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Merge pull request #8155 from PsiOmegaDelta/subsystems
Centralized Alarm Handling
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@@ -26,6 +26,7 @@ datum/controller/game_controller
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var/powernets_cost = 0
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var/nano_cost = 0
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var/events_cost = 0
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var/alarms_cost = 0
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var/ticker_cost = 0
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var/total_cost = 0
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@@ -231,6 +232,11 @@ datum/controller/game_controller/proc/process()
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process_events()
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events_cost = (world.timeofday - timer) / 10
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//ALARMS
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timer = world.timeofday
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process_alarms()
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alarms_cost = (world.timeofday - timer) / 10
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//TICKER
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timer = world.timeofday
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last_thing_processed = ticker.type
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@@ -238,7 +244,7 @@ datum/controller/game_controller/proc/process()
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ticker_cost = (world.timeofday - timer) / 10
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//TIMING
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total_cost = air_cost + sun_cost + mobs_cost + diseases_cost + machines_cost + objects_cost + networks_cost + powernets_cost + nano_cost + events_cost + ticker_cost
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total_cost = air_cost + sun_cost + mobs_cost + diseases_cost + machines_cost + objects_cost + networks_cost + powernets_cost + nano_cost + events_cost + alarms_cost + ticker_cost
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var/end_time = world.timeofday
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if(end_time < start_time) //why not just use world.time instead?
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@@ -334,9 +340,13 @@ datum/controller/game_controller/proc/process_nano()
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nanomanager.processing_uis.Cut(i,i+1)
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datum/controller/game_controller/proc/process_events()
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last_thing_processed = /datum/event
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last_thing_processed = /datum/event_manager
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event_manager.process()
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datum/controller/game_controller/proc/process_alarms()
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last_thing_processed = /datum/subsystem/alarm
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alarm_manager.fire()
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datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
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for(var/varname in master_controller.vars)
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33
code/controllers/subsystem/alarms.dm
Normal file
33
code/controllers/subsystem/alarms.dm
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@@ -0,0 +1,33 @@
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// We manually initialize the alarm handlers instead of looping over all existing types
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// to make it possible to write: camera.triggerAlarm() rather than alarm_manager.managers[datum/alarm_handler/camera].triggerAlarm() or a variant thereof.
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/var/global/datum/alarm_handler/atmosphere/atmosphere_alarm = new()
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/var/global/datum/alarm_handler/camera/camera_alarm = new()
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/var/global/datum/alarm_handler/fire/fire_alarm = new()
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/var/global/datum/alarm_handler/motion/motion_alarm = new()
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/var/global/datum/alarm_handler/power/power_alarm = new()
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/datum/subsystem/alarm
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name = "Alarm"
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var/list/datum/alarm/all_handlers
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/datum/subsystem/alarm/New()
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all_handlers = list(atmosphere_alarm, camera_alarm, fire_alarm, motion_alarm, power_alarm)
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/datum/subsystem/alarm/stat_entry()
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stat(null,"Alarm-[master_controller.alarms_cost]\t#[number_of_active_alarms()]")
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/datum/subsystem/alarm/fire()
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for(var/datum/alarm_handler/AH in all_handlers)
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AH.process()
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/datum/subsystem/alarm/proc/active_alarms()
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var/list/all_alarms = new
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for(var/datum/alarm_handler/AH in all_handlers)
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var/list/alarms = AH.alarms
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all_alarms += alarms
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return all_alarms
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/datum/subsystem/alarm/proc/number_of_active_alarms()
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var/list/alarms = active_alarms()
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return alarms.len
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46
code/controllers/subsystems.dm
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46
code/controllers/subsystems.dm
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@@ -0,0 +1,46 @@
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#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
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/datum/subsystem
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//things you will want to define
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var/name //name of the subsystem
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var/priority = 0 //priority affects order of initialization. Higher priorities are initialized first, lower priorities later. Can be decimal and negative values.
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var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer.
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//things you will probably want to leave alone
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var/can_fire = 0 //prevent fire() calls
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var/last_fire = 0 //last world.time we called fire()
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var/next_fire = 0 //scheduled world.time for next fire()
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var/cpu = 0 //cpu-usage stats (somewhat vague)
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var/cost = 0 //average time to execute
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var/times_fired = 0 //number of times we have called fire()
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//used to initialize the subsystem BEFORE the map has loaded
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/datum/subsystem/New()
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//previously, this would have been named 'process()' but that name is used everywhere for different things!
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//fire() seems more suitable. This is the procedure that gets called every 'wait' deciseconds.
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//fire(), and the procs it calls, SHOULD NOT HAVE ANY SLEEP OPERATIONS in them!
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//YE BE WARNED!
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/datum/subsystem/proc/fire()
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can_fire = 0
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//used to initialize the subsystem AFTER the map has loaded
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/datum/subsystem/proc/Initialize(start_timeofday)
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var/time = (world.timeofday - start_timeofday) / 10
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var/msg = "Initialized [name] SubSystem within [time] seconds"
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world << "<span class='userdanger'>[msg]</span>"
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world.log << msg
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//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
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/datum/subsystem/proc/stat_entry()
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stat(name, "[round(cost,0.001)]ds\t(CPU:[round(cpu,1)]%)")
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//could be used to postpone a costly subsystem for one cycle
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//for instance, during cpu intensive operations like explosions
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/datum/subsystem/proc/postpone()
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if(next_fire - world.time < wait)
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next_fire += wait
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//usually called via datum/subsystem/New() when replacing a subsystem (i.e. due to a recurring crash)
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//should attempt to salvage what it can from the old instance of subsystem
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/datum/subsystem/proc/Recover()
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@@ -56,7 +56,7 @@
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message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
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return
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/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event"))
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/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Alarm"))
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set category = "Debug"
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set name = "Debug Controller"
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set desc = "Debug the various periodic loop controllers for the game (be careful!)"
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@@ -114,5 +114,8 @@
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if("Event")
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debug_variables(event_manager)
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feedback_add_details("admin_verb", "DEvent")
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if("Alarm")
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debug_variables(alarm_manager)
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feedback_add_details("admin_verb", "DAlarm")
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message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
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return
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