Merge branch 'dev' into ofBotsAndMobs

Conflicts:
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/farmbot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/secbot.dm
	code/game/objects/items/robot/robot_parts.dm
This commit is contained in:
Kelenius
2015-04-26 17:18:20 +03:00
697 changed files with 14108 additions and 11287 deletions

View File

@@ -48,7 +48,7 @@
var/obj/item/weapon/spellbook/oneuse/I = target
if(prob(50))
I.visible_message("<span class='warning'>[I] catches fire!</span>")
del(I)
qdel(I)
else
I.used = 0
charged_item = I

View File

@@ -71,4 +71,4 @@ How they spawn stuff is decided by behaviour vars, which are explained below
return
/spell/aoe_turf/conjure/proc/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
del(animation)
qdel(animation)

View File

@@ -38,7 +38,7 @@
animation.icon_state = "cultfloor"
flick("cultfloor",animation)
spawn(10)
del(animation)
qdel(animation)
/spell/aoe_turf/conjure/wall
name = "Lesser Construction"
@@ -57,7 +57,7 @@
animation.icon_state = "cultwall"
flick("cultwall",animation)
spawn(10)
del(animation)
qdel(animation)
/spell/aoe_turf/conjure/wall/reinforced
name = "Greater Construction"

View File

@@ -2,7 +2,7 @@
name = "Dispense Wizard Justice"
desc = "This spell dispenses wizard justice."
summon_type = list(/obj/machinery/bot/secbot/ed209)
summon_type = list(/mob/living/bot/secbot/ed209)
summon_amt = 10
range = 3
newVars = list("emagged" = 1,"name" = "Wizard's Justicebot")

View File

@@ -153,7 +153,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
spell.anchored = 1
spell.density = 0
spawn(overlay_lifespan)
del(spell)
qdel(spell)
return valid_targets
/spell/proc/after_cast(list/targets)

View File

@@ -52,8 +52,8 @@
break
target.canmove = 1
target.client.eye = target
del(animation)
del(holder)
qdel(animation)
qdel(holder)
/spell/targeted/ethereal_jaunt/proc/jaunt_disappear(var/atom/movable/overlay/animation, var/mob/living/target)
animation.icon_state = "liquify"
@@ -80,7 +80,7 @@
// Eject contents if deleted somehow
for(var/atom/movable/AM in src)
AM.loc = get_turf(src)
..()
return ..()
/obj/effect/dummy/spell_jaunt/relaymove(var/mob/user, direction)
if (!src.canmove || reappearing) return

View File

@@ -21,7 +21,7 @@
..()
var/destination = null
for(var/obj/machinery/singularity/narsie/large/N in narsie_list)
for(var/obj/singularity/narsie/large/N in narsie_list)
destination = N.loc
break
if(destination)