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Fixes machines being usable after a power failure
Fixes machines not gaining the NOPOWER flag after a power failure because they were turned off and had use_power set to 0. Fixes machines not gaining the NOPOWER flag after being moved into an area with no power. Both bugs allowed power using machines to be used in areas with no power.
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@@ -288,6 +288,7 @@ datum/controller/game_controller/proc/process_machines_process()
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last_thing_processed = Machine.type
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if(Machine.process() != PROCESS_KILL)
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if(Machine)
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Machine.power_change()
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if(Machine.use_power)
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Machine.auto_use_power()
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continue
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