diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 6290123585..14d0673a1a 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -152,12 +152,15 @@ var/list/sacrificed = list()
target << "Your mind turns to ash as the burning flames engulf your very soul and images of an unspeakable horror begin to bombard the last remnants of mental resistance."
//broken mind - 5000 may seem like a lot I wanted the effect to really stand out for maxiumum losing-your-mind-spooky
//hallucination is reduced when the step off as well, provided they haven't hit the last stage...
- target.hallucination += 5000
+
+ //5000 is waaaay too much, in practice.
+ target.hallucination = min(target.hallucination + 100, 500)
target.apply_effect(10, STUTTER)
target.adjustBrainLoss(1)
if(100 to INFINITY)
target << "Your entire broken soul and being is engulfed in corruption and flames as your mind shatters away into nothing."
- target.hallucination += 5000
+ //5000 is waaaay too much, in practice.
+ target.hallucination = min(target.hallucination + 100, 500)
target.apply_effect(15, STUTTER)
target.adjustBrainLoss(1)