diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 6290123585..14d0673a1a 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -152,12 +152,15 @@ var/list/sacrificed = list() target << "Your mind turns to ash as the burning flames engulf your very soul and images of an unspeakable horror begin to bombard the last remnants of mental resistance." //broken mind - 5000 may seem like a lot I wanted the effect to really stand out for maxiumum losing-your-mind-spooky //hallucination is reduced when the step off as well, provided they haven't hit the last stage... - target.hallucination += 5000 + + //5000 is waaaay too much, in practice. + target.hallucination = min(target.hallucination + 100, 500) target.apply_effect(10, STUTTER) target.adjustBrainLoss(1) if(100 to INFINITY) target << "Your entire broken soul and being is engulfed in corruption and flames as your mind shatters away into nothing." - target.hallucination += 5000 + //5000 is waaaay too much, in practice. + target.hallucination = min(target.hallucination + 100, 500) target.apply_effect(15, STUTTER) target.adjustBrainLoss(1)