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Big toxins lab update! It's now way better, with two burn chambers and a
mixing and filtration room, along with a bigger observatory and an 'office' for plasma researchers, i.e. a table layout similar to the one in chemistry. Instead of a chemical vendor, plasma researchers now got their own custom vendor with assembly parts for bombastic bombs. The maintenance tunnel's still kept between a double set of airlocks. There is a problem with the vents and scrubbers of the office and burn chamber room not being detected, though. (Miniature, Hawk, take a look at it.)
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1
code/game/machinery/igniter.dm
Normal file → Executable file
1
code/game/machinery/igniter.dm
Normal file → Executable file
@@ -89,6 +89,7 @@
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flick("[base_state]-spark", src)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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src.last_spark = world.time
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