mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 20:52:41 +00:00
Commented out the lagspike wizarditis bit of code (too derpy atm to actually fix it).
Added suspenders for mime. Changed the virus crate so that it is a secure crate now. Added the ability for admins to choose which virus to spread when triggering an outbreak. Changed the dorf mode secret to be more manly. Made clown's mask a gas one. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@328 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -43,7 +43,7 @@ STI KALY - blind
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return
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if(prob(2))
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affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
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if(prob(5))
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/* if(prob(5))
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var/list/theareas = new/list()
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for(var/area/AR in world)
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@@ -73,8 +73,8 @@ STI KALY - blind
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affected_mob.loc = pick(L)
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smoke.start()
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return
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//Apparently it created a lagspike every time it was called -- Urist
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return */
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return
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@@ -340,7 +340,7 @@
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gas_transfer_coefficient = 0.10
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permeability_coefficient = 0.50
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/obj/item/clothing/mask/clown_hat
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/obj/item/clothing/mask/gas/clown_hat
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name = "clown wig and mask"
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desc = "You're gay for even considering wearing this."
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icon_state = "clown"
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@@ -955,3 +955,14 @@
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/obj/item/clothing/under/shorts/grey
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icon_state = "greyshorts"
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color = "greyshorts"
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// Belt slot clothing (only suspenders for now, because utility belt is a storage item)
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/obj/item/clothing/belt
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name = "belt"
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icon = 'belts.dmi'
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flags = FPRINT | TABLEPASS | ONBELT
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/obj/item/clothing/belt/suspenders
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name = "suspenders"
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desc = "They suspend the illusion of the mime's play." //Meh -- Urist
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icon_state = "suspenders"
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@@ -1,7 +1,7 @@
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/obj/item/weapon/storage/utilitybelt
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name = "utility belt"
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desc = "Can hold various tools."
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icon = 'old_or_unused.dmi'
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icon = 'belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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can_hold = list("/obj/item/weapon/crowbar","/obj/item/weapon/screwdriver","/obj/item/weapon/weldingtool","/obj/item/weapon/wirecutters","/obj/item/weapon/wrench","/obj/item/device/multitool","/obj/item/device/flashlight","/obj/item/weapon/cable_coil")
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@@ -230,10 +230,30 @@
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A.power_environ = 1
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A.power_change()
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/proc/viral_outbreak()
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/proc/viral_outbreak(var/virus = null)
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command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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world << sound('outbreak7.ogg')
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var/virus_type = pick(/datum/disease/dnaspread,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/wizarditis)
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var/virus_type
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if(!virus)
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virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/wizarditis)
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else
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switch(virus)
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if("fake gbs")
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virus_type = /datum/disease/fake_gbs
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if("gbs")
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virus_type = /datum/disease/gbs
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if("magnitis")
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virus_type = /datum/disease/magnitis
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if("wizarditis")
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virus_type = /datum/disease/wizarditis
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if("brain rot")
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virus_type = /datum/disease/brainrot
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if("cold")
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virus_type = /datum/disease/cold
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if("rhinovirus")
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virus_type = /datum/disease/dnaspread
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if("flu")
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virus_type = /datum/disease/flu
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for(var/mob/living/carbon/human/H in world)
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if((H.virus) || (H.stat == 2))
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continue
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@@ -303,19 +303,20 @@
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src.equip_if_possible(new /obj/item/device/pda/clown(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/clown(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/clown_shoes(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/mask/clown_hat(src), slot_wear_mask)
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src.equip_if_possible(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
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src.equip_if_possible(new /obj/item/weapon/banana(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/bikehorn(src), slot_in_backpack)
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src.mutations |= 16
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if ("Mime")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_belt)
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src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_r_store)
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src.equip_if_possible(new /obj/item/clothing/under/mime(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/gloves/latex(src), slot_gloves)
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src.equip_if_possible(new /obj/item/clothing/mask/mime(src), slot_wear_mask)
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src.equip_if_possible(new /obj/item/clothing/head/beret(src), slot_head)
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src.equip_if_possible(new /obj/item/clothing/belt/suspenders(src), slot_belt)
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src.verbs += /client/proc/mimespeak
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src.verbs += /client/proc/mimewall
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src.miming = 1
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@@ -153,8 +153,9 @@ var/supply_shuttle_points = 50
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"/obj/item/weapon/storage/firstaid/syringes",
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"/obj/item/weapon/storage/beakerbox")
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cost = 20
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containertype = "/obj/crate/freezer"
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containertype = "/obj/crate/secure/weapon"
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containername = "Virus crate"
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access = access_heads
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/datum/supply_packs/janitor
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@@ -1123,8 +1123,14 @@ var/showadminmessages = 1
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alien_infestation()
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message_admins("[key_name_admin(usr)] has spawned aliens", 1)
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if("virus")
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if(alert("Do you want this to be a random disease or do you have something in mind?",,"Random","Choose")=="Random")
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viral_outbreak()
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message_admins("[key_name_admin(usr)] has spawned a virus outbreak", 1)
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message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1)
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else
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var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","rhinovirus","flu")
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var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses
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viral_outbreak(V)
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message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1)
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if("retardify")
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if (src.rank in list("Shit Guy", "Coder", "Host"))
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for(var/mob/living/carbon/human/H in world)
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@@ -1161,7 +1167,7 @@ var/showadminmessages = 1
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if("dorf")
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if (src.rank in list("Shit Guy","Coder", "Host"))
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for(var/mob/living/carbon/human/B in world)
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B.face_icon_state = "facial_longbeard"
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B.face_icon_state = "facial_wise"
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B.update_face()
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message_admins("[key_name_admin(usr)] activated dorf mode")
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else
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@@ -1494,7 +1500,7 @@ var/showadminmessages = 1
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn magma(Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger an Virus Outbreak</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
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<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=cleanexcrement'>Remove all urine/poo from station</A><BR>
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<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
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331
goonstation.dme
331
goonstation.dme
@@ -6,451 +6,120 @@
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// END_INTERNALS
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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#define FILE_DIR ".svn"
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#define FILE_DIR ".svn/prop-base"
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#define FILE_DIR ".svn/text-base"
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#define FILE_DIR ".svn/tmp"
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#define FILE_DIR "code"
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#define FILE_DIR "code/.svn"
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#define FILE_DIR "code/.svn/text-base"
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#define FILE_DIR "code/ATMOSPHERICS"
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#define FILE_DIR "code/ATMOSPHERICS/.svn"
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#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
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#define FILE_DIR "code/ATMOSPHERICS/components"
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#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
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#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
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#define FILE_DIR "code/atoms"
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#define FILE_DIR "code/atoms/.svn"
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#define FILE_DIR "code/atoms/clothing"
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#define FILE_DIR "code/atoms/clothing/.svn"
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#define FILE_DIR "code/atoms/mob"
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#define FILE_DIR "code/atoms/mob/.svn"
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#define FILE_DIR "code/atoms/mob/living"
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#define FILE_DIR "code/atoms/mob/living/.svn"
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#define FILE_DIR "code/atoms/mob/living/sapien"
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#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
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#define FILE_DIR "code/atoms/objects"
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#define FILE_DIR "code/atoms/objects/.svn"
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#define FILE_DIR "code/atoms/objects/radio"
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#define FILE_DIR "code/atoms/objects/radio/.svn"
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#define FILE_DIR "code/atoms/objects/storage"
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#define FILE_DIR "code/atoms/objects/storage/.svn"
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#define FILE_DIR "code/datums"
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#define FILE_DIR "code/datums/.svn"
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#define FILE_DIR "code/datums/.svn/text-base"
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#define FILE_DIR "code/datums/diseases"
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#define FILE_DIR "code/datums/diseases/.svn"
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#define FILE_DIR "code/datums/diseases/.svn/text-base"
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#define FILE_DIR "code/defines"
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#define FILE_DIR "code/defines/.svn"
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#define FILE_DIR "code/defines/.svn/text-base"
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#define FILE_DIR "code/defines/area"
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#define FILE_DIR "code/defines/area/.svn"
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#define FILE_DIR "code/defines/area/.svn/text-base"
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#define FILE_DIR "code/defines/mob"
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#define FILE_DIR "code/defines/mob/.svn"
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#define FILE_DIR "code/defines/mob/.svn/text-base"
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#define FILE_DIR "code/defines/mob/dead"
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#define FILE_DIR "code/defines/mob/dead/.svn"
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#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
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#define FILE_DIR "code/defines/mob/living"
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#define FILE_DIR "code/defines/mob/living/.svn"
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#define FILE_DIR "code/defines/mob/living/.svn/text-base"
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#define FILE_DIR "code/defines/mob/living/carbon"
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#define FILE_DIR "code/defines/mob/living/carbon/.svn"
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#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
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#define FILE_DIR "code/defines/mob/living/silicon"
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#define FILE_DIR "code/defines/mob/living/silicon/.svn"
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#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
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#define FILE_DIR "code/defines/obj"
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#define FILE_DIR "code/defines/obj/.svn"
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#define FILE_DIR "code/defines/obj/.svn/text-base"
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#define FILE_DIR "code/defines/obj/clothing"
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#define FILE_DIR "code/defines/obj/clothing/.svn"
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#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
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#define FILE_DIR "code/defines/obj/spawner"
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#define FILE_DIR "code/defines/obj/spawner/.svn"
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#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
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#define FILE_DIR "code/defines/procs"
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#define FILE_DIR "code/defines/procs/.svn"
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#define FILE_DIR "code/defines/procs/.svn/text-base"
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#define FILE_DIR "code/defines/turf"
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#define FILE_DIR "code/defines/turf/.svn"
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#define FILE_DIR "code/FEA"
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#define FILE_DIR "code/FEA/.svn"
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#define FILE_DIR "code/FEA/.svn/text-base"
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#define FILE_DIR "code/game"
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#define FILE_DIR "code/game/.svn"
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#define FILE_DIR "code/game/.svn/text-base"
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#define FILE_DIR "code/game/area"
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#define FILE_DIR "code/game/area/.svn"
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#define FILE_DIR "code/game/area/.svn/text-base"
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#define FILE_DIR "code/game/gamemodes"
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#define FILE_DIR "code/game/gamemodes/.svn"
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#define FILE_DIR "code/game/gamemodes/.svn/text-base"
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#define FILE_DIR "code/game/gamemodes/blob"
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#define FILE_DIR "code/game/gamemodes/blob/.svn"
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#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
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#define FILE_DIR "code/game/gamemodes/changeling"
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#define FILE_DIR "code/game/gamemodes/changeling/.svn"
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#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
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#define FILE_DIR "code/game/gamemodes/ctf"
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#define FILE_DIR "code/game/gamemodes/ctf/.svn"
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#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
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#define FILE_DIR "code/game/gamemodes/deathmatch"
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#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
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#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
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#define FILE_DIR "code/game/gamemodes/extended"
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#define FILE_DIR "code/game/gamemodes/extended/.svn"
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#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
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#define FILE_DIR "code/game/gamemodes/malfunction"
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||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
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||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
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||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
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||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey"
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||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear"
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||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
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||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
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||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/.svn"
|
||||
#define FILE_DIR "code/game/jobs/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/.svn"
|
||||
#define FILE_DIR "code/game/machinery/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/power"
|
||||
#define FILE_DIR "code/game/machinery/power/.svn"
|
||||
#define FILE_DIR "code/game/magic"
|
||||
#define FILE_DIR "code/game/magic/.svn"
|
||||
#define FILE_DIR "code/game/magic/.svn/text-base"
|
||||
#define FILE_DIR "code/game/magic/cultist"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/.svn"
|
||||
#define FILE_DIR "code/game/objects/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/alien"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/devices"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/radio"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/secstorage"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/spawners"
|
||||
#define FILE_DIR "code/game/objects/spawners/.svn"
|
||||
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/storage"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/spacecraft"
|
||||
#define FILE_DIR "code/game/spacecraft/.svn"
|
||||
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/game/verbs/.svn"
|
||||
#define FILE_DIR "code/game/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/.svn"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/.svn"
|
||||
#define FILE_DIR "code/modules/admin/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/assembly/.svn"
|
||||
#define FILE_DIR "code/modules/ban"
|
||||
#define FILE_DIR "code/modules/ban/.svn"
|
||||
#define FILE_DIR "code/modules/build"
|
||||
#define FILE_DIR "code/modules/build/.svn"
|
||||
#define FILE_DIR "code/modules/chemical"
|
||||
#define FILE_DIR "code/modules/chemical/.svn"
|
||||
#define FILE_DIR "code/modules/combat"
|
||||
#define FILE_DIR "code/modules/combat/.svn"
|
||||
#define FILE_DIR "code/modules/combat/guns"
|
||||
#define FILE_DIR "code/modules/combat/guns/.svn"
|
||||
#define FILE_DIR "code/modules/computer"
|
||||
#define FILE_DIR "code/modules/computer/.svn"
|
||||
#define FILE_DIR "code/modules/door"
|
||||
#define FILE_DIR "code/modules/door/.svn"
|
||||
#define FILE_DIR "code/modules/gas"
|
||||
#define FILE_DIR "code/modules/gas/.svn"
|
||||
#define FILE_DIR "code/modules/genetic"
|
||||
#define FILE_DIR "code/modules/genetic/.svn"
|
||||
#define FILE_DIR "code/modules/hud"
|
||||
#define FILE_DIR "code/modules/hud/.svn"
|
||||
#define FILE_DIR "code/modules/login"
|
||||
#define FILE_DIR "code/modules/login/.svn"
|
||||
#define FILE_DIR "code/modules/medical"
|
||||
#define FILE_DIR "code/modules/medical/.svn"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/.svn"
|
||||
#define FILE_DIR "code/modules/mob/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/.svn"
|
||||
#define FILE_DIR "code/modules/power/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/radio"
|
||||
#define FILE_DIR "code/modules/radio/.svn"
|
||||
#define FILE_DIR "code/modules/shuttle"
|
||||
#define FILE_DIR "code/modules/shuttle/.svn"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/.svn"
|
||||
#define FILE_DIR "code/unused/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/game"
|
||||
#define FILE_DIR "code/unused/game/.svn"
|
||||
#define FILE_DIR "code/unused/game/verbs"
|
||||
#define FILE_DIR "code/unused/game/verbs/.svn"
|
||||
#define FILE_DIR "code/unused/modules"
|
||||
#define FILE_DIR "code/unused/modules/.svn"
|
||||
#define FILE_DIR "code/unused/modules/admin"
|
||||
#define FILE_DIR "code/unused/modules/admin/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/optics"
|
||||
#define FILE_DIR "code/WorkInProgress/optics/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/.svn"
|
||||
#define FILE_DIR "config/.svn/text-base"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "config/names/.svn"
|
||||
#define FILE_DIR "config/names/.svn/text-base"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/.svn"
|
||||
#define FILE_DIR "data/.svn/text-base"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/.svn"
|
||||
#define FILE_DIR "icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/effects/.svn"
|
||||
#define FILE_DIR "icons/effects/.svn/prop-base"
|
||||
#define FILE_DIR "icons/effects/.svn/text-base"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/misc/.svn"
|
||||
#define FILE_DIR "icons/misc/.svn/prop-base"
|
||||
#define FILE_DIR "icons/misc/.svn/text-base"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/mob/.svn"
|
||||
#define FILE_DIR "icons/mob/.svn/prop-base"
|
||||
#define FILE_DIR "icons/mob/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/.svn"
|
||||
#define FILE_DIR "icons/obj/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/doors/.svn"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/machines/.svn"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/pda_icons/.svn"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/PSD files/.svn"
|
||||
#define FILE_DIR "icons/PSD files/.svn/prop-base"
|
||||
#define FILE_DIR "icons/PSD files/.svn/text-base"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/Testing/.svn"
|
||||
#define FILE_DIR "icons/Testing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/Testing/.svn/text-base"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/turf/.svn"
|
||||
#define FILE_DIR "icons/turf/.svn/prop-base"
|
||||
#define FILE_DIR "icons/turf/.svn/text-base"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "interface/.svn"
|
||||
#define FILE_DIR "interface/.svn/text-base"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/.svn"
|
||||
#define FILE_DIR "maps/.svn/prop-base"
|
||||
#define FILE_DIR "maps/.svn/text-base"
|
||||
#define FILE_DIR "maps/backup"
|
||||
#define FILE_DIR "maps/backup/.svn"
|
||||
#define FILE_DIR "maps/backup/.svn/text-base"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "music/.svn"
|
||||
#define FILE_DIR "music/.svn/text-base"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/.svn"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/ambience/.svn"
|
||||
#define FILE_DIR "sound/ambience/.svn/prop-base"
|
||||
#define FILE_DIR "sound/ambience/.svn/text-base"
|
||||
#define FILE_DIR "sound/announcer"
|
||||
#define FILE_DIR "sound/announcer/.svn"
|
||||
#define FILE_DIR "sound/announcer/.svn/prop-base"
|
||||
#define FILE_DIR "sound/announcer/.svn/text-base"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/effects/.svn"
|
||||
#define FILE_DIR "sound/effects/.svn/prop-base"
|
||||
#define FILE_DIR "sound/effects/.svn/text-base"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/items/.svn"
|
||||
#define FILE_DIR "sound/items/.svn/prop-base"
|
||||
#define FILE_DIR "sound/items/.svn/text-base"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/machines/.svn"
|
||||
#define FILE_DIR "sound/machines/.svn/prop-base"
|
||||
#define FILE_DIR "sound/machines/.svn/text-base"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/misc/.svn"
|
||||
#define FILE_DIR "sound/misc/.svn/prop-base"
|
||||
#define FILE_DIR "sound/misc/.svn/text-base"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/piano/.svn"
|
||||
#define FILE_DIR "sound/piano/.svn/prop-base"
|
||||
#define FILE_DIR "sound/piano/.svn/text-base"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/voice/.svn"
|
||||
#define FILE_DIR "sound/voice/.svn/prop-base"
|
||||
#define FILE_DIR "sound/voice/.svn/text-base"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "sound/weapons/.svn"
|
||||
#define FILE_DIR "sound/weapons/.svn/prop-base"
|
||||
#define FILE_DIR "sound/weapons/.svn/text-base"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "SQL/.svn"
|
||||
#define FILE_DIR "SQL/.svn/text-base"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
|
||||
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|
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Reference in New Issue
Block a user