diff --git a/code/game/objects/items/weapons/material/kitchen.dm b/code/game/objects/items/weapons/material/kitchen.dm index 597affcd35..4cfb1123f8 100644 --- a/code/game/objects/items/weapons/material/kitchen.dm +++ b/code/game/objects/items/weapons/material/kitchen.dm @@ -73,7 +73,7 @@ name = "knife" desc = "Can cut through any food." icon_state = "knife" - force_divisor = 0.2 // 12 when wielded with hardness 60 (steel) + force_divisor = 0.15 // 9 when wielded with hardness 60 (steel) /obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) diff --git a/code/game/objects/items/weapons/material/knives.dm b/code/game/objects/items/weapons/material/knives.dm index fd06b93adf..d15ac40e95 100644 --- a/code/game/objects/items/weapons/material/knives.dm +++ b/code/game/objects/items/weapons/material/knives.dm @@ -57,7 +57,7 @@ flags = CONDUCT sharp = 1 edge = 1 - force_divisor = 0.15 // 9 when wielded with hardness 60 (steel) + force_divisor = 0.2 // 12 when wielded with hardness 60 (steel) matter = list(DEFAULT_WALL_MATERIAL = 12000) origin_tech = "materials=1" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")