Commented out the lagspike wizarditis bit of code (too derpy atm to actually fix it).

Added suspenders for mime.
Changed the virus crate so that it is a secure crate now.
Added the ability for admins to choose which virus to spread when triggering an outbreak.
Changed the dorf mode secret to be more manly.
Made clown's mask a gas one.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@328 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2010-10-19 19:36:10 +00:00
parent 063eef7317
commit b7e22cc56b
10 changed files with 53 additions and 345 deletions

View File

@@ -43,7 +43,7 @@ STI KALY - blind
return
if(prob(2))
affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
if(prob(5))
/* if(prob(5))
var/list/theareas = new/list()
for(var/area/AR in world)
@@ -73,8 +73,8 @@ STI KALY - blind
affected_mob.loc = pick(L)
smoke.start()
return
//Apparently it created a lagspike every time it was called -- Urist
return */
return

View File

@@ -340,7 +340,7 @@
gas_transfer_coefficient = 0.10
permeability_coefficient = 0.50
/obj/item/clothing/mask/clown_hat
/obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask"
desc = "You're gay for even considering wearing this."
icon_state = "clown"
@@ -955,3 +955,14 @@
/obj/item/clothing/under/shorts/grey
icon_state = "greyshorts"
color = "greyshorts"
// Belt slot clothing (only suspenders for now, because utility belt is a storage item)
/obj/item/clothing/belt
name = "belt"
icon = 'belts.dmi'
flags = FPRINT | TABLEPASS | ONBELT
/obj/item/clothing/belt/suspenders
name = "suspenders"
desc = "They suspend the illusion of the mime's play." //Meh -- Urist
icon_state = "suspenders"

View File

@@ -1,7 +1,7 @@
/obj/item/weapon/storage/utilitybelt
name = "utility belt"
desc = "Can hold various tools."
icon = 'old_or_unused.dmi'
icon = 'belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
can_hold = list("/obj/item/weapon/crowbar","/obj/item/weapon/screwdriver","/obj/item/weapon/weldingtool","/obj/item/weapon/wirecutters","/obj/item/weapon/wrench","/obj/item/device/multitool","/obj/item/device/flashlight","/obj/item/weapon/cable_coil")

View File

@@ -230,10 +230,30 @@
A.power_environ = 1
A.power_change()
/proc/viral_outbreak()
/proc/viral_outbreak(var/virus = null)
command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
world << sound('outbreak7.ogg')
var/virus_type = pick(/datum/disease/dnaspread,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/wizarditis)
var/virus_type
if(!virus)
virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/wizarditis)
else
switch(virus)
if("fake gbs")
virus_type = /datum/disease/fake_gbs
if("gbs")
virus_type = /datum/disease/gbs
if("magnitis")
virus_type = /datum/disease/magnitis
if("wizarditis")
virus_type = /datum/disease/wizarditis
if("brain rot")
virus_type = /datum/disease/brainrot
if("cold")
virus_type = /datum/disease/cold
if("rhinovirus")
virus_type = /datum/disease/dnaspread
if("flu")
virus_type = /datum/disease/flu
for(var/mob/living/carbon/human/H in world)
if((H.virus) || (H.stat == 2))
continue

View File

@@ -303,19 +303,20 @@
src.equip_if_possible(new /obj/item/device/pda/clown(src), slot_belt)
src.equip_if_possible(new /obj/item/clothing/under/clown(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/shoes/clown_shoes(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/mask/clown_hat(src), slot_wear_mask)
src.equip_if_possible(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
src.equip_if_possible(new /obj/item/weapon/banana(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/weapon/bikehorn(src), slot_in_backpack)
src.mutations |= 16
if ("Mime")
src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_belt)
src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_r_store)
src.equip_if_possible(new /obj/item/clothing/under/mime(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/gloves/latex(src), slot_gloves)
src.equip_if_possible(new /obj/item/clothing/mask/mime(src), slot_wear_mask)
src.equip_if_possible(new /obj/item/clothing/head/beret(src), slot_head)
src.equip_if_possible(new /obj/item/clothing/belt/suspenders(src), slot_belt)
src.verbs += /client/proc/mimespeak
src.verbs += /client/proc/mimewall
src.miming = 1

View File

@@ -153,8 +153,9 @@ var/supply_shuttle_points = 50
"/obj/item/weapon/storage/firstaid/syringes",
"/obj/item/weapon/storage/beakerbox")
cost = 20
containertype = "/obj/crate/freezer"
containertype = "/obj/crate/secure/weapon"
containername = "Virus crate"
access = access_heads
/datum/supply_packs/janitor

View File

@@ -1123,8 +1123,14 @@ var/showadminmessages = 1
alien_infestation()
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
if("virus")
if(alert("Do you want this to be a random disease or do you have something in mind?",,"Random","Choose")=="Random")
viral_outbreak()
message_admins("[key_name_admin(usr)] has spawned a virus outbreak", 1)
message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1)
else
var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","rhinovirus","flu")
var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses
viral_outbreak(V)
message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1)
if("retardify")
if (src.rank in list("Shit Guy", "Coder", "Host"))
for(var/mob/living/carbon/human/H in world)
@@ -1161,7 +1167,7 @@ var/showadminmessages = 1
if("dorf")
if (src.rank in list("Shit Guy","Coder", "Host"))
for(var/mob/living/carbon/human/B in world)
B.face_icon_state = "facial_longbeard"
B.face_icon_state = "facial_wise"
B.update_face()
message_admins("[key_name_admin(usr)] activated dorf mode")
else
@@ -1494,7 +1500,7 @@ var/showadminmessages = 1
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
<A href='?src=\ref[src];secretsfun=goblob'>Spawn magma(Untested)</A><BR>
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
<A href='?src=\ref[src];secretsfun=virus'>Trigger an Virus Outbreak</A><BR>
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
<A href='?src=\ref[src];secretsfun=cleanexcrement'>Remove all urine/poo from station</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>

View File

@@ -6,451 +6,120 @@
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR ".svn"
#define FILE_DIR ".svn/prop-base"
#define FILE_DIR ".svn/text-base"
#define FILE_DIR ".svn/tmp"
#define FILE_DIR "code"
#define FILE_DIR "code/.svn"
#define FILE_DIR "code/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/.svn"
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
#define FILE_DIR "code/atoms"
#define FILE_DIR "code/atoms/.svn"
#define FILE_DIR "code/atoms/clothing"
#define FILE_DIR "code/atoms/clothing/.svn"
#define FILE_DIR "code/atoms/mob"
#define FILE_DIR "code/atoms/mob/.svn"
#define FILE_DIR "code/atoms/mob/living"
#define FILE_DIR "code/atoms/mob/living/.svn"
#define FILE_DIR "code/atoms/mob/living/sapien"
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
#define FILE_DIR "code/atoms/objects"
#define FILE_DIR "code/atoms/objects/.svn"
#define FILE_DIR "code/atoms/objects/radio"
#define FILE_DIR "code/atoms/objects/radio/.svn"
#define FILE_DIR "code/atoms/objects/storage"
#define FILE_DIR "code/atoms/objects/storage/.svn"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/.svn"
#define FILE_DIR "code/datums/.svn/text-base"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/.svn"
#define FILE_DIR "code/datums/diseases/.svn/text-base"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/.svn"
#define FILE_DIR "code/defines/.svn/text-base"
#define FILE_DIR "code/defines/area"
#define FILE_DIR "code/defines/area/.svn"
#define FILE_DIR "code/defines/area/.svn/text-base"
#define FILE_DIR "code/defines/mob"
#define FILE_DIR "code/defines/mob/.svn"
#define FILE_DIR "code/defines/mob/.svn/text-base"
#define FILE_DIR "code/defines/mob/dead"
#define FILE_DIR "code/defines/mob/dead/.svn"
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
#define FILE_DIR "code/defines/mob/living"
#define FILE_DIR "code/defines/mob/living/.svn"
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/carbon"
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/silicon"
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/obj/.svn"
#define FILE_DIR "code/defines/obj/.svn/text-base"
#define FILE_DIR "code/defines/obj/clothing"
#define FILE_DIR "code/defines/obj/clothing/.svn"
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
#define FILE_DIR "code/defines/obj/spawner"
#define FILE_DIR "code/defines/obj/spawner/.svn"
#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/defines/procs/.svn"
#define FILE_DIR "code/defines/procs/.svn/text-base"
#define FILE_DIR "code/defines/turf"
#define FILE_DIR "code/defines/turf/.svn"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/FEA/.svn"
#define FILE_DIR "code/FEA/.svn/text-base"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/.svn"
#define FILE_DIR "code/game/.svn/text-base"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/area/.svn"
#define FILE_DIR "code/game/area/.svn/text-base"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/.svn"
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/.svn"
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ctf"
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/deathmatch"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/extended/.svn"
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/monkey"
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/restructuring"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ruby"
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/.svn"
#define FILE_DIR "code/game/jobs/.svn/text-base"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/.svn"
#define FILE_DIR "code/game/machinery/.svn/text-base"
#define FILE_DIR "code/game/machinery/antimatter_engine"
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/bots/.svn"
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/computer/.svn"
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/doors/.svn"
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/pipe/.svn"
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
#define FILE_DIR "code/game/machinery/power"
#define FILE_DIR "code/game/machinery/power/.svn"
#define FILE_DIR "code/game/magic"
#define FILE_DIR "code/game/magic/.svn"
#define FILE_DIR "code/game/magic/.svn/text-base"
#define FILE_DIR "code/game/magic/cultist"
#define FILE_DIR "code/game/magic/cultist/.svn"
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/.svn"
#define FILE_DIR "code/game/objects/.svn/text-base"
#define FILE_DIR "code/game/objects/alien"
#define FILE_DIR "code/game/objects/alien/.svn"
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
#define FILE_DIR "code/game/objects/closets"
#define FILE_DIR "code/game/objects/closets/.svn"
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
#define FILE_DIR "code/game/objects/closets/secure"
#define FILE_DIR "code/game/objects/closets/secure/.svn"
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
#define FILE_DIR "code/game/objects/devices"
#define FILE_DIR "code/game/objects/devices/.svn"
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/.svn"
#define FILE_DIR "code/game/objects/items/.svn/text-base"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/.svn"
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
#define FILE_DIR "code/game/objects/radio"
#define FILE_DIR "code/game/objects/radio/.svn"
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
#define FILE_DIR "code/game/objects/secstorage"
#define FILE_DIR "code/game/objects/secstorage/.svn"
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
#define FILE_DIR "code/game/objects/spawners"
#define FILE_DIR "code/game/objects/spawners/.svn"
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
#define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/storage/.svn"
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
#define FILE_DIR "code/game/spacecraft"
#define FILE_DIR "code/game/spacecraft/.svn"
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/game/verbs/.svn"
#define FILE_DIR "code/game/verbs/.svn/text-base"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/.svn"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/.svn"
#define FILE_DIR "code/modules/admin/.svn/text-base"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/admin/verbs/.svn"
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/assembly/.svn"
#define FILE_DIR "code/modules/ban"
#define FILE_DIR "code/modules/ban/.svn"
#define FILE_DIR "code/modules/build"
#define FILE_DIR "code/modules/build/.svn"
#define FILE_DIR "code/modules/chemical"
#define FILE_DIR "code/modules/chemical/.svn"
#define FILE_DIR "code/modules/combat"
#define FILE_DIR "code/modules/combat/.svn"
#define FILE_DIR "code/modules/combat/guns"
#define FILE_DIR "code/modules/combat/guns/.svn"
#define FILE_DIR "code/modules/computer"
#define FILE_DIR "code/modules/computer/.svn"
#define FILE_DIR "code/modules/door"
#define FILE_DIR "code/modules/door/.svn"
#define FILE_DIR "code/modules/gas"
#define FILE_DIR "code/modules/gas/.svn"
#define FILE_DIR "code/modules/genetic"
#define FILE_DIR "code/modules/genetic/.svn"
#define FILE_DIR "code/modules/hud"
#define FILE_DIR "code/modules/hud/.svn"
#define FILE_DIR "code/modules/login"
#define FILE_DIR "code/modules/login/.svn"
#define FILE_DIR "code/modules/medical"
#define FILE_DIR "code/modules/medical/.svn"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/.svn"
#define FILE_DIR "code/modules/mob/.svn/text-base"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/.svn"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/.svn"
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/beast"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/mob/new_player/.svn"
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/.svn"
#define FILE_DIR "code/modules/power/.svn/text-base"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/antimatter/.svn"
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
#define FILE_DIR "code/modules/radio"
#define FILE_DIR "code/modules/radio/.svn"
#define FILE_DIR "code/modules/shuttle"
#define FILE_DIR "code/modules/shuttle/.svn"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/.svn"
#define FILE_DIR "code/unused/.svn/text-base"
#define FILE_DIR "code/unused/game"
#define FILE_DIR "code/unused/game/.svn"
#define FILE_DIR "code/unused/game/verbs"
#define FILE_DIR "code/unused/game/verbs/.svn"
#define FILE_DIR "code/unused/modules"
#define FILE_DIR "code/unused/modules/.svn"
#define FILE_DIR "code/unused/modules/admin"
#define FILE_DIR "code/unused/modules/admin/.svn"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/.svn"
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/computer2"
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/optics"
#define FILE_DIR "code/WorkInProgress/optics/.svn"
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/pda2"
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/recycling"
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
#define FILE_DIR "config"
#define FILE_DIR "config/.svn"
#define FILE_DIR "config/.svn/text-base"
#define FILE_DIR "config/names"
#define FILE_DIR "config/names/.svn"
#define FILE_DIR "config/names/.svn/text-base"
#define FILE_DIR "data"
#define FILE_DIR "data/.svn"
#define FILE_DIR "data/.svn/text-base"
#define FILE_DIR "icons"
#define FILE_DIR "icons/.svn"
#define FILE_DIR "icons/.svn/prop-base"
#define FILE_DIR "icons/.svn/text-base"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/effects/.svn"
#define FILE_DIR "icons/effects/.svn/prop-base"
#define FILE_DIR "icons/effects/.svn/text-base"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/misc/.svn"
#define FILE_DIR "icons/misc/.svn/prop-base"
#define FILE_DIR "icons/misc/.svn/text-base"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/.svn"
#define FILE_DIR "icons/mob/.svn/prop-base"
#define FILE_DIR "icons/mob/.svn/text-base"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/.svn"
#define FILE_DIR "icons/obj/.svn/prop-base"
#define FILE_DIR "icons/obj/.svn/text-base"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/atmospherics/.svn"
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/clothing/.svn"
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/doors/.svn"
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
#define FILE_DIR "icons/obj/doors/.svn/text-base"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/machines/.svn"
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
#define FILE_DIR "icons/obj/machines/.svn/text-base"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/pipes/.svn"
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/pda_icons/.svn"
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
#define FILE_DIR "icons/pda_icons/.svn/text-base"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/PSD files/.svn"
#define FILE_DIR "icons/PSD files/.svn/prop-base"
#define FILE_DIR "icons/PSD files/.svn/text-base"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/Testing/.svn"
#define FILE_DIR "icons/Testing/.svn/prop-base"
#define FILE_DIR "icons/Testing/.svn/text-base"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/.svn"
#define FILE_DIR "icons/turf/.svn/prop-base"
#define FILE_DIR "icons/turf/.svn/text-base"
#define FILE_DIR "interface"
#define FILE_DIR "interface/.svn"
#define FILE_DIR "interface/.svn/text-base"
#define FILE_DIR "maps"
#define FILE_DIR "maps/.svn"
#define FILE_DIR "maps/.svn/prop-base"
#define FILE_DIR "maps/.svn/text-base"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/backup/.svn"
#define FILE_DIR "maps/backup/.svn/text-base"
#define FILE_DIR "music"
#define FILE_DIR "music/.svn"
#define FILE_DIR "music/.svn/text-base"
#define FILE_DIR "sound"
#define FILE_DIR "sound/.svn"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/ambience/.svn"
#define FILE_DIR "sound/ambience/.svn/prop-base"
#define FILE_DIR "sound/ambience/.svn/text-base"
#define FILE_DIR "sound/announcer"
#define FILE_DIR "sound/announcer/.svn"
#define FILE_DIR "sound/announcer/.svn/prop-base"
#define FILE_DIR "sound/announcer/.svn/text-base"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/.svn"
#define FILE_DIR "sound/effects/.svn/prop-base"
#define FILE_DIR "sound/effects/.svn/text-base"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/items/.svn"
#define FILE_DIR "sound/items/.svn/prop-base"
#define FILE_DIR "sound/items/.svn/text-base"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/machines/.svn"
#define FILE_DIR "sound/machines/.svn/prop-base"
#define FILE_DIR "sound/machines/.svn/text-base"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/misc/.svn"
#define FILE_DIR "sound/misc/.svn/prop-base"
#define FILE_DIR "sound/misc/.svn/text-base"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/piano/.svn"
#define FILE_DIR "sound/piano/.svn/prop-base"
#define FILE_DIR "sound/piano/.svn/text-base"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/.svn"
#define FILE_DIR "sound/voice/.svn/prop-base"
#define FILE_DIR "sound/voice/.svn/text-base"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "sound/weapons/.svn"
#define FILE_DIR "sound/weapons/.svn/prop-base"
#define FILE_DIR "sound/weapons/.svn/text-base"
#define FILE_DIR "SQL"
#define FILE_DIR "SQL/.svn"
#define FILE_DIR "SQL/.svn/text-base"
// END_FILE_DIR
// BEGIN_PREFERENCES

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