coefficient = 0.7
armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
@@ -34,7 +34,7 @@
name = "riot arm guards"
desc = "These arm guards will protect your hands and arms from close combat weapons."
icon_state = "arm_guards_riot"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
siemens_coefficient = 0.5
armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
@@ -42,6 +42,6 @@
name = "combat arm guards"
desc = "These arm guards will protect your hands and arms from a variety of weapons."
icon_state = "arm_guards_combat"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
siemens_coefficient = 0.6
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)

View File

@@ -2,7 +2,7 @@
name = "boxing gloves"
desc = "Because you really needed another excuse to punch your crewmates."
icon_state = "boxing"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
/obj/item/clothing/gloves/boxing/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
@@ -12,18 +12,18 @@
/obj/item/clothing/gloves/boxing/green
icon_state = "boxinggreen"
item_state = "green"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
/obj/item/clothing/gloves/boxing/blue
icon_state = "boxingblue"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
/obj/item/clothing/gloves/boxing/yellow
icon_state = "boxingyellow"
item_state = "yellow"
item_state_slots = list(slot_r_hand_str = "yellow", slot_l_hand_str = "yellow")
/obj/item/clothing/gloves/white
name = "white gloves"
desc = "These look pretty fancy."
icon_state = "latex"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")

View File

@@ -2,7 +2,7 @@
desc = "Regal blue gloves, with a nice gold trim. Swanky."
name = "captain's gloves"
icon_state = "captain"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
/obj/item/clothing/gloves/cyborg
desc = "beep boop borp"
@@ -40,7 +40,7 @@
name = "latex gloves"
desc = "Sterile latex gloves."
icon_state = "latex"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
siemens_coefficient = 1.0 //thin latex gloves, much more conductive than fabric gloves (basically a capacitor for AC)
permeability_coefficient = 0.01
germ_level = 0
@@ -48,6 +48,6 @@
desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
name = "botanist's leather gloves"
icon_state = "leather"
item_state = "lightbrown"
item_state_slots = list(slot_r_hand_str = "lightbrown", slot_l_hand_str = "lightbrown")
permeability_coefficient = 0.05
siemens_coefficient = 0.50 //thick work gloves

View File

@@ -23,7 +23,7 @@
name = "collectable xenomorph helmet!"
desc = "Hiss hiss hiss!"
icon_state = "xenom"
item_state = "xenos_helm"
item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/collectable/chef
@@ -71,13 +71,13 @@
name = "collectable slime hat"
desc = "Just like a real Brain Slug!"
icon_state = "headslime"
item_state = "greenbandana"
item_state_slots = list(slot_r_hand_str = "greenbandana", slot_l_hand_str = "greenbandana")
/obj/item/clothing/head/collectable/flatcap
name = "collectable flat cap"
desc = "A Collectible farmer's Flat Cap!"
icon_state = "flat_cap"
item_state = "detective"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
/obj/item/clothing/head/collectable/pirate
name = "collectable pirate hat"

View File

@@ -17,7 +17,7 @@
name = "riot helmet"
desc = "It's a helmet specifically designed to protect against close range attacks."
icon_state = "riot"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
@@ -36,7 +36,7 @@
name = "ablative helmet"
desc = "It's a helmet specifically designed to protect against energy projectiles."
icon_state = "helmet_reflec"
item_state = "helmet"
item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet")
armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.1
@@ -45,7 +45,7 @@
name = "bullet-resistant helmet"
desc = "It's a helmet specifically designed to protect against ballistic projectiles."
icon_state = "helmet_bulletproof"
item_state = "helmet"
item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet")
armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
@@ -54,7 +54,7 @@
name = "combat helmet"
desc = "It's a general purpose combat helmet, designed to protect against typical dangers to your head."
icon_state = "helmet_combat"
item_state = "helmet"
item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet")
armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.6
@@ -82,7 +82,7 @@
name = "gladiator helmet"
desc = "Ave, Imperator, morituri te salutant."
icon_state = "gladiator"
item_state = "vhelmet" //why not
item_state_slots = list(slot_r_hand_str = "vhelmet", slot_l_hand_str = "vhelmet")
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
siemens_coefficient = 1
@@ -91,7 +91,7 @@
name = "tactical helmet"
desc = "An armored helmet capable of being fitted with a multitude of attachments."
icon_state = "swathelm"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
@@ -105,7 +105,7 @@
name = "Augment Array"
desc = "A helmet with optical and cranial augments coupled to it."
icon_state = "v62"
item_state = "head_m"
item_state_slots = list(slot_r_hand_str = "head_m", slot_l_hand_str = "head_m")
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
@@ -117,7 +117,7 @@
name = "emergency response team helmet"
desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
icon_state = "erthelmet_cmd"
item_state = "syndicate-helm-green"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-green", slot_l_hand_str = "syndicate-helm-green")
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
//Commander

View File

@@ -41,7 +41,7 @@
name = "nun hood"
desc = "Maximum piety in this star system."
icon_state = "nun_hood"
item_state = "beret_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
@@ -57,101 +57,101 @@
name = "security beret"
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
icon_state = "beret_officer"
item_state = "beret"
item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
/obj/item/clothing/head/beret/sec/navy/officer
name = "officer beret"
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_officer"
item_state = "beret_navy"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/navy/hos
name = "officer beret"
desc = "A navy blue beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_hos"
item_state = "beret_navy"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/navy/warden
name = "warden beret"
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_warden"
item_state = "beret_navy"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
/obj/item/clothing/head/beret/sec/corporate/officer
name = "officer beret"
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_officer"
item_state = "beret_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/beret/sec/corporate/hos
name = "officer beret"
desc = "A corporate black beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_hos"
item_state = "beret_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/beret/sec/corporate/warden
name = "warden beret"
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_warden"
item_state = "beret_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/beret/engineering
name = "engineering beret"
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
icon_state = "beret_engineering"
/obj/item/clothing/head/beret/purple
name = "purple beret"
desc = "A stylish, if purple, beret."
icon_state = "beret_purple"
/obj/item/clothing/head/beret/centcom/officer
name = "officers beret"
desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
icon_state = "beret_centcom_officer"
item_state = "beret_white"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
/obj/item/clothing/head/beret/centcom/captain
name = "captains beret"
desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
icon_state = "beret_centcom_captain"
item_state = "beret_white"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
/obj/item/clothing/head/beret/sec/gov
name = "officer beret"
desc = "A black beret with a gold emblem."
icon_state = "beret_corporate_hos"
item_state = "beret_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
//Medical
/obj/item/clothing/head/surgery
name = "surgical cap"
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
icon_state = "surgcap_blue"
item_state = "beret_blue"
item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
flags_inv = BLOCKHEADHAIR
/obj/item/clothing/head/surgery/purple
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
icon_state = "surgcap_purple"
item_state = "beret_purple"
item_state_slots = list(slot_r_hand_str = "beret_purple", slot_l_hand_str = "beret_purple")
/obj/item/clothing/head/surgery/blue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
icon_state = "surgcap_blue"
item_state = "beret_blue"
item_state_slots = list(slot_r_hand_str = "beret_blue", slot_l_hand_str = "beret_blue")
/obj/item/clothing/head/surgery/green
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
icon_state = "surgcap_green"
item_state = "beret_green"
item_state_slots = list(slot_r_hand_str = "beret_green", slot_l_hand_str = "beret_green")
/obj/item/clothing/head/surgery/black
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
icon_state = "surgcap_black"
item_state = "beret_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/surgery/navyblue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
icon_state = "surgcap_navyblue"
item_state = "beret_navy"
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")

View File

@@ -42,14 +42,14 @@
/obj/item/clothing/head/redcoat
name = "redcoat's hat"
icon_state = "redcoat"
item_state = "pirate"
item_state_slots = list(slot_r_hand_str = "pirate", slot_l_hand_str = "pirate")
desc = "<i>'I guess it's a redhead.'</i>"
body_parts_covered = 0
/obj/item/clothing/head/mailman
name = "station cap"
icon_state = "mailman"
item_state = "hopcap"
item_state_slots = list(slot_r_hand_str = "hopcap", slot_l_hand_str = "hopcap")
desc = "<i>Choo-choo</i>!"
body_parts_covered = 0
@@ -57,7 +57,7 @@
name = "plague doctor's hat"
desc = "These were once used by Plague doctors. They're pretty much useless."
icon_state = "plaguedoctor"
item_state = "tophat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
permeability_coefficient = 0.01
siemens_coefficient = 0.9
body_parts_covered = 0
@@ -66,20 +66,20 @@
name = "hastur's hood"
desc = "It's unspeakably stylish"
icon_state = "hasturhood"
item_state = "enginering_beret"
item_state_slots = list(slot_r_hand_str = "enginering_beret", slot_l_hand_str = "enginering_beret")
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/nursehat
name = "nurse's hat"
desc = "It allows quick identification of trained medical personnel."
icon_state = "nursehat"
item_state_slots = list(slot_r_hand_str = "nursehat", slot_l_hand_str = "nursehat")
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/syndicatefake
name = "red space-helmet replica"
item_state = "syndicate-helm-black-red"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
icon_state = "syndicate"
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
@@ -136,7 +136,7 @@
name = "flat cap"
desc = "A working man's cap."
icon_state = "flat_cap"
item_state = "detective"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
siemens_coefficient = 0.9 //...what?
/obj/item/clothing/head/pirate
@@ -149,20 +149,20 @@
name = "pirate hat"
desc = "Yarr."
icon_state = "hgpiratecap"
item_state = "hoscap"
item_state_slots = list(slot_r_hand_str = "hoscap", slot_l_hand_str = "hoscap")
body_parts_covered = 0
/obj/item/clothing/head/bandana
name = "pirate bandana"
desc = "Yarr."
icon_state = "bandana"
item_state = "redbandana"
item_state_slots = list(slot_r_hand_str = "redbandana", slot_l_hand_str = "redbandana")
/obj/item/clothing/head/bowler
name = "bowler-hat"
desc = "Gentleman, elite aboard!"
icon_state = "bowler"
item_state = "tophat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
body_parts_covered = 0
//stylish bs12 hats
@@ -170,32 +170,32 @@
/obj/item/clothing/head/bowlerhat
name = "bowler hat"
icon_state = "bowler_hat"
item_state = "tophat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "For the gentleman of distinction."
body_parts_covered = 0
/obj/item/clothing/head/beaverhat
name = "beaver hat"
icon_state = "beaver_hat"
item_state = "tophat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "Soft felt makes this hat both comfortable and elegant."
/obj/item/clothing/head/boaterhat
name = "boater hat"
icon_state = "boater_hat"
item_state = "tophat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "The ultimate in summer fashion."
/obj/item/clothing/head/fedora
name = "fedora"
icon_state = "fedora"
item_state = "detective"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A sharp, stylish hat."
/obj/item/clothing/head/feathertrilby
name = "feather trilby"
icon_state = "feather_trilby"
item_state = "detective"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A sharp, stylish hat with a feather."
/obj/item/clothing/head/fez
@@ -228,14 +228,14 @@
name = "bear pelt hat"
desc = "Fuzzy."
icon_state = "bearpelt"
item_state = "beret_black"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHAIR
siemens_coefficient = 0.7
/obj/item/clothing/head/xenos
name = "xenos helmet"
icon_state = "xenos"
item_state = "xenos_helm"
item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
desc = "A helmet made out of chitinous alien hide."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 2.0
@@ -245,7 +245,7 @@
name = "natural philosopher's wig"
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
icon_state = "philosopher_wig"
item_state = "pwig"
item_state_slots = list(slot_r_hand_str = "pwig", slot_l_hand_str = "pwig")
flags_inv = BLOCKHAIR
siemens_coefficient = 2.0 //why is it so conductive?!
body_parts_covered = 0
@@ -260,7 +260,7 @@
name = "hijab"
desc = "A veil that is wrapped to cover the head and chest"
icon_state = "hijab"
item_state = "beret_white"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
body_parts_covered = 0
flags_inv = BLOCKHAIR
@@ -274,6 +274,6 @@
name = "turban"
desc = "A cloth used to wind around the head"
icon_state = "turban"
item_state = "beret_white"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
body_parts_covered = 0
flags_inv = BLOCKHAIR

View File

@@ -15,7 +15,7 @@
name = "welding helmet"
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
icon_state = "welding"
item_state = "welding"
item_state_slots = list(slot_r_hand_str = "welding", slot_l_hand_str = "welding")
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
var/up = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -145,7 +145,7 @@
name = "chicken mask"
desc = "You can hear the distant sounds of rhythmic electronica."
icon_state = "richard"
item_state = "chickenhead"
item_state_slots = list(slot_r_hand_str = "chickenhead", slot_l_hand_str = "chickenhead")
body_parts_covered = HEAD|FACE
flags_inv = BLOCKHAIR
@@ -153,12 +153,12 @@
name = "santa hat"
desc = "It's a festive christmas hat, in red!"
icon_state = "santahatnorm"
item_state = "santahat"
item_state_slots = list(slot_r_hand_str = "santahat", slot_l_hand_str = "santahat")
body_parts_covered = 0
/obj/item/clothing/head/santa/green
name = "green santa hat"
desc = "It's a festive christmas hat, in green!"
icon_state = "santahatgreen"
item_state = "santahatgreen"
item_state_slots = list(slot_r_hand_str = "santahatgreen", slot_l_hand_str = "santahatgreen")
body_parts_covered = 0

View File

@@ -2,7 +2,7 @@
name = "cargo cap"
desc = "It's a peaked cap in a tasteless yellow color."
icon_state = "cargosoft"
item_state = "cargosoft"
item_state_slots = list(slot_r_hand_str = "cargosoft", slot_l_hand_str = "cargosoft")
var/flipped = 0
siemens_coefficient = 0.9
body_parts_covered = 0
@@ -26,70 +26,70 @@
name = "red cap"
desc = "It's a baseball hat in a tasteless red color."
icon_state = "redsoft"
item_state = "redsoft"
item_state_slots = list(slot_r_hand_str = "redsoft", slot_l_hand_str = "redsoft")
/obj/item/clothing/head/soft/blue
name = "blue cap"
desc = "It's a peaked cap in a tasteless blue color."
icon_state = "bluesoft"
item_state = "bluesoft"
item_state_slots = list(slot_r_hand_str = "bluesoft", slot_l_hand_str = "bluesoft")
/obj/item/clothing/head/soft/green
name = "green cap"
desc = "It's a peaked cap in a tasteless green color."
icon_state = "greensoft"
item_state = "greensoft"
item_state_slots = list(slot_r_hand_str = "greensoft", slot_l_hand_str = "greensoft")
/obj/item/clothing/head/soft/yellow
name = "yellow cap"
desc = "It's a peaked cap in a tasteless yellow color."
icon_state = "yellowsoft"
item_state = "yellowsoft"
item_state_slots = list(slot_r_hand_str = "yellowsoft", slot_l_hand_str = "yellowsoft")
/obj/item/clothing/head/soft/grey
name = "grey cap"
desc = "It's a peaked cap in a tasteful grey color."
icon_state = "greysoft"
item_state = "greysoft"
item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft")
/obj/item/clothing/head/soft/orange
name = "orange cap"
desc = "It's a peaked cap in a tasteless orange color."
icon_state = "orangesoft"
item_state = "orangesoft"
item_state_slots = list(slot_r_hand_str = "orangesoft", slot_l_hand_str = "orangesoft")
/obj/item/clothing/head/soft/mime
name = "white cap"
desc = "It's a peaked cap in a tasteless white color."
icon_state = "mimesoft"
item_state = "mimesoft"
item_state_slots = list(slot_r_hand_str = "mimesoft", slot_l_hand_str = "mimesoft")
/obj/item/clothing/head/soft/purple
name = "purple cap"
desc = "It's a peaked cap in a tasteless purple color."
icon_state = "purplesoft"
item_state = "purplesoft"
item_state_slots = list(slot_r_hand_str = "purplesoft", slot_l_hand_str = "purplesoft")
/obj/item/clothing/head/soft/rainbow
name = "rainbow cap"
desc = "It's a peaked cap in a bright rainbow of colors."
icon_state = "rainbowsoft"
item_state = "rainbowsoft"
item_state_slots = list(slot_r_hand_str = "rainbowsoft", slot_l_hand_str = "rainbowsoft")
/obj/item/clothing/head/soft/sec
name = "security cap"
desc = "It's a field cap in tasteful red color."
icon_state = "secsoft"
item_state = "secsoft"
item_state_slots = list(slot_r_hand_str = "secsoft", slot_l_hand_str = "secsoft")
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
desc = "It's field cap in corporate colors."
icon_state = "corpsoft"
item_state = "corpsoft"
item_state_slots = list(slot_r_hand_str = "corpsoft", slot_l_hand_str = "corpsoft")
/obj/item/clothing/head/soft/black
name = "black cap"
desc = "It's a peaked cap in a tasteful black color."
icon_state = "blacksoft"
item_state = "blacksoft"
item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")

View File

@@ -2,7 +2,7 @@
name = "balaclava"
desc = "LOADSAMONEY"
icon_state = "balaclava"
item_state = "bandblack"
item_state_slots = list(slot_r_hand_str = "bandblack", slot_l_hand_str = "bandblack")
flags_inv = HIDEFACE|BLOCKHAIR
body_parts_covered = FACE|HEAD
w_class = 2
@@ -15,7 +15,7 @@
name = "green balaclava"
desc = "Designed to both hide identities and keep your face comfy and warm."
icon_state = "swatclava"
item_state = "bandgreen"
item_state_slots = list(slot_r_hand_str = "bandgreen", slot_l_hand_str = "bandgreen")
flags_inv = HIDEFACE|BLOCKHAIR
w_class = 2
sprite_sheets = list(

View File

@@ -2,7 +2,7 @@
desc = "A close-fitting mask that can be connected to an air supply."
name = "breath mask"
icon_state = "breath"
item_state = "breath"
item_state_slots = list(slot_r_hand_str = "breath", slot_l_hand_str = "breath")
item_flags = AIRTIGHT|FLEXIBLEMATERIAL
body_parts_covered = FACE
w_class = 2
@@ -41,5 +41,5 @@
desc = "A close-fitting sterile mask that can be connected to an air supply."
name = "medical mask"
icon_state = "medical"
item_state = "medical"
item_state_slots = list(slot_r_hand_str = "medical", slot_l_hand_str = "medical")
permeability_coefficient = 0.01

View File

@@ -6,7 +6,7 @@
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = FACE|EYES
w_class = 3.0
item_state = "gas_alt"
item_state_slots = list(slot_r_hand_str = "gas_alt", slot_l_hand_str = "gas_alt")
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
siemens_coefficient = 0.9
@@ -32,7 +32,7 @@
name = "plague doctor mask"
desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply."
icon_state = "plaguedoctor"
item_state = "gas"
item_state_slots = list(slot_r_hand_str = "gas", slot_l_hand_str = "gas")
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
body_parts_covered = HEAD|FACE|EYES
@@ -53,19 +53,19 @@
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without their wig and mask."
icon_state = "clown"
item_state = "clown_hat"
item_state_slots = list(slot_r_hand_str = "clown_hat", slot_l_hand_str = "clown_hat")
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
icon_state = "sexyclown"
item_state = "clown_hat"
item_state_slots = list(slot_r_hand_str = "clown_hat", slot_l_hand_str = "clown_hat")
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "The traditional mime's mask. It has an eerie facial posture."
icon_state = "mime"
item_state = "mime"
item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime")
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
@@ -77,12 +77,12 @@
name = "sexy mime mask"
desc = "A traditional female mime's mask."
icon_state = "sexymime"
item_state = "mime"
item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime")
/obj/item/clothing/mask/gas/death_commando
name = "Death Commando Mask"
icon_state = "death_commando_mask"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
siemens_coefficient = 0.2
/obj/item/clothing/mask/gas/cyborg

View File

@@ -12,7 +12,7 @@
desc = "It's a robust DIY muzzle!"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "tape_cross"
item_state = null
item_state_slots = list(slot_r_hand_str = null, slot_l_hand_str = null)
w_class = 1
/obj/item/clothing/mask/muzzle/New()
@@ -30,7 +30,7 @@
name = "sterile mask"
desc = "A sterile mask designed to help prevent the spread of diseases."
icon_state = "sterile"
item_state = "sterile"
item_state_slots = list(slot_r_hand_str = "sterile", slot_l_hand_str = "sterile")
w_class = 2
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
@@ -144,7 +144,7 @@
name = "camera MIU"
desc = "Allows for direct mental connection to accessible camera networks."
icon_state = "s-ninja"
item_state = "mime"
item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime")
flags_inv = HIDEFACE
body_parts_covered = 0
var/mob/observer/eye/aiEye/eye
@@ -178,7 +178,7 @@
flags_inv = HIDEFACE
slot_flags = SLOT_MASK
icon_state = "bandblack"
item_state = "bandblack"
item_state_slots = list(slot_r_hand_str = "bandblack", slot_l_hand_str = "bandblack")
var/tied = 0
/obj/item/clothing/mask/bandana/proc/adjust_bandana(mob/user)
@@ -207,28 +207,28 @@
name = "red bandana"
desc = "A fine red bandana with nanotech lining."
icon_state = "bandred"
item_state = "bandred"
item_state_slots = list(slot_r_hand_str = "bandred", slot_l_hand_str = "bandred")
/obj/item/clothing/mask/bandana/blue
name = "blue bandana"
desc = "A fine blue bandana with nanotech lining."
icon_state = "bandblue"
item_state = "bandblue"
item_state_slots = list(slot_r_hand_str = "bandblue", slot_l_hand_str = "bandblue")
/obj/item/clothing/mask/bandana/green
name = "green bandana"
desc = "A fine green bandana with nanotech lining."
icon_state = "bandgreen"
item_state = "bandgreen"
item_state_slots = list(slot_r_hand_str = "bandgreen", slot_l_hand_str = "bandgreen")
/obj/item/clothing/mask/bandana/gold
name = "gold bandana"
desc = "A fine gold bandana with nanotech lining."
icon_state = "bandgold"
item_state = "bandgold"
item_state_slots = list(slot_r_hand_str = "bandgold", slot_l_hand_str = "bandgold")
/obj/item/clothing/mask/bandana/skull
name = "skull bandana"
desc = "A fine black bandana with nanotech lining and a skull emblem."
icon_state = "bandskull"
item_state = "bandskull"
item_state_slots = list(slot_r_hand_str = "bandskull", slot_l_hand_str = "bandskull")

View File

@@ -53,43 +53,43 @@
name = "black flats"
desc = "Sleek black flats."
icon_state = "flatsblack"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
/obj/item/clothing/shoes/flats/white
name = "white flats"
desc = "Shiny white flats."
icon_state = "flatswhite"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
/obj/item/clothing/shoes/flats/red
name = "red flats"
desc = "Ruby red flats."
icon_state = "flatsred"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
/obj/item/clothing/shoes/flats/purple
name = "purple flats"
desc = "Royal purple flats."
icon_state = "flatspurple"
item_state = "purple"
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
/obj/item/clothing/shoes/flats/blue
name = "blue flats"
desc = "Sleek blue flats."
icon_state = "flatsblue"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
/obj/item/clothing/shoes/flats/brown
name = "brown flats"
desc = "Sleek brown flats."
icon_state = "flatsbrown"
item_state = "brown"
item_state_slots = list(slot_r_hand_str = "brown", slot_l_hand_str = "brown")
/obj/item/clothing/shoes/flats/orange
name = "orange flats"
desc = "Radiant orange flats."
icon_state = "flatsorange"
item_state = "orange"
item_state_slots = list(slot_r_hand_str = "orange", slot_l_hand_str = "orange")
/obj/item/clothing/shoes/orange
name = "orange shoes"
@@ -122,6 +122,4 @@
/obj/item/clothing/shoes/orange/attackby(H as obj, mob/user as mob)
..()
if (istype(H, /obj/item/weapon/handcuffs))
attach_cuffs(H, user)
attach_cuffs(H, user)

View File

@@ -19,7 +19,7 @@
/obj/item/clothing/shoes/jackboots/toeless
name = "toe-less jackboots"
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
item_state = "jackboots"
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
species_restricted = null
/obj/item/clothing/shoes/workboots

View File

@@ -18,7 +18,7 @@
name = "ablative leg guards"
desc = "These will protect your legs and feet from energy weapons."
icon_state = "leg_guards_laser"
item_state = "jackboots"
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
siemens_coefficient = 0.1
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
@@ -26,7 +26,7 @@
name = "bullet resistant leg guards"
desc = "These will protect your legs and feet from ballistic weapons."
icon_state = "leg_guards_bullet"
item_state = "jackboots"
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
siemens_coefficient = 0.7
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
@@ -34,7 +34,7 @@
name = "riot leg guards"
desc = "These will protect your legs and feet from close combat weapons."
icon_state = "leg_guards_riot"
item_state = "jackboots"
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
siemens_coefficient = 0.5
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
@@ -42,6 +42,6 @@
name = "combat leg guards"
desc = "These will protect your legs and feet from a variety of weapons."
icon_state = "leg_guards_combat"
item_state = "jackboots"
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
siemens_coefficient = 0.6
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)

View File

@@ -2,7 +2,7 @@
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. They're large enough to be worn over other footwear."
name = "magboots"
icon_state = "magboots0"
item_state = "magboots"
item_state_slots = list(slot_r_hand_str = "magboots", slot_l_hand_str = "magboots")
species_restricted = null
force = 3
overshoes = 1

View File

@@ -17,7 +17,7 @@
name = "\improper SWAT shoes"
desc = "When you want to turn up the heat."
icon_state = "swat"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
force = 3
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
item_flags = NOSLIP
@@ -58,7 +58,7 @@
name = "combat boots"
desc = "Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. It can hold a Strategical knife."
icon_state = "jackboots"
item_state = "jackboots"
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
siemens_coefficient = 0.6
var/obj/item/weapon/material/hatchet/tacknife
@@ -144,7 +144,7 @@
name = "boots"
desc = "A pair of boots worn by the followers of Nar-Sie."
icon_state = "cult"
item_state = "cult"
item_state_slots = list(slot_r_hand_str = "cult", slot_l_hand_str = "cult")
force = 2
siemens_coefficient = 0.7
@@ -174,7 +174,7 @@
name = "worn bunny slippers"
desc = "Fluffy..."
icon_state = "slippers_worn"
item_state = "slippers"
item_state_slots = list(slot_r_hand_str = "slippers", slot_l_hand_str = "slippers")
force = 0
w_class = 2
@@ -187,7 +187,7 @@
desc = "Help you swim good."
name = "swimming fins"
icon_state = "flippers"
item_state = "galoshes"
item_state_slots = list(slot_r_hand_str = "galoshes", slot_l_hand_str = "galoshes")
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
species_restricted = null

View File

@@ -31,7 +31,7 @@
name = "deathsquad helmet"
desc = "That's not red paint. That's real blood."
icon_state = "deathsquad"
item_state = "syndicate-helm-black-red"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
flags_inv = BLOCKHAIR
@@ -42,7 +42,7 @@
name = "officer's beret"
desc = "An armored beret commonly used by special operations officers."
icon_state = "beret_badge"
item_state = "beret"
item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
item_flags = STOPPRESSUREDAMAGE
flags_inv = BLOCKHAIR
@@ -93,7 +93,6 @@
icon_state = "syndicate-helm-orange"
desc = "A simple helmet with a built in light, smells like mothballs."
/obj/item/clothing/suit/space/emergency
name = "Emergency Softsuit"
icon_state = "syndicate-orange"

View File

@@ -3,7 +3,7 @@
name = "blood-red voidsuit helmet"
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
icon_state = "rig0-syndie"
item_state = "syndie_helm"
item_state_slots = list(slot_r_hand_str = "syndie_helm", slot_l_hand_str = "syndie_helm")
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
species_restricted = list("Human")
@@ -14,7 +14,7 @@
icon_state = "rig-syndie"
name = "blood-red voidsuit"
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
item_state = "syndie_voidsuit"
item_state_slots = list(slot_r_hand_str = "syndie_voidsuit", slot_l_hand_str = "syndie_voidsuit")
slowdown = 1
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)

View File

@@ -4,14 +4,14 @@
name = "engineering voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
/obj/item/clothing/suit/space/void/engineering
name = "engineering voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig-engineering"
item_state = "eng_voidsuit"
item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
slowdown = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
@@ -21,7 +21,7 @@
name = "mining voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
icon_state = "rig0-mining"
item_state = "mining_helm"
item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
light_overlay = "helmet_light_dual"
@@ -29,7 +29,7 @@
name = "mining voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
icon_state = "rig-mining"
item_state = "mining_voidsuit"
item_state_slots = list(slot_r_hand_str = "mining_voidsuit", slot_l_hand_str = "mining_voidsuit")
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
//Medical
@@ -37,14 +37,14 @@
name = "medical voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
icon_state = "rig0-medical"
item_state = "medical_helm"
item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/medical
name = "medical voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
icon_state = "rig-medical"
item_state = "medical_voidsuit"
item_state_slots = list(slot_r_hand_str = "medical_voidsuit", slot_l_hand_str = "medical_voidsuit")
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
@@ -53,7 +53,7 @@
name = "security voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
icon_state = "rig0-sec"
item_state = "sec_helm"
item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
siemens_coefficient = 0.7
light_overlay = "helmet_light_dual"
@@ -62,7 +62,7 @@
name = "security voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
icon_state = "rig-sec"
item_state = "sec_voidsuit"
item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
siemens_coefficient = 0.7
@@ -72,7 +72,7 @@
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
name = "atmospherics voidsuit helmet"
icon_state = "rig0-atmos"
item_state = "atmos_helm"
item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
light_overlay = "helmet_light_dual"
@@ -81,6 +81,6 @@
name = "atmos voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
icon_state = "rig-atmos"
item_state = "atmos_voidsuit"
item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE

View File

@@ -3,7 +3,7 @@
name = "void helmet"
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
icon_state = "void"
item_state = "syndicate"
item_state_slots = list(slot_r_hand_str = "syndicate", slot_l_hand_str = "syndicate")
heat_protection = HEAD
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
@@ -30,7 +30,7 @@
/obj/item/clothing/suit/space/void
name = "voidsuit"
icon_state = "void"
item_state = "space_suit_syndicate"
item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
desc = "A high-tech dark red space suit. Used for AI satellite maintenance."
slowdown = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)

View File

@@ -3,7 +3,7 @@
name = "gem-encrusted voidsuit helmet"
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
icon_state = "rig0-wiz"
item_state = "wiz_helm"
item_state_slots = list(slot_r_hand_str = "wiz_helm", slot_l_hand_str = "wiz_helm")
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.7
@@ -15,7 +15,7 @@
icon_state = "rig-wiz"
name = "gem-encrusted voidsuit"
desc = "A bizarre gem-encrusted suit that radiates magical energies."
item_state = "wiz_voidsuit"
item_state_slots = list(slot_r_hand_str = "wiz_voidsuit", slot_l_hand_str = "wiz_voidsuit")
slowdown = 1
w_class = 3
unacidable = 1

View File

@@ -22,5 +22,5 @@
name = "headscarf"
desc = "A scarf of coarse fabric. Seems to have ear-holes."
icon_state = "zhan_scarf"
item_state = "beret_white"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
body_parts_covered = HEAD|FACE

View File

@@ -31,13 +31,13 @@
name = "security armor"
desc = "An armored vest that protects against some damage. This one has a NanoTrasen corporate badge."
icon_state = "armoralt"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
/obj/item/clothing/suit/armor/vest/security
name = "security armor"
desc = "An armored vest that protects against some damage. This one has a corporate badge."
icon_state = "armorsec"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
/obj/item/clothing/suit/armor/vest/warden
name = "Warden's jacket"
@@ -51,12 +51,11 @@
icon_state = "warden_alt"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/suit/armor/riot
name = "riot vest"
desc = "A vest with heavy padding to protect against melee attacks."
icon_state = "riot"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
slowdown = 1
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT
@@ -64,20 +63,20 @@
/obj/item/clothing/suit/armor/riot/alt
icon_state = "riot_new"
item_state = "riot_new"
item_state_slots = list(slot_r_hand_str = "riot_new", slot_l_hand_str = "riot_new")
/obj/item/clothing/suit/armor/bulletproof
name = "bullet resistant vest"
desc = "A vest that excels in protecting the wearer against high-velocity solid projectiles."
icon_state = "bulletproof"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
blood_overlay_type = "armor"
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/suit/armor/bulletproof/alt
icon_state = "bulletproof_new"
item_state = "bulletproof_new"
item_state_slots = list(slot_r_hand_str = "bulletproof_new", slot_l_hand_str = "bulletproof_new")
blood_overlay_type = "armor"
/obj/item/clothing/suit/armor/laserproof
@@ -121,7 +120,7 @@
name = "tactical armor"
desc = "A suit of armor most often used by Special Weapons and Tactics squads. Includes padded vest with pockets along with shoulder and kneeguards."
icon_state = "swatarmor"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
slowdown = 1
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
@@ -131,7 +130,7 @@
name = "swat suit"
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
icon_state = "deathsquad"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
@@ -150,7 +149,7 @@
name = "officer jacket"
desc = "An armored jacket used in special operations."
icon_state = "detective"
item_state = "detective"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
blood_overlay_type = "coat"
flags_inv = 0
body_parts_covered = UPPER_TORSO|ARMS
@@ -160,7 +159,7 @@
name = "armor"
desc = "An armored vest with a detective's badge on it."
icon_state = "detective-armor"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
@@ -173,7 +172,7 @@
desc = "Someone separated our Research Director from their own head!"
var/active = 0.0
icon_state = "reactiveoff"
item_state = "armor_reflec_old"
item_state_slots = list(slot_r_hand_str = "armor_reflec_old", slot_l_hand_str = "armor_reflec_old")
blood_overlay_type = "armor"
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -222,7 +221,7 @@
name = "emergency response team armor"
desc = "A set of armor worn by members of the Emergency Response Team."
icon_state = "ertarmor_cmd"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
@@ -254,7 +253,7 @@
name = "armor vest"
desc = "A simple kevlar plate carrier."
icon_state = "kvest"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
@@ -271,7 +270,7 @@
name = "officer armor vest"
desc = "A simple kevlar plate carrier. This one has a security holobadge clipped to the chest."
icon_state = "officervest_nobadge"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
icon_badge = "officervest_badge"
icon_nobadge = "officervest_nobadge"
@@ -279,7 +278,7 @@
name = "warden armor vest"
desc = "A simple kevlar plate carrier. This one has a silver badge clipped to the chest."
icon_state = "wardenvest_nobadge"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
icon_badge = "wardenvest_badge"
icon_nobadge = "wardenvest_nobadge"
@@ -287,7 +286,7 @@
name = "head of security armor vest"
desc = "A simple kevlar plate carrier. This one has a gold badge clipped to the chest."
icon_state = "hosvest_nobadge"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
icon_badge = "hosvest_badge"
icon_nobadge = "hosvest_nobadge"
@@ -295,7 +294,7 @@
name = "PCRC armor vest"
desc = "A simple kevlar plate carrier belonging to Proxima Centauri Risk Control. This one has a PCRC crest clipped to the chest."
icon_state = "pcrcvest_nobadge"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
icon_badge = "pcrcvest_badge"
icon_nobadge = "pcrcvest_nobadge"
@@ -303,7 +302,7 @@
name = "detective armor vest"
desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
icon_state = "detectivevest_nobadge"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
icon_badge = "detectivevest_badge"
icon_nobadge = "detectivevest_nobadge"
@@ -311,7 +310,7 @@
name = "heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached."
icon_state = "webvest"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
slowdown = 1
@@ -319,7 +318,7 @@
name = "officer heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached. This one has a security holobadge clipped to the chest."
icon_state = "officerwebvest_nobadge"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
icon_badge = "officerwebvest_badge"
icon_nobadge = "officerwebvest_nobadge"
@@ -327,7 +326,7 @@
name = "warden heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached. This one has a silver badge clipped to the chest."
icon_state = "wardenwebvest_nobadge"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
icon_badge = "wardenwebvest_badge"
icon_nobadge = "wardenwebvest_nobadge"
@@ -335,7 +334,7 @@
name = "head of security heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached. This one has a gold badge clipped to the chest."
icon_state = "hoswebvest_nobadge"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
icon_badge = "hoswebvest_badge"
icon_nobadge = "hoswebvest_nobadge"
@@ -343,7 +342,7 @@
name = "PCRC heavy armor vest"
desc = "A heavy kevlar plate carrier belonging to Proxima Centauri Risk Control with webbing attached. This one has a PCRC crest clipped to the chest."
icon_state = "pcrcwebvest_nobadge"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
icon_badge = "pcrcwebvest_badge"
icon_nobadge = "pcrcwebvest_nobadge"
@@ -352,7 +351,7 @@
name = "heavy armor vest"
desc = "A high-quality heavy kevlar plate carrier in a fetching tan. The vest is surprisingly flexible, and possibly made of an advanced material."
icon_state = "mercwebvest"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
slowdown = 0
@@ -362,7 +361,7 @@
name = "Cent. Com. armor"
desc = "A suit that protects against some damage."
icon_state = "centcom"
item_state = "armor"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
@@ -375,7 +374,7 @@
name = "heavy armor"
desc = "A heavily armored suit that protects against moderate damage."
icon_state = "heavy"
item_state = "swat"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
w_class = 4//bulky item
gas_transfer_coefficient = 0.90

View File

@@ -26,12 +26,12 @@
//Standard biosuit, orange stripe
/obj/item/clothing/head/bio_hood/general
icon_state = "bio_general"
item_state = "bio"
item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio")
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/suit/bio_suit/general
icon_state = "bio_general"
item_state = "bio"
item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
@@ -85,5 +85,5 @@
name = "Plague doctor suit"
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
item_state = "bio"
item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio")
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL

View File

@@ -7,7 +7,7 @@
name = "apron"
desc = "A basic blue apron."
icon_state = "apron"
item_state = "overalls"
item_state_slots = list(slot_r_hand_str = "overalls", slot_l_hand_str = "overalls")
blood_overlay_type = "armor"
body_parts_covered = 0
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe)
@@ -32,7 +32,7 @@
name = "chaplain hoodie"
desc = "This suit says to you 'hush'!"
icon_state = "chaplain_hoodie"
item_state = "suit_black"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
body_parts_covered = UPPER_TORSO|ARMS
//Chaplain
@@ -66,21 +66,21 @@
name = "security officer's jacket"
desc = "This jacket is for those special occasions when a security officer actually feels safe."
icon_state = "officerbluejacket"
item_state = "suit_navy"
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/security/navywarden
name = "warden's jacket"
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
icon_state = "wardenbluejacket"
item_state = "suit_navy"
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/security/navyhos
name = "head of security's jacket"
desc = "This piece of clothing was specifically designed for asserting superior authority."
icon_state = "hosbluejacket"
item_state = "suit_navy"
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
//Detective
@@ -96,7 +96,7 @@
/obj/item/clothing/suit/storage/det_trench/grey
name = "grey trenchcoat"
icon_state = "detective2"
item_state = "leather_jacket"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
//Forensics
/obj/item/clothing/suit/storage/forensics
@@ -110,7 +110,7 @@
name = "red jacket"
desc = "A red forensics technician jacket."
icon_state = "forensics_red"
item_state = "suit_red"
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
/obj/item/clothing/suit/storage/forensics/red/long
name = "long red jacket"
@@ -121,7 +121,7 @@
name = "blue jacket"
desc = "A blue forensics technician jacket."
icon_state = "forensics_blue"
item_state = "suit_navy"
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
/obj/item/clothing/suit/storage/forensics/blue/long
name = "long blue jacket"
@@ -144,7 +144,7 @@
name = "blue suit jacket"
desc = "A snappy dress jacket."
icon_state = "suitjacket_blue_open"
item_state = "suit_blue"
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
icon_open = "suitjacket_blue_open"
icon_closed = "suitjacket_blue"
blood_overlay_type = "coat"
@@ -154,7 +154,7 @@
name = "purple suit jacket"
desc = "A snappy dress jacket."
icon_state = "suitjacket_purp_open"
item_state = "suit_purple"
item_state_slots = list(slot_r_hand_str = "suit_purple", slot_l_hand_str = "suit_purple")
icon_open = "suitjacket_purp_open"
icon_closed = "suitjacket_purp"
blood_overlay_type = "coat"
@@ -165,7 +165,7 @@
name = "black suit jacket"
desc = "A smooth black jacket."
icon_state = "ia_jacket_open"
item_state = "suit_black"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
icon_open = "ia_jacket_open"
icon_closed = "ia_jacket"
blood_overlay_type = "coat"
@@ -176,7 +176,7 @@
name = "first responder jacket"
desc = "A high-visibility jacket worn by medical first responders."
icon_state = "fr_jacket_open"
item_state = "fr_jacket"
item_state_slots = list(slot_r_hand_str = "fr_jacket", slot_l_hand_str = "fr_jacket")
icon_open = "fr_jacket_open"
icon_closed = "fr_jacket"
blood_overlay_type = "armor"
@@ -188,7 +188,7 @@
name = "\improper EMS jacket"
desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
icon_state = "ems_jacket_closed"
item_state = "ems_jacket"
item_state_slots = list(slot_r_hand_str = "ems_jacket", slot_l_hand_str = "ems_jacket")
icon_open = "ems_jacket_open"
icon_closed = "ems_jacket_closed"

View File

@@ -2,7 +2,7 @@
name = "labcoat"
desc = "A suit that protects against minor chemical spills."
icon_state = "labcoat_open"
item_state = "labcoat"
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
icon_open = "labcoat_open"
icon_closed = "labcoat"
blood_overlay_type = "coat"
@@ -16,7 +16,7 @@
icon_state = "red_labcoat_open"
icon_open = "red_labcoat_open"
icon_closed = "red_labcoat"
item_state = "red_labcoat"
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/blue
name = "blue labcoat"
@@ -24,7 +24,7 @@
icon_state = "blue_labcoat_open"
icon_open = "blue_labcoat_open"
icon_closed = "blue_labcoat"
item_state = "blue_labcoat"
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/purple
name = "purple labcoat"
@@ -32,7 +32,7 @@
icon_state = "purple_labcoat_open"
icon_open = "purple_labcoat_open"
icon_closed = "purple_labcoat"
item_state = "purple_labcoat"
item_state_slots = list(slot_r_hand_str = "purple_labcoat", slot_l_hand_str = "purple_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/orange
name = "orange labcoat"
@@ -40,7 +40,7 @@
icon_state = "orange_labcoat_open"
icon_open = "orange_labcoat_open"
icon_closed = "orange_labcoat"
item_state = "orange_labcoat"
item_state_slots = list(slot_r_hand_str = "orange_labcoat", slot_l_hand_str = "orange_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/green
name = "green labcoat"
@@ -48,7 +48,7 @@
icon_state = "green_labcoat_open"
icon_open = "green_labcoat_open"
icon_closed = "green_labcoat"
item_state = "green_labcoat"
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/yellow
name = "yellow labcoat"
@@ -56,7 +56,7 @@
icon_state = "yellow_labcoat_open"
icon_open = "yellow_labcoat_open"
icon_closed = "yellow_labcoat"
item_state = "yellow_labcoat"
item_state_slots = list(slot_r_hand_str = "yellow_labcoat", slot_l_hand_str = "yellow_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/pink
name = "pink labcoat"
@@ -64,7 +64,7 @@
icon_state = "pink_labcoat_open"
icon_open = "pink_labcoat_open"
icon_closed = "pink_labcoat"
item_state = "pink_labcoat"
item_state_slots = list(slot_r_hand_str = "pink_labcoat", slot_l_hand_str = "pink_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
name = "chief medical officer's labcoat"
@@ -72,7 +72,7 @@
icon_state = "labcoat_cmo_open"
icon_open = "labcoat_cmo_open"
icon_closed = "labcoat_cmo"
item_state = "cmo_labcoat"
item_state_slots = list(slot_r_hand_str = "cmo_labcoat", slot_l_hand_str = "cmo_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
name = "chief medical officer labcoat"
@@ -80,7 +80,7 @@
icon_state = "labcoat_cmoalt_open"
icon_open = "labcoat_cmoalt_open"
icon_closed = "labcoat_cmoalt"
item_state = "cmo_labcoat"
item_state_slots = list(slot_r_hand_str = "cmo_labcoat", slot_l_hand_str = "cmo_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/mad
name = "The Mad's labcoat"
@@ -88,7 +88,7 @@
icon_state = "labgreen_open"
icon_open = "labgreen_open"
icon_closed = "labgreen"
item_state = "green_labcoat"
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
name = "Geneticist labcoat"
@@ -96,7 +96,7 @@
icon_state = "labcoat_gen_open"
icon_open = "labcoat_gen_open"
icon_closed = "labcoat_gen"
item_state = "genetics_labcoat"
item_state_slots = list(slot_r_hand_str = "genetics_labcoat", slot_l_hand_str = "genetics_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/chemist
name = "Chemist labcoat"
@@ -104,7 +104,7 @@
icon_state = "labcoat_chem_open"
icon_open = "labcoat_chem_open"
icon_closed = "labcoat_chem"
item_state = "chemist_labcoat"
item_state_slots = list(slot_r_hand_str = "chemist_labcoat", slot_l_hand_str = "chemist_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/virologist
name = "Virologist labcoat"
@@ -112,7 +112,7 @@
icon_state = "labcoat_vir_open"
icon_open = "labcoat_vir_open"
icon_closed = "labcoat_vir"
item_state = "virologist_labcoat"
item_state_slots = list(slot_r_hand_str = "virologist_labcoat", slot_l_hand_str = "virologist_labcoat")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/science
@@ -121,7 +121,7 @@
icon_state = "labcoat_tox_open"
icon_open = "labcoat_tox_open"
icon_closed = "labcoat_tox"
item_state = "science_labcoat"
item_state_slots = list(slot_r_hand_str = "science_labcoat", slot_l_hand_str = "science_labcoat")
/obj/item/clothing/suit/storage/toggle/labcoat/emt
name = "EMT's labcoat"
@@ -129,4 +129,4 @@
icon_state = "labcoat_emt_open"
icon_open = "labcoat_emt_open"
icon_closed = "labcoat_emt"
item_state = "emt_labcoat"
item_state_slots = list(slot_r_hand_str = "emt_labcoat", slot_l_hand_str = "emt_labcoat")

View File

@@ -14,7 +14,7 @@
name = "blue laser tag armour"
desc = "Blue Pride, Station Wide."
icon_state = "bluetag"
item_state = "tdblue"
item_state_slots = list(slot_r_hand_str = "tdblue", slot_l_hand_str = "tdblue")
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO
allowed = list (/obj/item/weapon/gun/energy/lasertag/blue)
@@ -24,7 +24,7 @@
name = "red laser tag armour"
desc = "Reputed to go faster."
icon_state = "redtag"
item_state = "tdred"
item_state_slots = list(slot_r_hand_str = "tdred", slot_l_hand_str = "tdred")
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO
allowed = list (/obj/item/weapon/gun/energy/lasertag/red)
@@ -37,14 +37,14 @@
name = "pirate coat"
desc = "Yarr."
icon_state = "pirate"
item_state = "greatcoat"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/hgpirate
name = "pirate captain coat"
desc = "Yarr."
icon_state = "hgpirate"
item_state = "greatcoat"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
flags_inv = HIDEJUMPSUIT
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
@@ -60,19 +60,19 @@
name = "great coat"
desc = "A heavy great coat"
icon_state = "gentlecoat"
item_state = "greatcoat"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
/obj/item/clothing/suit/johnny_coat
name = "johnny~~ coat"
desc = "Johnny~~"
icon_state = "gentlecoat"
item_state = "johnny_coat"
item_state_slots = list(slot_r_hand_str = "johnny_coat", slot_l_hand_str = "johnny_coat")
/obj/item/clothing/suit/justice
name = "justice suit"
desc = "This pretty much looks ridiculous."
icon_state = "gentle_coat"
item_state = "greatcoat"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
@@ -88,7 +88,7 @@
name = "waistcoat"
desc = "For some classy, murderous fun."
icon_state = "vest"
item_state = "wcoat"
item_state_slots = list(slot_r_hand_str = "wcoat", slot_l_hand_str = "wcoat")
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -111,7 +111,7 @@
name = "Hastur's Robes"
desc = "Robes not meant to be worn by man"
icon_state = "hastur"
item_state = "rad"
item_state_slots = list(slot_r_hand_str = "rad", slot_l_hand_str = "rad")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
@@ -134,7 +134,7 @@
name = "Monkey Suit"
desc = "A suit that looks like a primate"
icon_state = "monkeysuit"
item_state = "brown_jacket"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
@@ -143,7 +143,7 @@
name = "Holiday Priest"
desc = "This is a nice holiday my son."
icon_state = "holidaypriest"
item_state = "labcoat"
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
@@ -168,7 +168,7 @@
name = "worn shirt"
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
icon_state = "ianshirt"
item_state = "labcoat" //placeholder -S2-
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat") //placeholder -S2-
body_parts_covered = UPPER_TORSO|ARMS
/*
@@ -178,25 +178,25 @@
name = "leather coat"
desc = "A long, thick black leather coat."
icon_state = "leathercoat_alt"
item_state = "leather_jacket"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
/obj/item/clothing/suit/leathercoat/sec
name = "leather coat"
desc = "A long, thick black leather coat."
icon_state = "leathercoat_sec"
item_state = "leather_jacket"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
/obj/item/clothing/suit/browncoat
name = "brown leather coat"
desc = "A long, brown leather coat."
icon_state = "browncoat"
item_state = "brown_jacket"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
/obj/item/clothing/suit/neocoat
name = "black coat"
desc = "A flowing, black coat."
icon_state = "neocoat"
item_state = "leather_jacket"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
/*
* stripper
@@ -205,21 +205,21 @@
name = "pink skimpy dress"
desc = "A rather skimpy pink dress."
icon_state = "stripper_p_over"
item_state = "pink_labcoat"
item_state_slots = list(slot_r_hand_str = "pink_labcoat", slot_l_hand_str = "pink_labcoat")
siemens_coefficient = 1
/obj/item/clothing/suit/stripper/stripper_green
name = "green skimpy dress"
desc = "A rather skimpy green dress."
icon_state = "stripper_g_over"
item_state = "green_labcoat"
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
siemens_coefficient = 1
/obj/item/clothing/suit/xenos
name = "xenos suit"
desc = "A suit made out of chitinous alien hide."
icon_state = "xenos"
item_state = "black_suit"
item_state_slots = list(slot_r_hand_str = "black_suit", slot_l_hand_str = "black_suit")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
@@ -281,37 +281,37 @@
name = "puffer jacket"
desc = "A thick jacket with a rubbery, water-resistant shell."
icon_state = "pufferjacket"
item_state = "chainmail"
item_state_slots = list(slot_r_hand_str = "chainmail", slot_l_hand_str = "chainmail")
/obj/item/clothing/suit/jacket/puffer/vest
name = "puffer vest"
desc = "A thick vest with a rubbery, water-resistant shell."
icon_state = "puffervest"
item_state = "chainmail"
item_state_slots = list(slot_r_hand_str = "chainmail", slot_l_hand_str = "chainmail")
/obj/item/clothing/suit/storage/miljacket
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket_nobadge"
item_state = "suit_olive"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
/obj/item/clothing/suit/storage/miljacket/alt
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket_badge"
item_state = "suit_olive"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
/obj/item/clothing/suit/storage/miljacket/green
name = "military jacket"
desc = "A dark green canvas jacket. Feels sturdy, yet comfortable."
icon_state = "militaryjacket_green"
item_state = "militaryjacket_green"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
/obj/item/clothing/suit/storage/toggle/bomber
name = "bomber jacket"
desc = "A thick, well-worn WW2 leather bomber jacket."
icon_state = "bomber"
item_state = "brown_jacket"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
icon_open = "bomber_open"
icon_closed = "bomber"
body_parts_covered = UPPER_TORSO|ARMS
@@ -323,7 +323,7 @@
name = "bomber jacket"
desc = "A thick, well-worn WW2 leather bomber jacket."
icon_state = "bomberjacket_new"
item_state = "brown_jacket"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = T0C - 20
@@ -337,19 +337,19 @@
/obj/item/clothing/suit/storage/leather_jacket/alt
icon_state = "leather_jacket_alt"
item_state = "leather_jacket"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
icon_state = "leather_jacket_nt"
item_state = "leather_jacket"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
//This one has buttons for some reason
/obj/item/clothing/suit/storage/toggle/brown_jacket
name = "brown jacket"
desc = "A brown leather coat."
icon_state = "brown_jacket"
item_state = "brown_jacket"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
icon_open = "brown_jacket_open"
icon_closed = "brown_jacket"
body_parts_covered = UPPER_TORSO|ARMS
@@ -357,7 +357,7 @@
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
icon_state = "brown_jacket_nt"
item_state = "brown_jacket"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
icon_open = "brown_jacket_nt_open"
icon_closed = "brown_jacket_nt"
@@ -365,7 +365,7 @@
name = "grey hoodie"
desc = "A warm, grey sweatshirt."
icon_state = "grey_hoodie"
item_state = "suit_grey"
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
icon_open = "grey_hoodie_open"
icon_closed = "grey_hoodie"
min_cold_protection_temperature = T0C - 20
@@ -375,7 +375,7 @@
name = "black hoodie"
desc = "A warm, black sweatshirt."
icon_state = "black_hoodie"
item_state = "suit_black"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
icon_open = "black_hoodie_open"
icon_closed = "black_hoodie"
@@ -383,7 +383,7 @@
name = "red hoodie"
desc = "A warm, red sweatshirt."
icon_state = "red_hoodie"
item_state = "suit_red"
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
icon_open = "red_hoodie_open"
icon_closed = "red_hoodie"
@@ -391,7 +391,7 @@
name = "blue hoodie"
desc = "A warm, blue sweatshirt."
icon_state = "blue_hoodie"
item_state = "suit_blue"
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
icon_open = "blue_hoodie_open"
icon_closed = "blue_hoodie"
@@ -399,7 +399,7 @@
name = "green hoodie"
desc = "A warm, green sweatshirt."
icon_state = "green_hoodie"
item_state = "suit_olive" //idc
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
icon_open = "green_hoodie_open"
icon_closed = "green_hoodie"
@@ -407,7 +407,7 @@
name = "orange hoodie"
desc = "A warm, orange sweatshirt."
icon_state = "orange_hoodie"
item_state = "suit_orange"
item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange")
icon_open = "orange_hoodie_open"
icon_closed = "orange_hoodie"
@@ -415,7 +415,7 @@
name = "yellow hoodie"
desc = "A warm, yellow sweatshirt."
icon_state = "yellow_hoodie"
item_state = "suit_yellow"
item_state_slots = list(slot_r_hand_str = "suit_yellow", slot_l_hand_str = "suit_yellow")
icon_open = "yellow_hoodie_open"
icon_closed = "yellow_hoodie"
@@ -423,7 +423,7 @@
name = "CTI hoodie"
desc = "A warm, black sweatshirt. It bears the letters ‘CTI’ on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
icon_state = "cti_hoodie"
item_state = "suit_black"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
icon_open = "cti_hoodie_open"
icon_closed = "cti_hoodie"
@@ -431,7 +431,7 @@
name = "mojave university hoodie"
desc = "A warm, gray sweatshirt. It bears the letters ‘MU’ on the front, a lettering to the well-known public college, Mojave University."
icon_state = "mu_hoodie"
item_state = "suit_grey"
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
icon_open = "mu_hoodie_open"
icon_closed = "mu_hoodie"
@@ -439,7 +439,7 @@
name = "NT hoodie"
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
icon_state = "nt_hoodie"
item_state = "suit_blue"
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
icon_open = "nt_hoodie_open"
icon_closed = "nt_hoodie"
@@ -447,7 +447,7 @@
name = "Space Mountain Wind hoodie"
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
icon_state = "smw_hoodie"
item_state = "suit_black"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
icon_open = "smw_hoodie_open"
icon_closed = "smw_hoodie"
@@ -455,7 +455,7 @@
name = "white dress"
desc = "A fancy white dress."
icon_state = "white_dress"
item_state = "white_dress"
item_state_slots = list(slot_r_hand_str = "white_dress", slot_l_hand_str = "white_dress")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
flags_inv = HIDEJUMPSUIT
@@ -463,7 +463,7 @@
name = "carp costume"
desc = "A costume made from 'synthetic' carp scales, it smells."
icon_state = "carp_casual"
item_state = "carp_casual" //Does not exist -S2-
item_state_slots = list(slot_r_hand_str = "carp_casual", slot_l_hand_str = "carp_casual") //Does not exist -S2-
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
@@ -474,7 +474,8 @@
/obj/item/clothing/head/carp_hood
name = "carp hood"
desc = "A hood attached to a carp costume."
icon_state = "carp_casual" //Does not exist -S2-
icon_state = "carp_casual"
item_state_slots = list(slot_r_hand_str = "carp_casual", slot_l_hand_str = "carp_casual") //Does not exist -S2-
body_parts_covered = HEAD
cold_protection = HEAD
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
@@ -483,7 +484,7 @@
name = "corgi costume"
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
icon_state = "ian"
item_state = "ian" //Does not exist -S2-
item_state_slots = list(slot_r_hand_str = "ian", slot_l_hand_str = "ian") //Does not exist -S2-
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
//cold_protection = CHEST|GROIN|ARMS
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
@@ -495,7 +496,7 @@
name = "corgi hood"
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
icon_state = "ian"
item_state = "ian" //Does not exist -S2-
item_state_slots = list(slot_r_hand_str = "ian", slot_l_hand_str = "ian") //Does not exist -S2-
body_parts_covered = HEAD
//cold_protection = HEAD
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
@@ -504,7 +505,7 @@
name = "winter coat"
desc = "A heavy jacket made from 'synthetic' animal furs."
icon_state = "coatwinter"
item_state = "coatwinter"
item_state_slots = list(slot_r_hand_str = "coatwinter", slot_l_hand_str = "coatwinter")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
@@ -525,59 +526,59 @@
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "coatcaptain"
item_state = "coatcaptain"
item_state_slots = list(slot_r_hand_str = "coatcaptain", slot_l_hand_str = "coatcaptain")
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/security
name = "security winter coat"
icon_state = "coatsecurity"
item_state = "coatsecurity"
item_state_slots = list(slot_r_hand_str = "coatsecurity", slot_l_hand_str = "coatsecurity")
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
name = "medical winter coat"
icon_state = "coatmedical"
item_state = "coatmedical"
item_state_slots = list(slot_r_hand_str = "coatmedical", slot_l_hand_str = "coatmedical")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/science
name = "science winter coat"
icon_state = "coatscience"
item_state = "coatscience"
item_state_slots = list(slot_r_hand_str = "coatscience", slot_l_hand_str = "coatscience")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
name = "engineering winter coat"
icon_state = "coatengineer"
item_state = "coatengineer"
item_state_slots = list(slot_r_hand_str = "coatengineer", slot_l_hand_str = "coatengineer")
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
name = "atmospherics winter coat"
icon_state = "coatatmos"
item_state = "coatatmos"
item_state_slots = list(slot_r_hand_str = "coatatmos", slot_l_hand_str = "coatatmos")
/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
name = "hydroponics winter coat"
icon_state = "coathydro"
item_state = "coathydro"
item_state_slots = list(slot_r_hand_str = "coathydro", slot_l_hand_str = "coathydro")
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
name = "cargo winter coat"
icon_state = "coatcargo"
item_state = "coatcargo"
item_state_slots = list(slot_r_hand_str = "coatcargo", slot_l_hand_str = "coatcargo")
/obj/item/clothing/suit/storage/hooded/wintercoat/miner
name = "mining winter coat"
icon_state = "coatminer"
item_state = "coatminer"
item_state_slots = list(slot_r_hand_str = "coatminer", slot_l_hand_str = "coatminer")
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/varsity
name = "black varsity jacket"
desc = "A favorite of jocks everywhere from Sol to Nyx."
icon_state = "varsity"
item_state = "suit_black"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
/obj/item/clothing/suit/varsity/red
name = "red varsity jacket"
@@ -606,35 +607,35 @@
name = "track jacket"
desc = "a track jacket, for the athletic."
icon_state = "trackjacket"
item_state = "black_labcoat"
item_state_slots = list(slot_r_hand_str = "black_labcoat", slot_l_hand_str = "black_labcoat")
icon_open = "trackjacket_open"
icon_closed = "trackjacket"
/obj/item/clothing/suit/storage/toggle/track/blue
name = "blue track jacket"
icon_state = "trackjacketblue"
item_state = "blue_labcoat"
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
icon_open = "trackjacketblue_open"
icon_closed = "trackjacketblue"
/obj/item/clothing/suit/storage/toggle/track/green
name = "green track jacket"
icon_state = "trackjacketgreen"
item_state = "green_labcoat"
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
icon_open = "trackjacketgreen_open"
icon_closed = "trackjacketgreen"
/obj/item/clothing/suit/storage/toggle/track/red
name = "red track jacket"
icon_state = "trackjacketred"
item_state = "red_labcoat"
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
icon_open = "trackjacketred_open"
icon_closed = "trackjacketred"
/obj/item/clothing/suit/storage/toggle/track/white
name = "white track jacket"
icon_state = "trackjacketwhite"
item_state = "labcoat"
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
icon_open = "trackjacketwhite_open"
icon_closed = "trackjacketwhite"
@@ -644,7 +645,7 @@
name = "Flannel shirt"
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
icon_state = "flannel"
item_state = "black_labcoat"
item_state_slots = list(slot_r_hand_str = "black_labcoat", slot_l_hand_str = "black_labcoat")
var/rolled = 0
var/tucked = 0
var/buttoned = 0
@@ -709,17 +710,17 @@
/obj/item/clothing/suit/storage/flannel/red
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
icon_state = "flannel_red"
item_state = "red_labcoat"
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
/obj/item/clothing/suit/storage/flannel/aqua
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
icon_state = "flannel_aqua"
item_state = "blue_labcoat"
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
/obj/item/clothing/suit/storage/flannel/brown
desc = "A comfy, brown flannel shirt. Unleash your inner hipster."
icon_state = "flannel_brown"
item_state = "johnny"
item_state_slots = list(slot_r_hand_str = "johnny", slot_l_hand_str = "johnny")
//Green Uniform
@@ -727,7 +728,7 @@
name = "green formal jacket"
desc = "A sleek proper formal jacket with gold buttons."
icon_state = "suitjacket_green_open"
item_state = "suit_olive"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
icon_open = "suitjacket_green_open"
icon_closed = "suitjacket_green"
blood_overlay_type = "coat"

View File

@@ -32,7 +32,7 @@
name = "firesuit"
desc = "A suit that protects against extreme fire and heat."
//icon_state = "thermal"
item_state = "black_suit"
item_state_slots = list(slot_r_hand_str = "black_suit", slot_l_hand_str = "black_suit")
w_class = 4//bulky item
slowdown = 1.5

View File

@@ -42,7 +42,7 @@
name = "Gentlemans Cap"
desc = "A checkered gray flat cap woven together with the rarest of threads."
icon_state = "gentcap"
item_state = "detective"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
siemens_coefficient = 0.8
/obj/item/clothing/suit/wizrobe
@@ -88,14 +88,14 @@
name = "Gentlemans Coat"
desc = "A heavy threaded twead gray jacket. For a different sort of Gentleman."
icon_state = "gentlecoat"
item_state = "greatcoat"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/wizrobe/fake
name = "wizard robe"
desc = "A rather dull, blue robe meant to mimick real wizard robes."
icon_state = "wizard-fake"
item_state = "wizard"
item_state_slots = list(slot_r_hand_str = "wizard", slot_l_hand_str = "wizard")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 1.0

View File

@@ -3,7 +3,7 @@
desc = "A neosilk clip-on tie."
icon = 'icons/obj/clothing/ties.dmi'
icon_state = "bluetie"
item_state = "" //no inhands
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
slot_flags = SLOT_TIE
w_class = 2.0
var/slot = "decor"
@@ -173,7 +173,6 @@
return
return ..(M,user)
//Medals
/obj/item/clothing/accessory/medal
name = "bronze medal"

View File

@@ -14,7 +14,7 @@
name = "black jumpskirt"
desc = "A slimming black jumpskirt."
icon_state = "blackjumpskirt"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "blackjumpskirt"
/obj/item/clothing/under/color/blue
@@ -78,7 +78,7 @@
name = "lightblue jumpsuit"
desc = "A light blue jumpsuit."
icon_state = "lightblue"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
worn_state = "lightblue"
rolled_sleeves = 0
@@ -86,7 +86,7 @@
name = "aqua jumpsuit"
desc = "An aqua jumpsuit."
icon_state = "aqua"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
worn_state = "aqua"
rolled_sleeves = 0
@@ -101,7 +101,7 @@
name = "lightpurple jumpsuit"
desc = "A light purple jumpsuit."
icon_state = "lightpurple"
item_state = "purple"
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
worn_state = "lightpurple"
rolled_sleeves = 0
@@ -109,7 +109,7 @@
name = "lightgreen jumpsuit"
desc = "A light green jumpsuit."
icon_state = "lightgreen"
item_state = "green"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
worn_state = "lightgreen"
rolled_sleeves = 0
@@ -124,7 +124,7 @@
name = "brown jumpsuit"
desc = "A brown jumpsuit."
icon_state = "brown"
item_state = "lightbrown"
item_state_slots = list(slot_r_hand_str = "lightbrown", slot_l_hand_str = "lightbrown")
worn_state = "brown"
rolled_sleeves = 0
@@ -132,7 +132,7 @@
name = "yellowgreen jumpsuit"
desc = "A... yellow green jumpsuit?"
icon_state = "yellowgreen"
item_state = "yellow"
item_state_slots = list(slot_r_hand_str = "yellow", slot_l_hand_str = "yellow")
worn_state = "yellowgreen"
rolled_sleeves = 0
@@ -140,7 +140,7 @@
name = "darkblue jumpsuit"
desc = "A dark blue jumpsuit."
icon_state = "darkblue"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
worn_state = "darkblue"
rolled_sleeves = 0
@@ -148,7 +148,7 @@
name = "lightred jumpsuit"
desc = "A light red jumpsuit."
icon_state = "lightred"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "lightred"
rolled_sleeves = 0
@@ -156,6 +156,6 @@
name = "darkred jumpsuit"
desc = "A dark red jumpsuit."
icon_state = "darkred"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "darkred"
rolled_sleeves = 0

View File

@@ -18,7 +18,7 @@
name = "quartermaster's jumpsuit"
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qm"
item_state = "cargo"
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
worn_state = "qm"
rolled_sleeves = 0
@@ -39,7 +39,7 @@
name = "cargo technician's jumpsuit"
desc = "Shooooorts! They're comfy and easy to wear!"
icon_state = "cargotech"
item_state = "cargo"
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
worn_state = "cargo"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
rolled_sleeves = 0
@@ -61,7 +61,7 @@
desc = "It's a black jumpsuit, often worn by religious folk."
name = "chaplain's jumpsuit"
icon_state = "chaplain"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "chapblack"
rolled_sleeves = 0
@@ -90,7 +90,7 @@
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
name = "head of personnel's suit"
icon_state = "hopwhimsy"
item_state = "hop"
item_state_slots = list(slot_r_hand_str = "hop", slot_l_hand_str = "hop")
worn_state = "hopwhimsy"
rolled_sleeves = -1
@@ -98,7 +98,7 @@
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
name = "botanist's jumpsuit"
icon_state = "hydroponics"
item_state = "green"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
worn_state = "hydroponics"
permeability_coefficient = 0.50
rolled_sleeves = 0
@@ -107,7 +107,7 @@
desc = "The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
name = "Internal Affairs uniform"
icon_state = "internalaffairs"
item_state = "ba_suit"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
worn_state = "internalaffairs"
rolled_sleeves = 0
starting_accessories = list(/obj/item/clothing/accessory/black)
@@ -131,7 +131,7 @@
/obj/item/clothing/under/lawyer/female
name = "black Lawyer suit"
icon_state = "black_suit_fem"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "black_suit_fem"
/obj/item/clothing/under/lawyer/red
@@ -148,28 +148,28 @@
name = "Blue Suit"
desc = "A classy suit."
icon_state = "bluesuit"
item_state = "lawyer_blue"
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
worn_state = "bluesuit"
starting_accessories = list(/obj/item/clothing/accessory/red)
/obj/item/clothing/under/lawyer/purpsuit
name = "Purple Suit"
icon_state = "lawyer_purp"
item_state = "purple"
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
worn_state = "lawyer_purp"
/obj/item/clothing/under/lawyer/oldman
name = "Old Man's Suit"
desc = "A classic suit for the older gentleman with built in back support."
icon_state = "oldman"
item_state = "johnny"
item_state_slots = list(slot_r_hand_str = "johnny", slot_l_hand_str = "johnny")
worn_state = "oldman"
/obj/item/clothing/under/librarian
name = "sensible suit"
desc = "It's very... sensible."
icon_state = "red_suit"
item_state = "lawyer_red"
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
worn_state = "red_suit"
/obj/item/clothing/under/mime

View File

@@ -12,7 +12,7 @@
desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication."
name = "head researcher uniform"
icon_state = "rdalt"
item_state = "director"
item_state_slots = list(slot_r_hand_str = "director", slot_l_hand_str = "director")
worn_state = "rdalt"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -28,7 +28,7 @@
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
name = "scientist's jumpsuit"
icon_state = "science"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "sciencewhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
@@ -38,7 +38,7 @@
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
name = "chemist's jumpsuit"
icon_state = "chemistry"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "chemistrywhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -51,7 +51,7 @@
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
name = "chief medical officer's jumpsuit"
icon_state = "cmo"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "cmo"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -61,7 +61,7 @@
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
name = "geneticist's jumpsuit"
icon_state = "genetics"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "geneticswhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -71,7 +71,7 @@
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
name = "virologist's jumpsuit"
icon_state = "virology"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "virologywhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -91,7 +91,7 @@
desc = "A dress commonly worn by the nursing staff in the medical department."
name = "nurse's dress"
icon_state = "nurse"
item_state = "nursesuit"
item_state_slots = list(slot_r_hand_str = "nursesuit", slot_l_hand_str = "nursesuit")
worn_state = "nurse"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -102,7 +102,7 @@
desc = "A white suit to be worn by medical attendants."
name = "orderly's uniform"
icon_state = "orderly"
item_state = "nursesuit"
item_state_slots = list(slot_r_hand_str = "nursesuit", slot_l_hand_str = "nursesuit")
worn_state = "orderly"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -112,7 +112,7 @@
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit"
icon_state = "medical"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "medical"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -122,7 +122,7 @@
name = "short sleeve medical jumpsuit"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
icon_state = "medical_short"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
rolled_sleeves = -1
@@ -130,7 +130,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
worn_state = "scrubsblue"
rolled_sleeves = -1
@@ -138,7 +138,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
item_state = "green"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
worn_state = "scrubsgreen"
rolled_sleeves = -1
@@ -146,7 +146,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
item_state = "purple"
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
worn_state = "scrubspurple"
rolled_sleeves = -1
@@ -154,7 +154,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black."
icon_state = "scrubsblack"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "scrubsblack"
rolled_sleeves = -1
@@ -162,7 +162,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in navy blue."
icon_state = "scrubsnavyblue"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
worn_state = "scrubsnavyblue"
rolled_sleeves = -1
@@ -170,14 +170,14 @@
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
name = "psychiatrist's jumpsuit"
icon_state = "psych"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "psych"
/obj/item/clothing/under/rank/psych/turtleneck
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
name = "psychologist's turtleneck"
icon_state = "psychturtle"
item_state = "psyche"
item_state_slots = list(slot_r_hand_str = "psyche", slot_l_hand_str = "psyche")
worn_state = "psychturtle"
rolled_sleeves = 0
@@ -188,7 +188,7 @@
desc = "It's made of a special fiber which provides minor protection against biohazards."
name = "geneticist's jumpsuit"
icon_state = "genetics_new"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "genetics_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -198,7 +198,7 @@
desc = "It's made of a special fiber which provides minor protection against biohazards."
name = "chemist's jumpsuit"
icon_state = "chemist_new"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "chemist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -208,7 +208,7 @@
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
name = "scientist's jumpsuit"
icon_state = "scientist_new"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "scientist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
@@ -218,7 +218,7 @@
desc = "Made of a special fiber that gives increased protection against biohazards."
name = "virologist's jumpsuit"
icon_state = "virologist_new"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
worn_state = "virologist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)

View File

@@ -12,7 +12,7 @@
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
name = "warden's jumpsuit"
icon_state = "warden"
item_state = "red" //Red should be just fine -S2-
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "warden"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -28,7 +28,7 @@
name = "security officer's jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "security"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "secred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -38,7 +38,7 @@
name = "dispatcher's uniform"
desc = "A dress shirt and khakis with a security patch sewn on."
icon_state = "dispatch"
item_state = "detective"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
worn_state = "dispatch"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
@@ -48,7 +48,7 @@
name = "security officer's uniform"
desc = "It's made of a slightly sturdier material, to allow for robust protection."
icon_state = "redshirt2"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "redshirt2"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -56,13 +56,13 @@
/obj/item/clothing/under/rank/security/corp
icon_state = "sec_corporate"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "sec_corporate"
rolled_sleeves = 0
/obj/item/clothing/under/rank/warden/corp
icon_state = "warden_corporate"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "warden_corporate"
rolled_sleeves = 0
@@ -70,7 +70,7 @@
name = "tactical jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "swatunder"
item_state = "green"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
worn_state = "swatunder"
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -109,14 +109,14 @@
/obj/item/clothing/under/det/black
icon_state = "detective3"
worn_state = "detective3"
item_state = "sl_suit"
item_state_slots = list(slot_r_hand_str = "sl_suit", slot_l_hand_str = "sl_suit")
desc = "An immaculate white dress shirt, paired with a pair of dark grey dress pants, a red tie, and a charcoal vest."
starting_accessories = list(/obj/item/clothing/accessory/red_long, /obj/item/clothing/accessory/vest)
/obj/item/clothing/under/det/corporate
name = "detective's jumpsuit"
icon_state = "det_corporate"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "det_corporate"
desc = "A more modern uniform for corporate investigators."
@@ -141,7 +141,7 @@
/obj/item/clothing/head/det/grey
icon_state = "detective2"
item_state = "detective"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
/*
@@ -151,7 +151,7 @@
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
name = "head of security's jumpsuit"
icon_state = "hos"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "hosred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.8
@@ -159,7 +159,7 @@
/obj/item/clothing/under/rank/head_of_security/corp
icon_state = "hos_corporate"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "hos_corporate"
rolled_sleeves = 0
@@ -174,7 +174,7 @@
name = "Dermal Armour Patch"
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
icon_state = "dermal"
item_state = ""
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
siemens_coefficient = 0.6
/obj/item/clothing/suit/armor/hos
@@ -209,7 +209,7 @@
name = "security officer's uniform"
desc = "The latest in fashionable security outfits."
icon_state = "officerblueclothes"
item_state = "ba_suit"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
worn_state = "officerblueclothes"
rolled_sleeves = 0
@@ -217,7 +217,7 @@
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
name = "head of security's uniform"
icon_state = "hosblueclothes"
item_state = "ba_suit"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
worn_state = "hosblueclothes"
rolled_sleeves = 0
@@ -225,6 +225,6 @@
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
name = "warden's uniform"
icon_state = "wardenblueclothes"
item_state = "ba_suit"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
worn_state = "wardenblueclothes"
rolled_sleeves = 0

View File

@@ -3,20 +3,20 @@
desc = "Sleepwear."
icon_state = "red_pyjamas"
worn_state = "red_pyjamas"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
/obj/item/clothing/under/pj/blue
name = "blue pj's"
desc = "Sleepwear."
icon_state = "blue_pyjamas"
worn_state = "blue_pyjamas"
item_state = "white"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
/obj/item/clothing/under/captain_fly
name = "rogue's uniform"
desc = "For the man who doesn't care because he's still free."
icon_state = "captain_fly"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "captain_fly"
/obj/item/clothing/under/scratch
@@ -43,7 +43,7 @@
name = "mailman's jumpsuit"
desc = "<i>'Special delivery!'</i>"
icon_state = "mailman"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
worn_state = "mailman"
rolled_sleeves = 0
@@ -51,7 +51,7 @@
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
icon_state = "sexyclown"
item_state = "clown"
item_state_slots = list(slot_r_hand_str = "clown", slot_l_hand_str = "clown")
worn_state = "sexyclown"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
rolled_sleeves = -1 //Please never
@@ -60,7 +60,7 @@
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
icon_state = "vice"
item_state = "grey"
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
worn_state = "vice"
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
@@ -68,7 +68,7 @@
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\""
name = "\improper Officer's Dress Uniform"
icon_state = "officer"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "officer"
displays_id = 0
@@ -76,7 +76,7 @@
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral.\""
name = "\improper Officer's Dress Uniform"
icon_state = "officer"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "officer"
displays_id = 0
@@ -84,7 +84,7 @@
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral-Executive.\""
name = "\improper Officer's Dress Uniform"
icon_state = "centcom"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "centcom"
displays_id = 0
@@ -92,14 +92,14 @@
name = "ERT tactical uniform"
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
icon_state = "ert_uniform"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "ert_uniform"
/obj/item/clothing/under/gov
desc = "A neat proper uniform of someone on offical business. The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
name = "Green formal uniform"
icon_state = "greensuit"
item_state = "centcom"
item_state_slots = list(slot_r_hand_str = "centcom", slot_l_hand_str = "centcom")
worn_state = "greensuit"
rolled_sleeves = 0
starting_accessories = list(/obj/item/clothing/accessory/darkgreen)
@@ -120,7 +120,7 @@
/obj/item/clothing/under/acj
name = "administrative cybernetic jumpsuit"
icon_state = "syndicate"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "syndicate"
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
gas_transfer_coefficient = 0.01
@@ -153,7 +153,7 @@
name = "dark undersuit"
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
icon_state = "psysuit"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "psysuit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
@@ -161,7 +161,7 @@
name = "gentlemans suit"
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
icon_state = "gentlesuit"
item_state = "grey"
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
worn_state = "gentlesuit"
rolled_sleeves = 0
@@ -169,49 +169,49 @@
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
icon_state = "green_suit"
item_state = "centcom"
item_state_slots = list(slot_r_hand_str = "centcom", slot_l_hand_str = "centcom")
worn_state = "green_suit"
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
name = "head of personnel's suit"
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
icon_state = "teal_suit"
item_state = "green"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
worn_state = "teal_suit"
/obj/item/clothing/under/suit_jacket
name = "black suit"
desc = "A black suit and red tie. Very formal."
icon_state = "black_suit"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "black_suit"
/obj/item/clothing/under/suit_jacket/really_black
name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "black_suit"
/obj/item/clothing/under/suit_jacket/female
name = "executive suit"
desc = "A formal trouser suit for women, intended for the station's finest."
icon_state = "black_suit_fem"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "black_suit_fem"
/obj/item/clothing/under/suit_jacket/red
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit"
item_state = "lawyer_red"
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
worn_state = "red_suit"
/obj/item/clothing/under/schoolgirl
name = "schoolgirl uniform"
desc = "It's just like one of my Japanese animes!"
icon_state = "schoolgirl"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
worn_state = "schoolgirl"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -219,14 +219,14 @@
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
icon_state = "overalls"
item_state = "cargo"
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
worn_state = "overalls"
/obj/item/clothing/under/pirate
name = "pirate outfit"
desc = "Yarr."
icon_state = "pirate"
item_state = "sl_suit"
item_state_slots = list(slot_r_hand_str = "sl_suit", slot_l_hand_str = "sl_suit")
worn_state = "pirate"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
@@ -234,14 +234,14 @@
name = "soviet uniform"
desc = "For the Motherland!"
icon_state = "soviet"
item_state = "grey"
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
worn_state = "soviet"
/obj/item/clothing/under/redcoat
name = "redcoat uniform"
desc = "Looks old."
icon_state = "redcoat"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "redcoat"
/obj/item/clothing/under/kilt
@@ -255,7 +255,7 @@
name = "sexy mime outfit"
desc = "The only time when you DON'T enjoy looking at someone's rack."
icon_state = "sexymime"
item_state = "mime"
item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime")
worn_state = "sexymime"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
rolled_sleeves = -1 //Please never
@@ -264,7 +264,7 @@
name = "gladiator uniform"
desc = "Are you not entertained? Is that not why you are here?"
icon_state = "gladiator"
item_state = "yellow"
item_state_slots = list(slot_r_hand_str = "yellow", slot_l_hand_str = "yellow")
worn_state = "gladiator"
body_parts_covered = LOWER_TORSO
@@ -284,7 +284,7 @@
name = "black tango dress"
desc = "Filled with Latin fire."
icon_state = "black_tango_alt"
item_state = "black_tango"
item_state_slots = list(slot_r_hand_str = "black_tango", slot_l_hand_str = "black_tango")
worn_state = "black_tango_alt"
/obj/item/clothing/under/dress/stripeddress
@@ -351,7 +351,7 @@
name = "saloon girl dress"
desc = "A old western inspired gown for the girl who likes to drink."
icon_state = "dress_saloon"
item_state = "dress_white"
item_state_slots = list(slot_r_hand_str = "dress_white", slot_l_hand_str = "dress_white")
worn_state = "dress_saloon"
/obj/item/clothing/under/dress/dress_cap
@@ -435,35 +435,35 @@
name = "captain's formal uniform"
desc = "A captain's formal-wear, for special occasions."
icon_state = "captain_formal"
item_state = "lawyer_blue"
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
worn_state = "captain_formal"
/obj/item/clothing/under/hosformalmale
name = "head of security's formal uniform"
desc = "A male head of security's formal-wear, for special occasions."
icon_state = "hos_formal_male"
item_state = "lawyer_red"
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
worn_state = "hos_formal_male"
/obj/item/clothing/under/hosformalfem
name = "head of security's formal uniform"
desc = "A female head of security's formal-wear, for special occasions."
icon_state = "hos_formal_fem"
item_state = "lawyer_red"
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
worn_state = "hos_formal_fem"
/obj/item/clothing/under/assistantformal
name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
icon_state = "assistant_formal"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "assistant_formal"
/obj/item/clothing/under/suit_jacket/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "charcoal_suit"
starting_accessories = list(/obj/item/clothing/accessory/navy, /obj/item/clothing/accessory/charcoal_jacket)
@@ -471,7 +471,7 @@
name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
item_state = "lawyer_blue"
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
worn_state = "navy_suit"
starting_accessories = list(/obj/item/clothing/accessory/red, /obj/item/clothing/accessory/navy_jacket)
@@ -479,7 +479,7 @@
name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
item_state = "lawyer_red"
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
worn_state = "burgundy_suit"
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/burgundy_jacket)
@@ -487,7 +487,7 @@
name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
item_state = "lawyer_black"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
worn_state = "checkered_suit"
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/checkered_jacket)
@@ -495,7 +495,7 @@
name = "tan suit"
desc = "A tan suit. Smart, but casual."
icon_state = "tan_suit"
item_state = "tan_suit"
item_state_slots = list(slot_r_hand_str = "tan_suit", slot_l_hand_str = "tan_suit")
worn_state = "tan_suit"
starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
@@ -503,7 +503,7 @@
name = "workman outfit"
desc = "The very image of a working man. Not that you're probably doing work."
icon_state = "mechanic"
item_state = "cargo"
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
worn_state = "mechanic"
rolled_sleeves = 0
@@ -536,42 +536,42 @@
name = "blue blazer"
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
icon_state = "blue_blazer"
item_state = "lawyer_blue"
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
worn_state = "blue_blazer"
/obj/item/clothing/under/croptop
name = "crop top"
desc = "A shirt that has had the top cropped. This one is NT sponsored."
icon_state = "croptop"
item_state = "grey"
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
worn_state = "croptop"
/obj/item/clothing/under/croptop/red
name = "red crop top"
desc = "A red shirt that has had the top cropped."
icon_state = "croptop_red"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "croptop_red"
/obj/item/clothing/under/croptop/grey
name = "grey crop top"
desc = "A grey shirt that has had the top cropped."
icon_state = "croptop_grey"
item_state = "grey"
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
worn_state = "croptop_grey"
/obj/item/clothing/under/cuttop
name = "grey cut top"
desc = "A grey shirt that has had the top cut low."
icon_state = "cuttop"
item_state = "grey"
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
worn_state = "cuttop"
/obj/item/clothing/under/cuttop/red
name = "red cut top"
desc = "A red shirt that has had the top cut low."
icon_state = "cuttop_red"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
worn_state = "cuttop_red"
/obj/item/clothing/under/harness
@@ -658,14 +658,14 @@
name = "blue pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "blue_pyjamas"
item_state = "blue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/under/redpyjamas
name = "red pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "red_pyjamas"
item_state = "red"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/under/stripper

View File

@@ -3,7 +3,7 @@
name = "tactical turtleneck"
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
icon_state = "syndicate"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "syndicate"
has_sensor = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -13,7 +13,7 @@
name = "combat turtleneck"
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
icon_state = "combat"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "combat"
has_sensor = 1
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -23,7 +23,7 @@
name = "\improper Tacticool turtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool"
item_state = "black"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
worn_state = "tactifool"
siemens_coefficient = 1
rolled_sleeves = 0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 23 KiB

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 399 KiB

After

Width:  |  Height:  |  Size: 398 KiB