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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Some Minor Starhunter Fixes (#7543)
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@@ -1,7 +1,6 @@
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/mob/living/simple_mob/humanoid/starhunter
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name = "Starhunter Initiate"
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tt_desc = "E Homo sapiens"
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desc = "You shouldn't be seeing this."
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desc = "A strange critter cladded in strange armor."
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icon = 'modular_chomp/icons/mob/starhunters.dmi'
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icon_state = "sun"
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icon_living = "sun"
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@@ -1,5 +1,7 @@
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/mob/living/simple_mob/humanoid/starhunter/trader/weaponsmith
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name = "Starhunter Weapon Smith"
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icon_state = "sunetrader"
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icon_living = "sunetrader"
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products = list(/obj/item/weapon/gun/energy/sickshot = 5,
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/obj/item/weapon/material/twohanded/fireaxe/scythe = 3,
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/obj/item/weapon/material/twohanded/spear/lance = 3,
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@@ -21,7 +23,9 @@
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)
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/mob/living/simple_mob/humanoid/starhunter/trader/reliccollecter
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name = "Starhunter Relic Collector"
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icon_state = "snektrader"
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icon_living = "snektrader"
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products = list(/obj/item/clothing/head/helmet/combat/crusader = 3,
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/obj/item/clothing/suit/armor/combat/crusader = 3,
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/obj/item/clothing/head/culthood = 3,
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@@ -50,7 +54,9 @@
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)
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/mob/living/simple_mob/humanoid/starhunter/trader/miner
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name = "Starhunter Miner"
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icon_state = "snektrader"
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icon_living = "snektrader"
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products = list(/obj/item/weapon/kinetic_crusher/glaive = 5,
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/obj/item/weapon/kinetic_crusher = 3,
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/obj/item/weapon/gun/energy/mininglaser = 3,
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@@ -79,7 +85,9 @@
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)
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/mob/living/simple_mob/humanoid/starhunter/trader/farmer
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name = "Starhunter Farmer"
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icon_state = "sunetrader"
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icon_living = "sunetrader"
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products = list(/obj/item/slime_extract/sepia =3,
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/obj/item/slime_extract/ruby = 3,
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/obj/item/slime_extract/bluespace = 3,
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@@ -23,6 +23,9 @@
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// Enables refilling with appropriate cartridges
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var/refillable = TRUE
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var/obj/item/weapon/coin/coin
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var/list/log = list()
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var/has_logs = 0
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var/list/product_records = list()
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/mob/living/simple_mob/humanoid/starhunter/trader/Initialize()
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@@ -75,6 +78,13 @@
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to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
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SStgui.update_uis(src)
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return
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else
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for(var/datum/stored_item/vending_product/R in product_records)
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if(istype(W, R.item_path) && (W.name == R.item_name))
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stock(W, R, user)
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return
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..()
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/mob/living/simple_mob/humanoid/starhunter/trader/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, mob/user)
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@@ -159,4 +169,224 @@
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else
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data["guestNotice"] = "Unlinked ID detected. Present cash to pay.";
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return data
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return data
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/mob/living/simple_mob/humanoid/starhunter/trader/tgui_act(action, params)
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if(usr.stat || usr.restrained())
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return
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if(..())
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return TRUE
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. = TRUE
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switch(action)
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if("remove_coin")
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if(issilicon(usr))
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return FALSE
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if(!coin)
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to_chat(usr, "<span class='filter_notice'>There is no coin in this machine.</span>")
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return
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coin.forceMove(src.loc)
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if(!usr.get_active_hand())
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usr.put_in_hands(coin)
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to_chat(usr, "<span class='notice'>You remove \the [coin] from \the [src].</span>")
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coin = null
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categories &= ~CAT_COIN
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return TRUE
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if("vend")
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if(!vend_ready)
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to_chat(usr, "<span class='warning'>[src] is busy!</span>")
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return
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var/key = text2num(params["vend"])
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var/datum/stored_item/vending_product/R = product_records[key]
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// This should not happen unless the request from NanoUI was bad
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if(!(R.category & categories))
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return
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if(!can_buy(R, usr))
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return
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if(R.price <= 0)
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vend(R, usr)
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add_fingerprint(usr)
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return TRUE
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if(issilicon(usr)) //If the item is not free, provide feedback if a synth is trying to buy something.
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to_chat(usr, "<span class='danger'>Lawed unit recognized. Lawed units cannot complete this transaction. Purchase canceled.</span>")
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return
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if(!ishuman(usr))
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return
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vend_ready = FALSE // From this point onwards, vendor is locked to performing this transaction only, until it is resolved.
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var/mob/living/carbon/human/H = usr
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var/obj/item/weapon/card/id/C = H.GetIdCard()
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if(!vendor_account || vendor_account.suspended)
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to_chat(usr, "<span class='filter_notice'>Vendor account offline. Unable to process transaction.</span>")
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flick("[icon_state]-deny",src)
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vend_ready = TRUE
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return
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currently_vending = R
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var/paid = FALSE
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if(istype(usr.get_active_hand(), /obj/item/weapon/spacecash))
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var/obj/item/weapon/spacecash/cash = usr.get_active_hand()
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paid = pay_with_cash(cash, usr)
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else if(istype(usr.get_active_hand(), /obj/item/weapon/spacecash/ewallet))
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var/obj/item/weapon/spacecash/ewallet/wallet = usr.get_active_hand()
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paid = pay_with_ewallet(wallet)
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else if(istype(C, /obj/item/weapon/card))
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paid = pay_with_card(C, usr)
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/*else if(usr.can_advanced_admin_interact())
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to_chat(usr, "<span class='notice'>Vending object due to admin interaction.</span>")
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paid = TRUE*/
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else
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to_chat(usr, "<span class='warning'>Payment failure: you have no ID or other method of payment.</span>")
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vend_ready = TRUE
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flick("[icon_state]-deny",src)
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return TRUE // we set this because they shouldn't even be able to get this far, and we want the UI to update.
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if(paid)
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vend(currently_vending, usr) // vend will handle vend_ready
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. = TRUE
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else
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to_chat(usr, "<span class='warning'>Payment failure: unable to process payment.</span>")
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vend_ready = TRUE
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/mob/living/simple_mob/humanoid/starhunter/trader/proc/vend(datum/stored_item/vending_product/R, mob/user)
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if(!can_buy(R, user))
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return
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if(!R.amount)
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to_chat(user, "<span class='warning'>[src] has ran out of that product.</span>")
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vend_ready = TRUE
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return
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vend_ready = FALSE //One thing at a time!!
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SStgui.update_uis(src)
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if(R.category & CAT_COIN)
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if(!coin)
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to_chat(user, "<span class='notice'>You need to insert a coin to get this item.</span>")
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return
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else
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qdel(coin)
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coin = null
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categories &= ~CAT_COIN
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flick("[icon_state]-vend",src)
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addtimer(CALLBACK(src, PROC_REF(delayed_vend), R, user), vend_delay)
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/mob/living/simple_mob/humanoid/starhunter/trader/proc/delayed_vend(datum/stored_item/vending_product/R, mob/user)
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R.get_product(get_turf(src))
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playsound(src, "sound/[vending_sound]", 100, 1, 1)
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GLOB.items_sold_shift_roundstat++
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vend_ready = 1
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currently_vending = null
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SStgui.update_uis(src)
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/mob/living/simple_mob/humanoid/starhunter/trader/proc/stock(obj/item/weapon/W, var/datum/stored_item/vending_product/R, var/mob/user)
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if(!user.unEquip(W))
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return
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to_chat(user, "<span class='notice'>You insert \the [W] in the product receptor.</span>")
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R.add_product(W)
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if(has_logs)
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do_logging(R, user)
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SStgui.update_uis(src)
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/mob/living/simple_mob/humanoid/starhunter/trader/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet)
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visible_message("<span class='info'>\The [usr] swipes \the [wallet] through \the [src].</span>")
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playsound(src, 'sound/machines/id_swipe.ogg', 50, 1)
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if(currently_vending.price > wallet.worth)
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to_chat(usr, "<span class='warning'>Insufficient funds on chargecard.</span>")
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return 0
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else
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wallet.worth -= currently_vending.price
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credit_purchase("[wallet.owner_name] (chargecard)")
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return 1
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/**
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* Scan a card and attempt to transfer payment from associated account.
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*
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* Takes payment for whatever is the currently_vending item. Returns 1 if
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* successful, 0 if failed
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*/
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/mob/living/simple_mob/humanoid/starhunter/trader/proc/pay_with_card(obj/item/weapon/card/id/I, mob/M)
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visible_message("<span class='info'>[M] swipes a card through [src].</span>")
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playsound(src, 'sound/machines/id_swipe.ogg', 50, 1)
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var/datum/money_account/customer_account = get_account(I.associated_account_number)
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if(!customer_account)
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to_chat(M, "<span class='warning'>Error: Unable to access account. Please contact technical support if problem persists.</span>")
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return FALSE
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if(customer_account.suspended)
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to_chat(M, "<span class='warning'>Unable to access account: account suspended.</span>")
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return FALSE
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// Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is
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// empty at high security levels
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if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
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var/attempt_pin = tgui_input_number(usr, "Enter pin code", "Vendor transaction")
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customer_account = attempt_account_access(I.associated_account_number, attempt_pin, 2)
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if(!customer_account)
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to_chat(M, "<span class='warning'>Unable to access account: incorrect credentials.</span>")
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return FALSE
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if(currently_vending.price > customer_account.money)
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to_chat(M, "<span class='warning'>Insufficient funds in account.</span>")
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return FALSE
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// Okay to move the money at this point
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// debit money from the purchaser's account
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customer_account.money -= currently_vending.price
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// create entry in the purchaser's account log
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var/datum/transaction/T = new()
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T.target_name = "[vendor_account.owner_name] (via [name])"
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T.purpose = "Purchase of [currently_vending.item_name]"
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if(currently_vending.price > 0)
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T.amount = "([currently_vending.price])"
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else
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T.amount = "[currently_vending.price]"
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T.source_terminal = name
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T.date = current_date_string
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T.time = stationtime2text()
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customer_account.transaction_log.Add(T)
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// Give the vendor the money. We use the account owner name, which means
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// that purchases made with stolen/borrowed card will look like the card
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// owner made them
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credit_purchase(customer_account.owner_name)
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return 1
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/mob/living/simple_mob/humanoid/starhunter/trader/proc/do_logging(datum/stored_item/vending_product/R, mob/user, var/vending = 0)
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if(user.GetIdCard())
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var/obj/item/weapon/card/id/tempid = user.GetIdCard()
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var/list/list_item = list()
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if(vending)
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list_item += "vend"
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else
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list_item += "stock"
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list_item += tempid.registered_name
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list_item += stationtime2text()
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list_item += R.item_name
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log[++log.len] = list_item
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/mob/living/simple_mob/humanoid/starhunter/trader/proc/can_buy(datum/stored_item/vending_product/R, mob/user)
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return TRUE
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