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https://github.com/CHOMPStation2/CHOMPStation2.git
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Sec gear tweaks
This commit is contained in:
@@ -107,21 +107,19 @@
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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icon_state = "hoscap"
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body_parts_covered = 0
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body_parts_covered = 0
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siemens_coefficient = 0.8
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/obj/item/clothing/head/helmet/HoS/dermal
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/obj/item/clothing/head/helmet/HoS/dermal
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name = "Dermal Armour Patch"
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name = "Dermal Armour Patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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icon_state = "dermal"
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icon_state = "dermal"
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item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
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item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
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siemens_coefficient = 0.6
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/obj/item/clothing/head/det
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/obj/item/clothing/head/det
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name = "fedora"
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name = "fedora"
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desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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icon_state = "detective"
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icon_state = "detective"
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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siemens_coefficient = 0.9
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body_parts_covered = 0
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body_parts_covered = 0
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@@ -294,9 +294,7 @@
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desc = "A greatcoat enhanced with a special alloy for some protection and style."
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desc = "A greatcoat enhanced with a special alloy for some protection and style."
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icon_state = "hos"
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icon_state = "hos"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT
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flags_inv = HIDEJUMPSUIT
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siemens_coefficient = 0.6
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//Jensen cosplay gear
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//Jensen cosplay gear
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/obj/item/clothing/suit/storage/vest/hoscoat/jensen
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/obj/item/clothing/suit/storage/vest/hoscoat/jensen
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@@ -304,7 +302,6 @@
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desc = "A trenchcoat augmented with a special alloy for some protection and style."
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desc = "A trenchcoat augmented with a special alloy for some protection and style."
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icon_state = "hostrench"
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icon_state = "hostrench"
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flags_inv = 0
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flags_inv = 0
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siemens_coefficient = 0.6
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/obj/item/clothing/suit/storage/vest/pcrc
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/obj/item/clothing/suit/storage/vest/pcrc
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name = "PCRC armor vest"
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name = "PCRC armor vest"
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@@ -91,7 +91,7 @@
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blood_overlay_type = "coat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/det_trench/grey
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/obj/item/clothing/suit/storage/det_trench/grey
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name = "grey trenchcoat"
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name = "grey trenchcoat"
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@@ -103,7 +103,7 @@
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name = "jacket"
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name = "jacket"
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desc = "A forensics technician jacket."
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desc = "A forensics technician jacket."
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder,/obj/item/device/uv_light)
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/forensics/red
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/obj/item/clothing/suit/storage/forensics/red
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@@ -122,7 +122,7 @@
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icon_state = "hos"
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icon_state = "hos"
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item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
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item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.8
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siemens_coefficient = 0.9
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rolled_sleeves = 0
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/head_of_security/corp
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/obj/item/clothing/under/rank/head_of_security/corp
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@@ -135,7 +135,6 @@
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desc = "You never asked for anything that stylish."
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desc = "You never asked for anything that stylish."
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name = "head of security's jumpsuit"
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name = "head of security's jumpsuit"
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icon_state = "jensen"
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icon_state = "jensen"
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siemens_coefficient = 0.6
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rolled_sleeves = -1
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rolled_sleeves = -1
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/*
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/*
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36
html/changelogs/Anewbe - Sec Gear.yml
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36
html/changelogs/Anewbe - Sec Gear.yml
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@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Anewbe
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscdel: "HoS and Detective equipment is less protective."
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