Sec gear tweaks

This commit is contained in:
Anewbe
2016-10-24 18:50:14 -05:00
parent 1e3a2791d6
commit b6e1b67246
6 changed files with 40 additions and 10 deletions

View File

@@ -107,21 +107,19 @@
desc = "The hat of the Head of Security. For showing the officers who's in charge."
icon_state = "hoscap"
body_parts_covered = 0
siemens_coefficient = 0.8
/obj/item/clothing/head/helmet/HoS/dermal
name = "Dermal Armour Patch"
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
icon_state = "dermal"
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
siemens_coefficient = 0.6
/obj/item/clothing/head/det
name = "fedora"
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
body_parts_covered = 0

View File

@@ -294,9 +294,7 @@
desc = "A greatcoat enhanced with a special alloy for some protection and style."
icon_state = "hos"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT
siemens_coefficient = 0.6
//Jensen cosplay gear
/obj/item/clothing/suit/storage/vest/hoscoat/jensen
@@ -304,7 +302,6 @@
desc = "A trenchcoat augmented with a special alloy for some protection and style."
icon_state = "hostrench"
flags_inv = 0
siemens_coefficient = 0.6
/obj/item/clothing/suit/storage/vest/pcrc
name = "PCRC armor vest"

View File

@@ -91,7 +91,7 @@
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/det_trench/grey
name = "grey trenchcoat"
@@ -103,7 +103,7 @@
name = "jacket"
desc = "A forensics technician jacket."
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder,/obj/item/device/uv_light)
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/forensics/red

View File

@@ -122,7 +122,7 @@
icon_state = "hos"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.8
siemens_coefficient = 0.9
rolled_sleeves = 0
/obj/item/clothing/under/rank/head_of_security/corp
@@ -135,7 +135,6 @@
desc = "You never asked for anything that stylish."
name = "head of security's jumpsuit"
icon_state = "jensen"
siemens_coefficient = 0.6
rolled_sleeves = -1
/*