mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
cleanup and fixes
This commit is contained in:
@@ -196,6 +196,7 @@
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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item_state = "briefcase"
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/obj/item/weapon/storage/backpack/satchel/eng
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name = "industrial satchel"
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@@ -56,7 +56,6 @@
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desc = "It's a very flimsy, very noisy alternative to a bag."
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icon = 'icons/obj/trash.dmi'
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icon_state = "plasticbag"
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item_state = "plasticbag"
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w_class = 4
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max_w_class = 2
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@@ -3,7 +3,6 @@
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desc = "Can hold various things."
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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storage_slots = 7
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max_storage_space = 28 //This should ensure belts always have enough room to store whatever.
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max_w_class = 3
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@@ -33,7 +32,6 @@
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name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
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desc = "Can hold various tools."
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icon_state = "utilitybelt"
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item_state = "utility"
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can_hold = list(
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///obj/item/weapon/combitool,
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/obj/item/weapon/crowbar,
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@@ -86,7 +84,6 @@
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name = "medical belt"
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desc = "Can hold various medical equipment."
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icon_state = "medicalbelt"
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item_state = "medical"
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can_hold = list(
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/obj/item/device/healthanalyzer,
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/obj/item/weapon/dnainjector,
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@@ -117,13 +114,11 @@
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name = "EMT utility belt"
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desc = "A sturdy black webbing belt with attached pouches."
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icon_state = "emsbelt"
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item_state = "emsbelt"
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/obj/item/weapon/storage/belt/security
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name = "security belt"
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"
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max_w_class = 3
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can_hold = list(
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/obj/item/weapon/grenade,
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@@ -154,7 +149,6 @@
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name = "forensic utility belt"
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desc = "A belt for holding forensics equipment."
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icon_state = "securitybelt"
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item_state = "security"
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storage_slots = 7
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max_w_class = 3
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can_hold = list(
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@@ -195,7 +189,6 @@
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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storage_slots = 6
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can_hold = list(
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/obj/item/device/soulstone
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@@ -215,7 +208,6 @@
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name = "championship belt"
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desc = "Proves to the world that you are the strongest!"
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icon_state = "championbelt"
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item_state = "champion"
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storage_slots = 1
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can_hold = list(
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"/obj/item/clothing/mask/luchador"
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@@ -225,7 +217,6 @@
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name = "combat belt"
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desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
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icon_state = "swatbelt"
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item_state = "swatbelt"
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storage_slots = 9
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max_w_class = 3
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max_storage_space = 28
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@@ -234,13 +225,11 @@
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name = "combat belt"
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desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
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icon_state = "bandolier"
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item_state = "bandolier"
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/obj/item/weapon/storage/belt/janitor
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name = "janitorial belt"
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desc = "A belt used to hold most janitorial supplies."
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icon_state = "janibelt"
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item_state = "janibelt"
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storage_slots = 7
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max_w_class = 3
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can_hold = list(
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@@ -46,7 +46,7 @@
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/obj/item/clothing/under/chameleon/New()
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..()
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if(!clothing_choices)
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var/blocked = list(src.type, /obj/item/clothing/under/cloud, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
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var/blocked = list(src.type, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
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clothing_choices = generate_chameleon_choices(/obj/item/clothing/under, blocked)
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/obj/item/clothing/under/chameleon/emp_act(severity)
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@@ -108,7 +108,7 @@
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icon = initial(icon)
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///////////////////////////////////////////////////////////////////////
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// Ears: headsets, earmuffs and tiny objects --BECAUSE THERE ISNT A FOLDER FOR THESE OR ANYTHING. -S2-
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// Ears: headsets, earmuffs and tiny objects
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/obj/item/clothing/ears
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name = "ears"
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w_class = 1.0
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@@ -169,40 +169,6 @@
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icon_state = O.icon_state
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set_dir(O.dir)
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/obj/item/clothing/ears/earmuffs
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name = "earmuffs"
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desc = "Protects your hearing from loud noises, and quiet ones as well."
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icon_state = "earmuffs"
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item_state = "earmuffs"
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slot_flags = SLOT_EARS | SLOT_TWOEARS
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ear_protection = 2
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/obj/item/clothing/ears/earmuffs/headphones
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name = "headphones"
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desc = "Unce unce unce unce."
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var/headphones_on = 0
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icon_state = "headphones_off"
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item_state = "headphones"
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slot_flags = SLOT_EARS | SLOT_TWOEARS
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/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
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set name = "Toggle Headphone Music"
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set category = "Object"
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set src in usr
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if(!istype(usr, /mob/living)) return
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if(usr.stat) return
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if(headphones_on)
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icon_state = "headphones_off"
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headphones_on = 0
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usr << "<span class='notice'>You turn the music off.</span>"
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else
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icon_state = "headphones_on"
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headphones_on = 1
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usr << "<span class='notice'>You turn the music on.</span>"
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update_clothing_icon()
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//Gloves
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/obj/item/clothing/gloves
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name = "gloves"
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@@ -1,145 +0,0 @@
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/*
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Skrell tentacle wear
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*/
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/obj/item/clothing/ears/skrell
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name = "skrell tentacle wear"
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desc = "Some stuff worn by skrell to adorn their head tentacles."
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icon = 'icons/obj/clothing/ears.dmi'
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w_class = 1
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slot_flags = SLOT_EARS
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species_restricted = list("Skrell")
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/obj/item/clothing/ears/skrell/chain
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name = "Gold headtail chains"
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desc = "A delicate golden chain worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain"
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item_state = "egg5" //just a small colored item, remove item_state's if undesirable.
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/obj/item/clothing/ears/skrell/chain/silver
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name = "Silver headtail chains"
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desc = "A delicate silver chain worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_sil"
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item_state = "egg"
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/obj/item/clothing/ears/skrell/chain/bluejewels
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name = "Blue jeweled golden headtail chains"
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desc = "A delicate golden chain adorned with blue jewels worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_bjewel"
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item_state = "egg2"
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/obj/item/clothing/ears/skrell/chain/redjewels
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name = "Red jeweled golden headtail chains"
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desc = "A delicate golden chain adorned with red jewels worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_rjewel"
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item_state = "egg4"
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/obj/item/clothing/ears/skrell/chain/ebony
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name = "Ebony headtail chains"
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desc = "A delicate ebony chain worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_ebony"
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item_state = "egg6"
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/obj/item/clothing/ears/skrell/band
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name = "Gold headtail bands"
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desc = "Golden metallic bands worn by male skrell to adorn their head tails."
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icon_state = "skrell_band"
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item_state = "egg5"
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/obj/item/clothing/ears/skrell/band/silver
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name = "Silver headtail bands"
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desc = "Silver metallic bands worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_sil"
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item_state = "egg"
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/obj/item/clothing/ears/skrell/band/bluejewels
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name = "Blue jeweled golden headtail bands"
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desc = "Golden metallic bands adorned with blue jewels worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_bjewel"
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item_state = "egg2"
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/obj/item/clothing/ears/skrell/band/redjewels
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name = "Red jeweled golden headtail bands"
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desc = "Golden metallic bands adorned with red jewels worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_rjewel"
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item_state = "egg4"
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/obj/item/clothing/ears/skrell/band/ebony
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name = "Ebony headtail bands"
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desc = "Ebony bands worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_ebony"
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item_state = "egg6"
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/obj/item/clothing/ears/skrell/colored/band
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name = "Colored headtail bands"
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desc = "Metallic bands worn by male skrell to adorn their head tails."
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icon_state = "skrell_band_sil"
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item_state = "egg"
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/obj/item/clothing/ears/skrell/colored/chain
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name = "Colored headtail chains"
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desc = "A delicate chain worn by female skrell to decorate their head tails."
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icon_state = "skrell_chain_sil"
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item_state = "egg"
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/obj/item/clothing/ears/skrell/cloth_female
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name = "red headtail cloth"
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desc = "A cloth shawl worn by female skrell draped around their head tails."
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icon_state = "skrell_cloth_female"
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item_state = "egg4"
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/obj/item/clothing/ears/skrell/cloth_female/black
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name = "black headtail cloth"
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icon_state = "skrell_cloth_black_female"
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item_state = "egg6"
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/obj/item/clothing/ears/skrell/cloth_female/blue
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name = "blue headtail cloth"
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icon_state = "skrell_cloth_blue_female"
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item_state = "egg2"
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/obj/item/clothing/ears/skrell/cloth_female/green
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name = "green headtail cloth"
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icon_state = "skrell_cloth_green_female"
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item_state = "egg3"
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/obj/item/clothing/ears/skrell/cloth_female/pink
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name = "pink headtail cloth"
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icon_state = "skrell_cloth_pink_female"
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item_state = "egg1"
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/obj/item/clothing/ears/skrell/cloth_female/lightblue
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name = "light blue headtail cloth"
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icon_state = "skrell_cloth_lblue_female"
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item_state = "egg2"
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/obj/item/clothing/ears/skrell/cloth_male
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name = "red headtail cloth"
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desc = "A cloth band worn by male skrell around their head tails."
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icon_state = "skrell_cloth_male"
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item_state = "egg4"
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/obj/item/clothing/ears/skrell/cloth_male/black
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name = "black headtail cloth"
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icon_state = "skrell_cloth_black_male"
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item_state = "egg6"
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/obj/item/clothing/ears/skrell/cloth_male/blue
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name = "blue headtail cloth"
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icon_state = "skrell_cloth_blue_male"
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item_state = "egg2"
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/obj/item/clothing/ears/skrell/cloth_male/green
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name = "green headtail cloth"
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icon_state = "skrell_cloth_green_male"
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item_state = "egg3"
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/obj/item/clothing/ears/skrell/cloth_male/pink
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name = "pink headtail cloth"
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icon_state = "skrell_cloth_pink_male"
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item_state = "egg1"
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/obj/item/clothing/ears/skrell/cloth_male/lightblue
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name = "light blue headtail cloth"
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icon_state = "skrell_cloth_lblue_male"
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item_state = "egg2"
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@@ -53,7 +53,7 @@ BLIND // can't see anything
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name = "Optical Meson Scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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icon_state = "meson"
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item_state = "glasses"
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item_state = "meson"
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action_button_name = "Toggle Goggles"
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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toggleable = 1
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@@ -122,7 +122,7 @@ BLIND // can't see anything
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name = "monocle"
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desc = "Such a dapper eyepiece!"
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icon_state = "monocle"
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item_state = "headset" // lol -- well I guess that works
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item_state = "headset" // lol
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body_parts_covered = 0
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/obj/item/clothing/glasses/material
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@@ -290,6 +290,7 @@ BLIND // can't see anything
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name = "Optical Meson Scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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icon_state = "meson"
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item_state = "meson"
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origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
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/obj/item/clothing/glasses/thermal/plain
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@@ -90,7 +90,7 @@
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//Orange emergency space suit
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/obj/item/clothing/head/helmet/space/emergency
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name = "Emergency Space Helmet"
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icon_state = "emergencyhelm"
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icon_state = "syndicate-helm-orange"
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desc = "A simple helmet with a built in light, smells like mothballs."
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@@ -98,7 +98,6 @@
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name = "black medical space helmet"
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desc = "A black helmet sporting a medical cross and durable plating. Hopefully the wearer abides by space geneva."
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icon_state = "syndicate-helm-black-med"
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// item_state_slots = list(slot_head_str = "syndicate-helm-black-med")
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/obj/item/clothing/suit/space/syndicate/black/med
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name = "black medical space suit"
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@@ -109,7 +108,6 @@
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||||
/obj/item/clothing/head/helmet/space/syndicate/black/orange
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name = "black and orange space helmet"
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||||
icon_state = "syndicate-helm-black-orange"
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||||
// item_state_slots = list(slot_head_str = "syndicate-helm-black-orange")
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||||
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/obj/item/clothing/suit/space/syndicate/black/orange
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name = "black and orange space suit"
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||||
@@ -132,7 +130,6 @@
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||||
name = "black engineering space helmet"
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||||
desc = "A black helmet sporting red and yellow stripes and durable plating. Engineered to look well... engineering-ish."
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||||
icon_state = "syndicate-helm-black-engie"
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||||
// item_state_slots = list(slot_head_str = "syndicate-helm-black-engie")
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||||
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||||
/obj/item/clothing/suit/space/syndicate/black/engie
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||||
name = "black engineering space suit"
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||||
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||||
@@ -80,7 +80,7 @@
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||||
/obj/item/clothing/head/bio_hood/cmo
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||||
icon_state = "bio_cmo"
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||||
|
||||
//Plague Dr mask can be found in clothing/masks/gasmask.dm --LIKE IT SHOULD
|
||||
//Plague Dr mask can be found in clothing/masks/gasmask.dm
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||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
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||||
name = "Plague doctor suit"
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||||
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
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||||
|
||||
@@ -5,7 +5,7 @@
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||||
* Misc
|
||||
*/
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||||
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||||
// -S2-note- Sort these and categorize these please
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||||
// -S2-note- Needs categorizing and sorting.
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||||
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||||
/*
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||||
* Lasertag
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||||
@@ -33,7 +33,6 @@
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||||
/*
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||||
* Costume
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||||
*/
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||||
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||||
/obj/item/clothing/suit/pirate
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||||
name = "pirate coat"
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||||
desc = "Yarr."
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||||
@@ -112,7 +111,7 @@
|
||||
name = "Hastur's Robes"
|
||||
desc = "Robes not meant to be worn by man"
|
||||
icon_state = "hastur"
|
||||
item_state = "rad" //get over it or make your own
|
||||
item_state = "rad"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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||||
|
||||
@@ -158,7 +157,6 @@
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
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||||
/obj/item/clothing/suit/straight_jacket
|
||||
name = "straight jacket"
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||||
desc = "A suit that completely restrains the wearer."
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||||
@@ -170,13 +168,12 @@
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||||
name = "worn shirt"
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||||
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
|
||||
icon_state = "ianshirt"
|
||||
item_state = "labcoat" //someone should make an item state for this, but that shall not be me -S2-
|
||||
item_state = "labcoat" //placeholder -S2-
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/*
|
||||
* coats
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/leathercoat
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
@@ -204,7 +201,6 @@
|
||||
/*
|
||||
* stripper
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_pink
|
||||
name = "pink skimpy dress"
|
||||
desc = "A rather skimpy pink dress."
|
||||
@@ -219,7 +215,7 @@
|
||||
item_state = "green_labcoat"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/xenos //because these are for strippers *wink*
|
||||
/obj/item/clothing/suit/xenos
|
||||
name = "xenos suit"
|
||||
desc = "A suit made out of chitinous alien hide."
|
||||
icon_state = "xenos"
|
||||
@@ -231,7 +227,6 @@
|
||||
/*
|
||||
* Poncho
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/poncho
|
||||
name = "poncho"
|
||||
desc = "A simple, comfortable poncho."
|
||||
@@ -468,7 +463,7 @@
|
||||
name = "carp costume"
|
||||
desc = "A costume made from 'synthetic' carp scales, it smells."
|
||||
icon_state = "carp_casual"
|
||||
item_state = "carp_casual" //someone not me can make these -S2-
|
||||
item_state = "carp_casual" //Does not exist -S2-
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
|
||||
@@ -479,7 +474,7 @@
|
||||
/obj/item/clothing/head/carp_hood
|
||||
name = "carp hood"
|
||||
desc = "A hood attached to a carp costume."
|
||||
icon_state = "carp_casual" //someone not me can make these -S2-
|
||||
icon_state = "carp_casual" //Does not exist -S2-
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -488,7 +483,7 @@
|
||||
name = "corgi costume"
|
||||
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
||||
icon_state = "ian"
|
||||
item_state = "ian" //someone not me can make these -S2-
|
||||
item_state = "ian" //Does not exist -S2-
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
//cold_protection = CHEST|GROIN|ARMS
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -500,7 +495,7 @@
|
||||
name = "corgi hood"
|
||||
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
|
||||
icon_state = "ian"
|
||||
item_state = "ian" //someone not me can make these -S2-
|
||||
item_state = "ian" //Does not exist -S2-
|
||||
body_parts_covered = HEAD
|
||||
//cold_protection = HEAD
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -509,7 +504,7 @@
|
||||
name = "winter coat"
|
||||
desc = "A heavy jacket made from 'synthetic' animal furs."
|
||||
icon_state = "coatwinter"
|
||||
item_state = "brown_jacket" //someone not me can make these -S2-
|
||||
item_state = "coatwinter"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -530,52 +525,52 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
|
||||
name = "captain's winter coat"
|
||||
icon_state = "coatcaptain"
|
||||
item_state = "suit_blue"
|
||||
item_state = "coatcaptain"
|
||||
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security
|
||||
name = "security winter coat"
|
||||
icon_state = "coatsecurity"
|
||||
item_state = "suit_red"
|
||||
item_state = "coatsecurity"
|
||||
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
|
||||
name = "medical winter coat"
|
||||
icon_state = "coatmedical"
|
||||
item_state = "labcoat"
|
||||
item_state = "coatmedical"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science
|
||||
name = "science winter coat"
|
||||
icon_state = "coatscience"
|
||||
item_state = "suit_purple"
|
||||
item_state = "coatscience"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
|
||||
name = "engineering winter coat"
|
||||
icon_state = "coatengineer"
|
||||
item_state = "suit_yellow"
|
||||
item_state = "coatengineer"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
|
||||
name = "atmospherics winter coat"
|
||||
icon_state = "coatatmos"
|
||||
item_state = "suit_navy"
|
||||
item_state = "coatatmos"
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
|
||||
name = "hydroponics winter coat"
|
||||
icon_state = "coathydro"
|
||||
item_state = "suit_olive"
|
||||
item_state = "coathydro"
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
|
||||
name = "cargo winter coat"
|
||||
icon_state = "coatcargo"
|
||||
item_state = "brown_jacket"
|
||||
item_state = "coatcargo"
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/miner
|
||||
name = "mining winter coat"
|
||||
icon_state = "coatminer"
|
||||
item_state = "brown_jacket"
|
||||
item_state = "coatminer"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/varsity
|
||||
@@ -594,7 +589,7 @@
|
||||
|
||||
/obj/item/clothing/suit/varsity/green
|
||||
name = "green varsity jacket"
|
||||
icon_state = "suit_olive" //idc
|
||||
icon_state = "suit_olive"
|
||||
|
||||
/obj/item/clothing/suit/varsity/blue
|
||||
name = "blue varsity jacket"
|
||||
@@ -607,33 +602,32 @@
|
||||
/*
|
||||
* Track Jackets
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track
|
||||
name = "track jacket"
|
||||
desc = "a track jacket, for the athletic."
|
||||
icon_state = "trackjacket"
|
||||
item_state = "suit_black"
|
||||
item_state = "black_labcoat"
|
||||
icon_open = "trackjacket_open"
|
||||
icon_closed = "trackjacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/blue
|
||||
name = "blue track jacket"
|
||||
icon_state = "trackjacketblue"
|
||||
item_state = "suit_blue"
|
||||
item_state = "blue_labcoat"
|
||||
icon_open = "trackjacketblue_open"
|
||||
icon_closed = "trackjacketblue"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/green
|
||||
name = "green track jacket"
|
||||
icon_state = "trackjacketgreen"
|
||||
item_state = "suit_green"
|
||||
item_state = "green_labcoat"
|
||||
icon_open = "trackjacketgreen_open"
|
||||
icon_closed = "trackjacketgreen"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/red
|
||||
name = "red track jacket"
|
||||
icon_state = "trackjacketred"
|
||||
item_state = "suit_red"
|
||||
item_state = "red_labcoat"
|
||||
icon_open = "trackjacketred_open"
|
||||
icon_closed = "trackjacketred"
|
||||
|
||||
@@ -650,7 +644,7 @@
|
||||
name = "Flannel shirt"
|
||||
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel"
|
||||
item_state = "gy_suit"
|
||||
item_state = "black_labcoat"
|
||||
var/rolled = 0
|
||||
var/tucked = 0
|
||||
var/buttoned = 0
|
||||
@@ -714,12 +708,12 @@
|
||||
/obj/item/clothing/suit/storage/flannel/red
|
||||
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel_red"
|
||||
item_state = "r_suit"
|
||||
item_state = "red_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/flannel/aqua
|
||||
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel_aqua"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue_labcoat"
|
||||
|
||||
//Green Uniform
|
||||
|
||||
@@ -727,7 +721,7 @@
|
||||
name = "green formal jacket"
|
||||
desc = "A sleek proper formal jacket with gold buttons."
|
||||
icon_state = "suitjacket_green_open"
|
||||
item_state = "suitjacket_green_open"
|
||||
item_state = "suit_olive"
|
||||
icon_open = "suitjacket_green_open"
|
||||
icon_closed = "suitjacket_green"
|
||||
blood_overlay_type = "coat"
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
name = "research director dress uniform"
|
||||
desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants."
|
||||
icon_state = "dress_rd"
|
||||
item_state = "director"
|
||||
worn_state = "dress_rd"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpsuit"
|
||||
icon_state = "warden"
|
||||
item_state = "red" //Someone else can make these later. to save file size and my mind I'm not doing all of these. -S2-
|
||||
item_state = "red" //Red should be just fine -S2-
|
||||
worn_state = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -149,12 +149,6 @@
|
||||
icon_state = "rainbow"
|
||||
worn_state = "rainbow"
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud" //what..? -S2-
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
worn_state = "cloud"
|
||||
|
||||
/obj/item/clothing/under/psysuit
|
||||
name = "dark undersuit"
|
||||
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
||||
@@ -284,35 +278,31 @@
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango"
|
||||
item_state = "blackskirt" //Someone please make these -S2-
|
||||
worn_state = "black_tango"
|
||||
|
||||
/obj/item/clothing/under/dress/blacktango/alt
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango_alt"
|
||||
item_state = "blackskirt" //Someone please make these -S2-
|
||||
item_state = "black_tango"
|
||||
worn_state = "black_tango_alt"
|
||||
|
||||
/obj/item/clothing/under/dress/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
icon_state = "striped_dress"
|
||||
item_state = "blue" //Someone please make these -S2-
|
||||
worn_state = "striped_dress"
|
||||
|
||||
/obj/item/clothing/under/dress/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "blue" //Someone please make these -S2-
|
||||
worn_state = "sailor_dress"
|
||||
|
||||
/obj/item/clothing/under/dress/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
icon_state = "red_evening_gown"
|
||||
item_state = "red" //Someone please make these -S2-
|
||||
worn_state = "red_evening_gown"
|
||||
|
||||
/obj/item/clothing/under/dress/maid
|
||||
@@ -331,50 +321,43 @@
|
||||
name = "flame dress"
|
||||
desc = "A small black dress with blue flames print on it."
|
||||
icon_state = "dress_fire"
|
||||
item_state = "black" //Someone please make these -S2-
|
||||
worn_state = "dress_fire"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_green
|
||||
name = "green dress"
|
||||
desc = "A simple, tight fitting green dress."
|
||||
icon_state = "dress_green"
|
||||
item_state = "green" //Someone please make these -S2-
|
||||
worn_state = "dress_green"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_orange
|
||||
name = "orange dress"
|
||||
desc = "A fancy orange gown for those who like to show leg."
|
||||
icon_state = "dress_orange"
|
||||
item_state = "yellow" //Someone please make these -S2-
|
||||
worn_state = "dress_orange"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_pink
|
||||
name = "pink dress"
|
||||
desc = "A simple, tight fitting pink dress."
|
||||
icon_state = "dress_pink"
|
||||
item_state = "pink" //Someone please make these -S2-
|
||||
worn_state = "dress_pink"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_yellow
|
||||
name = "yellow dress"
|
||||
desc = "A flirty, little yellow dress."
|
||||
icon_state = "dress_yellow"
|
||||
item_state = "yellow" //You get the idea -S2-
|
||||
worn_state = "dress_yellow"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_saloon
|
||||
name = "saloon girl dress"
|
||||
desc = "A old western inspired gown for the girl who likes to drink."
|
||||
icon_state = "dress_saloon"
|
||||
item_state = "red"
|
||||
item_state = "dress_white"
|
||||
worn_state = "dress_saloon"
|
||||
|
||||
|
||||
/obj/item/clothing/under/dress/dress_cap
|
||||
name = "captain's dress uniform"
|
||||
desc = "Feminine fashion for the style concious captain."
|
||||
icon_state = "dress_cap"
|
||||
item_state = "blue"
|
||||
worn_state = "dress_cap"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -382,7 +365,6 @@
|
||||
name = "head of personnel dress uniform"
|
||||
desc = "Feminine fashion for the style concious HoP."
|
||||
icon_state = "dress_hop"
|
||||
item_state = "blue"
|
||||
worn_state = "dress_hop"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -390,7 +372,6 @@
|
||||
name = "human resources director uniform"
|
||||
desc = "Superior class for the nosy H.R. Director."
|
||||
icon_state = "huresource"
|
||||
item_state = "yellow"
|
||||
worn_state = "huresource"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -404,7 +385,6 @@
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
item_state = "orange"
|
||||
worn_state = "bride_orange"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -412,7 +392,6 @@
|
||||
name = "purple wedding dress"
|
||||
desc = "A big and puffy purple dress."
|
||||
icon_state = "bride_purple"
|
||||
item_state = "purple"
|
||||
worn_state = "bride_purple"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -420,7 +399,6 @@
|
||||
name = "blue wedding dress"
|
||||
desc = "A big and puffy blue dress."
|
||||
icon_state = "bride_blue"
|
||||
item_state = "blue"
|
||||
worn_state = "bride_blue"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -428,7 +406,6 @@
|
||||
name = "red wedding dress"
|
||||
desc = "A big and puffy red dress."
|
||||
icon_state = "bride_red"
|
||||
item_state = "red"
|
||||
worn_state = "bride_red"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -436,7 +413,6 @@
|
||||
name = "silky wedding dress"
|
||||
desc = "A white wedding gown made from the finest silk."
|
||||
icon_state = "bride_white"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "bride_white"
|
||||
flags_inv = HIDESHOES
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
@@ -445,7 +421,6 @@
|
||||
name = "sundress"
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
icon_state = "sundress"
|
||||
item_state = "blue"
|
||||
worn_state = "sundress"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
@@ -453,7 +428,6 @@
|
||||
name = "white sundress"
|
||||
desc = "A white sundress decorated with purple lilies."
|
||||
icon_state = "sundress_white"
|
||||
item_state = "white"
|
||||
worn_state = "sundress_white"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
@@ -521,6 +495,7 @@
|
||||
name = "tan suit"
|
||||
desc = "A tan suit. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
worn_state = "tan_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
|
||||
|
||||
@@ -543,21 +518,18 @@
|
||||
name = "red cheongsam"
|
||||
desc = "It is a red cheongsam dress."
|
||||
icon_state = "cheongsam-red"
|
||||
item_state = "mai_yang"
|
||||
worn_state = "cheongsam-red"
|
||||
|
||||
/obj/item/clothing/under/cheongsam/blue
|
||||
name = "blue cheongsam"
|
||||
desc = "It is a blue cheongsam dress."
|
||||
icon_state = "cheongsam-blue"
|
||||
item_state = "mai_yang"
|
||||
worn_state = "cheongsam-blue"
|
||||
|
||||
/obj/item/clothing/under/cheongsam/black
|
||||
name = "black cheongsam"
|
||||
desc = "It is a black cheongsam dress."
|
||||
icon_state = "cheongsam-black"
|
||||
item_state = "mai_yang"
|
||||
worn_state = "cheongsam-black"
|
||||
|
||||
/obj/item/clothing/under/blazer
|
||||
@@ -613,7 +585,6 @@
|
||||
name = "white wedding dress"
|
||||
desc = "A fancy white dress with a blue underdress."
|
||||
icon_state = "whitedress1"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "whitedress1"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -621,7 +592,6 @@
|
||||
name = "long dress"
|
||||
desc = "A long dress."
|
||||
icon_state = "whitedress2"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "whitedress2"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -629,14 +599,12 @@
|
||||
name = "short dress"
|
||||
desc = "A short, plain dress."
|
||||
icon_state = "whitedress3"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "whitedress3"
|
||||
|
||||
/obj/item/clothing/under/dress/white4
|
||||
name = "long flared dress"
|
||||
desc = "A long white dress that flares out at the bottom."
|
||||
icon_state = "whitedress4"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "whitedress4"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -644,7 +612,6 @@
|
||||
name = "fancy dark red dress"
|
||||
desc = "A short, red dress with a black belt. Fancy."
|
||||
icon_state = "darkreddress"
|
||||
item_state = "red"
|
||||
worn_state = "darkreddress"
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user