Big toxins lab update! It's now way better, with two burn chambers and a

mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.

There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
This commit is contained in:
Melvin Melonstorm
2012-02-18 02:04:23 +01:00
parent 42b60df154
commit b57f23bda4
9 changed files with 6136 additions and 6043 deletions

1
code/game/machinery/igniter.dm Normal file → Executable file
View File

@@ -89,6 +89,7 @@
flick("[base_state]-spark", src)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
src.last_spark = world.time