Merge conflict resolution.

This commit is contained in:
Zuhayr
2014-11-10 13:00:06 +10:30
42 changed files with 2122 additions and 2046 deletions

View File

@@ -105,7 +105,7 @@
/client/New(TopicData)
TopicData = null //Prevent calls to client.Topic from connect
if(connection != "seeker") //Invalid connection type.
if(!(connection in list("seeker", "web"))) //Invalid connection type.
return null
if(byond_version < MIN_CLIENT_VERSION) //Out of date client.
return null
@@ -298,5 +298,6 @@
'icons/spideros_icons/sos_11.png',
'icons/spideros_icons/sos_12.png',
'icons/spideros_icons/sos_13.png',
'icons/spideros_icons/sos_14.png'
'icons/spideros_icons/sos_14.png',
'html/images/ntlogo.png'
)

View File

@@ -1574,25 +1574,23 @@ datum/preferences
// Destroy/cyborgize organs
for(var/name in organ_data)
var/datum/organ/external/O = character.organs_by_name[name]
var/datum/organ/internal/I = character.internal_organs_by_name[name]
var/status = organ_data[name]
if(!I || !O)
continue
if(status == "amputated")
O.amputated = 1
O.status |= ORGAN_DESTROYED
O.destspawn = 1
if(status == "cyborg")
O.status |= ORGAN_ROBOT
if(status == "assisted")
I.mechassist()
else if(status == "mechanical")
I.mechanize()
else continue
var/status = organ_data[name]
var/datum/organ/external/O = character.organs_by_name[name]
if(O)
if(status == "amputated")
O.amputated = 1
O.status |= ORGAN_DESTROYED
O.destspawn = 1
else if(status == "cyborg")
O.status |= ORGAN_ROBOT
else
var/datum/organ/internal/I = character.internal_organs_by_name[name]
if(I)
if(status == "assisted")
I.mechassist()
else if(status == "mechanical")
I.mechanize()
if(underwear > underwear_m.len || underwear < 1)
underwear = 0 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. //HAH NOW NO MORE MAGIC CLONING UNDIES

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@@ -8,6 +8,7 @@
siemens_coefficient = 0.2
species_restricted = null
body_parts_covered = HEAD|FACE
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/suit/space/space_ninja
name = "ninja suit"
@@ -20,6 +21,7 @@
siemens_coefficient = 0.2
species_restricted = null //Workaround for spawning alien ninja without internals.
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT|HIDETAIL
supporting_limbs = list()
// Hardsuit breaching data

View File

@@ -379,7 +379,7 @@
item_state = "blueponcho"
/obj/item/clothing/suit/storage/bomber
name = "bomber jacker"
name = "bomber jacket"
desc = "A thick, well-worn WW2 leather bomber jacket."
icon_state = "bomber"
item_state = "bomber"

View File

@@ -25,7 +25,7 @@
/datum/seed/proc/request_player(var/mob/living/host)
if(!host) return
for(var/mob/dead/observer/O in player_list)
if(jobban_isbanned(O, "Dionaea") || (!is_alien_whitelisted(src, "Diona") && config.usealienwhitelist))
if(jobban_isbanned(O, "Dionaea") || (!is_alien_whitelisted(O, "Diona") && config.usealienwhitelist))
continue
if(O.client)
if(O.client.prefs.be_special & BE_PLANT && !(O.client in currently_querying))

View File

@@ -26,7 +26,7 @@
cold_level_2 = -1
cold_level_3 = -1
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
flags = NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
reagent_tag = IS_XENOS

View File

@@ -229,7 +229,7 @@
return alert("Communications circuits remain uninitialized.")
var/target = locate(href_list["target"])
pda.create_message(src, target)
pda.create_message(src, target, 1)
// Accessing medical records
if("medicalrecord")

View File

@@ -22,7 +22,8 @@
/obj/item/weapon/rack_parts,
/obj/item/weapon/camera_assembly,
/obj/item/weapon/tank,
/obj/item/weapon/circuitboard
/obj/item/weapon/circuitboard,
/obj/item/weapon/smes_coil
)
//Item currently being held.

View File

@@ -11,7 +11,7 @@
var/matches
if( (M.lastKnownIP == client.address) )
matches += "IP ([client.address])"
if( (M.computer_id == client.computer_id) )
if( (client.connection != "web") && (M.computer_id == client.computer_id) )
if(matches) matches += " and "
matches += "ID ([client.computer_id])"
spawn() alert("You have logged in already with another key this round, please log out of this one NOW or risk being banned!")

View File

@@ -247,8 +247,8 @@ This function completely restores a damaged organ to perfect condition.
W.open_wound(damage)
if(prob(25))
//maybe have a separate message for BRUISE type damage?
owner.visible_message("\red The wound on [owner.name]'s [display_name] widens with a nasty ripping voice.",\
"\red The wound on your [display_name] widens with a nasty ripping voice.",\
owner.visible_message("\red The wound on [owner.name]'s [display_name] widens with a nasty ripping noise.",\
"\red The wound on your [display_name] widens with a nasty ripping noise.",\
"You hear a nasty ripping noise, as if flesh is being torn apart.")
return

View File

@@ -225,7 +225,7 @@
t = replacetext(t, "\[/grid\]", "</td></tr></table>")
t = replacetext(t, "\[row\]", "</td><tr>")
t = replacetext(t, "\[cell\]", "<td>")
t = replacetext(t, "\[logo\]", "<img src = http://baystation12.net/wiki/logo.png>")
t = replacetext(t, "\[logo\]", "<img src = html/images/ntlogo.png>")
t = "<font face=\"[deffont]\" color=[P ? P.colour : "black"]>[t]</font>"
else // If it is a crayon, and he still tries to use these, make them empty!

View File

@@ -8,6 +8,7 @@
name = "Breaker Box"
icon = 'icons/obj/power.dmi'
icon_state = "bbox_off"
directwired = 0
var/icon_state_on = "bbox_on"
var/icon_state_off = "bbox_off"
flags = FPRINT

View File

@@ -486,7 +486,8 @@ obj/structure/cable/proc/avail()
icon_state = "coil"
amount = MAXCOIL
max_amount = MAXCOIL
item_color = COLOR_RED
color = COLOR_RED
//item_color = COLOR_RED Use regular "color" var instead. No need to have it duplicate in two vars. Causes confusion.
desc = "A coil of power cable."
throwforce = 10
w_class = 2.0
@@ -508,10 +509,8 @@ obj/structure/cable/proc/avail()
/obj/item/stack/cable_coil/New(loc, length = MAXCOIL, var/param_color = null)
..()
src.amount = length
if (param_color)
if (param_color) // It should be red by default, so only recolor it if parameter was specified.
color = param_color
else
color = item_color
pixel_x = rand(-2,2)
pixel_y = rand(-2,2)
update_icon()
@@ -548,7 +547,6 @@ obj/structure/cable/proc/avail()
/obj/item/stack/cable_coil/update_icon()
if (!color)
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_ORANGE, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
item_color = color
if(amount == 1)
icon_state = "coil1"
name = "cable piece"
@@ -588,8 +586,8 @@ obj/structure/cable/proc/avail()
usr << "\red You need at least 15 lengths to make restraints!"
return
var/obj/item/weapon/handcuffs/cable/B = new /obj/item/weapon/handcuffs/cable(usr.loc)
B.icon_state = "cuff_[item_color]"
usr << "\blue You wind some cable together to make some restraints."
B.color = color
usr << "<span class='notice'>You wind some cable together to make some restraints.</span>"
src.use(15)
else
usr << "\blue You cannot do that."
@@ -602,7 +600,7 @@ obj/structure/cable/proc/avail()
..()
if( istype(W, /obj/item/weapon/wirecutters) && src.amount > 1)
src.amount--
new/obj/item/stack/cable_coil(user.loc, 1,item_color)
new/obj/item/stack/cable_coil(user.loc, 1,color)
user << "You cut a piece off the cable coil."
src.update_icon()
return
@@ -699,7 +697,7 @@ obj/structure/cable/proc/avail()
var/obj/structure/cable/C = new(F)
var/obj/structure/cable/D = new(temp.floorbelow)
C.cableColor(item_color)
C.cableColor(color)
C.d1 = 11
C.d2 = dirn
@@ -712,7 +710,7 @@ obj/structure/cable/proc/avail()
C.mergeConnectedNetworks(C.d2)
C.mergeConnectedNetworksOnTurf()
D.cableColor(item_color)
D.cableColor(color)
D.d1 = 12
D.d2 = 0
@@ -732,7 +730,7 @@ obj/structure/cable/proc/avail()
var/obj/structure/cable/C = new(F)
C.cableColor(item_color)
C.cableColor(color)
//set up the new cable
C.d1 = 0 //it's a O-X node cable
@@ -797,7 +795,7 @@ obj/structure/cable/proc/avail()
return
var/obj/structure/cable/NC = new(U)
NC.cableColor(item_color)
NC.cableColor(color)
NC.d1 = 0
NC.d2 = fdirn
@@ -843,7 +841,7 @@ obj/structure/cable/proc/avail()
return
C.cableColor(item_color)
C.cableColor(color)
C.d1 = nd1
C.d2 = nd2
@@ -889,26 +887,26 @@ obj/structure/cable/proc/avail()
update_wclass()
/obj/item/stack/cable_coil/yellow
item_color = COLOR_YELLOW
color = COLOR_YELLOW
/obj/item/stack/cable_coil/blue
item_color = COLOR_BLUE
color = COLOR_BLUE
/obj/item/stack/cable_coil/green
item_color = COLOR_GREEN
color = COLOR_GREEN
/obj/item/stack/cable_coil/pink
item_color = COLOR_PINK
color = COLOR_PINK
/obj/item/stack/cable_coil/orange
item_color = COLOR_ORANGE
color = COLOR_ORANGE
/obj/item/stack/cable_coil/cyan
item_color = COLOR_CYAN
color = COLOR_CYAN
/obj/item/stack/cable_coil/white
item_color = COLOR_WHITE
color = COLOR_WHITE
/obj/item/stack/cable_coil/random/New()
item_color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
..()

View File

@@ -11,6 +11,7 @@
density = 1
anchored = 1
use_power = 0
directwired = 0
var/output = 50000 //Amount of power it tries to output
var/lastout = 0 //Amount of power it actually outputs to the powernet
var/loaddemand = 0 //For use in restore()
@@ -60,7 +61,9 @@
overlays += image('icons/obj/power.dmi', "smes-op[online]")
if(charging)
if(charging == 2)
overlays += image('icons/obj/power.dmi', "smes-oc2")
else if (charging == 1)
overlays += image('icons/obj/power.dmi', "smes-oc1")
else
if(chargemode)
@@ -95,9 +98,11 @@
var/actual_load = draw_power(target_load) // add the load to the terminal side network
charge += actual_load * SMESRATE // increase the charge
if (actual_load >= target_load) // did the powernet have enough power available for us?
if (actual_load >= target_load) // Did we charge at full rate?
charging = 2
else if (actual_load) // If not, did we charge at least partially?
charging = 1
else
else // Or not at all?
charging = 0
if(online) // if outputting
@@ -222,6 +227,7 @@
"<span class='notice'>You added cables to the [src].</span>")
terminal.connect_to_network()
stat = 0
return 0
else if(istype(W, /obj/item/weapon/wirecutters) && terminal && !building_terminal)
building_terminal = 1
@@ -245,6 +251,7 @@
"<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
del(terminal)
building_terminal = 0
return 0
return 1
/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)

View File

@@ -113,7 +113,8 @@
h_user << "Medium electrical sparks as you touch the [src], severely burning your hand!"
h_user.adjustFireLoss(rand(10,25))
h_user.Paralyse(5)
empulse(src.loc, 2, 4)
spawn(0)
empulse(src.loc, 2, 4)
charge = 0
if (36 to 60)
@@ -129,7 +130,8 @@
h_user << "Strong electrical arc sparks between you and [src], knocking you out for a while!"
h_user.adjustFireLoss(rand(35,75))
h_user.Paralyse(12)
empulse(src.loc, 8, 16)
spawn(0)
empulse(src.loc, 8, 16)
charge = 0
apcs_overload(1, 10)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"Caution. Output regulators malfunction. Uncontrolled discharge detected.\"")
@@ -143,7 +145,8 @@
// Remember, we have few gigajoules of electricity here.. Turn them into crispy toast.
h_user.adjustFireLoss(rand(150,195))
h_user.Paralyse(25)
empulse(src.loc, 32, 64)
spawn(0)
empulse(src.loc, 32, 64)
charge = 0
apcs_overload(5, 25)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"Caution. Output regulators malfunction. Significant uncontrolled discharge detected.\"")
@@ -228,7 +231,7 @@
for(var/obj/I in component_parts)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
I.loc = src.loc
del(src)
return

View File

@@ -33,3 +33,7 @@
invisibility = 0
icon_state = "term"
// Needed so terminals are not removed from machines list.
// Powernet rebuilds need this to work properly.
/obj/machinery/power/terminal/process()
return 1

View File

@@ -37,7 +37,7 @@
if(R.glass_center_of_mass)
center_of_mass = R.glass_center_of_mass
else
center_of_mass = list("x"=16, "y"=10)
center_of_mass = list("x"=16, "y"=10)
else
icon_state = "glass_empty"
name = "glass"

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@@ -160,8 +160,7 @@
idle_power_usage = 0
/obj/machinery/shieldgen/Del()
for(var/obj/machinery/shield/shield_tile in deployed_shields)
del(shield_tile)
collapse_shields()
..()
@@ -184,8 +183,7 @@
src.active = 0
update_icon()
for(var/obj/machinery/shield/shield_tile in deployed_shields)
del(shield_tile)
collapse_shields()
update_use_power(0)
@@ -197,8 +195,21 @@
deployed_shields += S
use_power(S.shield_generate_power)
/obj/machinery/shieldgen/proc/collapse_shields()
for(var/obj/machinery/shield/shield_tile in deployed_shields)
del(shield_tile)
/obj/machinery/shieldgen/power_change()
..()
if(!active) return
if (stat & NOPOWER)
collapse_shields()
else
create_shields()
update_icon()
/obj/machinery/shieldgen/process()
if (!active)
if (!active || (stat & NOPOWER))
return
if(malfunction)
@@ -224,6 +235,8 @@
if(health <= 30)
src.malfunction = 1
if(health <= 0)
spawn(0)
explosion(get_turf(src.loc), 0, 0, 1, 0, 0, 0)
del(src)
update_icon()
return
@@ -340,7 +353,7 @@
/obj/machinery/shieldgen/update_icon()
if(active)
if(active && !(stat & NOPOWER))
src.icon_state = malfunction ? "shieldonbr":"shieldon"
else
src.icon_state = malfunction ? "shieldoffbr":"shieldoff"