Some Minor Starhunter Fixes (#7543)

This commit is contained in:
FluffMedic
2024-01-14 18:18:06 -05:00
committed by GitHub
parent 63b26c4ce8
commit b649e3edf1
3 changed files with 240 additions and 3 deletions

View File

@@ -1,7 +1,6 @@
/mob/living/simple_mob/humanoid/starhunter
name = "Starhunter Initiate"
tt_desc = "E Homo sapiens"
desc = "You shouldn't be seeing this."
desc = "A strange critter cladded in strange armor."
icon = 'modular_chomp/icons/mob/starhunters.dmi'
icon_state = "sun"
icon_living = "sun"

View File

@@ -1,5 +1,7 @@
/mob/living/simple_mob/humanoid/starhunter/trader/weaponsmith
name = "Starhunter Weapon Smith"
icon_state = "sunetrader"
icon_living = "sunetrader"
products = list(/obj/item/weapon/gun/energy/sickshot = 5,
/obj/item/weapon/material/twohanded/fireaxe/scythe = 3,
/obj/item/weapon/material/twohanded/spear/lance = 3,
@@ -21,7 +23,9 @@
)
/mob/living/simple_mob/humanoid/starhunter/trader/reliccollecter
name = "Starhunter Relic Collector"
icon_state = "snektrader"
icon_living = "snektrader"
products = list(/obj/item/clothing/head/helmet/combat/crusader = 3,
/obj/item/clothing/suit/armor/combat/crusader = 3,
/obj/item/clothing/head/culthood = 3,
@@ -50,7 +54,9 @@
)
/mob/living/simple_mob/humanoid/starhunter/trader/miner
name = "Starhunter Miner"
icon_state = "snektrader"
icon_living = "snektrader"
products = list(/obj/item/weapon/kinetic_crusher/glaive = 5,
/obj/item/weapon/kinetic_crusher = 3,
/obj/item/weapon/gun/energy/mininglaser = 3,
@@ -79,7 +85,9 @@
)
/mob/living/simple_mob/humanoid/starhunter/trader/farmer
name = "Starhunter Farmer"
icon_state = "sunetrader"
icon_living = "sunetrader"
products = list(/obj/item/slime_extract/sepia =3,
/obj/item/slime_extract/ruby = 3,
/obj/item/slime_extract/bluespace = 3,

View File

@@ -23,6 +23,9 @@
// Enables refilling with appropriate cartridges
var/refillable = TRUE
var/obj/item/weapon/coin/coin
var/list/log = list()
var/has_logs = 0
var/list/product_records = list()
/mob/living/simple_mob/humanoid/starhunter/trader/Initialize()
@@ -75,6 +78,13 @@
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
SStgui.update_uis(src)
return
else
for(var/datum/stored_item/vending_product/R in product_records)
if(istype(W, R.item_path) && (W.name == R.item_name))
stock(W, R, user)
return
..()
/mob/living/simple_mob/humanoid/starhunter/trader/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, mob/user)
@@ -159,4 +169,224 @@
else
data["guestNotice"] = "Unlinked ID detected. Present cash to pay.";
return data
return data
/mob/living/simple_mob/humanoid/starhunter/trader/tgui_act(action, params)
if(usr.stat || usr.restrained())
return
if(..())
return TRUE
. = TRUE
switch(action)
if("remove_coin")
if(issilicon(usr))
return FALSE
if(!coin)
to_chat(usr, "<span class='filter_notice'>There is no coin in this machine.</span>")
return
coin.forceMove(src.loc)
if(!usr.get_active_hand())
usr.put_in_hands(coin)
to_chat(usr, "<span class='notice'>You remove \the [coin] from \the [src].</span>")
coin = null
categories &= ~CAT_COIN
return TRUE
if("vend")
if(!vend_ready)
to_chat(usr, "<span class='warning'>[src] is busy!</span>")
return
var/key = text2num(params["vend"])
var/datum/stored_item/vending_product/R = product_records[key]
// This should not happen unless the request from NanoUI was bad
if(!(R.category & categories))
return
if(!can_buy(R, usr))
return
if(R.price <= 0)
vend(R, usr)
add_fingerprint(usr)
return TRUE
if(issilicon(usr)) //If the item is not free, provide feedback if a synth is trying to buy something.
to_chat(usr, "<span class='danger'>Lawed unit recognized. Lawed units cannot complete this transaction. Purchase canceled.</span>")
return
if(!ishuman(usr))
return
vend_ready = FALSE // From this point onwards, vendor is locked to performing this transaction only, until it is resolved.
var/mob/living/carbon/human/H = usr
var/obj/item/weapon/card/id/C = H.GetIdCard()
if(!vendor_account || vendor_account.suspended)
to_chat(usr, "<span class='filter_notice'>Vendor account offline. Unable to process transaction.</span>")
flick("[icon_state]-deny",src)
vend_ready = TRUE
return
currently_vending = R
var/paid = FALSE
if(istype(usr.get_active_hand(), /obj/item/weapon/spacecash))
var/obj/item/weapon/spacecash/cash = usr.get_active_hand()
paid = pay_with_cash(cash, usr)
else if(istype(usr.get_active_hand(), /obj/item/weapon/spacecash/ewallet))
var/obj/item/weapon/spacecash/ewallet/wallet = usr.get_active_hand()
paid = pay_with_ewallet(wallet)
else if(istype(C, /obj/item/weapon/card))
paid = pay_with_card(C, usr)
/*else if(usr.can_advanced_admin_interact())
to_chat(usr, "<span class='notice'>Vending object due to admin interaction.</span>")
paid = TRUE*/
else
to_chat(usr, "<span class='warning'>Payment failure: you have no ID or other method of payment.</span>")
vend_ready = TRUE
flick("[icon_state]-deny",src)
return TRUE // we set this because they shouldn't even be able to get this far, and we want the UI to update.
if(paid)
vend(currently_vending, usr) // vend will handle vend_ready
. = TRUE
else
to_chat(usr, "<span class='warning'>Payment failure: unable to process payment.</span>")
vend_ready = TRUE
/mob/living/simple_mob/humanoid/starhunter/trader/proc/vend(datum/stored_item/vending_product/R, mob/user)
if(!can_buy(R, user))
return
if(!R.amount)
to_chat(user, "<span class='warning'>[src] has ran out of that product.</span>")
vend_ready = TRUE
return
vend_ready = FALSE //One thing at a time!!
SStgui.update_uis(src)
if(R.category & CAT_COIN)
if(!coin)
to_chat(user, "<span class='notice'>You need to insert a coin to get this item.</span>")
return
else
qdel(coin)
coin = null
categories &= ~CAT_COIN
flick("[icon_state]-vend",src)
addtimer(CALLBACK(src, PROC_REF(delayed_vend), R, user), vend_delay)
/mob/living/simple_mob/humanoid/starhunter/trader/proc/delayed_vend(datum/stored_item/vending_product/R, mob/user)
R.get_product(get_turf(src))
playsound(src, "sound/[vending_sound]", 100, 1, 1)
GLOB.items_sold_shift_roundstat++
vend_ready = 1
currently_vending = null
SStgui.update_uis(src)
/mob/living/simple_mob/humanoid/starhunter/trader/proc/stock(obj/item/weapon/W, var/datum/stored_item/vending_product/R, var/mob/user)
if(!user.unEquip(W))
return
to_chat(user, "<span class='notice'>You insert \the [W] in the product receptor.</span>")
R.add_product(W)
if(has_logs)
do_logging(R, user)
SStgui.update_uis(src)
/mob/living/simple_mob/humanoid/starhunter/trader/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet)
visible_message("<span class='info'>\The [usr] swipes \the [wallet] through \the [src].</span>")
playsound(src, 'sound/machines/id_swipe.ogg', 50, 1)
if(currently_vending.price > wallet.worth)
to_chat(usr, "<span class='warning'>Insufficient funds on chargecard.</span>")
return 0
else
wallet.worth -= currently_vending.price
credit_purchase("[wallet.owner_name] (chargecard)")
return 1
/**
* Scan a card and attempt to transfer payment from associated account.
*
* Takes payment for whatever is the currently_vending item. Returns 1 if
* successful, 0 if failed
*/
/mob/living/simple_mob/humanoid/starhunter/trader/proc/pay_with_card(obj/item/weapon/card/id/I, mob/M)
visible_message("<span class='info'>[M] swipes a card through [src].</span>")
playsound(src, 'sound/machines/id_swipe.ogg', 50, 1)
var/datum/money_account/customer_account = get_account(I.associated_account_number)
if(!customer_account)
to_chat(M, "<span class='warning'>Error: Unable to access account. Please contact technical support if problem persists.</span>")
return FALSE
if(customer_account.suspended)
to_chat(M, "<span class='warning'>Unable to access account: account suspended.</span>")
return FALSE
// Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is
// empty at high security levels
if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
var/attempt_pin = tgui_input_number(usr, "Enter pin code", "Vendor transaction")
customer_account = attempt_account_access(I.associated_account_number, attempt_pin, 2)
if(!customer_account)
to_chat(M, "<span class='warning'>Unable to access account: incorrect credentials.</span>")
return FALSE
if(currently_vending.price > customer_account.money)
to_chat(M, "<span class='warning'>Insufficient funds in account.</span>")
return FALSE
// Okay to move the money at this point
// debit money from the purchaser's account
customer_account.money -= currently_vending.price
// create entry in the purchaser's account log
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [name])"
T.purpose = "Purchase of [currently_vending.item_name]"
if(currently_vending.price > 0)
T.amount = "([currently_vending.price])"
else
T.amount = "[currently_vending.price]"
T.source_terminal = name
T.date = current_date_string
T.time = stationtime2text()
customer_account.transaction_log.Add(T)
// Give the vendor the money. We use the account owner name, which means
// that purchases made with stolen/borrowed card will look like the card
// owner made them
credit_purchase(customer_account.owner_name)
return 1
/mob/living/simple_mob/humanoid/starhunter/trader/proc/do_logging(datum/stored_item/vending_product/R, mob/user, var/vending = 0)
if(user.GetIdCard())
var/obj/item/weapon/card/id/tempid = user.GetIdCard()
var/list/list_item = list()
if(vending)
list_item += "vend"
else
list_item += "stock"
list_item += tempid.registered_name
list_item += stationtime2text()
list_item += R.item_name
log[++log.len] = list_item
/mob/living/simple_mob/humanoid/starhunter/trader/proc/can_buy(datum/stored_item/vending_product/R, mob/user)
return TRUE