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Ling nerfs, ear protection cleanup, and ling bugfixes.
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@@ -58,6 +58,7 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call
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// TODO: needs to be refactored into a mob/living level attacked_by() proc. ~Z
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user.do_attack_animation(M)
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user.break_cloak()
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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