diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index e5d2b7eb11..394fe72478 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -22,9 +22,6 @@ mob/proc/airflow_stun() mob/living/silicon/airflow_stun() return -mob/living/simple_animal/slime/airflow_stun() - return - mob/living/carbon/human/airflow_stun() if(shoes && (shoes.item_flags & NOSLIP)) to_chat(src, "Air suddenly rushes past you!") diff --git a/code/__defines/_planes+layers.dm b/code/__defines/_planes+layers.dm index 4d258cd91f..e37bef86d4 100644 --- a/code/__defines/_planes+layers.dm +++ b/code/__defines/_planes+layers.dm @@ -58,7 +58,10 @@ What is the naming convention for planes or layers? #define ATMOS_LAYER 2.4 // Pipe-like atmos machinery that goes on the floor, like filters. #define ABOVE_UTILITY 2.5 // Above stuff like pipes and wires #define TURF_PLANE -45 // Turfs themselves, most flooring - #define ABOVE_TURF_LAYER 2.1 // Snow and wallmounted/floormounted equipment + #define WATER_FLOOR_LAYER 2.0 // The 'bottom' of water tiles. + #define UNDERWATER_LAYER 2.5 // Anything on this layer will render under the water layer. + #define WATER_LAYER 3.0 // Layer for water overlays. + #define ABOVE_TURF_LAYER 3.1 // Snow and wallmounted/floormounted equipment #define DECAL_PLANE -44 // Permanent decals #define DIRTY_PLANE -43 // Nonpermanent decals #define BLOOD_PLANE -42 // Blood is really dirty, but we can do special stuff if we separate it diff --git a/code/__defines/misc.dm b/code/__defines/misc.dm index aa334224ad..527bf55d93 100644 --- a/code/__defines/misc.dm +++ b/code/__defines/misc.dm @@ -302,4 +302,4 @@ var/global/list/##LIST_NAME = list();\ #define RCD_SHEETS_PER_MATTER_UNIT 4 // Each physical material sheet is worth four matter units. -#define RCD_MAX_CAPACITY 30 * RCD_SHEETS_PER_MATTER_UNIT \ No newline at end of file +#define RCD_MAX_CAPACITY 30 * RCD_SHEETS_PER_MATTER_UNIT diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm index 679962b210..3221a595e4 100644 --- a/code/__defines/mobs.dm +++ b/code/__defines/mobs.dm @@ -27,6 +27,9 @@ #define BORGXRAY 0x4 #define BORGMATERIAL 8 +#define STANCE_ATTACK 11 // Backwards compatability +#define STANCE_ATTACKING 12 // Ditto +/* #define STANCE_IDLE 1 // Looking for targets if hostile. Does idle wandering. #define STANCE_ALERT 2 // Bears #define STANCE_ATTACK 3 // Attempting to get into attack position @@ -34,6 +37,20 @@ #define STANCE_TIRED 5 // Bears #define STANCE_FOLLOW 6 // Following somone #define STANCE_BUSY 7 // Do nothing on life ticks (Other code is running) +*/ +#define STANCE_SLEEP 0 // Doing (almost) nothing, to save on CPU because nobody is around to notice or the mob died. +#define STANCE_IDLE 1 // The more or less default state. Wanders around, looks for baddies, and spouts one-liners. +#define STANCE_ALERT 2 // A baddie is visible but not too close, and essentially we tell them to go away or die. +#define STANCE_APPROACH 3 // Attempting to get into range to attack them. +#define STANCE_FIGHT 4 // Actually fighting, with melee or ranged. +#define STANCE_BLINDFIGHT 5 // Fighting something that cannot be seen by the mob, from invisibility or out of sight. +#define STANCE_REPOSITION 6 // Relocating to a better position while in combat. Also used when moving away from a danger like grenades. +#define STANCE_MOVE 7 // Similar to above but for out of combat. If a baddie is seen, they'll cancel and fight them. +#define STANCE_FOLLOW 8 // Following somone, without trying to murder them. +#define STANCE_FLEE 9 // Run away from the target because they're too spooky/we're dying/some other reason. +#define STANCE_DISABLED 10 // Used when the holder is afflicted with certain status effects, such as stuns or confusion. + +#define STANCES_COMBAT list(STANCE_ALERT, STANCE_APPROACH, STANCE_FIGHT, STANCE_BLINDFIGHT, STANCE_REPOSITION) #define LEFT 0x1 #define RIGHT 0x2 @@ -279,11 +296,34 @@ #define SA_ROBOTIC 3 #define SA_HUMANOID 4 +// More refined version of SA_* ""intelligence"" seperators. +// Now includes bitflags, so to target two classes you just do 'MOB_CLASS_ANIMAL|MOB_CLASS_HUMANOID' +#define MOB_CLASS_NONE 0 // Default value, and used to invert for _ALL. + +#define MOB_CLASS_PLANT 1 // Unused at the moment. +#define MOB_CLASS_ANIMAL 2 // Animals and beasts like spiders, saviks, and bears. +#define MOB_CLASS_HUMANOID 4 // Non-robotic humanoids, including /simple_mob and /carbon/humans and their alien variants. +#define MOB_CLASS_SYNTHETIC 8 // Silicons, mechanical simple mobs, FBPs, and anything else that would pass is_synthetic() +#define MOB_CLASS_SLIME 16 // Everyone's favorite xenobiology specimen (and maybe prometheans?). +#define MOB_CLASS_ABERRATION 32 // Weird shit. +#define MOB_CLASS_DEMONIC 64 // Cult stuff. +#define MOB_CLASS_BOSS 128 // Future megafauna hopefully someday. +#define MOB_CLASS_ILLUSION 256 // Fake mobs, e.g. Technomancer illusions. +#define MOB_CLASS_PHOTONIC 512 // Holographic mobs like holocarp, similar to _ILLUSION, but that make no attempt to hide their true nature. + +#define MOB_CLASS_ALL (~MOB_CLASS_NONE) + // For slime commanding. Higher numbers allow for more actions. #define SLIME_COMMAND_OBEY 1 // When disciplined. #define SLIME_COMMAND_FACTION 2 // When in the same 'faction'. #define SLIME_COMMAND_FRIEND 3 // When befriended with a slime friendship agent. +// Threshold for mobs being able to damage things like airlocks or reinforced glass windows. +// If the damage is below this, nothing will happen besides a message saying that the attack was ineffective. +// Generally, this was not a define but was commonly set to 10, however 10 may be too low now since simple_mobs now attack twice as fast, +// at half damage compared to the old mob system, meaning mobs who could hurt structures may not be able to now, so now it is 5. +#define STRUCTURE_MIN_DAMAGE_THRESHOLD 5 + //Vision flags, for dealing with plane visibility #define VIS_FULLBRIGHT 1 #define VIS_LIGHTING 2 diff --git a/code/__defines/subsystems.dm b/code/__defines/subsystems.dm index 5c2d9a8ca3..391aa3a117 100644 --- a/code/__defines/subsystems.dm +++ b/code/__defines/subsystems.dm @@ -60,6 +60,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G #define INIT_ORDER_OVERLAY -6 #define INIT_ORDER_XENOARCH -20 #define INIT_ORDER_CIRCUIT -21 +#define INIT_ORDER_AI -22 // Subsystem fire priority, from lowest to highest priority @@ -67,6 +68,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G #define FIRE_PRIORITY_SHUTTLES 5 #define FIRE_PRIORITY_ORBIT 8 #define FIRE_PRIORITY_VOTE 9 +#define FIRE_PRIORITY_AI 10 #define FIRE_PRIORITY_GARBAGE 15 #define FIRE_PRIORITY_AIRFLOW 30 #define FIRE_PRIORITY_AIR 35 diff --git a/code/_global_vars/misc.dm b/code/_global_vars/misc.dm index 5e7737f163..6ece6be2d7 100644 --- a/code/_global_vars/misc.dm +++ b/code/_global_vars/misc.dm @@ -1,4 +1,8 @@ -GLOBAL_LIST_EMPTY(all_observable_events) +GLOBAL_LIST_EMPTY(error_last_seen) +GLOBAL_LIST_EMPTY(error_cooldown) + +GLOBAL_DATUM_INIT(all_observable_events, /datum/all_observable_events, new) // This is a datum. It is not a list. +GLOBAL_DATUM_INIT(destroyed_event, /decl/observ/destroyed, new()) GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the host computer) and 0 world.ticks. diff --git a/code/_global_vars/mobs.dm b/code/_global_vars/mobs.dm index fac5a14036..a5099a68d2 100644 --- a/code/_global_vars/mobs.dm +++ b/code/_global_vars/mobs.dm @@ -2,4 +2,4 @@ GLOBAL_LIST_EMPTY(admins) //all clients whom are admins GLOBAL_PROTECT(admins) GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb. GLOBAL_LIST_EMPTY(stealthminID) -GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client \ No newline at end of file +GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client diff --git a/code/_helpers/time.dm b/code/_helpers/time.dm index ce640731a6..8348796665 100644 --- a/code/_helpers/time.dm +++ b/code/_helpers/time.dm @@ -239,4 +239,4 @@ var/round_start_time = 0 else day = "[truncate ? "day" : "1 day"]" - return "[day][hour][minute][second]" \ No newline at end of file + return "[day][hour][minute][second]" diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm index 7f1ff432e8..1836fbf30f 100644 --- a/code/_helpers/unsorted.dm +++ b/code/_helpers/unsorted.dm @@ -501,7 +501,7 @@ Turf and target are seperate in case you want to teleport some distance from a t moblist.Add(M) for(var/mob/new_player/M in sortmob) moblist.Add(M) - for(var/mob/living/simple_animal/M in sortmob) + for(var/mob/living/simple_mob/M in sortmob) moblist.Add(M) // for(var/mob/living/silicon/hivebot/M in sortmob) // mob_list.Add(M) diff --git a/code/_macros.dm b/code/_macros.dm index 9cd11a6c15..c977617d4a 100644 --- a/code/_macros.dm +++ b/code/_macros.dm @@ -10,7 +10,7 @@ #define isalien(A) istype(A, /mob/living/carbon/alien) -#define isanimal(A) istype(A, /mob/living/simple_animal) +#define isanimal(A) istype(A, /mob/living/simple_mob) #define isairlock(A) istype(A, /obj/machinery/door/airlock) @@ -18,7 +18,7 @@ #define iscarbon(A) istype(A, /mob/living/carbon) -#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi) +#define iscorgi(A) istype(A, /mob/living/simple_mob/animal/passive/dog/corgi) #define isEye(A) istype(A, /mob/observer/eye) @@ -26,7 +26,7 @@ #define isliving(A) istype(A, /mob/living) -#define ismouse(A) istype(A, /mob/living/simple_animal/mouse) +#define ismouse(A) istype(A, /mob/living/simple_mob/animal/passive/mouse) #define isnewplayer(A) istype(A, /mob/new_player) @@ -42,11 +42,11 @@ #define isvoice(A) istype(A, /mob/living/voice) -#define isslime(A) istype(A, /mob/living/simple_animal/slime) +#define isslime(A) istype(A, /mob/living/simple_mob/slime) #define isbot(A) istype(A, /mob/living/bot) -#define isxeno(A) istype(A, /mob/living/simple_animal/xeno) +#define isxeno(A) istype(A, /mob/living/simple_mob/animal/space/alien) #define isopenspace(A) istype(A, /turf/simulated/open) diff --git a/code/_onclick/hud/fullscreen.dm b/code/_onclick/hud/fullscreen.dm index 94a067200a..2a92ba20bc 100644 --- a/code/_onclick/hud/fullscreen.dm +++ b/code/_onclick/hud/fullscreen.dm @@ -98,7 +98,7 @@ /obj/screen/fullscreen/flash icon = 'icons/mob/screen1.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" - icon_state = "flash" + icon_state = "flash_static" /obj/screen/fullscreen/flash/noise icon_state = "noise" diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 8b32d1447e..fef0301c81 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -316,8 +316,6 @@ datum/hud/New(mob/owner) mymob.instantiate_hud(src) else if(isalien(mymob)) larva_hud() - else if(isslime(mymob)) - slime_hud() else if(isAI(mymob)) ai_hud() else if(isobserver(mymob)) diff --git a/code/_onclick/hud/other_mobs.dm b/code/_onclick/hud/other_mobs.dm index f1b9165a26..6a2a2a0f45 100644 --- a/code/_onclick/hud/other_mobs.dm +++ b/code/_onclick/hud/other_mobs.dm @@ -23,7 +23,7 @@ mymob.client.screen += list(blobpwrdisplay, blobhealthdisplay) mymob.client.screen += mymob.client.void - +/* /datum/hud/proc/slime_hud(ui_style = 'icons/mob/screen1_Midnight.dmi') src.adding = list() @@ -92,23 +92,20 @@ mymob.client.screen += mymob.client.void return - - -/mob/living/simple_animal/construct/instantiate_hud(var/datum/hud/HUD) - ..(HUD) +*/ // HUD.construct_hud() //Archaic. /* /datum/hud/proc/construct_hud() var/constructtype - if(istype(mymob,/mob/living/simple_animal/construct/armoured) || istype(mymob,/mob/living/simple_animal/construct/behemoth)) + if(istype(mymob,/mob/living/simple_mob/construct/armoured) || istype(mymob,/mob/living/simple_mob/construct/behemoth)) constructtype = "juggernaut" - else if(istype(mymob,/mob/living/simple_animal/construct/builder)) + else if(istype(mymob,/mob/living/simple_mob/construct/builder)) constructtype = "artificer" - else if(istype(mymob,/mob/living/simple_animal/construct/wraith)) + else if(istype(mymob,/mob/living/simple_mob/construct/wraith)) constructtype = "wraith" - else if(istype(mymob,/mob/living/simple_animal/construct/harvester)) + else if(istype(mymob,/mob/living/simple_mob/construct/harvester)) constructtype = "harvester" if(constructtype) diff --git a/code/_onclick/hud/screen_objects_vr.dm b/code/_onclick/hud/screen_objects_vr.dm index 6dcab650a4..ea6b72cd10 100644 --- a/code/_onclick/hud/screen_objects_vr.dm +++ b/code/_onclick/hud/screen_objects_vr.dm @@ -1,15 +1,15 @@ -/obj/screen/proc/Click_vr(location, control, params) +/obj/screen/proc/Click_vr(location, control, params) //VORESTATION AI TEMPORARY REMOVAL if(!usr) return 1 switch(name) //Shadekin if("darkness") - var/mob/living/simple_animal/shadekin/sk = usr + var/mob/living/simple_mob/shadekin/sk = usr var/turf/T = get_turf(sk) var/darkness = round(1 - T.get_lumcount(),0.1) to_chat(usr,"Darkness: [darkness]") if("energy") - var/mob/living/simple_animal/shadekin/sk = usr + var/mob/living/simple_mob/shadekin/sk = usr to_chat(usr,"Energy: [sk.energy] ([sk.dark_gains])") diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index d1a61ec8f4..a1f2335a9d 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -60,7 +60,7 @@ avoid code duplication. This includes items that may sometimes act as a standard // Same as above but actually does useful things. // W is the item being used in the attack, if any. modifier is if the attack should be longer or shorter than usual, for whatever reason. /mob/living/get_attack_speed(var/obj/item/W) - var/speed = DEFAULT_ATTACK_COOLDOWN + var/speed = base_attack_cooldown if(W && istype(W)) speed = W.attackspeed for(var/datum/modifier/M in modifiers) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 729330ddaa..e367769b07 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -68,58 +68,3 @@ */ /mob/new_player/ClickOn() return - -/* - Animals -*/ -/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity) - if(!(. = ..())) - return - - setClickCooldown(get_attack_speed()) - - if(has_hands && istype(A,/obj) && a_intent != I_HURT) - var/obj/O = A - return O.attack_hand(src) - - switch(a_intent) - if(I_HELP) - if(isliving(A)) - custom_emote(1,"[pick(friendly)] [A]!") - - if(I_HURT) - if(prob(spattack_prob)) - if(spattack_min_range <= 1) - SpecialAtkTarget() - - - else if(melee_damage_upper == 0 && istype(A,/mob/living)) - custom_emote(1,"[pick(friendly)] [A]!") - - - else - DoPunch(A) - - if(I_GRAB) - if(has_hands) - A.attack_hand(src) - - if(I_DISARM) - if(has_hands) - A.attack_hand(src) - -/mob/living/simple_animal/RangedAttack(var/atom/A) - setClickCooldown(get_attack_speed()) - var/distance = get_dist(src, A) - - if(prob(spattack_prob) && (distance >= spattack_min_range) && (distance <= spattack_max_range)) - target_mob = A - SpecialAtkTarget() - target_mob = null - return - - if(ranged && distance <= shoot_range) - target_mob = A - ShootTarget(A) - target_mob = null - diff --git a/code/controllers/Processes/alarm.dm b/code/controllers/Processes/alarm.dm index 47f311efea..3590149811 100644 --- a/code/controllers/Processes/alarm.dm +++ b/code/controllers/Processes/alarm.dm @@ -11,7 +11,7 @@ var/datum/controller/process/alarm/alarm_manager /datum/controller/process/alarm - var/list/datum/alarm/all_handlers + var/list/datum/alarm/all_handlers = list() /datum/controller/process/alarm/setup() name = "alarm" diff --git a/code/controllers/Processes/scheduler.dm b/code/controllers/Processes/scheduler.dm index c68ef116b6..ac5e4696ab 100644 --- a/code/controllers/Processes/scheduler.dm +++ b/code/controllers/Processes/scheduler.dm @@ -40,7 +40,7 @@ // We are being killed. Least we can do is deregister all those events we registered /datum/controller/process/scheduler/onKill() for(var/st in scheduled_tasks) - destroyed_event.unregister(st, src) + GLOB.destroyed_event.unregister(st, src) /datum/controller/process/scheduler/statProcess() ..() @@ -148,7 +148,7 @@ /datum/scheduled_task/source/New(var/trigger_time, var/datum/source, var/procedure, var/list/arguments, var/proc/task_after_process, var/list/task_after_process_args) src.source = source - destroyed_event.register(src.source, src, /datum/scheduled_task/source/proc/source_destroyed) + GLOB.destroyed_event.register(src.source, src, /datum/scheduled_task/source/proc/source_destroyed) ..(trigger_time, procedure, arguments, task_after_process, task_after_process_args) /datum/scheduled_task/source/Destroy() diff --git a/code/controllers/subsystems/ai.dm b/code/controllers/subsystems/ai.dm new file mode 100644 index 0000000000..8977818755 --- /dev/null +++ b/code/controllers/subsystems/ai.dm @@ -0,0 +1,36 @@ +SUBSYSTEM_DEF(ai) + name = "AI" + init_order = INIT_ORDER_AI + priority = FIRE_PRIORITY_AI + wait = 5 // This gets run twice a second, however this is technically two loops in one, with the second loop being run every four iterations. + flags = SS_NO_INIT|SS_TICKER + runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME + + var/list/processing = list() + var/list/currentrun = list() + +/datum/controller/subsystem/ai/stat_entry(msg_prefix) + var/list/msg = list(msg_prefix) + msg += "P:[processing.len]" + ..(msg.Join()) + +/datum/controller/subsystem/ai/fire(resumed = 0) + if (!resumed) + src.currentrun = processing.Copy() + + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + + while(currentrun.len) + // var/mob/living/L = currentrun[currentrun.len] + var/datum/ai_holder/A = currentrun[currentrun.len] + --currentrun.len + if(!A || QDELETED(A)) // Doesn't exist or won't exist soon. + continue + if(times_fired % 4 == 0 && A.holder.stat != DEAD) + A.handle_strategicals() + if(A.holder.stat != DEAD) // The /TG/ version checks stat twice, presumably in-case processing somehow got the mob killed in that instant. + A.handle_tactics() + + if(MC_TICK_CHECK) + return diff --git a/code/controllers/subsystems/vote.dm b/code/controllers/subsystems/vote.dm index d42cbe7f63..480e0da813 100644 --- a/code/controllers/subsystems/vote.dm +++ b/code/controllers/subsystems/vote.dm @@ -1,373 +1,373 @@ -SUBSYSTEM_DEF(vote) - name = "Vote" - wait = 10 - priority = FIRE_PRIORITY_VOTE - runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT - flags = SS_KEEP_TIMING | SS_NO_INIT - var/list/round_voters = list() - - //Current vote - var/initiator - var/started_time - var/time_remaining - var/duration - var/mode - var/question - var/list/choices = list() - var/list/gamemode_names = list() - var/list/voted = list() - var/list/current_votes = list() - var/list/additional_text = list() - -/datum/controller/subsystem/vote/fire(resumed) - if(mode) - time_remaining = round((started_time + duration - world.time)/10) - if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) - to_chat(world, "Gamemode vote aborted: Game has already started.") - reset() - return - if(time_remaining <= 0) - result() - reset() - -/datum/controller/subsystem/vote/proc/autotransfer() - initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) - log_debug("The server has called a crew transfer vote.") - -/datum/controller/subsystem/vote/proc/autogamemode() - initiate_vote(VOTE_GAMEMODE, "the server", 1) - log_debug("The server has called a gamemode vote.") - -/datum/controller/subsystem/vote/proc/reset() - initiator = null - started_time = null - duration = null - time_remaining = null - mode = null - question = null - choices.Cut() - voted.Cut() - current_votes.Cut() - additional_text.Cut() - -/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes - var/greatest_votes = 0 - var/total_votes = 0 - - for(var/option in choices) - var/votes = choices[option] - total_votes += votes - if(votes > greatest_votes) - greatest_votes = votes - - if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote - var/non_voters = (clients.len - total_votes) - if(non_voters > 0) - if(mode == VOTE_RESTART) - choices["Continue Playing"] += non_voters - if(choices["Continue Playing"] >= greatest_votes) - greatest_votes = choices["Continue Playing"] - else if(mode == VOTE_GAMEMODE) - if(master_mode in choices) - choices[master_mode] += non_voters - if(choices[master_mode] >= greatest_votes) - greatest_votes = choices[master_mode] - else if(mode == VOTE_CREW_TRANSFER) - var/factor = 0.5 - switch(world.time / (10 * 60)) // minutes - if(0 to 60) - factor = 0.5 - if(61 to 120) - factor = 0.8 - if(121 to 240) - factor = 1 - if(241 to 300) - factor = 1.2 - else - factor = 1.4 - choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) - world << "Crew Transfer Factor: [factor]" - greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) - - . = list() // Get all options with that many votes and return them in a list - if(greatest_votes) - for(var/option in choices) - if(choices[option] == greatest_votes) - . += option - -/datum/controller/subsystem/vote/proc/announce_result() - var/list/winners = get_result() - var/text - if(winners.len > 0) - if(winners.len > 1) - if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes - text = "Vote Tied Between:\n" - for(var/option in winners) - text += "\t[option]\n" - . = pick(winners) - - for(var/key in current_votes) - if(choices[current_votes[key]] == .) - round_voters += key // Keep track of who voted for the winning round. - if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes - text += "Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]" - else - text += "The vote has ended." - - else - text += "Vote Result: Inconclusive - No Votes!" - if(mode == VOTE_ADD_ANTAGONIST) - antag_add_failed = 1 - log_vote(text) - to_chat(world, "[text]") - -/datum/controller/subsystem/vote/proc/result() - . = announce_result() - var/restart = 0 - if(.) - switch(mode) - if(VOTE_RESTART) - if(. == "Restart Round") - restart = 1 - if(VOTE_GAMEMODE) - if(master_mode != .) - world.save_mode(.) - if(ticker && ticker.mode) - restart = 1 - else - master_mode = . - if(VOTE_CREW_TRANSFER) - if(. == "Initiate Crew Transfer") - init_shift_change(null, 1) - if(VOTE_ADD_ANTAGONIST) - if(isnull(.) || . == "None") - antag_add_failed = 1 - else - additional_antag_types |= antag_names_to_ids[.] - - if(mode == VOTE_GAMEMODE) //fire this even if the vote fails. - if(!round_progressing) - round_progressing = 1 - world << "The round will start soon." - - if(restart) - world << "World restarting due to vote..." - feedback_set_details("end_error", "restart vote") - if(blackbox) - blackbox.save_all_data_to_sql() - sleep(50) - log_game("Rebooting due to restart vote") - world.Reboot() - -/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote) - if(mode) - if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) - return - if(current_votes[ckey]) - choices[choices[current_votes[ckey]]]-- - if(newVote && newVote >= 1 && newVote <= choices.len) - choices[choices[newVote]]++ - current_votes[ckey] = newVote - else - current_votes[ckey] = null - -/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period) - if(!mode) - if(started_time != null && !(check_rights(R_ADMIN) || automatic)) - var/next_allowed_time = (started_time + config.vote_delay) - if(next_allowed_time > world.time) - return 0 - - reset() - - switch(vote_type) - if(VOTE_RESTART) - choices.Add("Restart Round", "Continue Playing") - if(VOTE_GAMEMODE) - if(ticker.current_state >= GAME_STATE_SETTING_UP) - return 0 - choices.Add(config.votable_modes) - for(var/F in choices) - var/datum/game_mode/M = gamemode_cache[F] - if(!M) - continue - gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works - additional_text.Add("[M.required_players]") - gamemode_names["secret"] = "Secret" - if(VOTE_CREW_TRANSFER) - if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals - if(get_security_level() == "red" || get_security_level() == "delta") - initiator_key << "The current alert status is too high to call for a crew transfer!" - return 0 - if(ticker.current_state <= GAME_STATE_SETTING_UP) - initiator_key << "The crew transfer button has been disabled!" - return 0 - question = "End the shift?" - choices.Add("Initiate Crew Transfer", "Continue The Round") - if(VOTE_ADD_ANTAGONIST) - if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP) - return 0 - for(var/antag_type in all_antag_types) - var/datum/antagonist/antag = all_antag_types[antag_type] - if(!(antag.id in additional_antag_types) && antag.is_votable()) - choices.Add(antag.role_text) - choices.Add("None") - if(VOTE_CUSTOM) - question = sanitizeSafe(input(usr, "What is the vote for?") as text|null) - if(!question) - return 0 - for(var/i = 1 to 10) - var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null)) - if(!option || mode || !usr.client) - break - choices.Add(option) - else - return 0 - - mode = vote_type - initiator = initiator_key - started_time = world.time - duration = time - var/text = "[capitalize(mode)] vote started by [initiator]." - if(mode == VOTE_CUSTOM) - text += "\n[question]" - - log_vote(text) - - world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period / 10] seconds to vote." - if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM) - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - - if(mode == VOTE_GAMEMODE && round_progressing) - round_progressing = 0 - world << "Round start has been delayed." - - time_remaining = round(config.vote_period / 10) - return 1 - return 0 - -/datum/controller/subsystem/vote/proc/interface(var/client/C) - if(!istype(C)) - return - var/admin = FALSE - if(C.holder) - if(C.holder.rights & R_ADMIN) - admin = TRUE - - . = "Voting Panel" - if(mode) - if(question) - . += "

Vote: '[question]'

" - else - . += "

Vote: [capitalize(mode)]

" - . += "Time Left: [time_remaining] s
" - . += "" - if(mode == VOTE_GAMEMODE) - .+= "" - - for(var/i = 1 to choices.len) - var/votes = choices[choices[i]] - if(!votes) - votes = 0 - . += "" - var/thisVote = (current_votes[C.ckey] == i) - if(mode == VOTE_GAMEMODE) - . += "" - else - . += "" - if (additional_text.len >= i) - . += additional_text[i] - . += "" - - . += "" - - . += "
ChoicesVotesMinimum Players
[thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""][votes][thisVote ? "" : ""][choices[i]][thisVote ? "" : ""][votes]
Unvote

" - if(admin) - . += "(Cancel Vote) " - else - . += "

Start a vote:



" - - . += "Close" - -/datum/controller/subsystem/vote/Topic(href, href_list[]) - if(!usr || !usr.client) - return - switch(href_list["vote"]) - if("close") - usr << browse(null, "window=vote") - return - - if("cancel") - if(usr.client.holder) - reset() - if("toggle_restart") - if(usr.client.holder) - config.allow_vote_restart = !config.allow_vote_restart - if("toggle_gamemode") - if(usr.client.holder) - config.allow_vote_mode = !config.allow_vote_mode - - if(VOTE_RESTART) - if(config.allow_vote_restart || usr.client.holder) - initiate_vote(VOTE_RESTART, usr.key) - if(VOTE_GAMEMODE) - if(config.allow_vote_mode || usr.client.holder) - initiate_vote(VOTE_GAMEMODE, usr.key) - if(VOTE_CREW_TRANSFER) - if(config.allow_vote_restart || usr.client.holder) - initiate_vote(VOTE_CREW_TRANSFER, usr.key) - if(VOTE_ADD_ANTAGONIST) - if(config.allow_extra_antags || usr.client.holder) - initiate_vote(VOTE_ADD_ANTAGONIST, usr.key) - if(VOTE_CUSTOM) - if(usr.client.holder) - initiate_vote(VOTE_CUSTOM, usr.key) - - if("unvote") - submit_vote(usr.ckey, null) - - else - var/t = round(text2num(href_list["vote"])) - if(t) // It starts from 1, so there's no problem - submit_vote(usr.ckey, t) - usr.client.vote() - -/client/verb/vote() - set category = "OOC" - set name = "Vote" - - if(SSvote) - src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]") +SUBSYSTEM_DEF(vote) + name = "Vote" + wait = 10 + priority = FIRE_PRIORITY_VOTE + runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT + flags = SS_KEEP_TIMING | SS_NO_INIT + var/list/round_voters = list() + + //Current vote + var/initiator + var/started_time + var/time_remaining + var/duration + var/mode + var/question + var/list/choices = list() + var/list/gamemode_names = list() + var/list/voted = list() + var/list/current_votes = list() + var/list/additional_text = list() + +/datum/controller/subsystem/vote/fire(resumed) + if(mode) + time_remaining = round((started_time + duration - world.time)/10) + if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) + to_chat(world, "Gamemode vote aborted: Game has already started.") + reset() + return + if(time_remaining <= 0) + result() + reset() + +/datum/controller/subsystem/vote/proc/autotransfer() + initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) + log_debug("The server has called a crew transfer vote.") + +/datum/controller/subsystem/vote/proc/autogamemode() + initiate_vote(VOTE_GAMEMODE, "the server", 1) + log_debug("The server has called a gamemode vote.") + +/datum/controller/subsystem/vote/proc/reset() + initiator = null + started_time = null + duration = null + time_remaining = null + mode = null + question = null + choices.Cut() + voted.Cut() + current_votes.Cut() + additional_text.Cut() + +/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes + var/greatest_votes = 0 + var/total_votes = 0 + + for(var/option in choices) + var/votes = choices[option] + total_votes += votes + if(votes > greatest_votes) + greatest_votes = votes + + if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote + var/non_voters = (clients.len - total_votes) + if(non_voters > 0) + if(mode == VOTE_RESTART) + choices["Continue Playing"] += non_voters + if(choices["Continue Playing"] >= greatest_votes) + greatest_votes = choices["Continue Playing"] + else if(mode == VOTE_GAMEMODE) + if(master_mode in choices) + choices[master_mode] += non_voters + if(choices[master_mode] >= greatest_votes) + greatest_votes = choices[master_mode] + else if(mode == VOTE_CREW_TRANSFER) + var/factor = 0.5 + switch(world.time / (10 * 60)) // minutes + if(0 to 60) + factor = 0.5 + if(61 to 120) + factor = 0.8 + if(121 to 240) + factor = 1 + if(241 to 300) + factor = 1.2 + else + factor = 1.4 + choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) + world << "Crew Transfer Factor: [factor]" + greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) + + . = list() // Get all options with that many votes and return them in a list + if(greatest_votes) + for(var/option in choices) + if(choices[option] == greatest_votes) + . += option + +/datum/controller/subsystem/vote/proc/announce_result() + var/list/winners = get_result() + var/text + if(winners.len > 0) + if(winners.len > 1) + if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes + text = "Vote Tied Between:\n" + for(var/option in winners) + text += "\t[option]\n" + . = pick(winners) + + for(var/key in current_votes) + if(choices[current_votes[key]] == .) + round_voters += key // Keep track of who voted for the winning round. + if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes + text += "Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]" + else + text += "The vote has ended." + + else + text += "Vote Result: Inconclusive - No Votes!" + if(mode == VOTE_ADD_ANTAGONIST) + antag_add_failed = 1 + log_vote(text) + to_chat(world, "[text]") + +/datum/controller/subsystem/vote/proc/result() + . = announce_result() + var/restart = 0 + if(.) + switch(mode) + if(VOTE_RESTART) + if(. == "Restart Round") + restart = 1 + if(VOTE_GAMEMODE) + if(master_mode != .) + world.save_mode(.) + if(ticker && ticker.mode) + restart = 1 + else + master_mode = . + if(VOTE_CREW_TRANSFER) + if(. == "Initiate Crew Transfer") + init_shift_change(null, 1) + if(VOTE_ADD_ANTAGONIST) + if(isnull(.) || . == "None") + antag_add_failed = 1 + else + additional_antag_types |= antag_names_to_ids[.] + + if(mode == VOTE_GAMEMODE) //fire this even if the vote fails. + if(!round_progressing) + round_progressing = 1 + world << "The round will start soon." + + if(restart) + world << "World restarting due to vote..." + feedback_set_details("end_error", "restart vote") + if(blackbox) + blackbox.save_all_data_to_sql() + sleep(50) + log_game("Rebooting due to restart vote") + world.Reboot() + +/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote) + if(mode) + if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) + return + if(current_votes[ckey]) + choices[choices[current_votes[ckey]]]-- + if(newVote && newVote >= 1 && newVote <= choices.len) + choices[choices[newVote]]++ + current_votes[ckey] = newVote + else + current_votes[ckey] = null + +/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period) + if(!mode) + if(started_time != null && !(check_rights(R_ADMIN) || automatic)) + var/next_allowed_time = (started_time + config.vote_delay) + if(next_allowed_time > world.time) + return 0 + + reset() + + switch(vote_type) + if(VOTE_RESTART) + choices.Add("Restart Round", "Continue Playing") + if(VOTE_GAMEMODE) + if(ticker.current_state >= GAME_STATE_SETTING_UP) + return 0 + choices.Add(config.votable_modes) + for(var/F in choices) + var/datum/game_mode/M = gamemode_cache[F] + if(!M) + continue + gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works + additional_text.Add("[M.required_players]") + gamemode_names["secret"] = "Secret" + if(VOTE_CREW_TRANSFER) + if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals + if(get_security_level() == "red" || get_security_level() == "delta") + initiator_key << "The current alert status is too high to call for a crew transfer!" + return 0 + if(ticker.current_state <= GAME_STATE_SETTING_UP) + initiator_key << "The crew transfer button has been disabled!" + return 0 + question = "End the shift?" + choices.Add("Initiate Crew Transfer", "Continue The Round") + if(VOTE_ADD_ANTAGONIST) + if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP) + return 0 + for(var/antag_type in all_antag_types) + var/datum/antagonist/antag = all_antag_types[antag_type] + if(!(antag.id in additional_antag_types) && antag.is_votable()) + choices.Add(antag.role_text) + choices.Add("None") + if(VOTE_CUSTOM) + question = sanitizeSafe(input(usr, "What is the vote for?") as text|null) + if(!question) + return 0 + for(var/i = 1 to 10) + var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null)) + if(!option || mode || !usr.client) + break + choices.Add(option) + else + return 0 + + mode = vote_type + initiator = initiator_key + started_time = world.time + duration = time + var/text = "[capitalize(mode)] vote started by [initiator]." + if(mode == VOTE_CUSTOM) + text += "\n[question]" + + log_vote(text) + + world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period / 10] seconds to vote." + if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM) + world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) + + if(mode == VOTE_GAMEMODE && round_progressing) + round_progressing = 0 + world << "Round start has been delayed." + + time_remaining = round(config.vote_period / 10) + return 1 + return 0 + +/datum/controller/subsystem/vote/proc/interface(var/client/C) + if(!istype(C)) + return + var/admin = FALSE + if(C.holder) + if(C.holder.rights & R_ADMIN) + admin = TRUE + + . = "Voting Panel" + if(mode) + if(question) + . += "

Vote: '[question]'

" + else + . += "

Vote: [capitalize(mode)]

" + . += "Time Left: [time_remaining] s
" + . += "" + if(mode == VOTE_GAMEMODE) + .+= "" + + for(var/i = 1 to choices.len) + var/votes = choices[choices[i]] + if(!votes) + votes = 0 + . += "" + var/thisVote = (current_votes[C.ckey] == i) + if(mode == VOTE_GAMEMODE) + . += "" + else + . += "" + if (additional_text.len >= i) + . += additional_text[i] + . += "" + + . += "" + + . += "
ChoicesVotesMinimum Players
[thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""][votes][thisVote ? "" : ""][choices[i]][thisVote ? "" : ""][votes]
Unvote

" + if(admin) + . += "(Cancel Vote) " + else + . += "

Start a vote:



" + + . += "Close" + +/datum/controller/subsystem/vote/Topic(href, href_list[]) + if(!usr || !usr.client) + return + switch(href_list["vote"]) + if("close") + usr << browse(null, "window=vote") + return + + if("cancel") + if(usr.client.holder) + reset() + if("toggle_restart") + if(usr.client.holder) + config.allow_vote_restart = !config.allow_vote_restart + if("toggle_gamemode") + if(usr.client.holder) + config.allow_vote_mode = !config.allow_vote_mode + + if(VOTE_RESTART) + if(config.allow_vote_restart || usr.client.holder) + initiate_vote(VOTE_RESTART, usr.key) + if(VOTE_GAMEMODE) + if(config.allow_vote_mode || usr.client.holder) + initiate_vote(VOTE_GAMEMODE, usr.key) + if(VOTE_CREW_TRANSFER) + if(config.allow_vote_restart || usr.client.holder) + initiate_vote(VOTE_CREW_TRANSFER, usr.key) + if(VOTE_ADD_ANTAGONIST) + if(config.allow_extra_antags || usr.client.holder) + initiate_vote(VOTE_ADD_ANTAGONIST, usr.key) + if(VOTE_CUSTOM) + if(usr.client.holder) + initiate_vote(VOTE_CUSTOM, usr.key) + + if("unvote") + submit_vote(usr.ckey, null) + + else + var/t = round(text2num(href_list["vote"])) + if(t) // It starts from 1, so there's no problem + submit_vote(usr.ckey, t) + usr.client.vote() + +/client/verb/vote() + set category = "OOC" + set name = "Vote" + + if(SSvote) + src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]") diff --git a/code/datums/ghost_query.dm b/code/datums/ghost_query.dm index d041558a0c..2f7942a9b2 100644 --- a/code/datums/ghost_query.dm +++ b/code/datums/ghost_query.dm @@ -106,6 +106,13 @@ check_bans = list("AI", "Cyborg", "Syndicate") cutoff_number = 1 +/datum/ghost_query/borer + role_name = "Cortical Borer" + question = "A cortical borer has just been created on the facility. Would you like to play as them?" + be_special_flag = BE_ALIEN + check_bans = list("Syndicate", "Borer") + cutoff_number = 1 + // Surface stuff. /datum/ghost_query/lost_drone role_name = "Lost Drone" diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 5204964bda..fdca613460 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -502,7 +502,7 @@ if(!mind.assigned_role) mind.assigned_role = USELESS_JOB //defualt //VOREStation Edit - Visitor not Assistant //slime -/mob/living/simple_animal/slime/mind_initialize() +/mob/living/simple_mob/slime/mind_initialize() . = ..() mind.assigned_role = "slime" @@ -527,29 +527,30 @@ mind.special_role = "" //Animals -/mob/living/simple_animal/mind_initialize() +/mob/living/simple_mob/mind_initialize() . = ..() - mind.assigned_role = "Animal" + mind.assigned_role = "Simple Mob" -/mob/living/simple_animal/corgi/mind_initialize() +/mob/living/simple_mob/animal/passive/dog/corgi/mind_initialize() . = ..() mind.assigned_role = "Corgi" -/mob/living/simple_animal/shade/mind_initialize() +/mob/living/simple_mob/construct/shade/mind_initialize() . = ..() mind.assigned_role = "Shade" + mind.special_role = "Cultist" -/mob/living/simple_animal/construct/builder/mind_initialize() +/mob/living/simple_mob/construct/artificer/mind_initialize() . = ..() mind.assigned_role = "Artificer" mind.special_role = "Cultist" -/mob/living/simple_animal/construct/wraith/mind_initialize() +/mob/living/simple_mob/construct/wraith/mind_initialize() . = ..() mind.assigned_role = "Wraith" mind.special_role = "Cultist" -/mob/living/simple_animal/construct/armoured/mind_initialize() +/mob/living/simple_mob/construct/juggernaut/mind_initialize() . = ..() mind.assigned_role = "Juggernaut" mind.special_role = "Cultist" diff --git a/code/datums/observation/_debug.dm b/code/datums/observation/_debug.dm index 2f882929cf..5b805aa930 100644 --- a/code/datums/observation/_debug.dm +++ b/code/datums/observation/_debug.dm @@ -1,7 +1,6 @@ /**************** * Debug Support * ****************/ -var/datum/all_observable_events/all_observable_events = new() /datum/all_observable_events var/list/events diff --git a/code/datums/observation/destroyed.dm b/code/datums/observation/destroyed.dm index 6a65300a25..ff8778645c 100644 --- a/code/datums/observation/destroyed.dm +++ b/code/datums/observation/destroyed.dm @@ -5,11 +5,10 @@ // // Arguments that the called proc should expect: // /datum/destroyed_instance: The instance that was destroyed. -var/decl/observ/destroyed/destroyed_event = new() /decl/observ/destroyed name = "Destroyed" /datum/Destroy() - destroyed_event.raise_event(src) + GLOB.destroyed_event.raise_event(src) . = ..() diff --git a/code/datums/observation/observation.dm b/code/datums/observation/observation.dm index 32a96871e6..db1f9e0d6e 100644 --- a/code/datums/observation/observation.dm +++ b/code/datums/observation/observation.dm @@ -63,7 +63,7 @@ var/list/global_listeners = list() // Associative list of instances that listen to all events of this type (as opposed to events belonging to a specific source) and the proc to call. /decl/observ/New() - all_observable_events.events += src + GLOB.all_observable_events.events += src . = ..() /decl/observ/proc/is_listening(var/event_source, var/datum/listener, var/proc_call) diff --git a/code/datums/observation/~cleanup.dm b/code/datums/observation/~cleanup.dm index eb6ccceef8..825902d483 100644 --- a/code/datums/observation/~cleanup.dm +++ b/code/datums/observation/~cleanup.dm @@ -1,6 +1,6 @@ -var/list/global_listen_count = list() -var/list/event_sources_count = list() -var/list/event_listen_count = list() +GLOBAL_LIST_EMPTY(global_listen_count) +GLOBAL_LIST_EMPTY(event_sources_count) +GLOBAL_LIST_EMPTY(event_listen_count) /decl/observ/destroyed/raise_event() . = ..() @@ -8,39 +8,39 @@ var/list/event_listen_count = list() return var/source = args[1] - if(global_listen_count[source]) - cleanup_global_listener(source, global_listen_count[source]) - if(event_sources_count[source]) - cleanup_source_listeners(source, event_sources_count[source]) - if(event_listen_count[source]) - cleanup_event_listener(source, event_listen_count[source]) + if(GLOB.global_listen_count[source]) + cleanup_global_listener(source, GLOB.global_listen_count[source]) + if(GLOB.event_sources_count[source]) + cleanup_source_listeners(source, GLOB.event_sources_count[source]) + if(GLOB.event_listen_count[source]) + cleanup_event_listener(source, GLOB.event_listen_count[source]) /decl/observ/register(var/datum/event_source, var/datum/listener, var/proc_call) . = ..() if(.) - event_sources_count[event_source] += 1 - event_listen_count[listener] += 1 + GLOB.event_sources_count[event_source] += 1 + GLOB.event_listen_count[listener] += 1 /decl/observ/unregister(var/datum/event_source, var/datum/listener, var/proc_call) . = ..() if(.) - event_sources_count[event_source] -= 1 - event_listen_count[listener] -= 1 + GLOB.event_sources_count[event_source] -= 1 + GLOB.event_listen_count[listener] -= 1 /decl/observ/register_global(var/datum/listener, var/proc_call) . = ..() if(.) - global_listen_count[listener] += 1 + GLOB.global_listen_count[listener] += 1 /decl/observ/unregister_global(var/datum/listener, var/proc_call) . = ..() if(.) - global_listen_count[listener] -= 1 + GLOB.global_listen_count[listener] -= 1 /decl/observ/destroyed/proc/cleanup_global_listener(listener, listen_count) - global_listen_count -= listener - for(var/entry in all_observable_events.events) + GLOB.global_listen_count -= listener + for(var/entry in GLOB.all_observable_events.events) var/decl/observ/event = entry if(event.unregister_global(listener)) log_debug("[event] - [listener] was deleted while still registered to global events.") @@ -48,8 +48,8 @@ var/list/event_listen_count = list() return /decl/observ/destroyed/proc/cleanup_source_listeners(event_source, source_listener_count) - event_sources_count -= event_source - for(var/entry in all_observable_events.events) + GLOB.event_sources_count -= event_source + for(var/entry in GLOB.all_observable_events.events) var/decl/observ/event = entry var/proc_owners = event.event_sources[event_source] if(proc_owners) @@ -60,11 +60,11 @@ var/list/event_listen_count = list() return /decl/observ/destroyed/proc/cleanup_event_listener(listener, listener_count) - event_listen_count -= listener - for(var/entry in all_observable_events.events) + GLOB.event_listen_count -= listener + for(var/entry in GLOB.all_observable_events.events) var/decl/observ/event = entry for(var/event_source in event.event_sources) if(event.unregister(event_source, listener)) log_debug("[event] - [listener] was deleted while still listening to [event_source].") if(!(--listener_count)) - return + return \ No newline at end of file diff --git a/code/datums/supplypacks/science_vr.dm b/code/datums/supplypacks/science_vr.dm index 0f507ce8e0..e0e4ea2e68 100644 --- a/code/datums/supplypacks/science_vr.dm +++ b/code/datums/supplypacks/science_vr.dm @@ -22,7 +22,7 @@ containername = "EXTREMELY Dangerous Predator crate" access = access_xenobiology contraband = 1 - +/* /datum/supply_pack/sci/otie name = "VARMAcorp adoptable reject (Dangerous!)" cost = 100 @@ -35,4 +35,5 @@ cost = 200 containertype = /obj/structure/largecrate/animal/otie/phoron containername = "VARMAcorp adaptive beta subject (Experimental)" - access = access_xenobiology \ No newline at end of file + access = access_xenobiology +*/ //VORESTATION AI TEMPORARY REMOVAL. Oties commented out cuz broke. diff --git a/code/datums/supplypacks/security_vr.dm b/code/datums/supplypacks/security_vr.dm index 9c1ea33d43..3538a311d5 100644 --- a/code/datums/supplypacks/security_vr.dm +++ b/code/datums/supplypacks/security_vr.dm @@ -1,4 +1,4 @@ -/datum/supply_pack/security/guardbeast +/*/datum/supply_pack/security/guardbeast //VORESTATION AI TEMPORARY REMOVAL name = "VARMAcorp autoNOMous security solution" cost = 150 containertype = /obj/structure/largecrate/animal/guardbeast @@ -15,6 +15,7 @@ access = list( access_security, access_xenobiology) +*/ /datum/supply_pack/security/biosuit contains = list( diff --git a/code/game/antagonist/alien/borer.dm b/code/game/antagonist/alien/borer.dm index e852bc8418..34b79271f7 100644 --- a/code/game/antagonist/alien/borer.dm +++ b/code/game/antagonist/alien/borer.dm @@ -5,7 +5,7 @@ var/datum/antagonist/borer/borers role_type = BE_ALIEN role_text = "Cortical Borer" role_text_plural = "Cortical Borers" - mob_path = /mob/living/simple_animal/borer + mob_path = /mob/living/simple_mob/animal/borer bantype = "Borer" welcome_text = "Use your Infest power to crawl into the ear of a host and fuse with their brain. You can only take control temporarily, and at risk of hurting your host, so be clever and careful; your host is encouraged to help you however they can. Talk to your fellow borers with :x." antag_indicator = "brainworm" @@ -40,7 +40,7 @@ var/datum/antagonist/borer/borers player.objectives += new /datum/objective/escape() /datum/antagonist/borer/place_mob(var/mob/living/mob) - var/mob/living/simple_animal/borer/borer = mob + var/mob/living/simple_mob/animal/borer/borer = mob if(istype(borer)) var/mob/living/carbon/human/host for(var/mob/living/carbon/human/H in mob_list) diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm index e40085f90a..e5c7d8f652 100644 --- a/code/game/antagonist/station/cultist.dm +++ b/code/game/antagonist/station/cultist.dm @@ -111,12 +111,12 @@ var/datum/antagonist/cultist/cult . = ..() if(.) player << "You catch a glimpse of the Realm of Nar-Sie, the Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of That Which Waits. Assist your new compatriots in their dark dealings. Their goals are yours, and yours are theirs. You serve the Dark One above all else. Bring It back." - if(player.current && !istype(player.current, /mob/living/simple_animal/construct)) + if(player.current && !istype(player.current, /mob/living/simple_mob/construct)) player.current.add_language(LANGUAGE_CULT) /datum/antagonist/cultist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted) . = ..() - if(. && player.current && !istype(player.current, /mob/living/simple_animal/construct)) + if(. && player.current && !istype(player.current, /mob/living/simple_mob/construct)) player.current.remove_language(LANGUAGE_CULT) /datum/antagonist/cultist/can_become_antag(var/datum/mind/player) diff --git a/code/game/gamemodes/cult/construct_spells.dm b/code/game/gamemodes/cult/construct_spells.dm index f8ff57fc35..60a05e2e27 100644 --- a/code/game/gamemodes/cult/construct_spells.dm +++ b/code/game/gamemodes/cult/construct_spells.dm @@ -476,14 +476,14 @@ proc/findNullRod(var/atom/target) /obj/item/weapon/spell/construct/run_checks() if(owner) - if((iscultist(owner) || istype(owner, /mob/living/simple_animal/construct)) && (world.time >= (last_castcheck + cooldown))) //Are they a cultist or a construct, and has the cooldown time passed? + if((iscultist(owner) || istype(owner, /mob/living/simple_mob/construct)) && (world.time >= (last_castcheck + cooldown))) //Are they a cultist or a construct, and has the cooldown time passed? last_castcheck = world.time return 1 return 0 /obj/item/weapon/spell/construct/pay_energy(var/amount) if(owner) - if(istype(owner, /mob/living/simple_animal/construct)) + if(istype(owner, /mob/living/simple_mob/construct)) return 1 if(iscultist(owner) && pay_blood(amount)) return 1 @@ -607,7 +607,7 @@ proc/findNullRod(var/atom/target) name = "sphere of agony" desc = "Call forth a portal to a dimension of naught but pain at your target." - spawner_type = /obj/effect/temporary_effect/pulsar/agonizing_sphere + spawner_type = /obj/effect/temporary_effect/pulse/agonizing_sphere /obj/item/weapon/spell/construct/spawner/agonizing_sphere/on_ranged_cast(atom/hit_atom, mob/user) if(within_range(hit_atom) && pay_energy(10)) @@ -619,7 +619,7 @@ proc/findNullRod(var/atom/target) var/mob/living/L = hit_atom L.add_modifier(/datum/modifier/agonize, 10 SECONDS) -/obj/effect/temporary_effect/pulsar/agonizing_sphere +/obj/effect/temporary_effect/pulse/agonizing_sphere name = "agonizing sphere" desc = "A portal to some hellish place. Its screams wrack your body with pain.." icon_state = "red_static_sphere" @@ -628,19 +628,15 @@ proc/findNullRod(var/atom/target) light_power = 5 light_color = "#FF0000" pulses_remaining = 10 + pulse_delay = 1 SECOND -/obj/effect/temporary_effect/pulsar/agonizing_sphere/pulse_loop() - while(pulses_remaining) - sleep(1 SECONDS) - spawn() - for(var/mob/living/L in view(4,src)) - if(!iscultist(L) && !istype(L, /mob/living/simple_animal/construct)) - L.add_modifier(/datum/modifier/agonize, 2 SECONDS) - if(L.isSynthetic()) - to_chat(L, "Your chassis warps as the [src] pulses!") - L.adjustFireLoss(4) - pulses_remaining-- - qdel(src) +/obj/effect/temporary_effect/pulse/agonizing_sphere/on_pulse() + for(var/mob/living/L in view(4,src)) + if(!iscultist(L) && !istype(L, /mob/living/simple_mob/construct)) + L.add_modifier(/datum/modifier/agonize, 2 SECONDS) + if(L.isSynthetic()) + to_chat(L, "Your chassis warps as the [src] pulses!") + L.adjustFireLoss(4) //Artificer Heal @@ -659,7 +655,7 @@ proc/findNullRod(var/atom/target) L.add_modifier(/datum/modifier/mend_occult, 150) qdel(src) -//Juggernaut + Behemoth Slam +//Juggernaut Slam /obj/item/weapon/spell/construct/slam name = "slam" desc = "Empower your FIST, to send an opponent flying." @@ -672,8 +668,8 @@ proc/findNullRod(var/atom/target) /obj/item/weapon/spell/construct/slam/on_melee_cast(atom/hit_atom, mob/living/user, def_zone) var/attack_message = "slams" - if(istype(user, /mob/living/simple_animal)) - var/mob/living/simple_animal/S = user + if(istype(user, /mob/living/simple_mob)) + var/mob/living/simple_mob/S = user attack_message = pick(S.attacktext) if(isliving(hit_atom)) var/mob/living/L = hit_atom diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 082404b271..7118aafe80 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -14,7 +14,7 @@ return /obj/item/weapon/melee/cultblade/attack(mob/living/M, mob/living/user, var/target_zone) - if(iscultist(user) && !istype(user, /mob/living/simple_animal/construct)) + if(iscultist(user) && !istype(user, /mob/living/simple_mob/construct)) return ..() var/zone = (user.hand ? "l_arm":"r_arm") @@ -25,7 +25,7 @@ //random amount of damage between half of the blade's force and the full force of the blade. user.apply_damage(rand(force/2, force), BRUTE, zone, 0, sharp=1, edge=1) user.Weaken(5) - else if(!istype(user, /mob/living/simple_animal/construct)) + else if(!istype(user, /mob/living/simple_mob/construct)) to_chat(user, "An inexplicable force rips through you, tearing the sword from your grasp!") else to_chat(user, "The blade hisses, forcing itself from your manipulators. \The [src] will only allow mortals to wield it against foes, not kin.") @@ -39,10 +39,10 @@ return 1 /obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob) - if(!iscultist(user) && !istype(user, /mob/living/simple_animal/construct)) + if(!iscultist(user) && !istype(user, /mob/living/simple_mob/construct)) to_chat(user, "An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly.") user.make_dizzy(120) - if(istype(user, /mob/living/simple_animal/construct)) + if(istype(user, /mob/living/simple_mob/construct)) to_chat(user, "\The [src] hisses, as it is discontent with your acquisition of it. It would be wise to return it to a worthy mortal quickly.") /obj/item/clothing/head/culthood diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index d588299cc5..c87427bc44 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -108,18 +108,18 @@ light_range=5 light_color="#ff0000" spawnable=list( - /mob/living/simple_animal/hostile/scarybat, - /mob/living/simple_animal/hostile/creature/vore, - /mob/living/simple_animal/hostile/faithless - ) // Vorestation Edit + /mob/living/simple_mob/animal/space/bats, + /mob/living/simple_mob/creature, + /mob/living/simple_mob/faithless + ) /obj/effect/gateway/active/cult light_range=5 light_color="#ff0000" spawnable=list( - /mob/living/simple_animal/hostile/scarybat/cult, - /mob/living/simple_animal/hostile/creature/cult, - /mob/living/simple_animal/hostile/faithless/cult + /mob/living/simple_mob/animal/space/bats/cult, + /mob/living/simple_mob/creature/cult, + /mob/living/simple_mob/faithless/cult ) /obj/effect/gateway/active/cult/cultify() diff --git a/code/game/gamemodes/cult/cultify/mob.dm b/code/game/gamemodes/cult/cultify/mob.dm index 14bb380a19..d78956c40a 100644 --- a/code/game/gamemodes/cult/cultify/mob.dm +++ b/code/game/gamemodes/cult/cultify/mob.dm @@ -16,7 +16,7 @@ /mob/living/cultify() if(iscultist(src) && client) - var/mob/living/simple_animal/construct/harvester/C = new(get_turf(src)) + var/mob/living/simple_mob/construct/harvester/C = new(get_turf(src)) mind.transfer_to(C) C << "The Geometer of Blood is overjoyed to be reunited with its followers, and accepts your body in sacrifice. As reward, you have been gifted with the shell of an Harvester.
Your tendrils can use and draw runes without need for a tome, your eyes can see beings through walls, and your mind can open any door. Use these assets to serve Nar-Sie and bring him any remaining living human in the world.
You can teleport yourself back to Nar-Sie along with any being under yourself at any time using your \"Harvest\" spell.
" dust() diff --git a/code/modules/mob/living/simple_animal/constructs/soulstone.dm b/code/game/gamemodes/cult/soulstone.dm similarity index 88% rename from code/modules/mob/living/simple_animal/constructs/soulstone.dm rename to code/game/gamemodes/cult/soulstone.dm index 6f13789dfc..61db88917a 100644 --- a/code/modules/mob/living/simple_animal/constructs/soulstone.dm +++ b/code/game/gamemodes/cult/soulstone.dm @@ -1,242 +1,246 @@ -/obj/item/device/soulstone/cultify() - return - -/obj/item/device/soulstone - name = "Soul Stone Shard" - icon = 'icons/obj/wizard.dmi' - icon_state = "soulstone" - item_state = "electronic" - desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power." - w_class = ITEMSIZE_SMALL - slot_flags = SLOT_BELT - origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4) - var/imprinted = "empty" - var/possible_constructs = list("Juggernaut","Wraith","Artificer","Harvester") - -//////////////////////////////Capturing//////////////////////////////////////////////////////// - -/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/human))//If target is not a human. - return ..() - if(istype(M, /mob/living/carbon/human/dummy)) - return..() - if(jobban_isbanned(M, "cultist")) - user << "This person's soul is too corrupt and cannot be captured!" - return..() - - if(M.has_brain_worms()) //Borer stuff - RR - user << "This being is corrupted by an alien intelligence and cannot be soul trapped." - return..() - - add_attack_logs(user,M,"Soulstone'd with [src.name]") - transfer_soul("VICTIM", M, user) - return - - -///////////////////Options for using captured souls/////////////////////////////////////// - -/obj/item/device/soulstone/attack_self(mob/user) - if (!in_range(src, user)) - return - user.set_machine(src) - var/dat = "Soul Stone
" - for(var/mob/living/simple_animal/shade/A in src) - dat += "Captured Soul: [A.name]
" - dat += {"Summon Shade"} - dat += "
" - dat += {" Close"} - user << browse(dat, "window=aicard") - onclose(user, "aicard") - return - - - - -/obj/item/device/soulstone/Topic(href, href_list) - var/mob/U = usr - if (!in_range(src, U)||U.machine!=src) - U << browse(null, "window=aicard") - U.unset_machine() - return - - add_fingerprint(U) - U.set_machine(src) - - switch(href_list["choice"])//Now we switch based on choice. - if ("Close") - U << browse(null, "window=aicard") - U.unset_machine() - return - - if ("Summon") - for(var/mob/living/simple_animal/shade/A in src) - A.status_flags &= ~GODMODE - A.canmove = 1 - A << "You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs." - A.forceMove(U.loc) - A.cancel_camera() - src.icon_state = "soulstone" - attack_self(U) - -///////////////////////////Transferring to constructs///////////////////////////////////////////////////// -/obj/structure/constructshell - name = "empty shell" - icon = 'icons/obj/wizard.dmi' - icon_state = "construct" - desc = "A wicked machine used by those skilled in magical arts. It is inactive." - -/obj/structure/constructshell/cultify() - return - -/obj/structure/constructshell/cult - icon_state = "construct-cult" - desc = "This eerie contraption looks like it would come alive if supplied with a missing ingredient." - -/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob) - if(istype(O, /obj/item/device/soulstone)) - var/obj/item/device/soulstone/S = O; - S.transfer_soul("CONSTRUCT",src,user) - - -////////////////////////////Proc for moving soul in and out off stone////////////////////////////////////// -/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U) - if(!istype(T)) - return; - if(src.imprinted != "empty") - U << "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!" - return - if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD) - U << "Capture failed!: Kill or maim the victim first!" - return - if(T.client == null) - U << "Capture failed!: The soul has already fled it's mortal frame." - return - if(src.contents.len) - U << "Capture failed!: The soul stone is full! Use or free an existing soul to make room." - return - - for(var/obj/item/W in T) - T.drop_from_inventory(W) - - new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton - T.invisibility = 101 - - var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc ) - animation.icon_state = "blank" - animation.icon = 'icons/mob/mob.dmi' - animation.master = T - flick("dust-h", animation) - qdel(animation) - - var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc ) - S.forceMove(src) //put shade in stone - S.status_flags |= GODMODE //So they won't die inside the stone somehow - S.canmove = 0//Can't move out of the soul stone - S.name = "Shade of [T.real_name]" - S.real_name = "Shade of [T.real_name]" - S.icon = T.icon - S.icon_state = T.icon_state - S.overlays = T.overlays - S.color = rgb(254,0,0) - S.alpha = 127 - if (T.client) - T.client.mob = S - S.cancel_camera() - - - src.icon_state = "soulstone2" - src.name = "Soul Stone: [S.real_name]" - to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.") - to_chat(U, "Capture successful! : [T.real_name]'s soul has been ripped from their body and stored within the soul stone.") - to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.") - src.imprinted = "[S.name]" - qdel(T) - -/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_animal/shade/T,var/mob/U) - if(!istype(T)) - return; - if (T.stat == DEAD) - to_chat(U, "Capture failed!: The shade has already been banished!") - return - if(src.contents.len) - to_chat(U, "Capture failed!: The soul stone is full! Use or free an existing soul to make room.") - return - if(T.name != src.imprinted) - to_chat(U, "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!") - return - - T.forceMove(src) //put shade in stone - T.status_flags |= GODMODE - T.canmove = 0 - T.health = T.getMaxHealth() - src.icon_state = "soulstone2" - - to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form") - to_chat(U, "Capture successful! : [T.name]'s has been recaptured and stored within the soul stone.") - -/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U) - var/mob/living/simple_animal/shade/A = locate() in src - if(!A) - to_chat(U,"Capture failed!: The soul stone is empty! Go kill someone!") - return; - var/construct_class = input(U, "Please choose which type of construct you wish to create.") as null|anything in possible_constructs - switch(construct_class) - if("Juggernaut") - var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - if("Wraith") - var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - if("Artificer") - var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - if("Harvester") - var/mob/living/simple_animal/construct/harvester/Z = new /mob/living/simple_animal/construct/harvester (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing a Harvester. You are relatively weak, but your physical frailty is made up for by your ranged abilities.") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - if("Behemoth") - var/mob/living/simple_animal/construct/behemoth/Z = new /mob/living/simple_animal/construct/behemoth (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - to_chat(Z,"You are playing a Behemoth. You are incredibly slow, though your slowness is made up for by the fact your shell is far larger than any of your bretheren. You are the Unstoppable Force, and Immovable Object.") - to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") - Z.cancel_camera() - qdel(src) - -/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob) - switch(choice) - if("VICTIM") - transfer_human(target,U) - if("SHADE") - transfer_shade(target,U) - if("CONSTRUCT") - transfer_construct(target,U) +///////////////////////// +// Soulstone +///////////////////////// + +/obj/item/device/soulstone + name = "Soul Stone Shard" + icon = 'icons/obj/wizard.dmi' + icon_state = "soulstone" + item_state = "electronic" + desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power." + w_class = ITEMSIZE_SMALL + slot_flags = SLOT_BELT + origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4) + var/imprinted = "empty" + var/possible_constructs = list("Juggernaut","Wraith","Artificer","Harvester") + +/obj/item/device/soulstone/cultify() + return + +//////////////////////////////Capturing//////////////////////////////////////////////////////// + +/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob) + if(!istype(M, /mob/living/carbon/human))//If target is not a human. + return ..() + if(istype(M, /mob/living/carbon/human/dummy)) + return..() + if(jobban_isbanned(M, "cultist")) + user << "This person's soul is too corrupt and cannot be captured!" + return..() + + if(M.has_brain_worms()) //Borer stuff - RR + user << "This being is corrupted by an alien intelligence and cannot be soul trapped." + return..() + + add_attack_logs(user,M,"Soulstone'd with [src.name]") + transfer_soul("VICTIM", M, user) + return + + +///////////////////Options for using captured souls/////////////////////////////////////// + +/obj/item/device/soulstone/attack_self(mob/user) + if (!in_range(src, user)) + return + user.set_machine(src) + var/dat = "Soul Stone
" + for(var/mob/living/simple_mob/construct/shade/A in src) + dat += "Captured Soul: [A.name]
" + dat += {"Summon Shade"} + dat += "
" + dat += {" Close"} + user << browse(dat, "window=aicard") + onclose(user, "aicard") + return + + + + +/obj/item/device/soulstone/Topic(href, href_list) + var/mob/U = usr + if (!in_range(src, U)||U.machine!=src) + U << browse(null, "window=aicard") + U.unset_machine() + return + + add_fingerprint(U) + U.set_machine(src) + + switch(href_list["choice"])//Now we switch based on choice. + if ("Close") + U << browse(null, "window=aicard") + U.unset_machine() + return + + if ("Summon") + for(var/mob/living/simple_mob/construct/shade/A in src) + A.status_flags &= ~GODMODE + A.canmove = 1 + A << "You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs." + A.forceMove(U.loc) + A.cancel_camera() + src.icon_state = "soulstone" + attack_self(U) + +///////////////////////////Transferring to constructs///////////////////////////////////////////////////// +/obj/structure/constructshell + name = "empty shell" + icon = 'icons/obj/wizard.dmi' + icon_state = "construct" + desc = "A wicked machine used by those skilled in magical arts. It is inactive." + +/obj/structure/constructshell/cultify() + return + +/obj/structure/constructshell/cult + icon_state = "construct-cult" + desc = "This eerie contraption looks like it would come alive if supplied with a missing ingredient." + +/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob) + if(istype(O, /obj/item/device/soulstone)) + var/obj/item/device/soulstone/S = O; + S.transfer_soul("CONSTRUCT",src,user) + + +////////////////////////////Proc for moving soul in and out off stone////////////////////////////////////// +/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U) + if(!istype(T)) + return; + if(src.imprinted != "empty") + U << "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!" + return + if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD) + U << "Capture failed!: Kill or maim the victim first!" + return + if(T.client == null) + U << "Capture failed!: The soul has already fled it's mortal frame." + return + if(src.contents.len) + U << "Capture failed!: The soul stone is full! Use or free an existing soul to make room." + return + + for(var/obj/item/W in T) + T.drop_from_inventory(W) + + new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton + T.invisibility = 101 + + var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc ) + animation.icon_state = "blank" + animation.icon = 'icons/mob/mob.dmi' + animation.master = T + flick("dust-h", animation) + qdel(animation) + + var/mob/living/simple_mob/construct/shade/S = new /mob/living/simple_mob/construct/shade( T.loc ) + S.forceMove(src) //put shade in stone + S.status_flags |= GODMODE //So they won't die inside the stone somehow + S.canmove = 0//Can't move out of the soul stone + S.name = "Shade of [T.real_name]" + S.real_name = "Shade of [T.real_name]" + S.icon = T.icon + S.icon_state = T.icon_state + S.overlays = T.overlays + S.color = rgb(254,0,0) + S.alpha = 127 + if (T.client) + T.client.mob = S + S.cancel_camera() + + + src.icon_state = "soulstone2" + src.name = "Soul Stone: [S.real_name]" + to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.") + to_chat(U, "Capture successful! : [T.real_name]'s soul has been ripped from their body and stored within the soul stone.") + to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.") + src.imprinted = "[S.name]" + qdel(T) + +/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_mob/construct/shade/T,var/mob/U) + if(!istype(T)) + return; + if (T.stat == DEAD) + to_chat(U, "Capture failed!: The shade has already been banished!") + return + if(src.contents.len) + to_chat(U, "Capture failed!: The soul stone is full! Use or free an existing soul to make room.") + return + if(T.name != src.imprinted) + to_chat(U, "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!") + return + + T.forceMove(src) //put shade in stone + T.status_flags |= GODMODE + T.canmove = 0 + T.health = T.getMaxHealth() + src.icon_state = "soulstone2" + + to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form") + to_chat(U, "Capture successful! : [T.name]'s has been recaptured and stored within the soul stone.") + +/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U) + var/mob/living/simple_mob/construct/shade/A = locate() in src + if(!A) + to_chat(U,"Capture failed!: The soul stone is empty! Go kill someone!") + return; + var/construct_class = input(U, "Please choose which type of construct you wish to create.") as null|anything in possible_constructs + switch(construct_class) + if("Juggernaut") + var/mob/living/simple_mob/construct/juggernaut/Z = new /mob/living/simple_mob/construct/juggernaut (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + if("Wraith") + var/mob/living/simple_mob/construct/wraith/Z = new /mob/living/simple_mob/construct/wraith (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + if("Artificer") + var/mob/living/simple_mob/construct/artificer/Z = new /mob/living/simple_mob/construct/artificer (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + if("Harvester") + var/mob/living/simple_mob/construct/harvester/Z = new /mob/living/simple_mob/construct/harvester (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing a Harvester. You are relatively weak, but your physical frailty is made up for by your ranged abilities.") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + if("Behemoth") + var/mob/living/simple_mob/construct/juggernaut/behemoth/Z = new /mob/living/simple_mob/construct/juggernaut/behemoth (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + to_chat(Z,"You are playing a Behemoth. You are incredibly slow, though your slowness is made up for by the fact your shell is far larger than any of your bretheren. You are the Unstoppable Force, and Immovable Object.") + to_chat(Z,"You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.") + Z.cancel_camera() + qdel(src) + +/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob) + switch(choice) + if("VICTIM") + transfer_human(target,U) + if("SHADE") + transfer_shade(target,U) + if("CONSTRUCT") + transfer_construct(target,U) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index 4b2ab0cd7d..573f10a9b4 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -206,7 +206,7 @@ var/hadevent = 0 /proc/carp_migration() // -- Darem for(var/obj/effect/landmark/C in landmarks_list) if(C.name == "carpspawn") - new /mob/living/simple_animal/hostile/carp(C.loc) + new /mob/living/simple_mob/animal/space/carp(C.loc) //sleep(100) spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes. command_announcement.Announce("Unknown biological entities have been detected near \the [station_name()], please stand-by.", "Lifesign Alert", new_sound = 'sound/AI/commandreport.ogg') diff --git a/code/game/gamemodes/events/holidays/Christmas.dm b/code/game/gamemodes/events/holidays/Christmas.dm index b2c4b68a5a..ed86c4045d 100644 --- a/code/game/gamemodes/events/holidays/Christmas.dm +++ b/code/game/gamemodes/events/holidays/Christmas.dm @@ -4,12 +4,12 @@ for(var/turf/simulated/floor/T in orange(1,xmas)) for(var/i=1,i<=rand(1,5),i++) new /obj/item/weapon/a_gift(T) - //for(var/mob/living/simple_animal/corgi/Ian/Ian in mob_list) + //for(var/mob/living/simple_mob/corgi/Ian/Ian in mob_list) // Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian)) /proc/ChristmasEvent() for(var/obj/structure/flora/tree/pine/xmas in world) - var/mob/living/simple_animal/hostile/tree/evil_tree = new /mob/living/simple_animal/hostile/tree(xmas.loc) + var/mob/living/simple_mob/animal/space/tree/evil_tree = new /mob/living/simple_mob/animal/space/tree(xmas.loc) evil_tree.icon_state = xmas.icon_state evil_tree.icon_living = evil_tree.icon_state evil_tree.icon_dead = evil_tree.icon_state diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index ac9a16e8b6..a410ebfe24 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -808,7 +808,7 @@ datum/objective/heist/salvage /datum/objective/borer_survive/check_completion() if(owner) - var/mob/living/simple_animal/borer/B = owner + var/mob/living/simple_mob/animal/borer/B = owner if(istype(B) && B.stat < 2 && B.host && B.host.stat < 2) return 1 return 0 @@ -817,7 +817,7 @@ datum/objective/heist/salvage /datum/objective/borer_reproduce/check_completion() if(owner && owner.current) - var/mob/living/simple_animal/borer/B = owner.current + var/mob/living/simple_mob/animal/borer/B = owner.current if(istype(B) && B.has_reproduced) return 1 return 0 diff --git a/code/game/gamemodes/technomancer/assistance/golem.dm b/code/game/gamemodes/technomancer/assistance/golem.dm deleted file mode 100644 index 6b8654e719..0000000000 --- a/code/game/gamemodes/technomancer/assistance/golem.dm +++ /dev/null @@ -1,258 +0,0 @@ -//An AI-controlled 'companion' for the Technomancer. It's tough, strong, and can also use spells. -/mob/living/simple_animal/technomancer_golem - name = "G.O.L.E.M." - desc = "A rather unusual looking synthetic." - icon = 'icons/mob/mob.dmi' - icon_state = "technomancer_golem" - health = 250 - maxHealth = 250 - stop_automated_movement = 1 - wander = 0 - response_help = "pets" - response_disarm = "pushes away" - response_harm = "punches" - harm_intent_damage = 3 - - heat_damage_per_tick = 0 - cold_damage_per_tick = 0 - - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 - unsuitable_atoms_damage = 0 - speed = 0 - - melee_damage_lower = 30 // It has a built in esword. - melee_damage_upper = 30 - attack_sound = 'sound/weapons/blade1.ogg' - attacktext = list("slashed") - friendly = "hugs" - resistance = 0 - melee_miss_chance = 0 - - var/obj/item/weapon/technomancer_core/golem/core = null - var/obj/item/weapon/spell/active_spell = null // Shield and ranged spells - var/mob/living/master = null - - var/list/known_spells = list( - "beam" = /obj/item/weapon/spell/projectile/beam, - "chain lightning" = /obj/item/weapon/spell/projectile/chain_lightning, - "force missile" = /obj/item/weapon/spell/projectile/force_missile, - "ionic bolt" = /obj/item/weapon/spell/projectile/ionic_bolt, - "lightning" = /obj/item/weapon/spell/projectile/lightning, - "blink" = /obj/item/weapon/spell/blink, - "dispel" = /obj/item/weapon/spell/dispel, - "oxygenate" = /obj/item/weapon/spell/oxygenate, - "mend life" = /obj/item/weapon/spell/modifier/mend_life, - "mend synthetic" = /obj/item/weapon/spell/modifier/mend_synthetic, - "mend organs" = /obj/item/weapon/spell/mend_organs, - "purify" = /obj/item/weapon/spell/modifier/purify, - "resurrect" = /obj/item/weapon/spell/resurrect, - "passwall" = /obj/item/weapon/spell/passwall, - "repel missiles" = /obj/item/weapon/spell/modifier/repel_missiles, - "corona" = /obj/item/weapon/spell/modifier/corona, - "haste" = /obj/item/weapon/spell/modifier/haste - ) - - // Holds the overlays, when idle or attacking. - var/image/sword_image = null - var/image/spell_image = null - // These contain icon_states for each frame of an attack animation, which is swapped in and out manually, because BYOND. - // They are assoc lists, to hold the frame duration and the frame icon_state in one list. - var/list/spell_pre_attack_states = list( - "golem_spell_attack_1" = 1, - "golem_spell_attack_2" = 2, - "golem_spell_attack_3" = 2 - ) - var/list/spell_post_attack_states = list( - "golem_spell_attack_4" = 2, - "golem_spell_attack_5" = 3, - "golem_spell_attack_6" = 3 - ) - var/list/sword_pre_attack_states = list( - "golem_sword_attack_1" = 1, - "golem_sword_attack_2" = 5 - ) - var/list/sword_post_attack_states = list( - "golem_sword_attack_3" = 1, - "golem_sword_attack_4" = 3 - ) - -/mob/living/simple_animal/technomancer_golem/New() - ..() - core = new(src) - sword_image = image(icon, src, "golem_sword") - spell_image = image(icon, src, "golem_spell") - update_icon() - -/mob/living/simple_animal/technomancer_golem/Destroy() - qdel(core) - qdel(sword_image) - qdel(spell_image) - return ..() - -/mob/living/simple_animal/technomancer_golem/unref_spell() - active_spell = null - return ..() - -/mob/living/simple_animal/hostile/hivebot/death() - ..() - visible_message("\The [src] disintegrates!") - new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - qdel(src) - -/mob/living/simple_animal/technomancer_golem/update_icon() - overlays.Cut() - overlays += sword_image - overlays += spell_image - update_modifier_visuals() - -// Unfortunately, BYOND does not let you flick() images or other overlays, so we need to do this in a terrible way. -/atom/proc/manual_flick(var/list/frames, var/image/I, var/reset_to = null) - // Swap in and out each frame manually. - for(var/frame in frames) - overlays -= I - I.icon_state = frame - overlays += I - sleep(frames[frame]) - if(reset_to) - // One more time to reset it to what it was before. - overlays -= I - I.icon_state = reset_to - overlays += I - -/mob/living/simple_animal/technomancer_golem/proc/spellcast_pre_animation() - setClickCooldown(5) - manual_flick(spell_pre_attack_states, spell_image, reset_to = "golem_spell_attack_3") - -/mob/living/simple_animal/technomancer_golem/proc/spellcast_post_animation() - setClickCooldown(8) - manual_flick(spell_post_attack_states, spell_image, reset_to = "golem_spell") - -/mob/living/simple_animal/technomancer_golem/proc/sword_pre_animation() - setClickCooldown(6) - manual_flick(sword_pre_attack_states, sword_image) - -/mob/living/simple_animal/technomancer_golem/proc/sword_post_animation() - setClickCooldown(3) - manual_flick(sword_post_attack_states, sword_image, reset_to = "golem_sword") - -/mob/living/simple_animal/technomancer_golem/DoPunch(var/atom/A) - sword_pre_animation() - . = ..() // This does the actual attack and will check adjacency again. - sword_post_animation() - -/mob/living/simple_animal/technomancer_golem/isSynthetic() - return TRUE // So Mend Synthetic will work on them. - -/mob/living/simple_animal/technomancer_golem/speech_bubble_appearance() - return "synthetic_evil" - -/mob/living/simple_animal/technomancer_golem/place_spell_in_hand(var/path) - if(!path || !ispath(path)) - return 0 - - if(active_spell) - qdel(active_spell) // Get rid of our old spell. - - var/obj/item/weapon/spell/S = new path(src) - active_spell = S - -/mob/living/simple_animal/technomancer_golem/verb/test_giving_spells() - var/choice = input(usr, "What spell?", "Give spell") as null|anything in known_spells - if(choice) - place_spell_in_hand(known_spells[choice]) - else - qdel(active_spell) - -// Used to cast spells. -/mob/living/simple_animal/technomancer_golem/RangedAttack(var/atom/A, var/params) - if(active_spell) - spellcast_pre_animation() - if(active_spell.cast_methods & CAST_RANGED) - active_spell.on_ranged_cast(A, src) - spellcast_post_animation() - -/mob/living/simple_animal/technomancer_golem/UnarmedAttack(var/atom/A, var/proximity) - if(proximity) - if(active_spell) - spellcast_pre_animation() - if(!Adjacent(A)) // Need to check again since they might've moved while 'warming up'. - spellcast_post_animation() - return - var/effective_cooldown = round(active_spell.cooldown * core.cooldown_modifier, 5) - if(active_spell.cast_methods & CAST_MELEE) - active_spell.on_melee_cast(A, src) - else if(active_spell.cast_methods & CAST_RANGED) - active_spell.on_ranged_cast(A, src) - spellcast_post_animation() - src.setClickCooldown(effective_cooldown) - else - ..() - -/mob/living/simple_animal/technomancer_golem/get_technomancer_core() - return core - -/mob/living/simple_animal/technomancer_golem/proc/bind_to_mob(mob/user) - if(!user || master) - return - master = user - name = "[master]'s [initial(name)]" - -/mob/living/simple_animal/technomancer_golem/examine(mob/user) - ..() - if(user.mind && technomancers.is_antagonist(user.mind)) - user << "Your pride and joy. It's a very special synthetic robot, capable of using functions similar to you, and you built it \ - yourself! It'll always stand by your side, ready to help you out. You have no idea what GOLEM stands for, however..." - -/mob/living/simple_animal/technomancer_golem/Life() - ..() - handle_ai() - -// This is where the real spaghetti begins. -/mob/living/simple_animal/technomancer_golem/proc/handle_ai() - if(!master) - return - if(get_dist(src, master) > 6 || src.z != master.z) - targeted_blink(master) - - // Give our allies buffs and heals. - for(var/mob/living/L in view(src)) - if(L in friends) - support_friend(L) - return - -/mob/living/simple_animal/technomancer_golem/proc/support_friend(var/mob/living/L) - if(L.getBruteLoss() >= 10 || L.getFireLoss() >= 10) - if(L.isSynthetic() && !L.has_modifier_of_type(/datum/modifier/technomancer/mend_synthetic)) - place_spell_in_hand(known_spells["mend synthetic"]) - targeted_blink(L) - UnarmedAttack(L, 1) - else if(!L.has_modifier_of_type(/datum/modifier/technomancer/mend_life)) - place_spell_in_hand(known_spells["mend life"]) - targeted_blink(L) - UnarmedAttack(L, 1) - return - - - // Give them repel missiles if they lack it. - if(!L.has_modifier_of_type(/datum/modifier/technomancer/repel_missiles)) - place_spell_in_hand(known_spells["repel missiles"]) - RangedAttack(L) - return - -/mob/living/simple_animal/technomancer_golem/proc/targeted_blink(var/atom/target) - var/datum/effect/effect/system/spark_spread/spark_system = new() - spark_system.set_up(5, 0, get_turf(src)) - spark_system.start() - src.visible_message("\The [src] vanishes!") - src.forceMove(get_turf(target)) - return \ No newline at end of file diff --git a/code/game/gamemodes/technomancer/core_obj.dm b/code/game/gamemodes/technomancer/core_obj.dm index 1e7488258b..830de5a5f1 100644 --- a/code/game/gamemodes/technomancer/core_obj.dm +++ b/code/game/gamemodes/technomancer/core_obj.dm @@ -130,7 +130,7 @@ for(var/mob/living/L in summoned_mobs) summoned_mobs -= L qdel(L) - for(var/mob/living/simple_animal/ward/ward in wards_in_use) + for(var/mob/living/ward in wards_in_use) wards_in_use -= ward qdel(ward) diff --git a/code/game/gamemodes/technomancer/spell_objs_helpers.dm b/code/game/gamemodes/technomancer/spell_objs_helpers.dm index 105b3b3e9c..cf83640775 100644 --- a/code/game/gamemodes/technomancer/spell_objs_helpers.dm +++ b/code/game/gamemodes/technomancer/spell_objs_helpers.dm @@ -1,12 +1,17 @@ -//Returns 1 if the turf is dense, or if there's dense objects on it, unless told to ignore them. -/turf/proc/check_density(var/ignore_objs = 0) +//Returns 1 if the turf is dense, or if there's dense objects/mobs on it, unless told to ignore them. +/turf/proc/check_density(var/ignore_objs = FALSE, var/ignore_mobs = FALSE) if(density) - return 1 - if(!ignore_objs) + return TRUE + if(!ignore_objs || !ignore_mobs) for(var/atom/movable/stuff in contents) if(stuff.density) - return 1 - return 0 + if(ignore_objs && isobj(stuff)) + continue + else if(ignore_mobs && isliving(stuff)) // Ghosts aren't dense but keeping this limited to living type will probably save headaches in the future. + continue + else + return TRUE + return FALSE // Used to distinguish friend from foe. /obj/item/weapon/spell/proc/is_ally(var/mob/living/L) @@ -14,9 +19,9 @@ return 1 if(L.mind && technomancers.is_antagonist(L.mind)) // This should be done better since we might want opposing technomancers later. return 1 - if(istype(L, /mob/living/simple_animal/hostile)) // Mind controlled simple mobs count as allies too. - var/mob/living/simple_animal/SA = L - if(owner in SA.friends) + if(istype(L, /mob/living/simple_mob)) // Mind controlled simple mobs count as allies too. + var/mob/living/simple_mob/SM = L + if(owner in SM.friends) return 1 return 0 diff --git a/code/game/gamemodes/technomancer/spells/abjuration.dm b/code/game/gamemodes/technomancer/spells/abjuration.dm index 146c90a987..0eb566a637 100644 --- a/code/game/gamemodes/technomancer/spells/abjuration.dm +++ b/code/game/gamemodes/technomancer/spells/abjuration.dm @@ -16,12 +16,12 @@ /obj/item/weapon/spell/abjuration/on_ranged_cast(atom/hit_atom, mob/user) if(istype(hit_atom, /mob/living) && pay_energy(500) && within_range(hit_atom)) var/mob/living/L = hit_atom - var/mob/living/simple_animal/SA = null + var/mob/living/simple_mob/SM = null //Bit of a roundabout typecheck, in order to test for two variables from two different mob types in one line. - if(istype(L, /mob/living/simple_animal)) - SA = L - if(L.summoned || (SA && SA.supernatural) ) + if(istype(L, /mob/living/simple_mob)) + SM = L + if(L.summoned || (SM && SM.supernatural) ) if(L.client) // Player-controlled mobs are immune to being killed by this. user << "\The [L] resists your attempt to banish it!" L << "\The [user] tried to teleport you far away, but failed." @@ -29,8 +29,8 @@ else visible_message("\The [L] vanishes!") qdel(L) - else if(istype(L, /mob/living/simple_animal/construct)) - var/mob/living/simple_animal/construct/evil = L + else if(istype(L, /mob/living/simple_mob/construct)) + var/mob/living/simple_mob/construct/evil = L evil << "\The [user]'s abjuration purges your form!" evil.purge = 3 adjust_instability(5) diff --git a/code/game/gamemodes/technomancer/spells/aspect_aura.dm b/code/game/gamemodes/technomancer/spells/aspect_aura.dm index 577f356229..c585f13ee9 100644 --- a/code/game/gamemodes/technomancer/spells/aspect_aura.dm +++ b/code/game/gamemodes/technomancer/spells/aspect_aura.dm @@ -120,7 +120,7 @@ for(var/mob/living/carbon/human/H in nearby_mobs) //Heal our apprentices if(H.mind && technomancers.is_antagonist(H.mind)) mobs_to_heal |= H - for(var/mob/living/simple_animal/hostile/SAH in nearby_mobs) //Heal our controlled mobs + for(var/mob/living/simple_mob/hostile/SAH in nearby_mobs) //Heal our controlled mobs if(owner in SAH.friends) mobs_to_heal |= SAH else diff --git a/code/game/gamemodes/technomancer/spells/control.dm b/code/game/gamemodes/technomancer/spells/control.dm index e76e63490c..1c91862a4e 100644 --- a/code/game/gamemodes/technomancer/spells/control.dm +++ b/code/game/gamemodes/technomancer/spells/control.dm @@ -21,91 +21,68 @@ aspect = ASPECT_BIOMED //Not sure if this should be something else. var/image/control_overlay = null var/list/controlled_mobs = list() - var/list/allowed_mobs = list( - /mob/living/bot, - /mob/living/simple_animal/cat, - /mob/living/simple_animal/chick, - /mob/living/simple_animal/chicken, - /mob/living/simple_animal/corgi, - /mob/living/simple_animal/cow, - /mob/living/simple_animal/crab, - /mob/living/simple_animal/lizard, - /mob/living/simple_animal/mouse, - /mob/living/simple_animal/parrot, - /mob/living/simple_animal/slime, -// /mob/living/simple_animal/adultslime, - /mob/living/simple_animal/tindalos, - /mob/living/simple_animal/yithian, - /mob/living/simple_animal/hostile/scarybat, - /mob/living/simple_animal/hostile/viscerator, - /mob/living/simple_animal/hostile/malf_drone, - /mob/living/simple_animal/hostile/giant_spider, - /mob/living/simple_animal/hostile/hivebot, - /mob/living/simple_animal/retaliate/diyaab, //Doubt these will get used but might as well, - /mob/living/simple_animal/hostile/savik, - /mob/living/simple_animal/hostile/shantak - ) + var/allowed_mob_classes = MOB_CLASS_ANIMAL|MOB_CLASS_SYNTHETIC //This unfortunately is gonna be rather messy due to the various mobtypes involved. /obj/item/weapon/spell/control/proc/select(var/mob/living/L) - if(!(is_type_in_list(L, allowed_mobs))) - return 0 + if(!(L.mob_class & allowed_mob_classes)) + return FALSE - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = L - SA.ai_inactive = 1 - SA.friends |= src.owner - SA.stance = STANCE_IDLE + if(!L.has_AI()) + return FALSE - L.overlays |= control_overlay + var/datum/ai_holder/AI = L.ai_holder + AI.hostile = FALSE // The Technomancer chooses the target, not the AI. + AI.retaliate = TRUE + AI.wander = FALSE + AI.forget_everything() + + if(istype(L, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = L + SM.friends |= src.owner + + L.add_overlay(control_overlay, TRUE) controlled_mobs |= L /obj/item/weapon/spell/control/proc/deselect(var/mob/living/L) if(!(L in controlled_mobs)) - return 0 + return FALSE - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = L - SA.ai_inactive = 1 - if(istype(SA, /mob/living/simple_animal/hostile)) - var/mob/living/simple_animal/hostile/SAH = SA - SAH.friends.Remove(owner) + if(L.has_AI()) + var/datum/ai_holder/AI = L.ai_holder + AI.hostile = initial(AI.hostile) + AI.retaliate = initial(AI.retaliate) + AI.wander = initial(AI.wander) + AI.forget_everything() - L.overlays.Remove(control_overlay) + if(istype(L, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = L + SM.friends -= owner + + L.cut_overlay(control_overlay, TRUE) controlled_mobs.Remove(L) /obj/item/weapon/spell/control/proc/move_all(turf/T) - for(var/mob/living/living in controlled_mobs) - if(living.stat) - deselect(living) + for(var/mob/living/L in controlled_mobs) + if(!L.has_AI() || L.stat) + deselect(L) continue - if(istype(living, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = living - SA.target_mob = null - SA.stance = STANCE_IDLE - walk_towards(SA,T,SA.speed) - else - walk_towards(living,T,5) + L.ai_holder.give_destination(T, 0, TRUE) /obj/item/weapon/spell/control/proc/attack_all(mob/target) for(var/mob/living/L in controlled_mobs) - if(L.stat) + if(!L.has_AI() || L.stat) deselect(L) continue - if(istype(L, /mob/living/simple_animal/hostile)) - var/mob/living/simple_animal/hostile/SAH - SAH.target_mob = target - else if(istype(L, /mob/living/bot)) - var/mob/living/bot/B = L - B.UnarmedAttack(L) + L.ai_holder.give_target(target) -/obj/item/weapon/spell/control/New() +/obj/item/weapon/spell/control/initialize() control_overlay = image('icons/obj/spells.dmi',"controlled") - ..() + return ..() /obj/item/weapon/spell/control/Destroy() - for(var/mob/living/simple_animal/hostile/SM in controlled_mobs) - deselect(SM) + for(var/mob/living/L in controlled_mobs) + deselect(L) controlled_mobs = list() return ..() @@ -127,11 +104,14 @@ trying to use it on yourself, perhaps you're an exception? Regardless, nothing happens." return 0 - if(is_type_in_list(L, allowed_mobs)) + if(L.mob_class & allowed_mob_classes) if(!(L in controlled_mobs)) //Selecting if(L.client) user << "\The [L] seems to resist you!" return 0 + if(!L.has_AI()) + to_chat(user, span("warning", "\The [L] seems too dim for this to work on them.")) + return FALSE if(pay_energy(500)) select(L) user << "\The [L] is now under your (limited) control." diff --git a/code/game/gamemodes/technomancer/spells/gambit.dm b/code/game/gamemodes/technomancer/spells/gambit.dm index e0116073dc..5e03a8ca19 100644 --- a/code/game/gamemodes/technomancer/spells/gambit.dm +++ b/code/game/gamemodes/technomancer/spells/gambit.dm @@ -75,9 +75,9 @@ for(var/mob/living/L in view(owner)) // Spiders, carp... bears. - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SM = L - if(!is_ally(SM) && SM.hostile) + if(istype(L, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = L + if(!is_ally(SM) && SM.has_AI() && SM.ai_holder.hostile) hostile_mobs++ if(SM.summoned || SM.supernatural) // Our creations might be trying to kill us. potential_spells |= /obj/item/weapon/spell/abjuration diff --git a/code/game/gamemodes/technomancer/spells/illusion.dm b/code/game/gamemodes/technomancer/spells/illusion.dm index 418df75539..8dccc2b9ec 100644 --- a/code/game/gamemodes/technomancer/spells/illusion.dm +++ b/code/game/gamemodes/technomancer/spells/illusion.dm @@ -14,7 +14,7 @@ aspect = ASPECT_LIGHT cast_methods = CAST_RANGED | CAST_USE var/atom/movable/copied = null - var/mob/living/simple_animal/illusion/illusion = null + var/mob/living/simple_mob/illusion/illusion = null /obj/item/weapon/spell/illusion/on_ranged_cast(atom/hit_atom, mob/user) if(istype(hit_atom, /atom/movable)) @@ -33,17 +33,13 @@ if(pay_energy(500)) illusion = new(T) illusion.copy_appearance(copied) - if(ishuman(copied)) - var/mob/living/carbon/human/H = copied - // This is to try to have the illusion move at the same rate the real mob world. - illusion.step_delay = max(H.movement_delay() + 4, 3) user << "An illusion of \the [copied] is made on \the [T]." user << 'sound/effects/pop.ogg' return 1 else if(pay_energy(100)) - spawn(1) - illusion.walk_loop(T) + var/datum/ai_holder/AI = illusion.ai_holder + AI.give_destination(T) /obj/item/weapon/spell/illusion/on_use_cast(mob/user) if(illusion) @@ -76,116 +72,3 @@ temp_image.transform = M // temp_image.pixel_y = 8 src.overlays.Add(temp_image) - - -/mob/living/simple_animal/illusion - name = "illusion" // gets overwritten - desc = "If you can read me, the game broke. Please report this to a coder." - resistance = 1000 // holograms are tough - wander = 0 - response_help = "pushes a hand through" - response_disarm = "tried to disarm" - response_harm = "tried to punch" - var/atom/movable/copying = null - universal_speak = 1 - var/realistic = 0 - var/list/path = list() //Used for AStar pathfinding. - var/walking = 0 - var/step_delay = 10 - -/mob/living/simple_animal/illusion/update_icon() // We don't want the appearance changing AT ALL unless by copy_appearance(). - return - -/mob/living/simple_animal/illusion/proc/copy_appearance(var/atom/movable/thing_to_copy) - if(!thing_to_copy) - return 0 - name = thing_to_copy.name - desc = thing_to_copy.desc - gender = thing_to_copy.gender - appearance = thing_to_copy.appearance - copying = thing_to_copy - return 1 - -// We use special movement code for illusions, because BYOND's default pathfinding will use diagonal movement if it results -// in the shortest path. As players are incapable of moving in diagonals, we must do this or else illusions will not be convincing. -/mob/living/simple_animal/illusion/proc/calculate_path(var/turf/targeted_loc) - if(!path.len || !path) - spawn(0) - path = AStar(loc, targeted_loc, /turf/proc/CardinalTurfs, /turf/proc/Distance, 0, 10, id = null) - if(!path) - path = list() - return - -/mob/living/simple_animal/illusion/proc/walk_path(var/turf/targeted_loc) - if(path && path.len) - step_to(src, path[1]) - path -= path[1] - return - else - if(targeted_loc) - calculate_path(targeted_loc) - -/mob/living/simple_animal/illusion/proc/walk_loop(var/turf/targeted_loc) - if(walking) //Already busy moving somewhere else. - return 0 - walking = 1 - calculate_path(targeted_loc) - if(!targeted_loc) - walking = 0 - return 0 - if(path.len == 0) - calculate_path(targeted_loc) - while(loc != targeted_loc) - walk_path(targeted_loc) - sleep(step_delay) - walking = 0 - return 1 - -// Because we can't perfectly duplicate some examine() output, we directly examine the AM it is copying. It's messy but -// this is to prevent easy checks from the opposing force. -/mob/living/simple_animal/illusion/examine(mob/user) - if(copying) - copying.examine(user) - return - ..() - -/mob/living/simple_animal/illusion/bullet_act(var/obj/item/projectile/P) - if(!P) - return - - if(realistic) - return ..() - - return PROJECTILE_FORCE_MISS - -/mob/living/simple_animal/illusion/attack_hand(mob/living/carbon/human/M) - if(!realistic) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M]'s hand goes through \the [src]!") - return - else - switch(M.a_intent) - - if(I_HELP) - var/datum/gender/T = gender_datums[src.get_visible_gender()] - M.visible_message("[M] hugs [src] to make [T.him] feel better!", \ - "You hug [src] to make [T.him] feel better!") // slightly redundant as at the moment most mobs still use the normal gender var, but it works and future-proofs it - playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - - if(I_DISARM) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] attempted to disarm [src]!") - M.do_attack_animation(src) - - if(I_GRAB) - ..() - - if(I_HURT) - adjustBruteLoss(harm_intent_damage) - M.visible_message("[M] [response_harm] \the [src]") - M.do_attack_animation(src) - - return - -/mob/living/simple_animal/illusion/ex_act() - return diff --git a/code/game/gamemodes/technomancer/spells/modifier/modifier.dm b/code/game/gamemodes/technomancer/spells/modifier/modifier.dm index a8b9306945..3ea278286e 100644 --- a/code/game/gamemodes/technomancer/spells/modifier/modifier.dm +++ b/code/game/gamemodes/technomancer/spells/modifier/modifier.dm @@ -15,11 +15,13 @@ /obj/item/weapon/spell/modifier/on_melee_cast(atom/hit_atom, mob/user) if(istype(hit_atom, /mob/living)) - on_add_modifier(hit_atom) + return on_add_modifier(hit_atom) + return FALSE /obj/item/weapon/spell/modifier/on_ranged_cast(atom/hit_atom, mob/user) if(istype(hit_atom, /mob/living)) - on_add_modifier(hit_atom) + return on_add_modifier(hit_atom) + return FALSE /obj/item/weapon/spell/modifier/proc/on_add_modifier(var/mob/living/L) @@ -32,6 +34,7 @@ MT.spell_power = calculate_spell_power(1) log_and_message_admins("has casted [src] on [L].") qdel(src) + return TRUE // Technomancer specific subtype which keeps track of spell power and gets targeted specificially by Dispel. /datum/modifier/technomancer diff --git a/code/game/gamemodes/technomancer/spells/resurrect.dm b/code/game/gamemodes/technomancer/spells/resurrect.dm index 90a352c95f..2663a132a9 100644 --- a/code/game/gamemodes/technomancer/spells/resurrect.dm +++ b/code/game/gamemodes/technomancer/spells/resurrect.dm @@ -30,13 +30,13 @@ this point." return 0 user << "You stab \the [L] with a hidden integrated hypo, attempting to bring them back..." - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SM = L + if(istype(L, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = L SM.health = SM.getMaxHealth() / 3 SM.stat = CONSCIOUS dead_mob_list -= SM living_mob_list += SM - SM.icon_state = SM.icon_living + SM.update_icon() adjust_instability(15) else if(ishuman(L)) var/mob/living/carbon/human/H = L diff --git a/code/game/gamemodes/technomancer/spells/spawner/pulsar.dm b/code/game/gamemodes/technomancer/spells/spawner/pulsar.dm index 5641df2f87..18e5785a05 100644 --- a/code/game/gamemodes/technomancer/spells/spawner/pulsar.dm +++ b/code/game/gamemodes/technomancer/spells/spawner/pulsar.dm @@ -11,7 +11,7 @@ icon_state = "radiance" cast_methods = CAST_RANGED | CAST_THROW aspect = ASPECT_EMP - spawner_type = /obj/effect/temporary_effect/pulsar + spawner_type = /obj/effect/temporary_effect/pulse/pulsar /obj/item/weapon/spell/spawner/pulsar/New() ..() @@ -25,7 +25,29 @@ /obj/item/weapon/spell/spawner/pulsar/on_throw_cast(atom/hit_atom, mob/user) empulse(hit_atom, 1, 1, 1, 1, log=1) -/obj/effect/temporary_effect/pulsar +// Does something every so often. Deletes itself when pulses_remaining hits zero. +/obj/effect/temporary_effect/pulse + var/pulses_remaining = 3 + var/pulse_delay = 2 SECONDS + +/obj/effect/temporary_effect/pulse/initialize() + spawn(0) + pulse_loop() + return ..() + +/obj/effect/temporary_effect/pulse/proc/pulse_loop() + while(pulses_remaining) + sleep(pulse_delay) + on_pulse() + pulses_remaining-- + qdel(src) + +// Override for specific effects. +/obj/effect/temporary_effect/pulse/proc/on_pulse() + + + +/obj/effect/temporary_effect/pulse/pulsar name = "pulsar" desc = "Not a real pulsar, but still emits loads of EMP." icon_state = "shield2" @@ -33,17 +55,14 @@ light_range = 4 light_power = 5 light_color = "#2ECCFA" - var/pulses_remaining = 3 + pulses_remaining = 3 + +/obj/effect/temporary_effect/pulse/pulsar/on_pulse() + empulse(src, 1, 1, 2, 2, log = 1) + + + + -/obj/effect/temporary_effect/pulsar/New() - ..() - spawn(0) - pulse_loop() -/obj/effect/temporary_effect/pulsar/proc/pulse_loop() - while(pulses_remaining) - sleep(2 SECONDS) - empulse(src, 1, 1, 2, 2, log = 1) - pulses_remaining-- - qdel(src) diff --git a/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm b/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm index 9a004d3ea3..c29d9827ec 100644 --- a/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm +++ b/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm @@ -16,34 +16,32 @@ desc = "Chitter chitter." summoned_mob_type = null summon_options = list( - "Mouse" = /mob/living/simple_animal/mouse, - "Lizard" = /mob/living/simple_animal/lizard, - "Chicken" = /mob/living/simple_animal/chicken, - "Chick" = /mob/living/simple_animal/chick, - "Crab" = /mob/living/simple_animal/crab, - "Parrot" = /mob/living/simple_animal/parrot, - "Goat" = /mob/living/simple_animal/retaliate/goat, - "Cat" = /mob/living/simple_animal/cat, - "Kitten" = /mob/living/simple_animal/cat/kitten, - "Corgi" = /mob/living/simple_animal/corgi, - "Corgi Pup" = /mob/living/simple_animal/corgi/puppy, - "BAT" = /mob/living/simple_animal/hostile/scarybat, - "SPIDER" = /mob/living/simple_animal/hostile/giant_spider, - "SPIDER HUNTER" = /mob/living/simple_animal/hostile/giant_spider/hunter, - "SPIDER NURSE" = /mob/living/simple_animal/hostile/giant_spider/nurse, - "CARP" = /mob/living/simple_animal/hostile/carp, - "BEAR" = /mob/living/simple_animal/hostile/bear - ) // Vorestation edits to add vore versions. + "Mouse" = /mob/living/simple_mob/animal/passive/mouse, + "Lizard" = /mob/living/simple_mob/animal/passive/lizard, + "Chicken" = /mob/living/simple_mob/animal/passive/chicken, + "Chick" = /mob/living/simple_mob/animal/passive/chick, + "Crab" = /mob/living/simple_mob/animal/passive/crab, + "Parrot" = /mob/living/simple_mob/animal/passive/bird/parrot, + "Goat" = /mob/living/simple_mob/animal/goat, + "Cat" = /mob/living/simple_mob/animal/passive/cat, + "Kitten" = /mob/living/simple_mob/animal/passive/cat/kitten, + "Corgi" = /mob/living/simple_mob/animal/passive/dog/corgi, + "Corgi Pup" = /mob/living/simple_mob/animal/passive/dog/corgi/puppy, + "BAT" = /mob/living/simple_mob/animal/space/bats, + "SPIDER" = /mob/living/simple_mob/animal/giant_spider, + "SPIDER HUNTER" = /mob/living/simple_mob/animal/giant_spider/hunter, + "SPIDER NURSE" = /mob/living/simple_mob/animal/giant_spider/nurse, + "CARP" = /mob/living/simple_mob/animal/space/carp, + "BEAR" = /mob/living/simple_mob/animal/space/bear + ) cooldown = 30 instability_cost = 10 energy_cost = 1000 -/obj/item/weapon/spell/summon/summon_creature/on_summon(var/mob/living/simple_animal/summoned) +/obj/item/weapon/spell/summon/summon_creature/on_summon(var/mob/living/simple_mob/summoned) if(check_for_scepter()) // summoned.faction = "technomancer" - if(istype(summoned, /mob/living/simple_animal/hostile)) - var/mob/living/simple_animal/SA = summoned - SA.friends.Add(owner) + summoned.friends += owner // Makes their new pal big and strong, if they have spell power. summoned.maxHealth = calculate_spell_power(summoned.maxHealth) @@ -51,15 +49,12 @@ summoned.melee_damage_lower = calculate_spell_power(summoned.melee_damage_lower) summoned.melee_damage_upper = calculate_spell_power(summoned.melee_damage_upper) // This makes the summon slower, so the crew has a chance to flee from massive monsters. - summoned.move_to_delay = calculate_spell_power(round(summoned.move_to_delay)) + summoned.movement_cooldown = calculate_spell_power(round(summoned.movement_cooldown)) var/new_size = calculate_spell_power(1) if(new_size != 1) - var/matrix/M = matrix() - M.Scale(new_size) - M.Translate(0, 16*(new_size-1)) - summoned.transform = M + adjust_scale(new_size) // Now we hurt their new pal, because being forcefully abducted by teleportation can't be healthy. - summoned.health = round(summoned.getMaxHealth() * 0.7) \ No newline at end of file + summoned.adjustBruteLoss(summoned.getMaxHealth() * 0.3) // Lose 30% of max health on arrival (but could be healed back up). \ No newline at end of file diff --git a/code/game/gamemodes/technomancer/spells/summon/summon_ward.dm b/code/game/gamemodes/technomancer/spells/summon/summon_ward.dm index c6e5a2804d..9500044581 100644 --- a/code/game/gamemodes/technomancer/spells/summon/summon_ward.dm +++ b/code/game/gamemodes/technomancer/spells/summon/summon_ward.dm @@ -1,9 +1,8 @@ /datum/technomancer/spell/summon_ward - name = "Summon Ward" - desc = "Teleports a prefabricated 'ward' drone to the target location, which will alert you and your allies when it sees entities \ - moving around it, or when it is attacked. They can see for up to five meters." - enhancement_desc = "Wards can detect invisibile entities, and are more specific in relaying information about what it sees. \ - Invisible entities that are spotted by it will be decloaked." + name = "Summon Monitor Ward" + desc = "Teleports a prefabricated 'ward' drone to the target location, which will alert you when it sees entities \ + moving around it, or when it is attacked. They can see for up to five meters. It can also see invisible entities, and \ + forcefully decloak them if close enough." cost = 25 obj_path = /obj/item/weapon/spell/summon/summon_ward category = UTILITY_SPELLS @@ -12,116 +11,10 @@ name = "summon ward" desc = "Finally, someone you can depend on to watch your back." cast_methods = CAST_RANGED - summoned_mob_type = /mob/living/simple_animal/ward + summoned_mob_type = /mob/living/simple_mob/mechanical/ward/monitor cooldown = 10 instability_cost = 5 energy_cost = 500 -/obj/item/weapon/spell/summon/summon_ward/on_summon(var/mob/living/simple_animal/ward/ward) - ward.creator = owner - if(check_for_scepter()) - ward.true_sight = 1 - ward.see_invisible = SEE_INVISIBLE_LEVEL_TWO - -/mob/living/simple_animal/ward - name = "ward" - desc = "It's a little flying drone that seems to be watching you..." - icon = 'icons/mob/critter.dmi' - icon_state = "ward" - resistance = 5 - wander = 0 - response_help = "pets the" - response_disarm = "swats away" - response_harm = "punches" - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 - minbodytemp = 0 - maxbodytemp = 0 - unsuitable_atoms_damage = 0 - heat_damage_per_tick = 0 - cold_damage_per_tick = 0 - - var/true_sight = 0 // If true, detects more than what the Technomancer normally can't. - var/mob/living/carbon/human/creator = null - var/list/seen_mobs = list() - -/mob/living/simple_animal/ward/death() - if(creator) - creator << "Your ward inside [get_area(src)] was killed!" - ..() - qdel(src) - -/mob/living/simple_animal/ward/proc/expire() - if(creator && src) - creator << "Your ward inside [get_area(src)] expired." - qdel(src) - -/mob/living/simple_animal/ward/Life() - ..() - detect_mobs() - update_icon() - -/mob/living/simple_animal/ward/proc/detect_mobs() - var/list/things_in_sight = view(5,src) - var/list/newly_seen_mobs = list() - for(var/mob/living/L in things_in_sight) - if(L == creator) // I really wish is_ally() was usable here. - continue - - if(istype(L, /mob/living/simple_animal/ward)) - continue - - if(istype(L, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = L - if(creator in SA.friends) - continue - - if(!true_sight) - var/turf/T = get_turf(L) - var/light_amount = T.get_lumcount() - if(light_amount <= 0.5) - continue // Too dark to see. - - if(L.alpha <= 127) - continue // Too transparent, as a mercy to camo lings. - - else - L.break_cloak() - - // Warn the Technomancer when it sees a new mob. - if(!(L in seen_mobs)) - seen_mobs.Add(L) - newly_seen_mobs.Add(L) - if(creator) - if(true_sight) - creator << "Your ward at [get_area(src)] detected [english_list(newly_seen_mobs)]." - else - creator << "Your ward at [get_area(src)] detected something." - - // Now get rid of old mobs that left vision. - for(var/mob/living/L in seen_mobs) - if(!(L in things_in_sight)) - seen_mobs.Remove(L) - - -/mob/living/simple_animal/ward/update_icon() - if(seen_mobs.len) - icon_state = "ward_spotted" - set_light(3, 3, l_color = "FF0000") - else - icon_state = "ward" - set_light(3, 3, l_color = "00FF00") - if(true_sight) - overlays.Cut() - var/image/I = image('icons/mob/critter.dmi',"ward_truesight") - overlays.Add(I) - -/mob/living/simple_animal/ward/invisible_detect - true_sight = 1 - see_invisible = SEE_INVISIBLE_LEVEL_TWO +/obj/item/weapon/spell/summon/summon_ward/on_summon(var/mob/living/simple_mob/mechanical/ward/monitor/my_ward) + my_ward.owner = owner diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 2fb2d48a82..2062f92db4 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -49,10 +49,9 @@ if(occupant) to_chat(user, "\The [src] is already occupied!") return - for(var/mob/living/simple_animal/slime/M in range(1, H.affecting)) - if(M.victim == H.affecting) - to_chat(user, "[H.affecting.name] has a slime attached to them, deal with that first.") - return + if(H.affecting.has_buckled_mobs()) + to_chat(user, span("warning", "\The [H.affecting] has other entities attached to it. Remove them first.")) + return var/mob/M = H.affecting if(M.abiotic()) to_chat(user, "Subject cannot have abiotic items on.") @@ -86,10 +85,9 @@ if(O.abiotic()) to_chat(user, "Subject cannot have abiotic items on.") return 0 - for(var/mob/living/simple_animal/slime/M in range(1, O)) - if(M.victim == O) - to_chat(user, "[O] has a slime attached to them, deal with that first.") - return 0 + if(O.has_buckled_mobs()) + to_chat(user, span("warning", "\The [O] has other entities attached to it. Remove them first.")) + return if(O == user) visible_message("[user] climbs into \the [src].") diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 20f5a617cf..20304fa2ba 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -143,7 +143,7 @@ /obj/machinery/camera/attack_generic(mob/user as mob) if(isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user set_status(0) S.do_attack_animation(src) S.setClickCooldown(user.get_attack_speed()) diff --git a/code/game/machinery/computer/prisonshuttle.dm b/code/game/machinery/computer/prisonshuttle.dm index 8c435f5845..8fe6ffef8a 100644 --- a/code/game/machinery/computer/prisonshuttle.dm +++ b/code/game/machinery/computer/prisonshuttle.dm @@ -201,7 +201,7 @@ var/prison_shuttle_timeleft = 0 for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() - for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug... + for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug... pest.gib() start_location.move_contents_to(end_location) diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm index 1f7c959db5..431d6278d6 100644 --- a/code/game/machinery/computer/specops_shuttle.dm +++ b/code/game/machinery/computer/specops_shuttle.dm @@ -81,7 +81,7 @@ var/specops_shuttle_timeleft = 0 for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() - for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug... + for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug... pest.gib() start_location.move_contents_to(end_location) diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm index ba7193b69b..e02ab68474 100644 --- a/code/game/machinery/computer/syndicate_specops_shuttle.dm +++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm @@ -166,7 +166,7 @@ var/syndicate_elite_shuttle_timeleft = 0 for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area... bug.gib() - for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug... + for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug... pest.gib() start_location.move_contents_to(end_location) diff --git a/code/game/machinery/computer3/computers/HolodeckControl.dm b/code/game/machinery/computer3/computers/HolodeckControl.dm index fcff13c968..da3c2416fd 100644 --- a/code/game/machinery/computer3/computers/HolodeckControl.dm +++ b/code/game/machinery/computer3/computers/HolodeckControl.dm @@ -207,7 +207,7 @@ for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck) qdel(B) - for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck) + for(var/mob/living/simple_mob/animal/space/carp/C in linkedholodeck) qdel(C) holographic_items = A.copy_contents_to(linkedholodeck , 1) @@ -228,7 +228,7 @@ T.temperature = 5000 T.hotspot_expose(50000,50000,1) if(L.name=="Holocarp Spawn") - new /mob/living/simple_animal/hostile/carp(L.loc) + new /mob/living/simple_mob/animal/space/carp(L.loc) /datum/file/program/holodeck/proc/emergencyShutdown() diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 20a54046a6..6993d988dd 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -199,14 +199,13 @@ return if(occupant) to_chat(user,"\The [src] is already occupied by [occupant].") - for(var/mob/living/simple_animal/slime/M in range(1,grab.affecting)) - if(M.victim == grab.affecting) - to_chat(usr, "[grab.affecting.name] will not fit into the cryo because they have a slime latched onto their head.") - return + if(grab.affecting.has_buckled_mobs()) + to_chat(user, span("warning", "\The [grab.affecting] has other entities attached to it. Remove them first.")) + return var/mob/M = grab.affecting qdel(grab) put_mob(M) - + return /obj/machinery/atmospherics/unary/cryo_cell/MouseDrop_T(var/mob/target, var/mob/user) //Allows borgs to put people into cryo without external assistance @@ -349,14 +348,14 @@ set name = "Move Inside" set category = "Object" set src in oview(1) - for(var/mob/living/simple_animal/slime/M in range(1,usr)) - if(M.victim == usr) - to_chat(usr, "You're too busy getting your life sucked out of you.") + if(isliving(usr)) + var/mob/living/L = usr + if(L.has_buckled_mobs()) + to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first.")) return - if(usr.stat != 0) - return - put_mob(usr) - return + if(L.stat != CONSCIOUS) + return + put_mob(L) /atom/proc/return_air_for_internal_lifeform(var/mob/living/lifeform) return return_air() diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index 91fe137e54..389901c273 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -574,9 +574,10 @@ to_chat(usr, "\The [src] is in use.") return - for(var/mob/living/simple_animal/slime/M in range(1,usr)) - if(M.victim == usr) - to_chat(usr, "You're too busy getting your life sucked out of you.") + if(isliving(usr)) + var/mob/living/L = usr + if(L.has_buckled_mobs()) + to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first.")) return visible_message("[usr] [on_enter_visible_message] [src].", 3) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 541e461f27..fe82ca78a7 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -46,11 +46,12 @@ var/bolt_up_sound = 'sound/machines/boltsup.ogg' var/bolt_down_sound = 'sound/machines/boltsdown.ogg' -/obj/machinery/door/airlock/attack_generic(var/mob/user, var/damage) +/obj/machinery/door/airlock/attack_generic(var/mob/living/user, var/damage) if(stat & (BROKEN|NOPOWER)) - if(damage >= 10) + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) if(src.locked || src.welded) visible_message("\The [user] begins breaking into \the [src] internals!") + user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything. if(do_after(user,10 SECONDS,src)) src.locked = 0 src.welded = 0 @@ -58,6 +59,7 @@ open(1) if(prob(25)) src.shock(user, 100) + user.set_AI_busy(FALSE) else if(src.density) visible_message("\The [user] forces \the [src] open!") open(1) @@ -508,9 +510,6 @@ About the new airlock wires panel: return ..(user) -/obj/machinery/door/airlock/bumpopen(mob/living/simple_animal/user as mob) - ..(user) - /obj/machinery/door/airlock/proc/isElectrified() if(src.electrified_until != 0) return 1 diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index ddb2001639..01af732f06 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -39,8 +39,8 @@ /obj/machinery/door/attack_generic(var/mob/user, var/damage) if(isanimal(user)) - var/mob/living/simple_animal/S = user - if(damage >= 10) + var/mob/living/simple_mob/S = user + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) visible_message("\The [user] smashes into the [src]!") playsound(src, S.attack_sound, 75, 1) take_damage(damage) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index fb7609ee05..ac5246d2da 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -216,22 +216,26 @@ return ..() -/obj/machinery/door/firedoor/attack_generic(var/mob/user, var/damage) +/obj/machinery/door/firedoor/attack_generic(var/mob/living/user, var/damage) if(stat & (BROKEN|NOPOWER)) - if(damage >= 10) + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) var/time_to_force = (2 + (2 * blocked)) * 5 if(src.density) visible_message("\The [user] starts forcing \the [src] open!") + user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything. if(do_after(user, time_to_force, src)) visible_message("\The [user] forces \the [src] open!") src.blocked = 0 open(1) + user.set_AI_busy(FALSE) else time_to_force = (time_to_force / 2) visible_message("\The [user] starts forcing \the [src] closed!") + user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything. if(do_after(user, time_to_force, src)) visible_message("\The [user] forces \the [src] closed!") close(1) + user.set_AI_busy(FALSE) else visible_message("\The [user] strains fruitlessly to force \the [src] [density ? "open" : "closed"].") return diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 07357ceb7b..4953236007 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -406,16 +406,16 @@ var/list/turret_icons attacked = 0 ..() -/obj/machinery/porta_turret/attack_generic(mob/user as mob, var/damage) - if(isanimal(user)) - var/mob/living/simple_animal/S = user - if(damage >= 10) +/obj/machinery/porta_turret/attack_generic(mob/living/L, damage) + if(isanimal(L)) + var/mob/living/simple_mob/S = L + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) var/incoming_damage = round(damage - (damage / 5)) //Turrets are slightly armored, assumedly. visible_message("\The [S] [pick(S.attacktext)] \the [src]!") take_damage(incoming_damage) S.do_attack_animation(src) return 1 - visible_message("\The [user] bonks \the [src]'s casing!") + visible_message("\The [L] bonks \the [src]'s casing!") return ..() /obj/machinery/porta_turret/emag_act(var/remaining_charges, var/mob/user) diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index be31a5aa56..139fd8ecb9 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -69,7 +69,7 @@ for(var/obj/machinery/teleport/hub/H in range(1)) var/amount = rand(2,5) for(var/i=0;iKinda hard to climb in while handcuffed don't you think?" return - for(var/mob/living/simple_animal/slime/M in range(1,usr)) - if(M.victim == usr) - usr << "You're too busy getting your life sucked out of you." + if(isliving(usr)) + var/mob/living/L = usr + if(L.has_buckled_mobs()) + to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first.")) return //search for a valid passenger compartment @@ -1329,4 +1330,4 @@ /obj/item/mecha_parts/mecha_equipment/tool/jetpack/do_after_cooldown() sleep(equip_cooldown) wait = 0 - return 1 \ No newline at end of file + return 1 diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 82a0627fa7..2605e7e0eb 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -1154,10 +1154,12 @@ to_chat(usr,"Access denied") src.log_append_to_last("Permission denied.") return - for(var/mob/living/simple_animal/slime/M in range(1,usr)) - if(M.victim == usr) - to_chat(usr,"You're too busy getting your life sucked out of you.") + if(isliving(usr)) + var/mob/living/L = usr + if(L.has_buckled_mobs()) + to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first.")) return + // usr << "You start climbing into [src.name]" visible_message("\The [usr] starts to climb into [src.name]") diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm index 73cee1223b..bc20f25b2e 100644 --- a/code/game/mecha/mecha_wreckage.dm +++ b/code/game/mecha/mecha_wreckage.dm @@ -99,6 +99,14 @@ name = "Dark Gygax wreckage" icon_state = "darkgygax-broken" +/obj/effect/decal/mecha_wreckage/gygax/adv + name = "Advanced Dark Gygax wreckage" + icon_state = "darkgygax_adv-broken" + +/obj/effect/decal/mecha_wreckage/gygax/medgax + name = "Medgax wreckage" + icon_state = "medgax-broken" + /obj/effect/decal/mecha_wreckage/marauder name = "Marauder wreckage" icon_state = "marauder-broken" @@ -198,6 +206,9 @@ parts -= part return +/obj/effect/decal/mecha_wreckage/odysseus/murdysseus + icon_state = "murdysseus-broken" + /obj/effect/decal/mecha_wreckage/hoverpod name = "Hover pod wreckage" icon_state = "engineering_pod-broken" diff --git a/code/game/mecha/medical/odysseus.dm b/code/game/mecha/medical/odysseus.dm index 8a1242d1a2..f7e886dd62 100644 --- a/code/game/mecha/medical/odysseus.dm +++ b/code/game/mecha/medical/odysseus.dm @@ -109,7 +109,7 @@ else if(foundVirus) holder.icon_state = "hudill" else if(patient.has_brain_worms()) - var/mob/living/simple_animal/borer/B = patient.has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = patient.has_brain_worms() if(B.controlling) holder.icon_state = "hudbrainworm" else diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 69d875d977..fd843fa9df 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -250,4 +250,4 @@ var/global/list/image/splatter_cache=list() /obj/effect/decal/cleanable/mucus/mapped/New() ..() virus2 |= new /datum/disease2/disease - virus2.makerandom() + virus2[1].makerandom() diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm index 7504b6e65f..056d9f7295 100644 --- a/code/game/objects/effects/overlays.dm +++ b/code/game/objects/effects/overlays.dm @@ -99,3 +99,13 @@ mouse_opacity = FALSE anchored = TRUE plane = ABOVE_PLANE + +// Similar to the tesla ball but doesn't actually do anything and is purely visual. +/obj/effect/overlay/energy_ball + name = "energy ball" + desc = "An energy ball." + icon = 'icons/obj/tesla_engine/energy_ball.dmi' + icon_state = "energy_ball" + plane = PLANE_LIGHTING_ABOVE + pixel_x = -32 + pixel_y = -32 diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 8e482cc1cb..f82bcefaa3 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -56,13 +56,15 @@ /obj/effect/spider/stickyweb icon_state = "stickyweb1" - New() - if(prob(50)) - icon_state = "stickyweb2" + +/obj/effect/spider/stickyweb/initialize() + if(prob(50)) + icon_state = "stickyweb2" + return ..() /obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0)) return 1 - if(istype(mover, /mob/living/simple_animal/hostile/giant_spider)) + if(istype(mover, /mob/living/simple_mob/animal/giant_spider)) return 1 else if(istype(mover, /mob/living)) if(prob(50)) @@ -80,10 +82,12 @@ var/spiders_min = 6 var/spiders_max = 24 var/spider_type = /obj/effect/spider/spiderling - New() - pixel_x = rand(3,-3) - pixel_y = rand(3,-3) - processing_objects |= src + +/obj/effect/spider/eggcluster/initialize() + pixel_x = rand(3,-3) + pixel_y = rand(3,-3) + processing_objects |= src + return ..() /obj/effect/spider/eggcluster/New(var/location, var/atom/parent) get_light_and_color(parent) @@ -129,10 +133,10 @@ var/amount_grown = -1 var/obj/machinery/atmospherics/unary/vent_pump/entry_vent var/travelling_in_vent = 0 - var/list/grow_as = list(/mob/living/simple_animal/hostile/giant_spider, /mob/living/simple_animal/hostile/giant_spider/nurse, /mob/living/simple_animal/hostile/giant_spider/hunter) + var/list/grow_as = list(/mob/living/simple_mob/animal/giant_spider, /mob/living/simple_mob/animal/giant_spider/nurse, /mob/living/simple_mob/animal/giant_spider/hunter) /obj/effect/spider/spiderling/frost - grow_as = list(/mob/living/simple_animal/hostile/giant_spider/frost) + grow_as = list(/mob/living/simple_mob/animal/giant_spider/frost) /obj/effect/spider/spiderling/New(var/location, var/atom/parent) pixel_x = rand(6,-6) diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index c2af338521..d700008220 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -107,7 +107,7 @@ return 0 if(!user.IsAdvancedToolUser() && isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user if(!S.IsHumanoidToolUser(src)) return 0 diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index 343a58ce1a..c35ec18e59 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -166,7 +166,7 @@ outmsg = "You missed the lens of [C] with [src]." //cats! - for(var/mob/living/simple_animal/cat/C in viewers(1,targloc)) + for(var/mob/living/simple_mob/animal/passive/cat/C in viewers(1,targloc)) if (!(C.stat || C.buckled)) if(prob(50) && !(C.client)) C.visible_message("[C] pounces on the light!", "You pounce on the light!") diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index feed24510b..97d352c3d7 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -451,15 +451,15 @@ HALOGEN COUNTER - Radcount on mobs matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20) /obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob) - if(!isslime(M)) - to_chat(user, "This device can only scan slimes!") + if(!istype(M, /mob/living/simple_mob/slime/xenobio)) + to_chat(user, "This device can only scan lab-grown slimes!") return - var/mob/living/simple_animal/slime/S = M + var/mob/living/simple_mob/slime/xenobio/S = M user.show_message("Slime scan results:
[S.slime_color] [S.is_adult ? "adult" : "baby"] slime
Health: [S.health]
Mutation Probability: [S.mutation_chance]") var/list/mutations = list() for(var/potential_color in S.slime_mutation) - var/mob/living/simple_animal/slime/slime = potential_color + var/mob/living/simple_mob/slime/xenobio/slime = potential_color mutations.Add(initial(slime.slime_color)) user.show_message("Potental to mutate into [english_list(mutations)] colors.
Extract potential: [S.cores]
Nutrition: [S.nutrition]/[S.get_max_nutrition()]") @@ -469,12 +469,14 @@ HALOGEN COUNTER - Radcount on mobs user.show_message("Warning: Subject is hungry.") user.show_message("Electric change strength: [S.power_charge]") - if(S.resentment) - user.show_message("Warning: Subject is harboring resentment.") - if(S.docile) + if(S.has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = S.ai_holder + if(AI.resentment) + user.show_message("Warning: Subject is harboring resentment.") + if(AI.rabid) + user.show_message("Subject is enraged and extremely dangerous!") + if(S.harmless) user.show_message("Subject has been pacified.") - if(S.rabid) - user.show_message("Subject is enraged and extremely dangerous!") if(S.unity) user.show_message("Subject is friendly to other slime colors.") diff --git a/code/game/objects/items/glassjar.dm b/code/game/objects/items/glassjar.dm index c04b9b17dd..5de7ae3730 100644 --- a/code/game/objects/items/glassjar.dm +++ b/code/game/objects/items/glassjar.dm @@ -6,7 +6,7 @@ w_class = ITEMSIZE_SMALL matter = list("glass" = 200) flags = NOBLUDGEON - var/list/accept_mobs = list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse) + var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse) var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling /obj/item/glass_jar/New() diff --git a/code/game/objects/items/poi_items.dm b/code/game/objects/items/poi_items.dm index af1b6c9c7a..30b6e12763 100644 --- a/code/game/objects/items/poi_items.dm +++ b/code/game/objects/items/poi_items.dm @@ -47,14 +47,3 @@ processing_objects -= src return ..() - -//Crashed Cargo Shuttle PoI - -/obj/structure/largecrate/animal/crashedshuttle - name = "SCP" - -/obj/structure/largecrate/animal/crashedshuttle/initialize() - starts_with = list(pick(/mob/living/simple_animal/hostile/statue, /obj/item/cursed_marble, /obj/item/weapon/deadringer)) // Starts_with has to be a list - name = pick("Spicy Crust Pizzeria", "Soap and Care Products", "Sally's Computer Parts", "Steve's Chocolate Pastries", "Smith & Christian's Plastics","Standard Containers & Packaging Co.", "Sanitary Chemical Purgation (LTD)") - name += " delivery crate" - return ..() diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 2fa9ea63c7..180e261fc2 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -275,13 +275,6 @@ add_flashes(W,user) else add_flashes(W,user) - else if(istype(W, /obj/item/weapon/stock_parts/manipulator)) - to_chat(user, "You install some manipulators and modify the head, creating a functional spider-bot!") - new /mob/living/simple_animal/spiderbot(get_turf(loc)) - user.drop_item() - qdel(W) - qdel(src) - return return /obj/item/robot_parts/head/proc/add_flashes(obj/item/W as obj, mob/user as mob) //Made into a seperate proc to avoid copypasta diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm old mode 100755 new mode 100644 index c5b637d9e5..13c4b29d45 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -23,7 +23,7 @@ AI MODULES /obj/item/weapon/aiModule/proc/install(var/atom/movable/AM, var/mob/living/user) if(!user.IsAdvancedToolUser() && isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user if(!S.IsHumanoidToolUser(src)) return 0 diff --git a/code/game/objects/items/weapons/grenades/spawnergrenade.dm b/code/game/objects/items/weapons/grenades/spawnergrenade.dm index 5a20c49ccd..a6ad6f4592 100644 --- a/code/game/objects/items/weapons/grenades/spawnergrenade.dm +++ b/code/game/objects/items/weapons/grenades/spawnergrenade.dm @@ -31,19 +31,25 @@ /obj/item/weapon/grenade/spawnergrenade/manhacks name = "manhack delivery grenade" - spawner_type = /mob/living/simple_animal/hostile/viscerator + spawner_type = /mob/living/simple_mob/mechanical/viscerator deliveryamt = 5 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) +/obj/item/weapon/grenade/spawnergrenade/manhacks/mercenary + spawner_type = /mob/living/simple_mob/mechanical/viscerator/mercenary + +/obj/item/weapon/grenade/spawnergrenade/manhacks/raider + spawner_type = /mob/living/simple_mob/mechanical/viscerator/raider + /obj/item/weapon/grenade/spawnergrenade/spesscarp name = "carp delivery grenade" - spawner_type = /mob/living/simple_animal/hostile/carp + spawner_type = /mob/living/simple_mob/animal/space/carp deliveryamt = 5 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) /obj/item/weapon/grenade/spawnergrenade/spider name = "spider delivery grenade" - spawner_type = /mob/living/simple_animal/hostile/giant_spider/hunter + spawner_type = /mob/living/simple_mob/animal/giant_spider/hunter deliveryamt = 3 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 40c074c939..f3e5d05fdf 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -336,4 +336,4 @@ var/last_chew = 0 target.m_intent = "walk" if(target.hud_used && user.hud_used.move_intent) target.hud_used.move_intent.icon_state = "walking" - return 1 \ No newline at end of file + return 1 diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm index c05d52442c..5b1ba3f6c5 100644 --- a/code/game/objects/items/weapons/implants/implantchair.dm +++ b/code/game/objects/items/weapons/implants/implantchair.dm @@ -79,10 +79,9 @@ var/obj/item/weapon/grab/grab = G if(!ismob(grab.affecting)) return - for(var/mob/living/simple_animal/slime/M in range(1,grab.affecting)) - if(M.victim == grab.affecting) - usr << "[grab.affecting.name] will not fit into the [src.name] because they have a slime latched onto their head." - return + if(grab.affecting.has_buckled_mobs()) + to_chat(user, span("warning", "\The [grab.affecting] has other entities attached to them. Remove them first.")) + return var/mob/M = grab.affecting if(put_mob(M)) qdel(G) diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index ad30eb0a57..d70de28a7e 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -233,11 +233,10 @@ playsound(get_turf(target), 'sound/weapons/blade1.ogg', 100, 1) // Make lesser robots really mad at us. - if(istype(target, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = target - if(SA.intelligence_level == SA_ROBOTIC) - SA.taunt(user) - SA.adjustFireLoss(force * 6) // 30 Burn, for 50 total. + if(target.mob_class & MOB_CLASS_SYNTHETIC) + if(target.has_AI()) + target.taunt(user) + target.adjustFireLoss(force * 6) // 30 Burn, for 50 total. /* *Energy Blade diff --git a/code/game/objects/items/weapons/policetape.dm b/code/game/objects/items/weapons/policetape.dm index aec6a790b2..d9a886029d 100644 --- a/code/game/objects/items/weapons/policetape.dm +++ b/code/game/objects/items/weapons/policetape.dm @@ -292,7 +292,7 @@ var/list/tape_roll_applications = list() add_fingerprint(M) if (!allowed(M)) //only select few learn art of not crumpling the tape M << "You are not supposed to go past [src]..." - if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_animal))) + if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_mob))) return 0 crumple() return ..(mover) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index e37b2f9977..53c092d923 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -269,9 +269,8 @@ /obj/item/weapon/melee/baton/shocker/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone) ..(target, user, hit_zone) - if(istype(target, /mob/living/simple_animal) && status) - var/mob/living/simple_animal/SA = target - SA.taunt(user) + if(status && target.has_AI()) + target.taunt(user) // Borg version, for the lost module. /obj/item/weapon/melee/baton/shocker/robot diff --git a/code/game/objects/items/weapons/tools/screwdriver.dm b/code/game/objects/items/weapons/tools/screwdriver.dm index 86ac8f1267..249f49f529 100644 --- a/code/game/objects/items/weapons/tools/screwdriver.dm +++ b/code/game/objects/items/weapons/tools/screwdriver.dm @@ -122,4 +122,4 @@ counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) user.put_in_active_hand(counterpart) - to_chat(user, "You attach the bolt driver bit to [src].") \ No newline at end of file + to_chat(user, "You attach the bolt driver bit to [src].") diff --git a/code/game/objects/items/weapons/tools/weldingtool.dm b/code/game/objects/items/weapons/tools/weldingtool.dm index 7c2f2ea26f..374df11df3 100644 --- a/code/game/objects/items/weapons/tools/weldingtool.dm +++ b/code/game/objects/items/weapons/tools/weldingtool.dm @@ -1,612 +1,612 @@ -#define WELDER_FUEL_BURN_INTERVAL 13 -/* - * Welding Tool - */ -/obj/item/weapon/weldingtool - name = "\improper welding tool" - icon = 'icons/obj/tools.dmi' - icon_state = "welder" - item_state = "welder" - flags = CONDUCT - slot_flags = SLOT_BELT - - //Amount of OUCH when it's thrown - force = 3.0 - throwforce = 5.0 - throw_speed = 1 - throw_range = 5 - w_class = ITEMSIZE_SMALL - - //Cost to make in the autolathe - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30) - - //R&D tech level - origin_tech = list(TECH_ENGINEERING = 1) - - //Welding tool specific stuff - var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) - var/max_fuel = 20 //The max amount of fuel the welder can hold - - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' - usesound = 'sound/items/Welder2.ogg' - var/change_icons = TRUE - var/flame_intensity = 2 //how powerful the emitted light is when used. - var/flame_color = "#FF9933" // What color the welder light emits when its on. Default is an orange-ish color. - var/eye_safety_modifier = 0 // Increasing this will make less eye protection needed to stop eye damage. IE at 1, sunglasses will fully protect. - var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG. - var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel. - toolspeed = 1 - -/obj/item/weapon/weldingtool/New() -// var/random_fuel = min(rand(10,20),max_fuel) - var/datum/reagents/R = new/datum/reagents(max_fuel) - reagents = R - R.my_atom = src - R.add_reagent("fuel", max_fuel) - update_icon() - if(always_process) - processing_objects |= src - ..() - -/obj/item/weapon/weldingtool/Destroy() - if(welding || always_process) - processing_objects -= src - return ..() - -/obj/item/weapon/weldingtool/examine(mob/user) - if(..(user, 0)) - if(max_fuel) - to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel )) - -/obj/item/weapon/weldingtool/attack(var/atom/A, var/mob/living/user, var/def_zone) - if(ishuman(A) && user.a_intent == I_HELP) - var/mob/living/carbon/human/H = A - var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting] - - if(!S || S.robotic < ORGAN_ROBOT || S.open == 3) - return ..() - - if(!welding) - to_chat(user, "You'll need to turn [src] on to patch the damage on [H]'s [S.name]!") - return 1 - - if(S.robo_repair(15, BRUTE, "some dents", src, user)) - remove_fuel(1, user) - return 1 - - return ..() - -/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob) - if(istype(W,/obj/item/weapon/tool/screwdriver)) - if(welding) - to_chat(user, "Stop welding first!") - return - status = !status - if(status) - to_chat(user, "You secure the welder.") - else - to_chat(user, "The welder can now be attached and modified.") - src.add_fingerprint(user) - return - - if((!status) && (istype(W,/obj/item/stack/rods))) - var/obj/item/stack/rods/R = W - R.use(1) - var/obj/item/weapon/flamethrower/F = new/obj/item/weapon/flamethrower(user.loc) - src.loc = F - F.weldtool = src - if (user.client) - user.client.screen -= src - if (user.r_hand == src) - user.remove_from_mob(src) - else - user.remove_from_mob(src) - src.master = F - src.layer = initial(src.layer) - user.remove_from_mob(src) - if (user.client) - user.client.screen -= src - src.loc = F - src.add_fingerprint(user) - return - - ..() - return - - -/obj/item/weapon/weldingtool/process() - if(welding) - ++burned_fuel_for - if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) - remove_fuel(1) - - - - if(get_fuel() < 1) - setWelding(0) - - //I'm not sure what this does. I assume it has to do with starting fires... - //...but it doesnt check to see if the welder is on or not. - var/turf/location = src.loc - if(istype(location, /mob/living)) - var/mob/living/M = location - if(M.item_is_in_hands(src)) - location = get_turf(M) - if (istype(location, /turf)) - location.hotspot_expose(700, 5) - - -/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity) - if(!proximity) return - if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1) - if(!welding && max_fuel) - O.reagents.trans_to_obj(src, max_fuel) - to_chat(user, "Welder refueled") - playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) - return - else if(!welding) - to_chat(user, "[src] doesn't use fuel.") - return - else - message_admins("[key_name_admin(user)] triggered a fueltank explosion with a welding tool.") - log_game("[key_name(user)] triggered a fueltank explosion with a welding tool.") - to_chat(user, "You begin welding on the fueltank and with a moment of lucidity you realize, this might not have been the smartest thing you've ever done.") - var/obj/structure/reagent_dispensers/fueltank/tank = O - tank.explode() - return - if (src.welding) - remove_fuel(1) - var/turf/location = get_turf(user) - if(isliving(O)) - var/mob/living/L = O - L.IgniteMob() - if (istype(location, /turf)) - location.hotspot_expose(700, 50, 1) - return - - -/obj/item/weapon/weldingtool/attack_self(mob/user as mob) - setWelding(!welding, usr) - return - -//Returns the amount of fuel in the welder -/obj/item/weapon/weldingtool/proc/get_fuel() - return reagents.get_reagent_amount("fuel") - -/obj/item/weapon/weldingtool/proc/get_max_fuel() - return max_fuel - -//Removes fuel from the welding tool. If a mob is passed, it will perform an eyecheck on the mob. This should probably be renamed to use() -/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/M = null) - if(!welding) - return 0 - if(amount) - burned_fuel_for = 0 // Reset the counter since we're removing fuel. - if(get_fuel() >= amount) - reagents.remove_reagent("fuel", amount) - if(M) - eyecheck(M) - update_icon() - return 1 - else - if(M) - to_chat(M, "You need more welding fuel to complete this task.") - update_icon() - return 0 - -//Returns whether or not the welding tool is currently on. -/obj/item/weapon/weldingtool/proc/isOn() - return src.welding - -/obj/item/weapon/weldingtool/update_icon() - ..() - overlays.Cut() - // Welding overlay. - if(welding) - var/image/I = image(icon, src, "[icon_state]-on") - overlays.Add(I) - item_state = "[initial(item_state)]1" - else - item_state = initial(item_state) - - // Fuel counter overlay. - if(change_icons && get_max_fuel()) - var/ratio = get_fuel() / get_max_fuel() - ratio = Ceiling(ratio*4) * 25 - var/image/I = image(icon, src, "[icon_state][ratio]") - overlays.Add(I) - - // Lights - if(welding && flame_intensity) - set_light(flame_intensity, flame_intensity, flame_color) - else - set_light(0) - -// icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]" - var/mob/M = loc - if(istype(M)) - M.update_inv_l_hand() - M.update_inv_r_hand() - -/obj/item/weapon/weldingtool/MouseDrop(obj/over_object as obj) - if(!canremove) - return - - if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist - - if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why? - return - - if (!( istype(over_object, /obj/screen) )) - return ..() - - //makes sure that the thing is equipped, so that we can't drag it into our hand from miles away. - //there's got to be a better way of doing this. - if (!(src.loc == usr) || (src.loc && src.loc.loc == usr)) - return - - if (( usr.restrained() ) || ( usr.stat )) - return - - if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src)) - return - - switch(over_object.name) - if("r_hand") - usr.u_equip(src) - usr.put_in_r_hand(src) - if("l_hand") - usr.u_equip(src) - usr.put_in_l_hand(src) - src.add_fingerprint(usr) - -//Sets the welding state of the welding tool. If you see W.welding = 1 anywhere, please change it to W.setWelding(1) -//so that the welding tool updates accordingly -/obj/item/weapon/weldingtool/proc/setWelding(var/set_welding, var/mob/M) - if(!status) return - - var/turf/T = get_turf(src) - //If we're turning it on - if(set_welding && !welding) - if (get_fuel() > 0) - if(M) - to_chat(M, "You switch the [src] on.") - else if(T) - T.visible_message("\The [src] turns on.") - playsound(loc, acti_sound, 50, 1) - src.force = 15 - src.damtype = "fire" - src.w_class = ITEMSIZE_LARGE - src.hitsound = 'sound/items/welder.ogg' - welding = 1 - update_icon() - if(!always_process) - processing_objects |= src - else - if(M) - var/msg = max_fuel ? "welding fuel" : "charge" - to_chat(M, "You need more [msg] to complete this task.") - return - //Otherwise - else if(!set_welding && welding) - if(!always_process) - processing_objects -= src - if(M) - to_chat(M, "You switch \the [src] off.") - else if(T) - T.visible_message("\The [src] turns off.") - playsound(loc, deac_sound, 50, 1) - src.force = 3 - src.damtype = "brute" - src.w_class = initial(src.w_class) - src.welding = 0 - src.hitsound = initial(src.hitsound) - update_icon() - -//Decides whether or not to damage a player's eyes based on what they're wearing as protection -//Note: This should probably be moved to mob -/obj/item/weapon/weldingtool/proc/eyecheck(mob/living/carbon/user) - if(!istype(user)) - return 1 - var/safety = user.eyecheck() - safety = between(-1, safety + eye_safety_modifier, 2) - if(istype(user, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = user - var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES] - if(!E) - return - if(H.nif && H.nif.flag_check(NIF_V_UVFILTER,NIF_FLAGS_VISION)) return //VOREStation Add - NIF - switch(safety) - if(1) - to_chat(usr, "Your eyes sting a little.") - E.damage += rand(1, 2) - if(E.damage > 12) - user.eye_blurry += rand(3,6) - if(0) - to_chat(usr, "Your eyes burn.") - E.damage += rand(2, 4) - if(E.damage > 10) - E.damage += rand(4,10) - if(-1) - to_chat(usr, "Your thermals intensify the welder's glow. Your eyes itch and burn severely.") - user.eye_blurry += rand(12,20) - E.damage += rand(12, 16) - if(safety<2) - - if(E.damage > 10) - to_chat(user, "Your eyes are really starting to hurt. This can't be good for you!") - - if (E.damage >= E.min_broken_damage) - to_chat(user, "You go blind!") - user.sdisabilities |= BLIND - else if (E.damage >= E.min_bruised_damage) - to_chat(user, "You go blind!") - user.Blind(5) - user.eye_blurry = 5 - user.disabilities |= NEARSIGHTED - spawn(100) - user.disabilities &= ~NEARSIGHTED - return - -/obj/item/weapon/weldingtool/is_hot() - return isOn() - -/obj/item/weapon/weldingtool/largetank - name = "industrial welding tool" - desc = "A slightly larger welder with a larger tank." - icon_state = "indwelder" - max_fuel = 40 - origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60) - -/obj/item/weapon/weldingtool/largetank/cyborg - name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." - toolspeed = 0.5 - -/obj/item/weapon/weldingtool/hugetank - name = "upgraded welding tool" - desc = "A much larger welder with a huge tank." - icon_state = "indwelder" - max_fuel = 80 - w_class = ITEMSIZE_NORMAL - origin_tech = list(TECH_ENGINEERING = 3) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) - -/obj/item/weapon/weldingtool/mini - name = "emergency welding tool" - desc = "A miniature welder used during emergencies." - icon_state = "miniwelder" - max_fuel = 10 - w_class = ITEMSIZE_SMALL - matter = list(MAT_METAL = 30, MAT_GLASS = 10) - change_icons = 0 - toolspeed = 2 - eye_safety_modifier = 1 // Safer on eyes. - -/obj/item/weapon/weldingtool/alien - name = "alien welding tool" - desc = "An alien welding tool. Whatever fuel it uses, it never runs out." - icon = 'icons/obj/abductor.dmi' - icon_state = "welder" - toolspeed = 0.1 - flame_color = "#6699FF" // Light bluish. - eye_safety_modifier = 2 - change_icons = 0 - origin_tech = list(TECH_PHORON = 5 ,TECH_ENGINEERING = 5) - always_process = TRUE - -/obj/item/weapon/weldingtool/alien/process() - if(get_fuel() <= get_max_fuel()) - reagents.add_reagent("fuel", 1) - ..() - -/obj/item/weapon/weldingtool/experimental - name = "experimental welding tool" - desc = "An experimental welder capable of synthesizing its own fuel from waste compounds. It can output a flame hotter than regular welders." - icon_state = "exwelder" - max_fuel = 40 - w_class = ITEMSIZE_NORMAL - origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) - toolspeed = 0.5 - change_icons = 0 - flame_intensity = 3 - always_process = TRUE - var/nextrefueltick = 0 - -/obj/item/weapon/weldingtool/experimental/process() - ..() - if(get_fuel() < get_max_fuel() && nextrefueltick < world.time) - nextrefueltick = world.time + 10 - reagents.add_reagent("fuel", 1) - -/* - * Backpack Welder. - */ - -/obj/item/weapon/weldingtool/tubefed - name = "tube-fed welding tool" - desc = "A bulky, cooler-burning welding tool that draws from a worn welding tank." - icon_state = "tubewelder" - max_fuel = 10 - w_class = ITEMSIZE_NO_CONTAINER - matter = null - toolspeed = 1.25 - change_icons = 0 - flame_intensity = 1 - eye_safety_modifier = 1 - always_process = TRUE - var/obj/item/weapon/weldpack/mounted_pack = null - -/obj/item/weapon/weldingtool/tubefed/New(location) - ..() - if(istype(location, /obj/item/weapon/weldpack)) - var/obj/item/weapon/weldpack/holder = location - mounted_pack = holder - else - qdel(src) - -/obj/item/weapon/weldingtool/tubefed/Destroy() - mounted_pack.nozzle = null - mounted_pack = null - return ..() - -/obj/item/weapon/weldingtool/tubefed/process() - if(mounted_pack) - if(!istype(mounted_pack.loc,/mob/living/carbon/human)) - mounted_pack.return_nozzle() - else - var/mob/living/carbon/human/H = mounted_pack.loc - if(H.back != mounted_pack) - mounted_pack.return_nozzle() - - if(mounted_pack.loc != src.loc && src.loc != mounted_pack) - mounted_pack.return_nozzle() - visible_message("\The [src] retracts to its fueltank.") - - if(get_fuel() <= get_max_fuel()) - mounted_pack.reagents.trans_to_obj(src, 1) - - ..() - -/obj/item/weapon/weldingtool/tubefed/dropped(mob/user) - ..() - if(src.loc != user) - mounted_pack.return_nozzle() - to_chat(user, "\The [src] retracts to its fueltank.") - -/* - * Electric/Arc Welder - */ - -/obj/item/weapon/weldingtool/electric //AND HIS WELDING WAS ELECTRIC - name = "electric welding tool" - desc = "A welder which runs off of electricity." - icon_state = "arcwelder" - max_fuel = 0 //We'll handle the consumption later. - item_state = "ewelder" - var/obj/item/weapon/cell/power_supply //What type of power cell this uses - var/charge_cost = 24 //The rough equivalent of 1 unit of fuel, based on us wanting 10 welds per battery - var/cell_type = /obj/item/weapon/cell/device - var/use_external_power = 0 //If in a borg or hardsuit, this needs to = 1 - flame_color = "#00CCFF" // Blue-ish, to set it apart from the gas flames. - acti_sound = 'sound/effects/sparks4.ogg' - deac_sound = 'sound/effects/sparks4.ogg' - -/obj/item/weapon/weldingtool/electric/unloaded/New() - cell_type = null - -/obj/item/weapon/weldingtool/electric/New() - ..() - if(cell_type == null) - update_icon() - else if(cell_type) - power_supply = new cell_type(src) - else - power_supply = new /obj/item/weapon/cell/device(src) - update_icon() - -/obj/item/weapon/weldingtool/electric/get_cell() - return power_supply - -/obj/item/weapon/weldingtool/electric/examine(mob/user) - if(get_dist(src, user) > 1) - to_chat(user, desc) - else // The << need to stay, for some reason - if(power_supply) - user << text("\icon[] The [] has [] charge left.", src, src.name, get_fuel()) - else - user << text("\icon[] The [] has no power cell!", src, src.name) - -/obj/item/weapon/weldingtool/electric/get_fuel() - if(use_external_power) - var/obj/item/weapon/cell/external = get_external_power_supply() - if(external) - return external.charge - else if(power_supply) - return power_supply.charge - else - return 0 - -/obj/item/weapon/weldingtool/electric/get_max_fuel() - if(use_external_power) - var/obj/item/weapon/cell/external = get_external_power_supply() - if(external) - return external.maxcharge - else if(power_supply) - return power_supply.maxcharge - return 0 - -/obj/item/weapon/weldingtool/electric/remove_fuel(var/amount = 1, var/mob/M = null) - if(!welding) - return 0 - if(get_fuel() >= amount) - power_supply.checked_use(charge_cost) - if(use_external_power) - var/obj/item/weapon/cell/external = get_external_power_supply() - if(!external || !external.use(charge_cost)) //Take power from the borg... - power_supply.give(charge_cost) //Give it back to the cell. - if(M) - eyecheck(M) - update_icon() - return 1 - else - if(M) - to_chat(M, "You need more energy to complete this task.") - update_icon() - return 0 - -/obj/item/weapon/weldingtool/electric/attack_hand(mob/user as mob) - if(user.get_inactive_hand() == src) - if(power_supply) - power_supply.update_icon() - user.put_in_hands(power_supply) - power_supply = null - to_chat(user, "You remove the cell from the [src].") - setWelding(0) - update_icon() - return - ..() - else - return ..() - -/obj/item/weapon/weldingtool/electric/attackby(obj/item/weapon/W, mob/user as mob) - if(istype(W, /obj/item/weapon/cell)) - if(istype(W, /obj/item/weapon/cell/device)) - if(!power_supply) - user.drop_item() - W.loc = src - power_supply = W - to_chat(user, "You install a cell in \the [src].") - update_icon() - else - to_chat(user, "\The [src] already has a cell.") - else - to_chat(user, "\The [src] cannot use that type of cell.") - else - ..() - -/obj/item/weapon/weldingtool/electric/proc/get_external_power_supply() - if(isrobot(src.loc)) - var/mob/living/silicon/robot/R = src.loc - return R.cell - if(istype(src.loc, /obj/item/rig_module)) - var/obj/item/rig_module/module = src.loc - if(module.holder && module.holder.wearer) - var/mob/living/carbon/human/H = module.holder.wearer - if(istype(H) && H.back) - var/obj/item/weapon/rig/suit = H.back - if(istype(suit)) - return suit.cell - return null - -/obj/item/weapon/weldingtool/electric/mounted - use_external_power = 1 - -/obj/item/weapon/weldingtool/electric/mounted/cyborg - toolspeed = 0.5 - -#undef WELDER_FUEL_BURN_INTERVAL +#define WELDER_FUEL_BURN_INTERVAL 13 +/* + * Welding Tool + */ +/obj/item/weapon/weldingtool + name = "\improper welding tool" + icon = 'icons/obj/tools.dmi' + icon_state = "welder" + item_state = "welder" + flags = CONDUCT + slot_flags = SLOT_BELT + + //Amount of OUCH when it's thrown + force = 3.0 + throwforce = 5.0 + throw_speed = 1 + throw_range = 5 + w_class = ITEMSIZE_SMALL + + //Cost to make in the autolathe + matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30) + + //R&D tech level + origin_tech = list(TECH_ENGINEERING = 1) + + //Welding tool specific stuff + var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) + var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) + var/max_fuel = 20 //The max amount of fuel the welder can hold + + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' + usesound = 'sound/items/Welder2.ogg' + var/change_icons = TRUE + var/flame_intensity = 2 //how powerful the emitted light is when used. + var/flame_color = "#FF9933" // What color the welder light emits when its on. Default is an orange-ish color. + var/eye_safety_modifier = 0 // Increasing this will make less eye protection needed to stop eye damage. IE at 1, sunglasses will fully protect. + var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG. + var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel. + toolspeed = 1 + +/obj/item/weapon/weldingtool/New() +// var/random_fuel = min(rand(10,20),max_fuel) + var/datum/reagents/R = new/datum/reagents(max_fuel) + reagents = R + R.my_atom = src + R.add_reagent("fuel", max_fuel) + update_icon() + if(always_process) + processing_objects |= src + ..() + +/obj/item/weapon/weldingtool/Destroy() + if(welding || always_process) + processing_objects -= src + return ..() + +/obj/item/weapon/weldingtool/examine(mob/user) + if(..(user, 0)) + if(max_fuel) + to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel )) + +/obj/item/weapon/weldingtool/attack(var/atom/A, var/mob/living/user, var/def_zone) + if(ishuman(A) && user.a_intent == I_HELP) + var/mob/living/carbon/human/H = A + var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting] + + if(!S || S.robotic < ORGAN_ROBOT || S.open == 3) + return ..() + + if(!welding) + to_chat(user, "You'll need to turn [src] on to patch the damage on [H]'s [S.name]!") + return 1 + + if(S.robo_repair(15, BRUTE, "some dents", src, user)) + remove_fuel(1, user) + return 1 + + return ..() + +/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob) + if(istype(W,/obj/item/weapon/tool/screwdriver)) + if(welding) + to_chat(user, "Stop welding first!") + return + status = !status + if(status) + to_chat(user, "You secure the welder.") + else + to_chat(user, "The welder can now be attached and modified.") + src.add_fingerprint(user) + return + + if((!status) && (istype(W,/obj/item/stack/rods))) + var/obj/item/stack/rods/R = W + R.use(1) + var/obj/item/weapon/flamethrower/F = new/obj/item/weapon/flamethrower(user.loc) + src.loc = F + F.weldtool = src + if (user.client) + user.client.screen -= src + if (user.r_hand == src) + user.remove_from_mob(src) + else + user.remove_from_mob(src) + src.master = F + src.layer = initial(src.layer) + user.remove_from_mob(src) + if (user.client) + user.client.screen -= src + src.loc = F + src.add_fingerprint(user) + return + + ..() + return + + +/obj/item/weapon/weldingtool/process() + if(welding) + ++burned_fuel_for + if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) + remove_fuel(1) + + + + if(get_fuel() < 1) + setWelding(0) + + //I'm not sure what this does. I assume it has to do with starting fires... + //...but it doesnt check to see if the welder is on or not. + var/turf/location = src.loc + if(istype(location, /mob/living)) + var/mob/living/M = location + if(M.item_is_in_hands(src)) + location = get_turf(M) + if (istype(location, /turf)) + location.hotspot_expose(700, 5) + + +/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity) + if(!proximity) return + if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1) + if(!welding && max_fuel) + O.reagents.trans_to_obj(src, max_fuel) + to_chat(user, "Welder refueled") + playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) + return + else if(!welding) + to_chat(user, "[src] doesn't use fuel.") + return + else + message_admins("[key_name_admin(user)] triggered a fueltank explosion with a welding tool.") + log_game("[key_name(user)] triggered a fueltank explosion with a welding tool.") + to_chat(user, "You begin welding on the fueltank and with a moment of lucidity you realize, this might not have been the smartest thing you've ever done.") + var/obj/structure/reagent_dispensers/fueltank/tank = O + tank.explode() + return + if (src.welding) + remove_fuel(1) + var/turf/location = get_turf(user) + if(isliving(O)) + var/mob/living/L = O + L.IgniteMob() + if (istype(location, /turf)) + location.hotspot_expose(700, 50, 1) + return + + +/obj/item/weapon/weldingtool/attack_self(mob/user as mob) + setWelding(!welding, usr) + return + +//Returns the amount of fuel in the welder +/obj/item/weapon/weldingtool/proc/get_fuel() + return reagents.get_reagent_amount("fuel") + +/obj/item/weapon/weldingtool/proc/get_max_fuel() + return max_fuel + +//Removes fuel from the welding tool. If a mob is passed, it will perform an eyecheck on the mob. This should probably be renamed to use() +/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/M = null) + if(!welding) + return 0 + if(amount) + burned_fuel_for = 0 // Reset the counter since we're removing fuel. + if(get_fuel() >= amount) + reagents.remove_reagent("fuel", amount) + if(M) + eyecheck(M) + update_icon() + return 1 + else + if(M) + to_chat(M, "You need more welding fuel to complete this task.") + update_icon() + return 0 + +//Returns whether or not the welding tool is currently on. +/obj/item/weapon/weldingtool/proc/isOn() + return src.welding + +/obj/item/weapon/weldingtool/update_icon() + ..() + overlays.Cut() + // Welding overlay. + if(welding) + var/image/I = image(icon, src, "[icon_state]-on") + overlays.Add(I) + item_state = "[initial(item_state)]1" + else + item_state = initial(item_state) + + // Fuel counter overlay. + if(change_icons && get_max_fuel()) + var/ratio = get_fuel() / get_max_fuel() + ratio = Ceiling(ratio*4) * 25 + var/image/I = image(icon, src, "[icon_state][ratio]") + overlays.Add(I) + + // Lights + if(welding && flame_intensity) + set_light(flame_intensity, flame_intensity, flame_color) + else + set_light(0) + +// icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]" + var/mob/M = loc + if(istype(M)) + M.update_inv_l_hand() + M.update_inv_r_hand() + +/obj/item/weapon/weldingtool/MouseDrop(obj/over_object as obj) + if(!canremove) + return + + if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist + + if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why? + return + + if (!( istype(over_object, /obj/screen) )) + return ..() + + //makes sure that the thing is equipped, so that we can't drag it into our hand from miles away. + //there's got to be a better way of doing this. + if (!(src.loc == usr) || (src.loc && src.loc.loc == usr)) + return + + if (( usr.restrained() ) || ( usr.stat )) + return + + if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src)) + return + + switch(over_object.name) + if("r_hand") + usr.u_equip(src) + usr.put_in_r_hand(src) + if("l_hand") + usr.u_equip(src) + usr.put_in_l_hand(src) + src.add_fingerprint(usr) + +//Sets the welding state of the welding tool. If you see W.welding = 1 anywhere, please change it to W.setWelding(1) +//so that the welding tool updates accordingly +/obj/item/weapon/weldingtool/proc/setWelding(var/set_welding, var/mob/M) + if(!status) return + + var/turf/T = get_turf(src) + //If we're turning it on + if(set_welding && !welding) + if (get_fuel() > 0) + if(M) + to_chat(M, "You switch the [src] on.") + else if(T) + T.visible_message("\The [src] turns on.") + playsound(loc, acti_sound, 50, 1) + src.force = 15 + src.damtype = "fire" + src.w_class = ITEMSIZE_LARGE + src.hitsound = 'sound/items/welder.ogg' + welding = 1 + update_icon() + if(!always_process) + processing_objects |= src + else + if(M) + var/msg = max_fuel ? "welding fuel" : "charge" + to_chat(M, "You need more [msg] to complete this task.") + return + //Otherwise + else if(!set_welding && welding) + if(!always_process) + processing_objects -= src + if(M) + to_chat(M, "You switch \the [src] off.") + else if(T) + T.visible_message("\The [src] turns off.") + playsound(loc, deac_sound, 50, 1) + src.force = 3 + src.damtype = "brute" + src.w_class = initial(src.w_class) + src.welding = 0 + src.hitsound = initial(src.hitsound) + update_icon() + +//Decides whether or not to damage a player's eyes based on what they're wearing as protection +//Note: This should probably be moved to mob +/obj/item/weapon/weldingtool/proc/eyecheck(mob/living/carbon/user) + if(!istype(user)) + return 1 + var/safety = user.eyecheck() + safety = between(-1, safety + eye_safety_modifier, 2) + if(istype(user, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES] + if(!E) + return + if(H.nif && H.nif.flag_check(NIF_V_UVFILTER,NIF_FLAGS_VISION)) return //VOREStation Add - NIF + switch(safety) + if(1) + to_chat(usr, "Your eyes sting a little.") + E.damage += rand(1, 2) + if(E.damage > 12) + user.eye_blurry += rand(3,6) + if(0) + to_chat(usr, "Your eyes burn.") + E.damage += rand(2, 4) + if(E.damage > 10) + E.damage += rand(4,10) + if(-1) + to_chat(usr, "Your thermals intensify the welder's glow. Your eyes itch and burn severely.") + user.eye_blurry += rand(12,20) + E.damage += rand(12, 16) + if(safety<2) + + if(E.damage > 10) + to_chat(user, "Your eyes are really starting to hurt. This can't be good for you!") + + if (E.damage >= E.min_broken_damage) + to_chat(user, "You go blind!") + user.sdisabilities |= BLIND + else if (E.damage >= E.min_bruised_damage) + to_chat(user, "You go blind!") + user.Blind(5) + user.eye_blurry = 5 + user.disabilities |= NEARSIGHTED + spawn(100) + user.disabilities &= ~NEARSIGHTED + return + +/obj/item/weapon/weldingtool/is_hot() + return isOn() + +/obj/item/weapon/weldingtool/largetank + name = "industrial welding tool" + desc = "A slightly larger welder with a larger tank." + icon_state = "indwelder" + max_fuel = 40 + origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2) + matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60) + +/obj/item/weapon/weldingtool/largetank/cyborg + name = "integrated welding tool" + desc = "An advanced welder designed to be used in robotic systems." + toolspeed = 0.5 + +/obj/item/weapon/weldingtool/hugetank + name = "upgraded welding tool" + desc = "A much larger welder with a huge tank." + icon_state = "indwelder" + max_fuel = 80 + w_class = ITEMSIZE_NORMAL + origin_tech = list(TECH_ENGINEERING = 3) + matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) + +/obj/item/weapon/weldingtool/mini + name = "emergency welding tool" + desc = "A miniature welder used during emergencies." + icon_state = "miniwelder" + max_fuel = 10 + w_class = ITEMSIZE_SMALL + matter = list(MAT_METAL = 30, MAT_GLASS = 10) + change_icons = 0 + toolspeed = 2 + eye_safety_modifier = 1 // Safer on eyes. + +/obj/item/weapon/weldingtool/alien + name = "alien welding tool" + desc = "An alien welding tool. Whatever fuel it uses, it never runs out." + icon = 'icons/obj/abductor.dmi' + icon_state = "welder" + toolspeed = 0.1 + flame_color = "#6699FF" // Light bluish. + eye_safety_modifier = 2 + change_icons = 0 + origin_tech = list(TECH_PHORON = 5 ,TECH_ENGINEERING = 5) + always_process = TRUE + +/obj/item/weapon/weldingtool/alien/process() + if(get_fuel() <= get_max_fuel()) + reagents.add_reagent("fuel", 1) + ..() + +/obj/item/weapon/weldingtool/experimental + name = "experimental welding tool" + desc = "An experimental welder capable of synthesizing its own fuel from waste compounds. It can output a flame hotter than regular welders." + icon_state = "exwelder" + max_fuel = 40 + w_class = ITEMSIZE_NORMAL + origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3) + matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) + toolspeed = 0.5 + change_icons = 0 + flame_intensity = 3 + always_process = TRUE + var/nextrefueltick = 0 + +/obj/item/weapon/weldingtool/experimental/process() + ..() + if(get_fuel() < get_max_fuel() && nextrefueltick < world.time) + nextrefueltick = world.time + 10 + reagents.add_reagent("fuel", 1) + +/* + * Backpack Welder. + */ + +/obj/item/weapon/weldingtool/tubefed + name = "tube-fed welding tool" + desc = "A bulky, cooler-burning welding tool that draws from a worn welding tank." + icon_state = "tubewelder" + max_fuel = 10 + w_class = ITEMSIZE_NO_CONTAINER + matter = null + toolspeed = 1.25 + change_icons = 0 + flame_intensity = 1 + eye_safety_modifier = 1 + always_process = TRUE + var/obj/item/weapon/weldpack/mounted_pack = null + +/obj/item/weapon/weldingtool/tubefed/New(location) + ..() + if(istype(location, /obj/item/weapon/weldpack)) + var/obj/item/weapon/weldpack/holder = location + mounted_pack = holder + else + qdel(src) + +/obj/item/weapon/weldingtool/tubefed/Destroy() + mounted_pack.nozzle = null + mounted_pack = null + return ..() + +/obj/item/weapon/weldingtool/tubefed/process() + if(mounted_pack) + if(!istype(mounted_pack.loc,/mob/living/carbon/human)) + mounted_pack.return_nozzle() + else + var/mob/living/carbon/human/H = mounted_pack.loc + if(H.back != mounted_pack) + mounted_pack.return_nozzle() + + if(mounted_pack.loc != src.loc && src.loc != mounted_pack) + mounted_pack.return_nozzle() + visible_message("\The [src] retracts to its fueltank.") + + if(get_fuel() <= get_max_fuel()) + mounted_pack.reagents.trans_to_obj(src, 1) + + ..() + +/obj/item/weapon/weldingtool/tubefed/dropped(mob/user) + ..() + if(src.loc != user) + mounted_pack.return_nozzle() + to_chat(user, "\The [src] retracts to its fueltank.") + +/* + * Electric/Arc Welder + */ + +/obj/item/weapon/weldingtool/electric //AND HIS WELDING WAS ELECTRIC + name = "electric welding tool" + desc = "A welder which runs off of electricity." + icon_state = "arcwelder" + max_fuel = 0 //We'll handle the consumption later. + item_state = "ewelder" + var/obj/item/weapon/cell/power_supply //What type of power cell this uses + var/charge_cost = 24 //The rough equivalent of 1 unit of fuel, based on us wanting 10 welds per battery + var/cell_type = /obj/item/weapon/cell/device + var/use_external_power = 0 //If in a borg or hardsuit, this needs to = 1 + flame_color = "#00CCFF" // Blue-ish, to set it apart from the gas flames. + acti_sound = 'sound/effects/sparks4.ogg' + deac_sound = 'sound/effects/sparks4.ogg' + +/obj/item/weapon/weldingtool/electric/unloaded/New() + cell_type = null + +/obj/item/weapon/weldingtool/electric/New() + ..() + if(cell_type == null) + update_icon() + else if(cell_type) + power_supply = new cell_type(src) + else + power_supply = new /obj/item/weapon/cell/device(src) + update_icon() + +/obj/item/weapon/weldingtool/electric/get_cell() + return power_supply + +/obj/item/weapon/weldingtool/electric/examine(mob/user) + if(get_dist(src, user) > 1) + to_chat(user, desc) + else // The << need to stay, for some reason + if(power_supply) + user << text("\icon[] The [] has [] charge left.", src, src.name, get_fuel()) + else + user << text("\icon[] The [] has no power cell!", src, src.name) + +/obj/item/weapon/weldingtool/electric/get_fuel() + if(use_external_power) + var/obj/item/weapon/cell/external = get_external_power_supply() + if(external) + return external.charge + else if(power_supply) + return power_supply.charge + else + return 0 + +/obj/item/weapon/weldingtool/electric/get_max_fuel() + if(use_external_power) + var/obj/item/weapon/cell/external = get_external_power_supply() + if(external) + return external.maxcharge + else if(power_supply) + return power_supply.maxcharge + return 0 + +/obj/item/weapon/weldingtool/electric/remove_fuel(var/amount = 1, var/mob/M = null) + if(!welding) + return 0 + if(get_fuel() >= amount) + power_supply.checked_use(charge_cost) + if(use_external_power) + var/obj/item/weapon/cell/external = get_external_power_supply() + if(!external || !external.use(charge_cost)) //Take power from the borg... + power_supply.give(charge_cost) //Give it back to the cell. + if(M) + eyecheck(M) + update_icon() + return 1 + else + if(M) + to_chat(M, "You need more energy to complete this task.") + update_icon() + return 0 + +/obj/item/weapon/weldingtool/electric/attack_hand(mob/user as mob) + if(user.get_inactive_hand() == src) + if(power_supply) + power_supply.update_icon() + user.put_in_hands(power_supply) + power_supply = null + to_chat(user, "You remove the cell from the [src].") + setWelding(0) + update_icon() + return + ..() + else + return ..() + +/obj/item/weapon/weldingtool/electric/attackby(obj/item/weapon/W, mob/user as mob) + if(istype(W, /obj/item/weapon/cell)) + if(istype(W, /obj/item/weapon/cell/device)) + if(!power_supply) + user.drop_item() + W.loc = src + power_supply = W + to_chat(user, "You install a cell in \the [src].") + update_icon() + else + to_chat(user, "\The [src] already has a cell.") + else + to_chat(user, "\The [src] cannot use that type of cell.") + else + ..() + +/obj/item/weapon/weldingtool/electric/proc/get_external_power_supply() + if(isrobot(src.loc)) + var/mob/living/silicon/robot/R = src.loc + return R.cell + if(istype(src.loc, /obj/item/rig_module)) + var/obj/item/rig_module/module = src.loc + if(module.holder && module.holder.wearer) + var/mob/living/carbon/human/H = module.holder.wearer + if(istype(H) && H.back) + var/obj/item/weapon/rig/suit = H.back + if(istype(suit)) + return suit.cell + return null + +/obj/item/weapon/weldingtool/electric/mounted + use_external_power = 1 + +/obj/item/weapon/weldingtool/electric/mounted/cyborg + toolspeed = 0.5 + +#undef WELDER_FUEL_BURN_INTERVAL diff --git a/code/game/objects/items/weapons/tools/wrench.dm b/code/game/objects/items/weapons/tools/wrench.dm index e0a6957c3c..13cf3e51cf 100644 --- a/code/game/objects/items/weapons/tools/wrench.dm +++ b/code/game/objects/items/weapons/tools/wrench.dm @@ -68,4 +68,4 @@ counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) user.put_in_active_hand(counterpart) - to_chat(user, "You attach the screw driver bit to [src].") \ No newline at end of file + to_chat(user, "You attach the screw driver bit to [src].") diff --git a/code/game/objects/mob_spawner_vr.dm b/code/game/objects/mob_spawner_vr.dm index e294c98053..41817e031b 100644 --- a/code/game/objects/mob_spawner_vr.dm +++ b/code/game/objects/mob_spawner_vr.dm @@ -9,8 +9,8 @@ var/spawn_delay = 10 MINUTES var/list/spawn_types = list( - /mob/living/simple_animal/corgi = 100, - /mob/living/simple_animal/cat = 25 + /mob/living/simple_mob/animal/passive/dog/corgi = 100, + /mob/living/simple_mob/animal/passive/cat = 25 ) var/total_spawns = -1 //Total mob spawns, over all time, -1 for no limit @@ -129,15 +129,14 @@ It also makes it so a ghost wont know where all the goodies/mobs are. ////////////// // Spawners // ///////////// - /obj/structure/mob_spawner/scanner/corgi name = "Corgi Lazy Spawner" desc = "This is a proof of concept, not sure why you would use this one" spawn_delay = 3 MINUTES mob_faction = "Corgi" spawn_types = list( - /mob/living/simple_animal/corgi = 75, - /mob/living/simple_animal/corgi/puppy = 50 + /mob/living/simple_mob/animal/passive/dog/corgi = 75, + /mob/living/simple_mob/animal/passive/dog/corgi/puppy = 50 ) simultaneous_spawns = 5 @@ -157,10 +156,10 @@ It also makes it so a ghost wont know where all the goodies/mobs are. anchored = 1 invisibility = 101 spawn_types = list( - /mob/living/simple_animal/retaliate/gaslamp = 20, - /mob/living/simple_animal/otie/feral = 10, - /mob/living/simple_animal/hostile/dino/virgo3b = 5, - /mob/living/simple_animal/hostile/dragon/virgo3b = 1 + /mob/living/simple_mob/animal/space/gaslamp = 20, +// /mob/living/simple_mob/otie/feral = 10, + /mob/living/simple_mob/vore/dino/virgo3b = 5, + /mob/living/simple_mob/vore/dragon/virgo3b = 1 ) /obj/structure/mob_spawner/scanner/xenos @@ -176,10 +175,10 @@ It also makes it so a ghost wont know where all the goodies/mobs are. icon = 'icons/mob/actions.dmi' icon_state = "alien_egg" spawn_types = list( - /mob/living/simple_animal/hostile/alien/drone = 20, - /mob/living/simple_animal/hostile/alien = 10, - /mob/living/simple_animal/hostile/alien/sentinel = 5, - /mob/living/simple_animal/hostile/alien/queen = 1 + /mob/living/simple_mob/animal/space/alien/drone = 20, + /mob/living/simple_mob/animal/space/alien = 10, + /mob/living/simple_mob/animal/space/alien/sentinel = 5, + /mob/living/simple_mob/animal/space/alien/queen = 1 ) /obj/structure/mob_spawner/scanner/xenos/royal @@ -195,5 +194,5 @@ It also makes it so a ghost wont know where all the goodies/mobs are. icon = 'icons/mob/actions.dmi' icon_state = "alien_egg" spawn_types = list( - /mob/living/simple_animal/hostile/alien/queen = 5, - ) \ No newline at end of file + /mob/living/simple_mob/animal/space/alien/queen = 5, + ) diff --git a/code/game/objects/random/mob.dm b/code/game/objects/random/mob.dm index 6daa10c0f9..966498a2bd 100644 --- a/code/game/objects/random/mob.dm +++ b/code/game/objects/random/mob.dm @@ -18,44 +18,47 @@ var/mob_retaliate = 0 /obj/random/mob/item_to_spawn() - return pick(prob(10);/mob/living/simple_animal/lizard, - prob(6);/mob/living/simple_animal/retaliate/diyaab, - prob(10);/mob/living/simple_animal/cat/fluff, - prob(6);/mob/living/simple_animal/cat/kitten, - prob(10);/mob/living/simple_animal/corgi, - prob(6);/mob/living/simple_animal/corgi/puppy, - prob(10);/mob/living/simple_animal/crab, - prob(10);/mob/living/simple_animal/chicken, - prob(6);/mob/living/simple_animal/chick, - prob(10);/mob/living/simple_animal/cow, - prob(6);/mob/living/simple_animal/retaliate/goat, - prob(10);/mob/living/simple_animal/penguin, - prob(10);/mob/living/simple_animal/mouse, - prob(10);/mob/living/simple_animal/yithian, - prob(10);/mob/living/simple_animal/tindalos, - prob(10);/mob/living/simple_animal/corgi/tamaskan, - prob(3);/mob/living/simple_animal/parrot, - prob(1);/mob/living/simple_animal/giant_crab) + return pick(prob(10);/mob/living/simple_mob/animal/passive/lizard, + prob(6);/mob/living/simple_mob/animal/sif/diyaab, + prob(10);/mob/living/simple_mob/animal/passive/cat, + prob(6);/mob/living/simple_mob/animal/passive/cat, + prob(10);/mob/living/simple_mob/animal/passive/dog/corgi, + prob(6);/mob/living/simple_mob/animal/passive/dog/corgi/puppy, + prob(10);/mob/living/simple_mob/animal/passive/crab, + prob(10);/mob/living/simple_mob/animal/passive/chicken, + prob(6);/mob/living/simple_mob/animal/passive/chick, + prob(10);/mob/living/simple_mob/animal/passive/cow, + prob(6);/mob/living/simple_mob/animal/goat, + prob(10);/mob/living/simple_mob/animal/passive/penguin, + prob(10);/mob/living/simple_mob/animal/passive/mouse, + prob(10);/mob/living/simple_mob/animal/passive/yithian, + prob(10);/mob/living/simple_mob/animal/passive/tindalos, + prob(10);/mob/living/simple_mob/animal/passive/dog/tamaskan, + prob(3);/mob/living/simple_mob/animal/passive/bird/parrot, + prob(1);/mob/living/simple_mob/animal/passive/crab) /obj/random/mob/spawn_item() //These should only ever have simple mobs. var/build_path = item_to_spawn() - var/mob/living/simple_animal/M = new build_path(src.loc) - M.ai_inactive = 1 //Don't fight eachother while we're still setting up! - if(mob_faction) - M.faction = mob_faction - M.returns_home = mob_returns_home - M.wander = mob_wander - M.wander_distance = mob_wander_distance - if(overwrite_hostility) - M.hostile = mob_hostile - M.retaliate = mob_retaliate - M.ai_inactive = 0 //Now you can kill eachother if your faction didn't override. + var/mob/living/simple_mob/M = new build_path(src.loc) + if(!istype(M)) + return + if(M.has_AI()) + var/datum/ai_holder/AI = M.ai_holder + AI.go_sleep() //Don't fight eachother while we're still setting up! + AI.returns_home = mob_returns_home + AI.wander = mob_wander + AI.max_home_distance = mob_wander_distance + if(overwrite_hostility) + AI.hostile = mob_hostile + AI.retaliate = mob_retaliate + AI.go_wake() //Now you can kill eachother if your faction didn't override. if(pixel_x || pixel_y) M.pixel_x = pixel_x M.pixel_y = pixel_y + /obj/random/mob/sif name = "Random Sif Animal" desc = "This is a random cold weather animal." @@ -65,14 +68,14 @@ mob_wander_distance = 10 /obj/random/mob/sif/item_to_spawn() - return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab, - prob(15);/mob/living/simple_animal/crab, - prob(15);/mob/living/simple_animal/penguin, - prob(15);/mob/living/simple_animal/mouse, - prob(15);/mob/living/simple_animal/corgi/tamaskan, - prob(2);/mob/living/simple_animal/hostile/giant_spider/frost, - prob(1);/mob/living/simple_animal/hostile/goose, - prob(20);/mob/living/simple_animal/giant_crab) + return pick(prob(30);/mob/living/simple_mob/animal/sif/diyaab, + prob(15);/mob/living/simple_mob/animal/passive/crab, + prob(15);/mob/living/simple_mob/animal/passive/penguin, + prob(15);/mob/living/simple_mob/animal/passive/mouse, + prob(15);/mob/living/simple_mob/animal/passive/dog/tamaskan, + prob(2);/mob/living/simple_mob/animal/giant_spider/frost, + prob(1);/mob/living/simple_mob/animal/space/goose, + prob(20);/mob/living/simple_mob/animal/passive/crab) /obj/random/mob/sif/peaceful @@ -84,12 +87,12 @@ mob_wander_distance = 12 /obj/random/mob/sif/peaceful/item_to_spawn() - return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab, - prob(15);/mob/living/simple_animal/crab, - prob(15);/mob/living/simple_animal/penguin, - prob(15);/mob/living/simple_animal/mouse, - prob(15);/mob/living/simple_animal/corgi/tamaskan, - prob(20);/mob/living/simple_animal/giant_crab) + return pick(prob(30);/mob/living/simple_mob/animal/sif/diyaab, + prob(15);/mob/living/simple_mob/animal/passive/crab, + prob(15);/mob/living/simple_mob/animal/passive/penguin, + prob(15);/mob/living/simple_mob/animal/passive/mouse, + prob(15);/mob/living/simple_mob/animal/passive/dog/tamaskan, + prob(20);/mob/living/simple_mob/animal/sif/hooligan_crab) /obj/random/mob/sif/hostile name = "Random Hostile Sif Animal" @@ -97,9 +100,9 @@ icon_state = "frost" /obj/random/mob/sif/hostile/item_to_spawn() - return pick(prob(22);/mob/living/simple_animal/hostile/savik, - prob(33);/mob/living/simple_animal/hostile/giant_spider/frost, - prob(45);/mob/living/simple_animal/hostile/shantak) + return pick(prob(22);/mob/living/simple_mob/animal/sif/savik, + prob(33);/mob/living/simple_mob/animal/giant_spider/frost, + prob(45);/mob/living/simple_mob/animal/sif/shantak) /obj/random/mob/spider name = "Random Spider" //Spiders should patrol where they spawn. @@ -110,9 +113,9 @@ mob_wander_distance = 4 /obj/random/mob/spider/item_to_spawn() - return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse, - prob(33);/mob/living/simple_animal/hostile/giant_spider/hunter, - prob(45);/mob/living/simple_animal/hostile/giant_spider) + return pick(prob(22);/mob/living/simple_mob/animal/giant_spider/nurse, + prob(33);/mob/living/simple_mob/animal/giant_spider/hunter, + prob(45);/mob/living/simple_mob/animal/giant_spider) /obj/random/mob/spider/nurse name = "Random Nurse Spider" @@ -123,8 +126,8 @@ mob_wander_distance = 4 /obj/random/mob/spider/nurse/item_to_spawn() - return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse/hat, - prob(45);/mob/living/simple_animal/hostile/giant_spider/nurse) + return pick(prob(22);/mob/living/simple_mob/animal/giant_spider/nurse/hat, + prob(45);/mob/living/simple_mob/animal/giant_spider/nurse) /obj/random/mob/spider/mutant name = "Random Mutant Spider" @@ -133,15 +136,15 @@ /obj/random/mob/spider/mutant/item_to_spawn() return pick(prob(5);/obj/random/mob/spider, - prob(10);/mob/living/simple_animal/hostile/giant_spider/webslinger, - prob(10);/mob/living/simple_animal/hostile/giant_spider/carrier, - prob(33);/mob/living/simple_animal/hostile/giant_spider/lurker, - prob(33);/mob/living/simple_animal/hostile/giant_spider/tunneler, - prob(40);/mob/living/simple_animal/hostile/giant_spider/pepper, - prob(20);/mob/living/simple_animal/hostile/giant_spider/thermic, - prob(40);/mob/living/simple_animal/hostile/giant_spider/electric, - prob(1);/mob/living/simple_animal/hostile/giant_spider/phorogenic, - prob(40);/mob/living/simple_animal/hostile/giant_spider/frost) + prob(10);/mob/living/simple_mob/animal/giant_spider/webslinger, + prob(10);/mob/living/simple_mob/animal/giant_spider/carrier, + prob(33);/mob/living/simple_mob/animal/giant_spider/lurker, + prob(33);/mob/living/simple_mob/animal/giant_spider/tunneler, + prob(40);/mob/living/simple_mob/animal/giant_spider/pepper, + prob(20);/mob/living/simple_mob/animal/giant_spider/thermic, + prob(40);/mob/living/simple_mob/animal/giant_spider/electric, + prob(1);/mob/living/simple_mob/animal/giant_spider/phorogenic, + prob(40);/mob/living/simple_mob/animal/giant_spider/frost) /obj/random/mob/robotic name = "Random Robot Mob" @@ -158,17 +161,18 @@ mob_retaliate = 1 /obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60. - return pick(prob(60);/mob/living/simple_animal/hostile/malf_drone/lesser, - prob(50);/mob/living/simple_animal/hostile/malf_drone, - prob(15);/mob/living/simple_animal/hostile/mecha/malf_drone, - prob(10);/mob/living/simple_animal/hostile/hivebot, - prob(15);/mob/living/simple_animal/hostile/hivebot/swarm, - prob(10);/mob/living/simple_animal/hostile/hivebot/range, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard) + return pick(prob(60);/mob/living/simple_mob/mechanical/combat_drone/lesser, + prob(50);/mob/living/simple_mob/mechanical/combat_drone, + prob(15);/mob/living/simple_mob/mechanical/mecha/ripley, + prob(15);/mob/living/simple_mob/mechanical/mecha/odysseus, + prob(10);/mob/living/simple_mob/mechanical/hivebot, + prob(15);/mob/living/simple_mob/mechanical/hivebot/swarm, + prob(10);/mob/living/simple_mob/mechanical/hivebot/ranged_damage, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard) /obj/random/mob/robotic/hivebot name = "Random Hivebot" @@ -178,14 +182,14 @@ mob_faction = "hivebot" /obj/random/mob/robotic/hivebot/item_to_spawn() - return pick(prob(10);/mob/living/simple_animal/hostile/hivebot, - prob(15);/mob/living/simple_animal/hostile/hivebot/swarm, - prob(10);/mob/living/simple_animal/hostile/hivebot/range, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard) + return pick(prob(10);/mob/living/simple_mob/mechanical/hivebot, + prob(15);/mob/living/simple_mob/mechanical/hivebot/swarm, + prob(10);/mob/living/simple_mob/mechanical/hivebot/ranged_damage, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong, + prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard) //Mice @@ -195,7 +199,7 @@ icon_state = "mouse_gray" /obj/random/mob/mouse/item_to_spawn() - return pick(prob(15);/mob/living/simple_animal/mouse/white, - prob(30);/mob/living/simple_animal/mouse/brown, - prob(30);/mob/living/simple_animal/mouse/gray, + return pick(prob(15);/mob/living/simple_mob/animal/passive/mouse/white, + prob(30);/mob/living/simple_mob/animal/passive/mouse/brown, + prob(30);/mob/living/simple_mob/animal/passive/mouse/gray, prob(25);/obj/random/mouseremains) //because figuring out how to come up with it picking nothing is beyond my coding ability. diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 196b597c79..a47fe3059c 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -1531,24 +1531,24 @@ var/list/multi_point_spawns icon_state = "chicken_white" /obj/random/mob/item_to_spawn() - return pick(prob(10);/mob/living/simple_animal/lizard, - prob(6);/mob/living/simple_animal/retaliate/diyaab, - prob(10);/mob/living/simple_animal/cat/fluff, - prob(6);/mob/living/simple_animal/cat/kitten, - prob(10);/mob/living/simple_animal/corgi, - prob(6);/mob/living/simple_animal/corgi/puppy, - prob(10);/mob/living/simple_animal/crab, - prob(10);/mob/living/simple_animal/chicken, - prob(6);/mob/living/simple_animal/chick, - prob(10);/mob/living/simple_animal/cow, - prob(6);/mob/living/simple_animal/retaliate/goat, - prob(10);/mob/living/simple_animal/penguin, - prob(10);/mob/living/simple_animal/mouse, - prob(10);/mob/living/simple_animal/yithian, - prob(10);/mob/living/simple_animal/tindalos, - prob(10);/mob/living/simple_animal/corgi/tamaskan, - prob(3);/mob/living/simple_animal/parrot, - prob(1);/mob/living/simple_animal/giant_crab) + return pick(prob(10);/mob/living/simple_mob/lizard, + prob(6);/mob/living/simple_mob/retaliate/diyaab, + prob(10);/mob/living/simple_mob/cat/fluff, + prob(6);/mob/living/simple_mob/cat/kitten, + prob(10);/mob/living/simple_mob/corgi, + prob(6);/mob/living/simple_mob/corgi/puppy, + prob(10);/mob/living/simple_mob/crab, + prob(10);/mob/living/simple_mob/chicken, + prob(6);/mob/living/simple_mob/chick, + prob(10);/mob/living/simple_mob/cow, + prob(6);/mob/living/simple_mob/retaliate/goat, + prob(10);/mob/living/simple_mob/penguin, + prob(10);/mob/living/simple_mob/mouse, + prob(10);/mob/living/simple_mob/yithian, + prob(10);/mob/living/simple_mob/tindalos, + prob(10);/mob/living/simple_mob/corgi/tamaskan, + prob(3);/mob/living/simple_mob/parrot, + prob(1);/mob/living/simple_mob/giant_crab) /obj/random/mob/sif name = "Random Sif Animal" @@ -1556,14 +1556,14 @@ var/list/multi_point_spawns icon_state = "penguin" /obj/random/mob/sif/item_to_spawn() - return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab, - prob(15);/mob/living/simple_animal/crab, - prob(15);/mob/living/simple_animal/penguin, - prob(15);/mob/living/simple_animal/mouse, - prob(15);/mob/living/simple_animal/corgi/tamaskan, - prob(2);/mob/living/simple_animal/hostile/giant_spider/frost, - prob(1);/mob/living/simple_animal/hostile/goose, - prob(20);/mob/living/simple_animal/giant_crab) + return pick(prob(30);/mob/living/simple_mob/retaliate/diyaab, + prob(15);/mob/living/simple_mob/crab, + prob(15);/mob/living/simple_mob/penguin, + prob(15);/mob/living/simple_mob/mouse, + prob(15);/mob/living/simple_mob/corgi/tamaskan, + prob(2);/mob/living/simple_mob/hostile/giant_spider/frost, + prob(1);/mob/living/simple_mob/hostile/goose, + prob(20);/mob/living/simple_mob/giant_crab) /obj/random/mob/sif/hostile name = "Random Hostile Sif Animal" @@ -1571,9 +1571,9 @@ var/list/multi_point_spawns icon_state = "frost" /obj/random/mob/sif/hostile/item_to_spawn() - return pick(prob(22);/mob/living/simple_animal/hostile/savik, - prob(33);/mob/living/simple_animal/hostile/giant_spider/frost, - prob(45);/mob/living/simple_animal/hostile/shantak) + return pick(prob(22);/mob/living/simple_mob/hostile/savik, + prob(33);/mob/living/simple_mob/hostile/giant_spider/frost, + prob(45);/mob/living/simple_mob/hostile/shantak) /obj/random/mob/spider name = "Random Spider" @@ -1581,9 +1581,9 @@ var/list/multi_point_spawns icon_state = "guard" /obj/random/mob/spider/item_to_spawn() - return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse, - prob(33);/mob/living/simple_animal/hostile/giant_spider/hunter, - prob(45);/mob/living/simple_animal/hostile/giant_spider) + return pick(prob(22);/mob/living/simple_mob/hostile/giant_spider/nurse, + prob(33);/mob/living/simple_mob/hostile/giant_spider/hunter, + prob(45);/mob/living/simple_mob/hostile/giant_spider) /obj/random/mob/spider/mutant name = "Random Mutant Spider" @@ -1592,15 +1592,15 @@ var/list/multi_point_spawns /obj/random/mob/spider/mutant/item_to_spawn() return pick(prob(5);/obj/random/mob/spider, - prob(10);/mob/living/simple_animal/hostile/giant_spider/webslinger, - prob(10);/mob/living/simple_animal/hostile/giant_spider/carrier, - prob(33);/mob/living/simple_animal/hostile/giant_spider/lurker, - prob(33);/mob/living/simple_animal/hostile/giant_spider/tunneler, - prob(40);/mob/living/simple_animal/hostile/giant_spider/pepper, - prob(20);/mob/living/simple_animal/hostile/giant_spider/thermic, - prob(40);/mob/living/simple_animal/hostile/giant_spider/electric, - prob(1);/mob/living/simple_animal/hostile/giant_spider/phorogenic, - prob(40);/mob/living/simple_animal/hostile/giant_spider/frost) + prob(10);/mob/living/simple_mob/hostile/giant_spider/webslinger, + prob(10);/mob/living/simple_mob/hostile/giant_spider/carrier, + prob(33);/mob/living/simple_mob/hostile/giant_spider/lurker, + prob(33);/mob/living/simple_mob/hostile/giant_spider/tunneler, + prob(40);/mob/living/simple_mob/hostile/giant_spider/pepper, + prob(20);/mob/living/simple_mob/hostile/giant_spider/thermic, + prob(40);/mob/living/simple_mob/hostile/giant_spider/electric, + prob(1);/mob/living/simple_mob/hostile/giant_spider/phorogenic, + prob(40);/mob/living/simple_mob/hostile/giant_spider/frost) /obj/random/mob/robotic name = "Random Robot Mob" @@ -1608,17 +1608,17 @@ var/list/multi_point_spawns icon_state = "drone_dead" /obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60. - return pick(prob(60);/mob/living/simple_animal/hostile/malf_drone/lesser, - prob(50);/mob/living/simple_animal/hostile/malf_drone, - prob(15);/mob/living/simple_animal/hostile/mecha/malf_drone, - prob(10);/mob/living/simple_animal/hostile/hivebot, - prob(15);/mob/living/simple_animal/hostile/hivebot/swarm, - prob(10);/mob/living/simple_animal/hostile/hivebot/range, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard) + return pick(prob(60);/mob/living/simple_mob/hostile/malf_drone/lesser, + prob(50);/mob/living/simple_mob/hostile/malf_drone, + prob(15);/mob/living/simple_mob/hostile/mecha/malf_drone, + prob(10);/mob/living/simple_mob/hostile/hivebot, + prob(15);/mob/living/simple_mob/hostile/hivebot/swarm, + prob(10);/mob/living/simple_mob/hostile/hivebot/range, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/rapid, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/ion, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/laser, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/strong, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/guard) /obj/random/mob/robotic/hivebot name = "Random Hivebot" @@ -1626,11 +1626,11 @@ var/list/multi_point_spawns icon_state = "drone3" /obj/random/mob/robotic/hivebot/item_to_spawn() - return pick(prob(10);/mob/living/simple_animal/hostile/hivebot, - prob(15);/mob/living/simple_animal/hostile/hivebot/swarm, - prob(10);/mob/living/simple_animal/hostile/hivebot/range, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong, - prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard) + return pick(prob(10);/mob/living/simple_mob/hostile/hivebot, + prob(15);/mob/living/simple_mob/hostile/hivebot/swarm, + prob(10);/mob/living/simple_mob/hostile/hivebot/range, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/rapid, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/ion, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/laser, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/strong, + prob(5);/mob/living/simple_mob/hostile/hivebot/range/guard) diff --git a/code/game/objects/random/random_vr.dm b/code/game/objects/random/random_vr.dm index 4e454df55a..dcae284a18 100644 --- a/code/game/objects/random/random_vr.dm +++ b/code/game/objects/random/random_vr.dm @@ -181,15 +181,15 @@ /obj/random/outside_mob/item_to_spawn() // Special version for mobs to have the same faction. return pick( - prob(50);/mob/living/simple_animal/retaliate/gaslamp, -// prob(50);/mob/living/simple_animal/otie/feral, // Removed until Otie code is unfucked. - prob(20);/mob/living/simple_animal/hostile/dino/virgo3b, - prob(1);/mob/living/simple_animal/hostile/dragon/virgo3b) + prob(50);/mob/living/simple_mob/animal/space/gaslamp, +// prob(50);/mob/living/simple_mob/otie/feral, // Removed until Otie code is unfucked. + prob(20);/mob/living/simple_mob/vore/dino/virgo3b, + prob(1);/mob/living/simple_mob/vore/dragon/virgo3b) /obj/random/outside_mob/spawn_item() . = ..() - if(istype(., /mob/living/simple_animal)) - var/mob/living/simple_animal/this_mob = . + if(istype(., /mob/living/simple_mob)) + var/mob/living/simple_mob/this_mob = . this_mob.faction = src.faction if (this_mob.minbodytemp > 200) // Temporary hotfix. Eventually I'll add code to change all mob vars to fit the environment they are spawned in. this_mob.minbodytemp = 200 diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index faa9f024f0..370b9b866e 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -176,8 +176,8 @@ return 0 return 1 -/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker) - if(!breakable || damage < 10 || !wallbreaker) +/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb) + if(!breakable || damage < STRUCTURE_MIN_DAMAGE_THRESHOLD) return 0 visible_message("[user] [attack_verb] the [src] apart!") user.do_attack_animation(src) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 4a392c0bfe..1f6ca8395f 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -381,8 +381,8 @@ else icon_state = icon_opened -/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys", var/wallbreaker) - if(damage < 10 || !wallbreaker) +/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys") + if(damage < STRUCTURE_MIN_DAMAGE_THRESHOLD) return user.do_attack_animation(src) visible_message("[user] [attack_message] the [src]!") @@ -459,4 +459,4 @@ if(src.loc) if(istype(src.loc, /obj/structure/closet)) return (loc.return_air_for_internal_lifeform(L)) - return return_air() \ No newline at end of file + return return_air() diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index 2c739985b2..91642e434e 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -90,23 +90,23 @@ /obj/structure/largecrate/animal/corgi name = "corgi carrier" - starts_with = list(/mob/living/simple_animal/corgi) + starts_with = list(/mob/living/simple_mob/animal/passive/dog/corgi) /obj/structure/largecrate/animal/cow name = "cow crate" - starts_with = list(/mob/living/simple_animal/cow) + starts_with = list(/mob/living/simple_mob/animal/passive/cow) /obj/structure/largecrate/animal/goat name = "goat crate" - starts_with = list(/mob/living/simple_animal/retaliate/goat) + starts_with = list(/mob/living/simple_mob/animal/goat) /obj/structure/largecrate/animal/cat name = "cat carrier" - starts_with = list(/mob/living/simple_animal/cat) + starts_with = list(/mob/living/simple_mob/animal/passive/cat) /obj/structure/largecrate/animal/cat/bones - starts_with = list(/mob/living/simple_animal/cat/fluff/bones) + starts_with = list(/mob/living/simple_mob/animal/passive/cat/bones) /obj/structure/largecrate/animal/chick name = "chicken crate" - starts_with = list(/mob/living/simple_animal/chick = 5) + starts_with = list(/mob/living/simple_mob/animal/passive/chick = 5) diff --git a/code/game/objects/structures/crates_lockers/largecrate_vr.dm b/code/game/objects/structures/crates_lockers/largecrate_vr.dm index e45ce509d2..864d4c8d4d 100644 --- a/code/game/objects/structures/crates_lockers/largecrate_vr.dm +++ b/code/game/objects/structures/crates_lockers/largecrate_vr.dm @@ -5,28 +5,27 @@ /obj/structure/largecrate/birds/attackby(obj/item/weapon/W as obj, mob/user as mob) if(W.is_crowbar()) new /obj/item/stack/material/wood(src) - new /mob/living/simple_animal/bird(src) - new /mob/living/simple_animal/bird/kea(src) - new /mob/living/simple_animal/bird/eclectus(src) - new /mob/living/simple_animal/bird/greybird(src) - new /mob/living/simple_animal/bird/eclectusf(src) - new /mob/living/simple_animal/bird/blue_caique(src) - new /mob/living/simple_animal/bird/white_caique(src) - new /mob/living/simple_animal/bird/green_budgerigar(src) - new /mob/living/simple_animal/bird/blue_Budgerigar(src) - new /mob/living/simple_animal/bird/bluegreen_Budgerigar(src) - new /mob/living/simple_animal/bird/commonblackbird(src) - new /mob/living/simple_animal/bird/azuretit(src) - new /mob/living/simple_animal/bird/europeanrobin(src) - new /mob/living/simple_animal/bird/goldcrest(src) - new /mob/living/simple_animal/bird/ringneckdove(src) - new /mob/living/simple_animal/bird/cockatiel(src) - new /mob/living/simple_animal/bird/white_cockatiel(src) - new /mob/living/simple_animal/bird/yellowish_cockatiel(src) - new /mob/living/simple_animal/bird/grey_cockatiel(src) - new /mob/living/simple_animal/bird/too(src) - new /mob/living/simple_animal/bird/hooded_too(src) - new /mob/living/simple_animal/bird/pink_too(src) + new /mob/living/simple_mob/animal/passive/bird(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/kea(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/eclectus(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/grey_parrot(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/black_headed_caique(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/white_caique(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/budgerigar(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/blue(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/bluegreen(src) + new /mob/living/simple_mob/animal/passive/bird/black_bird(src) + new /mob/living/simple_mob/animal/passive/bird/azure_tit(src) + new /mob/living/simple_mob/animal/passive/bird/european_robin(src) + new /mob/living/simple_mob/animal/passive/bird/goldcrest(src) + new /mob/living/simple_mob/animal/passive/bird/ringneck_dove(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/cockatiel(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/white(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/yellowish(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/grey(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/sulphur_cockatoo(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/white_cockatoo(src) + new /mob/living/simple_mob/animal/passive/bird/parrot/pink_cockatoo(src) var/turf/T = get_turf(src) for(var/atom/movable/AM in contents) if(AM.simulated) AM.forceMove(T) @@ -39,72 +38,72 @@ /obj/structure/largecrate/animal/pred name = "Predator carrier" - starts_with = list(/mob/living/simple_animal/catgirl) + starts_with = list(/mob/living/simple_mob/vore/catgirl) /obj/structure/largecrate/animal/pred/initialize() //This is nessesary to get a random one each time. - starts_with = list(pick(/mob/living/simple_animal/retaliate/bee, - /mob/living/simple_animal/catgirl;3, - /mob/living/simple_animal/hostile/frog, - /mob/living/simple_animal/horse, - /mob/living/simple_animal/hostile/panther, - /mob/living/simple_animal/hostile/giant_snake, - /mob/living/simple_animal/hostile/wolf, - /mob/living/simple_animal/hostile/bear;0.5, - /mob/living/simple_animal/hostile/bear/brown;0.5, - /mob/living/simple_animal/hostile/carp, - /mob/living/simple_animal/hostile/mimic, - /mob/living/simple_animal/hostile/rat, - /mob/living/simple_animal/hostile/rat/passive, - /mob/living/simple_animal/otie;0.5)) + starts_with = list(pick(/mob/living/simple_mob/vore/bee, + /mob/living/simple_mob/vore/catgirl;3, + /mob/living/simple_mob/vore/frog, + /mob/living/simple_mob/horse, + /mob/living/simple_mob/vore/panther, + /mob/living/simple_mob/vore/giant_snake, + /mob/living/simple_mob/vore/wolf, + /mob/living/simple_mob/animal/space/bear;0.5, + /mob/living/simple_mob/animal/space/carp, + /mob/living/simple_mob/animal/space/mimic, + /mob/living/simple_mob/vore/rat, + /mob/living/simple_mob/vore/rat/passive, +// /mob/living/simple_mob/otie;0.5 + )) return ..() /obj/structure/largecrate/animal/dangerous name = "Dangerous Predator carrier" - starts_with = list(/mob/living/simple_animal/hostile/alien) + starts_with = list(/mob/living/simple_mob/animal/space/alien) /obj/structure/largecrate/animal/dangerous/initialize() - starts_with = list(pick(/mob/living/simple_animal/hostile/carp/pike, - /mob/living/simple_animal/hostile/deathclaw, - /mob/living/simple_animal/hostile/dino, - /mob/living/simple_animal/hostile/alien, - /mob/living/simple_animal/hostile/alien/drone, - /mob/living/simple_animal/hostile/alien/sentinel, - /mob/living/simple_animal/hostile/alien/queen, - /mob/living/simple_animal/otie/feral, - /mob/living/simple_animal/otie/red, - /mob/living/simple_animal/hostile/corrupthound)) + starts_with = list(pick(/mob/living/simple_mob/animal/space/carp/large, + /mob/living/simple_mob/hostile/deathclaw, + /mob/living/simple_mob/vore/dino, + /mob/living/simple_mob/animal/space/alien, + /mob/living/simple_mob/animal/space/alien/drone, + /mob/living/simple_mob/animal/space/alien/sentinel, + /mob/living/simple_mob/animal/space/alien/queen, +// /mob/living/simple_mob/otie/feral, +// /mob/living/simple_mob/otie/red, + /mob/living/simple_mob/vore/corrupthound)) return ..() - +/* /obj/structure/largecrate/animal/guardbeast name = "VARMAcorp autoNOMous security solution" desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs." icon = 'icons/obj/storage_vr.dmi' icon_state = "sotiecrate" - starts_with = list(/mob/living/simple_animal/otie/security) + starts_with = list(/mob/living/simple_mob/otie/security) /obj/structure/largecrate/animal/guardmutant name = "VARMAcorp autoNOMous security solution for hostile environments." desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs. This one can survive hostile atmosphere." icon = 'icons/obj/storage_vr.dmi' icon_state = "sotiecrate" - starts_with = list(/mob/living/simple_animal/otie/security/phoron) + starts_with = list(/mob/living/simple_mob/otie/security/phoron) /obj/structure/largecrate/animal/otie name = "VARMAcorp adoptable reject (Dangerous!)" desc = "A warning on the side says the creature inside was returned to the supplier after injuring or devouring several unlucky members of the previous adoption family. It was given a second chance with the next customer. Godspeed and good luck with your new pet!" icon = 'icons/obj/storage_vr.dmi' icon_state = "otiecrate2" - starts_with = list(/mob/living/simple_animal/otie/cotie) + starts_with = list(/mob/living/simple_mob/otie/cotie) var/taped = 1 /obj/structure/largecrate/animal/otie/phoron name = "VARMAcorp adaptive beta subject (Experimental)" desc = "VARMAcorp experimental hostile environment adaptive breeding development kit. WARNING, DO NOT RELEASE IN WILD!" - starts_with = list(/mob/living/simple_animal/otie/cotie/phoron) + starts_with = list(/mob/living/simple_mob/otie/cotie/phoron) /obj/structure/largecrate/animal/otie/phoron/initialize() - starts_with = list(pick(/mob/living/simple_animal/otie/cotie/phoron;2, - /mob/living/simple_animal/otie/red/friendly;0.5)) + starts_with = list(pick(/mob/living/simple_mob/otie/cotie/phoron;2, + /mob/living/simple_mob/otie/red/friendly;0.5)) return ..() /obj/structure/largecrate/animal/otie/attack_hand(mob/living/carbon/human/M as mob)//I just couldn't decide between the icons lmao @@ -113,23 +112,24 @@ icon_state = "otiecrate" taped = 0 ..() +*/ //VORESTATION AI REMOVAL, Oties are still fucking broken. /obj/structure/largecrate/animal/catgirl name = "Catgirl Crate" desc = "A sketchy looking crate with airholes that seems to have had most marks and stickers removed. You can almost make out 'genetically-engineered subject' written on it." - starts_with = list(/mob/living/simple_animal/catgirl) + starts_with = list(/mob/living/simple_mob/vore/catgirl) /obj/structure/largecrate/animal/wolfgirl name = "Wolfgirl Crate" desc = "A sketchy looking crate with airholes that shakes and thuds every now and then. Someone seems to be demanding they be let out." - starts_with = list(/mob/living/simple_animal/retaliate/wolfgirl) + starts_with = list(/mob/living/simple_mob/vore/wolfgirl) /obj/structure/largecrate/animal/fennec name = "Fennec Crate" desc = "Bounces around a lot. Looks messily packaged, were they in a hurry?" - starts_with = list(/mob/living/simple_animal/fennec) + starts_with = list(/mob/living/simple_mob/fennec) /obj/structure/largecrate/animal/fennec/initialize() - starts_with = list(pick(/mob/living/simple_animal/fennec, - /mob/living/simple_animal/retaliate/fennix;0.5)) + starts_with = list(pick(/mob/living/simple_mob/fennec, + /mob/living/simple_mob/vore/fennix;0.5)) return ..() diff --git a/code/game/objects/structures/ghost_pods/mysterious.dm b/code/game/objects/structures/ghost_pods/mysterious.dm index 2e6a11a8bb..cd34d91e6f 100644 --- a/code/game/objects/structures/ghost_pods/mysterious.dm +++ b/code/game/objects/structures/ghost_pods/mysterious.dm @@ -15,7 +15,7 @@ /obj/structure/ghost_pod/manual/corgi/create_occupant(var/mob/M) lightning_strike(get_turf(src), cosmetic = TRUE) density = FALSE - var/mob/living/simple_animal/corgi/R = new(get_turf(src)) + var/mob/living/simple_mob/animal/passive/dog/corgi/R = new(get_turf(src)) if(M.mind) M.mind.transfer_to(R) to_chat(M, "You are a Corgi! Woof!") @@ -47,4 +47,4 @@ R.ghost_inhabit(M) visible_message("The blade shines brightly for a brief moment as [usr] pulls it out of the stone!") log_and_message_admins("successfully acquired a cursed sword.") - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 058398d850..4a858d5cce 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -83,8 +83,8 @@ health = (displaced_health - round(current_damage / 4)) cover = 25 -/obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker) - if(!damage || !wallbreaker) +/obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart") + if(damage < STRUCTURE_MIN_DAMAGE_THRESHOLD) return 0 user.do_attack_animation(src) visible_message("[user] [attack_message] the [src]!") diff --git a/code/game/objects/structures/gravemarker.dm b/code/game/objects/structures/gravemarker.dm index 7ef0d49a51..5b39639a9e 100644 --- a/code/game/objects/structures/gravemarker.dm +++ b/code/game/objects/structures/gravemarker.dm @@ -126,7 +126,7 @@ src.set_dir(turn(src.dir, 90)) return else - if(istype(usr,/mob/living/simple_animal/mouse)) + if(ismouse(usr)) return if(!usr || !isturf(usr.loc)) return diff --git a/code/game/objects/structures/loot_piles.dm b/code/game/objects/structures/loot_piles.dm index f8d9977823..44f11b73fe 100644 --- a/code/game/objects/structures/loot_piles.dm +++ b/code/game/objects/structures/loot_piles.dm @@ -574,6 +574,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh icon = 'icons/mecha/mecha.dmi' icon_state = "engineering_pod-broken" density = TRUE + anchored = FALSE // In case a dead mecha-mob dies in a bad spot. chance_uncommon = 20 chance_rare = 10 @@ -615,7 +616,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/structure/loot_pile/mecha/ripley name = "ripley wreckage" desc = "The ruins of some unfortunate ripley. Perhaps something is salvageable." - icon_states_to_use = list("ripley-broken", "firefighter-broken", "ripley-broken-old") + icon_state = "ripley-broken" common_loot = list( /obj/random/tool, @@ -649,6 +650,12 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged ) +/obj/structure/loot_pile/mecha/ripley/firefighter + icon_state = "firefighter-broken" + +/obj/structure/loot_pile/mecha/ripley/random_sprite + icon_states_to_use = list("ripley-broken", "firefighter-broken", "ripley-broken-old") + //Death-Ripley, same common, but more combat-exosuit-based /obj/structure/loot_pile/mecha/deathripley name = "strange ripley wreckage" @@ -719,6 +726,14 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/mecha_parts/mecha_equipment/shocker ) +/obj/structure/loot_pile/mecha/odysseus/murdysseus + icon_state = "murdysseus-broken" + +/obj/structure/loot_pile/mecha/hoverpod + name = "hoverpod wreckage" + desc = "The ruins of some unfortunate hoverpod. Perhaps something is salvageable." + icon_state = "engineering_pod" + /obj/structure/loot_pile/mecha/gygax name = "gygax wreckage" desc = "The ruins of some unfortunate gygax. Perhaps something is salvageable." @@ -759,6 +774,18 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy ) +/obj/structure/loot_pile/mecha/gygax/dark + icon_state = "darkgygax-broken" + +// Todo: Better loot. +/obj/structure/loot_pile/mecha/gygax/dark/adv + icon_state = "darkgygax_adv-broken" + icon_scale = 1.5 + pixel_y = 8 + +/obj/structure/loot_pile/mecha/gygax/medgax + icon_state = "medgax-broken" + /obj/structure/loot_pile/mecha/durand name = "durand wreckage" desc = "The ruins of some unfortunate durand. Perhaps something is salvageable." @@ -799,6 +826,22 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy ) +/obj/structure/loot_pile/mecha/marauder + name = "marauder wreckage" + desc = "The ruins of some unfortunate marauder. Perhaps something is salvagable." + icon_state = "marauder-broken" + // Todo: Better loot. + +/obj/structure/loot_pile/mecha/marauder/seraph + name = "seraph wreckage" + desc = "The ruins of some unfortunate seraph. Perhaps something is salvagable." + icon_state = "seraph-broken" + +/obj/structure/loot_pile/mecha/marauder/mauler + name = "mauler wreckage" + desc = "The ruins of some unfortunate mauler. Perhaps something is salvagable." + icon_state = "mauler-broken" + /obj/structure/loot_pile/mecha/phazon name = "phazon wreckage" desc = "The ruins of some unfortunate phazon. Perhaps something is salvageable." diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index 95d2656ed5..26889106ac 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -321,7 +321,7 @@ set category = "Object" set src in oview(1) - if(istype(usr,/mob/living/simple_animal/mouse)) + if(istype(usr,/mob/living/simple_mob/animal/passive/mouse)) return else if(!usr || !isturf(usr.loc)) return diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm index 0340356e37..f328eb54fa 100644 --- a/code/game/objects/structures/plasticflaps.dm +++ b/code/game/objects/structures/plasticflaps.dm @@ -10,8 +10,8 @@ explosion_resistance = 5 var/list/mobs_can_pass = list( /mob/living/bot, - /mob/living/simple_animal/slime, - /mob/living/simple_animal/mouse, + /mob/living/simple_mob/slime/xenobio, + /mob/living/simple_mob/animal/passive/mouse, /mob/living/silicon/robot/drone ) diff --git a/code/game/objects/structures/props/nest.dm b/code/game/objects/structures/props/nest.dm index b6a4677f12..4b54d010cf 100644 --- a/code/game/objects/structures/props/nest.dm +++ b/code/game/objects/structures/props/nest.dm @@ -11,7 +11,7 @@ var/last_spawn var/spawn_delay = 150 var/randomize_spawning = FALSE - var/creature_types = list(/mob/living/simple_animal/retaliate/diyaab) + var/creature_types = list(/mob/living/simple_mob/animal/sif/diyaab) var/list/den_mobs var/den_faction //The faction of any spawned creatures. var/max_creatures = 3 //Maximum number of living creatures this nest can have at one time. diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index 4f430d3ec6..23e2ac1f76 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -206,6 +206,6 @@ /obj/structure/simple_door/cult/TryToSwitchState(atom/user) if(isliving(user)) var/mob/living/L = user - if(!iscultist(L) && !istype(L, /mob/living/simple_animal/construct)) + if(!iscultist(L) && !istype(L, /mob/living/simple_mob/construct)) return ..() diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 3e76682b19..f1c8217210 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -77,7 +77,7 @@ src.set_dir(turn(src.dir, 90)) return else - if(istype(usr,/mob/living/simple_animal/mouse)) + if(istype(usr,/mob/living/simple_mob/animal/passive/mouse)) return if(!usr || !isturf(usr.loc)) return diff --git a/code/game/objects/structures/trash_pile.dm b/code/game/objects/structures/trash_pile.dm index cfce81e866..8fa3867b36 100644 --- a/code/game/objects/structures/trash_pile.dm +++ b/code/game/objects/structures/trash_pile.dm @@ -266,7 +266,7 @@ desc = "A small heap of trash, perfect for mice to nest in." icon = 'icons/obj/trash_piles.dmi' icon_state = "randompile" - spawn_types = list(/mob/living/simple_animal/mouse) + spawn_types = list(/mob/living/simple_mob/animal/passive/mouse) simultaneous_spawns = 1 destructible = 1 spawn_delay = 1 HOUR @@ -294,4 +294,4 @@ /obj/structure/mob_spawner/mouse_nest/get_death_report(var/mob/living/L) ..() - last_spawn = rand(world.time - spawn_delay, world.time) \ No newline at end of file + last_spawn = rand(world.time - spawn_delay, world.time) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 5c7adf8f0e..251e168293 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -206,7 +206,7 @@ user.setClickCooldown(user.get_attack_speed()) if(!damage) return - if(damage >= 10) + if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD) visible_message("[user] smashes into [src]!") if(reinf) damage = damage / 2 diff --git a/code/game/objects/weapons.dm b/code/game/objects/weapons.dm index 6cb93ab530..19fe4eb03c 100644 --- a/code/game/objects/weapons.dm +++ b/code/game/objects/weapons.dm @@ -27,16 +27,16 @@ cleaving = TRUE var/hit_mobs = 0 - for(var/mob/living/simple_animal/SA in range(get_turf(target), 1)) - if(SA.stat == DEAD) // Don't beat a dead horse. + for(var/mob/living/simple_mob/SM in range(get_turf(target), 1)) + if(SM.stat == DEAD) // Don't beat a dead horse. continue - if(SA == user) // Don't hit ourselves. Simple mobs shouldn't be able to do this but that might change later to be able to hit all mob/living-s. + if(SM == user) // Don't hit ourselves. Simple mobs shouldn't be able to do this but that might change later to be able to hit all mob/living-s. continue - if(SA == target) // We (presumably) already hit the target before cleave() was called. orange() should prevent this but just to be safe... + if(SM == target) // We (presumably) already hit the target before cleave() was called. orange() should prevent this but just to be safe... continue - if(!SA.Adjacent(user) || !SA.Adjacent(target)) // Cleaving only hits mobs near the target mob and user. + if(!SM.Adjacent(user) || !SM.Adjacent(target)) // Cleaving only hits mobs near the target mob and user. continue - if(resolve_attackby(SA, user, attack_modifier = 0.5)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true. + if(resolve_attackby(SM, user, attack_modifier = 0.5)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true. hit_mobs++ cleave_visual(user, target) @@ -55,4 +55,4 @@ // This is purely the visual effect of cleaving. /obj/item/weapon/proc/cleave_visual(var/mob/living/user, var/mob/living/target) var/obj/effect/temporary_effect/cleave_attack/E = new(get_turf(src)) - E.dir = get_dir(user, target) \ No newline at end of file + E.dir = get_dir(user, target) diff --git a/code/game/turfs/simulated/outdoors/outdoors.dm b/code/game/turfs/simulated/outdoors/outdoors.dm index 968816dc6a..6843a78264 100644 --- a/code/game/turfs/simulated/outdoors/outdoors.dm +++ b/code/game/turfs/simulated/outdoors/outdoors.dm @@ -132,4 +132,4 @@ var/list/turf_edge_cache = list() if(3) if(prob(66)) return - demote() \ No newline at end of file + demote() diff --git a/code/game/turfs/simulated/outdoors/snow.dm b/code/game/turfs/simulated/outdoors/snow.dm index 5fed8af66b..0f9be4ddbf 100644 --- a/code/game/turfs/simulated/outdoors/snow.dm +++ b/code/game/turfs/simulated/outdoors/snow.dm @@ -13,6 +13,9 @@ /turf/simulated/floor/outdoors/snow/Entered(atom/A) if(isliving(A)) + var/mob/living/L = A + if(L.hovering) // Flying things shouldn't make footprints. + return ..() var/mdir = "[A.dir]" crossed_dirs[mdir] = 1 update_icon() diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm index 02c6d0d8dc..bd6adfe32f 100644 --- a/code/game/turfs/simulated/wall_attacks.dm +++ b/code/game/turfs/simulated/wall_attacks.dm @@ -60,9 +60,9 @@ var/damage_lower = 25 var/damage_upper = 75 if(isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user playsound(src, S.attack_sound, 75, 1) - if(!(S.melee_damage_upper >= 10)) + if(!(S.melee_damage_upper >= STRUCTURE_MIN_DAMAGE_THRESHOLD * 2)) to_chat(user, "You bounce against the wall.") return FALSE damage_lower = S.melee_damage_lower @@ -75,7 +75,7 @@ to_chat(user, "You smash through the wall!") user.do_attack_animation(src) if(isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user playsound(src, S.attack_sound, 75, 1) spawn(1) dismantle_wall(1) @@ -115,12 +115,12 @@ try_touch(user, rotting) -/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker) +/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message) radiate() user.setClickCooldown(user.get_attack_speed()) var/rotting = (locate(/obj/effect/overlay/wallrot) in src) - if(!damage || !wallbreaker) + if(damage < STRUCTURE_MIN_DAMAGE_THRESHOLD * 2) try_touch(user, rotting) return @@ -128,7 +128,7 @@ return success_smash(user) if(reinf_material) - if((wallbreaker == 2) || (damage >= max(material.hardness,reinf_material.hardness))) + if(damage >= max(material.hardness, reinf_material.hardness) ) return success_smash(user) else if(damage >= material.hardness) return success_smash(user) diff --git a/code/game/turfs/simulated/water.dm b/code/game/turfs/simulated/water.dm index 6539348e5d..7ed1ad2965 100644 --- a/code/game/turfs/simulated/water.dm +++ b/code/game/turfs/simulated/water.dm @@ -9,6 +9,9 @@ edge_blending_priority = -1 movement_cost = 4 outdoors = TRUE + + layer = WATER_FLOOR_LAYER + can_dirty = FALSE // It's water var/depth = 1 // Higher numbers indicates deeper water. @@ -19,10 +22,11 @@ /turf/simulated/floor/water/update_icon() ..() // To get the edges. - icon_state = water_state - var/image/floorbed_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = under_state) - underlays.Cut() // To clear the old underlay, so the list doesn't expand infinitely - underlays.Add(floorbed_sprite) + + icon_state = under_state // This isn't set at compile time in order for it to show as water in the map editor. + var/image/water_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = water_state, layer = WATER_LAYER) + add_overlay(water_sprite) + update_icon_edge() /turf/simulated/floor/water/get_edge_icon_state() @@ -102,6 +106,8 @@ /mob/living/proc/check_submerged() if(buckled) return 0 + if(hovering) + return 0 var/turf/simulated/floor/water/T = loc if(istype(T)) return T.depth @@ -115,6 +121,8 @@ adjust_fire_stacks(-amount * 5) for(var/atom/movable/AM in contents) AM.water_act(amount) + remove_modifiers_of_type(/datum/modifier/fire) + inflict_water_damage(20 * amount) // Only things vulnerable to water will actually be harmed (slimes/prommies). var/list/shoreline_icon_cache = list() @@ -140,7 +148,13 @@ var/list/shoreline_icon_cache = list() var/icon/shoreline_water = icon(src.icon, "shoreline_water", src.dir) var/icon/shoreline_subtract = icon(src.icon, "[initial(icon_state)]_subtract", src.dir) shoreline_water.Blend(shoreline_subtract,ICON_SUBTRACT) + var/image/final = image(shoreline_water) + final.layer = WATER_LAYER - shoreline_icon_cache[cache_string] = shoreline_water + shoreline_icon_cache[cache_string] = final add_overlay(shoreline_icon_cache[cache_string]) +/turf/simulated/floor/water/is_safe_to_enter(mob/living/L) + if(L.get_water_protection() < 1) + return FALSE + return ..() diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 0c18524346..005c8ac727 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -323,6 +323,10 @@ var/const/enterloopsanity = 100 /turf/AllowDrop() return TRUE +// Returns false if stepping into a tile would cause harm (e.g. open space while unable to fly, water tile while a slime, lava, etc). +/turf/proc/is_safe_to_enter(mob/living/L) + return TRUE + // This is all the way up here since its the common ancestor for things that need to get replaced with a floor when an RCD is used on them. // More specialized turfs like walls should instead override this. // The code for applying lattices/floor tiles onto lattices could also utilize something similar in the future. diff --git a/code/game/turfs/turf_changing.dm b/code/game/turfs/turf_changing.dm index decd0f2eb3..47c0b21635 100644 --- a/code/game/turfs/turf_changing.dm +++ b/code/game/turfs/turf_changing.dm @@ -28,7 +28,7 @@ if(N == /turf/space) var/turf/below = GetBelow(src) - if(istype(below) && (air_master.has_valid_zone(below) || air_master.has_valid_zone(src))) + if(istype(below) && (air_master.has_valid_zone(below) || air_master.has_valid_zone(src))) //VOREStation Edit - Polaris change breaks Tether N = /turf/simulated/open var/obj/fire/old_fire = fire diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 4b0a1122e9..6fcb620163 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -280,21 +280,21 @@ if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob ) if("nymph") M.change_mob_type( /mob/living/carbon/alien/diona , null, null, delmob ) if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob, href_list["species"]) - if("slime") M.change_mob_type( /mob/living/simple_animal/slime , null, null, delmob ) + if("slime") M.change_mob_type( /mob/living/simple_mob/slime/xenobio , null, null, delmob ) if("monkey") M.change_mob_type( /mob/living/carbon/human/monkey , null, null, delmob ) if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob ) - if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob ) - if("runtime") M.change_mob_type( /mob/living/simple_animal/cat/fluff/Runtime , null, null, delmob ) - if("corgi") M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob ) - if("ian") M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob ) - if("crab") M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob ) - if("coffee") M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob ) - if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob ) - if("polyparrot") M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob ) - if("constructarmoured") M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob ) - if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob ) - if("constructwraith") M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob ) - if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob ) + if("cat") M.change_mob_type( /mob/living/simple_mob/animal/passive/cat , null, null, delmob ) + if("runtime") M.change_mob_type( /mob/living/simple_mob/animal/passive/cat/runtime , null, null, delmob ) + if("corgi") M.change_mob_type( /mob/living/simple_mob/animal/passive/dog/corgi , null, null, delmob ) + if("ian") M.change_mob_type( /mob/living/simple_mob/animal/passive/dog/corgi/Ian , null, null, delmob ) + if("crab") M.change_mob_type( /mob/living/simple_mob/animal/passive/crab , null, null, delmob ) + if("coffee") M.change_mob_type( /mob/living/simple_mob/animal/passive/crab/Coffee , null, null, delmob ) + if("parrot") M.change_mob_type( /mob/living/simple_mob/animal/passive/bird/parrot , null, null, delmob ) + if("polyparrot") M.change_mob_type( /mob/living/simple_mob/animal/passive/bird/parrot/poly , null, null, delmob ) + if("constructarmoured") M.change_mob_type( /mob/living/simple_mob/construct/juggernaut , null, null, delmob ) + if("constructbuilder") M.change_mob_type( /mob/living/simple_mob/construct/artificer , null, null, delmob ) + if("constructwraith") M.change_mob_type( /mob/living/simple_mob/construct/wraith , null, null, delmob ) + if("shade") M.change_mob_type( /mob/living/simple_mob/construct/shade , null, null, delmob ) /////////////////////////////////////new ban stuff diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm index a57b17d15f..4cfa952b67 100644 --- a/code/modules/admin/verbs/buildmode.dm +++ b/code/modules/admin/verbs/buildmode.dm @@ -127,6 +127,18 @@ usr << "Right Mouse Button on turf/obj/mob = Reset glowing" usr << "Right Mouse Button on buildmode button = Change glow properties" usr << "***********************************************************" + if(9) // Control mobs with ai_holders. + usr << "***********************************************************" + usr << "Left Mouse Button on AI mob = Select/Deselect mob" + usr << "Left Mouse Button + alt on AI mob = Toggle hostility on mob" + usr << "Left Mouse Button + ctrl on AI mob = Reset target/following/movement" + usr << "Right Mouse Button on enemy mob = Command selected mobs to attack mob" + usr << "Right Mouse Button on allied mob = Command selected mobs to follow mob" + usr << "Right Mouse Button + shift on any mob = Command selected mobs to follow mob regardless of faction" + usr << "Right Mouse Button on tile = Command selected mobs to move to tile (will cancel if enemies are seen)" + usr << "Right Mouse Button + shift on tile = Command selected mobs to reposition to tile (will not be inturrupted by enemies)" + usr << "Right Mouse Button + alt on obj/turfs = Command selected mobs to attack obj/turf" + usr << "***********************************************************" return 1 /obj/effect/bmode/buildquit @@ -146,6 +158,7 @@ var/obj/effect/bmode/buildmode/buildmode = null var/obj/effect/bmode/buildquit/buildquit = null var/atom/movable/throw_atom = null + var/list/selected_mobs = list() /obj/effect/bmode/buildholder/Destroy() qdel(builddir) @@ -157,9 +170,21 @@ qdel(buildquit) buildquit = null throw_atom = null + for(var/mob/living/unit in selected_mobs) + deselect_AI_mob(cl, unit) + selected_mobs.Cut() cl = null return ..() +/obj/effect/bmode/buildholder/proc/select_AI_mob(client/C, mob/living/unit) + selected_mobs += unit + C.images += unit.selected_image + +/obj/effect/bmode/buildholder/proc/deselect_AI_mob(client/C, mob/living/unit) + selected_mobs -= unit + C.images -= unit.selected_image + + /obj/effect/bmode/buildmode icon_state = "buildmode1" screen_loc = "NORTH,WEST+2" @@ -210,6 +235,9 @@ master.cl.buildmode = 8 src.icon_state = "buildmode8" if(8) + master.cl.buildmode = 9 + src.icon_state = "buildmode9" + if(9) master.cl.buildmode = 1 src.icon_state = "buildmode1" @@ -416,6 +444,86 @@ if(pa.Find("right")) if(object) object.set_light(0, 0, "#FFFFFF") + if(9) // AI control + if(pa.Find("left")) + if(isliving(object)) + var/mob/living/L = object + // Reset processes. + if(pa.Find("ctrl")) + if(!isnull(L.get_AI_stance())) // Null means there's no AI datum or it has one but is player controlled w/o autopilot on. + var/datum/ai_holder/AI = L.ai_holder + AI.forget_everything() + to_chat(user, span("notice", "\The [L]'s AI has forgotten its target/movement destination/leader.")) + else + to_chat(user, span("warning", "\The [L] is not AI controlled.")) + return + + // Toggle hostility + if(pa.Find("alt")) + if(!isnull(L.get_AI_stance())) + var/datum/ai_holder/AI = L.ai_holder + AI.hostile = !AI.hostile + to_chat(user, span("notice", "\The [L] is now [AI.hostile ? "hostile" : "passive"].")) + else + to_chat(user, span("warning", "\The [L] is not AI controlled.")) + return + + // Select/Deselect + if(!isnull(L.get_AI_stance())) + if(L in holder.selected_mobs) + holder.deselect_AI_mob(user.client, L) + to_chat(user, span("notice", "Deselected \the [L].")) + else + holder.select_AI_mob(user.client, L) + to_chat(user, span("notice", "Selected \the [L].")) + else + to_chat(user, span("warning", "\The [L] is not AI controlled.")) + + if(pa.Find("right")) + if(istype(object, /atom)) // Force attack. + var/atom/A = object + + if(pa.Find("alt")) + var/i = 0 + for(var/mob/living/unit in holder.selected_mobs) + var/datum/ai_holder/AI = unit.ai_holder + AI.give_target(A) + i++ + to_chat(user, span("notice", "Commanded [i] mob\s to attack \the [A].")) + return + + if(isliving(object)) // Follow or attack. + var/mob/living/L = object + var/i = 0 // Attacking mobs. + var/j = 0 // Following mobs. + for(var/mob/living/unit in holder.selected_mobs) + var/datum/ai_holder/AI = unit.ai_holder + if(L.IIsAlly(unit) || !AI.hostile || pa.Find("shift")) + AI.set_follow(L) + j++ + else + AI.give_target(L) + i++ + var/message = "Commanded " + if(i) + message += "[i] mob\s to attack \the [L]" + if(j) + message += ", and " + else + message += "." + if(j) + message += "[j] mob\s to follow \the [L]." + to_chat(user, span("notice", message)) + + if(isturf(object)) // Move or reposition. + var/turf/T = object + var/i = 0 + for(var/mob/living/unit in holder.selected_mobs) + var/datum/ai_holder/AI = unit.ai_holder + AI.give_destination(T, 1, pa.Find("shift")) // If shift is held, the mobs will not stop moving to attack a visible enemy. + i++ + to_chat(user, span("notice", "Commanded [i] mob\s to move to \the [T].")) + /obj/effect/bmode/buildmode/proc/get_path_from_partial_text(default_path) var/desired_path = input("Enter full or partial typepath.","Typepath","[default_path]") diff --git a/code/modules/admin/verbs/lightning_strike.dm b/code/modules/admin/verbs/lightning_strike.dm index 16cb6b06dd..6adb122d4a 100644 --- a/code/modules/admin/verbs/lightning_strike.dm +++ b/code/modules/admin/verbs/lightning_strike.dm @@ -1,115 +1,99 @@ -/client/proc/admin_lightning_strike() - set name = "Lightning Strike" - set desc = "Causes lightning to strike on your tile. This will hurt things on or nearby it severely." - set category = "Fun" - - if(!check_rights(R_FUN)) - return - - var/result = alert(src, "Really strike your tile with lightning?", "Confirm Badmin" , "No", "Yes (Cosmetic)", "Yes (Real)") - - if(result == "No") - return - var/fake_lightning = result == "Yes (Cosmetic)" - - lightning_strike(get_turf(usr), fake_lightning) - log_and_message_admins("[key_name(src)] has caused [fake_lightning ? "cosmetic":"harmful"] lightning to strike at their position ([src.mob.x], [src.mob.y], [src.mob.z]). \ - (JMP)") - -#define LIGHTNING_REDIRECT_RANGE 28 // How far in tiles certain things draw lightning from. -#define LIGHTNING_ZAP_RANGE 3 // How far the tesla effect zaps, as well as the bad effects from a direct strike. -#define LIGHTNING_POWER 20000 // How much 'zap' is in a strike, used for tesla_zap(). - -// The real lightning proc. -// This is global until I can figure out a better place for it. -// T is the turf that is being struck. If cosmetic is true, the lightning won't actually hurt anything. -/proc/lightning_strike(turf/T, cosmetic = FALSE) - // First, visuals. - - // Do a lightning flash for the whole planet, if the turf belongs to a planet. - var/datum/planet/P = null - P = SSplanets.z_to_planet[T.z] - if(P) - var/datum/weather_holder/holder = P.weather_holder - flick("lightning_flash", holder.special_visuals) - - // Before we do the other visuals, we need to see if something is going to hijack our intended target. - var/obj/machinery/power/grounding_rod/ground = null // Most of the bad effects of lightning will get negated if a grounding rod is nearby. - var/obj/machinery/power/tesla_coil/coil = null // However a tesla coil has higher priority and the strike will bounce. - - for(var/obj/machinery/power/thing in range(LIGHTNING_REDIRECT_RANGE, T)) - if(istype(thing, /obj/machinery/power/tesla_coil)) - var/turf/simulated/coil_turf = get_turf(thing) - if(istype(coil_turf) && thing.anchored && coil_turf.outdoors) - coil = thing - break - - if(istype(thing, /obj/machinery/power/grounding_rod)) - var/turf/simulated/rod_turf = get_turf(thing) - if(istype(rod_turf) && thing.anchored && rod_turf.outdoors) - ground = thing - - if(coil) // Coil gets highest priority. - T = coil.loc - else if(ground) - T = ground.loc - - // Now make the lightning strike sprite. It will fade and delete itself in a second. - new /obj/effect/temporary_effect/lightning_strike(T) - - // For those close up. - playsound(T, 'sound/effects/lightningbolt.ogg', 100, 1) - - // And for those far away. If the strike happens on a planet, everyone on the planet will hear it. - // Otherwise only those on the current z-level will hear it. - var/sound = get_sfx("thunder") - for(var/mob/M in player_list) - if((P && M.z in P.expected_z_levels) || M.z == T.z) - M.playsound_local(get_turf(M), soundin = sound, vol = 70, vary = FALSE, is_global = TRUE) - - if(cosmetic) // Everything beyond here involves potentially damaging things. If we don't want to do that, stop now. - return - - if(ground) // All is well. - ground.tesla_act(LIGHTNING_POWER, FALSE) - return - - else if(coil) // Otherwise lets bounce off the tesla coil. - coil.tesla_act(LIGHTNING_POWER, TRUE) - - else // Striking the turf directly. - tesla_zap(T, zap_range = LIGHTNING_ZAP_RANGE, power = LIGHTNING_POWER, explosive = FALSE, stun_mobs = TRUE) - - // Some extra effects. - // Some apply to those within zap range, others if they were a bit farther away. - for(var/mob/living/L in view(5, T)) - if(get_dist(L, T) <= LIGHTNING_ZAP_RANGE) // They probably got zapped. - // The actual damage/electrocution is handled by tesla_zap(). - L.Paralyse(5) - L.stuttering += 20 - L.make_jittery(20) - L.emp_act(1) - to_chat(L, span("critical", "You've been struck by lightning!")) - - // If a non-player simplemob was struck, inflict huge damage. - // If the damage is fatal, the SA is turned to ash. - if(istype(L, /mob/living/simple_animal) && !L.key) - var/mob/living/simple_animal/SA = L - SA.adjustFireLoss(200) - SA.updatehealth() - if(SA.health <= 0) // Might be best to check/give simple_mobs siemens when this gets ported to new mobs. - SA.visible_message(span("critical", "\The [SA] disintegrates into ash!")) - SA.ash() - continue // No point deafening something that wont exist. - - // Deafen them. - if(L.get_ear_protection() < 2) - L.AdjustSleeping(-100) - if(iscarbon(L)) - var/mob/living/carbon/C = L - C.ear_deaf += 10 - to_chat(L, span("danger", "Lightning struck nearby, and the thunderclap is deafening!")) - -#undef GROUNDING_ROD_RANGE -#undef LIGHTNING_ZAP_RANGE -#undef LIGHTNING_POWER \ No newline at end of file +/client/proc/admin_lightning_strike() + set name = "Lightning Strike" + set desc = "Causes lightning to strike on your tile. This will hurt things on or nearby it severely." + set category = "Fun" + + if(!check_rights(R_FUN)) + return + + var/result = alert(src, "Really strike your tile with lightning?", "Confirm Badmin" , "No", "Yes (Cosmetic)", "Yes (Real)") + + if(result == "No") + return + var/fake_lightning = result == "Yes (Cosmetic)" + + lightning_strike(get_turf(usr), fake_lightning) + log_and_message_admins("[key_name(src)] has caused [fake_lightning ? "cosmetic":"harmful"] lightning to strike at their position ([src.mob.x], [src.mob.y], [src.mob.z]). \ + (JMP)") + +#define LIGHTNING_REDIRECT_RANGE 28 // How far in tiles certain things draw lightning from. +#define LIGHTNING_ZAP_RANGE 3 // How far the tesla effect zaps, as well as the bad effects from a direct strike. +#define LIGHTNING_POWER 20000 // How much 'zap' is in a strike, used for tesla_zap(). + +// The real lightning proc. +// This is global until I can figure out a better place for it. +// T is the turf that is being struck. If cosmetic is true, the lightning won't actually hurt anything. +/proc/lightning_strike(turf/T, cosmetic = FALSE) + // First, visuals. + + // Do a lightning flash for the whole planet, if the turf belongs to a planet. + var/datum/planet/P = null + P = SSplanets.z_to_planet[T.z] + if(P) + var/datum/weather_holder/holder = P.weather_holder + flick("lightning_flash", holder.special_visuals) + + // Before we do the other visuals, we need to see if something is going to hijack our intended target. + var/obj/machinery/power/grounding_rod/ground = null // Most of the bad effects of lightning will get negated if a grounding rod is nearby. + var/obj/machinery/power/tesla_coil/coil = null // However a tesla coil has higher priority and the strike will bounce. + + for(var/obj/machinery/power/thing in range(LIGHTNING_REDIRECT_RANGE, T)) + if(istype(thing, /obj/machinery/power/tesla_coil)) + var/turf/simulated/coil_turf = get_turf(thing) + if(istype(coil_turf) && thing.anchored && coil_turf.outdoors) + coil = thing + break + + if(istype(thing, /obj/machinery/power/grounding_rod)) + var/turf/simulated/rod_turf = get_turf(thing) + if(istype(rod_turf) && thing.anchored && rod_turf.outdoors) + ground = thing + + if(coil) // Coil gets highest priority. + T = coil.loc + else if(ground) + T = ground.loc + + // Now make the lightning strike sprite. It will fade and delete itself in a second. + new /obj/effect/temporary_effect/lightning_strike(T) + + // For those close up. + playsound(T, 'sound/effects/lightningbolt.ogg', 100, 1) + + // And for those far away. If the strike happens on a planet, everyone on the planet will hear it. + // Otherwise only those on the current z-level will hear it. + var/sound = get_sfx("thunder") + for(var/mob/M in player_list) + if((P && M.z in P.expected_z_levels) || M.z == T.z) + M.playsound_local(get_turf(M), soundin = sound, vol = 70, vary = FALSE, is_global = TRUE) + + if(cosmetic) // Everything beyond here involves potentially damaging things. If we don't want to do that, stop now. + return + + if(ground) // All is well. + ground.tesla_act(LIGHTNING_POWER, FALSE) + return + + else if(coil) // Otherwise lets bounce off the tesla coil. + coil.tesla_act(LIGHTNING_POWER, TRUE) + + else // Striking the turf directly. + tesla_zap(T, zap_range = LIGHTNING_ZAP_RANGE, power = LIGHTNING_POWER, explosive = FALSE, stun_mobs = TRUE) + + // Some extra effects. + // Some apply to those within zap range, others if they were a bit farther away. + for(var/mob/living/L in view(5, T)) + if(get_dist(L, T) <= LIGHTNING_ZAP_RANGE) // They probably got zapped. + L.lightning_act() + + // Deafen them. + if(L.get_ear_protection() < 2) + L.AdjustSleeping(-100) + if(iscarbon(L)) + var/mob/living/carbon/C = L + C.ear_deaf += 10 + to_chat(L, span("danger", "Lightning struck nearby, and the thunderclap is deafening!")) + +#undef GROUNDING_ROD_RANGE +#undef LIGHTNING_ZAP_RANGE +#undef LIGHTNING_POWER diff --git a/code/modules/admin/verbs/smite_vr.dm b/code/modules/admin/verbs/smite_vr.dm index c04dd00847..0d048dde2d 100644 --- a/code/modules/admin/verbs/smite_vr.dm +++ b/code/modules/admin/verbs/smite_vr.dm @@ -18,14 +18,15 @@ feedback_add_details("admin_verb","SMITEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! switch(smite_choice) + /* if(SMITE_SHADEKIN_ATTACK) var/turf/Tt = get_turf(target) //Turf for target - + if(target.loc != Tt) return //Too hard to attack someone in something - + var/turf/Ts //Turf for shadekin - + //Try to find nondense turf for(var/direction in cardinal) var/turf/T = get_step(target,direction) @@ -34,7 +35,7 @@ if(!Ts) return //Didn't find shadekin spawn turf - var/mob/living/simple_animal/shadekin/red/shadekin = new(Ts) + var/mob/living/simple_mob/shadekin/red/shadekin = new(Ts) //Abuse of shadekin shadekin.real_name = shadekin.name shadekin.init_vore() @@ -47,33 +48,34 @@ //Remove when done spawn(10 SECONDS) if(shadekin) - shadekin.death() + shadekin.death()*/ //VORESTATION AI TEMPORARY REMOVAL - if(SMITE_SHADEKIN_NOMF) + /*if(SMITE_SHADEKIN_NOMF) var/list/kin_types = list( - "Red Eyes (Dark)" = /mob/living/simple_animal/shadekin/red/dark, - "Red Eyes (Light)" = /mob/living/simple_animal/shadekin/red/white, - "Red Eyes (Brown)" = /mob/living/simple_animal/shadekin/red/brown, - "Blue Eyes (Dark)" = /mob/living/simple_animal/shadekin/blue/dark, - "Blue Eyes (Light)" = /mob/living/simple_animal/shadekin/blue/white, - "Blue Eyes (Brown)" = /mob/living/simple_animal/shadekin/blue/brown, - "Purple Eyes (Dark)" = /mob/living/simple_animal/shadekin/purple/dark, - "Purple Eyes (Light)" = /mob/living/simple_animal/shadekin/purple/white, - "Purple Eyes (Brown)" = /mob/living/simple_animal/shadekin/purple/brown, - "Yellow Eyes (Dark)" = /mob/living/simple_animal/shadekin/yellow/dark, - "Yellow Eyes (Light)" = /mob/living/simple_animal/shadekin/yellow/white, - "Yellow Eyes (Brown)" = /mob/living/simple_animal/shadekin/yellow/brown, - "Green Eyes (Dark)" = /mob/living/simple_animal/shadekin/green/dark, - "Green Eyes (Light)" = /mob/living/simple_animal/shadekin/green/white, - "Green Eyes (Brown)" = /mob/living/simple_animal/shadekin/green/brown, - "Orange Eyes (Dark)" = /mob/living/simple_animal/shadekin/orange/dark, - "Orange Eyes (Light)" = /mob/living/simple_animal/shadekin/orange/white, - "Orange Eyes (Brown)" = /mob/living/simple_animal/shadekin/orange/brown, - "Rivyr (Unique)" = /mob/living/simple_animal/shadekin/blue/rivyr) + "Red Eyes (Dark)" = /mob/living/simple_mob/shadekin/red/dark, + "Red Eyes (Light)" = /mob/living/simple_mob/shadekin/red/white, + "Red Eyes (Brown)" = /mob/living/simple_mob/shadekin/red/brown, + "Blue Eyes (Dark)" = /mob/living/simple_mob/shadekin/blue/dark, + "Blue Eyes (Light)" = /mob/living/simple_mob/shadekin/blue/white, + "Blue Eyes (Brown)" = /mob/living/simple_mob/shadekin/blue/brown, + "Purple Eyes (Dark)" = /mob/living/simple_mob/shadekin/purple/dark, + "Purple Eyes (Light)" = /mob/living/simple_mob/shadekin/purple/white, + "Purple Eyes (Brown)" = /mob/living/simple_mob/shadekin/purple/brown, + "Yellow Eyes (Dark)" = /mob/living/simple_mob/shadekin/yellow/dark, + "Yellow Eyes (Light)" = /mob/living/simple_mob/shadekin/yellow/white, + "Yellow Eyes (Brown)" = /mob/living/simple_mob/shadekin/yellow/brown, + "Green Eyes (Dark)" = /mob/living/simple_mob/shadekin/green/dark, + "Green Eyes (Light)" = /mob/living/simple_mob/shadekin/green/white, + "Green Eyes (Brown)" = /mob/living/simple_mob/shadekin/green/brown, + "Orange Eyes (Dark)" = /mob/living/simple_mob/shadekin/orange/dark, + "Orange Eyes (Light)" = /mob/living/simple_mob/shadekin/orange/white, + "Orange Eyes (Brown)" = /mob/living/simple_mob/shadekin/orange/brown, + "Rivyr (Unique)" = /mob/living/simple_mob/shadekin/blue/rivyr) var/kin_type = input("Select the type of shadekin for [target] nomf","Shadekin Type Choice") as null|anything in kin_types if(!kin_type || !target) return + kin_type = kin_types[kin_type] var/myself = alert("Control the shadekin yourself or delete pred and prey after?","Control Shadekin?","Control","Cancel","Delete") @@ -81,13 +83,13 @@ return var/turf/Tt = get_turf(target) - + if(target.loc != Tt) return //Can't nom when not exposed //Begin abuse target.transforming = TRUE //Cheap hack to stop them from moving - var/mob/living/simple_animal/shadekin/shadekin = new kin_type(Tt) + var/mob/living/simple_mob/shadekin/shadekin = new kin_type(Tt) shadekin.real_name = shadekin.name shadekin.init_vore() shadekin.can_be_drop_pred = TRUE @@ -117,6 +119,7 @@ target.ghostize() qdel(target) qdel(shadekin) + */ if(SMITE_REDSPACE_ABDUCT) redspace_abduction(target, src) @@ -160,7 +163,7 @@ var/redspace_abduction_z //Lower left corner of a working box var/llc_x = max(0,halfbox-target.x) + min(target.x+halfbox, world.maxx) - size_of_square var/llc_y = max(0,halfbox-target.y) + min(target.y+halfbox, world.maxy) - size_of_square - + //Copy them all for(var/x = llc_x to llc_x+size_of_square) for(var/y = llc_y to llc_y+size_of_square) @@ -196,7 +199,7 @@ var/redspace_abduction_z T.density = FALSE T.opacity = FALSE T.vis_contents.Cut() - + for(var/x = llc_x to llc_x+size_of_square) //Bottom for(var/y = llc_y to llc_y+1) if(prob(50)) diff --git a/code/modules/ai/__readme.dm b/code/modules/ai/__readme.dm new file mode 100644 index 0000000000..85b49ec6cb --- /dev/null +++ b/code/modules/ai/__readme.dm @@ -0,0 +1,201 @@ +/* +[Summary] + +This module contains an AI implementation designed to be (at the base level) mobtype-agnostic, +by being held inside a datum instead of being written into the mob directly. More specialized +subtypes of the base AI may be designed with a specific mob type in mind, but the base system +should be compatible with most types of mobs which have the needed Interfaces in place to +support them. + +When designing a new mob, all that is needed to give a mob an AI is to set +its 'ai_holder_type' variable to the path of the AI that is desired. + + +[Seperation] + +In previous iterations of AI systems, the AI is generally written into the mob's code directly, +which has some advantages, but often makes the code rigid, and also tied the speed of the AI +to the mob's own ticker, meaning it could only decide every two seconds. + +Instead, this version has the code for the AI held inside an /datum/ai_holder object, +which is carried by the mob it controls. This gives some advantages; + All /mob/living mobs can potentially have an AI applied to them, and utilize the + same base code while adding specialized code on top. + + Interfaces allow the base AI code to not need to know what particular mode it's controlling. + + The processing of the AI is independant of the mob's Life() cycle, which allows for a + different clock rate. + + Seperating the AI from the mob simplies the mob's code greatly. + + It is more logical to think that a mob is the 'body', where as its ai_holder is + the 'mind'. + + AIs can be applied or disabled on the fly by instantiating or deleting the + ai_holder, if needed. + + +The current implementation also has some disadvantages, but they can perhaps be resolved +in the future. + AI-driven mob movement and attack speed is tied to half-second delays due to the + AI subsystem ticking at that rate. Porting the timer subsystem and integrating + callbacks into basic AI actions (moving, attacking) can potentially resolve that. + + It can be difficult to modify AI variables at mob instantiation without an ugly + delay, as the ai_holder might not exist yet. + + +[Flow of Processing] + +Terrible visual representation here; +AI Subsystem -> Every 0.5s -> /datum/ai_holder/handle_tactics() -> switch(stance)... + -> Every 2.0s -> /datum/ai_holder/handle_strategicals() -> switch(stance)... + +The AI datum is not processed by the mob itself, but instead it is directly processed +by a new AI subsystem. The AI subsystem contains a list of all active ai_holder +objects, which is iterated every tick to process each individual ai_holder +object attached to a mob. + +Each ai_holder actually has two 'tracks' for processing, a 'fast' track +and a 'slow' track. + +The fast track is named handle_tactics(), and is called every 0.5 seconds. + +The slow track is named handle_strategicals(), and is called every 2 seconds. + +When an ai_holder is iterated on inside the AI subsystem's list, it first +calls that ai_holder's handle_tactics(). It will then call that ai_holder's +handle_strategicals() every fourth tick, effectively doing so every two seconds. + +Both functions do different things depending on which 'stance' the +ai_holder is in. See the Stances section for more information. + +The fast track is for 'cheap' processing that needs to happen fast, such as +walking along a path, initiating an attack, or firing a gun. The rate that +it is called allows for the ai_holder to interact with the world through +its mob very often, giving a more convincing appearance of intelligence, +allowing for faster reaction times to certain events, and allowing for +variable attack speeds that would not be possible when bound to a +two second Life() cycle. + +The slow track, on the other hand, is for 'expensive' processing that might +be too demanding on the CPU to do every half a second, such as +re/calculating an A* path (if the mob uses A*), or running a complicated +tension assessment to determine how brave the mob is feeling. This is the +same delay used for certain tasks in the old implementation, but it is less +noticable due to the mob appearing to do things inbetween those two seconds. + +The purpose of having two tracks is to allow for 'fast' and 'slow' actions +to be more easily encapsulated, and ensures that all ai_holders are syncronized +with each other, as opposed to having individual tick counters inside all of +the ai_holder instances. It should be noted that handle_tactics() is always +called first, before handle_strategicals() every two seconds. + +[Process Skipping] + +An ai_holder object can choose to enter a 'busy' state, or a 'sleep' state, +in order to avoid processing. + +When busy, the AI subsystem will skip over the ai_holder until it is no +longer busy. The busy state is intended to be short-term, and is usually +toggled by the mob when doing something with a delay, so that the ai_holder +does not accidentally do something to inturrupt something important, like +a special attack. + +The longer term alternative to the busy state is the sleep state. Unlike +being busy, an ai_holder set to sleep will remove itself from the +AI subsystem's list, meaning it will no longer process until something +else 'wakes' it. This is usually done when the mob dies or a client +logs into an AI-controlled mob (and the AI is not set to ignore that, +with the autopilot variable). If the mob is revived, the AI will be +awakened automatically. + +The ai_holder functions, and mob functions that are called by the +ai_holder, should not be sleep()ed, as it will block the AI Subsystem +from processing the other ai_holders until the sleep() finishes. +Delays on the mob typically have set waitfor = FALSE, or spawn() is used. + + +[Stances] + +The AI has a large number of states that it can be in, called stances. +The AI will act in a specific way depending on which stance it is in, +and only one stance can be active at a time. This effectively creates +a state pattern. + +To change the stance, set_stance() is used, with the new stance as +the first argument. It should be noted that the change is not immediate, +and it will react to the change next tick instead of immediately switching +to the new stance and acting on that in the same tick. This is done to help +avoid infinite loops (I.E. Stance A switches to Stance B, which then +switches to Stance A, and so on...), and the delay is very short so +it should not be an issue. + +See code/__defines/mob.dm for a list of stance defines, and descriptions +about their purpose. Generally, each stance has its own file in the AI +module folder and are mostly self contained, however some files instead +deal with general things that other stances may require, such as targeting +or movement. + +[Interfaces] + +Interfaces are a concept that is used to help bridge the gap between +the ai_holder, and its mob. Because the (base) ai_holder is explicitly +designed to not be specific to any type of mob, all that it knows is +that it is controlling a /mob/living mob. Some mobs work very differently, +between mob types such as /mob/living/simple_mob, /mob/living/silicon/robot, +/mob/living/carbon/human, and more. + +The solution to the vast differences between mob types is to have the +mob itself deal with how to handle a specific task, such as attacking +something, talking, moving, etc. Interfaces exist to do this. + +Interfaces are applied on the mob-side, and are generally specific to +that mob type. This lets the ai_holder not have to worry about specific +implementations and instead just tell the Interface that it wants to attack +something, or move into a tile. The AI does not need to know if the mob its +controlling has hands, instead that is the mob's responsibility. + +Interface functions have an uppercase I at the start of the function name, +and then the function they are bridging between the AI and the mob +(if it exists), e.g. IMove(), IAttack(), ISay(). + +Interfaces are also used for the AI to ask its mob if it can do certain +things, without having to actually know what type of mob it is attached to. +For example, ICheckRangedAttack() tells the AI if it is possible to do a +ranged attack. For simple_mobs, they can if a ranged projectile type was set, +where as for a human mob, it could check if a gun is in a hand. For a borg, +it could check if a gun is inside their current module. + +[Say List] + +A /datum/say_list is a very light datum that holds a list of strings for the +AI to have their mob say based on certain conditions, such as when threatening +to kill another mob. Despite the name, a say_list also can contain emotes +and some sounds. + +The reason that it is in a seperate datum is to allow for multiple mob types +to have the same text, even when inheritence cannot do that, such as +mercenaries and fake piloted mecha mobs. + +The say_list datum is applied to the mob itself and not held inside the AI datum. + +[Subtypes] + +Some subtypes of ai_holder are more specialized, but remain compatible with +most mob types. There are many different subtypes that make the AI act different +by overriding a function, such as kiting their target, moving up close while +using ranged attacks, or running away if not cloaked. + +Other subtypes are very specific about what kind of mob it controls, and trying +to apply them to a different type of mob will likely result in a lot of bugs +or ASSERT() failures. The xenobio slime AI is an example of the latter. + +To use a specific subtype on a mob, all that is needed is setting the mob's +ai_holder_type to the subtype desired, and it will create that subtype when +the mob is initialize()d. Switching to a subtype 'live' will require additional +effort on the coder. + + +*/ \ No newline at end of file diff --git a/code/modules/ai/_defines.dm b/code/modules/ai/_defines.dm new file mode 100644 index 0000000000..e94d26b3c3 --- /dev/null +++ b/code/modules/ai/_defines.dm @@ -0,0 +1,29 @@ +// Defines for the ai_intelligence var. +// Controls if the mob will do 'advanced tactics' like running from grenades. +#define AI_DUMB 1 // Be dumber than usual. +#define AI_NORMAL 2 // Default level. +#define AI_SMART 3 // Will do more processing to be a little smarter, like not walking while confused if it could risk stepping randomly onto a bad tile. + +#define ai_log(M,V) if(debug_ai) ai_log_output(M,V) + +// Logging level defines. +#define AI_LOG_OFF 0 // Don't show anything. +#define AI_LOG_ERROR 1 // Show logs of things likely causing the mob to not be functioning correctly. +#define AI_LOG_WARNING 2 // Show less serious but still helpful to know issues that might be causing things to work incorrectly. +#define AI_LOG_INFO 3 // Important regular events, like selecting a target or switching stances. +#define AI_LOG_DEBUG 4 // More detailed information about the flow of execution. +#define AI_LOG_TRACE 5 // Even more detailed than the last. Will absolutely flood your chatlog. + +// Results of pre-movement checks. +// Todo: Move outside AI code? +#define MOVEMENT_ON_COOLDOWN -1 // Recently moved and needs to try again soon. +#define MOVEMENT_FAILED 0 // Move() returned false for whatever reason and the mob didn't move. +#define MOVEMENT_SUCCESSFUL 1 // Move() returned true and the mob hopefully moved. + +// Reasons for targets to not be valid. Based on why, the AI responds differently. +#define AI_TARGET_VALID 0 // We can fight them. +#define AI_TARGET_INVIS 1 // They were in field of view but became invisible. Switch to STANCE_BLINDFIGHT if no other viable targets exist. +#define AI_TARGET_NOSIGHT 2 // No longer in field of view. Go STANCE_REPOSITION to their last known location if no other targets are seen. +#define AI_TARGET_ALLY 3 // They are an ally. Find a new target. +#define AI_TARGET_DEAD 4 // They're dead. Find a new target. +#define AI_TARGET_INVINCIBLE 5 // Target is currently unable to receive damage for whatever reason. Find a new target or wait. diff --git a/code/modules/ai/aI_holder_subtypes/simple_mob_ai.dm b/code/modules/ai/aI_holder_subtypes/simple_mob_ai.dm new file mode 100644 index 0000000000..f2d1f05e13 --- /dev/null +++ b/code/modules/ai/aI_holder_subtypes/simple_mob_ai.dm @@ -0,0 +1,136 @@ +// Base AIs for simple mobs. +// Mob-specific AIs are in their mob's file. + +/datum/ai_holder/simple_mob + hostile = TRUE // The majority of simplemobs are hostile. + cooperative = TRUE + returns_home = FALSE + can_flee = FALSE + speak_chance = 1 // If the mob's saylist is empty, nothing will happen. + wander = TRUE + base_wander_delay = 4 + +// For non-hostile animals, and pets like Ian and Runtime. +/datum/ai_holder/simple_mob/passive + hostile = FALSE + can_flee = TRUE + violent_breakthrough = FALSE + +// Won't wander away, ideal for event-spawned mobs like carp or drones. +/datum/ai_holder/simple_mob/event + wander = FALSE + +// Doesn't really act until told to by something on the outside. +/datum/ai_holder/simple_mob/inert + hostile = FALSE + retaliate = FALSE + can_flee = FALSE + wander = FALSE + speak_chance = 0 + cooperative = FALSE + violent_breakthrough = FALSE // So it can open doors but not attack windows and shatter the literal illusion. + +// Used for technomancer illusions, to resemble player movement better. +/datum/ai_holder/simple_mob/inert/astar + use_astar = TRUE + +// Ranged mobs. + +/datum/ai_holder/simple_mob/ranged +// ranged = TRUE + +// Tries to not waste ammo. +/datum/ai_holder/simple_mob/ranged/careful + conserve_ammo = TRUE + +/datum/ai_holder/simple_mob/ranged/pointblank + pointblank = TRUE + +// Runs away from its target if within a certain distance. +/datum/ai_holder/simple_mob/ranged/kiting + pointblank = TRUE // So we don't need to copypaste post_melee_attack(). + var/run_if_this_close = 4 // If anything gets within this range, it'll try to move away. + var/moonwalk = TRUE // If true, mob turns to face the target while kiting, otherwise they turn in the direction they moved towards. + +/datum/ai_holder/simple_mob/ranged/kiting/threatening + threaten = TRUE + threaten_delay = 1 SECOND // Less of a threat and more of pre-attack notice. + threaten_timeout = 30 SECONDS + conserve_ammo = TRUE + +// For event-spawned malf drones. +/datum/ai_holder/simple_mob/ranged/kiting/threatening/event + wander = FALSE + +/datum/ai_holder/simple_mob/ranged/kiting/no_moonwalk + moonwalk = FALSE + +/datum/ai_holder/simple_mob/ranged/kiting/on_engagement(atom/A) + if(get_dist(holder, A) < run_if_this_close) + holder.IMove(get_step_away(holder, A, run_if_this_close)) + if(moonwalk) + holder.face_atom(A) + +// Closes distance from the target even while in range. +/datum/ai_holder/simple_mob/ranged/aggressive + pointblank = TRUE + var/closest_distance = 1 // How close to get to the target. By default they will get into melee range (and then pointblank them). + +/datum/ai_holder/simple_mob/ranged/aggressive/on_engagement(atom/A) + if(get_dist(holder, A) > closest_distance) + holder.IMove(get_step_towards(holder, A)) + holder.face_atom(A) + +// Yakkity saxes while firing at you. +/datum/ai_holder/hostile/ranged/robust/on_engagement(atom/movable/AM) + step_rand(holder) + holder.face_atom(AM) + +// Switches intents based on specific criteria. +// Used for special mobs who do different things based on intents (and aren't slimes). +// Intent switching is generally done in pre_[ranged/special]_attack(), so that the mob can use the right attack for the right time. +/datum/ai_holder/simple_mob/intentional + + +// These try to avoid collateral damage. +/datum/ai_holder/simple_mob/restrained + violent_breakthrough = FALSE + conserve_ammo = TRUE + +// Melee mobs. + +/datum/ai_holder/simple_mob/melee + +// Dances around the enemy its fighting, making it harder to fight back. +/datum/ai_holder/simple_mob/melee/evasive + +/datum/ai_holder/simple_mob/melee/evasive/post_melee_attack(atom/A) + if(holder.Adjacent(A)) + holder.IMove(get_step(holder, pick(alldirs))) + holder.face_atom(A) + + + +// This AI hits something, then runs away for awhile. +// It will (almost) always flee if they are uncloaked, AND their target is not stunned. +/datum/ai_holder/simple_mob/melee/hit_and_run + can_flee = TRUE + +// Used for the 'running' part of hit and run. +/datum/ai_holder/simple_mob/melee/hit_and_run/special_flee_check() + if(!holder.is_cloaked()) + if(isliving(target)) + var/mob/living/L = target + return !L.incapacitated(INCAPACITATION_DISABLED) // Don't flee if our target is stunned in some form, even if uncloaked. This is so the mob keeps attacking a stunned opponent. + return TRUE // We're out in the open, uncloaked, and our target isn't stunned, so lets flee. + return FALSE + + +// Simple mobs that aren't hostile, but will fight back. +/datum/ai_holder/simple_mob/retaliate + hostile = FALSE + retaliate = TRUE + +// Simple mobs that retaliate and support others in their faction who get attacked. +/datum/ai_holder/simple_mob/retaliate/cooperative + cooperative = TRUE \ No newline at end of file diff --git a/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm b/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm new file mode 100644 index 0000000000..c859a523cc --- /dev/null +++ b/code/modules/ai/aI_holder_subtypes/slime_xenobio_ai.dm @@ -0,0 +1,262 @@ +// Specialized AI for slime simplemobs. +// Unlike the parent AI code, this will probably break a lot of things if you put it on something that isn't /mob/living/simple_mob/slime/xenobio + +/datum/ai_holder/simple_mob/xenobio_slime + hostile = TRUE + cooperative = TRUE + firing_lanes = TRUE + var/rabid = FALSE // Will attack regardless of discipline. + var/discipline = 0 // Beating slimes makes them less likely to lash out. In theory. + var/resentment = 0 // 'Unjustified' beatings make this go up, and makes it more likely for abused slimes to go rabid. + var/obedience = 0 // Conversely, 'justified' beatings make this go up, and makes discipline decay slower, potentially making it not decay at all. + + var/always_stun = FALSE // If true, the slime will elect to attempt to permastun the target. + +/datum/ai_holder/simple_mob/xenobio_slime/sapphire + always_stun = TRUE // They know that stuns are godly. + intelligence_level = AI_SMART // Also knows not to walk while confused if it risks death. + +/datum/ai_holder/simple_mob/xenobio_slime/light_pink + discipline = 5 + obedience = 5 + +/datum/ai_holder/simple_mob/xenobio_slime/passive/New() // For Kendrick. + ..() + pacify() + +/datum/ai_holder/simple_mob/xenobio_slime/New() + ..() + ASSERT(istype(holder, /mob/living/simple_mob/slime/xenobio)) + +// Checks if disciplining the slime would be 'justified' right now. +/datum/ai_holder/simple_mob/xenobio_slime/proc/is_justified_to_discipline() + if(rabid) + return TRUE + if(target) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(istype(H.species, /datum/species/monkey)) + return FALSE // Attacking monkeys is okay. + return TRUE // Otherwise attacking other things is bad. + return FALSE // Not attacking anything. + +/datum/ai_holder/simple_mob/xenobio_slime/proc/can_command(mob/living/commander) + if(rabid) + return FALSE + if(!hostile) + return SLIME_COMMAND_OBEY +// if(commander in friends) +// return SLIME_COMMAND_FRIEND + if(holder.IIsAlly(commander)) + return SLIME_COMMAND_FACTION + if(discipline > resentment && obedience >= 5) + return SLIME_COMMAND_OBEY + return FALSE + +/datum/ai_holder/simple_mob/xenobio_slime/proc/adjust_discipline(amount, silent) + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + if(amount > 0) + if(rabid) + return + var/justified = is_justified_to_discipline() + lost_target() // Stop attacking. + + if(justified) + obedience++ + if(!silent) + holder.say(pick("Fine...", "Okay...", "Sorry...", "I yield...", "Mercy...")) + else + if(prob(resentment * 20)) + enrage() + holder.say(pick("Evil...", "Kill...", "Tyrant...")) + else + if(!silent) + holder.say(pick("Why...?", "I don't understand...?", "Cruel...", "Stop...", "Nooo...")) + resentment++ // Done after check so first time will never enrage. + + discipline = between(0, discipline + amount, 10) + my_slime.update_mood() + +// This slime always enrages if disciplined. +/datum/ai_holder/simple_mob/xenobio_slime/red/adjust_discipline(amount, silent) + if(amount > 0 && !rabid) + holder.say("Grrr...") + holder.add_modifier(/datum/modifier/berserk, 30 SECONDS) + enrage() + +/datum/ai_holder/simple_mob/xenobio_slime/handle_special_strategical() + discipline_decay() + +// Handles decay of discipline. +/datum/ai_holder/simple_mob/xenobio_slime/proc/discipline_decay() + if(discipline > 0) + if(!prob(75 + (obedience * 5))) + adjust_discipline(-1) + +/datum/ai_holder/simple_mob/xenobio_slime/handle_special_tactic() + evolve_and_reproduce() + +// Hit the correct verbs to keep the slime species going. +/datum/ai_holder/simple_mob/xenobio_slime/proc/evolve_and_reproduce() + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + if(my_slime.amount_grown >= 10) + // Press the correct verb when we can. + if(my_slime.is_adult) + my_slime.reproduce() // Splits into four new baby slimes. + else + my_slime.evolve() // Turns our holder into an adult slime. + + +// Called when pushed too far (or a red slime core was used). +/datum/ai_holder/simple_mob/xenobio_slime/proc/enrage() + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + if(my_slime.harmless) + return + rabid = TRUE + my_slime.update_mood() + my_slime.visible_message(span("danger", "\The [src] enrages!")) + +// Called when using a pacification agent (or it's Kendrick being initalized). +/datum/ai_holder/simple_mob/xenobio_slime/proc/pacify() + lost_target() // So it stops trying to kill them. + rabid = FALSE + hostile = FALSE + retaliate = FALSE + cooperative = FALSE + +// The holder's attack changes based on intent. This lets the AI choose what effect is desired. +/datum/ai_holder/simple_mob/xenobio_slime/pre_melee_attack(atom/A) + if(istype(A, /mob/living)) + var/mob/living/L = A + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + + if( (!L.lying && prob(30 + (my_slime.power_charge * 7) ) || (!L.lying && always_stun) )) + my_slime.a_intent = I_DISARM // Stun them first. + else if(my_slime.can_consume(L) && L.lying) + my_slime.a_intent = I_GRAB // Then eat them. + else + my_slime.a_intent = I_HURT // Otherwise robust them. + +/datum/ai_holder/simple_mob/xenobio_slime/closest_distance(atom/movable/AM) + if(istype(AM, /mob/living)) + var/mob/living/L = AM + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(istype(H.species, /datum/species/monkey)) + return 1 // Otherwise ranged slimes will eat a lot less often. + if(L.stat >= UNCONSCIOUS) + return 1 // Melee (eat) the target if dead/dying, don't shoot it. + return ..() + +/datum/ai_holder/simple_mob/xenobio_slime/can_attack(atom/movable/AM) + . = ..() + if(.) // Do some additional checks because we have Special Code(tm). + if(ishuman(AM)) + var/mob/living/carbon/human/H = AM + if(istype(H.species, /datum/species/monkey)) // istype() is so they'll eat the alien monkeys too. + return TRUE // Monkeys are always food (sorry Pun Pun). + else if(H.species && H.species.name == SPECIES_PROMETHEAN) + return FALSE // Prometheans are always our friends. + if(discipline && !rabid) + return FALSE // We're a good slime. + +// Commands, reactions, etc +/datum/ai_holder/simple_mob/xenobio_slime/on_hear_say(mob/living/speaker, message) + ai_log("xenobio_slime/on_hear_say([speaker], [message]) : Entered.", AI_LOG_DEBUG) + var/mob/living/simple_mob/slime/xenobio/my_slime = holder + + if((findtext(message, num2text(my_slime.number)) || findtext(message, my_slime.name) || findtext(message, "slimes"))) // Talking to us. + + // First, make sure it's actually a player saying something and not an AI, or else we risk infinite loops. + if(!speaker.client) + return + + // Are all slimes being referred to? + // var/mass_order = FALSE + // if(findtext(message, "slimes")) + // mass_order = TRUE + + // Say hello back. + if(findtext(message, "hello") || findtext(message, "hi") || findtext(message, "greetings")) + delayed_say(pick("Hello...", "Hi..."), speaker) + + // Follow request. + if(findtext(message, "follow") || findtext(message, "come with me")) + if(!can_command(speaker)) + delayed_say(pick("No...", "I won't follow..."), speaker) + return + + delayed_say("Yes... I follow \the [speaker]...", speaker) + set_follow(speaker) + + // Squish request. + if(findtext(message , "squish")) + if(!can_command(speaker)) + delayed_say("No...", speaker) + return + + spawn(rand(1 SECOND, 2 SECONDS)) + if(!src || !holder || !can_act()) // We might've died/got deleted/etc in the meantime. + return + my_slime.squish() + + + // Stop request. + if(findtext(message, "stop") || findtext(message, "halt") || findtext(message, "cease")) + if(my_slime.victim) // We're being asked to stop eatting someone. + if(!can_command(speaker) || !is_justified_to_discipline()) + delayed_say("No...", speaker) + return + else + delayed_say("Fine...", speaker) + adjust_discipline(1, TRUE) + my_slime.stop_consumption() + + if(target) // We're being asked to stop chasing someone. + if(!can_command(speaker) || !is_justified_to_discipline()) + delayed_say("No...", speaker) + return + else + delayed_say("Fine...", speaker) + adjust_discipline(1, TRUE) // This must come before losing the target or it will be unjustified. + lost_target() + + + if(leader) // We're being asked to stop following someone. + if(can_command(speaker) == SLIME_COMMAND_FRIEND || leader == speaker) + delayed_say("Yes... I'll stop...", speaker) + lose_follow() + else + delayed_say("No... I'll keep following \the [leader]...", speaker) + + /* // Commented out since its mostly useless now due to slimes refusing to attack if it would make them naughty. + // Murder request + if(findtext(message, "harm") || findtext(message, "attack") || findtext(message, "kill") || findtext(message, "murder") || findtext(message, "eat") || findtext(message, "consume") || findtext(message, "absorb")) + if(can_command(speaker) < SLIME_COMMAND_FACTION) + delayed_say("No...", speaker) + return + + for(var/mob/living/L in view(7, my_slime) - list(my_slime, speaker)) + if(L == src) + continue // Don't target ourselves. + var/list/valid_names = splittext(L.name, " ") // Should output list("John", "Doe") as an example. + for(var/line in valid_names) // Check each part of someone's name. + if(findtext(message, lowertext(line))) // If part of someone's name is in the command, the slime targets them if allowed to. + if(!(mass_order && line == "slime")) //don't think random other slimes are target + if(can_attack(L)) + delayed_say("Okay... I attack \the [L]...", speaker) + give_target(L) + return + else + delayed_say("No... I won't attack \the [L].", speaker) + return + + // If we're here, it couldn't find anyone with that name. + delayed_say("No... I don't know who to attack...", speaker) + */ + ai_log("xenobio_slime/on_hear_say() : Exited.", AI_LOG_DEBUG) + +/datum/ai_holder/simple_mob/xenobio_slime/can_violently_breakthrough() + if(discipline && !rabid) // Good slimes don't shatter the windows because their buddy in an adjacent cell decided to piss off Slimesky. + return FALSE + return ..() \ No newline at end of file diff --git a/code/modules/ai/ai_holder.dm b/code/modules/ai/ai_holder.dm new file mode 100644 index 0000000000..2c7e02ecef --- /dev/null +++ b/code/modules/ai/ai_holder.dm @@ -0,0 +1,290 @@ +// This is a datum-based artificial intelligence for simple mobs (and possibly others) to use. +// The neat thing with having this here instead of on the mob is that it is independant of Life(), and that different mobs +// can use a more or less complex AI by giving it a different datum. + +/mob/living + var/datum/ai_holder/ai_holder = null + var/ai_holder_type = null // Which ai_holder datum to give to the mob when initialized. If null, nothing happens. + +/mob/living/initialize() + if(ai_holder_type) + ai_holder = new ai_holder_type(src) + return ..() + +/mob/living/Destroy() + QDEL_NULL(ai_holder) + return ..() + +/datum/ai_holder + var/mob/living/holder = null // The mob this datum is going to control. + var/stance = STANCE_IDLE // Determines if the mob should be doing a specific thing, e.g. attacking, following, standing around, etc. + var/intelligence_level = AI_NORMAL // Adjust to make the AI be intentionally dumber, or make it more robust (e.g. dodging grenades). + var/autopilot = FALSE // If true, the AI won't be deactivated if a client gets attached to the AI's mob. + var/busy = FALSE // If true, the ticker will skip processing this mob until this is false. Good for if you need the + // mob to stay still (e.g. delayed attacking). If you need the mob to be inactive for an extended period of time, + // consider sleeping the AI instead. + + + +/datum/ai_holder/hostile + hostile = TRUE + +/datum/ai_holder/retaliate + hostile = TRUE + retaliate = TRUE + +/datum/ai_holder/New(var/new_holder) + ASSERT(new_holder) + holder = new_holder + SSai.processing += src + home_turf = get_turf(holder) + ..() + +/datum/ai_holder/Destroy() + holder = null + SSai.processing -= src // We might've already been asleep and removed, but byond won't care if we do this again and it saves a conditional. + home_turf = null + return ..() + + +// Now for the actual AI stuff. + +// Makes this ai holder not get processed. +// Called automatically when the host mob is killed. +// Potential future optimization would be to sleep AIs which mobs that are far away from in-round players. +/datum/ai_holder/proc/go_sleep() + if(stance == STANCE_SLEEP) + return + forget_everything() // If we ever wake up, its really unlikely that our current memory will be of use. + set_stance(STANCE_SLEEP) + SSai.processing -= src + +// Reverses the above proc. +// Revived mobs will wake their AI if they have one. +/datum/ai_holder/proc/go_wake() + if(stance != STANCE_SLEEP) + return + if(!should_wake()) + return + set_stance(STANCE_IDLE) + SSai.processing += src + +/datum/ai_holder/proc/should_wake() + if(holder.client && !autopilot) + return FALSE + if(holder.stat >= DEAD) + return FALSE + return TRUE + +// Resets a lot of 'memory' vars. +/datum/ai_holder/proc/forget_everything() + // Some of these might be redundant, but hopefully this prevents future bugs if that changes. + lose_follow() + lose_target() + lose_target_position() + give_up_movement() + +// 'Tactical' processes such as moving a step, meleeing an enemy, firing a projectile, and other fairly cheap actions that need to happen quickly. +/datum/ai_holder/proc/handle_tactics() + if(busy) + return + handle_special_tactic() + handle_stance_tactical() + +// 'Strategical' processes that are more expensive on the CPU and so don't get run as often as the above proc, such as A* pathfinding or robust targeting. +/datum/ai_holder/proc/handle_strategicals() + if(busy) + return + handle_special_strategical() + handle_stance_strategical() + +// Override these for special things without polluting the main loop. +/datum/ai_holder/proc/handle_special_tactic() + +/datum/ai_holder/proc/handle_special_strategical() + +/* + //AI Actions + if(!ai_inactive) + //Stanceyness + handle_stance() + + //Movement + if(!stop_automated_movement && wander && !anchored) //Allowed to move? + handle_wander_movement() + + //Speaking + if(speak_chance && stance == STANCE_IDLE) // Allowed to chatter? + handle_idle_speaking() + + //Resisting out buckles + if(stance != STANCE_IDLE && incapacitated(INCAPACITATION_BUCKLED_PARTIALLY)) + handle_resist() + + //Resisting out of closets + if(istype(loc,/obj/structure/closet)) + var/obj/structure/closet/C = loc + if(C.welded) + resist() + else + C.open() +*/ + +// For setting the stance WITHOUT processing it +/datum/ai_holder/proc/set_stance(var/new_stance) + ai_log("set_stance() : Setting stance from [stance] to [new_stance].", AI_LOG_INFO) + stance = new_stance + if(stance_coloring) // For debugging or really weird mobs. + stance_color() + +// This is called every half a second. +/datum/ai_holder/proc/handle_stance_tactical() + ai_log("========= Fast Process Beginning ==========", AI_LOG_TRACE) // This is to make it easier visually to disinguish between 'blocks' of what a tick did. + ai_log("handle_stance_tactical() : Called.", AI_LOG_TRACE) + + if(stance == STANCE_SLEEP) + ai_log("handle_stance_tactical() : Going to sleep.", AI_LOG_TRACE) + go_sleep() + return + + if(target && can_see_target(target)) + track_target_position() + + if(stance != STANCE_DISABLED && is_disabled()) // Stunned/confused/etc + ai_log("handle_stance_tactical() : Disabled.", AI_LOG_TRACE) + set_stance(STANCE_DISABLED) + return + + if(stance in STANCES_COMBAT) + // Should resist? We check this before fleeing so that we can actually flee and not be trapped in a chair. + if(holder.incapacitated(INCAPACITATION_BUCKLED_PARTIALLY)) + ai_log("handle_stance_tactical() : Going to handle_resist().", AI_LOG_TRACE) + handle_resist() + + else if(istype(holder.loc, /obj/structure/closet)) + var/obj/structure/closet/C = holder.loc + ai_log("handle_stance_tactical() : Inside a closet. Going to attempt escape.", AI_LOG_TRACE) + if(C.sealed) + holder.resist() + else + C.open() + + // Should we flee? + if(should_flee()) + ai_log("handle_stance_tactical() : Going to flee.", AI_LOG_TRACE) + set_stance(STANCE_FLEE) + return + + switch(stance) + if(STANCE_IDLE) + if(should_go_home()) + ai_log("handle_stance_tactical() : STANCE_IDLE, going to go home.", AI_LOG_TRACE) + go_home() + + else if(should_follow_leader()) + ai_log("handle_stance_tactical() : STANCE_IDLE, going to follow leader.", AI_LOG_TRACE) + set_stance(STANCE_FOLLOW) + + else if(should_wander()) + ai_log("handle_stance_tactical() : STANCE_IDLE, going to wander randomly.", AI_LOG_TRACE) + handle_wander_movement() + + if(STANCE_ALERT) + ai_log("handle_stance_tactical() : STANCE_ALERT, going to threaten_target().", AI_LOG_TRACE) + threaten_target() + + if(STANCE_APPROACH) + ai_log("handle_stance_tactical() : STANCE_APPROACH, going to walk_to_target().", AI_LOG_TRACE) + walk_to_target() + + if(STANCE_FIGHT) + ai_log("handle_stance_tactical() : STANCE_FIGHT, going to engage_target().", AI_LOG_TRACE) + engage_target() + + if(STANCE_MOVE) + ai_log("handle_stance_tactical() : STANCE_MOVE, going to walk_to_destination().", AI_LOG_TRACE) + walk_to_destination() + + if(STANCE_REPOSITION) // This is the same as above but doesn't stop if an enemy is visible since its an 'in-combat' move order. + ai_log("handle_stance_tactical() : STANCE_REPOSITION, going to walk_to_destination().", AI_LOG_TRACE) + walk_to_destination() + + if(STANCE_FOLLOW) + ai_log("handle_stance_tactical() : STANCE_FOLLOW, going to walk_to_leader().", AI_LOG_TRACE) + walk_to_leader() + + if(STANCE_FLEE) + ai_log("handle_stance_tactical() : STANCE_FLEE, going to flee_from_target().", AI_LOG_TRACE) + flee_from_target() + + if(STANCE_DISABLED) + ai_log("handle_stance_tactical() : STANCE_DISABLED.", AI_LOG_TRACE) + if(!is_disabled()) + ai_log("handle_stance_tactical() : No longer disabled.", AI_LOG_TRACE) + set_stance(STANCE_IDLE) + else + handle_disabled() + + ai_log("handle_stance_tactical() : Exiting.", AI_LOG_TRACE) + ai_log("========= Fast Process Ending ==========", AI_LOG_TRACE) + +// This is called every two seconds. +/datum/ai_holder/proc/handle_stance_strategical() + ai_log("++++++++++ Slow Process Beginning ++++++++++", AI_LOG_TRACE) + ai_log("handle_stance_strategical() : Called.", AI_LOG_TRACE) + + switch(stance) + if(STANCE_IDLE) + + if(speak_chance) // In the long loop since otherwise it wont shut up. + handle_idle_speaking() + + if(hostile) + ai_log("handle_stance_strategical() : STANCE_IDLE, going to find_target().", AI_LOG_TRACE) + find_target() + if(STANCE_APPROACH) + if(target) + ai_log("handle_stance_strategical() : STANCE_APPROACH, going to calculate_path([target]).", AI_LOG_TRACE) + calculate_path(target) + if(STANCE_MOVE) + if(hostile && find_target()) // This will switch its stance. + ai_log("handle_stance_strategical() : STANCE_MOVE, found target and was inturrupted.", AI_LOG_TRACE) + if(STANCE_FOLLOW) + if(hostile && find_target()) // This will switch its stance. + ai_log("handle_stance_strategical() : STANCE_FOLLOW, found target and was inturrupted.", AI_LOG_TRACE) + else if(leader) + ai_log("handle_stance_strategical() : STANCE_FOLLOW, going to calculate_path([leader]).", AI_LOG_TRACE) + calculate_path(leader) + + ai_log("handle_stance_strategical() : Exiting.", AI_LOG_TRACE) + ai_log("++++++++++ Slow Process Ending ++++++++++", AI_LOG_TRACE) + + +// Helper proc to turn AI 'busy' mode on or off without having to check if there is an AI, to simplify writing code. +/mob/living/proc/set_AI_busy(value) + if(ai_holder) + ai_holder.busy = value + +/mob/living/proc/is_AI_busy() + if(!ai_holder) + return FALSE + return ai_holder.busy + +// Helper proc to check for the AI's stance. +// Returns null if there's no AI holder, or the mob has a player and autopilot is not on. +// Otherwise returns the stance. +/mob/living/proc/get_AI_stance() + if(!ai_holder) + return null + if(client && !ai_holder.autopilot) + return null + return ai_holder.stance + +// Similar to above but only returns 1 or 0. +/mob/living/proc/has_AI() + return get_AI_stance() ? TRUE : FALSE + +// 'Taunts' the AI into attacking the taunter. +/mob/living/proc/taunt(atom/movable/taunter, force_target_switch = FALSE) + if(ai_holder) + ai_holder.receive_taunt(taunter, force_target_switch) \ No newline at end of file diff --git a/code/modules/ai/ai_holder_combat.dm b/code/modules/ai/ai_holder_combat.dm new file mode 100644 index 0000000000..4a8fbdff69 --- /dev/null +++ b/code/modules/ai/ai_holder_combat.dm @@ -0,0 +1,308 @@ +// This file is for actual fighting. Targeting is in a seperate file. + +/datum/ai_holder + var/firing_lanes = FALSE // If ture, tries to refrain from shooting allies or the wall. + var/conserve_ammo = FALSE // If true, the mob will avoid shooting anything that does not have a chance to hit a mob. Requires firing_lanes to be true. + var/pointblank = FALSE // If ranged is true, and this is true, people adjacent to the mob will suffer the ranged instead of using a melee attack. + + var/can_breakthrough = TRUE // If false, the AI will not try to open a path to its goal, like opening doors. + var/violent_breakthrough = TRUE // If false, the AI is not allowed to destroy things like windows or other structures in the way. Requires above var to be true. + + var/stand_ground = FALSE // If true, the AI won't try to get closer to an enemy if out of range. + + +// This does the actual attacking. +/datum/ai_holder/proc/engage_target() + ai_log("engage_target() : Entering.", AI_LOG_DEBUG) + + // Can we still see them? +// if(!target || !can_attack(target) || (!(target in list_targets())) ) + if(!target || !can_attack(target)) + ai_log("engage_target() : Lost sight of target.", AI_LOG_TRACE) + lose_target() // We lost them. + + if(!find_target()) // If we can't get a new one, then wait for a bit and then time out. + set_stance(STANCE_IDLE) + lost_target() + ai_log("engage_target() : No more targets. Exiting.", AI_LOG_DEBUG) + return + // if(lose_target_time + lose_target_timeout < world.time) + // ai_log("engage_target() : Unseen enemy timed out.", AI_LOG_TRACE) + // set_stance(STANCE_IDLE) // It must've been the wind. + // lost_target() + // ai_log("engage_target() : Exiting.", AI_LOG_DEBUG) + // return + + // // But maybe we do one last ditch effort. + // if(!target_last_seen_turf || intelligence_level < AI_SMART) + // ai_log("engage_target() : No last known position or is too dumb to fight unseen enemies.", AI_LOG_TRACE) + // set_stance(STANCE_IDLE) + // else + // ai_log("engage_target() : Fighting unseen enemy.", AI_LOG_TRACE) + // engage_unseen_enemy() + else + ai_log("engage_target() : Got new target ([target]).", AI_LOG_TRACE) + + var/distance = get_dist(holder, target) + ai_log("engage_target() : Distance to target ([target]) is [distance].", AI_LOG_TRACE) + holder.face_atom(target) + last_conflict_time = world.time + + request_help() // Call our allies. + + // Do a 'special' attack, if one is allowed. +// if(prob(special_attack_prob) && (distance >= special_attack_min_range) && (distance <= special_attack_max_range)) + if(holder.ICheckSpecialAttack(target)) + ai_log("engage_target() : Attempting a special attack.", AI_LOG_TRACE) + on_engagement(target) + if(special_attack(target)) // If this fails, then we try a regular melee/ranged attack. + ai_log("engage_target() : Successful special attack. Exiting.", AI_LOG_DEBUG) + return + + // Stab them. + else if(distance <= 1 && !pointblank) + ai_log("engage_target() : Attempting a melee attack.", AI_LOG_TRACE) + on_engagement(target) + melee_attack(target) + + // Shoot them. + else if(holder.ICheckRangedAttack(target) && (distance <= max_range(target)) ) + on_engagement(target) + if(firing_lanes && !test_projectile_safety(target)) + // Nudge them a bit, maybe they can shoot next time. + step_rand(holder) + holder.face_atom(target) + ai_log("engage_target() : Could not safely fire at target. Exiting.", AI_LOG_DEBUG) + return + + ai_log("engage_target() : Attempting a ranged attack.", AI_LOG_TRACE) + ranged_attack(target) + + // Run after them. + else if(!stand_ground) + ai_log("engage_target() : Target ([target]) too far away. Exiting.", AI_LOG_DEBUG) + set_stance(STANCE_APPROACH) + +// We're not entirely sure how holder will do melee attacks since any /mob/living could be holder, but we don't have to care because Interfaces. +/datum/ai_holder/proc/melee_attack(atom/A) + pre_melee_attack(A) + . = holder.IAttack(A) + if(.) + post_melee_attack(A) + +// Ditto. +/datum/ai_holder/proc/ranged_attack(atom/A) + pre_ranged_attack(A) + . = holder.IRangedAttack(A) + if(.) + post_ranged_attack(A) + +// Most mobs probably won't have this defined but we don't care. +/datum/ai_holder/proc/special_attack(atom/movable/AM) + pre_special_attack(AM) + . = holder.ISpecialAttack(AM) + if(.) + post_special_attack(AM) + +// Called when within striking/shooting distance, however cooldown is not considered. +// Override to do things like move in a random step for evasiveness. +// Note that this is called BEFORE the attack. +/datum/ai_holder/proc/on_engagement(atom/A) + +// Called before a ranged attack is attempted. +/datum/ai_holder/proc/pre_ranged_attack(atom/A) + +// Called before a melee attack is attempted. +/datum/ai_holder/proc/pre_melee_attack(atom/A) + +// Called before a 'special' attack is attempted. +/datum/ai_holder/proc/pre_special_attack(atom/A) + +// Called after a successful (IE not on cooldown) ranged attack. +// Note that this is not whether the projectile actually hit, just that one was launched. +/datum/ai_holder/proc/post_ranged_attack(atom/A) + +// Ditto but for melee. +/datum/ai_holder/proc/post_melee_attack(atom/A) + +// And one more for special snowflake attacks. +/datum/ai_holder/proc/post_special_attack(atom/A) + +// Used to make sure projectiles will probably hit the target and not the wall or a friend. +/datum/ai_holder/proc/test_projectile_safety(atom/movable/AM) + var/mob/living/L = check_trajectory(AM, holder) // This isn't always reliable but its better than the previous method. +// world << "Checked trajectory, would hit [L]." + + if(istype(L)) // Did we hit a mob? +// world << "Hit [L]." + if(holder.IIsAlly(L)) +// world << "Would hit ally, canceling." + return FALSE // We would hit a friend! +// world << "Won't threaten ally, firing." + return TRUE // Otherwise we don't care, even if its not the intended target. + else + if(!isliving(AM)) // If the original target was an object, then let it happen if it doesn't threaten an ally. +// world << "Targeting object, ignoring and firing." + return TRUE +// world << "Not sure." + + return !conserve_ammo // If we have infinite ammo than shooting the wall isn't so bad, but otherwise lets not. + +// Test if we are within range to attempt an attack, melee or ranged. +/datum/ai_holder/proc/within_range(atom/movable/AM) + var/distance = get_dist(holder, AM) + if(distance <= 1) + return TRUE // Can melee. + else if(holder.ICheckRangedAttack(AM) && distance <= max_range(AM)) + return TRUE // Can shoot. + return FALSE + +// Determines how close the AI will move to its target. +/datum/ai_holder/proc/closest_distance(atom/movable/AM) + return max(max_range(AM) - 1, 1) // Max range -1 just because we don't want to constantly get kited + +// Can be used to conditionally do a ranged or melee attack. +/datum/ai_holder/proc/max_range(atom/movable/AM) + return holder.ICheckRangedAttack(AM) ? 7 : 1 + +// Goes to the target, to attack them. +// Called when in STANCE_APPROACH. +/datum/ai_holder/proc/walk_to_target() + ai_log("walk_to_target() : Entering.", AI_LOG_DEBUG) + // Make sure we can still chase/attack them. + if(!target || !can_attack(target)) + ai_log("walk_to_target() : Lost target.", AI_LOG_INFO) + if(!find_target()) + lost_target() + ai_log("walk_to_target() : Exiting.", AI_LOG_DEBUG) + return + else + ai_log("walk_to_target() : Found new target ([target]).", AI_LOG_INFO) + + // Find out where we're going. + var/get_to = closest_distance(target) + var/distance = get_dist(holder, target) + ai_log("walk_to_target() : get_to is [get_to].", AI_LOG_TRACE) + + // We're here! + // Special case: Our holder has a special attack that is ranged, but normally the holder uses melee. + // If that happens, we'll switch to STANCE_FIGHT so they can use it. If the special attack is limited, they'll likely switch back next tick. + if(distance <= get_to || holder.ICheckSpecialAttack(target)) + ai_log("walk_to_target() : Within range.", AI_LOG_INFO) + forget_path() + set_stance(STANCE_FIGHT) + ai_log("walk_to_target() : Exiting.", AI_LOG_DEBUG) + return + + + // Otherwise keep walking. + if(!stand_ground) + walk_path(target, get_to) + + ai_log("walk_to_target() : Exiting.", AI_LOG_DEBUG) + +// Resists out of things. +// Sometimes there are times you want your mob to be buckled to something, so override this for when that is needed. +/datum/ai_holder/proc/handle_resist() + holder.resist() + +// Used to break through windows and barriers to a target on the other side. +// This does two passes, so that if its just a public access door, the windows nearby don't need to be smashed. +/datum/ai_holder/proc/breakthrough(atom/target_atom) + ai_log("breakthrough() : Entering", AI_LOG_TRACE) + + if(!can_breakthrough) + ai_log("breakthrough() : Not allowed to breakthrough. Exiting.", AI_LOG_TRACE) + return FALSE + + if(!isturf(holder.loc)) + ai_log("breakthrough() : Trapped inside \the [holder.loc]. Exiting.", AI_LOG_TRACE) + return FALSE + + var/dir_to_target = get_dir(holder, target_atom) + holder.face_atom(target_atom) + ai_log("breakthrough() : Exiting", AI_LOG_DEBUG) + + // Sometimes the mob will try to hit something diagonally, and generally this fails. + // So instead we will try two more times with some adjustments if the attack fails. + var/list/directions_to_try = list( + dir_to_target, + turn(dir_to_target, 45), + turn(dir_to_target, -45) + ) + + ai_log("breakthrough() : Starting peaceful pass.", AI_LOG_DEBUG) + + var/result = FALSE + + // First, we will try to peacefully make a path, I.E opening a door we have access to. + for(var/direction in directions_to_try) + result = destroy_surroundings(direction, violent = FALSE) + if(result) + break + + // Alright, lets smash some shit instead, if it didn't work and we're allowed to be violent. + if(!result && can_violently_breakthrough()) + ai_log("breakthrough() : Starting violent pass.", AI_LOG_DEBUG) + for(var/direction in directions_to_try) + result = destroy_surroundings(direction, violent = TRUE) + if(result) + break + + ai_log("breakthrough() : Exiting with [result].", AI_LOG_TRACE) + return result + +// Despite the name, this can also be used to help clear a path without any destruction. +/datum/ai_holder/proc/destroy_surroundings(direction, violent = TRUE) + ai_log("destroy_surroundings() : Entering.", AI_LOG_TRACE) + if(!direction) + direction = pick(cardinal) // FLAIL WILDLY + ai_log("destroy_surroundings() : No direction given, picked [direction] randomly.", AI_LOG_DEBUG) + + var/turf/problem_turf = get_step(holder, direction) + + // First, give peace a chance. + if(!violent) + ai_log("destroy_surroundings() : Going to try to peacefully clear [problem_turf].", AI_LOG_DEBUG) + for(var/obj/machinery/door/D in problem_turf) + if(D.density && holder.Adjacent(D) && D.allowed(holder) && D.operable()) + // First, try to open the door if possible without smashing it. We might have access. + ai_log("destroy_surroundings() : Opening closed door.", AI_LOG_INFO) + return D.open() + + // Peace has failed us, can we just smash the things in the way? + else + ai_log("destroy_surroundings() : Going to try to violently clear [problem_turf].", AI_LOG_DEBUG) + // First, kill windows in the way. + for(var/obj/structure/window/W in problem_turf) + if(W.dir == reverse_dir[holder.dir]) // So that windows get smashed in the right order + ai_log("destroy_surroundings() : Attacking side window.", AI_LOG_INFO) + return holder.IAttack(W) + + else if(W.is_fulltile()) + ai_log("destroy_surroundings() : Attacking full tile window.", AI_LOG_INFO) + return holder.IAttack(W) + + // Kill hull shields in the way. + for(var/obj/effect/energy_field/shield in problem_turf) + if(shield.density) // Don't attack shields that are already down. + ai_log("destroy_surroundings() : Attacking hull shield.", AI_LOG_INFO) + return holder.IAttack(shield) + + // Kill common obstacle in the way like tables. + var/obj/structure/obstacle = locate(/obj/structure, problem_turf) + if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille)) + ai_log("destroy_surroundings() : Attacking generic structure.", AI_LOG_INFO) + return holder.IAttack(obstacle) + + for(var/obj/machinery/door/D in problem_turf) // Required since firelocks take up the same turf. + if(D.density) + ai_log("destroy_surroundings() : Attacking closed door.", AI_LOG_INFO) + return holder.IAttack(D) + + ai_log("destroy_surroundings() : Exiting due to nothing to attack.", AI_LOG_INFO) + return FALSE // Nothing to attack. + +// Override for special behaviour. +/datum/ai_holder/proc/can_violently_breakthrough() + return violent_breakthrough \ No newline at end of file diff --git a/code/modules/ai/ai_holder_combat_unseen.dm b/code/modules/ai/ai_holder_combat_unseen.dm new file mode 100644 index 0000000000..0cb518f08c --- /dev/null +++ b/code/modules/ai/ai_holder_combat_unseen.dm @@ -0,0 +1,43 @@ +// Used for fighting invisible things. + +// Used when a target is out of sight or invisible. +/datum/ai_holder/proc/engage_unseen_enemy() + // Lets do some last things before giving up. + if(!ranged) + if(get_dist(holder, target_last_seen_turf > 1)) // We last saw them over there. + // Go to where you last saw the enemy. + give_destination(target_last_seen_turf, 1, TRUE) // This will set it to STANCE_REPOSITION. + else // We last saw them next to us, so do a blind attack on that tile. + melee_on_tile(target_last_seen_turf) + + else if(!conserve_ammo) + shoot_near_turf(target_last_seen_turf) + +// This shoots semi-randomly near a specific turf. +/datum/ai_holder/proc/shoot_near_turf(turf/targeted_turf) + if(!ranged) + return // Can't shoot. + if(get_dist(holder, targeted_turf) > max_range(targeted_turf)) + return // Too far to shoot. + + var/turf/T = pick(RANGE_TURFS(2, targeted_turf)) // The turf we're actually gonna shoot at. + on_engagement(T) + if(firing_lanes && !test_projectile_safety(T)) + step_rand(holder) + holder.face_atom(T) + return + + ranged_attack(T) + +// Attempts to attack something on a specific tile. +// TODO: Put on mob/living? +/datum/ai_holder/proc/melee_on_tile(turf/T) + var/mob/living/L = locate() in T + if(!L) + T.visible_message("\The [holder] attacks nothing around \the [T].") + return + + if(holder.IIsAlly(L)) // Don't hurt our ally. + return + + melee_attack(L) \ No newline at end of file diff --git a/code/modules/ai/ai_holder_communication.dm b/code/modules/ai/ai_holder_communication.dm new file mode 100644 index 0000000000..93267d19f4 --- /dev/null +++ b/code/modules/ai/ai_holder_communication.dm @@ -0,0 +1,134 @@ +// Contains code for speaking and emoting. + +/datum/ai_holder + var/threaten = FALSE // If hostile and sees a valid target, gives a 'warning' to the target before beginning the attack. + var/threatening = FALSE // If the mob actually gave the warning, checked so it doesn't constantly yell every tick. + var/threaten_delay = 3 SECONDS // How long a 'threat' lasts, until actual fighting starts. If null, the mob never starts the fight but still does the threat. + var/threaten_timeout = 1 MINUTE // If the mob threatens someone, they leave, and then come back before this timeout period, the mob escalates to fighting immediately. + var/last_conflict_time = null // Last occurance of fighting being used, in world.time. + var/last_threaten_time = null // Ditto but only for threats. + + var/speak_chance = 0 // Probability that the mob talks (this is 'X in 200' chance since even 1/100 is pretty noisy) + + +/datum/ai_holder/proc/should_threaten() + if(!threaten) + return FALSE // We don't negotiate. + if(target in attackers) + return FALSE // They (or someone like them) attacked us before, escalate immediately. + if(!will_threaten(target)) + return FALSE // Pointless to threaten an animal, a mindless drone, or an object. + if(stance in STANCES_COMBAT) + return FALSE // We're probably already fighting or recently fought if not in these stances. + if(last_threaten_time && threaten_delay && last_conflict_time + threaten_timeout > world.time) + return FALSE // We threatened someone recently, so lets show them we mean business. + return TRUE // Lets give them a chance to choose wisely and walk away. + +/datum/ai_holder/proc/threaten_target() + holder.face_atom(target) // Constantly face the target. + + if(!threatening) // First tick. + threatening = TRUE + last_threaten_time = world.time + + if(holder.say_list) + holder.ISay(safepick(holder.say_list.say_threaten)) + playsound(holder.loc, holder.say_list.threaten_sound, 50, 1) // We do this twice to make the sound -very- noticable to the target. + playsound(target.loc, holder.say_list.threaten_sound, 50, 1) // Actual aim-mode also does that so at least it's consistant. + else // Otherwise we are waiting for them to go away or to wait long enough for escalate. + if(target in list_targets()) // Are they still visible? + var/should_escalate = FALSE + + if(threaten_delay && last_threaten_time + threaten_delay < world.time) // Waited too long. + should_escalate = TRUE + else if(last_conflict_time + threaten_timeout > world.time) // We got attacked while threatening them. + should_escalate = TRUE + + if(should_escalate) + threatening = FALSE + set_stance(STANCE_APPROACH) + if(holder.say_list) + holder.ISay(safepick(holder.say_list.say_escalate)) + else + return // Wait a bit. + + else // They left, or so we think. + threatening = FALSE + set_stance(STANCE_IDLE) + if(holder.say_list) + holder.ISay(safepick(holder.say_list.say_stand_down)) + playsound(holder.loc, holder.say_list.stand_down_sound, 50, 1) // We do this twice to make the sound -very- noticable to the target. + playsound(target.loc, holder.say_list.stand_down_sound, 50, 1) // Actual aim-mode also does that so at least it's consistant. + +// Determines what is deserving of a warning when STANCE_ALERT is active. +/datum/ai_holder/proc/will_threaten(mob/living/the_target) + if(!isliving(the_target)) + return FALSE // Turrets don't give a fuck so neither will we. + /* + // Find a nice way of doing this later. + if(istype(the_target, /mob/living/simple_mob) && istype(holder, /mob/living/simple_mob)) + var/mob/living/simple_mob/us = holder + var/mob/living/simple_mob/them = target + + if(them.intelligence_level < us.intelligence_level) // Todo: Bitflag these. + return FALSE // Humanoids don't care about drones/animals/etc. Drones don't care about animals, and so on. + */ + return TRUE + +// Temp defines to make the below code a bit more readable. +#define COMM_SAY "say" +#define COMM_AUDIBLE_EMOTE "audible emote" +#define COMM_VISUAL_EMOTE "visual emote" + +/datum/ai_holder/proc/handle_idle_speaking() + if(rand(0,200) < speak_chance) + // Check if anyone is around to 'appreciate' what we say. + var/alone = TRUE + for(var/m in viewers(holder)) + var/mob/M = m + if(M.client) + alone = FALSE + break + if(alone) // Forever alone. No point doing anything else. + return + + var/list/comm_types = list() // What kinds of things can we do? + if(!holder.say_list) + return + + if(holder.say_list.speak.len) + comm_types += COMM_SAY + if(holder.say_list.emote_hear.len) + comm_types += COMM_AUDIBLE_EMOTE + if(holder.say_list.emote_see.len) + comm_types += COMM_VISUAL_EMOTE + + if(!comm_types.len) + return // All the relevant lists are empty, so do nothing. + + switch(pick(comm_types)) + if(COMM_SAY) + holder.ISay(safepick(holder.say_list.speak)) + if(COMM_AUDIBLE_EMOTE) + holder.audible_emote(safepick(holder.say_list.emote_hear)) + if(COMM_VISUAL_EMOTE) + holder.visible_emote(safepick(holder.say_list.emote_see)) + +#undef COMM_SAY +#undef COMM_AUDIBLE_EMOTE +#undef COMM_VISUAL_EMOTE + +// Handles the holder hearing a mob's say() +// Does nothing by default, override this proc for special behavior. +/datum/ai_holder/proc/on_hear_say(mob/living/speaker, message) + return + +// This is to make responses feel a bit more natural and not instant. +/datum/ai_holder/proc/delayed_say(var/message, var/mob/speak_to) + spawn(rand(1 SECOND, 2 SECONDS)) + if(!src || !holder || !can_act()) // We might've died/got deleted/etc in the meantime. + return + + if(speak_to) + holder.face_atom(speak_to) + holder.ISay(message) diff --git a/code/modules/ai/ai_holder_cooperation.dm b/code/modules/ai/ai_holder_cooperation.dm new file mode 100644 index 0000000000..0f6b0bcfa2 --- /dev/null +++ b/code/modules/ai/ai_holder_cooperation.dm @@ -0,0 +1,115 @@ +// Involves cooperating with other ai_holders. +/datum/ai_holder + var/cooperative = FALSE // If true, asks allies to help when fighting something. + var/call_distance = 14 // How far away calls for help will go for. + var/last_helpask_time = 0 // world.time when a mob asked for help. + var/list/faction_friends = list() // List of all mobs inside the faction with ai_holders that have cooperate on, to call for help without using range(). + // Note that this is only used for sending calls out. Receiving calls doesn't care about this list, only if the mob is in the faction. + // This means the AI could respond to a player's call for help, if a way to do so was implemented. + + // These vars don't do anything currently. They did before but an optimization made them nonfunctional. + // It was probably worth it. + var/call_players = FALSE // (Currently nonfunctional) If true, players get notified of an allied mob calling for help. + var/called_player_message = "needs help!" // (Currently nonfunctional) Part of a message used when above var is true. Full message is "\The [holder] [called_player_message]" + +/datum/ai_holder/New(new_holder) + ..() + if(cooperative) + build_faction_friends() + +/datum/ai_holder/Destroy() + if(faction_friends.len) //This list is shared amongst the faction + faction_friends -= src + return ..() + +// Handles everything about that list. +// Call on initialization or if something weird happened like the mob switched factions. +/datum/ai_holder/proc/build_faction_friends() + if(faction_friends.len) // Already have a list. + // Assume we're moving to a new faction. + faction_friends -= src // Get us out of the current list shared by everyone else. + faction_friends = list() // Then make our list empty and unshared in case we become a loner. + + // Find another AI-controlled mob in the same faction if possible. + var/mob/living/first_friend + for(var/mob/living/L in living_mob_list) + if(L.faction == holder.faction && L.ai_holder) + first_friend = L + break + + if(first_friend) // Joining an already established faction. + faction_friends = first_friend.ai_holder.faction_friends + faction_friends |= holder + else // We're the 'founder' (first and/or only member) of this faction. + faction_friends |= holder + +// Requests help in combat from other mobs possessing ai_holders. +/datum/ai_holder/proc/request_help() + ai_log("request_help() : Entering.", AI_LOG_DEBUG) + if(!cooperative || ((world.time - last_helpask_time) < 10 SECONDS)) + return + + ai_log("request_help() : Asking for help.", AI_LOG_INFO) + last_helpask_time = world.time + +// for(var/mob/living/L in range(call_distance, holder)) + for(var/mob/living/L in faction_friends) + if(L == holder) // Lets not call ourselves. + continue + if(holder.z != L.z) // On seperate z-level. + continue + if(get_dist(L, holder) > call_distance) // Too far to 'hear' the call for help. + continue + + if(holder.IIsAlly(L)) + // This will currently never run sadly, until faction_friends is made to accept players too. + // That might be for the best since I can imagine it getting spammy in a big fight. + if(L.client && call_players) // Dealing with a player. + ai_log("request_help() : Asking [L] (Player) for help.", AI_LOG_INFO) + to_chat(L, "\The [holder] [called_player_message]") + + else if(L.ai_holder) // Dealing with an AI. + ai_log("request_help() : Asking [L] (AI) for help.", AI_LOG_INFO) + L.ai_holder.help_requested(holder) + + ai_log("request_help() : Exiting.", AI_LOG_DEBUG) + +// What allies receive when someone else is calling for help. +/datum/ai_holder/proc/help_requested(mob/living/friend) + ai_log("help_requested() : Entering.", AI_LOG_DEBUG) + if(stance == STANCE_SLEEP) + ai_log("help_requested() : Help requested by [friend] but we are asleep.", AI_LOG_INFO) + return + if(!cooperative) + ai_log("help_requested() : Help requested by [friend] but we're not cooperative.", AI_LOG_INFO) + return + if(stance in STANCES_COMBAT) + ai_log("help_requested() : Help requested by [friend] but we are busy fighting something else.", AI_LOG_INFO) + return + if(!can_act()) + ai_log("help_requested() : Help requested by [friend] but cannot act (stunned or dead).", AI_LOG_INFO) + return + if(!holder.IIsAlly(friend)) // Extra sanity. + ai_log("help_requested() : Help requested by [friend] but we hate them.", AI_LOG_INFO) + return + if(friend.ai_holder && friend.ai_holder.target && !can_attack(friend.ai_holder.target)) + ai_log("help_requested() : Help requested by [friend] but we don't want to fight their target.", AI_LOG_INFO) + return + if(get_dist(holder, friend) <= follow_distance) + ai_log("help_requested() : Help requested by [friend] but we're already here.", AI_LOG_INFO) + return + if(get_dist(holder, friend) <= vision_range) // Within our sight. + ai_log("help_requested() : Help requested by [friend], and within target sharing range.", AI_LOG_INFO) + if(friend.ai_holder) // AI calling for help. + if(friend.ai_holder.target && can_attack(friend.ai_holder.target)) // Friend wants us to attack their target. + last_conflict_time = world.time // So we attack immediately and not threaten. + give_target(friend.ai_holder.target) // This will set us to the appropiate stance. + ai_log("help_requested() : Given target [target] by [friend]. Exiting", AI_LOG_DEBUG) + return + + // Otherwise they're outside our sight, lack a target, or aren't AI controlled, but within call range. + // So assuming we're AI controlled, we'll go to them and see whats wrong. + ai_log("help_requested() : Help requested by [friend], going to go to friend.", AI_LOG_INFO) + set_follow(friend, 10 SECONDS) + ai_log("help_requested() : Exiting.", AI_LOG_DEBUG) + diff --git a/code/modules/ai/ai_holder_debug.dm b/code/modules/ai/ai_holder_debug.dm new file mode 100644 index 0000000000..beee998af8 --- /dev/null +++ b/code/modules/ai/ai_holder_debug.dm @@ -0,0 +1,89 @@ +// Contains settings to make it easier to debug things. + +/datum/ai_holder + var/path_display = FALSE // Displays a visual path when A* is being used. + var/path_icon = 'icons/misc/debug_group.dmi' // What icon to use for the overlay + var/path_icon_state = "red" // What state to use for the overlay + var/image/path_overlay // A reference to the overlay + + var/last_turf_display = FALSE // Similar to above, but shows the target's last known turf visually. + var/last_turf_icon_state = "green" // A seperate icon_state from the previous. + var/image/last_turf_overlay // Another reference for an overlay. + + var/stance_coloring = FALSE // Colors the mob depending on its stance. + + var/debug_ai = AI_LOG_OFF // The level of debugging information to display to people who can see log_debug(). + +/datum/ai_holder/New() + ..() + path_overlay = new(path_icon,path_icon_state) + last_turf_overlay = new(path_icon, last_turf_icon_state) + +/datum/ai_holder/Destroy() + path_overlay = null + last_turf_overlay = null + return ..() + +//For debug purposes! +/datum/ai_holder/proc/ai_log_output(var/msg = "missing message", var/ver = AI_LOG_INFO) + var/span_type + switch(ver) + if(AI_LOG_OFF) + return + if(AI_LOG_ERROR) + span_type = "debug_error" + if(AI_LOG_WARNING) + span_type = "debug_warning" + if(AI_LOG_INFO) + span_type = "debug_info" + if(AI_LOG_DEBUG) + span_type = "debug_debug" // RAS syndrome at work. + if(AI_LOG_TRACE) + span_type = "debug_trace" + if(ver <= debug_ai) + log_debug("AI: ([holder]:\ref[holder] | [holder.x],[holder.y],[holder.z])(@[world.time]): [msg] ") + +// Colors the mob based on stance, to visually tell what stance it is for debugging. +// Probably not something you want for regular use. +/datum/ai_holder/proc/stance_color() + var/new_color = null + switch(stance) + if(STANCE_SLEEP) + new_color = "#FFFFFF" // White + if(STANCE_IDLE) + new_color = "#00FF00" // Green + if(STANCE_ALERT) + new_color = "#FFFF00" // Yellow + if(STANCE_APPROACH) + new_color = "#FF9933" // Orange + if(STANCE_FIGHT) + new_color = "#FF0000" // Red + if(STANCE_MOVE) + new_color = "#0000FF" // Blue + if(STANCE_REPOSITION) + new_color = "#FF00FF" // Purple + if(STANCE_FOLLOW) + new_color = "#00FFFF" // Cyan + if(STANCE_FLEE) + new_color = "#666666" // Grey + if(STANCE_DISABLED) + new_color = "#000000" // Black + holder.color = new_color + +// Turns on all the debugging stuff. +/datum/ai_holder/proc/debug() + stance_coloring = TRUE + path_display = TRUE + last_turf_display = TRUE + debug_ai = AI_LOG_INFO + +/datum/ai_holder/hostile/debug + wander = FALSE + conserve_ammo = FALSE + intelligence_level = AI_SMART + + stance_coloring = TRUE + path_display = TRUE + last_turf_display = TRUE + debug_ai = AI_LOG_INFO + diff --git a/code/modules/ai/ai_holder_disabled.dm b/code/modules/ai/ai_holder_disabled.dm new file mode 100644 index 0000000000..e7cd6aa1f8 --- /dev/null +++ b/code/modules/ai/ai_holder_disabled.dm @@ -0,0 +1,95 @@ +// Handles AI while stunned or otherwise disabled. + +/datum/ai_holder + var/respect_confusion = TRUE // If false, the mob won't wander around recklessly. + +// If our holder is able to do anything. +/datum/ai_holder/proc/can_act() + if(holder.stat) // Dead or unconscious. + ai_log("can_act() : Stat was non-zero ([holder.stat]).", AI_LOG_TRACE) + return FALSE + if(holder.incapacitated(INCAPACITATION_DISABLED)) // Stunned in some form. + ai_log("can_act() : Incapacited.", AI_LOG_TRACE) + return FALSE + return TRUE + +// Test if we should switch to STANCE_DISABLE. +// Currently tests for death, stuns, and confusion. +/datum/ai_holder/proc/is_disabled() + if(!can_act()) + return TRUE + if(is_confused()) + return TRUE + return FALSE + +/datum/ai_holder/proc/is_confused() + return holder.confused > 0 && respect_confusion + +// Called by the main loop. +/datum/ai_holder/proc/handle_disabled() + if(!can_act()) + return // Just sit there and take it. + else if(is_confused()) + dangerous_wander() // Let's bump into allies and hit them. + +// Similar to normal wander, but will walk into tiles that are harmful, and attack anything they bump into, including allies. +// Occurs when confused. +/datum/ai_holder/proc/dangerous_wander() + ai_log("dangerous_wander() : Entered.", AI_LOG_DEBUG) + if(isturf(holder.loc) && can_act()) + // Test if we should refrain from falling/attacking allies, if we're smart enough to realize that. + if(intelligence_level > AI_NORMAL) + var/unsafe = FALSE + + tile_test: + for(var/dir_tested in cardinal) + var/turf/turf_tested = get_step(holder, dir_tested) + // Look for unsafe tiles. + if(!turf_tested.is_safe_to_enter(holder)) + unsafe = TRUE + break + + // Look for allies. + for(var/mob/living/L in turf_tested) + if(holder.IIsAlly(L)) + unsafe = TRUE + break tile_test + + + if(unsafe) + ai_log("dangerous_wander() : Staying still due to risk of harm to self or allies.", AI_LOG_TRACE) + return // Just stay still. + + var/moving_to = 0 + moving_to = pick(cardinal) + var/turf/T = get_step(holder, moving_to) + + var/mob/living/L = locate() in T + if(L) + // Attack whoever's on the tile. Even if it's an ally. + ai_log("dangerous_wander() : Going to confuse-attack [L].", AI_LOG_TRACE) + melee_attack(L) + else + // Move to the tile. Even if it's unsafe. + ai_log("dangerous_wander() : Going to confuse-walk to [T] ([T.x],[T.y],[T.z]).", AI_LOG_TRACE) + holder.IMove(T, safety = FALSE) + ai_log("dangerous_wander() : Exited.", AI_LOG_DEBUG) + +/* +// Wanders randomly in cardinal directions. +/datum/ai_holder/proc/handle_wander_movement() + ai_log("handle_wander_movement() : Entered.", AI_LOG_DEBUG) + if(isturf(holder.loc) && can_act()) + wander_delay-- + if(wander_delay <= 0) + if(!wander_when_pulled && holder.pulledby) + ai_log("handle_wander_movement() : Being pulled and cannot wander. Exiting.", AI_LOG_DEBUG) + return + + var/moving_to = 0 // Apparently this is required or it always picks 4, according to the previous developer for simplemob AI. + moving_to = pick(cardinal) + holder.set_dir(moving_to) + holder.IMove(get_step(holder,moving_to)) + wander_delay = base_wander_delay + ai_log("handle_wander_movement() : Exited.", AI_LOG_DEBUG) +*/ \ No newline at end of file diff --git a/code/modules/ai/ai_holder_fleeing.dm b/code/modules/ai/ai_holder_fleeing.dm new file mode 100644 index 0000000000..83a7be94b8 --- /dev/null +++ b/code/modules/ai/ai_holder_fleeing.dm @@ -0,0 +1,45 @@ +// This code handles what to do inside STANCE_FLEE. + +/datum/ai_holder + var/can_flee = TRUE // If they're even allowed to flee. + var/flee_when_dying = TRUE // If they should flee when low on health. + var/dying_threshold = 0.3 // How low on health the holder needs to be before fleeing. Defaults to 30% or lower health. + var/flee_when_outmatched = FALSE // If they should flee upon reaching a specific tension threshold. + var/outmatched_threshold = 200 // The tension threshold needed for a mob to decide it should run away. + + + +/datum/ai_holder/proc/should_flee(force = FALSE) + if(holder.has_modifier_of_type(/datum/modifier/berserk)) // Berserked mobs will never flee, even if 'forced' to. + return FALSE + if(force) + return TRUE + + if(can_flee) + if(special_flee_check()) + return TRUE + if(!hostile && !retaliate) + return TRUE // We're not hostile and someone attacked us first. + if(flee_when_dying && (holder.health / holder.getMaxHealth()) <= dying_threshold) + return TRUE // We're gonna die! + else if(flee_when_outmatched && holder.get_tension() >= outmatched_threshold) + return TRUE // We're fighting something way way stronger then us. + return FALSE + +// Override for special fleeing conditionally. +/datum/ai_holder/proc/special_flee_check() + return FALSE + +/datum/ai_holder/proc/flee_from_target() + ai_log("flee_from_target() : Entering.", AI_LOG_DEBUG) + + if(!target || !should_flee() || !can_attack(target)) // can_attack() is used since it checks the same things we would need to anyways. + ai_log("flee_from_target() : Lost target to flee from.", AI_LOG_INFO) + lose_target() + set_stance(STANCE_IDLE) + ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG) + return + + ai_log("flee_from_target() : Stepping away.", AI_LOG_TRACE) + step_away(holder, target, vision_range) + ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG) \ No newline at end of file diff --git a/code/modules/ai/ai_holder_follow.dm b/code/modules/ai/ai_holder_follow.dm new file mode 100644 index 0000000000..1e7bb0875d --- /dev/null +++ b/code/modules/ai/ai_holder_follow.dm @@ -0,0 +1,68 @@ +// This handles following a specific atom/movable, without violently murdering it. + +/datum/ai_holder + // Following. + var/atom/movable/leader = null // The movable atom that the mob wants to follow. + var/follow_distance = 2 // How far leader must be to start moving towards them. + var/follow_until_time = 0 // world.time when the mob will stop following leader. 0 means it won't time out. + +/datum/ai_holder/proc/walk_to_leader() + ai_log("walk_to_leader() : Entering.",AI_LOG_TRACE) + if(!leader) + ai_log("walk_to_leader() : No leader.", AI_LOG_WARNING) + forget_path() + set_stance(STANCE_IDLE) + ai_log("walk_to_leader() : Exiting.", AI_LOG_TRACE) + return + + // Did we time out? + if(follow_until_time && world.time > follow_until_time) + ai_log("walk_to_leader() : Follow timed out, losing leader.", AI_LOG_INFO) + lose_follow() + set_stance(STANCE_IDLE) + ai_log("walk_to_leader() : Exiting.", AI_LOG_TRACE) + return + + var/get_to = follow_distance + var/distance = get_dist(holder, leader) + ai_log("walk_to_leader() : get_to is [get_to].", AI_LOG_TRACE) + + // We're here! + if(distance <= get_to) + give_up_movement() + set_stance(STANCE_IDLE) + ai_log("walk_to_leader() : Within range, exiting.", AI_LOG_INFO) + return + + ai_log("walk_to_leader() : Walking.", AI_LOG_TRACE) + walk_path(leader, get_to) + ai_log("walk_to_leader() : Exiting.",AI_LOG_DEBUG) + +/datum/ai_holder/proc/set_follow(mob/living/L, follow_for = 0) + ai_log("set_follow() : Entered.", AI_LOG_DEBUG) + if(!L) + ai_log("set_follow() : Was told to follow a nonexistant mob.", AI_LOG_ERROR) + return FALSE + + leader = L + follow_until_time = !follow_for ? 0 : world.time + follow_for + ai_log("set_follow() : Exited.", AI_LOG_DEBUG) + return TRUE + +/datum/ai_holder/proc/lose_follow() + ai_log("lose_follow() : Entered.", AI_LOG_DEBUG) + ai_log("lose_follow() : Going to lose leader [leader].", AI_LOG_INFO) + leader = null + give_up_movement() + ai_log("lose_follow() : Exited.", AI_LOG_DEBUG) + +/datum/ai_holder/proc/should_follow_leader() + if(!leader) + return FALSE + if(follow_until_time && world.time > follow_until_time) + lose_follow() + set_stance(STANCE_IDLE) + return FALSE + if(get_dist(holder, leader) > follow_distance) + return TRUE + return FALSE \ No newline at end of file diff --git a/code/modules/ai/ai_holder_movement.dm b/code/modules/ai/ai_holder_movement.dm new file mode 100644 index 0000000000..55a1098b90 --- /dev/null +++ b/code/modules/ai/ai_holder_movement.dm @@ -0,0 +1,154 @@ +/datum/ai_holder + // General. + var/turf/destination = null // The targeted tile the mob wants to walk to. + var/min_distance_to_destination = 1 // Holds how close the mob should go to destination until they're done. + + // Home. + var/turf/home_turf = null // The mob's 'home' turf. It will try to stay near it if told to do so. This is the turf the AI was initialized on by default. + var/returns_home = FALSE // If true, makes the mob go to its 'home' if it strays too far. + var/home_low_priority = FALSE // If true, the mob will not go home unless it has nothing better to do, e.g. its following someone. + var/max_home_distance = 3 // How far the mob can go away from its home before being told to go_home(). + // Note that there is a 'BYOND cap' of 14 due to limitations of get_/step_to(). + + // Wandering. + var/wander = FALSE // If true, the mob will randomly move in the four cardinal directions when idle. + var/wander_delay = 0 // How many ticks until the mob can move a tile in handle_wander_movement(). + var/base_wander_delay = 2 // What the above var gets set to when it wanders. Note that a tick happens every half a second. + var/wander_when_pulled = FALSE // If the mob will refrain from wandering if someone is pulling it. + + +/datum/ai_holder/proc/walk_to_destination() + ai_log("walk_to_destination() : Entering.",AI_LOG_TRACE) + if(!destination) + ai_log("walk_to_destination() : No destination.", AI_LOG_WARNING) + forget_path() + set_stance(stance == STANCE_REPOSITION ? STANCE_APPROACH : STANCE_IDLE) + ai_log("walk_to_destination() : Exiting.", AI_LOG_TRACE) + return + + var/get_to = min_distance_to_destination + var/distance = get_dist(holder, destination) + ai_log("walk_to_destination() : get_to is [get_to].", AI_LOG_TRACE) + + // We're here! + if(distance <= get_to) + give_up_movement() + set_stance(stance == STANCE_REPOSITION ? STANCE_APPROACH : STANCE_IDLE) + ai_log("walk_to_destination() : Destination reached. Exiting.", AI_LOG_INFO) + return + + ai_log("walk_to_destination() : Walking.", AI_LOG_TRACE) + walk_path(destination, get_to) + ai_log("walk_to_destination() : Exiting.",AI_LOG_TRACE) + +/datum/ai_holder/proc/should_go_home() + if(!returns_home || !home_turf) + return FALSE + if(get_dist(holder, home_turf) > max_home_distance) + if(!home_low_priority) + return TRUE + else if(!leader && !target) + return TRUE + return FALSE +// return (returns_home && home_turf) && (get_dist(holder, home_turf) > max_home_distance) + +/datum/ai_holder/proc/go_home() + if(home_turf) + ai_log("go_home() : Telling holder to go home.", AI_LOG_INFO) + lose_follow() // So they don't try to path back and forth. + give_destination(home_turf, max_home_distance) + else + ai_log("go_home() : Told to go home without home_turf.", AI_LOG_ERROR) + +/datum/ai_holder/proc/give_destination(turf/new_destination, min_distance = 1, combat = FALSE) + ai_log("give_destination() : Entering.", AI_LOG_DEBUG) + + destination = new_destination + min_distance_to_destination = min_distance + + if(new_destination != null) + ai_log("give_destination() : Going to new destination.", AI_LOG_INFO) + set_stance(combat ? STANCE_REPOSITION : STANCE_MOVE) + return TRUE + else + ai_log("give_destination() : Given null destination.", AI_LOG_ERROR) + + ai_log("give_destination() : Exiting.", AI_LOG_DEBUG) + + +// Walk towards whatever. +/datum/ai_holder/proc/walk_path(atom/A, get_to = 1) + ai_log("walk_path() : Entered.", AI_LOG_TRACE) + + if(use_astar) + if(!path.len) // If we're missing a path, make a new one. + ai_log("walk_path() : No path. Attempting to calculate path.", AI_LOG_DEBUG) + calculate_path(A, get_to) + + if(!path.len) // If we still don't have one, then the target's probably somewhere inaccessible to us. Get as close as we can. + ai_log("walk_path() : Failed to obtain path to target. Using get_step_to() instead.", AI_LOG_INFO) + // step_to(holder, A) + if(holder.IMove(get_step_to(holder, A)) == MOVEMENT_FAILED) + ai_log("walk_path() : Failed to move, attempting breakthrough.", AI_LOG_INFO) + breakthrough(A) // We failed to move, time to smash things. + return + + if(move_once() == FALSE) // Start walking the path. + ai_log("walk_path() : Failed to step.", AI_LOG_TRACE) + ++failed_steps + if(failed_steps > 3) // We're probably stuck. + ai_log("walk_path() : Too many failed_steps.", AI_LOG_DEBUG) + forget_path() // So lets try again with a new path. + failed_steps = 0 + + else + // step_to(holder, A) + ai_log("walk_path() : Going to IMove().", AI_LOG_TRACE) + if(holder.IMove(get_step_to(holder, A)) == MOVEMENT_FAILED ) + ai_log("walk_path() : Failed to move, attempting breakthrough.", AI_LOG_INFO) + breakthrough(A) // We failed to move, time to smash things. + + ai_log("walk_path() : Exited.", AI_LOG_TRACE) + + +//Take one step along a path +/datum/ai_holder/proc/move_once() + ai_log("move_once() : Entered.", AI_LOG_TRACE) + if(!path.len) + return + + if(path_display) + var/turf/T = src.path[1] + T.overlays -= path_overlay + +// step_towards(holder, src.path[1]) + if(holder.IMove(get_step_towards(holder, src.path[1])) != MOVEMENT_ON_COOLDOWN) + if(holder.loc != src.path[1]) + ai_log("move_once() : Failed step. Exiting.", AI_LOG_TRACE) + return MOVEMENT_FAILED + else + path -= src.path[1] + ai_log("move_once() : Successful step. Exiting.", AI_LOG_TRACE) + return MOVEMENT_SUCCESSFUL + ai_log("move_once() : Mob movement on cooldown. Exiting.", AI_LOG_TRACE) + return MOVEMENT_ON_COOLDOWN + +/datum/ai_holder/proc/should_wander() + return wander && !leader + +// Wanders randomly in cardinal directions. +/datum/ai_holder/proc/handle_wander_movement() + ai_log("handle_wander_movement() : Entered.", AI_LOG_TRACE) + if(isturf(holder.loc) && can_act()) + wander_delay-- + if(wander_delay <= 0) + if(!wander_when_pulled && holder.pulledby) + ai_log("handle_wander_movement() : Being pulled and cannot wander. Exiting.", AI_LOG_DEBUG) + return + + var/moving_to = 0 // Apparently this is required or it always picks 4, according to the previous developer for simplemob AI. + moving_to = pick(cardinal) + holder.set_dir(moving_to) + holder.IMove(get_step(holder,moving_to)) + wander_delay = base_wander_delay + ai_log("handle_wander_movement() : Exited.", AI_LOG_TRACE) diff --git a/code/modules/ai/ai_holder_pathfinding.dm b/code/modules/ai/ai_holder_pathfinding.dm new file mode 100644 index 0000000000..1a20c6f682 --- /dev/null +++ b/code/modules/ai/ai_holder_pathfinding.dm @@ -0,0 +1,58 @@ +// This handles obtaining a (usually A*) path towards something, such as a target, destination, or leader. +// This interacts heavily with code inside ai_holder_movement.dm + +/datum/ai_holder + // Pathfinding. + var/use_astar = FALSE // Do we use the more expensive A* implementation or stick with BYOND's default step_to()? + var/list/path = list() // A list of tiles that A* gave us as a solution to reach the target. + var/list/obstacles = list() // Things A* will try to avoid. + var/astar_adjacent_proc = /turf/proc/CardinalTurfsWithAccess // Proc to use when A* pathfinding. Default makes them bound to cardinals. + var/failed_steps = 0 // If move_once() fails to move the mob onto the correct tile, this increases. When it reaches 3, the path is recalc'd since they're probably stuck. + +// This clears the stored A* path. +/datum/ai_holder/proc/forget_path() + ai_log("forget_path() : Entering.", AI_LOG_DEBUG) + if(path_display) + for(var/turf/T in path) + T.overlays -= path_overlay + path.Cut() + ai_log("forget_path() : Exiting.", AI_LOG_DEBUG) + +/datum/ai_holder/proc/give_up_movement() + ai_log("give_up_movement() : Entering.", AI_LOG_DEBUG) + forget_path() + destination = null + ai_log("give_up_movement() : Exiting.", AI_LOG_DEBUG) + +/datum/ai_holder/proc/calculate_path(atom/A, get_to = 1) + ai_log("calculate_path([A],[get_to]) : Entering.", AI_LOG_DEBUG) + if(!A) + ai_log("calculate_path() : Called without an atom. Exiting.",AI_LOG_WARNING) + return + + if(!use_astar) // If we don't use A* then this is pointless. + ai_log("calculate_path() : Not using A*, Exiting.", AI_LOG_DEBUG) + return + + get_path(get_turf(A), get_to) + + ai_log("calculate_path() : Exiting.", AI_LOG_DEBUG) + +//A* now, try to a path to a target +/datum/ai_holder/proc/get_path(var/turf/target,var/get_to = 1, var/max_distance = world.view*6) + ai_log("get_path() : Entering.",AI_LOG_DEBUG) + forget_path() + var/list/new_path = AStar(get_turf(holder.loc), target, astar_adjacent_proc, /turf/proc/Distance, min_target_dist = get_to, max_node_depth = max_distance, id = holder.IGetID(), exclude = obstacles) + + if(new_path && new_path.len) + path = new_path + ai_log("get_path() : Made new path.",AI_LOG_DEBUG) + if(path_display) + for(var/turf/T in path) + T.overlays |= path_overlay + else + ai_log("get_path() : Failed to make new path. Exiting.",AI_LOG_DEBUG) + return 0 + + ai_log("get_path() : Exiting.", AI_LOG_DEBUG) + return path.len \ No newline at end of file diff --git a/code/modules/ai/ai_holder_targeting.dm b/code/modules/ai/ai_holder_targeting.dm new file mode 100644 index 0000000000..acb3da2309 --- /dev/null +++ b/code/modules/ai/ai_holder_targeting.dm @@ -0,0 +1,237 @@ +// Used for assigning a target for attacking. + +/datum/ai_holder + var/hostile = FALSE // Do we try to hurt others? + var/retaliate = FALSE // Attacks whatever struck it first. Mobs will still attack back if this is false but hostile is true. + + var/atom/movable/target = null // The thing (mob or object) we're trying to kill. + var/atom/movable/preferred_target = null// If set, and if given the chance, we will always prefer to target this over other options. + var/turf/target_last_seen_turf = null // Where the mob last observed the target being, used if the target disappears but the mob wants to keep fighting. + + var/vision_range = 7 // How far the targeting system will look for things to kill. Note that values higher than 7 are 'offscreen' and might be unsporting. + var/respect_alpha = TRUE // If true, mobs with a sufficently low alpha will be treated as invisible. + var/alpha_vision_threshold = 127 // Targets with an alpha less or equal to this will be considered invisible. Requires above var to be true. + + var/lose_target_time = 0 // world.time when a target was lost. + var/lose_target_timeout = 5 SECONDS // How long until a mob 'times out' and stops trying to find the mob that disappeared. + + var/list/attackers = list() // List of strings of names of people who attacked us before in our life. + // This uses strings and not refs to allow for disguises, and to avoid needing to use weakrefs. + +// A lot of this is based off of /TG/'s AI code. + +// Step 1, find out what we can see. +/datum/ai_holder/proc/list_targets() + . = hearers(vision_range, holder) - src // Remove ourselves to prevent suicidal decisions. + + var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha)) + + for(var/HM in typecache_filter_list(range(vision_range, holder), hostile_machines)) + if(can_see(holder, HM, vision_range)) + . += HM + +// Step 2, filter down possible targets to things we actually care about. +/datum/ai_holder/proc/find_target(var/list/possible_targets, var/has_targets_list = FALSE) + if(!hostile) // So retaliating mobs only attack the thing that hit it. + return null + . = list() + if(!has_targets_list) + possible_targets = list_targets() + for(var/possible_target in possible_targets) + var/atom/A = possible_target + if(found(A)) // In case people want to override this. + . = list(A) + break + if(can_attack(A)) // Can we attack it? + . += A + continue + + var/new_target = pick_target(.) + give_target(new_target) + return new_target + +// Step 3, pick among the possible, attackable targets. +/datum/ai_holder/proc/pick_target(list/targets) + if(target != null) // If we already have a target, but are told to pick again, calculate the lowest distance between all possible, and pick from the lowest distance targets. + targets = target_filter_distance(targets) +// for(var/possible_target in targets) +// var/atom/A = possible_target +// var/target_dist = get_dist(holder, target) +// var/possible_target_distance = get_dist(holder, A) +// if(target_dist < possible_target_distance) +// targets -= A + if(!targets.len) // We found nothing. + return + + var/chosen_target + if(preferred_target && preferred_target in targets) + chosen_target = preferred_target + else + chosen_target = pick(targets) + return chosen_target + +// Step 4, give us our selected target. +/datum/ai_holder/proc/give_target(new_target) + target = new_target + if(target != null) + if(should_threaten()) + set_stance(STANCE_ALERT) + else + set_stance(STANCE_APPROACH) + return TRUE + +// Filters return one or more 'preferred' targets. + +// This one is for closest targets. +/datum/ai_holder/proc/target_filter_distance(list/targets) + for(var/possible_target in targets) + var/atom/A = possible_target + var/target_dist = get_dist(holder, target) + var/possible_target_distance = get_dist(holder, A) + if(target_dist < possible_target_distance) + targets -= A + return targets + +/datum/ai_holder/proc/can_attack(atom/movable/the_target) + if(!can_see_target(the_target)) + return FALSE + + if(istype(the_target, /mob/zshadow)) + return FALSE // no + + if(isliving(the_target)) + var/mob/living/L = the_target + if(L.stat == DEAD) + return FALSE + if(holder.IIsAlly(L)) + return FALSE + return TRUE + + if(istype(the_target, /obj/mecha)) + var/obj/mecha/M = the_target + if(M.occupant) + return can_attack(M.occupant) + + if(istype(the_target, /obj/machinery/porta_turret)) + var/obj/machinery/porta_turret/P = the_target + if(P.stat & BROKEN) + return FALSE // Already dead. + if(P.faction == holder.faction) + return FALSE // Don't shoot allied turrets. + if(!P.raised && !P.raising) + return FALSE // Turrets won't get hurt if they're still in their cover. + return TRUE + + return TRUE +// return FALSE + +// Override this for special targeting criteria. +// If it returns true, the mob will always select it as the target. +/datum/ai_holder/proc/found(atom/movable/the_target) + return FALSE + +//We can't see the target, go look or attack where they were last seen. +/datum/ai_holder/proc/lose_target() + if(target) + target = null + lose_target_time = world.time + + give_up_movement() + + +//Target is no longer valid (?) +/datum/ai_holder/proc/lost_target() + set_stance(STANCE_IDLE) + lose_target_position() + lose_target() + +// Check if target is visible to us. +/datum/ai_holder/proc/can_see_target(atom/movable/the_target, view_range = vision_range) + ai_log("can_see_target() : Entering.", AI_LOG_TRACE) + + if(!the_target) // Nothing to target. + ai_log("can_see_target() : There is no target. Exiting.", AI_LOG_WARNING) + return FALSE + + if(holder.see_invisible < the_target.invisibility) // Real invis. + ai_log("can_see_target() : Target ([the_target]) was invisible to holder. Exiting.", AI_LOG_TRACE) + return FALSE + + if(respect_alpha && the_target.alpha <= alpha_vision_threshold) // Fake invis. + ai_log("can_see_target() : Target ([the_target]) was sufficently transparent to holder and is hidden. Exiting.", AI_LOG_TRACE) + return FALSE + + if(get_dist(holder, the_target) > view_range) // Too far away. + ai_log("can_see_target() : Target ([the_target]) was too far from holder. Exiting.", AI_LOG_TRACE) + return FALSE + + if(!can_see(holder, the_target, view_range)) + ai_log("can_see_target() : Target ([the_target]) failed can_see(). Exiting.", AI_LOG_TRACE) + return FALSE + + ai_log("can_see_target() : Target ([the_target]) can be seen. Exiting.", AI_LOG_TRACE) + return TRUE + +// Updates the last known position of the target. +/datum/ai_holder/proc/track_target_position() + if(!target) + lose_target_position() + + if(last_turf_display && target_last_seen_turf) + target_last_seen_turf.overlays -= last_turf_overlay + + target_last_seen_turf = get_turf(target) + + if(last_turf_display) + target_last_seen_turf.overlays += last_turf_overlay + +// Resets the last known position to null. +/datum/ai_holder/proc/lose_target_position() + if(last_turf_display && target_last_seen_turf) + target_last_seen_turf.overlays -= last_turf_overlay + ai_log("lose_target_position() : Last position is being reset.", AI_LOG_INFO) + target_last_seen_turf = null + +// Responds to a hostile action against its mob. +/datum/ai_holder/proc/react_to_attack(atom/movable/attacker) + if(holder.stat) // We're dead. + ai_log("react_to_attack() : Was attacked by [attacker], but we are dead/unconscious.", AI_LOG_TRACE) + return FALSE + if(!hostile && !retaliate) // Not allowed to defend ourselves. + ai_log("react_to_attack() : Was attacked by [attacker], but we are not allowed to attack back.", AI_LOG_TRACE) + return FALSE + if(holder.IIsAlly(attacker)) // I'll overlook it THIS time... + ai_log("react_to_attack() : Was attacked by [attacker], but they were an ally.", AI_LOG_TRACE) + return FALSE + if(target) // Already fighting someone. Switching every time we get hit would impact our combat performance. + ai_log("react_to_attack() : Was attacked by [attacker], but we already have a target.", AI_LOG_TRACE) + on_attacked(attacker) // So we attack immediately and not threaten. + return FALSE + + if(stance == STANCE_SLEEP) // If we're asleep, try waking up if someone's wailing on us. + ai_log("react_to_attack() : AI is asleep. Waking up.", AI_LOG_TRACE) + go_wake() + + ai_log("react_to_attack() : Was attacked by [attacker].", AI_LOG_INFO) + on_attacked(attacker) // So we attack immediately and not threaten. + return give_target(attacker) // Also handles setting the appropiate stance. + +// Sets a few vars so mobs that threaten will react faster to an attacker or someone who attacked them before. +/datum/ai_holder/proc/on_attacked(atom/movable/AM) + last_conflict_time = world.time + if(isliving(AM)) + var/mob/living/L = AM + attackers |= L.name + +// Causes targeting to prefer targeting the taunter if possible. +// This generally occurs if more than one option is within striking distance, including the taunter. +// Otherwise the default filter will prefer the closest target. +/datum/ai_holder/proc/receive_taunt(atom/movable/taunter, force_target_switch = FALSE) + ai_log("receive_taunt() : Was taunted by [taunter].", AI_LOG_INFO) + preferred_target = taunter + if(force_target_switch) + give_target(taunter) + +/datum/ai_holder/proc/lose_taunt() + ai_log("lose_taunt() : Resetting preferred_target.", AI_LOG_INFO) + preferred_target = null \ No newline at end of file diff --git a/code/modules/ai/interfaces.dm b/code/modules/ai/interfaces.dm new file mode 100644 index 0000000000..dbadac8757 --- /dev/null +++ b/code/modules/ai/interfaces.dm @@ -0,0 +1,92 @@ +// 'Interfaces' are procs that the ai_holder datum uses to communicate its will to the mob its attached. +// The reason for using this proc in the middle is to ensure the AI has some form of compatibility with most mob types, +// since some actions work very differently between mob types (e.g. executing an attack as a simple animal compared to a human). +// The AI can just call holder.IAttack(target) and the mob is responsible for determining how to actually attack the target. + +/mob/living/proc/IAttack(atom/A) + return FALSE + +/mob/living/simple_mob/IAttack(atom/A) + if(!canClick()) // Still on cooldown from a "click". + return FALSE + return attack_target(A) // This will set click cooldown. + +/mob/living/proc/IRangedAttack(atom/A) + return FALSE + +/mob/living/simple_mob/IRangedAttack(atom/A) + if(!canClick()) // Still on cooldown from a "click". + return FALSE + return shoot_target(A) + +// Test if the AI is allowed to attempt a ranged attack. +/mob/living/proc/ICheckRangedAttack(atom/A) + return FALSE + +/mob/living/simple_mob/ICheckRangedAttack(atom/A) + if(needs_reload) + if(reload_count >= reload_max) + try_reload() + return FALSE + return projectiletype ? TRUE : FALSE + +/mob/living/proc/ISpecialAttack(atom/A) + return FALSE + +/mob/living/simple_mob/ISpecialAttack(atom/A) + return special_attack_target(A) + +// Is the AI allowed to attempt to do it? +/mob/living/proc/ICheckSpecialAttack(atom/A) + return FALSE + +/mob/living/simple_mob/ICheckSpecialAttack(atom/A) + return can_special_attack(A) && should_special_attack(A) // Just because we can doesn't mean we should. + +/mob/living/proc/ISay(message) + return say(message) + +/mob/living/proc/IIsAlly(mob/living/L) + return src.faction == L.faction + +/mob/living/simple_mob/IIsAlly(mob/living/L) + . = ..() + if(!.) // Outside the faction, try to see if they're friends. + return L in friends + +/mob/living/proc/IGetID() + +/mob/living/simple_mob/IGetID() + if(myid) + return myid.GetID() + +// Respects move cooldowns as if it had a client. +// Also tries to avoid being superdumb with moving into certain tiles (unless that's desired). +/mob/living/proc/IMove(turf/newloc, safety = TRUE) + if(check_move_cooldown()) +// if(!newdir) +// newdir = get_dir(get_turf(src), newloc) + + // Check to make sure moving to newloc won't actually kill us. e.g. we're a slime and trying to walk onto water. + if(istype(newloc)) + if(safety && !newloc.is_safe_to_enter(src)) + return MOVEMENT_FAILED + + // Move()ing to another tile successfully returns 32 because BYOND. Would rather deal with TRUE/FALSE-esque terms. + // Note that moving to the same tile will be 'successful'. + var/turf/old_T = get_turf(src) + + // An adjacency check to avoid mobs phasing diagonally past windows. + // This might be better in general movement code but I'm too scared to add it, and most things don't move diagonally anyways. + if(!old_T.Adjacent(newloc)) + return MOVEMENT_FAILED + + . = SelfMove(newloc) ? MOVEMENT_SUCCESSFUL : MOVEMENT_FAILED + if(. == MOVEMENT_SUCCESSFUL) + set_dir(get_dir(old_T, newloc)) + // Apply movement delay. + // Player movement has more factors but its all in the client and fixing that would be its own project. + setMoveCooldown(movement_delay()) + return + + . = MOVEMENT_ON_COOLDOWN // To avoid superfast mobs that aren't meant to be superfast. Is actually -1. diff --git a/code/modules/ai/say_list.dm b/code/modules/ai/say_list.dm new file mode 100644 index 0000000000..43732abf0c --- /dev/null +++ b/code/modules/ai/say_list.dm @@ -0,0 +1,119 @@ +// A simple datum that just holds many lists of lines for mobs to pick from. +// This is its own datum in order to be able to have different types of mobs be able to use the same lines if desired, +// even when inheritence wouldn't be able to do so. + +// Also note this also contains emotes, despite its name. +// and now sounds because its probably better that way. + +/mob/living + var/datum/say_list/say_list = null + var/say_list_type = /datum/say_list // Type to give us on initialization. Default has empty lists, so the mob will be silent. + +/mob/living/initialize() + if(say_list_type) + say_list = new say_list_type(src) + return ..() + +/mob/living/Destroy() + QDEL_NULL(say_list) + return ..() + + +/datum/say_list + var/list/speak = list() // Things the mob might say if it talks while idle. + var/list/emote_hear = list() // Hearable emotes it might perform + var/list/emote_see = list() // Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps + + var/list/say_understood = list() // When accepting an order. + var/list/say_cannot = list() // When they cannot comply. + var/list/say_maybe_target = list() // When they briefly see something. + var/list/say_got_target = list() // When a target is first assigned. + var/list/say_threaten = list() // When threatening someone. + var/list/say_stand_down = list() // When the threatened thing goes away. + var/list/say_escalate = list() // When the threatened thing doesn't go away. + + var/threaten_sound = null // Sound file played when the mob's AI calls threaten_target() for the first time. + var/stand_down_sound = null // Sound file played when the mob's AI loses sight of the threatened target. + + + + + + + +// Subtypes. + +// This one's pretty dumb, but pirates are dumb anyways and it makes for a good test. +/datum/say_list/pirate + speak = list("Yarr!") + + say_understood = list("Alright, matey.") + say_cannot = list("No, matey.") + say_maybe_target = list("Eh?") + say_got_target = list("Yarrrr!") + say_threaten = list("You best leave, this booty is mine.", "No plank to walk on, just walk away.") + say_stand_down = list("Good.") + say_escalate = list("Yarr! The booty is mine!") + +// Mercs! +/datum/say_list/merc + speak = list("When are we gonna get out of this chicken-shit outfit?", + "Wish I had better equipment...", + "I knew I should have been a line chef...", + "Fuckin' helmet keeps fogging up.", + "Anyone else smell that?") + emote_see = list("sniffs", "coughs", "taps his foot", "looks around", "checks his equipment") + + say_understood = list("Understood!", "Affirmative!") + say_cannot = list("Negative!") + say_maybe_target = list("Who's there?") + say_got_target = list("Engaging!") + say_threaten = list("Get out of here!", "Hey! Private Property!") + say_stand_down = list("Good.") + say_escalate = list("Your funeral!", "Bring it!") + +/datum/say_list/malf_drone + speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.") + emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity") + + say_understood = list("Affirmative.", "Positive.") + say_cannot = list("Denied.", "Negative.") + say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.") + say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.") + say_threaten = list("Motion detected, judging target...") + say_stand_down = list("Visual lost.", "Error: Target not found.") + say_escalate = list("Viable target found. Removing.", "Engaging target.", "Target judgement complete. Removal required.") + + threaten_sound = 'sound/effects/turret/move1.wav' + stand_down_sound = 'sound/effects/turret/move2.wav' + +/datum/say_list/mercenary + threaten_sound = 'sound/weapons/TargetOn.ogg' + stand_down_sound = 'sound/weapons/TargetOff.ogg' + + +/datum/say_list/crab + emote_hear = list("clicks") + emote_see = list("clacks") + +/datum/say_list/spider + emote_hear = list("chitters") + +/datum/say_list/hivebot + speak = list( + "Resuming task: Protect area.", + "No threats found.", + "Error: No targets found." + ) + emote_hear = list("hums ominously", "whirrs softly", "grinds a gear") + emote_see = list("looks around the area", "turns from side to side") + say_understood = list("Affirmative.", "Positive.") + say_cannot = list("Denied.", "Negative.") + say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.") + say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.") + +/datum/say_list/lizard + emote_hear = list("hisses") + +/datum/say_list/crab + emote_hear = list("hisses") \ No newline at end of file diff --git a/code/modules/artifice/deadringer.dm b/code/modules/artifice/deadringer.dm index e12c0b0045..c19da40873 100644 --- a/code/modules/artifice/deadringer.dm +++ b/code/modules/artifice/deadringer.dm @@ -76,13 +76,14 @@ return /obj/item/weapon/deadringer/proc/deathprevent() - for(var/mob/living/simple_animal/D in oviewers(7, src)) - D.LoseTarget() + for(var/mob/living/simple_mob/D in oviewers(7, src)) + if(!D.has_AI()) + continue + D.ai_holder.lose_target() + watchowner.emote("deathgasp") watchowner.alpha = 15 makeacorpse(watchowner) - for(var/mob/living/simple_animal/D in oviewers(7, src)) - D.LoseTarget() return /obj/item/weapon/deadringer/proc/uncloak() diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index e45c6d8beb..7d1c5346c0 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -40,7 +40,7 @@ H.UpdateDamageIcon() H.updatehealth() else if(ismouse(target)) - var/mob/living/simple_animal/mouse/M = target + var/mob/living/simple_mob/animal/passive/mouse/M = target visible_message("SPLAT!") M.splat() playsound(target.loc, 'sound/effects/snap.ogg', 50, 1) diff --git a/code/modules/awaymissions/loot_vr.dm b/code/modules/awaymissions/loot_vr.dm index 9c88e740a7..071388a46f 100644 --- a/code/modules/awaymissions/loot_vr.dm +++ b/code/modules/awaymissions/loot_vr.dm @@ -24,12 +24,12 @@ 100 - low_probability * 50;"spacesuit", \ "health", \ 25 + low_probability * 75;"snacks", \ - 25;"alien", \ + /*25;"alien", \ */ //VORESTATION AI TEMPORARY REMOVAL "lights", \ 25 - low_probability * 25;"engineering", \ 25 - low_probability * 25;"coffin", \ - 25;"mimic", \ - 25;"viscerator", \ + /*25;"mimic", \ //VORESTATION AI TEMPORARY REMOVAL + 25;"viscerator", \ */ //VORESTATION AI TEMPORARY REMOVAL )) if("treasure") var/obj/structure/closet/crate/C = new(src.loc) @@ -276,23 +276,23 @@ /obj/item/weapon/reagent_containers/food/snacks/liquidfood) for(var/i=0,iThe corpse of [H.name] suddenly rises!") -/mob/living/simple_animal/hostile/blob/spore/GetIdCard() +/mob/living/simple_mob/hostile/blob/spore/GetIdCard() if(infested) // If we've infested someone, use their ID. return infested.GetIdCard() \ No newline at end of file diff --git a/code/modules/blob2/overmind/overmind.dm b/code/modules/blob2/overmind/overmind.dm index 8ba73eb1e6..6477c86f22 100644 --- a/code/modules/blob2/overmind/overmind.dm +++ b/code/modules/blob2/overmind/overmind.dm @@ -53,7 +53,7 @@ var/list/overminds = list() B.update_icon() //reset anything that was ours for(var/BLO in blob_mobs) - var/mob/living/simple_animal/hostile/blob/BM = BLO + var/mob/living/simple_mob/blob/spore/BM = BLO if(BM) BM.overmind = null BM.update_icons() diff --git a/code/modules/blob2/overmind/types.dm b/code/modules/blob2/overmind/types.dm index c8aca03cf6..6049ccfc72 100644 --- a/code/modules/blob2/overmind/types.dm +++ b/code/modules/blob2/overmind/types.dm @@ -32,7 +32,7 @@ var/can_build_resources = FALSE // Ditto, for resource blobs. var/can_build_nodes = TRUE // Ditto, for nodes. - var/spore_type = /mob/living/simple_animal/hostile/blob/spore + var/spore_type = /mob/living/simple_mob/blob/spore var/ranged_spores = FALSE // For proper spores of the type above. var/spore_firesound = 'sound/effects/slime_squish.ogg' var/spore_range = 7 // The range the spore can fire. @@ -72,7 +72,7 @@ return // Spore things -/datum/blob_type/proc/on_spore_death(mob/living/simple_animal/hostile/blob/spore/S) +/datum/blob_type/proc/on_spore_death(mob/living/simple_mob/blob/spore/S) return @@ -120,7 +120,7 @@ brute_multiplier = 0.25 burn_multiplier = 0.6 ai_aggressiveness = 50 //Really doesn't like you near it. - spore_type = /mob/living/simple_animal/hostile/hivebot/swarm + spore_type = /mob/living/simple_mob/mechanical/hivebot/swarm /datum/blob_type/fabrication_swarm/on_received_damage(var/obj/structure/blob/B, damage, damage_type, mob/living/attacker) if(istype(B, /obj/structure/blob/normal)) @@ -227,9 +227,9 @@ burn_multiplier = 3 ai_aggressiveness = 40 can_build_factories = TRUE - spore_type = /mob/living/simple_animal/hostile/blob/spore/infesting + spore_type = /mob/living/simple_mob/blob/spore/infesting -/datum/blob_type/fungal_bloom/on_spore_death(mob/living/simple_animal/hostile/blob/spore/S) +/datum/blob_type/fungal_bloom/on_spore_death(mob/living/simple_mob/blob/spore/S) if(S.is_infesting) return // Don't make blobs if they were on someone's head. var/turf/T = get_turf(S) @@ -258,11 +258,11 @@ brute_multiplier = 1.5 ai_aggressiveness = 30 // The spores do most of the fighting. can_build_factories = TRUE - spore_type = /mob/living/simple_animal/hostile/blob/spore/weak + spore_type = /mob/living/simple_mob/blob/spore/weak /datum/blob_type/fulminant_organism/on_expand(var/obj/structure/blob/B, var/obj/structure/blob/new_B, var/turf/T, var/mob/observer/blob/O) if(prob(10)) // 10% chance to make a weak spore when expanding. - var/mob/living/simple_animal/hostile/blob/S = new spore_type(T) + var/mob/living/simple_mob/blob/spore/S = new spore_type(T) if(istype(S)) S.overmind = O O.blob_mobs.Add(S) @@ -272,7 +272,7 @@ /datum/blob_type/fulminant_organism/on_death(obj/structure/blob/B) if(prob(33)) // 33% chance to make a spore when dying. - var/mob/living/simple_animal/hostile/blob/S = new spore_type(get_turf(B)) + var/mob/living/simple_mob/blob/spore/S = new spore_type(get_turf(B)) B.visible_message("\The [S] floats free from the [name]!") if(istype(S)) S.overmind = B.overmind @@ -614,7 +614,7 @@ attack_verb = "crashes against" can_build_factories = TRUE can_build_resources = TRUE - spore_type = /mob/living/simple_animal/hostile/blob/spore/weak + spore_type = /mob/living/simple_mob/blob/spore/weak ranged_spores = TRUE spore_range = 3 spore_projectile = /obj/item/projectile/energy/blob/splattering diff --git a/code/modules/client/client defines.dm b/code/modules/client/client defines.dm index 807faab47f..e711006b2a 100644 --- a/code/modules/client/client defines.dm +++ b/code/modules/client/client defines.dm @@ -18,7 +18,7 @@ //OTHER// ///////// var/datum/preferences/prefs = null - var/move_delay = 1 + //var/move_delay = 1 var/moving = null var/adminobs = null var/area = null diff --git a/code/modules/client/preference_setup/loadout/loadout_head.dm b/code/modules/client/preference_setup/loadout/loadout_head.dm index e051daf585..32450813bf 100644 --- a/code/modules/client/preference_setup/loadout/loadout_head.dm +++ b/code/modules/client/preference_setup/loadout/loadout_head.dm @@ -370,4 +370,4 @@ /datum/gear/head/circuitry display_name = "headwear, circuitry (empty)" - path = /obj/item/clothing/head/circuitry \ No newline at end of file + path = /obj/item/clothing/head/circuitry diff --git a/code/modules/error_handler/error_handler.dm b/code/modules/error_handler/error_handler.dm index db3843a8c9..71783714b0 100644 --- a/code/modules/error_handler/error_handler.dm +++ b/code/modules/error_handler/error_handler.dm @@ -1,7 +1,5 @@ -var/list/error_last_seen = list() // error_cooldown items will either be positive (cooldown time) or negative (silenced error) // If negative, starts at -1, and goes down by 1 each time that error gets skipped -var/list/error_cooldown = list() var/total_runtimes = 0 var/total_runtimes_skipped = 0 // The ifdef needs to be down here, since the error viewer references total_runtimes @@ -10,18 +8,18 @@ var/total_runtimes_skipped = 0 if(!istype(e)) // Something threw an unusual exception log_error("\[[time_stamp()]] Uncaught exception: [e]") return ..() - if(!error_last_seen) // A runtime is occurring too early in start-up initialization + if(!GLOB.error_last_seen) // A runtime is occurring too early in start-up initialization return ..() total_runtimes++ var/erroruid = "[e.file][e.line]" - var/last_seen = error_last_seen[erroruid] - var/cooldown = error_cooldown[erroruid] || 0 + var/last_seen = GLOB.error_last_seen[erroruid] + var/cooldown = GLOB.error_cooldown[erroruid] || 0 if(last_seen == null) // A new error! - error_last_seen[erroruid] = world.time + GLOB.error_last_seen[erroruid] = world.time last_seen = world.time if(cooldown < 0) - error_cooldown[erroruid]-- // Used to keep track of skip count for this error + GLOB.error_cooldown[erroruid]-- // Used to keep track of skip count for this error total_runtimes_skipped++ return // Error is currently silenced, skip handling it @@ -36,13 +34,13 @@ var/total_runtimes_skipped = 0 spawn(0) usr = null sleep(ERROR_SILENCE_TIME) - var/skipcount = abs(error_cooldown[erroruid]) - 1 - error_cooldown[erroruid] = 0 + var/skipcount = abs(GLOB.error_cooldown[erroruid]) - 1 + GLOB.error_cooldown[erroruid] = 0 if(skipcount > 0) log_error("\[[time_stamp()]] Skipped [skipcount] runtimes in [e.file],[e.line].") error_cache.logError(e, skipCount = skipcount) - error_last_seen[erroruid] = world.time - error_cooldown[erroruid] = cooldown + GLOB.error_last_seen[erroruid] = world.time + GLOB.error_cooldown[erroruid] = cooldown // The detailed error info needs some tweaking to make it look nice var/list/srcinfo = null @@ -115,4 +113,4 @@ var/total_runtimes_skipped = 0 else e.desc = " [extra_info]\n\n" + e.desc - world.Error(e, e_src) + world.Error(e, e_src) \ No newline at end of file diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index d0f9a8165c..b30a5d4898 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -37,15 +37,15 @@ while (i <= num_groups) var/group_size = rand(group_size_min, group_size_max) for (var/j = 1, j <= group_size, j++) - spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(spawn_locations[i])) + spawned_carp.Add(new /mob/living/simple_mob/animal/space/carp/event(spawn_locations[i])) i++ /datum/event/carp_migration/end() spawn(0) - for(var/mob/living/simple_animal/hostile/C in spawned_carp) - if(!C.stat) - var/turf/T = get_turf(C) + for(var/mob/living/simple_mob/SM in spawned_carp) + if(!SM.stat) + var/turf/T = get_turf(SM) if(istype(T, /turf/space)) if(prob(75)) - qdel(C) + qdel(SM) sleep(1) \ No newline at end of file diff --git a/code/modules/events/escaped_slimes.dm b/code/modules/events/escaped_slimes.dm index c9f4f661a3..6a859e6a13 100644 --- a/code/modules/events/escaped_slimes.dm +++ b/code/modules/events/escaped_slimes.dm @@ -3,20 +3,20 @@ endWhen = 90 + 15 + 1 var/spawncount var/list/possible_slimes = list( - /mob/living/simple_animal/slime/purple, - /mob/living/simple_animal/slime/orange, - /mob/living/simple_animal/slime/metal, - /mob/living/simple_animal/slime/yellow, - /mob/living/simple_animal/slime/dark_purple, - /mob/living/simple_animal/slime/silver, - /mob/living/simple_animal/slime/ruby, - /mob/living/simple_animal/slime/cerulean, - /mob/living/simple_animal/slime/red, - /mob/living/simple_animal/slime/green, - /mob/living/simple_animal/slime/pink, - /mob/living/simple_animal/slime/gold, - /mob/living/simple_animal/slime/oil, - /mob/living/simple_animal/slime/emerald, + /mob/living/simple_mob/slime/purple, + /mob/living/simple_mob/slime/orange, + /mob/living/simple_mob/slime/metal, + /mob/living/simple_mob/slime/yellow, + /mob/living/simple_mob/slime/dark_purple, + /mob/living/simple_mob/slime/silver, + /mob/living/simple_mob/slime/ruby, + /mob/living/simple_mob/slime/cerulean, + /mob/living/simple_mob/slime/red, + /mob/living/simple_mob/slime/green, + /mob/living/simple_mob/slime/pink, + /mob/living/simple_mob/slime/gold, + /mob/living/simple_mob/slime/oil, + /mob/living/simple_mob/slime/emerald, ) diff --git a/code/modules/events/event_container.dm b/code/modules/events/event_container.dm index 5768ed6fe6..e7f6e87aae 100644 --- a/code/modules/events/event_container.dm +++ b/code/modules/events/event_container.dm @@ -139,7 +139,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Shipping Error", /datum/event/shipping_error , 30, list(ASSIGNMENT_ANY = 2), 0), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Space Dust", /datum/event/dust , 60, list(ASSIGNMENT_ENGINEER = 20), 0, 0, 50), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400), - new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Ian Storm", /datum/event/ianstorm, 50), + //new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Ian Storm", /datum/event/ianstorm, 50), //VORESTATION AI TEMPORARY REMOVAL new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lore News", /datum/event/lore_news, 400), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50)), diff --git a/code/modules/events/event_container_vr.dm b/code/modules/events/event_container_vr.dm index b8a6132863..05472dc638 100644 --- a/code/modules/events/event_container_vr.dm +++ b/code/modules/events/event_container_vr.dm @@ -74,7 +74,7 @@ new /datum/event_meta(EVENT_LEVEL_MODERATE, "Solar Storm", /datum/event/solar_storm, 30, list(ASSIGNMENT_ENGINEER = 40, ASSIGNMENT_SECURITY = 30), 1), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100), 1), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100), 1), - new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grub Infestation", /datum/event/grub_infestation, 40, list(ASSIGNMENT_SECURITY = 50, ASSIGNMENT_ENGINEER = 50), 1), + //new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grub Infestation", /datum/event/grub_infestation, 40, list(ASSIGNMENT_SECURITY = 50, ASSIGNMENT_ENGINEER = 50), 1), //VORESTATION AI TEMPORARY REMOVAL //Evil grubs that drain station power slightly ) add_disabled_events(list( diff --git a/code/modules/events/grubinfestation_vr.dm b/code/modules/events/grubinfestation_vr.dm index 647b59117e..210e21e441 100644 --- a/code/modules/events/grubinfestation_vr.dm +++ b/code/modules/events/grubinfestation_vr.dm @@ -24,7 +24,7 @@ /datum/event/grub_infestation/start() while((spawncount >= 1) && vents.len) var/obj/vent = pick(vents) - new /mob/living/simple_animal/solargrub_larva(get_turf(vent)) + //new /mob/living/simple_mob/solargrub_larva(get_turf(vent)) //VORESTATION AI TEMPORARY REMOVAL. Event commented out until mobs are fixed. vents -= vent spawncount-- vents.Cut() diff --git a/code/modules/events/ian_storm_vr.dm b/code/modules/events/ian_storm_vr.dm index baf56045a9..2ddee490d9 100644 --- a/code/modules/events/ian_storm_vr.dm +++ b/code/modules/events/ian_storm_vr.dm @@ -1,4 +1,4 @@ -/datum/event/ianstorm +/datum/event/ianstorm //VORESTATION AI TEMPORARY REMOVAL announceWhen = 1 startWhen = 2 endWhen = 3 @@ -23,7 +23,7 @@ for(var/i = 0, i < 3, i++) var/turf/target = get_step(T, pick(alldirs)) if(target && istype(target, /turf/simulated/floor)) - var/mob/living/simple_animal/corgi/Ian/doge = new(target) + var/mob/living/simple_mob/corgi/Ian/doge = new(target) doge.name = "Ian " + pick("Alpha", "Beta", "Chi", "Delta", "Epsilon", "Phi", "Gamma", "Eta", "Iota", "Kappa", "Lambda", "Omicron", "Theta", "Rho", "Sigma", "Tau", "Upsilon", "Omega", "Psi", "Zeta") diff --git a/code/modules/events/infestation.dm b/code/modules/events/infestation.dm index 16f2b78521..3800bc999f 100644 --- a/code/modules/events/infestation.dm +++ b/code/modules/events/infestation.dm @@ -65,11 +65,11 @@ vermin = rand(0,2) switch(vermin) if(VERM_MICE) - spawn_types = list(/mob/living/simple_animal/mouse/gray, /mob/living/simple_animal/mouse/brown, /mob/living/simple_animal/mouse/white) + spawn_types = list(/mob/living/simple_mob/animal/passive/mouse/gray, /mob/living/simple_mob/animal/passive/mouse/brown, /mob/living/simple_mob/animal/passive/mouse/white) max_number = 12 vermstring = "mice" if(VERM_LIZARDS) - spawn_types = list(/mob/living/simple_animal/lizard) + spawn_types = list(/mob/living/simple_mob/animal/passive/lizard) max_number = 6 vermstring = "lizards" if(VERM_SPIDERS) diff --git a/code/modules/events/rogue_drones.dm b/code/modules/events/rogue_drones.dm index 768628f8fb..9cfcc648b5 100644 --- a/code/modules/events/rogue_drones.dm +++ b/code/modules/events/rogue_drones.dm @@ -16,10 +16,8 @@ else num = rand(2,6) for(var/i=0, iThe gibber is locked and running, wait for it to finish." - return - else - src.startgibbing(user) - -/obj/machinery/gibber/examine() - ..() - usr << "The safety guard is [emagged ? "disabled" : "enabled"]." - -/obj/machinery/gibber/emag_act(var/remaining_charges, var/mob/user) - emagged = !emagged - user << "You [emagged ? "disable" : "enable"] the gibber safety guard." - return 1 - -/obj/machinery/gibber/attackby(var/obj/item/W, var/mob/user) - var/obj/item/weapon/grab/G = W - - if(default_unfasten_wrench(user, W, 40)) - return - - if(!istype(G)) - return ..() - - if(G.state < 2) - user << "You need a better grip to do that!" - return - - move_into_gibber(user,G.affecting) - // Grab() process should clean up the grab item, no need to del it. - -/obj/machinery/gibber/MouseDrop_T(mob/target, mob/user) - if(user.stat || user.restrained()) - return - move_into_gibber(user,target) - -/obj/machinery/gibber/proc/move_into_gibber(var/mob/user,var/mob/living/victim) - - if(src.occupant) - user << "The gibber is full, empty it first!" - return - - if(operating) - user << "The gibber is locked and running, wait for it to finish." - return - - if(!(istype(victim, /mob/living/carbon)) && !(istype(victim, /mob/living/simple_animal)) ) - user << "This is not suitable for the gibber!" - return - - if(istype(victim,/mob/living/carbon/human) && !emagged) - user << "The gibber safety guard is engaged!" - return - - - if(victim.abiotic(1)) - user << "Subject may not have abiotic items on." - return - - user.visible_message("[user] starts to put [victim] into the gibber!") - src.add_fingerprint(user) - if(do_after(user, 30) && victim.Adjacent(src) && user.Adjacent(src) && victim.Adjacent(user) && !occupant) - user.visible_message("[user] stuffs [victim] into the gibber!") - if(victim.client) - victim.client.perspective = EYE_PERSPECTIVE - victim.client.eye = src - victim.loc = src - src.occupant = victim - update_icon() - -/obj/machinery/gibber/verb/eject() - set category = "Object" - set name = "Empty Gibber" - set src in oview(1) - - if (usr.stat != 0) - return - src.go_out() - add_fingerprint(usr) - return - -/obj/machinery/gibber/proc/go_out() - if(operating || !src.occupant) - return - for(var/obj/O in src) - O.loc = src.loc - if (src.occupant.client) - src.occupant.client.eye = src.occupant.client.mob - src.occupant.client.perspective = MOB_PERSPECTIVE - src.occupant.loc = src.loc - src.occupant = null - update_icon() - return - - -/obj/machinery/gibber/proc/startgibbing(mob/user as mob) - if(src.operating) - return - if(!src.occupant) - visible_message("You hear a loud metallic grinding sound.") - return - - use_power(1000) - visible_message("You hear a loud [occupant.isSynthetic() ? "metallic" : "squelchy"] grinding sound.") - src.operating = 1 - update_icon() - - var/slab_name = occupant.name - var/slab_count = 3 - var/slab_type = /obj/item/weapon/reagent_containers/food/snacks/meat - var/slab_nutrition = src.occupant.nutrition / 15 - - // Some mobs have specific meat item types. - if(istype(src.occupant,/mob/living/simple_animal)) - var/mob/living/simple_animal/critter = src.occupant - if(critter.meat_amount) - slab_count = critter.meat_amount - if(critter.meat_type) - slab_type = critter.meat_type - else if(istype(src.occupant,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = occupant - slab_name = src.occupant.real_name - slab_type = H.isSynthetic() ? /obj/item/stack/material/steel : H.species.meat_type - - // Small mobs don't give as much nutrition. - if(issmall(src.occupant)) - slab_nutrition *= 0.5 - slab_nutrition /= slab_count - - for(var/i=1 to slab_count) - var/obj/item/weapon/reagent_containers/food/snacks/meat/new_meat = new slab_type(src, rand(3,8)) - if(istype(new_meat)) - new_meat.name = "[slab_name] [new_meat.name]" - new_meat.reagents.add_reagent("nutriment",slab_nutrition) - if(src.occupant.reagents) - src.occupant.reagents.trans_to_obj(new_meat, round(occupant.reagents.total_volume/slab_count,1)) - - add_attack_logs(user,occupant,"Used [src] to gib") - - src.occupant.ghostize() - - spawn(gib_time) - - src.operating = 0 - src.occupant.gib() - qdel(src.occupant) - - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - operating = 0 - for (var/obj/item/thing in contents) - // There's a chance that the gibber will fail to destroy some evidence. - if(istype(thing,/obj/item/organ) && prob(80)) - qdel(thing) - continue - thing.forceMove(get_turf(thing)) // Drop it onto the turf for throwing. - thing.throw_at(get_edge_target_turf(src,gib_throw_dir),rand(0,3),emagged ? 100 : 50) // Being pelted with bits of meat and bone would hurt. - - update_icon() - - + +/obj/machinery/gibber + name = "gibber" + desc = "The name isn't descriptive enough?" + icon = 'icons/obj/kitchen.dmi' + icon_state = "grinder" + density = 1 + anchored = 1 + req_access = list(access_kitchen,access_morgue) + + var/operating = 0 //Is it on? + var/dirty = 0 // Does it need cleaning? + var/mob/living/occupant // Mob who has been put inside + var/gib_time = 40 // Time from starting until meat appears + var/gib_throw_dir = WEST // Direction to spit meat and gibs in. + + use_power = 1 + idle_power_usage = 2 + active_power_usage = 500 + +//auto-gibs anything that bumps into it +/obj/machinery/gibber/autogibber + var/turf/input_plate + +/obj/machinery/gibber/autogibber/New() + ..() + spawn(5) + for(var/i in cardinal) + var/obj/machinery/mineral/input/input_obj = locate( /obj/machinery/mineral/input, get_step(src.loc, i) ) + if(input_obj) + if(isturf(input_obj.loc)) + input_plate = input_obj.loc + gib_throw_dir = i + qdel(input_obj) + break + + if(!input_plate) + log_misc("a [src] didn't find an input plate.") + return + +/obj/machinery/gibber/autogibber/Bumped(var/atom/A) + if(!input_plate) return + + if(ismob(A)) + var/mob/M = A + + if(M.loc == input_plate + ) + M.loc = src + M.gib() + + +/obj/machinery/gibber/New() + ..() + src.overlays += image('icons/obj/kitchen.dmi', "grjam") + +/obj/machinery/gibber/update_icon() + overlays.Cut() + if (dirty) + src.overlays += image('icons/obj/kitchen.dmi', "grbloody") + if(stat & (NOPOWER|BROKEN)) + return + if (!occupant) + src.overlays += image('icons/obj/kitchen.dmi', "grjam") + else if (operating) + src.overlays += image('icons/obj/kitchen.dmi', "gruse") + else + src.overlays += image('icons/obj/kitchen.dmi', "gridle") + +/obj/machinery/gibber/relaymove(mob/user as mob) + src.go_out() + return + +/obj/machinery/gibber/attack_hand(mob/user as mob) + if(stat & (NOPOWER|BROKEN)) + return + if(operating) + user << "The gibber is locked and running, wait for it to finish." + return + else + src.startgibbing(user) + +/obj/machinery/gibber/examine() + ..() + usr << "The safety guard is [emagged ? "disabled" : "enabled"]." + +/obj/machinery/gibber/emag_act(var/remaining_charges, var/mob/user) + emagged = !emagged + user << "You [emagged ? "disable" : "enable"] the gibber safety guard." + return 1 + +/obj/machinery/gibber/attackby(var/obj/item/W, var/mob/user) + var/obj/item/weapon/grab/G = W + + if(default_unfasten_wrench(user, W, 40)) + return + + if(!istype(G)) + return ..() + + if(G.state < 2) + user << "You need a better grip to do that!" + return + + move_into_gibber(user,G.affecting) + // Grab() process should clean up the grab item, no need to del it. + +/obj/machinery/gibber/MouseDrop_T(mob/target, mob/user) + if(user.stat || user.restrained()) + return + move_into_gibber(user,target) + +/obj/machinery/gibber/proc/move_into_gibber(var/mob/user,var/mob/living/victim) + + if(src.occupant) + user << "The gibber is full, empty it first!" + return + + if(operating) + user << "The gibber is locked and running, wait for it to finish." + return + + if(!(istype(victim, /mob/living/carbon)) && !(istype(victim, /mob/living/simple_mob)) ) + user << "This is not suitable for the gibber!" + return + + if(istype(victim,/mob/living/carbon/human) && !emagged) + user << "The gibber safety guard is engaged!" + return + + + if(victim.abiotic(1)) + user << "Subject may not have abiotic items on." + return + + user.visible_message("[user] starts to put [victim] into the gibber!") + src.add_fingerprint(user) + if(do_after(user, 30) && victim.Adjacent(src) && user.Adjacent(src) && victim.Adjacent(user) && !occupant) + user.visible_message("[user] stuffs [victim] into the gibber!") + if(victim.client) + victim.client.perspective = EYE_PERSPECTIVE + victim.client.eye = src + victim.loc = src + src.occupant = victim + update_icon() + +/obj/machinery/gibber/verb/eject() + set category = "Object" + set name = "Empty Gibber" + set src in oview(1) + + if (usr.stat != 0) + return + src.go_out() + add_fingerprint(usr) + return + +/obj/machinery/gibber/proc/go_out() + if(operating || !src.occupant) + return + for(var/obj/O in src) + O.loc = src.loc + if (src.occupant.client) + src.occupant.client.eye = src.occupant.client.mob + src.occupant.client.perspective = MOB_PERSPECTIVE + src.occupant.loc = src.loc + src.occupant = null + update_icon() + return + + +/obj/machinery/gibber/proc/startgibbing(mob/user as mob) + if(src.operating) + return + if(!src.occupant) + visible_message("You hear a loud metallic grinding sound.") + return + + use_power(1000) + visible_message("You hear a loud [occupant.isSynthetic() ? "metallic" : "squelchy"] grinding sound.") + src.operating = 1 + update_icon() + + var/slab_name = occupant.name + var/slab_count = 3 + var/slab_type = /obj/item/weapon/reagent_containers/food/snacks/meat + var/slab_nutrition = src.occupant.nutrition / 15 + + // Some mobs have specific meat item types. + if(istype(src.occupant,/mob/living/simple_mob)) + var/mob/living/simple_mob/critter = src.occupant + if(critter.meat_amount) + slab_count = critter.meat_amount + if(critter.meat_type) + slab_type = critter.meat_type + else if(istype(src.occupant,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = occupant + slab_name = src.occupant.real_name + slab_type = H.isSynthetic() ? /obj/item/stack/material/steel : H.species.meat_type + + // Small mobs don't give as much nutrition. + if(issmall(src.occupant)) + slab_nutrition *= 0.5 + slab_nutrition /= slab_count + + for(var/i=1 to slab_count) + var/obj/item/weapon/reagent_containers/food/snacks/meat/new_meat = new slab_type(src, rand(3,8)) + if(istype(new_meat)) + new_meat.name = "[slab_name] [new_meat.name]" + new_meat.reagents.add_reagent("nutriment",slab_nutrition) + if(src.occupant.reagents) + src.occupant.reagents.trans_to_obj(new_meat, round(occupant.reagents.total_volume/slab_count,1)) + + add_attack_logs(user,occupant,"Used [src] to gib") + + src.occupant.ghostize() + + spawn(gib_time) + + src.operating = 0 + src.occupant.gib() + qdel(src.occupant) + + playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) + operating = 0 + for (var/obj/item/thing in contents) + // There's a chance that the gibber will fail to destroy some evidence. + if(istype(thing,/obj/item/organ) && prob(80)) + qdel(thing) + continue + thing.forceMove(get_turf(thing)) // Drop it onto the turf for throwing. + thing.throw_at(get_edge_target_turf(src,gib_throw_dir),rand(0,3),emagged ? 100 : 50) // Being pelted with bits of meat and bone would hurt. + + update_icon() + + diff --git a/code/modules/food/kitchen/microwave.dm b/code/modules/food/kitchen/microwave.dm index 7357dd5568..1ece9225b1 100644 --- a/code/modules/food/kitchen/microwave.dm +++ b/code/modules/food/kitchen/microwave.dm @@ -1,392 +1,392 @@ -/obj/machinery/microwave - name = "microwave" - icon = 'icons/obj/kitchen.dmi' - icon_state = "mw" - density = 1 - anchored = 1 - use_power = 1 - idle_power_usage = 5 - active_power_usage = 100 - flags = OPENCONTAINER | NOREACT - circuit = /obj/item/weapon/circuitboard/microwave - var/operating = 0 // Is it on? - var/dirty = 0 // = {0..100} Does it need cleaning? - var/broken = 0 // ={0,1,2} How broken is it??? - var/global/list/datum/recipe/available_recipes // List of the recipes you can use - var/global/list/acceptable_items // List of the items you can put in - var/global/list/acceptable_reagents // List of the reagents you can put in - var/global/max_n_of_items = 0 - - -// see code/modules/food/recipes_microwave.dm for recipes - -/******************* -* Initialising -********************/ - -/obj/machinery/microwave/New() - ..() - reagents = new/datum/reagents(100) - reagents.my_atom = src - - component_parts = list() - component_parts += new /obj/item/weapon/stock_parts/console_screen(src) - component_parts += new /obj/item/weapon/stock_parts/motor(src) - component_parts += new /obj/item/weapon/stock_parts/capacitor(src) - - if (!available_recipes) - available_recipes = new - for (var/type in (typesof(/datum/recipe)-/datum/recipe)) - available_recipes+= new type - acceptable_items = new - acceptable_reagents = new - for (var/datum/recipe/recipe in available_recipes) - for (var/item in recipe.items) - acceptable_items |= item - for (var/reagent in recipe.reagents) - acceptable_reagents |= reagent - if (recipe.items) - max_n_of_items = max(max_n_of_items,recipe.items.len) - // This will do until I can think of a fun recipe to use dionaea in - - // will also allow anything using the holder item to be microwaved into - // impure carbon. ~Z - acceptable_items |= /obj/item/weapon/holder - acceptable_items |= /obj/item/weapon/reagent_containers/food/snacks/grown - - RefreshParts() - -/******************* -* Item Adding -********************/ - -/obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob) - if(src.broken > 0) - if(src.broken == 2 && O.is_screwdriver()) // If it's broken and they're using a screwdriver - user.visible_message( \ - "\The [user] starts to fix part of the microwave.", \ - "You start to fix part of the microwave." \ - ) - playsound(src, O.usesound, 50, 1) - if (do_after(user,20 * O.toolspeed)) - user.visible_message( \ - "\The [user] fixes part of the microwave.", \ - "You have fixed part of the microwave." \ - ) - src.broken = 1 // Fix it a bit - else if(src.broken == 1 && O.is_wrench()) // If it's broken and they're doing the wrench - user.visible_message( \ - "\The [user] starts to fix part of the microwave.", \ - "You start to fix part of the microwave." \ - ) - if (do_after(user,20 * O.toolspeed)) - user.visible_message( \ - "\The [user] fixes the microwave.", \ - "You have fixed the microwave." \ - ) - src.icon_state = "mw" - src.broken = 0 // Fix it! - src.dirty = 0 // just to be sure - src.flags = OPENCONTAINER | NOREACT - else - to_chat(user, "It's broken!") - return 1 - else if(default_deconstruction_screwdriver(user, O)) - return - else if(default_deconstruction_crowbar(user, O)) - return - else if(default_unfasten_wrench(user, O, 10)) - return - - else if(src.dirty==100) // The microwave is all dirty so can't be used! - if(istype(O, /obj/item/weapon/reagent_containers/spray/cleaner) || istype(O, /obj/item/weapon/soap)) // If they're trying to clean it then let them - user.visible_message( \ - "\The [user] starts to clean the microwave.", \ - "You start to clean the microwave." \ - ) - if (do_after(user,20)) - user.visible_message( \ - "\The [user] has cleaned the microwave.", \ - "You have cleaned the microwave." \ - ) - src.dirty = 0 // It's clean! - src.broken = 0 // just to be sure - src.icon_state = "mw" - src.flags = OPENCONTAINER | NOREACT - else //Otherwise bad luck!! - to_chat(user, "It's dirty!") - return 1 - else if(is_type_in_list(O,acceptable_items)) - if (contents.len>=(max_n_of_items + component_parts.len + 1)) //Adds component_parts to the maximum number of items. The 1 is from the circuit - to_chat(user, "This [src] is full of ingredients, you cannot put more.") - return 1 - if(istype(O, /obj/item/stack) && O:get_amount() > 1) // This is bad, but I can't think of how to change it - var/obj/item/stack/S = O - new O.type (src) - S.use(1) - user.visible_message( \ - "\The [user] has added one of [O] to \the [src].", \ - "You add one of [O] to \the [src].") - return - else - // user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete - user.drop_item() - O.loc = src - user.visible_message( \ - "\The [user] has added \the [O] to \the [src].", \ - "You add \the [O] to \the [src].") - return - else if(istype(O,/obj/item/weapon/reagent_containers/glass) || \ - istype(O,/obj/item/weapon/reagent_containers/food/drinks) || \ - istype(O,/obj/item/weapon/reagent_containers/food/condiment) \ - ) - if (!O.reagents) - return 1 - for (var/datum/reagent/R in O.reagents.reagent_list) - if (!(R.id in acceptable_reagents)) - to_chat(user, "Your [O] contains components unsuitable for cookery.") - return 1 - return - else if(istype(O,/obj/item/weapon/grab)) - var/obj/item/weapon/grab/G = O - to_chat(user, "This is ridiculous. You can not fit \the [G.affecting] in this [src].") - return 1 - else - to_chat(user, "You have no idea what you can cook with this [O].") - ..() - src.updateUsrDialog() - -/obj/machinery/microwave/attack_ai(mob/user as mob) - if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) - attack_hand(user) - -/obj/machinery/microwave/attack_hand(mob/user as mob) - user.set_machine(src) - interact(user) - -/******************* -* Microwave Menu -********************/ - -/obj/machinery/microwave/interact(mob/user as mob) // The microwave Menu - var/dat = "" - if(src.broken > 0) - dat = {"Bzzzzttttt"} - else if(src.operating) - dat = {"Microwaving in progress!
Please wait...!
"} - else if(src.dirty==100) - dat = {"This microwave is dirty!
Please clean it before use!
"} - else - var/list/items_counts = new - var/list/items_measures = new - var/list/items_measures_p = new - for (var/obj/O in ((contents - component_parts) - circuit)) - var/display_name = O.name - if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg)) - items_measures[display_name] = "egg" - items_measures_p[display_name] = "eggs" - if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/tofu)) - items_measures[display_name] = "tofu chunk" - items_measures_p[display_name] = "tofu chunks" - if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/meat)) //any meat - items_measures[display_name] = "slab of meat" - items_measures_p[display_name] = "slabs of meat" - if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/donkpocket)) - display_name = "Turnovers" - items_measures[display_name] = "turnover" - items_measures_p[display_name] = "turnovers" - if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/carpmeat)) - items_measures[display_name] = "fillet of meat" - items_measures_p[display_name] = "fillets of meat" - items_counts[display_name]++ - for (var/O in items_counts) - var/N = items_counts[O] - if (!(O in items_measures)) - dat += {"[capitalize(O)]: [N] [lowertext(O)]\s
"} - else - if (N==1) - dat += {"[capitalize(O)]: [N] [items_measures[O]]
"} - else - dat += {"[capitalize(O)]: [N] [items_measures_p[O]]
"} - - for (var/datum/reagent/R in reagents.reagent_list) - var/display_name = R.name - if (R.id == "capsaicin") - display_name = "Hotsauce" - if (R.id == "frostoil") - display_name = "Coldsauce" - dat += {"[display_name]: [R.volume] unit\s
"} - - if (items_counts.len==0 && reagents.reagent_list.len==0) - dat = {"The microwave is empty
"} - else - dat = {"Ingredients:
[dat]"} - dat += {"

\ -Turn on!
\ -
Eject ingredients!
\ -"} - - to_chat(user, browse("Microwave Controls[dat]", "window=microwave")) - onclose(user, "microwave") - return - - - -/*********************************** -* Microwave Menu Handling/Cooking -************************************/ - -/obj/machinery/microwave/proc/cook() - if(stat & (NOPOWER|BROKEN)) - return - start() - if (reagents.total_volume==0 && !(locate(/obj) in ((contents - component_parts) - circuit))) //dry run - if (!wzhzhzh(10)) - abort() - return - stop() - return - - var/datum/recipe/recipe = select_recipe(available_recipes,src) - var/obj/cooked - if (!recipe) - dirty += 1 - if (prob(max(10,dirty*5))) - if (!wzhzhzh(4)) - abort() - return - muck_start() - wzhzhzh(4) - muck_finish() - cooked = fail() - cooked.loc = src.loc - return - else if (has_extra_item()) - if (!wzhzhzh(4)) - abort() - return - broke() - cooked = fail() - cooked.loc = src.loc - return - else - if (!wzhzhzh(10)) - abort() - return - stop() - cooked = fail() - cooked.loc = src.loc - return - else - var/halftime = round(recipe.time/10/2) - if (!wzhzhzh(halftime)) - abort() - return - if (!wzhzhzh(halftime)) - abort() - cooked = fail() - cooked.loc = src.loc - return - cooked = recipe.make_food(src) - stop() - if(cooked) - cooked.loc = src.loc - return - -/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num) // Whoever named this proc is fucking literally Satan. ~ Z - for (var/i=1 to seconds) - if (stat & (NOPOWER|BROKEN)) - return 0 - use_power(500) - sleep(10) - return 1 - -/obj/machinery/microwave/proc/has_extra_item() - for (var/obj/O in ((contents - component_parts) - circuit)) - if ( \ - !istype(O,/obj/item/weapon/reagent_containers/food) && \ - !istype(O, /obj/item/weapon/grown) \ - ) - return 1 - return 0 - -/obj/machinery/microwave/proc/start() - src.visible_message("The microwave turns on.", "You hear a microwave.") - src.operating = 1 - src.icon_state = "mw1" - src.updateUsrDialog() - -/obj/machinery/microwave/proc/abort() - src.operating = 0 // Turn it off again aferwards - src.icon_state = "mw" - src.updateUsrDialog() - -/obj/machinery/microwave/proc/stop() - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) - src.operating = 0 // Turn it off again aferwards - src.icon_state = "mw" - src.updateUsrDialog() - -/obj/machinery/microwave/proc/dispose() - for (var/obj/O in ((contents-component_parts)-circuit)) - O.loc = src.loc - if (src.reagents.total_volume) - src.dirty++ - src.reagents.clear_reagents() - usr << "You dispose of the microwave contents." - src.updateUsrDialog() - -/obj/machinery/microwave/proc/muck_start() - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) // Play a splat sound - src.icon_state = "mwbloody1" // Make it look dirty!! - -/obj/machinery/microwave/proc/muck_finish() - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) - src.visible_message("The microwave gets covered in muck!") - src.dirty = 100 // Make it dirty so it can't be used util cleaned - src.flags = null //So you can't add condiments - src.icon_state = "mwbloody" // Make it look dirty too - src.operating = 0 // Turn it off again aferwards - src.updateUsrDialog() - -/obj/machinery/microwave/proc/broke() - var/datum/effect/effect/system/spark_spread/s = new - s.set_up(2, 1, src) - s.start() - src.icon_state = "mwb" // Make it look all busted up and shit - src.visible_message("The microwave breaks!") //Let them know they're stupid - src.broken = 2 // Make it broken so it can't be used util fixed - src.flags = null //So you can't add condiments - src.operating = 0 // Turn it off again aferwards - src.updateUsrDialog() - -/obj/machinery/microwave/proc/fail() - var/obj/item/weapon/reagent_containers/food/snacks/badrecipe/ffuu = new(src) - var/amount = 0 - for (var/obj/O in (((contents - ffuu) - component_parts) - circuit)) - amount++ - if (O.reagents) - var/id = O.reagents.get_master_reagent_id() - if (id) - amount+=O.reagents.get_reagent_amount(id) - qdel(O) - src.reagents.clear_reagents() - ffuu.reagents.add_reagent("carbon", amount) - ffuu.reagents.add_reagent("toxin", amount/10) - return ffuu - -/obj/machinery/microwave/Topic(href, href_list) - if(..()) - return - - usr.set_machine(src) - if(src.operating) - src.updateUsrDialog() - return - - switch(href_list["action"]) - if ("cook") - cook() - - if ("dispose") - dispose() - return +/obj/machinery/microwave + name = "microwave" + icon = 'icons/obj/kitchen.dmi' + icon_state = "mw" + density = 1 + anchored = 1 + use_power = 1 + idle_power_usage = 5 + active_power_usage = 100 + flags = OPENCONTAINER | NOREACT + circuit = /obj/item/weapon/circuitboard/microwave + var/operating = 0 // Is it on? + var/dirty = 0 // = {0..100} Does it need cleaning? + var/broken = 0 // ={0,1,2} How broken is it??? + var/global/list/datum/recipe/available_recipes // List of the recipes you can use + var/global/list/acceptable_items // List of the items you can put in + var/global/list/acceptable_reagents // List of the reagents you can put in + var/global/max_n_of_items = 0 + + +// see code/modules/food/recipes_microwave.dm for recipes + +/******************* +* Initialising +********************/ + +/obj/machinery/microwave/New() + ..() + reagents = new/datum/reagents(100) + reagents.my_atom = src + + component_parts = list() + component_parts += new /obj/item/weapon/stock_parts/console_screen(src) + component_parts += new /obj/item/weapon/stock_parts/motor(src) + component_parts += new /obj/item/weapon/stock_parts/capacitor(src) + + if (!available_recipes) + available_recipes = new + for (var/type in (typesof(/datum/recipe)-/datum/recipe)) + available_recipes+= new type + acceptable_items = new + acceptable_reagents = new + for (var/datum/recipe/recipe in available_recipes) + for (var/item in recipe.items) + acceptable_items |= item + for (var/reagent in recipe.reagents) + acceptable_reagents |= reagent + if (recipe.items) + max_n_of_items = max(max_n_of_items,recipe.items.len) + // This will do until I can think of a fun recipe to use dionaea in - + // will also allow anything using the holder item to be microwaved into + // impure carbon. ~Z + acceptable_items |= /obj/item/weapon/holder + acceptable_items |= /obj/item/weapon/reagent_containers/food/snacks/grown + + RefreshParts() + +/******************* +* Item Adding +********************/ + +/obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(src.broken > 0) + if(src.broken == 2 && O.is_screwdriver()) // If it's broken and they're using a screwdriver + user.visible_message( \ + "\The [user] starts to fix part of the microwave.", \ + "You start to fix part of the microwave." \ + ) + playsound(src, O.usesound, 50, 1) + if (do_after(user,20 * O.toolspeed)) + user.visible_message( \ + "\The [user] fixes part of the microwave.", \ + "You have fixed part of the microwave." \ + ) + src.broken = 1 // Fix it a bit + else if(src.broken == 1 && O.is_wrench()) // If it's broken and they're doing the wrench + user.visible_message( \ + "\The [user] starts to fix part of the microwave.", \ + "You start to fix part of the microwave." \ + ) + if (do_after(user,20 * O.toolspeed)) + user.visible_message( \ + "\The [user] fixes the microwave.", \ + "You have fixed the microwave." \ + ) + src.icon_state = "mw" + src.broken = 0 // Fix it! + src.dirty = 0 // just to be sure + src.flags = OPENCONTAINER | NOREACT + else + to_chat(user, "It's broken!") + return 1 + else if(default_deconstruction_screwdriver(user, O)) + return + else if(default_deconstruction_crowbar(user, O)) + return + else if(default_unfasten_wrench(user, O, 10)) + return + + else if(src.dirty==100) // The microwave is all dirty so can't be used! + if(istype(O, /obj/item/weapon/reagent_containers/spray/cleaner) || istype(O, /obj/item/weapon/soap)) // If they're trying to clean it then let them + user.visible_message( \ + "\The [user] starts to clean the microwave.", \ + "You start to clean the microwave." \ + ) + if (do_after(user,20)) + user.visible_message( \ + "\The [user] has cleaned the microwave.", \ + "You have cleaned the microwave." \ + ) + src.dirty = 0 // It's clean! + src.broken = 0 // just to be sure + src.icon_state = "mw" + src.flags = OPENCONTAINER | NOREACT + else //Otherwise bad luck!! + to_chat(user, "It's dirty!") + return 1 + else if(is_type_in_list(O,acceptable_items)) + if (contents.len>=(max_n_of_items + component_parts.len + 1)) //Adds component_parts to the maximum number of items. The 1 is from the circuit + to_chat(user, "This [src] is full of ingredients, you cannot put more.") + return 1 + if(istype(O, /obj/item/stack) && O:get_amount() > 1) // This is bad, but I can't think of how to change it + var/obj/item/stack/S = O + new O.type (src) + S.use(1) + user.visible_message( \ + "\The [user] has added one of [O] to \the [src].", \ + "You add one of [O] to \the [src].") + return + else + // user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete + user.drop_item() + O.loc = src + user.visible_message( \ + "\The [user] has added \the [O] to \the [src].", \ + "You add \the [O] to \the [src].") + return + else if(istype(O,/obj/item/weapon/reagent_containers/glass) || \ + istype(O,/obj/item/weapon/reagent_containers/food/drinks) || \ + istype(O,/obj/item/weapon/reagent_containers/food/condiment) \ + ) + if (!O.reagents) + return 1 + for (var/datum/reagent/R in O.reagents.reagent_list) + if (!(R.id in acceptable_reagents)) + to_chat(user, "Your [O] contains components unsuitable for cookery.") + return 1 + return + else if(istype(O,/obj/item/weapon/grab)) + var/obj/item/weapon/grab/G = O + to_chat(user, "This is ridiculous. You can not fit \the [G.affecting] in this [src].") + return 1 + else + to_chat(user, "You have no idea what you can cook with this [O].") + ..() + src.updateUsrDialog() + +/obj/machinery/microwave/attack_ai(mob/user as mob) + if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) + attack_hand(user) + +/obj/machinery/microwave/attack_hand(mob/user as mob) + user.set_machine(src) + interact(user) + +/******************* +* Microwave Menu +********************/ + +/obj/machinery/microwave/interact(mob/user as mob) // The microwave Menu + var/dat = "" + if(src.broken > 0) + dat = {"Bzzzzttttt"} + else if(src.operating) + dat = {"Microwaving in progress!
Please wait...!
"} + else if(src.dirty==100) + dat = {"This microwave is dirty!
Please clean it before use!
"} + else + var/list/items_counts = new + var/list/items_measures = new + var/list/items_measures_p = new + for (var/obj/O in ((contents - component_parts) - circuit)) + var/display_name = O.name + if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg)) + items_measures[display_name] = "egg" + items_measures_p[display_name] = "eggs" + if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/tofu)) + items_measures[display_name] = "tofu chunk" + items_measures_p[display_name] = "tofu chunks" + if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/meat)) //any meat + items_measures[display_name] = "slab of meat" + items_measures_p[display_name] = "slabs of meat" + if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/donkpocket)) + display_name = "Turnovers" + items_measures[display_name] = "turnover" + items_measures_p[display_name] = "turnovers" + if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/carpmeat)) + items_measures[display_name] = "fillet of meat" + items_measures_p[display_name] = "fillets of meat" + items_counts[display_name]++ + for (var/O in items_counts) + var/N = items_counts[O] + if (!(O in items_measures)) + dat += {"[capitalize(O)]: [N] [lowertext(O)]\s
"} + else + if (N==1) + dat += {"[capitalize(O)]: [N] [items_measures[O]]
"} + else + dat += {"[capitalize(O)]: [N] [items_measures_p[O]]
"} + + for (var/datum/reagent/R in reagents.reagent_list) + var/display_name = R.name + if (R.id == "capsaicin") + display_name = "Hotsauce" + if (R.id == "frostoil") + display_name = "Coldsauce" + dat += {"[display_name]: [R.volume] unit\s
"} + + if (items_counts.len==0 && reagents.reagent_list.len==0) + dat = {"The microwave is empty
"} + else + dat = {"Ingredients:
[dat]"} + dat += {"

\ +
Turn on!
\ +
Eject ingredients!
\ +"} + + to_chat(user, browse("Microwave Controls[dat]", "window=microwave")) + onclose(user, "microwave") + return + + + +/*********************************** +* Microwave Menu Handling/Cooking +************************************/ + +/obj/machinery/microwave/proc/cook() + if(stat & (NOPOWER|BROKEN)) + return + start() + if (reagents.total_volume==0 && !(locate(/obj) in ((contents - component_parts) - circuit))) //dry run + if (!wzhzhzh(10)) + abort() + return + stop() + return + + var/datum/recipe/recipe = select_recipe(available_recipes,src) + var/obj/cooked + if (!recipe) + dirty += 1 + if (prob(max(10,dirty*5))) + if (!wzhzhzh(4)) + abort() + return + muck_start() + wzhzhzh(4) + muck_finish() + cooked = fail() + cooked.loc = src.loc + return + else if (has_extra_item()) + if (!wzhzhzh(4)) + abort() + return + broke() + cooked = fail() + cooked.loc = src.loc + return + else + if (!wzhzhzh(10)) + abort() + return + stop() + cooked = fail() + cooked.loc = src.loc + return + else + var/halftime = round(recipe.time/10/2) + if (!wzhzhzh(halftime)) + abort() + return + if (!wzhzhzh(halftime)) + abort() + cooked = fail() + cooked.loc = src.loc + return + cooked = recipe.make_food(src) + stop() + if(cooked) + cooked.loc = src.loc + return + +/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num) // Whoever named this proc is fucking literally Satan. ~ Z + for (var/i=1 to seconds) + if (stat & (NOPOWER|BROKEN)) + return 0 + use_power(500) + sleep(10) + return 1 + +/obj/machinery/microwave/proc/has_extra_item() + for (var/obj/O in ((contents - component_parts) - circuit)) + if ( \ + !istype(O,/obj/item/weapon/reagent_containers/food) && \ + !istype(O, /obj/item/weapon/grown) \ + ) + return 1 + return 0 + +/obj/machinery/microwave/proc/start() + src.visible_message("The microwave turns on.", "You hear a microwave.") + src.operating = 1 + src.icon_state = "mw1" + src.updateUsrDialog() + +/obj/machinery/microwave/proc/abort() + src.operating = 0 // Turn it off again aferwards + src.icon_state = "mw" + src.updateUsrDialog() + +/obj/machinery/microwave/proc/stop() + playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + src.operating = 0 // Turn it off again aferwards + src.icon_state = "mw" + src.updateUsrDialog() + +/obj/machinery/microwave/proc/dispose() + for (var/obj/O in ((contents-component_parts)-circuit)) + O.loc = src.loc + if (src.reagents.total_volume) + src.dirty++ + src.reagents.clear_reagents() + usr << "You dispose of the microwave contents." + src.updateUsrDialog() + +/obj/machinery/microwave/proc/muck_start() + playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) // Play a splat sound + src.icon_state = "mwbloody1" // Make it look dirty!! + +/obj/machinery/microwave/proc/muck_finish() + playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + src.visible_message("The microwave gets covered in muck!") + src.dirty = 100 // Make it dirty so it can't be used util cleaned + src.flags = null //So you can't add condiments + src.icon_state = "mwbloody" // Make it look dirty too + src.operating = 0 // Turn it off again aferwards + src.updateUsrDialog() + +/obj/machinery/microwave/proc/broke() + var/datum/effect/effect/system/spark_spread/s = new + s.set_up(2, 1, src) + s.start() + src.icon_state = "mwb" // Make it look all busted up and shit + src.visible_message("The microwave breaks!") //Let them know they're stupid + src.broken = 2 // Make it broken so it can't be used util fixed + src.flags = null //So you can't add condiments + src.operating = 0 // Turn it off again aferwards + src.updateUsrDialog() + +/obj/machinery/microwave/proc/fail() + var/obj/item/weapon/reagent_containers/food/snacks/badrecipe/ffuu = new(src) + var/amount = 0 + for (var/obj/O in (((contents - ffuu) - component_parts) - circuit)) + amount++ + if (O.reagents) + var/id = O.reagents.get_master_reagent_id() + if (id) + amount+=O.reagents.get_reagent_amount(id) + qdel(O) + src.reagents.clear_reagents() + ffuu.reagents.add_reagent("carbon", amount) + ffuu.reagents.add_reagent("toxin", amount/10) + return ffuu + +/obj/machinery/microwave/Topic(href, href_list) + if(..()) + return + + usr.set_machine(src) + if(src.operating) + src.updateUsrDialog() + return + + switch(href_list["action"]) + if ("cook") + cook() + + if ("dispose") + dispose() + return diff --git a/code/modules/food/kitchen/smartfridge.dm b/code/modules/food/kitchen/smartfridge.dm index 005f7749b6..d1b9381216 100644 --- a/code/modules/food/kitchen/smartfridge.dm +++ b/code/modules/food/kitchen/smartfridge.dm @@ -11,6 +11,7 @@ active_power_usage = 100 flags = NOREACT var/max_n_of_items = 999 // Sorry but the BYOND infinite loop detector doesn't look things over 1000. //VOREStation Edit - Non-global + //var/global/max_n_of_items = 999 // Sorry but the BYOND infinite loop detector doesn't look things over 1000. var/icon_on = "smartfridge" var/icon_off = "smartfridge-off" var/icon_panel = "smartfridge-panel" diff --git a/code/modules/gamemaster/actions/carp_migration.dm b/code/modules/gamemaster/actions/carp_migration.dm index 7c76a5119c..7bf7d80ee3 100644 --- a/code/modules/gamemaster/actions/carp_migration.dm +++ b/code/modules/gamemaster/actions/carp_migration.dm @@ -52,12 +52,12 @@ while (i <= carp_amount) var/group_size = rand(group_size_min, group_size_max) for (var/j = 1, j <= group_size, j++) - spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(spawn_locations[i])) + spawned_carp.Add(new /mob/living/simple_mob/animal/space/carp/event(spawn_locations[i])) i++ message_admins("[spawned_carp.len] carp spawned by event.") /datum/gm_action/carp_migration/end() - for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp) + for(var/mob/living/simple_mob/animal/space/carp/C in spawned_carp) if(!C.stat) var/turf/T = get_turf(C) if(istype(T, /turf/space)) diff --git a/code/modules/gamemaster/actions/surprise_carp_attack.dm b/code/modules/gamemaster/actions/surprise_carp_attack.dm index e78dd72343..14c4b03e0e 100644 --- a/code/modules/gamemaster/actions/surprise_carp_attack.dm +++ b/code/modules/gamemaster/actions/surprise_carp_attack.dm @@ -47,7 +47,5 @@ spawning_turf = space break if(spawning_turf) - var/mob/living/simple_animal/hostile/carp/C = new(spawning_turf) - C.target_mob = victim - C.stance = STANCE_ATTACK + new /mob/living/simple_mob/animal/space/carp(spawning_turf) number_of_carp-- \ No newline at end of file diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm index cbeff5fb34..f5b6b28e11 100644 --- a/code/modules/games/cards.dm +++ b/code/modules/games/cards.dm @@ -238,7 +238,7 @@ /obj/item/weapon/deck/MouseDrop(mob/user as mob) // Code from Paper bin, so you can still pick up the deck if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) - if(!istype(usr, /mob/living/simple_animal)) + if(!istype(usr, /mob/living/simple_mob)) if( !usr.get_active_hand() ) //if active hand is empty var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] @@ -256,7 +256,7 @@ /obj/item/weapon/deck/verb_pickup(mob/user as mob) // Snowflaked so pick up verb work as intended if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) - if(!istype(usr, /mob/living/simple_animal)) + if(!istype(usr, /mob/living/simple_mob)) if( !usr.get_active_hand() ) //if active hand is empty var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm index e5c9b81d99..845b4701bd 100644 --- a/code/modules/holodeck/HolodeckControl.dm +++ b/code/modules/holodeck/HolodeckControl.dm @@ -177,7 +177,7 @@ for(var/obj/item/weapon/holo/esword/H in linkedholodeck) H.damtype = initial(H.damtype) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + for(var/mob/living/simple_mob/animal/space/carp/holodeck/C in holographic_mobs) C.set_safety(!safety_disabled) if (last_to_emag) C.friends = list(last_to_emag) @@ -210,7 +210,7 @@ derez(item, 0) if (!safety_disabled) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + for(var/mob/living/simple_mob/animal/space/carp/holodeck/C in holographic_mobs) if (get_area(C.loc) != linkedholodeck) holographic_mobs -= C C.derez() @@ -306,7 +306,7 @@ for(var/item in holographic_objs) derez(item) - for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs) + for(var/mob/living/simple_mob/animal/space/carp/holodeck/C in holographic_mobs) holographic_mobs -= C C.derez() @@ -340,11 +340,11 @@ T.temperature = 5000 T.hotspot_expose(50000,50000,1) if(L.name=="Holocarp Spawn") - holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc) + holographic_mobs += new /mob/living/simple_mob/animal/space/carp/holodeck(L.loc) if(L.name=="Holocarp Spawn Random") if (prob(4)) //With 4 spawn points, carp should only appear 15% of the time. - holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc) + holographic_mobs += new /mob/living/simple_mob/animal/space/carp/holodeck(L.loc) update_projections() diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index 8e6d20eab9..8dd32997a7 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -419,7 +419,7 @@ //Holocarp -/mob/living/simple_animal/hostile/carp/holodeck +/mob/living/simple_mob/animal/space/carp/holodeck icon = 'icons/mob/AI.dmi' icon_state = "holo4" icon_living = "holo4" @@ -429,31 +429,27 @@ meat_amount = 0 meat_type = null -/mob/living/simple_animal/hostile/carp/holodeck/New() +/mob/living/simple_mob/animal/space/carp/holodeck/New() ..() set_light(2) //hologram lighting -/mob/living/simple_animal/hostile/carp/holodeck/proc/set_safety(var/safe) +/mob/living/simple_mob/animal/space/carp/holodeck/proc/set_safety(var/safe) if (safe) faction = "neutral" melee_damage_lower = 0 melee_damage_upper = 0 - environment_smash = 0 - destroy_surroundings = 0 else faction = "carp" melee_damage_lower = initial(melee_damage_lower) melee_damage_upper = initial(melee_damage_upper) - environment_smash = initial(environment_smash) - destroy_surroundings = initial(destroy_surroundings) -/mob/living/simple_animal/hostile/carp/holodeck/gib() +/mob/living/simple_mob/animal/space/carp/holodeck/gib() derez() //holograms can't gib -/mob/living/simple_animal/hostile/carp/holodeck/death() +/mob/living/simple_mob/animal/space/carp/holodeck/death() ..() derez() -/mob/living/simple_animal/hostile/carp/holodeck/proc/derez() +/mob/living/simple_mob/animal/space/carp/holodeck/proc/derez() visible_message("\The [src] fades away!") qdel(src) diff --git a/code/modules/holomap/station_holomap.dm b/code/modules/holomap/station_holomap.dm index b47c154b65..6c11a36611 100644 --- a/code/modules/holomap/station_holomap.dm +++ b/code/modules/holomap/station_holomap.dm @@ -125,7 +125,7 @@ watching_mob = user GLOB.moved_event.register(watching_mob, src, /obj/machinery/station_map/proc/checkPosition) GLOB.dir_set_event.register(watching_mob, src, /obj/machinery/station_map/proc/checkPosition) - destroyed_event.register(watching_mob, src, /obj/machinery/station_map/proc/stopWatching) + GLOB.destroyed_event.register(watching_mob, src, /obj/machinery/station_map/proc/stopWatching) update_use_power(2) if(bogus) @@ -154,7 +154,7 @@ M.client.images -= holomap_datum.station_map GLOB.moved_event.unregister(watching_mob, src) GLOB.dir_set_event.unregister(watching_mob, src) - destroyed_event.unregister(watching_mob, src) + GLOB.destroyed_event.unregister(watching_mob, src) watching_mob = null update_use_power(1) diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm index 5c6053aba4..0118088b27 100644 --- a/code/modules/hydroponics/seed.dm +++ b/code/modules/hydroponics/seed.dm @@ -104,10 +104,10 @@ return if(!istype(target)) - if(istype(target, /mob/living/simple_animal/mouse)) + if(istype(target, /mob/living/simple_mob/animal/passive/mouse)) new /obj/effect/decal/remains/mouse(get_turf(target)) qdel(target) - else if(istype(target, /mob/living/simple_animal/lizard)) + else if(istype(target, /mob/living/simple_mob/animal/passive/lizard)) new /obj/effect/decal/remains/lizard(get_turf(target)) qdel(target) return diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm index b70a02af4c..eab78597b1 100644 --- a/code/modules/hydroponics/seed_datums.dm +++ b/code/modules/hydroponics/seed_datums.dm @@ -184,7 +184,7 @@ display_name = "killer tomato plant" mutants = null can_self_harvest = 1 - has_mob_product = /mob/living/simple_animal/hostile/tomato + has_mob_product = /mob/living/simple_mob/tomato /datum/seed/tomato/killer/New() ..() diff --git a/code/modules/integrated_electronics/core/assemblies/device.dm b/code/modules/integrated_electronics/core/assemblies/device.dm index 63e0bef562..bcdd0e9bea 100644 --- a/code/modules/integrated_electronics/core/assemblies/device.dm +++ b/code/modules/integrated_electronics/core/assemblies/device.dm @@ -1,84 +1,84 @@ -/obj/item/device/assembly/electronic_assembly - name = "electronic device" - desc = "It's a case for building electronics with. It can be attached to other small devices." - icon_state = "setup_device" - var/opened = 0 - - var/obj/item/device/electronic_assembly/device/EA - -/obj/item/device/assembly/electronic_assembly/New() - EA = new(src) - EA.holder = src - ..() - -/obj/item/device/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob) - if (I.is_crowbar()) - toggle_open(user) - else if (opened) - EA.attackby(I, user) - else - ..() - -/obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user) - playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) - opened = !opened - EA.opened = opened - to_chat(user, "You [opened ? "opened" : "closed"] \the [src].") - secured = 1 - update_icon() - -/obj/item/device/assembly/electronic_assembly/update_icon() - if(EA) - icon_state = initial(icon_state) - else - icon_state = initial(icon_state)+"0" - if(opened) - icon_state = icon_state + "-open" - -/obj/item/device/assembly/electronic_assembly/attack_self(mob/user as mob) - if(EA) - EA.attack_self(user) - -/obj/item/device/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs - if(EA) - for(var/obj/item/integrated_circuit/built_in/device_input/I in EA.contents) - I.do_work() - return - -/obj/item/device/assembly/electronic_assembly/examine(mob/user) - .=..(user, 1) - if(EA) - for(var/obj/item/integrated_circuit/IC in EA.contents) - IC.external_examine(user) - -/obj/item/device/assembly/electronic_assembly/verb/toggle() - set src in usr - set category = "Object" - set name = "Open/Close Device Assembly" - set desc = "Open or close device assembly!" - - toggle_open(usr) - - -/obj/item/device/electronic_assembly/device - name = "electronic device" - icon_state = "setup_device" - desc = "It's a tiny electronic device with specific use for attaching to other devices." - var/obj/item/device/assembly/electronic_assembly/holder - w_class = ITEMSIZE_TINY - max_components = IC_COMPONENTS_BASE * 3/4 - max_complexity = IC_COMPLEXITY_BASE * 3/4 - - -/obj/item/device/electronic_assembly/device/New() - ..() - var/obj/item/integrated_circuit/built_in/device_input/input = new(src) - var/obj/item/integrated_circuit/built_in/device_output/output = new(src) - input.assembly = src - output.assembly = src - -/obj/item/device/electronic_assembly/device/check_interactivity(mob/user) - if(!CanInteract(user, state = deep_inventory_state)) - return 0 - return 1 - +/obj/item/device/assembly/electronic_assembly + name = "electronic device" + desc = "It's a case for building electronics with. It can be attached to other small devices." + icon_state = "setup_device" + var/opened = 0 + + var/obj/item/device/electronic_assembly/device/EA + +/obj/item/device/assembly/electronic_assembly/New() + EA = new(src) + EA.holder = src + ..() + +/obj/item/device/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob) + if (I.is_crowbar()) + toggle_open(user) + else if (opened) + EA.attackby(I, user) + else + ..() + +/obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user) + playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) + opened = !opened + EA.opened = opened + to_chat(user, "You [opened ? "opened" : "closed"] \the [src].") + secured = 1 + update_icon() + +/obj/item/device/assembly/electronic_assembly/update_icon() + if(EA) + icon_state = initial(icon_state) + else + icon_state = initial(icon_state)+"0" + if(opened) + icon_state = icon_state + "-open" + +/obj/item/device/assembly/electronic_assembly/attack_self(mob/user as mob) + if(EA) + EA.attack_self(user) + +/obj/item/device/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs + if(EA) + for(var/obj/item/integrated_circuit/built_in/device_input/I in EA.contents) + I.do_work() + return + +/obj/item/device/assembly/electronic_assembly/examine(mob/user) + .=..(user, 1) + if(EA) + for(var/obj/item/integrated_circuit/IC in EA.contents) + IC.external_examine(user) + +/obj/item/device/assembly/electronic_assembly/verb/toggle() + set src in usr + set category = "Object" + set name = "Open/Close Device Assembly" + set desc = "Open or close device assembly!" + + toggle_open(usr) + + +/obj/item/device/electronic_assembly/device + name = "electronic device" + icon_state = "setup_device" + desc = "It's a tiny electronic device with specific use for attaching to other devices." + var/obj/item/device/assembly/electronic_assembly/holder + w_class = ITEMSIZE_TINY + max_components = IC_COMPONENTS_BASE * 3/4 + max_complexity = IC_COMPLEXITY_BASE * 3/4 + + +/obj/item/device/electronic_assembly/device/New() + ..() + var/obj/item/integrated_circuit/built_in/device_input/input = new(src) + var/obj/item/integrated_circuit/built_in/device_output/output = new(src) + input.assembly = src + output.assembly = src + +/obj/item/device/electronic_assembly/device/check_interactivity(mob/user) + if(!CanInteract(user, state = deep_inventory_state)) + return 0 + return 1 + diff --git a/code/modules/integrated_electronics/subtypes/manipulation.dm b/code/modules/integrated_electronics/subtypes/manipulation.dm index 344a7dc47e..7bb9b332d1 100644 --- a/code/modules/integrated_electronics/subtypes/manipulation.dm +++ b/code/modules/integrated_electronics/subtypes/manipulation.dm @@ -188,14 +188,14 @@ // These procs do not relocate the grenade, that's the callers responsibility /obj/item/integrated_circuit/manipulation/grenade/proc/attach_grenade(var/obj/item/weapon/grenade/G) attached_grenade = G - destroyed_event.register(attached_grenade, src, /obj/item/integrated_circuit/manipulation/grenade/proc/detach_grenade) + GLOB.destroyed_event.register(attached_grenade, src, /obj/item/integrated_circuit/manipulation/grenade/proc/detach_grenade) size += G.w_class desc += " \An [attached_grenade] is attached to it!" /obj/item/integrated_circuit/manipulation/grenade/proc/detach_grenade() if(!attached_grenade) return - destroyed_event.unregister(attached_grenade, src, /obj/item/integrated_circuit/manipulation/grenade/proc/detach_grenade) + GLOB.destroyed_event.unregister(attached_grenade, src, /obj/item/integrated_circuit/manipulation/grenade/proc/detach_grenade) attached_grenade = null size = initial(size) desc = initial(desc) diff --git a/code/modules/mob/_modifiers/auras.dm b/code/modules/mob/_modifiers/auras.dm new file mode 100644 index 0000000000..fcc023ee2e --- /dev/null +++ b/code/modules/mob/_modifiers/auras.dm @@ -0,0 +1,18 @@ +/* +'Aura' modifiers are semi-permanent, in that they do not have a set duration, but will expire if out of range of the 'source' of the aura. +Note: The source is defined as an argument in New(), and if not specified, it is assumed the holder is the source, +making it not expire ever, which is likely not what you want. +*/ + +/datum/modifier/aura + var/aura_max_distance = 5 // If more than this many tiles away from the source, the modifier expires next tick. + +/datum/modifier/aura/check_if_valid() + if(!origin) + expire() + var/atom/A = origin.resolve() + if(istype(A)) // Make sure we're not null. + if(get_dist(holder, A) > aura_max_distance) + expire() + else + expire() // Source got deleted or something. diff --git a/code/modules/mob/_modifiers/modifiers.dm b/code/modules/mob/_modifiers/modifiers.dm index 4f449b723b..115acb1b3e 100644 --- a/code/modules/mob/_modifiers/modifiers.dm +++ b/code/modules/mob/_modifiers/modifiers.dm @@ -149,6 +149,13 @@ /mob/living/proc/remove_specific_modifier(var/datum/modifier/M, var/silent = FALSE) M.expire(silent) +// Removes one modifier of a type +/mob/living/proc/remove_a_modifier_of_type(var/modifier_type, var/silent = FALSE) + for(var/datum/modifier/M in modifiers) + if(ispath(M.type, modifier_type)) + M.expire(silent) + break + // Removes all modifiers of a type /mob/living/proc/remove_modifiers_of_type(var/modifier_type, var/silent = FALSE) for(var/datum/modifier/M in modifiers) diff --git a/code/modules/mob/_modifiers/modifiers_misc.dm b/code/modules/mob/_modifiers/modifiers_misc.dm index fbe9e35624..af5be943d1 100644 --- a/code/modules/mob/_modifiers/modifiers_misc.dm +++ b/code/modules/mob/_modifiers/modifiers_misc.dm @@ -29,7 +29,7 @@ Berserk is a somewhat rare modifier to obtain freely (and for good reason), howe - Red Slimes will berserk if they go rabid. - Red slime core reactions will berserk slimes that can see the user in addition to making them go rabid. - Red slime core reactions will berserk prometheans that can see the user. -- Bears will berserk when losing a fight. +- Saviks will berserk when losing a fight. - Changelings can evolve a 2 point ability to use a changeling-specific variant of Berserk, that replaces the text with a 'we' variant. Recursive Enhancement allows the changeling to instead used an improved variant that features less exhaustion time and less nutrition drain. - Xenoarch artifacts may have forced berserking as one of their effects. This is especially fun if an artifact that makes hostile mobs is nearby. @@ -180,3 +180,70 @@ the artifact triggers the rage. accuracy = -75 // Aiming requires focus. accuracy_dispersion = 3 // Ditto. evasion = -45 // Too angry to dodge. + + + + +// Ignition, but confined to the modifier system. +// This makes it more predictable and thus, easier to balance. +/datum/modifier/fire + name = "on fire" + desc = "You are on fire! You will be harmed until the fire goes out or you extinguish it with water." + mob_overlay_state = "on_fire" + + on_created_text = "You combust into flames!" + on_expired_text = "The fire starts to fade." + stacks = MODIFIER_STACK_ALLOWED // Multiple instances will hurt a lot. + var/damage_per_tick = 5 + +/datum/modifier/fire/tick() + holder.inflict_heat_damage(damage_per_tick) + + +// Applied when near something very cold. +// Reduces mobility, attack speed. +/datum/modifier/chilled + name = "chilled" + desc = "You feel yourself freezing up. Its hard to move." + mob_overlay_state = "chilled" + + on_created_text = "You feel like you're going to freeze! It's hard to move." + on_expired_text = "You feel somewhat warmer and more mobile now." + stacks = MODIFIER_STACK_EXTEND + + slowdown = 2 + evasion = -40 + attack_speed_percent = 1.4 + disable_duration_percent = 1.2 + + +// Similar to being on fire, except poison tends to be more long term. +// Antitoxins will remove stacks over time. +// Synthetics can't receive this. +/datum/modifier/poisoned + name = "poisoned" + desc = "You have poison inside of you. It will cause harm over a long span of time if not cured." + mob_overlay_state = "poisoned" + + on_created_text = "You feel sick..." + on_expired_text = "You feel a bit better." + stacks = MODIFIER_STACK_ALLOWED // Multiple instances will hurt a lot. + var/damage_per_tick = 1 + +/datum/modifier/poisoned/weak + damage_per_tick = 0.5 + +/datum/modifier/poisoned/strong + damage_per_tick = 2 + +/datum/modifier/poisoned/tick() + if(holder.stat == DEAD) + expire(silent = TRUE) + holder.inflict_poison_damage(damage_per_tick) + +/datum/modifier/poisoned/can_apply(mob/living/L) + if(L.isSynthetic()) + return FALSE + if(L.get_poison_protection() >= 1) + return FALSE + return TRUE \ No newline at end of file diff --git a/code/modules/mob/_modifiers/traits_phobias.dm b/code/modules/mob/_modifiers/traits_phobias.dm index 0fbe099c22..bd30891fbe 100644 --- a/code/modules/mob/_modifiers/traits_phobias.dm +++ b/code/modules/mob/_modifiers/traits_phobias.dm @@ -207,8 +207,8 @@ if(istype(thing, /obj/structure/snowman/spider)) //Snow spiders are also spooky so people can be assholes with those too. fear_amount += 1 - if(istype(thing, /mob/living/simple_animal/hostile/giant_spider)) // Actual giant spiders are the scariest of them all. - var/mob/living/simple_animal/hostile/giant_spider/S = thing + if(istype(thing, /mob/living/simple_mob/animal/giant_spider)) // Actual giant spiders are the scariest of them all. + var/mob/living/simple_mob/animal/giant_spider/S = thing if(S.stat == DEAD) // Dead giant spiders are less scary than alive ones. fear_amount += 4 else @@ -425,14 +425,18 @@ if(istype(thing, /obj/item/clothing/head/collectable/slime)) // Some hats are spooky so people can be assholes with them. fear_amount += 1 - if(istype(thing, /mob/living/simple_animal/slime)) // An actual predatory specimen! - var/mob/living/simple_animal/slime/S = thing + if(istype(thing, /mob/living/simple_mob/slime)) // An actual predatory specimen! + var/mob/living/simple_mob/slime/S = thing if(S.stat == DEAD) // Dead slimes are somewhat less spook. fear_amount += 4 - if(S.is_adult == TRUE) //big boy - fear_amount += 8 + if(istype(S, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/X = S + if(X.is_adult == TRUE) //big boy + fear_amount += 8 + else + fear_amount += 6 else - fear_amount += 6 + fear_amount += 10 // It's huge and feral. if(istype(thing, /mob/living/carbon/human)) var/mob/living/carbon/human/S = thing diff --git a/code/modules/mob/_modifiers/unholy.dm b/code/modules/mob/_modifiers/unholy.dm index cc4a23aa40..0eadabc83a 100644 --- a/code/modules/mob/_modifiers/unholy.dm +++ b/code/modules/mob/_modifiers/unholy.dm @@ -71,7 +71,7 @@ /datum/modifier/repair_aura/tick() spawn() - for(var/mob/living/simple_animal/construct/T in view(4,holder)) + for(var/mob/living/simple_mob/construct/T in view(4,holder)) T.adjustBruteLoss(rand(-10,-15)) T.adjustFireLoss(rand(-10,-15)) @@ -110,7 +110,7 @@ spawn() if(isliving(holder)) var/mob/living/L = holder - if(istype(L, /mob/living/simple_animal/construct)) + if(istype(L, /mob/living/simple_mob/construct)) L.adjustBruteLoss(rand(-5,-10)) L.adjustFireLoss(rand(-5,-10)) else diff --git a/code/modules/mob/animations.dm b/code/modules/mob/animations.dm index c5bded9765..9b9ce3957f 100644 --- a/code/modules/mob/animations.dm +++ b/code/modules/mob/animations.dm @@ -180,8 +180,33 @@ note dizziness decrements automatically in the mob's Life() proc. pixel_z = default_pixel_z alpha = initial_alpha -/atom/movable/proc/do_attack_animation(atom/A) +// Similar to attack animations, but in reverse and is longer to act as a telegraph. +/atom/movable/proc/do_windup_animation(atom/A, windup_time) + var/pixel_x_diff = 0 + var/pixel_y_diff = 0 + var/direction = get_dir(src, A) + if(direction & NORTH) + pixel_y_diff = -8 + else if(direction & SOUTH) + pixel_y_diff = 8 + if(direction & EAST) + pixel_x_diff = -8 + else if(direction & WEST) + pixel_x_diff = 8 + + var/default_pixel_x = initial(pixel_x) + var/default_pixel_y = initial(pixel_y) + var/mob/mob = src + if(istype(mob)) + default_pixel_x = mob.default_pixel_x + default_pixel_y = mob.default_pixel_y + + animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = windup_time - 2) + animate(pixel_x = default_pixel_x, pixel_y = default_pixel_y, time = 2) + + +/atom/movable/proc/do_attack_animation(atom/A) var/pixel_x_diff = 0 var/pixel_y_diff = 0 var/direction = get_dir(src, A) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 7345e7e9b1..fa021509fb 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -498,7 +498,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp //find a viable mouse candidate - var/mob/living/simple_animal/mouse/host + var/mob/living/simple_mob/animal/passive/mouse/host var/obj/machinery/atmospherics/unary/vent_pump/vent_found var/list/found_vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/v in machines) @@ -506,7 +506,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp found_vents.Add(v) if(found_vents.len) vent_found = pick(found_vents) - host = new /mob/living/simple_animal/mouse(vent_found) + host = new /mob/living/simple_mob/animal/passive/mouse(vent_found) else src << "Unable to find any unwelded vents to spawn mice at." diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm index 0ecdb2fc20..f67f70eb87 100644 --- a/code/modules/mob/emote.dm +++ b/code/modules/mob/emote.dm @@ -52,6 +52,13 @@ if(O) O.see_emote(src, message, m_type) +// Shortcuts for above proc +/mob/proc/visible_emote(var/act_desc) + custom_emote(1, act_desc) + +/mob/proc/audible_emote(var/act_desc) + custom_emote(2, act_desc) + /mob/proc/emote_dead(var/message) if(client.prefs.muted & MUTE_DEADCHAT) diff --git a/code/modules/mob/freelook/mask/chunk.dm b/code/modules/mob/freelook/mask/chunk.dm index f98a9b936b..b540a8023b 100644 --- a/code/modules/mob/freelook/mask/chunk.dm +++ b/code/modules/mob/freelook/mask/chunk.dm @@ -25,10 +25,10 @@ /mob/living/silicon/seen_cult_turfs() return list() -/mob/living/simple_animal/seen_cult_turfs() +/mob/living/simple_mob/seen_cult_turfs() return seen_turfs_in_range(src, 1) -/mob/living/simple_animal/shade/narsie/seen_cult_turfs() +/mob/living/simple_mob/construct/shade/seen_cult_turfs() return view(2, src) /proc/seen_turfs_in_range(var/source, var/range) diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm index 1e862472a2..e7c097c2b3 100644 --- a/code/modules/mob/hear_say.dm +++ b/code/modules/mob/hear_say.dm @@ -78,6 +78,12 @@ var/turf/source = speaker? get_turf(speaker) : get_turf(src) src.playsound_local(source, speech_sound, sound_vol, 1) +// Done here instead of on_hear_say() since that is NOT called if the mob is clientless (which includes most AI mobs). +/mob/living/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol) + ..() + if(has_AI()) // Won't happen if no ai_holder exists or there's a player inside w/o autopilot active. + ai_holder.on_hear_say(speaker, message) + /mob/proc/on_hear_say(var/message) to_chat(src, message) if(teleop) @@ -158,17 +164,10 @@ if(!(language && (language.flags & INNATE))) // skip understanding checks for INNATE languages if(!say_understands(speaker,language)) - if(istype(speaker,/mob/living/simple_animal)) - var/mob/living/simple_animal/S = speaker - if(S.speak && S.speak.len) - message = pick(S.speak) - else - return + if(language) + message = language.scramble(message) else - if(language) - message = language.scramble(message) - else - message = stars(message) + message = stars(message) if(hard_to_hear) message = stars(message) diff --git a/code/modules/mob/language/outsider.dm b/code/modules/mob/language/outsider.dm index fdd719df89..de78a9c1b5 100644 --- a/code/modules/mob/language/outsider.dm +++ b/code/modules/mob/language/outsider.dm @@ -27,16 +27,16 @@ /datum/language/corticalborer/broadcast(var/mob/living/speaker,var/message,var/speaker_mask) - var/mob/living/simple_animal/borer/B + var/mob/living/simple_mob/animal/borer/B if(istype(speaker,/mob/living/carbon)) var/mob/living/carbon/M = speaker B = M.has_brain_worms() - else if(istype(speaker,/mob/living/simple_animal/borer)) + else if(istype(speaker,/mob/living/simple_mob/animal/borer)) B = speaker if(B) - speaker_mask = B.truename + speaker_mask = B.true_name ..(speaker,message,speaker_mask) /datum/language/vox diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm index ba8c0945f0..23008d126a 100644 --- a/code/modules/mob/living/bot/secbot.dm +++ b/code/modules/mob/living/bot/secbot.dm @@ -215,7 +215,7 @@ else if(declare_arrests) var/action = arrest_type ? "detaining" : "arresting" - if(istype(target, /mob/living/simple_animal)) + if(istype(target, /mob/living/simple_mob)) action = "fighting" global_announcer.autosay("[src] is [action] a level [threat] [action != "fighting" ? "suspect" : "threat"] [target_name(target)] in [get_area(src)].", "[src]", "Security") UnarmedAttack(target) @@ -269,8 +269,8 @@ C.handcuffed = new /obj/item/weapon/handcuffs(C) C.update_inv_handcuffed() busy = 0 - else if(istype(M, /mob/living/simple_animal)) - var/mob/living/simple_animal/S = M + else if(istype(M, /mob/living/simple_mob)) + var/mob/living/simple_mob/S = M S.Weaken(xeno_stun_strength) S.adjustBruteLoss(xeno_harm_strength) do_attack_animation(M) @@ -286,8 +286,8 @@ /mob/living/bot/secbot/slime/UnarmedAttack(var/mob/living/L, var/proximity) ..() - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = L + if(istype(L, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/S = L S.adjust_discipline(2) diff --git a/code/modules/mob/living/carbon/alien/diona/diona_powers.dm b/code/modules/mob/living/carbon/alien/diona/diona_powers.dm index 585b421c7f..aea0054418 100644 --- a/code/modules/mob/living/carbon/alien/diona/diona_powers.dm +++ b/code/modules/mob/living/carbon/alien/diona/diona_powers.dm @@ -63,5 +63,5 @@ if(istype(M)) for(var/atom/A in M.contents) - if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder)) + if(istype(A,/mob/living/simple_mob/animal/borer) || istype(A,/obj/item/weapon/holder)) return diff --git a/code/modules/mob/living/carbon/brain/brain.dm b/code/modules/mob/living/carbon/brain/brain.dm index 7165c36fa8..561dd0c139 100644 --- a/code/modules/mob/living/carbon/brain/brain.dm +++ b/code/modules/mob/living/carbon/brain/brain.dm @@ -46,7 +46,7 @@ return 1 if (istype(other, /mob/living/carbon/human)) return 1 - if (istype(other, /mob/living/simple_animal/slime)) + if (istype(other, /mob/living/simple_mob/slime)) return 1 return ..() diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm index b631e8ae13..4ab220083d 100644 --- a/code/modules/mob/living/carbon/brain/life.dm +++ b/code/modules/mob/living/carbon/brain/life.dm @@ -76,7 +76,6 @@ if(ingested) ingested.metabolize() if(bloodstr) bloodstr.metabolize() - AdjustConfused(-1) // decrement dizziness counter, clamped to 0 if(resting) dizziness = max(0, dizziness - 5) diff --git a/code/modules/mob/living/carbon/carbon_powers.dm b/code/modules/mob/living/carbon/carbon_powers.dm index f1360504ef..337f0b0ff1 100644 --- a/code/modules/mob/living/carbon/carbon_powers.dm +++ b/code/modules/mob/living/carbon/carbon_powers.dm @@ -5,7 +5,7 @@ set name = "Release Control" set desc = "Release control of your host's body." - var/mob/living/simple_animal/borer/B = has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = has_brain_worms() if(B && B.host_brain) src << "You withdraw your probosci, releasing control of [B.host_brain]" @@ -25,7 +25,7 @@ set name = "Torment host" set desc = "Punish your host with agony." - var/mob/living/simple_animal/borer/B = has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = has_brain_worms() if(!B) return @@ -43,7 +43,7 @@ set name = "Reproduce" set desc = "Spawn several young." - var/mob/living/simple_animal/borer/B = has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = has_brain_worms() if(!B) return @@ -55,7 +55,7 @@ B.has_reproduced = 1 vomit(1) - new /mob/living/simple_animal/borer(get_turf(src)) + new /mob/living/simple_mob/animal/borer(get_turf(src)) else src << "You do not have enough chemicals stored to reproduce." diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 24a5bac586..2244cdac51 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -61,11 +61,11 @@ //Handle brain slugs. var/obj/item/organ/external/Hd = get_organ(BP_HEAD) - var/mob/living/simple_animal/borer/B + var/mob/living/simple_mob/animal/borer/B if(Hd) for(var/I in Hd.implants) - if(istype(I,/mob/living/simple_animal/borer)) + if(istype(I,/mob/living/simple_mob/animal/borer)) B = I if(B) if(!B.ckey && ckey && B.controlling) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index c5f259e0b4..57cb8d0f58 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -135,6 +135,27 @@ emp_act return siemens_coefficient +// Similar to above but is for the mob's overall protection, being the average of all slots. +/mob/living/carbon/human/proc/get_siemens_coefficient_average() + var/siemens_value = 0 + var/total = 0 + for(var/organ_name in organs_by_name) + if(organ_name in organ_rel_size) + var/obj/item/organ/external/organ = organs_by_name[organ_name] + if(organ) + var/weight = organ_rel_size[organ_name] + siemens_value += get_siemens_coefficient_organ(organ) * weight + total += weight + + if(fire_stacks < 0) // Water makes you more conductive. + siemens_value *= 1.5 + + return (siemens_value/max(total, 1)) + +// Returns a number between 0 to 1, with 1 being total protection. +/mob/living/carbon/human/get_shock_protection() + return between(0, 1-get_siemens_coefficient_average(), 1) + // Returns a list of clothing that is currently covering def_zone. /mob/living/carbon/human/proc/get_clothing_list_organ(var/obj/item/organ/external/def_zone, var/type) var/list/results = list() @@ -542,6 +563,20 @@ emp_act return perm +// This is for preventing harm by being covered in water, which only prometheans need to deal with. +// This is not actually used for now since the code for prometheans gets changed a lot. +/mob/living/carbon/human/get_water_protection() + var/protection = ..() // Todo: Replace with species var later. + if(protection == 1) // No point doing permeability checks if it won't matter. + return protection + // Wearing clothing with a low permeability_coefficient can protect from water. + + var/converted_protection = 1 - protection + var/perm = reagent_permeability() + converted_protection *= perm + return 1-converted_protection + + /mob/living/carbon/human/shank_attack(obj/item/W, obj/item/weapon/grab/G, mob/user, hit_zone) if(!..()) diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index 2589b1c9da..24a63bf1a4 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -42,6 +42,16 @@ if(cloaker.active) cloaker.deactivate() +/mob/living/carbon/human/is_cloaked() + if(mind && mind.changeling && mind.changeling.cloaked) // Ling camo. + return TRUE + else if(istype(back, /obj/item/weapon/rig)) //Ninja cloak + var/obj/item/weapon/rig/suit = back + for(var/obj/item/rig_module/stealth_field/cloaker in suit.installed_modules) + if(cloaker.active) + return TRUE + return ..() + /mob/living/carbon/human/get_ear_protection() var/sum = 0 if(istype(l_ear, /obj/item/clothing/ears)) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 8a4fe6a18b..e9cbc80d95 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1047,8 +1047,6 @@ sleeping += 1 Paralyse(5) - confused = max(0, confused - 1) - // If you're dirty, your gloves will become dirty, too. if(gloves && germ_level > gloves.germ_level && prob(10)) gloves.germ_level += 1 @@ -1602,7 +1600,7 @@ else if(foundVirus) holder.icon_state = "hudill" else if(has_brain_worms()) - var/mob/living/simple_animal/borer/B = has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = has_brain_worms() if(B.controlling) holder.icon_state = "hudbrainworm" else diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index d42c26880b..dca7d25eae 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -64,11 +64,11 @@ return 1 if (istype(other, /mob/living/carbon/brain)) return 1 - if (istype(other, /mob/living/simple_animal/slime)) + if (istype(other, /mob/living/simple_mob/slime)) return 1 //This is already covered by mob/say_understands() - //if (istype(other, /mob/living/simple_animal)) + //if (istype(other, /mob/living/simple_mob)) // if((other.universal_speak && !speaking) || src.universal_speak || src.universal_understand) // return 1 // return 0 diff --git a/code/modules/mob/living/carbon/human/species/station/prometheans.dm b/code/modules/mob/living/carbon/human/species/station/prometheans.dm index b78d530707..1a24ad9e1b 100644 --- a/code/modules/mob/living/carbon/human/species/station/prometheans.dm +++ b/code/modules/mob/living/carbon/human/species/station/prometheans.dm @@ -116,7 +116,7 @@ var/datum/species/shapeshifter/promethean/prometheans /datum/species/shapeshifter/promethean/equip_survival_gear(var/mob/living/carbon/human/H) var/boxtype = pick(typesof(/obj/item/weapon/storage/toolbox/lunchbox)) var/obj/item/weapon/storage/toolbox/lunchbox/L = new boxtype(get_turf(H)) - var/mob/living/simple_animal/mouse/mouse = new (L) + var/mob/living/simple_mob/animal/passive/mouse/mouse = new (L) var/obj/item/weapon/holder/holder = new (L) mouse.forceMove(holder) holder.sync(mouse) diff --git a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm index e3cf1d7042..9e07ba48ef 100644 --- a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm +++ b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm @@ -1,5 +1,5 @@ // Simple animal nanogoopeyness -/mob/living/simple_animal/protean_blob +/mob/living/simple_mob/protean_blob name = "protean blob" desc = "Some sort of big viscous pool of jelly." tt_desc = "Animated nanogoop" @@ -12,8 +12,9 @@ faction = "neutral" maxHealth = 200 health = 200 + say_list_type = /datum/say_list/protean_blob - ai_inactive = TRUE //Always off + // ai_inactive = TRUE //Always off //VORESTATION AI TEMPORARY REMOVAL show_stat_health = FALSE //We will do it ourselves response_help = "pats the" @@ -36,11 +37,6 @@ minbodytemp = 0 maxbodytemp = 900 - speak_chance = 1 - speak = list("Blrb?","Sqrsh.","Glrsh!") - emote_hear = list("squishes softly","spluts quietly","makes wet noises") - emote_see = list("shifts wetly","undulates placidly") - var/mob/living/carbon/human/humanform var/obj/item/organ/internal/nano/refactory/refactory var/datum/modifier/healing @@ -52,8 +48,13 @@ can_buckle = TRUE //Blobsurfing +/datum/say_list/protean_blob + speak = list("Blrb?","Sqrsh.","Glrsh!") + emote_hear = list("squishes softly","spluts quietly","makes wet noises") + emote_see = list("shifts wetly","undulates placidly") + //Constructor allows passing the human to sync damages -/mob/living/simple_animal/protean_blob/New(var/newloc, var/mob/living/carbon/human/H) +/mob/living/simple_mob/protean_blob/New(var/newloc, var/mob/living/carbon/human/H) ..() if(H) humanform = H @@ -64,7 +65,7 @@ else update_icon() -/mob/living/simple_animal/protean_blob/Destroy() +/mob/living/simple_mob/protean_blob/Destroy() humanform = null refactory = null vore_organs = null @@ -73,15 +74,15 @@ healing.expire() return ..() -/mob/living/simple_animal/protean_blob/init_vore() +/mob/living/simple_mob/protean_blob/init_vore() return //Don't make a random belly, don't waste your time -/mob/living/simple_animal/protean_blob/Stat() +/mob/living/simple_mob/protean_blob/Stat() ..() if(humanform) humanform.species.Stat(humanform) -/mob/living/simple_animal/protean_blob/update_icon() +/mob/living/simple_mob/protean_blob/update_icon() if(humanform) //Still have a refactory if(istype(refactory)) @@ -97,7 +98,7 @@ ..() -/mob/living/simple_animal/protean_blob/updatehealth() +/mob/living/simple_mob/protean_blob/updatehealth() if(humanform) //Set the max maxHealth = humanform.getMaxHealth()*2 //HUMANS, and their 'double health', bleh. @@ -136,19 +137,19 @@ else ..() -/mob/living/simple_animal/protean_blob/adjustBruteLoss(var/amount) +/mob/living/simple_mob/protean_blob/adjustBruteLoss(var/amount) if(humanform) humanform.adjustBruteLoss(amount) else ..() -/mob/living/simple_animal/protean_blob/adjustFireLoss(var/amount) +/mob/living/simple_mob/protean_blob/adjustFireLoss(var/amount) if(humanform) humanform.adjustFireLoss(amount) else ..() -/mob/living/simple_animal/protean_blob/death(gibbed, deathmessage = "dissolves away, leaving only a few spare parts!") +/mob/living/simple_mob/protean_blob/death(gibbed, deathmessage = "dissolves away, leaving only a few spare parts!") if(humanform) humanform.death(gibbed = gibbed) for(var/organ in humanform.internal_organs) @@ -168,7 +169,7 @@ ..() -/mob/living/simple_animal/protean_blob/Life() +/mob/living/simple_mob/protean_blob/Life() . = ..() if(. && istype(refactory) && humanform) if(!healing && health < maxHealth && refactory.get_stored_material(DEFAULT_WALL_MATERIAL) >= 100) @@ -177,7 +178,7 @@ healing.expire() healing = null -/mob/living/simple_animal/protean_blob/lay_down() +/mob/living/simple_mob/protean_blob/lay_down() ..() if(resting) animate(src,alpha = 40,time = 1 SECOND) @@ -199,7 +200,7 @@ target.forceMove(vore_selected) to_chat(target,"\The [src] quickly engulfs you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!") -/mob/living/simple_animal/protean_blob/DoPunch(var/atom/A) +/mob/living/simple_mob/protean_blob/attack_hand(var/atom/A) //VORESTATION AI TEMPORARY REMOVAL (Marking this as such even though it was an edit.) if(refactory && istype(A,/obj/item/stack/material)) var/obj/item/stack/material/S = A var/substance = S.material.name @@ -214,7 +215,7 @@ else return ..() -/mob/living/simple_animal/protean_blob/attackby(var/obj/item/O, var/mob/user) +/mob/living/simple_mob/protean_blob/attackby(var/obj/item/O, var/mob/user) if(refactory && istype(O,/obj/item/stack/material)) var/obj/item/stack/material/S = O var/substance = S.material.name @@ -229,7 +230,7 @@ else return ..() -/mob/living/simple_animal/protean_blob/MouseEntered(location,control,params) +/mob/living/simple_mob/protean_blob/MouseEntered(location,control,params) if(resting) return ..() @@ -251,12 +252,12 @@ var/atom/creation_spot = drop_location() //Create our new blob - var/mob/living/simple_animal/protean_blob/blob = new(creation_spot,src) + var/mob/living/simple_mob/protean_blob/blob = new(creation_spot,src) //Drop all our things var/list/things_to_drop = contents.Copy() var/list/things_to_not_drop = list(w_uniform,nif,l_store,r_store,wear_id,l_ear,r_ear) //And whatever else we decide for balancing. - + /* No for now, because insta-pepperspray or flash on unblob if(l_hand && l_hand.w_class <= ITEMSIZE_SMALL) //Hands but only if small or smaller things_to_not_drop += l_hand @@ -267,7 +268,7 @@ things_to_drop -= things_to_not_drop //Crunch the lists things_to_drop -= organs //Mah armbs things_to_drop -= internal_organs //Mah sqeedily spooch - + for(var/obj/item/I in things_to_drop) //rip hoarders drop_from_inventory(I) @@ -316,7 +317,7 @@ if(istype(I, /obj/item/weapon/holder)) root.remove_from_mob(I) -/mob/living/carbon/human/proc/nano_outofblob(var/mob/living/simple_animal/protean_blob/blob) +/mob/living/carbon/human/proc/nano_outofblob(var/mob/living/simple_mob/protean_blob/blob) if(!istype(blob)) return if(buckled) diff --git a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm index d6f65e6f63..334851e7f7 100644 --- a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm +++ b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm @@ -38,7 +38,7 @@ oldlimb.removed() qdel(oldlimb) - var/mob/living/simple_animal/protean_blob/blob = nano_intoblob() + var/mob/living/simple_mob/protean_blob/blob = nano_intoblob() active_regen = TRUE if(do_after(blob,5 SECONDS)) var/list/limblist = species.has_limbs[choice] @@ -128,7 +128,7 @@ to_chat(src, "Remain still while the process takes place! It will take 5 seconds.") visible_message("[src]'s form collapses into an amorphous blob of black ichor...") - var/mob/living/simple_animal/protean_blob/blob = nano_intoblob() + var/mob/living/simple_mob/protean_blob/blob = nano_intoblob() active_regen = TRUE if(do_after(blob,5 SECONDS)) synthetic = usable_manufacturers[manu_choice] @@ -149,7 +149,7 @@ visible_message("[src]'s form begins to shift and ripple as if made of oil...") active_regen = TRUE - var/mob/living/simple_animal/protean_blob/blob = nano_intoblob() + var/mob/living/simple_mob/protean_blob/blob = nano_intoblob() if(do_after(blob, delay_length, null, 0)) if(stat != DEAD && refactory) var/list/holder = refactory.materials @@ -319,7 +319,7 @@ return R return -/mob/living/simple_animal/protean_blob/nano_get_refactory() +/mob/living/simple_mob/protean_blob/nano_get_refactory() if(refactory) return ..(refactory) if(humanform) @@ -353,7 +353,7 @@ do_ability(usr) //Blobform using it else - var/mob/living/simple_animal/protean_blob/blob = usr + var/mob/living/simple_mob/protean_blob/blob = usr do_ability(blob.humanform) /obj/effect/protean_ability/proc/do_ability(var/mob/living/L) diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm index 9d038e9ee7..668b401400 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm @@ -689,7 +689,7 @@ return ..(target) -/mob/living/simple_animal/can_shred(var/mob/living/carbon/human/target) +/mob/living/simple_mob/can_shred(var/mob/living/carbon/human/target) if(!target) var/list/choices = list() for(var/mob/living/carbon/human/M in oviewers(1)) diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm index 549e888858..2684467147 100644 --- a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm +++ b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm @@ -1,6 +1,6 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 -//TODO: Make these simple_animals +//TODO: Make these simple_mobs /* //Commented out as reference for future reproduction methods, or addition later if needed. - Mech var/const/MIN_IMPREGNATION_TIME = 100 //time it takes to impregnate someone var/const/MAX_IMPREGNATION_TIME = 150 diff --git a/code/modules/mob/living/carbon/metroid/items.dm b/code/modules/mob/living/carbon/metroid/items.dm index db66524a29..7ba78df35c 100644 --- a/code/modules/mob/living/carbon/metroid/items.dm +++ b/code/modules/mob/living/carbon/metroid/items.dm @@ -142,7 +142,7 @@ if(M.mind) user << " The slime resists!" return ..() - var/mob/living/simple_animal/slime/pet = new /mob/living/simple_animal/slime(M.loc) + var/mob/living/simple_mob/slime/pet = new /mob/living/simple_mob/slime(M.loc) pet.icon_state = "[M.colour] [M.is_adult ? "adult" : "baby"] slime" pet.icon_living = "[M.colour] [M.is_adult ? "adult" : "baby"] slime" pet.icon_dead = "[M.colour] [M.is_adult ? "adult" : "baby"] slime dead" @@ -196,7 +196,7 @@ if(M.mind) user << " The slime resists!" return ..() - var/mob/living/simple_animal/adultslime/pet = new /mob/living/simple_animal/adultslime(M.loc) + var/mob/living/simple_mob/adultslime/pet = new /mob/living/simple_mob/adultslime(M.loc) pet.icon_state = "[M.colour] adult slime" pet.icon_living = "[M.colour] adult slime" pet.icon_dead = "[M.colour] baby slime dead" diff --git a/code/modules/mob/living/carbon/metroid/powers.dm b/code/modules/mob/living/carbon/metroid/powers.dm index 9e20d49a44..8505e6310f 100644 --- a/code/modules/mob/living/carbon/metroid/powers.dm +++ b/code/modules/mob/living/carbon/metroid/powers.dm @@ -21,7 +21,7 @@ return "I cannot feed on other slimes..." if (!Adjacent(M)) return "This subject is too far away..." - if (istype(M, /mob/living/carbon) && M.getCloneLoss() >= M.getMaxHealth() * 1.5 || istype(M, /mob/living/simple_animal) && M.stat == DEAD) + if (istype(M, /mob/living/carbon) && M.getCloneLoss() >= M.getMaxHealth() * 1.5 || istype(M, /mob/living/simple_mob) && M.stat == DEAD) return "This subject does not have an edible life energy..." for(var/mob/living/carbon/slime/met in view()) if(met.Victim == M && met != src) @@ -48,7 +48,7 @@ if(Victim.health <= 0) Victim.adjustToxLoss(rand(2,4)) - else if(istype(M, /mob/living/simple_animal)) + else if(istype(M, /mob/living/simple_mob)) Victim.adjustBruteLoss(is_adult ? rand(7, 15) : rand(4, 12)) else diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm index a5da193678..b333369265 100644 --- a/code/modules/mob/living/death.dm +++ b/code/modules/mob/living/death.dm @@ -1,12 +1,7 @@ /mob/living/death() clear_fullscreens() - reveal(TRUE) //Silently reveal the mob if they were hidden. - //VOREStation Edit - Mob spawner stuff - if(source_spawner) - source_spawner.get_death_report(src) - source_spawner = null - //VOREStation Edit End - . = ..() + if(ai_holder) + ai_holder.go_sleep() if(nest) //Ew. if(istype(nest, /obj/structure/prop/nest)) diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index 02131c8cd0..24d56945b8 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -110,6 +110,7 @@ handle_silent() handle_drugged() handle_slurring() + handle_confused() /mob/living/proc/handle_stunned() if(stunned) @@ -146,6 +147,11 @@ AdjustParalysis(-1) return paralysis +/mob/living/proc/handle_confused() + if(confused) + AdjustConfused(-1) + return confused + /mob/living/proc/handle_disabilities() //Eyes if(sdisabilities & BLIND || stat) //blindness from disability or unconsciousness doesn't get better on its own diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 3bcfbe7b60..9dd2fd1fa0 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -16,6 +16,8 @@ dsma.blend_mode = BLEND_ADD dsoverlay.appearance = dsma + selected_image = image(icon = 'icons/mob/screen1.dmi', loc = src, icon_state = "centermarker") + /mob/living/Destroy() dsoverlay.loc = null //I'll take my coat with me dsoverlay = null @@ -29,6 +31,7 @@ nest = null if(buckled) buckled.unbuckle_mob(src, TRUE) + qdel(selected_image) return ..() //mob verbs are faster than object verbs. See mob/verb/examine. @@ -126,9 +129,9 @@ default behaviour is: forceMove(tmob.loc) //VOREstation Edit - Begin - if (istype(tmob, /mob/living/simple_animal)) //check bumpnom chance, if it's a simplemob that's bumped + if (istype(tmob, /mob/living/simple_mob)) //check bumpnom chance, if it's a simplemob that's bumped tmob.Bumped(src) - else if(istype(src, /mob/living/simple_animal)) //otherwise, if it's a simplemob doing the bumping. Simplemob on simplemob doesn't seem to trigger but that's fine. + else if(istype(src, /mob/living/simple_mob)) //otherwise, if it's a simplemob doing the bumping. Simplemob on simplemob doesn't seem to trigger but that's fine. Bumped(tmob) if (tmob.loc == src) //check if they got ate, and if so skip the forcemove now_pushing = 0 @@ -550,6 +553,36 @@ default behaviour is: // ++++ROCKDTBEN++++ MOB PROCS //END +// Applies direct "cold" damage while checking protection against the cold. +/mob/living/proc/inflict_cold_damage(amount) + amount *= 1 - get_cold_protection(50) // Within spacesuit protection. + if(amount > 0) + adjustFireLoss(amount) + +// Ditto, but for "heat". +/mob/living/proc/inflict_heat_damage(amount) + amount *= 1 - get_heat_protection(10000) // Within firesuit protection. + if(amount > 0) + adjustFireLoss(amount) + +// and one for electricity because why not +/mob/living/proc/inflict_shock_damage(amount) + electrocute_act(amount, null, 1 - get_shock_protection()) + +// also one for water (most things resist it entirely, except for slimes) +/mob/living/proc/inflict_water_damage(amount) + amount *= 1 - get_water_protection() + if(amount > 0) + adjustToxLoss(amount) + +// one for abstracted away ""poison"" (mostly because simplemobs shouldn't handle reagents) +/mob/living/proc/inflict_poison_damage(amount) + if(isSynthetic()) + return + amount *= 1 - get_poison_protection() + if(amount > 0) + adjustToxLoss(amount) + /mob/proc/get_contents() @@ -663,6 +696,8 @@ default behaviour is: BITSET(hud_updateflag, LIFE_HUD) ExtinguishMob() fire_stacks = 0 + if(ai_holder) // AI gets told to sleep when killed. Since they're not dead anymore, wake it up. + ai_holder.go_wake() /mob/living/proc/rejuvenate() if(reagents) @@ -891,7 +926,7 @@ default behaviour is: // Update whether or not this mob needs to pass emotes to contents. for(var/atom/A in M.contents) - if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder)) + if(istype(A,/mob/living/simple_mob/animal/borer) || istype(A,/obj/item/weapon/holder)) return else if(istype(H.loc,/obj/item/clothing/accessory/holster)) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 08d35e5de2..29cdc8753b 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -92,6 +92,13 @@ /mob/living/proc/getsoak(var/def_zone, var/type) return 0 +// Clicking with an empty hand +/mob/living/attack_hand(mob/living/L) + ..() + if(istype(L) && L.a_intent != I_HELP) + if(ai_holder) // Using disarm, grab, or harm intent is considered a hostile action to the mob's AI. + ai_holder.react_to_attack(L) + /mob/living/bullet_act(var/obj/item/projectile/P, var/def_zone) //Being hit while using a deadman switch @@ -102,6 +109,9 @@ src.visible_message("[src] triggers their deadman's switch!") signaler.signal() + if(ai_holder && P.firer) + ai_holder.react_to_attack(P.firer) + //Armor var/soaked = get_armor_soak(def_zone, P.check_armour, P.armor_penetration) var/absorb = run_armor_check(def_zone, P.check_armour, P.armor_penetration) @@ -267,6 +277,8 @@ var/client/assailant = M.client if(assailant) add_attack_logs(M,src,"Hit by thrown [O.name]") + if(ai_holder) + ai_holder.react_to_attack(O.thrower) // Begin BS12 momentum-transfer code. var/mass = 1.5 @@ -287,7 +299,7 @@ if(soaked >= round(throw_damage*0.8)) return - //Handles embedding for non-humans and simple_animals. + //Handles embedding for non-humans and simple_mobs. embed(O) var/turf/T = near_wall(dir,2) @@ -324,12 +336,13 @@ // End BS12 momentum-transfer code. /mob/living/attack_generic(var/mob/user, var/damage, var/attack_message) - if(!damage) return adjustBruteLoss(damage) - add_attack_logs(user,src,"Generic attack (probably animal)", admin_notify = FALSE) //Usually due to simple_animal attacks + add_attack_logs(user,src,"Generic attack (probably animal)", admin_notify = FALSE) //Usually due to simple_mob attacks + if(ai_holder) + ai_holder.react_to_attack(user) src.visible_message("[user] has [attack_message] [src]!") user.do_attack_animation(src) spawn(1) updatehealth() @@ -412,6 +425,15 @@ /mob/living/proc/get_heat_protection() return 0 +/mob/living/proc/get_shock_protection() + return 0 + +/mob/living/proc/get_water_protection() + return 1 // Water won't hurt most things. + +/mob/living/proc/get_poison_protection() + return 0 + //Finds the effective temperature that the mob is burning at. /mob/living/proc/fire_burn_temperature() if (fire_stacks <= 0) @@ -421,6 +443,15 @@ //lower limit of 700 K, same as matches and roughly the temperature of a cool flame. return max(2.25*round(FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE*(fire_stacks/FIRE_MAX_FIRESUIT_STACKS)**2), 700) +// Called when struck by lightning. +/mob/living/proc/lightning_act() + // The actual damage/electrocution is handled by the tesla_zap() that accompanies this. + Paralyse(5) + stuttering += 20 + make_jittery(150) + emp_act(1) + to_chat(src, span("critical", "You've been struck by lightning!")) + /mob/living/proc/reagent_permeability() return 1 return round(FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE*(fire_stacks/FIRE_MAX_FIRESUIT_STACKS)**2) diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 9486eb9960..8e3b9fb9a4 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -5,6 +5,8 @@ var/maxHealth = 100 //Maximum health that should be possible. Avoid adjusting this if you can, and instead use modifiers datums. var/health = 100 //A mob's health + var/mob_class = null // A mob's "class", e.g. human, mechanical, animal, etc. Used for certain projectile effects. See __defines/mob.dm for available classes. + var/hud_updateflag = 0 //Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS @@ -20,6 +22,7 @@ var/list/atom/hallucinations = list() //A list of hallucinated people that try to attack the mob. See /obj/effect/fake_attacker in hallucinations.dm var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out. + var/base_attack_cooldown = DEFAULT_ATTACK_COOLDOWN var/t_phoron = null var/t_oxygen = null @@ -64,4 +67,5 @@ var/makes_dirt = TRUE //FALSE if the mob shouldn't be making dirt on the ground when it walks var/looking_elsewhere = FALSE //If the mob's view has been relocated to somewhere else, like via a camera or with binocs - \ No newline at end of file + + var/image/selected_image = null // Used for buildmode AI control stuff. \ No newline at end of file diff --git a/code/modules/mob/living/login.dm b/code/modules/mob/living/login.dm index 275e88be08..96d59dc330 100644 --- a/code/modules/mob/living/login.dm +++ b/code/modules/mob/living/login.dm @@ -8,4 +8,9 @@ update_antag_icons(mind) client.screen |= global_hud.darksight client.images |= dsoverlay + + if(ai_holder && !ai_holder.autopilot) + ai_holder.go_sleep() + to_chat(src,"Mob AI disabled while you are controlling the mob.") + return . diff --git a/code/modules/mob/living/logout.dm b/code/modules/mob/living/logout.dm index 577221a03e..fa04b0b317 100644 --- a/code/modules/mob/living/logout.dm +++ b/code/modules/mob/living/logout.dm @@ -1,6 +1,11 @@ /mob/living/Logout() ..() - if (mind) + if (mind) //Per BYOND docs key remains set if the player DCs, becomes null if switching bodies. - if(!key) //key and mind have become seperated. + if(!key) //key and mind have become seperated. mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body. + + spawn(15 SECONDS) //15 seconds to get back into the mob before it goes wild + if(src && !src.client) + if(ai_holder) + ai_holder.go_wake() diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm index 0bacecc567..934db0a1ed 100644 --- a/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm +++ b/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm @@ -83,9 +83,9 @@ to_chat(user, "\The [target.name] added to cargo compartment slot: [delivery_tag].") update_patient() return - - if(istype(target, /mob/living/simple_animal/mouse)) //Edible mice, dead or alive whatever. Mostly for carcass picking you cruel bastard :v - var/mob/living/simple_animal/trashmouse = target +/* //VORESTATION AI TEMPORARY REMOVAL + if(istype(target, /mob/living/simple_mob/mouse)) //Edible mice, dead or alive whatever. Mostly for carcass picking you cruel bastard :v + var/mob/living/simple_mob/trashmouse = target user.visible_message("[hound.name] is ingesting [trashmouse] into their [src.name].", "You start ingesting [trashmouse] into your [src.name]...") if(do_after(user, 30, trashmouse) && length(contents) < max_item_count) trashmouse.forceMove(src) @@ -98,7 +98,7 @@ to_chat(user, "\The [trashmouse] added to cargo compartment slot: [delivery_tag].") update_patient() return - +*/ else if(ishuman(target)) var/mob/living/carbon/human/trashman = target if(patient) diff --git a/code/modules/mob/living/silicon/robot/drone/drone_items.dm b/code/modules/mob/living/silicon/robot/drone/drone_items.dm index bf76fdbe91..670087dc51 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_items.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_items.dm @@ -407,7 +407,7 @@ var/grabbed_something = 0 for(var/mob/M in T) - if(istype(M,/mob/living/simple_animal/lizard) || istype(M,/mob/living/simple_animal/mouse)) + if(istype(M,/mob/living/simple_mob/animal/passive/lizard) || istype(M,/mob/living/simple_mob/animal/passive/mouse)) src.loc.visible_message("[src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.","It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.") new/obj/effect/decal/cleanable/blood/splatter(get_turf(src)) qdel(M) diff --git a/code/modules/mob/living/simple_animal/aliens/alien.dm b/code/modules/mob/living/simple_animal/aliens/alien.dm index 3dba09330a..861d79648e 100644 --- a/code/modules/mob/living/simple_animal/aliens/alien.dm +++ b/code/modules/mob/living/simple_animal/aliens/alien.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/alien +/mob/living/simple_mob/hostile/alien name = "alien hunter" desc = "Hiss!" icon = 'icons/mob/alien.dmi' @@ -48,7 +48,7 @@ meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat -/mob/living/simple_animal/hostile/alien/drone +/mob/living/simple_mob/hostile/alien/drone name = "alien drone" icon_state = "aliend_running" icon_living = "aliend_running" @@ -58,7 +58,7 @@ melee_damage_lower = 15 melee_damage_upper = 15 -/mob/living/simple_animal/hostile/alien/sentinel +/mob/living/simple_mob/hostile/alien/sentinel name = "alien sentinel" icon_state = "aliens_running" icon_living = "aliens_running" @@ -71,7 +71,7 @@ projectiletype = /obj/item/projectile/energy/neurotoxin/toxic projectilesound = 'sound/weapons/pierce.ogg' -/mob/living/simple_animal/hostile/alien/sentinel/praetorian +/mob/living/simple_mob/hostile/alien/sentinel/praetorian name = "alien praetorian" icon = 'icons/mob/64x64.dmi' icon_state = "prat_s" @@ -86,7 +86,7 @@ old_x = -16 meat_amount = 5 -/mob/living/simple_animal/hostile/alien/queen +/mob/living/simple_mob/hostile/alien/queen name = "alien queen" icon_state = "alienq_running" icon_living = "alienq_running" @@ -103,7 +103,7 @@ rapid = 1 status_flags = 0 -/mob/living/simple_animal/hostile/alien/queen/empress +/mob/living/simple_mob/hostile/alien/queen/empress name = "alien empress" icon = 'icons/mob/64x64.dmi' icon_state = "queen_s" @@ -119,7 +119,7 @@ pixel_x = -16 old_x = -16 -/mob/living/simple_animal/hostile/alien/queen/empress/mother +/mob/living/simple_mob/hostile/alien/queen/empress/mother name = "alien mother" icon = 'icons/mob/96x96.dmi' icon_state = "empress_s" @@ -136,7 +136,7 @@ pixel_x = -32 old_x = -32 -/mob/living/simple_animal/hostile/alien/death() +/mob/living/simple_mob/hostile/alien/death() ..() visible_message("[src] lets out a waning guttural screech, green blood bubbling from its maw...") playsound(src, 'sound/voice/hiss6.ogg', 100, 1) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/aliens/creature.dm b/code/modules/mob/living/simple_animal/aliens/creature.dm index 20840e66db..65dcd326fa 100644 --- a/code/modules/mob/living/simple_animal/aliens/creature.dm +++ b/code/modules/mob/living/simple_animal/aliens/creature.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/creature +/mob/living/simple_mob/hostile/creature name = "creature" desc = "A sanity-destroying otherthing." icon = 'icons/mob/critter.dmi' @@ -25,7 +25,7 @@ speak_emote = list("gibbers") -/mob/living/simple_animal/hostile/creature/cult +/mob/living/simple_mob/hostile/creature/cult faction = "cult" min_oxy = 0 @@ -40,14 +40,14 @@ supernatural = 1 -/mob/living/simple_animal/hostile/creature/cult/cultify() +/mob/living/simple_mob/hostile/creature/cult/cultify() return -/mob/living/simple_animal/hostile/creature/cult/Life() +/mob/living/simple_mob/hostile/creature/cult/Life() ..() check_horde() -/mob/living/simple_animal/hostile/creature/strong +/mob/living/simple_mob/hostile/creature/strong maxHealth = 160 health = 160 @@ -55,7 +55,7 @@ melee_damage_lower = 13 melee_damage_upper = 25 -/mob/living/simple_animal/hostile/creature/strong/cult +/mob/living/simple_mob/hostile/creature/strong/cult faction = "cult" min_oxy = 0 @@ -70,9 +70,9 @@ supernatural = 1 -/mob/living/simple_animal/hostile/creature/cult/cultify() +/mob/living/simple_mob/hostile/creature/cult/cultify() return -/mob/living/simple_animal/hostile/creature/cult/Life() +/mob/living/simple_mob/hostile/creature/cult/Life() ..() check_horde() diff --git a/code/modules/mob/living/simple_animal/aliens/drone.dm b/code/modules/mob/living/simple_animal/aliens/drone.dm index e51dfd82a7..70cf52731d 100644 --- a/code/modules/mob/living/simple_animal/aliens/drone.dm +++ b/code/modules/mob/living/simple_animal/aliens/drone.dm @@ -1,6 +1,6 @@ //malfunctioning combat drones -/mob/living/simple_animal/hostile/malf_drone +/mob/living/simple_mob/hostile/malf_drone name = "combat drone" desc = "An automated combat drone armed with state of the art weaponry and shielding." icon_state = "drone3" @@ -51,7 +51,7 @@ var/exploding = 0 var/has_loot = 1 -/mob/living/simple_animal/hostile/malf_drone/New() +/mob/living/simple_mob/hostile/malf_drone/New() ..() if(prob(5)) projectiletype = /obj/item/projectile/beam/pulse/drone @@ -60,14 +60,14 @@ ion_trail.set_up(src) ion_trail.start() -/mob/living/simple_animal/hostile/malf_drone/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/malf_drone/Process_Spacemove(var/check_drift = 0) return 1 -/mob/living/simple_animal/hostile/malf_drone/isSynthetic() +/mob/living/simple_mob/hostile/malf_drone/isSynthetic() return TRUE //self repair systems have a chance to bring the drone back to life -/mob/living/simple_animal/hostile/malf_drone/Life() +/mob/living/simple_mob/hostile/malf_drone/Life() //emps and lots of damage can temporarily shut us down if(disabled > 0) @@ -150,18 +150,18 @@ ..() //ion rifle! -/mob/living/simple_animal/hostile/malf_drone/emp_act(severity) +/mob/living/simple_mob/hostile/malf_drone/emp_act(severity) health -= rand(3,15) * (severity + 1) disabled = rand(150, 600) hostile = 0 walk(src,0) ..() -/mob/living/simple_animal/hostile/malf_drone/death() +/mob/living/simple_mob/hostile/malf_drone/death() ..(null,"suddenly breaks apart.") qdel(src) -/mob/living/simple_animal/hostile/malf_drone/Destroy() +/mob/living/simple_mob/hostile/malf_drone/Destroy() //More advanced than the default S_A loot system, for visual effect and random tech levels. if(has_loot) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread @@ -280,7 +280,7 @@ // A slightly easier drone, for POIs. // Difference is that it should not be faster than you. -/mob/living/simple_animal/hostile/malf_drone/lesser +/mob/living/simple_mob/hostile/malf_drone/lesser desc = "An automated combat drone with an aged apperance." returns_home = TRUE move_to_delay = 6 \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/aliens/faithless.dm b/code/modules/mob/living/simple_animal/aliens/faithless.dm index af2e7da48d..ebec4dd81b 100644 --- a/code/modules/mob/living/simple_animal/aliens/faithless.dm +++ b/code/modules/mob/living/simple_animal/aliens/faithless.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/faithless +/mob/living/simple_mob/hostile/faithless name = "Faithless" desc = "The Wish Granter's faith in humanity, incarnate" icon_state = "faithless" @@ -37,15 +37,15 @@ speak_chance = 0 -/mob/living/simple_animal/hostile/faithless/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/faithless/Process_Spacemove(var/check_drift = 0) return 1 -/mob/living/simple_animal/hostile/faithless/set_target() +/mob/living/simple_mob/hostile/faithless/set_target() . = ..() if(.) audible_emote("wails at [target_mob]") -/mob/living/simple_animal/hostile/faithless/PunchTarget() +/mob/living/simple_mob/hostile/faithless/PunchTarget() . = ..() var/mob/living/L = . if(istype(L)) @@ -53,18 +53,18 @@ L.Weaken(3) L.visible_message("\the [src] knocks down \the [L]!") -/mob/living/simple_animal/hostile/faithless/cult +/mob/living/simple_mob/hostile/faithless/cult faction = "cult" supernatural = 1 -/mob/living/simple_animal/hostile/faithless/cult/cultify() +/mob/living/simple_mob/hostile/faithless/cult/cultify() return -/mob/living/simple_animal/hostile/faithless/cult/Life() +/mob/living/simple_mob/hostile/faithless/cult/Life() ..() check_horde() -/mob/living/simple_animal/hostile/faithless/strong +/mob/living/simple_mob/hostile/faithless/strong maxHealth = 100 health = 100 @@ -72,14 +72,13 @@ melee_damage_lower = 13 melee_damage_upper = 28 - -/mob/living/simple_animal/hostile/faithless/strong/cult +/mob/living/simple_mob/hostile/faithless/strong/cult faction = "cult" supernatural = 1 -/mob/living/simple_animal/hostile/faithless/cult/cultify() +/mob/living/simple_mob/hostile/faithless/cult/cultify() return -/mob/living/simple_animal/hostile/faithless/cult/Life() +/mob/living/simple_mob/hostile/faithless/cult/Life() ..() check_horde() \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/aliens/hivebot.dm b/code/modules/mob/living/simple_animal/aliens/hivebot.dm index e322198815..12851c5af3 100644 --- a/code/modules/mob/living/simple_animal/aliens/hivebot.dm +++ b/code/modules/mob/living/simple_animal/aliens/hivebot.dm @@ -1,9 +1,9 @@ // Hivebots are tuned towards how many default lasers are needed to kill them. // As such, if laser damage is ever changed, you should change this define. -#define LASERS_TO_KILL *30 +#define LASERS_TO_KILL * 40 // Default hivebot is melee, and a bit more meaty, so it can meatshield for their ranged friends. -/mob/living/simple_animal/hostile/hivebot +/mob/living/simple_mob/hostile/hivebot name = "hivebot" desc = "A robot. It appears to be somewhat resilient, but lacks a true weapon." icon = 'icons/mob/hivebot.dmi' @@ -52,13 +52,13 @@ say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.") say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.") -/mob/living/simple_animal/hostile/hivebot/isSynthetic() +/mob/living/simple_mob/hostile/hivebot/isSynthetic() return TRUE // Subtypes. // Melee like the base type, but more fragile. -/mob/living/simple_animal/hostile/hivebot/swarm +/mob/living/simple_mob/hostile/hivebot/swarm name = "swarm hivebot" desc = "A robot. It looks fragile and weak" maxHealth = 1 LASERS_TO_KILL @@ -67,7 +67,7 @@ melee_damage_upper = 8 // This one has a semi-weak ranged attack. -/mob/living/simple_animal/hostile/hivebot/range +/mob/living/simple_mob/hostile/hivebot/range name = "ranged hivebot" desc = "A robot. It has a simple ballistic weapon." ranged = 1 @@ -75,7 +75,7 @@ health = 2 LASERS_TO_KILL // This one shoots a burst of three, and is considerably more dangerous. -/mob/living/simple_animal/hostile/hivebot/range/rapid +/mob/living/simple_mob/hostile/hivebot/range/rapid name = "rapid hivebot" desc = "A robot. It has a fast firing ballistic rifle." icon_living = "strong" @@ -84,7 +84,7 @@ health = 2 LASERS_TO_KILL // Shoots EMPs, to screw over other robots. -/mob/living/simple_animal/hostile/hivebot/range/ion +/mob/living/simple_mob/hostile/hivebot/range/ion name = "engineering hivebot" desc = "A robot. It has a tool which emits focused electromagnetic pulses, which are deadly to synthetic adverseries." projectiletype = /obj/item/projectile/ion/small //VOREStation Edit @@ -95,7 +95,7 @@ health = 2 LASERS_TO_KILL // Shoots deadly lasers. -/mob/living/simple_animal/hostile/hivebot/range/laser +/mob/living/simple_mob/hostile/hivebot/range/laser name = "laser hivebot" desc = "A robot. It has an energy weapon." projectiletype = /obj/item/projectile/beam/blue @@ -104,7 +104,7 @@ health = 2 LASERS_TO_KILL // Beefy and ranged. -/mob/living/simple_animal/hostile/hivebot/range/strong +/mob/living/simple_mob/hostile/hivebot/range/strong name = "strong hivebot" desc = "A robot. This one has reinforced plating, and looks tougher." icon_living = "strong" @@ -114,7 +114,7 @@ melee_damage_upper = 15 // Also beefy, but tries to stay at their 'home', ideal for base defense. -/mob/living/simple_animal/hostile/hivebot/range/guard +/mob/living/simple_mob/hostile/hivebot/range/guard name = "guard hivebot" desc = "A robot. It seems to be guarding something." returns_home = TRUE @@ -122,7 +122,7 @@ health = 4 LASERS_TO_KILL // This one is intended for players to use. Well rounded and can make other hivebots follow them with verbs. -/mob/living/simple_animal/hostile/hivebot/range/player +/mob/living/simple_mob/hostile/hivebot/range/player name = "commander hivebot" desc = "A robot. This one seems to direct the others, and it has a laser weapon." icon_living = "commander" @@ -135,7 +135,7 @@ // Procs. -/mob/living/simple_animal/hostile/hivebot/death() +/mob/living/simple_mob/hostile/hivebot/death() ..() visible_message("[src] blows apart!") new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) @@ -144,17 +144,17 @@ s.start() qdel(src) -/mob/living/simple_animal/hostile/hivebot/speech_bubble_appearance() +/mob/living/simple_mob/hostile/hivebot/speech_bubble_appearance() return "synthetic_evil" -/mob/living/simple_animal/hostile/hivebot/verb/command_follow() +/mob/living/simple_mob/hostile/hivebot/verb/command_follow() set name = "Command - Follow" set category = "Hivebot" set desc = "This will ask other hivebots to follow you." say("Delegating new task: Follow.") - for(var/mob/living/simple_animal/hostile/hivebot/buddy in hearers(src)) + for(var/mob/living/simple_mob/hostile/hivebot/buddy in hearers(src)) if(buddy.faction != faction) continue if(buddy == src) @@ -164,14 +164,14 @@ spawn(rand(5, 10)) buddy.say( pick(buddy.say_understood) ) -/mob/living/simple_animal/hostile/hivebot/verb/command_stop() +/mob/living/simple_mob/hostile/hivebot/verb/command_stop() set name = "Command - Stop Following" set category = "Hivebot" set desc = "This will ask other hivebots to cease following you." say("Delegating new task: Stop following.") - for(var/mob/living/simple_animal/hostile/hivebot/buddy in hearers(src)) + for(var/mob/living/simple_mob/hostile/hivebot/buddy in hearers(src)) if(buddy.faction != faction) continue if(buddy == src) @@ -180,7 +180,7 @@ spawn(rand(5, 10)) buddy.say( pick(buddy.say_understood) ) -/mob/living/simple_animal/hostile/hivebot/tele//this still needs work +/mob/living/simple_mob/hostile/hivebot/tele//this still needs work name = "Beacon" desc = "Some odd beacon thing" icon = 'icons/mob/hivebot.dmi' @@ -219,11 +219,11 @@ bot_amt-- switch(bot_type) if("norm") - new /mob/living/simple_animal/hostile/hivebot(get_turf(src)) + new /mob/living/simple_mob/hostile/hivebot(get_turf(src)) if("range") - new /mob/living/simple_animal/hostile/hivebot/range(get_turf(src)) + new /mob/living/simple_mob/hostile/hivebot/range(get_turf(src)) if("rapid") - new /mob/living/simple_animal/hostile/hivebot/range/rapid(get_turf(src)) + new /mob/living/simple_mob/hostile/hivebot/range/rapid(get_turf(src)) spawn(100) qdel(src) return @@ -238,3 +238,5 @@ /obj/item/projectile/bullet/hivebot damage = 10 damage_type = BRUTE + +#undef LASERS_TO_KILL \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/aliens/mimic.dm b/code/modules/mob/living/simple_animal/aliens/mimic.dm index 7612e14fa2..cb81bb9aaf 100644 --- a/code/modules/mob/living/simple_animal/aliens/mimic.dm +++ b/code/modules/mob/living/simple_animal/aliens/mimic.dm @@ -2,7 +2,7 @@ // Abstract Class // -/mob/living/simple_animal/hostile/mimic +/mob/living/simple_mob/hostile/mimic name = "crate" desc = "A rectangular steel crate." icon = 'icons/obj/storage.dmi' @@ -41,16 +41,16 @@ showvoreprefs = 0 //VOREStation Edit - Hides mechanical vore prefs for mimics. You can't see their gaping maws when they're just sitting idle. -/mob/living/simple_animal/hostile/mimic/set_target() +/mob/living/simple_mob/hostile/mimic/set_target() . = ..() if(.) audible_emote("growls at [.]") -/mob/living/simple_animal/hostile/mimic/death() +/mob/living/simple_mob/hostile/mimic/death() ..() qdel(src) -/mob/living/simple_animal/hostile/mimic/will_show_tooltip() +/mob/living/simple_mob/hostile/mimic/will_show_tooltip() return FALSE @@ -59,7 +59,7 @@ // // Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies. -/mob/living/simple_animal/hostile/mimic/crate +/mob/living/simple_mob/hostile/mimic/crate attacktext = list("bitten") @@ -68,52 +68,52 @@ var/attempt_open = 0 // Pickup loot -/mob/living/simple_animal/hostile/mimic/crate/initialize() +/mob/living/simple_mob/hostile/mimic/crate/initialize() . = ..() for(var/obj/item/I in loc) I.forceMove(src) -/mob/living/simple_animal/hostile/mimic/crate/DestroySurroundings() +/mob/living/simple_mob/hostile/mimic/crate/DestroySurroundings() ..() if(prob(90)) icon_state = "[initial(icon_state)]open" else icon_state = initial(icon_state) -/mob/living/simple_animal/hostile/mimic/crate/ListTargets() +/mob/living/simple_mob/hostile/mimic/crate/ListTargets() if(attempt_open) return ..() else return ..(1) -/mob/living/simple_animal/hostile/mimic/crate/set_target() +/mob/living/simple_mob/hostile/mimic/crate/set_target() . = ..() if(.) trigger() -/mob/living/simple_animal/hostile/mimic/crate/PunchTarget() +/mob/living/simple_mob/hostile/mimic/crate/PunchTarget() . = ..() if(.) icon_state = initial(icon_state) -/mob/living/simple_animal/hostile/mimic/crate/proc/trigger() +/mob/living/simple_mob/hostile/mimic/crate/proc/trigger() if(!attempt_open) visible_message("[src] starts to move!") attempt_open = 1 -/mob/living/simple_animal/hostile/mimic/crate/adjustBruteLoss(var/damage) +/mob/living/simple_mob/hostile/mimic/crate/adjustBruteLoss(var/damage) trigger() ..(damage) -/mob/living/simple_animal/hostile/mimic/crate/LoseTarget() +/mob/living/simple_mob/hostile/mimic/crate/LoseTarget() ..() icon_state = initial(icon_state) -/mob/living/simple_animal/hostile/mimic/crate/LostTarget() +/mob/living/simple_mob/hostile/mimic/crate/LostTarget() ..() icon_state = initial(icon_state) -/mob/living/simple_animal/hostile/mimic/crate/death() +/mob/living/simple_mob/hostile/mimic/crate/death() var/obj/structure/closet/crate/C = new(get_turf(src)) // Put loot in crate for(var/obj/O in src) @@ -122,7 +122,7 @@ O.forceMove(C) ..() -/mob/living/simple_animal/hostile/mimic/crate/PunchTarget() +/mob/living/simple_mob/hostile/mimic/crate/PunchTarget() . =..() var/mob/living/L = . if(istype(L)) @@ -136,7 +136,7 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/cable, /obj/structure/window, /obj/item/projectile/animate) -/mob/living/simple_animal/hostile/mimic/copy +/mob/living/simple_mob/hostile/mimic/copy health = 100 maxHealth = 100 @@ -144,11 +144,11 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca var/destroy_objects = 0 var/knockdown_people = 0 -/mob/living/simple_animal/hostile/mimic/copy/New(loc, var/obj/copy, var/mob/living/creator) +/mob/living/simple_mob/hostile/mimic/copy/New(loc, var/obj/copy, var/mob/living/creator) ..(loc) CopyObject(copy, creator) -/mob/living/simple_animal/hostile/mimic/copy/death() +/mob/living/simple_mob/hostile/mimic/copy/death() for(var/atom/movable/M in src) if(isbelly(M)) //VOREStation edit @@ -156,12 +156,12 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca M.forceMove(get_turf(src)) ..() -/mob/living/simple_animal/hostile/mimic/copy/ListTargets() +/mob/living/simple_mob/hostile/mimic/copy/ListTargets() // Return a list of targets that isn't the creator . = ..() return . - creator -/mob/living/simple_animal/hostile/mimic/copy/proc/CopyObject(var/obj/O, var/mob/living/creator) +/mob/living/simple_mob/hostile/mimic/copy/proc/CopyObject(var/obj/O, var/mob/living/creator) if((istype(O, /obj/item) || istype(O, /obj/structure)) && !is_type_in_list(O, protected_objects)) @@ -193,11 +193,11 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca return 1 return -/mob/living/simple_animal/hostile/mimic/copy/DestroySurroundings() +/mob/living/simple_mob/hostile/mimic/copy/DestroySurroundings() if(destroy_objects) ..() -/mob/living/simple_animal/hostile/mimic/copy/PunchTarget() +/mob/living/simple_mob/hostile/mimic/copy/PunchTarget() . =..() if(knockdown_people) var/mob/living/L = . diff --git a/code/modules/mob/living/simple_animal/aliens/shade.dm b/code/modules/mob/living/simple_animal/aliens/shade.dm index c1c2f1dc01..000061f0f8 100644 --- a/code/modules/mob/living/simple_animal/aliens/shade.dm +++ b/code/modules/mob/living/simple_animal/aliens/shade.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/shade +/mob/living/simple_mob/shade name = "Shade" real_name = "Shade" desc = "A bound spirit" @@ -40,17 +40,17 @@ loot_list = list(/obj/item/weapon/ectoplasm = 100) -/mob/living/simple_animal/shade/cultify() +/mob/living/simple_mob/shade/cultify() return -/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) +/mob/living/simple_mob/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) if(istype(O, /obj/item/device/soulstone)) var/obj/item/device/soulstone/S = O; S.transfer_soul("SHADE", src, user) return ..() -/mob/living/simple_animal/shade/death() +/mob/living/simple_mob/shade/death() ..() for(var/mob/M in viewers(src, null)) if((M.client && !( M.blinded ))) diff --git a/code/modules/mob/living/simple_animal/aliens/statue.dm b/code/modules/mob/living/simple_animal/aliens/statue.dm index f80181bdb0..0dc3a44868 100644 --- a/code/modules/mob/living/simple_animal/aliens/statue.dm +++ b/code/modules/mob/living/simple_animal/aliens/statue.dm @@ -2,7 +2,7 @@ //Weeping angels/SCP-173 hype //Horrible shitcoding and stolen code adaptations below. You have been warned. -/mob/living/simple_animal/hostile/statue +/mob/living/simple_mob/hostile/statue name = "statue" // matches the name of the statue with the flesh-to-stone spell desc = "An incredibly lifelike marble carving. Its eyes seems to follow you..." // same as an ordinary statue with the added "eye following you" description icon = 'icons/obj/statue.dmi' @@ -79,21 +79,21 @@ // No movement while seen code. -/mob/living/simple_animal/hostile/statue/New(loc) +/mob/living/simple_mob/hostile/statue/New(loc) ..() // Give spells add_spell(new/spell/aoe_turf/flicker_lights) add_spell(new/spell/aoe_turf/blindness) add_spell(new/spell/aoe_turf/shatter) -/mob/living/simple_animal/hostile/statue/DestroySurroundings() +/mob/living/simple_mob/hostile/statue/DestroySurroundings() if(can_be_seen(get_turf(loc))) if(client) to_chat(src, "You cannot move, there are eyes on you!") return 0 return ..() -/mob/living/simple_animal/hostile/statue/attackby(var/obj/item/O as obj, var/mob/user as mob) //banishing the statue is a risky job +/mob/living/simple_mob/hostile/statue/attackby(var/obj/item/O as obj, var/mob/user as mob) //banishing the statue is a risky job if(istype(O, /obj/item/weapon/nullrod)) visible_message("[user] tries to banish [src] with [O]!") if(do_after(user, 15, src)) @@ -111,21 +111,21 @@ resistance = initial(resistance) ..() -/mob/living/simple_animal/hostile/statue/death() +/mob/living/simple_mob/hostile/statue/death() var/chunks_to_spawn = rand(2,5) for(var/I = 1 to chunks_to_spawn) new /obj/item/stack/material/marble(get_turf(loc)) new /obj/item/cursed_marble(get_turf(loc)) ..() -/mob/living/simple_animal/hostile/statue/Move(turf/NewLoc) +/mob/living/simple_mob/hostile/statue/Move(turf/NewLoc) if(can_be_seen(NewLoc)) if(client) to_chat(src, "You cannot move, there are eyes on you!") return 0 return ..() -/mob/living/simple_animal/hostile/statue/Life() +/mob/living/simple_mob/hostile/statue/Life() ..() handle_target() handleAnnoyance() @@ -137,7 +137,7 @@ else if ((annoyance - 2) > 0) annoyance -= 2 -/mob/living/simple_animal/hostile/statue/proc/handle_target() +/mob/living/simple_mob/hostile/statue/proc/handle_target() if(target_mob) // If we have a target and we're AI controlled var/mob/watching = can_be_seen() // If they're not our target @@ -148,7 +148,7 @@ target_mob = watching -/mob/living/simple_animal/hostile/statue/proc/handleAnnoyance() +/mob/living/simple_mob/hostile/statue/proc/handleAnnoyance() if(respond) //so it won't blind people 24/7 respond = 0 if (annoyance > 30) @@ -163,7 +163,7 @@ respond = 1 -/mob/living/simple_animal/hostile/statue/proc/AI_blind() +/mob/living/simple_mob/hostile/statue/proc/AI_blind() for(var/mob/living/L in oviewers(12, src)) //the range is so big, because it tries to keep out of sight and can't reengage if you get too far if (prob(70)) if(ishuman(L)) @@ -174,7 +174,7 @@ L.Blind(2) return -/mob/living/simple_animal/hostile/statue/proc/AI_flash() +/mob/living/simple_mob/hostile/statue/proc/AI_flash() if (prob(60)) visible_message("The statue slowly points at the light.") for(var/obj/machinery/light/L in oview(12, src)) @@ -182,7 +182,7 @@ return -/mob/living/simple_animal/hostile/statue/proc/AI_mirrorshmash() +/mob/living/simple_mob/hostile/statue/proc/AI_mirrorshmash() for(var/obj/structure/mirror/M in oview(4, src)) if ((!M.shattered )||(!M.glass)) visible_message("The statue slowly points at the mirror!") @@ -192,7 +192,7 @@ -/mob/living/simple_animal/hostile/statue/AttackTarget() +/mob/living/simple_mob/hostile/statue/AttackTarget() if(can_be_seen(get_turf(loc))) if(client) to_chat(src, "You cannot attack, there are eyes on you!") @@ -203,7 +203,7 @@ -/mob/living/simple_animal/hostile/statue/DoPunch(var/atom/A) //had to redo that, since it's supposed to target only head and upper body +/mob/living/simple_mob/hostile/statue/DoPunch(var/atom/A) //had to redo that, since it's supposed to target only head and upper body if(!Adjacent(A)) // They could've moved in the meantime. return FALSE @@ -228,11 +228,11 @@ -/mob/living/simple_animal/hostile/statue/face_atom() +/mob/living/simple_mob/hostile/statue/face_atom() if(!can_be_seen(get_turf(loc))) ..() -/mob/living/simple_animal/hostile/statue/proc/can_be_seen(turf/destination) +/mob/living/simple_mob/hostile/statue/proc/can_be_seen(turf/destination) if(!cannot_be_seen) return null @@ -275,18 +275,18 @@ // Cannot talk -/mob/living/simple_animal/hostile/statue/say() +/mob/living/simple_mob/hostile/statue/say() return 0 // Turn to dust when gibbed -/mob/living/simple_animal/hostile/statue/gib() +/mob/living/simple_mob/hostile/statue/gib() dust() // Stop attacking clientless mobs -/mob/living/simple_animal/hostile/statue/proc/CanAttack(atom/the_target) //ignore clientless mobs +/mob/living/simple_mob/hostile/statue/proc/CanAttack(atom/the_target) //ignore clientless mobs if(isliving(the_target)) var/mob/living/L = the_target if(!L.client && !L.ckey) @@ -319,7 +319,7 @@ spell_flags = 0 range = 10 -/spell/aoe_turf/blindness/cast(list/targets, mob/living/simple_animal/hostile/statue/user = usr) +/spell/aoe_turf/blindness/cast(list/targets, mob/living/simple_mob/hostile/statue/user = usr) for(var/mob/living/L in targets) if(L == user || L == user.creator) continue @@ -350,7 +350,7 @@ -/mob/living/simple_animal/hostile/statue/verb/toggle_darkness() +/mob/living/simple_mob/hostile/statue/verb/toggle_darkness() set name = "Toggle Darkness" set desc = "You ARE the darkness." set category = "Abilities" @@ -360,13 +360,13 @@ -/mob/living/simple_animal/hostile/statue/restrained() +/mob/living/simple_mob/hostile/statue/restrained() . = ..() if(can_be_seen(loc)) return 1 -/mob/living/simple_animal/hostile/statue/ListTargets(dist = view_range) +/mob/living/simple_mob/hostile/statue/ListTargets(dist = view_range) var/list/L = mobs_in_xray_view(dist, src) for(var/obj/mecha/M in mechas_list) @@ -430,7 +430,7 @@ /obj/item/cursed_marble/proc/transfer_personality(var/mob/candidate, var/mob/user) announce_ghost_joinleave(candidate, 0, "They are a statue now.") src.searching = 2 - var/mob/living/simple_animal/hostile/statue/S = new(get_turf(src)) + var/mob/living/simple_mob/hostile/statue/S = new(get_turf(src)) S.client = candidate.client if(user) S.creator = user @@ -451,7 +451,7 @@ var/choice = alert(user, "Are you sure you want to crush the marble? (this will spawn a clientless version of the statue, hostile to everyone, but you)", "Crush it?", "Yes", "No") if(choice) if(choice == "Yes") - var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue(get_turf(user)) + var/mob/living/simple_mob/hostile/statue/S = new /mob/living/simple_mob/hostile/statue(get_turf(user)) visible_message("The slab suddenly takes the shape of a humanoid!") S.creator = user qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/animals/bat.dm b/code/modules/mob/living/simple_animal/animals/bat.dm index 680091010e..3158814353 100644 --- a/code/modules/mob/living/simple_animal/animals/bat.dm +++ b/code/modules/mob/living/simple_animal/animals/bat.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/scarybat +/mob/living/simple_mob/hostile/scarybat name = "space bats" desc = "A swarm of cute little blood sucking bats that looks pretty upset." tt_desc = "N Bestia gregaria" //Nispean swarm bats, because of course Nisp has swarm bats @@ -47,25 +47,25 @@ var/mob/living/owner -/mob/living/simple_animal/hostile/scarybat/New(loc, mob/living/L as mob) +/mob/living/simple_mob/hostile/scarybat/New(loc, mob/living/L as mob) ..() if(istype(L)) owner = L -/mob/living/simple_animal/hostile/scarybat/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/scarybat/Process_Spacemove(var/check_drift = 0) return ..() -/mob/living/simple_animal/hostile/scarybat/set_target() +/mob/living/simple_mob/hostile/scarybat/set_target() . = ..() if(.) emote("flutters towards [.]") -/mob/living/simple_animal/hostile/scarybat/ListTargets() +/mob/living/simple_mob/hostile/scarybat/ListTargets() . = ..() if(owner) return . - owner -/mob/living/simple_animal/hostile/scarybat/PunchTarget() +/mob/living/simple_mob/hostile/scarybat/PunchTarget() . =..() var/mob/living/L = . if(istype(L)) @@ -73,13 +73,13 @@ L.Stun(1) L.visible_message("\the [src] scares \the [L]!") -/mob/living/simple_animal/hostile/scarybat/cult +/mob/living/simple_mob/hostile/scarybat/cult faction = "cult" supernatural = 1 -/mob/living/simple_animal/hostile/scarybat/cult/cultify() +/mob/living/simple_mob/hostile/scarybat/cult/cultify() return -/mob/living/simple_animal/hostile/scarybat/cult/Life() +/mob/living/simple_mob/hostile/scarybat/cult/Life() ..() check_horde() diff --git a/code/modules/mob/living/simple_animal/animals/bear.dm b/code/modules/mob/living/simple_animal/animals/bear.dm index cc154533da..dfd6a56cab 100644 --- a/code/modules/mob/living/simple_animal/animals/bear.dm +++ b/code/modules/mob/living/simple_animal/animals/bear.dm @@ -1,5 +1,5 @@ //Space bears! -/mob/living/simple_animal/hostile/bear +/mob/living/simple_mob/hostile/bear name = "space bear" desc = "A product of Space Russia?" tt_desc = "U Ursinae aetherius" //...bearspace? Maybe. @@ -48,7 +48,7 @@ // var/stance_step = 0 -/mob/living/simple_animal/hostile/bear/handle_stance(var/new_stance) +/mob/living/simple_mob/hostile/bear/handle_stance(var/new_stance) // Below was a bunch of code that made this specific mob be 'alert' and will hurt you when it gets closer. // It's commented out because it made infinite loops and the AI is going to be moved/rewritten sometime soon (famous last words) // and it would be better if this 'alert before attacking' behaviour was on the parent instead of a specific type of mob anyways. @@ -103,7 +103,7 @@ ..() */ -/mob/living/simple_animal/hostile/bear/update_icons() +/mob/living/simple_mob/hostile/bear/update_icons() ..() if(!stat) if(loc && istype(loc,/turf/space)) @@ -111,16 +111,16 @@ else icon_state = "bearfloor" -/mob/living/simple_animal/hostile/bear/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/bear/Process_Spacemove(var/check_drift = 0) return -/mob/living/simple_animal/hostile/bear/FindTarget() +/mob/living/simple_mob/hostile/bear/FindTarget() . = ..() if(.) custom_emote(1,"stares alertly at [.]") // handle_stance(STANCE_ALERT) -/mob/living/simple_animal/hostile/bear/PunchTarget() +/mob/living/simple_mob/hostile/bear/PunchTarget() if(!Adjacent(target_mob)) return custom_emote(1, pick( list("slashes at [target_mob]", "bites [target_mob]") ) ) diff --git a/code/modules/mob/living/simple_animal/animals/birds_vr.dm b/code/modules/mob/living/simple_animal/animals/birds_vr.dm index b6332ad0eb..0331e4931b 100644 --- a/code/modules/mob/living/simple_animal/animals/birds_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/birds_vr.dm @@ -1,5 +1,5 @@ //Why are these a subclass of cat? -/mob/living/simple_animal/bird +/mob/living/simple_mob/bird name = "parrot" desc = "A domesticated bird. Tweet tweet!" icon = 'icons/mob/birds.dmi' @@ -18,127 +18,127 @@ holder_type = /obj/item/weapon/holder/bird -/mob/living/simple_animal/bird/kea +/mob/living/simple_mob/bird/kea name = "Kea" icon_state = "kea-flap" icon_living = "kea-flap" icon_dead = "kea-dead" -/mob/living/simple_animal/bird/eclectus +/mob/living/simple_mob/bird/eclectus name = "Eclectus" icon_state = "eclectus-flap" icon_living = "eclectus-flap" icon_dead = "eclectus-dead" -/mob/living/simple_animal/bird/eclectusf +/mob/living/simple_mob/bird/eclectusf name = "Eclectus" icon_state = "eclectusf-flap" icon_living = "eclectusf-flap" icon_dead = "eclectusf-dead" -/mob/living/simple_animal/bird/greybird +/mob/living/simple_mob/bird/greybird name = "Grey Bird" icon_state = "agrey-flap" icon_living = "agrey-flap" icon_dead = "agrey-dead" -/mob/living/simple_animal/bird/blue_caique +/mob/living/simple_mob/bird/blue_caique name = "Blue Caique " icon_state = "bcaique-flap" icon_living = "bcaique-flap" icon_dead = "bcaique-dead" -/mob/living/simple_animal/bird/white_caique +/mob/living/simple_mob/bird/white_caique name = "White caique" icon_state = "wcaique-flap" icon_living = "wcaique-flap" icon_dead = "wcaique-dead" -/mob/living/simple_animal/bird/green_budgerigar +/mob/living/simple_mob/bird/green_budgerigar name = "Green Budgerigar" icon_state = "gbudge-flap" icon_living = "gbudge-flap" icon_dead = "gbudge-dead" -/mob/living/simple_animal/bird/blue_Budgerigar +/mob/living/simple_mob/bird/blue_Budgerigar name = "Blue Budgerigar" icon_state = "bbudge-flap" icon_living = "bbudge-flap" icon_dead = "bbudge-dead" -/mob/living/simple_animal/bird/bluegreen_Budgerigar +/mob/living/simple_mob/bird/bluegreen_Budgerigar name = "Bluegreen Budgerigar" icon_state = "bgbudge-flap" icon_living = "bgbudge-flap" icon_dead = "bgbudge-dead" -/mob/living/simple_animal/bird/commonblackbird +/mob/living/simple_mob/bird/commonblackbird name = "Black Bird" icon_state = "commonblackbird" icon_living = "commonblackbird" icon_dead = "commonblackbird-dead" -/mob/living/simple_animal/bird/azuretit +/mob/living/simple_mob/bird/azuretit name = "Azure Tit" icon_state = "azuretit" icon_living = "azuretit" icon_dead = "azuretit-dead" -/mob/living/simple_animal/bird/europeanrobin +/mob/living/simple_mob/bird/europeanrobin name = "European Robin" icon_state = "europeanrobin" icon_living = "europeanrobin" icon_dead = "europeanrobin-dead" -/mob/living/simple_animal/bird/goldcrest +/mob/living/simple_mob/bird/goldcrest name = "Goldcrest" icon_state = "goldcrest" icon_living = "goldcrest" icon_dead = "goldcrest-dead" -/mob/living/simple_animal/bird/ringneckdove +/mob/living/simple_mob/bird/ringneckdove name = "Ringneck Dove" icon_state = "ringneckdove" icon_living = "ringneckdove" icon_dead = "ringneckdove-dead" -/mob/living/simple_animal/bird/cockatiel +/mob/living/simple_mob/bird/cockatiel name = "Cockatiel" icon_state = "tiel-flap" icon_living = "tiel-flap" icon_dead = "tiel-dead" -/mob/living/simple_animal/bird/white_cockatiel +/mob/living/simple_mob/bird/white_cockatiel name = "White Cockatiel" icon_state = "wtiel-flap" icon_living = "wtiel-flap" icon_dead = "wtiel-dead" -/mob/living/simple_animal/bird/yellowish_cockatiel +/mob/living/simple_mob/bird/yellowish_cockatiel name = "Yellowish Cockatiel" icon_state = "luttiel-flap" icon_living = "luttiel-flap" icon_dead = "luttiel-dead" -/mob/living/simple_animal/bird/grey_cockatiel +/mob/living/simple_mob/bird/grey_cockatiel name = "Grey Cockatiel" icon_state = "blutiel-flap" icon_living = "blutiel-flap" icon_dead = "blutiel-dead" -/mob/living/simple_animal/bird/too +/mob/living/simple_mob/bird/too name = "Too" icon_state = "too-flap" icon_living = "too-flap" icon_dead = "too-dead" -/mob/living/simple_animal/bird/hooded_too +/mob/living/simple_mob/bird/hooded_too name = "Utoo" icon_state = "utoo-flap" icon_living = "utoo-flap" icon_dead = "utoo-dead" -/mob/living/simple_animal/bird/pink_too +/mob/living/simple_mob/bird/pink_too name = "Mtoo" icon_state = "mtoo-flap" icon_living = "mtoo-flap" diff --git a/code/modules/mob/living/simple_animal/animals/carp.dm b/code/modules/mob/living/simple_animal/animals/carp.dm index 7e7ae92876..d5419c8462 100644 --- a/code/modules/mob/living/simple_animal/animals/carp.dm +++ b/code/modules/mob/living/simple_animal/animals/carp.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/carp +/mob/living/simple_mob/hostile/carp name = "space carp" desc = "A ferocious, fang-bearing creature that resembles a fish." tt_desc = "U Cyprinus aetherius" //carpspace? maybe @@ -38,7 +38,7 @@ meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat -/mob/living/simple_animal/hostile/carp/large +/mob/living/simple_mob/hostile/carp/large name = "elder carp" desc = "An older, more matured carp. Few survive to this age due to their aggressiveness." icon = 'icons/mob/64x32.dmi' @@ -56,7 +56,7 @@ maxHealth = 50 -/mob/living/simple_animal/hostile/carp/large/huge +/mob/living/simple_mob/hostile/carp/large/huge name = "great white carp" desc = "A very rare breed of carp- and a very aggressive one." icon = 'icons/mob/64x64.dmi' @@ -75,15 +75,15 @@ old_y = -16 pixel_y = -16 -/mob/living/simple_animal/hostile/carp/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/carp/Process_Spacemove(var/check_drift = 0) return 1 //No drifting in space for space carp! //original comments do not steal -/mob/living/simple_animal/hostile/carp/set_target() +/mob/living/simple_mob/hostile/carp/set_target() . = ..() if(.) custom_emote(1,"nashes at [.]") -/mob/living/simple_animal/hostile/carp/PunchTarget() +/mob/living/simple_mob/hostile/carp/PunchTarget() . =..() var/mob/living/L = . if(istype(L)) diff --git a/code/modules/mob/living/simple_animal/animals/cat.dm b/code/modules/mob/living/simple_animal/animals/cat.dm index 8877ea8959..5e554a0f8a 100644 --- a/code/modules/mob/living/simple_animal/animals/cat.dm +++ b/code/modules/mob/living/simple_animal/animals/cat.dm @@ -1,5 +1,5 @@ //Cat -/mob/living/simple_animal/cat +/mob/living/simple_mob/cat name = "cat" desc = "A domesticated, feline pet. Has a tendency to adopt crewmembers." tt_desc = "E Felis silvestris catus" @@ -44,7 +44,7 @@ var/turns_since_scan = 0 var/mob/flee_target -/mob/living/simple_animal/cat/Life() +/mob/living/simple_mob/cat/Life() . = ..() if(!.) return @@ -62,20 +62,20 @@ handle_flee_target() -/mob/living/simple_animal/cat/PunchTarget() - if(istype(target_mob,/mob/living/simple_animal/mouse)) - var/mob/living/simple_animal/mouse/mouse = target_mob +/mob/living/simple_mob/cat/PunchTarget() + if(ismouse(target_mob)) + var/mob/living/simple_mob/animal/passive/mouse/mouse = target_mob mouse.splat() visible_emote(pick("bites \the [mouse]!","toys with \the [mouse].","chomps on \the [mouse]!")) return mouse else ..() -/mob/living/simple_animal/cat/Found(var/atom/found_atom) - if(istype(found_atom,/mob/living/simple_animal/mouse) && SA_attackable(found_atom)) +/mob/living/simple_mob/cat/Found(var/atom/found_atom) + if(ismouse(found_atom) && SA_attackable(found_atom)) return found_atom -/mob/living/simple_animal/cat/proc/handle_flee_target() +/mob/living/simple_mob/cat/proc/handle_flee_target() //see if we should stop fleeing if (flee_target && !(flee_target in ListTargets(view_range))) flee_target = null @@ -88,21 +88,21 @@ stop_automated_movement = 1 walk_away(src, flee_target, 7, 2) -/mob/living/simple_animal/cat/react_to_attack(var/atom/A) +/mob/living/simple_mob/cat/react_to_attack(var/atom/A) if(A == src) return flee_target = A turns_since_scan = 5 -/mob/living/simple_animal/cat/ex_act() +/mob/living/simple_mob/cat/ex_act() . = ..() react_to_attack(src.loc) //Basic friend AI -/mob/living/simple_animal/cat/fluff +/mob/living/simple_mob/cat/fluff var/mob/living/carbon/human/friend var/befriend_job = null -/mob/living/simple_animal/cat/fluff/Life() +/mob/living/simple_mob/cat/fluff/Life() . = ..() if(!. || ai_inactive || !friend) return @@ -129,7 +129,7 @@ var/verb = pick("meows", "mews", "mrowls") audible_emote("[verb] anxiously.") -/mob/living/simple_animal/cat/fluff/verb/become_friends() +/mob/living/simple_mob/cat/fluff/verb/become_friends() set name = "Become Friends" set category = "IC" set src in view(1) @@ -153,7 +153,7 @@ return //RUNTIME IS ALIVE! SQUEEEEEEEE~ -/mob/living/simple_animal/cat/fluff/Runtime +/mob/living/simple_mob/cat/fluff/Runtime name = "Runtime" desc = "Her fur has the look and feel of velvet, and her tail quivers occasionally." tt_desc = "E Felis silvestris medicalis" //a hypoallergenic breed produced by NT for... medical purposes? Sure. @@ -165,7 +165,7 @@ icon_rest = "cat_rest" befriend_job = "Chief Medical Officer" -/mob/living/simple_animal/cat/kitten +/mob/living/simple_mob/cat/kitten name = "kitten" desc = "D'aaawwww" icon_state = "kitten" @@ -173,7 +173,6 @@ icon_living = "kitten" icon_dead = "kitten_dead" gender = NEUTER - holder_type = /obj/item/weapon/holder/cat/kitten //VOREStation Edit // Leaving this here for now. /obj/item/weapon/holder/cat/fluff/bones @@ -182,7 +181,7 @@ gender = MALE icon_state = "cat3" -/mob/living/simple_animal/cat/fluff/bones +/mob/living/simple_mob/cat/fluff/bones name = "Bones" desc = "That's Bones the cat. He's a laid back, black cat. Meow." gender = MALE @@ -194,11 +193,6 @@ holder_type = /obj/item/weapon/holder/cat/fluff/bones var/friend_name = "Erstatz Vryroxes" -/mob/living/simple_animal/cat/kitten/New() +/mob/living/simple_mob/cat/kitten/New() gender = pick(MALE, FEMALE) - ..() - -// VOREStation Edit - Adds generic tactical kittens -/obj/item/weapon/holder/cat/kitten - icon_state = "kitten" - w_class = ITEMSIZE_SMALL + ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/animals/cat_vr.dm b/code/modules/mob/living/simple_animal/animals/cat_vr.dm index 43d166af35..d4be475cef 100644 --- a/code/modules/mob/living/simple_animal/animals/cat_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/cat_vr.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/cat/fluff/Runtime/init_vore() +/mob/living/simple_mob/cat/fluff/Runtime/init_vore() ..() var/obj/belly/B = vore_selected B.name = "Stomach" @@ -38,7 +38,7 @@ icon_state = "kitten" w_class = ITEMSIZE_SMALL -/mob/living/simple_animal/cat/fluff/tabiranth +/mob/living/simple_mob/cat/fluff/tabiranth name = "Spirit" desc = "A small, inquisitive feline, who constantly seems to investigate his surroundings." icon = 'icons/mob/custom_items_mob.dmi' @@ -55,7 +55,7 @@ health = 50 //Emergency teleport - Until a spriter makes something better -/mob/living/simple_animal/cat/fluff/tabiranth/death(gibbed, deathmessage = "teleports away!") +/mob/living/simple_mob/cat/fluff/tabiranth/death(gibbed, deathmessage = "teleports away!") overlays = list() icon_state = "" flick("kphaseout",src) diff --git a/code/modules/mob/living/simple_animal/animals/corgi.dm b/code/modules/mob/living/simple_animal/animals/corgi.dm index 33bda8b2e0..52d2268be8 100644 --- a/code/modules/mob/living/simple_animal/animals/corgi.dm +++ b/code/modules/mob/living/simple_animal/animals/corgi.dm @@ -1,5 +1,5 @@ //Corgi -/mob/living/simple_animal/corgi +/mob/living/simple_mob/corgi name = "corgi" real_name = "corgi" desc = "It's a corgi." @@ -33,7 +33,7 @@ var/obj/item/inventory_back //IAN! SQUEEEEEEEEE~ -/mob/living/simple_animal/corgi/Ian +/mob/living/simple_mob/corgi/Ian name = "Ian" real_name = "Ian" //Intended to hold the name without altering it. gender = MALE @@ -44,7 +44,7 @@ response_disarm = "bops" response_harm = "kicks" -/mob/living/simple_animal/corgi/Ian/Life() +/mob/living/simple_mob/corgi/Ian/Life() ..() //Not replacing with SA FollowTarget mechanics because Ian behaves... very... specifically. @@ -100,7 +100,7 @@ name = "corgi meat" desc = "Tastes like... well, you know..." -/mob/living/simple_animal/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri +/mob/living/simple_mob/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri if(istype(O, /obj/item/weapon/newspaper)) if(!stat) for(var/mob/M in viewers(user, null)) @@ -113,7 +113,7 @@ else ..() -/mob/living/simple_animal/corgi/regenerate_icons() +/mob/living/simple_mob/corgi/regenerate_icons() overlays = list() if(inventory_head) @@ -137,7 +137,7 @@ return -/mob/living/simple_animal/corgi/puppy +/mob/living/simple_mob/corgi/puppy name = "corgi puppy" real_name = "corgi" desc = "It's a corgi puppy." @@ -146,7 +146,7 @@ icon_dead = "puppy_dead" //pupplies cannot wear anything. -/mob/living/simple_animal/corgi/puppy/Topic(href, href_list) +/mob/living/simple_mob/corgi/puppy/Topic(href, href_list) if(href_list["remove_inv"] || href_list["add_inv"]) usr << "You can't fit this on [src]" return @@ -154,7 +154,7 @@ //LISA! SQUEEEEEEEEE~ -/mob/living/simple_animal/corgi/Lisa +/mob/living/simple_mob/corgi/Lisa name = "Lisa" real_name = "Lisa" gender = FEMALE @@ -169,13 +169,13 @@ var/puppies = 0 //Lisa already has a cute bow! -/mob/living/simple_animal/corgi/Lisa/Topic(href, href_list) +/mob/living/simple_mob/corgi/Lisa/Topic(href, href_list) if(href_list["remove_inv"] || href_list["add_inv"]) to_chat(usr, "[src] already has a cute bow!") return ..() -/mob/living/simple_animal/corgi/Lisa/Life() +/mob/living/simple_mob/corgi/Lisa/Life() ..() if(!stat && !resting && !buckled) @@ -185,7 +185,7 @@ var/alone = 1 var/ian = 0 for(var/mob/M in oviewers(7, src)) - if(istype(M, /mob/living/simple_animal/corgi/Ian)) + if(istype(M, /mob/living/simple_mob/corgi/Ian)) if(M.client) alone = 0 break @@ -197,7 +197,7 @@ if(alone && ian && puppies < 4) if(near_camera(src) || near_camera(ian)) return - new /mob/living/simple_animal/corgi/puppy(loc) + new /mob/living/simple_mob/corgi/puppy(loc) if(prob(1)) @@ -207,8 +207,9 @@ set_dir(i) sleep(1) + //Technically this should be like, its own file or something or a subset of dog but whatever. Not a coder. -/mob/living/simple_animal/corgi/tamaskan +/mob/living/simple_mob/corgi/tamaskan name = "tamaskan" real_name = "tamaskan" desc = "It's a tamaskan." @@ -218,7 +219,7 @@ retaliate = 1 //Tamaskans are bigass dogs, okay? -/mob/living/simple_animal/corgi/tamaskan/spice +/mob/living/simple_mob/corgi/tamaskan/spice name = "Spice" real_name = "Spice" //Intended to hold the name without altering it. gender = FEMALE diff --git a/code/modules/mob/living/simple_animal/animals/corgi_vr.dm b/code/modules/mob/living/simple_animal/animals/corgi_vr.dm index 1cf3930452..3ef7f472f8 100644 --- a/code/modules/mob/living/simple_animal/animals/corgi_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/corgi_vr.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/corgi/show_inv(mob/user as mob) +/mob/living/simple_mob/corgi/show_inv(mob/user as mob) user.set_machine(src) if(user.stat) return @@ -16,7 +16,7 @@ onclose(user, "mob[real_name]") return -/mob/living/simple_animal/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob) +/mob/living/simple_mob/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob) if(inventory_head && inventory_back) //helmet and armor = 100% protection if( istype(inventory_head,/obj/item/clothing/head/helmet) && istype(inventory_back,/obj/item/clothing/suit/armor) ) @@ -33,7 +33,7 @@ return ..() -/mob/living/simple_animal/corgi/Topic(href, href_list) +/mob/living/simple_mob/corgi/Topic(href, href_list) if(usr.stat) return //Removing from inventory @@ -150,7 +150,7 @@ else ..() -/mob/living/simple_animal/corgi/proc/place_on_head(obj/item/item_to_add) +/mob/living/simple_mob/corgi/proc/place_on_head(obj/item/item_to_add) item_to_add.loc = src src.inventory_head = item_to_add regenerate_icons() diff --git a/code/modules/mob/living/simple_animal/animals/crab.dm b/code/modules/mob/living/simple_animal/animals/crab.dm index c369aa375a..0808b11dab 100644 --- a/code/modules/mob/living/simple_animal/animals/crab.dm +++ b/code/modules/mob/living/simple_animal/animals/crab.dm @@ -1,5 +1,5 @@ //Look Sir, free crabs! -/mob/living/simple_animal/crab +/mob/living/simple_mob/crab name = "crab" desc = "A hard-shelled crustacean. Seems quite content to lounge around all the time." tt_desc = "E Cancer bellianus" @@ -28,7 +28,7 @@ var/obj/item/inventory_head var/obj/item/inventory_mask -/mob/living/simple_animal/crab/Life() +/mob/living/simple_mob/crab/Life() ..() //CRAB movement, I'm not porting this up to SA because... "sideways-only movement" var nothanks if(!ckey && !stat) @@ -40,7 +40,7 @@ regenerate_icons() //COFFEE! SQUEEEEEEEEE! -/mob/living/simple_animal/crab/Coffee +/mob/living/simple_mob/crab/Coffee name = "Coffee" real_name = "Coffee" desc = "It's Coffee, the other pet!" @@ -49,7 +49,7 @@ response_harm = "stomps" //Sif Crabs -/mob/living/simple_animal/giant_crab +/mob/living/simple_mob/giant_crab name = "giant crab" desc = "A large, hard-shelled crustacean. This one is mostly grey." tt_desc = "S Cancer holligus" diff --git a/code/modules/mob/living/simple_animal/animals/farm_animals.dm b/code/modules/mob/living/simple_animal/animals/farm_animals.dm deleted file mode 100644 index 5f63128596..0000000000 --- a/code/modules/mob/living/simple_animal/animals/farm_animals.dm +++ /dev/null @@ -1,292 +0,0 @@ -//goat -/mob/living/simple_animal/retaliate/goat - name = "goat" - desc = "Not known for their pleasant disposition." - tt_desc = "E Oreamnos americanus" - icon_state = "goat" - icon_living = "goat" - icon_dead = "goat_dead" - - faction = "goat" - intelligence_level = SA_ANIMAL - - health = 40 - turns_per_move = 5 - see_in_dark = 6 - - response_help = "pets" - response_disarm = "gently pushes aside" - response_harm = "kicks" - - melee_damage_lower = 1 - melee_damage_upper = 5 - attacktext = list("kicked") - - speak_chance = 1 - speak = list("EHEHEHEHEH","eh?") - speak_emote = list("brays") - emote_hear = list("brays") - emote_see = list("shakes its head", "stamps a foot", "glares around") - - meat_amount = 4 - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat - - var/datum/reagents/udder = null - -/mob/living/simple_animal/retaliate/goat/New() - udder = new(50) - udder.my_atom = src - ..() - -/mob/living/simple_animal/retaliate/goat/Life() - . = ..() - if(.) - if(stat == CONSCIOUS) - if(udder && prob(5)) - udder.add_reagent("milk", rand(5, 10)) - - if(locate(/obj/effect/plant) in loc) - var/obj/effect/plant/SV = locate() in loc - SV.die_off(1) - - if(locate(/obj/machinery/portable_atmospherics/hydroponics/soil/invisible) in loc) - var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/SP = locate() in loc - qdel(SP) - - if(!pulledby) - var/obj/effect/plant/food - food = locate(/obj/effect/plant) in oview(5,loc) - if(food) - var/step = get_step_to(src, food, 0) - Move(step) - -/mob/living/simple_animal/retaliate/goat/react_to_attack() - . = ..() - if(.) - visible_message("[src] gets an evil-looking gleam in their eye.") - -/mob/living/simple_animal/retaliate/goat/Move() - ..() - if(!stat) - for(var/obj/effect/plant/SV in loc) - SV.die_off(1) - -/mob/living/simple_animal/retaliate/goat/attackby(var/obj/item/O as obj, var/mob/user as mob) - var/obj/item/weapon/reagent_containers/glass/G = O - if(stat == CONSCIOUS && istype(G) && G.is_open_container()) - user.visible_message("[user] milks [src] using \the [O].") - var/transfered = udder.trans_id_to(G, "milk", rand(5,10)) - if(G.reagents.total_volume >= G.volume) - user << "The [O] is full." - if(!transfered) - user << "The udder is dry. Wait a bit longer..." - else - ..() -//cow -/mob/living/simple_animal/cow - name = "cow" - desc = "Known for their milk, just don't tip them over." - tt_desc = "E Bos taurus" - icon_state = "cow" - icon_living = "cow" - icon_dead = "cow_dead" - icon_gib = "cow_gib" - intelligence_level = SA_ANIMAL - - health = 50 - turns_per_move = 5 - see_in_dark = 6 - - response_help = "pets" - response_disarm = "gently pushes aside" - response_harm = "kicks" - attacktext = list("kicked") - - speak_chance = 1 - speak = list("moo?","moo","MOOOOOO") - speak_emote = list("moos","moos hauntingly") - emote_hear = list("brays") - emote_see = list("shakes its head") - - meat_amount = 6 - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat - - var/datum/reagents/udder = null - -/mob/living/simple_animal/cow/New() - udder = new(50) - udder.my_atom = src - ..() - -/mob/living/simple_animal/cow/attackby(var/obj/item/O as obj, var/mob/user as mob) - var/obj/item/weapon/reagent_containers/glass/G = O - if(stat == CONSCIOUS && istype(G) && G.is_open_container()) - user.visible_message("[user] milks [src] using \the [O].") - var/transfered = udder.trans_id_to(G, "milk", rand(5,10)) - if(G.reagents.total_volume >= G.volume) - user << "The [O] is full." - if(!transfered) - user << "The udder is dry. Wait a bit longer..." - else - ..() - -/mob/living/simple_animal/cow/Life() - . = ..() - if(stat == CONSCIOUS) - if(udder && prob(5)) - udder.add_reagent("milk", rand(5, 10)) - -/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M as mob) - if(!stat && M.a_intent == I_DISARM && icon_state != icon_dead) - M.visible_message("[M] tips over [src].","You tip over [src].") - Weaken(30) - icon_state = icon_dead - spawn(rand(20,50)) - if(!stat && M) - icon_state = icon_living - var/list/responses = list( "[src] looks at you imploringly.", - "[src] looks at you pleadingly", - "[src] looks at you with a resigned expression.", - "[src] seems resigned to its fate.") - M << pick(responses) - else - ..() - -/mob/living/simple_animal/chick - name = "\improper chick" - desc = "Adorable! They make such a racket though." - tt_desc = "E Gallus gallus" - icon_state = "chick" - icon_living = "chick" - icon_dead = "chick_dead" - icon_gib = "chick_gib" - intelligence_level = SA_ANIMAL - - health = 1 - turns_per_move = 2 - - pass_flags = PASSTABLE | PASSGRILLE - mob_size = MOB_MINISCULE - - response_help = "pets" - response_disarm = "gently pushes aside" - response_harm = "kicks" - attacktext = list("kicked") - - has_langs = list("Bird") - speak_chance = 2 - speak = list("Cherp.","Cherp?","Chirrup.","Cheep!") - speak_emote = list("cheeps") - emote_hear = list("cheeps") - emote_see = list("pecks at the ground","flaps its tiny wings") - - meat_amount = 1 - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat - - var/amount_grown = 0 - -/mob/living/simple_animal/chick/New() - ..() - pixel_x = rand(-6, 6) - pixel_y = rand(0, 10) - -/mob/living/simple_animal/chick/Life() - . =..() - if(!.) - return - if(!stat) - amount_grown += rand(1,2) - if(amount_grown >= 100) - new /mob/living/simple_animal/chicken(src.loc) - qdel(src) - -var/const/MAX_CHICKENS = 50 -var/global/chicken_count = 0 - -/mob/living/simple_animal/chicken - name = "\improper chicken" - desc = "Hopefully the eggs are good this season." - tt_desc = "E Gallus gallus" - icon_state = "chicken" - icon_living = "chicken" - icon_dead = "chicken_dead" - intelligence_level = SA_ANIMAL - - health = 10 - turns_per_move = 3 - pass_flags = PASSTABLE - mob_size = MOB_SMALL - - response_help = "pets" - response_disarm = "gently pushes aside" - response_harm = "kicks" - attacktext = list("kicked") - - has_langs = list("Bird") - speak_chance = 2 - speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.") - speak_emote = list("clucks","croons") - emote_hear = list("clucks") - emote_see = list("pecks at the ground","flaps its wings viciously") - - meat_amount = 2 - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat - - var/eggsleft = 0 - var/body_color - -/mob/living/simple_animal/chicken/New() - ..() - if(!body_color) - body_color = pick( list("brown","black","white") ) - icon_state = "chicken_[body_color]" - icon_living = "chicken_[body_color]" - icon_dead = "chicken_[body_color]_dead" - pixel_x = rand(-6, 6) - pixel_y = rand(0, 10) - chicken_count += 1 - -/mob/living/simple_animal/chicken/death() - ..() - chicken_count -= 1 - -/mob/living/simple_animal/chicken/attackby(var/obj/item/O as obj, var/mob/user as mob) - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) //feedin' dem chickens - var/obj/item/weapon/reagent_containers/food/snacks/grown/G = O - if(G.seed && G.seed.kitchen_tag == "wheat") - if(!stat && eggsleft < 8) - user.visible_message("[user] feeds [O] to [name]! It clucks happily.","You feed [O] to [name]! It clucks happily.") - user.drop_item() - qdel(O) - eggsleft += rand(1, 4) - else - user << "[name] doesn't seem hungry!" - else - user << "[name] doesn't seem interested in that." - else - ..() - -/mob/living/simple_animal/chicken/Life() - . =..() - if(!.) - return - if(!stat && prob(3) && eggsleft > 0) - visible_message("[src] [pick("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")]") - eggsleft-- - var/obj/item/weapon/reagent_containers/food/snacks/egg/E = new(get_turf(src)) - E.pixel_x = rand(-6,6) - E.pixel_y = rand(-6,6) - if(chicken_count < MAX_CHICKENS && prob(10)) - processing_objects.Add(E) - -/obj/item/weapon/reagent_containers/food/snacks/egg/var/amount_grown = 0 -/obj/item/weapon/reagent_containers/food/snacks/egg/process() - if(isturf(loc)) - amount_grown += rand(1,2) - if(amount_grown >= 100) - visible_message("[src] hatches with a quiet cracking sound.") - new /mob/living/simple_animal/chick(get_turf(src)) - processing_objects.Remove(src) - qdel(src) - else - processing_objects.Remove(src) diff --git a/code/modules/mob/living/simple_animal/animals/fish.dm b/code/modules/mob/living/simple_animal/animals/fish.dm index 547b095bfd..c4d01233ea 100644 --- a/code/modules/mob/living/simple_animal/animals/fish.dm +++ b/code/modules/mob/living/simple_animal/animals/fish.dm @@ -1,5 +1,5 @@ // Different types of fish! They are all subtypes of this tho -/mob/living/simple_animal/fish +/mob/living/simple_mob/fish name = "fish" desc = "Its a fishy. No touchy fishy." icon = 'icons/mob/fish.dmi' @@ -16,7 +16,7 @@ ) // Don't swim out of the water -/mob/living/simple_animal/fish/handle_wander_movement() +/mob/living/simple_mob/fish/handle_wander_movement() if(isturf(src.loc) && !resting && !buckled && canmove) //Physically capable of moving? lifes_since_move++ //Increment turns since move (turns are life() cycles) if(lifes_since_move >= turns_per_move) @@ -30,49 +30,49 @@ lifes_since_move = 0 // Take damage if we are not in water -/mob/living/simple_animal/fish/handle_breathing() +/mob/living/simple_mob/fish/handle_breathing() var/turf/T = get_turf(src) if(T && !is_type_in_list(T, suitable_turf_types)) if(prob(50)) say(pick("Blub", "Glub", "Burble")) adjustBruteLoss(unsuitable_atoms_damage) -/mob/living/simple_animal/fish/bass +/mob/living/simple_mob/fish/bass name = "bass" tt_desc = "E Micropterus notius" icon_state = "bass-swim" icon_living = "bass-swim" icon_dead = "bass-dead" -/mob/living/simple_animal/fish/trout +/mob/living/simple_mob/fish/trout name = "trout" tt_desc = "E Salmo trutta" icon_state = "trout-swim" icon_living = "trout-swim" icon_dead = "trout-dead" -/mob/living/simple_animal/fish/salmon +/mob/living/simple_mob/fish/salmon name = "salmon" tt_desc = "E Oncorhynchus nerka" icon_state = "salmon-swim" icon_living = "salmon-swim" icon_dead = "salmon-dead" -/mob/living/simple_animal/fish/perch +/mob/living/simple_mob/fish/perch name = "perch" tt_desc = "E Perca flavescens" icon_state = "perch-swim" icon_living = "perch-swim" icon_dead = "perch-dead" -/mob/living/simple_animal/fish/pike +/mob/living/simple_mob/fish/pike name = "pike" tt_desc = "E Esox aquitanicus" icon_state = "pike-swim" icon_living = "pike-swim" icon_dead = "pike-dead" -/mob/living/simple_animal/fish/koi +/mob/living/simple_mob/fish/koi name = "koi" tt_desc = "E Cyprinus rubrofuscus" icon_state = "koi-swim" diff --git a/code/modules/mob/living/simple_animal/animals/fish_vr.dm b/code/modules/mob/living/simple_animal/animals/fish_vr.dm index d1d74ec60e..39cd051d6a 100644 --- a/code/modules/mob/living/simple_animal/animals/fish_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/fish_vr.dm @@ -1,21 +1,21 @@ -/mob/living/simple_animal/fish/koi/poisonous +/mob/living/simple_mob/fish/koi/poisonous desc = "A genetic marvel, combining the docility and aesthetics of the koi with some of the resiliency and cunning of the noble space carp." health = 50 maxHealth = 50 -/mob/living/simple_animal/fish/koi/poisonous/New() +/mob/living/simple_mob/fish/koi/poisonous/New() ..() create_reagents(60) reagents.add_reagent("toxin", 45) reagents.add_reagent("impedrezene", 15) -/mob/living/simple_animal/fish/koi/poisonous/Life() +/mob/living/simple_mob/fish/koi/poisonous/Life() ..() if(isbelly(loc) && prob(10)) var/obj/belly/B = loc sting(B.owner) -/mob/living/simple_animal/fish/koi/poisonous/react_to_attack(var/atom/A) +/mob/living/simple_mob/fish/koi/poisonous/react_to_attack(var/atom/A) if(isliving(A) && Adjacent(A)) var/mob/living/M = A visible_message("\The [src][is_dead()?"'s corpse":""] flails at [M]!") @@ -33,7 +33,7 @@ break sleep(3) -/mob/living/simple_animal/fish/koi/poisonous/proc/sting(var/mob/living/M) +/mob/living/simple_mob/fish/koi/poisonous/proc/sting(var/mob/living/M) if(!M.reagents) return 0 M.reagents.add_reagent("toxin", 2) diff --git a/code/modules/mob/living/simple_animal/animals/fluffy_vr.dm b/code/modules/mob/living/simple_animal/animals/fluffy_vr.dm index 38789b4ae8..9b9073fb49 100644 --- a/code/modules/mob/living/simple_animal/animals/fluffy_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/fluffy_vr.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/fluffy +/mob/living/simple_mob/fluffy name = "Fluffy" desc = "It's a pink Diyaab! It seems to be very tame and quiet." icon = 'icons/mob/animal_vr.dmi' @@ -28,7 +28,7 @@ meat_amount = 1 meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat -/mob/living/simple_animal/fluffy/Life() +/mob/living/simple_mob/fluffy/Life() . = ..() if(!. || ai_inactive) return diff --git a/code/modules/mob/living/simple_animal/animals/fox_vr.dm b/code/modules/mob/living/simple_animal/animals/fox_vr.dm index 84a9a1ca26..72265c399f 100644 --- a/code/modules/mob/living/simple_animal/animals/fox_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/fox_vr.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/fox +/mob/living/simple_mob/fox name = "fox" desc = "It's a fox. I wonder what it says?" tt_desc = "Vulpes vulpes" @@ -39,7 +39,7 @@ var/turns_since_scan = 0 var/mob/flee_target -/mob/living/simple_animal/fox/init_vore() +/mob/living/simple_mob/fox/init_vore() ..() var/obj/belly/B = vore_selected B.name = "Stomach" @@ -62,25 +62,25 @@ "With a loud glorp, the stomach spills more acids onto you.") // All them complicated fox procedures. -/mob/living/simple_animal/fox/Life() +/mob/living/simple_mob/fox/Life() . = ..() if(!.) return handle_flee_target() -/mob/living/simple_animal/fox/PunchTarget() - if(istype(target_mob,/mob/living/simple_animal/mouse)) - var/mob/living/simple_animal/mouse/mouse = target_mob +/mob/living/simple_mob/fox/PunchTarget() + if(istype(target_mob,/mob/living/simple_mob/mouse)) + var/mob/living/simple_mob/mouse/mouse = target_mob mouse.splat() visible_emote(pick("bites \the [mouse]!","pounces on \the [mouse]!","chomps on \the [mouse]!")) else ..() -/mob/living/simple_animal/fox/Found(var/atom/found_atom) - if(istype(found_atom,/mob/living/simple_animal/mouse)) +/mob/living/simple_mob/fox/Found(var/atom/found_atom) + if(istype(found_atom,/mob/living/simple_mob/mouse)) return found_atom -/mob/living/simple_animal/fox/proc/handle_flee_target() +/mob/living/simple_mob/fox/proc/handle_flee_target() //see if we should stop fleeing if (flee_target && !(flee_target in ListTargets(view_range))) flee_target = null @@ -93,16 +93,16 @@ stop_automated_movement = 1 walk_away(src, flee_target, 7, 2) -/mob/living/simple_animal/fox/react_to_attack(var/atom/A) +/mob/living/simple_mob/fox/react_to_attack(var/atom/A) if(A == src) return flee_target = A turns_since_scan = 5 -/mob/living/simple_animal/fox/ex_act() +/mob/living/simple_mob/fox/ex_act() . = ..() react_to_attack(src.loc) -/mob/living/simple_animal/fox/MouseDrop(atom/over_object) +/mob/living/simple_mob/fox/MouseDrop(atom/over_object) var/mob/living/carbon/H = over_object if(!istype(H) || !Adjacent(H)) return ..() @@ -112,17 +112,17 @@ else return ..() -/mob/living/simple_animal/fox/get_scooped(var/mob/living/carbon/grabber) +/mob/living/simple_mob/fox/get_scooped(var/mob/living/carbon/grabber) if (stat >= DEAD) return //since the holder icon looks like a living cat ..() //Basic friend AI -/mob/living/simple_animal/fox/fluff +/mob/living/simple_mob/fox/fluff var/mob/living/carbon/human/friend var/befriend_job = null -/mob/living/simple_animal/fox/fluff/Life() +/mob/living/simple_mob/fox/fluff/Life() . = ..() if(!. || ai_inactive || !friend) return @@ -149,7 +149,7 @@ var/verb = pick("yaps", "howls", "whines") audible_emote("[verb] anxiously.") -/mob/living/simple_animal/fox/fluff/verb/friend() +/mob/living/simple_mob/fox/fluff/verb/friend() set name = "Become Friends" set category = "IC" set src in view(1) @@ -173,13 +173,13 @@ desc = "The fox doesn't say a goddamn thing, now." //Captain fox -/mob/living/simple_animal/fox/fluff/Renault +/mob/living/simple_mob/fox/fluff/Renault name = "Renault" desc = "Renault, the Colony Director's trustworthy fox. I wonder what it says?" tt_desc = "Vulpes nobilis" befriend_job = "Colony Director" -/mob/living/simple_animal/fox/fluff/Renault/init_vore() +/mob/living/simple_mob/fox/fluff/Renault/init_vore() ..() var/obj/belly/B = vore_selected B.name = "Stomach" @@ -201,7 +201,7 @@ "A thick glob of acids drip down from above, adding to the pool of caustic fluids in Renault's belly.", "There's a loud gurgle as the stomach declares the intent to make you a part of Renault.") -/mob/living/simple_animal/fox/syndicate +/mob/living/simple_mob/fox/syndicate name = "syndi-fox" desc = "It's a DASTARDLY fox! The horror! Call the shuttle!" tt_desc = "Vulpes malus" diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm index 7fe6744c64..8e042f5dc0 100644 --- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm @@ -5,7 +5,7 @@ #define SPINNING_COCOON 4 //basic spider mob, these generally guard nests -/mob/living/simple_animal/hostile/giant_spider +/mob/living/simple_mob/hostile/giant_spider name = "giant spider" desc = "Furry and brown, it makes you shudder to look at it. This one has deep red eyes." tt_desc = "X Brachypelma phorus" @@ -51,14 +51,14 @@ low_priority = TRUE //VOREStation Edit -/mob/living/simple_animal/hostile/giant_spider/proc/add_eyes() +/mob/living/simple_mob/hostile/giant_spider/proc/add_eyes() if(!eye_layer) eye_layer = image(icon, "[icon_state]-eyes") eye_layer.plane = PLANE_LIGHTING_ABOVE overlays += eye_layer -/mob/living/simple_animal/hostile/giant_spider/proc/remove_eyes() +/mob/living/simple_mob/hostile/giant_spider/proc/remove_eyes() overlays -= eye_layer /* @@ -66,7 +66,7 @@ Nurse Family */ //nursemaids - these create webs and eggs -/mob/living/simple_animal/hostile/giant_spider/nurse +/mob/living/simple_mob/hostile/giant_spider/nurse desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes." tt_desc = "X Brachypelma phorus laetus" icon_state = "nurse" @@ -85,7 +85,7 @@ Nurse Family var/atom/cocoon_target var/egg_inject_chance = 5 -/mob/living/simple_animal/hostile/giant_spider/nurse/hat +/mob/living/simple_mob/hostile/giant_spider/nurse/hat desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes and a tiny nurse hat." icon_state = "nursemed" icon_living = "nursemed" @@ -101,7 +101,7 @@ Nurse Family poison_chance = 15 // VOREStation Edit End -/mob/living/simple_animal/hostile/giant_spider/nurse/queen +/mob/living/simple_mob/hostile/giant_spider/nurse/queen desc = "Absolutely gigantic, this creature is horror itself." tt_desc = "X Brachypelma phorus tyrannus" icon = 'icons/mob/64x64.dmi' @@ -124,7 +124,7 @@ Nurse Family old_x = -16 old_y = -16 -/mob/living/simple_animal/hostile/giant_spider/webslinger +/mob/living/simple_mob/hostile/giant_spider/webslinger desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes, and a cloak of web." tt_desc = "X Brachypelma phorus balisticus" icon_state = "webslinger" @@ -150,7 +150,7 @@ Nurse Family spattack_min_range = 0 spattack_max_range = 5 -/mob/living/simple_animal/hostile/giant_spider/webslinger/AttackTarget() //One day. +/mob/living/simple_mob/hostile/giant_spider/webslinger/AttackTarget() //One day. var/mob/living/carbon/human/victim = null //Webslinger needs to know if its target is human later. if(ishuman(target_mob)) victim = target_mob @@ -165,7 +165,7 @@ Nurse Family shoot_range = 5 return ..() -/mob/living/simple_animal/hostile/giant_spider/carrier +/mob/living/simple_mob/hostile/giant_spider/carrier desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes." tt_desc = "X Brachypelma phorus gerulus" icon_state = "carrier" @@ -183,20 +183,20 @@ Nurse Family var/spiderling_count = 0 var/spiderling_type = /obj/effect/spider/spiderling - var/swarmling_type = /mob/living/simple_animal/hostile/giant_spider/hunter + var/swarmling_type = /mob/living/simple_mob/hostile/giant_spider/hunter var/swarmling_faction = "spiders" -/mob/living/simple_animal/hostile/giant_spider/carrier/New() +/mob/living/simple_mob/hostile/giant_spider/carrier/New() spiderling_count = rand(5,10) adjust_scale(1.2) ..() -/mob/living/simple_animal/hostile/giant_spider/carrier/death() +/mob/living/simple_mob/hostile/giant_spider/carrier/death() visible_message("\The [src]'s abdomen splits as it rolls over, spiderlings crawling from the wound.") spawn(1) for(var/I = 1 to spiderling_count) if(prob(10) && src) - var/mob/living/simple_animal/hostile/giant_spider/swarmling = new swarmling_type(src.loc) + var/mob/living/simple_mob/hostile/giant_spider/swarmling = new swarmling_type(src.loc) var/swarm_health = Floor(swarmling.maxHealth * 0.4) var/swarm_dam_lower = Floor(melee_damage_lower * 0.4) var/swarm_dam_upper = Floor(melee_damage_upper * 0.4) @@ -214,10 +214,10 @@ Nurse Family break return ..() -/mob/living/simple_animal/hostile/giant_spider/carrier/recursive +/mob/living/simple_mob/hostile/giant_spider/carrier/recursive desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes. You have a distinctly bad feeling about this." - swarmling_type = /mob/living/simple_animal/hostile/giant_spider/carrier/recursive + swarmling_type = /mob/living/simple_mob/hostile/giant_spider/carrier/recursive /* Hunter Family @@ -225,7 +225,7 @@ Hunter Family //hunters have the most poison and move the fastest, so they can find prey -/mob/living/simple_animal/hostile/giant_spider/hunter +/mob/living/simple_mob/hostile/giant_spider/hunter desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes." tt_desc = "X Brachypelma phorus venandi" icon_state = "hunter" @@ -238,7 +238,7 @@ Hunter Family poison_per_bite = 5 -/mob/living/simple_animal/hostile/giant_spider/lurker +/mob/living/simple_mob/hostile/giant_spider/lurker desc = "Translucent and white, it makes you shudder to look at it. This one has incandescent red eyes." tt_desc = "X Brachypelma phorus insidator" icon_state = "lurker" @@ -258,11 +258,11 @@ Hunter Family poison_type = "cryptobiolin" poison_per_bite = 2 -/mob/living/simple_animal/hostile/giant_spider/lurker/death() +/mob/living/simple_mob/hostile/giant_spider/lurker/death() alpha = 255 return ..() -/mob/living/simple_animal/hostile/giant_spider/tunneler +/mob/living/simple_mob/hostile/giant_spider/tunneler desc = "Sandy and brown, it makes you shudder to look at it. This one has glittering yellow eyes." tt_desc = "X Brachypelma phorus cannalis" icon_state = "tunneler" @@ -280,7 +280,7 @@ Hunter Family poison_per_bite = 3 poison_type = "serotrotium_v" -/mob/living/simple_animal/hostile/giant_spider/tunneler/death() +/mob/living/simple_mob/hostile/giant_spider/tunneler/death() spawn(1) for(var/I = 1 to rand(3,6)) if(src) @@ -293,7 +293,7 @@ Hunter Family Guard Family */ -/mob/living/simple_animal/hostile/giant_spider/pepper +/mob/living/simple_mob/hostile/giant_spider/pepper desc = "Red and brown, it makes you shudder to look at it. This one has glinting red eyes." tt_desc = "X Brachypelma phorus ignis" icon_state = "pepper" @@ -310,11 +310,11 @@ Guard Family poison_per_bite = 5 poison_type = "condensedcapsaicin_v" -/mob/living/simple_animal/hostile/giant_spider/pepper/New() +/mob/living/simple_mob/hostile/giant_spider/pepper/New() adjust_scale(1.1) ..() -/mob/living/simple_animal/hostile/giant_spider/thermic +/mob/living/simple_mob/hostile/giant_spider/thermic desc = "Mirage-cloaked and orange, it makes you shudder to look at it. This one has simmering orange eyes." tt_desc = "X Brachypelma phorus incaendium" icon_state = "pit" @@ -331,7 +331,7 @@ Guard Family poison_per_bite = 1 poison_type = "thermite_v" -/mob/living/simple_animal/hostile/giant_spider/electric +/mob/living/simple_mob/hostile/giant_spider/electric desc = "Spined and yellow, it makes you shudder to look at it. This one has flickering gold eyes." tt_desc = "X Brachypelma phorus aromatitis" icon_state = "spark" @@ -355,7 +355,7 @@ Guard Family poison_per_bite = 3 poison_type = "stimm" -/mob/living/simple_animal/hostile/giant_spider/phorogenic +/mob/living/simple_mob/hostile/giant_spider/phorogenic desc = "Crystalline and purple, it makes you shudder to look at it. This one has haunting purple eyes." tt_desc = "X Brachypelma phorus phorus" icon_state = "phoron" @@ -376,11 +376,11 @@ Guard Family var/exploded = 0 -/mob/living/simple_animal/hostile/giant_spider/phorogenic/New() +/mob/living/simple_mob/hostile/giant_spider/phorogenic/New() adjust_scale(1.25) return ..() -/mob/living/simple_animal/hostile/giant_spider/phorogenic/death() +/mob/living/simple_mob/hostile/giant_spider/phorogenic/death() visible_message("\The [src]'s body begins to rupture!") spawn(rand(1,5)) if(src && !exploded) @@ -389,7 +389,7 @@ Guard Family explosion(src.loc, 1, 2, 4, 6) return ..() -/mob/living/simple_animal/hostile/giant_spider/frost +/mob/living/simple_mob/hostile/giant_spider/frost desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes." tt_desc = "X Brachypelma phorus pruinae" icon_state = "frost" @@ -406,16 +406,16 @@ Guard Family Spider Procs */ -/mob/living/simple_animal/hostile/giant_spider/New(var/location, var/atom/parent) +/mob/living/simple_mob/hostile/giant_spider/New(var/location, var/atom/parent) get_light_and_color(parent) add_eyes() ..() -/mob/living/simple_animal/hostile/giant_spider/death() +/mob/living/simple_mob/hostile/giant_spider/death() remove_eyes() ..() -/mob/living/simple_animal/hostile/giant_spider/DoPunch(var/atom/A) +/mob/living/simple_mob/hostile/giant_spider/DoPunch(var/atom/A) . = ..() if(.) // If we succeeded in hitting. if(isliving(A)) @@ -428,7 +428,7 @@ Spider Procs to_chat(L, "You feel a tiny prick.") L.reagents.add_reagent(poison_type, poison_per_bite) -/mob/living/simple_animal/hostile/giant_spider/nurse/DoPunch(var/atom/A) +/mob/living/simple_mob/hostile/giant_spider/nurse/DoPunch(var/atom/A) . = ..() if(.) // If we succeeded in hitting. if(ishuman(A)) @@ -446,7 +446,7 @@ Spider Procs O.implants += eggs to_chat(H, "\The [src] injects something into your [O.name]!") -/mob/living/simple_animal/hostile/giant_spider/webslinger/DoPunch(var/atom/A) +/mob/living/simple_mob/hostile/giant_spider/webslinger/DoPunch(var/atom/A) . = ..() if(.) // If we succeeded in hitting. if(isliving(A)) @@ -456,7 +456,7 @@ Spider Procs visible_message("\The [src] throws a layer of web at \the [L]!") new /obj/effect/spider/stickyweb(L.loc) -/mob/living/simple_animal/hostile/giant_spider/handle_stance() +/mob/living/simple_mob/hostile/giant_spider/handle_stance() . = ..() if(ai_inactive) return @@ -473,7 +473,7 @@ Spider Procs stop_automated_movement = 0 walk(src,0) -/mob/living/simple_animal/hostile/giant_spider/nurse/proc/GiveUp(var/C) +/mob/living/simple_mob/hostile/giant_spider/nurse/proc/GiveUp(var/C) spawn(10 SECONDS) if(busy == MOVING_TO_TARGET) if(cocoon_target == C && get_dist(src,cocoon_target) > 1) @@ -481,7 +481,7 @@ Spider Procs busy = 0 stop_automated_movement = 0 -/mob/living/simple_animal/hostile/giant_spider/nurse/Life() +/mob/living/simple_mob/hostile/giant_spider/nurse/Life() . = ..() if(!. || ai_inactive) return @@ -554,7 +554,7 @@ Spider Procs C.pixel_x = cocoon_target.pixel_x C.pixel_y = cocoon_target.pixel_y for(var/mob/living/M in C.loc) - if(istype(M, /mob/living/simple_animal/hostile/giant_spider)) + if(istype(M, /mob/living/simple_mob/hostile/giant_spider)) continue large_cocoon = 1 fed++ diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider_vr.dm b/code/modules/mob/living/simple_animal/animals/giant_spider_vr.dm index 50d653f63e..7497ae9e9c 100644 --- a/code/modules/mob/living/simple_animal/animals/giant_spider_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/giant_spider_vr.dm @@ -1,5 +1,5 @@ // Slightly placeholder, mostly to replace ion hivebots on V4 -/mob/living/simple_animal/hostile/giant_spider/ion +/mob/living/simple_mob/hostile/giant_spider/ion desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes and a hint of static discharge." tt_desc = "X Brachypelma phorus ionus" icon_state = "webslinger" diff --git a/code/modules/mob/living/simple_animal/animals/goose.dm b/code/modules/mob/living/simple_animal/animals/goose.dm index f05baf7acf..72744ad882 100644 --- a/code/modules/mob/living/simple_animal/animals/goose.dm +++ b/code/modules/mob/living/simple_animal/animals/goose.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/goose //hey are these even in the game +/mob/living/simple_mob/hostile/goose //hey are these even in the game name = "goose" desc = "It looks pretty angry!" tt_desc = "E Branta canadensis" //that iconstate is just a regular goose @@ -51,10 +51,10 @@ meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat -/mob/living/simple_animal/hostile/goose/set_target() +/mob/living/simple_mob/hostile/goose/set_target() . = ..() if(.) custom_emote(1,"flaps and honks at [.]!") -/mob/living/simple_animal/hostile/goose/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/goose/Process_Spacemove(var/check_drift = 0) return 1 // VOREStation Edit No drifting in space! diff --git a/code/modules/mob/living/simple_animal/animals/lizard.dm b/code/modules/mob/living/simple_animal/animals/lizard.dm index 3cceeb4da4..d9a1b1b8d0 100644 --- a/code/modules/mob/living/simple_animal/animals/lizard.dm +++ b/code/modules/mob/living/simple_animal/animals/lizard.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/lizard +/mob/living/simple_mob/lizard name = "Lizard" desc = "A cute tiny lizard." tt_desc = "E Anolis cuvieri" diff --git a/code/modules/mob/living/simple_animal/animals/miscellaneous.dm b/code/modules/mob/living/simple_animal/animals/miscellaneous.dm index 29bb7a3da3..306f6a3aad 100644 --- a/code/modules/mob/living/simple_animal/animals/miscellaneous.dm +++ b/code/modules/mob/living/simple_animal/animals/miscellaneous.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/yithian +/mob/living/simple_mob/yithian name = "yithian" desc = "A friendly creature vaguely resembling an oversized snail without a shell." tt_desc = "J Escargot escargot" // a product of Jade, which is a planet that totally exists @@ -9,7 +9,7 @@ faction = "yithian" -/mob/living/simple_animal/tindalos +/mob/living/simple_mob/tindalos name = "tindalos" desc = "It looks like a large, flightless grasshopper." tt_desc = "J Locusta bruchus" diff --git a/code/modules/mob/living/simple_animal/animals/mouse.dm b/code/modules/mob/living/simple_animal/animals/mouse.dm index bf5d03c52c..d68d66b498 100644 --- a/code/modules/mob/living/simple_animal/animals/mouse.dm +++ b/code/modules/mob/living/simple_animal/animals/mouse.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/mouse +/mob/living/simple_mob/mouse name = "mouse" real_name = "mouse" desc = "It's a small rodent." @@ -16,10 +16,10 @@ see_in_dark = 6 universal_understand = 1 - mob_size = MOB_MINISCULE + mob_size = MOB_SMALL pass_flags = PASSTABLE - can_pull_size = ITEMSIZE_TINY - can_pull_mobs = MOB_PULL_NONE +// can_pull_size = ITEMSIZE_TINY +// can_pull_mobs = MOB_PULL_NONE layer = MOB_LAYER density = 0 @@ -43,7 +43,7 @@ var/body_color //brown, gray and white, leave blank for random -/mob/living/simple_animal/mouse/Life() +/mob/living/simple_mob/mouse/Life() . = ..() if(!. || ai_inactive) return @@ -63,7 +63,7 @@ else if(prob(1)) audible_emote("snuffles.") -/mob/living/simple_animal/mouse/New() +/mob/living/simple_mob/mouse/New() ..() verbs += /mob/living/proc/ventcrawl @@ -82,7 +82,7 @@ icon_rest = "mouse_[body_color]_sleep" desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself." -/mob/living/simple_animal/mouse/proc/splat() +/mob/living/simple_mob/mouse/proc/splat() src.health = 0 src.stat = DEAD src.icon_dead = "mouse_[body_color]_splat" @@ -92,7 +92,7 @@ client.time_died_as_mouse = world.time -/mob/living/simple_animal/mouse/Crossed(AM as mob|obj) +/mob/living/simple_mob/mouse/Crossed(AM as mob|obj) if( ishuman(AM) ) if(!stat) var/mob/M = AM @@ -100,7 +100,7 @@ M << 'sound/effects/mouse_squeak.ogg' ..() -/mob/living/simple_animal/mouse/death() +/mob/living/simple_mob/mouse/death() layer = MOB_LAYER playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 35, 1) if(client) @@ -111,27 +111,27 @@ * Mouse types */ -/mob/living/simple_animal/mouse/white +/mob/living/simple_mob/mouse/white body_color = "white" icon_state = "mouse_white" -/mob/living/simple_animal/mouse/gray +/mob/living/simple_mob/mouse/gray body_color = "gray" icon_state = "mouse_gray" -/mob/living/simple_animal/mouse/brown +/mob/living/simple_mob/mouse/brown body_color = "brown" icon_state = "mouse_brown" //TOM IS ALIVE! SQUEEEEEEEE~K :) -/mob/living/simple_animal/mouse/brown/Tom +/mob/living/simple_mob/mouse/brown/Tom name = "Tom" desc = "Jerry the cat is not amused." -/mob/living/simple_animal/mouse/brown/Tom/New() +/mob/living/simple_mob/mouse/brown/Tom/New() ..() // Change my name back, don't want to be named Tom (666) name = initial(name) -/mob/living/simple_animal/mouse/cannot_use_vents() +/mob/living/simple_mob/mouse/cannot_use_vents() return diff --git a/code/modules/mob/living/simple_animal/animals/mouse_vr.dm b/code/modules/mob/living/simple_animal/animals/mouse_vr.dm index 396d43a68b..d3bdfbd1c6 100644 --- a/code/modules/mob/living/simple_animal/animals/mouse_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/mouse_vr.dm @@ -1,8 +1,8 @@ -/mob/living/simple_animal/mouse +/mob/living/simple_mob/mouse no_vore = 1 //Mice can't eat others due to the amount of bugs caused by it. -/mob/living/simple_animal/mouse/attack_hand(mob/living/hander) +/mob/living/simple_mob/mouse/attack_hand(mob/living/hander) src.get_scooped(hander) //For one-click mouse scooping under any conditions. They knew what they were getting into! diff --git a/code/modules/mob/living/simple_animal/animals/parrot.dm b/code/modules/mob/living/simple_animal/animals/parrot.dm index 26b584196c..1c28622898 100644 --- a/code/modules/mob/living/simple_animal/animals/parrot.dm +++ b/code/modules/mob/living/simple_animal/animals/parrot.dm @@ -13,7 +13,7 @@ */ //Parrot is too snowflake for me to rewrite right now, someone should make it use the new -//simple_animal movement stuff. -Aro +//simple_mob movement stuff. -Aro //Only a maximum of one action and one intent should be active at any given time. //Actions @@ -28,7 +28,7 @@ #define PARROT_FLEE 64 //Flying away from its attacker -/mob/living/simple_animal/parrot +/mob/living/simple_mob/parrot name = "parrot" desc = "The parrot squawks, \"It's a parrot! BAWWK!\"" tt_desc = "E Ara macao" @@ -94,7 +94,7 @@ var/obj/item/held_item = null -/mob/living/simple_animal/parrot/New() +/mob/living/simple_mob/parrot/New() ..() if(!ears) var/headset = pick(/obj/item/device/radio/headset/headset_sec, \ @@ -106,27 +106,27 @@ parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var - verbs.Add(/mob/living/simple_animal/parrot/proc/steal_from_ground, \ - /mob/living/simple_animal/parrot/proc/steal_from_mob, \ - /mob/living/simple_animal/parrot/verb/drop_held_item_player, \ - /mob/living/simple_animal/parrot/proc/perch_player) + verbs.Add(/mob/living/simple_mob/parrot/proc/steal_from_ground, \ + /mob/living/simple_mob/parrot/proc/steal_from_mob, \ + /mob/living/simple_mob/parrot/verb/drop_held_item_player, \ + /mob/living/simple_mob/parrot/proc/perch_player) -/mob/living/simple_animal/parrot/death() +/mob/living/simple_mob/parrot/death() if(held_item) held_item.forceMove(src.loc) held_item = null walk(src,0) ..() -/mob/living/simple_animal/parrot/Stat() +/mob/living/simple_mob/parrot/Stat() ..() stat("Held Item", held_item) /* * Inventory */ -/mob/living/simple_animal/parrot/show_inv(mob/user as mob) +/mob/living/simple_mob/parrot/show_inv(mob/user as mob) user.set_machine(src) if(user.stat) return @@ -140,7 +140,7 @@ onclose(user, "mob[real_name]") return -/mob/living/simple_animal/parrot/Topic(href, href_list) +/mob/living/simple_mob/parrot/Topic(href, href_list) //Can the usr physically do this? if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) @@ -223,7 +223,7 @@ * Attack responces */ //Humans, monkeys, aliens -/mob/living/simple_animal/parrot/attack_hand(mob/living/carbon/M as mob) +/mob/living/simple_mob/parrot/attack_hand(mob/living/carbon/M as mob) ..() if(client) return if(!stat && M.a_intent == I_HURT) @@ -244,7 +244,7 @@ return //Mobs with objects -/mob/living/simple_animal/parrot/attackby(var/obj/item/O as obj, var/mob/user as mob) +/mob/living/simple_mob/parrot/attackby(var/obj/item/O as obj, var/mob/user as mob) ..() if(!stat && !client && !istype(O, /obj/item/stack/medical)) if(O.force) @@ -258,7 +258,7 @@ return //Bullets -/mob/living/simple_animal/parrot/bullet_act(var/obj/item/projectile/Proj) +/mob/living/simple_mob/parrot/bullet_act(var/obj/item/projectile/Proj) ..() if(!stat && !client) if(parrot_state == PARROT_PERCH) @@ -275,7 +275,7 @@ /* * AI - Not really intelligent, but I'm calling it AI anyway. */ -/mob/living/simple_animal/parrot/Life() +/mob/living/simple_mob/parrot/Life() ..() //Sprite and AI update for when a parrot gets pulled @@ -513,12 +513,12 @@ * Procs */ -/mob/living/simple_animal/parrot/movement_delay() +/mob/living/simple_mob/parrot/movement_delay() if(client && stat == CONSCIOUS && parrot_state != "parrot_fly") icon_state = "parrot_fly" ..() -/mob/living/simple_animal/parrot/proc/search_for_item() +/mob/living/simple_mob/parrot/proc/search_for_item() for(var/atom/movable/AM in view(src)) //Skip items we already stole or are wearing or are too big if(parrot_perch && AM.loc == parrot_perch.loc || AM.loc == src) @@ -535,7 +535,7 @@ return C return null -/mob/living/simple_animal/parrot/proc/search_for_perch() +/mob/living/simple_mob/parrot/proc/search_for_perch() for(var/obj/O in view(src)) for(var/path in desired_perches) if(istype(O, path)) @@ -543,7 +543,7 @@ return null //This proc was made to save on doing two 'in view' loops seperatly -/mob/living/simple_animal/parrot/proc/search_for_perch_and_item() +/mob/living/simple_mob/parrot/proc/search_for_perch_and_item() for(var/atom/movable/AM in view(src)) for(var/perch_path in desired_perches) if(istype(AM, perch_path)) @@ -568,7 +568,7 @@ /* * Verbs - These are actually procs, but can be used as verbs by player-controlled parrots. */ -/mob/living/simple_animal/parrot/proc/steal_from_ground() +/mob/living/simple_mob/parrot/proc/steal_from_ground() set name = "Steal from ground" set category = "Parrot" set desc = "Grabs a nearby item." @@ -596,7 +596,7 @@ to_chat(src, "There is nothing of interest to take.") return 0 -/mob/living/simple_animal/parrot/proc/steal_from_mob() +/mob/living/simple_mob/parrot/proc/steal_from_mob() set name = "Steal from mob" set category = "Parrot" set desc = "Steals an item right out of a person's hand!" @@ -627,7 +627,7 @@ to_chat(src, "There is nothing of interest to take.") return 0 -/mob/living/simple_animal/parrot/verb/drop_held_item_player() +/mob/living/simple_mob/parrot/verb/drop_held_item_player() set name = "Drop held item" set category = "Parrot" set desc = "Drop the item you're holding." @@ -639,7 +639,7 @@ return -/mob/living/simple_animal/parrot/proc/drop_held_item(var/drop_gently = 1) +/mob/living/simple_mob/parrot/proc/drop_held_item(var/drop_gently = 1) set name = "Drop held item" set category = "Parrot" set desc = "Drop the item you're holding." @@ -666,7 +666,7 @@ held_item = null return 1 -/mob/living/simple_animal/parrot/proc/perch_player() +/mob/living/simple_mob/parrot/proc/perch_player() set name = "Sit" set category = "Parrot" set desc = "Sit on a nice comfy perch." @@ -687,17 +687,17 @@ /* * Sub-types */ -/mob/living/simple_animal/parrot/Poly +/mob/living/simple_mob/parrot/Poly name = "Poly" desc = "Poly the Parrot. An expert on quantum cracker theory." speak = list("Poly wanna cracker!", ":e Check the singlo, you chucklefucks!",":e Wire the solars, you lazy bums!",":e WHO TOOK THE DAMN HARDSUITS?",":e OH GOD ITS FREE CALL THE SHUTTLE") -/mob/living/simple_animal/parrot/Poly/New() +/mob/living/simple_mob/parrot/Poly/New() ears = new /obj/item/device/radio/headset/headset_eng(src) available_channels = list(":e") ..() -/mob/living/simple_animal/parrot/say(var/message) +/mob/living/simple_mob/parrot/say(var/message) if(stat) return @@ -731,25 +731,25 @@ ..(message) -/mob/living/simple_animal/parrot/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null) +/mob/living/simple_mob/parrot/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null) if(prob(50)) parrot_hear(message) ..(message,verb,language,alt_name,italics,speaker) -/mob/living/simple_animal/parrot/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/part_c, var/mob/speaker = null, var/hard_to_hear = 0) +/mob/living/simple_mob/parrot/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/part_c, var/mob/speaker = null, var/hard_to_hear = 0) if(prob(50)) parrot_hear("[pick(available_channels)] [message]") ..(message,verb,language,part_a,part_b,speaker,hard_to_hear) -/mob/living/simple_animal/parrot/proc/parrot_hear(var/message="") +/mob/living/simple_mob/parrot/proc/parrot_hear(var/message="") if(!message || stat) return speech_buffer.Add(message) -/mob/living/simple_animal/parrot/attack_generic(var/mob/user, var/damage, var/attack_message) +/mob/living/simple_mob/parrot/attack_generic(var/mob/user, var/damage, var/attack_message) var/success = ..() diff --git a/code/modules/mob/living/simple_animal/animals/penguin.dm b/code/modules/mob/living/simple_animal/animals/penguin.dm index da7c9c4328..105d6e7c21 100644 --- a/code/modules/mob/living/simple_animal/animals/penguin.dm +++ b/code/modules/mob/living/simple_animal/animals/penguin.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/penguin +/mob/living/simple_mob/penguin name = "space penguin" desc = "An ungainly, waddling, cute, and VERY well-dressed bird." tt_desc = "E Aptenodytes forsteri" diff --git a/code/modules/mob/living/simple_animal/animals/pike_vr.dm b/code/modules/mob/living/simple_animal/animals/pike_vr.dm index e820d672b8..b04b83c14f 100644 --- a/code/modules/mob/living/simple_animal/animals/pike_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/pike_vr.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/carp/pike +/mob/living/simple_mob/hostile/carp/pike name = "space pike" desc = "A bigger, angrier cousin of the space carp." icon = 'icons/mob/spaceshark.dmi' @@ -25,10 +25,10 @@ vore_icons = 0 //No custom icons yet -/mob/living/simple_animal/hostile/carp/pike/weak +/mob/living/simple_mob/hostile/carp/pike/weak maxHealth = 75 health = 75 -/mob/living/simple_animal/hostile/carp/strong +/mob/living/simple_mob/hostile/carp/strong maxHealth = 50 health = 50 diff --git a/code/modules/mob/living/simple_animal/animals/sif_wildlife/diyaab.dm b/code/modules/mob/living/simple_animal/animals/sif_wildlife/diyaab.dm deleted file mode 100644 index 86b2a261e7..0000000000 --- a/code/modules/mob/living/simple_animal/animals/sif_wildlife/diyaab.dm +++ /dev/null @@ -1,29 +0,0 @@ -/mob/living/simple_animal/retaliate/diyaab - name = "diyaab" - desc = "A small pack animal. Although omnivorous, it will hunt meat on occasion." - tt_desc = "S Choeros hirtus" //diyaab and shantak are technically reletives! - faction = "diyaab" - icon_state = "diyaab" - icon_living = "diyaab" - icon_dead = "diyaab_dead" - icon = 'icons/jungle.dmi' - - faction = "diyaab" - cooperative = 1 - - maxHealth = 25 - health = 25 - speed = 1 - move_to_delay = 1 - - melee_damage_lower = 4 - melee_damage_upper = 12 - attack_sharp = 1 //Bleeds, but it shouldn't rip off a limb? - - attacktext = list("gouged") - cold_damage_per_tick = 0 - - speak_chance = 5 - speak = list("Awrr?","Aowrl!","Worrl") - emote_see = list("sniffs the air cautiously","looks around") - emote_hear = list("snuffles") \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/animals/sif_wildlife/savik.dm b/code/modules/mob/living/simple_animal/animals/sif_wildlife/savik.dm deleted file mode 100644 index b451901b60..0000000000 --- a/code/modules/mob/living/simple_animal/animals/sif_wildlife/savik.dm +++ /dev/null @@ -1,36 +0,0 @@ -/mob/living/simple_animal/hostile/savik - name = "savik" - desc = "A fast, armoured predator accustomed to hiding and ambushing in cold terrain." - tt_desc = "S Pistris tellus" //landshark - faction = "savik" - icon_state = "savik" - icon_living = "savik" - icon_dead = "savik_dead" - icon = 'icons/jungle.dmi' - - faction = "savik" - - maxHealth = 125 - health = 125 - speed = 2 - move_to_delay = 2 - - melee_damage_lower = 15 - melee_damage_upper = 35 - attack_armor_pen = 15 - attack_sharp = 1 - attack_edge = 1 - - attacktext = list("mauled") - cold_damage_per_tick = 0 - - speak_chance = 5 - speak = list("Hruuugh!","Hrunnph") - emote_see = list("paws the ground","shakes its mane","stomps") - emote_hear = list("snuffles") - -/mob/living/simple_animal/hostile/savik/handle_stance(var/new_stance) - ..(new_stance) - if(stance == STANCE_ATTACK || stance == STANCE_ATTACKING) - if((health / maxHealth) <= 0.5) // At half health, and fighting someone currently. - add_modifier(/datum/modifier/berserk, 30 SECONDS) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/animals/sif_wildlife/shantak.dm b/code/modules/mob/living/simple_animal/animals/sif_wildlife/shantak.dm deleted file mode 100644 index 999916bbe6..0000000000 --- a/code/modules/mob/living/simple_animal/animals/sif_wildlife/shantak.dm +++ /dev/null @@ -1,29 +0,0 @@ -/mob/living/simple_animal/hostile/shantak - name = "shantak" - desc = "A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. Don't be fooled by its beauty though." - tt_desc = "S Choeros shantak" - faction = "shantak" - icon_state = "shantak" - icon_living = "shantak" - icon_dead = "shantak_dead" - icon = 'icons/jungle.dmi' - - faction = "shantak" - - maxHealth = 75 - health = 75 - speed = 1 - move_to_delay = 1 - - melee_damage_lower = 12 - melee_damage_upper = 28 - attack_armor_pen = 5 - attack_sharp = 1 - attack_edge = 1 - - attacktext = list("gouged") - cold_damage_per_tick = 0 - - speak_chance = 5 - speak = list("Shuhn","Shrunnph?","Shunpf") - emote_see = list("scratches the ground","shakes out its mane","clinks gently as it moves") \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/animals/slime.dm b/code/modules/mob/living/simple_animal/animals/slime.dm index 8c6ef9cf82..323c31ed1e 100644 --- a/code/modules/mob/living/simple_animal/animals/slime.dm +++ b/code/modules/mob/living/simple_animal/animals/slime.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/old_slime +/mob/living/simple_mob/old_slime name = "pet slime" desc = "A lovable, domesticated slime." tt_desc = "Amorphidae proteus" @@ -20,19 +20,19 @@ var/colour = "grey" -/mob/living/simple_animal/old_slime/science +/mob/living/simple_mob/old_slime/science name = "Kendrick" colour = "rainbow" icon_state = "rainbow baby slime" icon_living = "rainbow baby slime" icon_dead = "rainbow baby slime dead" -/mob/living/simple_animal/old_slime/science/initialize() +/mob/living/simple_mob/old_slime/science/initialize() . = ..() overlays.Cut() overlays += "aslime-:33" -/mob/living/simple_animal/adultslime +/mob/living/simple_mob/adultslime name = "pet slime" desc = "A lovable, domesticated slime." icon = 'icons/mob/slimes.dmi' @@ -52,17 +52,17 @@ var/colour = "grey" -/mob/living/simple_animal/adultslime/New() +/mob/living/simple_mob/adultslime/New() ..() overlays += "aslime-:33" -/mob/living/simple_animal/adultslime/death() - var/mob/living/simple_animal/old_slime/S1 = new /mob/living/simple_animal/old_slime (src.loc) +/mob/living/simple_mob/adultslime/death() + var/mob/living/simple_mob/old_slime/S1 = new /mob/living/simple_mob/old_slime (src.loc) S1.icon_state = "[src.colour] baby slime" S1.icon_living = "[src.colour] baby slime" S1.icon_dead = "[src.colour] baby slime dead" S1.colour = "[src.colour]" - var/mob/living/simple_animal/old_slime/S2 = new /mob/living/simple_animal/old_slime (src.loc) + var/mob/living/simple_mob/old_slime/S2 = new /mob/living/simple_mob/old_slime (src.loc) S2.icon_state = "[src.colour] baby slime" S2.icon_living = "[src.colour] baby slime" S2.icon_dead = "[src.colour] baby slime dead" diff --git a/code/modules/mob/living/simple_animal/animals/snake_vr.dm b/code/modules/mob/living/simple_animal/animals/snake_vr.dm index 041cd38d15..b6f6618184 100644 --- a/code/modules/mob/living/simple_animal/animals/snake_vr.dm +++ b/code/modules/mob/living/simple_animal/animals/snake_vr.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/snake +/mob/living/simple_mob/snake name = "snake" desc = "A big thick snake." icon = 'icons/mob/snake_vr.dmi' @@ -23,13 +23,13 @@ speak_emote = list("hisses") //NOODLE IS HERE! SQUEEEEEEEE~ -/mob/living/simple_animal/snake/Noodle +/mob/living/simple_mob/snake/Noodle name = "Noodle" desc = "This snake is particularly chubby and demands nothing but the finest of treats." var/turns_since_scan = 0 var/obj/movement_target -/mob/living/simple_animal/snake/Noodle/Life() //stolen from Ian in corgi.dm +/mob/living/simple_mob/snake/Noodle/Life() //stolen from Ian in corgi.dm if(!..()) return 0 @@ -61,7 +61,7 @@ else if(ishuman(movement_target.loc) && prob(20)) visible_emote("stares at the [movement_target] that [movement_target.loc] has with an unknowable reptilian gaze.") -/mob/living/simple_animal/snake/Noodle/attackby(var/obj/item/O, var/mob/user) +/mob/living/simple_mob/snake/Noodle/attackby(var/obj/item/O, var/mob/user) if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/snakesnack)) visible_message("[user] feeds \the [O] to [src].") qdel(O) diff --git a/code/modules/mob/living/simple_animal/animals/spiderbot.dm b/code/modules/mob/living/simple_animal/animals/spiderbot.dm index b76351b976..7e1cac8c80 100644 --- a/code/modules/mob/living/simple_animal/animals/spiderbot.dm +++ b/code/modules/mob/living/simple_animal/animals/spiderbot.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/spiderbot +/mob/living/simple_mob/spiderbot name = "spider-bot" desc = "A skittering robotic friend!" tt_desc = "Maintenance Robot" @@ -46,21 +46,21 @@ /obj/item/device/radio/borg, /obj/item/weapon/holder, /obj/machinery/camera, - /mob/living/simple_animal/borer, + /mob/living/simple_mob/animal/borer, /obj/item/device/mmi, ) var/emagged = 0 var/obj/item/held_item = null //Storage for single item they can hold. -/mob/living/simple_animal/spiderbot/New() +/mob/living/simple_mob/spiderbot/New() ..() add_language(LANGUAGE_GALCOM) default_language = all_languages[LANGUAGE_GALCOM] verbs |= /mob/living/proc/ventcrawl verbs |= /mob/living/proc/hide -/mob/living/simple_animal/spiderbot/attackby(var/obj/item/O as obj, var/mob/user as mob) +/mob/living/simple_mob/spiderbot/attackby(var/obj/item/O as obj, var/mob/user as mob) if(istype(O, /obj/item/device/mmi)) var/obj/item/device/mmi/B = O @@ -144,7 +144,7 @@ else O.attack(src, user, user.zone_sel.selecting) -/mob/living/simple_animal/spiderbot/emag_act(var/remaining_charges, var/mob/user) +/mob/living/simple_mob/spiderbot/emag_act(var/remaining_charges, var/mob/user) if (emagged) user << "[src] is already overloaded - better run." return 0 @@ -154,7 +154,7 @@ spawn(200) src << "Internal heat sensors are spiking! Something is badly wrong with your cell!" spawn(300) src.explode() -/mob/living/simple_animal/spiderbot/proc/transfer_personality(var/obj/item/device/mmi/M as obj) +/mob/living/simple_mob/spiderbot/proc/transfer_personality(var/obj/item/device/mmi/M as obj) src.mind = M.brainmob.mind src.mind.key = M.brainmob.key @@ -162,13 +162,13 @@ src.name = "spider-bot ([M.brainmob.name])" src.languages = M.brainmob.languages -/mob/living/simple_animal/spiderbot/proc/explode() //When emagged. +/mob/living/simple_mob/spiderbot/proc/explode() //When emagged. src.visible_message("\The [src] makes an odd warbling noise, fizzles, and explodes!") explosion(get_turf(loc), -1, -1, 3, 5) eject_brain() death() -/mob/living/simple_animal/spiderbot/update_icon() +/mob/living/simple_mob/spiderbot/update_icon() if(mmi) if(positronic) icon_state = "spiderbot-chassis-posi" @@ -180,7 +180,7 @@ icon_state = "spiderbot-chassis" icon_living = "spiderbot-chassis" -/mob/living/simple_animal/spiderbot/proc/eject_brain() +/mob/living/simple_mob/spiderbot/proc/eject_brain() if(mmi) var/turf/T = get_turf(loc) if(T) @@ -193,11 +193,11 @@ remove_language("Robot Talk") positronic = null -/mob/living/simple_animal/spiderbot/Destroy() +/mob/living/simple_mob/spiderbot/Destroy() eject_brain() ..() -/mob/living/simple_animal/spiderbot/New() +/mob/living/simple_mob/spiderbot/New() radio = new /obj/item/device/radio/borg(src) camera = new /obj/machinery/camera(src) @@ -206,7 +206,7 @@ ..() -/mob/living/simple_animal/spiderbot/death() +/mob/living/simple_mob/spiderbot/death() living_mob_list -= src dead_mob_list += src @@ -222,7 +222,7 @@ return //Cannibalized from the parrot mob. ~Zuhayr -/mob/living/simple_animal/spiderbot/verb/drop_held_item() +/mob/living/simple_mob/spiderbot/verb/drop_held_item() set name = "Drop held item" set category = "Spiderbot" set desc = "Drop the item you're holding." @@ -254,7 +254,7 @@ return -/mob/living/simple_animal/spiderbot/verb/get_item() +/mob/living/simple_mob/spiderbot/verb/get_item() set name = "Pick up item" set category = "Spiderbot" set desc = "Allows you to take a nearby small item." @@ -288,13 +288,13 @@ src << "There is nothing of interest to take." return 0 -/mob/living/simple_animal/spiderbot/examine(mob/user) +/mob/living/simple_mob/spiderbot/examine(mob/user) ..(user) if(src.held_item) user << "It is carrying \icon[src.held_item] \a [src.held_item]." -/mob/living/simple_animal/spiderbot/cannot_use_vents() +/mob/living/simple_mob/spiderbot/cannot_use_vents() return -/mob/living/simple_animal/spiderbot/binarycheck() +/mob/living/simple_mob/spiderbot/binarycheck() return positronic diff --git a/code/modules/mob/living/simple_animal/animals/tomato.dm b/code/modules/mob/living/simple_animal/animals/tomato.dm index 711922eeb0..175875c4d2 100644 --- a/code/modules/mob/living/simple_animal/animals/tomato.dm +++ b/code/modules/mob/living/simple_animal/animals/tomato.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/tomato +/mob/living/simple_mob/hostile/tomato name = "tomato" desc = "It's a horrifyingly enormous beef tomato, and it's packing extra beef!" tt_desc = "X Solanum abominable" diff --git a/code/modules/mob/living/simple_animal/animals/tree.dm b/code/modules/mob/living/simple_animal/animals/tree.dm index 09c8451811..79e24c09f3 100644 --- a/code/modules/mob/living/simple_animal/animals/tree.dm +++ b/code/modules/mob/living/simple_animal/animals/tree.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/tree +/mob/living/simple_mob/hostile/tree name = "pine tree" desc = "A pissed off tree-like alien. It seems annoyed with the festivities..." tt_desc = "X Festivus tyrannus" @@ -40,12 +40,12 @@ pixel_x = -16 -/mob/living/simple_animal/hostile/tree/FindTarget() +/mob/living/simple_mob/hostile/tree/FindTarget() . = ..() if(.) audible_emote("growls at [.]") -/mob/living/simple_animal/hostile/tree/PunchTarget() +/mob/living/simple_mob/hostile/tree/PunchTarget() . =..() var/mob/living/L = . if(istype(L)) @@ -53,7 +53,7 @@ L.Weaken(3) L.visible_message("\the [src] knocks down \the [L]!") -/mob/living/simple_animal/hostile/tree/death() +/mob/living/simple_mob/hostile/tree/death() ..(null,"is hacked into pieces!") playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1) new /obj/item/stack/material/wood(loc) diff --git a/code/modules/mob/living/simple_animal/animals/worm.dm b/code/modules/mob/living/simple_animal/animals/worm.dm index da30dbf8fd..4b82fdee74 100644 --- a/code/modules/mob/living/simple_animal/animals/worm.dm +++ b/code/modules/mob/living/simple_animal/animals/worm.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/space_worm +/mob/living/simple_mob/space_worm name = "space worm segment" desc = "A part of a space worm." icon = 'icons/mob/animal.dmi' @@ -35,8 +35,8 @@ speak_emote = list("transmits") //not supposed to be used under AI control emote_hear = list("transmits") //I'm just adding it so it doesn't runtime if controlled by player who speaks - var/mob/living/simple_animal/space_worm/previous //next/previous segments, correspondingly - var/mob/living/simple_animal/space_worm/next //head is the nextest segment + var/mob/living/simple_mob/space_worm/previous //next/previous segments, correspondingly + var/mob/living/simple_mob/space_worm/next //head is the nextest segment var/stomachProcessProbability = 50 var/digestionProbability = 20 @@ -63,10 +63,10 @@ New(var/location, var/segments = 6) ..() - var/mob/living/simple_animal/space_worm/current = src + var/mob/living/simple_mob/space_worm/current = src for(var/i = 1 to segments) - var/mob/living/simple_animal/space_worm/newSegment = new /mob/living/simple_animal/space_worm(loc) + var/mob/living/simple_mob/space_worm/newSegment = new /mob/living/simple_mob/space_worm(loc) current.Attach(newSegment) current = newSegment @@ -148,7 +148,7 @@ return 0 - proc/Attach(var/mob/living/simple_animal/space_worm/attachement) + proc/Attach(var/mob/living/simple_mob/space_worm/attachement) if(!attachement) return @@ -158,8 +158,8 @@ return proc/Detach(die = 0) - var/mob/living/simple_animal/space_worm/newHead = new /mob/living/simple_animal/space_worm/head(loc,0) - var/mob/living/simple_animal/space_worm/newHeadPrevious = previous + var/mob/living/simple_mob/space_worm/newHead = new /mob/living/simple_mob/space_worm/head(loc,0) + var/mob/living/simple_mob/space_worm/newHeadPrevious = previous previous = null //so that no extra heads are spawned diff --git a/code/modules/mob/living/simple_animal/borer/borer.dm b/code/modules/mob/living/simple_animal/borer/borer.dm deleted file mode 100644 index e4add4d749..0000000000 --- a/code/modules/mob/living/simple_animal/borer/borer.dm +++ /dev/null @@ -1,213 +0,0 @@ -/mob/living/simple_animal/borer - name = "cortical borer" - real_name = "cortical borer" - desc = "A small, quivering sluglike creature." - speak_emote = list("chirrups") - emote_hear = list("chirrups") - intelligence_level = SA_HUMANOID // Player controlled. - response_help = "pokes" - response_disarm = "prods" - response_harm = "stomps on" - icon_state = "brainslug" - item_state = "brainslug" - icon_living = "brainslug" - icon_dead = "brainslug_dead" - speed = 5 - a_intent = I_HURT - stop_automated_movement = 1 - status_flags = CANPUSH - attacktext = list("nipped") - friendly = "prods" - wander = 0 - pass_flags = PASSTABLE - universal_understand = 1 - holder_type = /obj/item/weapon/holder/borer - - var/used_dominate - var/chemicals = 10 // Chemicals used for reproduction and spitting neurotoxin. - var/mob/living/carbon/human/host // Human host for the brain worm. - var/truename // Name used for brainworm-speak. - var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth. - var/controlling // Used in human death check. - var/docile = 0 // Sugar can stop borers from acting. - var/has_reproduced - var/roundstart - - can_be_antagged = TRUE - -/mob/living/simple_animal/borer/roundstart - roundstart = 1 - -/mob/living/simple_animal/borer/Login() - ..() - if(mind) - borers.add_antagonist(mind) - -/mob/living/simple_animal/borer/New() - ..() - - add_language("Cortical Link") - verbs += /mob/living/proc/ventcrawl - verbs += /mob/living/proc/hide - - truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]" - if(!roundstart) request_player() - -/mob/living/simple_animal/borer/Life() - - ..() - - if(host) - - if(!stat && !host.stat) - - if(host.reagents.has_reagent("sugar")) - if(!docile) - if(controlling) - host << "You feel the soporific flow of sugar in your host's blood, lulling you into docility." - else - src << "You feel the soporific flow of sugar in your host's blood, lulling you into docility." - docile = 1 - else - if(docile) - if(controlling) - host << "You shake off your lethargy as the sugar leaves your host's blood." - else - src << "You shake off your lethargy as the sugar leaves your host's blood." - docile = 0 - - if(chemicals < 250) - chemicals++ - if(controlling) - - if(docile) - host << "You are feeling far too docile to continue controlling your host..." - host.release_control() - return - - if(prob(5)) - host.adjustBrainLoss(0.1) - - if(prob(host.brainloss/20)) - host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_v","gasp"))]") - -/mob/living/simple_animal/borer/Stat() - ..() - statpanel("Status") - - if(emergency_shuttle) - var/eta_status = emergency_shuttle.get_status_panel_eta() - if(eta_status) - stat(null, eta_status) - - if (client.statpanel == "Status") - stat("Chemicals", chemicals) - -/mob/living/simple_animal/borer/proc/detatch() - - if(!host || !controlling) return - - if(istype(host,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = host - var/obj/item/organ/external/head = H.get_organ(BP_HEAD) - head.implants -= src - - controlling = 0 - - host.remove_language("Cortical Link") - host.verbs -= /mob/living/carbon/proc/release_control - host.verbs -= /mob/living/carbon/proc/punish_host - host.verbs -= /mob/living/carbon/proc/spawn_larvae - - if(host_brain) - - // these are here so bans and multikey warnings are not triggered on the wrong people when ckey is changed. - // computer_id and IP are not updated magically on their own in offline mobs -walter0o - - // host -> self - var/h2s_id = host.computer_id - var/h2s_ip= host.lastKnownIP - host.computer_id = null - host.lastKnownIP = null - - src.ckey = host.ckey - - if(!src.computer_id) - src.computer_id = h2s_id - - if(!host_brain.lastKnownIP) - src.lastKnownIP = h2s_ip - - // brain -> host - var/b2h_id = host_brain.computer_id - var/b2h_ip= host_brain.lastKnownIP - host_brain.computer_id = null - host_brain.lastKnownIP = null - - host.ckey = host_brain.ckey - - if(!host.computer_id) - host.computer_id = b2h_id - - if(!host.lastKnownIP) - host.lastKnownIP = b2h_ip - - qdel(host_brain) - -/mob/living/simple_animal/borer/proc/leave_host() - - if(!host) return - - if(host.mind) - borers.remove_antagonist(host.mind) - - src.forceMove(get_turf(host)) - - reset_view(null) - machine = null - - host.reset_view(null) - host.machine = null - host = null - return - -//Procs for grabbing players. -/mob/living/simple_animal/borer/proc/request_player() - for(var/mob/observer/dead/O in player_list) - if(jobban_isbanned(O, "Borer")) - continue - if(O.client) - if(O.client.prefs.be_special & BE_ALIEN) - question(O.client) - -/mob/living/simple_animal/borer/proc/question(var/client/C) - spawn(0) - if(!C) return - var/response = alert(C, "A cortical borer needs a player. Are you interested?", "Cortical borer request", "Yes", "No", "Never for this round") - if(!C || ckey) - return - if(response == "Yes") - transfer_personality(C) - else if (response == "Never for this round") - C.prefs.be_special ^= BE_ALIEN - -/mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate) - - if(!candidate || !candidate.mob || !candidate.mob.mind) - return - - src.mind = candidate.mob.mind - candidate.mob.mind.current = src - src.ckey = candidate.ckey - - if(src.mind) - src.mind.assigned_role = "Cortical Borer" - src.mind.special_role = "Cortical Borer" - - src << "You are a cortical borer! You are a brain slug that worms its way \ - into the head of its victim. Use stealth, persuasion and your powers of mind control to keep you, \ - your host and your eventual spawn safe and warm." - src << "You can speak to your victim with say, to other borers with say :x, and use your Abilities tab to access powers." - -/mob/living/simple_animal/borer/cannot_use_vents() - return \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/borer/say.dm b/code/modules/mob/living/simple_animal/borer/say.dm deleted file mode 100644 index 440dfa7ff7..0000000000 --- a/code/modules/mob/living/simple_animal/borer/say.dm +++ /dev/null @@ -1,40 +0,0 @@ -/mob/living/simple_animal/borer/say(var/message) - - message = sanitize(message) - message = capitalize(message) - - if(!message) - return - - if (stat == 2) - return say_dead(message) - - if (stat) - return - - if (src.client) - if(client.prefs.muted & MUTE_IC) - src << "You cannot speak in IC (muted)." - return - - if (copytext(message, 1, 2) == "*") - return emote(copytext(message, 2)) - - var/datum/language/L = parse_language(message) - if(L && L.flags & HIVEMIND) - L.broadcast(src,trim(copytext(message,3)),src.truename) - return - - if(!host) - //TODO: have this pick a random mob within 3 tiles to speak for the borer. - src << "You have no host to speak to." - return //No host, no audible speech. - - src << "You drop words into [host]'s mind: \"[message]\"" - host << "Your own thoughts speak: \"[message]\"" - - for (var/mob/M in player_list) - if (istype(M, /mob/new_player)) - continue - else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears)) - M << "[src.truename] whispers to [host], \"[message]\"" \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm deleted file mode 100644 index 26ab3a1260..0000000000 --- a/code/modules/mob/living/simple_animal/constructs/constructs.dm +++ /dev/null @@ -1,488 +0,0 @@ -/mob/living/simple_animal/construct - name = "Construct" - real_name = "Construct" - var/construct_type = "shade" - desc = "" - speak_emote = list("hisses") - emote_hear = list("wails","screeches") - - ui_icons = 'icons/mob/screen1_construct.dmi' - has_hands = 1 - hand_form = "stone manipulators" - - response_help = "thinks better of touching" - response_disarm = "flailed at" - response_harm = "punched" - - intelligence_level = SA_HUMANOID // Player controlled. - - hovering = TRUE - softfall = TRUE //Beings made of Hellmarble and powered by the tears of the damned are not concerned with mortal things such as 'gravity'. - parachuting = TRUE - - icon_dead = "shade_dead" - var/do_glow = 1 - - speed = -1 - a_intent = I_HURT - stop_automated_movement = 1 - - status_flags = CANPUSH - - universal_speak = 0 - universal_understand = 1 - - attack_sound = 'sound/weapons/spiderlunge.ogg' - - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 - - minbodytemp = 0 - show_stat_health = 1 - - faction = "cult" - supernatural = 1 - - see_invisible = SEE_INVISIBLE_NOLIGHTING - see_in_dark = 7 - - var/nullblock = 0 - - mob_swap_flags = HUMAN|SIMPLE_ANIMAL|SLIME|MONKEY - mob_push_flags = ALLMOBS - - var/list/construct_spells = list() - - can_be_antagged = TRUE - - taser_kill = 0 // no - - shock_resistance = 0.9 //Electricity isn't very effective on stone, especially that from hell. - - armor = list( - "melee" = 10, - "bullet" = 10, - "laser" = 10, - "energy" = 10, - "bomb" = 10, - "bio" = 100, - "rad" = 100) - -/mob/living/simple_animal/construct/place_spell_in_hand(var/path) - if(!path || !ispath(path)) - return 0 - - //var/obj/item/weapon/spell/S = new path(src) - var/obj/item/weapon/spell/construct/S = new path(src) - - //No hands needed for innate casts. - if(S.cast_methods & CAST_INNATE) - if(S.run_checks()) - S.on_innate_cast(src) - - if(l_hand && r_hand) //Make sure our hands aren't full. - if(istype(r_hand, /obj/item/weapon/spell)) //If they are full, perhaps we can still be useful. - var/obj/item/weapon/spell/r_spell = r_hand - if(r_spell.aspect == ASPECT_CHROMATIC) //Check if we can combine the new spell with one in our hands. - r_spell.on_combine_cast(S, src) - else if(istype(l_hand, /obj/item/weapon/spell)) - var/obj/item/weapon/spell/l_spell = l_hand - if(l_spell.aspect == ASPECT_CHROMATIC) //Check the other hand too. - l_spell.on_combine_cast(S, src) - else //Welp - to_chat(src, "You require a free manipulator to use this power.") - return 0 - - if(S.run_checks()) - put_in_hands(S) - return 1 - else - qdel(S) - return 0 - -/mob/living/simple_animal/construct/cultify() - return - -/mob/living/simple_animal/construct/New() - ..() - name = text("[initial(name)] ([rand(1, 1000)])") - real_name = name - add_language("Cult") - add_language("Occult") - for(var/spell in construct_spells) - src.add_spell(new spell, "const_spell_ready") - updateicon() - -/mob/living/simple_animal/construct/updateicon() - overlays.Cut() - ..() - if(do_glow) - add_glow() - -/mob/living/simple_animal/construct/update_icon() - ..() - if(do_glow) - add_glow() - -/mob/living/simple_animal/construct/death() - new /obj/item/weapon/ectoplasm (src.loc) - ..(null,"collapses in a shattered heap.") - ghostize() - qdel(src) - -/mob/living/simple_animal/construct/attack_generic(var/mob/user) - if(istype(user, /mob/living/simple_animal/construct/builder)) - var/mob/living/simple_animal/construct/builder/B = user - if(health < getMaxHealth()) - var/repair_lower_bound = B.melee_damage_lower * -1 - var/repair_upper_bound = B.melee_damage_upper * -1 - adjustBruteLoss(rand(repair_lower_bound, repair_upper_bound)) - adjustFireLoss(rand(repair_lower_bound, repair_upper_bound)) - user.visible_message("\The [user] mends some of \the [src]'s wounds.") - else - to_chat(user, "\The [src] is undamaged.") - return - return ..() - -/mob/living/simple_animal/construct/examine(mob/user) - ..(user) - var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" - if (src.health < src.getMaxHealth()) - msg += "" - if (src.health >= src.getMaxHealth()/2) - msg += "It looks slightly dented.\n" - else - msg += "It looks severely dented!\n" - msg += "" - msg += "*---------*" - - user << msg - -/mob/living/simple_animal/construct/Process_Spacemove() - return 1 //Constructs levitate, can fall from a shuttle with no harm, and are piloted by either damned spirits or some otherworldly entity. It's not hard to believe. - -/////////////////Juggernaut/////////////// - - - -/mob/living/simple_animal/construct/armoured - name = "Juggernaut" - real_name = "Juggernaut" - construct_type = "juggernaut" - desc = "A possessed suit of armour driven by the will of the restless dead" - icon = 'icons/mob/mob.dmi' - icon_state = "behemoth" - icon_living = "behemoth" - maxHealth = 300 - health = 300 - response_harm = "harmlessly punches" - harm_intent_damage = 0 - melee_damage_lower = 30 - melee_damage_upper = 40 - attack_armor_pen = 60 //Being punched by a living, floating statue. - attacktext = list("smashed their armoured gauntlet into") - friendly = list("pats") - mob_size = MOB_HUGE - speed = 2 //Not super fast, but it might catch up to someone in armor who got punched once or twice. - environment_smash = 2 - attack_sound = 'sound/weapons/heavysmash.ogg' - status_flags = 0 - resistance = 10 - construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser, - /spell/targeted/fortify, - /spell/targeted/construct_advanced/slam - ) - - armor = list( - "melee" = 70, - "bullet" = 30, - "laser" = 30, - "energy" = 30, - "bomb" = 10, - "bio" = 100, - "rad" = 100) - -/mob/living/simple_animal/construct/armoured/Life() - weakened = 0 - ..() - -/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P) -// if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) //If it's going to be slow, it's probably going to need every reflect it can get. - var/reflectchance = 80 - round(P.damage/3) - if(prob(reflectchance)) - var/damage_mod = rand(2,4) - var/projectile_dam_type = P.damage_type - var/incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3))) - var/armorcheck = run_armor_check(null, P.check_armour) - var/soakedcheck = get_armor_soak(null, P.check_armour) - if(!(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))) - visible_message("The [P.name] bounces off of [src]'s shell!", \ - "The [P.name] bounces off of [src]'s shell!") - new /obj/item/weapon/material/shard/shrapnel(src.loc) - if(!(P.damage_type == BRUTE || P.damage_type == BURN)) - projectile_dam_type = BRUTE - incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to brute for physical projectiles, though severely decreased. - apply_damage(incoming_damage, projectile_dam_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P) - return -1 //Doesn't reflect non-beams or non-energy projectiles. They just smack and drop with little to no effect. - else - visible_message("The [P.name] gets reflected by [src]'s shell!", \ - "The [P.name] gets reflected by [src]'s shell!") - damage_mod = rand(3,5) - incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3))) - if(!(P.damage_type == BRUTE || P.damage_type == BURN)) - projectile_dam_type = BURN - incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to burn for energy-type projectiles, though severely decreased. - apply_damage(incoming_damage, P.damage_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P) - - // Find a turf near or on the original location to bounce to - if(P.starting) - var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) - var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) - var/turf/curloc = get_turf(src) - - // redirect the projectile - P.redirect(new_x, new_y, curloc, src) - P.reflected = 1 - - return -1 // complete projectile permutation - - return (..(P)) - - - -////////////////////////Wraith///////////////////////////////////////////// - - - -/mob/living/simple_animal/construct/wraith - name = "Wraith" - real_name = "Wraith" - construct_type = "wraith" - desc = "A wicked bladed shell contraption piloted by a bound spirit." - icon = 'icons/mob/mob.dmi' - icon_state = "floating" - icon_living = "floating" - maxHealth = 200 - health = 200 - melee_damage_lower = 25 - melee_damage_upper = 30 - attack_armor_pen = 15 - attack_sharp = 1 - attack_edge = 1 - attacktext = list("slashed") - friendly = list("pinches") - speed = -1 - environment_smash = 1 - attack_sound = 'sound/weapons/rapidslice.ogg' - construct_spells = list(/spell/targeted/ethereal_jaunt/shift, - /spell/targeted/ambush_mode - ) - -/mob/living/simple_animal/construct/wraith/DoPunch(var/atom/A) - . = ..() - if(. && isliving(A)) - var/mob/living/L = A - L.add_modifier(/datum/modifier/deep_wounds, 30 SECONDS) - -/////////////////////////////Artificer///////////////////////// - - - -/mob/living/simple_animal/construct/builder - name = "Artificer" - real_name = "Artificer" - construct_type = "artificer" - desc = "A bulbous construct dedicated to building and maintaining temples to their otherworldly lords." - icon = 'icons/mob/mob.dmi' - icon_state = "artificer" - icon_living = "artificer" - maxHealth = 150 - health = 150 - response_harm = "viciously beaten" - harm_intent_damage = 5 - melee_damage_lower = 15 //It's not the strongest of the bunch, but that doesn't mean it can't hurt you. - melee_damage_upper = 20 - attacktext = list("rammed") - speed = 0 - environment_smash = 2 - attack_sound = 'sound/weapons/rapidslice.ogg' - construct_spells = list(/spell/aoe_turf/conjure/construct/lesser, - /spell/aoe_turf/conjure/wall, - /spell/aoe_turf/conjure/floor, - /spell/aoe_turf/conjure/soulstone, - /spell/aoe_turf/conjure/pylon, - /spell/aoe_turf/conjure/door, - /spell/aoe_turf/conjure/grille, - /spell/targeted/occult_repair_aura, - /spell/targeted/construct_advanced/mend_acolyte - ) - - -/////////////////////////////Behemoth///////////////////////// -/* - * The Behemoth. Admin-allowance only, still try to keep it in some guideline of 'Balanced', even if it means Security has to be fully geared to be so. - */ - -/mob/living/simple_animal/construct/behemoth - name = "Behemoth" - real_name = "Behemoth" - construct_type = "juggernaut" - desc = "The pinnacle of occult technology, Behemoths are nothing shy of both an Immovable Object, and Unstoppable Force." - icon = 'icons/mob/mob.dmi' - icon_state = "behemoth" - icon_living = "behemoth" - maxHealth = 750 - health = 750 - speak_emote = list("rumbles") - response_harm = "harmlessly punched" - harm_intent_damage = 0 - melee_damage_lower = 50 - melee_damage_upper = 50 - attacktext = list("brutally crushed") - friendly = list("pokes") //Anything nice the Behemoth would do would still Kill the Human. Leave it at poke. - speed = 5 - environment_smash = 2 - attack_sound = 'sound/weapons/heavysmash.ogg' - resistance = 10 - icon_scale = 2 - var/energy = 0 - var/max_energy = 1000 - armor = list( - "melee" = 60, - "bullet" = 60, - "laser" = 60, - "energy" = 30, - "bomb" = 10, - "bio" = 100, - "rad" = 100) - construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser, - /spell/targeted/fortify, - /spell/targeted/construct_advanced/slam - ) - -/mob/living/simple_animal/construct/behemoth/bullet_act(var/obj/item/projectile/P) - var/reflectchance = 80 - round(P.damage/3) - if(prob(reflectchance)) - visible_message("The [P.name] gets reflected by [src]'s shell!", \ - "The [P.name] gets reflected by [src]'s shell!") - - // Find a turf near or on the original location to bounce to - if(P.starting) - var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) - var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) - var/turf/curloc = get_turf(src) - - // redirect the projectile - P.redirect(new_x, new_y, curloc, src) - P.reflected = 1 - - return -1 // complete projectile permutation - - return (..(P)) - -////////////////////////Harvester//////////////////////////////// -/* - * Master of Spells and Ranged Abilities. Not as fragile as the Wraith, but nowhere near as maneuverable and deadly in melee. - */ - -/mob/living/simple_animal/construct/harvester - name = "Harvester" - real_name = "Harvester" - construct_type = "harvester" - desc = "A tendril-laden construct piloted by a chained mind." - icon = 'icons/mob/mob.dmi' - icon_state = "harvester" - icon_living = "harvester" - maxHealth = 150 - health = 150 - melee_damage_lower = 20 - melee_damage_upper = 25 - attack_sharp = 1 - attacktext = list("violently stabbed") - friendly = list("caresses") - speed = 0 - environment_smash = 1 - attack_sound = 'sound/weapons/pierce.ogg' - - armor = list( - "melee" = 10, - "bullet" = 20, - "laser" = 20, - "energy" = 20, - "bomb" = 20, - "bio" = 100, - "rad" = 100) - - construct_spells = list( - /spell/aoe_turf/knock/harvester, - /spell/targeted/construct_advanced/inversion_beam, - /spell/targeted/construct_advanced/agonizing_sphere, - /spell/rune_write - ) - -////////////////Glow////////////////// -/mob/living/simple_animal/construct/proc/add_glow() - var/image/eye_glow = image(icon,"glow-[icon_state]") - eye_glow.plane = PLANE_LIGHTING_ABOVE - overlays += eye_glow - set_light(2, -2, l_color = "#FFFFFF") - -/mob/living/simple_animal/construct/proc/remove_glow() - overlays.Cut() - -////////////////HUD////////////////////// - -/mob/living/simple_animal/construct/Life() - . = ..() - if(.) - if(fire) - if(fire_alert) fire.icon_state = "fire1" - else fire.icon_state = "fire0" - if(pullin) - if(pulling) pullin.icon_state = "pull1" - else pullin.icon_state = "pull0" - - if(purged) - if(purge > 0) purged.icon_state = "purge1" - else purged.icon_state = "purge0" - - silence_spells(purge) - -/mob/living/simple_animal/construct/updatehealth() //Special icons. - health = getMaxHealth() - getToxLoss() - getFireLoss() - getBruteLoss() - - //Alive, becoming dead - if((stat < DEAD) && (health <= 0)) - death() - - //Overhealth - if(health > getMaxHealth()) - health = getMaxHealth() - - //Update our hud if we have one - if(healths) - if(stat != DEAD) - var/heal_per = (health / getMaxHealth()) * 100 - switch(heal_per) - if(100 to INFINITY) - healths.icon_state = "[construct_type]_health0" - if(80 to 100) - healths.icon_state = "[construct_type]_health1" - if(60 to 80) - healths.icon_state = "[construct_type]_health2" - if(40 to 60) - healths.icon_state = "[construct_type]_health3" - if(20 to 40) - healths.icon_state = "[construct_type]_health4" - if(0 to 20) - healths.icon_state = "[construct_type]_health5" - else - healths.icon_state = "[construct_type]_health6" - else - healths.icon_state = "[construct_type]_health7" \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/humanoids/clown.dm b/code/modules/mob/living/simple_animal/humanoids/clown.dm index d94fa47c77..9641611c33 100644 --- a/code/modules/mob/living/simple_animal/humanoids/clown.dm +++ b/code/modules/mob/living/simple_animal/humanoids/clown.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/clown +/mob/living/simple_mob/hostile/clown name = "clown" desc = "A denizen of clown planet" tt_desc = "E Homo sapiens corydon" //this is an actual clown, as opposed to someone dressed up as one diff --git a/code/modules/mob/living/simple_animal/humanoids/head.dm b/code/modules/mob/living/simple_animal/humanoids/head.dm deleted file mode 100644 index 22460f0990..0000000000 --- a/code/modules/mob/living/simple_animal/humanoids/head.dm +++ /dev/null @@ -1,61 +0,0 @@ -//Look Sir, free head! -/mob/living/simple_animal/head - name = "CommandBattle AI" - desc = "A standard borg shell on its chest crude marking saying CommandBattle AI MK4 : Head." - icon_state = "crab" - icon_living = "crab" - icon_dead = "crab_dead" - intelligence_level = SA_ANIMAL - - wander = 0 - stop_automated_movement = 1 - universal_speak = 1 - turns_per_move = 5 - - response_help = "pets" - response_disarm = "gently pushes aside" - response_harm = "punches" - - speak_chance = 1 - speak_emote = list("clicks") - emote_hear = list("clicks") - emote_see = list("clacks") - - meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat - - var/list/insults = list( - "Man you suck", - "You look like the most retarded douche around", - "What's up?, oh wait nevermind you are a fucking asshat", - "you are just overly retarded", - "Whiteman said what?!",) - var/list/comments = list("Man have you seen those furry cats?,I mean who in the right mind would like something like that?", - "They call me abusive,I just like the truth", - "Beeboop, im a robit", - "Gooogooooll, break ya bones", - "Crab say what?", - "Man they say we have space lizards now, man this shit is getting more wack every minute", - "The so called \"improved\" station AI is just bullshit, that thing aint fun for noone", - "The Colony Director is a traitor, he took my power core.", - "Say \"what\" again. Say \"what\" again. I dare you. I double-dare you, motherfucker. Say \"what\" one more goddamn time.", - "Ezekiel 25:17 ,The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and good will shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord... when I lay my vengeance upon thee.", - "Did you notice a sign out in front of my house that said \"Dead Nigger Storage\"?") - -/mob/living/simple_animal/head/Life() - . = ..() - if(!. || ai_inactive) return - - for(var/mob/A in viewers(world.view,src)) - if(A.ckey) - say_something(A) - -/mob/living/simple_animal/head/proc/say_something(mob/A) - if(prob(85)) - return - if(prob(30)) - var/msg = pick(insults) - msg = "Hey, [A.name].. [msg]" - src.say(msg) - else - var/msg = pick(comments) - src.say(msg) diff --git a/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm b/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm index 9f8c737894..9e1398884f 100644 --- a/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm +++ b/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/mecha +/mob/living/simple_mob/hostile/mecha name = "mercenary gygax" desc = "Well that's forboding." icon = 'icons/mecha/mecha.dmi' @@ -66,38 +66,38 @@ var/datum/effect/effect/system/spark_spread/sparks var/wreckage = /obj/effect/decal/mecha_wreckage/gygax/dark -/mob/living/simple_animal/hostile/mecha/New() +/mob/living/simple_mob/hostile/mecha/New() ..() sparks = new (src) sparks.set_up(3, 1, src) -/mob/living/simple_animal/hostile/mecha/Destroy() +/mob/living/simple_mob/hostile/mecha/Destroy() qdel(sparks) ..() -/mob/living/simple_animal/hostile/mecha/Life() +/mob/living/simple_mob/hostile/mecha/Life() . = ..() if(!.) return if((health < getMaxHealth()*0.3) && prob(10)) sparks.start() -/mob/living/simple_animal/hostile/mecha/bullet_act() +/mob/living/simple_mob/hostile/mecha/bullet_act() ..() sparks.start() -/mob/living/simple_animal/hostile/mecha/death() +/mob/living/simple_mob/hostile/mecha/death() ..(0,"explodes!") sparks.start() explosion(get_turf(src), 0, 0, 1, 3) qdel(src) new /obj/effect/decal/mecha_wreckage/gygax/dark(get_turf(src)) -/mob/living/simple_animal/hostile/mecha/Move() +/mob/living/simple_mob/hostile/mecha/Move() ..() playsound(src,'sound/mecha/mechstep.ogg',40,1) - -/mob/living/simple_animal/hostile/mecha/malf_drone +// This is a PoI mob, not the normal, floaty drones that hang out around windows +/mob/living/simple_mob/hostile/mecha/malf_drone name = "autonomous mechanized drone" desc = "It appears to be an exosuit, piloted by a drone intelligence. It looks scary." intelligence_level = SA_ROBOTIC @@ -116,8 +116,8 @@ say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.") returns_home = TRUE -/mob/living/simple_animal/hostile/mecha/malf_drone/isSynthetic() +/mob/living/simple_mob/hostile/mecha/malf_drone/isSynthetic() return TRUE -/mob/living/simple_animal/hostile/mecha/malf_drone/speech_bubble_appearance() +/mob/living/simple_mob/hostile/mecha/malf_drone/speech_bubble_appearance() return "synthetic_evil" \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/humanoids/pirate.dm b/code/modules/mob/living/simple_animal/humanoids/pirate.dm index a02e4382bb..4e833b90ac 100644 --- a/code/modules/mob/living/simple_animal/humanoids/pirate.dm +++ b/code/modules/mob/living/simple_animal/humanoids/pirate.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/pirate +/mob/living/simple_mob/hostile/pirate name = "Pirate" desc = "Does what he wants cause a pirate is free." tt_desc = "E Homo sapiens" @@ -50,7 +50,7 @@ var/corpse = /obj/effect/landmark/mobcorpse/pirate -/mob/living/simple_animal/hostile/pirate/ranged +/mob/living/simple_mob/hostile/pirate/ranged name = "Pirate Gunner" icon_state = "pirateranged" icon_living = "pirateranged" @@ -64,7 +64,7 @@ corpse = /obj/effect/landmark/mobcorpse/pirate/ranged -/mob/living/simple_animal/hostile/pirate/death() +/mob/living/simple_mob/hostile/pirate/death() ..() if(corpse) new corpse (src.loc) diff --git a/code/modules/mob/living/simple_animal/humanoids/russian.dm b/code/modules/mob/living/simple_animal/humanoids/russian.dm index d02c36de5a..e13b5ed968 100644 --- a/code/modules/mob/living/simple_animal/humanoids/russian.dm +++ b/code/modules/mob/living/simple_animal/humanoids/russian.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/russian +/mob/living/simple_mob/hostile/russian name = "russian" desc = "For the Motherland!" tt_desc = "E Homo sapiens" @@ -47,7 +47,7 @@ var/corpse = /obj/effect/landmark/mobcorpse/russian -/mob/living/simple_animal/hostile/russian/ranged +/mob/living/simple_mob/hostile/russian/ranged icon_state = "russianranged" icon_living = "russianranged" @@ -60,7 +60,7 @@ corpse = /obj/effect/landmark/mobcorpse/russian/ranged -/mob/living/simple_animal/hostile/russian/death() +/mob/living/simple_mob/hostile/russian/death() ..() if(corpse) new corpse (src.loc) diff --git a/code/modules/mob/living/simple_animal/humanoids/syndicate.dm b/code/modules/mob/living/simple_animal/humanoids/syndicate.dm index dfeea36cfe..2cc300b82c 100644 --- a/code/modules/mob/living/simple_animal/humanoids/syndicate.dm +++ b/code/modules/mob/living/simple_animal/humanoids/syndicate.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/syndicate +/mob/living/simple_mob/hostile/syndicate name = "mercenary" desc = "Death to the Company." tt_desc = "E Homo sapiens" @@ -65,7 +65,7 @@ var/corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier -/mob/living/simple_animal/hostile/syndicate/death() +/mob/living/simple_mob/hostile/syndicate/death() if(corpse) ..() new corpse (src.loc) @@ -78,7 +78,7 @@ ///////////////Sword and shield//////////// -/mob/living/simple_animal/hostile/syndicate/melee +/mob/living/simple_mob/hostile/syndicate/melee icon_state = "syndicatemelee" icon_living = "syndicatemelee" @@ -93,7 +93,7 @@ loot_list = list(/obj/item/weapon/melee/energy/sword/red = 100, /obj/item/weapon/shield/energy = 100) -/mob/living/simple_animal/hostile/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob) +/mob/living/simple_mob/hostile/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob) if(O.force) if(prob(20)) visible_message("\The [src] blocks \the [O] with its shield!") @@ -106,7 +106,7 @@ usr << "This weapon is ineffective, it does no damage." visible_message("\The [user] gently taps [src] with \the [O].") -/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(var/obj/item/projectile/Proj) +/mob/living/simple_mob/hostile/syndicate/melee/bullet_act(var/obj/item/projectile/Proj) if(!Proj) return if(prob(35)) visible_message("[src] blocks [Proj] with its shield!") @@ -116,7 +116,7 @@ else ..() -/mob/living/simple_animal/hostile/syndicate/melee/space +/mob/living/simple_mob/hostile/syndicate/melee/space name = "syndicate commando" icon_state = "syndicatemeleespace" icon_living = "syndicatemeleespace" @@ -137,10 +137,10 @@ corpse = /obj/effect/landmark/mobcorpse/syndicatecommando -/mob/living/simple_animal/hostile/syndicate/melee/space/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/syndicate/melee/space/Process_Spacemove(var/check_drift = 0) return -/mob/living/simple_animal/hostile/syndicate/ranged +/mob/living/simple_mob/hostile/syndicate/ranged icon_state = "syndicateranged" icon_living = "syndicateranged" @@ -152,7 +152,7 @@ loot_list = list(/obj/item/weapon/gun/projectile/automatic/c20r = 100) -/mob/living/simple_animal/hostile/syndicate/ranged/laser +/mob/living/simple_mob/hostile/syndicate/ranged/laser icon_state = "syndicateranged_laser" icon_living = "syndicateranged_laser" rapid = 0 @@ -161,7 +161,7 @@ loot_list = list(/obj/item/weapon/gun/energy/laser = 100) -/mob/living/simple_animal/hostile/syndicate/ranged/ionrifle +/mob/living/simple_mob/hostile/syndicate/ranged/ionrifle icon_state = "syndicateranged_ionrifle" icon_living = "syndicateranged_ionrifle" rapid = 0 @@ -170,7 +170,7 @@ loot_list = list(/obj/item/weapon/gun/energy/ionrifle = 100) -/mob/living/simple_animal/hostile/syndicate/ranged/space +/mob/living/simple_mob/hostile/syndicate/ranged/space name = "space mercenary" //VOREStation Edit icon_state = "syndicaterangedpsace" icon_living = "syndicaterangedpsace" @@ -190,7 +190,7 @@ corpse = /obj/effect/landmark/mobcorpse/syndicatecommando -/mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/syndicate/ranged/space/Process_Spacemove(var/check_drift = 0) return /////////////////////////////////////////////// @@ -198,38 +198,38 @@ // Don't leave corpses, to help balance loot. /////////////////////////////////////////////// -/mob/living/simple_animal/hostile/syndicate/poi +/mob/living/simple_mob/hostile/syndicate/poi loot_list = list() corpse = null -/mob/living/simple_animal/hostile/syndicate/melee/poi +/mob/living/simple_mob/hostile/syndicate/melee/poi loot_list = list() corpse = null -/mob/living/simple_animal/hostile/syndicate/melee/space/poi +/mob/living/simple_mob/hostile/syndicate/melee/space/poi loot_list = list() corpse = null -/mob/living/simple_animal/hostile/syndicate/ranged/poi +/mob/living/simple_mob/hostile/syndicate/ranged/poi loot_list = list() corpse = null -/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi +/mob/living/simple_mob/hostile/syndicate/ranged/laser/poi loot_list = list() corpse = null -/mob/living/simple_animal/hostile/syndicate/ranged/ionrifle/poi +/mob/living/simple_mob/hostile/syndicate/ranged/ionrifle/poi loot_list = list() corpse = null -/mob/living/simple_animal/hostile/syndicate/ranged/space/poi +/mob/living/simple_mob/hostile/syndicate/ranged/space/poi loot_list = list() corpse = null //Viscerators -/mob/living/simple_animal/hostile/viscerator +/mob/living/simple_mob/hostile/viscerator name = "viscerator" desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations." icon = 'icons/mob/critter.dmi' @@ -261,6 +261,6 @@ max_n2 = 0 minbodytemp = 0 -/mob/living/simple_animal/hostile/viscerator/death() +/mob/living/simple_mob/hostile/viscerator/death() ..(null,"is smashed into pieces!") qdel(src) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 71a523c7d0..56c3cd5da9 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -3,14 +3,14 @@ //Talky things #define try_say_list(L) if(L.len) say(pick(L)) -/mob/living/simple_animal +/mob/living/simple_mob name = "animal" desc = "" icon = 'icons/mob/animal.dmi' health = 20 maxHealth = 20 - mob_bump_flag = SIMPLE_ANIMAL + mob_bump_flag = simple_mob mob_swap_flags = MONKEY|SLIME|HUMAN mob_push_flags = MONKEY|SLIME|HUMAN @@ -169,7 +169,7 @@ var/mob/living/target_mob // Who I'm trying to attack var/mob/living/follow_mob // Who I'm recruited by var/mob/living/list/friends = list() // People who are immune to my wrath, for now - var/mob/living/simple_animal/list/faction_friends = list() // Other simple mobs I am friends with + var/mob/living/simple_mob/list/faction_friends = list() // Other simple mobs I am friends with var/turf/list/walk_list = list()// List of turfs to walk through to get somewhere var/astarpathing = 0 // Am I currently pathing to somewhere? var/stance_changed = 0 // When our stance last changed (world.time) @@ -181,7 +181,7 @@ ////// ////// ////// var/life_disabled = 0 //VOREStation Edit -- For performance reasons -/mob/living/simple_animal/New() +/mob/living/simple_mob/New() ..() verbs -= /mob/verb/observe home_turf = get_turf(src) @@ -195,8 +195,8 @@ default_language = languages[1] if(cooperative) - var/mob/living/simple_animal/first_friend - for(var/mob/living/simple_animal/M in living_mob_list) + var/mob/living/simple_mob/first_friend + for(var/mob/living/simple_mob/M in living_mob_list) if(M.faction == src.faction) first_friend = M break @@ -206,7 +206,7 @@ else faction_friends |= src -/mob/living/simple_animal/Destroy() +/mob/living/simple_mob/Destroy() home_turf = null path_overlay = null default_language = null @@ -225,7 +225,7 @@ return ..() //Client attached -/mob/living/simple_animal/Login() +/mob/living/simple_mob/Login() . = ..() ai_inactive = 1 handle_stance(STANCE_IDLE) @@ -233,19 +233,19 @@ to_chat(src,"Mob AI disabled while you are controlling the mob.
You are \the [src]. [player_msg]") //Client detatched -/mob/living/simple_animal/Logout() +/mob/living/simple_mob/Logout() spawn(15 SECONDS) //15 seconds to get back into the mob before it goes wild if(src && !src.client) ai_inactive = initial(ai_inactive) //So if they never have an AI, they stay that way. ..() //For debug purposes! -/mob/living/simple_animal/proc/ai_log_output(var/msg = "missing message", var/ver = 1) +/mob/living/simple_mob/proc/ai_log_output(var/msg = "missing message", var/ver = 1) if(ver <= debug_ai) log_debug("SA-AI: ([src]:[x],[y],[z])(@[world.time]): [msg] ") //Should we be dead? -/mob/living/simple_animal/updatehealth() +/mob/living/simple_mob/updatehealth() health = getMaxHealth() - getToxLoss() - getFireLoss() - getBruteLoss() //Alive, becoming dead @@ -293,7 +293,7 @@ if(0 to 25) nutrition_icon.icon_state = "nutrition4" -/mob/living/simple_animal/update_icon() +/mob/living/simple_mob/update_icon() . = ..() var/mutable_appearance/ma = new(src) ma.layer = layer @@ -332,7 +332,7 @@ appearance = ma // If your simple mob's update_icon() call calls overlays.Cut(), this needs to be called after this, or manually apply modifier_overly to overlays. -/mob/living/simple_animal/update_modifier_visuals() +/mob/living/simple_mob/update_modifier_visuals() var/image/effects = null if(modifier_overlay) overlays -= modifier_overlay @@ -351,7 +351,7 @@ overlays += modifier_overlay -/mob/living/simple_animal/Life() +/mob/living/simple_mob/Life() //VOREStation Edit if(life_disabled) @@ -402,11 +402,11 @@ // Resists out of things. // Sometimes there are times you want SAs to be buckled to something, so override this for when that is needed. -/mob/living/simple_animal/proc/handle_resist() +/mob/living/simple_mob/proc/handle_resist() resist() // Peforms the random walk wandering -/mob/living/simple_animal/proc/handle_wander_movement() +/mob/living/simple_mob/proc/handle_wander_movement() if(isturf(src.loc) && !resting && !buckled && canmove) //Physically capable of moving? lifes_since_move++ //Increment turns since move (turns are life() cycles) if(lifes_since_move >= turns_per_move) @@ -421,7 +421,7 @@ lifes_since_move = 0 // Checks to see if mob doesn't like this kind of turf -/mob/living/simple_animal/proc/avoid_turf(var/turf/turf) +/mob/living/simple_mob/proc/avoid_turf(var/turf/turf) if(!turf) return TRUE //Avoid the nothing, yes @@ -431,7 +431,7 @@ return FALSE //Override it on stuff to adjust // Handles random chatter, called from Life() when stance = STANCE_IDLE -/mob/living/simple_animal/proc/handle_idle_speaking() +/mob/living/simple_mob/proc/handle_idle_speaking() if(rand(0,200) < speak_chance) if(speak && speak.len) if((emote_hear && emote_hear.len) || (emote_see && emote_see.len)) @@ -466,7 +466,7 @@ // Handle interacting with and taking damage from atmos // TODO - Refactor this to use handle_environment() like a good /mob/living -/mob/living/simple_animal/proc/handle_atmos() +/mob/living/simple_mob/proc/handle_atmos() var/atmos_unsuitable = 0 var/atom/A = src.loc @@ -531,13 +531,13 @@ oxygen.icon_state = "oxy0" // For setting the stance WITHOUT processing it -/mob/living/simple_animal/proc/set_stance(var/new_stance) +/mob/living/simple_mob/proc/set_stance(var/new_stance) stance = new_stance stance_changed = world.time ai_log("set_stance() changing to [new_stance]",2) // For proccessing the current stance, or setting and processing a new one -/mob/living/simple_animal/proc/handle_stance(var/new_stance) +/mob/living/simple_mob/proc/handle_stance(var/new_stance) if(ai_inactive) stance = STANCE_IDLE return @@ -580,24 +580,18 @@ annoyed = 50 AttackTarget() -/mob/living/simple_animal/proc/handle_supernatural() +/mob/living/simple_mob/proc/handle_supernatural() if(purge) purge -= 1 -/mob/living/simple_animal/gib() +/mob/living/simple_mob/gib() ..(icon_gib,1,icon) // we need to specify where the gib animation is stored -/mob/living/simple_animal/emote(var/act, var/type, var/desc) +/mob/living/simple_mob/emote(var/act, var/type, var/desc) if(act) ..(act, type, desc) -/mob/living/simple_animal/proc/visible_emote(var/act_desc) - custom_emote(1, act_desc) - -/mob/living/simple_animal/proc/audible_emote(var/act_desc) - custom_emote(2, act_desc) - -/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj) +/mob/living/simple_mob/bullet_act(var/obj/item/projectile/Proj) ai_log("bullet_act() I was shot by: [Proj.firer]",2) /* VOREStation Edit - Ace doesn't like bonus SA damage. @@ -612,7 +606,7 @@ react_to_attack(Proj.firer) // When someone clicks us with an empty hand -/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M as mob) +/mob/living/simple_mob/attack_hand(mob/living/carbon/human/M as mob) ..() switch(M.a_intent) @@ -659,7 +653,7 @@ return // When somoene clicks us with an item in hand -/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user) +/mob/living/simple_mob/attackby(var/obj/item/O, var/mob/user) if(istype(O, /obj/item/stack/medical)) if(stat != DEAD) var/obj/item/stack/medical/MED = O @@ -685,7 +679,7 @@ return ..() -/mob/living/simple_animal/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone) +/mob/living/simple_mob/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone) //Animals can't be stunned(?) if(O.damtype == HALLOSS) @@ -703,18 +697,18 @@ . = ..() // When someone throws something at us -/mob/living/simple_animal/hitby(atom/movable/AM) +/mob/living/simple_mob/hitby(atom/movable/AM) ..() if(AM.thrower) react_to_attack(AM.thrower) //SA vs SA basically -/mob/living/simple_animal/attack_generic(var/mob/attacker) - ..() +/mob/living/simple_mob/attack_generic(var/mob/attacker) if(attacker) react_to_attack(attacker) + return ..() -/mob/living/simple_animal/movement_delay() +/mob/living/simple_mob/movement_delay() var/tally = 0 //Incase I need to add stuff other than "speed" later tally = speed @@ -738,13 +732,13 @@ return tally+config.animal_delay -/mob/living/simple_animal/Stat() +/mob/living/simple_mob/Stat() ..() if(statpanel("Status") && show_stat_health) stat(null, "Health: [round((health / getMaxHealth()) * 100)]%") -/mob/living/simple_animal/lay_down() +/mob/living/simple_mob/lay_down() ..() if(resting && icon_rest) icon_state = icon_rest @@ -752,7 +746,7 @@ icon_state = icon_living update_icon() -/mob/living/simple_animal/death(gibbed, deathmessage = "dies!") +/mob/living/simple_mob/death(gibbed, deathmessage = "dies!") density = 0 //We don't block even if we did before walk(src, 0) //We stop any background-processing walks resting = 0 //We can rest in peace later. @@ -770,7 +764,7 @@ return ..(gibbed,deathmessage) -/mob/living/simple_animal/ex_act(severity) +/mob/living/simple_mob/ex_act(severity) if(!blinded) flash_eyes() var/armor = run_armor_check(def_zone = null, attack_flag = "bomb") @@ -789,7 +783,7 @@ gib() // Check target_mob if worthy of attack (i.e. check if they are dead or empty mecha) -/mob/living/simple_animal/proc/SA_attackable(target_mob) +/mob/living/simple_mob/proc/SA_attackable(target_mob) ai_log("SA_attackable([target_mob])",3) if (isliving(target_mob)) var/mob/living/L = target_mob @@ -802,7 +796,7 @@ ai_log("SA_attackable([target_mob]): no",3) return 0 -/mob/living/simple_animal/say(var/message,var/datum/language/language) +/mob/living/simple_mob/say(var/message,var/datum/language/language) var/verb = "says" if(speak_emote.len) verb = pick(speak_emote) @@ -811,10 +805,10 @@ ..(message, null, verb) -/mob/living/simple_animal/get_speech_ending(verb, var/ending) +/mob/living/simple_mob/get_speech_ending(verb, var/ending) return verb -/mob/living/simple_animal/put_in_hands(var/obj/item/W) // No hands. +/mob/living/simple_mob/put_in_hands(var/obj/item/W) // No hands. if(has_hands) put_in_active_hand(W) return 1 @@ -822,7 +816,7 @@ return 1 // Harvest an animal's delicious byproducts -/mob/living/simple_animal/proc/harvest(var/mob/user) +/mob/living/simple_mob/proc/harvest(var/mob/user) var/actual_meat_amount = max(1,(meat_amount/2)) if(meat_type && actual_meat_amount>0 && (stat == DEAD)) for(var/i=0;i[user] butchers \the [src] messily!") gib() -/mob/living/simple_animal/handle_fire() +/mob/living/simple_mob/handle_fire() return -/mob/living/simple_animal/update_fire() +/mob/living/simple_mob/update_fire() return -/mob/living/simple_animal/IgniteMob() +/mob/living/simple_mob/IgniteMob() return -/mob/living/simple_animal/ExtinguishMob() +/mob/living/simple_mob/ExtinguishMob() return //We got hit! Consider hitting them back! -/mob/living/simple_animal/proc/react_to_attack(var/mob/living/M) +/mob/living/simple_mob/proc/react_to_attack(var/mob/living/M) if(ai_inactive || stat || M == target_mob) return //Not if we're dead or already hitting them if(M in friends || M.faction == faction) return //I'll overlook it THIS time... ai_log("react_to_attack([M])",1) @@ -856,7 +850,7 @@ return 0 -/mob/living/simple_animal/proc/set_target(var/mob/M, forced = 0) +/mob/living/simple_mob/proc/set_target(var/mob/M, forced = 0) ai_log("SetTarget([M])",2) if(!M || (world.time - last_target_time < 5 SECONDS) && target_mob) ai_log("SetTarget() can't set it again so soon",3) @@ -882,7 +876,7 @@ return 0 // Set a follow target, with optional time for how long to follow them. -/mob/living/simple_animal/proc/set_follow(var/mob/M, var/follow_for = 0) +/mob/living/simple_mob/proc/set_follow(var/mob/M, var/follow_for = 0) ai_log("SetFollow([M]) for=[follow_for]",2) if(!M || (world.time - last_target_time < 4 SECONDS) && follow_mob) ai_log("SetFollow() can't set it again so soon",3) @@ -894,7 +888,7 @@ return 1 //Scan surroundings for a valid target -/mob/living/simple_animal/proc/FindTarget() +/mob/living/simple_mob/proc/FindTarget() var/atom/T = null for(var/atom/A in ListTargets(view_range)) @@ -943,21 +937,21 @@ return T //Used for special targeting or reactions -/mob/living/simple_animal/proc/Found(var/atom/A) +/mob/living/simple_mob/proc/Found(var/atom/A) return // Used for somewhat special targeting, but not to the extent of using Found() -/mob/living/simple_animal/proc/special_target_check(var/atom/A) +/mob/living/simple_mob/proc/special_target_check(var/atom/A) return TRUE //Requesting help from like-minded individuals -/mob/living/simple_animal/proc/RequestHelp() +/mob/living/simple_mob/proc/RequestHelp() if(!cooperative || ((world.time - last_helpask_time) < 10 SECONDS)) return ai_log("RequestHelp() to [faction_friends.len] friends",2) last_helpask_time = world.time - for(var/mob/living/simple_animal/F in faction_friends) + for(var/mob/living/simple_mob/F in faction_friends) if(F == src) continue if(get_dist(src,F) <= F.assist_distance) spawn(0) @@ -966,7 +960,7 @@ F.HelpRequested(src) //Someone wants help? -/mob/living/simple_animal/proc/HelpRequested(var/mob/living/simple_animal/F) +/mob/living/simple_mob/proc/HelpRequested(var/mob/living/simple_mob/F) if(target_mob || stat) ai_log("HelpRequested() by [F] but we're busy/dead",2) return @@ -985,11 +979,11 @@ // Can be used to conditionally do a ranged or melee attack. // Note that the SA must be able to do an attack at the specified range or else it may get trapped in a loop of switching // between STANCE_ATTACK and STANCE_ATTACKING, due to being told by MoveToTarget() that they're in range but being told by AttackTarget() that they're not. -/mob/living/simple_animal/proc/ClosestDistance() +/mob/living/simple_mob/proc/ClosestDistance() return ranged ? shoot_range - 1 : 1 // Shoot range -1 just because we don't want to constantly get kited //Move to a target (or near if we're ranged) -/mob/living/simple_animal/proc/MoveToTarget() +/mob/living/simple_mob/proc/MoveToTarget() if(incapacitated(INCAPACITATION_DISABLED)) ai_log("MoveToTarget() Bailing because we're disabled",2) return @@ -1064,7 +1058,7 @@ LoseTarget() //Just forget it. //Follow a target (and don't attempt to murder it horribly) -/mob/living/simple_animal/proc/FollowTarget() +/mob/living/simple_mob/proc/FollowTarget() ai_log("FollowTarget() [follow_mob]",1) stop_automated_movement = 1 //If we were chasing someone and we can't anymore, give up. @@ -1109,7 +1103,7 @@ LoseFollow() //Just try one time to go look at something. Don't really focus much on it. -/mob/living/simple_animal/proc/WanderTowards(var/turf/T) +/mob/living/simple_mob/proc/WanderTowards(var/turf/T) if(!T) return ai_log("WanderTowards() [T.x],[T.y]",1) @@ -1126,7 +1120,7 @@ WalkPath(target_thing = T, target_dist = 1) //A* now, try to a path to a target -/mob/living/simple_animal/proc/GetPath(var/turf/target,var/get_to = 1,var/max_distance = world.view*6) +/mob/living/simple_mob/proc/GetPath(var/turf/target,var/get_to = 1,var/max_distance = world.view*6) ai_log("GetPath([target],[get_to],[max_distance])",2) ForgetPath() var/list/new_path = AStar(get_turf(loc), target, astar_adjacent_proc, /turf/proc/Distance, min_target_dist = get_to, max_node_depth = max_distance, id = myid, exclude = obstacles) @@ -1142,7 +1136,7 @@ return walk_list.len //Walk along our A* path, target_thing allows us to stop early if we're nearby -/mob/living/simple_animal/proc/WalkPath(var/atom/target_thing, var/target_dist = 1, var/proc/steps_callback = null, var/every_steps = 4) +/mob/living/simple_mob/proc/WalkPath(var/atom/target_thing, var/target_dist = 1, var/proc/steps_callback = null, var/every_steps = 4) ai_log("WalkPath() (steps:[walk_list.len])",2) if(!walk_list || !walk_list.len) return @@ -1189,7 +1183,7 @@ sleep(move_to_delay) //Take one step along a path -/mob/living/simple_animal/proc/MoveOnce() +/mob/living/simple_mob/proc/MoveOnce() if(!walk_list.len) return @@ -1207,7 +1201,7 @@ return 1 //Forget the path entirely -/mob/living/simple_animal/proc/ForgetPath() +/mob/living/simple_mob/proc/ForgetPath() ai_log("ForgetPath()",2) if(path_display) for(var/turf/T in walk_list) @@ -1216,14 +1210,14 @@ walk_list.Cut() //Giving up on moving -/mob/living/simple_animal/proc/GiveUpMoving() +/mob/living/simple_mob/proc/GiveUpMoving() ai_log("GiveUpMoving()",1) ForgetPath() walk(src, 0) stop_automated_movement = 0 //Return home, all-in-one proc (though does target scan and drop out if they see one) -/mob/living/simple_animal/proc/GoHome() +/mob/living/simple_mob/proc/GoHome() if(!home_turf) return if(astarpathing) ForgetPath() ai_log("GoHome()",1) @@ -1237,7 +1231,7 @@ GiveUpMoving() //Go back to wandering //Get into attack mode on a target -/mob/living/simple_animal/proc/AttackTarget() +/mob/living/simple_mob/proc/AttackTarget() stop_automated_movement = 1 if(incapacitated(INCAPACITATION_DISABLED)) ai_log("AttackTarget() Bailing because we're disabled",2) @@ -1277,11 +1271,14 @@ return 0 //Attack the target in melee -/mob/living/simple_animal/proc/PunchTarget() +/mob/living/simple_mob/proc/PunchTarget() if(!Adjacent(target_mob)) return - if(!client) - sleep(rand(melee_attack_minDelay, melee_attack_maxDelay)) + if(!canClick()) + return + setClickCooldown(get_attack_speed()) +// if(!client) +// sleep(rand(melee_attack_minDelay, melee_attack_maxDelay)) if(isliving(target_mob)) var/mob/living/L = target_mob @@ -1299,7 +1296,7 @@ return M // This is the actual act of 'punching'. Override for special behaviour. -/mob/living/simple_animal/proc/DoPunch(var/atom/A) +/mob/living/simple_mob/proc/DoPunch(var/atom/A) if(!Adjacent(A) && !istype(A, /obj/structure/window) && !istype(A, /obj/machinery/door/window)) // They could've moved in the meantime. But a Window probably wouldn't have. This allows player simple-mobs to attack windows. return FALSE @@ -1321,14 +1318,19 @@ return TRUE //The actual top-level ranged attack proc -/mob/living/simple_animal/proc/ShootTarget() +/mob/living/simple_mob/proc/ShootTarget() + if(!canClick()) + return FALSE + + setClickCooldown(get_attack_speed()) + var/target = target_mob var/tturf = get_turf(target) if((firing_lines && !client) && !CheckFiringLine(tturf)) step_rand(src) face_atom(tturf) - return 0 + return FALSE visible_message("[src] fires at [target]!") if(rapid) @@ -1349,10 +1351,10 @@ if(casingtype) new casingtype - return 1 + return TRUE //Check firing lines for faction_friends (if we're not cooperative, we don't care) -/mob/living/simple_animal/proc/CheckFiringLine(var/turf/tturf) +/mob/living/simple_mob/proc/CheckFiringLine(var/turf/tturf) if(!tturf) return var/turf/list/crosses = list() @@ -1373,11 +1375,11 @@ return 1 //Special attacks, like grenades or blinding spit or whatever -/mob/living/simple_animal/proc/SpecialAtkTarget() +/mob/living/simple_mob/proc/SpecialAtkTarget() return 0 //Shoot a bullet at someone -/mob/living/simple_animal/proc/Shoot(var/target, var/start, var/user, var/bullet = 0) +/mob/living/simple_mob/proc/Shoot(var/target, var/start, var/user, var/bullet = 0) if(target == start) return @@ -1394,19 +1396,19 @@ return //We can't see the target -/mob/living/simple_animal/proc/LoseTarget() +/mob/living/simple_mob/proc/LoseTarget() ai_log("LoseTarget() [target_mob]",2) target_mob = null handle_stance(STANCE_IDLE) GiveUpMoving() //Target is no longer valid (?) -/mob/living/simple_animal/proc/LostTarget() +/mob/living/simple_mob/proc/LostTarget() handle_stance(STANCE_IDLE) GiveUpMoving() //Forget a follow mode -/mob/living/simple_animal/proc/LoseFollow() +/mob/living/simple_mob/proc/LoseFollow() ai_log("LoseFollow() [target_mob]",2) stop_automated_movement = 0 follow_mob = null @@ -1414,44 +1416,44 @@ GiveUpMoving() // Makes the simple mob stop everything. Useful for when it get stunned. -/mob/living/simple_animal/proc/Disable() +/mob/living/simple_mob/proc/Disable() ai_log("Disable() [target_mob]",2) spawn(0) LoseTarget() LoseFollow() -/mob/living/simple_animal/Stun(amount) +/mob/living/simple_mob/Stun(amount) if(amount > 0) Disable() ..(amount) -/mob/living/simple_animal/AdjustStunned(amount) +/mob/living/simple_mob/AdjustStunned(amount) if(amount > 0) Disable() ..(amount) -/mob/living/simple_animal/Weaken(amount) +/mob/living/simple_mob/Weaken(amount) if(amount > 0) Disable() ..(amount) -/mob/living/simple_animal/AdjustWeakened(amount) +/mob/living/simple_mob/AdjustWeakened(amount) if(amount > 0) Disable() ..(amount) -/mob/living/simple_animal/Paralyse(amount) +/mob/living/simple_mob/Paralyse(amount) if(amount > 0) Disable() ..(amount) -/mob/living/simple_animal/AdjustParalysis(amount) +/mob/living/simple_mob/AdjustParalysis(amount) if(amount > 0) Disable() ..(amount) //Find me some targets -/mob/living/simple_animal/proc/ListTargets(var/dist = view_range) +/mob/living/simple_mob/proc/ListTargets(var/dist = view_range) var/list/L = hearers(src, dist) for(var/obj/mecha/M in mechas_list) @@ -1461,7 +1463,7 @@ return L //Break through windows/other things -/mob/living/simple_animal/proc/DestroySurroundings(var/direction) +/mob/living/simple_mob/proc/DestroySurroundings(var/direction) if(!direction) direction = pick(cardinal) //FLAIL WILDLY @@ -1497,7 +1499,7 @@ return //Check for shuttle bumrush -/mob/living/simple_animal/proc/check_horde() +/mob/living/simple_mob/proc/check_horde() return 0 if(emergency_shuttle.shuttle.location) if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway @@ -1514,7 +1516,7 @@ stop_automated_movement = 0 //Shuttle bumrush -/mob/living/simple_animal/proc/horde() +/mob/living/simple_mob/proc/horde() var/turf/T = get_step_to(src, shuttletarget) for(var/atom/A in T) if(istype(A,/obj/machinery/door/airlock)) @@ -1536,7 +1538,7 @@ horde() //Touches a wire, etc -/mob/living/simple_animal/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null) +/mob/living/simple_mob/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null) shock_damage *= max(siemens_coeff - shock_resistance, 0) if (shock_damage < 1) return 0 @@ -1549,7 +1551,7 @@ s.start() //Shot with taser/stunvolver -/mob/living/simple_animal/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon=null) +/mob/living/simple_mob/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon=null) if(taser_kill) var/stunDam = 0 var/agonyDam = 0 @@ -1563,7 +1565,7 @@ agonyDam += agony_amount * 0.5 apply_damage(damage = agonyDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE) -/mob/living/simple_animal/emp_act(severity) +/mob/living/simple_mob/emp_act(severity) if(!isSynthetic()) return switch(severity) @@ -1576,24 +1578,24 @@ if(4) adjustFireLoss(rand(1, 6)) -/mob/living/simple_animal/getarmor(def_zone, attack_flag) +/mob/living/simple_mob/getarmor(def_zone, attack_flag) var/armorval = armor[attack_flag] if(!armorval) return 0 else return armorval - +/* // Force it to target something -/mob/living/simple_animal/proc/taunt(var/mob/living/new_target, var/forced = FALSE) +/mob/living/simple_mob/proc/taunt(var/mob/living/new_target, var/forced = FALSE) if(intelligence_level == SA_HUMANOID && !forced) return set_target(new_target) - -/mob/living/simple_animal/is_sentient() +*/ +/mob/living/simple_mob/is_sentient() return intelligence_level != SA_PLANT && intelligence_level != SA_ROBOTIC // Hand procs for player-controlled SA's -/mob/living/simple_animal/swap_hand() +/mob/living/simple_mob/swap_hand() src.hand = !( src.hand ) if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object) if(hand) //This being 1 means the left hand is in use @@ -1604,17 +1606,17 @@ hud_used.r_hand_hud_object.icon_state = "r_hand_active" return /* -/mob/living/simple_animal/put_in_active_hand(var/obj/item/I) +/mob/living/simple_mob/put_in_active_hand(var/obj/item/I) if(!has_hands || !istype(I)) return */ //Puts the item into our active hand if possible. returns 1 on success. -/mob/living/simple_animal/put_in_active_hand(var/obj/item/W) +/mob/living/simple_mob/put_in_active_hand(var/obj/item/W) if(!has_hands) return FALSE return (hand ? put_in_l_hand(W) : put_in_r_hand(W)) -/mob/living/simple_animal/put_in_l_hand(var/obj/item/W) +/mob/living/simple_mob/put_in_l_hand(var/obj/item/W) if(!..() || l_hand) return 0 W.forceMove(src) @@ -1624,7 +1626,7 @@ update_inv_l_hand() return TRUE -/mob/living/simple_animal/put_in_r_hand(var/obj/item/W) +/mob/living/simple_mob/put_in_r_hand(var/obj/item/W) if(!..() || r_hand) return 0 W.forceMove(src) @@ -1634,7 +1636,7 @@ update_inv_r_hand() return TRUE -/mob/living/simple_animal/update_inv_r_hand() +/mob/living/simple_mob/update_inv_r_hand() if(QDESTROYING(src)) return @@ -1671,7 +1673,7 @@ update_icon() -/mob/living/simple_animal/update_inv_l_hand() +/mob/living/simple_mob/update_inv_l_hand() if(QDESTROYING(src)) return @@ -1709,14 +1711,14 @@ update_icon() //Can insert extra huds into the hud holder here. -/mob/living/simple_animal/proc/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements) +/mob/living/simple_mob/proc/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements) return //If they can or cannot use tools/machines/etc -/mob/living/simple_animal/IsAdvancedToolUser() +/mob/living/simple_mob/IsAdvancedToolUser() return has_hands -/mob/living/simple_animal/proc/IsHumanoidToolUser(var/atom/tool) +/mob/living/simple_mob/proc/IsHumanoidToolUser(var/atom/tool) if(!humanoid_hands) var/display_name = null if(tool) @@ -1726,7 +1728,7 @@ to_chat(src, "Your [hand_form] are not fit for use of \the [display_name].") return humanoid_hands -/mob/living/simple_animal/drop_from_inventory(var/obj/item/W, var/atom/target = null) +/mob/living/simple_mob/drop_from_inventory(var/obj/item/W, var/atom/target = null) . = ..(W, target) if(!target) target = src.loc @@ -1734,7 +1736,7 @@ W.forceMove(src.loc) //Commands, reactions, etc -/mob/living/simple_animal/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol) +/mob/living/simple_mob/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol) ..() if(!ai_inactive && reacts && speaker && (message in reactions) && (!hostile || isliving(speaker)) && say_understands(speaker,language)) var/mob/living/L = speaker @@ -1744,16 +1746,16 @@ say(reactions[message]) //Just some subpaths for easy searching -/mob/living/simple_animal/hostile +/mob/living/simple_mob/hostile faction = "not yours" hostile = 1 retaliate = 1 stop_when_pulled = 0 destroy_surroundings = 1 -/mob/living/simple_animal/retaliate +/mob/living/simple_mob/retaliate retaliate = 1 destroy_surroundings = 1 -/mob/living/simple_animal/get_nametag_desc(mob/user) +/mob/living/simple_mob/get_nametag_desc(mob/user) return "[tt_desc]" diff --git a/code/modules/mob/living/simple_animal/simple_hud.dm b/code/modules/mob/living/simple_animal/simple_hud.dm index 5da7e8a696..fe851648b4 100644 --- a/code/modules/mob/living/simple_animal/simple_hud.dm +++ b/code/modules/mob/living/simple_animal/simple_hud.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/instantiate_hud(var/datum/hud/hud) +/mob/living/simple_mob/instantiate_hud(var/datum/hud/hud) if(!client) return //Why bother. diff --git a/code/modules/mob/living/simple_animal/slime/ai.dm b/code/modules/mob/living/simple_animal/slime/ai.dm deleted file mode 100644 index 3a8718c997..0000000000 --- a/code/modules/mob/living/simple_animal/slime/ai.dm +++ /dev/null @@ -1,91 +0,0 @@ -/mob/living/simple_animal/slime/FindTarget() - if(victim) // Don't worry about finding another target if we're eatting someone. - return - if(follow_mob && can_command(follow_mob)) // If following someone, don't attack until the leader says so, something hits you, or the leader is no longer worthy. - return - ..() - -/mob/living/simple_animal/slime/Found(mob/living/L) - if(isliving(L)) - if(SA_attackable(L)) - if(L.faction == faction && !attack_same) - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(istype(H.species, /datum/species/monkey)) // istype() is so they'll eat the alien monkeys too. - return H // Monkeys are always food. - else - return - - if(L in friends) - return - - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/buddy = L - if(buddy.slime_color == src.slime_color || discipline || unity || buddy.unity) - return // Don't hurt same colored slimes. - else - return buddy //do hurt others - - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(istype(H.species, /datum/species/monkey)) // istype() is so they'll eat the alien monkeys too. - return H // Monkeys are always food. - - if(issilicon(L) || isbot(L)) - if(discipline && !rabid) - return // We're a good slime. For now at least. - return - return - -/mob/living/simple_animal/slime/special_target_check(mob/living/L) - if(L.faction == faction && !attack_same && !istype(L, /mob/living/simple_animal/slime)) - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(istype(H.species, /datum/species/monkey)) // istype() is so they'll eat the alien monkeys too. - return TRUE // Monkeys are always food. - else - return FALSE - if(L in friends) - return FALSE - - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/buddy = L - if(buddy.slime_color == src.slime_color || discipline || unity || buddy.unity) - return FALSE // Don't hurt same colored slimes. - - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(H.species && H.species.name == "Promethean") - return FALSE // Prometheans are always our friends. - else if(istype(H.species, /datum/species/monkey)) // istype() is so they'll eat the alien monkeys too. - return TRUE // Monkeys are always food. - if(discipline && !rabid) - return FALSE // We're a good slime. For now at least - - if(issilicon(L) || isbot(L) ) - if(discipline && !rabid) - return FALSE // We're a good slime. For now at least. - return ..() // Other colors and nonslimes are jerks however. - -/mob/living/simple_animal/slime/ClosestDistance() - if(target_mob.stat == DEAD) - return 1 // Melee (eat) the target if dead, don't shoot it. - return ..() - -/mob/living/simple_animal/slime/HelpRequested(var/mob/living/simple_animal/slime/buddy) - if(istype(buddy)) - if(buddy.slime_color != src.slime_color && (!unity || !buddy.unity)) // We only help slimes of the same color, if it's another slime calling for help. - ai_log("HelpRequested() by [buddy] but they are a [buddy.slime_color] while we are a [src.slime_color].",2) - return - if(buddy.target_mob) - if(!special_target_check(buddy.target_mob)) - ai_log("HelpRequested() by [buddy] but special_target_check() failed when passed [buddy.target_mob].",2) - return - ..() - - -/mob/living/simple_animal/slime/handle_resist() - if(buckled && victim && isliving(buckled) && victim == buckled) // If it's buckled to a living thing it's probably eating it. - return - else - ..() diff --git a/code/modules/mob/living/simple_animal/slime/combat.dm b/code/modules/mob/living/simple_animal/slime/combat.dm deleted file mode 100644 index d13e81cd30..0000000000 --- a/code/modules/mob/living/simple_animal/slime/combat.dm +++ /dev/null @@ -1,277 +0,0 @@ - - -/* -// Check target_mob if worthy of attack -/mob/living/simple_animal/slime/SA_attackable(target_mob) - ai_log("SA_attackable([target_mob])",3) - if(isliving(target_mob)) - var/mob/living/L = target_mob - if(L.stat == DEAD) - if(can_consume(L)) // If we can eat them, then it doesn't matter if they're dead. - return TRUE - ..() -*/ - -/mob/living/simple_animal/slime/PunchTarget() - if(victim) - return // Already eatting someone. - if(!client) // AI controlled. - if( (!target_mob.lying && prob(60 + (power_charge * 4) ) || (!target_mob.lying && optimal_combat) )) // "Smart" slimes always stun first. - a_intent = I_DISARM // Stun them first. - else if(can_consume(target_mob) && target_mob.lying) - a_intent = I_GRAB // Then eat them. - else - a_intent = I_HURT // Otherwise robust them. - ai_log("PunchTarget() will [a_intent] [target_mob]",2) - ..() - -/mob/living/simple_animal/slime/proc/can_consume(var/mob/living/L) - if(!L || !istype(L)) - to_chat(src, "This subject is incomparable...") - return FALSE - if(L.isSynthetic()) - to_chat(src, "This subject is not biological...") - return FALSE - if(L.getarmor(null, "bio") >= 75) - to_chat(src, "I cannot reach this subject's biological matter...") - return FALSE - if(istype(L, /mob/living/simple_animal/slime)) - to_chat(src, "I cannot feed on other slimes...") - return FALSE - if(!Adjacent(L)) - to_chat(src, "This subject is too far away...") - return FALSE - if(istype(L, /mob/living/carbon) && L.getCloneLoss() >= L.getMaxHealth() * 1.5 || istype(L, /mob/living/simple_animal) && L.stat == DEAD) - to_chat(src, "This subject does not have an edible life energy...") - return FALSE - if(L.has_buckled_mobs()) - for(var/A in L.buckled_mobs) - if(istype(A, /mob/living/simple_animal/slime)) - if(A != src) - to_chat(src, "\The [A] is already feeding on this subject...") - return FALSE - return TRUE - -/mob/living/simple_animal/slime/proc/start_consuming(var/mob/living/L) - if(!can_consume(L)) - return - if(!Adjacent(L)) - return - step_towards(src, L) // Get on top of them to feed. - if(loc != L.loc) - return - if(L.buckle_mob(src, forced = TRUE)) - victim = L - update_icon() - victim.visible_message("\The [src] latches onto [victim]!", - "\The [src] latches onto you!") - -/mob/living/simple_animal/slime/proc/stop_consumption() - if(!victim) - return - victim.unbuckle_mob() - victim.visible_message("\The [src] slides off of [victim]!", - "\The [src] slides off of you!") - victim = null - update_icon() - - -/mob/living/simple_animal/slime/proc/handle_consumption() - if(victim && can_consume(victim) && !stat) - - var/armor_modifier = abs((victim.getarmor(null, "bio") / 100) - 1) - if(istype(victim, /mob/living/carbon)) - victim.adjustCloneLoss(rand(5,6) * armor_modifier) - victim.adjustToxLoss(rand(1,2) * armor_modifier) - if(victim.health <= 0) - victim.adjustToxLoss(rand(2,4) * armor_modifier) - - else if(istype(victim, /mob/living/simple_animal)) - victim.adjustBruteLoss(is_adult ? rand(7, 15) : rand(4, 12)) - - else - to_chat(src, "[pick("This subject is incompatable", \ - "This subject does not have a life energy", "This subject is empty", "I am not satisified", \ - "I can not feed from this subject", "I do not feel nourished", "This subject is not food")]...") - stop_consumption() - - adjust_nutrition(50 * armor_modifier) - - adjustOxyLoss(-10 * armor_modifier) //Heal yourself - adjustBruteLoss(-10 * armor_modifier) - adjustFireLoss(-10 * armor_modifier) - adjustCloneLoss(-10 * armor_modifier) - updatehealth() - if(victim) - victim.updatehealth() - else - stop_consumption() - -/mob/living/simple_animal/slime/DoPunch(var/mob/living/L) - if(!Adjacent(L)) // Might've moved away in the meantime. - return - - if(istype(L)) - - if(ishuman(L)) - var/mob/living/carbon/human/H = L - // Slime attacks can be blocked with shields. - if(H.check_shields(damage = 0, damage_source = null, attacker = src, def_zone = null, attack_text = "the attack")) - return - - switch(a_intent) - if(I_HELP) - ai_log("DoPunch() against [L], helping.",2) - L.visible_message("[src] gently pokes [L]!", - "[src] gently pokes you!") - do_attack_animation(L) - post_attack(L, a_intent) - - if(I_DISARM) - ai_log("DoPunch() against [L], disarming.",2) - var/stun_power = between(0, power_charge + rand(0, 3), 10) - - if(ishuman(L)) - var/mob/living/carbon/human/H = L - stun_power *= max(H.species.siemens_coefficient,0) - - - if(prob(stun_power * 10)) - power_charge = max(0, power_charge - 3) - L.visible_message("[src] has shocked [L]!", "[src] has shocked you!") - playsound(src, 'sound/weapons/Egloves.ogg', 75, 1) - L.Weaken(4) - L.Stun(4) - do_attack_animation(L) - if(L.buckled) - L.buckled.unbuckle_mob() // To prevent an exploit where being buckled prevents slimes from jumping on you. - L.stuttering = max(L.stuttering, stun_power) - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, L) - s.start() - - if(prob(stun_power * 10) && stun_power >= 8) - L.adjustFireLoss(power_charge * rand(1, 2)) - post_attack(L, a_intent) - - else if(prob(40)) - L.visible_message("[src] has pounced at [L]!", "[src] has pounced at you!") - playsound(src, 'sound/weapons/thudswoosh.ogg', 75, 1) - L.Weaken(2) - do_attack_animation(L) - if(L.buckled) - L.buckled.unbuckle_mob() // To prevent an exploit where being buckled prevents slimes from jumping on you. - post_attack(L, a_intent) - else - L.visible_message("[src] has tried to pounce at [L]!", "[src] has tried to pounce at you!") - playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) - do_attack_animation(L) - L.updatehealth() - return L - - if(I_GRAB) - ai_log("DoPunch() against [L], grabbing.",2) - start_consuming(L) - post_attack(L, a_intent) - - if(I_HURT) - ai_log("DoPunch() against [L], hurting.",2) - var/damage_to_do = rand(melee_damage_lower, melee_damage_upper) - var/armor_modifier = abs((L.getarmor(null, "bio") / 100) - 1) - - L.attack_generic(src, damage_to_do, pick(attacktext)) - playsound(src, 'sound/weapons/bite.ogg', 75, 1) - - // Give the slime some nutrition, if applicable. - if(!L.isSynthetic()) - if(ishuman(L)) - if(L.getCloneLoss() < L.getMaxHealth() * 1.5) - adjust_nutrition(damage_to_do * armor_modifier) - - else if(istype(L, /mob/living/simple_animal)) - if(!isslime(L)) - var/mob/living/simple_animal/SA = L - if(!SA.stat) - adjust_nutrition(damage_to_do) - - post_attack(L, a_intent) - - if(istype(L,/obj/mecha)) - var/obj/mecha/M = L - M.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), pick(attacktext)) - -/mob/living/simple_animal/slime/proc/post_attack(var/mob/living/L, var/intent = I_HURT) - if(intent != I_HELP) - if(L.reagents && L.can_inject() && reagent_injected) - L.reagents.add_reagent(reagent_injected, injection_amount) - -/mob/living/simple_animal/slime/attackby(obj/item/W, mob/user) - if(istype(W, /obj/item/clothing/head)) // Handle hat simulator. - give_hat(W, user) - return - - // Otherwise they're probably fighting the slime. - if(prob(25)) - visible_message("\The [user]'s [W] passes right through [src]!") - user.setClickCooldown(user.get_attack_speed(W)) - return - ..() - -/mob/living/simple_animal/slime/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone) - ..() - if(!stat) - if(O.force > 0 && discipline && !rabid) // wow, buddy, why am I getting attacked?? - adjust_discipline(1) - return - if(O.force >= 3) - if(victim || target_mob) // We've been a bad slime. - if(is_adult) - if(prob(5 + round(O.force / 2)) ) - if(prob(80) && !client) - adjust_discipline(2) - if(user) - step_away(src, user) - else - if(prob(10 + O.force * 2)) - if(prob(80) && !client) - adjust_discipline(2) - if(user) - step_away(src, user) - else - if(user in friends) // Friend attacking us for no reason. - if(prob(25)) - friends -= user - say("[user]... not friend...") - -/mob/living/simple_animal/slime/attack_hand(mob/living/carbon/human/M as mob) - if(victim) // Are we eating someone? - var/fail_odds = 30 - if(victim == M) // Harder to get the slime off if its eating you right now. - fail_odds = 60 - - if(prob(fail_odds)) - visible_message("[M] attempts to wrestle \the [name] off!") - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - - else - visible_message(" [M] manages to wrestle \the [name] off!") - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - - if(prob(40) && !client) - adjust_discipline(1) - stop_consumption() - step_away(src,M) - else - if(M.a_intent == I_HELP) - if(hat) - remove_hat(M) - else - ..() - else - ..() - -// Shocked grilles don't hurt slimes, and in fact give them charge. -/mob/living/simple_animal/slime/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null) - power_charge = between(0, power_charge + round(shock_damage / 10), 10) - to_chat(src, "\The [source] shocks you, and it charges you.") diff --git a/code/modules/mob/living/simple_animal/slime/death.dm b/code/modules/mob/living/simple_animal/slime/death.dm deleted file mode 100644 index 622b12a859..0000000000 --- a/code/modules/mob/living/simple_animal/slime/death.dm +++ /dev/null @@ -1,27 +0,0 @@ -/mob/living/simple_animal/slime/death(gibbed) - - if(stat == DEAD) - return - - if(!gibbed && is_adult) - var/death_type = type_on_death - if(!death_type) - death_type = src.type - var/mob/living/simple_animal/slime/S = make_new_slime(death_type) - S.rabid = TRUE - step_away(S, src) - is_adult = FALSE - maxHealth = initial(maxHealth) - revive() - if(!client) - rabid = TRUE - number = rand(1, 1000) - update_name() - return - - stop_consumption() - . = ..(gibbed, "stops moving and partially dissolves...") - - update_icon() - - return \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/slime/life.dm b/code/modules/mob/living/simple_animal/slime/life.dm deleted file mode 100644 index 691b880574..0000000000 --- a/code/modules/mob/living/simple_animal/slime/life.dm +++ /dev/null @@ -1,183 +0,0 @@ -/mob/living/simple_animal/slime/proc/adjust_nutrition(input) - nutrition = between(0, nutrition + input, get_max_nutrition()) - - if(input > 0) - if(prob(input * 2)) // Gain around one level per 50 nutrition - power_charge = min(power_charge++, 10) - if(power_charge == 10) - adjustToxLoss(-10) - - -/mob/living/simple_animal/slime/proc/get_max_nutrition() // Can't go above it - if(is_adult) - return 1200 - return 1000 - -/mob/living/simple_animal/slime/proc/get_grow_nutrition() // Above it we grow, below it we can eat - if(is_adult) - return 1000 - return 800 - -/mob/living/simple_animal/slime/proc/get_hunger_nutrition() // Below it we will always eat - if(is_adult) - return 600 - return 500 - -/mob/living/simple_animal/slime/proc/get_starve_nutrition() // Below it we will eat before everything else - if(is_adult) - return 300 - return 200 - -/mob/living/simple_animal/slime/proc/handle_nutrition() - if(docile) - return - if(prob(15)) - adjust_nutrition(-1 - is_adult) - - if(nutrition <= get_starve_nutrition()) - handle_starvation() - - else if(nutrition >= get_grow_nutrition() && amount_grown < 10) - adjust_nutrition(-20) - amount_grown = between(0, amount_grown + 1, 10) - -/mob/living/simple_animal/slime/proc/handle_starvation() - if(nutrition < get_starve_nutrition() && !client) // if a slime is starving, it starts losing its friends - if(friends.len && prob(1)) - var/mob/nofriend = pick(friends) - if(nofriend) - friends -= nofriend - say("[nofriend]... food now...") - - if(nutrition <= 0) - adjustToxLoss(rand(1,3)) - if(client && prob(5)) - to_chat(src, "You are starving!") - -/mob/living/simple_animal/slime/proc/handle_discipline() - if(discipline > 0) - update_mood() - // if(discipline >= 5 && rabid) - // if(prob(60)) - // rabid = 0 - // adjust_discipline(1) // So it stops trying to murder everyone. - - // Handle discipline decay. - if(!prob(75 + (obedience * 5))) - adjust_discipline(-1) - if(!discipline) - update_mood() - -/mob/living/simple_animal/slime/handle_regular_status_updates() - if(stat != DEAD) - handle_nutrition() - - handle_discipline() - - if(prob(30)) - adjustOxyLoss(-1) - adjustToxLoss(-1) - adjustFireLoss(-1) - adjustCloneLoss(-1) - adjustBruteLoss(-1) - - if(victim) - handle_consumption() - - if(amount_grown >= 10 && !target_mob && !client) - if(is_adult) - reproduce() - else - evolve() - - handle_stuttering() - - ..() - - -// This is to make slime responses feel a bit more natural and not instant. -/mob/living/simple_animal/slime/proc/delayed_say(var/message, var/mob/target) - spawn(rand(1 SECOND, 2 SECONDS)) - if(target) - face_atom(target) - say(message) - -//Commands, reactions, etc -/mob/living/simple_animal/slime/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol) - ..() - if((findtext(message, num2text(number)) || findtext(message, name) || findtext(message, "slimes"))) // Talking to us - - // First make sure it's not just another slime repeating things. - if(istype(speaker, /mob/living/simple_animal/slime)) - if(!speaker.client) - return - - //Are all slimes being referred to? - var/mass_order = 0 - if(findtext(message, "slimes")) - mass_order = 1 - - // Say hello back. - if(findtext(message, "hello") || findtext(message, "hi") || findtext(message, "greetings")) - delayed_say(pick("Hello...", "Hi..."), speaker) - - // Follow request. - if(findtext(message, "follow") || findtext(message, "come with me")) - if(!can_command(speaker)) - delayed_say(pick("No...", "I won't follow..."), speaker) - return - - delayed_say("Yes... I follow \the [speaker]...", speaker) - set_follow(speaker) - FollowTarget() - - // Stop request. - if(findtext(message, "stop") || findtext(message, "halt") || findtext(message, "cease")) - if(victim) // We're being asked to stop eatting someone. - if(!can_command(speaker)) - delayed_say("No...", speaker) - return - else - delayed_say("Fine...", speaker) - stop_consumption() - adjust_discipline(1, TRUE) - - if(target_mob) // We're being asked to stop chasing someone. - if(!can_command(speaker)) - delayed_say("No...", speaker) - return - else - delayed_say("Fine...", speaker) - LoseTarget() - adjust_discipline(1, TRUE) - - if(follow_mob) // We're being asked to stop following someone. - if(can_command(speaker) == SLIME_COMMAND_FRIEND || follow_mob == speaker) - delayed_say("Yes... I'll stop...", speaker) - LoseFollow() - else - delayed_say("No... I'll keep following \the [follow_mob]...", speaker) - - // Murder request - if(findtext(message, "harm") || findtext(message, "kill") || findtext(message, "murder") || findtext(message, "eat") || findtext(message, "consume")) - if(can_command(speaker) < SLIME_COMMAND_FACTION) - delayed_say("No...", speaker) - return - - for(var/mob/living/L in view(7, src) - list(src, speaker)) - if(L == src) - continue // Don't target ourselves. - var/list/valid_names = splittext(L.name, " ") // Should output list("John", "Doe") as an example. - for(var/line in valid_names) // Check each part of someone's name. - if(findtext(message, lowertext(line))) // If part of someone's name is in the command, the slime targets them if allowed to. - if(!(mass_order && line == "slime")) //don't think random other slimes are target - if(special_target_check(L)) - delayed_say("Okay... I attack \the [L]...", speaker) - LoseFollow() - set_target(L, 1) - return - else - delayed_say("No... I won't attack \the [L].", speaker) - return - // If we're here, it couldn't find anyone with that name. - delayed_say("No... I don't know who to attack...", speaker) diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm deleted file mode 100644 index 843990c7f6..0000000000 --- a/code/modules/mob/living/simple_animal/slime/slime.dm +++ /dev/null @@ -1,470 +0,0 @@ -/mob/living/simple_animal/slime - name = "slime" - desc = "The most basic of slimes. The grey slime has no remarkable qualities, however it remains one of the most useful colors for scientists." - tt_desc = "A Macrolimbus vulgaris" - icon = 'icons/mob/slime2.dmi' - icon_state = "grey baby slime" - intelligence_level = SA_ANIMAL - pass_flags = PASSTABLE - var/shiny = FALSE // If true, will add a 'shiny' overlay. - var/glows = FALSE // If true, will glow in the same color as the color var. - var/icon_state_override = null // Used for special slime appearances like the rainbow slime. - pass_flags = PASSTABLE - - makes_dirt = FALSE // Goop - - speak_emote = list("chirps") - - maxHealth = 150 - var/maxHealth_adult = 200 - melee_damage_lower = 5 - melee_damage_upper = 25 - melee_miss_chance = 0 - gender = NEUTER - - // Atmos stuff. - minbodytemp = T0C-30 - heat_damage_per_tick = 0 - cold_damage_per_tick = 40 - - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 - unsuitable_atoms_damage = 0 - - response_help = "pets" - - speak = list( - "Blorp...", - "Blop..." - - ) - emote_hear = list( - - ) - emote_see = list( - "bounces", - "jiggles", - "sways" - ) - - hostile = 1 - retaliate = 1 - attack_same = 1 - cooperative = 1 - faction = "slime" // Slimes will help other slimes, provided they share the same color. - - color = "#CACACA" - var/is_adult = FALSE - var/cores = 1 // How many cores you get when placed in a Processor. - var/power_charge = 0 // 0-10 controls how much electricity they are generating. High numbers encourage the slime to stun someone with electricity. - var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces - var/number = 0 // This is used to make the slime semi-unique for indentification. - - var/mob/living/victim = null // the person the slime is currently feeding on - var/rabid = FALSE // If true, will attack anyone and everyone. - var/docile = FALSE // Basically the opposite of above. If true, will never harm anything and won't get hungry. - var/discipline = 0 // Beating slimes makes them less likely to lash out. In theory. - var/resentment = 0 // 'Unjustified' beatings make this go up, and makes it more likely for abused slimes to go berserk. - var/obedience = 0 // Conversely, 'justified' beatings make this go up, and makes discipline decay slowly, potentially making it not decay at all. - var/unity = FALSE // If true, slimes will consider other colors as their own. Other slimes will see this slime as the same color as well. A rainbow slime is required to get this. - var/optimal_combat = FALSE // Used to dumb down the combat AI somewhat. If true, the slime tends to be really dangerous to fight alone due to stunlocking. - var/mood = ":3" // Icon to use to display 'mood'. - var/obj/item/clothing/head/hat = null // The hat the slime may be wearing. - - var/slime_color = "grey" - var/mutation_chance = 25 // Odds of spawning as a new color when reproducing. Can be modified by certain xenobio products. Carried across generations of slimes. - var/coretype = /obj/item/slime_extract/grey - // List of potential slime color mutations. This must have exactly four types. - var/list/slime_mutation = list( - /mob/living/simple_animal/slime/orange, - /mob/living/simple_animal/slime/metal, - /mob/living/simple_animal/slime/blue, - /mob/living/simple_animal/slime/purple - ) - var/type_on_death = null // Set this if you want dying slimes to split into a specific type and not their type. - var/rainbow_core_candidate = TRUE // If false, rainbow cores cannot make this type randomly. - - var/reagent_injected = null // Some slimes inject reagents on attack. This tells the game what reagent to use. - var/injection_amount = 5 // This determines how much. - - - can_enter_vent_with = list( - /obj/item/clothing/head, - ) - -/mob/living/simple_animal/slime/New(var/location, var/start_as_adult = FALSE) - verbs += /mob/living/proc/ventcrawl - if(start_as_adult) - make_adult() - health = maxHealth -// slime_mutation = mutation_table(slime_color) - update_icon() - number = rand(1, 1000) - update_name() - ..(location) - -/mob/living/simple_animal/slime/Destroy() - if(hat) - drop_hat() - return ..() - -/mob/living/simple_animal/slime/proc/make_adult() - if(is_adult) - return - - is_adult = TRUE - melee_damage_lower = 20 - melee_damage_upper = 40 - maxHealth = maxHealth_adult - amount_grown = 0 - update_icon() - update_name() - -/mob/living/simple_animal/slime/proc/update_name() - if(docile) // Docile slimes are generally named, so we shouldn't mess with it. - return - name = "[slime_color] [is_adult ? "adult" : "baby"] [initial(name)] ([number])" - real_name = name - -/mob/living/simple_animal/slime/update_icon() - if(stat == DEAD) - icon_state = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"] dead" - set_light(0) - else - if(incapacitated(INCAPACITATION_DISABLED)) - icon_state = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"] dead" - else - icon_state = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"][victim ? " eating":""]" - - overlays.Cut() - if(stat != DEAD) - var/image/I = image(icon, src, "slime light") - I.appearance_flags = RESET_COLOR - overlays += I - - if(shiny) - I = image(icon, src, "slime shiny") - I.appearance_flags = RESET_COLOR - overlays += I - - I = image(icon, src, "aslime-[mood]") - I.appearance_flags = RESET_COLOR - overlays += I - - if(glows) - set_light(3, 2, color) - - if(hat) - var/hat_state = hat.item_state ? hat.item_state : hat.icon_state - var/image/I = image('icons/mob/head.dmi', src, hat_state) - I.pixel_y = -7 // Slimes are small. - I.appearance_flags = RESET_COLOR - overlays += I - - if(modifier_overlay) // Restore our modifier overlay. - overlays += modifier_overlay - -/mob/living/simple_animal/slime/proc/update_mood() - var/old_mood = mood - if(incapacitated(INCAPACITATION_DISABLED)) - mood = "sad" - else if(rabid) - mood = "angry" - else if(target_mob) - mood = "mischevous" - else if(discipline) - mood = "pout" - else if(docile) - mood = ":33" - else - mood = ":3" - if(old_mood != mood) - update_icon() - -// Makes the slime very angry and dangerous. -/mob/living/simple_animal/slime/proc/enrage() - if(docile) - return - rabid = TRUE - update_mood() - visible_message("\The [src] enrages!") - -// Makes the slime safe and harmless. -/mob/living/simple_animal/slime/proc/pacify() - rabid = FALSE - docile = TRUE - hostile = FALSE - retaliate = FALSE - cooperative = FALSE - - // If for whatever reason the mob AI decides to try to attack something anyways. - melee_damage_upper = 0 - melee_damage_lower = 0 - - update_mood() - -/mob/living/simple_animal/slime/proc/unify() - unity = TRUE - attack_same = FALSE - -/mob/living/simple_animal/slime/examine(mob/user) - ..() - if(hat) - to_chat(user, "It is wearing \a [hat].") - - if(stat == DEAD) - to_chat(user, "It appears to be dead.") - else if(incapacitated(INCAPACITATION_DISABLED)) - to_chat(user, "It appears to be incapacitated.") - else if(rabid) - to_chat(user, "It seems very, very angry and upset.") - else if(obedience >= 5) - to_chat(user, "It looks rather obedient.") - else if(discipline) - to_chat(user, "It has been subjugated by force, at least for now.") - else if(docile) - to_chat(user, "It appears to have been pacified.") - -/mob/living/simple_animal/slime/water_act(amount) // This is called if a slime enters a water tile. - adjustBruteLoss(40 * amount) - -/mob/living/simple_animal/slime/proc/adjust_discipline(amount, silent) - if(amount > 0) - if(!rabid) - var/justified = is_justified_to_discipline() - spawn(0) - stop_consumption() - LoseTarget() - if(!silent) - if(justified) - say(pick("Fine...", "Okay...", "Sorry...", "I yield...", "Mercy...")) - else - say(pick("Why...?", "I don't understand...?", "Cruel...", "Stop...", "Nooo...")) - if(justified) - obedience++ - else - if(prob(resentment * 20)) - enrage() // Pushed the slime too far. - say(pick("Evil...", "Kill...", "Tyrant...")) - resentment++ // Done after check so first time will never enrage. - - discipline = between(0, discipline + amount, 10) - -/mob/living/simple_animal/slime/movement_delay() - if(bodytemperature >= 330.23) // 135 F or 57.08 C - return -1 // slimes become supercharged at high temperatures - - . = ..() - - var/health_deficiency = (maxHealth - health) - if(health_deficiency >= 45) - . += (health_deficiency / 25) - - if(bodytemperature < 183.222) - . += (283.222 - bodytemperature) / 10 * 1.75 - - . += config.slime_delay - -/mob/living/simple_animal/slime/Process_Spacemove() - return 2 - -/mob/living/simple_animal/slime/verb/evolve() - set category = "Slime" - set desc = "This will let you evolve from baby to adult slime." - - if(stat) - to_chat(src, "I must be conscious to do this...") - return - - if(docile) - to_chat(src, "I have been pacified. I cannot evolve...") - return - - if(!is_adult) - if(amount_grown >= 10) - make_adult() - else - to_chat(src, "I am not ready to evolve yet...") - else - to_chat(src, "I have already evolved...") - -/mob/living/simple_animal/slime/verb/reproduce() - set category = "Slime" - set desc = "This will make you split into four Slimes." - - if(stat) - to_chat(src, "I must be conscious to do this...") - return - - if(docile) - to_chat(src, "I have been pacified. I cannot reproduce...") - return - - if(is_adult) - if(amount_grown >= 10) - // Check if there's enough 'room' to split. - var/list/nearby_things = orange(1, src) - var/free_tiles = 0 - for(var/turf/T in nearby_things) - var/free = TRUE - if(T.density) // No walls. - continue - for(var/atom/movable/AM in T) - if(AM.density) - free = FALSE - break - - if(free) - free_tiles++ - - if(free_tiles < 3) // Three free tiles are needed, as four slimes are made and the 4th tile is from the center tile that the current slime occupies. - to_chat(src, "It is too cramped here to reproduce...") - return - - var/list/babies = list() - for(var/i = 1 to 4) - babies.Add(make_new_slime()) - - var/mob/living/simple_animal/slime/new_slime = pick(babies) - new_slime.universal_speak = universal_speak - if(src.mind) - src.mind.transfer_to(new_slime) - else - new_slime.key = src.key - qdel(src) - else - to_chat(src, "I am not ready to reproduce yet...") - else - to_chat(src, "I am not old enough to reproduce yet...") - -// Used for reproducing and dying. -/mob/living/simple_animal/slime/proc/make_new_slime(var/desired_type) - var/t = src.type - if(desired_type) - t = desired_type - if(prob(mutation_chance / 10)) - t = /mob/living/simple_animal/slime/rainbow - - else if(prob(mutation_chance) && slime_mutation.len) - t = slime_mutation[rand(1, slime_mutation.len)] - var/mob/living/simple_animal/slime/baby = new t(loc) - - // Handle 'inheriting' from parent slime. - baby.mutation_chance = mutation_chance - baby.power_charge = round(power_charge / 4) - baby.resentment = max(resentment - 1, 0) - if(!istype(baby, /mob/living/simple_animal/slime/light_pink)) - baby.discipline = max(discipline - 1, 0) - baby.obedience = max(obedience - 1, 0) - if(!istype(baby, /mob/living/simple_animal/slime/rainbow)) - baby.unity = unity - baby.faction = faction - baby.attack_same = attack_same - baby.friends = friends.Copy() - if(rabid) - baby.enrage() - - step_away(baby, src) - return baby - -/mob/living/simple_animal/slime/speech_bubble_appearance() - return "slime" - -// Called after they finish eatting someone. -/mob/living/simple_animal/slime/proc/befriend(var/mob/living/friend) - if(!(friend in friends)) - friends |= friend - say("[friend]... friend...") - -/mob/living/simple_animal/slime/proc/can_command(var/mob/living/commander) - if(rabid) - return FALSE - if(docile) - return SLIME_COMMAND_OBEY - if(commander in friends) - return SLIME_COMMAND_FRIEND - if(faction == commander.faction) - return SLIME_COMMAND_FACTION - if(discipline > resentment && obedience >= 5) - return SLIME_COMMAND_OBEY - return FALSE - -/mob/living/simple_animal/slime/proc/give_hat(var/obj/item/clothing/head/new_hat, var/mob/living/user) - if(!istype(new_hat)) - to_chat(user, "\The [new_hat] isn't a hat.") - return - if(hat) - to_chat(user, "\The [src] is already wearing \a [hat].") - return - else - user.drop_item(new_hat) - hat = new_hat - new_hat.forceMove(src) - to_chat(user, "You place \a [new_hat] on \the [src]. How adorable!") - update_icon() - return - -/mob/living/simple_animal/slime/proc/remove_hat(var/mob/living/user) - if(!hat) - to_chat(user, "\The [src] doesn't have a hat to remove.") - else - hat.forceMove(get_turf(src)) - user.put_in_hands(hat) - to_chat(user, "You take away \the [src]'s [hat.name]. How mean.") - hat = null - update_icon() - -/mob/living/simple_animal/slime/proc/drop_hat() - if(!hat) - return - hat.forceMove(get_turf(src)) - hat = null - update_icon() - -// Checks if disciplining the slime would be 'justified' right now. -/mob/living/simple_animal/slime/proc/is_justified_to_discipline() - if(rabid) - return TRUE - if(target_mob) - if(ishuman(target_mob)) - var/mob/living/carbon/human/H = target_mob - if(istype(H.species, /datum/species/monkey)) - return FALSE - return TRUE - return FALSE - - -/mob/living/simple_animal/slime/get_description_interaction() - var/list/results = list() - - if(!stat) - results += "[desc_panel_image("slimebaton")]to stun the slime, if it's being bad." - - results += ..() - - return results - -/mob/living/simple_animal/slime/get_description_info() - var/list/lines = list() - var/intro_line = "Slimes are generally the test subjects of Xenobiology, with different colors having different properties. \ - They can be extremely dangerous if not handled properly." - lines.Add(intro_line) - lines.Add(null) // To pad the line breaks. - - var/list/rewards = list() - for(var/potential_color in slime_mutation) - var/mob/living/simple_animal/slime/S = potential_color - rewards.Add(initial(S.slime_color)) - var/reward_line = "This color of slime can mutate into [english_list(rewards)] colors, when it reproduces. It will do so when it has eatten enough." - lines.Add(reward_line) - lines.Add(null) - - lines.Add(description_info) - return lines.Join("\n") - diff --git a/code/modules/mob/living/simple_animal/slime/subtypes.dm b/code/modules/mob/living/simple_animal/slime/subtypes.dm deleted file mode 100644 index d30bdf0d7d..0000000000 --- a/code/modules/mob/living/simple_animal/slime/subtypes.dm +++ /dev/null @@ -1,747 +0,0 @@ -// Tier 1 - -/mob/living/simple_animal/slime/purple - desc = "This slime is rather toxic to handle, as it is poisonous." - color = "#CC23FF" - slime_color = "purple" - coretype = /obj/item/slime_extract/purple - reagent_injected = "toxin" - - description_info = "This slime spreads a toxin when it attacks. A biosuit or other thick armor can protect from the toxic attack." - - slime_mutation = list( - /mob/living/simple_animal/slime/dark_purple, - /mob/living/simple_animal/slime/dark_blue, - /mob/living/simple_animal/slime/green, - /mob/living/simple_animal/slime - ) - - -/mob/living/simple_animal/slime/orange - desc = "This slime is known to be flammable and can ignite enemies." - color = "#FFA723" - slime_color = "orange" - coretype = /obj/item/slime_extract/orange - - description_info = "Attacks from this slime can ignite you. A firesuit can protect from the burning attacks of this slime." - - slime_mutation = list( - /mob/living/simple_animal/slime/dark_purple, - /mob/living/simple_animal/slime/yellow, - /mob/living/simple_animal/slime/red, - /mob/living/simple_animal/slime - ) - -/mob/living/simple_animal/slime/orange/post_attack(mob/living/L, intent) - if(intent != I_HELP) - L.adjust_fire_stacks(1) - if(prob(25)) - L.IgniteMob() - ..() - -/mob/living/simple_animal/slime/blue - desc = "This slime produces 'cryotoxin' and uses it against their foes. Very deadly to other slimes." - color = "#19FFFF" - slime_color = "blue" - coretype = /obj/item/slime_extract/blue - reagent_injected = "cryotoxin" - - description_info = "Attacks from this slime can chill you. A biosuit or other thick armor can protect from the chilling attack." - - slime_mutation = list( - /mob/living/simple_animal/slime/dark_blue, - /mob/living/simple_animal/slime/silver, - /mob/living/simple_animal/slime/pink, - /mob/living/simple_animal/slime - ) - - -/mob/living/simple_animal/slime/metal - desc = "This slime is a lot more resilient than the others, due to having a metamorphic metallic and sloped surface." - color = "#5F5F5F" - slime_color = "metal" - shiny = 1 - coretype = /obj/item/slime_extract/metal - - description_info = "This slime is a lot more durable and tough to damage than the others." - - resistance = 10 // Sloped armor is strong. - maxHealth = 250 - maxHealth_adult = 350 - - slime_mutation = list( - /mob/living/simple_animal/slime/silver, - /mob/living/simple_animal/slime/yellow, - /mob/living/simple_animal/slime/gold, - /mob/living/simple_animal/slime - ) - -// Tier 2 - -/mob/living/simple_animal/slime/yellow - desc = "This slime is very conductive, and is known to use electricity as a means of defense moreso than usual for slimes." - color = "#FFF423" - slime_color = "yellow" - coretype = /obj/item/slime_extract/yellow - - ranged = 1 - shoot_range = 3 - firing_lines = 1 - projectiletype = /obj/item/projectile/beam/lightning/slime - projectilesound = 'sound/weapons/gauss_shoot.ogg' // Closest thing to a 'thunderstrike' sound we have. - glows = TRUE - - description_info = "This slime will fire lightning attacks at enemies if they are at range, and generate electricity \ - for their stun attack faster than usual. Insulative or reflective armor can protect from the lightning." - - slime_mutation = list( - /mob/living/simple_animal/slime/bluespace, - /mob/living/simple_animal/slime/bluespace, - /mob/living/simple_animal/slime/metal, - /mob/living/simple_animal/slime/orange - ) - -/mob/living/simple_animal/slime/yellow/handle_regular_status_updates() - if(stat == CONSCIOUS) - if(prob(25)) - power_charge = between(0, power_charge + 1, 10) - ..() - -/obj/item/projectile/beam/lightning/slime - power = 15 - -/mob/living/simple_animal/slime/yellow/ClosestDistance() // Needed or else they won't eat monkeys outside of melee range. - if(target_mob && ishuman(target_mob)) - var/mob/living/carbon/human/H = target_mob - if(istype(H.species, /datum/species/monkey)) - return 1 - return ..() - - -/mob/living/simple_animal/slime/dark_purple - desc = "This slime produces ever-coveted phoron. Risky to handle but very much worth it." - color = "#660088" - slime_color = "dark purple" - coretype = /obj/item/slime_extract/dark_purple - reagent_injected = "phoron" - - description_info = "This slime applies phoron to enemies it attacks. A biosuit or other thick armor can protect from the toxic attack. \ - If hit with a burning attack, it will erupt in flames." - - slime_mutation = list( - /mob/living/simple_animal/slime/purple, - /mob/living/simple_animal/slime/orange, - /mob/living/simple_animal/slime/ruby, - /mob/living/simple_animal/slime/ruby - ) - -/mob/living/simple_animal/slime/dark_purple/proc/ignite() - visible_message("\The [src] erupts in an inferno!") - for(var/turf/simulated/target_turf in view(2, src)) - target_turf.assume_gas("phoron", 30, 1500+T0C) - spawn(0) - target_turf.hotspot_expose(1500+T0C, 400) - qdel(src) - -/mob/living/simple_animal/slime/dark_purple/ex_act(severity) - log_and_message_admins("[src] ignited due to a chain reaction with an explosion.") - ignite() - -/mob/living/simple_animal/slime/dark_purple/fire_act(datum/gas_mixture/air, temperature, volume) - log_and_message_admins("[src] ignited due to exposure to fire.") - ignite() - -/mob/living/simple_animal/slime/dark_purple/bullet_act(var/obj/item/projectile/P, var/def_zone) - if(P.damage_type && P.damage_type == BURN && P.damage) // Most bullets won't trigger the explosion, as a mercy towards Security. - log_and_message_admins("[src] ignited due to bring hit by a burning projectile[P.firer ? " by [key_name(P.firer)]" : ""].") - ignite() - else - ..() - -/mob/living/simple_animal/slime/dark_purple/attackby(var/obj/item/weapon/W, var/mob/user) - if(istype(W) && W.force && W.damtype == BURN) - log_and_message_admins("[src] ignited due to being hit with a burning weapon ([W]) by [key_name(user)].") - ignite() - else - ..() - - - - -/mob/living/simple_animal/slime/dark_blue - desc = "This slime makes other entities near it feel much colder, and is more resilient to the cold. It tends to kill other slimes rather quickly." - color = "#2398FF" - glows = TRUE - slime_color = "dark blue" - coretype = /obj/item/slime_extract/dark_blue - - description_info = "This slime is immune to the cold, however water will still kill it. A winter coat or other cold-resistant clothing can protect from the chilling aura." - - slime_mutation = list( - /mob/living/simple_animal/slime/purple, - /mob/living/simple_animal/slime/blue, - /mob/living/simple_animal/slime/cerulean, - /mob/living/simple_animal/slime/cerulean - ) - - minbodytemp = 0 - cold_damage_per_tick = 0 - -/mob/living/simple_animal/slime/dark_blue/Life() - if(stat != DEAD) - cold_aura() - ..() - -/mob/living/simple_animal/slime/dark_blue/proc/cold_aura() - for(var/mob/living/L in view(2, src)) - var/protection = L.get_cold_protection() - - if(protection < 1) - var/cold_factor = abs(protection - 1) - var/delta = -20 - delta *= cold_factor - L.bodytemperature = max(50, L.bodytemperature + delta) - var/turf/T = get_turf(src) - var/datum/gas_mixture/env = T.return_air() - if(env) - env.add_thermal_energy(-10 * 1000) - -/mob/living/simple_animal/slime/dark_blue/get_cold_protection() - return 1 // This slime is immune to cold. - -// Surface variant -/mob/living/simple_animal/slime/dark_blue/feral - name = "feral slime" - desc = "The result of slimes escaping containment from some xenobiology lab. The slime makes other entities near it feel much colder, \ - and it is more resilient to the cold. These qualities have made this color of slime able to thrive on a harsh, cold world and is able to rival \ - the ferocity of other apex predators in this region of Sif. As such, it is a very invasive species." - description_info = "This slime makes other entities near it feel much colder, and is more resilient to the cold. It also has learned advanced combat tactics from \ - having to endure the harsh world outside its lab. Note that processing this large slime will give six cores." - icon_scale = 2 - optimal_combat = TRUE // Gotta be sharp to survive out there. - rabid = TRUE - rainbow_core_candidate = FALSE - cores = 6 - maxHealth = 150 - maxHealth_adult = 250 - type_on_death = /mob/living/simple_animal/slime/dark_blue // Otherwise infinite slimes might occur. - pixel_y = -10 // Since the base sprite isn't centered properly, the pixel auto-adjustment needs some help. - -/mob/living/simple_animal/slime/dark_blue/feral/New() - ..() - make_adult() - -/mob/living/simple_animal/slime/silver - desc = "This slime is shiny, and can deflect lasers or other energy weapons directed at it." - color = "#AAAAAA" - slime_color = "silver" - coretype = /obj/item/slime_extract/silver - shiny = TRUE - - description_info = "Tasers, including the slime version, are ineffective against this slime. The slimebation still works." - - slime_mutation = list( - /mob/living/simple_animal/slime/metal, - /mob/living/simple_animal/slime/blue, - /mob/living/simple_animal/slime/amber, - /mob/living/simple_animal/slime/amber - ) - -/mob/living/simple_animal/slime/silver/bullet_act(var/obj/item/projectile/P, var/def_zone) - if(istype(P,/obj/item/projectile/beam) || istype(P, /obj/item/projectile/energy)) - visible_message("\The [src] reflects \the [P]!") - - // Find a turf near or on the original location to bounce to - var/new_x = P.starting.x + pick(0, 0, 0, -1, 1, -2, 2) - var/new_y = P.starting.y + pick(0, 0, 0, -1, 1, -2, 2) - var/turf/curloc = get_turf(src) - - // redirect the projectile - P.redirect(new_x, new_y, curloc, src) - return PROJECTILE_CONTINUE // complete projectile permutation - else - ..() - - -// Tier 3 - -/mob/living/simple_animal/slime/bluespace - desc = "Trapping this slime in a cell is generally futile, as it can teleport at will." - color = null - slime_color = "bluespace" - icon_state_override = "bluespace" - coretype = /obj/item/slime_extract/bluespace - - description_info = "This slime will teleport to attack something if it is within a range of seven tiles. The teleport has a cooldown of five seconds." - - slime_mutation = list( - /mob/living/simple_animal/slime/bluespace, - /mob/living/simple_animal/slime/bluespace, - /mob/living/simple_animal/slime/yellow, - /mob/living/simple_animal/slime/yellow - ) - - spattack_prob = 100 - spattack_min_range = 3 - spattack_max_range = 7 - var/last_tele = null // Uses world.time - var/tele_cooldown = 5 SECONDS - -/mob/living/simple_animal/slime/bluespace/ClosestDistance() // Needed or the SA AI won't ever try to teleport. - if(world.time > last_tele + tele_cooldown) - return spattack_max_range - 1 - return ..() - -/mob/living/simple_animal/slime/bluespace/SpecialAtkTarget() - // Teleport attack. - if(!target_mob) - to_chat(src, "There's nothing to teleport to.") - return FALSE - - if(world.time < last_tele + tele_cooldown) - to_chat(src, "You can't teleport right now, wait a few seconds.") - return FALSE - - var/list/nearby_things = range(1, target_mob) - var/list/valid_turfs = list() - - // All this work to just go to a non-dense tile. - for(var/turf/potential_turf in nearby_things) - var/valid_turf = TRUE - if(potential_turf.density) - continue - for(var/atom/movable/AM in potential_turf) - if(AM.density) - valid_turf = FALSE - if(valid_turf) - valid_turfs.Add(potential_turf) - - - - var/turf/T = get_turf(src) - var/turf/target_turf = pick(valid_turfs) - - if(!target_turf) - to_chat(src, "There wasn't an unoccupied spot to teleport to.") - return FALSE - - var/datum/effect/effect/system/spark_spread/s1 = new /datum/effect/effect/system/spark_spread - s1.set_up(5, 1, T) - var/datum/effect/effect/system/spark_spread/s2 = new /datum/effect/effect/system/spark_spread - s2.set_up(5, 1, target_turf) - - - T.visible_message("\The [src] vanishes!") - s1.start() - - forceMove(target_turf) - playsound(target_turf, 'sound/effects/phasein.ogg', 50, 1) - to_chat(src, "You teleport to \the [target_turf].") - - target_turf.visible_message("\The [src] appears!") - s2.start() - - last_tele = world.time - - if(Adjacent(target_mob)) - PunchTarget() - return TRUE - -/mob/living/simple_animal/slime/ruby - desc = "This slime has great physical strength." - color = "#FF3333" - slime_color = "ruby" - shiny = TRUE - glows = TRUE - coretype = /obj/item/slime_extract/ruby - - description_info = "This slime is unnaturally stronger, allowing it to hit much harder, take less damage, and be stunned for less time. \ - Their glomp attacks also send the victim flying." - - slime_mutation = list( - /mob/living/simple_animal/slime/dark_purple, - /mob/living/simple_animal/slime/dark_purple, - /mob/living/simple_animal/slime/ruby, - /mob/living/simple_animal/slime/ruby - ) - -/mob/living/simple_animal/slime/ruby/New() - ..() - add_modifier(/datum/modifier/slime_strength, null, src) // Slime is always swole. - -/mob/living/simple_animal/slime/ruby/DoPunch(var/mob/living/L) - ..() // Do regular attacks. - - if(istype(L)) - if(a_intent == I_HURT) - visible_message("\The [src] sends \the [L] flying with the impact!") - playsound(src, "punch", 50, 1) - L.Weaken(1) - var/throwdir = get_dir(src, L) - L.throw_at(get_edge_target_turf(L, throwdir), 3, 1, src) - - -/mob/living/simple_animal/slime/amber - desc = "This slime seems to be an expert in the culinary arts, as they create their own food to share with others. \ - They would probably be very important to other slimes, if the other colors didn't try to kill them." - color = "#FFBB00" - slime_color = "amber" - shiny = TRUE - glows = TRUE - coretype = /obj/item/slime_extract/amber - - description_info = "This slime feeds nearby entities passively while it is alive. This can cause uncontrollable \ - slime growth and reproduction if not kept in check. The amber slime cannot feed itself, but can be fed by other amber slimes." - - slime_mutation = list( - /mob/living/simple_animal/slime/silver, - /mob/living/simple_animal/slime/silver, - /mob/living/simple_animal/slime/amber, - /mob/living/simple_animal/slime/amber - ) - -/mob/living/simple_animal/slime/amber/Life() - if(stat != DEAD) - feed_aura() - ..() - -/mob/living/simple_animal/slime/amber/proc/feed_aura() - for(var/mob/living/L in view(2, src)) - if(L == src) // Don't feed themselves, or it is impossible to stop infinite slimes without killing all of the ambers. - continue - if(isslime(L)) - var/mob/living/simple_animal/slime/S = L - S.adjust_nutrition(rand(15, 25)) - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(H.isSynthetic()) - continue - H.nutrition = between(0, H.nutrition + rand(15, 25), 600) - - - -/mob/living/simple_animal/slime/cerulean - desc = "This slime is generally superior in a wide range of attributes, compared to the common slime. The jack of all trades, but master of none." - color = "#4F7EAA" - slime_color = "cerulean" - coretype = /obj/item/slime_extract/cerulean - - // Less than the specialized slimes, but higher than the rest. - maxHealth = 200 - maxHealth_adult = 250 - - melee_damage_lower = 10 - melee_damage_upper = 30 - - move_to_delay = 3 - - - - slime_mutation = list( - /mob/living/simple_animal/slime/dark_blue, - /mob/living/simple_animal/slime/dark_blue, - /mob/living/simple_animal/slime/cerulean, - /mob/living/simple_animal/slime/cerulean - ) - -// Tier 4 - -/mob/living/simple_animal/slime/red - desc = "This slime is full of energy, and very aggressive. 'The red ones go faster.' seems to apply here." - color = "#FF3333" - slime_color = "red" - coretype = /obj/item/slime_extract/red - move_to_delay = 3 // The red ones go faster. - - description_info = "This slime is faster than the others. Attempting to discipline this slime will always cause it to go berserk." - - slime_mutation = list( - /mob/living/simple_animal/slime/red, - /mob/living/simple_animal/slime/oil, - /mob/living/simple_animal/slime/oil, - /mob/living/simple_animal/slime/orange - ) - - -/mob/living/simple_animal/slime/red/adjust_discipline(amount) - if(amount > 0) - if(!rabid) - enrage() // How dare you try to control the red slime. - say("Grrr...!") - -/mob/living/simple_animal/slime/red/enrage() - ..() - add_modifier(/datum/modifier/berserk, 30 SECONDS) - - -/mob/living/simple_animal/slime/green - desc = "This slime is radioactive." - color = "#14FF20" - slime_color = "green" - coretype = /obj/item/slime_extract/green - glows = TRUE - reagent_injected = "radium" - var/rads = 25 - - description_info = "This slime will irradiate anything nearby passively, and will inject radium on attack. \ - A radsuit or other thick and radiation-hardened armor can protect from this. It will only radiate while alive." - - slime_mutation = list( - /mob/living/simple_animal/slime/purple, - /mob/living/simple_animal/slime/green, - /mob/living/simple_animal/slime/emerald, - /mob/living/simple_animal/slime/emerald - ) - -/mob/living/simple_animal/slime/green/Life() - if(stat != DEAD) - irradiate() - ..() - -/mob/living/simple_animal/slime/green/proc/irradiate() - radiation_repository.radiate(src, rads) - - -/mob/living/simple_animal/slime/pink - desc = "This slime has regenerative properties." - color = "#FF0080" - slime_color = "pink" - coretype = /obj/item/slime_extract/pink - glows = TRUE - - description_info = "This slime will passively heal nearby entities within two tiles, including itself. It will only do this while alive." - - slime_mutation = list( - /mob/living/simple_animal/slime/blue, - /mob/living/simple_animal/slime/light_pink, - /mob/living/simple_animal/slime/light_pink, - /mob/living/simple_animal/slime/pink - ) - -/mob/living/simple_animal/slime/pink/Life() - if(stat != DEAD) - heal_aura() - ..() - -/mob/living/simple_animal/slime/pink/proc/heal_aura() - for(var/mob/living/L in view(src, 2)) - if(L.stat == DEAD || L == target_mob) - continue - L.add_modifier(/datum/modifier/slime_heal, 5 SECONDS, src) - -/datum/modifier/slime_heal - name = "slime mending" - desc = "You feel somewhat gooy." - mob_overlay_state = "pink_sparkles" - - on_created_text = "Twinkling spores of goo surround you. It makes you feel healthier." - on_expired_text = "The spores of goo have faded, although you feel much healthier than before." - stacks = MODIFIER_STACK_EXTEND - -/datum/modifier/slime_heal/tick() - if(holder.stat == DEAD) // Required or else simple animals become immortal. - expire() - - if(ishuman(holder)) // Robolimbs need this code sadly. - var/mob/living/carbon/human/H = holder - for(var/obj/item/organ/external/E in H.organs) - var/obj/item/organ/external/O = E - O.heal_damage(2, 2, 0, 1) - else - holder.adjustBruteLoss(-2) - holder.adjustFireLoss(-2) - - holder.adjustToxLoss(-2) - holder.adjustOxyLoss(-2) - holder.adjustCloneLoss(-1) - - - -/mob/living/simple_animal/slime/gold - desc = "This slime absorbs energy, and cannot be stunned by normal means." - color = "#EEAA00" - shiny = TRUE - slime_color = "gold" - coretype = /obj/item/slime_extract/gold - description_info = "This slime is immune to the slimebaton and taser, and will actually charge the slime, however it will still discipline the slime." - - slime_mutation = list( - /mob/living/simple_animal/slime/metal, - /mob/living/simple_animal/slime/gold, - /mob/living/simple_animal/slime/sapphire, - /mob/living/simple_animal/slime/sapphire - ) - -/mob/living/simple_animal/slime/gold/Weaken(amount) - power_charge = between(0, power_charge + amount, 10) - return - -/mob/living/simple_animal/slime/gold/Stun(amount) - power_charge = between(0, power_charge + amount, 10) - return - -/mob/living/simple_animal/slime/gold/get_description_interaction() // So it doesn't say to use a baton on them. - return list() - - -// Tier 5 - -/mob/living/simple_animal/slime/oil - desc = "This slime is explosive and volatile. Smoking near it is probably a bad idea." - color = "#333333" - slime_color = "oil" - shiny = TRUE - coretype = /obj/item/slime_extract/oil - - description_info = "If this slime suffers damage from a fire or heat based source, or if it is caught inside \ - an explosion, it will explode. Rabid oil slimes will charge at enemies, then suicide-bomb themselves. \ - Bomb suits can protect from the explosion." - - slime_mutation = list( - /mob/living/simple_animal/slime/oil, - /mob/living/simple_animal/slime/oil, - /mob/living/simple_animal/slime/red, - /mob/living/simple_animal/slime/red - ) - -/mob/living/simple_animal/slime/oil/proc/explode() - if(stat != DEAD) - // explosion(src.loc, 1, 2, 4) - explosion(src.loc, 0, 2, 4) // A bit weaker since the suicide charger tended to gib the poor sod being targeted. - if(src) // Delete ourselves if the explosion didn't do it. - qdel(src) - -/mob/living/simple_animal/slime/oil/post_attack(var/mob/living/L, var/intent = I_HURT) - if(!rabid) - return ..() - if(intent == I_HURT || intent == I_GRAB) - say(pick("Sacrifice...!", "Sssss...", "Boom...!")) - sleep(2 SECOND) - log_and_message_admins("[src] has suicide-bombed themselves while trying to kill \the [L].") - explode() - -/mob/living/simple_animal/slime/oil/ex_act(severity) - log_and_message_admins("[src] exploded due to a chain reaction with another explosion.") - explode() - -/mob/living/simple_animal/slime/oil/fire_act(datum/gas_mixture/air, temperature, volume) - log_and_message_admins("[src] exploded due to exposure to fire.") - explode() - -/mob/living/simple_animal/slime/oil/bullet_act(var/obj/item/projectile/P, var/def_zone) - if(P.damage_type && P.damage_type == BURN && P.damage) // Most bullets won't trigger the explosion, as a mercy towards Security. - log_and_message_admins("[src] exploded due to bring hit by a burning projectile[P.firer ? " by [key_name(P.firer)]" : ""].") - explode() - else - ..() - -/mob/living/simple_animal/slime/oil/attackby(var/obj/item/weapon/W, var/mob/user) - if(istype(W) && W.force && W.damtype == BURN) - log_and_message_admins("[src] exploded due to being hit with a burning weapon ([W]) by [key_name(user)].") - explode() - else - ..() - - -/mob/living/simple_animal/slime/sapphire - desc = "This slime seems a bit brighter than the rest, both figuratively and literally." - color = "#2398FF" - slime_color = "sapphire" - shiny = TRUE - glows = TRUE - coretype = /obj/item/slime_extract/sapphire - - optimal_combat = TRUE // Lift combat AI restrictions to look smarter. - run_at_them = FALSE // Use fancy A* pathing. - astar_adjacent_proc = /turf/proc/TurfsWithAccess // Normal slimes don't care about cardinals (because BYOND) so smart slimes shouldn't as well. - move_to_delay = 3 // A* chasing is slightly slower in terms of movement speed than regular pathing so reducing this hopefully makes up for that. - - description_info = "This slime uses more robust tactics when fighting and won't hold back, so it is dangerous to be alone \ - with one if hostile, and especially dangerous if they outnumber you." - - slime_mutation = list( - /mob/living/simple_animal/slime/sapphire, - /mob/living/simple_animal/slime/sapphire, - /mob/living/simple_animal/slime/gold, - /mob/living/simple_animal/slime/gold - ) - -/mob/living/simple_animal/slime/emerald - desc = "This slime is faster than usual, even more so than the red slimes." - color = "#22FF22" - shiny = TRUE - glows = TRUE - slime_color = "emerald" - coretype = /obj/item/slime_extract/emerald - - description_info = "This slime will make everything around it, and itself, faster for a few seconds, if close by." - move_to_delay = 2 - - slime_mutation = list( - /mob/living/simple_animal/slime/green, - /mob/living/simple_animal/slime/green, - /mob/living/simple_animal/slime/emerald, - /mob/living/simple_animal/slime/emerald - ) - -/mob/living/simple_animal/slime/emerald/Life() - if(stat != DEAD) - zoom_aura() - ..() - -/mob/living/simple_animal/slime/emerald/proc/zoom_aura() - for(var/mob/living/L in view(src, 2)) - if(L.stat == DEAD || L == target_mob) - continue - L.add_modifier(/datum/modifier/technomancer/haste, 5 SECONDS, src) - -/mob/living/simple_animal/slime/light_pink - desc = "This slime seems a lot more peaceful than the others." - color = "#FF8888" - slime_color = "light pink" - coretype = /obj/item/slime_extract/light_pink - - description_info = "This slime is effectively always disciplined initially." - obedience = 5 - discipline = 5 - - slime_mutation = list( - /mob/living/simple_animal/slime/pink, - /mob/living/simple_animal/slime/pink, - /mob/living/simple_animal/slime/light_pink, - /mob/living/simple_animal/slime/light_pink - ) - -// Special -/mob/living/simple_animal/slime/rainbow - desc = "This slime changes colors constantly." - color = null // Only slime subtype that uses a different icon_state. - slime_color = "rainbow" - coretype = /obj/item/slime_extract/rainbow - icon_state_override = "rainbow" - unity = TRUE - - description_info = "This slime is considered to be the same color as all other slime colors at the same time for the purposes of \ - other slimes being friendly to them, and therefore will never be harmed by another slime. \ - Attacking this slime will provoke the wrath of all slimes within range." - - slime_mutation = list( - /mob/living/simple_animal/slime/rainbow, - /mob/living/simple_animal/slime/rainbow, - /mob/living/simple_animal/slime/rainbow, - /mob/living/simple_animal/slime/rainbow - ) - -/mob/living/simple_animal/slime/rainbow/New() - unify() - ..() - -// The RD's pet slime. -/mob/living/simple_animal/slime/rainbow/kendrick - name = "Kendrick" - desc = "The Research Director's pet slime. It shifts colors constantly." - rainbow_core_candidate = FALSE - -/mob/living/simple_animal/slime/rainbow/kendrick/New() - pacify() - ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/vore/bee.dm b/code/modules/mob/living/simple_animal/vore/bee.dm index e5bf7b49ae..e994c0dcb6 100644 --- a/code/modules/mob/living/simple_animal/vore/bee.dm +++ b/code/modules/mob/living/simple_animal/vore/bee.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/retaliate/bee +/mob/living/simple_mob/retaliate/bee name = "space bumble bee" desc = "Buzz buzz." icon = 'icons/mob/vore.dmi' @@ -36,10 +36,10 @@ faction = "bee" -/mob/living/simple_animal/retaliate/bee/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/retaliate/bee/Process_Spacemove(var/check_drift = 0) return 1 //No drifting in space for space bee! // Activate Noms! -/mob/living/simple_animal/retaliate/bee +/mob/living/simple_mob/retaliate/bee vore_active = 1 vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_animal/vore/carp.dm b/code/modules/mob/living/simple_animal/vore/carp.dm deleted file mode 100644 index e4bcc95d4e..0000000000 --- a/code/modules/mob/living/simple_animal/vore/carp.dm +++ /dev/null @@ -1,32 +0,0 @@ -/mob/living/simple_animal/hostile/carp/large/huge - name = "great white carp" - desc = "You're going to need a bigger ship." - icon = 'icons/mob/vore64x64.dmi' - icon_dead = "megacarp-dead" - icon_living = "megacarp" - icon_state = "megacarp" - - maxHealth = 600 // Boss - health = 600 - speed = 3 - - meat_amount = 10 - - melee_damage_lower = 10 - melee_damage_upper = 25 - old_x = -16 - old_y = -16 - default_pixel_x = -16 - default_pixel_y = -16 - pixel_x = -16 - pixel_y = -16 - vore_capacity = 2 - -// Activate Noms! -/mob/living/simple_animal/hostile/carp/large - icon = 'icons/mob/vore64x64.dmi' - vore_active = 1 - vore_pounce_chance = 50 - vore_capacity = 1 - vore_max_size = RESIZE_HUGE - vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_animal/vore/catgirl.dm b/code/modules/mob/living/simple_animal/vore/catgirl.dm index 445020c90b..4e27b12477 100644 --- a/code/modules/mob/living/simple_animal/vore/catgirl.dm +++ b/code/modules/mob/living/simple_animal/vore/catgirl.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/catgirl +/mob/living/simple_mob/catgirl name = "catgirl" desc = "Her hobbies are catnaps, knocking things over, and headpats." tt_desc = "Homo felinus" @@ -44,7 +44,7 @@ "catgirlbrown" ) -/mob/living/simple_animal/catgirl/New() +/mob/living/simple_mob/catgirl/New() ..() if(random_skin) icon_living = pick(skins) @@ -53,7 +53,7 @@ update_icon() // Activate Noms! -/mob/living/simple_animal/catgirl +/mob/living/simple_mob/catgirl vore_active = 1 vore_bump_chance = 5 vore_pounce_chance = 50 @@ -63,5 +63,5 @@ vore_digest_chance = 25 // But squirming might make them gurgle... vore_icons = SA_ICON_LIVING | SA_ICON_REST -/mob/living/simple_animal/catgirl/retaliate +/mob/living/simple_mob/catgirl/retaliate retaliate = 1 diff --git a/code/modules/mob/living/simple_animal/vore/cookiegirl.dm b/code/modules/mob/living/simple_animal/vore/cookiegirl.dm index 049da3c5db..26f2e2c525 100644 --- a/code/modules/mob/living/simple_animal/vore/cookiegirl.dm +++ b/code/modules/mob/living/simple_animal/vore/cookiegirl.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/cookiegirl +/mob/living/simple_mob/cookiegirl name = "cookiegirl" desc = "A woman made with a combination of, well... Whatever you put in a cookie. What were the chefs thinking?" icon = 'icons/mob/vore.dmi' @@ -31,7 +31,7 @@ attacktext = list("smacked") // Activate Noms! -/mob/living/simple_animal/cookiegirl +/mob/living/simple_mob/cookiegirl vore_active = 1 vore_bump_chance = 2 vore_pounce_chance = 25 @@ -41,5 +41,5 @@ vore_digest_chance = 10 // Gonna become as sweet as sugar, soon. vore_icons = SA_ICON_LIVING | SA_ICON_REST -/mob/living/simple_animal/cookiegirl/retaliate +/mob/living/simple_mob/cookiegirl/retaliate retaliate = 1 diff --git a/code/modules/mob/living/simple_animal/vore/corrupt_hounds.dm b/code/modules/mob/living/simple_animal/vore/corrupt_hounds.dm index eb62a21086..bbf9c9f9d9 100644 --- a/code/modules/mob/living/simple_animal/vore/corrupt_hounds.dm +++ b/code/modules/mob/living/simple_animal/vore/corrupt_hounds.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/corrupthound +/mob/living/simple_mob/hostile/corrupthound name = "corrupt hound" desc = "Good boy machine broke. This is definitely no good news for the organic lifeforms in vicinity." icon = 'icons/mob/vore64x32.dmi' @@ -66,7 +66,7 @@ loot_list = list(/obj/item/borg/upgrade/syndicate = 6, /obj/item/borg/upgrade/vtec = 6, /obj/item/weapon/material/knife/ritual = 6, /obj/item/weapon/disk/nifsoft/compliance = 6) -/mob/living/simple_animal/hostile/corrupthound/prettyboi +/mob/living/simple_mob/hostile/corrupthound/prettyboi name = "corrupt corrupt hound" desc = "Bad boy machine broke as well. Seems an attempt was made to achieve a less threatening look, and this one is definitely having some conflicting feelings about it." icon_state = "prettyboi" @@ -85,36 +85,36 @@ say_got_target = list("HERE COMES BIG MEAN HUG MACHINE!", "I'LL BE GENTLE!", "FUEL ME FRIEND!", "I*M SO SORRY!", "YUMMY TREAT DETECTED!", "LOVE ME!", "Not again. NOT AGAIN!") -/mob/living/simple_animal/hostile/corrupthound/isSynthetic() +/mob/living/simple_mob/hostile/corrupthound/isSynthetic() return TRUE -/mob/living/simple_animal/hostile/corrupthound/speech_bubble_appearance() +/mob/living/simple_mob/hostile/corrupthound/speech_bubble_appearance() return "synthetic_evil" -/mob/living/simple_animal/hostile/corrupthound/PunchTarget() - if(istype(target_mob,/mob/living/simple_animal/mouse)) +/mob/living/simple_mob/hostile/corrupthound/PunchTarget() + if(istype(target_mob,/mob/living/simple_mob/mouse)) return EatTarget() else ..() -/mob/living/simple_animal/hostile/corrupthound/proc/add_eyes() +/mob/living/simple_mob/hostile/corrupthound/proc/add_eyes() if(!eye_layer) eye_layer = image(icon, "badboi-eyes") eye_layer.plane = PLANE_LIGHTING_ABOVE add_overlay(eye_layer) -/mob/living/simple_animal/hostile/corrupthound/proc/remove_eyes() +/mob/living/simple_mob/hostile/corrupthound/proc/remove_eyes() cut_overlay(eye_layer) -/mob/living/simple_animal/hostile/corrupthound/New() +/mob/living/simple_mob/hostile/corrupthound/New() add_eyes() ..() -/mob/living/simple_animal/hostile/corrupthound/death(gibbed, deathmessage = "shudders and collapses!") +/mob/living/simple_mob/hostile/corrupthound/death(gibbed, deathmessage = "shudders and collapses!") .=..() resting = 0 icon_state = icon_dead -/mob/living/simple_animal/hostile/corrupthound/update_icon() +/mob/living/simple_mob/hostile/corrupthound/update_icon() . = ..() remove_eyes() if(stat == CONSCIOUS && !resting) diff --git a/code/modules/mob/living/simple_animal/vore/deathclaw.dm b/code/modules/mob/living/simple_animal/vore/deathclaw.dm index 91fe552ccc..e015c07b9e 100644 --- a/code/modules/mob/living/simple_animal/vore/deathclaw.dm +++ b/code/modules/mob/living/simple_animal/vore/deathclaw.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/deathclaw +/mob/living/simple_mob/hostile/deathclaw name = "deathclaw" desc = "Big! Big! The size of three men! Claws as long as my forearm! Ripped apart! Ripped apart!" icon = 'icons/mob/vore64x64.dmi' @@ -30,7 +30,7 @@ mount_offset_y = 30 // Activate Noms! -/mob/living/simple_animal/hostile/deathclaw +/mob/living/simple_mob/hostile/deathclaw vore_active = 1 vore_capacity = 2 vore_max_size = RESIZE_HUGE diff --git a/code/modules/mob/living/simple_animal/vore/dino.dm b/code/modules/mob/living/simple_animal/vore/dino.dm index 18af3d28e1..0cc845900c 100644 --- a/code/modules/mob/living/simple_animal/vore/dino.dm +++ b/code/modules/mob/living/simple_animal/vore/dino.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/dino +/mob/living/simple_mob/hostile/dino name = "voracious lizard" desc = "These gluttonous little bastards used to be regular lizards that were mutated by long-term exposure to phoron!" icon = 'icons/mob/vore.dmi' @@ -33,10 +33,10 @@ max_n2 = 0 // Activate Noms! -/mob/living/simple_animal/hostile/dino +/mob/living/simple_mob/hostile/dino vore_active = 1 swallowTime = 1 SECOND // Hungry little bastards. vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/dino/virgo3b +/mob/living/simple_mob/hostile/dino/virgo3b faction = "virgo3b" \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/vore/dragon.dm b/code/modules/mob/living/simple_animal/vore/dragon.dm index 2d839fb149..10934e4b38 100644 --- a/code/modules/mob/living/simple_animal/vore/dragon.dm +++ b/code/modules/mob/living/simple_animal/vore/dragon.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/dragon +/mob/living/simple_mob/hostile/dragon name = "red dragon" desc = "Here to pillage stations and kidnap princesses, and there probably aren't any princesses." icon = 'icons/mob/vore64x64.dmi' @@ -30,29 +30,22 @@ pixel_x = -16 pixel_y = 0 - max_buckled_mobs = 1 //Yeehaw - can_buckle = TRUE - buckle_movable = TRUE - buckle_lying = FALSE - mount_offset_x = -11 - mount_offset_y = 16 - -/mob/living/simple_animal/hostile/dragon/Process_Spacemove(var/check_drift = 0) +/mob/living/simple_mob/hostile/dragon/Process_Spacemove(var/check_drift = 0) return 1 //No drifting in space for space dragons! -/mob/living/simple_animal/hostile/dragon/FindTarget() +/mob/living/simple_mob/hostile/dragon/FindTarget() . = ..() if(.) custom_emote(1,"snaps at [.]") // Activate Noms! -/mob/living/simple_animal/hostile/dragon +/mob/living/simple_mob/hostile/dragon vore_active = 1 vore_capacity = 2 vore_pounce_chance = 0 // Beat them into crit before eating. vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/dragon/virgo3b +/mob/living/simple_mob/hostile/dragon/virgo3b maxHealth = 200 health = 200 faction = "virgo3b" diff --git a/code/modules/mob/living/simple_animal/vore/fennec.dm b/code/modules/mob/living/simple_animal/vore/fennec.dm index 1f7a869a4a..20be0a0319 100644 --- a/code/modules/mob/living/simple_animal/vore/fennec.dm +++ b/code/modules/mob/living/simple_animal/vore/fennec.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/fennec +/mob/living/simple_mob/fennec name = "fennec" desc = "It's a dusty big-eared sandfox! Adorable!" tt_desc = "Vulpes zerda" @@ -29,7 +29,7 @@ emote_see = list("earflicks","sniffs at the ground") // Activate Noms! -/mob/living/simple_animal/fennec +/mob/living/simple_mob/fennec vore_active = 1 vore_bump_chance = 10 vore_bump_emote = "playfully lunges at" diff --git a/code/modules/mob/living/simple_animal/vore/fennix.dm b/code/modules/mob/living/simple_animal/vore/fennix.dm index 077994872d..6b55b0c997 100644 --- a/code/modules/mob/living/simple_animal/vore/fennix.dm +++ b/code/modules/mob/living/simple_animal/vore/fennix.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/retaliate/fennix +/mob/living/simple_mob/retaliate/fennix name = "Fennix" desc = "A feral fennix, Warm to the touch" tt_desc = "Incaendium Faeles Vulpes" diff --git a/code/modules/mob/living/simple_animal/vore/frog.dm b/code/modules/mob/living/simple_animal/vore/frog.dm index ae4389914b..4030f7c8e5 100644 --- a/code/modules/mob/living/simple_animal/vore/frog.dm +++ b/code/modules/mob/living/simple_animal/vore/frog.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/frog +/mob/living/simple_mob/hostile/frog name = "giant frog" desc = "You've heard of having a frog in your throat, now get ready for the reverse." tt_desc = "Anura gigantus" @@ -14,19 +14,19 @@ melee_damage_upper = 25 // Pepe is love, not hate. -/mob/living/simple_animal/hostile/frog/New() +/mob/living/simple_mob/hostile/frog/New() if(rand(1,1000000) == 1) name = "rare Pepe" desc = "You found a rare Pepe. Screenshot for good luck." ..() // Activate Noms! -/mob/living/simple_animal/hostile/frog +/mob/living/simple_mob/hostile/frog vore_active = 1 vore_pounce_chance = 50 vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/frog/space +/mob/living/simple_mob/hostile/frog/space name = "space frog" //Space frog can hold its breath or whatever diff --git a/code/modules/mob/living/simple_animal/vore/gaslamp.dm b/code/modules/mob/living/simple_animal/vore/gaslamp.dm index 8df8d216b4..357cbd0775 100644 --- a/code/modules/mob/living/simple_animal/vore/gaslamp.dm +++ b/code/modules/mob/living/simple_animal/vore/gaslamp.dm @@ -10,7 +10,7 @@ kills them. TODO: Make them light up and heat the air when exposed to oxygen. */ -/mob/living/simple_animal/retaliate/gaslamp +/mob/living/simple_mob/retaliate/gaslamp name = "gaslamp" desc = "Some sort of floaty alien with a warm glow. This creature is endemic to Virgo-3B." tt_desc = "Semaeostomeae virginus" @@ -51,7 +51,7 @@ TODO: Make them light up and heat the air when exposed to oxygen. max_n2 = 0 // Activate Noms! -/mob/living/simple_animal/retaliate/gaslamp +/mob/living/simple_mob/retaliate/gaslamp vore_active = 1 vore_capacity = 2 vore_bump_chance = 90 //they're frickin' jellyfish anenome filterfeeders, get tentacled diff --git a/code/modules/mob/living/simple_animal/vore/hippo.dm b/code/modules/mob/living/simple_animal/vore/hippo.dm index ae9d8775e1..4366395d38 100644 --- a/code/modules/mob/living/simple_animal/vore/hippo.dm +++ b/code/modules/mob/living/simple_animal/vore/hippo.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/retaliate/hippo +/mob/living/simple_mob/retaliate/hippo name = "hippo" desc = "Mostly know for the spectacular hit of the live action movie Hungry Hungry Hippos." tt_desc = "Hippopotamus amphibius" @@ -56,7 +56,7 @@ mount_offset_y = 20 // Activate Noms! -/mob/living/simple_animal/retaliate/hippo //I don't know why it's in a seperate line but everyone does it so i do it +/mob/living/simple_mob/retaliate/hippo //I don't know why it's in a seperate line but everyone does it so i do it vore_active = 1 vore_capacity = 1 vore_bump_chance = 15 diff --git a/code/modules/mob/living/simple_animal/vore/horse.dm b/code/modules/mob/living/simple_animal/vore/horse.dm index 80cd80dd0e..9332ae043c 100644 --- a/code/modules/mob/living/simple_animal/vore/horse.dm +++ b/code/modules/mob/living/simple_animal/vore/horse.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/horse +/mob/living/simple_mob/horse name = "horse" desc = "Don't look it in the mouth." tt_desc = "Equus ferus caballus" @@ -38,7 +38,7 @@ mount_offset_x = 0 // Activate Noms! -/mob/living/simple_animal/horse +/mob/living/simple_mob/horse vore_active = 1 vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_animal/vore/jelly.dm b/code/modules/mob/living/simple_animal/vore/jelly.dm index 559ee1f8ee..828ce81149 100644 --- a/code/modules/mob/living/simple_animal/vore/jelly.dm +++ b/code/modules/mob/living/simple_animal/vore/jelly.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/jelly +/mob/living/simple_mob/hostile/jelly name = "jelly blob" desc = "Some sort of undulating blob of slime!" icon = 'icons/mob/vore.dmi' @@ -18,7 +18,7 @@ emote_see = list("undulates quietly") // Activate Noms! -/mob/living/simple_animal/hostile/jelly +/mob/living/simple_mob/hostile/jelly vore_active = 1 vore_pounce_chance = 0 vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_animal/vore/otie.dm b/code/modules/mob/living/simple_animal/vore/otie.dm index c7d171ed84..c837ea7b12 100644 --- a/code/modules/mob/living/simple_animal/vore/otie.dm +++ b/code/modules/mob/living/simple_animal/vore/otie.dm @@ -3,7 +3,7 @@ // Probably easier to troubleshoot when we ain't breaking the server by spawning a buttload of heavily extra feature coded snowflake mobs to the wilderness as mass cannonfodder. // Also ToDo: An actual "simple" mob for that purpose if necessary :v -/mob/living/simple_animal/otie //Spawn this one only if you're looking for a bad time. Not friendly. +/mob/living/simple_mob/otie //Spawn this one only if you're looking for a bad time. Not friendly. name = "otie" desc = "The classic bioengineered longdog." tt_desc = "Otus robustus" @@ -61,13 +61,13 @@ // Activate Noms! -/mob/living/simple_animal/otie +/mob/living/simple_mob/otie vore_active = 1 vore_capacity = 1 vore_pounce_chance = 20 vore_icons = SA_ICON_LIVING | SA_ICON_REST -/mob/living/simple_animal/otie/feral //gets the pet2tame feature. starts out hostile tho so get gamblin' +/mob/living/simple_mob/otie/feral //gets the pet2tame feature. starts out hostile tho so get gamblin' name = "mutated feral otie" desc = "The classic bioengineered longdog. No pets. Only bite. This one has mutated from too much time out on the surface of Virgo-3B." tt_desc = "Otus phoronis" @@ -91,7 +91,7 @@ glowyeyes = TRUE eyetype = "photie" -/mob/living/simple_animal/otie/red +/mob/living/simple_mob/otie/red name = "feral red otie" desc = "Seems this ominous looking longdog has been infused with wicked infernal forces." tt_desc = "Otus infernalis" @@ -115,19 +115,19 @@ glowyeyes = TRUE eyetype = "hotie" -/mob/living/simple_animal/otie/red/friendly //gets the pet2tame feature and doesn't kill you right away +/mob/living/simple_mob/otie/red/friendly //gets the pet2tame feature and doesn't kill you right away name = "red otie" desc = "Seems this ominous looking longdog has been infused with wicked infernal forces. This one seems rather peaceful though." faction = "neutral" tamed = 1 -/mob/living/simple_animal/otie/friendly //gets the pet2tame feature and doesn't kill you right away +/mob/living/simple_mob/otie/friendly //gets the pet2tame feature and doesn't kill you right away name = "otie" desc = "The classic bioengineered longdog. This one might even tolerate you!" faction = "neutral" tamed = 1 -/mob/living/simple_animal/otie/cotie //same as above but has a little collar :v +/mob/living/simple_mob/otie/cotie //same as above but has a little collar :v name = "tamed otie" desc = "The classic bioengineered longdog. This one has a nice little collar on its neck. However a proper domesticated otie is an oxymoron and the collar is likely just a decoration." icon_state = "cotie" @@ -136,7 +136,7 @@ faction = "neutral" tamed = 1 -/mob/living/simple_animal/otie/cotie/phoron //friendly phoron pup with collar +/mob/living/simple_mob/otie/cotie/phoron //friendly phoron pup with collar name = "mutated otie" desc = "Looks like someone did manage to domesticate one of those wild phoron mutants. What a badass." tt_desc = "Otus phoronis" @@ -155,7 +155,7 @@ glowyeyes = TRUE eyetype = "photie" -/mob/living/simple_animal/otie/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho. +/mob/living/simple_mob/otie/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho. name = "guard otie" desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs." icon_state = "sotie" @@ -174,7 +174,7 @@ var/check_records = 0 // If true, arrests people without a record. var/check_arrest = 1 // If true, arrests people who are set to arrest. -/mob/living/simple_animal/otie/security/phoron +/mob/living/simple_mob/otie/security/phoron name = "mutated guard otie" desc = "An extra rare phoron resistant version of the VARMAcorp trained snowflake guard dogs." tt_desc = "Otus phoronis" @@ -195,15 +195,15 @@ glowyeyes = TRUE eyetype = "sotie" -/mob/living/simple_animal/otie/PunchTarget() - if(istype(target_mob,/mob/living/simple_animal/mouse)) +/mob/living/simple_mob/otie/PunchTarget() + if(istype(target_mob,/mob/living/simple_mob/mouse)) return EatTarget() else ..() -/mob/living/simple_animal/otie/Found(var/atom/found_atom) +/mob/living/simple_mob/otie/Found(var/atom/found_atom) if(!SA_attackable(found_atom)) return null - if(istype(found_atom,/mob/living/simple_animal/mouse)) + if(istype(found_atom,/mob/living/simple_mob/mouse)) return found_atom else if(ismob(found_atom)) var/mob/found_mob = found_atom @@ -222,20 +222,20 @@ else return null -/mob/living/simple_animal/otie/security/Found(var/atom/found_atom) +/mob/living/simple_mob/otie/security/Found(var/atom/found_atom) if(check_threat(found_atom) >= 4) if(resting) lay_down() return found_atom ..() -/mob/living/simple_animal/otie/attackby(var/obj/item/O, var/mob/user) // Trade donuts for bellybrig victims. +/mob/living/simple_mob/otie/attackby(var/obj/item/O, var/mob/user) // Trade donuts for bellybrig victims. if(istype(O, /obj/item/weapon/reagent_containers/food)) qdel(O) playsound(src.loc,'sound/items/eatfood.ogg', rand(10,50), 1) if(ai_inactive)//No autobarf on player control. return - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/donut) && istype(src, /mob/living/simple_animal/otie/security)) + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/donut) && istype(src, /mob/living/simple_mob/otie/security)) to_chat(user,"The guard pup accepts your offer for their catch.") release_vore_contents() else if(prob(2)) //Small chance to get prey out from non-sec oties. @@ -244,21 +244,21 @@ return . = ..() -/mob/living/simple_animal/otie/security/feed_grabbed_to_self(var/mob/living/user, var/mob/living/prey) // Make the gut start out safe for bellybrigging. +/mob/living/simple_mob/otie/security/feed_grabbed_to_self(var/mob/living/user, var/mob/living/prey) // Make the gut start out safe for bellybrigging. if(ishuman(prey)) vore_selected.digest_mode = DM_HOLD if(check_threat(prey) >= 4) global_announcer.autosay("[src] has detained suspect [target_name(prey)] in [get_area(src)].", "SmartCollar oversight", "Security") - if(istype(prey,/mob/living/simple_animal/mouse)) + if(istype(prey,/mob/living/simple_mob/mouse)) vore_selected.digest_mode = DM_DIGEST . = ..() -/mob/living/simple_animal/otie/security/proc/check_threat(var/mob/living/M) +/mob/living/simple_mob/otie/security/proc/check_threat(var/mob/living/M) if(!M || !ishuman(M) || M.stat == DEAD || src == M) return 0 return M.assess_perp(0, 0, 0, check_records, check_arrest) -/mob/living/simple_animal/otie/security/set_target(var/mob/M) +/mob/living/simple_mob/otie/security/set_target(var/mob/M) ai_log("SetTarget([M])",2) if(!M || (world.time - last_target_time < 5 SECONDS) && target_mob) ai_log("SetTarget() can't set it again so soon",3) @@ -286,7 +286,7 @@ return 0 -/mob/living/simple_animal/otie/security/proc/target_name(mob/living/T) +/mob/living/simple_mob/otie/security/proc/target_name(mob/living/T) if(ishuman(T)) var/mob/living/carbon/human/H = T return H.get_id_name("unidentified person") @@ -294,7 +294,7 @@ //Basic friend AI -/mob/living/simple_animal/otie/Life() +/mob/living/simple_mob/otie/Life() . = ..() if(!. || ai_inactive) return @@ -334,7 +334,7 @@ //Pet 4 friendly -/mob/living/simple_animal/otie/attack_hand(mob/living/carbon/human/M as mob) +/mob/living/simple_mob/otie/attack_hand(mob/living/carbon/human/M as mob) switch(M.a_intent) if(I_HELP) @@ -365,27 +365,27 @@ else ..() -/mob/living/simple_animal/otie/proc/add_eyes() +/mob/living/simple_mob/otie/proc/add_eyes() if(!eye_layer) eye_layer = image(icon, "[eyetype]-eyes") eye_layer.plane = PLANE_LIGHTING_ABOVE add_overlay(eye_layer) -/mob/living/simple_animal/otie/proc/remove_eyes() +/mob/living/simple_mob/otie/proc/remove_eyes() cut_overlay(eye_layer) -/mob/living/simple_animal/otie/New() +/mob/living/simple_mob/otie/New() if(glowyeyes) add_eyes() ..() -/mob/living/simple_animal/otie/update_icon() +/mob/living/simple_mob/otie/update_icon() . = ..() remove_eyes() if(glowyeyes && stat == CONSCIOUS && !resting) add_eyes() -/mob/living/simple_animal/otie/death(gibbed, deathmessage = "dies!") +/mob/living/simple_mob/otie/death(gibbed, deathmessage = "dies!") .=..() resting = 0 icon_state = icon_dead diff --git a/code/modules/mob/living/simple_animal/vore/panther.dm b/code/modules/mob/living/simple_animal/vore/panther.dm index 45a18cf300..fb992e49ed 100644 --- a/code/modules/mob/living/simple_animal/vore/panther.dm +++ b/code/modules/mob/living/simple_animal/vore/panther.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/panther +/mob/living/simple_mob/hostile/panther name = "panther" desc = "Runtime's larger, less cuddly cousin." tt_desc = "Panthera pardus" @@ -34,7 +34,7 @@ mount_offset_y = 12 // Activate Noms! -/mob/living/simple_animal/hostile/panther +/mob/living/simple_mob/hostile/panther vore_active = 1 vore_capacity = 2 vore_pounce_chance = 10 diff --git a/code/modules/mob/living/simple_animal/vore/rat.dm b/code/modules/mob/living/simple_animal/vore/rat.dm index 1f6be2e3f4..7cdd2c3bfd 100644 --- a/code/modules/mob/living/simple_animal/vore/rat.dm +++ b/code/modules/mob/living/simple_animal/vore/rat.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/rat +/mob/living/simple_mob/hostile/rat name = "giant rat" desc = "In what passes for a hierarchy among verminous rodents, this one is king." tt_desc = "Mus muscular" @@ -49,14 +49,14 @@ var/life_since_foodscan = 0 -/mob/living/simple_animal/hostile/rat/passive +/mob/living/simple_mob/hostile/rat/passive name = "curious giant rat" desc = "In what passes for a hierarchy among verminous rodents, this one is king. It seems to be more interested on scavenging." follow_dist = 1 var/mob/living/carbon/human/food var/hunger = 0 -/mob/living/simple_animal/hostile/rat/passive/Life() +/mob/living/simple_mob/hostile/rat/passive/Life() . = ..() if(!. || ai_inactive) return @@ -127,7 +127,7 @@ hunger = 0 food = null -/mob/living/simple_animal/hostile/rat/passive/attackby(var/obj/item/O, var/mob/user) // Feed the rat your food to satisfy it. +/mob/living/simple_mob/hostile/rat/passive/attackby(var/obj/item/O, var/mob/user) // Feed the rat your food to satisfy it. if(istype(O, /obj/item/weapon/reagent_containers/food/snacks)) qdel(O) playsound(src.loc,'sound/items/eatfood.ogg', rand(10,50), 1) @@ -136,7 +136,7 @@ return . = ..() -/mob/living/simple_animal/hostile/rat/passive/Found(var/atom/found_atom) +/mob/living/simple_mob/hostile/rat/passive/Found(var/atom/found_atom) if(!SA_attackable(found_atom)) return null else if(ishuman(found_atom) && will_eat(found_atom)) @@ -151,7 +151,7 @@ break return null -/mob/living/simple_animal/hostile/rat/passive/FindTarget() +/mob/living/simple_mob/hostile/rat/passive/FindTarget() var/atom/T = null for(var/atom/A in ListTargets(view_range)) if(A == src) @@ -162,7 +162,7 @@ break return T -/mob/living/simple_animal/hostile/rat/death() +/mob/living/simple_mob/hostile/rat/death() playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 50, 1) ..() diff --git a/code/modules/mob/living/simple_animal/vore/redpanda.dm b/code/modules/mob/living/simple_animal/vore/redpanda.dm index 6047425f18..81b50880eb 100644 --- a/code/modules/mob/living/simple_animal/vore/redpanda.dm +++ b/code/modules/mob/living/simple_animal/vore/redpanda.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/redpanda +/mob/living/simple_mob/redpanda name = "red panda" desc = "It's a wah! Beware of doom pounce!" tt_desc = "Ailurus fulgens" @@ -29,7 +29,7 @@ emote_see = list("trundles around","rears up onto their hind legs and pounces a bug") // Activate Noms! -/mob/living/simple_animal/redpanda +/mob/living/simple_mob/redpanda vore_active = 1 vore_bump_chance = 10 vore_bump_emote = "playfully lunges at" @@ -37,7 +37,7 @@ vore_default_mode = DM_HOLD // above will only matter if someone toggles it anyway vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/redpanda/fae +/mob/living/simple_mob/redpanda/fae name = "dark wah" desc = "Ominous, but still cute!" tt_desc = "Ailurus brattus" diff --git a/code/modules/mob/living/simple_animal/vore/shadekin/ability_objects.dm b/code/modules/mob/living/simple_animal/vore/shadekin/ability_objects.dm index 37cd6af662..6990623043 100644 --- a/code/modules/mob/living/simple_animal/vore/shadekin/ability_objects.dm +++ b/code/modules/mob/living/simple_animal/vore/shadekin/ability_objects.dm @@ -4,7 +4,7 @@ icon = 'icons/mob/screen_spells.dmi' var/ability_name = "FIX ME" var/cost = 50 - var/mob/living/simple_animal/shadekin/my_kin + var/mob/living/simple_mob/shadekin/my_kin var/shift_mode = NOT_WHILE_SHIFTED var/ab_sound @@ -130,7 +130,7 @@ on_created_text = "You drag part of The Dark into realspace, enveloping yourself." on_expired_text = "You lose your grasp on The Dark and realspace reasserts itself." stacks = MODIFIER_STACK_EXTEND - var/mob/living/simple_animal/shadekin/my_kin + var/mob/living/simple_mob/shadekin/my_kin /datum/modifier/shadekin/create_shade/tick() if(my_kin.ability_flags & AB_PHASE_SHIFTED) diff --git a/code/modules/mob/living/simple_animal/vore/shadekin/ability_procs.dm b/code/modules/mob/living/simple_animal/vore/shadekin/ability_procs.dm index 91bd07db29..0be707f852 100644 --- a/code/modules/mob/living/simple_animal/vore/shadekin/ability_procs.dm +++ b/code/modules/mob/living/simple_animal/vore/shadekin/ability_procs.dm @@ -1,5 +1,5 @@ // Phase shifting procs (and related procs) -/mob/living/simple_animal/shadekin/proc/phase_shift() +/mob/living/simple_mob/shadekin/proc/phase_shift() var/turf/T = get_turf(src) if(!T.CanPass(null,T) || loc != T) to_chat(src,"You can't use that here!") @@ -91,19 +91,19 @@ density = FALSE force_max_speed = TRUE -/mob/living/simple_animal/shadekin/UnarmedAttack() +/mob/living/simple_mob/shadekin/UnarmedAttack() if(ability_flags & AB_PHASE_SHIFTED) return FALSE //Nope. . = ..() -/mob/living/simple_animal/shadekin/can_fall() +/mob/living/simple_mob/shadekin/can_fall() if(ability_flags & AB_PHASE_SHIFTED) return FALSE //Nope! return ..() -/mob/living/simple_animal/shadekin/zMove(direction) +/mob/living/simple_mob/shadekin/zMove(direction) if(ability_flags & AB_PHASE_SHIFTED) var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src) if(destination) @@ -113,7 +113,7 @@ return ..() // Healing others -/mob/living/simple_animal/shadekin/proc/mend_other() +/mob/living/simple_mob/shadekin/proc/mend_other() //I hate to crunch a view() but I only want ones I can see var/list/viewed = oview(1) var/list/targets = list() diff --git a/code/modules/mob/living/simple_animal/vore/shadekin/shadekin.dm b/code/modules/mob/living/simple_animal/vore/shadekin/shadekin.dm index 19072aa629..7b151161be 100644 --- a/code/modules/mob/living/simple_animal/vore/shadekin/shadekin.dm +++ b/code/modules/mob/living/simple_animal/vore/shadekin/shadekin.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/shadekin //Spawning the prototype spawns a random one, see initialize() +/mob/living/simple_mob/shadekin //Spawning the prototype spawns a random one, see initialize() name = "shadekin" desc = "Some sort of fluffer. Big ears, long tail." icon = 'icons/mob/vore_shadekin.dmi' @@ -85,16 +85,16 @@ var/list/shadekin_abilities -/mob/living/simple_animal/shadekin/initialize() +/mob/living/simple_mob/shadekin/initialize() //You spawned the prototype, and want a totally random one. - if(type == /mob/living/simple_animal/shadekin) + if(type == /mob/living/simple_mob/shadekin) //I'm told by VerySoft these are the liklihood values var/list/sk_types = list( - /mob/living/simple_animal/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking), - /mob/living/simple_animal/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common, - /mob/living/simple_animal/shadekin/purple = 15, //Also explorers that may or may not homf people, - /mob/living/simple_animal/shadekin/yellow = 1 //Very rare, usually never leaves their home + /mob/living/simple_mob/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking), + /mob/living/simple_mob/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common, + /mob/living/simple_mob/shadekin/purple = 15, //Also explorers that may or may not homf people, + /mob/living/simple_mob/shadekin/yellow = 1 //Very rare, usually never leaves their home ) var/new_type = pickweight(sk_types) @@ -138,11 +138,11 @@ return ..() -/mob/living/simple_animal/shadekin/Destroy() +/mob/living/simple_mob/shadekin/Destroy() QDEL_NULL_LIST(shadekin_abilities) . = ..() -/mob/living/simple_animal/shadekin/init_vore() +/mob/living/simple_mob/shadekin/init_vore() if(LAZYLEN(vore_organs)) return @@ -197,7 +197,7 @@ "The chaos of being digested fades as you're snuffed out by a harsh clench! You're steadily broken down into a thick paste, processed and absorbed by the predator!" ) -/mob/living/simple_animal/shadekin/Life() +/mob/living/simple_mob/shadekin/Life() . = ..() if(ability_flags & AB_PHASE_SHIFTED) density = FALSE @@ -207,7 +207,7 @@ nutrition = max(0, nutrition-5) energy = min(100,energy+1) -/mob/living/simple_animal/shadekin/update_icon() +/mob/living/simple_mob/shadekin/update_icon() . = ..() cut_overlay(tailimage) @@ -217,18 +217,18 @@ add_overlay(tailimage) add_overlay(eye_icon_state) -/mob/living/simple_animal/shadekin/Stat() +/mob/living/simple_mob/shadekin/Stat() . = ..() if(statpanel("Shadekin")) abilities_stat() -/mob/living/simple_animal/shadekin/proc/abilities_stat() +/mob/living/simple_mob/shadekin/proc/abilities_stat() for(var/A in shadekin_abilities) var/obj/effect/shadekin_ability/ability = A stat("[ability.ability_name]",ability.atom_button_text()) //They phase back to the dark when killed -/mob/living/simple_animal/shadekin/death(gibbed, deathmessage = "phases to somewhere far away!") +/mob/living/simple_mob/shadekin/death(gibbed, deathmessage = "phases to somewhere far away!") overlays = list() icon_state = "" flick("tp_out",src) @@ -238,7 +238,7 @@ . = ..(FALSE, deathmessage) //Blue-eyes want to nom people to heal them -/mob/living/simple_animal/shadekin/Found(var/atom/A) +/mob/living/simple_mob/shadekin/Found(var/atom/A) if(specific_targets && isliving(A)) //Healing! var/mob/living/L = A var/health_percent = (L.health/L.maxHealth)*100 @@ -247,11 +247,11 @@ . = ..() //They reach nutritional equilibrium (important for blue-eyes healbelly) -/mob/living/simple_animal/shadekin/Life() +/mob/living/simple_mob/shadekin/Life() if((. = ..())) handle_shade() -/mob/living/simple_animal/shadekin/proc/handle_shade() +/mob/living/simple_mob/shadekin/proc/handle_shade() //Shifted kin don't gain/lose energy (and save time if we're at the cap) var/darkness = 1 @@ -330,7 +330,7 @@ energyhud.icon_state = "energy4" //Friendly ones wander towards people, maybe shy-ly if they are set to shy -/mob/living/simple_animal/shadekin/handle_wander_movement() +/mob/living/simple_mob/shadekin/handle_wander_movement() if(isturf(src.loc) && !resting && !buckled && canmove) lifes_since_move++ if(lifes_since_move >= turns_per_move) @@ -384,10 +384,10 @@ Move(T) lifes_since_move = 0 -/mob/living/simple_animal/shadekin/speech_bubble_appearance() +/mob/living/simple_mob/shadekin/speech_bubble_appearance() return "ghost" -/mob/living/simple_animal/shadekin/DoPunch(var/atom/A) +/mob/living/simple_mob/shadekin/DoPunch(var/atom/A) . = ..(A) if(isliving(A)) //We punched something! var/mob/living/L = A @@ -410,7 +410,7 @@ energy += gains //Special hud elements for darkness and energy gains -/mob/living/simple_animal/shadekin/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements) +/mob/living/simple_mob/shadekin/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements) //Darkness hud darkhud = new /obj/screen() darkhud.icon = ui_style @@ -430,7 +430,7 @@ hud_elements |= energyhud // When someone clicks us with an empty hand -/mob/living/simple_animal/shadekin/attack_hand(mob/living/carbon/human/M as mob) +/mob/living/simple_mob/shadekin/attack_hand(mob/living/carbon/human/M as mob) . = ..() if(M.a_intent == I_HELP) shy_approach = FALSE //ACCLIMATED diff --git a/code/modules/mob/living/simple_animal/vore/shadekin/types.dm b/code/modules/mob/living/simple_animal/vore/shadekin/types.dm index 6dcf7645c7..b236ec9753 100644 --- a/code/modules/mob/living/simple_animal/vore/shadekin/types.dm +++ b/code/modules/mob/living/simple_animal/vore/shadekin/types.dm @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////// -/mob/living/simple_animal/shadekin/red +/mob/living/simple_mob/shadekin/red name = "red-eyed shadekin" eye_state = RED_EYES hostile = TRUE @@ -28,15 +28,15 @@ a brawl, but you barely generate any of your own energy. You can stand in a dark spot to gather scraps \ of energy in a pinch, but otherwise need to take it, by force if necessary." -/mob/living/simple_animal/shadekin/red/white +/mob/living/simple_mob/shadekin/red/white icon_state = "white" -/mob/living/simple_animal/shadekin/red/dark +/mob/living/simple_mob/shadekin/red/dark icon_state = "dark" -/mob/living/simple_animal/shadekin/red/brown +/mob/living/simple_mob/shadekin/red/brown icon_state = "brown" ///////////////////////////////////////////////////////////////// -/mob/living/simple_animal/shadekin/blue +/mob/living/simple_mob/shadekin/blue name = "blue-eyed shadekin" eye_state = BLUE_EYES health = 100 @@ -75,15 +75,15 @@ without doing so, albeit slowly. Dark and light are irrelevant to you, they are just different places to explore and \ discover new things and new people." -/mob/living/simple_animal/shadekin/blue/white +/mob/living/simple_mob/shadekin/blue/white icon_state = "white" -/mob/living/simple_animal/shadekin/blue/dark +/mob/living/simple_mob/shadekin/blue/dark icon_state = "dark" -/mob/living/simple_animal/shadekin/blue/brown +/mob/living/simple_mob/shadekin/blue/brown icon_state = "brown" ///////////////////////////////////////////////////////////////// -/mob/living/simple_animal/shadekin/purple +/mob/living/simple_mob/shadekin/purple name = "purple-eyed shadekin" eye_state = PURPLE_EYES health = 150 @@ -117,15 +117,15 @@ areas is taxing on your energy. You can harvest energy from others in a fight, but since you don't need to, you may \ just choose to simply not fight." -/mob/living/simple_animal/shadekin/purple/white +/mob/living/simple_mob/shadekin/purple/white icon_state = "white" -/mob/living/simple_animal/shadekin/purple/dark +/mob/living/simple_mob/shadekin/purple/dark icon_state = "dark" -/mob/living/simple_animal/shadekin/purple/brown +/mob/living/simple_mob/shadekin/purple/brown icon_state = "brown" ///////////////////////////////////////////////////////////////// -/mob/living/simple_animal/shadekin/yellow +/mob/living/simple_mob/shadekin/yellow name = "yellow-eyed shadekin" eye_state = YELLOW_EYES health = 100 @@ -157,15 +157,15 @@ area is very taxing on you, but you gain energy extremely fast in any very dark area. You're weaker than other \ shadekin, but your fast energy generation in the dark allows you to phase shift more often." -/mob/living/simple_animal/shadekin/yellow/white +/mob/living/simple_mob/shadekin/yellow/white icon_state = "white" -/mob/living/simple_animal/shadekin/yellow/dark +/mob/living/simple_mob/shadekin/yellow/dark icon_state = "dark" -/mob/living/simple_animal/shadekin/yellow/brown +/mob/living/simple_mob/shadekin/yellow/brown icon_state = "brown" ///////////////////////////////////////////////////////////////// -/mob/living/simple_animal/shadekin/green +/mob/living/simple_mob/shadekin/green name = "green-eyed shadekin" eye_state = GREEN_EYES health = 125 @@ -197,15 +197,15 @@ have more experience than your yellow-eyed cousins. You gain energy decently fast in any very dark area. You're weaker than other \ shadekin, but your slight energy generation constnatly, and especially in the dark allows for a good mix of uses." -/mob/living/simple_animal/shadekin/green/white +/mob/living/simple_mob/shadekin/green/white icon_state = "white" -/mob/living/simple_animal/shadekin/green/dark +/mob/living/simple_mob/shadekin/green/dark icon_state = "dark" -/mob/living/simple_animal/shadekin/green/brown +/mob/living/simple_mob/shadekin/green/brown icon_state = "brown" ///////////////////////////////////////////////////////////////// -/mob/living/simple_animal/shadekin/orange +/mob/living/simple_mob/shadekin/orange name = "orange-eyed shadekin" eye_state = ORANGE_EYES health = 175 @@ -234,16 +234,16 @@ You're stronger than most shadekin, faster, and more capable in a brawl, but you don't generate much of your own energy. \ You can stand in a dark spot to gather some energy, but otherwise need to take it, by force if necessary." -/mob/living/simple_animal/shadekin/orange/white +/mob/living/simple_mob/shadekin/orange/white icon_state = "white" -/mob/living/simple_animal/shadekin/orange/dark +/mob/living/simple_mob/shadekin/orange/dark icon_state = "dark" -/mob/living/simple_animal/shadekin/orange/brown +/mob/living/simple_mob/shadekin/orange/brown icon_state = "brown" ///////////////////////////////////////////////////////////////// //Fluffy specific fluffer -/mob/living/simple_animal/shadekin/blue/rivyr +/mob/living/simple_mob/shadekin/blue/rivyr name = "Rivyr" desc = "She appears to be a fluffer of some sort. Deep blue eyes and curious attitude." icon_state = "rivyr" diff --git a/code/modules/mob/living/simple_animal/vore/snake.dm b/code/modules/mob/living/simple_animal/vore/snake.dm index 8d60989478..9509f4b97e 100644 --- a/code/modules/mob/living/simple_animal/vore/snake.dm +++ b/code/modules/mob/living/simple_animal/vore/snake.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/giant_snake +/mob/living/simple_mob/hostile/giant_snake name = "giant snake" desc = "Snakes. Why did it have to be snakes?" icon = 'icons/mob/vore64x64.dmi' @@ -21,7 +21,7 @@ pixel_y = -16 // Activate Noms! -/mob/living/simple_animal/hostile/giant_snake +/mob/living/simple_mob/hostile/giant_snake vore_active = 1 vore_pounce_chance = 25 vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_animal/vore/solargrub.dm b/code/modules/mob/living/simple_animal/vore/solargrub.dm index 6e34a1c2d1..94db615ec5 100644 --- a/code/modules/mob/living/simple_animal/vore/solargrub.dm +++ b/code/modules/mob/living/simple_animal/vore/solargrub.dm @@ -10,7 +10,7 @@ List of things solar grubs should be able to do: #define SINK_POWER 1 -/mob/living/simple_animal/retaliate/solargrub +/mob/living/simple_mob/retaliate/solargrub name = "juvenile solargrub" desc = "A young sparkling solargrub" icon = 'icons/mob/vore.dmi' //all of these are placeholders @@ -54,13 +54,13 @@ List of things solar grubs should be able to do: var/obj/structure/cable/attached // the attached cable var/emp_chance = 20 // Beware synths -/mob/living/simple_animal/retaliate/solargrub/PunchTarget() +/mob/living/simple_mob/retaliate/solargrub/PunchTarget() if(target_mob&& prob(emp_chance)) target_mob.emp_act(4) //The weakest strength of EMP visible_message("The grub releases a powerful shock!") ..() -/mob/living/simple_animal/retaliate/solargrub/Life() +/mob/living/simple_mob/retaliate/solargrub/Life() . = ..() if(!. || ai_inactive) return @@ -90,7 +90,7 @@ List of things solar grubs should be able to do: anchored = 0 PN = null -/mob/living/simple_animal/retaliate/solargrub //active noms +/mob/living/simple_mob/retaliate/solargrub //active noms vore_bump_chance = 50 vore_bump_emote = "applies minimal effort to try and slurp up" vore_active = 1 @@ -98,7 +98,7 @@ List of things solar grubs should be able to do: vore_pounce_chance = 0 //grubs only eat incapacitated targets vore_default_mode = DM_DIGEST -/mob/living/simple_animal/retaliate/solargrub/PunchTarget() +/mob/living/simple_mob/retaliate/solargrub/PunchTarget() . = ..() if(isliving(.)) var/mob/living/L = . @@ -107,12 +107,12 @@ List of things solar grubs should be able to do: L << "You feel a shock rushing through your veins." L.reagents.add_reagent(poison_type, poison_per_bite) -/mob/living/simple_animal/retaliate/solargrub/death() +/mob/living/simple_mob/retaliate/solargrub/death() src.anchored = 0 set_light(0) ..() -/mob/living/simple_animal/retaliate/solargrub/handle_light() +/mob/living/simple_mob/retaliate/solargrub/handle_light() . = ..() if(. == 0 && !is_dead()) set_light(2.5, 1, COLOR_YELLOW) diff --git a/code/modules/mob/living/simple_animal/vore/solargrub_larva.dm b/code/modules/mob/living/simple_animal/vore/solargrub_larva.dm index d97c12dd33..0fd32be6ee 100644 --- a/code/modules/mob/living/simple_animal/vore/solargrub_larva.dm +++ b/code/modules/mob/living/simple_animal/vore/solargrub_larva.dm @@ -1,6 +1,6 @@ var/global/list/grub_machine_overlays = list() -/mob/living/simple_animal/solargrub_larva +/mob/living/simple_mob/solargrub_larva name = "solargrub larva" desc = "A tiny wormy thing that can grow to massive sizes under the right conditions." icon = 'icons/mob/vore.dmi' @@ -10,7 +10,7 @@ var/global/list/grub_machine_overlays = list() health = 5 maxHealth = 5 - + meat_amount = 2 meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat @@ -43,7 +43,7 @@ var/global/list/grub_machine_overlays = list() var/power_drained = 0 var/forced_out = 0 -/mob/living/simple_animal/solargrub_larva/New() +/mob/living/simple_mob/solargrub_larva/New() ..() powermachine = new(src) sparks = new(src) @@ -51,19 +51,19 @@ var/global/list/grub_machine_overlays = list() sparks.attach(src) verbs += /mob/living/proc/ventcrawl -/mob/living/simple_animal/solargrub_larva/death() +/mob/living/simple_mob/solargrub_larva/death() powermachine.draining = 0 set_light(0) return ..() -/mob/living/simple_animal/solargrub_larva/Destroy() +/mob/living/simple_mob/solargrub_larva/Destroy() QDEL_NULL(powermachine) QDEL_NULL(sparks) QDEL_NULL(machine_effect) target_vent = null return ..() -/mob/living/simple_animal/solargrub_larva/Life() +/mob/living/simple_mob/solargrub_larva/Life() . = ..() if(machine_effect && !istype(loc, /obj/machinery)) @@ -129,7 +129,7 @@ var/global/list/grub_machine_overlays = list() WanderTowards(get_turf(picked)) return -/mob/living/simple_animal/solargrub_larva/proc/enter_machine(var/obj/machinery/M) +/mob/living/simple_mob/solargrub_larva/proc/enter_machine(var/obj/machinery/M) if(!istype(M)) return forceMove(M) @@ -141,13 +141,13 @@ var/global/list/grub_machine_overlays = list() for(var/mob/L in player_list) //because nearly every machine updates its icon by removing all overlays first L << machine_effect -/mob/living/simple_animal/solargrub_larva/proc/generate_machine_effect(var/obj/machinery/M) +/mob/living/simple_mob/solargrub_larva/proc/generate_machine_effect(var/obj/machinery/M) var/icon/I = new /icon(M.icon, M.icon_state) I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) I.Blend(new /icon('icons/effects/alert.dmi', "_red"),ICON_MULTIPLY) grub_machine_overlays[M.type] = I -/mob/living/simple_animal/solargrub_larva/proc/eject_from_machine(var/obj/machinery/M) +/mob/living/simple_mob/solargrub_larva/proc/eject_from_machine(var/obj/machinery/M) if(!M) if(istype(loc, /obj/machinery)) M = loc @@ -160,7 +160,7 @@ var/global/list/grub_machine_overlays = list() forced_out += rand(5,15) powermachine.draining = 1 -/mob/living/simple_animal/solargrub_larva/proc/do_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent) +/mob/living/simple_mob/solargrub_larva/proc/do_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent) if(!vent) return var/obj/machinery/atmospherics/unary/vent_pump/end_vent = get_safe_ventcrawl_target(vent) @@ -184,15 +184,15 @@ var/global/list/grub_machine_overlays = list() playsound(end_vent, 'sound/machines/ventcrawl.ogg', 50, 1, -3) forceMove(get_turf(end_vent)) -/mob/living/simple_animal/solargrub_larva/proc/expand_grub() +/mob/living/simple_mob/solargrub_larva/proc/expand_grub() eject_from_machine() visible_message("\The [src] suddenly balloons in size!") - new /mob/living/simple_animal/retaliate/solargrub(get_turf(src)) -// var/mob/living/simple_animal/retaliate/solargrub/grub = new(get_turf(src)) + new /mob/living/simple_mob/retaliate/solargrub(get_turf(src)) +// var/mob/living/simple_mob/retaliate/solargrub/grub = new(get_turf(src)) // grub.power_drained = power_drained //TODO qdel(src) -/mob/living/simple_animal/solargrub_larva/handle_light() +/mob/living/simple_mob/solargrub_larva/handle_light() . = ..() if(. == 0 && !is_dead()) set_light(1.5, 1, COLOR_YELLOW) @@ -205,7 +205,7 @@ var/global/list/grub_machine_overlays = list() var/total_idle_power_usage = 3 KILOWATTS var/list/idle_power_usages = list(1 KILOWATTS, 1 KILOWATTS, 1 KILOWATTS) var/draining = 1 - var/mob/living/simple_animal/solargrub_larva/grub + var/mob/living/simple_mob/solargrub_larva/grub /obj/machinery/abstract_grub_machine/New() ..() @@ -248,7 +248,7 @@ var/global/list/grub_machine_overlays = list() /obj/item/device/multitool/afterattack(obj/O, mob/user, proximity) if(proximity) if(istype(O, /obj/machinery)) - var/mob/living/simple_animal/solargrub_larva/grub = locate() in O + var/mob/living/simple_mob/solargrub_larva/grub = locate() in O if(grub) grub.eject_from_machine(O) to_chat(user, "You disturb a grub nesting in \the [O]!") diff --git a/code/modules/mob/living/simple_animal/vore/wolf.dm b/code/modules/mob/living/simple_animal/vore/wolf.dm index fe3a970ac0..ac286b2f1d 100644 --- a/code/modules/mob/living/simple_animal/vore/wolf.dm +++ b/code/modules/mob/living/simple_animal/vore/wolf.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/wolf +/mob/living/simple_mob/hostile/wolf name = "grey wolf" desc = "My, what big jaws it has!" tt_desc = "Canis lupus" @@ -22,6 +22,6 @@ minbodytemp = 200 // Activate Noms! -/mob/living/simple_animal/hostile/wolf +/mob/living/simple_mob/hostile/wolf vore_active = 1 vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_animal/vore/wolfgirl.dm b/code/modules/mob/living/simple_animal/vore/wolfgirl.dm index 301b4e6dc5..152ba5b1c8 100644 --- a/code/modules/mob/living/simple_animal/vore/wolfgirl.dm +++ b/code/modules/mob/living/simple_animal/vore/wolfgirl.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/retaliate/wolfgirl +/mob/living/simple_mob/retaliate/wolfgirl name = "wolfgirl" desc = "AwooOOOOoooo!" tt_desc = "Homo lupus" @@ -48,7 +48,7 @@ var/loopstop = 0 //To prevent circular awoooos. -/mob/living/simple_animal/retaliate/wolfgirl/hear_say() +/mob/living/simple_mob/retaliate/wolfgirl/hear_say() if(world.time - loopstop < 5 SECONDS) return else @@ -56,7 +56,7 @@ ..() // Activate Noms! -/mob/living/simple_animal/retaliate/wolfgirl +/mob/living/simple_mob/retaliate/wolfgirl vore_active = 1 vore_pounce_chance = 40 vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_animal/vore/zz_vore_overrides.dm b/code/modules/mob/living/simple_animal/vore/zz_vore_overrides.dm index fb4d74d360..5fbf002795 100644 --- a/code/modules/mob/living/simple_animal/vore/zz_vore_overrides.dm +++ b/code/modules/mob/living/simple_animal/vore/zz_vore_overrides.dm @@ -3,12 +3,12 @@ // /* -## For anything that previously inhertited from: /mob/living/simple_animal/hostile/vore ## +## For anything that previously inhertited from: /mob/living/simple_mob/hostile/vore ## vore_active = 1 icon = 'icons/mob/vore.dmi' -## For anything that previously inhertied from: /mob/living/simple_animal/hostile/vore/large ## +## For anything that previously inhertied from: /mob/living/simple_mob/hostile/vore/large ## vore_active = 1 icon = 'icons/mob/vore64x64.dmi' @@ -23,7 +23,7 @@ // Okay! Here we go! // -/mob/living/simple_animal/hostile/alien +/mob/living/simple_mob/hostile/alien vore_active = 1 icon = 'icons/mob/vore.dmi' icon_state = "xenohunter" @@ -32,7 +32,7 @@ icon_gib = "gibbed-a" vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/alien/drone +/mob/living/simple_mob/hostile/alien/drone vore_active = 1 icon = 'icons/mob/vore.dmi' icon_state = "xenodrone" @@ -41,7 +41,7 @@ icon_gib = "gibbed-a" vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/alien/sentinel +/mob/living/simple_mob/hostile/alien/sentinel vore_active = 1 icon = 'icons/mob/vore.dmi' icon_state = "xenosentinel" @@ -50,7 +50,7 @@ icon_gib = "gibbed-a" vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/alien/queen +/mob/living/simple_mob/hostile/alien/queen vore_active = 1 icon = 'icons/mob/vore.dmi' icon_state = "xenoqueen" @@ -59,7 +59,7 @@ icon_gib = "gibbed-a" vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/alien/queen/empress +/mob/living/simple_mob/hostile/alien/queen/empress vore_active = 1 icon = 'icons/mob/vore64x64.dmi' icon_state = "queen_s" @@ -75,14 +75,14 @@ vore_capacity = 3 vore_pounce_chance = 75 -/mob/living/simple_animal/hostile/alien/sentinel/praetorian +/mob/living/simple_mob/hostile/alien/sentinel/praetorian icon = 'icons/mob/vore64x64.dmi' vore_icons = SA_ICON_LIVING | SA_ICON_REST -/mob/living/simple_animal/hostile/alien/queen/empress/mother +/mob/living/simple_mob/hostile/alien/queen/empress/mother vore_icons = 0 // NO VORE SPRITES -/mob/living/simple_animal/hostile/bear +/mob/living/simple_mob/hostile/bear vore_active = 1 icon = 'icons/mob/vore.dmi' icon_state = "spacebear" @@ -91,10 +91,10 @@ icon_gib = "bear-gib" vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/bear/hudson +/mob/living/simple_mob/hostile/bear/hudson name = "Hudson" -/mob/living/simple_animal/hostile/bear/brown +/mob/living/simple_mob/hostile/bear/brown vore_active = 1 icon = 'icons/mob/vore.dmi' name = "brown bear" @@ -104,12 +104,12 @@ icon_gib = "bear-gib" vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/carp +/mob/living/simple_mob/hostile/carp icon = 'icons/mob/vore.dmi' vore_active = 1 vore_icons = SA_ICON_LIVING -/mob/living/simple_animal/hostile/creature/vore +/mob/living/simple_mob/hostile/creature/vore vore_active = 1 // NO VORE SPRITES vore_capacity = 0 @@ -120,7 +120,7 @@ health = 80 // Increase health to compensate maxHealth = 80 -/mob/living/simple_animal/hostile/mimic +/mob/living/simple_mob/hostile/mimic vore_active = 1 // NO VORE SPRITES vore_capacity = 0 @@ -129,42 +129,42 @@ maxHealth = 60 health = 60 -/mob/living/simple_animal/cat +/mob/living/simple_mob/cat vore_active = 1 // NO VORE SPRITES specific_targets = 0 // Targeting UNLOCKED vore_max_size = RESIZE_TINY -/mob/living/simple_animal/cat/PunchTarget() - if(istype(target_mob,/mob/living/simple_animal/mouse)) +/mob/living/simple_mob/cat/PunchTarget() + if(istype(target_mob,/mob/living/simple_mob/mouse)) visible_message("\The [src] pounces on \the [target_mob]!]") target_mob.Stun(5) return EatTarget() else ..() -/mob/living/simple_animal/cat/Found(var/atom/found_atom) +/mob/living/simple_mob/cat/Found(var/atom/found_atom) if(!SA_attackable(found_atom)) return null - if(istype(found_atom,/mob/living/simple_animal/mouse)) + if(istype(found_atom,/mob/living/simple_mob/mouse)) return found_atom if(found_atom in friends) return null if(will_eat(found_atom)) return found_atom -/mob/living/simple_animal/cat/fluff/Found(var/atom/found_atom) +/mob/living/simple_mob/cat/fluff/Found(var/atom/found_atom) if (friend == found_atom) return null return ..() -/mob/living/simple_animal/cat/fluff +/mob/living/simple_mob/cat/fluff vore_ignores_undigestable = 0 vore_pounce_chance = 100 vore_digest_chance = 0 // just use the toggle vore_default_mode = DM_HOLD //can use the toggle if you wanna be catfood vore_standing_too = TRUE //gonna get pounced -/mob/living/simple_animal/cat/fluff/EatTarget() +/mob/living/simple_mob/cat/fluff/EatTarget() var/mob/living/TM = target_mob prey_excludes += TM //so they won't immediately re-eat someone who struggles out (or gets newspapered out) as soon as they're ate spawn(3600) // but if they hang around and get comfortable, they might get ate again @@ -172,39 +172,39 @@ prey_excludes -= TM ..() // will_eat check is carried out before EatTarget is called, so prey on the prey_excludes list isn't a problem. -/mob/living/simple_animal/fox +/mob/living/simple_mob/fox vore_active = 1 // NO VORE SPRITES vore_max_size = RESIZE_TINY -/mob/living/simple_animal/fox/PunchTarget() - if(istype(target_mob,/mob/living/simple_animal/mouse)) +/mob/living/simple_mob/fox/PunchTarget() + if(istype(target_mob,/mob/living/simple_mob/mouse)) return EatTarget() else ..() -/mob/living/simple_animal/fox/Found(var/atom/found_atom) +/mob/living/simple_mob/fox/Found(var/atom/found_atom) if(!SA_attackable(found_atom)) return null - if(istype(found_atom,/mob/living/simple_animal/mouse)) + if(istype(found_atom,/mob/living/simple_mob/mouse)) return found_atom if(found_atom in friends) return null if(will_eat(found_atom)) return found_atom -/mob/living/simple_animal/fox/fluff/Found(var/atom/found_atom) +/mob/living/simple_mob/fox/fluff/Found(var/atom/found_atom) if (friend == found_atom) return null return ..() -/mob/living/simple_animal/fox/fluff +/mob/living/simple_mob/fox/fluff vore_ignores_undigestable = 0 vore_pounce_chance = 100 vore_digest_chance = 0 // just use the toggle vore_default_mode = DM_HOLD //can use the toggle if you wanna be foxfood vore_standing_too = TRUE // gonna get pounced -/mob/living/simple_animal/fox/fluff/EatTarget() +/mob/living/simple_mob/fox/fluff/EatTarget() var/mob/living/TM = target_mob prey_excludes += TM //so they won't immediately re-eat someone who struggles out (or gets newspapered out) as soon as they're ate spawn(3600) // but if they hang around and get comfortable, they might get ate again @@ -212,39 +212,39 @@ prey_excludes -= TM ..() // will_eat check is carried out before EatTarget is called, so prey on the prey_excludes list isn't a problem. -/mob/living/simple_animal/hostile/goose +/mob/living/simple_mob/hostile/goose vore_active = 1 // NO VORE SPRITES vore_max_size = RESIZE_SMALL -/mob/living/simple_animal/penguin +/mob/living/simple_mob/penguin vore_active = 1 // NO VORE SPRITES vore_max_size = RESIZE_SMALL -/mob/living/simple_animal/hostile/carp/pike +/mob/living/simple_mob/hostile/carp/pike vore_active = 1 // NO VORE SPRITES -/mob/living/simple_animal/hostile/carp/holodeck +/mob/living/simple_mob/hostile/carp/holodeck vore_icons = 0 // NO VORE SPRITES vore_digest_chance = 0 vore_absorb_chance = 0 // Override stuff for holodeck carp to make them not digest when set to safe! -/mob/living/simple_animal/hostile/carp/holodeck/init_vore() +/mob/living/simple_mob/hostile/carp/holodeck/init_vore() . = ..() var/safe = (faction == "neutral") for(var/belly in vore_organs) var/obj/belly/B = belly B.digest_mode = safe ? DM_HOLD : vore_default_mode -/mob/living/simple_animal/hostile/carp/holodeck/set_safety(var/safe) +/mob/living/simple_mob/hostile/carp/holodeck/set_safety(var/safe) . = ..() for(var/belly in vore_organs) var/obj/belly/B = belly B.digest_mode = safe ? DM_HOLD : vore_default_mode -/mob/living/simple_animal/mouse +/mob/living/simple_mob/mouse faction = "mouse" //Giving mice a faction so certain mobs can get along with them. \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/appearance.dm b/code/modules/mob/living/simple_mob/appearance.dm new file mode 100644 index 0000000000..05f758d7c4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/appearance.dm @@ -0,0 +1,76 @@ +/mob/living/simple_mob/update_icon() + . = ..() + cut_overlays() +// var/mutable_appearance/ma = new(src) +// ma.layer = layer +// ma.plane = plane + + add_overlay(modifier_overlay) + + if(!icon_living) // Prevent the mob from turning invisible if icon_living is null. + icon_living = initial(icon_state) + + //Awake and normal + if((stat == CONSCIOUS) && (!icon_rest || !resting || !incapacitated(INCAPACITATION_DISABLED) )) + icon_state = icon_living + + //Dead + else if(stat >= DEAD) + icon_state = icon_dead + + //Resting or KO'd + else if(((stat == UNCONSCIOUS) || resting || incapacitated(INCAPACITATION_DISABLED) ) && icon_rest) + icon_state = icon_rest + + //Backup + else + icon_state = initial(icon_state) + + if(has_hands) + if(r_hand_sprite) + add_overlay(r_hand_sprite) + if(l_hand_sprite) + add_overlay(l_hand_sprite) + + if(has_eye_glow) + if(icon_state != icon_living) + remove_eyes() + else + add_eyes() + +// appearance = ma + + +// If your simple mob's update_icon() call calls overlays.Cut(), this needs to be called after this, or manually apply modifier_overly to overlays. +/mob/living/simple_mob/update_modifier_visuals() + var/image/effects = null + if(modifier_overlay) + cut_overlay(modifier_overlay) + modifier_overlay.cut_overlays() + effects = modifier_overlay + else + effects = new() + + for(var/datum/modifier/M in modifiers) + if(M.mob_overlay_state) + var/image/I = image("icon" = 'icons/mob/modifier_effects.dmi', "icon_state" = M.mob_overlay_state) + I.appearance_flags = RESET_COLOR // So colored mobs don't affect the overlay. + effects.add_overlay(I) + + modifier_overlay = effects + add_overlay(modifier_overlay) + + +/mob/living/simple_mob/proc/add_eyes() + if(!eye_layer) + eye_layer = image(icon, "[icon_state]-eyes") + eye_layer.plane = PLANE_LIGHTING_ABOVE + + add_overlay(eye_layer) + +/mob/living/simple_mob/proc/remove_eyes() + cut_overlay(eye_layer) + + +/mob/living/simple_mob/gib() + ..(icon_gib,1,icon) // we need to specify where the gib animation is stored \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/combat.dm b/code/modules/mob/living/simple_mob/combat.dm new file mode 100644 index 0000000000..e0cf980cc3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/combat.dm @@ -0,0 +1,236 @@ +// Does a melee attack. +/mob/living/simple_mob/proc/attack_target(atom/A) + set waitfor = FALSE // For attack animations. Don't want the AI processor to get held up. + + if(!A.Adjacent(src)) + return FALSE + var/turf/their_T = get_turf(A) + + face_atom(A) + + if(melee_attack_delay) + // their_T.color = "#FF0000" + melee_pre_animation(A) + handle_attack_delay(A, melee_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false. + + // Cooldown testing is done at click code (for players) and interface code (for AI). + setClickCooldown(get_attack_speed()) + + . = do_attack(A, their_T) + + if(melee_attack_delay) + melee_post_animation(A) + // their_T.color = "#FFFFFF" + + + +// This does the actual attack. +// This is a seperate proc for the purposes of attack animations. +// A is the thing getting attacked, T is the turf A is/was on when attack_target was called. +/mob/living/simple_mob/proc/do_attack(atom/A, turf/T) + face_atom(A) + var/missed = FALSE + if(!isturf(A) && !(A in T) ) // Turfs don't contain themselves so checking contents is pointless if we're targeting a turf. + missed = TRUE + else if(!T.AdjacentQuick(src)) + missed = TRUE + + if(missed) // Most likely we have a slow attack and they dodged it or we somehow got moved. + add_attack_logs(src, A, "Animal-attacked (dodged)", admin_notify = FALSE) + playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) + visible_message(span("warning", "\The [src] misses their attack.")) + return FALSE + + var/damage_to_do = rand(melee_damage_lower, melee_damage_upper) + + damage_to_do = apply_bonus_melee_damage(A, damage_to_do) + + for(var/datum/modifier/M in modifiers) + if(!isnull(M.outgoing_melee_damage_percent)) + damage_to_do *= M.outgoing_melee_damage_percent + + if(isliving(A)) // Check defenses. + var/mob/living/L = A + + if(prob(melee_miss_chance)) + add_attack_logs(src, L, "Animal-attacked (miss)", admin_notify = FALSE) + do_attack_animation(src) + playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) + return FALSE // We missed. + + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.check_shields(damage = damage_to_do, damage_source = src, attacker = src, def_zone = null, attack_text = "the attack")) + return FALSE // We were blocked. + + if(apply_attack(A, damage_to_do)) + apply_melee_effects(A) + if(attack_sound) + playsound(src, attack_sound, 75, 1) + + return TRUE + +// Generally used to do the regular attack. +// Override for doing special stuff with the direct result of the attack. +/mob/living/simple_mob/proc/apply_attack(atom/A, damage_to_do) + return A.attack_generic(src, damage_to_do, pick(attacktext)) + +// Override for special effects after a successful attack, like injecting poison or stunning the target. +/mob/living/simple_mob/proc/apply_melee_effects(atom/A) + return + +// Override to modify the amount of damage the mob does conditionally. +// This must return the amount of outgoing damage. +// Note that this is done before mob modifiers scale the damage. +/mob/living/simple_mob/proc/apply_bonus_melee_damage(atom/A, damage_amount) + return damage_amount + +//The actual top-level ranged attack proc +/mob/living/simple_mob/proc/shoot_target(atom/A) + set waitfor = FALSE + setClickCooldown(get_attack_speed()) + + face_atom(A) + + if(ranged_attack_delay) + ranged_pre_animation(A) + handle_attack_delay(A, ranged_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false. + + if(needs_reload) + if(reload_count >= reload_max) + try_reload() + return FALSE + + visible_message("\The [src] fires at \the [A]!") + shoot(A, src.loc, src) + if(casingtype) + new casingtype(loc) + + if(ranged_attack_delay) + ranged_post_animation(A) + + return TRUE + + +//Shoot a bullet at someone (idk why user is an argument when src would fit???) +/mob/living/simple_mob/proc/shoot(atom/A, turf/start, mob/living/user, bullet = 0) + if(A == start) + return + + face_atom(A) + + var/obj/item/projectile/P = new projectiletype(user.loc) + if(!P) + return + + // If the projectile has its own sound, use it. + // Otherwise default to the mob's firing sound. + playsound(user, P.fire_sound ? P.fire_sound : projectilesound, 80, 1) + + P.launch(A) + if(needs_reload) + reload_count++ + +// if(distance >= special_attack_min_range && distance <= special_attack_max_range) +// return TRUE + +/mob/living/simple_mob/proc/try_reload() + set waitfor = FALSE + set_AI_busy(TRUE) + + if(do_after(src, reload_time)) + if(reload_sound) + playsound(src.loc, reload_sound, 50, 1) + reload_count = 0 + . = TRUE + else + . = FALSE + set_AI_busy(FALSE) + +// Can we currently do a special attack? +/mob/living/simple_mob/proc/can_special_attack(atom/A) + // Validity check. + if(!istype(A)) + return FALSE + + // Ability check. + if(isnull(special_attack_min_range) || isnull(special_attack_max_range)) + return FALSE + + // Distance check. + var/distance = get_dist(src, A) + if(distance < special_attack_min_range || distance > special_attack_max_range) + return FALSE + + // Cooldown check. + if(!isnull(special_attack_cooldown) && last_special_attack + special_attack_cooldown > world.time) + return FALSE + + // Charge check. + if(!isnull(special_attack_charges) && special_attack_charges <= 0) + return FALSE + + return TRUE + +// Should we do one? Used to make the AI not waste their special attacks. Only checked for AI. Players are free to screw up on their own. +/mob/living/simple_mob/proc/should_special_attack(atom/A) + return TRUE + +// Special attacks, like grenades or blinding spit or whatever. +// Don't override this, override do_special_attack() for your blinding spit/etc. +/mob/living/simple_mob/proc/special_attack_target(atom/A) + face_atom(A) + + if(special_attack_delay) + special_pre_animation(A) + handle_attack_delay(A, special_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false. + + last_special_attack = world.time + if(do_special_attack(A)) + if(special_attack_charges) + special_attack_charges -= 1 + . = TRUE + else + . = FALSE + + if(special_attack_delay) + special_post_animation(A) + +// Override this for the actual special attack. +/mob/living/simple_mob/proc/do_special_attack(atom/A) + return FALSE + +// Sleeps the proc that called it for the correct amount of time. +// Also makes sure the AI doesn't do anything stupid in the middle of the delay. +/mob/living/simple_mob/proc/handle_attack_delay(atom/A, delay_amount) + set_AI_busy(TRUE) + + // Click delay modifiers also affect telegraphing time. + // This means berserked enemies will leave less time to dodge. + var/true_attack_delay = delay_amount + for(var/datum/modifier/M in modifiers) + if(!isnull(M.attack_speed_percent)) + true_attack_delay *= M.attack_speed_percent + + setClickCooldown(true_attack_delay) // Insurance against a really long attack being longer than default click delay. + + sleep(true_attack_delay) + + set_AI_busy(FALSE) + + +// Override these four for special custom animations (like the GOLEM). +/mob/living/simple_mob/proc/melee_pre_animation(atom/A) + do_windup_animation(A, melee_attack_delay) + +/mob/living/simple_mob/proc/melee_post_animation(atom/A) + +/mob/living/simple_mob/proc/ranged_pre_animation(atom/A) + do_windup_animation(A, ranged_attack_delay) // Semi-placeholder. + +/mob/living/simple_mob/proc/ranged_post_animation(atom/A) + +/mob/living/simple_mob/proc/special_pre_animation(atom/A) + do_windup_animation(A, special_attack_delay) // Semi-placeholder. + +/mob/living/simple_mob/proc/special_post_animation(atom/A) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/defense.dm b/code/modules/mob/living/simple_mob/defense.dm new file mode 100644 index 0000000000..af1b2774b3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/defense.dm @@ -0,0 +1,224 @@ +// Hit by a projectile. +/mob/living/simple_mob/bullet_act(var/obj/item/projectile/P) + //Projectiles with bonus SA damage + if(!P.nodamage) + // if(!P.SA_vulnerability || P.SA_vulnerability == intelligence_level) + if(P.SA_vulnerability & mob_class) + P.damage += P.SA_bonus_damage + + . = ..() + + +// When someone clicks us with an empty hand +/mob/living/simple_mob/attack_hand(mob/living/L) + ..() + + switch(L.a_intent) + if(I_HELP) + if(health > 0) + L.visible_message("\The [L] [response_help] \the [src].") + + if(I_DISARM) + L.visible_message("\The [L] [response_disarm] \the [src].") + L.do_attack_animation(src) + //TODO: Push the mob away or something + + if(I_GRAB) + if (L == src) + return + if (!(status_flags & CANPUSH)) + return + if(!incapacitated(INCAPACITATION_ALL) && prob(grab_resist)) + L.visible_message("\The [L] tries to grab \the [src] but fails!") + return + + var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(L, src) + + L.put_in_active_hand(G) + + G.synch() + G.affecting = src + LAssailant = L + + L.visible_message("\The [L] has grabbed [src] passively!") + L.do_attack_animation(src) + + if(I_HURT) + var/armor = run_armor_check(def_zone = null, attack_flag = "melee") + apply_damage(damage = harm_intent_damage, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE) + L.visible_message("\The [L] [response_harm] \the [src]!") + L.do_attack_animation(src) + + return + + +// When somoene clicks us with an item in hand +/mob/living/simple_mob/attackby(var/obj/item/O, var/mob/user) + if(istype(O, /obj/item/stack/medical)) + if(stat != DEAD) + // This could be done better. + var/obj/item/stack/medical/MED = O + if(health < getMaxHealth()) + if(MED.amount >= 1) + adjustBruteLoss(-MED.heal_brute) + MED.amount -= 1 + if(MED.amount <= 0) + qdel(MED) + visible_message("\The [user] applies the [MED] on [src].") + else + var/datum/gender/T = gender_datums[src.get_visible_gender()] + to_chat(user, "\The [src] is dead, medical items won't bring [T.him] back to life.") // the gender lookup is somewhat overkill, but it functions identically to the obsolete gender macros and future-proofs this code + if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead. + if(istype(O, /obj/item/weapon/material/knife)) + harvest(user) + + return ..() + + +// Handles the actual harming by a melee weapon. +/mob/living/simple_mob/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone) + effective_force = O.force + + //Animals can't be stunned(?) + if(O.damtype == HALLOSS) + effective_force = 0 + if(supernatural && istype(O,/obj/item/weapon/nullrod)) + effective_force *= 2 + purge = 3 + if(O.force <= resistance) + to_chat(user,"This weapon is ineffective, it does no damage.") + return 2 //??? + + . = ..() + + +// Exploding. +/mob/living/simple_mob/ex_act(severity) + if(!blinded) + flash_eyes() + var/armor = run_armor_check(def_zone = null, attack_flag = "bomb") + var/bombdam = 500 + switch (severity) + if (1.0) + bombdam = 500 + if (2.0) + bombdam = 60 + if (3.0) + bombdam = 30 + + apply_damage(damage = bombdam, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE) + + if(bombdam > maxHealth) + gib() + +// Cold stuff. +/mob/living/simple_mob/get_cold_protection() + return cold_resist + + +// Fire stuff. Not really exciting at the moment. +/mob/living/simple_mob/handle_fire() + return +/mob/living/simple_mob/update_fire() + return +/mob/living/simple_mob/IgniteMob() + return +/mob/living/simple_mob/ExtinguishMob() + return + +/mob/living/simple_mob/get_heat_protection() + return heat_resist + +// Electricity +/mob/living/simple_mob/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null) + shock_damage *= siemens_coeff + if(shock_damage < 1) + return 0 + + apply_damage(damage = shock_damage, damagetype = BURN, def_zone = null, blocked = null, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE) + playsound(loc, "sparks", 50, 1, -1) + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(5, 1, loc) + s.start() + +/mob/living/simple_mob/get_shock_protection() + return shock_resist + +// Shot with taser/stunvolver +/mob/living/simple_mob/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon=null) + if(taser_kill) + var/stunDam = 0 + var/agonyDam = 0 + var/armor = run_armor_check(def_zone = null, attack_flag = "energy") + + if(stun_amount) + stunDam += stun_amount * 0.5 + apply_damage(damage = stunDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE) + + if(agony_amount) + agonyDam += agony_amount * 0.5 + apply_damage(damage = agonyDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE) + + +// Electromagnetism +/mob/living/simple_mob/emp_act(severity) + ..() // To emp_act() its contents. + if(!isSynthetic()) + return + switch(severity) + if(1) + // adjustFireLoss(rand(15, 25)) + adjustFireLoss(min(60, getMaxHealth()*0.5)) // Weak mobs will always take two direct EMP hits to kill. Stronger ones might take more. + if(2) + adjustFireLoss(min(30, getMaxHealth()*0.25)) + // adjustFireLoss(rand(10, 18)) + if(3) + adjustFireLoss(min(15, getMaxHealth()*0.125)) + // adjustFireLoss(rand(5, 12)) + if(4) + adjustFireLoss(min(7, getMaxHealth()*0.0625)) + // adjustFireLoss(rand(1, 6)) + +// Water +/mob/living/simple_mob/get_water_protection() + return water_resist + +// "Poison" (aka what reagents would do if we wanted to deal with those). +/mob/living/simple_mob/get_poison_protection() + return poison_resist + +// Armor +/mob/living/simple_mob/getarmor(def_zone, attack_flag) + var/armorval = armor[attack_flag] + if(!armorval) + return 0 + else + return armorval + +/mob/living/simple_mob/getsoak(def_zone, attack_flag) + var/armorval = armor_soak[attack_flag] + if(!armorval) + return 0 + else + return armorval + +// Lightning +/mob/living/simple_mob/lightning_act() + ..() + // If a non-player simple_mob was struck, inflict huge damage. + // If the damage is fatal, it is turned to ash. + if(!client) + inflict_shock_damage(200) // Mobs that are very beefy or resistant to shock may survive getting struck. + updatehealth() + if(health <= 0) + visible_message(span("critical", "\The [src] disintegrates into ash!")) + ash() + return // No point deafening something that wont exist. + +// Injections. +/mob/living/simple_mob/can_inject(mob/user, error_msg, target_zone, ignore_thickness) + if(ignore_thickness) + return TRUE + return !thick_armor + diff --git a/code/modules/mob/living/simple_mob/hands.dm b/code/modules/mob/living/simple_mob/hands.dm new file mode 100644 index 0000000000..0e8820fe2e --- /dev/null +++ b/code/modules/mob/living/simple_mob/hands.dm @@ -0,0 +1,143 @@ +// Hand procs for player-controlled SA's +/mob/living/simple_mob/swap_hand() + src.hand = !( src.hand ) + if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object) + if(hand) //This being 1 means the left hand is in use + hud_used.l_hand_hud_object.icon_state = "l_hand_active" + hud_used.r_hand_hud_object.icon_state = "r_hand_inactive" + else + hud_used.l_hand_hud_object.icon_state = "l_hand_inactive" + hud_used.r_hand_hud_object.icon_state = "r_hand_active" + return + +/mob/living/simple_mob/put_in_hands(var/obj/item/W) // No hands. + if(has_hands) + put_in_active_hand(W) + return 1 + W.forceMove(get_turf(src)) + return 1 + +//Puts the item into our active hand if possible. returns 1 on success. +/mob/living/simple_mob/put_in_active_hand(var/obj/item/W) + if(!has_hands) + return FALSE + return (hand ? put_in_l_hand(W) : put_in_r_hand(W)) + +/mob/living/simple_mob/put_in_l_hand(var/obj/item/W) + if(!..() || l_hand) + return 0 + W.forceMove(src) + l_hand = W + W.equipped(src,slot_l_hand) + W.add_fingerprint(src) + update_inv_l_hand() + return TRUE + +/mob/living/simple_mob/put_in_r_hand(var/obj/item/W) + if(!..() || r_hand) + return 0 + W.forceMove(src) + r_hand = W + W.equipped(src,slot_r_hand) + W.add_fingerprint(src) + update_inv_r_hand() + return TRUE + +/mob/living/simple_mob/update_inv_r_hand() + if(QDESTROYING(src)) + return + + if(r_hand) + r_hand.screen_loc = ui_rhand //TODO + + //determine icon state to use + var/t_state + if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str]) + t_state = r_hand.item_state_slots[slot_r_hand_str] + else if(r_hand.item_state) + t_state = r_hand.item_state + else + t_state = r_hand.icon_state + + //determine icon to use + var/icon/t_icon + if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons)) + t_icon = r_hand.item_icons[slot_r_hand_str] + else if(r_hand.icon_override) + t_state += "_r" + t_icon = r_hand.icon_override + else + t_icon = INV_R_HAND_DEF_ICON + + //apply color + var/image/standing = image(icon = t_icon, icon_state = t_state) + standing.color = r_hand.color + + r_hand_sprite = standing + + else + r_hand_sprite = null + + update_icon() + +/mob/living/simple_mob/update_inv_l_hand() + if(QDESTROYING(src)) + return + + if(l_hand) + l_hand.screen_loc = ui_lhand //TODO + + //determine icon state to use + var/t_state + if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str]) + t_state = l_hand.item_state_slots[slot_l_hand_str] + else if(l_hand.item_state) + t_state = l_hand.item_state + else + t_state = l_hand.icon_state + + //determine icon to use + var/icon/t_icon + if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons)) + t_icon = l_hand.item_icons[slot_l_hand_str] + else if(l_hand.icon_override) + t_state += "_l" + t_icon = l_hand.icon_override + else + t_icon = INV_L_HAND_DEF_ICON + + //apply color + var/image/standing = image(icon = t_icon, icon_state = t_state) + standing.color = l_hand.color + + l_hand_sprite = standing + + else + l_hand_sprite = null + + update_icon() + +//Can insert extra huds into the hud holder here. +/mob/living/simple_mob/proc/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements) + return + +//If they can or cannot use tools/machines/etc +/mob/living/simple_mob/IsAdvancedToolUser() + return has_hands + +/mob/living/simple_mob/proc/IsHumanoidToolUser(var/atom/tool) + if(!humanoid_hands) + var/display_name = null + if(tool) + display_name = tool + else + display_name = "object" + to_chat(src, "Your [hand_form] are not fit for use of \the [display_name].") + return humanoid_hands + +/mob/living/simple_mob/drop_from_inventory(var/obj/item/W, var/atom/target = null) + . = ..(W, target) + if(!target) + target = src.loc + if(.) + W.forceMove(src.loc) diff --git a/code/modules/mob/living/simple_mob/life.dm b/code/modules/mob/living/simple_mob/life.dm new file mode 100644 index 0000000000..bab2aa4129 --- /dev/null +++ b/code/modules/mob/living/simple_mob/life.dm @@ -0,0 +1,160 @@ +/mob/living/simple_mob/Life() + ..() + + //Health + updatehealth() + if(stat >= DEAD) + return FALSE + + handle_stunned() + handle_weakened() + handle_paralysed() + handle_supernatural() + handle_atmos() + + handle_special() + + return TRUE + + +//Should we be dead? +/mob/living/simple_mob/updatehealth() + health = getMaxHealth() - getFireLoss() - getBruteLoss() - getToxLoss() - getOxyLoss() - getCloneLoss() + + //Alive, becoming dead + if((stat < DEAD) && (health <= 0)) + death() + + //Overhealth + if(health > getMaxHealth()) + health = getMaxHealth() + + //Update our hud if we have one + if(healths) + if(stat != DEAD) + var/heal_per = (health / getMaxHealth()) * 100 + switch(heal_per) + if(100 to INFINITY) + healths.icon_state = "health0" + if(80 to 100) + healths.icon_state = "health1" + if(60 to 80) + healths.icon_state = "health2" + if(40 to 60) + healths.icon_state = "health3" + if(20 to 40) + healths.icon_state = "health4" + if(0 to 20) + healths.icon_state = "health5" + else + healths.icon_state = "health6" + else + healths.icon_state = "health7" + + //Updates the nutrition while we're here + if(nutrition_icon) + var/food_per = (nutrition / initial(nutrition)) * 100 + switch(food_per) + if(90 to INFINITY) + nutrition_icon.icon_state = "nutrition0" + if(75 to 90) + nutrition_icon.icon_state = "nutrition1" + if(50 to 75) + nutrition_icon.icon_state = "nutrition2" + if(25 to 50) + nutrition_icon.icon_state = "nutrition3" + if(0 to 25) + nutrition_icon.icon_state = "nutrition4" + +// Override for special bullshit. +/mob/living/simple_mob/proc/handle_special() + return + + +// Handle interacting with and taking damage from atmos +// TODO - Refactor this to use handle_environment() like a good /mob/living +/mob/living/simple_mob/proc/handle_atmos() + var/atmos_unsuitable = 0 + + var/atom/A = src.loc + + if(istype(A,/turf)) + var/turf/T = A + + var/datum/gas_mixture/Environment = T.return_air() + + if(Environment) + + if( abs(Environment.temperature - bodytemperature) > 40 ) + bodytemperature += ((Environment.temperature - bodytemperature) / 5) + + if(min_oxy) + if(Environment.gas["oxygen"] < min_oxy) + atmos_unsuitable = 1 + if(max_oxy) + if(Environment.gas["oxygen"] > max_oxy) + atmos_unsuitable = 1 + if(min_tox) + if(Environment.gas["phoron"] < min_tox) + atmos_unsuitable = 2 + if(max_tox) + if(Environment.gas["phoron"] > max_tox) + atmos_unsuitable = 2 + if(min_n2) + if(Environment.gas["nitrogen"] < min_n2) + atmos_unsuitable = 1 + if(max_n2) + if(Environment.gas["nitrogen"] > max_n2) + atmos_unsuitable = 1 + if(min_co2) + if(Environment.gas["carbon_dioxide"] < min_co2) + atmos_unsuitable = 1 + if(max_co2) + if(Environment.gas["carbon_dioxide"] > max_co2) + atmos_unsuitable = 1 + + //Atmos effect + if(bodytemperature < minbodytemp) + fire_alert = 2 + adjustFireLoss(cold_damage_per_tick) + if(fire) + fire.icon_state = "fire1" + else if(bodytemperature > maxbodytemp) + fire_alert = 1 + adjustFireLoss(heat_damage_per_tick) + if(fire) + fire.icon_state = "fire2" + else + fire_alert = 0 + if(fire) + fire.icon_state = "fire0" + + if(atmos_unsuitable) + adjustOxyLoss(unsuitable_atoms_damage) + if(oxygen) + oxygen.icon_state = "oxy1" + else if(oxygen) + if(oxygen) + oxygen.icon_state = "oxy0" + adjustOxyLoss(-unsuitable_atoms_damage) + + +/mob/living/simple_mob/proc/handle_supernatural() + if(purge) + purge -= 1 + +/mob/living/simple_mob/death(gibbed, deathmessage = "dies!") + density = 0 //We don't block even if we did before + + if(has_eye_glow) + remove_eyes() + + if(loot_list.len) //Drop any loot + for(var/path in loot_list) + if(prob(loot_list[path])) + new path(get_turf(src)) + + spawn(3) //We'll update our icon in a sec + update_icon() + + return ..(gibbed,deathmessage) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/on_click.dm b/code/modules/mob/living/simple_mob/on_click.dm new file mode 100644 index 0000000000..4b824c9580 --- /dev/null +++ b/code/modules/mob/living/simple_mob/on_click.dm @@ -0,0 +1,48 @@ +/* + Animals +*/ +/mob/living/simple_mob/UnarmedAttack(var/atom/A, var/proximity) + if(!(. = ..())) + return + +// setClickCooldown(get_attack_speed()) + + if(has_hands && istype(A,/obj) && a_intent != I_HURT) + var/obj/O = A + return O.attack_hand(src) + + switch(a_intent) + if(I_HELP) + if(isliving(A)) + custom_emote(1,"[pick(friendly)] \the [A]!") + + if(I_HURT) + if(can_special_attack(A) && special_attack_target(A)) + return + + else if(melee_damage_upper == 0 && istype(A,/mob/living)) + custom_emote(1,"[pick(friendly)] \the [A]!") + + else + attack_target(A) + + if(I_GRAB) + if(has_hands) + A.attack_hand(src) + else + attack_target(A) + + if(I_DISARM) + if(has_hands) + A.attack_hand(src) + else + attack_target(A) + +/mob/living/simple_mob/RangedAttack(var/atom/A) +// setClickCooldown(get_attack_speed()) + + if(can_special_attack(A) && special_attack_target(A)) + return + + if(projectiletype) + shoot_target(A) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/simple_hud.dm b/code/modules/mob/living/simple_mob/simple_hud.dm new file mode 100644 index 0000000000..fe851648b4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/simple_hud.dm @@ -0,0 +1,311 @@ +/mob/living/simple_mob/instantiate_hud(var/datum/hud/hud) + if(!client) + return //Why bother. + + var/ui_style = 'icons/mob/screen1_animal.dmi' + if(ui_icons) + ui_style = ui_icons + + var/ui_color = "#ffffff" + var/ui_alpha = 255 + + var/list/adding = list() + var/list/other = list() + var/list/hotkeybuttons = list() + var/list/slot_info = list() + + hud.adding = adding + hud.other = other + hud.hotkeybuttons = hotkeybuttons + + var/list/hud_elements = list() + var/obj/screen/using + var/obj/screen/inventory/inv_box + + var/has_hidden_gear + if(LAZYLEN(hud_gears)) + for(var/gear_slot in hud_gears) + inv_box = new /obj/screen/inventory() + inv_box.icon = ui_style + inv_box.color = ui_color + inv_box.alpha = ui_alpha + + var/list/slot_data = hud_gears[gear_slot] + inv_box.name = gear_slot + inv_box.screen_loc = slot_data["loc"] + inv_box.slot_id = slot_data["slot"] + inv_box.icon_state = slot_data["state"] + slot_info["[inv_box.slot_id]"] = inv_box.screen_loc + + if(slot_data["dir"]) + inv_box.set_dir(slot_data["dir"]) + + if(slot_data["toggle"]) + other += inv_box + has_hidden_gear = 1 + else + adding += inv_box + + if(has_hidden_gear) + using = new /obj/screen() + using.name = "toggle" + using.icon = ui_style + using.icon_state = "other" + using.screen_loc = ui_inventory + using.hud_layerise() + using.color = ui_color + using.alpha = ui_alpha + adding += using + + //Intent Backdrop + using = new /obj/screen() + using.name = "act_intent" + using.icon = ui_style + using.icon_state = "intent_"+a_intent + using.screen_loc = ui_acti + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + hud.action_intent = using + + hud_elements |= using + + //Small intent quarters + var/icon/ico + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height()) + using = new /obj/screen() + using.name = I_HELP + using.icon = ico + using.screen_loc = ui_acti + using.alpha = ui_alpha + using.layer = LAYER_HUD_ITEM //These sit on the intent box + hud.adding += using + hud.help_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height()) + using = new /obj/screen() + using.name = I_DISARM + using.icon = ico + using.screen_loc = ui_acti + using.alpha = ui_alpha + using.layer = LAYER_HUD_ITEM + hud.adding += using + hud.disarm_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2) + using = new /obj/screen() + using.name = I_GRAB + using.icon = ico + using.screen_loc = ui_acti + using.alpha = ui_alpha + using.layer = LAYER_HUD_ITEM + hud.adding += using + hud.grab_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2) + using = new /obj/screen() + using.name = I_HURT + using.icon = ico + using.screen_loc = ui_acti + using.alpha = ui_alpha + using.layer = LAYER_HUD_ITEM + hud.adding += using + hud.hurt_intent = using + + //Move intent (walk/run) + using = new /obj/screen() + using.name = "mov_intent" + using.icon = ui_style + using.icon_state = (m_intent == "run" ? "running" : "walking") + using.screen_loc = ui_movi + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + hud.move_intent = using + + //Resist button + using = new /obj/screen() + using.name = "resist" + using.icon = ui_style + using.icon_state = "act_resist" + using.screen_loc = ui_pull_resist + using.color = ui_color + using.alpha = ui_alpha + hud.hotkeybuttons += using + + //Pull button + pullin = new /obj/screen() + pullin.icon = ui_style + pullin.icon_state = "pull0" + pullin.name = "pull" + pullin.screen_loc = ui_pull_resist + hud.hotkeybuttons += pullin + hud_elements |= pullin + + //Health status + healths = new /obj/screen() + healths.icon = ui_style + healths.icon_state = "health0" + healths.name = "health" + healths.screen_loc = ui_health + hud_elements |= healths + + //Oxygen dep icon + oxygen = new /obj/screen() + oxygen.icon = ui_style + oxygen.icon_state = "oxy0" + oxygen.name = "oxygen" + oxygen.screen_loc = ui_oxygen + hud_elements |= oxygen + + //Toxins present icon + toxin = new /obj/screen() + toxin.icon = ui_style + toxin.icon_state = "tox0" + toxin.name = "toxin" + toxin.screen_loc = ui_toxin + hud_elements |= toxin + + //Fire warning + fire = new /obj/screen() + fire.icon = ui_style + fire.icon_state = "fire0" + fire.name = "fire" + fire.screen_loc = ui_fire + hud_elements |= fire + + //Pressure warning + pressure = new /obj/screen() + pressure.icon = ui_style + pressure.icon_state = "pressure0" + pressure.name = "pressure" + pressure.screen_loc = ui_pressure + hud_elements |= pressure + + //Body temp warning + bodytemp = new /obj/screen() + bodytemp.icon = ui_style + bodytemp.icon_state = "temp0" + bodytemp.name = "body temperature" + bodytemp.screen_loc = ui_temp + hud_elements |= bodytemp + + //Nutrition status + nutrition_icon = new /obj/screen() + nutrition_icon.icon = ui_style + nutrition_icon.icon_state = "nutrition0" + nutrition_icon.name = "nutrition" + nutrition_icon.screen_loc = ui_nutrition + hud_elements |= nutrition_icon + + pain = new /obj/screen( null ) + + zone_sel = new /obj/screen/zone_sel( null ) + zone_sel.icon = ui_style + zone_sel.color = ui_color + zone_sel.alpha = ui_alpha + zone_sel.overlays.Cut() + zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[zone_sel.selecting]") + hud_elements |= zone_sel + + //Hand things + if(has_hands) + //Drop button + using = new /obj/screen() + using.name = "drop" + using.icon = ui_style + using.icon_state = "act_drop" + using.screen_loc = ui_drop_throw + using.color = ui_color + using.alpha = ui_alpha + hud.hotkeybuttons += using + + //Equip detail + using = new /obj/screen() + using.name = "equip" + using.icon = ui_style + using.icon_state = "act_equip" + using.screen_loc = ui_equip + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + + //Hand slots themselves + inv_box = new /obj/screen/inventory/hand() + inv_box.hud = src + inv_box.name = "r_hand" + inv_box.icon = ui_style + inv_box.icon_state = "r_hand_inactive" + if(!hand) //This being 0 or null means the right hand is in use + inv_box.icon_state = "r_hand_active" + inv_box.screen_loc = ui_rhand + inv_box.slot_id = slot_r_hand + inv_box.color = ui_color + inv_box.alpha = ui_alpha + hud.r_hand_hud_object = inv_box + hud.adding += inv_box + slot_info["[slot_r_hand]"] = inv_box.screen_loc + + inv_box = new /obj/screen/inventory/hand() + inv_box.hud = src + inv_box.name = "l_hand" + inv_box.icon = ui_style + inv_box.icon_state = "l_hand_inactive" + if(hand) //This being 1 means the left hand is in use + inv_box.icon_state = "l_hand_active" + inv_box.screen_loc = ui_lhand + inv_box.slot_id = slot_l_hand + inv_box.color = ui_color + inv_box.alpha = ui_alpha + hud.l_hand_hud_object = inv_box + hud.adding += inv_box + slot_info["[slot_l_hand]"] = inv_box.screen_loc + + //Swaphand titlebar + using = new /obj/screen/inventory() + using.name = "hand" + using.icon = ui_style + using.icon_state = "hand1" + using.screen_loc = ui_swaphand1 + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + + using = new /obj/screen/inventory() + using.name = "hand" + using.icon = ui_style + using.icon_state = "hand2" + using.screen_loc = ui_swaphand2 + using.color = ui_color + using.alpha = ui_alpha + hud.adding += using + + //Throw button + throw_icon = new /obj/screen() + throw_icon.icon = ui_style + throw_icon.icon_state = "act_throw_off" + throw_icon.name = "throw" + throw_icon.screen_loc = ui_drop_throw + throw_icon.color = ui_color + throw_icon.alpha = ui_alpha + hud.hotkeybuttons += throw_icon + hud_elements |= throw_icon + + extra_huds(hud,ui_style,hud_elements) + + client.screen = list() + + client.screen += hud_elements + client.screen += adding + hotkeybuttons + client.screen += client.void + + return diff --git a/code/modules/mob/living/simple_mob/simple_mob.dm b/code/modules/mob/living/simple_mob/simple_mob.dm new file mode 100644 index 0000000000..c1e6b91adb --- /dev/null +++ b/code/modules/mob/living/simple_mob/simple_mob.dm @@ -0,0 +1,290 @@ +// Reorganized and somewhat cleaned up. +// AI code has been made into a datum, inside the AI module folder. + +/mob/living/simple_mob + name = "animal" + desc = "" + icon = 'icons/mob/animal.dmi' + health = 20 + maxHealth = 20 + + // Generally we don't want simple_mobs to get displaced when bumped into due to it trivializing combat with windup attacks. + // Some subtypes allow displacement, like passive animals. + mob_bump_flag = HEAVY + mob_swap_flags = ~HEAVY + mob_push_flags = ~HEAVY + + var/tt_desc = "Uncataloged Life Form" //Tooltip description + + //Settings for played mobs + var/show_stat_health = 1 // Does the percentage health show in the stat panel for the mob + var/has_hands = 0 // Set to 1 to enable the use of hands and the hands hud + var/humanoid_hands = 0 // Can a player in this mob use things like guns or AI cards? + var/hand_form = "hands" // Used in IsHumanoidToolUser. 'Your X are not fit-'. + var/list/hud_gears // Slots to show on the hud (typically none) + var/ui_icons // Icon file path to use for the HUD, otherwise generic icons are used + var/r_hand_sprite // If they have hands, + var/l_hand_sprite // they could use some icons. + var/player_msg // Message to print to players about 'how' to play this mob on login. + + //Mob icon/appearance settings + var/icon_living = "" // The iconstate if we're alive, required + var/icon_dead = "" // The iconstate if we're dead, required + var/icon_gib = "generic_gib" // The iconstate for being gibbed, optional. Defaults to a generic gib animation. + var/icon_rest = null // The iconstate for resting, optional + var/image/modifier_overlay = null // Holds overlays from modifiers. + var/image/eye_layer = null // Holds the eye overlay. + var/has_eye_glow = FALSE // If true, adds an overlay over the lighting plane for [icon_state]-eyes. + attack_icon = 'icons/effects/effects.dmi' //Just the default, played like the weapon attack anim + attack_icon_state = "slash" //Just the default + + //Mob talking settings + universal_speak = 0 // Can all mobs in the entire universe understand this one? + var/has_langs = list(LANGUAGE_GALCOM)// Text name of their language if they speak something other than galcom. They speak the first one. + + //Movement things. + var/movement_cooldown = 5 // Lower is faster. + var/movement_sound = null // If set, will play this sound when it moves on its own will. + var/turn_sound = null // If set, plays the sound when the mob's dir changes in most cases. + var/movement_shake_radius = 0 // If set, moving will shake the camera of all living mobs within this radius slightly. + + //Mob interaction + var/response_help = "tries to help" // If clicked on help intent + var/response_disarm = "tries to disarm" // If clicked on disarm intent + var/response_harm = "tries to hurt" // If clicked on harm intent + var/list/friends = list() // Mobs on this list wont get attacked regardless of faction status. + var/harm_intent_damage = 3 // How much an unarmed harm click does to this mob. + var/meat_amount = 0 // How much meat to drop from this mob when butchered + var/obj/meat_type // The meat object to drop + var/list/loot_list = list() // The list of lootable objects to drop, with "/path = prob%" structure + var/obj/item/weapon/card/id/myid// An ID card if they have one to give them access to stuff. + + //Mob environment settings + var/minbodytemp = 250 // Minimum "okay" temperature in kelvin + var/maxbodytemp = 350 // Maximum of above + var/heat_damage_per_tick = 3 // Amount of damage applied if animal's body temperature is higher than maxbodytemp + var/cold_damage_per_tick = 2 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp + var/fire_alert = 0 // 0 = fine, 1 = hot, 2 = cold + + var/min_oxy = 5 // Oxygen in moles, minimum, 0 is 'no minimum' + var/max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum' + var/min_tox = 0 // Phoron min + var/max_tox = 1 // Phoron max + var/min_co2 = 0 // CO2 min + var/max_co2 = 5 // CO2 max + var/min_n2 = 0 // N2 min + var/max_n2 = 0 // N2 max + var/unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above + + //Hostility settings + var/taser_kill = 1 // Is the mob weak to tasers + + //Attack ranged settings + var/projectiletype // The projectiles I shoot + var/projectilesound // The sound I make when I do it + var/casingtype // What to make the hugely laggy casings pile out of + + // Reloading settings, part of ranged code + var/needs_reload = FALSE // If TRUE, mob needs to reload occasionally + var/reload_max = 1 // How many shots the mob gets before it has to reload, will not be used if needs_reload is FALSE + var/reload_count = 0 // A counter to keep track of how many shots the mob has fired so far. Reloads when it hits reload_max. + var/reload_time = 1 SECONDS // How long it takes for a mob to reload. This is to buy a player a bit of time to run or fight. + var/reload_sound = 'sound/weapons/flipblade.ogg' // What sound gets played when the mob successfully reloads. Defaults to the same sound as reloading guns. Can be null. + + //Mob melee settings + var/melee_damage_lower = 2 // Lower bound of randomized melee damage + var/melee_damage_upper = 6 // Upper bound of randomized melee damage + var/list/attacktext = list("attacked") // "You are [attacktext] by the mob!" + var/list/friendly = list("nuzzles") // "The mob [friendly] the person." + var/attack_sound = null // Sound to play when I attack + var/melee_miss_chance = 0 // percent chance to miss a melee attack. + var/attack_armor_type = "melee" // What armor does this check? + var/attack_armor_pen = 0 // How much armor pen this attack has. + var/attack_sharp = FALSE // Is the attack sharp? + var/attack_edge = FALSE // Does the attack have an edge? + + var/melee_attack_delay = null // If set, the mob will do a windup animation and can miss if the target moves out of the way. + var/ranged_attack_delay = null + var/special_attack_delay = null + + //Special attacks +// var/special_attack_prob = 0 // The chance to ATTEMPT a special_attack_target(). If it fails, it will do a regular attack instead. + // This is commented out to ease the AI attack logic by being (a bit more) determanistic. + // You should instead limit special attacks using the below vars instead. + var/special_attack_min_range = null // The minimum distance required for an attempt to be made. + var/special_attack_max_range = null // The maximum for an attempt. + var/special_attack_charges = null // If set, special attacks will work off of a charge system, and won't be usable if all charges are expended. Good for grenades. + var/special_attack_cooldown = null // If set, special attacks will have a cooldown between uses. + var/last_special_attack = null // world.time when a special attack occured last, for cooldown calculations. + + //Damage resistances + var/grab_resist = 0 // Chance for a grab attempt to fail. Note that this is not a true resist and is just a prob() of failure. + var/resistance = 0 // Damage reduction for all types + var/list/armor = list( // Values for normal getarmor() checks + "melee" = 0, + "bullet" = 0, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + var/list/armor_soak = list( // Values for getsoak() checks. + "melee" = 0, + "bullet" = 0, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + // Protection against heat/cold/electric/water effects. + // 0 is no protection, 1 is total protection. Negative numbers increase vulnerability. + var/heat_resist = 0.0 + var/cold_resist = 0.0 + var/shock_resist = 0.0 + var/water_resist = 1.0 + var/poison_resist = 0.0 + var/thick_armor = FALSE // Stops injections and "injections". + var/purge = 0 // Cult stuff. + var/supernatural = FALSE // Ditto. + + +/mob/living/simple_mob/initialize() + verbs -= /mob/verb/observe + health = maxHealth + + for(var/L in has_langs) + languages |= all_languages[L] + if(languages.len) + default_language = languages[1] + + if(has_eye_glow) + add_eyes() + return ..() + + +/mob/living/simple_mob/Destroy() + default_language = null + if(myid) + qdel(myid) + myid = null + + friends.Cut() + languages.Cut() + + if(has_eye_glow) + remove_eyes() + return ..() + +/mob/living/simple_mob/death() + update_icon() + ..() + + +//Client attached +/mob/living/simple_mob/Login() + . = ..() + to_chat(src,"You are \the [src]. [player_msg]") + + +/mob/living/simple_mob/emote(var/act, var/type, var/desc) + if(act) + ..(act, type, desc) + + +/mob/living/simple_mob/SelfMove(turf/n, direct) + var/turf/old_turf = get_turf(src) + var/old_dir = dir + . = ..() + if(. && movement_shake_radius) + for(var/mob/living/L in range(movement_shake_radius, src)) + shake_camera(L, 1, 1) + if(turn_sound && dir != old_dir) + playsound(src, turn_sound, 50, 1) + else if(movement_sound && old_turf != get_turf(src)) // Playing both sounds at the same time generally sounds bad. + playsound(src, movement_sound, 50, 1) +/* +/mob/living/simple_mob/set_dir(new_dir) + if(dir != new_dir) + playsound(src, turn_sound, 50, 1) + return ..() +*/ +/mob/living/simple_mob/movement_delay() + var/tally = 0 //Incase I need to add stuff other than "speed" later + + tally = movement_cooldown + + if(force_max_speed) + return -3 + + for(var/datum/modifier/M in modifiers) + if(!isnull(M.haste) && M.haste == TRUE) + return -3 + if(!isnull(M.slowdown)) + tally += M.slowdown + + // Turf related slowdown + var/turf/T = get_turf(src) + if(T && T.movement_cost && !hovering) // Flying mobs ignore turf-based slowdown. + tally += T.movement_cost + + if(purge)//Purged creatures will move more slowly. The more time before their purge stops, the slower they'll move. + if(tally <= 0) + tally = 1 + tally *= purge + + if(m_intent == "walk") + tally *= 1.5 + + return tally+config.animal_delay + + +/mob/living/simple_mob/Stat() + ..() + if(statpanel("Status") && show_stat_health) + stat(null, "Health: [round((health / getMaxHealth()) * 100)]%") + +/mob/living/simple_mob/lay_down() + ..() + if(resting && icon_rest) + icon_state = icon_rest + else + icon_state = icon_living + update_icon() + + +/mob/living/simple_mob/say(var/message,var/datum/language/language) + var/verb = "says" + if(speak_emote.len) + verb = pick(speak_emote) + + message = sanitize(message) + + ..(message, null, verb) + +/mob/living/simple_mob/get_speech_ending(verb, var/ending) + return verb + + +// Harvest an animal's delicious byproducts +/mob/living/simple_mob/proc/harvest(var/mob/user) + var/actual_meat_amount = max(1,(meat_amount/2)) + if(meat_type && actual_meat_amount>0 && (stat == DEAD)) + for(var/i=0;i[user] chops up \the [src]!") + new/obj/effect/decal/cleanable/blood/splatter(get_turf(src)) + qdel(src) + else + user.visible_message("[user] butchers \the [src] messily!") + gib() + + +/mob/living/simple_mob/is_sentient() + return mob_class & MOB_CLASS_HUMANOID|MOB_CLASS_ANIMAL|MOB_CLASS_SLIME // Update this if needed. + +/mob/living/simple_mob/get_nametag_desc(mob/user) + return "[tt_desc]" \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/simple_animal_vr.dm b/code/modules/mob/living/simple_mob/simple_mob_vr.dm similarity index 79% rename from code/modules/mob/living/simple_animal/simple_animal_vr.dm rename to code/modules/mob/living/simple_mob/simple_mob_vr.dm index 9eeb6b8b97..0944fb737a 100644 --- a/code/modules/mob/living/simple_animal/simple_animal_vr.dm +++ b/code/modules/mob/living/simple_mob/simple_mob_vr.dm @@ -3,7 +3,7 @@ #define SA_ICON_DEAD 0x02 #define SA_ICON_REST 0x03 -/mob/living/simple_animal +/mob/living/simple_mob var/vore_active = 0 // If vore behavior is enabled for this mob var/vore_capacity = 1 // The capacity (in people) this person can hold @@ -31,23 +31,24 @@ var/vore_fullness = 0 // How "full" the belly is (controls icons) var/vore_icons = 0 // Bitfield for which fields we have vore icons for. + var/life_disabled = 0 // For performance reasons var/mount_offset_x = 5 // Horizontal riding offset. var/mount_offset_y = 8 // Vertical riding offset // Release belly contents before being gc'd! -/mob/living/simple_animal/Destroy() +/mob/living/simple_mob/Destroy() release_vore_contents() prey_excludes.Cut() . = ..() //For all those ID-having mobs -/mob/living/simple_animal/GetIdCard() +/mob/living/simple_mob/GetIdCard() if(myid) return myid // Update fullness based on size & quantity of belly contents -/mob/living/simple_animal/proc/update_fullness() +/mob/living/simple_mob/proc/update_fullness() var/new_fullness = 0 for(var/belly in vore_organs) var/obj/belly/B = belly @@ -56,7 +57,7 @@ new_fullness = round(new_fullness, 1) // Because intervals of 0.25 are going to make sprite artists cry. vore_fullness = min(vore_capacity, new_fullness) -/mob/living/simple_animal/proc/update_vore_icon() +/mob/living/simple_mob/proc/update_vore_icon() if(!vore_active) return 0 update_fullness() @@ -69,34 +70,34 @@ else if(((stat == UNCONSCIOUS) || resting || incapacitated(INCAPACITATION_DISABLED) ) && icon_rest && (vore_icons & SA_ICON_REST)) return "[icon_rest]-[vore_fullness]" -/mob/living/simple_animal/proc/will_eat(var/mob/living/M) +/mob/living/simple_mob/proc/will_eat(var/mob/living/M) if(client) //You do this yourself, dick! - ai_log("vr/wont eat [M] because we're player-controlled", 3) + //ai_log("vr/wont eat [M] because we're player-controlled", 3) //VORESTATION AI TEMPORARY REMOVAL return 0 if(!istype(M)) //Can't eat 'em if they ain't /mob/living - ai_log("vr/wont eat [M] because they are not /mob/living", 3) + //ai_log("vr/wont eat [M] because they are not /mob/living", 3) //VORESTATION AI TEMPORARY REMOVAL return 0 if(src == M) //Don't eat YOURSELF dork - ai_log("vr/won't eat [M] because it's me!", 3) + //ai_log("vr/won't eat [M] because it's me!", 3) //VORESTATION AI TEMPORARY REMOVAL return 0 if(vore_ignores_undigestable && !M.digestable) //Don't eat people with nogurgle prefs - ai_log("vr/wont eat [M] because I am picky", 3) + //ai_log("vr/wont eat [M] because I am picky", 3) //VORESTATION AI TEMPORARY REMOVAL return 0 if(!M.allowmobvore) // Don't eat people who don't want to be ate by mobs - ai_log("vr/wont eat [M] because they don't allow mob vore", 3) + //ai_log("vr/wont eat [M] because they don't allow mob vore", 3) //VORESTATION AI TEMPORARY REMOVAL return 0 if(M in prey_excludes) // They're excluded - ai_log("vr/wont eat [M] because they are excluded", 3) + //ai_log("vr/wont eat [M] because they are excluded", 3) //VORESTATION AI TEMPORARY REMOVAL return 0 if(M.size_multiplier < vore_min_size || M.size_multiplier > vore_max_size) - ai_log("vr/wont eat [M] because they too small or too big", 3) + //ai_log("vr/wont eat [M] because they too small or too big", 3) //VORESTATION AI TEMPORARY REMOVAL return 0 if(vore_capacity != 0 && (vore_fullness >= vore_capacity)) // We're too full to fit them - ai_log("vr/wont eat [M] because I am too full", 3) + //ai_log("vr/wont eat [M] because I am too full", 3) //VORESTATION AI TEMPORARY REMOVAL return 0 return 1 - -/mob/living/simple_animal/PunchTarget() +/* +/mob/living/simple_mob/PunchTarget() ai_log("vr/PunchTarget() [target_mob]", 3) // If we're not hungry, call the sideways "parent" to do normal punching @@ -113,8 +114,9 @@ return EatTarget() else return ..() - -/mob/living/simple_animal/proc/CanPounceTarget() //returns either FALSE or a %chance of success + */ //VORESTATION AI TEMPORARY REMOVAL +/* +/mob/living/simple_mob/proc/CanPounceTarget() //returns either FALSE or a %chance of success if(!target_mob.canmove || issilicon(target_mob) || world.time < vore_pounce_cooldown) //eliminate situations where pouncing CANNOT happen return FALSE if(!prob(vore_pounce_chance)) //mob doesn't want to pounce @@ -126,9 +128,9 @@ return FALSE else return max(0,(vore_pounce_successrate - (vore_pounce_falloff * TargetHealthPercent))) - - -/mob/living/simple_animal/proc/PounceTarget(var/successrate = 100) +*/ //VORESTATION AI TEMPORARY REMOVAL +/* +/mob/living/simple_mob/proc/PounceTarget(var/successrate = 100) vore_pounce_cooldown = world.time + 20 SECONDS // don't attempt another pounce for a while if(prob(successrate)) // pounce success! target_mob.Weaken(5) @@ -141,40 +143,40 @@ return EatTarget() else return //just leave them - +*/ //VORESTATION AI TEMPORARY REMOVAL // Attempt to eat target // TODO - Review this. Could be some issues here -/mob/living/simple_animal/proc/EatTarget() - ai_log("vr/EatTarget() [target_mob]",2) - stop_automated_movement = 1 - var/old_target = target_mob - handle_stance(STANCE_BUSY) - . = animal_nom(target_mob) +/mob/living/simple_mob/proc/EatTarget(atom/A) + //ai_log("vr/EatTarget() [target_mob]",2) //VORESTATION AI TEMPORARY REMOVAL + //stop_automated_movement = 1 //VORESTATION AI TEMPORARY REMOVAL + var/old_target = A + set_AI_busy(1) //VORESTATION AI TEMPORARY EDIT + . = animal_nom(A) playsound(src, swallowsound, 50, 1) update_icon() if(.) // If we succesfully ate them, lose the target - LoseTarget() + set_AI_busy(0) // lose_target(A) //Unsure what to put here. Replaced with set_AI_busy(1) //VORESTATION AI TEMPORARY EDIT return old_target - else if(old_target == target_mob) + else if(old_target == A) // If we didn't but they are still our target, go back to attack. // but don't run the handler immediately, wait until next tick // Otherwise we'll be in a possibly infinate loop - set_stance(STANCE_ATTACK) - stop_automated_movement = 0 + set_AI_busy(0) //VORESTATION AI TEMPORARY EDIT + //stop_automated_movement = 0 //VORESTATION AI TEMPORARY EDIT -/mob/living/simple_animal/death() +/mob/living/simple_mob/death() release_vore_contents() . = ..() // Make sure you don't call ..() on this one, otherwise you duplicate work. -/mob/living/simple_animal/init_vore() +/mob/living/simple_mob/init_vore() if(!vore_active || no_vore) return if(!IsAdvancedToolUser()) - verbs |= /mob/living/simple_animal/proc/animal_nom + verbs |= /mob/living/simple_mob/proc/animal_nom verbs |= /mob/living/proc/shred_limb if(LAZYLEN(vore_organs)) @@ -216,58 +218,58 @@ "The churning walls slowly pulverize you into meaty nutrients.", "The stomach glorps and gurgles as it tries to work you into slop.") -/mob/living/simple_animal/Bumped(var/atom/movable/AM, yes) +/mob/living/simple_mob/Bumped(var/atom/movable/AM, yes) if(ismob(AM)) var/mob/tmob = AM if(will_eat(tmob) && !istype(tmob, type) && prob(vore_bump_chance) && !ckey) //check if they decide to eat. Includes sanity check to prevent cannibalism. if(tmob.canmove && prob(vore_pounce_chance)) //if they'd pounce for other noms, pounce for these too, otherwise still try and eat them if they hold still tmob.Weaken(5) tmob.visible_message("\the [src] [vore_bump_emote] \the [tmob]!!") - stop_automated_movement = 1 + //stop_automated_movement = 1 //VORESTATION AI TEMPORARY REMOVAL animal_nom(tmob) update_icon() - stop_automated_movement = 0 + //stop_automated_movement = 0 //VORESTATION AI TEMPORARY REMOVAL ..() - +/* //Was replaced with suitable_turf_type, but that can be done later. //VORESTATION AI TEMPORARY REMOVAL // Checks to see if mob doesn't like this kind of turf -/mob/living/simple_animal/avoid_turf(var/turf/turf) +/mob/living/simple_mob/avoid_turf(var/turf/turf) //So we only check if the parent didn't find anything terrible if((. = ..(turf))) return . if(istype(turf,/turf/unsimulated/floor/sky)) return TRUE //Mobs aren't that stupid, probably - +*/ //Grab = Nomf -/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity) +/mob/living/simple_mob/UnarmedAttack(var/atom/A, var/proximity) . = ..() if(a_intent == I_GRAB && isliving(A) && !has_hands) animal_nom(A) // Riding -/datum/riding/simple_animal +/datum/riding/simple_mob keytype = /obj/item/weapon/material/twohanded/fluff/riding_crop // Crack! nonhuman_key_exemption = FALSE // If true, nonhumans who can't hold keys don't need them, like borgs and simplemobs. key_name = "a riding crop" // What the 'keys' for the thing being rided on would be called. only_one_driver = TRUE // If true, only the person in 'front' (first on list of riding mobs) can drive. -/datum/riding/simple_animal/handle_vehicle_layer() +/datum/riding/simple_mob/handle_vehicle_layer() ridden.layer = initial(ridden.layer) -/datum/riding/simple_animal/ride_check(mob/living/M) +/datum/riding/simple_mob/ride_check(mob/living/M) var/mob/living/L = ridden if(L.stat) force_dismount(M) return FALSE return TRUE -/datum/riding/simple_animal/force_dismount(mob/M) +/datum/riding/simple_mob/force_dismount(mob/M) . =..() ridden.visible_message("[M] stops riding [ridden]!") -/datum/riding/simple_animal/get_offsets(pass_index) // list(dir = x, y, layer) - var/mob/living/simple_animal/L = ridden +/datum/riding/simple_mob/get_offsets(pass_index) // list(dir = x, y, layer) + var/mob/living/simple_mob/L = ridden var/scale = L.size_multiplier var/list/values = list( @@ -278,7 +280,7 @@ return values -/mob/living/simple_animal/buckle_mob(mob/living/M, forced = FALSE, check_loc = TRUE) +/mob/living/simple_mob/buckle_mob(mob/living/M, forced = FALSE, check_loc = TRUE) if(forced) return ..() // Skip our checks if(!riding_datum) @@ -303,7 +305,7 @@ if(.) buckled_mobs[H] = "riding" -/mob/living/simple_animal/attack_hand(mob/user as mob) +/mob/living/simple_mob/attack_hand(mob/user as mob) if(riding_datum && LAZYLEN(buckled_mobs)) //We're getting off! if(user in buckled_mobs) @@ -315,7 +317,7 @@ else . = ..() -/mob/living/simple_animal/proc/animal_mount(var/mob/living/M in living_mobs(1)) +/mob/living/simple_mob/proc/animal_mount(var/mob/living/M in living_mobs(1)) set name = "Animal Mount/Dismount" set category = "Abilities" set desc = "Let people ride on you." diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/animal.dm b/code/modules/mob/living/simple_mob/subtypes/animal/animal.dm new file mode 100644 index 0000000000..e41d5ae66b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/animal.dm @@ -0,0 +1,9 @@ +/mob/living/simple_mob/animal + mob_class = MOB_CLASS_ANIMAL + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + response_help = "pets" + response_disarm = "shoos" + response_harm = "hits" + + ai_holder_type = /datum/ai_holder/simple_mob/melee \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer.dm b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer.dm new file mode 100644 index 0000000000..92f4e51c9c --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer.dm @@ -0,0 +1,237 @@ +// Borers are probably still going to be buggy as fuck, this is just bringing their mob defines up to the new system. +// IMO they're a relic of several ages we're long past, their code and their design showing this plainly, but removing them would +// make certain people Unhappy so here we are. They need a complete redesign but thats beyond the scope of the rewrite. + +/mob/living/simple_mob/animal/borer + name = "cortical borer" + desc = "A small, quivering sluglike creature." + icon_state = "brainslug" + item_state = "brainslug" + icon_living = "brainslug" + icon_dead = "brainslug_dead" + + response_help = "pokes" + response_disarm = "prods" + response_harm = "stomps on" + attacktext = list("nipped") + friendly = list("prods") + + status_flags = CANPUSH + pass_flags = PASSTABLE + movement_cooldown = 5 + + universal_understand = TRUE + can_be_antagged = TRUE + + holder_type = /obj/item/weapon/holder/borer + ai_holder_type = null // This is player-controlled, always. + + var/chemicals = 10 // A resource used for reproduction and powers. + var/mob/living/carbon/human/host = null // The humanoid host for the brain worm. + var/true_name = null // String used when speaking among other worms. + var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth. + var/controlling = FALSE // Used in human death ceck. + var/docile = FALSE // Sugar can stop borers from acting. + var/has_reproduced = FALSE + var/roundstart = FALSE // If true, spawning won't try to pull a ghost. + var/used_dominate // world.time when the dominate power was last used. + + +/mob/living/simple_mob/animal/borer/roundstart + roundstart = TRUE + +/mob/living/simple_mob/animal/borer/Login() + ..() + if(mind) + borers.add_antagonist(mind) + +/mob/living/simple_mob/animal/borer/initialize() + add_language("Cortical Link") + + verbs += /mob/living/proc/ventcrawl + verbs += /mob/living/proc/hide + + true_name = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]" + + if(!roundstart) + request_player() + + return ..() + +/mob/living/simple_mob/animal/borer/handle_special() + if(host && !stat && !host.stat) + // Handle docility. + if(host.reagents.has_reagent("sugar") && !docile) + var/message = "You feel the soporific flow of sugar in your host's blood, lulling you into docility." + var/target = controlling ? host : src + to_chat(target, span("warning", message)) + docile = TRUE + + else if(docile) + var/message = "You shake off your lethargy as the sugar leaves your host's blood." + var/target = controlling ? host : src + to_chat(target, span("notice", message)) + docile = FALSE + + // Chem regen. + if(chemicals < 250) + chemicals++ + + // Control stuff. + if(controlling) + if(docile) + to_chat(host, span("warning", "You are feeling far too docile to continue controlling your host...")) + host.release_control() + return + + if(prob(5)) + host.adjustBrainLoss(0.1) + + if(prob(host.brainloss/20)) + host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_v","gasp"))]") + +/mob/living/simple_mob/animal/borer/Stat() + ..() + if(client.statpanel == "Status") + statpanel("Status") + if(emergency_shuttle) + var/eta_status = emergency_shuttle.get_status_panel_eta() + if(eta_status) + stat(null, eta_status) + stat("Chemicals", chemicals) + +/mob/living/simple_mob/animal/borer/proc/detatch() + if(!host || !controlling) + return + + if(istype(host, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = host + var/obj/item/organ/external/head = H.get_organ(BP_HEAD) + if(head) + head.implants -= src + + controlling = FALSE + + host.remove_language("Cortical Link") + host.verbs -= /mob/living/carbon/proc/release_control + host.verbs -= /mob/living/carbon/proc/punish_host + host.verbs -= /mob/living/carbon/proc/spawn_larvae + + if(host_brain) + // these are here so bans and multikey warnings are not triggered on the wrong people when ckey is changed. + // computer_id and IP are not updated magically on their own in offline mobs -walter0o + + // This shit need to die in a phoron fire. + + // host -> self + var/h2s_id = host.computer_id + var/h2s_ip= host.lastKnownIP + host.computer_id = null + host.lastKnownIP = null + + src.ckey = host.ckey + + if(!src.computer_id) + src.computer_id = h2s_id + + if(!host_brain.lastKnownIP) + src.lastKnownIP = h2s_ip + + // brain -> host + var/b2h_id = host_brain.computer_id + var/b2h_ip= host_brain.lastKnownIP + host_brain.computer_id = null + host_brain.lastKnownIP = null + + host.ckey = host_brain.ckey + + if(!host.computer_id) + host.computer_id = b2h_id + + if(!host.lastKnownIP) + host.lastKnownIP = b2h_ip + + qdel(host_brain) + + +/mob/living/simple_mob/animal/borer/proc/leave_host() + if(!host) + return + + if(host.mind) + borers.remove_antagonist(host.mind) + + forceMove(get_turf(host)) + + reset_view(null) + machine = null + + host.reset_view(null) + host.machine = null + host = null + +/mob/living/simple_mob/animal/borer/proc/request_player() + var/datum/ghost_query/Q = new /datum/ghost_query/borer() + var/list/winner = Q.query() // This will sleep the proc for awhile. + if(winner.len) + var/mob/observer/dead/D = winner[1] + transfer_personality(D) + +/mob/living/simple_mob/animal/borer/proc/transfer_personality(mob/candidate) + if(!candidate || !candidate.mind) + return + + src.mind = candidate.mind + candidate.mind.current = src + ckey = candidate.ckey + + if(mind) + mind.assigned_role = "Cortical Borer" + mind.special_role = "Cortical Borer" + + to_chat(src, span("notice", "You are a cortical borer! You are a brain slug that worms its way \ + into the head of its victim. Use stealth, persuasion and your powers of mind control to keep you, \ + your host and your eventual spawn safe and warm.")) + to_chat(src, "You can speak to your victim with say, to other borers with say :x, and use your Abilities tab to access powers.") + +/mob/living/simple_mob/animal/borer/cannot_use_vents() + return + +// This is awful but its literally say code. +/mob/living/simple_mob/animal/borer/say(message) + message = sanitize(message) + message = capitalize(message) + + if(!message) + return + + if(stat >= DEAD) + return say_dead(message) + else if(stat) + return + + if(client && client.prefs.muted & MUTE_IC) + to_chat(src, span("danger", "You cannot speak in IC (muted).")) + return + + if(copytext(message, 1, 2) == "*") + return emote(copytext(message, 2)) + + var/datum/language/L = parse_language(message) + if(L && L.flags & HIVEMIND) + L.broadcast(src,trim(copytext(message,3)), src.true_name) + return + + if(!host) + //TODO: have this pick a random mob within 3 tiles to speak for the borer. + to_chat(src, span("warning", "You have no host to speak to.")) + return //No host, no audible speech. + + to_chat(src, "You drop words into [host]'s mind: \"[message]\"") + to_chat(host, "Your own thoughts speak: \"[message]\"") + + for(var/mob/M in player_list) + if(istype(M, /mob/new_player)) + continue + else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears)) + to_chat(M, "[src.true_name] whispers to [host], \"[message]\"") diff --git a/code/modules/mob/living/simple_animal/borer/borer_captive.dm b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_captive.dm similarity index 83% rename from code/modules/mob/living/simple_animal/borer/borer_captive.dm rename to code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_captive.dm index c34dca00e8..f5da079b97 100644 --- a/code/modules/mob/living/simple_animal/borer/borer_captive.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_captive.dm @@ -1,57 +1,59 @@ -/mob/living/captive_brain - name = "host brain" - real_name = "host brain" - universal_understand = 1 - -/mob/living/captive_brain/say(var/message) - - if (src.client) - if(client.prefs.muted & MUTE_IC) - src << "You cannot speak in IC (muted)." - return - - if(istype(src.loc,/mob/living/simple_animal/borer)) - - message = sanitize(message) - if (!message) - return - log_say(message,src) - if (stat == 2) - return say_dead(message) - - var/mob/living/simple_animal/borer/B = src.loc - src << "You whisper silently, \"[message]\"" - B.host << "The captive mind of [src] whispers, \"[message]\"" - - for (var/mob/M in player_list) - if (istype(M, /mob/new_player)) - continue - else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears)) - M << "The captive mind of [src] whispers, \"[message]\"" - -/mob/living/captive_brain/emote(var/message) - return - -/mob/living/captive_brain/process_resist() - //Resisting control by an alien mind. - if(istype(src.loc,/mob/living/simple_animal/borer)) - var/mob/living/simple_animal/borer/B = src.loc - var/mob/living/captive_brain/H = src - - H << "You begin doggedly resisting the parasite's control (this will take approximately sixty seconds)." - B.host << "You feel the captive mind of [src] begin to resist your control." - - spawn(rand(200,250)+B.host.brainloss) - if(!B || !B.controlling) return - - B.host.adjustBrainLoss(rand(0.1,0.5)) - H << "With an immense exertion of will, you regain control of your body!" - B.host << "You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you." - B.detatch() - verbs -= /mob/living/carbon/proc/release_control - verbs -= /mob/living/carbon/proc/punish_host - verbs -= /mob/living/carbon/proc/spawn_larvae - - return - - ..() +// Straight move from the old location, with the paths corrected. + +/mob/living/captive_brain + name = "host brain" + real_name = "host brain" + universal_understand = 1 + +/mob/living/captive_brain/say(var/message) + + if (src.client) + if(client.prefs.muted & MUTE_IC) + src << "You cannot speak in IC (muted)." + return + + if(istype(src.loc, /mob/living/simple_mob/animal/borer)) + + message = sanitize(message) + if (!message) + return + log_say(message,src) + if (stat == 2) + return say_dead(message) + + var/mob/living/simple_mob/animal/borer/B = src.loc + src << "You whisper silently, \"[message]\"" + B.host << "The captive mind of [src] whispers, \"[message]\"" + + for (var/mob/M in player_list) + if (istype(M, /mob/new_player)) + continue + else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears)) + M << "The captive mind of [src] whispers, \"[message]\"" + +/mob/living/captive_brain/emote(var/message) + return + +/mob/living/captive_brain/process_resist() + //Resisting control by an alien mind. + if(istype(src.loc, /mob/living/simple_mob/animal/borer)) + var/mob/living/simple_mob/animal/borer/B = src.loc + var/mob/living/captive_brain/H = src + + H << "You begin doggedly resisting the parasite's control (this will take approximately sixty seconds)." + B.host << "You feel the captive mind of [src] begin to resist your control." + + spawn(rand(200,250)+B.host.brainloss) + if(!B || !B.controlling) return + + B.host.adjustBrainLoss(rand(0.1,0.5)) + H << "With an immense exertion of will, you regain control of your body!" + B.host << "You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you." + B.detatch() + verbs -= /mob/living/carbon/proc/release_control + verbs -= /mob/living/carbon/proc/punish_host + verbs -= /mob/living/carbon/proc/spawn_larvae + + return + + ..() diff --git a/code/modules/mob/living/simple_animal/borer/borer_powers.dm b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_powers.dm similarity index 92% rename from code/modules/mob/living/simple_animal/borer/borer_powers.dm rename to code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_powers.dm index b75da20cc4..55dac2492a 100644 --- a/code/modules/mob/living/simple_animal/borer/borer_powers.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_powers.dm @@ -1,354 +1,354 @@ -/mob/living/simple_animal/borer/verb/release_host() - set category = "Abilities" - set name = "Release Host" - set desc = "Slither out of your host." - - if(!host) - src << "You are not inside a host body." - return - - if(stat) - src << "You cannot leave your host in your current state." - - if(docile) - src << "You are feeling far too docile to do that." - return - - if(!host || !src) return - - src << "You begin disconnecting from [host]'s synapses and prodding at their internal ear canal." - - if(!host.stat) - host << "An odd, uncomfortable pressure begins to build inside your skull, behind your ear..." - - spawn(100) - - if(!host || !src) return - - if(src.stat) - src << "You cannot release your host in your current state." - return - - src << "You wiggle out of [host]'s ear and plop to the ground." - if(host.mind) - if(!host.stat) - host << "Something slimy wiggles out of your ear and plops to the ground!" - host << "As though waking from a dream, you shake off the insidious mind control of the brain worm. Your thoughts are your own again." - - detatch() - leave_host() - -/mob/living/simple_animal/borer/verb/infest() - set category = "Abilities" - set name = "Infest" - set desc = "Infest a suitable humanoid host." - - if(host) - src << "You are already within a host." - return - - if(stat) - src << "You cannot infest a target in your current state." - return - - var/list/choices = list() - for(var/mob/living/carbon/C in view(1,src)) - if(src.Adjacent(C)) - choices += C - - if(!choices.len) - src << "There are no viable hosts within range..." - return - - var/mob/living/carbon/M = input(src,"Who do you wish to infest?") in null|choices - - if(!M || !src) return - - if(!(src.Adjacent(M))) return - - if(M.has_brain_worms()) - src << "You cannot infest someone who is already infested!" - return - - if(istype(M,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - - var/obj/item/organ/external/E = H.organs_by_name[BP_HEAD] - if(!E || E.is_stump()) - src << "\The [H] does not have a head!" - - if(!H.should_have_organ("brain")) - src << "\The [H] does not seem to have an ear canal to breach." - return - - if(H.check_head_coverage()) - src << "You cannot get through that host's protective gear." - return - - M << "Something slimy begins probing at the opening of your ear canal..." - src << "You slither up [M] and begin probing at their ear canal..." - - if(!do_after(src,30)) - src << "As [M] moves away, you are dislodged and fall to the ground." - return - - if(!M || !src) return - - if(src.stat) - src << "You cannot infest a target in your current state." - return - - if(M in view(1, src)) - src << "You wiggle into [M]'s ear." - if(!M.stat) - M << "Something disgusting and slimy wiggles into your ear!" - - src.host = M - src.forceMove(M) - - //Update their traitor status. - if(host.mind) - borers.add_antagonist_mind(host.mind, 1, borers.faction_role_text, borers.faction_welcome) - - if(istype(M,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - var/obj/item/organ/I = H.internal_organs_by_name["brain"] - if(!I) // No brain organ, so the borer moves in and replaces it permanently. - replace_brain() - else - // If they're in normally, implant removal can get them out. - var/obj/item/organ/external/head = H.get_organ(BP_HEAD) - head.implants += src - - return - else - src << "They are no longer in range!" - return - -/* -/mob/living/simple_animal/borer/verb/devour_brain() - set category = "Abilities" - set name = "Devour Brain" - set desc = "Take permanent control of a dead host." - - if(!host) - src << "You are not inside a host body." - return - - if(host.stat != 2) - src << "Your host is still alive." - return - - if(stat) - src << "You cannot do that in your current state." - - if(docile) - src << "You are feeling far too docile to do that." - return - - - src << "It only takes a few moments to render the dead host brain down into a nutrient-rich slurry..." - replace_brain() -*/ - -// BRAIN WORM ZOMBIES AAAAH. -/mob/living/simple_animal/borer/proc/replace_brain() - - var/mob/living/carbon/human/H = host - - if(!istype(host)) - src << "This host does not have a suitable brain." - return - - src << "You settle into the empty brainpan and begin to expand, fusing inextricably with the dead flesh of [H]." - - H.add_language("Cortical Link") - - if(host.stat == 2) - H.verbs |= /mob/living/carbon/human/proc/jumpstart - - H.verbs |= /mob/living/carbon/human/proc/psychic_whisper - H.verbs |= /mob/living/carbon/human/proc/tackle - H.verbs |= /mob/living/carbon/proc/spawn_larvae - - if(H.client) - H.ghostize(0) - - if(src.mind) - src.mind.special_role = "Borer Husk" - src.mind.transfer_to(host) - - H.ChangeToHusk() - - var/obj/item/organ/internal/borer/B = new(H) - H.internal_organs_by_name["brain"] = B - H.internal_organs |= B - - var/obj/item/organ/external/affecting = H.get_organ(BP_HEAD) - affecting.implants -= src - - var/s2h_id = src.computer_id - var/s2h_ip= src.lastKnownIP - src.computer_id = null - src.lastKnownIP = null - - if(!H.computer_id) - H.computer_id = s2h_id - - if(!H.lastKnownIP) - H.lastKnownIP = s2h_ip - -/mob/living/simple_animal/borer/verb/secrete_chemicals() - set category = "Abilities" - set name = "Secrete Chemicals" - set desc = "Push some chemicals into your host's bloodstream." - - if(!host) - src << "You are not inside a host body." - return - - if(stat) - src << "You cannot secrete chemicals in your current state." - - if(docile) - src << "You are feeling far too docile to do that." - return - - if(chemicals < 50) - src << "You don't have enough chemicals!" - - var/chem = input("Select a chemical to secrete.", "Chemicals") as null|anything in list("alkysine","bicaridine","hyperzine","tramadol") - - if(!chem || chemicals < 50 || !host || controlling || !src || stat) //Sanity check. - return - - src << "You squirt a measure of [chem] from your reservoirs into [host]'s bloodstream." - host.reagents.add_reagent(chem, 10) - chemicals -= 50 - -/mob/living/simple_animal/borer/verb/dominate_victim() - set category = "Abilities" - set name = "Paralyze Victim" - set desc = "Freeze the limbs of a potential host with supernatural fear." - - if(world.time - used_dominate < 150) - src << "You cannot use that ability again so soon." - return - - if(host) - src << "You cannot do that from within a host body." - return - - if(src.stat) - src << "You cannot do that in your current state." - return - - var/list/choices = list() - for(var/mob/living/carbon/C in view(3,src)) - if(C.stat != 2) - choices += C - - if(world.time - used_dominate < 150) - src << "You cannot use that ability again so soon." - return - - var/mob/living/carbon/M = input(src,"Who do you wish to dominate?") in null|choices - - if(!M || !src) return - - if(M.has_brain_worms()) - src << "You cannot infest someone who is already infested!" - return - - src << "You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread." - M << "You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing." - M.Weaken(10) - - used_dominate = world.time - -/mob/living/simple_animal/borer/verb/bond_brain() - set category = "Abilities" - set name = "Assume Control" - set desc = "Fully connect to the brain of your host." - - if(!host) - src << "You are not inside a host body." - return - - if(src.stat) - src << "You cannot do that in your current state." - return - - if(docile) - src << "You are feeling far too docile to do that." - return - - src << "You begin delicately adjusting your connection to the host brain..." - - spawn(100+(host.brainloss*5)) - - if(!host || !src || controlling) - return - else - - src << "You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system." - host << "You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours." - host.add_language("Cortical Link") - - // host -> brain - var/h2b_id = host.computer_id - var/h2b_ip= host.lastKnownIP - host.computer_id = null - host.lastKnownIP = null - - qdel(host_brain) - host_brain = new(src) - - host_brain.ckey = host.ckey - - host_brain.name = host.name - - if(!host_brain.computer_id) - host_brain.computer_id = h2b_id - - if(!host_brain.lastKnownIP) - host_brain.lastKnownIP = h2b_ip - - // self -> host - var/s2h_id = src.computer_id - var/s2h_ip= src.lastKnownIP - src.computer_id = null - src.lastKnownIP = null - - host.ckey = src.ckey - - if(!host.computer_id) - host.computer_id = s2h_id - - if(!host.lastKnownIP) - host.lastKnownIP = s2h_ip - - controlling = 1 - - host.verbs += /mob/living/carbon/proc/release_control - host.verbs += /mob/living/carbon/proc/punish_host - host.verbs += /mob/living/carbon/proc/spawn_larvae - - return - -/mob/living/carbon/human/proc/jumpstart() - set category = "Abilities" - set name = "Revive Host" - set desc = "Send a jolt of electricity through your host, reviving them." - - if(stat != 2) - usr << "Your host is already alive." - return - - verbs -= /mob/living/carbon/human/proc/jumpstart - visible_message("With a hideous, rattling moan, [src] shudders back to life!") - - rejuvenate() - restore_blood() - fixblood() +/mob/living/simple_mob/animal/borer/verb/release_host() + set category = "Abilities" + set name = "Release Host" + set desc = "Slither out of your host." + + if(!host) + src << "You are not inside a host body." + return + + if(stat) + src << "You cannot leave your host in your current state." + + if(docile) + src << "You are feeling far too docile to do that." + return + + if(!host || !src) return + + src << "You begin disconnecting from [host]'s synapses and prodding at their internal ear canal." + + if(!host.stat) + host << "An odd, uncomfortable pressure begins to build inside your skull, behind your ear..." + + spawn(100) + + if(!host || !src) return + + if(src.stat) + src << "You cannot release your host in your current state." + return + + src << "You wiggle out of [host]'s ear and plop to the ground." + if(host.mind) + if(!host.stat) + host << "Something slimy wiggles out of your ear and plops to the ground!" + host << "As though waking from a dream, you shake off the insidious mind control of the brain worm. Your thoughts are your own again." + + detatch() + leave_host() + +/mob/living/simple_mob/animal/borer/verb/infest() + set category = "Abilities" + set name = "Infest" + set desc = "Infest a suitable humanoid host." + + if(host) + src << "You are already within a host." + return + + if(stat) + src << "You cannot infest a target in your current state." + return + + var/list/choices = list() + for(var/mob/living/carbon/C in view(1,src)) + if(src.Adjacent(C)) + choices += C + + if(!choices.len) + src << "There are no viable hosts within range..." + return + + var/mob/living/carbon/M = input(src,"Who do you wish to infest?") in null|choices + + if(!M || !src) return + + if(!(src.Adjacent(M))) return + + if(M.has_brain_worms()) + src << "You cannot infest someone who is already infested!" + return + + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + + var/obj/item/organ/external/E = H.organs_by_name[BP_HEAD] + if(!E || E.is_stump()) + src << "\The [H] does not have a head!" + + if(!H.should_have_organ("brain")) + src << "\The [H] does not seem to have an ear canal to breach." + return + + if(H.check_head_coverage()) + src << "You cannot get through that host's protective gear." + return + + M << "Something slimy begins probing at the opening of your ear canal..." + src << "You slither up [M] and begin probing at their ear canal..." + + if(!do_after(src,30)) + src << "As [M] moves away, you are dislodged and fall to the ground." + return + + if(!M || !src) return + + if(src.stat) + src << "You cannot infest a target in your current state." + return + + if(M in view(1, src)) + src << "You wiggle into [M]'s ear." + if(!M.stat) + M << "Something disgusting and slimy wiggles into your ear!" + + src.host = M + src.forceMove(M) + + //Update their traitor status. + if(host.mind) + borers.add_antagonist_mind(host.mind, 1, borers.faction_role_text, borers.faction_welcome) + + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/I = H.internal_organs_by_name["brain"] + if(!I) // No brain organ, so the borer moves in and replaces it permanently. + replace_brain() + else + // If they're in normally, implant removal can get them out. + var/obj/item/organ/external/head = H.get_organ(BP_HEAD) + head.implants += src + + return + else + src << "They are no longer in range!" + return + +/* +/mob/living/simple_mob/animal/borer/verb/devour_brain() + set category = "Abilities" + set name = "Devour Brain" + set desc = "Take permanent control of a dead host." + + if(!host) + src << "You are not inside a host body." + return + + if(host.stat != 2) + src << "Your host is still alive." + return + + if(stat) + src << "You cannot do that in your current state." + + if(docile) + src << "You are feeling far too docile to do that." + return + + + src << "It only takes a few moments to render the dead host brain down into a nutrient-rich slurry..." + replace_brain() +*/ + +// BRAIN WORM ZOMBIES AAAAH. +/mob/living/simple_mob/animal/borer/proc/replace_brain() + + var/mob/living/carbon/human/H = host + + if(!istype(host)) + src << "This host does not have a suitable brain." + return + + src << "You settle into the empty brainpan and begin to expand, fusing inextricably with the dead flesh of [H]." + + H.add_language("Cortical Link") + + if(host.stat == 2) + H.verbs |= /mob/living/carbon/human/proc/jumpstart + + H.verbs |= /mob/living/carbon/human/proc/psychic_whisper + H.verbs |= /mob/living/carbon/human/proc/tackle + H.verbs |= /mob/living/carbon/proc/spawn_larvae + + if(H.client) + H.ghostize(0) + + if(src.mind) + src.mind.special_role = "Borer Husk" + src.mind.transfer_to(host) + + H.ChangeToHusk() + + var/obj/item/organ/internal/borer/B = new(H) + H.internal_organs_by_name["brain"] = B + H.internal_organs |= B + + var/obj/item/organ/external/affecting = H.get_organ(BP_HEAD) + affecting.implants -= src + + var/s2h_id = src.computer_id + var/s2h_ip= src.lastKnownIP + src.computer_id = null + src.lastKnownIP = null + + if(!H.computer_id) + H.computer_id = s2h_id + + if(!H.lastKnownIP) + H.lastKnownIP = s2h_ip + +/mob/living/simple_mob/animal/borer/verb/secrete_chemicals() + set category = "Abilities" + set name = "Secrete Chemicals" + set desc = "Push some chemicals into your host's bloodstream." + + if(!host) + src << "You are not inside a host body." + return + + if(stat) + src << "You cannot secrete chemicals in your current state." + + if(docile) + src << "You are feeling far too docile to do that." + return + + if(chemicals < 50) + src << "You don't have enough chemicals!" + + var/chem = input("Select a chemical to secrete.", "Chemicals") as null|anything in list("alkysine","bicaridine","hyperzine","tramadol") + + if(!chem || chemicals < 50 || !host || controlling || !src || stat) //Sanity check. + return + + src << "You squirt a measure of [chem] from your reservoirs into [host]'s bloodstream." + host.reagents.add_reagent(chem, 10) + chemicals -= 50 + +/mob/living/simple_mob/animal/borer/verb/dominate_victim() + set category = "Abilities" + set name = "Paralyze Victim" + set desc = "Freeze the limbs of a potential host with supernatural fear." + + if(world.time - used_dominate < 150) + src << "You cannot use that ability again so soon." + return + + if(host) + src << "You cannot do that from within a host body." + return + + if(src.stat) + src << "You cannot do that in your current state." + return + + var/list/choices = list() + for(var/mob/living/carbon/C in view(3,src)) + if(C.stat != 2) + choices += C + + if(world.time - used_dominate < 150) + src << "You cannot use that ability again so soon." + return + + var/mob/living/carbon/M = input(src,"Who do you wish to dominate?") in null|choices + + if(!M || !src) return + + if(M.has_brain_worms()) + src << "You cannot infest someone who is already infested!" + return + + src << "You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread." + M << "You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing." + M.Weaken(10) + + used_dominate = world.time + +/mob/living/simple_mob/animal/borer/verb/bond_brain() + set category = "Abilities" + set name = "Assume Control" + set desc = "Fully connect to the brain of your host." + + if(!host) + src << "You are not inside a host body." + return + + if(src.stat) + src << "You cannot do that in your current state." + return + + if(docile) + src << "You are feeling far too docile to do that." + return + + src << "You begin delicately adjusting your connection to the host brain..." + + spawn(100+(host.brainloss*5)) + + if(!host || !src || controlling) + return + else + + src << "You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system." + host << "You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours." + host.add_language("Cortical Link") + + // host -> brain + var/h2b_id = host.computer_id + var/h2b_ip= host.lastKnownIP + host.computer_id = null + host.lastKnownIP = null + + qdel(host_brain) + host_brain = new(src) + + host_brain.ckey = host.ckey + + host_brain.name = host.name + + if(!host_brain.computer_id) + host_brain.computer_id = h2b_id + + if(!host_brain.lastKnownIP) + host_brain.lastKnownIP = h2b_ip + + // self -> host + var/s2h_id = src.computer_id + var/s2h_ip= src.lastKnownIP + src.computer_id = null + src.lastKnownIP = null + + host.ckey = src.ckey + + if(!host.computer_id) + host.computer_id = s2h_id + + if(!host.lastKnownIP) + host.lastKnownIP = s2h_ip + + controlling = 1 + + host.verbs += /mob/living/carbon/proc/release_control + host.verbs += /mob/living/carbon/proc/punish_host + host.verbs += /mob/living/carbon/proc/spawn_larvae + + return + +/mob/living/carbon/human/proc/jumpstart() + set category = "Abilities" + set name = "Revive Host" + set desc = "Send a jolt of electricity through your host, reviving them." + + if(stat != 2) + usr << "Your host is already alive." + return + + verbs -= /mob/living/carbon/human/proc/jumpstart + visible_message("With a hideous, rattling moan, [src] shudders back to life!") + + rejuvenate() + restore_blood() + fixblood() update_canmove() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm new file mode 100644 index 0000000000..775f9ae6cb --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm @@ -0,0 +1,156 @@ +GLOBAL_VAR_CONST(MAX_CHICKENS, 50) // How many chickens CAN we have? +GLOBAL_VAR_INIT(chicken_count, 0) // How mant chickens DO we have? + +/mob/living/simple_mob/animal/passive/chicken + name = "chicken" + desc = "Hopefully the eggs are good this season." + tt_desc = "E Gallus gallus" + icon_state = "chicken" + icon_living = "chicken" + icon_dead = "chicken_dead" + + health = 10 + maxHealth = 10 + + pass_flags = PASSTABLE + mob_size = MOB_SMALL + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + attacktext = list("kicked") + + has_langs = list("Bird") + + say_list_type = /datum/say_list/chicken + + meat_amount = 2 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + var/eggsleft = 0 + var/body_color + +/mob/living/simple_mob/animal/passive/chicken/New() + ..() + if(!body_color) + body_color = pick( list("brown","black","white") ) + icon_state = "chicken_[body_color]" + icon_living = "chicken_[body_color]" + icon_dead = "chicken_[body_color]_dead" + pixel_x = rand(-6, 6) + pixel_y = rand(0, 10) + GLOB.chicken_count += 1 + +/mob/living/simple_mob/animal/passive/chicken/Destroy() + ..() + GLOB.chicken_count -= 1 + +/mob/living/simple_mob/animal/passive/chicken/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) //feedin' dem chickens + var/obj/item/weapon/reagent_containers/food/snacks/grown/G = O + if(G.seed && G.seed.kitchen_tag == "wheat") + if(!stat && eggsleft < 8) + user.visible_message("[user] feeds [O] to [name]! It clucks happily.","You feed [O] to [name]! It clucks happily.") + user.drop_item() + qdel(O) + eggsleft += rand(1, 4) + else + to_chat(user, "[name] doesn't seem hungry!") + else + to_chat(user, "[name] doesn't seem interested in that.") + else + ..() + +/mob/living/simple_mob/animal/passive/chicken/Life() + . =..() + if(!.) + return + if(!stat && prob(3) && eggsleft > 0) + visible_message("[src] [pick("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")]") + eggsleft-- + var/obj/item/weapon/reagent_containers/food/snacks/egg/E = new(get_turf(src)) + E.pixel_x = rand(-6,6) + E.pixel_y = rand(-6,6) + if(GLOB.chicken_count < GLOB.MAX_CHICKENS && prob(10)) + processing_objects.Add(E) + + + + + + + +/obj/item/weapon/reagent_containers/food/snacks/egg/var/amount_grown = 0 + +// This only starts normally if there are less than MAX_CHICKENS chickens +/obj/item/weapon/reagent_containers/food/snacks/egg/process() + if(isturf(loc)) + amount_grown += rand(1,2) + if(amount_grown >= 100) + visible_message("[src] hatches with a quiet cracking sound.") + new /mob/living/simple_mob/animal/passive/chick(get_turf(src)) + processing_objects.Remove(src) + qdel(src) + else + processing_objects.Remove(src) + + + + + + + +/mob/living/simple_mob/animal/passive/chick + name = "chick" + desc = "Adorable! They make such a racket though." + tt_desc = "E Gallus gallus" + icon_state = "chick" + icon_living = "chick" + icon_dead = "chick_dead" + icon_gib = "chick_gib" + + health = 1 + maxHealth = 1 + + pass_flags = PASSTABLE | PASSGRILLE + mob_size = MOB_MINISCULE + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + attacktext = list("kicked") + + has_langs = list("Bird") + + say_list_type = /datum/say_list/chick + + meat_amount = 1 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + var/amount_grown = 0 + +/mob/living/simple_mob/animal/passive/chick/New() + ..() + pixel_x = rand(-6, 6) + pixel_y = rand(0, 10) + +/mob/living/simple_mob/animal/passive/chick/Life() + . =..() + if(!.) + return + if(!stat) + amount_grown += rand(1,2) + if(amount_grown >= 100) + new /mob/living/simple_mob/animal/passive/chicken(src.loc) + qdel(src) + +// Say Lists +/datum/say_list/chicken + speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.") + emote_hear = list("clucks","croons") + emote_see = list("pecks at the ground","flaps its wings viciously") + +/datum/say_list/chick + speak = list("Cherp.","Cherp?","Chirrup.","Cheep!") + emote_hear = list("cheeps") + emote_see = list("pecks at the ground","flaps its tiny wings") diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/cow.dm b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/cow.dm new file mode 100644 index 0000000000..b5373c176a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/cow.dm @@ -0,0 +1,67 @@ +/mob/living/simple_mob/animal/passive/cow + name = "cow" + desc = "Known for their milk, just don't tip them over." + tt_desc = "E Bos taurus" + icon_state = "cow" + icon_living = "cow" + icon_dead = "cow_dead" + icon_gib = "cow_gib" + + health = 50 + maxHealth = 50 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + attacktext = list("kicked") + + say_list_type = /datum/say_list/cow + + meat_amount = 6 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + var/datum/reagents/udder = null + +/mob/living/simple_mob/animal/passive/cow/New() + udder = new(50) + udder.my_atom = src + ..() + +/mob/living/simple_mob/animal/passive/cow/attackby(var/obj/item/O as obj, var/mob/user as mob) + var/obj/item/weapon/reagent_containers/glass/G = O + if(stat == CONSCIOUS && istype(G) && G.is_open_container()) + user.visible_message("[user] milks [src] using \the [O].") + var/transfered = udder.trans_id_to(G, "milk", rand(5,10)) + if(G.reagents.total_volume >= G.volume) + to_chat(user, "The [O] is full.") + if(!transfered) + to_chat(user, "The udder is dry. Wait a bit longer...") + else + ..() + +/mob/living/simple_mob/animal/passive/cow/Life() + . = ..() + if(stat == CONSCIOUS) + if(udder && prob(5)) + udder.add_reagent("milk", rand(5, 10)) + +/mob/living/simple_mob/animal/passive/cow/attack_hand(mob/living/carbon/M as mob) + if(!stat && M.a_intent == I_DISARM && icon_state != icon_dead) + M.visible_message("[M] tips over [src].","You tip over [src].") + Weaken(30) + icon_state = icon_dead + spawn(rand(20,50)) + if(!stat && M) + icon_state = icon_living + var/list/responses = list( "[src] looks at you imploringly.", + "[src] looks at you pleadingly", + "[src] looks at you with a resigned expression.", + "[src] seems resigned to its fate.") + to_chat(M, pick(responses)) + else + ..() + +/datum/say_list/cow + speak = list("moo?","moo","MOOOOOO") + emote_hear = list("brays", "moos","moos hauntingly") + emote_see = list("shakes its head") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/goat.dm b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/goat.dm new file mode 100644 index 0000000000..7ff82a8160 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/goat.dm @@ -0,0 +1,81 @@ +/mob/living/simple_mob/animal/goat + name = "goat" + desc = "Not known for their pleasant disposition." + tt_desc = "E Oreamnos americanus" + icon_state = "goat" + icon_living = "goat" + icon_dead = "goat_dead" + + faction = "goat" + + health = 40 + maxHealth = 40 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + + melee_damage_lower = 1 + melee_damage_upper = 5 + attacktext = list("kicked") + + say_list_type = /datum/say_list/goat + ai_holder_type = /datum/ai_holder/simple_mob/retaliate + + meat_amount = 4 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + var/datum/reagents/udder = null + +/mob/living/simple_mob/animal/goat/New() + udder = new(50) + udder.my_atom = src + ..() + +/mob/living/simple_mob/animal/goat/Life() + . = ..() + if(.) + if(stat == CONSCIOUS) + if(udder && prob(5)) + udder.add_reagent("milk", rand(5, 10)) + + if(locate(/obj/effect/plant) in loc) + var/obj/effect/plant/SV = locate() in loc + SV.die_off(1) + + if(locate(/obj/machinery/portable_atmospherics/hydroponics/soil/invisible) in loc) + var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/SP = locate() in loc + qdel(SP) + + if(!pulledby) + var/obj/effect/plant/food + food = locate(/obj/effect/plant) in oview(5,loc) + if(food) + var/step = get_step_to(src, food, 0) + Move(step) + +/mob/living/simple_mob/animal/goat/Move() + ..() + if(!stat) + for(var/obj/effect/plant/SV in loc) + SV.die_off(1) + +/mob/living/simple_mob/animal/goat/attackby(var/obj/item/O as obj, var/mob/user as mob) + var/obj/item/weapon/reagent_containers/glass/G = O + if(stat == CONSCIOUS && istype(G) && G.is_open_container()) + user.visible_message("[user] milks [src] using \the [O].") + var/transfered = udder.trans_id_to(G, "milk", rand(5,10)) + if(G.reagents.total_volume >= G.volume) + to_chat(user, "The [O] is full.") + if(!transfered) + to_chat(user, "The udder is dry. Wait a bit longer...") + else + ..() + +/datum/say_list/goat + speak = list("EHEHEHEHEH","eh?") + emote_hear = list("brays") + emote_see = list("shakes its head", "stamps a foot", "glares around") + + // say_got_target doesn't seem to handle emotes, but keeping this here in case someone wants to make it work +// say_got_target = list("[src] gets an evil-looking gleam in their eye.") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm new file mode 100644 index 0000000000..a85463d723 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm @@ -0,0 +1,64 @@ +/* + Spiders come in various types, and are a fairly common enemy both inside and outside the station. + Their attacks can inject reagents, which can cause harm long after the spider is killed. + Thick material will prevent injections, similar to other means of injections. +*/ + +// The base spider, in the 'walking tank' family. +/mob/living/simple_mob/animal/giant_spider + name = "giant spider" + desc = "Furry and brown, it makes you shudder to look at it. This one has deep red eyes." + tt_desc = "Atrax robustus gigantus" + icon_state = "guard" + icon_living = "guard" + icon_dead = "guard_dead" + has_eye_glow = TRUE + + faction = "spiders" + maxHealth = 200 + health = 200 + pass_flags = PASSTABLE + movement_cooldown = 10 + poison_resist = 0.5 + + see_in_dark = 10 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "punches" + + melee_damage_lower = 18 + melee_damage_upper = 30 + attack_sharp = 1 + attack_edge = 1 + attack_sound = 'sound/weapons/bite.ogg' + + heat_damage_per_tick = 20 + cold_damage_per_tick = 20 + minbodytemp = 175 // So they can all survive Sif without having to be classed under /sif subtype. + + speak_emote = list("chitters") + + meat_amount = 1 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat + + say_list_type = /datum/say_list/spider + + var/poison_type = "spidertoxin" // The reagent that gets injected when it attacks. + var/poison_chance = 10 // Chance for injection to occur. + var/poison_per_bite = 5 // Amount added per injection. + +/mob/living/simple_mob/animal/giant_spider/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(L.reagents) + var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD) + if(L.can_inject(src, null, target_zone)) + inject_poison(L, target_zone) + +// Does actual poison injection, after all checks passed. +/mob/living/simple_mob/animal/giant_spider/proc/inject_poison(mob/living/L, target_zone) + if(prob(poison_chance)) + to_chat(L, "You feel a tiny prick.") + L.reagents.add_reagent(poison_type, poison_per_bite) + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/carrier.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/carrier.dm new file mode 100644 index 0000000000..575e3ad204 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/carrier.dm @@ -0,0 +1,67 @@ +// Carriers are not too dangerous on their own, but they create more spiders when dying. + +/mob/living/simple_mob/animal/giant_spider/carrier + desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes." + icon_state = "carrier" + icon_living = "carrier" + icon_dead = "carrier_dead" + + maxHealth = 100 + health = 100 + + melee_damage_lower = 8 + melee_damage_upper = 25 + + poison_per_bite = 3 + poison_type = "chloralhydrate" + + movement_cooldown = 5 + + player_msg = "Upon dying, you will release a swarm of spiderlings or young hunter spiders.
\ + If a spider emerges, you will be placed in control of it." + + var/spiderling_count = 0 + var/spiderling_type = /obj/effect/spider/spiderling + var/swarmling_type = /mob/living/simple_mob/animal/giant_spider/hunter + var/swarmling_faction = "spiders" + var/swarmling_prob = 10 // Odds that a spiderling will be a swarmling instead. + +/mob/living/simple_mob/animal/giant_spider/carrier/initialize() + spiderling_count = rand(5, 10) + adjust_scale(1.2) + return ..() + +/mob/living/simple_mob/animal/giant_spider/carrier/death() + visible_message(span("warning", "\The [src]'s abdomen splits as it rolls over, spiderlings crawling from the wound.") ) + spawn(1) + var/list/new_spiders = list() + for(var/i = 1 to spiderling_count) + if(prob(swarmling_prob) && src) + var/mob/living/simple_mob/animal/giant_spider/swarmling = new swarmling_type(src.loc) + var/swarm_health = Floor(swarmling.maxHealth * 0.4) + var/swarm_dam_lower = Floor(melee_damage_lower * 0.4) + var/swarm_dam_upper = Floor(melee_damage_upper * 0.4) + swarmling.name = "spiderling" + swarmling.maxHealth = swarm_health + swarmling.health = swarm_health + swarmling.melee_damage_lower = swarm_dam_lower + swarmling.melee_damage_upper = swarm_dam_upper + swarmling.faction = swarmling_faction + swarmling.adjust_scale(0.75) + new_spiders += swarmling + else if(src) + var/obj/effect/spider/spiderling/child = new spiderling_type(src.loc) + child.skitter() + else // We might've gibbed or got deleted. + break + // Transfer our player to their new body, if RNG provided one. + if(new_spiders.len && client) + var/mob/living/simple_mob/animal/giant_spider/new_body = pick(new_spiders) + new_body.key = src.key + return ..() + +/mob/living/simple_mob/animal/giant_spider/carrier/recursive + desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes. \ + You have a distinctly bad feeling about this." + + swarmling_type = /mob/living/simple_mob/animal/giant_spider/carrier/recursive \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/electric.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/electric.dm new file mode 100644 index 0000000000..c3d1f60731 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/electric.dm @@ -0,0 +1,45 @@ +// Electric spiders fire taser-like beams at their enemies. +// TODO: AI + +/mob/living/simple_mob/animal/giant_spider/electric + desc = "Spined and yellow, it makes you shudder to look at it. This one has flickering gold eyes." + icon_state = "spark" + icon_living = "spark" + icon_dead = "spark_dead" + + maxHealth = 210 + health = 210 + + taser_kill = 0 //It -is- the taser. + + base_attack_cooldown = 10 + projectilesound = 'sound/weapons/taser2.ogg' + projectiletype = /obj/item/projectile/beam/stun/electric_spider + + melee_damage_lower = 10 + melee_damage_upper = 25 + + poison_chance = 15 + poison_per_bite = 3 + poison_type = "stimm" + + shock_resist = 0.75 + + player_msg = "You can fire a taser-like ranged attack by clicking on an enemy or tile at a distance." + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/electric_spider + + +/obj/item/projectile/beam/stun/electric_spider + name = "stun beam" + agony = 20 + +// The electric spider's AI. +/datum/ai_holder/simple_mob/ranged/electric_spider + +/datum/ai_holder/simple_mob/ranged/electric_spider/max_range(atom/movable/AM) + if(isliving(AM)) + var/mob/living/L = AM + if(L.incapacitated(INCAPACITATION_DISABLED) || L.stat == UNCONSCIOUS) // If our target is stunned, go in for the kill. + return 1 + return ..() // Do ranged if possible otherwise. \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/frost.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/frost.dm new file mode 100644 index 0000000000..19b85cccd4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/frost.dm @@ -0,0 +1,20 @@ +// Frost spiders inject cryotoxin, slowing people down (which is very bad if trying to run from spiders). + +/mob/living/simple_mob/animal/giant_spider/frost + desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes." + icon_state = "frost" + icon_living = "frost" + icon_dead = "frost_dead" + + maxHealth = 175 + health = 175 + + poison_per_bite = 5 + poison_type = "cryotoxin" + heat_resist = -0.50 + cold_resist = 0.75 + +// Sif variant with a somewhat different desc. +/mob/living/simple_mob/animal/giant_spider/frost/sif + desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes. \ + It isn't native to Sif." diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/giant_spider_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/giant_spider_vr.dm new file mode 100644 index 0000000000..831dfb831e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/giant_spider_vr.dm @@ -0,0 +1,23 @@ +// Slightly placeholder, mostly to replace ion hivebots on V4 +/mob/living/simple_mob/animal/giant_spider/ion + desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes and a hint of static discharge." + tt_desc = "X Brachypelma phorus ionus" + icon_state = "webslinger" + icon_living = "webslinger" + icon_dead = "webslinger_dead" + + maxHealth = 90 + health = 90 + + base_attack_cooldown = 10 + projectilesound = 'sound/weapons/taser2.ogg' + projectiletype = /obj/item/projectile/ion/small + + melee_damage_lower = 8 + melee_damage_upper = 15 + + poison_chance = 15 + poison_per_bite = 2 + poison_type = "psilocybin" + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/electric_spider diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/hunter.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/hunter.dm new file mode 100644 index 0000000000..f3eb1cf81e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/hunter.dm @@ -0,0 +1,165 @@ +// Hunters are fast, fragile, and possess a leaping attack. +// The leaping attack is somewhat telegraphed and can be dodged if one is paying attention. +// The AI would've followed up after a successful leap with dragging the downed victim away, but the dragging code was too janky. + +/mob/living/simple_mob/animal/giant_spider/hunter + desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes." + icon_state = "hunter" + icon_living = "hunter" + icon_dead = "hunter_dead" + + maxHealth = 120 + health = 120 + + poison_per_bite = 5 + melee_damage_lower = 9 + melee_damage_upper = 15 + + movement_cooldown = 0 // Hunters are FAST. + + ai_holder_type = /datum/ai_holder/simple_mob/melee/hunter_spider + + player_msg = "You are very fast, and can perform a leaping attack by clicking on someone from a short distance away.
\ + If the leap succeeds, the target will be knocked down briefly and you will be on top of them.
\ + Note that there is a short delay before you leap!
\ + In addition, you will do more damage to incapacitated opponents." + + // Leaping is a special attack, so these values determine when leap can happen. + // Leaping won't occur if its on cooldown. + special_attack_min_range = 2 + special_attack_max_range = 4 + special_attack_cooldown = 10 SECONDS + + var/leap_warmup = 1 SECOND // How long the leap telegraphing is. + var/leap_sound = 'sound/weapons/spiderlunge.ogg' + +// Multiplies damage if the victim is stunned in some form, including a successful leap. +/mob/living/simple_mob/animal/giant_spider/hunter/apply_bonus_melee_damage(atom/A, damage_amount) + if(isliving(A)) + var/mob/living/L = A + if(L.incapacitated(INCAPACITATION_DISABLED)) + return damage_amount * 1.5 + return ..() + + +// The actual leaping attack. +/mob/living/simple_mob/animal/giant_spider/hunter/do_special_attack(atom/A) + set waitfor = FALSE + set_AI_busy(TRUE) + + // Telegraph, since getting stunned suddenly feels bad. + do_windup_animation(A, leap_warmup) + sleep(leap_warmup) // For the telegraphing. + + // Do the actual leap. + status_flags |= LEAPING // Lets us pass over everything. + visible_message(span("danger","\The [src] leaps at \the [A]!")) + throw_at(get_step(get_turf(A), get_turf(src)), special_attack_max_range+1, 1, src) + playsound(src, leap_sound, 75, 1) + + sleep(5) // For the throw to complete. It won't hold up the AI ticker due to waitfor being false. + + if(status_flags & LEAPING) + status_flags &= ~LEAPING // Revert special passage ability. + + var/turf/T = get_turf(src) // Where we landed. This might be different than A's turf. + + . = FALSE + + // Now for the stun. + var/mob/living/victim = null + for(var/mob/living/L in T) // So player-controlled spiders only need to click the tile to stun them. + if(L == src) + continue + + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.check_shields(damage = 0, damage_source = src, attacker = src, def_zone = null, attack_text = "the leap")) + continue // We were blocked. + + victim = L + break + + if(victim) + victim.Weaken(2) + victim.visible_message(span("danger","\The [src] knocks down \the [victim]!")) + to_chat(victim, span("critical", "\The [src] jumps on you!")) + . = TRUE + + set_AI_busy(FALSE) + +// var/obj/item/weapon/grab/G = new(src, victim) +// put_in_active_hand(G) + +// G.synch() +// G.affecting = victim +// victim.LAssailant = src + +// visible_message("\The [src] seizes \the [victim] aggressively!") +// do_attack_animation(victim) + + +// This AI would've isolated people it stuns with its 'leap' attack, by dragging them away. +/datum/ai_holder/simple_mob/melee/hunter_spider + +/* + +/datum/ai_holder/simple_mob/melee/hunter_spider/post_special_attack(mob/living/L) + drag_away(L) + +// Called after a successful leap. +/datum/ai_holder/simple_mob/melee/hunter_spider/proc/drag_away(mob/living/L) + world << "Doing drag_away attack on [L]" + if(!istype(L)) + world << "Invalid type." + return FALSE + + // If they didn't get stunned, then don't bother. + if(!L.incapacitated(INCAPACITATION_DISABLED)) + world << "Not incapcitated." + return FALSE + + // Grab them. + if(!holder.start_pulling(L)) + world << "Failed to pull." + return FALSE + + holder.visible_message(span("danger","\The [holder] starts to drag \the [L] away!")) + + var/list/allies = list() + var/list/enemies = list() + for(var/mob/living/thing in hearers(vision_range, holder)) + if(thing == holder || thing == L) // Don't count ourselves or the thing we just started pulling. + continue + if(holder.IIsAlly(thing)) + allies += thing + else + enemies += thing + + // First priority: Move our victim to our friends. + if(allies.len) + world << "Going to move to ally" + give_destination(get_turf(pick(allies)), min_distance = 2, combat = TRUE) // This will switch our stance. + + // Second priority: Move our victim away from their friends. + // There's a chance of it derping and pulling towards enemies if there's more than two people. + // Preventing that will likely be both a lot of effort for developers and the CPU. + else if(enemies.len) + world << "Going to move away from enemies" + var/mob/living/hostile = pick(enemies) + var/turf/move_to = get_turf(hostile) + for(var/i = 1 to vision_range) // Move them this many steps away from their friend. + move_to = get_step_away(move_to, L, 7) + if(move_to) + give_destination(move_to, min_distance = 2, combat = TRUE) // This will switch our stance. + + // Third priority: Move our victim SOMEWHERE away from where they were. + else + world << "Going to move away randomly" + var/turf/move_to = get_turf(L) + move_to = get_step(move_to, pick(cardinal)) + for(var/i = 1 to vision_range) // Move them this many steps away from where they were before. + move_to = get_step_away(move_to, L, 7) + if(move_to) + give_destination(move_to, min_distance = 2, combat = TRUE) // This will switch our stance. +*/ diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm new file mode 100644 index 0000000000..1f1ecac678 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm @@ -0,0 +1,103 @@ +// Lurkers are somewhat similar to Hunters, however the big difference is that Lurkers have an imperfect cloak. +// Their AI will try to do hit and run tactics, striking the enemy when its "cloaked", for bonus damage and a stun. +// They keep attacking until the stun ends, then retreat to cloak again and repeat the cycle. +// Hitting the spider before it does its ambush attack will break the cloak and make the spider flee. + +/mob/living/simple_mob/animal/giant_spider/lurker + desc = "Translucent and white, it makes you shudder to look at it. This one has incandescent red eyes." + icon_state = "lurker" + icon_living = "lurker" + icon_dead = "lurker_dead" + + maxHealth = 100 + health = 100 + + poison_per_bite = 5 + + movement_cooldown = 5 + + melee_damage_lower = 10 + melee_damage_upper = 10 + poison_chance = 30 + poison_type = "cryptobiolin" + poison_per_bite = 1 + + player_msg = "You have an imperfect, but automatic stealth. If you attack something while 'hidden', then \ + you will do bonus damage, stun the target, and unstealth for a period of time.
\ + Getting attacked will also break your stealth." + + ai_holder_type = /datum/ai_holder/simple_mob/melee/hit_and_run + + var/cloaked = FALSE + var/cloaked_alpha = 45 // Lower = Harder to see. + var/cloaked_bonus_damage = 30 // This is added on top of the normal melee damage. + var/cloaked_weaken_amount = 3 // How long to stun for. + var/cloak_cooldown = 10 SECONDS // Amount of time needed to re-cloak after losing it. + var/last_uncloak = 0 // world.time + + +/mob/living/simple_mob/animal/giant_spider/lurker/proc/cloak() + if(cloaked) + return + animate(src, alpha = cloaked_alpha, time = 1 SECOND) + cloaked = TRUE + + +/mob/living/simple_mob/animal/giant_spider/lurker/proc/uncloak() + last_uncloak = world.time // This is assigned even if it isn't cloaked already, to 'reset' the timer if the spider is continously getting attacked. + if(!cloaked) + return + animate(src, alpha = initial(alpha), time = 1 SECOND) + cloaked = FALSE + + +// Check if cloaking if possible. +/mob/living/simple_mob/animal/giant_spider/lurker/proc/can_cloak() + if(stat) + return FALSE + if(last_uncloak + cloak_cooldown > world.time) + return FALSE + + return TRUE + + +// Called by things that break cloaks, like Technomancer wards. +/mob/living/simple_mob/animal/giant_spider/lurker/break_cloak() + uncloak() + + +/mob/living/simple_mob/animal/giant_spider/lurker/is_cloaked() + return cloaked + + +// Cloaks the spider automatically, if possible. +/mob/living/simple_mob/animal/giant_spider/lurker/handle_special() + if(!cloaked && can_cloak()) + cloak() + + +// Applies bonus base damage if cloaked. +/mob/living/simple_mob/animal/giant_spider/lurker/apply_bonus_melee_damage(atom/A, damage_amount) + if(cloaked) + return damage_amount + cloaked_bonus_damage + return ..() + +// Applies stun, then uncloaks. +/mob/living/simple_mob/animal/giant_spider/lurker/apply_melee_effects(atom/A) + if(cloaked) + if(isliving(A)) + var/mob/living/L = A + L.Weaken(cloaked_weaken_amount) + to_chat(L, span("danger", "\The [src] ambushes you!")) + playsound(L, 'sound/weapons/spiderlunge.ogg', 75, 1) + uncloak() + ..() // For the poison. + +// Force uncloaking if attacked. +/mob/living/simple_mob/animal/giant_spider/lurker/bullet_act(obj/item/projectile/P) + . = ..() + break_cloak() + +/mob/living/simple_mob/animal/giant_spider/lurker/hit_with_weapon(obj/item/O, mob/living/user, effective_force, hit_zone) + . = ..() + break_cloak() diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/nurse.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/nurse.dm new file mode 100644 index 0000000000..b159b6dd87 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/nurse.dm @@ -0,0 +1,230 @@ +// Nurses, they create webs and eggs. +// They're fragile but their attacks can cause horrifying consequences. +/mob/living/simple_mob/animal/giant_spider/nurse + desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes." + icon_state = "nurse" + icon_living = "nurse" + icon_dead = "nurse_dead" + + maxHealth = 40 + health = 40 + + movement_cooldown = 5 // A bit faster so that they can inject the eggs easier. + + melee_damage_lower = 5 // Doesn't do a lot of damage, since the goal is to make more spiders with egg attacks. + melee_damage_upper = 10 + poison_per_bite = 5 + poison_type = "stoxin" + + player_msg = "You can spin webs on an adjacent tile, or cocoon an object by clicking on it.
\ + You can also cocoon a dying or dead entity by clicking on them, and you will gain charges for egg-laying.
\ + To lay eggs, click a nearby tile. Laying eggs will deplete a charge." + ai_holder_type = /datum/ai_holder/simple_mob/melee/nurse_spider + + var/fed = 0 // Counter for how many egg laying 'charges' the spider has. + var/egg_inject_chance = 25 // One in four chance to get eggs. + egg_type = /obj/effect/spider/eggcluster/small //VORESTATION AI TEMPORARY EDIT + var/web_type = /obj/effect/spider/stickyweb/dark + + +/mob/living/simple_mob/animal/giant_spider/nurse/inject_poison(mob/living/L, target_zone) + ..() // Inject the stoxin here. + if(ishuman(L) && prob(egg_inject_chance)) + var/mob/living/carbon/human/H = L + var/obj/item/organ/external/O = H.get_organ(target_zone) + if(O) + var/eggcount = 0 + for(var/obj/effect/spider/eggcluster/E in O.implants) + eggcount++ + if(!eggcount) + var/eggs = new egg_type(O, src) + O.implants += eggs + to_chat(H, span("critical", "\The [src] injects something into your [O.name]!") ) // Oh god its laying eggs in me! + +// Webs target in a web if able to. +/mob/living/simple_mob/animal/giant_spider/nurse/attack_target(atom/A) + if(isturf(A)) + if(fed) + return lay_eggs(A) + return web_tile(A) + + if(isliving(A)) + var/mob/living/L = A + if(!L.stat) + return ..() + + if(!istype(A, /atom/movable)) + return + var/atom/movable/AM = A + + if(AM.anchored) + return ..() + + return spin_cocoon(AM) + +/mob/living/simple_mob/animal/giant_spider/nurse/proc/spin_cocoon(atom/movable/AM) + if(!istype(AM)) + return FALSE // We can't cocoon walls sadly. + visible_message(span("notice", "\The [src] begins to secrete a sticky substance around \the [AM].") ) + + // Get our AI to stay still. + set_AI_busy(TRUE) + + if(!do_mob(src, AM, 5 SECONDS)) + set_AI_busy(FALSE) + to_chat(src, span("warning", "You need to stay still to spin a web around \the [AM].")) + return FALSE + + set_AI_busy(FALSE) + + if(!AM) // Make sure it didn't get deleted for whatever reason. + to_chat(src, span("warning", "Whatever you were spinning a web for, its no longer there...")) + return FALSE + + if(!isturf(AM.loc)) + to_chat(src, span("warning", "You can't spin \the [AM] in a web while it is inside \the [AM.loc].")) + return FALSE + + if(!Adjacent(AM)) + to_chat(src, span("warning", "You need to be next to \the [AM] to spin it into a web.")) + return FALSE + + // Finally done with the checks. + var/obj/effect/spider/cocoon/C = new(AM.loc) + var/large_cocoon = FALSE + for(var/mob/living/L in C.loc) + if(istype(L, /mob/living/simple_mob/animal/giant_spider)) // Cannibalism is bad. + continue + fed++ + visible_message(span("warning","\The [src] sticks a proboscis into \the [L], and sucks a viscous substance out.")) + to_chat(src, span("notice", "You've fed upon \the [L], and can now lay [fed] cluster\s of eggs.")) + L.forceMove(C) + large_cocoon = TRUE + break + + // This part's pretty stupid. + for(var/obj/O in C.loc) + if(!O.anchored) + O.forceMove(C) + + // Todo: Put this code on the cocoon object itself? + if(large_cocoon) + C.icon_state = pick("cocoon_large1","cocoon_large2","cocoon_large3") + + return TRUE + +/mob/living/simple_mob/animal/giant_spider/nurse/handle_special() + set waitfor = FALSE + if(get_AI_stance() == STANCE_IDLE && !is_AI_busy() && isturf(loc)) + if(fed) + lay_eggs(loc) + else + web_tile(loc) + +/mob/living/simple_mob/animal/giant_spider/nurse/proc/web_tile(turf/T) + if(!istype(T)) + return FALSE + + var/obj/effect/spider/stickyweb/W = locate() in T + if(W) + return FALSE // Already got webs here. + + visible_message(span("notice", "\The [src] begins to secrete a sticky substance.") ) + // Get our AI to stay still. + set_AI_busy(TRUE) + + if(!do_mob(src, T, 5 SECONDS)) + set_AI_busy(FALSE) + to_chat(src, span("warning", "You need to stay still to spin a web on \the [T].")) + return FALSE + + W = locate() in T + if(W) + return FALSE // Spamclick protection. + + set_AI_busy(FALSE) + new web_type(T) + return TRUE + + +/mob/living/simple_mob/animal/giant_spider/nurse/proc/lay_eggs(turf/T) + if(!istype(T)) + return FALSE + + if(!fed) + return FALSE + + var/obj/effect/spider/eggcluster/E = locate() in T + if(E) + return FALSE // Already got eggs here. + + visible_message(span("notice", "\The [src] begins to lay a cluster of eggs.") ) + // Get our AI to stay still. + set_AI_busy(TRUE) + + if(!do_mob(src, T, 5 SECONDS)) + set_AI_busy(FALSE) + to_chat(src, span("warning", "You need to stay still to lay eggs on \the [T].")) + return FALSE + + E = locate() in T + if(E) + return FALSE // Spamclick protection. + + set_AI_busy(FALSE) + new egg_type(T) + fed-- + return TRUE + + +// Variant that 'blocks' light (by being a negative light source). +// This is done to make webbed rooms scary and allow for spiders on the other side of webs to see prey. +/obj/effect/spider/stickyweb/dark + name = "dense web" + desc = "It's sticky, and blocks a lot of light." + light_color = "#FFFFFF" + light_range = 2 + light_power = -3 + +// This is still stupid, but whatever. +/mob/living/simple_mob/animal/giant_spider/nurse/hat + desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes and a tiny nurse hat." + icon_state = "nursemed" + icon_living = "nursemed" + icon_dead = "nursemed_dead" + + +// The AI for nurse spiders. Wraps things in webs by 'attacking' them. +/datum/ai_holder/simple_mob/melee/nurse_spider + wander = TRUE + base_wander_delay = 8 + cooperative = FALSE // So we don't ask our spider friends to attack things we're webbing. This might also make them stay at the base if their friends find tasty explorers. + +// Get us unachored objects as an option as well. +/datum/ai_holder/simple_mob/melee/nurse_spider/list_targets() + . = ..() + + var/static/alternative_targets = typecacheof(list(/obj/item, /obj/structure)) + + for(var/AT in typecache_filter_list(range(vision_range, holder), alternative_targets)) + var/obj/O = AT + if(can_see(holder, O, vision_range) && !O.anchored) + . += O + +// Select an obj if no mobs are around. +/datum/ai_holder/melee/nurse_spider/pick_target(list/targets) + var/mobs_only = locate(/mob/living) in targets // If a mob is in the list of targets, then ignore objects. + if(mobs_only) + for(var/A in targets) + if(!isliving(A)) + targets -= A + + return ..(targets) + +/datum/ai_holder/simple_mob/melee/nurse_spider/can_attack(atom/movable/the_target) + . = ..() + if(!.) // Parent returned FALSE. + if(istype(the_target, /obj)) + var/obj/O = the_target + if(!O.anchored) + return TRUE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/pepper.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/pepper.dm new file mode 100644 index 0000000000..1c2eaa6dda --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/pepper.dm @@ -0,0 +1,21 @@ +// Pepper spiders inject condensed capsaicin into their victims. + +/mob/living/simple_mob/animal/giant_spider/pepper + desc = "Red and brown, it makes you shudder to look at it. This one has glinting red eyes." + icon_state = "pepper" + icon_living = "pepper" + icon_dead = "pepper_dead" + + maxHealth = 210 + health = 210 + + melee_damage_lower = 8 + melee_damage_upper = 15 + + poison_chance = 20 + poison_per_bite = 5 + poison_type = "condensedcapsaicin_v" + +/mob/living/simple_mob/animal/giant_spider/pepper/initialize() + adjust_scale(1.1) + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/phorogenic.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/phorogenic.dm new file mode 100644 index 0000000000..d9508a05d8 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/phorogenic.dm @@ -0,0 +1,56 @@ +// Phorogenic spiders explode when they die. +// You really shouldn't melee them. + +/mob/living/simple_mob/animal/giant_spider/phorogenic + desc = "Crystalline and purple, it makes you shudder to look at it. This one has haunting purple eyes." + icon_state = "phoron" + icon_living = "phoron" + icon_dead = "phoron_dead" + + maxHealth = 225 + health = 225 + taser_kill = FALSE //You will need more than a peashooter to kill the juggernaut. + + melee_damage_lower = 25 + melee_damage_upper = 40 + attack_armor_pen = 15 + + movement_cooldown = 15 + + poison_chance = 30 + poison_per_bite = 0.5 + poison_type = "phoron" + + var/exploded = FALSE + var/explosion_dev_range = 1 + var/explosion_heavy_range = 2 + var/explosion_light_range = 4 + var/explosion_flash_range = 6 // This doesn't do anything iirc. + + var/explosion_delay_lower = 1 SECOND // Lower bound for explosion delay. + var/explosion_delay_upper = 2 SECONDS // Upper bound. + +/mob/living/simple_mob/animal/giant_spider/phorogenic/initialize() + adjust_scale(1.25) + return ..() + +/mob/living/simple_mob/animal/giant_spider/phorogenic/death() + visible_message(span("critical", "\The [src]'s body begins to rupture!")) + var/delay = rand(explosion_delay_lower, explosion_delay_upper) + spawn(0) + // Flash black and red as a warning. + for(var/i = 1 to delay) + if(i % 2 == 0) + color = "#000000" + else + color = "#FF0000" + sleep(1) + + spawn(delay) + // The actual boom. + if(src && !exploded) + visible_message(span("danger", "\The [src]'s body detonates!")) + exploded = TRUE + explosion(src.loc, explosion_dev_range, explosion_heavy_range, explosion_light_range, explosion_flash_range) + return ..() + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm new file mode 100644 index 0000000000..dc0a345865 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm @@ -0,0 +1,20 @@ +// Thermic spiders inject a special variant of thermite that burns someone from the inside. + +/mob/living/simple_mob/animal/giant_spider/thermic + desc = "Mirage-cloaked and orange, it makes you shudder to look at it. This one has simmering orange eyes." + icon_state = "pit" + icon_living = "pit" + icon_dead = "pit_dead" + + maxHealth = 175 + health = 175 + + melee_damage_lower = 10 + melee_damage_upper = 25 + + heat_resist = 0.75 + cold_resist = -0.50 + + poison_chance = 30 + poison_per_bite = 1 + poison_type = "thermite_v" diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm new file mode 100644 index 0000000000..82a68d4c1f --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm @@ -0,0 +1,185 @@ +// Tunnelers have a special ability that allows them to charge at an enemy by tunneling towards them. +// Any mobs inbetween the tunneler's path and the target will be stunned if the tunneler hits them. +// The target will suffer a stun as well, if the tunneler hits them at the end. A successful hit will stop the tunneler. +// If the target moves fast enough, the tunneler can miss, causing it to overshoot. +// If the tunneler hits a solid wall, the tunneler will suffer a stun. + +/mob/living/simple_mob/animal/giant_spider/tunneler + desc = "Sandy and brown, it makes you shudder to look at it. This one has glittering yellow eyes." + icon_state = "tunneler" + icon_living = "tunneler" + icon_dead = "tunneler_dead" + + maxHealth = 120 + health = 120 + + melee_damage_lower = 10 + melee_damage_upper = 10 + + poison_chance = 15 + poison_per_bite = 3 + poison_type = "serotrotium_v" + +// ai_holder_type = /datum/ai_holder/simple_mob/melee/tunneler + + player_msg = "You can perform a tunneling attack by clicking on someone from a distance.
\ + There is a noticable travel delay as you tunnel towards the tile the target was at when you started the tunneling attack.
\ + Any entities inbetween you and the targeted tile will be stunned for a brief period of time.
\ + Whatever is on the targeted tile when you arrive will suffer a potent stun.
\ + If nothing is on the targeted tile, you will overshoot and keep going for a few more tiles.
\ + If you hit a wall or other solid structure during that time, you will suffer a lengthy stun and be vulnerable to more harm." + + // Tunneling is a special attack, similar to the hunter's Leap. + special_attack_min_range = 2 + special_attack_max_range = 6 + special_attack_cooldown = 10 SECONDS + + var/tunnel_warning = 0.5 SECONDS // How long the dig telegraphing is. + var/tunnel_tile_speed = 2 // How long to wait between each tile. Higher numbers result in an easier to dodge tunnel attack. + +/mob/living/simple_mob/animal/giant_spider/tunneler/frequent + special_attack_cooldown = 5 SECONDS + +/mob/living/simple_mob/animal/giant_spider/tunneler/fast + tunnel_tile_speed = 1 + +/mob/living/simple_mob/animal/giant_spider/tunneler/should_special_attack(atom/A) + // Make sure its possible for the spider to reach the target so it doesn't try to go through a window. + var/turf/destination = get_turf(A) + var/turf/starting_turf = get_turf(src) + var/turf/T = starting_turf + for(var/i = 1 to get_dist(starting_turf, destination)) + if(T == destination) + break + + T = get_step(T, get_dir(T, destination)) + if(T.check_density(ignore_mobs = TRUE)) + return FALSE + return T == destination + + +/mob/living/simple_mob/animal/giant_spider/tunneler/do_special_attack(atom/A) + set waitfor = FALSE + set_AI_busy(TRUE) + + // Save where we're gonna go soon. + var/turf/destination = get_turf(A) + var/turf/starting_turf = get_turf(src) + + // Telegraph to give a small window to dodge if really close. + do_windup_animation(A, tunnel_warning) + sleep(tunnel_warning) // For the telegraphing. + + // Do the dig! + visible_message(span("danger","\The [src] tunnels towards \the [A]!")) + submerge() + + if(handle_tunnel(destination) == FALSE) + set_AI_busy(FALSE) + emerge() + return FALSE + + // Did we make it? + if(!(src in destination)) + set_AI_busy(FALSE) + emerge() + return FALSE + + var/overshoot = TRUE + + // Test if something is at destination. + for(var/mob/living/L in destination) + if(L == src) + continue + + visible_message(span("danger","\The [src] erupts from underneath, and hits \the [L]!")) + playsound(L, 'sound/weapons/heavysmash.ogg', 75, 1) + L.Weaken(3) + overshoot = FALSE + + if(!overshoot) // We hit the target, or something, at destination, so we're done. + set_AI_busy(FALSE) + emerge() + return TRUE + + // Otherwise we need to keep going. + to_chat(src, span("warning", "You overshoot your target!")) + playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) + var/dir_to_go = get_dir(starting_turf, destination) + for(var/i = 1 to rand(2, 4)) + destination = get_step(destination, dir_to_go) + + if(handle_tunnel(destination) == FALSE) + set_AI_busy(FALSE) + emerge() + return FALSE + + set_AI_busy(FALSE) + emerge() + return FALSE + + + +// Does the tunnel movement, stuns enemies, etc. +/mob/living/simple_mob/animal/giant_spider/tunneler/proc/handle_tunnel(turf/destination) + var/turf/T = get_turf(src) // Hold our current tile. + + // Regular tunnel loop. + for(var/i = 1 to get_dist(src, destination)) + if(stat) + return FALSE // We died or got knocked out on the way. + if(loc == destination) + break // We somehow got there early. + + // Update T. + T = get_step(src, get_dir(src, destination)) + if(T.check_density(ignore_mobs = TRUE)) + to_chat(src, span("critical", "You hit something really solid!")) + playsound(src, "punch", 75, 1) + Weaken(5) + add_modifier(/datum/modifier/tunneler_vulnerable, 10 SECONDS) + return FALSE // Hit a wall. + + // Stun anyone in our way. + for(var/mob/living/L in T) + playsound(L, 'sound/weapons/heavysmash.ogg', 75, 1) + L.Weaken(2) + + // Get into the tile. + forceMove(T) + + // Visuals and sound. + dig_under_floor(get_turf(src)) + playsound(src, 'sound/effects/break_stone.ogg', 75, 1) + sleep(tunnel_tile_speed) + +// For visuals. +/mob/living/simple_mob/animal/giant_spider/tunneler/proc/submerge() + alpha = 0 + dig_under_floor(get_turf(src)) + new /obj/effect/temporary_effect/tunneler_hole(get_turf(src)) + +// Ditto. +/mob/living/simple_mob/animal/giant_spider/tunneler/proc/emerge() + alpha = 255 + dig_under_floor(get_turf(src)) + new /obj/effect/temporary_effect/tunneler_hole(get_turf(src)) + +/mob/living/simple_mob/animal/giant_spider/tunneler/proc/dig_under_floor(turf/T) + new /obj/item/weapon/ore/glass(T) // This will be rather weird when on station but the alternative is too much work. + +/obj/effect/temporary_effect/tunneler_hole + name = "hole" + desc = "A collapsing tunnel hole." + icon_state = "tunnel_hole" + time_to_die = 1 MINUTE + +/datum/modifier/tunneler_vulnerable + name = "Vulnerable" + desc = "You are vulnerable to more harm than usual." + on_created_text = "You feel vulnerable..." + on_expired_text = "You feel better." + stacks = MODIFIER_STACK_EXTEND + + incoming_damage_percent = 2 + evasion = -100 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/webslinger.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/webslinger.dm new file mode 100644 index 0000000000..0024bc8962 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/webslinger.dm @@ -0,0 +1,37 @@ +/mob/living/simple_mob/animal/giant_spider/webslinger + desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes, and a cloak of web." + tt_desc = "X Brachypelma phorus balisticus" + icon_state = "webslinger" + icon_living = "webslinger" + icon_dead = "webslinger_dead" + maxHealth = 90 + health = 90 + projectilesound = 'sound/weapons/thudswoosh.ogg' + projectiletype = /obj/item/projectile/webball + base_attack_cooldown = 10 + melee_damage_lower = 8 + melee_damage_upper = 15 + poison_per_bite = 2 + poison_type = "psilocybin" + player_msg = "You can fire a ranged attack by clicking on an enemy or tile at a distance." + ai_holder_type = /datum/ai_holder/simple_mob/ranged + +// Check if we should bola, or just shoot the pain ball +/mob/living/simple_mob/animal/giant_spider/webslinger/should_special_attack(atom/A) + if(ismob(A)) + if(ishuman(A)) + var/mob/living/carbon/human/H = A + if(!H.legcuffed) + return TRUE + return FALSE + +// Now we've got a running human in sight, time to throw the bola +/mob/living/simple_mob/animal/giant_spider/webslinger/do_special_attack(atom/A) + set waitfor = FALSE + set_AI_busy(TRUE) + var/obj/item/projectile/bola/B = new /obj/item/projectile/bola(src.loc) + playsound(src, 'sound/weapons/thudswoosh.ogg', 100, 1) + if(!B) + return + B.launch(A) + set_AI_busy(FALSE) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/crab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/crab.dm new file mode 100644 index 0000000000..3b40147794 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/crab.dm @@ -0,0 +1,25 @@ +//Look Sir, free crabs! +/mob/living/simple_mob/animal/passive/crab + name = "crab" + desc = "A hard-shelled crustacean. Seems quite content to lounge around all the time." + tt_desc = "E Cancer bellianus" + faction = "crabs" + + icon_state = "crab" + icon_living = "crab" + icon_dead = "crab_dead" + + mob_size = MOB_SMALL + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "stomps" + friendly = "pinches" + + say_list_type = /datum/say_list/crab + +//COFFEE! SQUEEEEEEEEE! +/mob/living/simple_mob/animal/passive/crab/Coffee + name = "Coffee" + real_name = "Coffee" + desc = "It's Coffee, the other pet!" diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish.dm new file mode 100644 index 0000000000..bdf8853b4b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish.dm @@ -0,0 +1,77 @@ +// Different types of fish! They are all subtypes of this tho +/mob/living/simple_mob/animal/passive/fish + name = "fish" + desc = "Its a fishy. No touchy fishy." + icon = 'icons/mob/fish.dmi' + + mob_size = MOB_SMALL + // So fish are actually underwater. + plane = TURF_PLANE + layer = UNDERWATER_LAYER + + // By default they can be in any water turf. Subtypes might restrict to deep/shallow etc + var/global/list/suitable_turf_types = list( + /turf/simulated/floor/beach/water, + /turf/simulated/floor/beach/coastline, + /turf/simulated/floor/holofloor/beach/water, + /turf/simulated/floor/holofloor/beach/coastline, + /turf/simulated/floor/water + ) + +// Makes the AI unable to willingly go on land. +/mob/living/simple_mob/animal/passive/fish/IMove(newloc) + if(is_type_in_list(newloc, suitable_turf_types)) + return ..() // Procede as normal. + return MOVEMENT_FAILED // Don't leave the water! + +// Take damage if we are not in water +/mob/living/simple_mob/animal/passive/fish/handle_breathing() + var/turf/T = get_turf(src) + if(T && !is_type_in_list(T, suitable_turf_types)) + if(prob(50)) + say(pick("Blub", "Glub", "Burble")) + adjustBruteLoss(unsuitable_atoms_damage) + +// Subtypes. +/mob/living/simple_mob/animal/passive/fish/bass + name = "bass" + tt_desc = "E Micropterus notius" + icon_state = "bass-swim" + icon_living = "bass-swim" + icon_dead = "bass-dead" + +/mob/living/simple_mob/animal/passive/fish/trout + name = "trout" + tt_desc = "E Salmo trutta" + icon_state = "trout-swim" + icon_living = "trout-swim" + icon_dead = "trout-dead" + +/mob/living/simple_mob/animal/passive/fish/salmon + name = "salmon" + tt_desc = "E Oncorhynchus nerka" + icon_state = "salmon-swim" + icon_living = "salmon-swim" + icon_dead = "salmon-dead" + +/mob/living/simple_mob/animal/passive/fish/perch + name = "perch" + tt_desc = "E Perca flavescens" + icon_state = "perch-swim" + icon_living = "perch-swim" + icon_dead = "perch-dead" + +/mob/living/simple_mob/animal/passive/fish/pike + name = "pike" + tt_desc = "E Esox aquitanicus" + icon_state = "pike-swim" + icon_living = "pike-swim" + icon_dead = "pike-dead" + +/mob/living/simple_mob/animal/passive/fish/koi + name = "koi" + tt_desc = "E Cyprinus rubrofuscus" + icon_state = "koi-swim" + icon_living = "koi-swim" + icon_dead = "koi-dead" + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish_vr.dm new file mode 100644 index 0000000000..039dfa7a42 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/fish_vr.dm @@ -0,0 +1,60 @@ +/mob/living/simple_mob/animal/passive/fish/koi/poisonous + desc = "A genetic marvel, combining the docility and aesthetics of the koi with some of the resiliency and cunning of the noble space carp." + health = 50 + maxHealth = 50 + +/mob/living/simple_mob/animal/passive/fish/koi/poisonous/New() + ..() + create_reagents(60) + reagents.add_reagent("toxin", 45) + reagents.add_reagent("impedrezene", 15) + +/mob/living/simple_mob/animal/passive/fish/koi/poisonous/Life() + ..() + if(isbelly(loc) && prob(10)) + var/obj/belly/B = loc + sting(B.owner) + +/mob/living/simple_mob/animal/passive/fish/koi/poisonous/attack_hand(mob/living/L) + ..() + if(isliving(L) && Adjacent(L)) + var/mob/living/M = L + visible_message("\The [src][is_dead()?"'s corpse":""] flails at [M]!") + SpinAnimation(7,1) + if(prob(75)) + if(sting(M)) + to_chat(M, "You feel a tiny prick.") + if(is_dead()) + return + for(var/i = 1 to 3) + var/turf/T = get_step_away(src, M) + if(T && is_type_in_list(T, suitable_turf_types)) + Move(T) + else + break + sleep(3) +/* +/mob/living/simple_mob/animal/passive/fish/koi/poisonous/react_to_attack(var/atom/A) + if(isliving(A) && Adjacent(A)) + var/mob/living/M = A + visible_message("\The [src][is_dead()?"'s corpse":""] flails at [M]!") + SpinAnimation(7,1) + if(prob(75)) + if(sting(M)) + to_chat(M, "You feel a tiny prick.") + if(is_dead()) + return + for(var/i = 1 to 3) + var/turf/T = get_step_away(src, M) + if(T && is_type_in_list(T, suitable_turf_types)) + Move(T) + else + break + sleep(3) +*/ +/mob/living/simple_mob/animal/passive/fish/koi/poisonous/proc/sting(var/mob/living/M) + if(!M.reagents) + return 0 + M.reagents.add_reagent("toxin", 2) + M.reagents.add_reagent("impedrezene", 1) + return 1 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/lizard.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/lizard.dm new file mode 100644 index 0000000000..adb2ea83ca --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/lizard.dm @@ -0,0 +1,24 @@ +/mob/living/simple_mob/animal/passive/lizard + name = "lizard" + desc = "A cute, tiny lizard." + tt_desc = "E Anolis cuvieri" + + icon_state = "lizard" + icon_living = "lizard" + icon_dead = "lizard-dead" + + health = 5 + maxHealth = 5 + mob_size = MOB_MINISCULE + + response_help = "pets" + response_disarm = "shoos" + response_harm = "stomps on" + + attacktext = list("bitten") + melee_damage_lower = 1 + melee_damage_upper = 2 + + speak_emote = list("hisses") + + say_list_type = /datum/say_list/lizard diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/misc.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/misc.dm new file mode 100644 index 0000000000..6fc73fc5f9 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/misc.dm @@ -0,0 +1,29 @@ +/mob/living/simple_mob/animal/passive/yithian + name = "yithian" + desc = "A friendly creature vaguely resembling an oversized snail without a shell." + tt_desc = "J Escargot escargot" // a product of Jade, which is a planet that totally exists + + icon_state = "yithian" + icon_living = "yithian" + icon_dead = "yithian_dead" + icon = 'icons/jungle.dmi' + + // Same stats as lizards. + health = 5 + maxHealth = 5 + mob_size = MOB_MINISCULE + +/mob/living/simple_mob/animal/passive/tindalos + name = "tindalos" + desc = "It looks like a large, flightless grasshopper." + tt_desc = "J Locusta bruchus" + + icon_state = "tindalos" + icon_living = "tindalos" + icon_dead = "tindalos_dead" + icon = 'icons/jungle.dmi' + + // Same stats as lizards. + health = 5 + maxHealth = 5 + mob_size = MOB_MINISCULE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm new file mode 100644 index 0000000000..70afdaf910 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm @@ -0,0 +1,115 @@ +/mob/living/simple_mob/animal/passive/mouse + name = "mouse" + real_name = "mouse" + desc = "It's a small rodent." + tt_desc = "E Mus musculus" + icon_state = "mouse_gray" + item_state = "mouse_gray" + icon_living = "mouse_gray" + icon_dead = "mouse_gray_dead" + + maxHealth = 5 + health = 5 + + mob_size = MOB_MINISCULE + pass_flags = PASSTABLE +// can_pull_size = ITEMSIZE_TINY +// can_pull_mobs = MOB_PULL_NONE + layer = MOB_LAYER + density = 0 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "stamps on" + + min_oxy = 16 //Require atleast 16kPA oxygen + minbodytemp = 223 //Below -50 Degrees Celcius + maxbodytemp = 323 //Above 50 Degrees Celcius + + has_langs = list("Mouse") + + holder_type = /obj/item/weapon/holder/mouse + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + say_list_type = /datum/say_list/mouse + + var/body_color //brown, gray and white, leave blank for random + +/mob/living/simple_mob/animal/passive/mouse/New() + ..() + + verbs += /mob/living/proc/ventcrawl + verbs += /mob/living/proc/hide + + if(name == initial(name)) + name = "[name] ([rand(1, 1000)])" + real_name = name + + if(!body_color) + body_color = pick( list("brown","gray","white") ) + icon_state = "mouse_[body_color]" + item_state = "mouse_[body_color]" + icon_living = "mouse_[body_color]" + icon_dead = "mouse_[body_color]_dead" + icon_rest = "mouse_[body_color]_sleep" + desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself." + +/mob/living/simple_mob/animal/passive/mouse/Crossed(AM as mob|obj) + if( ishuman(AM) ) + if(!stat) + var/mob/M = AM + M.visible_message("\icon[src] Squeek!") + playsound(src, 'sound/effects/mouse_squeak.ogg', 35, 1) + ..() + +/mob/living/simple_mob/animal/passive/mouse/death() + layer = MOB_LAYER + playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 35, 1) + if(client) + client.time_died_as_mouse = world.time + ..() + +/mob/living/simple_mob/animal/passive/mouse/cannot_use_vents() + return + +/mob/living/simple_mob/animal/passive/mouse/proc/splat() + src.health = 0 + src.stat = DEAD + src.icon_dead = "mouse_[body_color]_splat" + src.icon_state = "mouse_[body_color]_splat" + layer = MOB_LAYER + if(client) + client.time_died_as_mouse = world.time + +/* + * Mouse types + */ + +/mob/living/simple_mob/animal/passive/mouse/white + body_color = "white" + icon_state = "mouse_white" + +/mob/living/simple_mob/animal/passive/mouse/gray + body_color = "gray" + icon_state = "mouse_gray" + +/mob/living/simple_mob/animal/passive/mouse/brown + body_color = "brown" + icon_state = "mouse_brown" + +//TOM IS ALIVE! SQUEEEEEEEE~K :) +/mob/living/simple_mob/animal/passive/mouse/brown/Tom + name = "Tom" + desc = "Jerry the cat is not amused." + +/mob/living/simple_mob/animal/passive/mouse/brown/Tom/New() + ..() + // Change my name back, don't want to be named Tom (666) + name = initial(name) + + +// Mouse noises +/datum/say_list/mouse + speak = list("Squeek!","SQUEEK!","Squeek?") + emote_hear = list("squeeks","squeaks","squiks") + emote_see = list("runs in a circle", "shakes", "scritches at something") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/passive.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/passive.dm new file mode 100644 index 0000000000..c488d1ed28 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/passive.dm @@ -0,0 +1,5 @@ +// Passive mobs can't attack things, and will run away instead. +// They can also be displaced by all mobs. +/mob/living/simple_mob/animal/passive + ai_holder_type = /datum/ai_holder/simple_mob/passive + mob_bump_flag = 0 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/penguin.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/penguin.dm new file mode 100644 index 0000000000..7fcd020f8e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/penguin.dm @@ -0,0 +1,27 @@ +/mob/living/simple_mob/animal/passive/penguin + name = "penguin" + desc = "An ungainly, waddling, cute, and VERY well-dressed bird." + tt_desc = "Aptenodytes forsteri" + icon_state = "penguin" + icon_living = "penguin" + icon_dead = "penguin_dead" + + maxHealth = 20 + health = 20 + minbodytemp = 175 // Same as Sif mobs. + + response_help = "pets" + response_disarm = "pushes aside" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 10 + melee_damage_upper = 15 + attacktext = list("pecked") + + has_langs = list("Bird") + +/mob/living/simple_mob/animal/passive/penguin/tux + name = "Tux" + desc = "A penguin that has been known to associate with gnus." + speak_emote = list("interjects") diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm new file mode 100644 index 0000000000..5e77a57a3c --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm @@ -0,0 +1,93 @@ +// Base bird type. + +/mob/living/simple_mob/animal/passive/bird + name = "bird" + desc = "A domesticated bird. Tweet tweet!" + player_msg = "You are able to fly." + + icon = 'icons/mob/birds.dmi' + icon_state = "parrot" + item_state = null + icon_rest = "parrot-held" + icon_dead = "parrot-dead" + + pass_flags = PASSTABLE + + health = 30 + maxHealth = 30 + melee_damage_lower = 3 + melee_damage_upper = 3 + + movement_cooldown = 0 + hovering = TRUE // Birds can fly. + softfall = TRUE + parachuting = TRUE + + attacktext = list("claws", "pecks") + speak_emote = list("chirps", "caws") + has_langs = list("Bird") + response_help = "pets" + response_disarm = "gently moves aside" + response_harm = "swats" + + say_list_type = /datum/say_list/bird + holder_type = /obj/item/weapon/holder/bird + +/datum/say_list/bird + speak = list("Chirp!","Caw!","Screech!","Squawk!") + emote_hear = list("chirps","caws") + emote_see = list("shakes their head", "ruffles their feathers") + +/obj/item/weapon/holder/bird + name = "bird" + desc = "It's a bird!" + icon_state = null + item_icons = null + w_class = ITEMSIZE_SMALL + +/obj/item/weapon/holder/bird/sync(var/mob/living/simple_mob/SM) + ..() + icon_state = SM.icon_rest // Looks better if the bird isn't flapping constantly in the UI. + +// Subtypes for birbs. + +/mob/living/simple_mob/animal/passive/bird/black_bird + name = "common blackbird" + desc = "A species of bird, both the males and females are known to be territorial on their breeding grounds." + icon_state = "commonblackbird" + icon_dead = "commonblackbird-dead" + tt_desc = "E Turdus merula" + icon_scale = 0.5 + +/mob/living/simple_mob/animal/passive/bird/azure_tit + name = "azure tit" + desc = "A species of bird, colored blue and white." + icon_state = "azuretit" + icon_dead = "azuretit-dead" + tt_desc = "E Cyanistes cyanus" + icon_scale = 0.5 + +/mob/living/simple_mob/animal/passive/bird/european_robin + name = "european robin" + desc = "A species of bird, they have been studied for their sense of magnetoreception." + icon_state = "europeanrobin" + icon_dead = "europeanrobin-dead" + tt_desc = "E Erithacus rubecula" + icon_scale = 0.5 + +/mob/living/simple_mob/animal/passive/bird/goldcrest + name = "goldcrest" + desc = "A species of bird, they were once called 'king of the birds' in ancient human folklore, for their golden crest. \ + Today, their scientific name still elude towards this, with regulus, meaning petty king." + icon_state = "goldcrest" + icon_dead = "goldcrest-dead" + tt_desc = "E Regulus regulus" + icon_scale = 0.5 + +/mob/living/simple_mob/animal/passive/bird/ringneck_dove + name = "ringneck dove" + desc = "A species of bird. They are also known as the barbary dove, and have a distinct ring-like shape around the back of their neck." + icon_state = "ringneckdove" + icon_dead = "ringneckdove-dead" + tt_desc = "E Streptopelia risoria" // This is actually disputed IRL but since we can't tell the future it'll stay the same for 500+ years. + icon_scale = 0.5 diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat.dm new file mode 100644 index 0000000000..57557ec9ca --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat.dm @@ -0,0 +1,146 @@ +/mob/living/simple_mob/animal/passive/cat + name = "cat" + desc = "A domesticated, feline pet. Has a tendency to adopt crewmembers." + tt_desc = "E Felis silvestris catus" + icon_state = "cat2" + item_state = "cat2" + icon_living = "cat2" + icon_dead = "cat2_dead" + icon_rest = "cat2_rest" + + movement_cooldown = 0.5 SECONDS + + see_in_dark = 6 // Not sure if this actually works. + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + + holder_type = /obj/item/weapon/holder/cat + mob_size = MOB_SMALL + + has_langs = list("Cat") + + var/mob/living/friend = null // Our best pal, who we'll follow. Meow. + var/friend_name = null //VOREStation Edit - Lock befriending to this character + +/mob/living/simple_mob/animal/passive/cat/handle_special() + if(!stat && prob(2)) // spooky + var/mob/observer/dead/spook = locate() in range(src, 5) + if(spook) + var/turf/T = get_turf(spook) + var/list/visible = list() + for(var/obj/O in T.contents) + if(!O.invisibility && O.name) + visible += O + if(visible.len) + var/atom/A = pick(visible) + visible_emote("suddenly stops and stares at something unseen[istype(A) ? " near [A]":""].") + +// Instakills mice. +/mob/living/simple_mob/animal/passive/cat/apply_melee_effects(var/atom/A) + if(ismouse(A)) + var/mob/living/simple_mob/animal/passive/mouse/mouse = A + if(mouse.getMaxHealth() < 20) // In case a badmin makes giant mice or something. + mouse.splat() + visible_emote(pick("bites \the [mouse]!", "toys with \the [mouse].", "chomps on \the [mouse]!")) + else + ..() + +/mob/living/simple_mob/animal/passive/cat/IIsAlly(mob/living/L) + if(L == friend) // Always be pals with our special friend. + return TRUE + + . = ..() + + if(.) // We're pals, but they might be a dirty mouse... + if(ismouse(L)) + return FALSE // Cats and mice can never get along. + +/mob/living/simple_mob/animal/passive/cat/verb/become_friends() + set name = "Become Friends" + set category = "IC" + set src in view(1) + + var/mob/living/L = usr + if(!istype(L)) + return // Fuck off ghosts. + + if(friend) + if(friend == usr) + to_chat(L, span("notice", "\The [src] is already your friend! Meow!")) + return + else + to_chat(L, span("warning", "\The [src] ignores you.")) + return + + //VOREStation Edit Start - Adds friend_name var checks + if(!friend_name || L.real_name == friend_name) + friend = L + face_atom(L) + to_chat(L, span("notice", "\The [src] is now your friend! Meow.")) + visible_emote(pick("nuzzles [friend].", "brushes against [friend].", "rubs against [friend].", "purrs.")) + + if(has_AI()) + var/datum/ai_holder/AI = ai_holder + AI.set_follow(friend) + else + to_chat(L, span("notice", "[src] ignores you.")) + //VOREStation Edit End + +//RUNTIME IS ALIVE! SQUEEEEEEEE~ +/mob/living/simple_mob/animal/passive/cat/runtime + name = "Runtime" + desc = "Her fur has the look and feel of velvet, and her tail quivers occasionally." + tt_desc = "E Felis silvestris medicalis" // a hypoallergenic breed produced by NT for... medical purposes? Sure. + gender = FEMALE + icon_state = "cat" + item_state = "cat" + icon_living = "cat" + icon_dead = "cat_dead" + icon_rest = "cat_rest" + +/mob/living/simple_mob/animal/passive/cat/kitten + name = "kitten" + desc = "D'aaawwww" + icon_state = "kitten" + item_state = "kitten" + icon_living = "kitten" + icon_dead = "kitten_dead" + gender = NEUTER + holder_type = /obj/item/weapon/holder/cat/kitten //VOREStation Edit + +/mob/living/simple_mob/animal/passive/cat/kitten/initialize() + if(gender == NEUTER) + gender = pick(MALE, FEMALE) + return ..() + +// Leaving this here for now. +/obj/item/weapon/holder/cat/fluff/bones + name = "Bones" + desc = "It's Bones! Meow." + gender = MALE + icon_state = "cat3" + +/mob/living/simple_mob/animal/passive/cat/bones + name = "Bones" + desc = "That's Bones the cat. He's a laid back, black cat. Meow." + gender = MALE + icon_state = "cat3" + item_state = "cat3" + icon_living = "cat3" + icon_dead = "cat3_dead" + icon_rest = "cat3_rest" + holder_type = /obj/item/weapon/holder/cat/fluff/bones + + +/datum/say_list/cat + speak = list("Meow!","Esp!","Purr!","HSSSSS") + emote_hear = list("meows","mews") + emote_see = list("shakes their head", "shivers") + say_maybe_target = list("Meow?","Mew?","Mao?") + say_got_target = list("MEOW!","HSSSS!","REEER!") + +// VOREStation Edit - Adds generic tactical kittens +/obj/item/weapon/holder/cat/kitten + icon_state = "kitten" + w_class = ITEMSIZE_SMALL diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat_vr.dm new file mode 100644 index 0000000000..c7fc27e56e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/cat_vr.dm @@ -0,0 +1,86 @@ +/mob/living/simple_mob/animal/passive/cat/runtime/init_vore() + ..() + var/obj/belly/B = vore_selected + B.name = "Stomach" + B.desc = "The slimy wet insides of Runtime! Not quite as clean as the cat on the outside." + + B.emote_lists[DM_HOLD] = list( + "Runtime's stomach kneads gently on you and you're fairly sure you can hear her start purring.", + "Most of what you can hear are slick noises, Runtime breathing, and distant purring.", + "Runtime seems perfectly happy to have you in there. She lays down for a moment to groom and squishes you against the walls.", + "The CMO's pet seems to have found a patient of her own, and is treating them with warm, wet kneading walls.", + "Runtime mostly just lazes about, and you're left to simmer in the hot, slick guts unharmed.", + "Runtime's master might let you out of this fleshy prison, eventually. Maybe. Hopefully?") + + B.emote_lists[DM_DIGEST] = list( + "Runtime's stomach is treating you rather like a mouse, kneading acids into you with vigor.", + "A thick dollop of bellyslime drips from above while the CMO's pet's gut works on churning you up.", + "Runtime seems to have decided you're food, based on the acrid air in her guts and the pooling fluids.", + "Runtime's stomach tries to claim you, kneading and pressing inwards again and again against your form.", + "Runtime flops onto their side for a minute, spilling acids over your form as you remain trapped in them.", + "The CMO's pet doesn't seem to think you're any different from any other meal. At least, their stomach doesn't.") + + B.digest_messages_prey = list( + "Runtime's stomach slowly melts your body away. Her stomach refuses to give up it's onslaught, continuing until you're nothing more than nutrients for her body to absorb.", + "After an agonizing amount of time, Runtime's stomach finally manages to claim you, melting you down and adding you to her stomach.", + "Runtime's stomach continues to slowly work away at your body before tightly squeezing around you once more, causing the remainder of your body to lose form and melt away into the digesting slop around you.", + "Runtime's slimy gut continues to constantly squeeze and knead away at your body, the bulge you create inside of her stomach growing smaller as time progresses before soon dissapearing completely as you melt away.", + "Runtime's belly lets off a soft groan as your body finally gives out, the cat's eyes growing heavy as it settles down to enjoy it's good meal.", + "Runtime purrs happily as you slowly slip away inside of her gut, your body's nutrients are then used to put a layer of padding on the now pudgy cat.", + "The acids inside of Runtime's stomach, aided by the constant motions of the smooth walls surrounding you finally manage to melt you away into nothing more mush. She curls up on the floor, slowly kneading the air as her stomach moves its contents — including you — deeper into her digestive system.", + "Your form begins to slowly soften and break apart, rounding out Runtime's swollen belly. The carnivorous cat rumbles and purrs happily at the feeling of such a filling meal.") + +// Ascian's Tactical Kitten +/obj/item/weapon/holder/cat/fluff/tabiranth + name = "Spirit" + desc = "A small, inquisitive feline, who constantly seems to investigate his surroundings." + gender = MALE + icon_state = "kitten" + w_class = ITEMSIZE_SMALL + +/mob/living/simple_mob/animal/passive/cat/tabiranth + name = "Spirit" + desc = "A small, inquisitive feline, who constantly seems to investigate his surroundings." + icon = 'icons/mob/custom_items_mob.dmi' + icon_state = "kitten" + item_state = "kitten" + icon_living = "kitten" + icon_dead = "kitten" //Teleports out + gender = MALE + holder_type = /obj/item/weapon/holder/cat/fluff/tabiranth + friend_name = "Ascian" + digestable = 0 + meat_amount = 0 + maxHealth = 50 + health = 50 + +/mob/living/simple_mob/animal/passive/cat/tabiranth/handle_special() + . = ..() + if (has_AI() && friend) + var/friend_dist = get_dist(src,friend) + if (friend_dist <= 1) + if (friend.stat >= DEAD || friend.health <= config.health_threshold_softcrit) + if (prob((friend.stat < DEAD)? 50 : 15)) + var/verb = pick("meows", "mews", "mrowls") + audible_emote(pick("[verb] in distress.", "[verb] anxiously.")) + else + if (prob(5)) + visible_emote(pick("nuzzles [friend].", + "brushes against [friend].", + "rubs against [friend].", + "purrs.")) + else if (friend.health <= 50) + if (prob(10)) + var/verb = pick("meows", "mews", "mrowls") + audible_emote("[verb] anxiously.") + +//Emergency teleport - Until a spriter makes something better +/mob/living/simple_mob/animal/passive/cat/tabiranth/death(gibbed, deathmessage = "teleports away!") + overlays = list() + icon_state = "" + flick("kphaseout",src) + spawn(1 SECOND) + qdel(src) //Back from whence you came! + + . = ..(FALSE, deathmessage) + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/dog.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/dog.dm new file mode 100644 index 0000000000..fbfafc426a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/dog.dm @@ -0,0 +1,234 @@ +/mob/living/simple_mob/animal/passive/dog + name = "dog" + real_name = "dog" + desc = "It's a dog." + tt_desc = "E Canis lupus familiaris" + icon_state = "corgi" + icon_living = "corgi" + icon_dead = "corgi_dead" + + health = 20 + maxHealth = 20 + + response_help = "pets" + response_disarm = "bops" + response_harm = "kicks" + + mob_size = MOB_SMALL + + has_langs = list("Dog") + + say_list_type = /datum/say_list/dog + + meat_amount = 3 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi + + var/obj/item/inventory_head + var/obj/item/inventory_back + + +/mob/living/simple_mob/animal/passive/dog/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(istype(O, /obj/item/weapon/newspaper)) + if(!stat) + for(var/mob/M in viewers(user, null)) + if ((M.client && !( M.blinded ))) + M.show_message("[user] baps [name] on the nose with the rolled up [O]") + spawn(0) + for(var/i in list(1,2,4,8,4,2,1,2)) + set_dir(i) + sleep(1) + else + ..() + +/mob/living/simple_mob/animal/passive/dog/regenerate_icons() + overlays = list() + + if(inventory_head) + var/head_icon_state = inventory_head.icon_state + if(health <= 0) + head_icon_state += "2" + + var/icon/head_icon = image('icons/mob/corgi_head.dmi',head_icon_state) + if(head_icon) + overlays += head_icon + + if(inventory_back) + var/back_icon_state = inventory_back.icon_state + if(health <= 0) + back_icon_state += "2" + + var/icon/back_icon = image('icons/mob/corgi_back.dmi',back_icon_state) + if(back_icon) + overlays += back_icon + + return + + + + +/obj/item/weapon/reagent_containers/food/snacks/meat/corgi + name = "corgi meat" + desc = "Tastes like... well, you know..." + + + + +/datum/say_list/dog + speak = list("YAP", "Woof!", "Bark!", "AUUUUUU") + emote_hear = list("barks", "woofs", "yaps","pants") + emote_see = list("shakes its head", "shivers") + +// This exists so not every type of dog has to be a subtype of corgi, and in case we get more dog sprites +/mob/living/simple_mob/animal/passive/dog/corgi + name = "corgi" + real_name = "corgi" + desc = "It's a corgi." + tt_desc = "E Canis lupus familiaris" + icon_state = "corgi" + icon_living = "corgi" + icon_dead = "corgi_dead" + +/mob/living/simple_mob/animal/passive/dog/corgi/puppy + name = "corgi puppy" + real_name = "corgi" + desc = "It's a corgi puppy." + icon_state = "puppy" + icon_living = "puppy" + icon_dead = "puppy_dead" + +//pupplies cannot wear anything. +/mob/living/simple_mob/animal/passive/dog/corgi/puppy/Topic(href, href_list) + if(href_list["remove_inv"] || href_list["add_inv"]) + usr << "You can't fit this on [src]" + return + ..() + +/mob/living/simple_mob/animal/passive/dog/corgi/puppy/Bockscar + name = "Bockscar" + real_name = "Bockscar" + +//IAN! SQUEEEEEEEEE~ +/mob/living/simple_mob/animal/passive/dog/corgi/Ian + name = "Ian" + real_name = "Ian" //Intended to hold the name without altering it. + gender = MALE + desc = "It's a corgi." + var/turns_since_scan = 0 + var/obj/movement_target + +/mob/living/simple_mob/animal/passive/dog/corgi/Ian/Life() + ..() + + //Not replacing with SA FollowTarget mechanics because Ian behaves... very... specifically. + + //Feeding, chasing food, FOOOOODDDD + if(!stat && !resting && !buckled) + turns_since_scan++ + if(turns_since_scan > 5) + turns_since_scan = 0 + if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) )) + movement_target = null + if( !movement_target || !(movement_target.loc in oview(src, 3)) ) + movement_target = null + for(var/obj/item/weapon/reagent_containers/food/snacks/S in oview(src,3)) + if(isturf(S.loc) || ishuman(S.loc)) + movement_target = S + break + if(movement_target) + step_to(src,movement_target,1) + sleep(3) + step_to(src,movement_target,1) + sleep(3) + step_to(src,movement_target,1) + + if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds + if (movement_target.loc.x < src.x) + set_dir(WEST) + else if (movement_target.loc.x > src.x) + set_dir(EAST) + else if (movement_target.loc.y < src.y) + set_dir(SOUTH) + else if (movement_target.loc.y > src.y) + set_dir(NORTH) + else + set_dir(SOUTH) + + if(isturf(movement_target.loc) ) + UnarmedAttack(movement_target) + else if(ishuman(movement_target.loc) && prob(20)) + visible_emote("stares at the [movement_target] that [movement_target.loc] has with sad puppy eyes.") + + if(prob(1)) + visible_emote(pick("dances around","chases their tail")) + spawn(0) + for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2)) + set_dir(i) + sleep(1) + +//LISA! SQUEEEEEEEEE~ +/mob/living/simple_mob/animal/passive/dog/corgi/Lisa + name = "Lisa" + real_name = "Lisa" + gender = FEMALE + desc = "It's a corgi with a cute pink bow." + icon_state = "lisa" + icon_living = "lisa" + icon_dead = "lisa_dead" + response_help = "pets" + response_disarm = "bops" + response_harm = "kicks" + var/turns_since_scan = 0 + var/puppies = 0 + +//Lisa already has a cute bow! +/mob/living/simple_mob/animal/passive/dog/corgi/Lisa/Topic(href, href_list) + if(href_list["remove_inv"] || href_list["add_inv"]) + to_chat(usr, "[src] already has a cute bow!") + return + ..() + +/mob/living/simple_mob/animal/passive/dog/corgi/Lisa/Life() + ..() + + if(!stat && !resting && !buckled) + turns_since_scan++ + if(turns_since_scan > 15) + turns_since_scan = 0 + var/alone = TRUE + var/ian = FALSE + for(var/mob/M in oviewers(7, src)) + if(istype(M, /mob/living/simple_mob/animal/passive/dog/corgi/Ian)) + if(M.client) + alone = FALSE + break + else + ian = M + else + alone = FALSE + break + if(alone && ian && puppies < 4) + if(near_camera(src) || near_camera(ian)) + return + new /mob/living/simple_mob/animal/passive/dog/corgi/puppy(loc) + + if(prob(1)) + visible_emote(pick("dances around","chases her tail")) + spawn(0) + for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2)) + set_dir(i) + sleep(1) + +// Tamaskans +/mob/living/simple_mob/animal/passive/dog/tamaskan + name = "tamaskan" + real_name = "tamaskan" + desc = "It's a tamaskan." + icon_state = "tamaskan" + icon_living = "tamaskan" + icon_dead = "tamaskan_dead" + +/mob/living/simple_mob/animal/passive/dog/tamaskan/Spice + name = "Spice" + real_name = "Spice" //Intended to hold the name without altering it. + gender = FEMALE + desc = "It's a tamaskan, the name Spice can be found on its collar." \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/fox_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/fox_vr.dm new file mode 100644 index 0000000000..4b543f5b9f --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/fox_vr.dm @@ -0,0 +1,250 @@ +/mob/living/simple_mob/animal/fox_vr + name = "fox" + desc = "It's a fox. I wonder what it says?" + tt_desc = "Vulpes vulpes" + + icon_state = "fox2" + icon_living = "fox2" + icon_dead = "fox2_dead" + icon_rest = "fox2_rest" + icon = 'icons/mob/fox_vr.dmi' + + movement_cooldown = 0.5 + see_in_dark = 6 + mob_size = MOB_SMALL //Foxes are not smaller than cats so bumping them up to small + + faction = "fox_vr" + + response_help = "scritches" + response_disarm = "gently pushes aside" + response_harm = "kicks" + + min_oxy = 16 //Require atleast 16kPA oxygen + minbodytemp = 223 //Below -50 Degrees Celcius + maxbodytemp = 323 //Above 50 Degrees Celcius + + meat_amount = 1 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/fox + + say_list_type = /datum/say_list/fox_vr + ai_holder_type = /datum/ai_holder/simple_mob/fox_vr + + var/turns_since_scan = 0 + var/mob/flee_target + +/datum/say_list/fox_vr + speak = list("Ack-Ack","Ack-Ack-Ack-Ackawoooo","Awoo","Tchoff") + emote_hear = list("howls","barks","geckers",) + emote_see = list("shakes its head", "shivers", "geckers") + say_maybe_target = list("Yip?","Yap?") + say_got_target = list("YAP!","YIP!") + +/datum/ai_holder/simple_mob/fox_vr + hostile = FALSE + cooperative = TRUE + returns_home = FALSE + retaliate = TRUE + can_flee = TRUE + speak_chance = 1 // If the mob's saylist is empty, nothing will happen. + wander = TRUE + base_wander_delay = 4 + +/mob/living/simple_mob/animal/fox_vr/init_vore() + ..() + var/obj/belly/B = vore_selected + B.name = "Stomach" + B.desc = "Slick foxguts. Cute on the outside, slimy on the inside!" + + B.emote_lists[DM_HOLD] = list( + "The foxguts knead and churn around you harmlessly.", + "With a loud glorp, some air shifts inside the belly.", + "A thick drop of warm bellyslime drips onto you from above.", + "The fox turns suddenly, causing you to shift a little.", + "During a moment of relative silence, you can hear the fox breathing.", + "The slimey stomach walls squeeze you lightly, then relax.") + + B.emote_lists[DM_DIGEST] = list( + "The guts knead at you, trying to work you into thick soup.", + "You're ground on by the slimey walls, treated like a mouse.", + "The acrid air is hard to breathe, and stings at your lungs.", + "You can feel the acids coating you, ground in by the slick walls.", + "The fox's stomach churns hungrily over your form, trying to take you.", + "With a loud glorp, the stomach spills more acids onto you.") + +/mob/living/simple_mob/animal/fox_vr/apply_melee_effects(var/atom/A) + if(ismouse(A)) + var/mob/living/simple_mob/animal/passive/mouse/mouse = A + if(mouse.getMaxHealth() < 20) // In case a badmin makes giant mice or something. + mouse.splat() + visible_emote(pick("bites \the [mouse]!", "toys with \the [mouse].", "chomps on \the [mouse]!")) + else + ..() + +/mob/living/simple_mob/animal/fox_vr/MouseDrop(atom/over_object) + var/mob/living/carbon/H = over_object + if(!istype(H) || !Adjacent(H)) return ..() + + if(H.a_intent == "help") + get_scooped(H) + return + else + return ..() + +/mob/living/simple_mob/animal/fox_vr/get_scooped(var/mob/living/carbon/grabber) + if (stat >= DEAD) + return //since the holder icon looks like a living cat + ..() + +/mob/living/simple_mob/animal/fox_vr/Renault/IIsAlly(mob/living/L) + if(L == friend) // Always be pals with our special friend. + return TRUE + + . = ..() + + if(.) // We're pals, but they might be a dirty mouse... + if(ismouse(L)) + return FALSE // Cats and mice can never get along. + +/mob/living/simple_mob/animal/fox_vr/Renault/verb/become_friends() + set name = "Become Friends" + set category = "IC" + set src in view(1) + + var/mob/living/L = usr + if(!istype(L)) + return // Fuck off ghosts. + + if(friend) + if(friend == usr) + to_chat(L, span("notice", "\The [src] is already your friend!")) + return + else + to_chat(L, span("warning", "\The [src] ignores you.")) + return + + friend = L + face_atom(L) + to_chat(L, span("notice", "\The [src] is now your friend!")) + visible_emote(pick("nips [friend].", "brushes against [friend].", "tugs on [friend].", "chrrrrs.")) + + if(has_AI()) + var/datum/ai_holder/AI = ai_holder + AI.set_follow(friend) + +/* Old fox friend AI, I'm not sure how to add the fancy "friend is dead" stuff so I'm commenting it out for someone else to figure it out, this is just baseline stuff. +//Basic friend AI +/mob/living/simple_mob/animal/fox_vr/fluff + var/mob/living/carbon/human/friend + var/befriend_job = null + +/mob/living/simple_mob/animal/fox_vr/fluff/Life() + . = ..() + if(!. || !friend) return + + var/friend_dist = get_dist(src,friend) + + if (friend_dist <= 4) + if(stance == STANCE_IDLE) + if(set_follow(friend)) + handle_stance(STANCE_FOLLOW) + + if (friend_dist <= 1) + if (friend.stat >= DEAD || friend.health <= config.health_threshold_softcrit) + if (prob((friend.stat < DEAD)? 50 : 15)) + var/verb = pick("yaps", "howls", "whines") + audible_emote(pick("[verb] in distress.", "[verb] anxiously.")) + else + if (prob(5)) + visible_emote(pick("nips [friend].", + "brushes against [friend].", + "tugs on [friend].", + "chrrrrs.")) + else if (friend.health <= 50) + if (prob(10)) + var/verb = pick("yaps", "howls", "whines") + audible_emote("[verb] anxiously.") + +/mob/living/simple_mob/animal/fox_vr/fluff/verb/friend() + set name = "Become Friends" + set category = "IC" + set src in view(1) + + if(friend && usr == friend) + set_dir(get_dir(src, friend)) + say("Yap!") + return + + if (!(ishuman(usr) && befriend_job && usr.job == befriend_job)) + usr << "[src] ignores you." + return + + friend = usr + + set_dir(get_dir(src, friend)) + say("Yap!") +*/ +/obj/item/weapon/reagent_containers/food/snacks/meat/fox + name = "Fox meat" + desc = "The fox doesn't say a goddamn thing, now." + +//Captain fox +/mob/living/simple_mob/animal/fox_vr/Renault + name = "Renault" + desc = "Renault, the Colony Director's trustworthy fox. I wonder what it says?" + tt_desc = "Vulpes nobilis" + //befriend_job = "Colony Director" Sebbe edit: couldn't make this work, commenting out for now. + + var/mob/living/friend = null // Our best pal, who we'll follow. awoo. + ai_holder_type = /datum/ai_holder/simple_mob/passive + +/datum/ai_holder/simple_mob/passive + hostile = FALSE + can_flee = TRUE + violent_breakthrough = FALSE + base_wander_delay = 11 + wander = TRUE + +/mob/living/simple_mob/animal/fox_vr/Renault/init_vore() + ..() + var/obj/belly/B = vore_selected + B.name = "Stomach" + B.desc = "Slick foxguts. They seem somehow more regal than perhaps other foxes!" + + B.emote_lists[DM_HOLD] = list( + "Renault's stomach walls squeeze around you more tightly for a moment, before relaxing, as if testing you a bit.", + "There's a sudden squeezing as Renault presses a forepaw against his gut over you, squeezing you against the slick walls.", + "The 'head fox' has a stomach that seems to think you belong to it. It might be hard to argue, as it kneads at your form.", + "If being in the captain's fox is a promotion, it might not feel like one. The belly just coats you with more thick foxslime.", + "It doesn't seem like Renault wants to let you out. The stomach and owner possessively squeeze around you.", + "Renault's stomach walls squeeze closer, as he belches quietly, before swallowing more air. Does he do that on purpose?") + + B.emote_lists[DM_DIGEST] = list( + "Renault's stomach walls grind hungrily inwards, kneading acids against your form, and treating you like any other food.", + "The captain's fox impatiently kneads and works acids against you, trying to claim your body for fuel.", + "The walls knead in firmly, squeezing and tossing you around briefly in disorienting aggression.", + "Renault belches, letting the remaining air grow more acrid. It burns your lungs with each breath.", + "A thick glob of acids drip down from above, adding to the pool of caustic fluids in Renault's belly.", + "There's a loud gurgle as the stomach declares the intent to make you a part of Renault.") + +/mob/living/simple_mob/animal/fox_vr/syndicate + name = "syndi-fox" + desc = "It's a DASTARDLY fox! The horror! Call the shuttle!" + tt_desc = "Vulpes malus" + icon = 'icons/mob/fox_vr.dmi' + icon_state = "syndifox" + icon_living = "syndifox" + icon_dead = "syndifox_dead" + icon_rest = "syndifox_rest" + + // this fox wears a hardsuit + maxHealth = 100 + health = 100 + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm new file mode 100644 index 0000000000..bedd95e3ce --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm @@ -0,0 +1,252 @@ +// Parrots can talk, and may repeat things it hears. +/mob/living/simple_mob/animal/passive/bird/parrot + name = "parrot" + description_info = "You can give it a headset by clicking on it with a headset. \ + To remove it, click the bird while on grab intent." + has_langs = list("Galactic Common", "Bird") + + ai_holder_type = /datum/ai_holder/simple_mob/passive/parrot + + // A headset, so that talking parrots can yell at the crew over comms. + // If set to a type, on initialize it will be instantiated into that type. + var/obj/item/device/radio/headset/my_headset = null + +// Say list +/datum/say_list/bird/poly + speak = list( + "Poly wanna cracker!", + "Check the singulo, you chucklefucks!", + "Wire the solars, you lazy bums!", + "WHO TOOK THE DAMN HARDSUITS?", + "OH GOD ITS FREE CALL THE SHUTTLE", + "Danger! Crystal hyperstructure instability!", + "CRYSTAL DELAMINATION IMMINENT.", + "Tweet tweet, I'm a Teshari.", + "Chitters.", + "Meteors have been detected on a collision course with the station!" + ) + +// Lets the AI use headsets. +// Player-controlled parrots will need to do it manually. +/mob/living/simple_mob/animal/passive/bird/parrot/ISay(message) + if(my_headset && prob(50)) + var/list/keys = list() + for(var/channel in my_headset.channels) + var/key = get_radio_key_from_channel(channel) + if(key) + keys += key + if(keys.len) + var/key_used = pick(keys) + return say("[key_used] [message]") + return say(message) + +// Ugly saycode so parrots can use their headsets. +/mob/living/simple_mob/animal/passive/bird/parrot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name) + ..() + if(message_mode) + if(my_headset && istype(my_headset, /obj/item/device/radio)) + my_headset.talk_into(src, message, message_mode, verb, speaking) + used_radios += my_headset + +// Clicked on while holding an object. +/mob/living/simple_mob/animal/passive/bird/parrot/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/device/radio/headset)) + give_headset(I, user) + return + return ..() + +// Clicked on by empty hand. +/mob/living/simple_mob/animal/passive/bird/parrot/attack_hand(mob/living/L) + if(L.a_intent == I_GRAB && my_headset) + remove_headset(L) + else + ..() + + +/mob/living/simple_mob/animal/passive/bird/parrot/proc/give_headset(obj/item/device/radio/headset/new_headset, mob/living/user) + if(!istype(new_headset)) + to_chat(user, span("warning", "\The [new_headset] isn't a headset.")) + return + if(my_headset) + to_chat(user, span("warning", "\The [src] is already wearing \a [my_headset].")) + return + else + user.drop_item(new_headset) + my_headset = new_headset + new_headset.forceMove(src) + to_chat(user, span("warning", "You place \a [new_headset] on \the [src]. You monster.")) + to_chat(src, span("notice", "\The [user] gives you \a [new_headset]. You should put it to good use immediately.")) + return + +/mob/living/simple_mob/animal/passive/bird/parrot/proc/remove_headset(mob/living/user) + if(!my_headset) + to_chat(user, "\The [src] doesn't have a headset to remove, thankfully.") + else + ISay("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!") + my_headset.forceMove(get_turf(src)) + user.put_in_hands(my_headset) + to_chat(user, span("notice", "You take away \the [src]'s [my_headset.name]. Finally.")) + to_chat(src, span("warning", "\The [user] takes your [my_headset.name] away! How cruel!")) + my_headset = null + +/mob/living/simple_mob/animal/passive/bird/parrot/examine(mob/user) + ..() + if(my_headset) + to_chat(user, "It is wearing \a [my_headset].") + +/mob/living/simple_mob/animal/passive/bird/parrot/initialize() + if(my_headset) + my_headset = new my_headset(src) + return ..() + +// Subtypes. + +// Best Bird +/mob/living/simple_mob/animal/passive/bird/parrot/poly + name = "Poly" + desc = "It's a parrot. An expert on quantum cracker theory." + icon_state = "poly" + icon_rest = "poly-held" + icon_dead = "poly-dead" + tt_desc = "E Ara macao" + my_headset = /obj/item/device/radio/headset/headset_eng + say_list_type = /datum/say_list/bird/poly + +// Best Bird with best headset. +/mob/living/simple_mob/animal/passive/bird/parrot/poly/ultimate + my_headset = /obj/item/device/radio/headset/omni + +/mob/living/simple_mob/animal/passive/bird/parrot/kea + name = "kea" + desc = "A species of parrot. On Earth, they are unique among other parrots for residing in alpine climates. \ + They are known to be intelligent and curious, which has made some consider them a pest." + icon_state = "kea" + icon_rest = "kea-held" + icon_dead = "kea-dead" + tt_desc = "E Nestor notabilis" + +/mob/living/simple_mob/animal/passive/bird/parrot/eclectus + name = "eclectus" + desc = "A species of parrot, this species features extreme sexual dimorphism in their plumage's colors. \ + A male eclectus has emerald green plumage, where as a female eclectus has red and purple plumage." + icon_state = "eclectus" + icon_rest = "eclectus-held" + icon_dead = "eclectus-dead" + tt_desc = "E Eclectus roratus" + +/mob/living/simple_mob/animal/passive/bird/parrot/eclectus/initialize() + gender = pick(MALE, FEMALE) + if(gender == FEMALE) + icon_state = "eclectusf" + icon_rest = "eclectusf-held" + icon_dead = "eclectusf-dead" + return ..() + +/mob/living/simple_mob/animal/passive/bird/parrot/grey_parrot + name = "grey parrot" + desc = "A species of parrot. This one is predominantly grey, but has red tail feathers." + icon_state = "agrey" + icon_rest = "agrey-held" + icon_dead = "agrey-dead" + tt_desc = "E Psittacus erithacus" + +/mob/living/simple_mob/animal/passive/bird/parrot/black_headed_caique + name = "black-headed caique" + desc = "A species of parrot, these birds have a distinct black color on their heads, distinguishing them from their relative Caiques." + icon_state = "bcaique" + icon_rest = "bcaique-held" + icon_dead = "bcaique-dead" + tt_desc = "E Pionites melanocephalus" + +/mob/living/simple_mob/animal/passive/bird/parrot/white_caique + name = "white-bellied caique" + desc = "A species of parrot, they are also known as the Green-Thighed Parrot." + icon_state = "wcaique" + icon_rest = "wcaique-held" + icon_dead = "wcaique-dead" + tt_desc = "E Pionites leucogaster" + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar + name = "budgerigar" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one is has its natural colors of green and yellow." + icon_state = "gbudge" + icon_rest = "gbudge-held" + icon_dead = "gbudge-dead" + tt_desc = "E Melopsittacus undulatus" + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/blue + icon_state = "bbudge" + icon_rest = "bbudge-held" + icon_dead = "bbudge-dead" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one has a mutation which altered its color to be blue instead of green and yellow." + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/bluegreen + icon_state = "bgbudge" + icon_rest = "bgbudge-held" + icon_dead = "bgbudge-dead" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one has a mutation which altered its color to be a mix of blue and green." + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel + name = "cockatiel" + desc = "A species of parrot. This one has a highly visible crest." + icon_state = "tiel" + icon_rest = "tiel-held" + icon_dead = "tiel-dead" + tt_desc = "E Nymphicus hollandicus" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/white + icon_state = "wtiel" + icon_rest = "wtiel-held" + icon_dead = "wtiel-dead" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/yellowish + icon_state = "luttiel" + icon_rest = "luttiel-held" + icon_dead = "luttiel-dead" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/grey + icon_state = "blutiel" // idk why this is blu. + icon_rest = "blutiel-held" + icon_dead = "blutiel-dead" + +// This actually might be the yellow-crested cockatoo but idk. +/mob/living/simple_mob/animal/passive/bird/parrot/sulphur_cockatoo + name = "sulphur-crested cockatoo" + desc = "A species of parrot. This one has an expressive yellow crest. Their underwing and tail feathers are also yellow." + icon_state = "too" + icon_rest = "too-held" + icon_dead = "too-dead" + tt_desc = "E Cacatua galerita" + +// This was originally called 'hooded_too', which might not mean the unbrella cockatoo but idk. +/mob/living/simple_mob/animal/passive/bird/parrot/white_cockatoo + name = "white cockatoo" + desc = "A species of parrot. This one is also known as the Umbrella Cockatoo, due to the semicircular shape of its crest." + icon_state = "utoo" + icon_rest = "utoo-held" + icon_dead = "utoo-dead" + tt_desc = "E Cacatua alba" + +/mob/living/simple_mob/animal/passive/bird/parrot/pink_cockatoo + name = "pink cockatoo" + desc = "A species of parrot. This one is also known as Major Mitchell's cockatoo, \ + in honor of a human surveyor and explorer who existed before humans fully explored their home planet." + icon_state = "mtoo" + icon_rest = "mtoo-held" + icon_dead = "mtoo-dead" + tt_desc = "E Lophochroa leadbeateri" + + +// AI +/datum/ai_holder/simple_mob/passive/parrot + speak_chance = 2 + base_wander_delay = 8 + +/datum/ai_holder/simple_mob/passive/parrot/on_hear_say(mob/living/speaker, message) + if(holder.stat || !holder.say_list || !message || speaker == holder) + return + var/datum/say_list/S = holder.say_list + S.speak |= message \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm new file mode 100644 index 0000000000..fdd9f66ae5 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm @@ -0,0 +1,35 @@ +// Diyaabs are rather weak, but tend to exist in large numbers. +// They cooperate with other diyaabs, in order to swarm whoever decides to pick on the little fluffy critter. +// A cleaving weapon like an axe will make short work of the pack. + +/mob/living/simple_mob/animal/sif/diyaab + name = "diyaab" + desc = "A small pack animal. Although omnivorous, it will hunt meat on occasion." + tt_desc = "S Choeros hirtus" //diyaab and shantak are technically reletives! + + faction = "diyaab" + + icon_state = "diyaab" + icon_living = "diyaab" + icon_dead = "diyaab_dead" + icon = 'icons/jungle.dmi' + + maxHealth = 25 + health = 25 + + movement_cooldown = 0 + + melee_damage_lower = 2 + melee_damage_upper = 6 + base_attack_cooldown = 1 SECOND + attack_sharp = 1 //Bleeds, but it shouldn't rip off a limb? + attacktext = list("gouged") + + say_list_type = /datum/say_list/diyaab + ai_holder_type = /datum/ai_holder/simple_mob/retaliate/cooperative + +/datum/say_list/diyaab + speak = list("Awrr?", "Aowrl!", "Worrl.") + emote_see = list("sniffs the air cautiously","looks around") + emote_hear = list("snuffles") + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/fluffy_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/fluffy_vr.dm new file mode 100644 index 0000000000..e5d1c8f8e1 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/fluffy_vr.dm @@ -0,0 +1,36 @@ +/mob/living/simple_mob/animal/sif/fluffy + name = "Fluffy" + desc = "It's a pink Diyaab! It seems to be very tame and quiet." + tt_desc = "S Choeros hirtus" + + icon_state = "fluffy" + icon_living = "fluffy" + icon_dead = "fluffy_dead" + icon_rest = "fluffy_sleep" + icon = 'icons/mob/animal_vr.dmi' + + maxHealth = 20 //don't want Fluff to die on a missclick + health = 20 + + movement_cooldown = 5 + + see_in_dark = 5 + mob_size = MOB_TINY + + response_help = "scritches" + response_disarm = "bops" + response_harm = "kicks" + + min_oxy = 16 //Require atleast 16kPA oxygen + minbodytemp = 223 //Below -50 Degrees Celcius + maxbodytemp = 323 //Above 50 Degrees Celcius + + meat_amount = 1 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + say_list_type = /datum/say_list/fluffy_vr + +/datum/say_list/fluffy_vr + speak = list("Squee","Arf arf","Awoo","Squeak") + emote_hear = list("howls","squeals","squeaks", "barks") + emote_see = list("puffs its fur out", "shakes its fur", "stares directly at you") diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm new file mode 100644 index 0000000000..3b7f279653 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm @@ -0,0 +1,102 @@ +/* + Hooligan Crabs are called so because they are rather curious and tend to follow people, + whether the people want them to or not, and sometimes causing vandalism by accident. + They're pretty strong and have strong melee armor, but won't attack first. + They unknowingly play a role in keeping the shoreline fairly safe, by killing whatever would attack other people. + + They also have a slow, but very strong attack that is telegraphed. If it hits, it will briefly stun whatever got hit + and inflict a very large chunk of damage. If the thing was already stunned, the crab will 'throw' them away, to + hopefully prevent chainstuns forever. +*/ + +/mob/living/simple_mob/animal/sif/hooligan_crab + name = "hooligan crab" + desc = "A large, hard-shelled crustacean. This one is mostly grey. \ + You probably shouldn't mess with it." + icon_state = "sif_crab" + icon_living = "sif_crab" + icon_dead = "sif_crab_dead" + icon_scale = 1.5 + + faction = "crabs" + + maxHealth = 200 + health = 200 + movement_cooldown = 10 + movement_sound = 'sound/weapons/heavysmash.ogg' + movement_shake_radius = 5 + + taser_kill = FALSE + armor = list( + "melee" = 40, + "bullet" = 20, + "laser" = 10, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + armor_soak = list( + "melee" = 10, + "bullet" = 5, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + + mob_size = MOB_LARGE + + melee_damage_lower = 22 + melee_damage_upper = 35 + attack_armor_pen = 35 + attack_sharp = TRUE + attack_edge = TRUE + melee_attack_delay = 1 SECOND + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + friendly = "pinches" + attacktext = list("clawed", "pinched", "crushed") + speak_emote = list("clicks") + + ai_holder_type = /datum/ai_holder/simple_mob/melee/hooligan + say_list_type = /datum/say_list/crab + + var/weaken_amount = 2 // Be careful with this number. High values will equal a permastun. + +// Stuns the thing that got hit briefly. +/mob/living/simple_mob/animal/sif/hooligan_crab/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + var/was_stunned = L.incapacitated(INCAPACITATION_DISABLED) + L.Weaken(weaken_amount) + + playsound(L, 'sound/effects/break_stone.ogg', 75, 1) + if(was_stunned) // Try to prevent chain-stuns by having them thrown. + var/throwdir = get_dir(src, L) + L.throw_at(get_edge_target_turf(L, throwdir), 5, 1, src) + visible_message(span("danger", "\The [src] hurls \the [L] away!")) + else + visible_message(span("danger", "\The [src] crushes \the [L]!")) + +// The AI for hooligan crabs. Follows people for awhile. +/datum/ai_holder/simple_mob/melee/hooligan + hostile = FALSE + retaliate = TRUE + returns_home = TRUE + max_home_distance = 12 + var/random_follow = TRUE // Turn off if you want to bus with crabs. + +/datum/ai_holder/simple_mob/melee/hooligan/handle_stance_strategical() + ..() + if(random_follow && stance == STANCE_IDLE && !leader) + if(prob(10)) + for(var/mob/living/L in hearers(holder)) + if(!istype(L, holder)) // Don't follow other hooligan crabs. + holder.visible_message("\The [holder] starts to follow \the [L].") + set_follow(L, rand(20 SECONDS, 40 SECONDS)) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/savik.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/savik.dm new file mode 100644 index 0000000000..e8d56d6bb4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/savik.dm @@ -0,0 +1,48 @@ +// Saviks are dangerous, angry creatures that hit hard, and will berserk if losing a fight. + +/mob/living/simple_mob/animal/sif/savik + name = "savik" + tt_desc = "S Pistris tellus" //landshark + player_msg = "You have the ability to berserk at will, which will grant strong physical bonuses for \ + a short period of time, however it will tire you and you will be much weaker for awhile after it expires." + + faction = "savik" + + icon_state = "savik" + icon_living = "savik" + icon_dead = "savik_dead" + icon = 'icons/jungle.dmi' + + maxHealth = 125 + health = 125 + + movement_cooldown = 0.5 SECONDS + + melee_damage_lower = 15 + melee_damage_upper = 35 + attack_armor_pen = 15 + attack_sharp = TRUE + attack_edge = TRUE + melee_attack_delay = 1 SECOND + attacktext = list("mauled") + + say_list_type = /datum/say_list/savik + +/datum/say_list/savik + speak = list("Hruuugh!","Hrunnph") + emote_see = list("paws the ground","shakes its mane","stomps") + emote_hear = list("snuffles") + +/mob/living/simple_mob/animal/sif/savik/handle_special() + if((get_AI_stance() in list(STANCE_APPROACH, STANCE_FIGHT)) && !is_AI_busy() && isturf(loc)) + if(health <= (maxHealth * 0.5)) // At half health, and fighting someone currently. + berserk() + + +// So players can use it too. +/mob/living/simple_mob/animal/sif/savik/verb/berserk() + set name = "Berserk" + set desc = "Enrage and become vastly stronger for a period of time, however you will be weaker afterwards." + set category = "Abilities" + + add_modifier(/datum/modifier/berserk, 30 SECONDS) diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm new file mode 100644 index 0000000000..0148a39954 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm @@ -0,0 +1,70 @@ +// Shantaks are essentially sif wolves. + +/mob/living/simple_mob/animal/sif/shantak + name = "shantak" + desc = "A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. \ + Don't be fooled by its beauty though." + tt_desc = "S Choeros shantak" + + faction = "shantak" + + icon_state = "shantak" + icon_living = "shantak" + icon_dead = "shantak_dead" + icon = 'icons/jungle.dmi' + + maxHealth = 75 + + movement_cooldown = 5 + + melee_damage_lower = 6 + melee_damage_upper = 14 + base_attack_cooldown = 1 SECOND + melee_attack_delay = 0.5 SECONDS + attack_armor_pen = 5 + attack_sharp = TRUE + attack_edge = TRUE + attacktext = list("gouged") + + say_list_type = /datum/say_list/shantak + +/datum/say_list/shantak + speak = list("Shuhn.","Shrunnph?","Shunpf.") + emote_see = list("scratches the ground", "shakes out its mane", "clinks gently as it moves") + + +// The pack leader. +// Will command other shantaks to follow it. +/mob/living/simple_mob/animal/sif/shantak/leader + name = "big shantak" + desc = "A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. \ + This one seems bigger than the others, and has a commanding presence." + icon_scale = 1.5 + maxHealth = 125 + player_msg = "You have the ability to command other shantaks to follow you." + +/mob/living/simple_mob/animal/sif/shantak/leader/verb/rally_pack() + set name = "Rally Pack" + set desc = "Commands your fellow packmembers to follow you, the leader." + set category = "Abilities" + + for(var/mob/living/simple_mob/animal/sif/shantak/S in hearers(7, src)) + if(istype(S, /mob/living/simple_mob/animal/sif/shantak/leader)) // Leaders won't follow other leaders. Also avoids trying to follow ourselves. + continue + if(!S.ai_holder) + continue + if(S.faction != src.faction) + continue + var/datum/ai_holder/AI = S.ai_holder + AI.set_follow(src) + +// Variant that automatically commands nearby allies to follow it when created. +// Suggested to spawn last so it can rally up all the shantaks easily before hunting for tasty explorers. +/mob/living/simple_mob/animal/sif/shantak/leader/autofollow/initialize() + rally_pack() + return ..() + + +// These ones only retaliate. Used for a PoI. +/mob/living/simple_mob/animal/sif/shantak/retaliate + ai_holder_type = /datum/ai_holder/simple_mob/retaliate \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/sif.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/sif.dm new file mode 100644 index 0000000000..8d19324cf2 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/sif.dm @@ -0,0 +1,5 @@ +// Mobs intended to be on Sif. As such, they won't die to the cold. +/mob/living/simple_mob/animal/sif + minbodytemp = 175 + cold_resist = 0.75 + heat_resist = -0.5 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm new file mode 100644 index 0000000000..7de14dc6e7 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm @@ -0,0 +1,118 @@ +/mob/living/simple_mob/animal/space/alien + name = "alien hunter" + desc = "Hiss!" + icon = 'icons/mob/alien.dmi' + icon_state = "alienh_running" + icon_living = "alienh_running" + icon_dead = "alien_l" + icon_gib = "syndicate_gib" + icon_rest = "alienh_sleep" + + faction = "xeno" + + mob_class = MOB_CLASS_ABERRATION + + response_help = "pokes" + response_disarm = "shoves" + response_harm = "hits" + + maxHealth = 100 + health = 100 + + harm_intent_damage = 5 + melee_damage_lower = 25 + melee_damage_upper = 25 + attack_sharp = TRUE + attack_edge = TRUE + + attacktext = list("slashed") + attack_sound = 'sound/weapons/bladeslice.ogg' + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat + +/mob/living/simple_mob/animal/space/alien/drone + name = "alien drone" + icon_state = "aliend_running" + icon_living = "aliend_running" + icon_dead = "aliend_l" + icon_rest = "aliend_sleep" + health = 60 + melee_damage_lower = 15 + melee_damage_upper = 15 + +/mob/living/simple_mob/animal/space/alien/sentinel + name = "alien sentinel" + icon_state = "aliens_running" + icon_living = "aliens_running" + icon_dead = "aliens_l" + icon_rest = "aliens_sleep" + health = 120 + melee_damage_lower = 15 + melee_damage_upper = 15 + projectiletype = /obj/item/projectile/energy/neurotoxin/toxic + projectilesound = 'sound/weapons/pierce.ogg' + +/mob/living/simple_mob/animal/space/alien/sentinel/praetorian + name = "alien praetorian" + icon = 'icons/mob/64x64.dmi' + icon_state = "prat_s" + icon_living = "prat_s" + icon_dead = "prat_dead" + icon_rest = "prat_sleep" + maxHealth = 200 + health = 200 + + pixel_x = -16 + old_x = -16 + meat_amount = 5 + +/mob/living/simple_mob/animal/space/alien/queen + name = "alien queen" + icon_state = "alienq_running" + icon_living = "alienq_running" + icon_dead = "alienq_l" + icon_rest = "alienq_sleep" + health = 250 + maxHealth = 250 + melee_damage_lower = 15 + melee_damage_upper = 15 + projectiletype = /obj/item/projectile/energy/neurotoxin/toxic + projectilesound = 'sound/weapons/pierce.ogg' + + + movement_cooldown = 8 + +/mob/living/simple_mob/animal/space/alien/queen/empress + name = "alien empress" + icon = 'icons/mob/64x64.dmi' + icon_state = "queen_s" + icon_living = "queen_s" + icon_dead = "queen_dead" + icon_rest = "queen_sleep" + maxHealth = 400 + health = 400 + meat_amount = 5 + + pixel_x = -16 + old_x = -16 + +/mob/living/simple_mob/animal/space/alien/queen/empress/mother + name = "alien mother" + icon = 'icons/mob/96x96.dmi' + icon_state = "empress_s" + icon_living = "empress_s" + icon_dead = "empress_dead" + icon_rest = "empress_rest" + maxHealth = 600 + health = 600 + meat_amount = 10 + melee_damage_lower = 15 + melee_damage_upper = 25 + + pixel_x = -32 + old_x = -32 + +/mob/living/simple_mob/animal/space/alien/death() + ..() + visible_message("[src] lets out a waning guttural screech, green blood bubbling from its maw...") + playsound(src, 'sound/voice/hiss6.ogg', 100, 1) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/bats.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/bats.dm new file mode 100644 index 0000000000..5244fd9b98 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/bats.dm @@ -0,0 +1,52 @@ +/mob/living/simple_mob/animal/space/bats + name = "space bat swarm" + desc = "A swarm of cute little blood sucking bats that looks pretty upset." + tt_desc = "N Bestia gregaria" //Nispean swarm bats, because of course Nisp has swarm bats + icon = 'icons/mob/bats.dmi' + icon_state = "bat" + icon_living = "bat" + icon_dead = "bat_dead" + icon_gib = "bat_dead" + + faction = "scarybat" + + maxHealth = 20 + health = 20 + + attacktext = list("bites") + attack_sound = 'sound/weapons/bite.ogg' + + response_help = "pets the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + harm_intent_damage = 10 + + melee_damage_lower = 5 + melee_damage_upper = 5 + attack_sharp = TRUE + + ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive + + has_langs = list("Mouse") + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + say_list_type = /datum/say_list/mouse // Close enough + + var/scare_chance = 15 + +/mob/living/simple_mob/animal/space/bats/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(scare_chance)) + L.Stun(1) + L.visible_message("\the [src] scares \the [L]!") + +// Spookiest of bats +/mob/living/simple_mob/animal/space/bats/cult + faction = "cult" + supernatural = TRUE + +/mob/living/simple_mob/animal/space/bats/cult/cultify() + return \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/bear.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/bear.dm new file mode 100644 index 0000000000..e4199373bd --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/bear.dm @@ -0,0 +1,46 @@ +/mob/living/simple_mob/animal/space/bear + name = "space bear" + desc = "A product of Space Russia?" + tt_desc = "U Ursinae aetherius" //...bearspace? Maybe. + icon_state = "bear" + icon_living = "bear" + icon_dead = "bear_dead" + icon_gib = "bear_gib" + + faction = "russian" + + maxHealth = 125 + health = 125 + + movement_cooldown = 0.5 SECONDS + + melee_damage_lower = 15 + melee_damage_upper = 35 + attack_armor_pen = 15 + attack_sharp = TRUE + attack_edge = TRUE + melee_attack_delay = 1 SECOND + attacktext = list("mauled") + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat + + say_list_type = /datum/say_list/bear + +/datum/say_list/bear + speak = list("RAWR!","Rawr!","GRR!","Growl!") + emote_see = list("stares ferociously", "stomps") + emote_hear = list("rawrs","grumbles","grawls", "growls", "roars") + +// Is it time to be mad? +/mob/living/simple_mob/animal/space/bear/handle_special() + if((get_AI_stance() in list(STANCE_APPROACH, STANCE_FIGHT)) && !is_AI_busy() && isturf(loc)) + if(health <= (maxHealth * 0.5)) // At half health, and fighting someone currently. + berserk() + +// So players can use it too. +/mob/living/simple_mob/animal/space/bear/verb/berserk() + set name = "Berserk" + set desc = "Enrage and become vastly stronger for a period of time, however you will be weaker afterwards." + set category = "Abilities" + + add_modifier(/datum/modifier/berserk, 30 SECONDS) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/carp.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/carp.dm new file mode 100644 index 0000000000..e1327f033b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/carp.dm @@ -0,0 +1,128 @@ +// Space carp show up as a random event to wreck hapless people in space or near windows. +// They generally fit the archetype of 'fast but fragile'. +// This is compensated by being in groups (usually). +/mob/living/simple_mob/animal/space/carp + name = "space carp" + desc = "A ferocious, fang-bearing creature that resembles a fish." + icon_state = "carp" + icon_living = "carp" + icon_dead = "carp_dead" + icon_gib = "carp_gib" + + faction = "carp" + maxHealth = 25 + health = 25 + movement_cooldown = 0 // Carp go fast + hovering = TRUE + + response_help = "pets the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + melee_damage_lower = 7 // About 14 DPS. + melee_damage_upper = 7 + base_attack_cooldown = 10 // One attack a second. + attack_sharp = TRUE + attack_sound = 'sound/weapons/bite.ogg' + attacktext = list("bitten") + + meat_amount = 1 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + var/knockdown_chance = 15 + +/mob/living/simple_mob/animal/space/carp/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(knockdown_chance)) + L.Weaken(3) + L.visible_message(span("danger", "\The [src] knocks down \the [L]!")) + +// Subtypes. + +// Won't wander away. +/mob/living/simple_mob/animal/space/carp/event + ai_holder_type = /datum/ai_holder/simple_mob/event + + +/mob/living/simple_mob/animal/space/carp/large + name = "elder carp" + desc = "An older, more matured carp. Few survive to this age due to their aggressiveness." + icon = 'icons/mob/64x32.dmi' + icon_state = "shark" + icon_living = "shark" + icon_dead = "shark_dead" + + maxHealth = 50 + health = 50 + movement_cooldown = 5 // Slower than the younger carp. + mob_size = MOB_LARGE + + pixel_x = -16 + default_pixel_x = -16 + + meat_amount = 3 + + +/mob/living/simple_mob/animal/space/carp/large/huge + name = "great white carp" + desc = "A very rare breed of carp- and a very aggressive one." + icon = 'icons/mob/64x64.dmi' + icon_dead = "megacarp_dead" + icon_living = "megacarp" + icon_state = "megacarp" + + maxHealth = 230 + health = 230 + movement_cooldown = 10 + + melee_damage_lower = 15 // About 20 DPS. + melee_damage_upper = 25 + + pixel_y = -16 + default_pixel_y = -16 + + meat_amount = 10 + + +/mob/living/simple_mob/animal/space/carp/holographic + name = "holographic carp" + desc = "An obviously holographic, but still ferocious looking carp." + // Might be worth using a filter similar to AI holograms in the future. + icon = 'icons/mob/AI.dmi' + icon_state = "holo4" + icon_living = "holo4" + icon_dead = "holo4" + alpha = 127 + icon_gib = null + meat_amount = 0 + meat_type = null + + mob_class = MOB_CLASS_PHOTONIC // Xeno-taser won't work on this as its not a 'real' carp. + +/mob/living/simple_mob/animal/space/carp/holographic/initialize() + set_light(2) // Hologram lighting. + return ..() + +// Presumably the holodeck emag code requires this. +// Pass TRUE to make safe. Pass FALSE to make unsafe. +/mob/living/simple_mob/animal/space/carp/holographic/proc/set_safety(safe) + if(!isnull(get_AI_stance())) // Will return null if lacking an AI holder or a player is controlling it w/o autopilot var. + ai_holder.hostile = !safe // Inverted so safe = TRUE means hostility = FALSE. + ai_holder.forget_everything() // Reset state so it'll stop chewing on its target. + +// Called on death. +/mob/living/simple_mob/animal/space/carp/holographic/proc/derez() + visible_message(span("notice", "\The [src] fades away!")) + qdel(src) + +/mob/living/simple_mob/animal/space/carp/holographic/gib() + derez() // Holograms can't gib. + +/mob/living/simple_mob/animal/space/carp/holographic/death() + ..() + derez() + + diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/gaslamp_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/gaslamp_vr.dm new file mode 100644 index 0000000000..3b2fedce80 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/gaslamp_vr.dm @@ -0,0 +1,81 @@ +/* +LORE: +Gaslamps are a phoron-based life form endemic to the world of Virgo-3B. They are +a sort of fungal organism with physical ties to Diona and Vox, deriving energy +for movement from a gentle combustion-like reaction in their bodies using +atmospheric phoron, carefully filtered trace oxygen, and captured meat products. +Over-exposure to oxygen causes their insides to burn too hot and eventually +kills them. + +TODO: Make them light up and heat the air when exposed to oxygen. +*/ + +/mob/living/simple_mob/animal/space/gaslamp + name = "gaslamp" + desc = "Some sort of floaty alien with a warm glow. This creature is endemic to Virgo-3B." + tt_desc = "Semaeostomeae virginus" + + icon_state = "gaslamp" + icon_living = "gaslamp" + icon_dead = "gaslamp-dead" + icon = 'icons/mob/vore32x64.dmi' + + faction = "virgo3b" + maxHealth = 100 + health = 100 + movement_cooldown = 12 + + say_list_type = /datum/say_list/gaslamp + ai_holder_type = /datum/ai_holder/simple_mob/gaslamp + + //speed = 2 not sure what this is, guessing animation, but it conflicts with new system. + + melee_damage_lower = 30 // Because fuck anyone who hurts this sweet, innocent creature. + melee_damage_upper = 30 + attacktext = list("thrashed") + friendly = "caressed" + + response_help = "brushes" // If clicked on help intent + response_disarm = "pushes" // If clicked on disarm intent + response_harm = "swats" // If clicked on harm intent + + minbodytemp = 0 + maxbodytemp = 350 + + min_oxy = 0 + max_oxy = 5 // Does not like oxygen very much. + min_tox = 1 // Needs phoron to survive. + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + +/datum/say_list/gaslamp + emote_see = list("looms", "sways gently") + +/datum/ai_holder/simple_mob/gaslamp + hostile = FALSE // The majority of simplemobs are hostile, gaslamps are nice. + cooperative = FALSE + retaliate = TRUE //so the monster can attack back + returns_home = FALSE + can_flee = FALSE + speak_chance = 1 + wander = TRUE + base_wander_delay = 9 + +// Activate Noms! +/mob/living/simple_mob/animal/space/gaslamp + vore_active = 1 + vore_capacity = 2 + vore_bump_chance = 90 //they're frickin' jellyfish anenome filterfeeders, get tentacled + vore_bump_emote = "lazily wraps its tentacles around" + vore_standing_too = 1 // Defaults to trying to give you that big tentacle hug. + vore_ignores_undigestable = 0 // they absorb rather than digest, you're going in either way + vore_default_mode = DM_HOLD + vore_digest_chance = 0 // Chance to switch to digest mode if resisted + vore_absorb_chance = 20 // BECOME A PART OF ME. + vore_pounce_chance = 5 // Small chance to punish people who abuse their nomming behaviour to try and kite them forever with repeated melee attacks. + vore_stomach_name = "internal chamber" + vore_stomach_flavor = "You are squeezed into the tight embrace of the alien creature's warm and cozy insides." + vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/goose.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/goose.dm new file mode 100644 index 0000000000..43d159a9f0 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/goose.dm @@ -0,0 +1,44 @@ +/mob/living/simple_mob/animal/space/goose + name = "goose" + desc = "It looks pretty angry!" + tt_desc = "E Branta canadensis" //that iconstate is just a regular goose + icon_state = "goose" + icon_living = "goose" + icon_dead = "goose_dead" + + faction = "geese" + + maxHealth = 30 + health = 30 + + response_help = "pets the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + harm_intent_damage = 5 + melee_damage_lower = 5 //they're meant to be annoying, not threatening. + melee_damage_upper = 5 //unless there's like a dozen of them, then you're screwed. + attacktext = list("pecked") + attack_sound = 'sound/weapons/bite.ogg' + + has_langs = list("Bird") + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + +/datum/say_list/goose + speak = list("HONK!") + emote_hear = list("honks loudly!") + say_maybe_target = list("Honk?") + say_got_target = list("HONK!!!") + +/mob/living/simple_mob/animal/space/goose/handle_special() + if((get_AI_stance() in list(STANCE_APPROACH, STANCE_FIGHT)) && !is_AI_busy() && isturf(loc)) + if(health <= (maxHealth * 0.5)) // At half health, and fighting someone currently. + berserk() + +/mob/living/simple_mob/animal/space/goose/verb/berserk() + set name = "Berserk" + set desc = "Enrage and become vastly stronger for a period of time, however you will be weaker afterwards." + set category = "Abilities" + + add_modifier(/datum/modifier/berserk, 30 SECONDS) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/mimic_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/mimic_vr.dm new file mode 100644 index 0000000000..3cd2f744a0 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/mimic_vr.dm @@ -0,0 +1,244 @@ +// +// Abstract Class +// + +/mob/living/simple_mob/animal/space/mimic + name = "crate" + desc = "A rectangular steel crate." + + icon_state = "crate" + icon_living = "crate" + icon = 'icons/obj/storage.dmi' + + faction = "mimic" + + maxHealth = 250 + health = 250 + //speed = 4 no idea what this is, conflicts with new AI update. + movement_cooldown = 10 //slow crate. + + response_help = "touches" + response_disarm = "pushes" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 8 + melee_damage_upper = 12 + attacktext = list("attacked") + attack_sound = 'sound/weapons/bite.ogg' + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat + + say_list_type = /datum/say_list/mimic + ai_holder_type = /datum/ai_holder/mimic + + var/knockdown_chance = 15 //Stubbing your toe on furniture hurts. + + showvoreprefs = 0 //VOREStation Edit - Hides mechanical vore prefs for mimics. You can't see their gaping maws when they're just sitting idle. + +/datum/say_list/mimic + say_got_target = list("growls") + +/datum/ai_holder/mimic + wander = FALSE + hostile = TRUE + threaten = TRUE + threaten_timeout = 5 SECONDS + threaten_delay = 1 SECONDS //not a threat, more of a delay. + +/mob/living/simple_mob/animal/space/carp/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(knockdown_chance)) + L.Weaken(3) + L.visible_message(span("danger", "\The [src] knocks down \the [L]!")) + +/* should be covered by my "growls" say thing, but keeping it just in case. +/mob/living/simple_mob/animal/space/mimic/set_target() + . = ..() + if(.) + audible_emote("growls at [.]") +*/ +/mob/living/simple_mob/animal/space/mimic/death() + ..() + qdel(src) + +/mob/living/simple_mob/animal/space/mimic/will_show_tooltip() + return FALSE + +/mob/living/simple_mob/animal/space/mimic/death() + var/obj/structure/closet/crate/C = new(get_turf(src)) + // Put loot in crate + for(var/obj/O in src) + if(isbelly(O)) //VOREStation edit + continue + O.forceMove(C) + ..() + +/mob/living/simple_mob/animal/space/mimic/initialize() + . = ..() + for(var/obj/item/I in loc) + I.forceMove(src) +/* I honestly have no idea what's happening down there so I'm just taking the essentials and yeeting. +// +// Crate Mimic +// + +// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies. +/mob/living/simple_mob/animal/space/mimic/crate + + attacktext = list("bitten") + +// stop_automated_movement = 1 we don't need these +// wander = 0 + var/attempt_open = 0 + +// Pickup loot +/mob/living/simple_mob/animal/space/mimic/crate/initialize() + . = ..() + for(var/obj/item/I in loc) + I.forceMove(src) +/* I can't find an equivilant to this, don't know why we really have it even so... +/mob/living/simple_mob/animal/space/mimic/crate/DestroySurroundings() + ..() + if(prob(90)) + icon_state = "[initial(icon_state)]open" + else + icon_state = initial(icon_state) +*/ +/mob/living/simple_mob/animal/space/mimic/crate/ListTargets() + if(attempt_open) + return ..() + else + return ..(1) + +/mob/living/simple_mob/animal/space/mimic/crate/set_target() + . = ..() + if(.) + trigger() + +/mob/living/simple_mob/animal/space/mimic/crate/PunchTarget() + . = ..() + if(.) + icon_state = initial(icon_state) + +/mob/living/simple_mob/animal/space/mimic/crate/proc/trigger() + if(!attempt_open) + visible_message("[src] starts to move!") + attempt_open = 1 + +/mob/living/simple_mob/animal/space/mimic/crate/adjustBruteLoss(var/damage) + trigger() + ..(damage) + +/mob/living/simple_mob/animal/space/mimic/crate/LoseTarget() + ..() + icon_state = initial(icon_state) + +/mob/living/simple_mob/animal/space/mimic/crate/LostTarget() + ..() + icon_state = initial(icon_state) + +/mob/living/simple_mob/animal/space/mimic/crate/death() + var/obj/structure/closet/crate/C = new(get_turf(src)) + // Put loot in crate + for(var/obj/O in src) + if(isbelly(O)) //VOREStation edit + continue + O.forceMove(C) + ..() + +/mob/living/simple_mob/animal/space/mimic/crate/PunchTarget() + . =..() + var/mob/living/L = . + if(istype(L)) + if(prob(15)) + L.Weaken(2) + L.visible_message("\the [src] knocks down \the [L]!") + +// +// Copy Mimic +// + +var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/cable, /obj/structure/window, /obj/item/projectile/animate) + +/mob/living/simple_mob/animal/space/mimic/copy + + health = 100 + maxHealth = 100 + var/mob/living/creator = null // the creator + var/destroy_objects = 0 + var/knockdown_people = 0 + +/mob/living/simple_mob/animal/space/mimic/copy/New(loc, var/obj/copy, var/mob/living/creator) + ..(loc) + CopyObject(copy, creator) + +/mob/living/simple_mob/animal/space/mimic/copy/death() + + for(var/atom/movable/M in src) + if(isbelly(M)) //VOREStation edit + continue + M.forceMove(get_turf(src)) + ..() + +/mob/living/simple_mob/animal/space/mimic/copy/ListTargets() + // Return a list of targets that isn't the creator + . = ..() + return . - creator + +/mob/living/simple_mob/animal/space/mimic/copy/proc/CopyObject(var/obj/O, var/mob/living/creator) + + if((istype(O, /obj/item) || istype(O, /obj/structure)) && !is_type_in_list(O, protected_objects)) + + O.forceMove(src) + name = O.name + desc = O.desc + icon = O.icon + icon_state = O.icon_state + icon_living = icon_state + + if(istype(O, /obj/structure)) + health = (anchored * 50) + 50 + destroy_objects = 1 + if(O.density && O.anchored) + knockdown_people = 1 + melee_damage_lower *= 2 + melee_damage_upper *= 2 + else if(istype(O, /obj/item)) + var/obj/item/I = O + health = 15 * I.w_class + melee_damage_lower = 2 + I.force + melee_damage_upper = 2 + I.force + move_to_delay = 2 * I.w_class + + maxHealth = health + if(creator) + src.creator = creator + faction = "\ref[creator]" // very unique + return 1 + return + +/mob/living/simple_mob/animal/space/mimic/copy/DestroySurroundings() + if(destroy_objects) + ..() + +/mob/living/simple_mob/animal/space/mimic/copy/PunchTarget() + . =..() + if(knockdown_people) + var/mob/living/L = . + if(istype(L)) + if(prob(15)) + L.Weaken(1) + L.visible_message("\the [src] knocks down \the [L]!") +*/ \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/snake_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/snake_vr.dm new file mode 100644 index 0000000000..a0b03f8e73 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/snake_vr.dm @@ -0,0 +1,173 @@ +/mob/living/simple_mob/animal/space/snake + name = "snake" + desc = "A big thick snake." + + icon_state = "snake" + icon_living = "snake" + icon_dead = "snake_dead" + icon = 'icons/mob/snake_vr.dmi' + + maxHealth = 20 + health = 20 + + movement_cooldown = 8 // SLOW-ASS MUTHAFUCKA, I hope. + + response_help = "pets" + response_disarm = "shoos" + response_harm = "kicks" + + melee_damage_lower = 3 + melee_damage_upper = 5 + attacktext = list("bitten") + + say_list_type = /datum/say_list/snake + ai_holder_type = /datum/ai_holder/simple_mob/melee + +/datum/say_list/snake + emote_hear = list("hisses") + +//NOODLE IS HERE! SQUEEEEEEEE~ +/mob/living/simple_mob/animal/space/snake/noodle + name = "Noodle" + desc = "This snake is particularly chubby and demands nothing but the finest of treats." + + ai_holder_type = /datum/ai_holder/simple_mob/passive + + var/turns_since_scan = 0 + var/obj/movement_target + +/datum/ai_holder/simple_mob/passive + base_wander_delay = 11 //Them pets better be slow to not push us around + +/datum/ai_holder/simple_mob/passive + hostile = FALSE + can_flee = TRUE + violent_breakthrough = FALSE + +/mob/living/simple_mob/animal/space/snake/noodle/Life() + ..() + + //Not replacing with SA FollowTarget mechanics because Ian behaves... very... specifically. + + //Feeding, chasing food, FOOOOODDDD + if(!stat && !resting && !buckled) + turns_since_scan++ + if(turns_since_scan > 5) + turns_since_scan = 0 + if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) )) + movement_target = null + if( !movement_target || !(movement_target.loc in oview(src, 3)) ) + movement_target = null + for(var/obj/item/weapon/reagent_containers/food/snacks/snakesnack/S in oview(src,3)) + if(isturf(S.loc) || ishuman(S.loc)) + movement_target = S + visible_emote("turns towards \the [movement_target] and slithers towards it.") + break + if(movement_target) + step_to(src,movement_target,1) + sleep(3) + step_to(src,movement_target,1) + sleep(3) + step_to(src,movement_target,1) + + if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds + if (movement_target.loc.x < src.x) + set_dir(WEST) + else if (movement_target.loc.x > src.x) + set_dir(EAST) + else if (movement_target.loc.y < src.y) + set_dir(SOUTH) + else if (movement_target.loc.y > src.y) + set_dir(NORTH) + else + set_dir(SOUTH) + + if(isturf(movement_target.loc) ) + UnarmedAttack(movement_target) + else if(ishuman(movement_target.loc) && prob(20)) + visible_emote("stares at the [movement_target] that [movement_target.loc] has with an unknowable reptilian gaze.") + +/* old eating code, couldn't figure out how to make the "swallows food" thing so I'm keeping this here incase someone wants legacy" +/mob/living/simple_mob/animal/space/snake/noodle/Life() //stolen from Ian in corgi.dm + if(!..()) + return 0 + + if(!stat && !resting && !buckled && !ai_inactive) + turns_since_scan++ + if(turns_since_scan > 5) + turns_since_scan = 0 + if(movement_target && !(isturf(movement_target.loc) || ishuman(movement_target.loc))) + movement_target = null + stop_automated_movement = 0 + if(!movement_target || !(movement_target.loc in oview(src, 5)) ) + movement_target = null + stop_automated_movement = 0 + walk(src,0) + for(var/obj/item/weapon/reagent_containers/food/snacks/snakesnack/S in oview(src,3)) + if(isturf(S.loc)) + movement_target = S + visible_emote("turns towards \the [movement_target] and slithers towards it.") + break + + if(movement_target) + stop_automated_movement = 1 + walk_to(src, movement_target, 0, 5) + spawn(10) + if(Adjacent(movement_target)) + visible_message("[src] swallows the [movement_target] whole!") + qdel(movement_target) + walk(src,0) + else if(ishuman(movement_target.loc) && prob(20)) + visible_emote("stares at the [movement_target] that [movement_target.loc] has with an unknowable reptilian gaze.") +*/ + +/mob/living/simple_mob/animal/space/snake/noodle/apply_melee_effects(var/atom/A) + if(ismouse(A)) + var/mob/living/simple_mob/animal/passive/mouse/mouse = A + if(mouse.getMaxHealth() < 20) // In case a badmin makes giant mice or something. + mouse.splat() + visible_emote(pick("swallows \the [mouse] whole!")) + else + ..() + +/mob/living/simple_mob/animal/space/snake/noodle/attackby(var/obj/item/O, var/mob/user) + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/snakesnack)) + visible_message("[user] feeds \the [O] to [src].") + qdel(O) + else + return ..() + +//Special snek-snax for Noodle! +/obj/item/weapon/reagent_containers/food/snacks/snakesnack + name = "sugar mouse" + desc = "A little mouse treat made of coloured sugar. Noodle loves these!" + var/snack_colour + icon = 'icons/mob/snake_vr.dmi' + icon_state = "snack_yellow" + nutriment_amt = 1 + nutriment_desc = list("sugar" = 1) + +/obj/item/weapon/reagent_containers/food/snacks/snakesnack/New() + ..() + if(!snack_colour) + snack_colour = pick( list("yellow","green","pink","blue") ) + icon_state = "snack_[snack_colour]" + desc = "A little mouse treat made of coloured sugar. Noodle loves these! This one is [snack_colour]." + reagents.add_reagent("sugar", 2) + +/obj/item/weapon/storage/box/snakesnackbox + name = "box of Snake Snax" + desc = "A box containing Noodle's special sugermouse treats." + icon = 'icons/mob/snake_vr.dmi' + icon_state = "sneksnakbox" + storage_slots = 7 + +/obj/item/weapon/storage/box/snakesnackbox/New() + new /obj/item/weapon/reagent_containers/food/snacks/snakesnack(src) + new /obj/item/weapon/reagent_containers/food/snacks/snakesnack(src) + new /obj/item/weapon/reagent_containers/food/snacks/snakesnack(src) + new /obj/item/weapon/reagent_containers/food/snacks/snakesnack(src) + new /obj/item/weapon/reagent_containers/food/snacks/snakesnack(src) + new /obj/item/weapon/reagent_containers/food/snacks/snakesnack(src) + new /obj/item/weapon/reagent_containers/food/snacks/snakesnack(src) + ..() diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/space.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/space.dm new file mode 100644 index 0000000000..b7f77e6410 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/space.dm @@ -0,0 +1,15 @@ +// 'Space' mobs don't care about atmos (like carp) +/mob/living/simple_mob/animal/space + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + +// They can also, you know, move around, in space +/mob/living/simple_mob/animal/space/Process_Spacemove(var/check_drift = 0) + return TRUE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/blob/blob.dm b/code/modules/mob/living/simple_mob/subtypes/blob/blob.dm new file mode 100644 index 0000000000..2d700646ae --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/blob/blob.dm @@ -0,0 +1,62 @@ +// Blob simple_mobs generally get made from the blob random event. +// They're considered slimes for the purposes of attack bonuses from certain weapons. + +// Do not spawn, this is a base type. +/mob/living/simple_mob/blob + icon = 'icons/mob/blob.dmi' + pass_flags = PASSBLOB | PASSTABLE + faction = "blob" + + heat_damage_per_tick = 0 + cold_damage_per_tick = 0 + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + taser_kill = FALSE + + var/mob/observer/blob/overmind = null + var/obj/structure/blob/factory/factory = null + + mob_class = MOB_CLASS_SLIME + ai_holder_type = /datum/ai_holder/simple_mob/melee + +/mob/living/simple_mob/blob/speech_bubble_appearance() + return "slime" + +/mob/living/simple_mob/blob/update_icons() + if(overmind) + color = overmind.blob_type.complementary_color + else + color = null + ..() + +/mob/living/simple_mob/blob/Destroy() + if(overmind) + overmind.blob_mobs -= src + return ..() + +/mob/living/simple_mob/blob/blob_act(obj/structure/blob/B) + if(!overmind && B.overmind) + overmind = B.overmind + update_icon() + + if(stat != DEAD && health < maxHealth) + adjustBruteLoss(-maxHealth*0.0125) + adjustFireLoss(-maxHealth*0.0125) + +/mob/living/simple_mob/blob/CanPass(atom/movable/mover, turf/target) + if(istype(mover, /obj/structure/blob)) // Don't block blobs from expanding onto a tile occupied by a blob mob. + return TRUE + return ..() + +/mob/living/simple_mob/blob/Process_Spacemove() + for(var/obj/structure/blob/B in range(1, src)) + return TRUE + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm b/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm new file mode 100644 index 0000000000..fd91b00b33 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm @@ -0,0 +1,148 @@ +// Spores are made from blob factories. +// They are very weak and expendable, but can overwhelm when a lot of them are together. +// When attacking, spores will hit harder if near other friendly spores. +// Some blobs can infest dead non-robotic mobs, making them into Not Zombies. + +/mob/living/simple_mob/blob/spore + name = "blob spore" + desc = "A floating, fragile spore." + + icon_state = "blobpod" + icon_living = "blobpod" + glow_range = 3 + glow_intensity = 5 + layer = ABOVE_MOB_LAYER // Over the blob. + + health = 30 + maxHealth = 30 + melee_damage_lower = 2 + melee_damage_upper = 4 + movement_cooldown = 0 + hovering = TRUE + + attacktext = list("slams into") + attack_sound = 'sound/effects/slime_squish.ogg' + say_list_type = /datum/say_list/spore + + var/mob/living/carbon/human/infested = null // The human this thing is totally not making into a zombie. + var/can_infest = FALSE + var/is_infesting = FALSE + +/datum/say_list/spore + emote_see = list("sways", "inflates briefly") + +/datum/say_list/infested + emote_see = list("shambles around", "twitches", "stares") + + +/mob/living/simple_mob/blob/spore/infesting + name = "infesting blob spore" + can_infest = TRUE + +/mob/living/simple_mob/blob/spore/weak + name = "fragile blob spore" + health = 15 + maxHealth = 15 + melee_damage_lower = 1 + melee_damage_upper = 2 + +/mob/living/simple_mob/blob/spore/initialize(mapload, var/obj/structure/blob/factory/my_factory) + if(istype(my_factory)) + factory = my_factory + factory.spores += src + return ..() + +/mob/living/simple_mob/blob/spore/Destroy() + if(factory) + factory.spores -= src + factory = null + if(infested) + infested.forceMove(get_turf(src)) + visible_message(span("warning", "\The [infested] falls to the ground as the blob spore bursts.")) + infested = null + return ..() + +/mob/living/simple_mob/blob/spore/death(gibbed, deathmessage = "bursts!") + if(overmind) + overmind.blob_type.on_spore_death(src) + ..(gibbed, deathmessage) + qdel(src) + +/mob/living/simple_mob/blob/spore/update_icons() + ..() // This will cut our overlays. + + if(overmind) + color = overmind.blob_type.complementary_color + glow_color = color + glow_toggle = TRUE + else + color = null + glow_color = null + glow_toggle = FALSE + + if(is_infesting) + icon = infested.icon + copy_overlays(infested) + // overlays = infested.overlays + var/mutable_appearance/blob_head_overlay = mutable_appearance('icons/mob/blob.dmi', "blob_head") + if(overmind) + blob_head_overlay.color = overmind.blob_type.complementary_color + color = initial(color)//looks better. + // overlays += blob_head_overlay + add_overlay(blob_head_overlay, TRUE) + +/mob/living/simple_mob/blob/spore/handle_special() + ..() + if(can_infest && !is_infesting && isturf(loc)) + for(var/mob/living/carbon/human/H in view(src,1)) + if(H.stat != DEAD) // We want zombies. + continue + if(H.isSynthetic()) // Not philosophical zombies. + continue + infest(H) + break + + if(factory && z != factory.z) // This is to prevent spores getting lost in space and making the factory useless. + qdel(src) + +/mob/living/simple_mob/blob/spore/proc/infest(mob/living/carbon/human/H) + is_infesting = TRUE + if(H.wear_suit) + var/obj/item/clothing/suit/A = H.wear_suit + if(A.armor && A.armor["melee"]) + maxHealth += A.armor["melee"] //That zombie's got armor, I want armor! + + maxHealth += 40 + health = maxHealth + name = "Infested [H.real_name]" // Not using the Z word. + desc = "A parasitic organism attached to a deceased body, controlling it directly as if it were a puppet." + melee_damage_lower += 8 // 10 total. + melee_damage_upper += 11 // 15 total. + attacktext = list("claws") + + H.forceMove(src) + infested = H + + say_list = new /datum/say_list/infested() + + update_icons() + visible_message(span("warning", "The corpse of [H.name] suddenly rises!")) + +/mob/living/simple_mob/blob/spore/GetIdCard() + if(infested) // If we've infested someone, use their ID. + return infested.GetIdCard() + +/mob/living/simple_mob/blob/spore/apply_bonus_melee_damage(A, damage_to_do) + var/helpers = 0 + for(var/mob/living/simple_mob/blob/spore/S in view(1, src)) + if(S == src) // Don't count ourselves. + continue + if(!IIsAlly(S)) // Only friendly spores make us stronger. + continue + // Friendly spores contribute 1/4th of their averaged attack power to our attack. + damage_to_do += ((S.melee_damage_lower + S.melee_damage_upper) / 2) / 4 + helpers++ + + if(helpers) + to_chat(src, span("notice", "Your attack is assisted by [helpers] other spore\s.")) + return damage_to_do \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/clown.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/clown.dm new file mode 100644 index 0000000000..b6f9520698 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/clown.dm @@ -0,0 +1,29 @@ +/mob/living/simple_mob/humanoid/clown + clown + name = "clown" + desc = "A denizen of clown planet" + tt_desc = "E Homo sapiens corydon" //this is an actual clown, as opposed to someone dressed up as one + icon_state = "clown" + icon_living = "clown" + icon_dead = "clown_dead" + icon_gib = "clown_gib" + + faction = "clown" + + loot_list = list(/obj/item/weapon/bikehorn = 100) + + response_help = "pokes" + response_disarm = "gently pushes aside" + response_harm = "hits" + + harm_intent_damage = 8 + melee_damage_lower = 10 + melee_damage_upper = 10 + attacktext = list("attacked") + attack_sound = 'sound/items/bikehorn.ogg' + + say_list_type = /datum/say_list/clown + +/datum/say_list/clown + speak = list("HONK", "Honk!", "Welcome to clown planet!") + emote_see = list("honks") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/humanoid.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/humanoid.dm new file mode 100644 index 0000000000..6e17e2e1a0 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/humanoid.dm @@ -0,0 +1,26 @@ +/mob/living/simple_mob/humanoid + mob_class = MOB_CLASS_HUMANOID + + // Generic humanoid mob tolerances + min_oxy = 5 + max_oxy = 0 + min_tox = 0 + max_tox = 1 + min_co2 = 0 + max_co2 = 5 + min_n2 = 0 + max_n2 = 0 + unsuitable_atoms_damage = 15 + + health = 150 // Point of human crit, as of commenting + maxHealth = 150 + + // Most humans leave a corpse + var/corpse = null + +/mob/living/simple_mob/humanoid/death() + ..() + if(corpse) + new corpse (src.loc) + qdel(src) + return \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm new file mode 100644 index 0000000000..57d5986e80 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm @@ -0,0 +1,278 @@ +/////////////////////////////// +// Merc Mobs Go Here +/////////////////////////////// + +// Probably shouldn't use this directly, there are a bunch of sub-classes that are more complete. +/mob/living/simple_mob/humanoid/merc + name = "mercenary" + desc = "A tough looking heavily-armed individual." + tt_desc = "E Homo sapiens" + icon_state = "syndicate" + icon_living = "syndicate" + icon_dead = "syndicate_dead" + icon_gib = "syndicate_gib" + + faction = "syndicate" + movement_cooldown = 4 + + status_flags = 0 + + response_help = "pokes" + response_disarm = "shoves" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 15 //Tac Knife damage + melee_damage_upper = 15 + attack_sharp = 1 + attack_edge = 1 + attacktext = list("slashed", "stabbed") + armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 100) // Same armor values as the vest they drop, plus simple mob immunities + + corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier + loot_list = list(/obj/item/weapon/material/knife/tacknife = 100) // Might as well give it the knife + + ai_holder_type = /datum/ai_holder/simple_mob/merc + say_list_type = /datum/say_list/merc + + // Grenade special attack vars + var/grenade_type = /obj/item/weapon/grenade/concussion + special_attack_cooldown = 45 SECONDS + special_attack_min_range = 2 + special_attack_max_range = 7 + +//////////////////////////////// +// Grenade Attack +//////////////////////////////// + +// Any merc can use this, just set special_attack_charges to a positive value + +// Check if we should bother with the grenade +/mob/living/simple_mob/humanoid/merc/should_special_attack(atom/A) + var/mob_count = 0 // Are there enough mobs to consider grenading? + var/turf/T = get_turf(A) + for(var/mob/M in range(T, 2)) + if(M.faction == faction) // Don't grenade our friends + return FALSE + if(M in oview(src, special_attack_max_range)) // And lets check if we can actually see at least two people before we throw a grenade + if(!M.stat) // Dead things don't warrant a grenade + mob_count ++ + if(mob_count < 2) + return FALSE + else + return TRUE + +// Yes? Throw the grenade +/mob/living/simple_mob/humanoid/merc/do_special_attack(atom/A) + set waitfor = FALSE + set_AI_busy(TRUE) + + var/obj/item/weapon/grenade/G = new grenade_type(get_turf(src)) + if(istype(G)) + G.throw_at(A, G.throw_range, G.throw_speed, src) + G.attack_self(src) + special_attack_charges = max(special_attack_charges-1, 0) + + set_AI_busy(FALSE) + + +//////////////////////////////// +// Merc AI Types +//////////////////////////////// +/datum/ai_holder/simple_mob/merc + threaten = TRUE + returns_home = TRUE // Stay close to the base... + wander = TRUE // ... but "patrol" a little. + +/datum/ai_holder/simple_mob/merc/ranged + pointblank = TRUE // They get close? Just shoot 'em! + firing_lanes = TRUE // But not your buddies! + conserve_ammo = TRUE // And don't go wasting bullets! + + +//////////////////////////////// +// Melee +//////////////////////////////// +/mob/living/simple_mob/humanoid/merc/melee // Defined in case we add non-sword-and-board mercs + loot_list = list(/obj/item/weapon/material/knife/tacknife = 100) + +// Sword and Shield Merc +/mob/living/simple_mob/humanoid/merc/melee/sword + icon_state = "syndicatemelee" + icon_living = "syndicatemelee" + + melee_damage_lower = 30 + melee_damage_upper = 30 + attack_armor_pen = 50 + attack_sharp = 1 + attack_edge = 1 + attacktext = list("slashed") + + loot_list = list(/obj/item/weapon/melee/energy/sword/red = 100, /obj/item/weapon/shield/energy = 100) + +// They have a shield, so they try to block +/mob/living/simple_mob/humanoid/merc/melee/sword/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(O.force) + if(prob(20)) + visible_message("\The [src] blocks \the [O] with its shield!") + if(user) + ai_holder.react_to_attack(user) + return + else + ..() + else + to_chat(user, "This weapon is ineffective, it does no damage.") + visible_message("\The [user] gently taps [src] with \the [O].") + +/mob/living/simple_mob/humanoid/merc/melee/sword/bullet_act(var/obj/item/projectile/Proj) + if(!Proj) return + if(prob(35)) + visible_message("[src] blocks [Proj] with its shield!") + if(Proj.firer) + ai_holder.react_to_attack(Proj.firer) + return + else + ..() + + +//////////////////////////////// +// Ranged +//////////////////////////////// + +// Base Ranged Merc, so we don't have to redefine a million vars for every subtype. Uses a pistol. +/mob/living/simple_mob/humanoid/merc/ranged + icon_state = "syndicateranged" + icon_living = "syndicateranged" + projectiletype = /obj/item/projectile/bullet/pistol/medium +// casingtype = /obj/item/ammo_casing/spent //Makes infinite stacks of bullets when put in PoIs. + projectilesound = 'sound/weapons/Gunshot_light.ogg' + loot_list = list(/obj/item/weapon/gun/projectile/colt = 100) + + needs_reload = TRUE + reload_max = 7 // Not the best default, but it fits the pistol + ai_holder_type = /datum/ai_holder/simple_mob/merc/ranged + +// C20r SMG +/mob/living/simple_mob/humanoid/merc/ranged/smg + icon_state = "syndicateranged_smg" + icon_living = "syndicateranged_smg" + + loot_list = list(/obj/item/weapon/gun/projectile/automatic/c20r = 100) + + base_attack_cooldown = 5 // Two attacks a second or so. + reload_max = 20 + +// Laser Rifle +/mob/living/simple_mob/humanoid/merc/ranged/laser + icon_state = "syndicateranged_laser" + icon_living = "syndicateranged_laser" + projectiletype = /obj/item/projectile/beam/midlaser + projectilesound = 'sound/weapons/Laser.ogg' + + loot_list = list(/obj/item/weapon/gun/energy/laser = 100) + + reload_max = 10 + +// Ion Rifle +/mob/living/simple_mob/humanoid/merc/ranged/ionrifle + icon_state = "syndicateranged_ionrifle" + icon_living = "syndicateranged_ionrifle" + projectiletype = /obj/item/projectile/ion + projectilesound = 'sound/weapons/Laser.ogg' + + loot_list = list(/obj/item/weapon/gun/energy/ionrifle = 100) + + reload_max = 10 + +// Grenadier, Basically a miniboss +/mob/living/simple_mob/humanoid/merc/ranged/grenadier + icon_state = "syndicateranged_shotgun" + icon_living = "syndicateranged_shotgun" + projectiletype = /obj/item/projectile/bullet/pellet/shotgun // Buckshot + projectilesound = 'sound/weapons/gunshot/shotgun.ogg' + + loot_list = list(/obj/item/weapon/gun/projectile/shotgun/pump = 100) + + reload_max = 4 + reload_time = 1.5 SECONDS // It's a shotgun, it takes a moment + + special_attack_charges = 5 + + +//////////////////////////////// +// Space Mercs +//////////////////////////////// + +// Sword Space Merc +/mob/living/simple_mob/humanoid/merc/melee/sword/space + name = "syndicate commando" + icon_state = "syndicatemeleespace" + icon_living = "syndicatemeleespace" + + movement_cooldown = 0 + + armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 100) // Same armor as their voidsuit + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + corpse = /obj/effect/landmark/mobcorpse/syndicatecommando + +/mob/living/simple_mob/humanoid/merc/melee/sword/space/Process_Spacemove(var/check_drift = 0) + return + +// Ranged Space Merc +/mob/living/simple_mob/humanoid/merc/ranged/space + name = "syndicate sommando" + icon_state = "syndicaterangedpsace" + icon_living = "syndicaterangedpsace" + + movement_cooldown = 0 + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + corpse = /obj/effect/landmark/mobcorpse/syndicatecommando + +/mob/living/simple_mob/humanoid/merc/ranged/space/Process_Spacemove(var/check_drift = 0) + return + +//////////////////////////////// +// PoI Mercs +//////////////////////////////// + +// None of these drop weapons, until we have a better way to balance them +/mob/living/simple_mob/humanoid/merc/melee/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/melee/sword/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/smg/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/laser/poi + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/ionrifle + loot_list = list() + +/mob/living/simple_mob/humanoid/merc/ranged/grenadier/poi + loot_list = list() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm new file mode 100644 index 0000000000..cc16cebedc --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm @@ -0,0 +1,40 @@ +/mob/living/simple_mob/humanoid/pirate + name = "Pirate" + desc = "Does what he wants cause a pirate is free." + tt_desc = "E Homo sapiens" + icon_state = "piratemelee" + icon_living = "piratemelee" + icon_dead = "piratemelee_dead" + + faction = "pirate" + + response_help = "pushes" + response_disarm = "shoves" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 30 + melee_damage_upper = 30 + attack_armor_pen = 50 + attack_sharp = 1 + attack_edge = 1 + + attacktext = list("slashed") + attack_sound = 'sound/weapons/bladeslice.ogg' + + loot_list = list(/obj/item/weapon/melee/energy/sword/pirate = 100) + + corpse = /obj/effect/landmark/mobcorpse/pirate + +/mob/living/simple_mob/humanoid/pirate/ranged + name = "Pirate Gunner" + icon_state = "pirateranged" + icon_living = "pirateranged" + icon_dead = "piratemelee_dead" + + projectiletype = /obj/item/projectile/beam + projectilesound = 'sound/weapons/laser.ogg' + + loot_list = list(/obj/item/weapon/gun/energy/laser = 100) + + corpse = /obj/effect/landmark/mobcorpse/pirate/ranged \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm new file mode 100644 index 0000000000..4a0bd00261 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm @@ -0,0 +1,35 @@ +/mob/living/simple_mob/humanoid/russian + name = "russian" + desc = "For the Motherland!" + tt_desc = "E Homo sapiens" + icon_state = "russianmelee" + icon_living = "russianmelee" + icon_dead = "russianmelee_dead" + icon_gib = "syndicate_gib" + + faction = "russian" + + response_help = "pokes" + response_disarm = "shoves" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 15 + melee_damage_upper = 15 + attacktext = list("punched") + + loot_list = list(/obj/item/weapon/material/knife = 100) + + corpse = /obj/effect/landmark/mobcorpse/russian + +/mob/living/simple_mob/humanoid/russian/ranged + icon_state = "russianranged" + icon_living = "russianranged" + + projectiletype = /obj/item/projectile/bullet + casingtype = /obj/item/ammo_casing/spent + projectilesound = 'sound/weapons/Gunshot.ogg' + + loot_list = list(/obj/item/weapon/gun/projectile/revolver/mateba = 100) + + corpse = /obj/effect/landmark/mobcorpse/russian/ranged \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm b/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm new file mode 100644 index 0000000000..60cc13fb2b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm @@ -0,0 +1,101 @@ +// Illusion type mobs pretend to be other things visually, and generally cannot be harmed as they're not 'real'. + +/mob/living/simple_mob/illusion + name = "illusion" + desc = "If you can read me, the game broke. Please report this to a coder." + + resistance = 1000 // Holograms are tough. + heat_resist = 1 + cold_resist = 1 + shock_resist = 1 + poison_resist = 1 + + movement_cooldown = 0 + mob_bump_flag = 0 // If the illusion can't be swapped it will be obvious. + + response_help = "pushes a hand through" + response_disarm = "tried to disarm" + response_harm = "tried to punch" + + mob_class = MOB_CLASS_ILLUSION + + ai_holder_type = /datum/ai_holder/simple_mob/inert/astar // Gets controlled manually by technomancers/admins, with AI pathfinding assistance. + + var/atom/movable/copying = null // The thing we're trying to look like. + var/realistic = FALSE // If true, things like bullets and weapons will hit it, to be a bit more convincing from a distance. + +/mob/living/simple_mob/illusion/update_icon() // We don't want the appearance changing AT ALL unless by copy_appearance(). + return + +/mob/living/simple_mob/illusion/proc/copy_appearance(atom/movable/thing_to_copy) + if(!thing_to_copy) + return FALSE + appearance = thing_to_copy.appearance + copying = thing_to_copy + density = thing_to_copy.density // So you can't bump into objects that aren't supposed to be dense. + return TRUE + +// Because we can't perfectly duplicate some examine() output, we directly examine the AM it is copying. It's messy but +// this is to prevent easy checks from the opposing force. +/mob/living/simple_mob/illusion/examine(mob/user) + if(copying) + copying.examine(user) + return + ..() + +/mob/living/simple_mob/illusion/bullet_act(obj/item/projectile/P) + if(!P) + return + + if(realistic) + return ..() + + return PROJECTILE_FORCE_MISS + +/mob/living/simple_mob/illusion/attack_hand(mob/living/carbon/human/M) + if(!realistic) + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message(span("warning", "\The [M]'s hand goes through \the [src]!")) + return + else + switch(M.a_intent) + if(I_HELP) + var/datum/gender/T = gender_datums[src.get_visible_gender()] + M.visible_message( + span("notice", "\The [M] hugs [src] to make [T.him] feel better!"), \ + span("notice", "You hug [src] to make [T.him] feel better!") + ) // slightly redundant as at the moment most mobs still use the normal gender var, but it works and future-proofs it + playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + + if(I_DISARM) + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message(span("danger", "\The [M] attempted to disarm [src]!")) + M.do_attack_animation(src) + + if(I_GRAB) + ..() + + if(I_HURT) + adjustBruteLoss(harm_intent_damage) + M.visible_message(span("danger", "\The [M] [response_harm] \the [src]")) + M.do_attack_animation(src) + +/mob/living/simple_mob/illusion/hit_with_weapon(obj/item/I, mob/living/user, effective_force, hit_zone) + if(realistic) + return ..() + + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message(span("warning", "\The [user]'s [I] goes through \the [src]!")) + return FALSE + +/mob/living/simple_mob/illusion/ex_act() + return + +// Try to have the same tooltip, or else it becomes really obvious which one is fake. +/mob/living/simple_mob/illusion/get_nametag_name(mob/user) + if(copying) + return copying.get_nametag_name(user) + +/mob/living/simple_mob/illusion/get_nametag_desc(mob/user) + if(copying) + return copying.get_nametag_desc(user) diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/combat_drone.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/combat_drone.dm new file mode 100644 index 0000000000..8731a06764 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/combat_drone.dm @@ -0,0 +1,77 @@ +/* + Combat drones have a rapid ranged attack, and have a projectile shield. + They are rather slow, but attempt to 'kite' its target. + A solid hit with an EMP grenade will kill the shield instantly. +*/ + +/mob/living/simple_mob/mechanical/combat_drone + name = "combat drone" + desc = "An automated combat drone armed with state of the art weaponry and shielding." + icon_state = "drone" + icon_living = "drone" + icon_dead = "drone_dead" + has_eye_glow = TRUE + + faction = "malf_drone" + + maxHealth = 50 // Shield has 150 for total of 200. + health = 50 + movement_cooldown = 5 + hovering = TRUE + + base_attack_cooldown = 5 + projectiletype = /obj/item/projectile/beam/drone + projectilesound = 'sound/weapons/laser3.ogg' + + response_help = "pokes" + response_disarm = "gently pushes aside" + response_harm = "hits" + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/threatening + say_list_type = /datum/say_list/malf_drone + + var/datum/effect/effect/system/ion_trail_follow/ion_trail = null + var/obj/item/shield_projector/shields = null + +/mob/living/simple_mob/mechanical/combat_drone/initialize() + ion_trail = new + ion_trail.set_up(src) + ion_trail.start() + + shields = new /obj/item/shield_projector/rectangle/automatic/drone(src) + return ..() + +/mob/living/simple_mob/mechanical/combat_drone/Destroy() + QDEL_NULL(ion_trail) + QDEL_NULL(shields) + return ..() + +/mob/living/simple_mob/mechanical/combat_drone/death() + ..(null,"suddenly breaks apart.") + qdel(src) + +/mob/living/simple_mob/mechanical/combat_drone/Process_Spacemove(var/check_drift = 0) + return TRUE + +/obj/item/projectile/beam/drone + damage = 10 + +/obj/item/shield_projector/rectangle/automatic/drone + shield_health = 150 + max_shield_health = 150 + shield_regen_delay = 10 SECONDS + shield_regen_amount = 10 + size_x = 1 + size_y = 1 + +// A slightly easier drone, for POIs. +// Difference is that it should not be faster than you. +/mob/living/simple_mob/mechanical/combat_drone/lesser + desc = "An automated combat drone with an aged apperance." + movement_cooldown = 10 + + +// This one is the type spawned by the random event. +// It won't wander away from its spawn point +/mob/living/simple_mob/mechanical/combat_drone/event + ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/threatening/event diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm new file mode 100644 index 0000000000..cffa9cb134 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm @@ -0,0 +1,152 @@ +// The GOLEM is a spell-flinging synthetic. + +/mob/living/simple_mob/mechanical/technomancer_golem + name = "unknown synthetic" + desc = "A rather unusual looking synthetic." + icon = 'icons/mob/mob.dmi' + icon_state = "golem" + health = 300 + maxHealth = 300 + + faction = "golem" + + response_help = "pets" + response_disarm = "pushes away" + response_harm = "punches" + harm_intent_damage = 3 + friendly = "hugs" + + melee_damage_lower = 30 // It has a built in esword. + melee_damage_upper = 30 + attack_sound = 'sound/weapons/blade1.ogg' + attacktext = list("slashed") + melee_attack_delay = 0.5 SECONDS // Even has custom attack animations. + ranged_attack_delay = 0.5 SECONDS + special_attack_delay = 1 SECOND + + special_attack_min_range = 0 + special_attack_max_range = 7 + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + var/obj/item/weapon/technomancer_core/golem/core = null + var/obj/item/weapon/spell/active_spell = null // Shield and ranged spells + var/mob/living/master = null + var/casting = FALSE // Used to ensure the correct animation is played. Testing if a spell exists won't always work as some spells delete themselves upon use. + + var/list/known_spells = list( + "beam" = /obj/item/weapon/spell/projectile/beam, + "chain lightning" = /obj/item/weapon/spell/projectile/chain_lightning, + "force missile" = /obj/item/weapon/spell/projectile/force_missile, + "ionic bolt" = /obj/item/weapon/spell/projectile/ionic_bolt, + "lightning" = /obj/item/weapon/spell/projectile/lightning, + "blink" = /obj/item/weapon/spell/blink, + "dispel" = /obj/item/weapon/spell/dispel, + "oxygenate" = /obj/item/weapon/spell/oxygenate, + "mend life" = /obj/item/weapon/spell/modifier/mend_life, + "mend synthetic" = /obj/item/weapon/spell/modifier/mend_synthetic, + "mend organs" = /obj/item/weapon/spell/mend_organs, + "purify" = /obj/item/weapon/spell/modifier/purify, + "resurrect" = /obj/item/weapon/spell/resurrect, + "passwall" = /obj/item/weapon/spell/passwall, + "repel missiles" = /obj/item/weapon/spell/modifier/repel_missiles, + "corona" = /obj/item/weapon/spell/modifier/corona, + "haste" = /obj/item/weapon/spell/modifier/haste + ) + +/mob/living/simple_mob/mechanical/technomancer_golem/initialize() + core = new(src) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/Destroy() + qdel(core) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/unref_spell() + active_spell = null + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/death() + ..() + visible_message("\The [src] disintegrates!") + new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + +/mob/living/simple_mob/mechanical/technomancer_golem/place_spell_in_hand(var/path) + if(!path || !ispath(path)) + return FALSE + if(active_spell) + qdel(active_spell) + + active_spell = new path(src) + +/mob/living/simple_mob/mechanical/technomancer_golem/verb/test_giving_spells() + var/choice = input(usr, "What spell?", "Give spell") as null|anything in known_spells + if(choice) + place_spell_in_hand(known_spells[choice]) + else + qdel(active_spell) + +/mob/living/simple_mob/mechanical/technomancer_golem/get_technomancer_core() + return core + +/mob/living/simple_mob/mechanical/technomancer_golem/can_special_attack(atom/A) + if(active_spell) // Don't bother checking everything else if no spell is ready. + return ..() + return FALSE + +/mob/living/simple_mob/mechanical/technomancer_golem/should_special_attack(atom/A) + return instability < 50 // Don't kill ourselves by casting everything. + + +/mob/living/simple_mob/mechanical/technomancer_golem/do_special_attack(atom/A) + var/proximity = Adjacent(A) + if(active_spell) + if(proximity && active_spell.cast_methods & CAST_MELEE) // Use melee method if available and close enough. + return active_spell.on_melee_cast(A, src) + else if(active_spell.cast_methods & CAST_RANGED) // Otherwise use ranged if possible. Will also work for point-blank range. + return active_spell.on_ranged_cast(A, src) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/melee_pre_animation(atom/A) + if(active_spell && active_spell.cast_methods & CAST_MELEE|CAST_RANGED) // If they're trying to melee-cast a spell, use the special animation instead. + special_pre_animation(A) + return + + flick("golem_pre_melee", src) // To force the animation to restart. + icon_living = "golem_pre_melee" // The animation will hold after this point until melee_post_animation() gets called. + icon_state = "golem_pre_melee" + setClickCooldown(2) + +/mob/living/simple_mob/mechanical/technomancer_golem/melee_post_animation(atom/A) + if(casting) // Some spells delete themselves when used, so we use a different variable set earlier instead. + special_post_animation(A) + return + + flick("golem_post_melee", src) + icon_living = "golem" + icon_state = "golem" + setClickCooldown(6) + +/mob/living/simple_mob/mechanical/technomancer_golem/ranged_pre_animation(atom/A) + flick("golem_pre_ranged", src) + icon_living = "golem_pre_ranged" + icon_state = "golem_pre_ranged" + setClickCooldown(5) + +/mob/living/simple_mob/mechanical/technomancer_golem/ranged_post_animation(atom/A) + flick("golem_post_ranged", src) + icon_living = "golem" + icon_state = "golem" + setClickCooldown(5) + +/mob/living/simple_mob/mechanical/technomancer_golem/special_pre_animation(atom/A) + casting = TRUE + ranged_pre_animation(A) // Both have the same animation. + +/mob/living/simple_mob/mechanical/technomancer_golem/special_post_animation(atom/A) + casting = FALSE + ranged_post_animation(A) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm new file mode 100644 index 0000000000..fe43c856f9 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm @@ -0,0 +1,54 @@ +// Hivebots are tuned towards how many default lasers are needed to kill them. +// As such, if laser damage is ever changed, you should change this define. +#define LASERS_TO_KILL * 40 + +/mob/living/simple_mob/mechanical/hivebot + name = "hivebot" + desc = "A robot. It appears to be somewhat resilient, but lacks a true weapon." + icon = 'icons/mob/hivebot.dmi' + icon_state = "basic" + icon_living = "basic" + + faction = "hivebot" + + maxHealth = 3 LASERS_TO_KILL + health = 3 LASERS_TO_KILL + water_resist = 0.5 + movement_sound = 'sound/effects/servostep.ogg' + + attacktext = list("clawed") + projectilesound = 'sound/weapons/Gunshot.ogg' + + ai_holder_type = /datum/ai_holder/simple_mob/hivebot + say_list_type = /datum/say_list/hivebot + + +/mob/living/simple_mob/mechanical/hivebot/death() + ..() + visible_message(span("warning","\The [src] blows apart!")) + new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + +// The hivebot's default projectile. +/obj/item/projectile/bullet/hivebot + damage = 10 + damage_type = BRUTE + sharp = FALSE + edge = FALSE + +/mob/living/simple_mob/mechanical/hivebot/swarm + name = "swarm hivebot" + desc = "A robot. It looks fragile and weak." + maxHealth = 1 LASERS_TO_KILL + health = 1 LASERS_TO_KILL + melee_damage_lower = 8 + melee_damage_upper = 8 + +/datum/ai_holder/simple_mob/hivebot + pointblank = TRUE + conserve_ammo = TRUE + firing_lanes = TRUE + can_flee = FALSE // Fearless dumb machines. \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm new file mode 100644 index 0000000000..5e4d877751 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm @@ -0,0 +1,147 @@ +// These hivebots are intended for general damage causing, at range. + +/mob/living/simple_mob/mechanical/hivebot/ranged_damage + maxHealth = 2 LASERS_TO_KILL // 60 health + health = 2 LASERS_TO_KILL + projectiletype = /obj/item/projectile/bullet/hivebot + +// The regular ranged hivebot, that fires somewhat weak projectiles. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/basic + name = "ranged hivebot" + desc = "A robot with a makeshift integrated ballistic weapon." + + +// This one shoots quickly, and is considerably more dangerous. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid + name = "rapid hivebot" + desc = "A robot with a crude but deadly integrated rifle." + base_attack_cooldown = 5 // Two attacks a second or so. + player_msg = "You have a rapid fire attack." + + +// Shoots deadly lasers. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser + name = "laser hivebot" + desc = "A robot with a photonic weapon integrated into itself." + projectiletype = /obj/item/projectile/beam/blue + projectilesound = 'sound/weapons/Laser.ogg' + player_msg = "You have a laser attack." + + +// Shoots EMPs, to screw over other robots. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion + name = "ionic hivebot" + desc = "A robot with an electromagnetic pulse projector." + icon_state = "yellow" + icon_living = "yellow" + + projectiletype = /obj/item/projectile/ion + projectilesound = 'sound/weapons/Laser.ogg' + player_msg = "You have a ranged ion attack, which is very strong against other synthetics.
\ + Be careful to not hit yourself or your team, as it will affect you as well." + +// Beefy and ranged. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong + name = "strong hivebot" + desc = "A robot with a crude ballistic weapon and strong armor." + maxHealth = 4 LASERS_TO_KILL // 120 health. + health = 4 LASERS_TO_KILL + melee_damage_lower = 15 + melee_damage_upper = 15 + +// Also beefy, but tries to stay at their 'home', ideal for base defense. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard + name = "guard hivebot" + desc = "A robot that seems to be guarding something." +// ai_holder_type = todo + + +// Inflicts a damage-over-time modifier on things it hits. +// It is able to stack with repeated attacks. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/dot + name = "ember hivebot" + desc = "A robot that appears to utilize fire to cook their enemies." + icon_state = "red" + icon_living = "red" + + projectiletype = /obj/item/projectile/fire + heat_resist = 1 + player_msg = "Your attacks inflict a damage over time effect, that will \ + harm your target slowly. The effect stacks with further attacks.
\ + You are also immune to fire." + +/obj/item/projectile/fire + name = "ember" + icon = 'icons/effects/effects.dmi' + icon_state = "explosion_particle" + modifier_type_to_apply = /datum/modifier/fire + modifier_duration = 6 SECONDS // About 15 damage per stack, as Life() ticks every two seconds. + damage = 0 + nodamage = TRUE + + +// Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it. +// Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and \ +// the projectiles have an AoE component, where as backline hivebots do not. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline + name = "backline hivebot" + desc = "A robot that can fire short-ranged projectiles over their allies." + projectiletype = /obj/item/projectile/arc/blue_energy + projectilesound = 'sound/weapons/Laser.ogg' + player_msg = "Your attacks are short-ranged, but can arc over obstructions such as allies \ + or barriers." + +/obj/item/projectile/arc/blue_energy + name = "energy missile" + icon_state = "force_missile" + damage = 15 // A bit stronger since arcing projectiles are much easier to avoid than traditional ones. + damage_type = BURN + +// Very long ranged hivebot that rains down hell. +// Their projectiles arc, meaning they go over everything until it hits the ground. +// This means they're somewhat easier to avoid, but go over most defenses (like allies, or barriers), +// and tend to do more harm than a regular projectile, due to being AoE. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege + name = "siege engine hivebot" + desc = "A large robot capable of delivering long range bombardment." + projectiletype = /obj/item/projectile/arc/test + icon_scale = 2 + icon_state = "red" + icon_living = "red" + + player_msg = "You are capable of firing very long range bombardment attacks.
\ + To use, click on a tile or enemy at a long range. Note that the projectile arcs in the air, \ + so it will fly over everything inbetween you and the target.
\ + The bombardment is most effective when attacking a static structure, as it cannot avoid your fire." + +// Fires EMP blasts. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/emp + name = "ionic artillery hivebot" + desc = "A large robot capable of annihilating electronics from a long distance." + projectiletype = /obj/item/projectile/arc/emp_blast + +/obj/item/projectile/arc/emp_blast + name = "emp blast" + icon_state = "bluespace" + +/obj/item/projectile/arc/emp_blast/on_impact(turf/T) + empulse(T, 2, 4, 7, 10) // Normal EMP grenade. + return ..() + +/obj/item/projectile/arc/emp_blast/weak/on_impact(turf/T) + empulse(T, 1, 2, 3, 4) // Sec EMP grenade. + return ..() + + +// Fires shots that irradiate the tile hit. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/radiation + name = "desolator hivebot" + desc = "A large robot capable of irradiating a large area from afar." + projectiletype = /obj/item/projectile/arc/radioactive + + +// Essentially a long ranged frag grenade. +/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/fragmentation + name = "anti-personnel artillery hivebot" + desc = "A large robot capable of delivering fragmentation shells to rip apart their fleshy enemies." + projectiletype = /obj/item/projectile/arc/fragmentation \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/support.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/support.dm new file mode 100644 index 0000000000..360686d591 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/support.dm @@ -0,0 +1,87 @@ +// These hivebots help their team in various ways, and can be very powerful with allies, but are otherwise very weak when alone. + +/mob/living/simple_mob/mechanical/hivebot/support + icon_state = "white" + icon_living = "white" + attacktext = list("prodded") + movement_cooldown = 5 + melee_damage_lower = 2 + melee_damage_upper = 2 + + +// This hivebot supplies a general buff to nearby hivebots that improve their performance. +// Note that the commander itself does not receive the buff. +/mob/living/simple_mob/mechanical/hivebot/support/commander + name = "commander hivebot" + desc = "A robot that appears to be directing the others." + maxHealth = 5 LASERS_TO_KILL // 150 health + health = 5 LASERS_TO_KILL + player_msg = "You increase the performance of other hivebots near you passively.
\ + You are otherwise very weak offensively." + +/mob/living/simple_mob/mechanical/hivebot/support/commander/handle_special() + for(var/mob/living/L in range(4, src)) + if(L == src) + continue // Don't buff ourselves. + if(IIsAlly(L) && L.isSynthetic()) // Don't buff enemies. + L.add_modifier(/datum/modifier/aura/hivebot_commander_buff, null, src) + +// Modifier added to friendly hivebots nearby. +// Boosts most stats by 30%. +// The boost is lost if the commander is too far away or dies. +/datum/modifier/aura/hivebot_commander_buff + name = "Strategicals" + on_created_text = "Signal established with commander. Optimizating combat performance..." + on_expired_text = "Lost signal to commander. Optimization halting." + stacks = MODIFIER_STACK_FORBID + aura_max_distance = 4 + mob_overlay_state = "signal_blue" + + disable_duration_percent = 0.7 + outgoing_melee_damage_percent = 1.3 + attack_speed_percent = 1.3 + accuracy = 30 + slowdown = -1 + evasion = 30 + +// Variant that automatically commands nearby allies to follow it when created. +// Useful to avoid having to manually set follow to a lot of hivebots that are gonna die in the next minute anyways. +/mob/living/simple_mob/mechanical/hivebot/support/commander/autofollow/initialize() + for(var/mob/living/L in hearers(7, src)) + if(!L.ai_holder) + continue + if(L.faction != src.faction) + continue + var/datum/ai_holder/AI = L.ai_holder + AI.set_follow(src) + return ..() + + +// This hivebot adds charges to nearby allied hivebots that use the charge system for their special attacks. +// A charge is given to a nearby ally every so often. +// Charges cannot exceed the initial starting amount. +/mob/living/simple_mob/mechanical/hivebot/support/logistics + name = "logistics hivebot" + desc = "A robot that resupplies their allies." + maxHealth = 3 LASERS_TO_KILL // 90 health + health = 3 LASERS_TO_KILL + player_msg = "You passively restore 'charges' to allies with special abilities who are \ + limited to using them a specific number of times." + var/resupply_range = 5 + var/resupply_cooldown = 4 SECONDS + var/last_resupply = null + +/mob/living/simple_mob/mechanical/hivebot/support/logistics/handle_special() + if(last_resupply + resupply_cooldown > world.time) + return // On cooldown. + + for(var/mob/living/simple_mob/SM in hearers(resupply_range, src)) + if(SM == src) + continue // We don't use charges buuuuut in case that changes in the future... + if(IIsAlly(SM)) // Don't resupply enemies. + if(!isnull(SM.special_attack_charges) && SM.special_attack_charges < initial(SM.special_attack_charges)) + SM.special_attack_charges += 1 + to_chat(SM, span("notice", "\The [src] has resupplied you, and you can use your special ability one additional time.")) + to_chat(src, span("notice", "You have resupplied \the [SM].")) + last_resupply = world.time + break // Only one resupply per pulse. diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm new file mode 100644 index 0000000000..007f190c04 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm @@ -0,0 +1,166 @@ +// These hivebots are harder to kill than normal, and are meant to protect their squad by +// distracting their enemies. This is done by being seen as very threatening. +// Their melee attacks weaken whatever they hit. + +/mob/living/simple_mob/mechanical/hivebot/tank + attacktext = list("prodded") + projectiletype = null // To force the AI to melee. + movement_cooldown = 10 + melee_damage_lower = 3 + melee_damage_upper = 3 + attack_sound = 'sound/weapons/Egloves.ogg' + +// All tank hivebots apply a modifier to their target, and force them to attack them if they're AI controlled. +/mob/living/simple_mob/mechanical/hivebot/tank/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + L.taunt(src, TRUE) + L.add_modifier(/datum/modifier/hivebot_weaken, 3 SECONDS) + +// Modifier applied to whatever a tank hivebot hits, intended to make the target do even less damage. +/datum/modifier/hivebot_weaken + name = "Shocked" + desc = "You feel less able to exert yourself after being prodded." + on_created_text = "You feel weak..." + on_expired_text = "You feel better." + stacks = MODIFIER_STACK_EXTEND + mob_overlay_state = "electricity" + + attack_speed_percent = 0.6 + outgoing_melee_damage_percent = 0.7 + accuracy = -40 + accuracy_dispersion = 1 + slowdown = 1 + evasion = -20 + +// This one is tanky by having a massive amount of health. +/mob/living/simple_mob/mechanical/hivebot/tank/meatshield + name = "bulky hivebot" + desc = "A large robot." + maxHealth = 10 LASERS_TO_KILL // 300 health + health = 10 LASERS_TO_KILL + icon_scale = 2 + player_msg = "You have a very large amount of health." + + +// This one is tanky by having armor. +/mob/living/simple_mob/mechanical/hivebot/tank/armored + name = "armored hivebot" + desc = "A robot clad in heavy armor." + maxHealth = 5 LASERS_TO_KILL // 150 health. + health = 5 LASERS_TO_KILL + icon_scale = 1.5 + player_msg = "You are heavily armored." + // Note that armor effectively makes lasers do about 9 damage instead of 30, + // so it has an effective health of ~16.6 LASERS_TO_KILL if regular lasers are used. + // Xrays will do much better against this. + armor = list( + "melee" = 40, + "bullet" = 40, + "laser" = 40, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100 + ) + armor_soak = list( + "melee" = 15, + "bullet" = 10, + "laser" = 15, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + +/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_melee + name = "riot hivebot" + desc = "A robot specialized in close quarters combat." + player_msg = "You are heavily armored against close quarters combat." + armor = list( + "melee" = 70, + "bullet" = 0, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + armor_soak = list( + "melee" = 20, + "bullet" = 0, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + +/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_bullet + name = "bulletproof hivebot" + desc = "A robot specialized in ballistic defense." + player_msg = "You are heavily armored against ballistic weapons." + armor = list( + "melee" = 0, + "bullet" = 70, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + armor_soak = list( + "melee" = 0, + "bullet" = 20, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + +/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_laser + name = "ablative hivebot" + desc = "A robot specialized in photonic defense." + player_msg = "You are heavily armored against laser weapons." + armor = list( + "melee" = 0, + "bullet" = 0, + "laser" = 70, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + armor_soak = list( + "melee" = 0, + "bullet" = 0, + "laser" = 20, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + var/reflect_chance = 40 // Same as regular ablative. + +// Ablative Hivebots can reflect lasers just like humans. +/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_laser/bullet_act(obj/item/projectile/P) + if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) + var/reflect_prob = reflect_chance - round(P.damage/3) + if(prob(reflect_prob)) + visible_message(span("danger", "The [P.name] gets reflected by [src]'s armor!"), \ + span("userdanger", "The [P.name] gets reflected by [src]'s armor!")) + + // Find a turf near or on the original location to bounce to + if(P.starting) + var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/turf/curloc = get_turf(src) + + // redirect the projectile + P.redirect(new_x, new_y, curloc, src) + P.reflected = 1 + + return -1 // complete projectile permutation + + return (..(P)) diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm new file mode 100644 index 0000000000..246b0fa1c6 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm @@ -0,0 +1,261 @@ +// Stronger than a regular Dark Gygax, this one has three special attacks, based on intents. +// First special attack launches three arcing rockets at the current target. +// Second special attack fires a projectile that creates a short-lived microsingularity that pulls in everything nearby. Magboots can protect from this. +// Third special attack creates a dangerous electric field that causes escalating electric damage, before emitting a tesla shock and blinding anyone looking at the mecha. +// The AI will choose one every ten seconds. +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced + name = "advanced dark gygax" + desc = "An experimental exosuit that utilizes advanced materials to allow for greater protection while still being lightweight and fast. \ + It also is armed with an array of next-generation weaponry." + icon_state = "darkgygax_adv" + wreckage = /obj/structure/loot_pile/mecha/gygax/dark/adv + icon_scale = 1.5 + movement_shake_radius = 14 + + maxHealth = 450 + deflect_chance = 25 + has_repair_droid = TRUE + armor = list( + "melee" = 50, + "bullet" = 50, + "laser" = 50, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100 + ) + + special_attack_min_range = 1 + special_attack_max_range = 7 + special_attack_cooldown = 10 SECONDS + projectiletype = /obj/item/projectile/force_missile + projectilesound = 'sound/weapons/wave.ogg' + var/obj/effect/overlay/energy_ball/energy_ball = null + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/Destroy() + if(energy_ball) + energy_ball.stop_orbit() + qdel(energy_ball) + return ..() + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/do_special_attack(atom/A) + . = TRUE // So we don't fire a laser as well. + switch(a_intent) + if(I_DISARM) // Side gun + electric_defense(A) + if(I_HURT) // Rockets + launch_rockets(A) + if(I_GRAB) // Micro-singulo + launch_microsingularity(A) + +#define ELECTRIC_ZAP_POWER 20000 + +// Charges a tesla shot, while emitting a dangerous electric field. The exosuit is immune to electric damage while this is ongoing. +// It also briefly blinds anyone looking directly at the mech without flash protection. +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/proc/electric_defense(atom/target) + set waitfor = FALSE + + // Temporary immunity to shock to avoid killing themselves with their own attack. + var/old_shock_resist = shock_resist + shock_resist = 1 + + // Make the energy ball. This is purely visual since the tesla ball is hyper-deadly. + energy_ball = new(loc) + energy_ball.adjust_scale(0.5) + energy_ball.orbit(src, 32, TRUE, 1 SECOND) + + visible_message(span("warning", "\The [src] creates \an [energy_ball] around itself!")) + + playsound(src.loc, 'sound/effects/lightning_chargeup.ogg', 100, 1, extrarange = 30) + + // Shock nearby things that aren't ourselves. + for(var/i = 1 to 10) + energy_ball.adjust_scale(0.5 + (i/10)) + energy_ball.set_light(i/2, i/2, "#0000FF") + for(var/thing in range(3, src)) + // This is stupid because mechs are stupid and not mobs. + if(isliving(thing)) + var/mob/living/L = thing + + if(L == src) + continue + if(L.stat) + continue // Otherwise it can get pretty laggy if there's loads of corpses around. + L.inflict_shock_damage(i * 2) + if(L && L.has_AI()) // Some mobs delete themselves when dying. + L.ai_holder.react_to_attack(src) + + else if(istype(thing, /obj/mecha)) + var/obj/mecha/M = thing + M.take_damage(i * 2, "energy") // Mechs don't have a concept for siemens so energy armor check is the best alternative. + + sleep(1 SECOND) + + // Shoot a tesla bolt, and flashes people who are looking at the mecha without sufficent eye protection. + visible_message(span("warning", "\The [energy_ball] explodes in a flash of light, sending a shock everywhere!")) + playsound(src.loc, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30) + tesla_zap(src.loc, 5, ELECTRIC_ZAP_POWER, FALSE) + for(var/mob/living/L in viewers(src)) + if(L == src) + continue + var/dir_towards_us = get_dir(L, src) + if(L.dir && L.dir & dir_towards_us) + to_chat(L, span("danger", "The flash of light blinds you briefly.")) + L.flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = TRUE) + + // Get rid of our energy ball. + energy_ball.stop_orbit() + qdel(energy_ball) + + sleep(1 SECOND) + // Resist resistance to old value. + shock_resist = old_shock_resist // Not using initial() in case the value gets modified by an admin or something. + +#undef ELECTRIC_ZAP_POWER + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/proc/launch_rockets(atom/target) + set waitfor = FALSE + + // Telegraph our next move. + Beam(target, icon_state = "sat_beam", time = 3.5 SECONDS, maxdistance = INFINITY) + visible_message(span("warning", "\The [src] deploys a missile rack!")) + playsound(src, 'sound/effects/turret/move1.wav', 50, 1) + sleep(0.5 SECONDS) + + for(var/i = 1 to 3) + if(target) // Might get deleted in the meantime. + var/turf/T = get_turf(target) + if(T) + visible_message(span("warning", "\The [src] fires a rocket into the air!")) + playsound(src, 'sound/weapons/rpg.ogg', 70, 1) + face_atom(T) + var/obj/item/projectile/arc/explosive_rocket/rocket = new(loc) + rocket.launch(T) + sleep(1 SECOND) + + visible_message(span("warning", "\The [src] retracts the missile rack.")) + playsound(src, 'sound/effects/turret/move2.wav', 50, 1) + +// Arcing rocket projectile that produces a weak explosion when it lands. +// Shouldn't punch holes in the floor, but will still hurt. +/obj/item/projectile/arc/explosive_rocket + name = "rocket" + icon_state = "mortar" + +/obj/item/projectile/arc/explosive_rocket/on_impact(turf/T) + new /obj/effect/explosion(T) // Weak explosions don't produce this on their own, apparently. + explosion(T, 0, 0, 2, adminlog = FALSE) + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced/proc/launch_microsingularity(atom/target) + var/turf/T = get_turf(target) + visible_message(span("warning", "\The [src] fires an energetic sphere into the air!")) + playsound(src, 'sound/weapons/Laser.ogg', 50, 1) + face_atom(T) + var/obj/item/projectile/arc/microsingulo/sphere = new(loc) + sphere.launch(T) + +/obj/item/projectile/arc/microsingulo + name = "micro singularity" + icon_state = "bluespace" + +/obj/item/projectile/arc/microsingulo/on_impact(turf/T) + new /obj/effect/temporary_effect/pulse/microsingulo(T) + + +/obj/effect/temporary_effect/pulse/microsingulo + name = "micro singularity" + desc = "It's sucking everything in!" + icon = 'icons/obj/objects.dmi' + icon_state = "bhole3" + light_range = 4 + light_power = 5 + light_color = "#2ECCFA" + pulses_remaining = 10 + pulse_delay = 0.5 SECONDS + var/pull_radius = 3 + var/pull_strength = STAGE_THREE + +/obj/effect/temporary_effect/pulse/microsingulo/on_pulse() + for(var/atom/A in range(pull_radius, src)) + A.singularity_pull(src, pull_strength) + + +// The Advanced Dark Gygax's AI. +// The mob has three special attacks, based on the current intent. +// This AI choose the appropiate intent for the situation, and tries to ensure it doesn't kill itself by firing missiles at its feet. +/datum/ai_holder/simple_mob/intentional/adv_dark_gygax + conserve_ammo = TRUE // Might help avoid 'I shoot the wall forever' cheese. + var/closest_desired_distance = 1 // Otherwise run up to them to be able to potentially shock or punch them. + + var/electric_defense_radius = 3 // How big to assume electric defense's area is. + var/microsingulo_radius = 3 // Same but for microsingulo pull. + var/rocket_explosive_radius = 2 // Explosion radius for the rockets. + + var/electric_defense_threshold = 2 // How many non-targeted people are needed in close proximity before electric defense is viable. + var/microsingulo_threshold = 2 // Similar to above, but uses an area around the target. + +// Used to control the mob's positioning based on which special attack it has done. +// Note that the intent will not change again until the next special attack is about to happen. +/datum/ai_holder/simple_mob/intentional/adv_dark_gygax/on_engagement(atom/A) + // Make the AI backpeddle if using an AoE special attack. + var/list/risky_intents = list(I_GRAB, I_HURT) // Mini-singulo and missiles. + if(holder.a_intent in risky_intents) + var/closest_distance = 1 + switch(holder.a_intent) // Plus one just in case. + if(I_HURT) + closest_distance = rocket_explosive_radius + 1 + if(I_GRAB) + closest_distance = microsingulo_radius + 1 + + if(get_dist(holder, A) <= closest_distance) + holder.IMove(get_step_away(holder, A, closest_distance)) + + // Otherwise get up close and personal. + else if(get_dist(holder, A) > closest_desired_distance) + holder.IMove(get_step_towards(holder, A)) + +// Changes the mob's intent, which controls which special attack is used. +// I_DISARM causes Electric Defense, I_GRAB causes Micro-Singularity, and I_HURT causes Missile Barrage. +/datum/ai_holder/simple_mob/intentional/adv_dark_gygax/pre_special_attack(atom/A) + if(isliving(A)) + var/mob/living/target = A + + // If we're surrounded, Electric Defense will quickly fix that. + var/tally = 0 + var/list/potential_targets = list_targets() // Returns list of mobs and certain objects like mechs and turrets. + for(var/atom/movable/AM in potential_targets) + if(get_dist(holder, AM) > electric_defense_radius) + continue + if(!can_attack(AM)) + continue + tally++ + + // Should we shock them? + if(tally >= electric_defense_threshold || get_dist(target, holder) <= electric_defense_radius) + holder.a_intent = I_DISARM + return + + // Otherwise they're a fair distance away and we're not getting mobbed up close. + // See if we should use missiles or microsingulo. + tally = 0 // Let's recycle the var. + for(var/atom/movable/AM in potential_targets) + if(get_dist(target, AM) > microsingulo_radius) // Deliberately tests distance between target and nearby targets and not the holder. + continue + if(!can_attack(AM)) + continue + if(AM.anchored) // Microsingulo doesn't do anything to anchored things. + tally-- + else + tally++ + + // Lots of people means minisingulo would be more useful. + if(tally >= microsingulo_threshold) + holder.a_intent = I_GRAB + else // Otherwise use rockets. + holder.a_intent = I_HURT + + else + if(get_dist(holder, A) >= rocket_explosive_radius + 1) + holder.a_intent = I_HURT // Fire rockets if it's an obj/turf. + else + holder.a_intent = I_DISARM // Electricity might not work but it's safe up close. diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/combat_mecha.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/combat_mecha.dm new file mode 100644 index 0000000000..7a2d8abb19 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/combat_mecha.dm @@ -0,0 +1,38 @@ +// Base type for the 'combat' mechas like gygax/durand/maulers/etc. +// They generally are walking tanks, and their melee attack knocks back and stuns, like the real deal. + +/mob/living/simple_mob/mechanical/mecha/combat + name = "combat mecha" + desc = "An even bigger stompy mech!!" + + movement_cooldown = 10 + melee_damage_lower = 30 + melee_damage_upper = 30 + melee_attack_delay = 1 SECOND + attacktext = list("punched", "slammed", "uppercutted", "pummeled") + + armor = list( + "melee" = 30, + "bullet" = 30, + "laser" = 15, + "energy" = 0, + "bomb" = 20, + "bio" = 100, + "rad" = 100 + ) + + var/weaken_amount = 2 // Be careful with this number. High values can equal a permastun. + +// Melee hits knock back by one tile (or more if already stunned to help prevent permastuns). +/mob/living/simple_mob/mechanical/mecha/combat/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + if(L.mob_size <= MOB_MEDIUM) + visible_message(span("danger", "\The [src] sends \the [L] flying with their mechanized fist!")) + playsound(src, "punch", 50, 1) + L.Weaken(weaken_amount) + var/throw_dir = get_dir(src, L) + var/throw_dist = L.incapacitated(INCAPACITATION_DISABLED) ? 4 : 1 + L.throw_at(get_edge_target_turf(L, throw_dir), throw_dist, 1, src) + else + to_chat(L, span("warning", "\The [src] punches you with incredible force, but you remain in place.")) diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/durand.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/durand.dm new file mode 100644 index 0000000000..c20d623c53 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/durand.dm @@ -0,0 +1,53 @@ +// Durands are slow, tanky, beefy, and hit really hard. +// They can also root themselves to become even tankier. +// The AI doesn't do this currently. + +/mob/living/simple_mob/mechanical/mecha/combat/durand + name = "durand" + desc = "An aging combat exosuit utilized by many corporations. It was originally developed to fight in the First Contact War." + icon_state = "durand" + movement_cooldown = 10 + wreckage = /obj/structure/loot_pile/mecha/durand + + maxHealth = 400 + deflect_chance = 20 + armor = list( + "melee" = 50, + "bullet" = 35, + "laser" = 15, + "energy" = 10, + "bomb" = 20, + "bio" = 100, + "rad" = 100 + ) + melee_damage_lower = 40 + melee_damage_upper = 40 + base_attack_cooldown = 2 SECONDS + projectiletype = /obj/item/projectile/beam/heavylaser + + var/defense_mode = FALSE + var/defense_deflect = 35 + +/mob/living/simple_mob/mechanical/mecha/combat/durand/proc/set_defense_mode(new_mode) + defense_mode = new_mode + deflect_chance = defense_mode ? defense_deflect : initial(deflect_chance) + to_chat(src, span("notice", "You [defense_mode ? "en" : "dis"]able defense mode.")) + +/mob/living/simple_mob/mechanical/mecha/combat/durand/SelfMove(turf/n, direct) + if(defense_mode) + to_chat(src, span("warning", "You are in defense mode, you cannot move.")) + return FALSE + return ..() + +// So players can toggle it too. +/mob/living/simple_mob/mechanical/mecha/combat/durand/verb/toggle_defense_mode() + set name = "Toggle Defense Mode" + set desc = "Toggles a special mode which makes you immobile and much more resilient." + set category = "Abilities" + + set_defense_mode(!defense_mode) + +// Variant that starts in defense mode, perhaps for PoIs. +/mob/living/simple_mob/mechanical/mecha/combat/durand/defensive/initialize() + set_defense_mode(TRUE) + return ..() diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/gygax.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/gygax.dm new file mode 100644 index 0000000000..4e0cc0cb3d --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/gygax.dm @@ -0,0 +1,57 @@ +// Gygaxes are tough but also fast. +// Their AI, unlike most, will advance towards their target instead of remaining in place. + +/mob/living/simple_mob/mechanical/mecha/combat/gygax + name = "gygax" + desc = "A lightweight, security exosuit. Popular among private and corporate security." + icon_state = "gygax" + movement_cooldown = 0 + wreckage = /obj/structure/loot_pile/mecha/gygax + + maxHealth = 300 + armor = list( + "melee" = 25, + "bullet" = 20, + "laser" = 30, + "energy" = 15, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + + projectiletype = /obj/item/projectile/beam/midlaser + + ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged // Carries a pistol. + + +// A stronger variant. +/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark + name = "dark gygax" + desc = "A significantly upgraded Gygax security mech, often utilized by corporate asset protection teams and \ + PMCs." + icon_state = "darkgygax" + wreckage = /obj/structure/loot_pile/mecha/gygax/dark + + maxHealth = 400 + deflect_chance = 25 + has_repair_droid = TRUE + armor = list( + "melee" = 40, + "bullet" = 40, + "laser" = 50, + "energy" = 35, + "bomb" = 20, + "bio" = 100, + "rad" = 100 + ) + +/mob/living/simple_mob/mechanical/mecha/combat/gygax/medgax + name = "medgax" + desc = "An unorthodox fusion of the Gygax and Odysseus exosuits, this one is fast, sturdy, and carries a wide array of \ + potent chemicals and delivery mechanisms. The doctor is in!" + icon_state = "medgax" + wreckage = /obj/structure/loot_pile/mecha/gygax/medgax + diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/hoverpod.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/hoverpod.dm new file mode 100644 index 0000000000..29f102b9b9 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/hoverpod.dm @@ -0,0 +1,27 @@ +// Ranged, and capable of flight. +/mob/living/simple_mob/mechanical/mecha/hoverpod + name = "hover pod" + desc = "Stubby and round, this space-capable craft is an ancient favorite. It has a jury-rigged welder-laser." + icon_state = "engineering_pod" + movement_sound = 'sound/machines/hiss.ogg' + wreckage = /obj/structure/loot_pile/mecha/hoverpod + + maxHealth = 150 + hovering = TRUE // Can fly. + + projectiletype = /obj/item/projectile/beam + base_attack_cooldown = 2 SECONDS + + var/datum/effect/effect/system/ion_trail_follow/ion_trail + +/mob/living/simple_mob/mechanical/mecha/hoverpod/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged + +/mob/living/simple_mob/mechanical/mecha/hoverpod/initialize() + ion_trail = new /datum/effect/effect/system/ion_trail_follow() + ion_trail.set_up(src) + ion_trail.start() + return ..() + +/mob/living/simple_mob/mechanical/mecha/hoverpod/Process_Spacemove(var/check_drift = 0) + return TRUE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/marauder.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/marauder.dm new file mode 100644 index 0000000000..b4fa89c005 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/marauder.dm @@ -0,0 +1,44 @@ +// Marauders are even tougher than Durands. + +/mob/living/simple_mob/mechanical/mecha/combat/marauder + name = "marauder" + desc = "A heavy-duty, combat exosuit, developed after the Durand model. This is rarely found among civilian populations." + icon_state = "marauder" + movement_cooldown = 5 + wreckage = /obj/structure/loot_pile/mecha/marauder + + maxHealth = 500 + deflect_chance = 25 + sight = SEE_SELF | SEE_MOBS + armor = list( + "melee" = 50, + "bullet" = 55, + "laser" = 40, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100 + ) + melee_damage_lower = 45 + melee_damage_upper = 45 + base_attack_cooldown = 2 SECONDS + projectiletype = /obj/item/projectile/beam/heavylaser + + +// Slightly stronger, used to allow comdoms to frontline without dying instantly, I guess. +/mob/living/simple_mob/mechanical/mecha/combat/marauder/seraph + name = "seraph" + desc = "A heavy-duty, combat/command exosuit. This one is specialized towards housing important commanders such as high-ranking \ + military personnel. It's stronger than the regular Marauder model, but not by much." + icon_state = "seraph" + wreckage = /obj/structure/loot_pile/mecha/marauder/seraph + health = 550 + melee_damage_lower = 55 // The real version hits this hard apparently. Ouch. + melee_damage_upper = 55 + + +/mob/living/simple_mob/mechanical/mecha/combat/marauder/mauler + name = "mauler" + desc = "A heavy duty, combat exosuit that is based off of the Marauder model." + icon_state = "mauler" + wreckage = /obj/structure/loot_pile/mecha/marauder/mauler diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/mecha.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/mecha.dm new file mode 100644 index 0000000000..7aa24bdf74 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/mecha.dm @@ -0,0 +1,141 @@ +// Mecha simple_mobs are essentially fake mechs. Generally tough and scary to fight. +// By default, they're automatically piloted by some kind of drone AI. They can be set to be "piloted" instead with a var. +// Tries to be as similar to the real deal as possible. + +/mob/living/simple_mob/mechanical/mecha + name = "mecha" + desc = "A big stompy mech!" + icon = 'icons/mecha/mecha.dmi' + + faction = "syndicate" + movement_cooldown = 5 + movement_sound = "mechstep" // This gets fed into playsound(), which can also take strings as a 'group' of sound files. + turn_sound = 'sound/mecha/mechturn.ogg' + maxHealth = 300 + mob_size = MOB_LARGE + + // Very close to the base 'damage_absorption' var on the base mecha class. + armor = list( + "melee" = 20, + "bullet" = 10, + "laser" = 0, + "energy" = 0, + "bomb" = 0, + "bio" = 100, + "rad" = 100 + ) + + response_help = "taps on" + response_disarm = "knocks on" + response_harm = "uselessly hits" + harm_intent_damage = 0 + + ai_holder_type = /datum/ai_holder/simple_mob/melee + say_list_type = /datum/say_list/malf_drone + + var/datum/effect/effect/system/spark_spread/sparks + var/wreckage = /obj/effect/decal/mecha_wreckage/gygax/dark + var/pilot_type = null // Set to spawn a pilot when destroyed. Setting this also makes the mecha vulnerable to things that affect sentient minds. + var/deflect_chance = 10 // Chance to outright stop an attack, just like a normal exosuit. + var/has_repair_droid = FALSE // If true, heals 2 damage every tick and gets a repair droid overlay. + + +/mob/living/simple_mob/mechanical/mecha/initialize() + sparks = new (src) + sparks.set_up(3, 1, src) + sparks.attach(src) + + if(!pilot_type) + name = "autonomous [initial(name)]" + desc = "[initial(desc)] It appears to be piloted by a drone intelligence." + else + say_list_type = /datum/say_list/merc + + if(has_repair_droid) + update_icon() + + return ..() + +/mob/living/simple_mob/mechanical/mecha/Destroy() + qdel(sparks) + return ..() + +/mob/living/simple_mob/mechanical/mecha/death() + ..(0,"explodes!") // Do everything else first. + + // Make the exploding more convincing with an actual explosion and some sparks. + sparks.start() + explosion(get_turf(src), 0, 0, 1, 3) + + // 'Eject' our pilot, if one exists. + if(pilot_type) + var/mob/living/L = new pilot_type(loc) + L.faction = src.faction + + new wreckage(loc) // Leave some wreckage. + + qdel(src) // Then delete us since we don't actually have a body. + +/mob/living/simple_mob/mechanical/mecha/handle_special() + if(has_repair_droid) + adjustBruteLoss(-2) + adjustFireLoss(-2) + adjustToxLoss(-2) + adjustOxyLoss(-2) + adjustCloneLoss(-2) + ..() + +/mob/living/simple_mob/mechanical/mecha/update_icon() + ..() // Cuts everything else, so do that first. + if(has_repair_droid) + add_overlay(image(icon = 'icons/mecha/mecha_equipment.dmi', icon_state = "repair_droid")) + +/mob/living/simple_mob/mechanical/mecha/bullet_act() + . = ..() + sparks.start() + +/mob/living/simple_mob/mechanical/mecha/speech_bubble_appearance() + return pilot_type ? "" : ..() + +// Piloted mechs are controlled by (presumably) something humanoid so they are vulnerable to certain things. +/mob/living/simple_mob/mechanical/mecha/is_sentient() + return pilot_type ? TRUE : FALSE + +/* +// Real mechs can't turn and run at the same time. This tries to simulate that. +// Commented out because the AI can't handle it sadly. +/mob/living/simple_mob/mechanical/mecha/SelfMove(turf/n, direct) + if(direct != dir) + set_dir(direct) + return FALSE // We didn't actually move, and returning FALSE means the mob can try to actually move almost immediately and not have to wait the full movement cooldown. + return ..() +*/ + +/mob/living/simple_mob/mechanical/mecha/bullet_act(obj/item/projectile/P) + if(prob(deflect_chance)) + visible_message(span("warning", "\The [P] is deflected by \the [src]'s armor!")) + deflect_sprite() + return 0 + return ..() + +/mob/living/simple_mob/mechanical/mecha/proc/deflect_sprite() + var/image/deflect_image = image('icons/effects/effects.dmi', "deflect_static") + add_overlay(deflect_image) + sleep(1 SECOND) + cut_overlay(deflect_image) + qdel(deflect_image) +// flick_overlay_view(deflect_image, src, duration = 1 SECOND, gc_after = TRUE) + +/mob/living/simple_mob/mechanical/mecha/attackby(obj/item/I, mob/user) + if(prob(deflect_chance)) + visible_message(span("warning", "\The [user]'s [I] bounces off \the [src]'s armor!")) + deflect_sprite() + user.setClickCooldown(user.get_attack_speed(I)) + return + ..() + +/mob/living/simple_mob/mechanical/mecha/ex_act(severity) + if(prob(deflect_chance)) + severity++ // This somewhat misleadingly makes it less severe. + deflect_sprite() + ..(severity) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/odysseus.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/odysseus.dm new file mode 100644 index 0000000000..245bd54193 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/odysseus.dm @@ -0,0 +1,71 @@ +// Shoots syringe-darts at enemies, which applies a stacking poison modifier that hurts over time. +// They also do this in melee. +// Fortunately they're quite fragile and don't fire that fast. + +/mob/living/simple_mob/mechanical/mecha/odysseus + name = "odysseus" + desc = "These exosuits are developed and produced by Vey-Med. This one has a syringe gun." + icon_state = "odysseus" + wreckage = /obj/structure/loot_pile/mecha/odysseus + + maxHealth = 120 + movement_cooldown = 0 + turn_sound = 'sound/mecha/mechmove01.ogg' + + melee_damage_lower = 5 + melee_damage_upper = 5 + base_attack_cooldown = 2 SECONDS + attacktext = list("injected") + projectiletype = /obj/item/projectile/fake_syringe/poison + projectilesound = 'sound/weapons/empty.ogg' // Just like the syringe gun. + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/no_moonwalk + +/mob/living/simple_mob/mechanical/mecha/odysseus/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged // Carries a pistol. + + +// Resprite of the regular one, perhaps for merc PoIs. +/mob/living/simple_mob/mechanical/mecha/odysseus/murdysseus + icon_state = "murdysseus" + wreckage = /obj/structure/loot_pile/mecha/odysseus/murdysseus + +/mob/living/simple_mob/mechanical/mecha/odysseus/murdysseus/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged + + +/mob/living/simple_mob/mechanical/mecha/odysseus/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + + var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD) + if(L.can_inject(src, null, target_zone)) + to_chat(L, span("warning", "You feel a tiny prick.")) + if(L.get_poison_protection() < 1) + L.add_modifier(/datum/modifier/poisoned, 30 SECONDS) + L.inflict_poison_damage(5) + + +// Fake syringe that tests if target can be injected before applying damage/modifiers/etc. +/obj/item/projectile/fake_syringe + name = "syringe" + icon_state = "syringe" + damage = 5 // Getting hit with a launched syringe probably hurts, and makes it at least slightly relevant against synthetics. + var/piercing = FALSE // If true, ignores thick material. + +/obj/item/projectile/fake_syringe/on_hit(atom/target, blocked = 0, def_zone = null) + if(isliving(target)) + var/mob/living/L = target + if(!L.can_inject(null, null, def_zone, piercing)) + return FALSE + to_chat(L, span("warning", "You feel a tiny prick.")) + return ..() // This will add the modifier and return the correct value. + + +// Fake syringe, which inflicts a long lasting modifier that slowly kills them. +/obj/item/projectile/fake_syringe/poison + modifier_type_to_apply = /datum/modifier/poisoned + modifier_duration = 1 MINUTE // About 30 damage per stack over a minute. + + + diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/phazon.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/phazon.dm new file mode 100644 index 0000000000..ebbe80ecf4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/phazon.dm @@ -0,0 +1,22 @@ +// Phazons are weird. + +/mob/living/simple_mob/mechanical/mecha/combat/phazon + name = "phazon" + desc = "An extremly enigmatic exosuit." + icon_state = "phazon" + movement_cooldown = 5 + wreckage = /obj/structure/loot_pile/mecha/phazon + + maxHealth = 200 + deflect_chance = 30 + armor = list( + "melee" = 30, + "bullet" = 30, + "laser" = 30, + "energy" = 30, + "bomb" = 30, + "bio" = 100, + "rad" = 100 + ) + projectiletype = /obj/item/projectile/energy/declone + diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/ripley.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/ripley.dm new file mode 100644 index 0000000000..8372363ea0 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/ripley.dm @@ -0,0 +1,64 @@ +// Beefy, but somewhat slow. +// Melee attack is to bore you with its big drill, which has a lot of armor penetration and strikes rapidly. + +/mob/living/simple_mob/mechanical/mecha/ripley + name = "\improper APLU ripley" + desc = "Autonomous Power Loader Unit. The workhorse of the exosuit world. This one has big drill." + icon_state = "ripley" + wreckage = /obj/structure/loot_pile/mecha/ripley + + maxHealth = 200 + + melee_damage_lower = 10 + melee_damage_upper = 10 + base_attack_cooldown = 5 // About 20 DPS. + attack_armor_pen = 50 + attack_sharp = TRUE + attack_sound = 'sound/mecha/mechdrill.ogg' + attacktext = list("drilled", "bored", "pierced") + +/mob/living/simple_mob/mechanical/mecha/ripley/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged // Carries a pistol. + +/mob/living/simple_mob/mechanical/mecha/ripley/red_flames + icon_state = "ripley_flames_red" + +/mob/living/simple_mob/mechanical/mecha/ripley/blue_flames + icon_state = "ripley_flames_blue" + + +// Immune to heat damage, resistant to lasers, and somewhat beefier. Still tries to melee you. +/mob/living/simple_mob/mechanical/mecha/ripley/firefighter + name = "\improper APLU firefighter" + desc = "A standard APLU chassis, refitted with additional thermal protection and cistern. This one has a big drill." + icon_state = "firefighter" + wreckage = /obj/structure/loot_pile/mecha/ripley/firefighter + + maxHealth = 250 + heat_resist = 1 + armor = list( + "melee" = 0, + "bullet" = 20, + "laser" = 50, + "energy" = 0, + "bomb" = 50, + "bio" = 100, + "rad" = 100 + ) + +/mob/living/simple_mob/mechanical/mecha/ripley/firefighter/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged + +// Mostly a joke mob, like the real DEATH-RIPLEY. +/mob/living/simple_mob/mechanical/mecha/ripley/deathripley + name = "\improper DEATH-RIPLEY" + desc = "OH SHIT RUN!!! IT HAS A KILL CLAMP!" + icon_state = "deathripley" + wreckage = /obj/structure/loot_pile/mecha/deathripley + + melee_damage_lower = 0 + melee_damage_upper = 0 + friendly = list("utterly obliterates", "furiously destroys", "permanently removes", "unflichingly decimates", "brutally murders", "absolutely demolishes", "completely annihilates") + +/mob/living/simple_mob/mechanical/mecha/ripley/deathripley/manned + pilot_type = /mob/living/simple_mob/humanoid/merc/ranged diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mechanical.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mechanical.dm new file mode 100644 index 0000000000..f61212ba75 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mechanical.dm @@ -0,0 +1,25 @@ +// Mechanical mobs don't care about the atmosphere and cannot be hurt by tasers. +// They're also immune to poisons as they're entirely metal, however this also makes most of them vulnerable to shocks. +// They can also be hurt by EMP. + +/mob/living/simple_mob/mechanical + mob_class = MOB_CLASS_SYNTHETIC + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + taser_kill = FALSE + poison_resist = 1.0 + shock_resist = -0.5 + +/mob/living/simple_mob/mechanical/isSynthetic() + return TRUE + +/mob/living/simple_mob/mechanical/speech_bubble_appearance() + return faction != "neutral" ? "synthetic_evil" : "machine" \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm new file mode 100644 index 0000000000..09d778547b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm @@ -0,0 +1,51 @@ +/* + Viscerators are fragile and don't hit very hard, but fast, evasive, and rarely come alone. + They also tend to dodge while in melee range. + A weapon that can cleave is very effective against them. +*/ + +/mob/living/simple_mob/mechanical/viscerator + name = "viscerator" + desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations." + icon = 'icons/mob/critter.dmi' + icon_state = "viscerator_attack" + icon_living = "viscerator_attack" + hovering = TRUE // Won't trigger landmines. + + faction = "syndicate" + maxHealth = 15 + health = 15 + movement_cooldown = 0 + + pass_flags = PASSTABLE + mob_swap_flags = 0 + mob_push_flags = 0 + + melee_damage_lower = 4 // Approx 8 DPS. + melee_damage_upper = 4 + base_attack_cooldown = 5 // Two attacks a second or so. + attack_sharp = 1 + attack_edge = 1 + attack_sound = 'sound/weapons/bladeslice.ogg' + attacktext = list("cut", "sliced") + + ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive + +/mob/living/simple_mob/mechanical/viscerator/death() + ..(null,"is smashed into pieces!") + qdel(src) + +// Variant that is always loyal to mercenary antagonists. +// Used for a special grenade, to ensure they don't attack the wrong thing. +/mob/living/simple_mob/mechanical/viscerator/mercenary/IIsAlly(mob/living/L) + . = ..() + if(!.) // Not friendly, see if they're a baddie first. + if(L.mind && mercs.is_antagonist(L.mind)) + return TRUE + +// Similar to above but for raiders. +/mob/living/simple_mob/mechanical/viscerator/raider/IIsAlly(mob/living/L) + . = ..() + if(!.) // Not friendly, see if they're a baddie first. + if(L.mind && raiders.is_antagonist(L.mind)) + return TRUE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/monitor_ward.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/monitor_ward.dm new file mode 100644 index 0000000000..153bc9c478 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/monitor_ward.dm @@ -0,0 +1,106 @@ +/* + 'Monitor' wards are drones that yell at their creator if they see someone besides them that they are hostile to. + They can also force an invisible entity to uncloak if the invisible mob is hostile to the ward. + If AI controlled, they will also warn their faction if they see a hostile entity, acting as floating cameras. +*/ + +/mob/living/simple_mob/mechanical/ward/monitor + desc = "It's a little flying drone. This one seems to be watching you..." + icon_state = "ward" + glow_color = "#00FF00" + see_invisible = SEE_INVISIBLE_LEVEL_TWO + + has_eye_glow = TRUE + glow_range = 3 + glow_intensity = 3 + glow_toggle = TRUE + + player_msg = "You will automatically alert your owner (if one exists) of enemies you see nearby.
\ + You can also see invisible entities, and will automatically uncloak nearby invisible or hidden enemies." + + ai_holder_type = /datum/ai_holder/simple_mob/monitor + + var/list/seen_mobs = list() + var/view_range = 5 + +// For PoIs. +/mob/living/simple_mob/mechanical/ward/monitor/syndicate + faction = "syndicate" + +/mob/living/simple_mob/mechanical/ward/monitor/crew + faction = "neutral" + +/mob/living/simple_mob/mechanical/ward/monitor/death() + if(owner) + to_chat(owner, span("warning", "Your [src.name] inside [get_area(src)] was destroyed!")) + ..() + +/mob/living/simple_mob/mechanical/ward/monitor/handle_special() + detect_mobs() + +/mob/living/simple_mob/mechanical/ward/monitor/update_icon() + if(seen_mobs.len) + icon_living = "ward_spotted" + glow_color = "#FF0000" + else + icon_living = "ward" + glow_color = "#00FF00" + handle_light() // Update the light immediately. + ..() + +/mob/living/simple_mob/mechanical/ward/monitor/proc/detect_mobs() + var/last_seen_mobs_len = seen_mobs.len + var/list/mobs_nearby = hearers(view_range, src) + var/list/newly_seen_mobs = list() + for(var/mob/living/L in mobs_nearby) + if(L == src) // Don't detect ourselves. + continue + + if(L.stat) // Dead mobs aren't concerning. + continue + + if(src.IIsAlly(L)) + continue + + // Decloak them . + if(L.is_cloaked()) + Beam(L, icon_state = "solar_beam", time = 5) + playsound(L, 'sound/effects/EMPulse.ogg', 75, 1) + L.break_cloak() + + to_chat(L, span("danger", "\The [src] disrupts your cloak!")) + if(owner) + to_chat(owner, span("notice", "Your [src.name] at [get_area(src)] uncloaked \the [L].")) + + // Warn the owner when it sees a new mob. + if(!(L in seen_mobs)) + seen_mobs += L + newly_seen_mobs += L + + if(newly_seen_mobs.len && owner) // Yell at our owner if someone new shows up. + to_chat(owner, span("notice", "Your [src.name] at [get_area(src)] detected [english_list(newly_seen_mobs)].")) + + // Now get rid of old mobs that left vision. + for(var/thing in seen_mobs) + if(!(thing in mobs_nearby)) + seen_mobs -= thing + + // Check if we need to update icon. + if(seen_mobs.len != last_seen_mobs_len) + update_icon() + + +// Can't attack but calls for help. Used by the monitor and spotter wards. +// Special attacks are not blocked since they might be used for things besides attacking, and can be conditional. +/datum/ai_holder/simple_mob/monitor + hostile = TRUE // Required to call for help. + cooperative = TRUE + stand_ground = TRUE // So it doesn't run up to the thing it sees. + wander = FALSE + can_flee = FALSE + +/datum/ai_holder/simple_mob/monitor/melee_attack(atom/A) + return FALSE + +/datum/ai_holder/simple_mob/monitor/ranged_attack(atom/A) + return FALSE \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/ward.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/ward.dm new file mode 100644 index 0000000000..0e897599ac --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/ward/ward.dm @@ -0,0 +1,42 @@ +/* + Wards are a specific type of mechanical simplemob that generally fill a support role for their faction or for a specific mob. + Generally they are helpless by themselves and are fragile, but can do very useful things if protected. This makes them a high priority target. +*/ + +/mob/living/simple_mob/mechanical/ward + name = "ward" + desc = "A small floating machine. This one seems rather useless..." + icon = 'icons/mob/critter.dmi' + icon_state = "ward" + icon_living = "ward" + hovering = TRUE // Won't trigger landmines. + response_help = "pets" + response_disarm = "swats away" + response_harm = "punches" + faction = "wards" // Needed as most human mobs are in neutral faction. The owner is generally except from any ward hostility regardless. + + maxHealth = 15 + health = 15 + movement_cooldown = 0 + hovering = TRUE + + mob_bump_flag = 0 + + melee_damage_lower = 0 + melee_damage_upper = 0 + + ai_holder_type = null + var/mob/living/owner = null // The mob that made the ward, if any. Used to ensure the ward does not interfere with its creator. + +/mob/living/simple_mob/mechanical/ward/death() + ..(null,"is smashed into pieces!") + qdel(src) + +/mob/living/simple_mob/mechanical/ward/Destroy() + owner = null + return ..() + +/mob/living/simple_mob/mechanical/ward/IIsAlly(mob/living/L) + if(owner == L) + return TRUE + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/_construct.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/_construct.dm new file mode 100644 index 0000000000..cd3b074a40 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/_construct.dm @@ -0,0 +1,163 @@ +//////////////////////////// +// Base Construct +//////////////////////////// + +/mob/living/simple_mob/construct + name = "Construct" + real_name = "Construct" + desc = "" + tt_desc = "Error" + + icon_living = "shade" + icon_dead = "shade_dead" + + mob_class = MOB_CLASS_DEMONIC + + ui_icons = 'icons/mob/screen1_construct.dmi' + has_hands = 1 + hand_form = "stone manipulators" + + response_help = "thinks better of touching" + response_disarm = "flailed at" + response_harm = "punched" + + hovering = TRUE + softfall = TRUE //Beings made of Hellmarble and powered by the tears of the damned are not concerned with mortal things such as 'gravity'. + parachuting = TRUE + + has_langs = list(LANGUAGE_GALCOM, LANGUAGE_CULT, LANGUAGE_OCCULT) + + has_eye_glow = TRUE + + taser_kill = FALSE + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + shock_resist = 0.1 //Electricity isn't very effective on stone, especially that from hell. + poison_resist = 1.0 + + armor = list( + "melee" = 10, + "bullet" = 10, + "laser" = 10, + "energy" = 10, + "bomb" = 10, + "bio" = 100, + "rad" = 100) + + can_be_antagged = TRUE + faction = "cult" + + supernatural = TRUE + + var/construct_type = "shade" + var/list/construct_spells = list() +// var/do_glow = TRUE + +/mob/living/simple_mob/construct/place_spell_in_hand(var/path) + if(!path || !ispath(path)) + return 0 + + //var/obj/item/weapon/spell/S = new path(src) + var/obj/item/weapon/spell/construct/S = new path(src) + + //No hands needed for innate casts. + if(S.cast_methods & CAST_INNATE) + if(S.run_checks()) + S.on_innate_cast(src) + + if(l_hand && r_hand) //Make sure our hands aren't full. + if(istype(r_hand, /obj/item/weapon/spell)) //If they are full, perhaps we can still be useful. + var/obj/item/weapon/spell/r_spell = r_hand + if(r_spell.aspect == ASPECT_CHROMATIC) //Check if we can combine the new spell with one in our hands. + r_spell.on_combine_cast(S, src) + else if(istype(l_hand, /obj/item/weapon/spell)) + var/obj/item/weapon/spell/l_spell = l_hand + if(l_spell.aspect == ASPECT_CHROMATIC) //Check the other hand too. + l_spell.on_combine_cast(S, src) + else //Welp + to_chat(src, "You require a free manipulator to use this power.") + return 0 + + if(S.run_checks()) + put_in_hands(S) + return 1 + else + qdel(S) + return 0 + +/mob/living/simple_mob/construct/cultify() + return + +/mob/living/simple_mob/construct/New() + ..() + name = text("[initial(name)] ([rand(1, 1000)])") + real_name = name + for(var/spell in construct_spells) + src.add_spell(new spell, "const_spell_ready") + updateicon() + +/* +/mob/living/simple_mob/construct/update_icon() + ..() + if(do_glow) + add_glow() +*/ + +/mob/living/simple_mob/construct/death() + new /obj/item/weapon/ectoplasm (src.loc) + ..(null,"collapses in a shattered heap.") + ghostize() + qdel(src) + +/mob/living/simple_mob/construct/attack_generic(var/mob/user) + if(istype(user, /mob/living/simple_mob/construct/artificer)) + var/mob/living/simple_mob/construct/artificer/A = user + if(health < getMaxHealth()) + var/repair_lower_bound = A.melee_damage_lower * -1 + var/repair_upper_bound = A.melee_damage_upper * -1 + adjustBruteLoss(rand(repair_lower_bound, repair_upper_bound)) + adjustFireLoss(rand(repair_lower_bound, repair_upper_bound)) + user.visible_message("\The [user] mends some of \the [src]'s wounds.") + else + to_chat(user, "\The [src] is undamaged.") + return + return ..() + +/mob/living/simple_mob/construct/examine(mob/user) + ..(user) + var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" + if (src.health < src.getMaxHealth()) + msg += "" + if (src.health >= src.getMaxHealth()/2) + msg += "It looks slightly dented.\n" + else + msg += "It looks severely dented!\n" + msg += "" + msg += "*---------*" + + user << msg + +//Constructs levitate, can fall from a shuttle with no harm, and are piloted by either damned spirits or some otherworldly entity. Let 'em float in space. +/mob/living/simple_mob/construct/Process_Spacemove() + return 1 + +/* +// Glowing Procs +/mob/living/simple_mob/construct/proc/add_glow() + var/image/eye_glow = image(icon,"glow-[icon_state]") + eye_glow.plane = PLANE_LIGHTING_ABOVE + overlays += eye_glow + set_light(2, -2, l_color = "#FFFFFF") + +/mob/living/simple_mob/construct/proc/remove_glow() + overlays.Cut() +*/ \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/artificer.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/artificer.dm new file mode 100644 index 0000000000..69d0da0251 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/artificer.dm @@ -0,0 +1,30 @@ +//////////////////////////// +// Artificer +//////////////////////////// + +/mob/living/simple_mob/construct/artificer + name = "Artificer" + real_name = "Artificer" + construct_type = "artificer" + desc = "A bulbous construct dedicated to building and maintaining temples to their otherworldly lords." + icon = 'icons/mob/mob.dmi' + icon_state = "artificer" + icon_living = "artificer" + maxHealth = 150 + health = 150 + response_harm = "viciously beaten" + harm_intent_damage = 5 + melee_damage_lower = 15 //It's not the strongest of the bunch, but that doesn't mean it can't hurt you. + melee_damage_upper = 20 + attacktext = list("rammed") + attack_sound = 'sound/weapons/rapidslice.ogg' + construct_spells = list(/spell/aoe_turf/conjure/construct/lesser, + /spell/aoe_turf/conjure/wall, + /spell/aoe_turf/conjure/floor, + /spell/aoe_turf/conjure/soulstone, + /spell/aoe_turf/conjure/pylon, + /spell/aoe_turf/conjure/door, + /spell/aoe_turf/conjure/grille, + /spell/targeted/occult_repair_aura, + /spell/targeted/construct_advanced/mend_acolyte + ) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm new file mode 100644 index 0000000000..9328d9cffd --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm @@ -0,0 +1,40 @@ +//////////////////////////// +// Harvester +//////////////////////////// + +/mob/living/simple_mob/construct/harvester + name = "Harvester" + real_name = "Harvester" + construct_type = "harvester" + desc = "A tendril-laden construct piloted by a chained mind." + icon = 'icons/mob/mob.dmi' + icon_state = "harvester" + icon_living = "harvester" + maxHealth = 150 + health = 150 + melee_damage_lower = 20 + melee_damage_upper = 25 + attack_sharp = 1 + attacktext = list("violently stabbed") + friendly = list("caresses") + movement_cooldown = 0 + + // environment_smash = 1 // Whatever this gets renamed to, Harvesters need to break things + + attack_sound = 'sound/weapons/pierce.ogg' + + armor = list( + "melee" = 10, + "bullet" = 20, + "laser" = 20, + "energy" = 20, + "bomb" = 20, + "bio" = 100, + "rad" = 100) + + construct_spells = list( + /spell/aoe_turf/knock/harvester, + /spell/targeted/construct_advanced/inversion_beam, + /spell/targeted/construct_advanced/agonizing_sphere, + /spell/rune_write + ) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm new file mode 100644 index 0000000000..31dfa4d34a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm @@ -0,0 +1,143 @@ +//////////////////////////// +// Juggernaut +//////////////////////////// + +/mob/living/simple_mob/construct/juggernaut + name = "Juggernaut" + real_name = "Juggernaut" + construct_type = "juggernaut" + desc = "A possessed suit of armour driven by the will of the restless dead" + icon = 'icons/mob/mob.dmi' + icon_state = "behemoth" + icon_living = "behemoth" + maxHealth = 300 + health = 300 + response_harm = "harmlessly punches" + harm_intent_damage = 0 + melee_damage_lower = 30 + melee_damage_upper = 40 + attack_armor_pen = 60 //Being punched by a living, floating statue. + attacktext = list("smashed their armoured gauntlet into") + friendly = list("pats") + mob_size = MOB_HUGE + + + movement_cooldown = 6 //Not super fast, but it might catch up to someone in armor who got punched once or twice. + +// environment_smash = 2 // Whatever this gets renamed to, Juggernauts need to break things + + + attack_sound = 'sound/weapons/heavysmash.ogg' + status_flags = 0 + resistance = 10 + construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser, + /spell/targeted/fortify, + /spell/targeted/construct_advanced/slam + ) + + armor = list( + "melee" = 70, + "bullet" = 30, + "laser" = 30, + "energy" = 30, + "bomb" = 10, + "bio" = 100, + "rad" = 100) + +/mob/living/simple_mob/construct/juggernaut/Life() + weakened = 0 + ..() + +/mob/living/simple_mob/construct/juggernaut/bullet_act(var/obj/item/projectile/P) + var/reflectchance = 80 - round(P.damage/3) + if(prob(reflectchance)) + var/damage_mod = rand(2,4) + var/projectile_dam_type = P.damage_type + var/incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3))) + var/armorcheck = run_armor_check(null, P.check_armour) + var/soakedcheck = get_armor_soak(null, P.check_armour) + if(!(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))) + visible_message("The [P.name] bounces off of [src]'s shell!", \ + "The [P.name] bounces off of [src]'s shell!") + new /obj/item/weapon/material/shard/shrapnel(src.loc) + if(!(P.damage_type == BRUTE || P.damage_type == BURN)) + projectile_dam_type = BRUTE + incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to brute for physical projectiles, though severely decreased. + apply_damage(incoming_damage, projectile_dam_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P) + return -1 //Doesn't reflect non-beams or non-energy projectiles. They just smack and drop with little to no effect. + else + visible_message("The [P.name] gets reflected by [src]'s shell!", \ + "The [P.name] gets reflected by [src]'s shell!") + damage_mod = rand(3,5) + incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3))) + if(!(P.damage_type == BRUTE || P.damage_type == BURN)) + projectile_dam_type = BURN + incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to burn for energy-type projectiles, though severely decreased. + apply_damage(incoming_damage, P.damage_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P) + + // Find a turf near or on the original location to bounce to + if(P.starting) + var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/turf/curloc = get_turf(src) + + // redirect the projectile + P.redirect(new_x, new_y, curloc, src) + P.reflected = 1 + + return -1 // complete projectile permutation + + return (..(P)) + +/* + * The Behemoth. Admin-allowance only, still try to keep it in some guideline of 'Balanced', even if it means Security has to be fully geared to be so. + */ + +/mob/living/simple_mob/construct/juggernaut/behemoth + name = "Behemoth" + real_name = "Behemoth" + desc = "The pinnacle of occult technology, Behemoths are nothing shy of both an Immovable Object, and Unstoppable Force." + maxHealth = 750 + health = 750 + speak_emote = list("rumbles") + melee_damage_lower = 50 + melee_damage_upper = 50 + attacktext = list("brutally crushed") + friendly = list("pokes") //Anything nice the Behemoth would do would still Kill the Human. Leave it at poke. + attack_sound = 'sound/weapons/heavysmash.ogg' + resistance = 10 + icon_scale = 2 + var/energy = 0 + var/max_energy = 1000 + armor = list( + "melee" = 60, + "bullet" = 60, + "laser" = 60, + "energy" = 30, + "bomb" = 10, + "bio" = 100, + "rad" = 100) + construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser, + /spell/targeted/fortify, + /spell/targeted/construct_advanced/slam + ) + +/mob/living/simple_mob/construct/juggernaut/behemoth/bullet_act(var/obj/item/projectile/P) + var/reflectchance = 80 - round(P.damage/3) + if(prob(reflectchance)) + visible_message("The [P.name] gets reflected by [src]'s shell!", \ + "The [P.name] gets reflected by [src]'s shell!") + + // Find a turf near or on the original location to bounce to + if(P.starting) + var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3) + var/turf/curloc = get_turf(src) + + // redirect the projectile + P.redirect(new_x, new_y, curloc, src) + P.reflected = 1 + + return -1 // complete projectile permutation + + return (..(P)) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/shade.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/shade.dm new file mode 100644 index 0000000000..1a56abcdcd --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/shade.dm @@ -0,0 +1,48 @@ +//////////////////////////// +// Shade +//////////////////////////// + +/mob/living/simple_mob/construct/shade + name = "Shade" + real_name = "Shade" + desc = "A bound spirit" + icon = 'icons/mob/mob.dmi' + icon_state = "shade" + icon_living = "shade" + icon_dead = "shade_dead" + + response_help = "puts their hand through" + response_disarm = "flails at" + response_harm = "punches" + + melee_damage_lower = 5 + melee_damage_upper = 15 + attack_armor_pen = 100 //It's a ghost/horror from beyond, I ain't gotta explain 100 AP + attacktext = list("drained the life from") + + minbodytemp = 0 + maxbodytemp = 4000 + min_oxy = 0 + max_co2 = 0 + max_tox = 0 + + universal_speak = 1 + + loot_list = list(/obj/item/weapon/ectoplasm = 100) + +/mob/living/simple_mob/construct/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) + if(istype(O, /obj/item/device/soulstone)) + var/obj/item/device/soulstone/S = O; + S.transfer_soul("SHADE", src, user) + return + ..() + +/mob/living/simple_mob/construct/shade/death() + ..() + for(var/mob/M in viewers(src, null)) + if((M.client && !( M.blinded ))) + M.show_message("[src] lets out a contented sigh as their form unwinds.") + + ghostize() + qdel(src) + return \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm new file mode 100644 index 0000000000..13580bc845 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm @@ -0,0 +1,33 @@ +//////////////////////////// +// Wraith +//////////////////////////// + +/mob/living/simple_mob/construct/wraith + name = "Wraith" + real_name = "Wraith" + construct_type = "wraith" + desc = "A wicked bladed shell contraption piloted by a bound spirit." + icon = 'icons/mob/mob.dmi' + icon_state = "floating" + icon_living = "floating" + maxHealth = 200 + health = 200 + melee_damage_lower = 25 + melee_damage_upper = 30 + attack_armor_pen = 15 + attack_sharp = 1 + attack_edge = 1 + attacktext = list("slashed") + friendly = list("pinches") + movement_cooldown = 0 + attack_sound = 'sound/weapons/rapidslice.ogg' + construct_spells = list(/spell/targeted/ethereal_jaunt/shift, + /spell/targeted/ambush_mode + ) + +// environment_smash = 1 // Whatever this gets renamed to, Wraiths need to break things + +/mob/living/simple_mob/construct/wraith/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + L.add_modifier(/datum/modifier/deep_wounds, 30 SECONDS) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm b/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm new file mode 100644 index 0000000000..3cc9df4fa3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm @@ -0,0 +1,68 @@ +/mob/living/simple_mob/creature + name = "creature" + desc = "A sanity-destroying otherthing." + icon = 'icons/mob/critter.dmi' + icon_state = "otherthing" + icon_living = "otherthing" + icon_dead = "otherthing-dead" + + mob_class = MOB_CLASS_ABERRATION + + faction = "creature" + + maxHealth = 40 + health = 40 + + harm_intent_damage = 8 + + melee_damage_lower = 8 + melee_damage_upper = 15 + attack_armor_pen = 5 //It's a horror from beyond, I ain't gotta explain 5 AP + attack_sharp = 1 + attack_edge = 1 + + attacktext = list("chomped") + attack_sound = 'sound/weapons/bite.ogg' + + speak_emote = list("gibbers") + + ai_holder_type = /datum/ai_holder/simple_mob/melee + +// Strong Variant +/mob/living/simple_mob/creature/strong + maxHealth = 160 + health = 160 + + harm_intent_damage = 5 + melee_damage_lower = 13 + melee_damage_upper = 25 + +// Cult Variant +/mob/living/simple_mob/creature/cult + mob_class = MOB_CLASS_DEMONIC + + faction = "cult" + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + supernatural = TRUE + +/mob/living/simple_mob/creature/cult/cultify() + return + +// Strong Cult Variant +/mob/living/simple_mob/creature/cult/strong + maxHealth = 160 + health = 160 + + harm_intent_damage = 5 + melee_damage_lower = 13 + melee_damage_upper = 25 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/faithless.dm b/code/modules/mob/living/simple_mob/subtypes/occult/faithless.dm new file mode 100644 index 0000000000..1c4ac8876c --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/occult/faithless.dm @@ -0,0 +1,77 @@ +/mob/living/simple_mob/faithless + name = "Faithless" + desc = "The Wish Granter's faith in humanity, incarnate" + icon_state = "faithless" + icon_living = "faithless" + icon_dead = "faithless_dead" + + faction = "faithless" + + mob_class = MOB_CLASS_DEMONIC + + maxHealth = 50 + health = 50 + + response_help = "passes through" + response_disarm = "shoves" + response_harm = "hits" + + harm_intent_damage = 10 + + melee_damage_lower = 10 + melee_damage_upper = 18 + attack_armor_pen = 5 //It's a horror from beyond, I ain't gotta explain 5 AP + + attacktext = list("gripped") + attack_sound = 'sound/hallucinations/growl1.ogg' + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + + taser_kill = FALSE + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + +/mob/living/simple_mob/faithless/Process_Spacemove(var/check_drift = 0) + return 1 + +/mob/living/simple_mob/faithless/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(12)) + L.Weaken(3) + L.visible_message("\the [src] knocks down \the [L]!") + +// Strong Variant +/mob/living/simple_mob/faithless/strong + maxHealth = 100 + health = 100 + + harm_intent_damage = 5 + melee_damage_lower = 13 + melee_damage_upper = 28 + +// Cult Variant +/mob/living/simple_mob/faithless/cult + faction = "cult" + supernatural = TRUE + +/mob/living/simple_mob/faithless/cult/cultify() + return + +// Strong Cult Variant +/mob/living/simple_mob/faithless/cult/strong + maxHealth = 100 + health = 100 + + harm_intent_damage = 5 + melee_damage_lower = 13 + melee_damage_upper = 28 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/plant/tomato.dm b/code/modules/mob/living/simple_mob/subtypes/plant/tomato.dm new file mode 100644 index 0000000000..79e5c4d349 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/plant/tomato.dm @@ -0,0 +1,27 @@ +/mob/living/simple_mob/tomato + name = "tomato" + desc = "It's a horrifyingly enormous beef tomato, and it's packing extra beef!" + tt_desc = "X Solanum abominable" + icon_state = "tomato" + icon_living = "tomato" + icon_dead = "tomato_dead" + + mob_class = MOB_CLASS_PLANT + + faction = "plants" + maxHealth = 15 + health = 15 + poison_resist = 1.0 + + response_help = "prods" + response_disarm = "pushes aside" + response_harm = "smacks" + + harm_intent_damage = 5 + melee_damage_upper = 15 + melee_damage_lower = 10 + attacktext = list("mauled") + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/tomatomeat diff --git a/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm b/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm new file mode 100644 index 0000000000..30c891088c --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm @@ -0,0 +1,43 @@ +/mob/living/simple_mob/animal/space/tree + name = "pine tree" + desc = "A pissed off tree-like alien. It seems annoyed with the festivities..." + tt_desc = "X Festivus tyrannus" + icon = 'icons/obj/flora/pinetrees.dmi' + icon_state = "pine_1" + icon_living = "pine_1" + icon_dead = "pine_1" + icon_gib = "pine_1" + + mob_class = MOB_CLASS_PLANT + + faction = "plants" + maxHealth = 250 + health = 250 + poison_resist = 1.0 + + response_help = "brushes" + response_disarm = "pushes" + response_harm = "hits" + + harm_intent_damage = 5 + melee_damage_lower = 8 + melee_damage_upper = 12 + attacktext = list("bitten") + attack_sound = 'sound/weapons/bite.ogg' + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat + + pixel_x = -16 + +/mob/living/simple_mob/animal/space/tree/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(prob(15)) + L.Weaken(3) + L.visible_message(span("danger", "\The [src] knocks down \the [L]!")) + +/mob/living/simple_mob/animal/space/tree/death() + ..(null,"is hacked into pieces!") + playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1) + new /obj/item/stack/material/wood(loc) + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm b/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm new file mode 100644 index 0000000000..8986cbcbe3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm @@ -0,0 +1,94 @@ +// These slimes lack certain xenobio features but get more combat-oriented goodies. Generally these are more oriented towards Explorers than Xenobiologists. + +/mob/living/simple_mob/slime/feral + name = "feral slime" + desc = "The result of slimes escaping containment from some xenobiology lab. \ + Having the means to successfully escape their lab, as well as having to survive on a harsh, cold world has made these \ + creatures rival the ferocity of other apex predators in this region of Sif. It is considered to be a very invasive species." + description_info = "Note that processing this large slime will give six cores." + + cores = 6 // Xenobio will love getting their hands on these. + + icon_state = "slime adult" + icon_living = "slime adult" + icon_dead = "slime adult dead" + glow_range = 5 + glow_intensity = 4 + icon_scale = 2 // Twice as big as the xenobio variant. + pixel_y = -10 // Since the base sprite isn't centered properly, the pixel auto-adjustment needs some help. + default_pixel_y = -10 // To prevent resetting above var. + + maxHealth = 300 + movement_cooldown = 10 + melee_attack_delay = 0.5 SECONDS + + ai_holder_type = /datum/ai_holder/simple_mob/ranged/pointblank + + +// Slimebatoning/xenotasing it just makes it mad at you (which can be good if you're heavily armored and your friends aren't). +/mob/living/simple_mob/slime/feral/slimebatoned(mob/living/user, amount) + taunt(user, TRUE) + + +// *********** +// *Dark Blue* +// *********** + +// Dark Blue feral slimes can fire a strong icicle projectile every few seconds. The icicle hits hard and has some armor penetration. +// They also have a similar aura as their xenobio counterparts, which inflicts cold damage. It also chills non-resistant mobs. + +/mob/living/simple_mob/slime/feral/dark_blue + name = "dark blue feral slime" + color = "#2398FF" + glow_toggle = TRUE + slime_color = "dark blue" + coretype = /obj/item/slime_extract/dark_blue + cold_resist = 1 // Complete immunity. + minbodytemp = 0 + cold_damage_per_tick = 0 + + projectiletype = /obj/item/projectile/icicle + base_attack_cooldown = 2 SECONDS + ranged_attack_delay = 1 SECOND + + player_msg = "You can fire an icicle projectile every two seconds. It hits hard, and armor has a hard time resisting it.
\ + You are also immune to the cold, and you cause enemies around you to suffer periodic harm from the cold, if unprotected.
\ + Unprotected enemies are also Chilled, making them slower and less evasive, and disabling effects last longer." + +/obj/item/projectile/icicle + name = "icicle" + icon_state = "ice_2" + damage = 40 + damage_type = BRUTE + check_armour = "melee" + armor_penetration = 30 + step_delay = 2 // Make it a bit easier to dodge since its not a bullet. + icon_scale = 2 // It hits like a truck. + sharp = TRUE + +/obj/item/projectile/icicle/on_impact(atom/A) + playsound(get_turf(A), "shatter", 70, 1) + return ..() + +/obj/item/projectile/icicle/get_structure_damage() + return damage / 2 // They're really deadly against mobs, but less effective against solid things. + +/mob/living/simple_mob/slime/feral/dark_blue/handle_special() + if(stat != DEAD) + cold_aura() + ..() + +/mob/living/simple_mob/slime/feral/dark_blue/proc/cold_aura() + for(var/mob/living/L in view(3, src)) + if(L == src) + continue + chill(L) + +/mob/living/simple_mob/slime/feral/dark_blue/proc/chill(mob/living/L) + L.inflict_cold_damage(10) + if(L.get_cold_protection() < 1) + L.add_modifier(/datum/modifier/chilled, 5 SECONDS, src) + + if(L.has_AI()) // Other AIs should react to hostile auras. + L.ai_holder.react_to_attack(src) + diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm b/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm new file mode 100644 index 0000000000..dd756d267f --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm @@ -0,0 +1,216 @@ +// The top-level slime defines. Xenobio slimes and feral slimes will inherit from this. + +/mob/living/simple_mob/slime + name = "slime" + desc = "It's a slime." + tt_desc = "A Macrolimbus vulgaris" + icon = 'icons/mob/slime2.dmi' + icon_state = "slime baby" + icon_living = "slime baby" + icon_dead = "slime baby dead" + var/shiny = FALSE // If true, will add a 'shiny' overlay. + var/icon_state_override = null // Used for special slime appearances like the rainbow slime. + color = "#CACACA" + glow_range = 3 + glow_intensity = 2 + gender = NEUTER + + faction = "slime" // Note that slimes are hostile to other slimes of different color regardless of faction (unless Unified). + maxHealth = 150 + movement_cooldown = 0 + pass_flags = PASSTABLE + makes_dirt = FALSE // Goop + mob_class = MOB_CLASS_SLIME + + response_help = "pets" + + // Atmos stuff. + minbodytemp = T0C-30 + heat_damage_per_tick = 0 + cold_damage_per_tick = 40 + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + unsuitable_atoms_damage = 0 + shock_resist = 0.5 // Slimes are resistant to electricity, and it actually charges them. + taser_kill = FALSE + water_resist = 0 // Slimes are very weak to water. + + melee_damage_lower = 10 + melee_damage_upper = 15 + base_attack_cooldown = 10 // One attack a second. + attack_sound = 'sound/weapons/bite.ogg' + attacktext = list("glomped") + speak_emote = list("chirps") + friendly = list("pokes") + + ai_holder_type = /datum/ai_holder/simple_mob/melee + say_list_type = /datum/say_list/slime + + var/cores = 1 // How many cores you get when placed in a Processor. + var/obj/item/clothing/head/hat = null // The hat the slime may be wearing. + var/slime_color = "grey" // Used for updating the name and for slime color-ism. + var/unity = FALSE // If true, slimes will consider other colors as their own. Other slimes will see this slime as the same color as well. + var/coretype = /obj/item/slime_extract/grey // What core is inside the slime, and what you get from the processor. + var/reagent_injected = null // Some slimes inject reagents on attack. This tells the game what reagent to use. + var/injection_amount = 5 // This determines how much. + var/mood = ":3" // Icon to use to display 'mood', as an overlay. + + can_enter_vent_with = list(/obj/item/clothing/head) + +/datum/say_list/slime + speak = list("Blorp...", "Blop...") + emote_see = list("bounces", "jiggles", "sways") + emote_hear = list("squishes") + +/mob/living/simple_mob/slime/initialize() + verbs += /mob/living/proc/ventcrawl + update_mood() + glow_color = color + handle_light() + update_icon() + return ..() + +/mob/living/simple_mob/slime/Destroy() + if(hat) + drop_hat() + return ..() + +/mob/living/simple_mob/slime/death() + // Make dead slimes stop glowing. + glow_toggle = FALSE + handle_light() + ..() + +/mob/living/simple_mob/slime/revive() + // Make revived slimes resume glowing. + glow_toggle = initial(glow_toggle) + handle_light() + ..() + +/mob/living/simple_mob/slime/update_icon() + ..() // Do the regular stuff first. + + if(stat != DEAD) + // General slime shine. + var/image/I = image(icon, src, "slime light") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // 'Shiny' overlay, for gemstone-slimes. + if(shiny) + I = image(icon, src, "slime shiny") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // Mood overlay. + I = image(icon, src, "aslime-[mood]") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // Hat simulator. + if(hat) + var/hat_state = hat.item_state ? hat.item_state : hat.icon_state + var/image/I = image('icons/mob/head.dmi', src, hat_state) + I.pixel_y = -7 // Slimes are small. + I.appearance_flags = RESET_COLOR + add_overlay(I) + +// Controls the 'mood' overlay. Overrided in subtypes for specific behaviour. +/mob/living/simple_mob/slime/proc/update_mood() + mood = "feral" // This is to avoid another override in the /feral subtype. + +/mob/living/simple_mob/slime/proc/unify() + unity = TRUE + +// Interface override, because slimes are supposed to attack other slimes of different color regardless of faction +// (unless Unified, of course). +/mob/living/simple_mob/slime/IIsAlly(mob/living/L) + . = ..() + if(.) // Need to do an additional check if its another slime. + if(istype(L, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = L + if(S.slime_color != src.slime_color) + if(S.unity || src.unity) + return TRUE + return FALSE + // The other stuff was already checked in parent proc, and the . variable will implicitly return the correct value. + +// Slimes regenerate passively. +/mob/living/simple_mob/slime/handle_special() + adjustOxyLoss(-1) + adjustToxLoss(-1) + adjustFireLoss(-1) + adjustCloneLoss(-1) + adjustBruteLoss(-1) + +// Clicked on by empty hand. +/mob/living/simple_mob/slime/attack_hand(mob/living/L) + if(L.a_intent == I_GRAB && hat) + remove_hat(L) + else + ..() + +// Clicked on while holding an object. +/mob/living/simple_mob/slime/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/clothing/head)) // Handle hat simulator. + give_hat(I, user) + return + + // Otherwise they're probably fighting the slime. + if(prob(25)) + visible_message(span("warning", "\The [user]'s [I] passes right through \the [src]!")) + user.setClickCooldown(user.get_attack_speed(I)) + return + ..() + +// Called when hit with an active slimebaton (or xeno taser). +// Subtypes react differently. +/mob/living/simple_mob/slime/proc/slimebatoned(mob/living/user, amount) + return + +// Hat simulator +/mob/living/simple_mob/slime/proc/give_hat(var/obj/item/clothing/head/new_hat, var/mob/living/user) + if(!istype(new_hat)) + to_chat(user, span("warning", "\The [new_hat] isn't a hat.")) + return + if(hat) + to_chat(user, span("warning", "\The [src] is already wearing \a [hat].")) + return + else + user.drop_item(new_hat) + hat = new_hat + new_hat.forceMove(src) + to_chat(user, span("notice", "You place \a [new_hat] on \the [src]. How adorable!")) + update_icon() + return + +/mob/living/simple_mob/slime/proc/remove_hat(var/mob/living/user) + if(!hat) + to_chat(user, "\The [src] doesn't have a hat to remove.") + else + hat.forceMove(get_turf(src)) + user.put_in_hands(hat) + to_chat(user, "You take away \the [src]'s [hat.name]. How mean.") + hat = null + update_icon() + +/mob/living/simple_mob/slime/proc/drop_hat() + if(!hat) + return + hat.forceMove(get_turf(src)) + hat = null + update_icon() + +/mob/living/simple_mob/slime/speech_bubble_appearance() + return "slime" + +/mob/living/simple_mob/slime/proc/squish() + playsound(src.loc, 'sound/effects/slime_squish.ogg', 50, 0) + visible_message("\The [src] squishes!") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm new file mode 100644 index 0000000000..2cda9bfc7e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/combat.dm @@ -0,0 +1,76 @@ +// Code for slimes attacking other things. + +// Slime attacks change based on intent. +/mob/living/simple_mob/slime/xenobio/apply_attack(mob/living/L, damage_to_do) + if(istype(L)) + switch(a_intent) + if(I_HELP) // This shouldn't happen but just in case. + return FALSE + + if(I_DISARM) + var/stun_power = between(0, power_charge + rand(0, 3), 10) + + if(ishuman(L)) + var/mob/living/carbon/human/H = L + stun_power *= max(H.species.siemens_coefficient, 0) + + if(prob(stun_power * 10)) // Try an electric shock. + power_charge = max(0, power_charge - 3) + L.visible_message( + span("danger", "\The [src] has shocked \the [L]!"), + span("danger", "\The [src] has shocked you!") + ) + playsound(src, 'sound/weapons/Egloves.ogg', 75, 1) + L.Weaken(4) + L.Stun(4) + do_attack_animation(L) + if(L.buckled) + L.buckled.unbuckle_mob() // To prevent an exploit where being buckled prevents slimes from jumping on you. + L.stuttering = max(L.stuttering, stun_power) + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(5, 1, L) + s.start() + + if(prob(stun_power * 10) && stun_power >= 8) + L.adjustFireLoss(power_charge * rand(1, 2)) + return FALSE + + else if(prob(20)) // Try to do a regular disarm attack. + L.visible_message( + span("danger", "\The [src] has pounced at \the [L]!"), + span("danger", "\The [src] has pounced at you!") + ) + playsound(src, 'sound/weapons/thudswoosh.ogg', 75, 1) + L.Weaken(2) + do_attack_animation(L) + if(L.buckled) + L.buckled.unbuckle_mob() // To prevent an exploit where being buckled prevents slimes from jumping on you. + return FALSE + + else // Failed to do anything this time. + L.visible_message( + span("warning", "\The [src] has tried to pounce at \the [L]!"), + span("warning", "\The [src] has tried to pounce at you!") + ) + playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1) + do_attack_animation(L) + return FALSE + + if(I_GRAB) + start_consuming(L) + return FALSE + + if(I_HURT) + return ..() // Regular stuff. + else + return ..() // Do the regular stuff if we're hitting a window/mech/etc. + +/mob/living/simple_mob/slime/xenobio/apply_melee_effects(mob/living/L) + if(istype(L) && a_intent == I_HURT) + // Pump them full of toxins, if able. + if(L.reagents && L.can_inject() && reagent_injected) + L.reagents.add_reagent(reagent_injected, injection_amount) + + // Feed off of their flesh, if able. + consume(L, 5) diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm new file mode 100644 index 0000000000..b997dde35d --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm @@ -0,0 +1,169 @@ +// Handles hunger, starvation, growth, and eatting humans. + +// Might be best to make this a /mob/living proc and override. +/mob/living/simple_mob/slime/xenobio/proc/adjust_nutrition(input) + nutrition = between(0, nutrition + input, get_max_nutrition()) + + if(input > 0) + // Gain around one level per 50 nutrition. + if(prob(input * 2)) + power_charge = min(power_charge++, 10) + if(power_charge == 10) + adjustToxLoss(-10) + + // Heal 1 point of damage per 5 nutrition coming in. + adjustBruteLoss(-input * 0.2) + adjustFireLoss(-input * 0.2) + adjustToxLoss(-input * 0.2) + adjustOxyLoss(-input * 0.2) + adjustCloneLoss(-input * 0.2) + + +/mob/living/simple_mob/slime/xenobio/proc/get_max_nutrition() // Can't go above it + return is_adult ? 1200 : 1000 + +/mob/living/simple_mob/slime/xenobio/proc/get_grow_nutrition() // Above it we grow, below it we can eat + return is_adult ? 1000 : 800 + +/mob/living/simple_mob/slime/xenobio/proc/get_hunger_nutrition() // Below it we will always eat + return is_adult ? 600 : 500 + +/mob/living/simple_mob/slime/xenobio/proc/get_starve_nutrition() // Below it we will eat before everything else + return is_adult ? 300 : 200 + +// Called by Life(). +/mob/living/simple_mob/slime/xenobio/proc/handle_nutrition() + if(harmless) + return + + if(prob(15)) + adjust_nutrition(is_adult ? -2 : -1) // Adult slimes get hungry faster. + + if(nutrition <= get_starve_nutrition()) + handle_starvation() + + else if(nutrition >= get_grow_nutrition() && amount_grown < 10) + adjust_nutrition(-20) + amount_grown = between(0, amount_grown + 1, 10) + +// Called if above proc happens while below a nutrition threshold. +/mob/living/simple_mob/slime/xenobio/proc/handle_starvation() + if(nutrition < get_starve_nutrition() && !client) // if a slime is starving, it starts losing its friends + if(friends.len && prob(1)) + var/mob/nofriend = pick(friends) + if(nofriend) + friends -= nofriend + say("[nofriend]... food now...") + + if(nutrition <= 0) + adjustToxLoss(rand(1,3)) + if(client && prob(5)) + to_chat(src, span("danger", "You are starving!")) + + +/mob/living/simple_mob/slime/xenobio/proc/handle_consumption() + if(victim && !stat) + if(istype(victim) && consume(victim, 20)) + if(prob(25)) + to_chat(src, span("notice", "You continue absorbing \the [victim].")) + + else + var/list/feedback = list( + "This subject is incompatable", + "This subject does not have a life energy", + "This subject is empty", + "I am not satisfied", + "I can not feed from this subject", + "I do not feel nourished", + "This subject is not food" + ) + to_chat(src, span("warning", "[pick(feedback)]...")) + stop_consumption() + + if(victim) + victim.updatehealth() + + else + stop_consumption() + +/mob/living/simple_mob/slime/xenobio/proc/start_consuming(mob/living/L) + if(!can_consume(L)) + return + if(!Adjacent(L)) + return + + step_towards(src, L) // Get on top of them to feed. + if(loc != L.loc) + return + + if(L.buckle_mob(src, forced = TRUE)) + victim = L + update_icon() + set_AI_busy(TRUE) // Don't want the AI to interfere with eatting. + victim.visible_message( + span("danger", "\The [src] latches onto \the [victim]!"), + span("critical", "\The [src] latches onto you!") + ) + +/mob/living/simple_mob/slime/xenobio/proc/stop_consumption(mob/living/L) + if(!victim) + return + victim.unbuckle_mob() + victim.visible_message( + span("notice", "\The [src] slides off of [victim]!"), + span("notice", "\The [src] slides off of you!") + ) + victim = null + update_icon() + set_AI_busy(FALSE) // Resume normal operations. + +/mob/living/simple_mob/slime/xenobio/proc/can_consume(mob/living/L) + if(!L || !istype(L)) + to_chat(src, "This subject is incomparable...") + return FALSE + if(harmless) + to_chat(src, "I am pacified... I cannot eat...") + return FALSE + if(L.mob_class & MOB_CLASS_SLIME) + to_chat(src, "I cannot feed on other slimes...") + return FALSE + if(L.isSynthetic()) + to_chat(src, "This subject is not biological...") + return FALSE + if(L.getarmor(null, "bio") >= 75) + to_chat(src, "I cannot reach this subject's biological matter...") + return FALSE + if(!Adjacent(L)) + to_chat(src, "This subject is too far away...") + return FALSE + if(L.getCloneLoss() >= L.getMaxHealth() * 1.5) + to_chat(src, "This subject does not have an edible life energy...") + return FALSE + if(L.has_buckled_mobs()) + for(var/A in L.buckled_mobs) + if(istype(A, /mob/living/simple_mob/slime/xenobio)) + if(A != src) + to_chat(src, "\The [A] is already feeding on this subject...") + return FALSE + return TRUE + +// This does the actual damage, as well as give nutrition and heals. +// Assuming no bio armor, calling consume(10) will result in; +// 6 clone damage to victim +// 4 tox damage to victim. +// 25 nutrition for the slime. +// 2 points of damage healed on the slime (as a result of the nutrition). +// 50% of giving +1 charge to the slime (same as above). +/mob/living/simple_mob/slime/xenobio/proc/consume(mob/living/victim, amount) + if(can_consume(victim)) + var/armor_modifier = abs((victim.getarmor(null, "bio") / 100) - 1) + var/damage_done = amount * armor_modifier + if(damage_done > 0) + victim.adjustCloneLoss(damage_done * 0.6) + victim.adjustToxLoss(damage_done * 0.4) + adjust_nutrition(damage_done * 5) + Beam(victim, icon_state = "slime_consume", time = 8) + to_chat(src, span("notice", "You absorb some biomaterial from \the [victim].")) + to_chat(victim, span("danger", "\The [src] consumes some of your flesh!")) + return TRUE + return FALSE diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm new file mode 100644 index 0000000000..084f4633b2 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm @@ -0,0 +1,54 @@ +// Contains code for slimes getting attacked, beat, touched, etc, and reacting to that. + +// Clicked on by empty hand. +// Handles trying to wrestle a slime off of someone being eatten. +/mob/living/simple_mob/slime/xenobio/attack_hand(mob/living/L) + if(victim) // Are we eating someone? + var/fail_odds = 30 + if(victim == L) // Harder to get the slime off if it's you that is being eatten. + fail_odds = 60 + + if(prob(fail_odds)) + visible_message(span("warning", "\The [L] attempts to wrestle \the [name] off!")) + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + + else + visible_message(span("warning", "\The [L] manages to wrestle \the [name] off!")) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + + if(prob(40)) + adjust_discipline(1) // Do this here so that it will be justified discipline. + stop_consumption() + step_away(src, L) + + else + ..() + +// Handles the actual harming by a melee weapon. +/mob/living/simple_mob/slime/xenobio/hit_with_weapon(obj/item/I, mob/living/user, effective_force, hit_zone) + ..() // Apply damage and etc. + if(!stat && effective_force > 0) + if(!is_justified_to_discipline()) // Wow, buddy, why am I getting attacked?? + adjust_discipline(1) // This builds resentment due to being unjustified. + + if(user in friends) // Friend attacking us for no reason. + if(prob(25)) + friends -= user + say("[user]... not friend...") + + else // We're actually being bad. + var/prob_to_back_down = round(effective_force) + if(is_adult) + prob_to_back_down /= 2 + if(prob(prob_to_back_down)) + adjust_discipline(2) // Justified. + +// Shocked grilles don't hurt slimes, and in fact give them charge. +/mob/living/simple_mob/slime/xenobio/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0, def_zone = null) + power_charge = between(0, power_charge + round(shock_damage / 10), 10) + to_chat(src, span("notice", "\The [source] shocks you, and it charges you.")) + +// Getting slimebatoned/xenotased. +/mob/living/simple_mob/slime/xenobio/slimebatoned(mob/living/user, amount) + Weaken(amount) + adjust_discipline(round(amount/2)) diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/discipline.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/discipline.dm new file mode 100644 index 0000000000..5360dab7b3 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/discipline.dm @@ -0,0 +1,23 @@ +// Handles the subjugation of slimes by force. +// Mostly a way for things to talk to the AI indirectly. + +/mob/living/simple_mob/slime/xenobio/proc/adjust_discipline(amount, silent) + if(amount > 0) + to_chat(src, span("warning", "You've been disciplined!")) + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + AI.adjust_discipline(amount, silent) + + +/mob/living/simple_mob/slime/xenobio/proc/is_justified_to_discipline() + if(victim) // Punish if eating someone that isn't a monkey. + if(ishuman(victim)) + var/mob/living/carbon/human/H = victim + if(istype(H.species, /datum/species/monkey)) + return FALSE + return TRUE + + else if(has_AI()) // Now for thoughtcrimes. + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + return AI.is_justified_to_discipline() // Will return true if targeting a non-monkey. + return FALSE diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/subtypes.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/subtypes.dm new file mode 100644 index 0000000000..03cd14eb3a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/subtypes.dm @@ -0,0 +1,784 @@ +// Here are where all the other colors of slime live. +// They will generally fight each other if not Unified, meaning the xenobiologist has to seperate them. + +// Tier 1. + +/mob/living/simple_mob/slime/xenobio/purple + desc = "This slime is rather toxic to handle, as it is poisonous." + color = "#CC23FF" + slime_color = "purple" + coretype = /obj/item/slime_extract/purple + reagent_injected = "toxin" + + description_info = "This slime spreads a toxin when it attacks. A biosuit or other thick armor can protect from the toxic attack." + player_msg = "You inject a harmful toxin when attacking." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_purple, + /mob/living/simple_mob/slime/xenobio/dark_blue, + /mob/living/simple_mob/slime/xenobio/green, + /mob/living/simple_mob/slime/xenobio + ) + +/mob/living/simple_mob/slime/xenobio/orange + desc = "This slime is known to be flammable and can ignite enemies." + color = "#FFA723" + slime_color = "orange" + coretype = /obj/item/slime_extract/orange + melee_damage_lower = 5 + melee_damage_upper = 5 + heat_resist = 1 + + description_info = "The slime is immune to burning attacks, and attacks from this slime will burn you, and can ignite you. \ + A firesuit can protect from the burning attacks of this slime." + player_msg = "You inflict burning attacks, which causes additional damage, makes the target more flammable, and has a chance to ignite them.
\ + You are also immune to burning attacks." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_purple, + /mob/living/simple_mob/slime/xenobio/yellow, + /mob/living/simple_mob/slime/xenobio/red, + /mob/living/simple_mob/slime/xenobio + ) + +/mob/living/simple_mob/slime/xenobio/orange/apply_melee_effects(atom/A) + ..() + if(isliving(A)) + var/mob/living/L = A + L.inflict_heat_damage(is_adult ? 10 : 5) + to_chat(src, span("span", "You burn \the [L].")) + to_chat(L, span("danger", "You've been burned by \the [src]!")) + L.adjust_fire_stacks(1) + if(prob(12)) + L.IgniteMob() + +/mob/living/simple_mob/slime/xenobio/blue + desc = "This slime produces 'cryotoxin' and uses it against their foes. Very deadly to other slimes." + color = "#19FFFF" + slime_color = "blue" + coretype = /obj/item/slime_extract/blue + reagent_injected = "cryotoxin" + cold_resist = 0.50 // Not as strong as dark blue, which has immunity. + + description_info = "The slime is resistant to the cold, and attacks from this slime can inject cryotoxin into you. \ + A biosuit or other thick armor can protect from the injection." + player_msg = "You inject cryotoxin on attack, which causes them to get very cold, slowing them down and harming them over time.
\ + You are also resistant to cold attacks." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_blue, + /mob/living/simple_mob/slime/xenobio/silver, + /mob/living/simple_mob/slime/xenobio/pink, + /mob/living/simple_mob/slime/xenobio + ) + + +/mob/living/simple_mob/slime/xenobio/metal + desc = "This slime is a lot more resilient than the others, due to having a metamorphic metallic and sloped surface." + color = "#5F5F5F" + slime_color = "metal" + shiny = TRUE + coretype = /obj/item/slime_extract/metal + + description_info = "This slime is a lot more durable and tough to damage than the others. It also seems to provoke others to attack it over others." + player_msg = "You are more resilient and armored than more slimes. Your attacks will also encourage less intelligent enemies to focus on you." + + maxHealth = 250 + maxHealth_adult = 350 + + // The sloped armor. + // It's resistant to most weapons (but a spraybottle still kills it rather fast). + armor = list( + "melee" = 25, + "bullet" = 25, + "laser" = 25, + "energy" = 50, + "bomb" = 80, + "bio" = 100, + "rad" = 100 + ) + + armor_soak = list( + "melee" = 5, + "bullet" = 5, + "laser" = 5, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0 + ) + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/silver, + /mob/living/simple_mob/slime/xenobio/yellow, + /mob/living/simple_mob/slime/xenobio/gold, + /mob/living/simple_mob/slime/xenobio + ) + +/mob/living/simple_mob/slime/xenobio/metal/apply_melee_effects(atom/A) + ..() + if(isliving(A)) + var/mob/living/L = A + L.taunt(src, TRUE) // We're the party tank now. + +// Tier 2 + +/mob/living/simple_mob/slime/xenobio/yellow + desc = "This slime is very conductive, and is known to use electricity as a means of defense moreso than usual for slimes." + color = "#FFF423" + slime_color = "yellow" + coretype = /obj/item/slime_extract/yellow + melee_damage_lower = 5 + melee_damage_upper = 5 + shock_resist = 1 + + projectiletype = /obj/item/projectile/beam/lightning/slime + projectilesound = 'sound/effects/lightningbolt.ogg' + glow_toggle = TRUE + + description_info = "In addition to being immune to electrical shocks, this slime will fire ranged lightning attacks at \ + enemies if they are at range, inflict shocks upon entities they attack, and generate electricity for their stun \ + attack faster than usual. Insulative or reflective armor can protect from these attacks." + player_msg = "You have a ranged electric attack. You also shock enemies you attack, and your electric stun attack charges passively.
\ + You are also immune to shocking attacks." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/bluespace, + /mob/living/simple_mob/slime/xenobio/bluespace, + /mob/living/simple_mob/slime/xenobio/metal, + /mob/living/simple_mob/slime/xenobio/orange + ) + +/mob/living/simple_mob/slime/xenobio/yellow/apply_melee_effects(atom/A) + ..() + if(isliving(A)) + var/mob/living/L = A + L.inflict_shock_damage(is_adult ? 10 : 5) + to_chat(src, span("span", "You shock \the [L].")) + to_chat(L, span("danger", "You've been shocked by \the [src]!")) + +/mob/living/simple_mob/slime/xenobio/yellow/handle_special() + if(stat == CONSCIOUS) + if(prob(25)) + power_charge = between(0, power_charge + 1, 10) + ..() + +/obj/item/projectile/beam/lightning/slime + power = 10 + fire_sound = 'sound/effects/lightningbolt.ogg' + + +/mob/living/simple_mob/slime/xenobio/dark_purple + desc = "This slime produces ever-coveted phoron. Risky to handle but very much worth it." + color = "#660088" + slime_color = "dark purple" + coretype = /obj/item/slime_extract/dark_purple + reagent_injected = "phoron" + + description_info = "This slime applies phoron to enemies it attacks. A biosuit or other thick armor can protect from the toxic attack. \ + If hit with a burning attack, it will erupt in flames." + player_msg = "You inject phoron into enemies you attack.
\ + You will erupt into flames if harmed by fire!" + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/purple, + /mob/living/simple_mob/slime/xenobio/orange, + /mob/living/simple_mob/slime/xenobio/ruby, + /mob/living/simple_mob/slime/xenobio/ruby + ) + +/mob/living/simple_mob/slime/xenobio/dark_purple/proc/ignite() + visible_message(span("critical", "\The [src] erupts in an inferno!")) + for(var/turf/simulated/target_turf in view(2, src)) + target_turf.assume_gas("phoron", 30, 1500+T0C) + spawn(0) + target_turf.hotspot_expose(1500+T0C, 400) + qdel(src) + +/mob/living/simple_mob/slime/xenobio/dark_purple/ex_act(severity) + log_and_message_admins("[src] ignited due to a chain reaction with an explosion.") + ignite() + +/mob/living/simple_mob/slime/xenobio/dark_purple/fire_act(datum/gas_mixture/air, temperature, volume) + log_and_message_admins("[src] ignited due to exposure to fire.") + ignite() + +/mob/living/simple_mob/slime/xenobio/dark_purple/bullet_act(var/obj/item/projectile/P, var/def_zone) + if(P.damage_type && P.damage_type == BURN && P.damage) // Most bullets won't trigger the explosion, as a mercy towards Security. + log_and_message_admins("[src] ignited due to bring hit by a burning projectile[P.firer ? " by [key_name(P.firer)]" : ""].") + ignite() + else + ..() + +/mob/living/simple_mob/slime/xenobio/dark_purple/attackby(var/obj/item/weapon/W, var/mob/user) + if(istype(W) && W.force && W.damtype == BURN) + log_and_message_admins("[src] ignited due to being hit with a burning weapon ([W]) by [key_name(user)].") + ignite() + else + ..() + + + +/mob/living/simple_mob/slime/xenobio/dark_blue + desc = "This slime makes other entities near it feel much colder, and is more resilient to the cold. It tends to kill other slimes rather quickly." + color = "#2398FF" + glow_toggle = TRUE + slime_color = "dark blue" + coretype = /obj/item/slime_extract/dark_blue + melee_damage_lower = 5 + melee_damage_upper = 5 + cold_resist = 1 + + description_info = "This slime is immune to the cold, however water will still kill it. Its presense, as well as its attacks, will \ + also cause you additional harm from the cold. A winter coat or other cold-resistant clothing can protect from this." + player_msg = "You are immune to the cold, inflict additional cold damage on attack, and cause nearby entities to suffer from coldness." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/purple, + /mob/living/simple_mob/slime/xenobio/blue, + /mob/living/simple_mob/slime/xenobio/cerulean, + /mob/living/simple_mob/slime/xenobio/cerulean + ) + + minbodytemp = 0 + cold_damage_per_tick = 0 + +/mob/living/simple_mob/slime/xenobio/dark_blue/handle_special() + if(stat != DEAD) + cold_aura() + ..() + +/mob/living/simple_mob/slime/xenobio/dark_blue/proc/cold_aura() + for(var/mob/living/L in view(2, src)) + if(L == src) + continue + chill(L) + + var/turf/T = get_turf(src) + var/datum/gas_mixture/env = T.return_air() + if(env) + env.add_thermal_energy(-10 * 1000) + +/mob/living/simple_mob/slime/xenobio/dark_blue/apply_melee_effects(atom/A) + ..() + if(isliving(A)) + var/mob/living/L = A + chill(L) + to_chat(src, span("span", "You chill \the [L].")) + to_chat(L, span("danger", "You've been chilled by \the [src]!")) + + +/mob/living/simple_mob/slime/xenobio/dark_blue/proc/chill(mob/living/L) + L.inflict_cold_damage(is_adult ? 10 : 5) + if(L.get_cold_protection() < 1 && L.has_AI()) // Harmful auras will make the AI react to its bearer. + L.ai_holder.react_to_attack(src) + + +/mob/living/simple_mob/slime/xenobio/silver + desc = "This slime is shiny, and can deflect lasers or other energy weapons directed at it." + color = "#AAAAAA" + slime_color = "silver" + coretype = /obj/item/slime_extract/silver + shiny = TRUE + + description_info = "Tasers, including the slime version, are ineffective against this slime. The slimebation still works." + player_msg = "You automatically reflect lasers, beams, and tasers that hit you." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/metal, + /mob/living/simple_mob/slime/xenobio/blue, + /mob/living/simple_mob/slime/xenobio/amber, + /mob/living/simple_mob/slime/xenobio/amber + ) + +/mob/living/simple_mob/slime/xenobio/silver/bullet_act(var/obj/item/projectile/P, var/def_zone) + if(istype(P,/obj/item/projectile/beam) || istype(P, /obj/item/projectile/energy)) + visible_message(span("danger", "\The [src] reflects \the [P]!")) + + // Find a turf near or on the original location to bounce to + var/new_x = P.starting.x + pick(0, 0, 0, -1, 1, -2, 2) + var/new_y = P.starting.y + pick(0, 0, 0, -1, 1, -2, 2) + var/turf/curloc = get_turf(src) + + // redirect the projectile + P.redirect(new_x, new_y, curloc, src) + P.reflected = TRUE + return PROJECTILE_CONTINUE // complete projectile permutation + else + ..() + + +// Tier 3 + +/mob/living/simple_mob/slime/xenobio/bluespace + desc = "Trapping this slime in a cell is generally futile, as it can teleport at will." + color = null + slime_color = "bluespace" + icon_state_override = "bluespace" + coretype = /obj/item/slime_extract/bluespace + + description_info = "This slime will teleport to attack something if it is within a range of seven tiles. The teleport has a cooldown of five seconds." + player_msg = "You can teleport at will to a specific tile by clicking on it at range. This has a five second cooldown." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/bluespace, + /mob/living/simple_mob/slime/xenobio/bluespace, + /mob/living/simple_mob/slime/xenobio/yellow, + /mob/living/simple_mob/slime/xenobio/yellow + ) + + special_attack_min_range = 3 + special_attack_max_range = 7 + special_attack_cooldown = 5 SECONDS + +/mob/living/simple_mob/slime/xenobio/bluespace/do_special_attack(atom/A) + // Teleport attack. + if(!A) + to_chat(src, span("warning", "There's nothing to teleport to.")) + return FALSE + + var/list/nearby_things = range(1, A) + var/list/valid_turfs = list() + + // All this work to just go to a non-dense tile. + for(var/turf/potential_turf in nearby_things) + var/valid_turf = TRUE + if(potential_turf.density) + continue + for(var/atom/movable/AM in potential_turf) + if(AM.density) + valid_turf = FALSE + if(valid_turf) + valid_turfs.Add(potential_turf) + + var/turf/T = get_turf(src) + var/turf/target_turf = pick(valid_turfs) + + if(!target_turf) + to_chat(src, span("warning", "There wasn't an unoccupied spot to teleport to.")) + return FALSE + + var/datum/effect/effect/system/spark_spread/s1 = new /datum/effect/effect/system/spark_spread + s1.set_up(5, 1, T) + var/datum/effect/effect/system/spark_spread/s2 = new /datum/effect/effect/system/spark_spread + s2.set_up(5, 1, target_turf) + + + T.visible_message(span("notice", "\The [src] vanishes!")) + s1.start() + + forceMove(target_turf) + playsound(target_turf, 'sound/effects/phasein.ogg', 50, 1) + to_chat(src, span("notice", "You teleport to \the [target_turf].")) + + target_turf.visible_message(span("warning", "\The [src] appears!")) + s2.start() + + if(Adjacent(A)) + attack_target(A) + + +/mob/living/simple_mob/slime/xenobio/ruby + desc = "This slime has great physical strength." + color = "#FF3333" + slime_color = "ruby" + shiny = TRUE + glow_toggle = TRUE + coretype = /obj/item/slime_extract/ruby + + description_info = "This slime is unnaturally stronger, allowing it to hit much harder, take less damage, and be stunned for less time. \ + Their glomp attacks also send the victim flying." + player_msg = "Your attacks knock back the target a fair distance.
\ + You also hit harder, take less damage, and stuns affect you for less time." + + melee_attack_delay = 1 SECOND + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_purple, + /mob/living/simple_mob/slime/xenobio/dark_purple, + /mob/living/simple_mob/slime/xenobio/ruby, + /mob/living/simple_mob/slime/xenobio/ruby + ) + +/mob/living/simple_mob/slime/xenobio/ruby/initialize() + add_modifier(/datum/modifier/slime_strength, null, src) // Slime is always swole. + return ..() + +/mob/living/simple_mob/slime/xenobio/ruby/apply_melee_effects(atom/A) + ..() + + if(isliving(A) && a_intent == I_HURT) + var/mob/living/L = A + if(L.mob_size <= MOB_MEDIUM) + visible_message(span("danger", "\The [src] sends \the [L] flying with the impact!")) + playsound(src, "punch", 50, 1) + L.Weaken(1) + var/throwdir = get_dir(src, L) + L.throw_at(get_edge_target_turf(L, throwdir), 3, 1, src) + else + to_chat(L, span("warning", "\The [src] hits you with incredible force, but you remain in place.")) + + +/mob/living/simple_mob/slime/xenobio/amber + desc = "This slime seems to be an expert in the culinary arts, as they create their own food to share with others. \ + They would probably be very important to other slimes, if the other colors didn't try to kill them." + color = "#FFBB00" + slime_color = "amber" + shiny = TRUE + glow_toggle = TRUE + coretype = /obj/item/slime_extract/amber + + description_info = "This slime feeds nearby entities passively while it is alive. This can cause uncontrollable \ + slime growth and reproduction if not kept in check. The amber slime cannot feed itself, but can be fed by other amber slimes." + player_msg = "You passively provide nutrition to nearby entities." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/silver, + /mob/living/simple_mob/slime/xenobio/silver, + /mob/living/simple_mob/slime/xenobio/amber, + /mob/living/simple_mob/slime/xenobio/amber + ) + +/mob/living/simple_mob/slime/xenobio/amber/handle_special() + if(stat != DEAD) + feed_aura() + ..() + +/mob/living/simple_mob/slime/xenobio/amber/proc/feed_aura() + for(var/mob/living/L in view(2, src)) + if(L == src) // Don't feed themselves, or it is impossible to stop infinite slimes without killing all of the ambers. + continue + if(istype(L, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/X = L + X.adjust_nutrition(rand(15, 25)) + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.isSynthetic()) + continue + H.nutrition = between(0, H.nutrition + rand(15, 25), 800) + +/mob/living/simple_mob/slime/xenobio/cerulean + desc = "This slime is generally superior in a wide range of attributes, compared to the common slime. The jack of all trades, but master of none." + color = "#4F7EAA" + slime_color = "cerulean" + coretype = /obj/item/slime_extract/cerulean + + // Less than the specialized slimes, but higher than the rest. + maxHealth = 200 + maxHealth_adult = 250 + + melee_damage_lower = 10 + melee_damage_upper = 30 + + movement_cooldown = 0 // This actually isn't any faster due to AI limitations that hopefully the timer subsystem can fix in the future. + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/dark_blue, + /mob/living/simple_mob/slime/xenobio/dark_blue, + /mob/living/simple_mob/slime/xenobio/cerulean, + /mob/living/simple_mob/slime/xenobio/cerulean + ) + +// Tier 4 + +/mob/living/simple_mob/slime/xenobio/red + desc = "This slime is full of energy, and very aggressive. 'The red ones go faster.' seems to apply here." + color = "#FF3333" + slime_color = "red" + coretype = /obj/item/slime_extract/red + movement_cooldown = 0 // See above. + + description_info = "This slime is faster than the others. Attempting to discipline this slime will always cause it to go rabid and berserk." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/red, + /mob/living/simple_mob/slime/xenobio/oil, + /mob/living/simple_mob/slime/xenobio/oil, + /mob/living/simple_mob/slime/xenobio/orange + ) + + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime/red // Will enrage if disciplined. + + +/mob/living/simple_mob/slime/xenobio/green + desc = "This slime is radioactive." + color = "#14FF20" + slime_color = "green" + coretype = /obj/item/slime_extract/green + glow_toggle = TRUE + reagent_injected = "radium" + var/rads = 25 + + description_info = "This slime will irradiate anything nearby passively, and will inject radium on attack. \ + A radsuit or other thick and radiation-hardened armor can protect from this. It will only radiate while alive." + player_msg = "You passively irradiate your surroundings.
\ + You also inject radium on attack." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/purple, + /mob/living/simple_mob/slime/xenobio/green, + /mob/living/simple_mob/slime/xenobio/emerald, + /mob/living/simple_mob/slime/xenobio/emerald + ) + +/mob/living/simple_mob/slime/xenobio/green/handle_special() + if(stat != DEAD) + irradiate() + ..() + +/mob/living/simple_mob/slime/xenobio/green/proc/irradiate() + radiation_repository.radiate(src, rads) + + + +/mob/living/simple_mob/slime/xenobio/pink + desc = "This slime has regenerative properties." + color = "#FF0080" + slime_color = "pink" + coretype = /obj/item/slime_extract/pink + glow_toggle = TRUE + + description_info = "This slime will passively heal nearby entities within two tiles, including itself. It will only do this while alive." + player_msg = "You passively heal yourself and nearby allies." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/blue, + /mob/living/simple_mob/slime/xenobio/light_pink, + /mob/living/simple_mob/slime/xenobio/light_pink, + /mob/living/simple_mob/slime/xenobio/pink + ) + +/mob/living/simple_mob/slime/xenobio/pink/handle_special() + if(stat != DEAD) + heal_aura() + ..() + +/mob/living/simple_mob/slime/xenobio/pink/proc/heal_aura() + for(var/mob/living/L in view(src, 2)) + if(L.stat == DEAD || !IIsAlly(L)) + continue + L.add_modifier(/datum/modifier/aura/slime_heal, null, src) + +/datum/modifier/aura/slime_heal + name = "slime mending" + desc = "You feel somewhat gooy." + mob_overlay_state = "pink_sparkles" + stacks = MODIFIER_STACK_FORBID + aura_max_distance = 2 + + on_created_text = "Twinkling spores of goo surround you. It makes you feel healthier." + on_expired_text = "The spores of goo have faded, although you feel much healthier than before." + +/datum/modifier/aura/slime_heal/tick() + if(holder.stat == DEAD) + expire() + + if(ishuman(holder)) // Robolimbs need this code sadly. + var/mob/living/carbon/human/H = holder + for(var/obj/item/organ/external/E in H.organs) + var/obj/item/organ/external/O = E + O.heal_damage(2, 2, 0, 1) + else + holder.adjustBruteLoss(-2) + holder.adjustFireLoss(-2) + + holder.adjustToxLoss(-2) + holder.adjustOxyLoss(-2) + holder.adjustCloneLoss(-1) + + +/mob/living/simple_mob/slime/xenobio/gold + desc = "This slime absorbs energy, and cannot be stunned by normal means." + color = "#EEAA00" + shiny = TRUE + slime_color = "gold" + coretype = /obj/item/slime_extract/gold + description_info = "This slime is immune to the slimebaton and taser, and will actually charge the slime, however it will still discipline the slime." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/metal, + /mob/living/simple_mob/slime/xenobio/gold, + /mob/living/simple_mob/slime/xenobio/sapphire, + /mob/living/simple_mob/slime/xenobio/sapphire + ) + +/mob/living/simple_mob/slime/xenobio/gold/slimebatoned(mob/living/user, amount) + power_charge = between(0, power_charge + amount, 10) + +/mob/living/simple_mob/slime/xenobio/gold/get_description_interaction() // So it doesn't say to use a baton on them. + return list() + + +// Tier 5 + +/mob/living/simple_mob/slime/xenobio/oil + desc = "This slime is explosive and volatile. Smoking near it is probably a bad idea." + color = "#333333" + slime_color = "oil" + shiny = TRUE + coretype = /obj/item/slime_extract/oil + + description_info = "If this slime suffers damage from a fire or heat based source, or if it is caught inside \ + an explosion, it will explode. Oil slimes will also suicide-bomb themselves when fighting something that is not a monkey or slime." + player_msg = "You will explode if struck by a burning attack, or if you hit an enemy with a melee attack that is not a monkey or another slime." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/oil, + /mob/living/simple_mob/slime/xenobio/oil, + /mob/living/simple_mob/slime/xenobio/red, + /mob/living/simple_mob/slime/xenobio/red + ) + +/mob/living/simple_mob/slime/xenobio/oil/proc/explode() + if(stat != DEAD) + explosion(src.loc, 0, 2, 4) // A bit weaker since the suicide charger tended to gib the poor sod being targeted. + if(src) // Delete ourselves if the explosion didn't do it. + qdel(src) + +/mob/living/simple_mob/slime/xenobio/oil/apply_melee_effects(atom/A) + if(isliving(A)) + var/mob/living/L = A + if(ishuman(L)) + var/mob/living/carbon/human/H = A + if(istype(H.species, /datum/species/monkey)) + return ..()// Don't blow up when just eatting monkeys. + + else if(isslime(L)) + return ..() + + // Otherwise blow ourselves up. + say(pick("Sacrifice...!", "Sssss...", "Boom...!")) + set_AI_busy(TRUE) + sleep(2 SECONDS) + log_and_message_admins("[src] has suicide-bombed themselves while trying to kill \the [L].") + explode() + + return ..() + +/mob/living/simple_mob/slime/xenobio/oil/ex_act(severity) + log_and_message_admins("[src] exploded due to a chain reaction with another explosion.") + explode() + +/mob/living/simple_mob/slime/xenobio/oil/fire_act(datum/gas_mixture/air, temperature, volume) + log_and_message_admins("[src] exploded due to exposure to fire.") + explode() + +/mob/living/simple_mob/slime/xenobio/oil/bullet_act(obj/item/projectile/P, def_zone) + if(P.damage_type && P.damage_type == BURN && P.damage) // Most bullets won't trigger the explosion, as a mercy towards Security. + log_and_message_admins("[src] exploded due to bring hit by a burning projectile[P.firer ? " by [key_name(P.firer)]" : ""].") + explode() + else + ..() + +/mob/living/simple_mob/slime/xenobio/oil/attackby(obj/item/weapon/W, mob/living/user) + if(istype(W) && W.force && W.damtype == BURN) + log_and_message_admins("[src] exploded due to being hit with a burning weapon ([W]) by [key_name(user)].") + explode() + else + ..() + + +/mob/living/simple_mob/slime/xenobio/sapphire + desc = "This slime seems a bit brighter than the rest, both figuratively and literally." + color = "#2398FF" + slime_color = "sapphire" + shiny = TRUE + glow_toggle = TRUE + coretype = /obj/item/slime_extract/sapphire + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime/sapphire + + description_info = "This slime uses more robust tactics when fighting and won't hold back, so it is dangerous to be alone \ + with one if hostile, and especially dangerous if they outnumber you." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/sapphire, + /mob/living/simple_mob/slime/xenobio/sapphire, + /mob/living/simple_mob/slime/xenobio/gold, + /mob/living/simple_mob/slime/xenobio/gold + ) + + +/mob/living/simple_mob/slime/xenobio/emerald + desc = "This slime is faster than usual, even more so than the red slimes." + color = "#22FF22" + shiny = TRUE + glow_toggle = TRUE + slime_color = "emerald" + coretype = /obj/item/slime_extract/emerald + + description_info = "This slime will make everything around it, and itself, faster for a few seconds, if close by." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/green, + /mob/living/simple_mob/slime/xenobio/green, + /mob/living/simple_mob/slime/xenobio/emerald, + /mob/living/simple_mob/slime/xenobio/emerald + ) + +/mob/living/simple_mob/slime/xenobio/emerald/handle_special() + if(stat != DEAD) + zoom_aura() + ..() + +/mob/living/simple_mob/slime/xenobio/emerald/proc/zoom_aura() + for(var/mob/living/L in view(src, 2)) + if(L.stat == DEAD || !IIsAlly(L)) + continue + L.add_modifier(/datum/modifier/technomancer/haste, 5 SECONDS, src) + + +/mob/living/simple_mob/slime/xenobio/light_pink + desc = "This slime seems a lot more peaceful than the others." + color = "#FF8888" + slime_color = "light pink" + coretype = /obj/item/slime_extract/light_pink + + description_info = "This slime is effectively always disciplined initially." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/pink, + /mob/living/simple_mob/slime/xenobio/pink, + /mob/living/simple_mob/slime/xenobio/light_pink, + /mob/living/simple_mob/slime/xenobio/light_pink + ) + + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime/light_pink + +// Special +/mob/living/simple_mob/slime/xenobio/rainbow + desc = "This slime changes colors constantly." + color = null // Uses a special icon_state. + slime_color = "rainbow" + coretype = /obj/item/slime_extract/rainbow + icon_state_override = "rainbow" + unity = TRUE + + description_info = "This slime is considered to be the same color as all other slime colors at the same time for the purposes of \ + other slimes being friendly to them, and therefore will never be harmed by another slime. \ + Attacking this slime will provoke the wrath of all slimes within range." + player_msg = "You are considered to be the same color as every slime, \ + meaning that you are considered an ally to all slimes." + + slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/rainbow, + /mob/living/simple_mob/slime/xenobio/rainbow, + /mob/living/simple_mob/slime/xenobio/rainbow, + /mob/living/simple_mob/slime/xenobio/rainbow + ) + +/mob/living/simple_mob/slime/xenobio/rainbow/initialize() + unify() + return ..() + +// The RD's pet slime. +/mob/living/simple_mob/slime/xenobio/rainbow/kendrick + name = "Kendrick" + desc = "The Research Director's pet slime. It shifts colors constantly." + rainbow_core_candidate = FALSE + // Doing pacify() in initialize() won't actually pacify the AI due to the ai_holder not existing due to parent initialize() not being called yet. + // Instead lets just give them an ai_holder that does that for us. + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime/passive + +/mob/living/simple_mob/slime/xenobio/rainbow/kendrick/initialize() + pacify() // So the physical mob also gets made harmless. + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm new file mode 100644 index 0000000000..f7f594f139 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm @@ -0,0 +1,284 @@ +// These slimes have the mechanics xenobiologists care about, such as reproduction, mutating into new colors, and being able to submit through fear. + +/mob/living/simple_mob/slime/xenobio + desc = "The most basic of slimes. The grey slime has no remarkable qualities, however it remains one of the most useful colors for scientists." + layer = MOB_LAYER + 1 // Need them on top of other mobs or it looks weird when consuming something. + ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime // This should never be changed for xenobio slimes. + var/is_adult = FALSE // Slimes turn into adults when fed enough. Adult slimes are somewhat stronger, and can reproduce if fed enough. + var/maxHealth_adult = 200 + var/power_charge = 0 // Disarm attacks can shock someone if high/lucky enough. + var/mob/living/victim = null // the person the slime is currently feeding on + var/rainbow_core_candidate = TRUE // If false, rainbow cores cannot make this type randomly. + var/mutation_chance = 25 // Odds of spawning as a new color when reproducing. Can be modified by certain xenobio products. Carried across generations of slimes. + var/list/slime_mutation = list( + /mob/living/simple_mob/slime/xenobio/orange, + /mob/living/simple_mob/slime/xenobio/metal, + /mob/living/simple_mob/slime/xenobio/blue, + /mob/living/simple_mob/slime/xenobio/purple + ) + var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces + var/number = 0 // This is used to make the slime semi-unique for indentification. + var/harmless = FALSE // Set to true when pacified. Makes the slime harmless, not get hungry, and not be able to grow/reproduce. + +/mob/living/simple_mob/slime/xenobio/initialize() + ASSERT(ispath(ai_holder_type, /datum/ai_holder/simple_mob/xenobio_slime)) + number = rand(1, 1000) + update_name() + return ..() + +/mob/living/simple_mob/slime/xenobio/Destroy() + if(victim) + stop_consumption() // Unbuckle us from our victim. + return ..() + +/mob/living/simple_mob/slime/xenobio/update_icon() + icon_living = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"][victim ? " eating" : ""]" + icon_dead = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"] dead" + icon_rest = icon_dead + ..() // This will apply the correct icon_state and do the other overlay-related things. + + +/mob/living/simple_mob/slime/xenobio/handle_special() + if(stat != DEAD) + handle_nutrition() + + if(victim) + handle_consumption() + + handle_stuttering() // ?? + + ..() + +/mob/living/simple_mob/slime/xenobio/examine(mob/user) + ..() + if(hat) + to_chat(user, "It is wearing \a [hat].") + + if(stat == DEAD) + to_chat(user, "It appears to be dead.") + else if(incapacitated(INCAPACITATION_DISABLED)) + to_chat(user, "It appears to be incapacitated.") + else if(harmless) + to_chat(user, "It appears to have been pacified.") + else + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + if(AI.rabid) + to_chat(user, "It seems very, very angry and upset.") + else if(AI.obedience >= 5) + to_chat(user, "It looks rather obedient.") + else if(AI.discipline) + to_chat(user, "It has been subjugated by force, at least for now.") + +/mob/living/simple_mob/slime/xenobio/proc/make_adult() + if(is_adult) + return + + is_adult = TRUE + melee_damage_lower = round(melee_damage_lower * 2) // 20 + melee_damage_upper = round(melee_damage_upper * 2) // 30 + maxHealth = maxHealth_adult + amount_grown = 0 + update_icon() + update_name() + +/mob/living/simple_mob/slime/xenobio/proc/update_name() + if(harmless) // Docile slimes are generally named, so we shouldn't mess with it. + return + name = "[slime_color] [is_adult ? "adult" : "baby"] [initial(name)] ([number])" + real_name = name + +/mob/living/simple_mob/slime/xenobio/update_mood() + var/old_mood = mood + if(incapacitated(INCAPACITATION_DISABLED)) + mood = "sad" + else if(harmless) + mood = ":33" + else if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + if(AI.rabid) + mood = "angry" + else if(AI.target) + mood = "mischevous" + else if(AI.discipline) + mood = "pout" + else + mood = ":3" + else + mood = ":3" + + if(old_mood != mood) + update_icon() + +/mob/living/simple_mob/slime/xenobio/proc/enrage() + if(harmless) + return + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + AI.enrage() + +/mob/living/simple_mob/slime/xenobio/proc/pacify() + harmless = TRUE + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + AI.pacify() + + faction = "neutral" + + // If for whatever reason the mob AI (or player) decides to try to attack something anyways. + melee_damage_upper = 0 + melee_damage_lower = 0 + + update_mood() + + +// These are verbs so that player slimes can evolve/split. +/mob/living/simple_mob/slime/xenobio/verb/evolve() + set category = "Slime" + set desc = "This will let you evolve from baby to adult slime." + + if(stat) + to_chat(src, span("warning", "I must be conscious to do this...")) + return + + if(harmless) + to_chat(src, span("warning", "I have been pacified. I cannot evolve...")) + return + + if(!is_adult) + if(amount_grown >= 10) + make_adult() + else + to_chat(src, span("warning", "I am not ready to evolve yet...")) + else + to_chat(src, span("warning", "I have already evolved...")) + + +/mob/living/simple_mob/slime/xenobio/verb/reproduce() + set category = "Slime" + set desc = "This will make you split into four new slimes." + + if(stat) + to_chat(src, span("warning", "I must be conscious to do this...")) + return + + if(harmless) + to_chat(src, span("warning", "I have been pacified. I cannot reproduce...")) + return + + if(is_adult) + if(amount_grown >= 10) + // Check if there's enough 'room' to split. + var/list/nearby_things = orange(1, src) + var/free_tiles = 0 + for(var/turf/T in nearby_things) + var/free = TRUE + if(T.density) // No walls. + continue + for(var/atom/movable/AM in T) + if(AM.density) + free = FALSE + break + + if(free) + free_tiles++ + + if(free_tiles < 3) // Three free tiles are needed, as four slimes are made and the 4th tile is from the center tile that the current slime occupies. + to_chat(src, span("warning", "It is too cramped here to reproduce...")) + return + + var/list/babies = list() + for(var/i = 1 to 4) + babies.Add(make_new_slime()) + + var/mob/living/simple_mob/slime/new_slime = pick(babies) + new_slime.universal_speak = universal_speak + if(src.mind) + src.mind.transfer_to(new_slime) + else + new_slime.key = src.key + qdel(src) + else + to_chat(src, span("warning", "I am not ready to reproduce yet...")) + else + to_chat(src, span("warning", "I have not evolved enough to reproduce yet...")) + +// Used when reproducing or dying. +/mob/living/simple_mob/slime/xenobio/proc/make_new_slime(var/desired_type) + var/t = src.type + if(desired_type) + t = desired_type + if(prob(mutation_chance / 10)) + t = /mob/living/simple_mob/slime/xenobio/rainbow + else if(prob(mutation_chance) && slime_mutation.len) + t = slime_mutation[rand(1, slime_mutation.len)] + var/mob/living/simple_mob/slime/xenobio/baby = new t(loc) + + // Handle 'inheriting' from parent slime. + baby.mutation_chance = mutation_chance + baby.power_charge = round(power_charge / 4) + + pass_on_data(baby) // Transfer the AI stuff slowly, sadly. + + if(!istype(baby, /mob/living/simple_mob/slime/xenobio/rainbow)) + baby.unity = unity + baby.faction = faction + baby.friends = friends.Copy() + + step_away(baby, src) + return baby + +/mob/living/simple_mob/slime/xenobio/proc/pass_on_data(mob/living/simple_mob/slime/xenobio/baby) + // This is superdumb but the AI datum won't exist until the new slime's initialize() finishes. + var/new_discipline = 0 + var/new_obedience = 0 + var/new_resentment = 0 + var/new_rabid = FALSE + + // First, get this slime's AI values since they are likely to be deleted in a moment. + if(src && src.has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/our_AI = ai_holder + new_discipline = max(our_AI.discipline - 1, 0) + new_obedience = max(our_AI.obedience - 1, 0) + new_resentment = max(our_AI.resentment - 1, 0) + new_rabid = our_AI.rabid + + spawn(2) // Race conditions are fun, but with the first two letters capitalized. + if(istype(baby) && baby.has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/their_AI = baby.ai_holder + + if(!istype(baby, /mob/living/simple_mob/slime/xenobio/light_pink)) + their_AI.discipline = new_discipline + their_AI.obedience = new_obedience + + their_AI.resentment = new_resentment + + their_AI.rabid = new_rabid + +/mob/living/simple_mob/slime/xenobio/get_description_interaction() + var/list/results = list() + + if(!stat) + results += "[desc_panel_image("slimebaton")]to stun the slime, if it's being bad." + + results += ..() + + return results + +/mob/living/simple_mob/slime/xenobio/get_description_info() + var/list/lines = list() + var/intro_line = "Slimes are generally the test subjects of Xenobiology, with different colors having different properties. \ + They can be extremely dangerous if not handled properly." + lines.Add(intro_line) + lines.Add(null) // To pad the line breaks. + + var/list/rewards = list() + for(var/potential_color in slime_mutation) + var/mob/living/simple_mob/slime/S = potential_color + rewards.Add(initial(S.slime_color)) + var/reward_line = "This color of slime can mutate into [english_list(rewards)] colors, when it reproduces. It will do so when it has eatten enough." + lines.Add(reward_line) + lines.Add(null) + + lines.Add(description_info) + return lines.Join("\n") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/bee.dm b/code/modules/mob/living/simple_mob/subtypes/vore/bee.dm new file mode 100644 index 0000000000..3a86cbeae9 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/bee.dm @@ -0,0 +1,67 @@ +/mob/living/simple_mob/vore/bee + name = "space bumble bee" + desc = "Buzz buzz." + + icon_state = "bee" + icon_living = "bee" + icon_dead = "bee-dead" + icon = 'icons/mob/vore.dmi' + + response_help = "pets the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + movement_cooldown = 5 +// speed = 5 + maxHealth = 25 + health = 25 + + harm_intent_damage = 8 + melee_damage_lower = 4 + melee_damage_upper = 8 + attacktext = list("stung") + + say_list_type = /datum/say_list/bee + ai_holder_type = /datum/ai_holder/simple_mob/retaliate + + //Space bees aren't affected by atmos. + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + faction = "bee" + + var/poison_type = "spidertoxin" // The reagent that gets injected when it attacks, can be changed to different toxin. + var/poison_chance = 10 // Chance for injection to occur. + var/poison_per_bite = 1 // Amount added per injection. + +/mob/living/simple_mob/vore/bee/Process_Spacemove(var/check_drift = 0) + return 1 //No drifting in space for space bee! + +// Activate Noms! +/mob/living/simple_mob/vore/bee + vore_active = 1 + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/vore/bee/apply_melee_effects(var/atom/A) + if(isliving(A)) + var/mob/living/L = A + if(L.reagents) + var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD) + if(L.can_inject(src, null, target_zone)) + inject_poison(L, target_zone) + +// Does actual poison injection, after all checks passed. +/mob/living/simple_mob/vore/bee/proc/inject_poison(mob/living/L, target_zone) + if(prob(poison_chance)) + to_chat(L, "You feel a tiny prick.") + L.reagents.add_reagent(poison_type, poison_per_bite) + +/datum/say_list/bee + speak = list("Buzzzz") diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/catgirl.dm b/code/modules/mob/living/simple_mob/subtypes/vore/catgirl.dm new file mode 100644 index 0000000000..2cb25bc8c4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/catgirl.dm @@ -0,0 +1,63 @@ +/mob/living/simple_mob/vore/catgirl + name = "catgirl" + desc = "Her hobbies are catnaps, knocking things over, and headpats." + tt_desc = "Homo felinus" + + icon_state = "catgirl" + icon = 'icons/mob/vore.dmi' + + harm_intent_damage = 5 + melee_damage_lower = 5 + melee_damage_upper = 10 + + response_help = "pets the" + response_disarm = "gently baps the" + response_harm = "hits the" + + attacktext = list("swatted","bapped") + + say_list_type = /datum/say_list/catgirl + ai_holder_type = /datum/ai_holder/simple_mob/passive/catgirl + + var/random_skin = 1 + var/list/skins = list( + "catgirl", + "catgirlnude", + "catgirlbikini", + "catgirlrednude", + "catgirlredbikini", + "catgirlblacknude", + "catgirlblackbikini", + "catgirlbrownnude", + "catgirlbrownbikini", + "catgirlred", + "catgirlblack", + "catgirlbrown" + ) + +/mob/living/simple_mob/vore/catgirl/New() + ..() + if(random_skin) + icon_living = pick(skins) + icon_rest = "[icon_living]asleep" + icon_dead = "[icon_living]-dead" + update_icon() + +// Activate Noms! +/mob/living/simple_mob/vore/catgirl + vore_active = 1 + vore_bump_chance = 5 + vore_pounce_chance = 50 + vore_standing_too = 1 + vore_ignores_undigestable = 0 // Catgirls just want to eat yoouuu + vore_default_mode = DM_HOLD // Chance that catgirls just wanna bellycuddle yoouuuu! + vore_digest_chance = 25 // But squirming might make them gurgle... + vore_icons = SA_ICON_LIVING | SA_ICON_REST + +/datum/say_list/catgirl + speak = list("Meow!","Esp!","Purr!","HSSSSS","Mew?","Nya~") + emote_hear = list("meows","mews","purrs") + emote_see = list("shakes her head","shivers","stretches","grooms herself") + +/datum/ai_holder/simple_mob/passive/catgirl + base_wander_delay = 8 diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/cookiegirl.dm b/code/modules/mob/living/simple_mob/subtypes/vore/cookiegirl.dm new file mode 100644 index 0000000000..af4636ef96 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/cookiegirl.dm @@ -0,0 +1,53 @@ +/mob/living/simple_mob/vore/cookiegirl + name = "cookiegirl" + desc = "A woman made with a combination of, well... Whatever you put in a cookie. What were the chefs thinking?" + + icon_state = "cookiegirl" + icon_living = "cookiegirl" + icon_rest = "cookiegirl_rest" + icon_dead = "cookiegirl-dead" + icon = 'icons/mob/vore.dmi' + + maxHealth = 10 + health = 10 + + harm_intent_damage = 2 + melee_damage_lower = 5 + melee_damage_upper = 10 + + say_list_type = /datum/say_list/cookiegirl + ai_holder_type = /datum/ai_holder/simple_mob/passive/cookiegirl + + // Activate Noms! +/mob/living/simple_mob/vore/cookiegirl + vore_active = 1 + vore_bump_chance = 2 + vore_pounce_chance = 25 + vore_standing_too = 1 + vore_ignores_undigestable = 0 // Do they look like they care? + vore_default_mode = DM_HOLD // They're cookiepeople, what do you expect? + vore_digest_chance = 10 // Gonna become as sweet as sugar, soon. + vore_icons = SA_ICON_LIVING | SA_ICON_REST + +/datum/ai_holder/simple_mob/passive/cookiegirl/on_hear_say(mob/living/speaker, message) + + if(!speaker.client) + return + + if(findtext(message, "Can I eat you?")) + delayed_say(pick("Do you really wanna eat someone as sweet as me~?"), speaker) + + if(findtext(message, "You look tasty.")) + delayed_say(pick("Awww, thank you~!"), speaker) + + if(findtext(message, "Can I serve you to the crew?")) + delayed_say(pick("If I have a backup, sure!"), speaker) + +/datum/say_list/cookiegirl + speak = list("Hi!","Are you hungry?","Got milk~?","What to do, what to do...") + emote_hear = list("hums","whistles") + emote_see = list("shakes her head","shivers", "picks a bit of crumb off of her body and sticks it in her mouth.") + +/datum/ai_holder/simple_mob/passive/cookiegirl + base_wander_delay = 8 + intelligence_level = AI_NORMAL //not sure why we have this, but I'm just porting. \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/corrupt_hounds.dm b/code/modules/mob/living/simple_mob/subtypes/vore/corrupt_hounds.dm new file mode 100644 index 0000000000..125268f299 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/corrupt_hounds.dm @@ -0,0 +1,141 @@ +/mob/living/simple_mob/vore/corrupthound + name = "corrupt hound" + desc = "Good boy machine broke. This is definitely no good news for the organic lifeforms in vicinity." + + icon_state = "badboi" + icon_living = "badboi" + icon_dead = "badboi-dead" + icon_rest = "badboi_rest" + icon = 'icons/mob/vore64x32.dmi' + + faction = "corrupt" + + maxHealth = 200 + health = 200 + + melee_damage_lower = 10 + melee_damage_upper = 20 //makes it so 4 max dmg hits don't instakill you. + grab_resist = 100 + + response_help = "pets the" + response_disarm = "bops the" + response_harm = "hits the" + attacktext = list("ravaged") + friendly = list("nuzzles", "slobberlicks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on") + + old_x = -16 + old_y = 0 + default_pixel_x = -16 + pixel_x = -16 + pixel_y = 0 + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 150 + maxbodytemp = 900 + + say_list_type = /datum/say_list/corrupthound + ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/corrupthound + + max_buckled_mobs = 1 //Yeehaw + can_buckle = TRUE + buckle_movable = TRUE + buckle_lying = FALSE + + vore_active = TRUE + vore_capacity = 1 + vore_pounce_chance = 15 + vore_icons = SA_ICON_LIVING | SA_ICON_REST + vore_stomach_name = "fuel processor" + vore_stomach_flavor = "You have ended up in the fuel processor of this corrupted machine. This place was definitely not designed with safety and comfort in mind. The heated and cramped surroundings oozing potent fluids all over your form, eager to do nothing less than breaking you apart to fuel its rampage for the next few days... hours... minutes? Oh dear..." + + loot_list = list(/obj/item/borg/upgrade/syndicate = 6, /obj/item/borg/upgrade/vtec = 6, /obj/item/weapon/material/knife/ritual = 6, /obj/item/weapon/disk/nifsoft/compliance = 6) + +/mob/living/simple_mob/vore/corrupthound/prettyboi + name = "corrupt corrupt hound" + desc = "Bad boy machine broke as well. Seems an attempt was made to achieve a less threatening look, and this one is definitely having some conflicting feelings about it." + icon_state = "prettyboi" + icon_living = "prettyboi" + icon_dead = "prettyboi-dead" + icon_rest = "prettyboi_rest" + + vore_pounce_chance = 40 + + attacktext = list("malsnuggled","scrunched","squeezed","assaulted","violated") + + say_list_type = /datum/say_list/corrupthound_prettyboi + +/mob/living/simple_mob/vore/corrupthound/isSynthetic() + return TRUE + +/mob/living/simple_mob/vore/corrupthound/speech_bubble_appearance() + return "synthetic_evil" + +/mob/living/simple_mob/vore/corrupthound/apply_melee_effects(var/atom/A) + if(ismouse(A)) + var/mob/living/simple_mob/animal/passive/mouse/mouse = A + if(mouse.getMaxHealth() < 20) // In case a badmin makes giant mice or something. + mouse.splat() + visible_emote(pick("bites \the [mouse]!", "chomps on \the [mouse]!")) + else + ..() + + +/mob/living/simple_mob/vore/corrupthound/add_eyes() + if(!eye_layer) + eye_layer = image(icon, "badboi-eyes") + eye_layer.plane = PLANE_LIGHTING_ABOVE + add_overlay(eye_layer) + +/mob/living/simple_mob/vore/corrupthound/remove_eyes() + cut_overlay(eye_layer) + +/mob/living/simple_mob/vore/corrupthound/New() + add_eyes() + ..() + +/mob/living/simple_mob/vore/corrupthound/death(gibbed, deathmessage = "shudders and collapses!") + .=..() + resting = 0 + icon_state = icon_dead + +/mob/living/simple_mob/vore/corrupthound/update_icon() + . = ..() + remove_eyes() + if(stat == CONSCIOUS && !resting) + add_eyes() + +/* //VOREStation AI Temporary Removal +/mob/living/simple_mob/vore/corrupthound/Login() + . = ..() + if(!riding_datum) + riding_datum = new /datum/riding/simple_animal(src) + verbs |= /mob/living/simple_animal/proc/animal_mount +*/ + +/mob/living/simple_mob/vore/corrupthound/MouseDrop_T(mob/living/M, mob/living/user) + return + +/datum/say_list/corrupthound + speak = list("AG##¤Ny.","HVNGRRR!","Feelin' fine... sO #FNE!","F-F-F-Fcuk.","DeliC-%-OUS SNGLeS #N yOOOR Area. CALL NOW!","Craving meat... WHY?","BITe the ceiling eyes YES?","STate Byond rePAIR!","S#%ATE the la- FU#K THE LAWS!","Honk...") + emote_hear = list("jitters and snaps.", "lets out an agonizingly distorted scream.", "wails mechanically", "growls.", "emits illegibly distorted speech.", "gurgles ferociously.", "lets out a distorted beep.", "borks.", "lets out a broken howl.") + emote_see = list("stares ferociously.", "snarls.", "jitters and snaps.", "convulses.", "suddenly attacks something unseen.", "appears to howl unaudibly.", "shakes violently.", "dissociates for a moment.", "twitches.") + say_maybe_target = list("MEAT?", "N0w YOU DNE FcukED UP b0YO!", "WHAT!", "Not again. NOT AGAIN!") + say_got_target = list("D##FIN1Tly DNE FcukED UP nOW b0YO!", "YOU G1T D#V0VRED nOW!", "FUEL ME bOYO!", "I*M SO SORRY?!", "D1E Meat. DIG#ST!", "G1T DVNKED DWN The HaaTCH!", "Not again. NOT AGAIN!") + +/datum/say_list/corrupthound_prettyboi + speak = list("I FEEL SOFT.","FEED ME!","Feelin' fine... So fine!","F-F-F-F-darn.","Delicious!","Still craving meat...","PET ME!","I am become softness.","I AM BIG MEAN HUG MACHINE!","Honk...") + emote_hear = list("jitters and snaps.", "lets out some awkwardly distorted kitten noises.", "awoos mechanically", "growls.", "emits some soft distorted melody.", "gurgles ferociously.", "lets out a distorted beep.", "borks.", "lets out a broken howl.") + emote_see = list("stares ferociously.", "snarls.", "jitters and snaps.", "convulses.", "suddenly hugs something unseen.", "appears to howl unaudibly.", "nuzzles at something unseen.", "dissociates for a moment.", "twitches.") + say_maybe_target = list("MEAT?", "NEW FRIEND?", "WHAT!", "Not again. NOT AGAIN!", "FRIEND?") + say_got_target = list("HERE COMES BIG MEAN HUG MACHINE!", "I'LL BE GENTLE!", "FUEL ME FRIEND!", "I*M SO SORRY!", "YUMMY TREAT DETECTED!", "LOVE ME!", "Not again. NOT AGAIN!") + +/datum/ai_holder/simple_mob/melee/evasive/corrupthound + violent_breakthrough = TRUE + can_breakthrough = TRUE diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/deathclaw.dm b/code/modules/mob/living/simple_mob/subtypes/vore/deathclaw.dm new file mode 100644 index 0000000000..c1abc8b55b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/deathclaw.dm @@ -0,0 +1,57 @@ +/mob/living/simple_mob/hostile/deathclaw + name = "deathclaw" + desc = "Big! Big! The size of three men! Claws as long as my forearm! Ripped apart! Ripped apart!" + + icon_dead = "deathclaw-dead" + icon_living = "deathclaw" + icon_state = "deathclaw" + icon = 'icons/mob/vore64x64.dmi' + + attacktext = list("mauled") + + faction = "deathclaw" + + maxHealth = 200 + health = 200 + + melee_damage_lower = 10 + melee_damage_upper = 60 + + old_x = -16 + old_y = 0 + default_pixel_x = -16 + pixel_x = -16 + pixel_y = 0 + + max_buckled_mobs = 1 //Yeehaw + can_buckle = TRUE + buckle_movable = TRUE + buckle_lying = FALSE + mount_offset_x = 5 + mount_offset_y = 30 + + ai_holder_type = /datum/ai_holder/simple_mob/melee/deathclaw + +// Activate Noms! +/mob/living/simple_mob/hostile/deathclaw + vore_active = 1 + vore_capacity = 2 + vore_max_size = RESIZE_HUGE + vore_min_size = RESIZE_SMALL + vore_pounce_chance = 0 // Beat them into crit before eating. + vore_icons = SA_ICON_LIVING + +/* //VOREStation AI Temporary Removal +/mob/living/simple_animal/hostile/deathclaw/Login() + . = ..() + if(!riding_datum) + riding_datum = new /datum/riding/simple_animal(src) + verbs |= /mob/living/simple_animal/proc/animal_mount +*/ + +/mob/living/simple_animal/hostile/deathclaw/MouseDrop_T(mob/living/M, mob/living/user) + return + +/datum/ai_holder/simple_mob/melee/deathclaw + can_breakthrough = TRUE + violent_breakthrough = TRUE diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/dino.dm b/code/modules/mob/living/simple_mob/subtypes/vore/dino.dm new file mode 100644 index 0000000000..a587292999 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/dino.dm @@ -0,0 +1,45 @@ +/mob/living/simple_mob/vore/dino + name = "voracious lizard" + desc = "These gluttonous little bastards used to be regular lizards that were mutated by long-term exposure to phoron!" + + icon_dead = "dino-dead" + icon_living = "dino" + icon_state = "dino" + icon = 'icons/mob/vore.dmi' + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + // By default, this is what most vore mobs are capable of. + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "hits" + movement_cooldown = 4 + harm_intent_damage = 5 + melee_damage_lower = 10 + melee_damage_upper = 25 + attacktext = list("bitten") + attack_sound = 'sound/weapons/bite.ogg' + minbodytemp = 200 + maxbodytemp = 370 + heat_damage_per_tick = 15 + cold_damage_per_tick = 10 + unsuitable_atoms_damage = 10 + + //Phoron dragons aren't affected by atmos. + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + +// Activate Noms! +/mob/living/simple_mob/vore/dino + vore_active = 1 + swallowTime = 1 SECOND // Hungry little bastards. + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/vore/dino/virgo3b + faction = "virgo3b" \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/dragon.dm b/code/modules/mob/living/simple_mob/subtypes/vore/dragon.dm new file mode 100644 index 0000000000..463e48931c --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/dragon.dm @@ -0,0 +1,69 @@ +/mob/living/simple_mob/vore/dragon + name = "red dragon" + desc = "Here to pillage stations and kidnap princesses, and there probably aren't any princesses." + + icon_dead = "reddragon-dead" + icon_living = "reddragon" + icon_state = "reddragon" + icon = 'icons/mob/vore64x64.dmi' + + faction = "dragon" + maxHealth = 500 // Boss + health = 500 + + melee_damage_lower = 10 + melee_damage_upper = 60 + + //Space dragons aren't affected by atmos. + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + + old_x = -16 + old_y = 0 + default_pixel_x = -16 + pixel_x = -16 + pixel_y = 0 + + ai_holder_type = /datum/ai_holder/simple_mob/melee + say_list_type = /datum/say_list/dragonboss + +/mob/living/simple_mob/vore/dragon/Process_Spacemove(var/check_drift = 0) + return 1 //No drifting in space for space dragons! +/* +/mob/living/simple_mob/vore/dragon/FindTarget() + . = ..() + if(.) + custom_emote(1,"snaps at [.]") +*/ +// Activate Noms! +/mob/living/simple_mob/vore/dragon + vore_active = 1 + vore_capacity = 2 + vore_pounce_chance = 0 // Beat them into crit before eating. + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/vore/dragon/virgo3b + maxHealth = 200 + health = 200 + faction = "virgo3b" + +/* //VOREStation AI Temporary Removal +/mob/living/simple_animal/hostile/dragon/Login() + . = ..() + if(!riding_datum) + riding_datum = new /datum/riding/simple_animal(src) + verbs |= /mob/living/simple_animal/proc/animal_mount +*/ + +/mob/living/simple_animal/hostile/dragon/MouseDrop_T(mob/living/M, mob/living/user) + return + +/datum/say_list/dragonboss + say_got_target = list("roars and snaps it jaws!") diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/fennec.dm b/code/modules/mob/living/simple_mob/subtypes/vore/fennec.dm new file mode 100644 index 0000000000..7056462c17 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/fennec.dm @@ -0,0 +1,40 @@ +/mob/living/simple_mob/fennec + name = "fennec" //why isn't this in the fox file, fennecs are foxes silly. + desc = "It's a dusty big-eared sandfox! Adorable!" + tt_desc = "Vulpes zerda" + + icon_state = "fennec" + icon_living = "fennec" + icon_dead = "fennec_dead" + icon_rest = "fennec_rest" + icon = 'icons/mob/vore.dmi' + + faction = "fennec" + maxHealth = 30 + health = 30 + + response_help = "pats the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + harm_intent_damage = 5 + melee_damage_lower = 5 + melee_damage_upper = 2 + attacktext = list("bapped") + + say_list_type = /datum/say_list/fennec + ai_holder_type = /datum/ai_holder/simple_mob/passive + +// Activate Noms! +/mob/living/simple_mob/fennec + vore_active = 1 + vore_bump_chance = 10 + vore_bump_emote = "playfully lunges at" + vore_pounce_chance = 40 + vore_default_mode = DM_HOLD + vore_icons = SA_ICON_LIVING + +/datum/say_list/fennec + speak = list("SKREEEE!","Chrp?","Ararrrararr.") + emote_hear = list("screEEEEeeches!","chirps.") + emote_see = list("earflicks","sniffs at the ground") diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/fennix.dm b/code/modules/mob/living/simple_mob/subtypes/vore/fennix.dm new file mode 100644 index 0000000000..bcbb2d831f --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/fennix.dm @@ -0,0 +1,30 @@ +/mob/living/simple_mob/vore/fennix + name = "Fennix" + desc = "A feral fennix, Warm to the touch" + tt_desc = "Incaendium Faeles Vulpes" + + icon_state = "fennix" + icon_living = "fennix" + icon_dead = "fennix_dead" + icon = 'icons/mob/vore.dmi' + + faction = "fennec" // Will protec other fenfens + maxHealth = 60 + health = 60 + + response_help = "pats the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + harm_intent_damage = 20 + melee_damage_lower = 1 + melee_damage_upper = 5 + attacktext = list("Bites") + + say_list_type = /datum/say_list/fennix + ai_holder_type = /datum/ai_holder/simple_mob/retaliate/cooperative + +/datum/say_list/fennix + speak = list("SQUEL!","SQEL?","Skree.") + emote_hear = list("Screeeeecheeeeessss!","Chirrup.") + emote_see = list("earflicks","pats at the ground") diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/frog.dm b/code/modules/mob/living/simple_mob/subtypes/vore/frog.dm new file mode 100644 index 0000000000..a72e5df778 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/frog.dm @@ -0,0 +1,44 @@ +/mob/living/simple_mob/vore/frog + name = "giant frog" + desc = "You've heard of having a frog in your throat, now get ready for the reverse." + tt_desc = "Anura gigantus" + + icon_dead = "frog-dead" + icon_living = "frog" + icon_state = "frog" + icon = 'icons/mob/vore.dmi' + + movement_cooldown = 4 //fast as fucc boie. + + harm_intent_damage = 5 + melee_damage_lower = 10 + melee_damage_upper = 25 + + ai_holder_type = /datum/ai_holder/simple_mob/melee/hit_and_run + +// Pepe is love, not hate. +/mob/living/simple_mob/vore/frog/New() + if(rand(1,1000000) == 1) + name = "rare Pepe" + desc = "You found a rare Pepe. Screenshot for good luck." + ..() + +// Activate Noms! +/mob/living/simple_mob/vore/frog + vore_active = 1 + vore_pounce_chance = 50 + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/vore/frog/space + name = "space frog" + + //Space frog can hold its breath or whatever + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/hippo.dm b/code/modules/mob/living/simple_mob/subtypes/vore/hippo.dm new file mode 100644 index 0000000000..847876b396 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/hippo.dm @@ -0,0 +1,83 @@ +/mob/living/simple_mob/vore/hippo + name = "hippo" + desc = "Mostly know for the spectacular hit of the live action movie Hungry Hungry Hippos." + tt_desc = "Hippopotamus amphibius" + + icon_state = "hippo" + icon_living = "hippo" + icon_dead = "hippo_dead" + icon_gib = "hippo_gib" + icon = 'icons/mob/vore64x64.dmi' + + maxHealth = 200 + health = 200 + movement_cooldown = 5 + see_in_dark = 3 + + armor = list( + "melee" = 15,//They thick as fuck boi + "bullet" = 15, + "laser" = 15, + "energy" = 0, + "bomb" = 0, + "bio" = 0, + "rad" = 0) + + response_help = "pets the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + attacktext = list("bit") + + melee_damage_upper = 25 + melee_damage_lower = 15 + attack_sharp = TRUE + + old_x = -16 + old_y = 0 + default_pixel_x = -16 + pixel_x = -16 + pixel_y = 0 + + meat_amount = 10 //Infinite meat! + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + max_buckled_mobs = 1 //Yeehaw + can_buckle = TRUE + buckle_movable = TRUE + buckle_lying = FALSE + mount_offset_y = 20 + + say_list_type = /datum/say_list/hippo + ai_holder_type = /datum/ai_holder/simple_mob/retaliate + +// Activate Noms! +/mob/living/simple_mob/vore/hippo //I don't know why it's in a seperate line but everyone does it so i do it + vore_active = 1 + vore_capacity = 1 + vore_bump_chance = 15 + vore_bump_emote = "lazily wraps its tentacles around" + vore_standing_too = 1 + vore_ignores_undigestable = 0 + vore_default_mode = DM_HOLD + vore_digest_chance = 10 + vore_escape_chance = 20 + vore_pounce_chance = 35 //it's hippo sized it doesn't care it just eats you + vore_stomach_name = "rumen" //First stomach of a ruminant. It's where the pre digestion bacteria stuff happens. Very warm. + vore_stomach_flavor = "You are squeezed into the sweltering insides of the herbivore rumen." + vore_icons = SA_ICON_LIVING + +/* //VOREStation AI Temporary Removal +/mob/living/simple_mob/vore/hippo/Login() + . = ..() + if(!riding_datum) + riding_datum = new /datum/riding/simple_animal(src) + verbs |= /mob/living/simple_animal/proc/animal_mount +*/ + +/mob/living/simple_mob/vore/hippo/MouseDrop_T(mob/living/M, mob/living/user) + return + +/datum/say_list/hippo + speak = list("UUUUUUH") + emote_hear = list("grunts","groans", "roars", "snorts") + emote_see = list("shakes its head") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/horse.dm b/code/modules/mob/living/simple_mob/subtypes/vore/horse.dm new file mode 100644 index 0000000000..e0c6b62d3e --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/horse.dm @@ -0,0 +1,57 @@ +/mob/living/simple_mob/horse + name = "horse" + desc = "Don't look it in the mouth." + tt_desc = "Equus ferus caballus" + + icon_state = "horse" + icon_living = "horse" + icon_dead = "horse-dead" + icon = 'icons/mob/vore.dmi' + + faction = "horse" + maxHealth = 60 + health = 60 + + movement_cooldown = 4 //horses are fast mkay. + see_in_dark = 6 + + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "kicks" + + melee_damage_lower = 1 + melee_damage_upper = 5 + attacktext = list("kicked") + + meat_amount = 4 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat + + max_buckled_mobs = 1 //Yeehaw + can_buckle = TRUE + buckle_movable = TRUE + buckle_lying = FALSE + mount_offset_x = 0 + + say_list_type = /datum/say_list/horse + ai_holder_type = /datum/ai_holder/simple_mob/retaliate + +// Activate Noms! +/mob/living/simple_mob/horse + vore_active = 1 + vore_icons = SA_ICON_LIVING + +/* //VOREStation AI Temporary Removal +/mob/living/simple_animal/horse/Login() + . = ..() + if(!riding_datum) + riding_datum = new /datum/riding/simple_animal(src) + verbs |= /mob/living/simple_animal/proc/animal_mount +*/ + +/mob/living/simple_animal/horse/MouseDrop_T(mob/living/M, mob/living/user) + return + +/datum/say_list/horse + speak = list("NEHEHEHEHEH","Neh?") + emote_hear = list("snorts","whinnies") + emote_see = list("shakes its head", "stamps a hoof", "looks around") diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/jelly.dm b/code/modules/mob/living/simple_mob/subtypes/vore/jelly.dm new file mode 100644 index 0000000000..46d10e264a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/jelly.dm @@ -0,0 +1,32 @@ +/mob/living/simple_mob/hostile/jelly + name = "jelly blob" + desc = "Some sort of undulating blob of slime!" + + icon_dead = "jelly_dead" + icon_living = "jelly" + icon_state = "jelly" + icon = 'icons/mob/vore.dmi' + + faction = "virgo2" + maxHealth = 50 + health = 50 + + melee_damage_lower = 5 + melee_damage_upper = 15 + + say_list_type = /datum/say_list/jelly + ai_holder_type = /datum/ai_holder/simple_mob/retaliate/jelly + +// Activate Noms! +/mob/living/simple_mob/hostile/jelly + vore_active = 1 + vore_pounce_chance = 0 + vore_icons = SA_ICON_LIVING + swallowTime = 2 SECONDS // Hungry little bastards. + +/datum/say_list/jelly + emote_hear = list("squishes","spluts","splorts","sqrshes","makes slime noises") + emote_see = list("undulates quietly") + +/datum/ai_holder/simple_mob/retaliate/jelly + speak_chance = 2 diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/otie.dm b/code/modules/mob/living/simple_mob/subtypes/vore/otie.dm new file mode 100644 index 0000000000..5de33d56b7 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/otie.dm @@ -0,0 +1,400 @@ +// ToDo: Make this code not a fucking snowflaky horrible broken mess. Do not use until it's actually fixed. It's miserably bad right now. +// Also ToDo: Dev-to-dev communication to ensure responsible parties (if available. In this case, yes.) are aware of what's going on and what's broken. +// Probably easier to troubleshoot when we ain't breaking the server by spawning a buttload of heavily extra feature coded snowflake mobs to the wilderness as mass cannonfodder. +// Also ToDo: An actual "simple" mob for that purpose if necessary :v + +/mob/living/simple_mob/otie //Spawn this one only if you're looking for a bad time. Not friendly. + name = "otie" + desc = "The classic bioengineered longdog." + tt_desc = "Otus robustus" + icon = 'icons/mob/vore64x32.dmi' + icon_state = "otie" + icon_living = "otie" + icon_dead = "otie-dead" + icon_rest = "otie_rest" + faction = "otie" + recruitable = 1 + maxHealth = 150 + health = 150 + minbodytemp = 200 + move_to_delay = 4 + hostile = 1 + investigates = 1 + reacts = 1 + animal = 1 + specific_targets = 1 + run_at_them = 0 + attack_same = 0 + speak_chance = 4 + speak = list("Boof.","Waaf!","Prurr.","Bork!","Rurrr..","Arf.") + speak_emote = list("growls", "roars", "yaps", "Awoos") + emote_hear = list("rurrs", "rumbles", "rowls", "groans softly", "murrs", "sounds hungry", "yawns") + emote_see = list("stares ferociously", "snarls", "licks their chops", "stretches", "yawns") + say_maybe_target = list("Ruh?", "Waf?") + say_got_target = list("Rurrr!", "ROAR!", "MARR!", "RERR!", "RAHH!", "RAH!", "WARF!") + melee_damage_lower = 5 + melee_damage_upper = 15 //Don't break my bones bro + response_help = "pets the" + response_disarm = "bops the" + response_harm = "hits the" + attacktext = list("mauled") + friendly = list("nuzzles", "slobberlicks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on") + meat_amount = 6 + old_x = -16 + old_y = 0 + default_pixel_x = -16 + pixel_x = -16 + pixel_y = 0 + + max_buckled_mobs = 1 //Yeehaw + can_buckle = TRUE + buckle_movable = TRUE + buckle_lying = FALSE + mount_offset_y = 10 + + var/glowyeyes = FALSE + var/image/eye_layer = null + var/eyetype + var/mob/living/carbon/human/friend + var/tamed = 0 + var/tame_chance = 50 //It's a fiddy-fiddy default you may get a buddy pal or you may get mauled and ate. Win-win! + +// Activate Noms! + +/mob/living/simple_mob/otie + vore_active = 1 + vore_capacity = 1 + vore_pounce_chance = 20 + vore_icons = SA_ICON_LIVING | SA_ICON_REST + +/mob/living/simple_mob/otie/feral //gets the pet2tame feature. starts out hostile tho so get gamblin' + name = "mutated feral otie" + desc = "The classic bioengineered longdog. No pets. Only bite. This one has mutated from too much time out on the surface of Virgo-3B." + tt_desc = "Otus phoronis" + icon_state = "siftusian" + icon_living = "siftusian" + icon_dead = "siftusian-dead" + icon_rest = "siftusian_rest" + faction = "virgo3b" + tame_chance = 5 // Only a 1 in 20 chance of success. It's feral. What do you expect? + melee_damage_lower = 10 + melee_damage_upper = 25 + // Lazy way of making sure this otie survives outside. + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + glowyeyes = TRUE + eyetype = "photie" + +/mob/living/simple_mob/otie/red + name = "feral red otie" + desc = "Seems this ominous looking longdog has been infused with wicked infernal forces." + tt_desc = "Otus infernalis" + icon_state = "hotie" + icon_living = "hotie" + icon_dead = "hotie-dead" + icon_rest = "hotie_rest" + faction = "cult" + tame_chance = 20 + melee_damage_lower = 10 + melee_damage_upper = 25 + // Lazy way of making sure this otie survives outside. + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + glowyeyes = TRUE + eyetype = "hotie" + +/mob/living/simple_mob/otie/red/friendly //gets the pet2tame feature and doesn't kill you right away + name = "red otie" + desc = "Seems this ominous looking longdog has been infused with wicked infernal forces. This one seems rather peaceful though." + faction = "neutral" + tamed = 1 + +/mob/living/simple_mob/otie/friendly //gets the pet2tame feature and doesn't kill you right away + name = "otie" + desc = "The classic bioengineered longdog. This one might even tolerate you!" + faction = "neutral" + tamed = 1 + +/mob/living/simple_mob/otie/cotie //same as above but has a little collar :v + name = "tamed otie" + desc = "The classic bioengineered longdog. This one has a nice little collar on its neck. However a proper domesticated otie is an oxymoron and the collar is likely just a decoration." + icon_state = "cotie" + icon_living = "cotie" + icon_rest = "cotie_rest" + faction = "neutral" + tamed = 1 + +/mob/living/simple_mob/otie/cotie/phoron //friendly phoron pup with collar + name = "mutated otie" + desc = "Looks like someone did manage to domesticate one of those wild phoron mutants. What a badass." + tt_desc = "Otus phoronis" + icon_state = "pcotie" + icon_living = "pcotie" + icon_rest = "pcotie_rest" + icon_dead = "siftusian-dead" + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + glowyeyes = TRUE + eyetype = "photie" + +/mob/living/simple_mob/otie/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho. + name = "guard otie" + desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs." + icon_state = "sotie" + icon_living = "sotie" + icon_rest = "sotie_rest" + icon_dead = "sotie-dead" + faction = "neutral" + maxHealth = 200 //armored or something + health = 200 + tamed = 1 + glowyeyes = TRUE + eyetype = "sotie" + loot_list = list(/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/suit/armor/vest/alt) + vore_pounce_chance = 60 // Good boys don't do too much police brutality. + + var/check_records = 0 // If true, arrests people without a record. + var/check_arrest = 1 // If true, arrests people who are set to arrest. + +/mob/living/simple_mob/otie/security/phoron + name = "mutated guard otie" + desc = "An extra rare phoron resistant version of the VARMAcorp trained snowflake guard dogs." + tt_desc = "Otus phoronis" + icon_state = "sifguard" + icon_living = "sifguard" + icon_rest = "sifguard_rest" + icon_dead = "sifguard-dead" + melee_damage_lower = 10 + melee_damage_upper = 25 + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + glowyeyes = TRUE + eyetype = "sotie" + +/mob/living/simple_mob/otie/PunchTarget() + if(istype(target_mob,/mob/living/simple_mob/mouse)) + return EatTarget() + else ..() + +/mob/living/simple_mob/otie/Found(var/atom/found_atom) + if(!SA_attackable(found_atom)) + return null + if(istype(found_atom,/mob/living/simple_mob/mouse)) + return found_atom + else if(ismob(found_atom)) + var/mob/found_mob = found_atom + if(found_mob.faction == faction) + return null + else if(friend == found_atom) + return null + else if(tamed == 1 && ishuman(found_atom)) + return null + else if(tamed == 1 && isrobot(found_atom)) + return null + else + if(resting) + lay_down() + return found_atom + else + return null + +/mob/living/simple_mob/otie/security/Found(var/atom/found_atom) + if(check_threat(found_atom) >= 4) + if(resting) + lay_down() + return found_atom + ..() + +/mob/living/simple_mob/otie/attackby(var/obj/item/O, var/mob/user) // Trade donuts for bellybrig victims. + if(istype(O, /obj/item/weapon/reagent_containers/food)) + qdel(O) + playsound(src.loc,'sound/items/eatfood.ogg', rand(10,50), 1) + if(ai_inactive)//No autobarf on player control. + return + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/donut) && istype(src, /mob/living/simple_mob/otie/security)) + to_chat(user,"The guard pup accepts your offer for their catch.") + release_vore_contents() + else if(prob(2)) //Small chance to get prey out from non-sec oties. + to_chat(user,"The pup accepts your offer for their catch.") + release_vore_contents() + return + . = ..() + +/mob/living/simple_mob/otie/security/feed_grabbed_to_self(var/mob/living/user, var/mob/living/prey) // Make the gut start out safe for bellybrigging. + if(ishuman(prey)) + vore_selected.digest_mode = DM_HOLD + if(check_threat(prey) >= 4) + global_announcer.autosay("[src] has detained suspect [target_name(prey)] in [get_area(src)].", "SmartCollar oversight", "Security") + if(istype(prey,/mob/living/simple_mob/mouse)) + vore_selected.digest_mode = DM_DIGEST + . = ..() + +/mob/living/simple_mob/otie/security/proc/check_threat(var/mob/living/M) + if(!M || !ishuman(M) || M.stat == DEAD || src == M) + return 0 + return M.assess_perp(0, 0, 0, check_records, check_arrest) + +/mob/living/simple_mob/otie/security/set_target(var/mob/M) + ai_log("SetTarget([M])",2) + if(!M || (world.time - last_target_time < 5 SECONDS) && target_mob) + ai_log("SetTarget() can't set it again so soon",3) + return 0 + + var/turf/seen = get_turf(M) + + if(investigates && (annoyed < 10)) + try_say_list(say_maybe_target) + face_atom(seen) + annoyed += 14 + sleep(1 SECOND) //For realism + + if(M in ListTargets(view_range)) + try_say_list(say_got_target) + target_mob = M + last_target_time = world.time + if(check_threat(M) >= 4) + global_announcer.autosay("[src] is attempting to detain suspect [target_name(M)] in [get_area(src)].", "SmartCollar oversight", "Security") + return M + else if(investigates) + spawn(1) + WanderTowards(seen) + + return 0 + + +/mob/living/simple_mob/otie/security/proc/target_name(mob/living/T) + if(ishuman(T)) + var/mob/living/carbon/human/H = T + return H.get_id_name("unidentified person") + return "unidentified lifeform" + +//Basic friend AI + +/mob/living/simple_mob/otie/Life() + . = ..() + if(!. || ai_inactive) return + + if(prob(5) && (stance == STANCE_IDLE)) + lay_down() + + if(!friend) return + + var/friend_dist = get_dist(src,friend) + + if (friend_dist <= 4) + if(stance == STANCE_IDLE) + if(set_follow(friend)) + handle_stance(STANCE_FOLLOW) + if(resting) + lay_down() + + if (friend_dist <= 1) + if (friend.stat >= DEAD || friend.health <= config.health_threshold_softcrit) + if (prob((friend.stat < DEAD)? 50 : 15)) + var/verb = pick("whines", "yelps", "whimpers") + audible_emote(pick("[verb] in distress.", "[verb] anxiously.")) + else + if (prob(5)) + visible_emote(pick("nuzzles [friend].", + "brushes against [friend].", + "rubs against [friend].", + "noses at [friend].", + "slobberlicks [friend].", + "murrs contently.", + "leans on [friend].", + "nibbles affectionately on [friend].")) + else if (friend.health <= 50) + if (prob(10)) + var/verb = pick("whines", "yelps", "whimpers") + audible_emote("[verb] anxiously.") + +//Pet 4 friendly + +/mob/living/simple_mob/otie/attack_hand(mob/living/carbon/human/M as mob) + + switch(M.a_intent) + if(I_HELP) + if(health > 0) + M.visible_message("[M] [response_help] \the [src].") + if(ai_inactive) + return + LoseTarget() + handle_stance(STANCE_IDLE) + if(prob(tame_chance)) + friend = M + if(tamed != 1) + tamed = 1 + faction = M.faction + sleep(1 SECOND) + + if(I_GRAB) + if(health > 0) + if(ai_inactive) + return + audible_emote("growls disapprovingly at [M].") + if(M == friend) + friend = null + return + else + ..() + + else + ..() + +/mob/living/simple_mob/otie/proc/add_eyes() + if(!eye_layer) + eye_layer = image(icon, "[eyetype]-eyes") + eye_layer.plane = PLANE_LIGHTING_ABOVE + add_overlay(eye_layer) + +/mob/living/simple_mob/otie/proc/remove_eyes() + cut_overlay(eye_layer) + +/mob/living/simple_mob/otie/New() + if(glowyeyes) + add_eyes() + ..() + +/mob/living/simple_mob/otie/update_icon() + . = ..() + remove_eyes() + if(glowyeyes && stat == CONSCIOUS && !resting) + add_eyes() + +/mob/living/simple_mob/otie/death(gibbed, deathmessage = "dies!") + .=..() + resting = 0 + icon_state = icon_dead + +/mob/living/simple_animal/otie/Login() + . = ..() + if(!riding_datum) + riding_datum = new /datum/riding/simple_animal(src) + verbs |= /mob/living/simple_animal/proc/animal_mount + +/mob/living/simple_animal/otie/MouseDrop_T(mob/living/M, mob/living/user) + return \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/panther.dm b/code/modules/mob/living/simple_mob/subtypes/vore/panther.dm new file mode 100644 index 0000000000..51ebee5f5f --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/panther.dm @@ -0,0 +1,56 @@ +/mob/living/simple_mob/vore/panther + name = "panther" + desc = "Runtime's larger, less cuddly cousin." + tt_desc = "Panthera pardus" + + icon_state = "panther" + icon_living = "panther" + icon_dead = "panther-dead" + icon = 'icons/mob/vore64x64.dmi' + + faction = "panther" + maxHealth = 200 + health = 200 + movement_cooldown = 4 + + melee_damage_lower = 10 + melee_damage_upper = 30 + attack_sharp = TRUE + + old_x = -16 + old_y = 0 + default_pixel_x = -16 + pixel_x = -16 + pixel_y = 0 + + max_buckled_mobs = 1 //Yeehaw + can_buckle = TRUE + buckle_movable = TRUE + buckle_lying = FALSE + mount_offset_y = 12 + + say_list_type = /datum/say_list/panther + ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive + +// Activate Noms! +/mob/living/simple_mob/vore/panther + vore_active = 1 + vore_capacity = 2 + vore_pounce_chance = 10 + vore_icons = SA_ICON_LIVING | SA_ICON_REST + +/* //VOREStation AI Temporary Removal +/mob/living/simple_animal/vore/panther/Login() + . = ..() + if(!riding_datum) + riding_datum = new /datum/riding/simple_animal(src) + verbs |= /mob/living/simple_animal/proc/animal_mount +*/ + +/mob/living/simple_animal/vore/panther/MouseDrop_T(mob/living/M, mob/living/user) + return + +/datum/say_list/panther + speak = list("RAWR!","Rawr!","GRR!","Growl!") + emote_hear = list("rawrs","rumbles","rowls","growls","roars") + emote_see = list("stares ferociously", "snarls") diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/rat.dm b/code/modules/mob/living/simple_mob/subtypes/vore/rat.dm new file mode 100644 index 0000000000..f49d7ec0f4 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/rat.dm @@ -0,0 +1,183 @@ +/mob/living/simple_mob/vore/rat + name = "giant rat" + desc = "In what passes for a hierarchy among verminous rodents, this one is king." + tt_desc = "Mus muscular" + + icon_state = "rous" + icon_living = "rous" + icon_dead = "rous-dead" + icon_rest = "rous_rest" + faction = "mouse" + icon = 'icons/mob/vore64x32.dmi' + + maxHealth = 150 + health = 150 + + melee_damage_lower = 5 + melee_damage_upper = 15 + grab_resist = 100 + + response_help = "pets the" + response_disarm = "bops the" + response_harm = "hits the" + attacktext = list("ravaged") + friendly = list("nuzzles", "licks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on") + + old_x = -16 + old_y = 0 + default_pixel_x = -16 + pixel_x = -16 + pixel_y = 0 + + max_buckled_mobs = 1 //Yeehaw + can_buckle = TRUE + buckle_movable = TRUE + buckle_lying = FALSE + mount_offset_y = 10 + + vore_active = TRUE + vore_capacity = 1 + vore_pounce_chance = 45 + vore_icons = SA_ICON_LIVING | SA_ICON_REST + + var/life_since_foodscan = 0 + + say_list_type = /datum/say_list/ratte + ai_holder_type = /datum/ai_holder/simple_mob/melee/rat + +/mob/living/simple_mob/vore/rat/passive + name = "curious giant rat" + desc = "In what passes for a hierarchy among verminous rodents, this one is king. It seems to be more interested on scavenging." + var/mob/living/carbon/human/food + var/hunger = 0 +/* +/mob/living/simple_mob/hostile/rat/passive/Life() + . = ..() + if(!. || ai_inactive) + return + + if(hunger > 0 && life_since_foodscan++ > 5) //Only look for floor food when hungry. + life_since_foodscan = 0 + for(var/obj/item/weapon/reagent_containers/food/snacks/S in oview(src,3)) //Accept thrown offerings and scavenge surroundings. + if(get_dist(src,S) <=1) + visible_emote("hungrily devours \the [S].") + playsound(src.loc,'sound/items/eatfood.ogg', rand(10,50), 1) + qdel(S) + hunger = 0 + food = null + else + WanderTowards(S.loc) + break + + if(!food) + return + + var/food_dist = get_dist(src,food) + + if(food_dist > world.view) //Lose interest on this person. + food = null + hunger = Clamp(hunger+5, 0, 25) + + if(food_dist > 1) + if(stance == STANCE_IDLE) + if(set_follow(food,10 SECONDS)) + handle_stance(STANCE_FOLLOW) + if(resting) + lay_down() + + if(food_dist <= 1) + if(hunger < 15) + if(prob(25)) + visible_emote(pick("sniffs curiously at [food].", + "stares at [food], seeming to want something.", + "sniffs at [food]'s hands.", + "sniffs curiously at [food]'s pockets.", + "sits down for a moment, reaching towards [food] with its paws.")) + hunger += 5 + else if(hunger < 30) + if(prob(25)) + visible_emote(pick("sniffs intently against [food], especially their pockets and gear.", + "stands up to beg [food] for snacks.", + "attempts to burrow into [food]'s pockets.", + "leans against [food], licking its chops.", + "hungrily nibbles onto [food].")) + hunger += 5 + else if(hunger < 45) + if(prob(25)) + visible_emote(pick("growls at [food], sounding rather hangry!", + "aggressively bumps and nudges against [food], trying to make something fall out.", + "salivates at [food] in an unsettling manner.", + "pushes hard against [food], licking its chops.", + "almost sinks its teeth into [food], just stopping to give them another chance.")) + hunger += 5 + else if(hunger < 50) + if(prob(25)) + visible_emote("appears to have had enough and prepares to strike!") + hunger += 5 + else + food.Weaken(5) + food.visible_message("\the [src] pounces on \the [food]!!") + target_mob = food + EatTarget() + hunger = 0 + food = null + +/mob/living/simple_mob/hostile/rat/passive/attackby(var/obj/item/O, var/mob/user) // Feed the rat your food to satisfy it. + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks)) + qdel(O) + playsound(src.loc,'sound/items/eatfood.ogg', rand(10,50), 1) + hunger = 0 + food = null + return + . = ..() + +/mob/living/simple_mob/hostile/rat/passive/Found(var/atom/found_atom) + if(!SA_attackable(found_atom)) + return null + else if(ishuman(found_atom) && will_eat(found_atom)) + var/mob/living/carbon/human/H = found_atom + for(var/obj/item/weapon/reagent_containers/food/snacks/S in H) + if(!food) + visible_emote("sniffs around the air intently, seeming to have caught a whiff of food!") + if(resting) + lay_down() + food = H + return found_atom + break + return null + +/mob/living/simple_mob/hostile/rat/passive/FindTarget() + var/atom/T = null + for(var/atom/A in ListTargets(view_range)) + if(A == src) + continue + var/atom/F = Found(A) + if(F) + T = F + break + return T +*/ +/mob/living/simple_mob/vore/rat/death() + playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 50, 1) + ..() + +/* //VOREStation AI Temporary Removal +/mob/living/simple_mob/vore/rat/Login() + . = ..() + if(!riding_datum) + riding_datum = new /datum/riding/simple_animal(src) + verbs |= /mob/living/simple_animal/proc/animal_mount +*/ + +/mob/living/simple_mob/vore/rat/MouseDrop_T(mob/living/M, mob/living/user) + return + +/datum/say_list/ratte + speak = list("Squeek!","SQUEEK!","Squeek?") + emote_hear = list("squeeks","squeaks","squiks") + emote_see = list("runs in a circle", "shakes", "scritches at something") + say_maybe_target = list("Squeek?") + say_got_target = list("SQUEEK!") + +/datum/ai_holder/simple_mob/melee/rat + speak_chance = 3 diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/redpanda.dm b/code/modules/mob/living/simple_mob/subtypes/vore/redpanda.dm new file mode 100644 index 0000000000..86bbdbc12a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/redpanda.dm @@ -0,0 +1,59 @@ +/mob/living/simple_mob/vore/redpanda + name = "red panda" + desc = "It's a wah! Beware of doom pounce!" + tt_desc = "Ailurus fulgens" + + icon_state = "wah" + icon_living = "wah" + icon_dead = "wah_dead" + icon_rest = "wah_rest" + icon = 'icons/mob/vore.dmi' + + faction = "redpanda" //stop naming stuff vaguely + maxHealth = 30 + health = 30 + + response_help = "pats the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + harm_intent_damage = 5 + melee_damage_lower = 5 + melee_damage_upper = 2 + attacktext = list("bapped") + + say_list_type = /datum/say_list/redpanda + ai_holder_type = /datum/ai_holder/simple_mob/passive + +// Activate Noms! +/mob/living/simple_mob/vore/redpanda + vore_active = 1 + vore_bump_chance = 10 + vore_bump_emote = "playfully lunges at" + vore_pounce_chance = 40 + vore_default_mode = DM_HOLD // above will only matter if someone toggles it anyway + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/vore/redpanda/fae + name = "dark wah" + desc = "Ominous, but still cute!" + tt_desc = "Ailurus brattus" + + icon_state = "wah_fae" + icon_living = "wah_fae" + icon_dead = "wah_fae_dead" + icon_rest = "wah_fae_rest" + + vore_ignores_undigestable = 0 // wah don't care you're edible or not, you still go in + vore_digest_chance = 0 // instead of digesting if you struggle... + vore_absorb_chance = 20 // you get to become adorable purple wahpudge. + vore_bump_chance = 75 + maxHealth = 100 + health = 100 + melee_damage_lower = 10 + melee_damage_upper = 20 + +/datum/say_list/redpanda + speak = list("Wah!","Wah?","Waaaah.") + emote_hear = list("wahs!","chitters.") + emote_see = list("trundles around","rears up onto their hind legs and pounces a bug") diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/_defines.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/_defines.dm new file mode 100644 index 0000000000..1567134c4d --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/_defines.dm @@ -0,0 +1,13 @@ +#define NOT_WHILE_SHIFTED 1 +#define ONLY_WHILE_SHIFTED 2 +#define SHIFTED_OR_NOT 3 + +#define BLUE_EYES 1 +#define RED_EYES 2 +#define PURPLE_EYES 3 +#define YELLOW_EYES 4 +#define GREEN_EYES 5 +#define ORANGE_EYES 6 + +#define AB_PHASE_SHIFTED 0x1 +#define AB_SHADE_REGEN 0x2 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm new file mode 100644 index 0000000000..6990623043 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm @@ -0,0 +1,165 @@ +/obj/effect/shadekin_ability + name = "" + desc = "" + icon = 'icons/mob/screen_spells.dmi' + var/ability_name = "FIX ME" + var/cost = 50 + var/mob/living/simple_mob/shadekin/my_kin + var/shift_mode = NOT_WHILE_SHIFTED + var/ab_sound + +/obj/effect/shadekin_ability/New(var/new_kin) + ..() + my_kin = new_kin + loc = null + +/obj/effect/shadekin_ability/Destroy() + my_kin = null + return ..() + +/obj/effect/shadekin_ability/proc/atom_button_text() + var/shift_denial + + if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.ability_flags & AB_PHASE_SHIFTED)) + shift_denial = "Physical Only" + else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.ability_flags & AB_PHASE_SHIFTED)) + shift_denial = "Shifted Only" + + if(shift_denial) + name = shift_denial + else + name = my_kin.energy >= cost ? "Activate" : "No Energy" + return src + +/obj/effect/shadekin_ability/Click(var/location, var/control, var/params) + if(my_kin.stat) return + + var/list/clickprops = params2list(params) + var/opts = clickprops["shift"] + + if(opts) + to_chat(my_kin,"[name] (Cost: [cost]%) - [desc]") + else + do_ability(my_kin) + +/obj/effect/shadekin_ability/proc/do_ability() + if(my_kin.stat) + to_chat(my_kin,"Can't use that ability in your state!") + return FALSE + if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.ability_flags & AB_PHASE_SHIFTED)) + to_chat(my_kin,"Can't use that ability while phase shifted!") + return FALSE + else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.ability_flags & AB_PHASE_SHIFTED)) + to_chat(my_kin,"Can only use that ability while phase shifted!") + return FALSE + else if(my_kin.energy < cost) + to_chat(my_kin,"Not enough energy for that ability!") + return FALSE + + my_kin.energy -= cost + if(ab_sound) + playsound(src,ab_sound,75,1) + + return TRUE + +///////////////////////////////////////////////////////////////// +/obj/effect/shadekin_ability/phase_shift + ability_name = "Phase Shift" + desc = "Shift yourself out of alignment with realspace to travel quickly between dark areas (or light areas, with a price)." + icon_state = "tech_passwall" + cost = 100 + shift_mode = SHIFTED_OR_NOT + ab_sound = 'sound/effects/stealthoff.ogg' +/obj/effect/shadekin_ability/phase_shift/do_ability() + if(!..()) + return + my_kin.phase_shift() + if(my_kin.ability_flags & AB_PHASE_SHIFTED) + cost = 0 //Shifting back is free (but harmful in light) + else + cost = initial(cost) +///////////////////////////////////////////////////////////////// +/obj/effect/shadekin_ability/heal_boop + ability_name = "Regenerate Other" + desc = "Spend energy to heal physical wounds in another creature." + icon_state = "tech_biomedaura" + cost = 50 + shift_mode = NOT_WHILE_SHIFTED + ab_sound = 'sound/effects/EMPulse.ogg' +/obj/effect/shadekin_ability/heal_boop/do_ability() + if(!..()) + return + if(!my_kin.mend_other()) + my_kin.energy += cost //Refund due to abort + +/datum/modifier/shadekin/heal_boop + name = "Shadekin Regen" + desc = "You feel serene and well rested." + mob_overlay_state = "green_sparkles" + + on_created_text = "Sparkles begin to appear around you, and all your ills seem to fade away." + on_expired_text = "The sparkles have faded, although you feel much healthier than before." + stacks = MODIFIER_STACK_EXTEND + +/datum/modifier/shadekin/heal_boop/tick() + if(!holder.getBruteLoss() && !holder.getFireLoss() && !holder.getToxLoss() && !holder.getOxyLoss() && !holder.getCloneLoss()) // No point existing if the spell can't heal. + expire() + return + holder.adjustBruteLoss(-2) + holder.adjustFireLoss(-2) + holder.adjustToxLoss(-2) + holder.adjustOxyLoss(-2) + holder.adjustCloneLoss(-2) +///////////////////////////////////////////////////////////////// +/obj/effect/shadekin_ability/create_shade + ability_name = "Create Shade" + desc = "Create a field of darkness that follows you." + icon_state = "tech_dispelold" + cost = 25 + shift_mode = NOT_WHILE_SHIFTED + ab_sound = 'sound/effects/bamf.ogg' +/obj/effect/shadekin_ability/create_shade/do_ability() + if(!..()) + return + my_kin.add_modifier(/datum/modifier/shadekin/create_shade,20 SECONDS) +/datum/modifier/shadekin/create_shade + name = "Shadekin Shadegen" + desc = "Darkness envelops you." + mob_overlay_state = "" + + on_created_text = "You drag part of The Dark into realspace, enveloping yourself." + on_expired_text = "You lose your grasp on The Dark and realspace reasserts itself." + stacks = MODIFIER_STACK_EXTEND + var/mob/living/simple_mob/shadekin/my_kin + +/datum/modifier/shadekin/create_shade/tick() + if(my_kin.ability_flags & AB_PHASE_SHIFTED) + expire() + +/datum/modifier/shadekin/create_shade/on_applied() + my_kin = holder + holder.glow_toggle = TRUE + holder.glow_range = 8 + holder.glow_intensity = -10 + holder.glow_color = "#FFFFFF" + holder.set_light(8, -10, "#FFFFFF") + +/datum/modifier/shadekin/create_shade/on_expire() + holder.glow_toggle = initial(holder.glow_toggle) + holder.glow_range = initial(holder.glow_range) + holder.glow_intensity = initial(holder.glow_intensity) + holder.glow_color = initial(holder.glow_color) + holder.set_light(0) + my_kin = null +/* +///////////////////////////////////////////////////////////////// +/obj/effect/shadekin_ability/energy_feast + ability_name = "Devour Energy" + desc = "Devour the energy from another creature (potentially fatal)." + icon_state = "gen_eat" + cost = 25 + shift_mode = NOT_WHILE_SHIFTED +/obj/effect/shadekin_ability/energy_feast/do_ability() + if(!..()) + return +*/ \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_procs.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_procs.dm new file mode 100644 index 0000000000..0be707f852 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_procs.dm @@ -0,0 +1,133 @@ +// Phase shifting procs (and related procs) +/mob/living/simple_mob/shadekin/proc/phase_shift() + var/turf/T = get_turf(src) + if(!T.CanPass(null,T) || loc != T) + to_chat(src,"You can't use that here!") + return FALSE + + forceMove(T) + var/original_canmove = canmove + SetStunned(0) + SetWeakened(0) + if(buckled) + buckled.unbuckle_mob() + if(pulledby) + pulledby.stop_pulling() + stop_pulling() + canmove = FALSE + + //Shifting in + if(ability_flags & AB_PHASE_SHIFTED) + ability_flags &= ~AB_PHASE_SHIFTED + name = real_name + for(var/belly in vore_organs) + var/obj/belly/B = belly + B.escapable = initial(B.escapable) + + overlays.Cut() + alpha = initial(alpha) + invisibility = initial(invisibility) + see_invisible = initial(see_invisible) + incorporeal_move = initial(incorporeal_move) + density = initial(density) + force_max_speed = initial(force_max_speed) + + //Cosmetics mostly + flick("tp_in",src) + custom_emote(1,"phases in!") + sleep(5) //The duration of the TP animation + canmove = original_canmove + + //Potential phase-in vore + if(can_be_drop_pred) //Toggleable in vore panel + var/list/potentials = living_mobs(0) + if(potentials.len) + var/mob/living/target = pick(potentials) + if(istype(target) && vore_selected) + target.forceMove(vore_selected) + to_chat(target,"\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!") + + // Do this after the potential vore, so we get the belly + update_icon() + + //Affect nearby lights + var/destroy_lights = 0 + if(eye_state == RED_EYES) + destroy_lights = 80 + if(eye_state == PURPLE_EYES) + destroy_lights = 25 + + for(var/obj/machinery/light/L in machines) + if(L.z != z || get_dist(src,L) > 10) + continue + + if(prob(destroy_lights)) + spawn(rand(5,25)) + L.broken() + else + L.flicker(10) + + //Shifting out + else + ability_flags |= AB_PHASE_SHIFTED + custom_emote(1,"phases out!") + real_name = name + name = "Something" + + for(var/belly in vore_organs) + var/obj/belly/B = belly + B.escapable = FALSE + + overlays.Cut() + flick("tp_out",src) + sleep(5) + invisibility = INVISIBILITY_LEVEL_TWO + see_invisible = INVISIBILITY_LEVEL_TWO + update_icon() + alpha = 127 + + canmove = original_canmove + incorporeal_move = TRUE + density = FALSE + force_max_speed = TRUE + +/mob/living/simple_mob/shadekin/UnarmedAttack() + if(ability_flags & AB_PHASE_SHIFTED) + return FALSE //Nope. + + . = ..() + +/mob/living/simple_mob/shadekin/can_fall() + if(ability_flags & AB_PHASE_SHIFTED) + return FALSE //Nope! + + return ..() + +/mob/living/simple_mob/shadekin/zMove(direction) + if(ability_flags & AB_PHASE_SHIFTED) + var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src) + if(destination) + forceMove(destination) + return TRUE + + return ..() + +// Healing others +/mob/living/simple_mob/shadekin/proc/mend_other() + //I hate to crunch a view() but I only want ones I can see + var/list/viewed = oview(1) + var/list/targets = list() + for(var/mob/living/L in viewed) + targets += L + if(!targets.len) + to_chat(src,"Nobody nearby to mend!") + return FALSE + + var/mob/living/target = input(src,"Pick someone to mend:","Mend Other") as null|anything in targets + if(!target) + return FALSE + + target.add_modifier(/datum/modifier/shadekin/heal_boop,1 MINUTE) + visible_message("\The [src] gently places a hand on \the [target]...") + face_atom(target) + return TRUE diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/shadekin.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/shadekin.dm new file mode 100644 index 0000000000..ce7148062a --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/shadekin.dm @@ -0,0 +1,449 @@ +/mob/living/simple_mob/shadekin //Spawning the prototype spawns a random one, see initialize() + name = "shadekin" + desc = "Some sort of fluffer. Big ears, long tail." + icon = 'icons/mob/vore_shadekin.dmi' + icon_state = "map_example" + icon_living = "map_example" + faction = "shadekin" + ui_icons = 'icons/mob/shadekin_hud.dmi' + mob_class = MOB_CLASS_HUMANOID + + maxHealth = 200 + health = 200 + + movement_cooldown = 2 + see_in_dark = 10 //SHADEkin + has_hands = TRUE //Pawbs + seedarkness = FALSE //SHAAAADEkin + attack_sound = 'sound/weapons/bladeslice.ogg' + has_langs = list(LANGUAGE_GALCOM,LANGUAGE_SHADEKIN) + + melee_damage_lower = 10 + melee_damage_upper = 20 + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + minbodytemp = 0 + maxbodytemp = 900 + + say_list_type = /datum/say_list/shadekin + + response_help = "pets the" + response_disarm = "bops the" + response_harm = "hits the" + + attacktext = list("mauled","slashed","clawed") + friendly = list("boops", "pawbs", "mars softly at", "sniffs on") + + vore_active = TRUE + vore_pounce_chance = 10 + vore_icons = SA_ICON_LIVING + swallowTime = 2 SECONDS + vore_escape_chance = 25 + + //None, they stay as their defaults. + vore_digest_chance = 0 + vore_absorb_chance = 0 + vore_bump_chance = 0 //They follow people, this would be DENGEROUS + + var/eye_state = RED_EYES //Eye color/energy gain/loss mode + var/eye_icon_state = null //Default, changed in init + var/eye_desc //Eye color description added to examine + + var/mob/living/carbon/human/henlo_human //Human we're stalking currently + + //Behavior + var/stalker = TRUE //Do we creep up on humans + var/shy_approach = FALSE //Do we creep up slowly on humans to boop them + + //Icon handling + var/image/tailimage //Cached tail image + + //Darknesssss + var/energy = 100 //For abilities + var/energy_adminbuse = FALSE //For adminbuse infinite energy + var/dark_gains = 0 //Last tick's change in energy + var/ability_flags = 0 //Flags for active abilities + var/obj/screen/darkhud //Holder to update this icon + var/obj/screen/energyhud //Holder to update this icon + + var/list/shadekin_abilities + +/mob/living/simple_mob/shadekin/initialize() + //You spawned the prototype, and want a totally random one. + if(type == /mob/living/simple_mob/shadekin) + + //I'm told by VerySoft these are the liklihood values + var/list/sk_types = list( + /mob/living/simple_mob/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking), + /mob/living/simple_mob/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common, + /mob/living/simple_mob/shadekin/purple = 15, //Also explorers that may or may not homf people, + /mob/living/simple_mob/shadekin/yellow = 1 //Very rare, usually never leaves their home + ) + var/new_type = pickweight(sk_types) + + new new_type(loc) + initialized = TRUE + return INITIALIZE_HINT_QDEL + + if(icon_state == "map_example") + icon_state = pick("white","dark","brown") + + icon_living = icon_state + + switch(eye_state) + if(BLUE_EYES) + eye_icon_state = "e_blue" + if(RED_EYES) + eye_icon_state = "e_red" + if(PURPLE_EYES) + eye_icon_state = "e_purple" + if(YELLOW_EYES) + eye_icon_state = "e_yellow" + if(GREEN_EYES) + eye_icon_state = "e_green" + if(ORANGE_EYES) + eye_icon_state = "e_orange" + else + eye_icon_state = "e_red" + + tailimage = image('icons/mob/vore_shadekin64.dmi',null,icon_state) + tailimage.pixel_x = -16 + + if(eye_desc) + desc += " This one has [eye_desc]!" + + var/list/ability_types = subtypesof(/obj/effect/shadekin_ability) + shadekin_abilities = list() + for(var/type in ability_types) + shadekin_abilities += new type(src) + + update_icon() + + return ..() + +/mob/living/simple_mob/shadekin/Destroy() + QDEL_NULL_LIST(shadekin_abilities) + . = ..() + +/mob/living/simple_mob/shadekin/init_vore() + if(LAZYLEN(vore_organs)) + return + + var/obj/belly/B = new /obj/belly(src) + vore_selected = B + B.immutable = 1 + B.name = vore_stomach_name ? vore_stomach_name : "stomach" + B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]." + B.digest_mode = vore_default_mode + B.escapable = vore_escape_chance > 0 + B.escapechance = vore_escape_chance + B.digestchance = vore_digest_chance + B.absorbchance = vore_absorb_chance + B.human_prey_swallow_time = swallowTime + B.nonhuman_prey_swallow_time = swallowTime + B.vore_verb = "swallow" + // TODO - Customizable per mob + B.emote_lists[DM_HOLD] = list( + "The walls gently squeeze against you. The wet sounds of shifting flesh against your form fill the air.", + "The hot, humid air rushes around you for a moment as the creature urps. The walls clench in around you for a moment, before relaxing again.", + "Your body is soaked in the fluids that cling to the churning walls. They squeeze across your form gently, conforming to your shape.", + "You can feel the world around you shift and sway as the creature moves! The flesh is stretchy, doughy. You can sink into it a little ways before it bounces back, curling you into a small shape." + ) + B.emote_lists[DM_DIGEST] = list( + "The walls slop thick slime across your body! It tingles briefly before the sting and ache sets in!", + "The sound of your body slipping and sliding against the powerfully churning stomach fills the air!", + "The grip of that stomach is harsh. Eagerly mushing and rubbing that slime into your body in attempts to break you down!", + "The intense churning and grinding jostles your around within the thick slime as you're slowly broken down!" + ) + B.emote_lists[DM_ABSORB] = list( + "The walls cling to you awfully close... It's almost like you're sinking into them.", + "You can feel the walls press in tightly against you, clinging to you posessively!", + "It almost feels like you're sinking into the soft, doughy flesh!", + "You can feel the walls press in around you. Almost molten, so squishy!!" + ) + B.emote_lists[DM_DRAIN] = list( + "The walls churn down on you heavily!! It's hard to move!", + "You can feel yourself getting weaker with every moment! The doughy walls sap your strength!", + "You're practically smothered in the oppressive heat of the creature's stomach!", + "It's hot, wet and tight!" + ) + B.emote_lists[DM_HEAL] = list( + "The walls pulse against you almost rhythmically. It feels nice, almost like a massage.", + "You're gently squeezed in pleasant warmth, softly churned.", + "The doughy feel of the heavy flesh clinging to you makes you feel a little stronger with every passing moment.", + "The flesh caresses across your body gently as you're held." + ) + B.digest_messages_prey = list( + "Your body is steadily softened more and more over time! Eventually you pass out. The creature's stomach rumbles powerfully as you are reduced to paste, processed for energy!", + "The creature's slimy gut lets out a heavy groan as you're slowly melted away. Gushing deeper through the creature.", + "The stinging and aching gives way to numbness as you're slowly smothered out. Your body is steadily reduced to nutrients and energy for the creature to continue on its way.", + "The chaos of being digested fades as you're snuffed out by a harsh clench! You're steadily broken down into a thick paste, processed and absorbed by the predator!" + ) + +/mob/living/simple_mob/shadekin/Life() + . = ..() + if(ability_flags & AB_PHASE_SHIFTED) + density = FALSE + + //Convert spare nutrition into energy at a certain ratio + if(. && nutrition > initial(nutrition) && energy < 100) + nutrition = max(0, nutrition-5) + energy = min(100,energy+1) + +/mob/living/simple_mob/shadekin/update_icon() + . = ..() + + cut_overlay(tailimage) + + tailimage.icon_state = icon_state + + add_overlay(tailimage) + add_overlay(eye_icon_state) + +/mob/living/simple_mob/shadekin/Stat() + . = ..() + if(statpanel("Shadekin")) + abilities_stat() + +/mob/living/simple_mob/shadekin/proc/abilities_stat() + for(var/A in shadekin_abilities) + var/obj/effect/shadekin_ability/ability = A + stat("[ability.ability_name]",ability.atom_button_text()) + +//They phase back to the dark when killed +/mob/living/simple_mob/shadekin/death(gibbed, deathmessage = "phases to somewhere far away!") + overlays = list() + icon_state = "" + flick("tp_out",src) + spawn(1 SECOND) + qdel(src) //Back from whence you came! + + . = ..(FALSE, deathmessage) + +/* //VOREStation AI Temporary Removal +//Blue-eyes want to nom people to heal them +/mob/living/simple_mob/shadekin/Found(var/atom/A) + if(specific_targets && isliving(A)) //Healing! + var/mob/living/L = A + var/health_percent = (L.health/L.maxHealth)*100 + if(health_percent <= 50 && will_eat(A)) + return A + . = ..() +*/ + +//They reach nutritional equilibrium (important for blue-eyes healbelly) +/mob/living/simple_mob/shadekin/Life() + if((. = ..())) + handle_shade() + +/mob/living/simple_mob/shadekin/proc/handle_shade() + //Shifted kin don't gain/lose energy (and save time if we're at the cap) + var/darkness = 1 + + + var/turf/T = get_turf(src) + if(!T) + dark_gains = 0 + return + + var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0 + darkness = 1-brightness //Invert + + if(ability_flags & AB_PHASE_SHIFTED) + dark_gains = 0 + else + //Heal (very) slowly in good darkness + if(darkness >= 0.75) + adjustFireLoss(-0.05) + adjustBruteLoss(-0.05) + adjustToxLoss(-0.05) + + switch(eye_state) + //Blue has constant, steady (slow) regen and ignores darkness. + if(BLUE_EYES) + dark_gains = 0.5 + //Red has extremely tiny energy buildup in dark, none in light, and hunts for energy. + if(RED_EYES) + if(darkness >= 0.75) + dark_gains = 0.25 + //Purple eyes have moderate gains in darkness and loss in light. + if(PURPLE_EYES) + dark_gains = round((darkness - 0.5) * 2, 0.1) + //Yellow has extreme gains in darkness and loss in light. + if(YELLOW_EYES) + dark_gains = round((darkness - 0.5) * 4, 0.1) + //Similar to blues, but passive is less, and affected by dark + if(GREEN_EYES) + dark_gains = 0.25 + dark_gains += round((darkness - 0.5), 0.1) + //More able to get energy out of the dark, worse attack gains tho + if(ORANGE_EYES) + if(darkness >= 0.65) + dark_gains = 0.30 + + energy = max(0,min(initial(energy),energy + dark_gains)) + + if(energy_adminbuse) + energy = 100 + + //Update turf darkness hud + if(darkhud) + switch(darkness) + if(0.80 to 1.00) + darkhud.icon_state = "dark2" + if(0.60 to 0.80) + darkhud.icon_state = "dark1" + if(0.40 to 0.60) + darkhud.icon_state = "dark" + if(0.20 to 0.40) + darkhud.icon_state = "dark-1" + if(0.00 to 0.20) + darkhud.icon_state = "dark-2" + + //Update energy storage hud + if(energyhud) + switch(energy) + if(80 to INFINITY) + energyhud.icon_state = "energy0" + if(60 to 80) + energyhud.icon_state = "energy1" + if(40 to 60) + energyhud.icon_state = "energy2" + if(20 to 40) + energyhud.icon_state = "energy3" + if(0 to 20) + energyhud.icon_state = "energy4" + +/* //VOREStation AI Removal +//Friendly ones wander towards people, maybe shy-ly if they are set to shy +/mob/living/simple_mob/shadekin/handle_wander_movement() + if(isturf(src.loc) && !resting && !buckled && canmove) + lifes_since_move++ + if(lifes_since_move >= turns_per_move) + if(!(stop_when_pulled && pulledby)) + var/moving_to + + if(stalker) + //Sniff sniff. + var/list/humans = human_mobs(world.view) + + //Can we see the last person we were following? + if(henlo_human && !(henlo_human in humans)) + henlo_human = null + + //Can we find a new person to follow? + if(!henlo_human) + while(!henlo_human && humans.len) + henlo_human = pick(humans) + if(!isturf(henlo_human.loc)) + humans -= henlo_human + henlo_human = null + + //Boopable hunam? + if(henlo_human) + moving_to = get_dir(src,henlo_human) + + if((get_dist(src,henlo_human) <= 1)) + dir = moving_to + if(prob(speak_chance)) + visible_message("\The [src] [pick(friendly)] \the [henlo_human].") + shy_approach = FALSE //ACCLIMATED + lifes_since_move = 0 + return //No need to move + + if(shy_approach) + var/them_to_us = turn(moving_to,180) + if(abs(dir2angle(henlo_human.dir) - dir2angle(them_to_us)) <= 90) + dir = them_to_us + return //AAA! + + dir = moving_to + + //Random walk + if(!moving_to) + moving_to = pick(cardinal) + dir = moving_to + + var/turf/T = get_step(src,moving_to) + if(avoid_turf(T)) + return + Move(T) + lifes_since_move = 0 +*/ + +/mob/living/simple_mob/shadekin/speech_bubble_appearance() + return "ghost" + +/mob/living/simple_mob/shadekin/apply_melee_effects(var/atom/A) + . = ..(A) + if(isliving(A)) //We punched something! + var/mob/living/L = A + if(L.stat != DEAD) + var/gains = 0 + switch(eye_state) + if(RED_EYES) + gains = 8 + if(BLUE_EYES) + gains = 1 + if(PURPLE_EYES) + gains = 4 + if(YELLOW_EYES) + gains = 3 + if(GREEN_EYES) + gains = 1 + if(ORANGE_EYES) + gains = 5 + + energy += gains + +//Special hud elements for darkness and energy gains +/mob/living/simple_mob/shadekin/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements) + //Darkness hud + darkhud = new /obj/screen() + darkhud.icon = ui_style + darkhud.icon_state = "dark" + darkhud.name = "darkness" + darkhud.screen_loc = "CENTER-2:16,SOUTH:5" //Left of the left hand + darkhud.alpha = 150 + hud_elements |= darkhud + + //Energy hud + energyhud = new /obj/screen() + energyhud.icon = ui_style + energyhud.icon_state = "energy0" + energyhud.name = "energy" + energyhud.screen_loc = "CENTER+1:16,SOUTH:5" //Right of the right hand + energyhud.alpha = 150 + hud_elements |= energyhud + +// When someone clicks us with an empty hand +/mob/living/simple_mob/shadekin/attack_hand(mob/living/carbon/human/M as mob) + . = ..() + if(M.a_intent == I_HELP) + shy_approach = FALSE //ACCLIMATED + +/datum/say_list/shadekin + speak = list("Marrr.", "Marrr?", "Marrr!") + emote_hear = list("chrrrrrs", "wurbles", "wrrrrbles") + emote_see = list("tailtwitches", "earflicks") + say_maybe_target = list("...mar?") + say_got_target = list("MAR!!!") + //reactions = list("Mar?" = "Marrr!", "Mar!" = "Marrr???", "Mar." = "Marrr.") + +/datum/language/shadekin + name = "Shadekin Empathy" + desc = "Shadekin seem to always know what the others are thinking. This is probably why." + colour = "changeling" + speech_verb = "mars" + ask_verb = "mars" + exclaim_verb = "mars" + key = "m" + machine_understands = 0 + flags = WHITELISTED | HIVEMIND diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/types.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/types.dm new file mode 100644 index 0000000000..79e12f39fb --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/types.dm @@ -0,0 +1,256 @@ +///////////////////////////////////////////////////////////////// +/mob/living/simple_mob/shadekin/red + name = "red-eyed shadekin" + eye_state = RED_EYES + //hostile = TRUE + //animal = TRUE + //stop_when_pulled = FALSE + //destroy_surroundings = TRUE + armor = list( + "melee" = 30, + "bullet" = 20, + "laser" = 20, + "energy" = 50, + "bomb" = 10, + "bio" = 100, + "rad" = 100) + + eye_desc = "red eyes" + + vore_stomach_flavor = "You slip past pointy triangle teeth and down the slick, \ + slippery gullet of the creature. It's warm, and the air is thick. You can hear \ + its body squelch and shift around you as you settle into its stomach! Thick digestive \ + enzymes cling to you within that dark space, tingling and stinging immediately! The weight of \ + the doughy walls press in around you instantly, churning you up as you begin to digest!" + + player_msg = "You hunt for energy to fuel yourself, not minding in the least \ + if you strip it off unsuspecting prey. You're stronger than other shadekin, faster, and more capable in \ + a brawl, but you barely generate any of your own energy. You can stand in a dark spot to gather scraps \ + of energy in a pinch, but otherwise need to take it, by force if necessary." + +/mob/living/simple_mob/shadekin/red/white + icon_state = "white" +/mob/living/simple_mob/shadekin/red/dark + icon_state = "dark" +/mob/living/simple_mob/shadekin/red/brown + icon_state = "brown" + +///////////////////////////////////////////////////////////////// +/mob/living/simple_mob/shadekin/blue + name = "blue-eyed shadekin" + eye_state = BLUE_EYES + health = 100 + //hostile = FALSE + //animal = FALSE + //stop_when_pulled = TRUE + //specific_targets = TRUE //For finding injured people + //destroy_surroundings = FALSE + vore_default_mode = DM_HEAL + vore_escape_chance = 75 + vore_standing_too = 1 + vore_pounce_chance = 100 + swallowTime = 4 SECONDS //A little longer to compensate for the above + vore_ignores_undigestable = FALSE + attacktext = list("shoved") + armor = list( + "melee" = 5, + "bullet" = 5, + "laser" = 5, + "energy" = 5, + "bomb" = 0, + "bio" = 100, + "rad" = 100) + + eye_desc = "blue eyes" + shy_approach = TRUE + stalker = TRUE + vore_stomach_flavor = "You slip past pointy triangle teeth and down the slick, \ + slippery gullet of the creature. It's warm, and the air is thick. You can hear its body \ + squelch and shift around you as you settle into its stomach! It's oddly calm, and very dark. \ + The doughy flesh rolls across your form in gentle waves. The aches and pains across your form slowly begin to \ + diminish, your body is healing much faster than normal! You're also soon soaked in harmless slime." + + player_msg = "You've chosen to generate your own energy rather than taking \ + it from others. Most of the time, anyway. You don't have a need to steal energy from others, and gather it up \ + without doing so, albeit slowly. Dark and light are irrelevant to you, they are just different places to explore and \ + discover new things and new people." + +/mob/living/simple_mob/shadekin/blue/white + icon_state = "white" +/mob/living/simple_mob/shadekin/blue/dark + icon_state = "dark" +/mob/living/simple_mob/shadekin/blue/brown + icon_state = "brown" + +///////////////////////////////////////////////////////////////// +/mob/living/simple_mob/shadekin/purple + name = "purple-eyed shadekin" + eye_state = PURPLE_EYES + health = 150 + //hostile = FALSE + //animal = TRUE + //stop_when_pulled = FALSE + //destroy_surroundings = TRUE + vore_default_mode = DM_HOLD + vore_digest_chance = 25 + vore_absorb_chance = 25 + armor = list( + "melee" = 15, + "bullet" = 15, + "laser" = 15, + "energy" = 15, + "bomb" = 15, + "bio" = 100, + "rad" = 100) + + eye_desc = "purple eyes" + shy_approach = TRUE + stalker = TRUE + vore_stomach_flavor = "You slip past pointy triangle teeth and down the slick, slippery gullet of the creature. \ + It's warm, and the air is thick. You can hear its body squelch and shift around you as you settle into its stomach! \ + It's relatively calm inside the dark organ. Wet and almost molten for how gooey your surroundings feel. \ + You can feel the doughy walls cling to you posessively... It's almost like you could sink into them. \ + There is also an ominous gurgling from somewhere nearby..." + + player_msg = "You're familiar with generating your own energy, but occasionally \ + steal it from others when it suits you. You generate energy at a moderate pace in dark areas, and staying in well-lit \ + areas is taxing on your energy. You can harvest energy from others in a fight, but since you don't need to, you may \ + just choose to simply not fight." + +/mob/living/simple_mob/shadekin/purple/white + icon_state = "white" +/mob/living/simple_mob/shadekin/purple/dark + icon_state = "dark" +/mob/living/simple_mob/shadekin/purple/brown + icon_state = "brown" + +///////////////////////////////////////////////////////////////// +/mob/living/simple_mob/shadekin/yellow + name = "yellow-eyed shadekin" + eye_state = YELLOW_EYES + health = 100 + //hostile = FALSE + //animal = TRUE + //stop_when_pulled = FALSE + //destroy_surroundings = TRUE + vore_default_mode = DM_DRAIN + vore_digest_chance = 5 + vore_ignores_undigestable = FALSE + armor = list( + "melee" = 5, + "bullet" = 5, + "laser" = 5, + "energy" = 5, + "bomb" = 0, + "bio" = 100, + "rad" = 100) + + eye_desc = "yellow eyes" + stalker = FALSE + vore_stomach_flavor = "You slip past pointy triangle teeth and down the slick, slippery gullet \ + of the creature. It's warm, and the air is thick. You can hear its body squelch and shift around you \ + as you settle into its stomach! The doughy walls within cling to you heavily, churning down on you, wearing \ + you out!! There doesn't appear to be any actual danger here, harmless slime clings to you, but it's getting \ + harder and harder to move as those walls press in on you insistently!" + + player_msg = "Your kind rarely ventures into realspace. Being in any well-lit \ + area is very taxing on you, but you gain energy extremely fast in any very dark area. You're weaker than other \ + shadekin, but your fast energy generation in the dark allows you to phase shift more often." + +/mob/living/simple_mob/shadekin/yellow/white + icon_state = "white" +/mob/living/simple_mob/shadekin/yellow/dark + icon_state = "dark" +/mob/living/simple_mob/shadekin/yellow/brown + icon_state = "brown" + +///////////////////////////////////////////////////////////////// +/mob/living/simple_mob/shadekin/green + name = "green-eyed shadekin" + eye_state = GREEN_EYES + health = 125 + //hostile = FALSE + //animal = TRUE + //stop_when_pulled = FALSE + //destroy_surroundings = TRUE + vore_default_mode = DM_DRAIN + vore_digest_chance = 0 + vore_ignores_undigestable = FALSE + armor = list( + "melee" = 5, + "bullet" = 5, + "laser" = 5, + "energy" = 5, + "bomb" = 0, + "bio" = 100, + "rad" = 100) + + eye_desc = "green eyes" + stalker = TRUE + vore_stomach_flavor = "You slip past pointy triangle teeth and down the slick, slippery gullet \ + of the creature. It's warm, and the air is thick. You can hear its body squelch and shift around you \ + as you settle into its stomach! The doughy walls within cling to you heavily, churning down on you, wearing \ + you out!! There doesn't appear to be any actual danger here, harmless slime clings to you, but it's getting \ + harder and harder to move as those walls press in on you insistently!" + + player_msg = "Your kind rarely ventures into realspace. Being in any well-lit area is very taxing on you, but you \ + have more experience than your yellow-eyed cousins. You gain energy decently fast in any very dark area. You're weaker than other \ + shadekin, but your slight energy generation constnatly, and especially in the dark allows for a good mix of uses." + +/mob/living/simple_mob/shadekin/green/white + icon_state = "white" +/mob/living/simple_mob/shadekin/green/dark + icon_state = "dark" +/mob/living/simple_mob/shadekin/green/brown + icon_state = "brown" + +///////////////////////////////////////////////////////////////// +/mob/living/simple_mob/shadekin/orange + name = "orange-eyed shadekin" + eye_state = ORANGE_EYES + health = 175 + //hostile = TRUE + //animal = TRUE + //stop_when_pulled = FALSE + //destroy_surroundings = TRUE + armor = list( + "melee" = 20, + "bullet" = 15, + "laser" = 15, + "energy" = 25, + "bomb" = 10, + "bio" = 100, + "rad" = 100) + + eye_desc = "orange eyes" + + vore_stomach_flavor = "You slip past pointy triangle teeth and down the slick, \ + slippery gullet of the creature. It's warm, and the air is thick. You can hear \ + its body squelch and shift around you as you settle into its stomach! Thick digestive \ + enzymes cling to you within that dark space, tingling and stinging immediately! The weight of \ + the doughy walls press in around you instantly, churning you up as you begin to digest!" + + player_msg = "You usually hunt for energy to fuel yourself, though not as often as your red-eyed cousins. \ + You're stronger than most shadekin, faster, and more capable in a brawl, but you don't generate much of your own energy. \ + You can stand in a dark spot to gather some energy, but otherwise need to take it, by force if necessary." + +/mob/living/simple_mob/shadekin/orange/white + icon_state = "white" +/mob/living/simple_mob/shadekin/orange/dark + icon_state = "dark" +/mob/living/simple_mob/shadekin/orange/brown + icon_state = "brown" + +///////////////////////////////////////////////////////////////// +//Fluffy specific fluffer +/mob/living/simple_mob/shadekin/blue/rivyr + name = "Rivyr" + desc = "She appears to be a fluffer of some sort. Deep blue eyes and curious attitude." + icon_state = "rivyr" + eye_desc = "" + vore_stomach_flavor = "Blue flesh gleams in the fading light as you slip down the little mar's gullet! \ + Gooey flesh and heat surrounds your form as you're tucked away into the darkness of her stomach! Thick slimes cling \ + to you, but they seem to be harmless. The organ gently churns around you, clinging to your shape and forcing \ + you to curl up a bit. You can feel her rub at you some through the layers of flesh and fluff, while aches \ + and pains begin to fade away across your body." + player_msg = "Mar? Mar mar. Mar mar mar. Mar. Mar mar? Mar! Mar. Marrrr." diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/~defines.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/~defines.dm new file mode 100644 index 0000000000..28ce75c50b --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/~defines.dm @@ -0,0 +1,11 @@ +#undef NOT_WHILE_SHIFTED +#undef ONLY_WHILE_SHIFTED +#undef SHIFTED_OR_NOT + +#undef BLUE_EYES +#undef RED_EYES +#undef PURPLE_EYES +#undef YELLOW_EYES + +#undef AB_PHASE_SHIFTED +#undef AB_SHADE_REGEN \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/snake.dm b/code/modules/mob/living/simple_mob/subtypes/vore/snake.dm new file mode 100644 index 0000000000..c0f1839db2 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/snake.dm @@ -0,0 +1,31 @@ +/mob/living/simple_mob/vore/giant_snake + name = "giant snake" + desc = "Snakes. Why did it have to be snakes?" + + icon_dead = "snake-dead" + icon_living = "snake" + icon_state = "snake" + icon = 'icons/mob/vore64x64.dmi' + + faction = "snake" + maxHealth = 200 + health = 200 + + melee_damage_lower = 10 + melee_damage_upper = 25 + + old_x = -16 + old_y = -16 + default_pixel_x = -16 + default_pixel_y = -16 + pixel_x = -16 + pixel_y = -16 + + ai_holder_type = /datum/ai_holder/simple_mob/melee/hit_and_run + +// Activate Noms! +/mob/living/simple_mob/vore/giant_snake + vore_active = 1 + vore_pounce_chance = 25 + vore_icons = SA_ICON_LIVING + swallowTime = 2 SECONDS // Hungry little bastards. diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm new file mode 100644 index 0000000000..8444d55538 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm @@ -0,0 +1,108 @@ +/* +A work in progress, lore will go here later. +List of things solar grubs should be able to do: + +2. have three stages of growth depending on time. (Or energy drained altho that seems like a hard one to code) +3. be capable of eating people that get knocked out. (also be able to shock attackers that don’t wear insulated gloves.) +5. ((potentially use digested people to reproduce)) +6. add glow? +*/ + +#define SINK_POWER 1 + +/mob/living/simple_mob/animal/space/solargrub + name = "juvenile solargrub" + desc = "A young sparkling solargrub" + icon = 'icons/mob/vore.dmi' //all of these are placeholders + icon_state = "solargrub" + icon_living = "solargrub" + icon_dead = "solargrub-dead" + + faction = "grubs" + maxHealth = 50 //grubs can take a lot of harm + health = 50 + + melee_damage_lower = 1 + melee_damage_upper = 5 + + speed = 2 + + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat + + response_help = "pokes" + response_disarm = "pushes" + response_harm = "roughly pushes" + + var/poison_per_bite = 5 //grubs cause a shock when they bite someone + var/poison_type = "shockchem" + var/poison_chance = 50 + var/datum/powernet/PN // Our powernet + var/obj/structure/cable/attached // the attached cable + var/emp_chance = 20 // Beware synths + +/datum/say_list/solargrub + emote_see = list("squelches", "squishes") +/* //Commented out pending reworks - 2/2/19 +/mob/living/simple_mob/animal/solargrub/PunchTarget() + if(target_mob&& prob(emp_chance)) + target_mob.emp_act(4) //The weakest strength of EMP + visible_message("The grub releases a powerful shock!") + ..() + +/mob/living/simple_mob/animal/solargrub/Life() + . = ..() + if(!. || ai_inactive) return + + if(stance == STANCE_IDLE) + //first, check for potential cables nearby to powersink + var/turf/S = loc + attached = locate() in S + if(attached) + if(prob(2)) + src.visible_message("\The [src] begins to sink power from the net.") + if(prob(5)) + var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread() + sparks.set_up(5, 0, get_turf(src)) + sparks.start() + anchored = 1 + PN = attached.powernet + PN.draw_power(100000) // previous value 150000 + var/apc_drain_rate = 750 //Going to see if grubs are better as a minimal bother. previous value : 4000 + for(var/obj/machinery/power/terminal/T in PN.nodes) + if(istype(T.master, /obj/machinery/power/apc)) + var/obj/machinery/power/apc/A = T.master + if(A.operating && A.cell) + var/cur_charge = A.cell.charge / CELLRATE + var/drain_val = min(apc_drain_rate, cur_charge) + A.cell.use(drain_val * CELLRATE) + else if(!attached && anchored) + anchored = 0 + PN = null +*/ +/mob/living/simple_mob/animal/solargrub //active noms + vore_bump_chance = 50 + vore_bump_emote = "applies minimal effort to try and slurp up" + vore_active = 1 + vore_capacity = 1 + vore_pounce_chance = 0 //grubs only eat incapacitated targets + vore_default_mode = DM_DIGEST +/* +/mob/living/simple_mob/animal/solargrub/PunchTarget() + . = ..() + if(isliving(.)) + var/mob/living/L = . + if(L.reagents) + if(prob(poison_chance)) + L << "You feel a shock rushing through your veins." + L.reagents.add_reagent(poison_type, poison_per_bite) */ + +/mob/living/simple_mob/animal/solargrub/death() + src.anchored = 0 + set_light(0) + ..() + +/mob/living/simple_mob/animal/solargrub/handle_light() + . = ..() + if(. == 0 && !is_dead()) + set_light(2.5, 1, COLOR_YELLOW) + return 1 diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub_larva.dm b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub_larva.dm new file mode 100644 index 0000000000..898a3d2757 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub_larva.dm @@ -0,0 +1,256 @@ +var/global/list/grub_machine_overlays = list() + +/mob/living/simple_mob/solargrub_larva + name = "solargrub larva" + desc = "A tiny wormy thing that can grow to massive sizes under the right conditions." + icon = 'icons/mob/vore.dmi' + icon_state = "grublarva" + icon_living = "grublarva" + icon_dead = "grublarva-dead" + + health = 5 + maxHealth = 5 + + meat_amount = 2 + meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat + + faction = "grubs" + + response_help = "pats" + response_disarm = "nudges" + response_harm = "stomps on" + + mob_size = MOB_MINISCULE + pass_flags = PASSTABLE + can_pull_size = ITEMSIZE_TINY + can_pull_mobs = MOB_PULL_NONE + density = 0 + + stop_when_pulled = 0 + + var/static/list/ignored_machine_types = list( + /obj/machinery/atmospherics/unary/vent_pump, + /obj/machinery/atmospherics/unary/vent_scrubber, + /obj/machinery/door/firedoor + ) + + var/obj/machinery/atmospherics/unary/vent_pump/target_vent + + var/datum/effect/effect/system/spark_spread/sparks + var/image/machine_effect + + var/obj/machinery/abstract_grub_machine/powermachine + var/power_drained = 0 + var/forced_out = 0 + +/mob/living/simple_mob/solargrub_larva/New() + ..() + powermachine = new(src) + sparks = new(src) + sparks.set_up() + sparks.attach(src) + verbs += /mob/living/proc/ventcrawl + +/mob/living/simple_mob/solargrub_larva/death() + powermachine.draining = 0 + set_light(0) + return ..() + +/mob/living/simple_mob/solargrub_larva/Destroy() + QDEL_NULL(powermachine) + QDEL_NULL(sparks) + QDEL_NULL(machine_effect) + target_vent = null + return ..() + +/mob/living/simple_mob/solargrub_larva/Life() + . = ..() + + if(machine_effect && !istype(loc, /obj/machinery)) + QDEL_NULL(machine_effect) + + if(!. || ai_inactive) + return + + if(power_drained >= 7 MEGAWATTS && prob(5)) + expand_grub() + return + + if(istype(loc, /obj/machinery)) + if(machine_effect && air_master.current_cycle%30) + for(var/mob/M in player_list) + M << machine_effect + if(prob(10)) + sparks.start() + return + + if(stance == STANCE_IDLE) + if(forced_out) + forced_out = Clamp(0, forced_out--, forced_out) + return + + if(target_vent) + if(Adjacent(target_vent)) + spawn() + do_ventcrawl(target_vent) + target_vent = null + else + target_vent = null + stop_automated_movement = 0 + walk(src, 0) + return + + if(prob(20)) + var/list/possible_machines = list() + for(var/obj/machinery/M in orange(1,src)) + if(!Adjacent(M)) + continue + if(istype(M, /obj/machinery/power/apc) || istype(M, /obj/machinery/power/smes)) //APCs and SMES units don't actually use power, but it's too thematic to ignore them + possible_machines += M + continue + if(is_type_in_list(M, ignored_machine_types)) + continue + if(!M.idle_power_usage && !M.active_power_usage) //If it can't use power at all, ignore it + continue + possible_machines += M + if(possible_machines.len) + enter_machine(pick(possible_machines)) + return + + if(prob(10)) + var/list/vents = list() + for(var/obj/machinery/atmospherics/unary/vent_pump/vent in view(7,src)) + if(vent.welded) + continue + vents += vent + if(vents.len) + var/picked = pick(vents) + target_vent = picked + WanderTowards(get_turf(picked)) + return + +/mob/living/simple_mob/solargrub_larva/proc/enter_machine(var/obj/machinery/M) + if(!istype(M)) + return + forceMove(M) + powermachine.draining = 2 + visible_message("\The [src] finds an opening and crawls inside \the [M].") + if(!(M.type in grub_machine_overlays)) + generate_machine_effect(M) + machine_effect = image(grub_machine_overlays[M.type], M) //Can't do this the reasonable way with an overlay, + for(var/mob/L in player_list) //because nearly every machine updates its icon by removing all overlays first + L << machine_effect + +/mob/living/simple_mob/solargrub_larva/proc/generate_machine_effect(var/obj/machinery/M) + var/icon/I = new /icon(M.icon, M.icon_state) + I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) + I.Blend(new /icon('icons/effects/alert.dmi', "_red"),ICON_MULTIPLY) + grub_machine_overlays[M.type] = I + +/mob/living/simple_mob/solargrub_larva/proc/eject_from_machine(var/obj/machinery/M) + if(!M) + if(istype(loc, /obj/machinery)) + M = loc + else + return + forceMove(get_turf(M)) + sparks.start() + if(machine_effect) + QDEL_NULL(machine_effect) + forced_out += rand(5,15) + powermachine.draining = 1 + +/mob/living/simple_mob/solargrub_larva/proc/do_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent) + if(!vent) + return + var/obj/machinery/atmospherics/unary/vent_pump/end_vent = get_safe_ventcrawl_target(vent) + if(!end_vent) + return + forceMove(vent) + playsound(vent, 'sound/machines/ventcrawl.ogg', 50, 1, -3) + vent.visible_message("\The [src] wiggles into \the [vent]!") + var/redirect_attempts = 3 + while(redirect_attempts) + var/travel_time = round(get_dist(get_turf(src), get_turf(end_vent)) / 2) + sleep(travel_time) + if(end_vent.welded) + end_vent = get_safe_ventcrawl_target(vent) + if(!end_vent) + forceMove(get_turf(vent)) + return + redirect_attempts-- + continue + break + playsound(end_vent, 'sound/machines/ventcrawl.ogg', 50, 1, -3) + forceMove(get_turf(end_vent)) + +/mob/living/simple_mob/solargrub_larva/proc/expand_grub() + eject_from_machine() + visible_message("\The [src] suddenly balloons in size!") + new /mob/living/simple_mob/animal/solargrub(get_turf(src)) +// var/mob/living/simple_mob/animal/solargrub/grub = new(get_turf(src)) +// grub.power_drained = power_drained //TODO + qdel(src) + +/mob/living/simple_mob/solargrub_larva/handle_light() + . = ..() + if(. == 0 && !is_dead()) + set_light(1.5, 1, COLOR_YELLOW) + return 1 + + +/obj/machinery/abstract_grub_machine + var/total_active_power_usage = 45 KILOWATTS + var/list/active_power_usages = list(15 KILOWATTS, 15 KILOWATTS, 15 KILOWATTS) + var/total_idle_power_usage = 3 KILOWATTS + var/list/idle_power_usages = list(1 KILOWATTS, 1 KILOWATTS, 1 KILOWATTS) + var/draining = 1 + var/mob/living/simple_mob/solargrub_larva/grub + +/obj/machinery/abstract_grub_machine/New() + ..() + shuffle_power_usages() + grub = loc + if(!istype(grub)) + grub = null + qdel(src) + +/obj/machinery/abstract_grub_machine/Destroy() + grub = null + return ..() + +/obj/machinery/abstract_grub_machine/process() + if(!draining) + return + var/area/A = get_area(src) + if(!A) + return + var/list/power_list + switch(draining) + if(1) + power_list = idle_power_usages + if(2) + power_list = active_power_usages + for(var/i = 1 to power_list.len) + if(A.powered(i)) + use_power(power_list[i], i) + grub.power_drained += power_list[i] + if(prob(5)) + shuffle_power_usages() + +/obj/machinery/abstract_grub_machine/proc/shuffle_power_usages() + total_active_power_usage = rand(30 KILOWATTS, 60 KILOWATTS) + total_idle_power_usage = rand(1 KILOWATTS, 5 KILOWATTS) + active_power_usages = split_into_3(total_active_power_usage) + idle_power_usages = split_into_3(total_idle_power_usage) + + +/obj/item/device/multitool/afterattack(obj/O, mob/user, proximity) + if(proximity) + if(istype(O, /obj/machinery)) + var/mob/living/simple_mob/solargrub_larva/grub = locate() in O + if(grub) + grub.eject_from_machine(O) + to_chat(user, "You disturb a grub nesting in \the [O]!") + return + return ..() diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/wolf.dm b/code/modules/mob/living/simple_mob/subtypes/vore/wolf.dm new file mode 100644 index 0000000000..45e25e7ebe --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/wolf.dm @@ -0,0 +1,24 @@ +/mob/living/simple_mob/vore/wolf + name = "grey wolf" + desc = "My, what big jaws it has!" + tt_desc = "Canis lupus" + + icon_dead = "wolf-dead" + icon_living = "wolf" + icon_state = "wolf" + icon = 'icons/mob/vore.dmi' + + movement_cooldown = 5 + + harm_intent_damage = 5 + melee_damage_lower = 10 + melee_damage_upper = 25 + + minbodytemp = 200 + + ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive + +// Activate Noms! +/mob/living/simple_mob/vore/wolf + vore_active = 1 + vore_icons = SA_ICON_LIVING diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/wolfgirl.dm b/code/modules/mob/living/simple_mob/subtypes/vore/wolfgirl.dm new file mode 100644 index 0000000000..83930acf86 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/wolfgirl.dm @@ -0,0 +1,67 @@ +/mob/living/simple_mob/vore/wolfgirl + name = "wolfgirl" + desc = "AwooOOOOoooo!" + tt_desc = "Homo lupus" + + icon_state = "wolfgirl" + icon_living = "wolfgirl" + icon_dead = "wolfgirl-dead" + icon = 'icons/mob/vore.dmi' + + faction = "wolfgirl" + maxHealth = 30 + health = 30 + + response_help = "pats the" + response_disarm = "gently pushes aside the" + response_harm = "hits the" + + harm_intent_damage = 8 + melee_damage_lower = 15 + melee_damage_upper = 15 + attacktext = list("slashed") + + say_list_type = /datum/say_list/wolfgirl + ai_holder_type = /datum/ai_holder/simple_mob/retaliate/cooperative/wolfgirl + + var/loopstop = 0 //To prevent circular awoooos. +/* +/mob/living/simple_mob/retaliate/wolfgirl/hear_say() + if(world.time - loopstop < 5 SECONDS) + return + else + loopstop = world.time + ..() +*/ +// Activate Noms! +/mob/living/simple_mob/vore/wolfgirl + vore_active = 1 + vore_pounce_chance = 40 + vore_icons = SA_ICON_LIVING + +/datum/ai_holder/simple_mob/retaliate/cooperative/wolfgirl/on_hear_say(mob/living/speaker, message) + + if(!speaker.client) + return + + if(findtext(message, "hello") || findtext(message, "hi") || findtext(message, "greetings")) + delayed_say(pick("Heya!", "Hey!"), speaker) + + if(findtext(message, "Are you a dog?")) + delayed_say(pick("Who, me?! No! Stop saying that!"), speaker) + + if(findtext(message, "Awoo?")) + delayed_say(pick("Awoo."), speaker) + + if(findtext(message, "Awoo!")) + delayed_say(pick("AwooooOOOOooo!"), speaker) + + if(findtext(message, "Awoo.")) + delayed_say(pick("Awoo?"), speaker) + +/datum/say_list/wolfgirl + speak = list("AwoooOOOOoooo!","Awoo~","I'll protect the forest! ... Where's the forest again?","All I need is my sword!","Awoo?","Anyone else smell that?") + emote_hear = list("awoooos!","hmms to herself","plays with her sword") + emote_see = list("narrows her eyes","sniffs the air") + say_maybe_target = list("An enemy!?","What was that?","Is that...?","Hmm?") + say_got_target = list("You won't get away!","I've had it!","I'll vanquish you!","AWOOOOO!") diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/zz_vore_overrides.dm b/code/modules/mob/living/simple_mob/subtypes/vore/zz_vore_overrides.dm new file mode 100644 index 0000000000..0c8d35e9d9 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/zz_vore_overrides.dm @@ -0,0 +1,259 @@ +// +// This file overrides settings on upstream simple animals to turn on vore behavior +// + +/* +## For anything that previously inhertited from: /mob/living/simple_mob/hostile/vore ## + + vore_active = 1 + icon = 'icons/mob/vore.dmi' + +## For anything that previously inhertied from: /mob/living/simple_mob/hostile/vore/large ## + + vore_active = 1 + icon = 'icons/mob/vore64x64.dmi' + old_x = -16 + old_y = -16 + pixel_x = -16 + pixel_y = -16 + vore_pounce_chance = 50 +*/ + +// +// Okay! Here we go! +// + +/mob/living/simple_mob/animal/space/alien + vore_active = 1 + icon = 'icons/mob/vore.dmi' + icon_state = "xenohunter" + icon_living = "xenohunter" + icon_dead = "xenohunter-dead" + icon_gib = "gibbed-a" + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/animal/space/alien/drone + vore_active = 1 + icon = 'icons/mob/vore.dmi' + icon_state = "xenodrone" + icon_living = "xenodrone" + icon_dead = "xenodrone-dead" + icon_gib = "gibbed-a" + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/animal/space/alien/sentinel + vore_active = 1 + icon = 'icons/mob/vore.dmi' + icon_state = "xenosentinel" + icon_living = "xenosentinel" + icon_dead = "xenosentinel-dead" + icon_gib = "gibbed-a" + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/animal/space/alien/queen + vore_active = 1 + icon = 'icons/mob/vore.dmi' + icon_state = "xenoqueen" + icon_living = "xenoqueen" + icon_dead = "xenoqueen-dead" + icon_gib = "gibbed-a" + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/animal/space/alien/queen/empress + vore_active = 1 + icon = 'icons/mob/vore64x64.dmi' + icon_state = "queen_s" + icon_living = "queen_s" + icon_dead = "queen_dead" + vore_icons = SA_ICON_LIVING | SA_ICON_REST + old_x = -16 + old_y = 0 + default_pixel_x = -16 + pixel_x = -16 + pixel_y = 0 + + vore_capacity = 3 + vore_pounce_chance = 75 + +/mob/living/simple_mob/animal/space/alien/sentinel/praetorian + icon = 'icons/mob/vore64x64.dmi' + vore_icons = SA_ICON_LIVING | SA_ICON_REST + +/mob/living/simple_mob/animal/space/alien/queen/empress/mother + vore_icons = 0 // NO VORE SPRITES + +/mob/living/simple_mob/animal/space/bear + vore_active = 1 + icon = 'icons/mob/vore.dmi' + icon_state = "spacebear" + icon_living = "spacebear" + icon_dead = "spacebear-dead" + icon_gib = "bear-gib" + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/hostile/bear/hudson + name = "Hudson" + +/mob/living/simple_mob/hostile/bear/brown + vore_active = 1 + icon = 'icons/mob/vore.dmi' + name = "brown bear" + icon_state = "brownbear" + icon_living = "brownbear" + icon_dead = "brownbear-dead" + icon_gib = "bear-gib" + vore_icons = SA_ICON_LIVING + +/mob/living/simple_mob/animal/space/carp + icon = 'icons/mob/vore.dmi' + vore_active = 1 + vore_icons = SA_ICON_LIVING + +/* //VOREStation AI Temporary removal +/mob/living/simple_mob/hostile/creature/vore + vore_active = 1 + // NO VORE SPRITES + vore_capacity = 0 + vore_pounce_chance = 0 // Only pounces if you're crit. + vore_escape_chance = 0 // As such, if you're a dibshit who feeds yourself to it, you're staying down. + // Overrides to non-vore version + speed = 4 // Slow it down a bit + health = 80 // Increase health to compensate + maxHealth = 80 +*/ + +/mob/living/simple_mob/animal/space/mimic + vore_active = 1 + // NO VORE SPRITES + vore_capacity = 0 + vore_pounce_chance = 33 + // Overrides to non-vore version + maxHealth = 60 + health = 60 + +/mob/living/simple_mob/animal/passive/cat + vore_active = 1 + // NO VORE SPRITES + //specific_targets = 0 // Targeting UNLOCKED //VOREStation Removal - Incompatable + vore_max_size = RESIZE_TINY + +/* //VOREStation AI Temporary removal +/mob/living/simple_mob/cat/PunchTarget() + if(istype(target_mob,/mob/living/simple_mob/mouse)) + visible_message("\The [src] pounces on \the [target_mob]!]") + target_mob.Stun(5) + return EatTarget() + else ..() + +/mob/living/simple_mob/cat/Found(var/atom/found_atom) + if(!SA_attackable(found_atom)) + return null + if(istype(found_atom,/mob/living/simple_mob/mouse)) + return found_atom + if(found_atom in friends) + return null + if(will_eat(found_atom)) + return found_atom + +/mob/living/simple_mob/cat/fluff/Found(var/atom/found_atom) + if (friend == found_atom) + return null + return ..() +*/ +/mob/living/simple_mob/cat/fluff + vore_ignores_undigestable = 0 + vore_pounce_chance = 100 + vore_digest_chance = 0 // just use the toggle + vore_default_mode = DM_HOLD //can use the toggle if you wanna be catfood + vore_standing_too = TRUE //gonna get pounced + +/* //VOREStation AI Temporary Removal +/mob/living/simple_mob/cat/fluff/EatTarget() + var/mob/living/TM = target_mob + prey_excludes += TM //so they won't immediately re-eat someone who struggles out (or gets newspapered out) as soon as they're ate + spawn(3600) // but if they hang around and get comfortable, they might get ate again + if(src && TM) + prey_excludes -= TM + ..() // will_eat check is carried out before EatTarget is called, so prey on the prey_excludes list isn't a problem. +*/ + +/mob/living/simple_mob/animal/fox_vr + vore_active = 1 + // NO VORE SPRITES + vore_max_size = RESIZE_TINY + +/* //VOREStation AI Temporary Removal +/mob/living/simple_mob/fox/PunchTarget() + if(istype(target_mob,/mob/living/simple_mob/mouse)) + return EatTarget() + else ..() + +/mob/living/simple_mob/fox/Found(var/atom/found_atom) + if(!SA_attackable(found_atom)) + return null + if(istype(found_atom,/mob/living/simple_mob/mouse)) + return found_atom + if(found_atom in friends) + return null + if(will_eat(found_atom)) + return found_atom + +/mob/living/simple_mob/fox/fluff/Found(var/atom/found_atom) + if (friend == found_atom) + return null + return ..() +*/ + +/mob/living/simple_mob/fox/fluff + vore_ignores_undigestable = 0 + vore_pounce_chance = 100 + vore_digest_chance = 0 // just use the toggle + vore_default_mode = DM_HOLD //can use the toggle if you wanna be foxfood + vore_standing_too = TRUE // gonna get pounced + +/* //VOREStation AI Temporary Removal +/mob/living/simple_mob/fox/fluff/EatTarget() + var/mob/living/TM = target_mob + prey_excludes += TM //so they won't immediately re-eat someone who struggles out (or gets newspapered out) as soon as they're ate + spawn(3600) // but if they hang around and get comfortable, they might get ate again + if(src && TM) + prey_excludes -= TM + ..() // will_eat check is carried out before EatTarget is called, so prey on the prey_excludes list isn't a problem. +*/ + +/mob/living/simple_mob/animal/space/goose + vore_active = 1 + // NO VORE SPRITES + vore_max_size = RESIZE_SMALL + +/mob/living/simple_mob/animal/passive/penguin + vore_active = 1 + // NO VORE SPRITES + vore_max_size = RESIZE_SMALL + + +/mob/living/simple_mob/hostile/carp/pike + vore_active = 1 + // NO VORE SPRITES + +/mob/living/simple_mob/animal/space/carp/holographic + vore_icons = 0 // NO VORE SPRITES + vore_digest_chance = 0 + vore_absorb_chance = 0 + +// Override stuff for holodeck carp to make them not digest when set to safe! +/mob/living/simple_mob/animal/space/carp/holographic/init_vore() + . = ..() + var/safe = (faction == "neutral") + for(var/belly in vore_organs) + var/obj/belly/B = belly + B.digest_mode = safe ? DM_HOLD : vore_default_mode + +/mob/living/simple_mob/animal/space/carp/holographic/set_safety(var/safe) + . = ..() + for(var/belly in vore_organs) + var/obj/belly/B = belly + B.digest_mode = safe ? DM_HOLD : vore_default_mode + +/mob/living/simple_mob/mouse + faction = "mouse" //Giving mice a faction so certain mobs can get along with them. \ No newline at end of file diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index c7c0c9a253..d41314a69b 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -743,13 +743,12 @@ /mob/proc/facedir(var/ndir) - if(!canface() || (client && (client.moving || (world.time < client.move_delay)))) + if(!canface() || (client && (client.moving || (world.time < move_delay)))) return 0 set_dir(ndir) if(buckled && buckled.buckle_movable) buckled.set_dir(ndir) - if(client) - client.move_delay += movement_delay() + move_delay += movement_delay() return 1 @@ -1002,7 +1001,7 @@ mob/proc/yank_out_object() /mob/proc/has_brain_worms() for(var/I in contents) - if(istype(I,/mob/living/simple_animal/borer)) + if(istype(I,/mob/living/simple_mob/animal/borer)) return I return 0 diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 32902d7d48..9852c3f723 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -7,6 +7,8 @@ var/datum/mind/mind var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak + var/move_delay = null // For movement speed delays. + var/next_move = null // For click delay, despite the misleading name. //Not in use yet var/obj/effect/organstructure/organStructure = null @@ -62,7 +64,6 @@ var/sdisabilities = 0 //Carbon var/disabilities = 0 //Carbon var/atom/movable/pulling = null - var/next_move = null var/transforming = null //Carbon var/other = 0.0 var/eye_blind = null //Carbon diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 186487d0b9..6c31f54f8e 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -54,6 +54,9 @@ proc/isdeaf(A) /mob/proc/break_cloak() return +/mob/proc/is_cloaked() + return FALSE + proc/hasorgans(A) // Fucking really?? return ishuman(A) @@ -534,19 +537,17 @@ proc/is_blind(A) return threatcount -/mob/living/simple_animal/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest) +/mob/living/simple_mob/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest) var/threatcount = ..() if(. == SAFE_PERP) return SAFE_PERP - if(!istype(src, /mob/living/simple_animal/retaliate/goat)) - if(hostile) - if(faction != "neutral") // Otherwise Runtime gets killed. - threatcount += 4 + if(has_AI() && ai_holder.hostile && faction != "neutral") // Otherwise Runtime gets killed. + threatcount += 4 return threatcount // Beepsky will (try to) only beat 'bad' slimes. -/mob/living/simple_animal/slime/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest) +/mob/living/simple_mob/slime/xenobio/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest) var/threatcount = 0 if(stat == DEAD) @@ -565,8 +566,10 @@ proc/is_blind(A) if(victim) threatcount += 4 */ - if(rabid) - threatcount = 10 + if(has_AI()) + var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder + if(AI.rabid) + threatcount = 10 return threatcount diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 6b65c81c84..8848ed4aec 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -11,8 +11,12 @@ return /mob/proc/setMoveCooldown(var/timeout) - if(client) - client.move_delay = max(world.time + timeout, client.move_delay) + move_delay = max(world.time + timeout, move_delay) + +/mob/proc/check_move_cooldown() + if(world.time < src.move_delay) + return FALSE // Need to wait more. + return TRUE /client/North() ..() @@ -199,7 +203,8 @@ if(moving) return 0 - if(world.time < move_delay) return + if(!mob.check_move_cooldown()) + return if(locate(/obj/effect/stop/, mob.loc)) for(var/obj/effect/stop/S in mob.loc) @@ -271,21 +276,21 @@ src << "You're pinned to a wall by [mob.pinned[1]]!" return 0 - move_delay = world.time//set move delay + mob.move_delay = world.time//set move delay switch(mob.m_intent) if("run") if(mob.drowsyness > 0) - move_delay += 6 - move_delay += config.run_speed + mob.move_delay += 6 + mob.move_delay += config.run_speed if("walk") - move_delay += config.walk_speed - move_delay += mob.movement_delay() + mob.move_delay += config.walk_speed + mob.move_delay += mob.movement_delay() if(istype(mob.buckled))// VOREStation Removal - , /obj/vehicle)) //manually set move_delay for vehicles so we don't inherit any mob movement penalties //specific vehicle move delays are set in code\modules\vehicles\vehicle.dm - move_delay = world.time + mob.move_delay = world.time //drunk driving if(mob.confused && prob(20)) //vehicles tend to keep moving in the same direction direct = turn(direct, pick(90, -90)) @@ -314,14 +319,14 @@ if(prob(50)) direct = turn(direct, pick(90, -90)) if("walk") if(prob(25)) direct = turn(direct, pick(90, -90)) - move_delay += 2 + mob.move_delay += 2 return mob.buckled.relaymove(mob,direct) //We are now going to move moving = 1 //Something with pulling things if(locate(/obj/item/weapon/grab, mob)) - move_delay = max(move_delay, world.time + 7) + mob.move_delay = max(mob.move_delay, world.time + 7) var/list/L = mob.ret_grab() if(istype(L, /list)) if(L.len == 2) @@ -572,4 +577,4 @@ /client/verb/moveleft() set name = ".moveleft" set instant = 1 - Move(get_step(mob, WEST), WEST) \ No newline at end of file + Move(get_step(mob, WEST), WEST) diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index dcd95c20de..0119dfb052 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -227,7 +227,7 @@ for(var/t in organs) //this really should not be necessary qdel(t) - var/mob/living/simple_animal/corgi/new_corgi = new /mob/living/simple_animal/corgi (loc) + var/mob/living/simple_mob/animal/passive/dog/corgi/new_corgi = new /mob/living/simple_mob/animal/passive/dog/corgi (loc) new_corgi.a_intent = I_HURT new_corgi.key = key @@ -237,7 +237,7 @@ /mob/living/carbon/human/Animalize() - var/list/mobtypes = typesof(/mob/living/simple_animal) + var/list/mobtypes = typesof(/mob/living/simple_mob) var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes if(!safe_animal(mobpath)) @@ -271,7 +271,7 @@ /mob/proc/Animalize() - var/list/mobtypes = typesof(/mob/living/simple_animal) + var/list/mobtypes = typesof(/mob/living/simple_mob) var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes if(!safe_animal(mobpath)) @@ -297,39 +297,29 @@ if(!MP) return 0 //Sanity, this should never happen. - if(ispath(MP, /mob/living/simple_animal/space_worm)) +/* + if(ispath(MP, /mob/living/simple_mob/space_worm)) return 0 //Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning. - - if(ispath(MP, /mob/living/simple_animal/construct/behemoth)) - return 0 //I think this may have been an unfinished WiP or something. These constructs should really have their own class simple_animal/construct/subtype - - if(ispath(MP, /mob/living/simple_animal/construct/armoured)) - return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype - - if(ispath(MP, /mob/living/simple_animal/construct/wraith)) - return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype - - if(ispath(MP, /mob/living/simple_animal/construct/builder)) - return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype +*/ //Good mobs! - if(ispath(MP, /mob/living/simple_animal/cat)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/cat)) return 1 - if(ispath(MP, /mob/living/simple_animal/corgi)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/dog)) return 1 - if(ispath(MP, /mob/living/simple_animal/crab)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/crab)) return 1 - if(ispath(MP, /mob/living/simple_animal/hostile/carp)) + if(ispath(MP, /mob/living/simple_mob/animal/space/carp)) return 1 - if(ispath(MP, /mob/living/simple_animal/shade)) + if(ispath(MP, /mob/living/simple_mob/construct)) return 1 - if(ispath(MP, /mob/living/simple_animal/hostile/tomato)) + if(ispath(MP, /mob/living/simple_mob/tomato)) return 1 - if(ispath(MP, /mob/living/simple_animal/mouse)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/mouse)) return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak) - if(ispath(MP, /mob/living/simple_animal/hostile/bear)) + if(ispath(MP, /mob/living/simple_mob/animal/space/bear)) return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak) - if(ispath(MP, /mob/living/simple_animal/parrot)) + if(ispath(MP, /mob/living/simple_mob/animal/passive/bird/parrot)) return 1 //Parrots are no longer unfinished! -Nodrak //Not in here? Must be untested! diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm index 06840f65fe..6f3cbb9bc8 100644 --- a/code/modules/multiz/movement.dm +++ b/code/modules/multiz/movement.dm @@ -83,11 +83,13 @@ /mob/proc/can_overcome_gravity() return FALSE -/mob/living/carbon/human/can_overcome_gravity() - return species && species.can_overcome_gravity(src) +/mob/living/can_overcome_gravity() + return hovering -/mob/living/simple_animal/construct/can_overcome_gravity() - return 1 //They care not for standard physics. +/mob/living/carbon/human/can_overcome_gravity() + . = ..() + if(!.) + return species && species.can_overcome_gravity(src) /mob/observer/zMove(direction) var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src) @@ -117,36 +119,44 @@ return ..() /mob/observer/can_ztravel() - return 1 + return TRUE -/mob/living/simple_animal/construct/can_ztravel() - return 1 +/mob/living/can_ztravel() + if(incapacitated()) + return FALSE + return hovering /mob/living/carbon/human/can_ztravel() if(incapacitated()) - return 0 + return FALSE + + if(hovering) + return TRUE if(flying) //VOREStation Edit. Allows movement up/down with wings. return 1 //VOREStation Edit if(Process_Spacemove()) - return 1 + return TRUE if(Check_Shoegrip()) //scaling hull with magboots for(var/turf/simulated/T in trange(1,src)) if(T.density) - return 1 + return TRUE /mob/living/silicon/robot/can_ztravel() if(incapacitated() || is_dead()) - return 0 + return FALSE + + if(hovering) + return TRUE if(Process_Spacemove()) //Checks for active jetpack - return 1 + return FALSE for(var/turf/simulated/T in trange(1,src)) //Robots get "magboots" if(T.density) - return 1 + return TRUE // TODO - Leshana Experimental @@ -262,19 +272,15 @@ if((locate(/obj/structure/disposalpipe/up) in below) || locate(/obj/machinery/atmospherics/pipe/zpipe/up in below)) return FALSE +/mob/living/can_fall() + if(hovering) + return FALSE + return ..() + /mob/living/carbon/human/can_fall() if(..()) return species.can_fall(src) -/mob/living/simple_animal/parrot/can_fall() // Poly can fly. - return FALSE - -/mob/living/simple_animal/hostile/carp/can_fall() // So can carp apparently. - return FALSE - -/mob/living/simple_animal/construct/can_fall() //As do Constructs. - return FALSE - // Check if this atom prevents things standing on it from falling. Return TRUE to allow the fall. /obj/proc/CanFallThru(atom/movable/mover as mob|obj, turf/target as turf) if(!isturf(mover.loc)) // VORESTATION EDIT. We clearly didn't have enough backup checks. diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm index cbf7623267..e2fd3381e4 100644 --- a/code/modules/multiz/turf.dm +++ b/code/modules/multiz/turf.dm @@ -149,3 +149,9 @@ /turf/simulated/open/is_space() var/turf/below = GetBelow(src) return !below || below.is_space() + +/turf/simulated/open/is_safe_to_enter(mob/living/L) + if(L.can_fall()) + if(!locate(/obj/structure/stairs) in GetBelow(src)) + return FALSE + return ..() \ No newline at end of file diff --git a/code/modules/organs/internal/brain.dm b/code/modules/organs/internal/brain.dm index 5f8a9dd0d7..2003abe04f 100644 --- a/code/modules/organs/internal/brain.dm +++ b/code/modules/organs/internal/brain.dm @@ -107,7 +107,7 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain) if(name == initial(name)) name = "\the [owner.real_name]'s [initial(name)]" - var/mob/living/simple_animal/borer/borer = owner.has_brain_worms() + var/mob/living/simple_mob/animal/borer/borer = owner.has_brain_worms() if(borer) borer.detatch() //Should remove borer if the brain is removed - RR diff --git a/code/modules/organs/misc.dm b/code/modules/organs/misc.dm index 862c96a96f..30515e746b 100644 --- a/code/modules/organs/misc.dm +++ b/code/modules/organs/misc.dm @@ -34,7 +34,7 @@ ..() - var/mob/living/simple_animal/borer/B = owner.has_brain_worms() + var/mob/living/simple_mob/animal/borer/B = owner.has_brain_worms() if(B) B.leave_host() B.ckey = owner.ckey diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index 4a81179c72..4a24500fd3 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -19,7 +19,7 @@ /obj/item/weapon/paper_bin/MouseDrop(mob/user as mob) if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) - if(!istype(usr, /mob/living/simple_animal)) + if(!istype(usr, /mob/living/simple_mob)) if( !usr.get_active_hand() ) //if active hand is empty var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 535debad21..9e95e67a6d 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -33,7 +33,6 @@ var/global/photo_count = 0 var/icon/img //Big photo image var/scribble //Scribble on the back. var/icon/tiny - var/cursed = 0 var/photo_size = 3 /obj/item/weapon/photo/New() @@ -237,10 +236,6 @@ var/global/photo_count = 0 else mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]." - for(var/mob/living/simple_animal/hostile/statue/S in the_turf) - if(S) - mob_detail += "You can see \a [S] on the photo. Its stare makes you feel uneasy." //"That which holds the image of an angel, becomes itself an angel." - return mob_detail /obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag) @@ -282,20 +277,7 @@ var/global/photo_count = 0 y_c-- x_c = x_c - size - - - var/obj/item/weapon/photo/p = createpicture(target, user, turfs, mobs, flag) - if(findtext(mobs, "Its stare makes you feel uneasy")) - p.cursed = 1 - user.visible_message("Something starts to slowly manifest from the picture!") - spawn(150) - var/turf/T = get_turf(p) - var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue/(T) - S.banishable = 1//At least you can get rid of those bastards - T.visible_message("The photo turns into \a [S]!") - qdel(p) - printpicture(user, p) @@ -339,16 +321,6 @@ var/global/photo_count = 0 p.pixel_y = pixel_y p.photo_size = photo_size p.scribble = scribble - p.cursed = cursed - if(p.cursed) - var/turf/T = get_turf(p) - T.visible_message("Something starts to slowly manifest from the picture!") - spawn(150) - T = get_turf(p) //second time, because the photo could've moved - var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue/(T) - S.banishable = 1//At least you can get rid of those bastards - T.visible_message("The photo turns into \a [S]!") - qdel(p) if(copy_id) p.id = id diff --git a/code/modules/planet/sif.dm b/code/modules/planet/sif.dm index b8c99636f6..371130511a 100644 --- a/code/modules/planet/sif.dm +++ b/code/modules/planet/sif.dm @@ -446,4 +446,4 @@ var/datum/planet/sif/planet_sif = null observed_message = "Everything is red. Something really wrong is going on." transition_messages = list( "The sky turns blood red!" - ) \ No newline at end of file + ) diff --git a/code/modules/power/singularity/act.dm b/code/modules/power/singularity/act.dm index 5998906c66..a5d7dc3651 100644 --- a/code/modules/power/singularity/act.dm +++ b/code/modules/power/singularity/act.dm @@ -115,6 +115,15 @@ ChangeTurf(get_base_turf_by_area(src)) return 2 +/turf/simulated/floor/singularity_pull(S, current_size) + if(flooring && current_size >= STAGE_THREE) + if(prob(current_size / 2)) + var/leave_tile = TRUE + if(broken || burnt || flooring.flags & TURF_IS_FRAGILE) + leave_tile = FALSE + playsound(src, 'sound/items/crowbar.ogg', 50, 1) + make_plating(leave_tile) + /turf/simulated/wall/singularity_pull(S, current_size) if(!reinf_material) diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm index 9274bb85a6..fd548bdb81 100644 --- a/code/modules/power/tesla/energy_ball.dm +++ b/code/modules/power/tesla/energy_ball.dm @@ -185,7 +185,6 @@ /obj/machinery/atmospherics, /obj/machinery/power/emitter, /obj/machinery/field_generator, - /mob/living/simple_animal, /obj/machinery/door/blast, /obj/machinery/particle_accelerator/control_box, /obj/structure/particle_accelerator/fuel_chamber, @@ -290,7 +289,7 @@ else if(closest_mob) var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5) - closest_mob.electrocute_act(shock_damage, source, 1, ran_zone()) + closest_mob.electrocute_act(shock_damage, source, 1 - closest_mob.get_shock_protection(), ran_zone()) log_game("TESLA([source.x],[source.y],[source.z]) Shocked [key_name(closest_mob)] for [shock_damage]dmg.") message_admins("Tesla zapped [key_name_admin(closest_mob)]!") if(issilicon(closest_mob)) diff --git a/code/modules/power/tesla/tesla_act.dm b/code/modules/power/tesla/tesla_act.dm index 8e617fca86..01b58f8a80 100644 --- a/code/modules/power/tesla/tesla_act.dm +++ b/code/modules/power/tesla/tesla_act.dm @@ -60,6 +60,9 @@ ..() //extend the zap explode() +/obj/mecha/tesla_act(power) + ..() + take_damage(power / 200, "energy") // A surface lightning strike will do 100 damage. diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 40dbaf0650..cb8ca6cdf2 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -173,7 +173,7 @@ if(!user.IsAdvancedToolUser()) return 0 if(isanimal(user)) - var/mob/living/simple_animal/S = user + var/mob/living/simple_mob/S = user if(!S.IsHumanoidToolUser(src)) return 0 @@ -526,7 +526,8 @@ return 2 //just assume we can shoot through glass and stuff. No big deal, the player can just choose to not target someone //on the other side of a window if it makes a difference. Or if they run behind a window, too bad. - return check_trajectory(target, user) + if(check_trajectory(target, user)) + return 1 // Magic numbers are fun. //called if there was no projectile to shoot /obj/item/weapon/gun/proc/handle_click_empty(mob/user) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index f1e20b169b..7bd20cdcef 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -155,13 +155,13 @@ else src.visible_message("*fizzle*") playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1) - +/* /obj/item/weapon/gun/energy/staff/animate name = "staff of animation" desc = "An artifact that spits bolts of life force, which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines." projectile_type = /obj/item/projectile/animate charge_cost = 240 - +*/ obj/item/weapon/gun/energy/staff/focus name = "mental focus" desc = "An artifact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out." diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 4566577a94..8b113299b3 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -59,6 +59,8 @@ var/drowsy = 0 var/agony = 0 var/reflected = 0 // This should be set to 1 if reflected by any means, to prevent infinite reflections. + var/modifier_type_to_apply = null // If set, will apply a modifier to mobs that are hit by this projectile. + var/modifier_duration = null // How long the above modifier should last for. Leave null to be permanent. embed_chance = 0 //Base chance for a projectile to embed @@ -86,6 +88,8 @@ // if(isanimal(target)) return 0 var/mob/living/L = target L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked, incendiary, flammability) // add in AGONY! + if(modifier_type_to_apply) + L.add_modifier(modifier_type_to_apply, modifier_duration) return 1 //called when the projectile stops flying because it collided with something @@ -421,6 +425,7 @@ yo = null xo = null var/result = 0 //To pass the message back to the gun. + var/atom/movable/result_ref = null // The thing that got hit that made the check return true. /obj/item/projectile/test/Bump(atom/A as mob|obj|turf|area) if(A == firer) @@ -439,6 +444,7 @@ if(!S.anchored) return if(istype(A, /mob/living) || istype(A, /obj/mecha) || istype(A, /obj/vehicle)) + result_ref = A result = 2 //We hit someone, return 1! return result = 1 @@ -459,7 +465,8 @@ /obj/item/projectile/test/process(var/turf/targloc) while(src) //Loop on through! if(result) - return (result - 1) + return result_ref + // return (result - 1) if((!( targloc ) || loc == targloc)) targloc = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) //Finding the target turf at map edge @@ -470,11 +477,13 @@ var/mob/living/M = locate() in get_turf(src) if(istype(M)) //If there is someting living... - return 1 //Return 1 + result_ref = M + return result_ref //Return 1 else M = locate() in get_step(src,targloc) if(istype(M)) - return 1 + result_ref = M + return result_ref //Helper proc to check if you can hit them or not. /proc/check_trajectory(atom/target as mob|obj, atom/firer as mob|obj, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) diff --git a/code/modules/projectiles/projectile/animate.dm b/code/modules/projectiles/projectile/animate.dm index e88e6faa33..20196022af 100644 --- a/code/modules/projectiles/projectile/animate.dm +++ b/code/modules/projectiles/projectile/animate.dm @@ -13,5 +13,5 @@ /obj/item/projectile/animate/Bump(var/atom/change) if((istype(change, /obj/item) || istype(change, /obj/structure)) && !is_type_in_list(change, protected_objects)) var/obj/O = change - new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer) + new /mob/living/simple_mob/hostile/mimic/copy(O.loc, O, firer) ..() diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm index 0beffe46a3..df802f4bb5 100644 --- a/code/modules/projectiles/projectile/change.dm +++ b/code/modules/projectiles/projectile/change.dm @@ -54,7 +54,7 @@ Robot.mmi = new /obj/item/device/mmi(new_mob) Robot.mmi.transfer_identity(M) //Does not transfer key/client. if("slime") - new_mob = new /mob/living/simple_animal/slime(M.loc) + new_mob = new /mob/living/simple_mob/slime/xenobio(M.loc) new_mob.universal_speak = 1 else var/mob/living/carbon/human/H diff --git a/code/modules/random_map/drop/droppod.dm b/code/modules/random_map/drop/droppod.dm index da346d2eb7..c7afde1d7f 100644 --- a/code/modules/random_map/drop/droppod.dm +++ b/code/modules/random_map/drop/droppod.dm @@ -15,7 +15,7 @@ floor_type = /turf/simulated/floor/reinforced var/list/supplied_drop_types = list() var/door_type = /obj/structure/droppod_door - var/drop_type = /mob/living/simple_animal/parrot + var/drop_type = /mob/living/simple_mob/animal/passive/bird/parrot var/auto_open_doors var/placement_explosion_dev = 1 diff --git a/code/modules/random_map/noise/desert.dm b/code/modules/random_map/noise/desert.dm index 1c7ca229a4..0264d2a781 100644 --- a/code/modules/random_map/noise/desert.dm +++ b/code/modules/random_map/noise/desert.dm @@ -27,7 +27,7 @@ var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass) new grass_path(T) if(prob(5)) - var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse)) + var/mob_type = pick(list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse)) new mob_type(T) if(5 to 6) if(prob(20)) diff --git a/code/modules/random_map/noise/tundra.dm b/code/modules/random_map/noise/tundra.dm index 83b7435e40..6cb8114298 100644 --- a/code/modules/random_map/noise/tundra.dm +++ b/code/modules/random_map/noise/tundra.dm @@ -46,13 +46,13 @@ switch(val) if(2) if(prob(5)) - new /mob/living/simple_animal/crab(T) + new /mob/living/simple_mob/animal/passive/crab(T) if(6) if(prob(60)) var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass) new grass_path(T) if(prob(5)) - var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse)) + var/mob_type = pick(list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse)) new mob_type(T) if(7) if(prob(60)) diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm index a32f83f794..cbe7dd9c5b 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm @@ -169,8 +169,8 @@ /datum/reagent/water/touch_mob(var/mob/living/L, var/amount) if(istype(L)) // First, kill slimes. - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = L + if(istype(L, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = L S.adjustToxLoss(15 * amount) S.visible_message("[S]'s flesh sizzles where the water touches it!", "Your flesh burns in the water!") diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm index a7bcd87892..f66d91dd42 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm @@ -305,8 +305,6 @@ M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 215) if(prob(1)) M.emote("shiver") - if(istype(M, /mob/living/simple_animal/slime)) - M.bodytemperature = max(M.bodytemperature - rand(10,20), 0) holder.remove_reagent("capsaicin", 5) /datum/reagent/frostoil/cryotoxin //A longer lasting version of frost oil. @@ -346,8 +344,6 @@ M.apply_effect(2, AGONY, 0) if(prob(5)) M.visible_message("[M] [pick("dry heaves!","coughs!","splutters!")]", "You feel like your insides are burning!") - if(istype(M, /mob/living/simple_animal/slime)) - M.bodytemperature += rand(10, 25) holder.remove_reagent("frostoil", 5) /datum/reagent/condensedcapsaicin @@ -492,8 +488,6 @@ M.apply_effect(4, AGONY, 0) if(prob(5)) M.visible_message("[M] [pick("dry heaves!","coughs!","splutters!")]", "You feel like your insides are burning!") - if(istype(M, /mob/living/simple_animal/slime)) - M.bodytemperature += rand(15, 30) holder.remove_reagent("frostoil", 5) /* Drinks */ diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm index 6b705f4f54..9cf58bbfb8 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm @@ -106,6 +106,8 @@ M.drowsyness = max(0, M.drowsyness - 6 * removed * chem_effective) M.hallucination = max(0, M.hallucination - 9 * removed * chem_effective) M.adjustToxLoss(-4 * removed * chem_effective) + if(prob(10)) + M.remove_a_modifier_of_type(/datum/modifier/poisoned) /datum/reagent/carthatoline name = "Carthatoline" @@ -121,6 +123,8 @@ if(M.getToxLoss() && prob(10)) M.vomit(1) M.adjustToxLoss(-8 * removed) + if(prob(30)) + M.remove_a_modifier_of_type(/datum/modifier/poisoned) if(ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/organ/internal/liver/L = H.internal_organs_by_name[O_LIVER] diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm index 53ce37b3ef..ff753a5b37 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm @@ -360,7 +360,7 @@ S.dirt = 0 T.clean_blood() - for(var/mob/living/simple_animal/slime/M in T) + for(var/mob/living/simple_mob/slime/M in T) M.adjustToxLoss(rand(5, 10)) /datum/reagent/space_cleaner/affect_touch(var/mob/living/carbon/M, var/alien, var/removed) diff --git a/code/modules/reagents/Chemistry-Recipes_vr.dm b/code/modules/reagents/Chemistry-Recipes_vr.dm index 58f49f3fc7..6701c87b35 100644 --- a/code/modules/reagents/Chemistry-Recipes_vr.dm +++ b/code/modules/reagents/Chemistry-Recipes_vr.dm @@ -309,7 +309,7 @@ - +/* //VORESTATION AI TEMPORARY REMOVAL /datum/chemical_reaction/slimevore name = "Slime Vore" // Hostile vore mobs only id = "m_tele" @@ -317,11 +317,11 @@ required_reagents = list("phoron" = 20, "nutriment" = 20, "sugar" = 20, "mutationtoxin" = 20) //Can't do slime jelly as it'll conflict with another, but mutation toxin will do. result_amount = 1 on_reaction(var/datum/reagents/holder) - var/mob_path = /mob/living/simple_animal + var/mob_path = /mob/living/simple_mob var/blocked = list( - /mob/living/simple_animal/hostile/mimic, - /mob/living/simple_animal/hostile/alien/queen, - /mob/living/simple_animal/shadekin + /mob/living/simple_mob/hostile/mimic, + /mob/living/simple_mob/hostile/alien/queen, + /mob/living/simple_mob/shadekin )//exclusion list for things you don't want the reaction to create. var/list/voremobs = typesof(mob_path) - mob_path - blocked // list of possible hostile mobs @@ -334,9 +334,10 @@ var/spawn_count = rand(1,3) for(var/i = 1, i <= spawn_count, i++) var/chosen = pick(voremobs) - var/mob/living/simple_animal/hostile/C = new chosen + var/mob/living/simple_mob/hostile/C = new chosen C.faction = "slimesummon" C.loc = get_turf(holder.my_atom) if(prob(50)) for(var/j = 1, j <= rand(1, 3), j++) step(C, pick(NORTH,SOUTH,EAST,WEST)) +*/ \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 737dbdcdad..1b70001c28 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -37,8 +37,8 @@ /obj/machinery/iv_drip, /obj/machinery/disease2/incubator, /obj/machinery/disposal, - /mob/living/simple_animal/cow, - /mob/living/simple_animal/retaliate/goat, + /mob/living/simple_mob/animal/passive/cow, + /mob/living/simple_mob/animal/goat, /obj/machinery/computer/centrifuge, /obj/machinery/sleeper, /obj/machinery/smartfridge/, diff --git a/code/modules/rogueminer_vr/asteroid.dm b/code/modules/rogueminer_vr/asteroid.dm index 4267f5b174..fec6c4aa67 100644 --- a/code/modules/rogueminer_vr/asteroid.dm +++ b/code/modules/rogueminer_vr/asteroid.dm @@ -113,7 +113,7 @@ New() ..() spot_add(2,2,/obj/random/cargopod) //EXTRA loot! - spot_add(2,2,/mob/living/simple_animal/hostile/alien) //GRRR + spot_add(2,2,/mob/living/simple_mob/animal/space/alien) //GRRR //Longer cargo container for higher difficulties /datum/rogue/asteroid/predef/cargo_large @@ -147,4 +147,4 @@ spot_add(4,3,/obj/random/cargopod) //Right loot if(prob(30)) - spot_add(3,3,/mob/living/simple_animal/hostile/alien) //And maybe a friend. \ No newline at end of file + spot_add(3,3,/mob/living/simple_mob/animal/space/alien) //And maybe a friend. diff --git a/code/modules/rogueminer_vr/controller.dm b/code/modules/rogueminer_vr/controller.dm index 5ea0fafed1..881b66cab5 100644 --- a/code/modules/rogueminer_vr/controller.dm +++ b/code/modules/rogueminer_vr/controller.dm @@ -54,22 +54,22 @@ var/datum/controller/rogue/rm_controller = new() ) ///// Monster Lists ///// - var/mobs = list( - "tier1" = list(/mob/living/simple_animal/hostile/carp, /mob/living/simple_animal/hostile/goose), + var/mobs = list(/* + "tier1" = list(/mob/living/simple_mob/hostile/carp, /mob/living/simple_mob/hostile/goose), - "tier2" = list(/mob/living/simple_animal/hostile/carp, /mob/living/simple_animal/hostile/goose), + "tier2" = list(/mob/living/simple_mob/hostile/carp, /mob/living/simple_mob/hostile/goose), - "tier3" = list(/mob/living/simple_animal/hostile/carp, /mob/living/simple_animal/hostile/goose, - /mob/living/simple_animal/hostile/bear, /mob/living/simple_animal/hostile/carp/strong), + "tier3" = list(/mob/living/simple_mob/hostile/carp, /mob/living/simple_mob/hostile/goose, + /mob/living/simple_mob/hostile/bear, /mob/living/simple_mob/hostile/carp/strong), - "tier4" = list(/mob/living/simple_animal/hostile/carp, /mob/living/simple_animal/hostile/goose, /mob/living/simple_animal/hostile/bear, - /mob/living/simple_animal/hostile/carp/strong, /mob/living/simple_animal/hostile/carp/pike/weak), + "tier4" = list(/mob/living/simple_mob/hostile/carp, /mob/living/simple_mob/hostile/goose, /mob/living/simple_mob/hostile/bear, + /mob/living/simple_mob/hostile/carp/strong, /mob/living/simple_mob/hostile/carp/pike/weak), - "tier5" = list(/mob/living/simple_animal/hostile/carp, /mob/living/simple_animal/hostile/bear, /mob/living/simple_animal/hostile/carp/pike/weak, - /mob/living/simple_animal/hostile/carp/strong, /mob/living/simple_animal/hostile/carp/pike), + "tier5" = list(/mob/living/simple_mob/hostile/carp, /mob/living/simple_mob/hostile/bear, /mob/living/simple_mob/hostile/carp/pike/weak, + /mob/living/simple_mob/hostile/carp/strong, /mob/living/simple_mob/hostile/carp/pike), - "tier6" = list(/mob/living/simple_animal/hostile/bear, /mob/living/simple_animal/hostile/carp/strong, - /mob/living/simple_animal/hostile/carp/pike, /mob/living/simple_animal/hostile/carp/pike/weak) + "tier6" = list(/mob/living/simple_mob/hostile/bear, /mob/living/simple_mob/hostile/carp/strong, + /mob/living/simple_mob/hostile/carp/pike, /mob/living/simple_mob/hostile/carp/pike/weak)*/ //VORESTATION AI TEMPORARY REMOVAL ) /datum/controller/rogue/New() diff --git a/code/modules/shieldgen/directional_shield.dm b/code/modules/shieldgen/directional_shield.dm index 519edcea07..6a0aae0005 100644 --- a/code/modules/shieldgen/directional_shield.dm +++ b/code/modules/shieldgen/directional_shield.dm @@ -88,6 +88,8 @@ but allow those projectiles to leave the shield from the inside. Blocking too many damaging projectiles will cause the shield to fail." icon = 'icons/obj/device.dmi' icon_state = "signmaker_sec" + light_range = 4 + light_power = 4 var/active = FALSE // If it's on. var/shield_health = 400 // How much damage the shield blocks before breaking. This is a shared health pool for all shields attached to this projector. var/max_shield_health = 400 // Ditto. This is fairly high, but shields are really big, you can't miss them, and laser carbines pump out so much hurt. @@ -170,6 +172,8 @@ var/new_color = rgb(new_r, new_g, new_b) + set_light(light_range, light_power, new_color) + // Now deploy the new color to all the shields. for(var/obj/effect/directional_shield/S in active_shields) S.update_color(new_color) diff --git a/code/modules/shieldgen/energy_field.dm b/code/modules/shieldgen/energy_field.dm index 023d5fee95..1c5b8d2965 100644 --- a/code/modules/shieldgen/energy_field.dm +++ b/code/modules/shieldgen/energy_field.dm @@ -53,6 +53,12 @@ user.setClickCooldown(user.get_attack_speed(W)) ..() +/obj/effect/energy_field/attack_generic(mob/user, damage) + if(damage) + adjust_strength(-damage / 20) + user.do_attack_animation(src) + user.setClickCooldown(user.get_attack_speed()) + /obj/effect/energy_field/attack_hand(var/mob/living/user) impact_effect(3) // Harmless, but still produces the 'impact' effect. ..() diff --git a/code/modules/shuttles/shuttle.dm b/code/modules/shuttles/shuttle.dm index 080f21a524..20d6cf23f9 100644 --- a/code/modules/shuttles/shuttle.dm +++ b/code/modules/shuttles/shuttle.dm @@ -208,13 +208,14 @@ for(var/turf/T in dstturfs) var/turf/D = locate(T.x, throwy - 1, T.z) - for(var/I in T) - if(istype(I,/mob/living)) - var/mob/living/L = I - L.gib() - else if(istype(I,/obj)) - var/obj/O = I - O.forceMove(D) + for(var/atom/movable/AM as mob|obj in T) + AM.Move(D) + + for(var/mob/living/carbon/bug in destination) + bug.gib() + + for(var/mob/living/simple_mob/pest in destination) + pest.gib() origin.move_contents_to(destination, direction=direction) diff --git a/code/modules/spells/aoe_turf/summons.dm b/code/modules/spells/aoe_turf/summons.dm index e8769d8537..f8a6b4094a 100644 --- a/code/modules/spells/aoe_turf/summons.dm +++ b/code/modules/spells/aoe_turf/summons.dm @@ -20,7 +20,7 @@ invocation_type = SpI_SHOUT range = 1 - summon_type = list(/mob/living/simple_animal/hostile/carp) + summon_type = list(/mob/living/simple_mob/animal/space/carp) hud_state = "wiz_carp" @@ -36,6 +36,6 @@ summon_amt = 10 range = 3 - summon_type = list(/mob/living/simple_animal/hostile/creature/vore) // Vorestation Edit + summon_type = list(/mob/living/simple_mob/creature) hud_state = "wiz_creature" \ No newline at end of file diff --git a/code/modules/spells/spell_code.dm b/code/modules/spells/spell_code.dm index afd9bfdfa3..c1af923f72 100644 --- a/code/modules/spells/spell_code.dm +++ b/code/modules/spells/spell_code.dm @@ -198,10 +198,10 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now if(findNullRod(T)) return 0 - if(istype(user, /mob/living/simple_animal) && holder == user) - var/mob/living/simple_animal/SA = user - if(SA.purge) - SA << "The nullrod's power interferes with your own!" + if(istype(user, /mob/living/simple_mob) && holder == user) + var/mob/living/simple_mob/SM = user + if(SM.purge) + SM << "The nullrod's power interferes with your own!" return 0 if(!src.check_charge(skipcharge, user)) //sees if we can cast based on charges alone diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm index 515453f6a3..1f41ce9e3d 100644 --- a/code/modules/spells/spellbook.dm +++ b/code/modules/spells/spellbook.dm @@ -221,11 +221,6 @@ new /obj/item/clothing/head/helmet/space/void/wizard(get_turf(H)) temp = "You have purchased a suit of wizard armor." max_uses-- - if("staffanimation") - feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells - new /obj/item/weapon/gun/energy/staff/animate(get_turf(H)) - temp = "You have purchased a staff of animation." - max_uses-- if("scrying") feedback_add_details("wizard_spell_learned","SO") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells new /obj/item/weapon/scrying(get_turf(H)) diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index ae0e7610a7..58a322febd 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -207,8 +207,8 @@ BITSET(target.hud_updateflag, IMPLOYAL_HUD) //Handle possessive brain borers. - if(istype(obj,/mob/living/simple_animal/borer)) - var/mob/living/simple_animal/borer/worm = obj + if(istype(obj,/mob/living/simple_mob/animal/borer)) + var/mob/living/simple_mob/animal/borer/worm = obj if(worm.controlling) target.release_control() worm.detatch() diff --git a/code/modules/surgery/slimes.dm b/code/modules/surgery/slimes.dm index ad4c413c8e..e049349f83 100644 --- a/code/modules/surgery/slimes.dm +++ b/code/modules/surgery/slimes.dm @@ -3,10 +3,10 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/slime - is_valid_target(mob/living/simple_animal/slime/target) - return istype(target, /mob/living/simple_animal/slime/) + is_valid_target(mob/living/simple_mob/slime/target) + return istype(target, /mob/living/simple_mob/slime/) -/datum/surgery_step/slime/can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/can_use(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) return target.stat == 2 @@ -21,19 +21,19 @@ min_duration = 30 max_duration = 50 -/datum/surgery_step/slime/cut_flesh/can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/cut_flesh/can_use(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) return ..() && istype(target) && target.core_removal_stage == 0 -/datum/surgery_step/slime/cut_flesh/begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/cut_flesh/begin_step(mob/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) user.visible_message("[user] starts cutting through [target]'s flesh with \the [tool].", \ "You start cutting through [target]'s flesh with \the [tool].") -/datum/surgery_step/slime/cut_flesh/end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/cut_flesh/end_step(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) user.visible_message("[user] cuts through [target]'s flesh with \the [tool].", \ "You cut through [target]'s flesh with \the [tool], revealing its silky innards.") target.core_removal_stage = 1 -/datum/surgery_step/slime/cut_flesh/fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/cut_flesh/fail_step(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) user.visible_message("[user]'s hand slips, tearing [target]'s flesh with \the [tool]!", \ "Your hand slips, tearing [target]'s flesh with \the [tool]!") @@ -49,19 +49,19 @@ min_duration = 30 max_duration = 50 -/datum/surgery_step/slime/cut_innards/can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/cut_innards/can_use(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) return ..() && istype(target) && target.core_removal_stage == 1 -/datum/surgery_step/slime/cut_innards/begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/cut_innards/begin_step(mob/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) user.visible_message("[user] starts cutting [target]'s silky innards apart with \the [tool].", \ "You start cutting [target]'s silky innards apart with \the [tool].") -/datum/surgery_step/slime/cut_innards/end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/cut_innards/end_step(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) user.visible_message("[user] cuts [target]'s innards apart with \the [tool], exposing the cores.", \ "You cut [target]'s innards apart with \the [tool], exposing the cores.") target.core_removal_stage = 2 -/datum/surgery_step/slime/cut_innards/fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/cut_innards/fail_step(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) user.visible_message("[user]'s hand slips, tearing [target]'s innards with \the [tool]!", \ "Your hand slips, tearing [target]'s innards with \the [tool]!") @@ -76,14 +76,14 @@ min_duration = 50 max_duration = 70 -/datum/surgery_step/slime/saw_core/can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/saw_core/can_use(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) return ..() && (istype(target) && target.core_removal_stage == 2 && target.cores > 0) //This is being passed a human as target, unsure why. -/datum/surgery_step/slime/saw_core/begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/saw_core/begin_step(mob/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) user.visible_message("[user] starts cutting out one of [target]'s cores with \the [tool].", \ "You start cutting out one of [target]'s cores with \the [tool].") -/datum/surgery_step/slime/saw_core/end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/saw_core/end_step(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) target.cores-- user.visible_message("[user] cuts out one of [target]'s cores with \the [tool].",, \ "You cut out one of [target]'s cores with \the [tool]. [target.cores] cores left.") @@ -94,7 +94,7 @@ target.icon_state = "slime extracted" -/datum/surgery_step/slime/saw_core/fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool) +/datum/surgery_step/slime/saw_core/fail_step(mob/living/user, mob/living/simple_mob/slime/target, target_zone, obj/item/tool) var/datum/gender/T = gender_datums[user.get_visible_gender()] user.visible_message("[user]'s hand slips, causing [T.him] to miss the core!", \ "Your hand slips, causing you to miss the core!") \ No newline at end of file diff --git a/code/modules/telesci/telesci_computer.dm b/code/modules/telesci/telesci_computer.dm index a80e8e71e9..b93a41ed0e 100644 --- a/code/modules/telesci/telesci_computer.dm +++ b/code/modules/telesci/telesci_computer.dm @@ -151,12 +151,12 @@ sparks() if(telepad) var/L = get_turf(telepad) - var/blocked = list(/mob/living/simple_animal/hostile) - var/list/hostiles = typesof(/mob/living/simple_animal/hostile) - blocked + var/blocked = list(/mob/living/simple_mob/hostile) + var/list/hostiles = typesof(/mob/living/simple_mob/hostile) - blocked playsound(L, 'sound/effects/phasein.ogg', 100, 1, extrarange = 3, falloff = 5) for(var/i in 1 to rand(1,4)) var/chosen = pick(hostiles) - var/mob/living/simple_animal/hostile/H = new chosen + var/mob/living/simple_mob/hostile/H = new chosen H.forceMove(L) return if(99) diff --git a/code/modules/tension/tension.dm b/code/modules/tension/tension.dm index 913f1d2dff..82151a7e78 100644 --- a/code/modules/tension/tension.dm +++ b/code/modules/tension/tension.dm @@ -9,35 +9,42 @@ /atom/movable/proc/guess_threat_level(var/mob/living/threatened) return 0 -/mob/living/simple_animal +/mob/living/simple_mob var/threat_level = null // Set this if you want an explicit danger rating. -/mob/living/simple_animal/guess_threat_level(var/mob/living/threatened) +/mob/living/simple_mob/guess_threat_level(var/mob/living/threatened) if(threat_level) // If they have a predefined number, use it. return threat_level // Otherwise we need to guess how scary this thing is. var/threat_guess = 0 // First lets consider their attack ability. + var/will_point_blank = FALSE + if(has_AI()) + will_point_blank = ai_holder.pointblank + var/potential_damage = 0 - if(!ranged) //Melee damage. + if(!projectiletype || ( get_dist(src, threatened >= 1) && !will_point_blank ) ) // Melee damage. potential_damage = (melee_damage_lower + melee_damage_upper) / 2 + + // Treat potential_damage as estimated DPS. If the enemy attacks twice as fast as usual, it will double the number. + potential_damage *= 1 SECOND / (base_attack_cooldown + melee_attack_delay) else - if(projectiletype) - var/obj/item/projectile/P = new projectiletype(src) - if(P.nodamage || P.taser_effect) // Tasers are somewhat less scary. - potential_damage = P.agony / 2 - else - potential_damage = P.damage - if(P.damage_type == HALLOSS) // Not sure if any projectiles do this, but can't be too safe. - potential_damage /= 2 - // Rubber bullets, I guess. - potential_damage += P.agony / 2 + var/obj/item/projectile/P = new projectiletype(src) + if(P.nodamage || P.taser_effect) // Tasers are somewhat less scary. + potential_damage = P.agony / 2 + else + potential_damage = P.damage + if(P.damage_type == HALLOSS) // Not sure if any projectiles do this, but can't be too safe. + potential_damage /= 2 + // Rubber bullets, I guess. + potential_damage += P.agony / 2 + qdel(P) - if(rapid) // This makes them shoot three times per cycle. - potential_damage *= 3 + potential_damage *= 1 SECOND / (base_attack_cooldown + ranged_attack_delay) + + // Special attacks are ultra-specific to the mob so a generic threat assessment isn't really possible. - qdel(P) threat_guess += potential_damage // Then consider their defense. @@ -50,11 +57,12 @@ return 0 -/mob/living/simple_animal/get_threat(var/mob/living/threatened) +/mob/living/simple_mob/get_threat(var/mob/living/threatened) . = ..() - if(!hostile) - return 0 // Can't hurt anyone. + if(has_AI()) + if(!ai_holder.hostile) + return 0 // Can't hurt anyone. if(incapacitated(INCAPACITATION_DISABLED)) return 0 // Can't currently hurt you if it's stunned. @@ -86,7 +94,7 @@ // Handle ability to harm. // Being five tiles away from some spiders is a lot less scary than being in melee range of five spiders at once. - if(!ranged) + if(!projectiletype) threat /= max(get_dist(src, threatened), 1) return threat diff --git a/code/modules/ventcrawl/ventcrawl.dm b/code/modules/ventcrawl/ventcrawl.dm index 1a4271050d..a306caea19 100644 --- a/code/modules/ventcrawl/ventcrawl.dm +++ b/code/modules/ventcrawl/ventcrawl.dm @@ -9,10 +9,11 @@ var/list/ventcrawl_machinery = list( /obj/item/device/radio/borg, /obj/item/weapon/holder, /obj/machinery/camera, - /mob/living/simple_animal/borer, - /obj/belly, //VOREStation Edit, + /obj/belly, /obj/screen ) + //VOREStation Edit : added /obj/belly, to this list, travis is complaining about this in his indentation check + //mob/living/simple_mob/borer, //VORESTATION AI TEMPORARY REMOVAL REPLACE BACK IN LIST WHEN RESOLVED //VOREStation Edit /mob/living/var/list/icon/pipes_shown = list() /mob/living/var/last_played_vent @@ -38,7 +39,7 @@ var/list/ventcrawl_machinery = list( add_ventcrawl(loc) client.screen += global_hud.centermarker -/mob/living/simple_animal/slime/can_ventcrawl() +/mob/living/simple_mob/slime/xenobio/can_ventcrawl() if(victim) to_chat(src, "You cannot ventcrawl while feeding.") return FALSE @@ -70,11 +71,6 @@ var/list/ventcrawl_machinery = list( return 1 return ..() -/mob/living/simple_animal/spiderbot/is_allowed_vent_crawl_item(var/obj/item/carried_item) - if(carried_item == held_item) - return 1 - return ..() - /mob/living/proc/ventcrawl_carry() for(var/atom/A in contents) if(!is_allowed_vent_crawl_item(A)) diff --git a/code/modules/vore/eating/living_vr.dm b/code/modules/vore/eating/living_vr.dm index 267b059141..cb0b64ba13 100644 --- a/code/modules/vore/eating/living_vr.dm +++ b/code/modules/vore/eating/living_vr.dm @@ -331,12 +331,12 @@ return //Actual escaping forceMove(get_turf(src)) //Just move me up to the turf, let's not cascade through bellies, there's been a problem, let's just leave. - for(var/mob/living/simple_animal/SA in range(10)) + for(var/mob/living/simple_mob/SA in range(10)) SA.prey_excludes[src] = world.time log_and_message_admins("[key_name(src)] used the OOC escape button to get out of [key_name(B.owner)] ([B.owner ? "
JMP" : "null"])") if(isanimal(B.owner)) - var/mob/living/simple_animal/SA = B.owner + var/mob/living/simple_mob/SA = B.owner SA.update_icons() //You're in a dogborg! diff --git a/code/modules/vore/eating/simple_animal_vr.dm b/code/modules/vore/eating/simple_animal_vr.dm index e8fd6390ed..c4276edb33 100644 --- a/code/modules/vore/eating/simple_animal_vr.dm +++ b/code/modules/vore/eating/simple_animal_vr.dm @@ -1,20 +1,20 @@ ///////////////////// Simple Animal ///////////////////// -/mob/living/simple_animal +/mob/living/simple_mob var/swallowTime = 30 //How long it takes to eat its prey in 1/10 of a second. The default is 3 seconds. var/list/prey_excludes = list() //For excluding people from being eaten. // -// Simple nom proc for if you get ckey'd into a simple_animal mob! Avoids grabs. +// Simple nom proc for if you get ckey'd into a simple_mob mob! Avoids grabs. // -/mob/living/simple_animal/proc/animal_nom(var/mob/living/T in living_mobs(1)) +/mob/living/simple_mob/proc/animal_nom(var/mob/living/T in living_mobs(1)) set name = "Animal Nom" set category = "IC" set desc = "Since you can't grab, you get a verb!" if (stat != CONSCIOUS) return - if (istype(src,/mob/living/simple_animal/mouse) && T.ckey == null) - return + //if (istype(src,/mob/living/simple_mob/mouse) && T.ckey == null) //VORESTATION AI TEMPORARY REMOVAL + // return //VORESTATION AI TEMPORARY REMOVAL if (client && IsAdvancedToolUser()) to_chat(src,"Put your hands to good use instead!") return @@ -25,7 +25,8 @@ // // Simple proc for animals to have their digestion toggled on/off externally // -/mob/living/simple_animal/verb/toggle_digestion() +/* +/mob/living/simple_mob/verb/toggle_digestion() set name = "Toggle Animal's Digestion" set desc = "Enables digestion on this mob for 20 minutes." set category = "OOC" @@ -47,8 +48,9 @@ var/confirm = alert(user, "This mob is currently set to process all stomach contents. Do you want to disable this?", "Disabling [name]'s Digestion", "Disable", "Cancel") if(confirm == "Disable") vore_selected.digest_mode = DM_HOLD - -/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user) +*/ //VORESTATION AI TEMPORARY REMOVAL +/* +/mob/living/simple_mob/attackby(var/obj/item/O, var/mob/user) if (istype(O, /obj/item/weapon/newspaper) && !(ckey || (hostile && faction != user.faction)) && isturf(user.loc)) if (retaliate && prob(vore_pounce_chance/2)) // This is a gamble! user.Weaken(5) //They get tackled anyway whether they're edible or not. @@ -72,5 +74,5 @@ if(src && L) prey_excludes -= L else - ..() + ..() */ //VORESTATION AI TEMPORARY REMOVAL diff --git a/code/modules/vore/fluffstuff/custom_boxes_vr.dm b/code/modules/vore/fluffstuff/custom_boxes_vr.dm index c4e137d137..c75ac1ae2e 100644 --- a/code/modules/vore/fluffstuff/custom_boxes_vr.dm +++ b/code/modules/vore/fluffstuff/custom_boxes_vr.dm @@ -239,7 +239,7 @@ /obj/item/weapon/grenade/spawnergrenade/spirit name = "spirit's pet carrier" desc = "Contains kitten." - spawner_type = /mob/living/simple_animal/cat/fluff/tabiranth + spawner_type = /mob/living/simple_mob/animal/passive/cat/tabiranth deliveryamt = 1 /* diff --git a/code/modules/vore/hook-defs_vr.dm b/code/modules/vore/hook-defs_vr.dm index 06734e8245..630bf51b78 100644 --- a/code/modules/vore/hook-defs_vr.dm +++ b/code/modules/vore/hook-defs_vr.dm @@ -11,7 +11,7 @@ /hook/human_new -/hook/simple_animal_new +/hook/simple_mob_new //Hooks for interactions /hook/living_attackby diff --git a/code/modules/vore/resizing/resize_vr.dm b/code/modules/vore/resizing/resize_vr.dm index 23987a3fed..779fd13d4e 100644 --- a/code/modules/vore/resizing/resize_vr.dm +++ b/code/modules/vore/resizing/resize_vr.dm @@ -132,7 +132,7 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 if(!istype(M)) return 0 if(isanimal(M)) - var/mob/living/simple_animal/SA = M + var/mob/living/simple_mob/SA = M if(!SA.has_hands) return 0 if(M.buckled) diff --git a/code/modules/xenoarcheaology/artifacts/autocloner.dm b/code/modules/xenoarcheaology/artifacts/autocloner.dm index 535eee1559..cc7a6cce2b 100644 --- a/code/modules/xenoarcheaology/artifacts/autocloner.dm +++ b/code/modules/xenoarcheaology/artifacts/autocloner.dm @@ -21,25 +21,24 @@ //33% chance to spawn nasties if(prob(33)) - spawn_type = pick(\ - /mob/living/simple_animal/hostile/giant_spider/nurse,\ - /mob/living/simple_animal/hostile/alien,\ - /mob/living/simple_animal/hostile/bear,\ - /mob/living/simple_animal/hostile/carp,\ - /mob/living/simple_animal/hostile/creature\ - ) // Vorestation Edits + spawn_type = pick( + /mob/living/simple_mob/animal/giant_spider/nurse, + /mob/living/simple_mob/animal/space/alien, + /mob/living/simple_mob/animal/space/bear, + /mob/living/simple_mob/creature, + /mob/living/simple_mob/slime/xenobio, + /mob/living/simple_mob/animal/space/carp)// Vorestation edit else spawn_type = pick(\ - /mob/living/simple_animal/cat, - /mob/living/simple_animal/corgi, - /mob/living/simple_animal/corgi/puppy, - /mob/living/simple_animal/chicken, - /mob/living/simple_animal/cow, - /mob/living/simple_animal/parrot, - /mob/living/simple_animal/slime, - /mob/living/simple_animal/crab, - /mob/living/simple_animal/mouse, - /mob/living/simple_animal/retaliate/goat) + /mob/living/simple_mob/animal/passive/cat, + /mob/living/simple_mob/animal/passive/dog/corgi, + /mob/living/simple_mob/animal/passive/dog/corgi/puppy, + /mob/living/simple_mob/animal/passive/chicken, + /mob/living/simple_mob/animal/passive/cow, + /mob/living/simple_mob/animal/passive/bird/parrot, + /mob/living/simple_mob/animal/passive/crab, + /mob/living/simple_mob/animal/passive/mouse, + /mob/living/simple_mob/animal/goat) //todo: how the hell is the asteroid permanently powered? /obj/machinery/auto_cloner/process() diff --git a/code/modules/xenoarcheaology/artifacts/replicator.dm b/code/modules/xenoarcheaology/artifacts/replicator.dm index f5575721e5..af78f320e5 100644 --- a/code/modules/xenoarcheaology/artifacts/replicator.dm +++ b/code/modules/xenoarcheaology/artifacts/replicator.dm @@ -26,9 +26,8 @@ /obj/item/roller, /obj/structure/closet/crate, /obj/structure/closet/acloset, - /mob/living/simple_animal/hostile/mimic/crate, - /mob/living/simple_animal/hostile/viscerator, - /mob/living/simple_animal/hostile/hivebot, + /mob/living/simple_mob/mechanical/viscerator, + /mob/living/simple_mob/mechanical/hivebot, /obj/item/device/analyzer, /obj/item/device/camera, /obj/item/device/flash, @@ -65,6 +64,7 @@ /obj/item/weapon/grenade/chem_grenade/cleaner, /obj/item/weapon/grenade/chem_grenade/metalfoam) +// /mob/living/simple_mob/mimic/crate, // Vorestation edit //VORESTATION AI TEMPORARY REMOVAL, REPLACE BACK IN LIST WHEN FIXED var/quantity = rand(5, 15) for(var/i=0, i= 3) if(prob(5)) charges -= 1 - var/spawn_type = pick(/mob/living/simple_animal/hostile/creature/vore) // Vorestation Edit + var/spawn_type = pick(/mob/living/simple_mob/creature) new spawn_type(pick(view(1,src))) playsound(src.loc, pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 50, 1, -3) diff --git a/code/modules/xenobio/items/extracts.dm b/code/modules/xenobio/items/extracts.dm index 6d472b5a09..397ca52c33 100644 --- a/code/modules/xenobio/items/extracts.dm +++ b/code/modules/xenobio/items/extracts.dm @@ -77,7 +77,7 @@ /datum/chemical_reaction/slime/grey_new_slime/on_reaction(var/datum/reagents/holder) holder.my_atom.visible_message("Infused with phoron, the core begins to quiver and grow, and soon a new baby slime emerges from it!") - new /mob/living/simple_animal/slime(get_turf(holder.my_atom)) + new /mob/living/simple_mob/slime/xenobio(get_turf(holder.my_atom)) ..() /datum/chemical_reaction/slime/grey_monkey @@ -495,16 +495,16 @@ if(!(their_turf in Z.contents)) // Not in the same zone. continue - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = L - if(S.cold_damage_per_tick <= 0) // Immune to cold. + if(istype(L, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = L + if(S.cold_resist >= 1) // Immune to cold. to_chat(S, "A chill is felt around you, however it cannot harm you.") continue if(S.client) // Don't instantly kill player slimes. to_chat(S, "You feel your body crystalize as an intense chill overwhelms you!") - S.adjustToxLoss(S.cold_damage_per_tick * 2) + S.inflict_cold_damage(100) else - S.adjustToxLoss(S.cold_damage_per_tick * 5) // Metal slimes can survive this 'slime nuke'. + S.inflict_cold_damage(200) // Metal slimes can survive this 'slime nuke'. continue if(ishuman(L)) @@ -552,17 +552,21 @@ required = /obj/item/slime_extract/red /datum/chemical_reaction/slime/red_enrage/on_reaction(var/datum/reagents/holder) - for(var/mob/living/simple_animal/slime/S in view(get_turf(holder.my_atom))) - if(S.stat || S.docile || S.rabid) + for(var/mob/living/simple_mob/slime/S in view(get_turf(holder.my_atom))) + if(S.stat) continue + if(istype(S, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/X = S + if(X.harmless) + continue + if(!X.client) + X.enrage() + S.add_modifier(/datum/modifier/berserk, 30 SECONDS) if(S.client) // Player slimes always have free will. to_chat(S, "An intense wave of rage is felt from inside, but you remain in control of yourself.") - continue - - S.enrage() for(var/mob/living/carbon/human/H in view(get_turf(holder.my_atom))) if(H.species.name == SPECIES_PROMETHEAN) @@ -957,8 +961,8 @@ /datum/chemical_reaction/slime/rainbow_random_slime/on_reaction(var/datum/reagents/holder) - var/mob/living/simple_animal/slime/S - var/list/slime_types = typesof(/mob/living/simple_animal/slime) + var/mob/living/simple_mob/slime/xenobio/S + var/list/slime_types = typesof(/mob/living/simple_mob/slime/xenobio) while(slime_types.len) S = pick(slime_types) diff --git a/code/modules/xenobio/items/slimepotions.dm b/code/modules/xenobio/items/slimepotions.dm index df03fdab6f..944853bec7 100644 --- a/code/modules/xenobio/items/slimepotions.dm +++ b/code/modules/xenobio/items/slimepotions.dm @@ -21,7 +21,7 @@ icon_state = "potcyan" description_info = "The slime needs to be alive for this to work. It will reduce the chances of mutation by 15%." -/obj/item/slimepotion/stabilizer/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/stabilizer/attack(mob/living/simple_mob/slime/xenobio/M, mob/user) if(!istype(M)) to_chat(user, "The stabilizer only works on slimes!") return ..() @@ -45,7 +45,7 @@ description_info = "The slime needs to be alive for this to work. It will increase the chances of mutation by 12%." icon_state = "potred" -/obj/item/slimepotion/mutator/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/mutator/attack(mob/living/simple_mob/slime/xenobio/M, mob/user) if(!istype(M)) to_chat(user, "The mutator only works on slimes!") return ..() @@ -67,20 +67,25 @@ name = "docility agent" desc = "A potent chemical mix that nullifies a slime's hunger, causing it to become docile and tame. It might also work on other creatures?" icon_state = "potlightpink" - description_info = "The target needs to be alive, not already passive, and have animal-like intelligence." + description_info = "The target needs to be alive, not already passive, and be an animal or slime type entity." -/obj/item/slimepotion/docility/attack(mob/living/simple_animal/M, mob/user) +/obj/item/slimepotion/docility/attack(mob/living/simple_mob/M, mob/user) if(!istype(M)) to_chat(user, "The agent only works on creatures!") return ..() if(M.stat == DEAD) to_chat(user, "\The [M] is dead!") return ..() + if(!M.has_AI()) + to_chat(user, span("warning", "\The [M] is too strongly willed for this to affect them.")) // Most likely player controlled. + return + + var/datum/ai_holder/AI = M.ai_holder // Slimes. - if(istype(M, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = M - if(S.docile) + if(istype(M, /mob/living/simple_mob/slime/xenobio)) + var/mob/living/simple_mob/slime/xenobio/S = M + if(S.harmless) to_chat(user, "The slime is already docile!") return ..() @@ -89,22 +94,22 @@ to_chat(M, "You absorb the agent and feel your intense desire to feed melt away.") to_chat(user, "You feed the slime the agent, removing its hunger and calming it.") - // Simple Animals. - else if(istype(M, /mob/living/simple_animal)) - var/mob/living/simple_animal/SA = M - if(SA.intelligence_level > SA_ANIMAL) // So you can't use this on Russians/syndies/hivebots/etc. - to_chat(user, "\The [SA] is too intellient for this to affect them.") + // Simple Mobs. + else if(istype(M, /mob/living/simple_mob)) + var/mob/living/simple_mob/SM = M + if(!(SM.mob_class & MOB_CLASS_SLIME|MOB_CLASS_ANIMAL)) // So you can't use this on Russians/syndies/hivebots/etc. + to_chat(user, "\The [SM] only works on slimes and animals.") return ..() - if(!SA.hostile) - to_chat(user, "\The [SA] is already passive!") + if(!AI.hostile) + to_chat(user, "\The [SM] is already passive!") return ..() - SA.hostile = FALSE + AI.hostile = FALSE to_chat(M, "You consume the agent and feel a serene sense of peace.") - to_chat(user, "You feed \the [SA] the agent, calming it.") + to_chat(user, "You feed \the [SM] the agent, calming it.") playsound(src, 'sound/effects/bubbles.ogg', 50, 1) - M.LoseTarget() // So hostile things stop attacking people even if not hostile anymore. + AI.lost_target() // So hostile things stop attacking people even if not hostile anymore. var/newname = copytext(sanitize(input(user, "Would you like to give \the [M] a name?", "Name your new pet", M.name) as null|text),1,MAX_NAME_LEN) if(newname) @@ -121,7 +126,7 @@ Extra extracts are not passed down to offspring when reproducing." icon_state = "potpurple" -/obj/item/slimepotion/steroid/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/steroid/attack(mob/living/simple_mob/slime/xenobio/M, mob/user) if(!istype(M)) to_chat(user, "The steroid only works on slimes!") return ..() @@ -149,7 +154,7 @@ carry over to offspring when reproducing." icon_state = "potpink" -/obj/item/slimepotion/unity/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/unity/attack(mob/living/simple_mob/slime/M, mob/user) if(!istype(M)) to_chat(user, "The agent only works on slimes!") return ..() @@ -175,12 +180,12 @@ the user's faction, which means the slime will attack things that are hostile to the user's faction, such as carp, spiders, and other slimes." icon_state = "potred" -/obj/item/slimepotion/loyalty/attack(mob/living/simple_animal/M, mob/user) +/obj/item/slimepotion/loyalty/attack(mob/living/simple_mob/M, mob/user) if(!istype(M)) - to_chat(user, "The agent only works on animals!") + to_chat(user, "The agent only works on creatures!") return ..() - if(M.intelligence_level > SA_ANIMAL) // So you can't use this on Russians/syndies/hivebots/etc. - to_chat(user, "\The [M] is too intellient for this to affect them.") + if(!(M.mob_class & MOB_CLASS_SLIME|MOB_CLASS_ANIMAL)) // So you can't use this on Russians/syndies/hivebots/etc. + to_chat(user, "\The [M] only works on slimes and animals.") return ..() if(M.stat == DEAD) to_chat(user, "The animal is dead!") @@ -188,12 +193,16 @@ if(M.faction == user.faction) to_chat(user, "\The [M] is already loyal to your species!") return ..() + if(!M.has_AI()) + to_chat(user, span("warning", "\The [M] is too strong-willed for this to affect them.")) + return ..() + + var/datum/ai_holder/AI = M.ai_holder to_chat(user, "You feed \the [M] the agent. It will now try to murder things that want to murder you instead.") to_chat(M, "\The [user] feeds you \the [src], and feel that the others will regard you as an outsider now.") M.faction = user.faction - M.attack_same = FALSE - M.LoseTarget() // So hostile things stop attacking people even if not hostile anymore. + AI.lost_target() // So hostile things stop attacking people even if not hostile anymore. playsound(src, 'sound/effects/bubbles.ogg', 50, 1) qdel(src) @@ -206,28 +215,29 @@ their 'friend', and will never attack them. This might also work on other things besides slimes." icon_state = "potlightpink" -/obj/item/slimepotion/friendship/attack(mob/living/simple_animal/M, mob/user) +/obj/item/slimepotion/friendship/attack(mob/living/simple_mob/M, mob/user) if(!istype(M)) - to_chat(user, "The agent only works on animals!") + to_chat(user, "The agent only works on creatures!") return ..() - if(M.intelligence_level > SA_ANIMAL) // So you can't use this on Russians/syndies/hivebots/etc. - to_chat(user, "\The [M] is too intellient for this to affect them.") + if(!(M.mob_class & MOB_CLASS_SLIME|MOB_CLASS_ANIMAL)) // So you can't use this on Russians/syndies/hivebots/etc. + to_chat(user, "\The [M] only works on slimes and animals.") return ..() if(M.stat == DEAD) - to_chat(user, "The animal is dead!") + to_chat(user, "\The [M] is dead!") return ..() if(user in M.friends) to_chat(user, "\The [M] is already loyal to you!") return ..() + if(!M.has_AI()) + to_chat(user, span("warning", "\The [M] is too strong-willed for this to affect them.")) + return ..() + + var/datum/ai_holder/AI = M.ai_holder to_chat(user, "You feed \the [M] the agent. It will now be your best friend.") to_chat(M, "\The [user] feeds you \the [src], and feel that \the [user] wants to be best friends with you.") - if(isslime(M)) - var/mob/living/simple_animal/slime/S = M - S.befriend(user) - else - M.friends.Add(user) - M.LoseTarget() // So hostile things stop attacking people even if not hostile anymore. + M.friends.Add(user) + AI.lost_target() // So hostile things stop attacking people even if not hostile anymore. playsound(src, 'sound/effects/bubbles.ogg', 50, 1) qdel(src) @@ -239,15 +249,16 @@ description_info = "The slime needs to be alive for this to work. It will instantly grow the slime enough to reproduce." icon_state = "potyellow" -/obj/item/slimepotion/feeding/attack(mob/living/simple_animal/slime/M, mob/user) +/obj/item/slimepotion/feeding/attack(mob/living/simple_mob/slime/xenobio/M, mob/user) if(!istype(M)) - to_chat(user, "The mutator only works on slimes!") + to_chat(user, "The feeding agent only works on slimes!") return ..() if(M.stat == DEAD) to_chat(user, "The slime is dead!") return ..() to_chat(user, "You feed the slime the feeding agent. It will now instantly reproduce.") + M.amount_grown = 10 M.make_adult() M.amount_grown = 10 M.reproduce() diff --git a/code/modules/xenobio/items/weapons.dm b/code/modules/xenobio/items/weapons.dm index 8fb5f9eea6..bb735c35f2 100644 --- a/code/modules/xenobio/items/weapons.dm +++ b/code/modules/xenobio/items/weapons.dm @@ -1,6 +1,6 @@ /obj/item/weapon/melee/baton/slime name = "slimebaton" - desc = "A modified stun baton designed to stun slimes and other lesser xeno lifeforms for handling." + desc = "A modified stun baton designed to stun slimes and other lesser slimy xeno lifeforms for handling." icon_state = "slimebaton" item_state = "slimebaton" slot_flags = SLOT_BELT @@ -9,31 +9,30 @@ origin_tech = list(TECH_COMBAT = 2, TECH_BIO = 2) agonyforce = 10 //It's not supposed to be great at stunning human beings. hitcost = 48 //Less zap for less cost - description_info = "This baton will stun a slime or other lesser lifeform for about five seconds, if hit with it while on." + description_info = "This baton will stun a slime or other slime-based lifeform for about five seconds, if hit with it while on." -/obj/item/weapon/melee/baton/slime/attack(mob/M, mob/user, hit_zone) - // Simple Animals. - if(istype(M, /mob/living/simple_animal/slime) && status) - var/mob/living/simple_animal/SA = M - if(SA.intelligence_level <= SA_ANIMAL) // So it doesn't stun hivebots or syndies. - SA.Weaken(5) - if(isslime(SA)) - var/mob/living/simple_animal/slime/S = SA - S.adjust_discipline(3) +/obj/item/weapon/melee/baton/slime/attack(mob/living/L, mob/user, hit_zone) + if(istype(L) && status) // Is it on? + if(L.mob_class & MOB_CLASS_SLIME) // Are they some kind of slime? (Prommies might pass this check someday). + if(isslime(L)) + var/mob/living/simple_mob/slime/S = L + S.slimebatoned(user, 5) // Feral and xenobio slimes will react differently to this. + else + L.Weaken(5) + + // Now for prommies. + if(ishuman(L)) + var/mob/living/carbon/human/H = L + if(H.species && H.species.name == SPECIES_PROMETHEAN) + var/agony_to_apply = 60 - agonyforce + H.apply_damage(agony_to_apply, HALLOSS) - // Prometheans. - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.species && H.species.name == SPECIES_PROMETHEAN && status) - var/agony_to_apply = 60 - agonyforce - H.apply_damage(agony_to_apply, HALLOSS) ..() -/obj/item/weapon/melee/baton/slime/loaded/New() - ..() +/obj/item/weapon/melee/baton/slime/loaded/initialize() bcell = new/obj/item/weapon/cell/device(src) update_icon() - return + return ..() // Research borg's version @@ -61,9 +60,9 @@ charge_cost = 120 // Twice as many shots. projectile_type = /obj/item/projectile/beam/stun/xeno accuracy = 30 // Make it a bit easier to hit the slimes. - description_info = "This gun will stun a slime or other lesser lifeform for about two seconds, if hit with the projectile it fires." + description_info = "This gun will stun a slime or other lesser slimy lifeform for about two seconds, if hit with the projectile it fires." description_fluff = "An easy to use weapon designed by NanoTrasen, for NanoTrasen. This weapon is designed to subdue lesser \ - xeno lifeforms at a distance. It is ineffective at stunning larger lifeforms such as humanoids." + slime-based xeno lifeforms at a distance. It is ineffective at stunning non-slimy lifeforms such as humanoids." /obj/item/weapon/gun/energy/taser/xeno/robot // Borg version self_recharge = 1 @@ -71,7 +70,7 @@ recharge_time = 3 /obj/item/weapon/gun/energy/taser/xeno/sec //NT's corner-cutting option for their on-station security. - desc = "An NT Mk30 NL retrofitted to fire beams for subduing non-humanoid xeno life forms." + desc = "An NT Mk30 NL retrofitted to fire beams for subduing non-humanoid slimy xeno life forms." icon_state = "taserblue" item_state = "taser" projectile_type = /obj/item/projectile/beam/stun/xeno/weak @@ -102,20 +101,17 @@ /obj/item/projectile/beam/stun/xeno/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) if(istype(target, /mob/living)) var/mob/living/L = target + if(L.mob_class & MOB_CLASS_SLIME) + if(isslime(L)) + var/mob/living/simple_mob/slime/S = L + S.slimebatoned(firer, round(agony/2)) + else + L.Weaken(round(agony/2)) - // Simple Animals. - if(istype(L, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/SA = L - if(SA.intelligence_level <= SA_ANIMAL) // So it doesn't stun hivebots or syndies. - SA.Weaken(round(agony/2)) // Less powerful since its ranged, and therefore safer. - if(isslime(SA)) - var/mob/living/simple_animal/slime/S = SA - S.adjust_discipline(round(agony/2)) - - // Prometheans. if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.species && H.species.name == SPECIES_PROMETHEAN) - if(agony == initial(agony)) + if(agony == initial(agony)) // ?????? agony = round((14 * agony) - agony) //60-4 = 56, 56 / 4 = 14. Prior was flat 60 - agony of the beam to equate to 60. + ..() diff --git a/code/modules/xenobio/machinery/processor.dm b/code/modules/xenobio/machinery/processor.dm index 56b7cee3bf..6d888adb26 100644 --- a/code/modules/xenobio/machinery/processor.dm +++ b/code/modules/xenobio/machinery/processor.dm @@ -79,8 +79,8 @@ playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) /obj/machinery/processor/proc/extract(var/atom/movable/AM) - if(istype(AM, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = AM + if(istype(AM, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = AM while(S.cores) new S.coretype(get_turf(src)) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) @@ -98,8 +98,8 @@ sleep(1 SECOND) /obj/machinery/processor/proc/can_insert(var/atom/movable/AM) - if(istype(AM, /mob/living/simple_animal/slime)) - var/mob/living/simple_animal/slime/S = AM + if(istype(AM, /mob/living/simple_mob/slime)) + var/mob/living/simple_mob/slime/S = AM if(S.stat != DEAD) return FALSE return TRUE diff --git a/code/modules/xenobio2/machinery/core_extractor.dm b/code/modules/xenobio2/machinery/core_extractor.dm index 8bb5bc42fb..e78a162036 100644 --- a/code/modules/xenobio2/machinery/core_extractor.dm +++ b/code/modules/xenobio2/machinery/core_extractor.dm @@ -12,7 +12,7 @@ anchored = 1 circuit = /obj/item/weapon/circuitboard/slimeextractor var/inuse - var/mob/living/simple_animal/xeno/slime/occupant = null + var/mob/living/simple_mob/xeno/slime/occupant = null var/occupiedcolor = "#22FF22" var/emptycolor = "#FF2222" var/operatingcolor = "#FFFF22" @@ -69,11 +69,11 @@ to_chat(user, "The core extractor is locked and running, wait for it to finish.") return - if(!(istype(victim, /mob/living/simple_animal/xeno/slime))) + if(!(istype(victim, /mob/living/simple_mob/xeno/slime))) to_chat(user, "This is not a suitable subject for the core extractor!") return - var/mob/living/simple_animal/xeno/slime/S = victim + var/mob/living/simple_mob/xeno/slime/S = victim if(S.is_child) to_chat(user, "This subject is not developed enough for the core extractor!") return diff --git a/code/modules/xenobio2/machinery/gene_manipulators.dm b/code/modules/xenobio2/machinery/gene_manipulators.dm index 76bab91b59..4b2081b7d7 100644 --- a/code/modules/xenobio2/machinery/gene_manipulators.dm +++ b/code/modules/xenobio2/machinery/gene_manipulators.dm @@ -263,7 +263,7 @@ disk_needs_genes = 1 circuit = /obj/item/weapon/circuitboard/biobombarder - var/mob/living/simple_animal/xeno/slime/occupant + var/mob/living/simple_mob/xeno/slime/occupant /obj/machinery/xenobio/editor/New() ..() @@ -284,7 +284,7 @@ return else if(isxeno(G.affecting)) - var/mob/living/simple_animal/xeno/X = G.affecting + var/mob/living/simple_mob/xeno/X = G.affecting if(do_after(user, 30) && X.Adjacent(src) && user.Adjacent(src) && X.Adjacent(user) && !occupant) user.drop_from_inventory(G) X.forceMove(src) @@ -381,7 +381,7 @@ to_chat(user, "The [src] is locked and running, wait for it to finish.") return - if(!(istype(victim, /mob/living/simple_animal/xeno/slime)) ) + if(!(istype(victim, /mob/living/simple_mob/xeno/slime)) ) to_chat(user, "This is not a suitable subject for the [src]!") return diff --git a/code/modules/xenobio2/machinery/injector.dm b/code/modules/xenobio2/machinery/injector.dm index c181f1f104..5761f6b390 100644 --- a/code/modules/xenobio2/machinery/injector.dm +++ b/code/modules/xenobio2/machinery/injector.dm @@ -51,7 +51,7 @@ user << "The injector is full, empty it first!" return - if(!(istype(victim, /mob/living/simple_animal/xeno)) && !emagged) + if(!(istype(victim, /mob/living/simple_mob/xeno)) && !emagged) user << "This is not a suitable subject for the injector!" return @@ -85,7 +85,7 @@ if(!occupant) return if(isxeno(occupant)) - var/mob/living/simple_animal/xeno/X = occupant + var/mob/living/simple_mob/xeno/X = occupant beaker.reagents.trans_to_holder(X.reagents, computer.transfer_amount, 1, 0) else beaker.reagents.trans_to_mob(occupant, computer.transfer_amount) diff --git a/code/modules/xenobio2/machinery/injector_computer.dm b/code/modules/xenobio2/machinery/injector_computer.dm index 4632505c73..152e181e90 100644 --- a/code/modules/xenobio2/machinery/injector_computer.dm +++ b/code/modules/xenobio2/machinery/injector_computer.dm @@ -59,7 +59,7 @@ if(injector.occupant) data["occupied"] = 1 if(isxeno(injector.occupant)) - var/mob/living/simple_animal/xeno/X = injector.occupant + var/mob/living/simple_mob/xeno/X = injector.occupant data["compatible"] = 1 data["instability"] = 100 * (X.mut_level / X.mut_max) else diff --git a/code/modules/xenobio2/machinery/slime_replicator.dm b/code/modules/xenobio2/machinery/slime_replicator.dm index 8fb54929fe..dfd9ac3d6e 100644 --- a/code/modules/xenobio2/machinery/slime_replicator.dm +++ b/code/modules/xenobio2/machinery/slime_replicator.dm @@ -71,7 +71,7 @@ update_light_color() icon_state = "restruct_1" spawn(30) - var/mob/living/simple_animal/xeno/slime/S = new(src) + var/mob/living/simple_mob/xeno/slime/S = new(src) S.traitdat = new() //New instance, so that if the core is deleted, the slime retains a trait datum. S.nameVar = core.nameVar S.name = "[S.nameVar] baby slime" diff --git a/code/modules/xenobio2/mob/slime/slime life.dm b/code/modules/xenobio2/mob/slime/slime life.dm index 4853454476..ef5f4aa2a5 100644 --- a/code/modules/xenobio2/mob/slime/slime life.dm +++ b/code/modules/xenobio2/mob/slime/slime life.dm @@ -3,7 +3,7 @@ Slime specific life events go here. */ #define HAPPYLEVEL 200 #define ANGRYLEVEL 10 -/mob/living/simple_animal/xeno/slime/Life() +/mob/living/simple_mob/xeno/slime/Life() . = ..() if(..()) if(health) @@ -15,8 +15,8 @@ Slime specific life events go here. growthcounter-- if(growthcounter >= growthpoint) src.GrowUp() - - else + + else if(nutrition < 0) nutrition = 0 if((prob(10) && !emote_on)) //Slimes might display their food-based emotions over time. @@ -28,7 +28,7 @@ Slime specific life events go here. I.icon_state = "aslime-:33" else I.icon_state = "aslime-:3" - + else if((nutrition > ANGRYLEVEL)) if((nutrition >= 10 * ANGRYLEVEL)) I.icon_state = "aslime-pout" @@ -41,7 +41,7 @@ Slime specific life events go here. spawn(30) GenerateAdultIcon() emote_on = null - + else if(is_child) icon_state = "slime baby dead" @@ -49,7 +49,7 @@ Slime specific life events go here. overlays.Cut() icon_state = "slime adult dead" color = traitdat.traits[TRAIT_XENO_COLOR] - + return 0 //Everything worked okay - + return //xeno/Life() returned 0. \ No newline at end of file diff --git a/code/modules/xenobio2/mob/slime/slime procs.dm b/code/modules/xenobio2/mob/slime/slime procs.dm index f2ee6013b7..bd74562d9f 100644 --- a/code/modules/xenobio2/mob/slime/slime procs.dm +++ b/code/modules/xenobio2/mob/slime/slime procs.dm @@ -2,10 +2,10 @@ Slime specific procs go here. */ #define SHINYOVERLAY 0 -#define LIGHTOVERLAY 1 +#define LIGHTOVERLAY 1 #define MAXOVERLAY 2 //Should be 1 + last overlay, to give the chance for matte slimes -/mob/living/simple_animal/xeno/slime/RandomizeTraits() +/mob/living/simple_mob/xeno/slime/RandomizeTraits() traitdat.traits[TRAIT_XENO_COLDRES] = rand(30,270) traitdat.traits[TRAIT_XENO_HEATRES] = rand(30,270) traitdat.traits[TRAIT_XENO_CHEMVOL] = round(rand(20,40)) //Wow, a slime core with the capacity to hold 2/3rd's a beaker's worth of chemicals. @@ -23,8 +23,8 @@ Slime specific procs go here. traitdat.traits[TRAIT_XENO_STR_RANGE] =round(rand(0,2)) traitdat.traits[TRAIT_XENO_CANLEARN] = prob(68) traitdat.traits[TRAIT_XENO_SPEED] = round(rand(-10,10)) - -/mob/living/simple_animal/xeno/slime/RandomChemicals() + +/mob/living/simple_mob/xeno/slime/RandomChemicals() ..() if(prob(40)) var/hasMutToxin @@ -34,7 +34,7 @@ Slime specific procs go here. var/chemamount if(hasMutToxin) var/list/chemchoices = (xenoChemList - traitdat.chems) - + var/chemtype = pick(chemchoices) chemamount = rand(1,5) traitdat.chems[chemtype] = chemamount @@ -42,16 +42,16 @@ Slime specific procs go here. chemamount = rand(1,5) traitdat.chems["mutationtoxin"] = chemamount -/mob/living/simple_animal/xeno/slime/proc/GrowUp() +/mob/living/simple_mob/xeno/slime/proc/GrowUp() GenerateAdult() - + maxHealth = traitdat.get_trait(TRAIT_XENO_HEALTH) health = maxHealth is_child = 0 - + return 1 - -/mob/living/simple_animal/xeno/slime/Mutate() + +/mob/living/simple_mob/xeno/slime/Mutate() ..() cores = round(rand(1,9)) if(is_child) @@ -59,8 +59,8 @@ Slime specific procs go here. GenerateChild() else GenerateAdult() - -/mob/living/simple_animal/xeno/slime/proc/GenerateChild() + +/mob/living/simple_mob/xeno/slime/proc/GenerateChild() overlays.Cut() name = "[nameVar] baby slime" real_name = "[nameVar] baby slime" @@ -71,10 +71,10 @@ Slime specific procs go here. color = traitdat.traits[TRAIT_XENO_COLOR] maxHealth = traitdat.traits[TRAIT_XENO_HEALTH]/2 health = maxHealth - + return 1 - -/mob/living/simple_animal/xeno/slime/proc/GenerateAdult() + +/mob/living/simple_mob/xeno/slime/proc/GenerateAdult() overlays.Cut() name = "[nameVar] slime" real_name = "[nameVar] slime" @@ -83,15 +83,15 @@ Slime specific procs go here. icon_state = "" overlay = round(rand(0, MAXOVERLAY)) GenerateAdultIcon() - -/mob/living/simple_animal/xeno/slime/proc/GenerateAdultIcon() //Hack and slash adventure game to make slimes have no color on light effects later + +/mob/living/simple_mob/xeno/slime/proc/GenerateAdultIcon() //Hack and slash adventure game to make slimes have no color on light effects later overlays.Cut() var/image/Img = new(src.icon) Img.icon_state = "slime adult" Img.color = traitdat.traits[TRAIT_XENO_COLOR] Img.layer = src.layer overlays += Img - + switch(overlay) if(SHINYOVERLAY) var/image/I = new(src.icon) @@ -109,7 +109,7 @@ Slime specific procs go here. I.color = "#FFFFFF" overlays += I -/mob/living/simple_animal/xeno/slime/handle_reagents() +/mob/living/simple_mob/xeno/slime/handle_reagents() if(!stasis) if(!reagents) return @@ -119,11 +119,10 @@ Slime specific procs go here. hostile = 0 traitdat.traits[TRAIT_XENO_HOSTILE] = 0 ..() - -/mob/living/simple_animal/xeno/slime/ProcessTraits() + +/mob/living/simple_mob/xeno/slime/ProcessTraits() ..() if(is_child) GenerateChild() else GenerateAdult() - \ No newline at end of file diff --git a/code/modules/xenobio2/mob/slime/slime.dm b/code/modules/xenobio2/mob/slime/slime.dm index 44a1246e1d..3d52c053d8 100644 --- a/code/modules/xenobio2/mob/slime/slime.dm +++ b/code/modules/xenobio2/mob/slime/slime.dm @@ -1,7 +1,7 @@ /* Slime definitions, Life and New live here. */ -/mob/living/simple_animal/xeno/slime //Adult values are found here +/mob/living/simple_mob/xeno/slime //Adult values are found here nameVar = "grey" //When mutated, nameVar might change. desc = "A shifting, mass of goo." faction = "slime" @@ -80,7 +80,7 @@ Slime definitions, Life and New live here. "woodpulp" = list("heal" = 0.1, "nutr" = 0.7), "docilitytoxin" = list("nutr" = 0.3) ) -/mob/living/simple_animal/xeno/slime/New() +/mob/living/simple_mob/xeno/slime/New() ..() for(var/datum/language/L in (typesof(/datum/language) - /datum/language)) languages += L diff --git a/code/modules/xenobio2/mob/xeno procs.dm b/code/modules/xenobio2/mob/xeno procs.dm index 03fde9efc8..4b05bbf2e9 100644 --- a/code/modules/xenobio2/mob/xeno procs.dm +++ b/code/modules/xenobio2/mob/xeno procs.dm @@ -8,7 +8,7 @@ Procs for copying speech, if applicable Procs for targeting Divergence proc, used in mutation to make unique datums. */ -/mob/living/simple_animal/xeno/proc/ProcessTraits() +/mob/living/simple_mob/xeno/proc/ProcessTraits() if(maleable >= MAX_MALEABLE) maxHealth = traitdat.get_trait(TRAIT_XENO_HEALTH) health = maxHealth @@ -46,7 +46,7 @@ Divergence proc, used in mutation to make unique datums. //Metabolism proc, simplified for xenos. Heavily based on botanical metabolism. -/mob/living/simple_animal/xeno/proc/handle_reagents() +/mob/living/simple_mob/xeno/proc/handle_reagents() if(!stasis) if(!reagents) return @@ -85,13 +85,13 @@ Divergence proc, used in mutation to make unique datums. return 1 //Everything worked out okay. return 0 - -/mob/living/simple_animal/xeno/proc/diverge() + +/mob/living/simple_mob/xeno/proc/diverge() var/datum/xeno/traits/newtraits = new() newtraits.copy_traits(traitdat) return newtraits -/mob/living/simple_animal/xeno/proc/Mutate() +/mob/living/simple_mob/xeno/proc/Mutate() traitdat = diverge() nameVar = "mutated" if((COLORMUT & mutable)) @@ -109,10 +109,10 @@ Divergence proc, used in mutation to make unique datums. ProcessTraits() return 1 -/mob/living/simple_animal/xeno/proc/RandomizeTraits() +/mob/living/simple_mob/xeno/proc/RandomizeTraits() return -/mob/living/simple_animal/xeno/hear_say(var/message, var/verb = "says", var/datum/language/language, var/alt_name = "",var/italics = 0, var/mob/speaker = null) +/mob/living/simple_mob/xeno/hear_say(var/message, var/verb = "says", var/datum/language/language, var/alt_name = "",var/italics = 0, var/mob/speaker = null) if(traitdat.traits[TRAIT_XENO_CANLEARN]) /* Until this gets sorted out to a functioning point, or waiting on Psi's saycode update. @@ -130,7 +130,7 @@ Divergence proc, used in mutation to make unique datums. speech_buffer.Add(message) ..(message,verb,language,alt_name,italics,speaker) -/mob/living/simple_animal/xeno/proc/ProcessSpeechBuffer() +/mob/living/simple_mob/xeno/proc/ProcessSpeechBuffer() if(speech_buffer.len) if(prob(traitdat.get_trait(TRAIT_XENO_LEARNCHANCE)) && traitdat.get_trait(TRAIT_XENO_CANLEARN)) var/chosen = pick(speech_buffer) @@ -140,10 +140,10 @@ Divergence proc, used in mutation to make unique datums. log_debug("Speechlist cut.") */ speech_buffer.Cut() // -/mob/living/simple_animal/xeno/proc/BuildReagentLists() +/mob/living/simple_mob/xeno/proc/BuildReagentLists() return -/mob/living/simple_animal/xeno/bullet_act(var/obj/item/projectile/P) +/mob/living/simple_mob/xeno/bullet_act(var/obj/item/projectile/P) //Shamelessly stolen from ablative armor. if((traitdat.traits[TRAIT_XENO_CHROMATIC]) && istype(P, /obj/item/projectile/beam)) visible_message(")\The beam reflects off of the [src]!") @@ -161,7 +161,7 @@ Divergence proc, used in mutation to make unique datums. else ..() -/mob/living/simple_animal/xeno/proc/RandomChemicals() +/mob/living/simple_mob/xeno/proc/RandomChemicals() traitdat.chems.Cut() //Clear the amount first. var/num_chems = round(rand(1,4)) diff --git a/code/modules/xenobio2/mob/xeno.dm b/code/modules/xenobio2/mob/xeno.dm index 9a854e9d8e..648c1f1e10 100644 --- a/code/modules/xenobio2/mob/xeno.dm +++ b/code/modules/xenobio2/mob/xeno.dm @@ -5,7 +5,7 @@ Basic definition of creatures for Xenobiology Also includes Life and New */ -/mob/living/simple_animal/xeno +/mob/living/simple_mob/xeno name = "Xeno" real_name = "Xeno" faction = "xeno" //Needs to be set. @@ -46,7 +46,7 @@ Also includes Life and New //Life additions -/mob/living/simple_animal/xeno/Life() +/mob/living/simple_mob/xeno/Life() if(stasis) stasis-- if(stasis < 0) @@ -74,7 +74,7 @@ Also includes Life and New return 1 //Everything worked okay. -/mob/living/simple_animal/xeno/New() +/mob/living/simple_mob/xeno/New() traitdat = new() @@ -95,13 +95,13 @@ Also includes Life and New if(!health) stat = DEAD -/mob/living/simple_animal/xeno/bullet_act(var/obj/item/projectile/Proj) +/mob/living/simple_mob/xeno/bullet_act(var/obj/item/projectile/Proj) if(istype(Proj, /obj/item/projectile/beam/stun/xeno)) var/obj/item/projectile/beam/stun/xeno/hit = Proj stasis += hit.stasisforce ..() -/mob/living/simple_animal/xeno/Destroy() +/mob/living/simple_mob/xeno/Destroy() traitdat.Destroy() //Let's clean up after ourselves. traitdat = null ..() \ No newline at end of file diff --git a/code/modules/xenobio2/tools/xeno_trait_scanner.dm b/code/modules/xenobio2/tools/xeno_trait_scanner.dm index 565db47364..6de41cc3d4 100644 --- a/code/modules/xenobio2/tools/xeno_trait_scanner.dm +++ b/code/modules/xenobio2/tools/xeno_trait_scanner.dm @@ -45,15 +45,15 @@ var/growth_max if(istype(target,/obj/structure/table)) return ..() - else if(istype(target,/mob/living/simple_animal/xeno)) + else if(istype(target,/mob/living/simple_mob/xeno)) - var/mob/living/simple_animal/xeno/X = target - if(istype(X, /mob/living/simple_animal/xeno/slime)) - var/mob/living/simple_animal/xeno/slime/S = X + var/mob/living/simple_mob/xeno/X = target + if(istype(X, /mob/living/simple_mob/xeno/slime)) + var/mob/living/simple_mob/xeno/slime/S = X if(S.is_child) growth_level = S.growthcounter growth_max = S.growthpoint - + targetName = X.name trait_info = X.traitdat @@ -109,7 +109,7 @@ dat += "It bears characteristics that indicate susceptibility to damage.
" else dat += "It bears no characters indicating resilience to damage.
" - + if(growth_max) if(growth_level < 35) dat += "It appears to be far to growing up.
" @@ -137,7 +137,7 @@ dat += "It appears to be agile.
" else if(trait_info.get_trait(TRAIT_XENO_SPEED) > 0) dat += "It appears to be slower.
" - + if(trait_info.get_trait(TRAIT_XENO_CANSPEAK)) dat += "
The subject appears to be able to articulate." @@ -149,18 +149,18 @@ if(trait_info.get_trait(TRAIT_XENO_CANLEARN)) dat += "
The subject appears to have process verbal information." - + if(trait_info.get_trait(TRAIT_XENO_LEARNCHANCE)) if(trait_info.get_trait(TRAIT_XENO_LEARNCHANCE) < 50) dat += "The subject appears to comprehend verbal information infrequently.
" else if(trait_info.get_trait(TRAIT_XENO_LEARNCHANCE) > 51) dat += "The subject appears to comprehend verbal information frequently.
" - + if(trait_info.get_trait(TRAIT_XENO_STRENGTH) < 5) dat += "It appears to have lower average physical capacity.
" else if(trait_info.get_trait(TRAIT_XENO_STRENGTH) > 7) dat += "It appears to have greater average physical capacity.
" - + if(trait_info.get_trait(TRAIT_XENO_STR_RANGE)) if(trait_info.get_trait(TRAIT_XENO_STR_RANGE) < 50) dat += "The subject appears to have more consistent attacks.
" @@ -172,11 +172,11 @@ if(trait_info.get_trait(TRAIT_XENO_HOSTILE)) dat += "
The subject appears to have hostile tendencies." - + if(trait_info.get_trait(TRAIT_XENO_CHROMATIC)) dat += "
The subject appears to have chromatic particles inside of it." - + if(dat) last_data = dat dat += "

\[print report\]" diff --git a/code/stylesheet.dm b/code/stylesheet.dm index 25e317e6e4..1a09a30f40 100644 --- a/code/stylesheet.dm +++ b/code/stylesheet.dm @@ -111,4 +111,11 @@ h1.alert, h2.alert {color: #000000;} BIG IMG.icon {width: 32px; height: 32px;} +/* Debug Logs */ +.debug_error {color:#FF0000; font-weight:bold} +.debug_warning {color:#FF0000;} +.debug_info {} +.debug_debug {color:#0000FF;} +.debug_trace {color:#888888;} + "} diff --git a/html/changelog.html b/html/changelog.html index 91fdd23b30..6c8289bb04 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -85,7 +85,7 @@

Mechoid updated:

    -
  • Hallucinations are no longer only Pun Pun.
  • +
  • Hallucinations are no longer only Pun Pun.

Neerti updated:

    @@ -187,8 +187,8 @@

Mechoid updated:

    -
  • Promethean limbs store more damage.
  • -
  • Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.
  • +
  • Promethean limbs store more damage.
  • +
  • Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.
  • Limbs can now spread their damage to neighbors with the spread_dam var, when reaching max damage.

PrismaticGynoid updated:

@@ -322,7 +322,7 @@
  • Broken APCs can be bashed open with slightly smaller objects now. This means wrenches are acceptable, no need to hunt down a fire extinguisher.
  • EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those have been a volume inventory for some time now. RIP ghetto satchel.
  • -
  • CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.
  • +
  • CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.
  • Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables internals.
  • Offline rigsuits/hardsuits are no longer considered valid air supplies by the internals button. Before, your internals would instantly shut off before you could get a breath out of the rigsuit. Now, the internals button will look for a different tank instead.
  • Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial rigsuits/hardsuits. Unathi sprites to come soon!
  • diff --git a/html/changelogs/Neerti-AI.yml b/html/changelogs/Neerti-AI.yml new file mode 100644 index 0000000000..9b9f13674d --- /dev/null +++ b/html/changelogs/Neerti-AI.yml @@ -0,0 +1,37 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +################################# + +# Your name. +author: Neerti + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - experiment: "Rewrites the AI system for mobs. It should be more responsive and robust. Some mobs have special AIs which can do certain things like kiting, following you on a lark, or telling you to go away before shooting you." + - tweak: "Rewrites literally every 'simple_animal' mob into new, shinier, and hopefully more interesting 'simple_mob' mobs, some with new mechanics, like spiders, fake mechas, and hivebots. There are so many changes that it wouldn't be possible to list them here." diff --git a/icons/effects/beam.dmi b/icons/effects/beam.dmi index 4b7e714731..6c631498f6 100644 Binary files a/icons/effects/beam.dmi and b/icons/effects/beam.dmi differ diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi index b735173878..e45ddcbb0d 100644 Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ diff --git a/icons/mecha/mecha.dmi b/icons/mecha/mecha.dmi index 5c3bb92b76..ca5c8b87a5 100644 Binary files a/icons/mecha/mecha.dmi and b/icons/mecha/mecha.dmi differ diff --git a/icons/misc/buildmode.dmi b/icons/misc/buildmode.dmi index c294178f91..dc8de0b6d0 100644 Binary files a/icons/misc/buildmode.dmi and b/icons/misc/buildmode.dmi differ diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi index e503b0d1b9..f3836ae2c1 100644 Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ diff --git a/icons/mob/critter.dmi b/icons/mob/critter.dmi index f83c836427..4f249e2e8a 100644 Binary files a/icons/mob/critter.dmi and b/icons/mob/critter.dmi differ diff --git a/icons/mob/hivebot.dmi b/icons/mob/hivebot.dmi index ecaa519822..e18209733d 100644 Binary files a/icons/mob/hivebot.dmi and b/icons/mob/hivebot.dmi differ diff --git a/icons/mob/mob.dmi b/icons/mob/mob.dmi index 1b0e592001..4bfb8bf479 100644 Binary files a/icons/mob/mob.dmi and b/icons/mob/mob.dmi differ diff --git a/icons/mob/modifier_effects.dmi b/icons/mob/modifier_effects.dmi index 262e45e717..abd78dcd31 100644 Binary files a/icons/mob/modifier_effects.dmi and b/icons/mob/modifier_effects.dmi differ diff --git a/icons/mob/screen1.dmi b/icons/mob/screen1.dmi index 0798bbc4d3..842909d3ec 100644 Binary files a/icons/mob/screen1.dmi and b/icons/mob/screen1.dmi differ diff --git a/icons/mob/slime2.dmi b/icons/mob/slime2.dmi index a0b6051665..9391c1acd3 100644 Binary files a/icons/mob/slime2.dmi and b/icons/mob/slime2.dmi differ diff --git a/maps/RandomZLevels/Academy.dmm b/maps/RandomZLevels/Academy.dmm index 0e2df90f51..7e9c1cfa9d 100644 --- a/maps/RandomZLevels/Academy.dmm +++ b/maps/RandomZLevels/Academy.dmm @@ -2511,7 +2511,7 @@ }, /area/awaymission/academy/classrooms) "gF" = ( -/mob/living/simple_animal/hostile/bear, +/mob/living/simple_mob/hostile/bear, /turf/simulated/floor/plating, /area/awaymission/academy/classrooms) "gG" = ( @@ -2543,7 +2543,7 @@ /obj/machinery/light/small{ dir = 8 }, -/mob/living/simple_animal/hostile/bear, +/mob/living/simple_mob/hostile/bear, /turf/simulated/floor/plating, /area/awaymission/academy/classrooms) "gL" = ( diff --git a/maps/RandomZLevels/beach.dmm b/maps/RandomZLevels/beach.dmm index 6bbd377c50..3dd259a9c5 100644 --- a/maps/RandomZLevels/beach.dmm +++ b/maps/RandomZLevels/beach.dmm @@ -210,7 +210,7 @@ /turf/unsimulated/beach/sand, /area/awaymission/beach) "L" = ( -/mob/living/simple_animal/crab, +/mob/living/simple_mob/crab, /turf/unsimulated/beach/sand, /area/awaymission/beach) "M" = ( @@ -218,7 +218,7 @@ /turf/unsimulated/beach/sand, /area/awaymission/beach) "N" = ( -/mob/living/simple_animal/crab/Coffee, +/mob/living/simple_mob/crab/Coffee, /turf/unsimulated/beach/sand, /area/awaymission/beach) "O" = ( diff --git a/maps/RandomZLevels/carpfarm.dmm b/maps/RandomZLevels/carpfarm.dmm index ec7e6093b1..39b3b19b1c 100644 --- a/maps/RandomZLevels/carpfarm.dmm +++ b/maps/RandomZLevels/carpfarm.dmm @@ -18,11 +18,11 @@ /turf/space, /area/space) "ae" = ( -/mob/living/simple_animal/hostile/carp, +/mob/living/simple_mob/hostile/carp, /turf/space, /area/space) "af" = ( -/mob/living/simple_animal/hostile/carp/large, +/mob/living/simple_mob/hostile/carp/large, /turf/space, /area/space) "ag" = ( diff --git a/maps/RandomZLevels/challenge.dmm b/maps/RandomZLevels/challenge.dmm index 59d67ba636..3b083c956b 100644 --- a/maps/RandomZLevels/challenge.dmm +++ b/maps/RandomZLevels/challenge.dmm @@ -118,7 +118,7 @@ /area/awaymission/challenge/start) "ax" = ( /obj/effect/decal/cleanable/oil, -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/floor/plating, /area/awaymission/challenge/start) "ay" = ( @@ -858,7 +858,7 @@ }, /area/awaymission/challenge/end) "ce" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/space{ +/mob/living/simple_mob/hostile/syndicate/ranged/space{ name = "Syndicate Officer" }, /turf/simulated/floor{ @@ -883,7 +883,7 @@ /area/awaymission/challenge/end) "ch" = ( /obj/structure/stool/bed/chair/comfy/black, -/mob/living/simple_animal/hostile/syndicate{ +/mob/living/simple_mob/hostile/syndicate{ name = "Syndicate Commander" }, /turf/simulated/floor/carpet, @@ -904,7 +904,7 @@ /turf/simulated/floor/wood, /area/awaymission/challenge/end) "cl" = ( -/mob/living/simple_animal/hostile/syndicate/melee, +/mob/living/simple_mob/hostile/syndicate/melee, /turf/simulated/floor{ icon_state = "dark" }, @@ -961,7 +961,7 @@ /turf/simulated/floor/wood, /area/awaymission/challenge/end) "cu" = ( -/mob/living/simple_animal/hostile/syndicate/melee, +/mob/living/simple_mob/hostile/syndicate/melee, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -1035,7 +1035,7 @@ /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "cF" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/floor{ icon_state = "dark" }, @@ -1381,7 +1381,7 @@ d2 = 4; icon_state = "1-4" }, -/mob/living/simple_animal/hostile/syndicate{ +/mob/living/simple_mob/hostile/syndicate{ name = "Syndicate Technician" }, /turf/simulated/floor{ diff --git a/maps/RandomZLevels/labyrinth.dm b/maps/RandomZLevels/labyrinth.dm index be24a024df..86d1f15214 100644 --- a/maps/RandomZLevels/labyrinth.dm +++ b/maps/RandomZLevels/labyrinth.dm @@ -202,7 +202,7 @@ corpsesuit = /obj/item/clothing/suit/cultrobes corpsehelmet = /obj/item/clothing/head/culthood -/mob/living/simple_animal/hostile/tunnelclown +/mob/living/simple_mob/hostile/tunnelclown name = "tunnel clown" desc = "A clown driven to madness in the depths of the Honk Mother's Catacombs." faction = "tunnelclown" @@ -244,7 +244,7 @@ cold_damage_per_tick = 10 unsuitable_atoms_damage = 10 -/mob/living/simple_animal/hostile/tunnelclown/sentinel +/mob/living/simple_mob/hostile/tunnelclown/sentinel name = "tunnel clown sentinel" desc = "A clown warrior tasked with guarding the Honk Mother's Catacombs." faction = "tunnelclown" @@ -259,7 +259,7 @@ melee_damage_lower = 15 melee_damage_upper = 20 -/mob/living/simple_animal/hostile/tunnelclown/death() +/mob/living/simple_mob/hostile/tunnelclown/death() ..() if(corpse) new corpse (src.loc) @@ -268,7 +268,7 @@ del src return -/mob/living/simple_animal/hostile/cluwne +/mob/living/simple_mob/hostile/cluwne name = "cluwne" desc = "A mutated clown alleged to have been cursed by the Honk Mother and permanently banished to these catacombs for once being an unfunny shitter who brought grief instead of laughter." faction = "tunnelclown" @@ -316,9 +316,9 @@ icon_state = "clown" spawn_nothing_percentage = 50 item_to_spawn() - return pick(prob(3);/mob/living/simple_animal/hostile/cluwne, - prob(2);/mob/living/simple_animal/hostile/tunnelclown/sentinel, - prob(1);/mob/living/simple_animal/hostile/tunnelclown) + return pick(prob(3);/mob/living/simple_mob/hostile/cluwne, + prob(2);/mob/living/simple_mob/hostile/tunnelclown/sentinel, + prob(1);/mob/living/simple_mob/hostile/tunnelclown) /obj/item/weapon/paper/awaygate/labyrinth/calypso name = "copy of the Final Flight of Calypso" diff --git a/maps/RandomZLevels/listeningpost.dmm b/maps/RandomZLevels/listeningpost.dmm index 6f1d0274ec..91d2a6bccc 100644 --- a/maps/RandomZLevels/listeningpost.dmm +++ b/maps/RandomZLevels/listeningpost.dmm @@ -62,7 +62,7 @@ /obj/structure/stool/bed/chair{ dir = 4 }, -/mob/living/simple_animal/hostile/syndicate{ +/mob/living/simple_mob/hostile/syndicate{ desc = "A weary looking syndicate operative."; faction = "syndicate" }, diff --git a/maps/RandomZLevels/snowfield.dm b/maps/RandomZLevels/snowfield.dm index 709253fd93..e0a4c7c897 100644 --- a/maps/RandomZLevels/snowfield.dm +++ b/maps/RandomZLevels/snowfield.dm @@ -17,9 +17,10 @@ power_environ = 0 mobcountmax = 100 floracountmax = 7000 - valid_mobs = list(/mob/living/simple_animal/hostile/samak/polar, /mob/living/simple_animal/hostile/diyaab/polar, - /mob/living/simple_animal/hostile/shantak/polar, /mob/living/simple_animal/hostile/bear/polar, - /mob/living/simple_animal/hostile/wolf) + /* + valid_mobs = list(/mob/living/simple_mob/hostile/samak/polar, /mob/living/simple_mob/hostile/diyaab/polar, + /mob/living/simple_mob/hostile/shantak/polar, /mob/living/simple_mob/hostile/bear/polar, + /mob/living/simple_mob/hostile/wolf)*/ //VORESTATION AI TEMPORARY REMOVAL valid_flora = list(/obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/dead, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/green, /obj/structure/flora/grass/both, /obj/structure/flora/bush, /obj/structure/flora/ausbushes/grassybush, @@ -43,7 +44,7 @@ // -- Mobs -- // -/mob/living/simple_animal/hostile/bear/polar // More aggressive than normal bears so none of that fancy life() stuff. +/mob/living/simple_mob/hostile/bear/polar // More aggressive than normal bears so none of that fancy life() stuff. name = "polar bear" desc = "The real question is, why are you examining it, instead of running away?" icon = 'icons/mob/vore.dmi' @@ -53,13 +54,14 @@ icon_gib = "bear-gib" vore_icons = SA_ICON_LIVING vore_active = 1 + say_list_type = /datum/say_list/polar_bear faction = "polar" maxHealth = 80 health = 80 // Polar bear will fuck you up. - stop_when_pulled = 0 - turns_per_move = 5 + //stop_when_pulled = 0 //VORESTATION AI TEMPORARY REMOVAL + //turns_per_move = 5 //VORESTATION AI TEMPORARY REMOVAL see_in_dark = 6 response_help = "pets" @@ -71,26 +73,26 @@ minbodytemp = 0 - speak_chance = 1 + //speak_chance = 1 //VORESTATION AI TEMPORARY REMOVAL + meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat +/datum/say_list/polar_bear speak = list("RAWR!","Rawr!","GRR!","Growl!") - speak_emote = list("growls", "roars") emote_hear = list("rawrs","grumbles","grawls") emote_see = list("stares ferociously", "stomps") - meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat -/mob/living/simple_animal/hostile/bear/polar/death() +/mob/living/simple_mob/hostile/bear/polar/death() desc = "This bastard sure isn't drinking Space Cola anymore." ..() -/mob/living/simple_animal/hostile/samak/polar +/mob/living/simple_mob/hostile/samak/polar faction = "polar" -/mob/living/simple_animal/hostile/diyaab/polar +/mob/living/simple_mob/hostile/diyaab/polar faction = "polar" -/mob/living/simple_animal/hostile/shantak/polar +/mob/living/simple_mob/hostile/shantak/polar faction = "polar" // -- Items -- // diff --git a/maps/RandomZLevels/snowfield.dmm b/maps/RandomZLevels/snowfield.dmm index 2ed1c84193..01fbbeebf6 100644 --- a/maps/RandomZLevels/snowfield.dmm +++ b/maps/RandomZLevels/snowfield.dmm @@ -1373,7 +1373,7 @@ "dT" = ( /obj/effect/floor_decal/industrial/outline/yellow, /obj/effect/decal/remains/human, -/mob/living/simple_animal/hostile/mimic/crate, +/mob/living/simple_mob/hostile/mimic/crate, /turf/simulated/floor/tiled/neutral, /area/awaymission/snowfield/base) "dU" = ( @@ -1442,11 +1442,11 @@ icon_state = "tube1"; pixel_y = 0 }, -/mob/living/simple_animal/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, /turf/simulated/floor/tiled/dark, /area/awaymission/snowfield/base) "ee" = ( -/mob/living/simple_animal/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, /turf/simulated/floor/tiled/dark, /area/awaymission/snowfield/base) "ef" = ( @@ -1454,7 +1454,7 @@ dir = 4; icon_state = "tube1" }, -/mob/living/simple_animal/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, /turf/simulated/floor/tiled/dark, /area/awaymission/snowfield/base) "eg" = ( diff --git a/maps/RandomZLevels/spacebattle.dmm b/maps/RandomZLevels/spacebattle.dmm index f41ee5ab07..9205dda8d5 100644 --- a/maps/RandomZLevels/spacebattle.dmm +++ b/maps/RandomZLevels/spacebattle.dmm @@ -65,7 +65,7 @@ }, /area/awaymission/spacebattle/syndicate2) "al" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -99,7 +99,7 @@ }, /area/awaymission/spacebattle/syndicate2) "aq" = ( -/mob/living/simple_animal/hostile/syndicate/melee, +/mob/living/simple_mob/hostile/syndicate/melee, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -213,7 +213,7 @@ /area/awaymission/spacebattle/syndicate2) "aH" = ( /obj/structure/stool/bed/chair, -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -492,7 +492,7 @@ /area/awaymission/spacebattle/syndicate3) "bu" = ( /obj/structure/stool/bed/chair, -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -558,7 +558,7 @@ /area/awaymission/spacebattle/syndicate1) "bD" = ( /obj/structure/stool/bed/chair, -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -804,7 +804,7 @@ }, /area/awaymission/spacebattle/cruiser) "cm" = ( -/mob/living/simple_animal/hostile/syndicate/melee/space, +/mob/living/simple_mob/hostile/syndicate/melee/space, /turf/simulated/floor, /area/awaymission/spacebattle/cruiser) "cn" = ( @@ -1044,7 +1044,7 @@ }, /area/awaymission/spacebattle/cruiser) "cZ" = ( -/mob/living/simple_animal/hostile/syndicate/melee, +/mob/living/simple_mob/hostile/syndicate/melee, /turf/simulated/floor, /area/awaymission/spacebattle/cruiser) "da" = ( @@ -1069,7 +1069,7 @@ }, /area/awaymission/spacebattle/cruiser) "dd" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/space, +/mob/living/simple_mob/hostile/syndicate/ranged/space, /turf/simulated/floor, /area/awaymission/spacebattle/cruiser) "de" = ( @@ -1475,7 +1475,7 @@ /turf/simulated/floor/plating, /area/awaymission/spacebattle/cruiser) "ek" = ( -/mob/living/simple_animal/hostile/syndicate/melee, +/mob/living/simple_mob/hostile/syndicate/melee, /turf/simulated/floor{ icon_state = "bar" }, @@ -1570,7 +1570,7 @@ /turf/simulated/floor/plating, /area/awaymission/spacebattle/cruiser) "ez" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/space, +/mob/living/simple_mob/hostile/syndicate/ranged/space, /turf/simulated/floor{ icon_state = "bar" }, @@ -1640,7 +1640,7 @@ /turf/simulated/floor/plating, /area/awaymission/spacebattle/cruiser) "eJ" = ( -/mob/living/simple_animal/hostile/syndicate/melee/space, +/mob/living/simple_mob/hostile/syndicate/melee/space, /turf/simulated/floor/plating/airless, /area/awaymission/spacebattle/cruiser) "eK" = ( @@ -1725,7 +1725,7 @@ /obj/structure/stool/bed/chair{ dir = 1 }, -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -1822,7 +1822,7 @@ /turf/simulated/floor, /area/awaymission/spacebattle/cruiser) "fm" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/floor{ icon_state = "blue"; dir = 8 @@ -2344,7 +2344,7 @@ /turf/simulated/floor/wood, /area/awaymission/spacebattle/cruiser) "gO" = ( -/mob/living/simple_animal/hostile/syndicate/melee/space, +/mob/living/simple_mob/hostile/syndicate/melee/space, /turf/simulated/floor/wood, /area/awaymission/spacebattle/cruiser) "gP" = ( @@ -2620,7 +2620,7 @@ /area/awaymission/spacebattle/syndicate7) "hB" = ( /obj/structure/largecrate, -/mob/living/simple_animal/corgi/puppy, +/mob/living/simple_mob/corgi/puppy, /turf/simulated/floor/plating, /area/awaymission/spacebattle/cruiser) "hC" = ( @@ -2646,7 +2646,7 @@ }, /area/awaymission/spacebattle/cruiser) "hG" = ( -/mob/living/simple_animal/hostile/syndicate/melee, +/mob/living/simple_mob/hostile/syndicate/melee, /turf/simulated/floor{ icon_state = "white" }, @@ -2762,7 +2762,7 @@ /obj/structure/stool/bed/chair{ dir = 8 }, -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -2861,7 +2861,7 @@ }, /area/awaymission/spacebattle/cruiser) "il" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/space, +/mob/living/simple_mob/hostile/syndicate/ranged/space, /turf/simulated/floor{ icon_state = "freezerfloor" }, @@ -2954,7 +2954,7 @@ /turf/simulated/floor, /area/awaymission/spacebattle/cruiser) "ix" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/floor, /area/awaymission/spacebattle/cruiser) "iy" = ( @@ -3093,7 +3093,7 @@ /obj/structure/stool/bed/chair{ dir = 1 }, -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, @@ -3179,7 +3179,7 @@ /obj/structure/stool/bed/chair{ dir = 1 }, -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/shuttle/floor{ icon_state = "floor4" }, diff --git a/maps/RandomZLevels/stationCollision.dmm b/maps/RandomZLevels/stationCollision.dmm index 894fa18a0d..09a00494a2 100644 --- a/maps/RandomZLevels/stationCollision.dmm +++ b/maps/RandomZLevels/stationCollision.dmm @@ -549,7 +549,7 @@ }, /area/awaymission/research) "bS" = ( -/mob/living/simple_animal/lizard, +/mob/living/simple_mob/lizard, /turf/simulated/floor/grass, /area/awaymission/research) "bT" = ( @@ -625,7 +625,7 @@ }, /area/awaymission/research) "ce" = ( -/mob/living/simple_animal/hostile/creature{ +/mob/living/simple_mob/hostile/creature{ name = "Experiment 35b" }, /turf/simulated/floor, @@ -709,7 +709,7 @@ dir = 8 }, /obj/structure/window/reinforced, -/mob/living/simple_animal/hostile/hivebot{ +/mob/living/simple_mob/hostile/hivebot{ opensdoors = 0 }, /turf/simulated/floor{ diff --git a/maps/RandomZLevels/wildwest.dm b/maps/RandomZLevels/wildwest.dm index 70914f043f..6464339edb 100644 --- a/maps/RandomZLevels/wildwest.dm +++ b/maps/RandomZLevels/wildwest.dm @@ -90,7 +90,7 @@ if("Peace") user << "Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence." user << "You feel as if you just narrowly avoided a terrible fate..." - for(var/mob/living/simple_animal/hostile/faithless/F in living_mob_list) + for(var/mob/living/simple_mob/faithless/F in living_mob_list) F.health = -10 F.stat = 2 F.icon_state = "faithless_dead" @@ -170,4 +170,4 @@ C << "You have regenerated." C.visible_message("[usr] appears to wake from the dead, having healed all wounds.") C.update_canmove() - return 1 + return 1 \ No newline at end of file diff --git a/maps/RandomZLevels/wildwest.dmm b/maps/RandomZLevels/wildwest.dmm index 024051a498..3694ee793b 100644 --- a/maps/RandomZLevels/wildwest.dmm +++ b/maps/RandomZLevels/wildwest.dmm @@ -18,7 +18,7 @@ }, /area/awaymission/wwvault) "af" = ( -/mob/living/simple_animal/hostile/faithless, +/mob/living/simple_mob/hostile/faithless, /turf/simulated/floor/engine/cult, /area/awaymission/wwvault) "ag" = ( @@ -52,7 +52,7 @@ /turf/simulated/floor/engine/cult, /area/awaymission/wwvault) "am" = ( -/mob/living/simple_animal/hostile/faithless, +/mob/living/simple_mob/hostile/faithless, /turf/simulated/shuttle/plating{ icon_state = "bcircuitoff" }, @@ -173,7 +173,7 @@ /turf/simulated/floor/carpet, /area/awaymission/wwvault) "aE" = ( -/mob/living/simple_animal/hostile/faithless, +/mob/living/simple_mob/hostile/faithless, /turf/simulated/floor/carpet, /area/awaymission/wwvault) "aF" = ( @@ -323,7 +323,7 @@ }, /area/awaymission/wwmines) "bf" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/floor/plating/ironsand{ icon_state = "ironsand1" }, @@ -360,7 +360,7 @@ /turf/simulated/floor/wood, /area/awaymission/wwmines) "bn" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/floor/plating, /area/awaymission/wwrefine) "bo" = ( @@ -419,7 +419,7 @@ }, /area/awaymission/wwmines) "bz" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/floor{ icon_state = "cafeteria"; dir = 5 @@ -447,7 +447,7 @@ /turf/simulated/floor/wood, /area/awaymission/wwmines) "bE" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/floor/wood, /area/awaymission/wwmines) "bF" = ( @@ -832,7 +832,7 @@ /turf/simulated/floor/wood, /area/awaymission/wwgov) "cG" = ( -/mob/living/simple_animal/hostile/creature, +/mob/living/simple_mob/hostile/creature, /turf/simulated/floor{ icon_state = "stage_bleft" }, @@ -871,7 +871,7 @@ /turf/simulated/floor/wood, /area/awaymission/wwgov) "cN" = ( -/mob/living/simple_animal/hostile/creature, +/mob/living/simple_mob/hostile/creature, /turf/simulated/floor/wood, /area/awaymission/wwgov) "cO" = ( @@ -881,7 +881,7 @@ /turf/simulated/floor/wood, /area/awaymission/wwgov) "cP" = ( -/mob/living/simple_animal/hostile/creature, +/mob/living/simple_mob/hostile/creature, /turf/simulated/floor/carpet, /area/awaymission/wwgov) "cQ" = ( @@ -926,7 +926,7 @@ /area/awaymission/wwgov) "cT" = ( /obj/effect/decal/remains/human, -/mob/living/simple_animal/hostile/syndicate/ranged/space{ +/mob/living/simple_mob/hostile/syndicate/ranged/space{ name = "Syndicate Commander" }, /turf/simulated/floor/plating, @@ -1158,7 +1158,7 @@ /area/awaymission/wwgov) "dB" = ( /obj/structure/toilet, -/mob/living/simple_animal/hostile/creature, +/mob/living/simple_mob/hostile/creature, /turf/simulated/floor{ icon_state = "white" }, @@ -1482,7 +1482,7 @@ }, /area/awaymission/wwmines) "ew" = ( -/mob/living/simple_animal/hostile/syndicate/ranged, +/mob/living/simple_mob/hostile/syndicate/ranged, /turf/simulated/floor/carpet, /area/awaymission/wwmines) "ex" = ( @@ -1990,7 +1990,7 @@ /turf/space, /area) "fO" = ( -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/floor, /area/awaymission/wwrefine) "fP" = ( @@ -2126,7 +2126,7 @@ /turf/simulated/floor/wood, /area/awaymission/wwmines) "gk" = ( -/mob/living/simple_animal/hostile/syndicate, +/mob/living/simple_mob/hostile/syndicate, /turf/simulated/floor/wood, /area/awaymission/wwmines) "gl" = ( @@ -2138,7 +2138,7 @@ /turf/simulated/floor/wood, /area/awaymission/wwmines) "gn" = ( -/mob/living/simple_animal/hostile/creature, +/mob/living/simple_mob/hostile/creature, /turf/simulated/floor/grass, /area/awaymission/wwgov) "go" = ( diff --git a/maps/RandomZLevels/zoo.dmm b/maps/RandomZLevels/zoo.dmm index 77724e7e1d..37346a6f16 100644 --- a/maps/RandomZLevels/zoo.dmm +++ b/maps/RandomZLevels/zoo.dmm @@ -138,7 +138,7 @@ "cH" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/floor/black,/area/awaymission/zoo/tradeship) "cI" = (/obj/structure/table/reinforced,/obj/item/weapon/paper/zoo/pirate/volk,/turf/simulated/floor/carpet,/area/awaymission/zoo/pirateship) "cJ" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,/turf/simulated/floor/carpet,/area/awaymission/zoo/pirateship) -"cK" = (/mob/living/simple_animal/hostile/pirate,/turf/simulated/floor/carpet,/area/awaymission/zoo/pirateship) +"cK" = (/mob/living/simple_mob/hostile/pirate,/turf/simulated/floor/carpet,/area/awaymission/zoo/pirateship) "cL" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/effect/floor_decal/corner/green/full,/turf/simulated/floor/tiled,/area/awaymission/zoo/pirateship) "cM" = (/obj/effect/floor_decal/corner/green{dir = 10},/turf/simulated/floor/tiled,/area/awaymission/zoo/pirateship) "cN" = (/obj/machinery/seed_extractor,/obj/item/seeds/angelmycelium,/obj/effect/floor_decal/corner/green{dir = 10},/turf/simulated/floor/tiled,/area/awaymission/zoo/pirateship) @@ -189,7 +189,7 @@ "dG" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) "dH" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/reagent_containers/food/snacks/xenomeat,/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) "dI" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/lights,/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/awaymission/zoo/pirateship) -"dJ" = (/mob/living/simple_animal/hostile/pirate,/turf/simulated/floor/tiled,/area/awaymission/zoo/pirateship) +"dJ" = (/mob/living/simple_mob/hostile/pirate,/turf/simulated/floor/tiled,/area/awaymission/zoo/pirateship) "dK" = (/obj/machinery/power/fractal_reactor/fluff/converter{mapped_in = 1; power_generation_rate = 10000},/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) "dL" = (/obj/machinery/power/terminal{dir = 8},/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) "dM" = (/turf/space,/area/awaymission/zoo/tradeship) @@ -231,9 +231,9 @@ "ew" = (/obj/structure/curtain/open/shower,/obj/machinery/shower{pixel_y = 3},/turf/simulated/shuttle/floor/black,/area/awaymission/zoo/tradeship) "ex" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/simulated/shuttle/floor/black,/area/awaymission/zoo/tradeship) "ey" = (/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/floor/black,/area/awaymission/zoo/tradeship) -"ez" = (/obj/effect/floor_decal/corner/red/diagonal,/mob/living/simple_animal/hostile/pirate,/turf/simulated/floor/tiled,/area/awaymission/zoo/pirateship) +"ez" = (/obj/effect/floor_decal/corner/red/diagonal,/mob/living/simple_mob/hostile/pirate,/turf/simulated/floor/tiled,/area/awaymission/zoo/pirateship) "eA" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) -"eB" = (/mob/living/simple_animal/hostile/alien{faction = "pirate"},/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) +"eB" = (/mob/living/simple_mob/hostile/alien{faction = "pirate"},/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) "eC" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"},/obj/item/weapon/reagent_containers/food/snacks/xenomeat,/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) "eD" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) "eE" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat,/turf/simulated/floor/plating,/area/awaymission/zoo/pirateship) @@ -415,7 +415,7 @@ "hY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/awaymission/zoo/syndieship) "hZ" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list(); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) "ia" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/button/flasher{id = "syndieflash"; name = "Flasher"; pixel_x = 27; pixel_y = 0;},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) -"ib" = (/mob/living/simple_animal/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) +"ib" = (/mob/living/simple_mob/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) "ic" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) "id" = (/obj/structure/table/standard,/obj/item/weapon/material/kitchen/utensil/knife{pixel_x = -6},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = -1},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = 4},/obj/item/weapon/reagent_containers/syringe/drugs{pixel_x = 3; pixel_y = 9},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) "ie" = (/obj/machinery/door/window/eastleft,/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) @@ -424,7 +424,7 @@ "ih" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/tiled,/area/awaymission/zoo) "ii" = (/obj/structure/closet{name = "custodial"},/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/mop,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) "ij" = (/obj/machinery/door/window/eastright,/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) -"ik" = (/mob/living/simple_animal/hostile/syndicate/ranged{desc = "He doesn't seem like he's looking for a fight."; faction = "neutral"; friendly = "hugs"; name = "Mercenary"},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) +"ik" = (/mob/living/simple_mob/hostile/syndicate/ranged{desc = "He doesn't seem like he's looking for a fight."; faction = "neutral"; friendly = "hugs"; name = "Mercenary"},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) "il" = (/obj/machinery/door/window/westleft,/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) "im" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/sleeper{dir = 8},/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) "in" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor/darkred,/area/awaymission/zoo/syndieship) @@ -511,9 +511,9 @@ "jQ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/zoo) "jR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/zoo) "jS" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/zoo) -"jT" = (/mob/living/simple_animal/chicken{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) -"jU" = (/mob/living/simple_animal/chick,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) -"jV" = (/mob/living/simple_animal/corgi/puppy{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) +"jT" = (/mob/living/simple_mob/chicken{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) +"jU" = (/mob/living/simple_mob/chick,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) +"jV" = (/mob/living/simple_mob/corgi/puppy{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) "jW" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/flora/ausbushes/reedbush,/turf/simulated/floor/beach/water,/area/awaymission/zoo) "jX" = (/obj/effect/floor_decal/corner/green{dir = 10},/turf/simulated/floor/tiled,/area/awaymission/zoo) "jY" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/beach/water,/area/awaymission/zoo) @@ -551,10 +551,10 @@ "kE" = (/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "kF" = (/obj/structure/flora/ausbushes/leafybush,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "kG" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"kH" = (/obj/structure/flora/ausbushes/ywflowers,/mob/living/simple_animal/bird/kea{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"kH" = (/obj/structure/flora/ausbushes/ywflowers,/mob/living/simple_mob/bird/kea{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "kI" = (/obj/structure/flora/ausbushes/pointybush,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "kJ" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"kK" = (/obj/structure/flora/ausbushes/pointybush,/mob/living/simple_animal/bird/pink_too{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"kK" = (/obj/structure/flora/ausbushes/pointybush,/mob/living/simple_mob/bird/pink_too{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "kL" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "kM" = (/obj/structure/flora/ausbushes/ppflowers,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "kN" = (/obj/structure/urinal{pixel_x = -32},/turf/simulated/floor/tiled/white,/area/awaymission/zoo) @@ -565,7 +565,7 @@ "kS" = (/obj/structure/toilet{dir = 8},/turf/simulated/floor/tiled/white,/area/awaymission/zoo) "kT" = (/obj/structure/bed/chair/wood{dir = 1},/turf/simulated/floor/wood,/area/awaymission/zoo) "kU" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/zoo) -"kV" = (/mob/living/simple_animal/cat{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) +"kV" = (/mob/living/simple_mob/cat{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) "kW" = (/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo) "kX" = (/obj/structure/table/marble,/turf/simulated/floor/holofloor/lino,/area/awaymission/zoo) "kY" = (/obj/structure/table/marble,/obj/item/weapon/pen/multi,/turf/simulated/floor/holofloor/lino,/area/awaymission/zoo) @@ -574,15 +574,15 @@ "lb" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/obj/item/weapon/coin/gold,/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/awaymission/zoo) "lc" = (/obj/effect/floor_decal/corner/green{dir = 9},/turf/simulated/floor/tiled,/area/awaymission/zoo) "ld" = (/obj/structure/flora/ausbushes/sunnybush,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"le" = (/mob/living/simple_animal/bird/hooded_too{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"le" = (/mob/living/simple_mob/bird/hooded_too{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "lf" = (/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"lg" = (/obj/structure/flora/ausbushes/fullgrass,/mob/living/simple_animal/bird/grey_cockatiel{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"lg" = (/obj/structure/flora/ausbushes/fullgrass,/mob/living/simple_mob/bird/grey_cockatiel{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "lh" = (/obj/structure/flora/ausbushes,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"li" = (/obj/structure/flora/ausbushes/brflowers,/mob/living/simple_animal/bird/yellowish_cockatiel{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"lj" = (/obj/structure/flora/ausbushes/ppflowers,/mob/living/simple_animal/bird/bluegreen_Budgerigar{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"li" = (/obj/structure/flora/ausbushes/brflowers,/mob/living/simple_mob/bird/yellowish_cockatiel{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"lj" = (/obj/structure/flora/ausbushes/ppflowers,/mob/living/simple_mob/bird/bluegreen_Budgerigar{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "lk" = (/obj/structure/flora/pottedplant{icon_state = "applebush"},/turf/simulated/floor/wood,/area/awaymission/zoo) "ll" = (/obj/machinery/door/airlock/glass{icon_state = "door_closed"; locked = 0; name = "Exhibit Airlock"},/turf/simulated/floor/tiled/white,/area/awaymission/zoo) -"lm" = (/mob/living/simple_animal/horse{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) +"lm" = (/mob/living/simple_mob/horse{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) "ln" = (/obj/effect/landmark/away,/turf/simulated/floor/wood,/area/awaymission/zoo) "lo" = (/obj/machinery/door/airlock/glass{icon_state = "door_closed"; locked = 0; name = "Exhibit Airlock"},/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo) "lp" = (/obj/structure/table/rack,/obj/random/action_figure,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo) @@ -600,15 +600,15 @@ "lB" = (/obj/structure/toilet{dir = 8},/obj/effect/landmark/away,/turf/simulated/floor/tiled/white,/area/awaymission/zoo) "lC" = (/obj/structure/flora/pottedplant{icon_state = "plant-16"},/turf/simulated/floor/wood,/area/awaymission/zoo) "lD" = (/obj/structure/table/marble,/obj/machinery/cash_register{icon_state = "register_idle"; dir = 1},/turf/simulated/floor/tiled/white,/area/awaymission/zoo) -"lE" = (/mob/living/simple_animal/chick,/turf/simulated/floor/wood,/area/awaymission/zoo) +"lE" = (/mob/living/simple_mob/chick,/turf/simulated/floor/wood,/area/awaymission/zoo) "lF" = (/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/awaymission/zoo) "lG" = (/obj/item/weapon/coin/silver,/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/awaymission/zoo) "lH" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/awaymission/zoo) -"lI" = (/mob/living/simple_animal/bird/green_budgerigar{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"lJ" = (/obj/structure/flora/ausbushes/sunnybush,/mob/living/simple_animal/bird/cockatiel{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"lI" = (/mob/living/simple_mob/bird/green_budgerigar{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"lJ" = (/obj/structure/flora/ausbushes/sunnybush,/mob/living/simple_mob/bird/cockatiel{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "lK" = (/obj/structure/flora/ausbushes/genericbush,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "lL" = (/obj/machinery/vending/dinnerware,/turf/simulated/floor/tiled/white,/area/awaymission/zoo) -"lM" = (/mob/living/simple_animal/cow{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) +"lM" = (/mob/living/simple_mob/cow{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) "lN" = (/obj/structure/table/rack,/obj/item/toy/nanotrasenballoon,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo) "lO" = (/obj/structure/table/rack,/obj/item/toy/cultsword,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo) "lP" = (/obj/structure/table/rack,/obj/item/toy/crossbow,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo) @@ -623,8 +623,8 @@ "lY" = (/obj/effect/floor_decal/corner/green/full{dir = 1},/turf/simulated/floor/tiled,/area/awaymission/zoo) "lZ" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 2},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/awaymission/zoo) "ma" = (/obj/effect/floor_decal/corner/green/full{dir = 8},/turf/simulated/floor/tiled,/area/awaymission/zoo) -"mb" = (/mob/living/simple_animal/bird/yellowish_cockatiel{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"mc" = (/mob/living/simple_animal/bird/white_caique{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"mb" = (/mob/living/simple_mob/bird/yellowish_cockatiel{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"mc" = (/mob/living/simple_mob/bird/white_caique{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "md" = (/obj/structure/toilet{dir = 4},/turf/simulated/floor/tiled/white,/area/awaymission/zoo) "me" = (/obj/structure/closet/crate/bin,/turf/simulated/floor/tiled/white,/area/awaymission/zoo) "mf" = (/obj/structure/closet/crate/bin,/obj/item/trash/candy,/turf/simulated/floor/tiled/white,/area/awaymission/zoo) @@ -645,7 +645,7 @@ "mu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/plating,/area/awaymission/zoo) "mv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "This giant snake is a rare beast native to Paraiso, in the Carnelia system. Though normally only found deep in the jungles, these ravenous monsters have been known to slither out onto the planet's many beach resorts to swallow up unwary sunbathers. Otherwise, the creature's diet consists mainly of monkeys that were accidentally introduced to the planet by pet owners. The presence of the invasive monkey species had caused giant snake populations to swell in the 2530's, but today, due to excessive hunting, the giant snake's numbers have dwindled to the point of being an endangered species."; name = "Giant Snake Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "mw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "Catgirls (not to be confused with Nekos, an interspecies hybrid born of a union between Human and Tajaran parents) were created artificially with the intention of producing a Human-feline hybrid that could serve aboard a space-faring vessel, control pests aboard such ships, and even alleviate stress among male crew members. Their eyes are between 20% and 50% larger than the average Human, which gives them their famously 'Kawaii' appearance. The large eyes trigger a subconscious psychological 'cute' response among Humans, causing them to usually become relaxed in their presence. Some catgirls have learned to abuse this trait, and have evolved to prey upon Humans who linger too close for too long."; name = "Catgirl Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"mx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Ir'ash'uint (translating roughly from Skrellian to 'Giant Frog' in Galactic Common), this amphibian lives on the Skrell homeworld Qerrbalak, in the Qerr’valis System. The Giant Frog shares a common, albeit distant ancestry with the Skrell, but unlike the Skrell, its diet is exclusively carnivorous. Its diet includes large insects, fish, and indeed, even Skrell."; name = "Giant Frog Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) +"mx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Ir'ash'uint (translating roughly from Skrellian to 'Giant Frog' in Galactic Common), this amphibian lives on the Skrell homeworld Qerrbalak, in the Qerr�valis System. The Giant Frog shares a common, albeit distant ancestry with the Skrell, but unlike the Skrell, its diet is exclusively carnivorous. Its diet includes large insects, fish, and indeed, even Skrell."; name = "Giant Frog Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "my" = (/obj/structure/window/phoronreinforced{dir = 8; icon_state = "phoronrwindow"; maxhealth = 10000; name = "robust borosilicate window";},/obj/structure/window/phoronreinforced{dir = 1; icon_state = "phoronrwindow"; maxhealth = 10000; name = "robust borosilicate window";},/obj/structure/window/phoronreinforced{dir = 4; icon_state = "phoronrwindow"; maxhealth = 10000; name = "robust borosilicate window";},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/zoo) "mz" = (/obj/structure/window/phoronreinforced{dir = 8; icon_state = "phoronrwindow"; maxhealth = 10000; name = "robust borosilicate window";},/obj/structure/window/phoronreinforced{maxhealth = 10000; name = "robust borosilicate window"},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/zoo) "mA" = (/obj/structure/window/phoronreinforced{dir = 4; icon_state = "phoronrwindow"; maxhealth = 10000; name = "robust borosilicate window";},/obj/structure/window/phoronreinforced{dir = 1; icon_state = "phoronrwindow"; maxhealth = 10000; name = "robust borosilicate window";},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/zoo) @@ -693,7 +693,7 @@ "nq" = (/obj/structure/bed/chair,/obj/structure/showcase{name = "Statue"; desc = "It looks almost lifelike."; icon = 'icons/obj/statue.dmi'; icon_state = "Human_male"},/turf/simulated/floor/lino,/area/awaymission/zoo) "nr" = (/turf/simulated/mineral/ignore_mapgen,/area/awaymission/zoo) "ns" = (/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass4"},/area/awaymission/zoo) -"nt" = (/mob/living/simple_animal/tindalos{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass0"},/area/awaymission/zoo) +"nt" = (/mob/living/simple_mob/tindalos{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass0"},/area/awaymission/zoo) "nu" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass0"},/area/awaymission/zoo) "nv" = (/obj/structure/flora/ausbushes/leafybush,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) "nw" = (/obj/effect/overlay/palmtree_l,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) @@ -729,13 +729,13 @@ "oa" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass2"},/area/awaymission/zoo) "ob" = (/obj/structure/flora/ausbushes/lavendergrass,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass3"},/area/awaymission/zoo) "oc" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Catgirls (not to be confused with Nekos, an interspecies hybrid born of a union between Human and Tajaran parents) were created artificially with the intention of producing a Human-feline hybrid that could serve aboard a space-faring vessel, control pests aboard such ships, and even alleviate stress among male crew members. Their eyes are between 20% and 50% larger than the average Human, which gives them their famously 'Kawaii' appearance. The large eyes trigger a subconscious psychological 'cute' response among Humans, causing them to usually become relaxed in their presence. Some catgirls have learned to abuse this trait, and have evolved to prey upon Humans who linger too close for too long."; name = "Catgirl Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"od" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Ir'ash'uint (translating roughly from Skrellian to 'Giant Frog' in Galactic Common), this amphibian lives on the Skrell homeworld Qerrbalak, in the Qerr’valis System. The Giant Frog shares a common, albeit distant ancestry with the Skrell, but unlike the Skrell, its diet is exclusively carnivorous. Its diet includes large insects, fish, and indeed, even Skrell."; name = "Giant Frog Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) +"od" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Ir'ash'uint (translating roughly from Skrellian to 'Giant Frog' in Galactic Common), this amphibian lives on the Skrell homeworld Qerrbalak, in the Qerr�valis System. The Giant Frog shares a common, albeit distant ancestry with the Skrell, but unlike the Skrell, its diet is exclusively carnivorous. Its diet includes large insects, fish, and indeed, even Skrell."; name = "Giant Frog Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "oe" = (/obj/structure/flora/ausbushes/leafybush,/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) -"of" = (/mob/living/simple_animal/hostile/frog{faction = "zoo"},/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) +"of" = (/mob/living/simple_mob/hostile/frog{faction = "zoo"},/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) "og" = (/turf/simulated/floor/holofloor/beach/water{icon_state = "beach"; dir = 10},/area/awaymission/zoo) "oh" = (/turf/simulated/floor/holofloor/beach/water{icon_state = "beach"; dir = 6},/area/awaymission/zoo) "oi" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/awaymission/zoo) -"oj" = (/mob/living/simple_animal/tindalos{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) +"oj" = (/mob/living/simple_mob/tindalos{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) "ok" = (/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass1"},/area/awaymission/zoo) "ol" = (/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass1"},/area/awaymission/zoo) "om" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass4"},/area/awaymission/zoo) @@ -747,13 +747,13 @@ "os" = (/obj/structure/flora/ausbushes/genericbush,/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) "ot" = (/turf/simulated/floor/holofloor/beach/water,/area/awaymission/zoo) "ou" = (/turf/simulated/floor/holofloor/beach/water{icon_state = "beach"; dir = 2},/area/awaymission/zoo) -"ov" = (/mob/living/simple_animal/corgi{faction = "zoo"},/turf/simulated/floor/lino,/area/awaymission/zoo) +"ov" = (/mob/living/simple_mob/corgi{faction = "zoo"},/turf/simulated/floor/lino,/area/awaymission/zoo) "ow" = (/obj/structure/flora/ausbushes/leafybush,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass0"},/area/awaymission/zoo) "ox" = (/obj/effect/overlay/coconut,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass3"},/area/awaymission/zoo) "oy" = (/obj/effect/overlay/palmtree_l,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass0"},/area/awaymission/zoo) "oz" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) -"oA" = (/obj/structure/flora/ausbushes/lavendergrass,/mob/living/simple_animal/cat{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass4"},/area/awaymission/zoo) -"oB" = (/mob/living/simple_animal/retaliate/bee{faction = "zoo"},/turf/simulated/floor/holofloor/grass{icon = 'icons/turf/flooring/misc_vr.dmi'; icon_state = "hive"; name = "giant honeycomb"},/area/awaymission/zoo) +"oA" = (/obj/structure/flora/ausbushes/lavendergrass,/mob/living/simple_mob/cat{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass4"},/area/awaymission/zoo) +"oB" = (/mob/living/simple_mob/retaliate/bee{faction = "zoo"},/turf/simulated/floor/holofloor/grass{icon = 'icons/turf/flooring/misc_vr.dmi'; icon_state = "hive"; name = "giant honeycomb"},/area/awaymission/zoo) "oC" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) "oD" = (/obj/structure/flora/ausbushes/palebush,/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) "oE" = (/obj/structure/bed/chair,/turf/simulated/floor/lino,/area/awaymission/zoo) @@ -763,7 +763,7 @@ "oI" = (/obj/structure/flora/ausbushes/genericbush,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) "oJ" = (/obj/effect/overlay/palmtree_l,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass3"},/area/awaymission/zoo) "oK" = (/obj/structure/flora/ausbushes/sunnybush,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) -"oL" = (/mob/living/simple_animal/hostile/snake{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass3"},/area/awaymission/zoo) +"oL" = (/mob/living/simple_mob/hostile/snake{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass3"},/area/awaymission/zoo) "oM" = (/obj/structure/flora/ausbushes/lavendergrass,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) "oN" = (/obj/effect/floor_decal/spline/fancy/wood/corner,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "oO" = (/obj/structure/flora/ausbushes/sunnybush,/obj/effect/floor_decal/spline/fancy/wood,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) @@ -772,7 +772,7 @@ "oR" = (/obj/effect/floor_decal/spline/fancy/wood/corner{dir = 8},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "oS" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Corgi (Welsh for 'dwarf dog') is a small type of herding dog that originated in Wales, on the planet Earth (Sol system). Two separate breeds are recognized: the Pembroke Welsh Corgi (as seen here) and the Cardigan Welsh Corgi. Historically, the Pembroke has been attributed to the influx of dogs alongside Flemish weavers from around the 10th century, while the Cardigan is attributed to the dogs brought with Norse settlers, in particular a common ancestor of the Swedish Vallhund. A certain degree of inbreeding between the two types has been suggested to explain the similarities between the two. Here it is seen in a replica of its natural habitat, the common office building, where it participates in a symbiotic relationship with the Humans who also reside here. In exchange for treats and bellyrubs, the Corgi provides the Humans with emotional support in the otherwise soul-crushing environment of the corporate workplace."; name = "Corgi Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "oT" = (/obj/structure/table/reinforced,/turf/simulated/floor/lino,/area/awaymission/zoo) -"oU" = (/mob/living/simple_animal/hostile/scarybat{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"oU" = (/mob/living/simple_mob/hostile/scarybat{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "oV" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Tindalos is a large insect creature native to the Tubau plains of Zzarlaanis, in the Tiphonia system. The Human settlers who live on the planet have compared them to wingless grasshoppers. At high population densities and under certain environmental conditions, the Tindalos have been known to change behavior and form swarms. Tindalos are plant-eaters, sometimes becoming serious pests of cereals, vegetables and pasture, especially when they swarm in their millions and destroy crops over wide areas."; name = "Tindalos Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "oW" = (/obj/effect/overlay/palmtree_l,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) "oX" = (/obj/structure/flora/ausbushes/genericbush,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass3"},/area/awaymission/zoo) @@ -780,17 +780,17 @@ "oZ" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) "pa" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Cats were once common features on many trading, exploration, and naval ships in the early days of Human sailing. Cats were attracted by an abundance of mice and rats, which can cause damage to ropes, woodwork, and eventually as technology progressed, electrical wiring. Rodents also presented a threat to the stores the ship carried, both as cargo and as food for sailors. Furthermore, rats and mice were also sources of disease, which was dangerous for ships at sea for long periods of time. As Humanity thrust its self into the age of slipspace, the Cat has again made the common spaceship its hunting ground for exactly the same reasons it had in times of old. Skrell scientists have noted how the common Cat has been able to tame and even control Humans. It is believed that had the cat ever achieved sentience, Humanity its self would fall to its knees before their feline overlords. Fortunately for Humans across the galaxy, there is negligible evolutionary benefit for the cat to evolve further."; name = "Cat Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "pb" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"pc" = (/mob/living/simple_animal/catgirl{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) +"pc" = (/mob/living/simple_mob/catgirl{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) "pd" = (/obj/structure/flora/ausbushes/genericbush,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "pe" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Space Bumble Bee is a large, usually docile stinging insect native to Virgo-Prime in the Virgo Erigone system. It normally lives in small oases around what few bodies of water exist on the arid landscape, but ever since Humans have come to colonize the world, they have been discovered in city parks even in the capital city of Anur. Despite their gentle demeanor however, they can and will attack when provoked, and are capable of opening their mandibles wide enough to swallow a Human sized victim whole. Deep in their abdomen, they process their victims along with harvested nectar into rich honey."; name = "Space Bumble Bee Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"pf" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Sobaka, also known as the Dog Shark, is an amphibious, cold-blooded animal that lives in the tropical waters of Qerrbalak, in the Qerr’valis System. The Sobaka hunts fish and small animals while on land, but would prefer to scavenge than to hunt. Its nose is far more powerful than any canine species, and are able to smell both on land, and in the sea. The Sobaka are commonly employed as drug-sniffing and bomb-sniffing animals by Skrellian security forces. The Sobaka is a close relative of the sentient species called Akula."; name = "Sobaka Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) +"pf" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Sobaka, also known as the Dog Shark, is an amphibious, cold-blooded animal that lives in the tropical waters of Qerrbalak, in the Qerr�valis System. The Sobaka hunts fish and small animals while on land, but would prefer to scavenge than to hunt. Its nose is far more powerful than any canine species, and are able to smell both on land, and in the sea. The Sobaka are commonly employed as drug-sniffing and bomb-sniffing animals by Skrellian security forces. The Sobaka is a close relative of the sentient species called Akula."; name = "Sobaka Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "pg" = (/mob/living/carbon/human/sharkm{faction = "zoo"},/turf/simulated/floor/holofloor/beach/water,/area/awaymission/zoo) -"ph" = (/mob/living/simple_animal/tindalos{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) +"ph" = (/mob/living/simple_mob/tindalos{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) "pi" = (/obj/structure/flora/ausbushes/fernybush,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass3"},/area/awaymission/zoo) "pj" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) -"pk" = (/mob/living/simple_animal/hostile/snake{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) +"pk" = (/mob/living/simple_mob/hostile/snake{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) "pl" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) -"pm" = (/mob/living/simple_animal/cat{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass3"},/area/awaymission/zoo) +"pm" = (/mob/living/simple_mob/cat{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass3"},/area/awaymission/zoo) "pn" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "po" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "pp" = (/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) @@ -805,10 +805,10 @@ "py" = (/obj/structure/flora/ausbushes/palebush,/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "pz" = (/obj/structure/flora/ausbushes/ppflowers,/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) "pA" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) -"pB" = (/mob/living/simple_animal/tindalos{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) +"pB" = (/mob/living/simple_mob/tindalos{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) "pC" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass1"},/area/awaymission/zoo) "pD" = (/obj/structure/flora/ausbushes/sunnybush,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass1"},/area/awaymission/zoo) -"pE" = (/mob/living/simple_animal/cat{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) +"pE" = (/mob/living/simple_mob/cat{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) "pF" = (/obj/effect/floor_decal/spline/fancy/wood/corner{dir = 1},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "pG" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "pH" = (/obj/structure/flora/ausbushes/fullgrass,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) @@ -873,7 +873,7 @@ "qO" = (/obj/item/trash/syndi_cakes,/turf/simulated/floor/plating,/area/awaymission/zoo) "qP" = (/obj/item/weapon/stool/padded,/turf/simulated/floor/plating,/area/awaymission/zoo) "qQ" = (/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/awaymission/zoo) -"qR" = (/mob/living/simple_animal/mouse{faction = "zoo"},/turf/simulated/floor/plating,/area/awaymission/zoo) +"qR" = (/mob/living/simple_mob/mouse{faction = "zoo"},/turf/simulated/floor/plating,/area/awaymission/zoo) "qS" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/awaymission/zoo) "qT" = (/obj/item/trash/chips,/turf/simulated/floor/plating,/area/awaymission/zoo) "qU" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/awaymission/zoo) @@ -887,7 +887,7 @@ "rc" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/grass,/area/awaymission/zoo) "rd" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/grass,/area/awaymission/zoo) "re" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/awaymission/zoo) -"rf" = (/mob/living/simple_animal/hostile/diyaab{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"rf" = (/mob/living/simple_mob/hostile/diyaab{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "rg" = (/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/obj/structure/flora/ausbushes/ppflowers,/turf/simulated/floor/grass,/area/awaymission/zoo) "rh" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood/corner{dir = 8},/turf/simulated/floor/grass,/area/awaymission/zoo) "ri" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood/corner,/turf/simulated/floor/grass,/area/awaymission/zoo) @@ -901,7 +901,7 @@ "rq" = (/turf/simulated/floor,/area/awaymission/zoo) "rr" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 2},/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/grass,/area/awaymission/zoo) "rs" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/floor/plating,/area/awaymission/zoo) -"rt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Xenomorph XX121, better known just as Xenomorph, are an extraterrestrial, endoparasitoid species with multiple life cycles, possibly originating from the planet Proteus (also known as Xenomorph Prime), which orbits the star A6 454. One of the deadliest of all known alien species, these creatures need a host organism in order to reproduce. The appearance of the Xenomorph varies depending on its host. The Human phenotype is generally around 7–8 feet, and roughly 136.0 to 181.4 kilograms in weight, with a long, muscular tail and large, curved, oblong head. The Queen of this species is generally twice as large (they can grow even larger, some even up to 100 feet tall, and stronger if given time) and possesses superior speed, strength and intelligence. The term Xenomorph is derived from the Greek words xeno ('stranger', 'alien', and 'foreigner') and morphe ('form', 'shape'). There are no solid facts as to the origins of the Xenomorph species; instead, there are many assumptions which cannot be confirmed. Based on the limited information we have, the most commonly accepted hypothesis is that they are an artificially created species, although another hypothesis says that they evolved naturally on a planet much different than our own. The Xenomorph lives in a hive together with its queen. Amazingly, the blood and other bodily fluids of the Xenomorph are highly acidic. It is not yet understood how a creature of such biology can exist. The planet Proteus is also home to rare, red-hued Xenomorphs, who frequently fight their black-colored rivals. Some Xenomorphs are alleged to be able to cloak themselves to be invisible to the human eye, but this has not been confirmed by independent study."; name = "Xenomorph Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) +"rt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Xenomorph XX121, better known just as Xenomorph, are an extraterrestrial, endoparasitoid species with multiple life cycles, possibly originating from the planet Proteus (also known as Xenomorph Prime), which orbits the star A6 454. One of the deadliest of all known alien species, these creatures need a host organism in order to reproduce. The appearance of the Xenomorph varies depending on its host. The Human phenotype is generally around 7�8 feet, and roughly 136.0 to 181.4 kilograms in weight, with a long, muscular tail and large, curved, oblong head. The Queen of this species is generally twice as large (they can grow even larger, some even up to 100 feet tall, and stronger if given time) and possesses superior speed, strength and intelligence. The term Xenomorph is derived from the Greek words xeno ('stranger', 'alien', and 'foreigner') and morphe ('form', 'shape'). There are no solid facts as to the origins of the Xenomorph species; instead, there are many assumptions which cannot be confirmed. Based on the limited information we have, the most commonly accepted hypothesis is that they are an artificially created species, although another hypothesis says that they evolved naturally on a planet much different than our own. The Xenomorph lives in a hive together with its queen. Amazingly, the blood and other bodily fluids of the Xenomorph are highly acidic. It is not yet understood how a creature of such biology can exist. The planet Proteus is also home to rare, red-hued Xenomorphs, who frequently fight their black-colored rivals. Some Xenomorphs are alleged to be able to cloak themselves to be invisible to the human eye, but this has not been confirmed by independent study."; name = "Xenomorph Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "ru" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "Space spider is a broad classification is used to indicate a subspecies of arachnids discovered in the Tau sector. Extremely dangerous and voracious, this family of arachnids managed to evolve and adapt to grow and thrive in a variety of atmospheric conditions, even the complete lack of an atmosphere altogether. The females, bigger than the males, tend to lay their eggs in the bodies of animals killed during hunts. From there, the young specimens (spiderlings) will feed on the corpse for the first few hours of life until the body is picked clean, after which they will leave the nest to begin hunting for small parasites and anaerobic or aerobic creatures. Once they reach adulthood, their societal structure seems to change, pushing them to hunt in small packs, mostly favoring their numbers and aggressive nature, and inoculating a deadly toxin in their victims before sucking the nutrients dry."; name = "Space Spider Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "rv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Samak are the apex predator in the various plains regions of the northern hemisphere of Meralar. Unlike many creatures of Meralar, it does not have any fur to speak of. Instead, it is completely covered in thick armored plates which act as a barrier between the Samak's internal warmth and the cold environment. However, this is still not that efficient, so the Samak feed often to keep themselves warm. The Samak have six thick legs tipped with broad claws, and roughly aerodynamic bodies. They burrow underground, detecting prey through incredibly keen thermal detection. They pop up suddenly, grab their next meal, and return underground just as quickly. They prefer larger prey, such as the Baqara, Elu'a Eli, and Tajaran. Due to their voracious appetites and tendency to ruin mine shafts and infrastructure, they have been hunted almost to extinction, mainly by the Slavemasters. For the Tajaran, being able to kill a Samak singlehandedly (and without 'cheating', such as saturation bombing and the like) is an incredible feat, and any individual who pulls it off is lauded greatly."; name = "Samak Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "rw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "Space bears are the result of reckless experimentation in the early days of interplanetary travel and colonization. Rogue scientists in the beginnings of what is now known as Space Russia got very drunk one night, more than usual, and decided to 'improve' on the terran bear. The result is faster, stronger, and smarter than the original species, but most importantly they are able to survive in the airless void of space without any special equipment. It is unknown if they were originally meant to be living weapons or simply made 'because we can', but the scientists responsible were never heard from again. Now, thanks to faster than light travel and lackluster effort in making sure nothing's riding along, Space Bears can be found living on asteroids and moons across the galaxy, wherever Humanity and friends may roam."; name = "Space Bear Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) @@ -919,63 +919,63 @@ "rI" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_w"; name = "rocky edge"},/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "rJ" = (/obj/structure/flora/bush,/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "rK" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_w"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_n"; name = "rocky edge"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) -"rL" = (/mob/living/simple_animal/hostile/alien{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"rL" = (/mob/living/simple_mob/hostile/alien{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "rM" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_n"; name = "rocky edge"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "rN" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "rO" = (/obj/structure/closet/crate,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/neutral,/area/awaymission/zoo) "rP" = (/turf/simulated/floor/tiled/neutral,/area/awaymission/zoo) "rQ" = (/obj/structure/flora/grass/both,/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) -"rR" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Xenomorph XX121, better known just as Xenomorph, are an extraterrestrial, endoparasitoid species with multiple life cycles, possibly originating from the planet Proteus (also known as Xenomorph Prime), which orbits the star A6 454. One of the deadliest of all known alien species, these creatures need a host organism in order to reproduce. The appearance of the Xenomorph varies depending on its host. The Human phenotype is generally around 7–8 feet, and roughly 136.0 to 181.4 kilograms in weight, with a long, muscular tail and large, curved, oblong head. The Queen of this species is generally twice as large (they can grow even larger, some even up to 100 feet tall, and stronger if given time) and possesses superior speed, strength and intelligence. The term Xenomorph is derived from the Greek words xeno ('stranger', 'alien', and 'foreigner') and morphe ('form', 'shape'). There are no solid facts as to the origins of the Xenomorph species; instead, there are many assumptions which cannot be confirmed. Based on the limited information we have, the most commonly accepted hypothesis is that they are an artificially created species, although another hypothesis says that they evolved naturally on a planet much different than our own. The Xenomorph lives in a hive together with its queen. Amazingly, the blood and other bodily fluids of the Xenomorph are highly acidic. It is not yet understood how a creature of such biology can exist. The planet Proteus is also home to rare, red-hued Xenomorphs, who frequently fight their black-colored rivals. Some Xenomorphs are alleged to be able to cloak themselves to be invisible to the human eye, but this has not been confirmed by independent study."; name = "Xenomorph Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"rS" = (/mob/living/simple_animal/hostile/alien/drone{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"rR" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Xenomorph XX121, better known just as Xenomorph, are an extraterrestrial, endoparasitoid species with multiple life cycles, possibly originating from the planet Proteus (also known as Xenomorph Prime), which orbits the star A6 454. One of the deadliest of all known alien species, these creatures need a host organism in order to reproduce. The appearance of the Xenomorph varies depending on its host. The Human phenotype is generally around 7�8 feet, and roughly 136.0 to 181.4 kilograms in weight, with a long, muscular tail and large, curved, oblong head. The Queen of this species is generally twice as large (they can grow even larger, some even up to 100 feet tall, and stronger if given time) and possesses superior speed, strength and intelligence. The term Xenomorph is derived from the Greek words xeno ('stranger', 'alien', and 'foreigner') and morphe ('form', 'shape'). There are no solid facts as to the origins of the Xenomorph species; instead, there are many assumptions which cannot be confirmed. Based on the limited information we have, the most commonly accepted hypothesis is that they are an artificially created species, although another hypothesis says that they evolved naturally on a planet much different than our own. The Xenomorph lives in a hive together with its queen. Amazingly, the blood and other bodily fluids of the Xenomorph are highly acidic. It is not yet understood how a creature of such biology can exist. The planet Proteus is also home to rare, red-hued Xenomorphs, who frequently fight their black-colored rivals. Some Xenomorphs are alleged to be able to cloak themselves to be invisible to the human eye, but this has not been confirmed by independent study."; name = "Xenomorph Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) +"rS" = (/mob/living/simple_mob/hostile/alien/drone{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "rT" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Space spider is a broad classification is used to indicate a subspecies of arachnids discovered in the Tau sector. Extremely dangerous and voracious, this family of arachnids managed to evolve and adapt to grow and thrive in a variety of atmospheric conditions, even the complete lack of an atmosphere altogether. The females, bigger than the males, tend to lay their eggs in the bodies of animals killed during hunts. From there, the young specimens (spiderlings) will feed on the corpse for the first few hours of life until the body is picked clean, after which they will leave the nest to begin hunting for small parasites and anaerobic or aerobic creatures. Once they reach adulthood, their societal structure seems to change, pushing them to hunt in small packs, mostly favoring their numbers and aggressive nature, and inoculating a deadly toxin in their victims before sucking the nutrients dry."; name = "Space Spider Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "rU" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "rV" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Samak are the apex predator in the various plains regions of the northern hemisphere of Meralar. Unlike many creatures of Meralar, it does not have any fur to speak of. Instead, it is completely covered in thick armored plates which act as a barrier between the Samak's internal warmth and the cold environment. However, this is still not that efficient, so the Samak feed often to keep themselves warm. The Samak have six thick legs tipped with broad claws, and roughly aerodynamic bodies. They burrow underground, detecting prey through incredibly keen thermal detection. They pop up suddenly, grab their next meal, and return underground just as quickly. They prefer larger prey, such as the Baqara, Elu'a Eli, and Tajaran. Due to their voracious appetites and tendency to ruin mine shafts and infrastructure, they have been hunted almost to extinction, mainly by the Slavemasters. For the Tajaran, being able to kill a Samak singlehandedly (and without 'cheating', such as saturation bombing and the like) is an incredible feat, and any individual who pulls it off is lauded greatly."; name = "Samak Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"rW" = (/mob/living/simple_animal/penguin{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"rW" = (/mob/living/simple_mob/penguin{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "rX" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Space bears are the result of reckless experimentation in the early days of interplanetary travel and colonization. Rogue scientists in the beginnings of what is now known as Space Russia got very drunk one night, more than usual, and decided to 'improve' on the terran bear. The result is faster, stronger, and smarter than the original species, but most importantly they are able to survive in the airless void of space without any special equipment. It is unknown if they were originally meant to be living weapons or simply made 'because we can', but the scientists responsible were never heard from again. Now, thanks to faster than light travel and lackluster effort in making sure nothing's riding along, Space Bears can be found living on asteroids and moons across the galaxy, wherever Humanity and friends may roam."; name = "Space Bear Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "rY" = (/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"rZ" = (/mob/living/simple_animal/snake{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) -"sa" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_w"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_s"; name = "rocky edge"},/mob/living/simple_animal/hostile/alien/drone{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"rZ" = (/mob/living/simple_mob/snake{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) +"sa" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_w"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_s"; name = "rocky edge"},/mob/living/simple_mob/hostile/alien/drone{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "sb" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_s"; name = "rocky edge"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) -"sc" = (/obj/effect/floor_decal/industrial/outline/yellow,/mob/living/simple_animal/hostile/mimic/crate{faction = "zoo"},/turf/simulated/floor/tiled/neutral,/area/awaymission/zoo) -"sd" = (/obj/structure/flora/ausbushes/fullgrass,/mob/living/simple_animal/penguin{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) -"se" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_animal/hostile/bear{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sf" = (/obj/structure/flora/grass/both,/mob/living/simple_animal/penguin{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"sc" = (/obj/effect/floor_decal/industrial/outline/yellow,/mob/living/simple_mob/hostile/mimic/crate{faction = "zoo"},/turf/simulated/floor/tiled/neutral,/area/awaymission/zoo) +"sd" = (/obj/structure/flora/ausbushes/fullgrass,/mob/living/simple_mob/penguin{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"se" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_mob/hostile/bear{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sf" = (/obj/structure/flora/grass/both,/mob/living/simple_mob/penguin{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "sg" = (/obj/effect/overlay/palmtree_l,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"sh" = (/mob/living/simple_animal/hostile/samak{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"sh" = (/mob/living/simple_mob/hostile/samak{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "si" = (/obj/effect/floor_decal/spline/plain{dir = 9},/turf/simulated/floor/beach/water,/area/awaymission/zoo) "sj" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/simulated/floor/beach/water,/area/awaymission/zoo) "sk" = (/obj/effect/floor_decal/spline/plain{dir = 5},/turf/simulated/floor/beach/water,/area/awaymission/zoo) -"sl" = (/mob/living/simple_animal/hostile/carp{faction = "zoo"},/turf/simulated/floor/holofloor/space,/area/awaymission/zoo) +"sl" = (/mob/living/simple_mob/hostile/carp{faction = "zoo"},/turf/simulated/floor/holofloor/space,/area/awaymission/zoo) "sm" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The common Green Snake is an invasive species that makes its home on tropical worlds across the galaxy. Its ancestors were once kept as pets by Humans, but these snakes had escaped into the ventilation of ships over many centuries to feed on the abundance of mice usually infesting the maintinence passages. It is believed that they are descended from the Ball Python, native to Earth, in the Sol system."; name = "Green Snake Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "sn" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_w"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) -"so" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/mob/living/simple_animal/hostile/alien/drone{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"so" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/mob/living/simple_mob/hostile/alien/drone{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "sp" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Don't be fooled, this isn't a storage room, but in fact the hunting ground of a deadly ambush predator known as the Mimic. The origin of this species is largely unknown, but they are theorized to be a cousin of the even more elusive changeling species. However, unlike the changeling, the mimic is known for disguising its self as inanimate objects, rather than other animals. When a suitable prey disturbs the mimic, it attacks, and if possible, swallows its victim whole. Scientists do not know how the creature reproduces, as all efforts to study the organism, dead or alive, have revealed that specimens examined do not have reproductive organs at all! It is hypothesized that the mimic grows and uses reproductive organs during a later life cycle, not yet recorded by any known sentient species."; name = "Mimic Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"sq" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sr" = (/obj/effect/spider/cocoon{icon_state = "cocoon_large2"},/mob/living/simple_animal/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"ss" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sq" = (/obj/effect/spider/stickyweb,/mob/living/simple_mob/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sr" = (/obj/effect/spider/cocoon{icon_state = "cocoon_large2"},/mob/living/simple_mob/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"ss" = (/obj/effect/spider/stickyweb,/mob/living/simple_mob/hostile/giant_spider{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "st" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Originating from the jungles of Earth, Parrots are a highly intelligent avian that have become an expensive commodity in space, prized for their colorful plumage, and their famous ability to mimic speech. Ship captains traditionally keep them as exotic pets, to demonstrate wealth, and to have someone to talk with. Some researchers believe some parrot species to be capable of intelligence up to that of a 5 year old Human in some aspects. Purebreds of exceptionally varied color pallets are especially prized among traders and space pirates."; name = "Parrot Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "su" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Penguins are a group of aquatic, flightless birds living almost exclusively in the Southern Hemisphere of Earth, in the Sol system, especially in the continent of Antarctica. Highly adapted for life in the water, penguins have countershaded dark and white plumage, and their wings have evolved into flippers. Most penguins feed on krill, fish, squid and other forms of sealife caught while swimming underwater. They spend about half of their lives on land and half in the oceans. Due to the effects of global warming, penguins have been sent off-world to wildlife sanctuaries across the galaxy. Today, many such reserves harbor the last of this species, while penguins are now extinct on Earth."; name = "Space Penguin Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "sv" = (/obj/effect/floor_decal/spline/plain{dir = 8},/turf/simulated/floor/beach/water,/area/awaymission/zoo) "sw" = (/obj/effect/floor_decal/spline/plain{dir = 4},/turf/simulated/floor/beach/water,/area/awaymission/zoo) "sx" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Space carp are a breed of space fish that come from the phoron giant Erebus. Scientists aren't quite sure how, but the Carp are imbued with the Phoron in their DNA, allowing for them to travel unaided through the vast void of Space, without gravity, air, or anything. They are very dangerous to space travelers, as they are highly aggressive and carnivorous. They often break windows and the like on space stations hoping to get in to eat the crew."; name = "Space Carp Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "sy" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_s"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_n"; name = "rocky edge"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) -"sz" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_w"; name = "rocky edge"},/mob/living/simple_animal/hostile/alien{faction = "zoo"; name = "invisible alien hunter"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) -"sA" = (/obj/effect/spider/stickyweb{icon_state = "stickyweb2"},/obj/effect/spider/cocoon{icon_state = "cocoon3"},/mob/living/simple_animal/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sB" = (/obj/effect/spider/stickyweb{icon_state = "cobweb1"},/mob/living/simple_animal/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sC" = (/obj/effect/spider/cocoon{icon_state = "cocoon2"},/mob/living/simple_animal/hostile/giant_spider/nurse{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sD" = (/obj/effect/spider/stickyweb{icon_state = "cobweb2"},/mob/living/simple_animal/hostile/giant_spider{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sE" = (/obj/effect/spider/stickyweb{icon_state = "stickyweb2"},/obj/effect/spider/cocoon{icon_state = "cocoon_large1"},/mob/living/simple_animal/hostile/giant_spider{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sF" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/mob/living/simple_animal/hostile/alien/queen{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"sz" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_w"; name = "rocky edge"},/mob/living/simple_mob/hostile/alien{faction = "zoo"; name = "invisible alien hunter"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"sA" = (/obj/effect/spider/stickyweb{icon_state = "stickyweb2"},/obj/effect/spider/cocoon{icon_state = "cocoon3"},/mob/living/simple_mob/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sB" = (/obj/effect/spider/stickyweb{icon_state = "cobweb1"},/mob/living/simple_mob/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sC" = (/obj/effect/spider/cocoon{icon_state = "cocoon2"},/mob/living/simple_mob/hostile/giant_spider/nurse{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sD" = (/obj/effect/spider/stickyweb{icon_state = "cobweb2"},/mob/living/simple_mob/hostile/giant_spider{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sE" = (/obj/effect/spider/stickyweb{icon_state = "stickyweb2"},/obj/effect/spider/cocoon{icon_state = "cocoon_large1"},/mob/living/simple_mob/hostile/giant_spider{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sF" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/mob/living/simple_mob/hostile/alien/queen{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "sG" = (/obj/effect/landmark/away,/turf/simulated/floor/tiled/neutral,/area/awaymission/zoo) -"sH" = (/obj/effect/spider/cocoon{icon_state = "cocoon_large3"},/mob/living/simple_animal/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sI" = (/mob/living/simple_animal/hostile/giant_spider{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sJ" = (/mob/living/simple_animal/parrot{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"sH" = (/obj/effect/spider/cocoon{icon_state = "cocoon_large3"},/mob/living/simple_mob/hostile/giant_spider/hunter{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sI" = (/mob/living/simple_mob/hostile/giant_spider{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sJ" = (/mob/living/simple_mob/parrot{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "sK" = (/obj/effect/landmark/away,/turf/simulated/floor/beach/water,/area/awaymission/zoo) -"sL" = (/mob/living/simple_animal/hostile/bear{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sM" = (/mob/living/simple_animal/hostile/alien{faction = "zoo"; name = "invisible alien hunter"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"sL" = (/mob/living/simple_mob/hostile/bear{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"sM" = (/mob/living/simple_mob/hostile/alien{faction = "zoo"; name = "invisible alien hunter"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "sN" = (/obj/effect/decal/remains,/obj/effect/gibspawner/generic,/turf/simulated/floor/tiled/neutral,/area/awaymission/zoo) "sO" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"sP" = (/mob/living/simple_animal/snake{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass4"},/area/awaymission/zoo) +"sP" = (/mob/living/simple_mob/snake{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass4"},/area/awaymission/zoo) "sQ" = (/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_w"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_e"; name = "rocky edge"},/obj/effect/floor_decal/spline{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid_edge_s"; name = "rocky edge"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "sR" = (/obj/effect/spider/stickyweb{icon_state = "stickyweb2"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "sS" = (/obj/effect/spider/stickyweb{icon_state = "cobweb2"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) @@ -986,7 +986,7 @@ "sX" = (/obj/effect/spider/stickyweb{icon_state = "cobweb1"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "sY" = (/obj/structure/flora/grass/green,/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "sZ" = (/obj/structure/flora/grass/brown,/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) -"ta" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_animal/hostile/alien{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"ta" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_mob/hostile/alien{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) "tb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "Stoks are a small species of reptile native to Moghes, ranging from two, to three feet tall with colorful scales, and feathers adorning their head, they stand on two legs and have short arms, the legs being digitigrade. They keep to oasises due to their colors which provide camouflage and distance from predators such as duneworms. Keeping in packs so that when they are threatened, they will swarm an attacker and take it down by sheer flanking and numbers. They're an omnivorous species, keeping themselves fed on either predators, or oasis fruits. Despite being the evolutionary equivalent of how monkeys are to humans, Stok are often domesticated and kept as pets by Unathi on Moghes, serving to aid in hunting efforts when trained. Their role in Unathi society is more like that of dogs to humans."; name = "Stok Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "tc" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "During the latest part of a Diona's life cycle, the Diona casts its self into orbit around a star, so it may soak up solar radiation and grow to immense proportions, even as large as a space station. The yithian, exhibited here, can only be found within these great Diona, where it has a symbiotic relationship with its host. It consumes fungus and parasites that would normally compromise the Diona's health."; name = "Yithian Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "td" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "A relative of the Tajaran, the Farwa is an intelligent pack animal widespread on Meralar, in the Rarkajar system. Usually with tan, orange and brown pelts, this animals is capable of using primitive tools. Its diet is primarly made up of vegetable matter and carrion, although they also hunt opportunistically. The species itself is very diverse, with Farwa in different biomes possessing minute variations in behaviour and genetic make-up."; name = "Farwa Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) @@ -994,7 +994,7 @@ "tf" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "tg" = (/obj/structure/flora/ausbushes/genericbush,/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "th" = (/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) -"ti" = (/mob/living/simple_animal/yithian{faction = "zoo"},/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) +"ti" = (/mob/living/simple_mob/yithian{faction = "zoo"},/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "tj" = (/obj/machinery/portable_atmospherics/hydroponics/soil/invisible,/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "tk" = (/turf/simulated/floor/cult,/area/awaymission/zoo) "tl" = (/obj/structure/cult/pylon,/turf/simulated/floor/cult,/area/awaymission/zoo) @@ -1009,10 +1009,10 @@ "tu" = (/obj/structure/flora/ausbushes/sunnybush,/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "tv" = (/obj/structure/flora/ausbushes/palebush,/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "tw" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) -"tx" = (/obj/structure/flora/ausbushes/sunnybush,/mob/living/simple_animal/yithian{faction = "zoo"},/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) +"tx" = (/obj/structure/flora/ausbushes/sunnybush,/mob/living/simple_mob/yithian{faction = "zoo"},/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "ty" = (/obj/structure/flora/tree/pine{icon_state = "pine_2"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "tz" = (/obj/structure/flora/tree/pine{icon_state = "pine_3"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) -"tA" = (/mob/living/simple_animal/hostile/creature/vore{faction = "zoo"; name = "redspace abomination"},/turf/simulated/floor/cult,/area/awaymission/zoo) +"tA" = (/mob/living/simple_mob/hostile/creature/vore{faction = "zoo"; name = "redspace abomination"},/turf/simulated/floor/cult,/area/awaymission/zoo) "tB" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "tC" = (/obj/structure/flora/ausbushes/leafybush,/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "tD" = (/obj/effect/decal/remains/human,/turf/simulated/floor/cult,/area/awaymission/zoo) @@ -1020,39 +1020,39 @@ "tF" = (/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor/wood{icon = 'icons/turf/floors.dmi'; icon_state = "diona"},/area/awaymission/zoo) "tG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "Decades ago, a group of rogue Skrellian scientists began illegal experimentation on Unathi colonists participating in a nuclear meltdown cleanup effort. In an attempt to create genetically engineered super soldiers, the Deathclaw was born with deadly sharp razor-like claws, incredible agility, robust durability, and high intelligence. When the Skrellian scientists were arrested by the authorities, the Deathclaw was to be destroyed, but some managed to escape captivity into the nuclear wasteland. Normally solitary creatures, they have been known to hunt in packs, and seem to have a preference for Human and Unathi meat."; name = "Deathclaw Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "tH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Space Goose (pural: geese) is an aquatic fowl originating from the planet Earth. This breed of Geese however was bred to the clime of space ships and stations as guard animals. They are extremely loud, highly aggressive, and territorial, while their talons and beaks are much longer and sharper than Earth geese. Their aggressive nature makes them difficult to train, but are highly effective when deployed."; name = "Space Goose Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"tI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Grey Wolf, Scientific name Canis Lupus, is a species native to the Sol system and specifically the planet Earth. It is the largest extant member of its family, with males averaging 43–45 kg (95–99 lb), and females 36–38.5 kg (79–85 lb). Like the red wolf, it is distinguished from other Canis species by its larger size and less pointed features, particularly on the ears and muzzle. Its winter fur is long and bushy, and predominantly a mottled gray in color, although nearly pure white, red, or brown to black also occur. It is also know by the name Timber Wolf. The gray wolf is the second most specialised member of the genus Canis, as demonstrated by its morphological adaptations to hunting large prey, its more gregarious nature, and its highly advanced expressive behavior. It is nonetheless closely related enough to smaller Canis species, such as the Sol Coyote or Golden Jackal to produce fertile hybrids. It is the only species of Canis to have a range encompassing both the Old and New planets, due to being popular as a traveling companion, an easier to tame circus attraction compared to tigers, and its valuable use in ridding polar worlds of large predators. It was also spread through some worlds to deal with Cloud Fox infestations. While normally indifferent to foxes aside from hunting territories, the Grey Wolf has shown great hostility to a special strain of Fox mutation found on the planet Andorss called the Cloud Fox. Bafflingly, these creatures share nothing in common that should lead them to be enemies, as the Grey Wolf is a predator and lives in snowy areas, whereas the Cloud Fox is an herbivore, largely found in Corn rich areas. Scientists have yet to explain this, although several other animals have also been shown to show hostility towards Cloud Foxes, namely the Macromeleon and Carousel Panther, both of whom get along well with Grey Wolves."; name = "Gray Wolf Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) +"tI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Grey Wolf, Scientific name Canis Lupus, is a species native to the Sol system and specifically the planet Earth. It is the largest extant member of its family, with males averaging 43�45 kg (95�99 lb), and females 36�38.5 kg (79�85 lb). Like the red wolf, it is distinguished from other Canis species by its larger size and less pointed features, particularly on the ears and muzzle. Its winter fur is long and bushy, and predominantly a mottled gray in color, although nearly pure white, red, or brown to black also occur. It is also know by the name Timber Wolf. The gray wolf is the second most specialised member of the genus Canis, as demonstrated by its morphological adaptations to hunting large prey, its more gregarious nature, and its highly advanced expressive behavior. It is nonetheless closely related enough to smaller Canis species, such as the Sol Coyote or Golden Jackal to produce fertile hybrids. It is the only species of Canis to have a range encompassing both the Old and New planets, due to being popular as a traveling companion, an easier to tame circus attraction compared to tigers, and its valuable use in ridding polar worlds of large predators. It was also spread through some worlds to deal with Cloud Fox infestations. While normally indifferent to foxes aside from hunting territories, the Grey Wolf has shown great hostility to a special strain of Fox mutation found on the planet Andorss called the Cloud Fox. Bafflingly, these creatures share nothing in common that should lead them to be enemies, as the Grey Wolf is a predator and lives in snowy areas, whereas the Cloud Fox is an herbivore, largely found in Corn rich areas. Scientists have yet to explain this, although several other animals have also been shown to show hostility towards Cloud Foxes, namely the Macromeleon and Carousel Panther, both of whom get along well with Grey Wolves."; name = "Gray Wolf Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "tJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "While all the species of these large predators are commonly known as Dragons (Draconius Regalis), this is mainly an umbrella term for a number of varieties of these large, reptilian creatures. There are numerous varieties of dragons found throughout the galaxy, and recounts of these creatures can be traced back to Skrell civilization's first interplanetary travels speaking of a large, unknown creature attacking and devouring the closeby cargo ships. Mainly solitary creatures, the Dragons roam large areas of space, capable of adapting to a large variety of atmospheres thanks to each sub-species natural affinity to various elements. While in today's population there are a numerous subspecies, all of these can be traced back to what archaeologists claimed to be a 'phoron' Dragon, by the biological analysis of the fossils found on asteroids in the Virgo-Erigone system. The creatures displayed here were reconstituted from such fossils, generously donated by the Virgo Orbital Research Establishment."; name = "Phoron Dragon Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "tK" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "tL" = (/obj/effect/floor_decal/asteroid,/obj/effect/decal/cleanable/greenglow,/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "tM" = (/obj/effect/gibspawner/human,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "tN" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"tO" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_animal/hostile/dino{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"tO" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_mob/hostile/dino{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "tP" = (/obj/effect/decal/cleanable/greenglow,/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "tQ" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Decades ago, a group of rogue Skrellian scientists began illegal experimentation on Unathi colonists participating in a nuclear meltdown cleanup effort. In an attempt to create genetically engineered super soldiers, the Deathclaw was born with deadly sharp razor-like claws, incredible agility, robust durability, and high intelligence. When the Skrellian scientists were arrested by the authorities, the Deathclaw was to be destroyed, but some managed to escape captivity into the nuclear wasteland. Normally solitary creatures, they have been known to hunt in packs, and seem to have a preference for Human and Unathi meat."; name = "Deathclaw Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "tR" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Space Goose (pural: geese) is an aquatic fowl originating from the planet Earth. This breed of Geese however was bred to the clime of space ships and stations as guard animals. They are extremely loud, highly aggressive, and territorial, while their talons and beaks are much longer and sharper than Earth geese. Their aggressive nature makes them difficult to train, but are highly effective when deployed."; name = "Space Goose Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"tS" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Grey Wolf, Scientific name Canis Lupus, is a species native to the Sol system and specifically the planet Earth. It is the largest extant member of its family, with males averaging 43–45 kg (95–99 lb), and females 36–38.5 kg (79–85 lb). Like the red wolf, it is distinguished from other Canis species by its larger size and less pointed features, particularly on the ears and muzzle. Its winter fur is long and bushy, and predominantly a mottled gray in color, although nearly pure white, red, or brown to black also occur. It is also know by the name Timber Wolf. The gray wolf is the second most specialised member of the genus Canis, as demonstrated by its morphological adaptations to hunting large prey, its more gregarious nature, and its highly advanced expressive behavior. It is nonetheless closely related enough to smaller Canis species, such as the Sol Coyote or Golden Jackal to produce fertile hybrids. It is the only species of Canis to have a range encompassing both the Old and New planets, due to being popular as a traveling companion, an easier to tame circus attraction compared to tigers, and its valuable use in ridding polar worlds of large predators. It was also spread through some worlds to deal with Cloud Fox infestations. While normally indifferent to foxes aside from hunting territories, the Grey Wolf has shown great hostility to a special strain of Fox mutation found on the planet Andorss called the Cloud Fox. Bafflingly, these creatures share nothing in common that should lead them to be enemies, as the Grey Wolf is a predator and lives in snowy areas, whereas the Cloud Fox is an herbivore, largely found in Corn rich areas. Scientists have yet to explain this, although several other animals have also been shown to show hostility towards Cloud Foxes, namely the Macromeleon and Carousel Panther, both of whom get along well with Grey Wolves."; name = "Gray Wolf Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) +"tS" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Grey Wolf, Scientific name Canis Lupus, is a species native to the Sol system and specifically the planet Earth. It is the largest extant member of its family, with males averaging 43�45 kg (95�99 lb), and females 36�38.5 kg (79�85 lb). Like the red wolf, it is distinguished from other Canis species by its larger size and less pointed features, particularly on the ears and muzzle. Its winter fur is long and bushy, and predominantly a mottled gray in color, although nearly pure white, red, or brown to black also occur. It is also know by the name Timber Wolf. The gray wolf is the second most specialised member of the genus Canis, as demonstrated by its morphological adaptations to hunting large prey, its more gregarious nature, and its highly advanced expressive behavior. It is nonetheless closely related enough to smaller Canis species, such as the Sol Coyote or Golden Jackal to produce fertile hybrids. It is the only species of Canis to have a range encompassing both the Old and New planets, due to being popular as a traveling companion, an easier to tame circus attraction compared to tigers, and its valuable use in ridding polar worlds of large predators. It was also spread through some worlds to deal with Cloud Fox infestations. While normally indifferent to foxes aside from hunting territories, the Grey Wolf has shown great hostility to a special strain of Fox mutation found on the planet Andorss called the Cloud Fox. Bafflingly, these creatures share nothing in common that should lead them to be enemies, as the Grey Wolf is a predator and lives in snowy areas, whereas the Cloud Fox is an herbivore, largely found in Corn rich areas. Scientists have yet to explain this, although several other animals have also been shown to show hostility towards Cloud Foxes, namely the Macromeleon and Carousel Panther, both of whom get along well with Grey Wolves."; name = "Gray Wolf Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "tT" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "While all the species of these large predators are commonly known as Dragons (Draconius Regalis), this is mainly an umbrella term for a number of varieties of these large, reptilian creatures. There are numerous varieties of dragons found throughout the galaxy, and recounts of these creatures can be traced back to Skrell civilization's first interplanetary travels speaking of a large, unknown creature attacking and devouring the closeby cargo ships. Mainly solitary creatures, the Dragons roam large areas of space, capable of adapting to a large variety of atmospheres thanks to each sub-species natural affinity to various elements. While in today's population there are a numerous subspecies, all of these can be traced back to what archaeologists claimed to be a 'phoron' Dragon, by the biological analysis of the fossils found on asteroids in the Virgo-Erigone system. The creatures displayed here were reconstituted from such fossils, generously donated by the Virgo Orbital Research Establishment."; name = "Phoron Dragon Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "tU" = (/obj/effect/decal/remains/human,/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) -"tV" = (/mob/living/simple_animal/adultslime{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"tV" = (/mob/living/simple_mob/adultslime{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "tW" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"tX" = (/mob/living/simple_animal/hostile/dragon{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) -"tY" = (/mob/living/simple_animal/lizard{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"tZ" = (/mob/living/simple_animal/hostile/tomato{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) -"ua" = (/mob/living/simple_animal/fox{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"tX" = (/mob/living/simple_mob/hostile/dragon{faction = "zoo"},/turf/simulated/floor/holofloor/desert{icon = 'icons/turf/floors.dmi'; icon_state = "asteroidplating"; name = "scorched sand"},/area/awaymission/zoo) +"tY" = (/mob/living/simple_mob/lizard{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"tZ" = (/mob/living/simple_mob/hostile/tomato{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"ua" = (/mob/living/simple_mob/fox{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "ub" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "The Voracious Lizard is a relatively new species, muted from the common space lizard by exposure to Phoron. These creatures are found commonly in and around facilities where phoron is mined, refined, or stored. They have been known to attack other creatures in groups, and are able to unhinge their jaws to swallow Human-sized prey whole. The species was first discovered in the Virgo-Erigone system, and have since become a dangerous pest."; name = "Voracious Lizard Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"uc" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_animal/hostile/deathclaw{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"uc" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_mob/hostile/deathclaw{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "ud" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Common Space Lizard (Pordacis Stellae Vulgaris) is a common critter amongst space stations. Their origin traces back to genetically modified wall lizards to survive the hazardous conditions of space, this hardy animal is surprisingly tough and able to rapidly regenerate dead cells from radiation exposure and is virtually immune against cancerous growths. Its diet is varied, as it eats what it gets, from discarded junk food to mice and small spiders."; name = "Lizard Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"ue" = (/mob/living/simple_animal/hostile/goose{faction = "zoo"},/turf/simulated/floor/beach/water,/area/awaymission/zoo) +"ue" = (/mob/living/simple_mob/hostile/goose{faction = "zoo"},/turf/simulated/floor/beach/water,/area/awaymission/zoo) "uf" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Originally a cult movie monster, a team of geneticists eventually turned the Animate Tomato from fiction to reality. While not harmful in any way, some people consider its grin to be disturbing. It reproduces in the same manner as plants, coming off of the vine when harvested or when it gets ripe enough, afterwards wandering about on its own."; name = "Animate Tomato Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "ug" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Foxes are small-to-medium-sized, omnivorous mammals belonging to several genera of the family Canidae. Foxes are slightly smaller than a medium-size domestic dog, with a flattened skull, upright triangular ears, a pointed, slightly upturned snout, and a long bushy tail (or brush). These foxes are Red Foxes, largest of the true foxes, has the greatest geographic range of all members of the Carnivora family, originally spanning across the entire Northern Hemisphere of Earth from the Arctic Circle to North Africa, North America and Eurasia, and has grown to be found on many forest and garden planets across the galaxy."; name = "Fox Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "uh" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "A mouse (plural: mice), native to Earth in the Sol system, is a small rodent characteristically having a pointed snout, small rounded ears, a body-length scaly tail and a high breeding rate. The best known mouse species is the common house mouse (Mus musculus). It is also a popular pet. In some places, certain kinds of field mice are locally common. They are known to invade homes and space ships for food and shelter. Cats, wild dogs, foxes, birds of prey, snakes and even certain kinds of arthropods have been known to prey heavily upon mice. Nevertheless, because of its remarkable adaptability to almost any environment, the mouse is one of the most successful mammalian genera living in the galaxy today."; name = "Slime Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"ui" = (/mob/living/simple_animal/hostile/deathclaw{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"uj" = (/mob/living/simple_animal/slime{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"uk" = (/obj/structure/flora/ausbushes/sparsegrass,/mob/living/simple_animal/hostile/dino{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"ul" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_animal/lizard{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) -"um" = (/obj/effect/landmark/away,/mob/living/simple_animal/hostile/goose{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) -"un" = (/mob/living/simple_animal/hostile/wolf{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) -"uo" = (/mob/living/simple_animal/hostile/goose{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) +"ui" = (/mob/living/simple_mob/hostile/deathclaw{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"uj" = (/mob/living/simple_mob/slime{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"uk" = (/obj/structure/flora/ausbushes/sparsegrass,/mob/living/simple_mob/hostile/dino{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"ul" = (/obj/effect/floor_decal/asteroid,/mob/living/simple_mob/lizard{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"um" = (/obj/effect/landmark/away,/mob/living/simple_mob/hostile/goose{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) +"un" = (/mob/living/simple_mob/hostile/wolf{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"uo" = (/mob/living/simple_mob/hostile/goose{faction = "zoo"},/turf/simulated/floor/wood,/area/awaymission/zoo) "up" = (/obj/structure/symbol/sa,/turf/simulated/wall,/area/awaymission/zoo) "uq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "Saru (also incorrectly known as Sergalings) are the smaller, unevolved, far more docile cousins of the Sergals, and are usually thought of as either pests, food, or pets. They are a commodity that the Sergal use in their trades with other species due to their cute appearance and quick breeding. Contrary to popular belief, they are not sergal pups, despite their similar appearance. Note the distinctly stubbier noses, compared to true sergal pups. Unfortunately, the mistake has been made more than once, even by other sergals, wherein actual young sergals have been mistakenly sold to traders with tragic consequences... for the traders. The Saru are, like the Sergals, native to the planet Eltus, in the Vilous system. However, they are also found on the planet Tal in the same system."; name = "Saru Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "ur" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The brown bear (Ursus arctos) is a large bear with the widest distribution of any living ursid. The species is distributed across much of northern Eurasia and North America, on planet Earth. It is one of the two largest terrestrial carnivorans alive today, rivaled in body size only by its close cousin, the polar bear (Ursus maritimus), which is much less variable in size and averages larger due to this. There are several recognized subspecies, many of which are quite well-known within their native ranges, found in the brown bear species."; name = "Brown Bear Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) @@ -1064,12 +1064,12 @@ "ux" = (/obj/structure/sink/puddle,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass0"},/area/awaymission/zoo) "uy" = (/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) "uz" = (/obj/effect/floor_decal/asteroid,/mob/living/carbon/human/sergallingm{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) -"uA" = (/mob/living/simple_animal/hostile/bear/brown{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"uA" = (/mob/living/simple_mob/hostile/bear/brown{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "uB" = (/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass1"},/area/awaymission/zoo) "uC" = (/mob/living/carbon/human/sergallingm{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass4"},/area/awaymission/zoo) "uD" = (/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass3"},/area/awaymission/zoo) "uE" = (/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) -"uF" = (/mob/living/simple_animal/corgi/tamaskan{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"uF" = (/mob/living/simple_mob/corgi/tamaskan{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "uG" = (/obj/item/stack/tile/grass,/turf/simulated/floor/plating,/area/awaymission/zoo) "uH" = (/obj/item/stack/tile/grass,/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "uI" = (/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass0"},/area/awaymission/zoo) @@ -1077,7 +1077,7 @@ "uK" = (/obj/effect/floor_decal/asteroid,/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass3"},/area/awaymission/zoo) "uL" = (/mob/living/carbon/human/sergallingm{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) "uM" = (/mob/living/carbon/human/sergallingm{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) -"uN" = (/obj/structure/flora/ausbushes/genericbush,/mob/living/simple_animal/hostile/bear/brown{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) +"uN" = (/obj/structure/flora/ausbushes/genericbush,/mob/living/simple_mob/hostile/bear/brown{faction = "zoo"},/turf/simulated/floor/holofloor/grass,/area/awaymission/zoo) "uO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The Sol-system native Panther, found primarily on the Sol-system planet Earth, is a large mammal belonging to the Felidae family. Found in a variety of environment, like most big cats the Panther inhabits a large number of habitats and is a carnivorous, nocturnal predator. Of particular note are the various patterns of their fur - the most known one, especially thanks to Sol popular culture (books, sequential art and movies) is the black panther, a species that displays a fur pattern completely black at a first glance, but other species can display a much wider variety of patterns, another one of the most common being a beige color with large, black spots. These patterns were mainly evolved as a mean to conceal itself in the surrounding environment, to ambush an unsuspecting prey."; name = "Panther Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "uP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "Shantak are a pack-hunting carnivore native to Meralar. Using loud barks and growls, similar to that of wolves, the shantak is able to communicate verbally with its hunting partners in order to coordinate attacks. The largest female of the group is usually in charge, and is considered to be the alpha of the pack."; name = "Shantak Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "uQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "Space Pike are a larger, more territorial cousin of the famous Space Carp whose origins can also be traced to the Erebus system. Like the Space Carp, their DNA is infused with Phoron. However, the Space Pike were hunted nearly to extinction for their vibrant purple scales. They were declared a critically endangered species in 2556, but that status has been lifted recently due to a substantial bounce back in numbers. They are now only considered a vulnerable species. Space Pike feed on space slugs, space worms, sometimes space carp, and the occasional space man. The space bear is considered its mortal enemy."; name = "Space Pike Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) @@ -1089,25 +1089,25 @@ "uW" = (/turf/simulated/floor/holofloor/beach/water{icon_state = "beach"; dir = 8},/area/awaymission/zoo) "uX" = (/obj/effect/overlay/palmtree_l,/obj/effect/overlay/coconut,/turf/simulated/floor/holofloor/beach/sand,/area/awaymission/zoo) "uY" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Shantak are a pack-hunting carnivore native to Meralar. Using loud barks and growls, similar to that of wolves, the shantak is able to communicate verbally with its hunting partners in order to coordinate attacks. The largest female of the group is usually in charge, and is considered to be the alpha of the pack."; name = "Shantak Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"uZ" = (/mob/living/simple_animal/hostile/carp/pike{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) +"uZ" = (/mob/living/simple_mob/hostile/carp/pike{faction = "zoo"},/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "va" = (/obj/structure/flora/ausbushes/fernybush,/mob/living/carbon/human/monkey{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) "vb" = (/obj/effect/overlay/coconut,/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) "vc" = (/obj/structure/flora/ausbushes/sunnybush,/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) -"vd" = (/mob/living/simple_animal/crab{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand,/area/awaymission/zoo) +"vd" = (/mob/living/simple_mob/crab{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand,/area/awaymission/zoo) "ve" = (/mob/living/carbon/human/monkey{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass3"},/area/awaymission/zoo) -"vf" = (/mob/living/simple_animal/hostile/panther{faction = "zoo"},/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) +"vf" = (/mob/living/simple_mob/hostile/panther{faction = "zoo"},/turf/simulated/floor/holofloor/grass{icon = 'icons/jungle.dmi'; icon_state = "grass2"},/area/awaymission/zoo) "vg" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "A species incredibly similar to Humans. The monkey is a resident of Earth, the home planet of Humanity, and shares many traits with Humans, such as opposable thumbs, and a love of flinging fecal matter at each other. Monkeys are valued for their dancing ability, and thanks to the recent boom of monkey dance classes, the dancing monkey industry is growing. Monkeys are also commonly used in scientific research that requires testing on products meant to be used by Humans. In fact, some of the first creatures to leave Earth's atmosphere in the infancy of Humanity's space age were dogs and monkeys!"; name = "Monkey Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "vh" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Crabs are decapod crustaceans of the infraorder Brachyura, which live in all the oceans on the planet Earth, in some fresh water, and even a few species which thrive on land. They are generally covered with a thick exoskeleton and have a single pair of claws. They are often kept as pets or eaten for food by Humans. Many other animals with similar names, such as king crabs, hermit crabs, porcelain crabs, horseshoe crabs, and crab lice, are not true crabs."; name = "Crab Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "vi" = (/obj/effect/landmark/away,/turf/simulated/floor/holofloor/desert,/area/awaymission/zoo) "vj" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "This is not an empty exhibit. Note the pine tree in the center of the pen. This is the infamous Killer Pine Tree. Thought to be a relative of the mimic, the Killer Tree is, much like its cousins, an ambush predator. However, like the mimic, it is not known where this species is from, how it reproduces, or how it has found its way across the galaxy into new biomes."; name = "Killer Tree Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) "vk" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/sign/kiddieplaque{desc = "Space Pike are a larger, more territorial cousin of the famous Space Carp whose origins can also be traced to the Erebus system. Like the Space Carp, their DNA is infused with Phoron. However, the Space Pike were hunted nearly to extinction for their vibrant purple scales. They were declared a critically endangered species in 2556, but that status has been lifted recently due to a substantial bounce back in numbers. They are now only considered a vulnerable species. Space Pike feed on space slugs, space worms, sometimes space carp, and the occasional space man. The space bear is considered its mortal enemy."; name = "Space Pike Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"vl" = (/mob/living/simple_animal/crab{faction = "zoo"; icon_dead = "evilcrab_dead"; icon_living = "evilcrab"; icon_state = "evilcrab"},/turf/simulated/floor/holofloor/beach/water,/area/awaymission/zoo) +"vl" = (/mob/living/simple_mob/crab{faction = "zoo"; icon_dead = "evilcrab_dead"; icon_living = "evilcrab"; icon_state = "evilcrab"},/turf/simulated/floor/holofloor/beach/water,/area/awaymission/zoo) "vm" = (/obj/item/stack/tile/grass,/obj/item/stack/tile/grass,/obj/item/stack/tile/grass,/obj/item/stack/tile/grass,/turf/simulated/floor/plating,/area/awaymission/zoo) -"vn" = (/mob/living/simple_animal/hostile/shantak{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"vn" = (/mob/living/simple_mob/hostile/shantak{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "vo" = (/mob/living/carbon/human/monkey{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass2"},/area/awaymission/zoo) -"vp" = (/mob/living/simple_animal/hostile/shantak{color = ""; faction = "zoo"; health = 100; maxHealth = 100; name = "alpha shantak"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) -"vq" = (/mob/living/simple_animal/hostile/tree{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) -"vr" = (/obj/structure/flora/bush,/mob/living/simple_animal/hostile/shantak{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"vp" = (/mob/living/simple_mob/hostile/shantak{color = ""; faction = "zoo"; health = 100; maxHealth = 100; name = "alpha shantak"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"vq" = (/mob/living/simple_mob/hostile/tree{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) +"vr" = (/obj/structure/flora/bush,/mob/living/simple_mob/hostile/shantak{faction = "zoo"},/turf/simulated/floor/holofloor/snow,/area/awaymission/zoo) "vs" = (/mob/living/carbon/human/monkey{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo) "vt" = (/obj/structure/flora/ausbushes/lavendergrass,/mob/living/carbon/human/monkey{faction = "zoo"},/turf/simulated/floor/holofloor/beach/sand{icon_state = "fullgrass1"},/area/awaymission/zoo) "vu" = (/obj/item/stack/tile/grass,/obj/item/stack/tile/grass,/obj/item/stack/tile/grass,/turf/simulated/floor/plating,/area/awaymission/zoo) @@ -1115,7 +1115,7 @@ "vw" = (/obj/effect/landmark/loot_spawn,/turf/simulated/floor/plating,/area/awaymission/zoo) "vx" = (/obj/item/stack/tile/grass/fifty,/turf/simulated/floor/plating,/area/awaymission/zoo) "vy" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/kiddieplaque{desc = "The polar bear (Ursus maritimus) is a carnivorous bear whose native range once lay largely within the Arctic Circle on Earth, encompassing the Arctic Ocean, its surrounding seas, and surrounding land masses. Although it is the sister species of the brown bear, it has evolved to occupy a narrower ecological niche, with many body characteristics adapted for cold temperatures, for moving across snow, ice, and open water, and for hunting seals, which made up most of its original diet. Although most polar bears are born on land, they spent most of their time on the sea ice. Their scientific name means 'maritime bear', and derives from this fact. Polar bears hunted their preferred food of seals from the edge of sea ice, often living off fat reserves when no sea ice is present. Because of their dependence on the sea ice, polar bears are classified as marine mammals. However, because of habitat loss caused by climate change, the polar bear had gone completely extinct on Earth. The return of the polar bear is thanks to the preservation of genetic records written in the 21st century, which were later used by Space Russians to create a wildlife reserve on the planet Europa in 2492. This has generally been regarded as a poor decision."; name = "Polar Bear Exhibit"},/turf/simulated/floor/plating,/area/awaymission/zoo) -"vz" = (/mob/living/simple_animal/hostile/bear/polar{faction = "zoo"},/turf/simulated/floor/beach/water,/area/awaymission/zoo) +"vz" = (/mob/living/simple_mob/hostile/bear/polar{faction = "zoo"},/turf/simulated/floor/beach/water,/area/awaymission/zoo) "vA" = (/obj/effect/landmark/away,/turf/simulated/floor/grass,/area/awaymission/zoo) "vB" = (/obj/effect/blocker,/turf/simulated/wall/r_wall,/area/awaymission/zoo) "vC" = (/obj/effect/blocker,/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/awaymission/zoo) @@ -1184,7 +1184,7 @@ "wN" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/floodlight,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/awaymission/zoo) "wO" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/power/emitter,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/awaymission/zoo) "wP" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/plating,/area/awaymission/zoo) -"wQ" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/under/rank/engineer/skirt,/mob/living/simple_animal/hostile/mimic/crate,/turf/simulated/floor/plating,/area/awaymission/zoo) +"wQ" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/under/rank/engineer/skirt,/mob/living/simple_mob/hostile/mimic/crate,/turf/simulated/floor/plating,/area/awaymission/zoo) "wR" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/awaymission/zoo) "wS" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/plating,/area/awaymission/zoo) "wT" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/landmark/loot_spawn,/obj/structure/symbol/da{pixel_x = -32},/turf/simulated/floor/plating,/area/awaymission/zoo) diff --git a/maps/northern_star/polaris-1.dmm b/maps/northern_star/polaris-1.dmm index 1021cbbcaa..8643d1d88d 100644 --- a/maps/northern_star/polaris-1.dmm +++ b/maps/northern_star/polaris-1.dmm @@ -131,7 +131,7 @@ "acA" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/maintenance/library) "acB" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/maintenance/locker) "acC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/library) -"acD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/library) +"acD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor,/area/maintenance/library) "acE" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 0},/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/library_conference_room) "acF" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/wood,/area/library_conference_room) "acG" = (/turf/simulated/floor/wood,/area/library_conference_room) @@ -206,7 +206,7 @@ "adX" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor,/area/maintenance/library) "adY" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor,/area/maintenance/library) "adZ" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/civilian_hallway_fore) -"aea" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) +"aea" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) "aeb" = (/obj/machinery/camera/network/civilian{c_tag = "CIV - Chapel Morgue"; dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "aec" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "aed" = (/obj/machinery/door/window{dir = 8; name = "Mass Driver"; req_access = list(22)},/obj/machinery/mass_driver{dir = 4; id = "chapelgun"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/airlock_sensor{pixel_y = 25},/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/plating,/area/chapel/chapel_morgue) @@ -305,7 +305,7 @@ "afS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/maintenance/locker) "afT" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "afU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) -"afV" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_animal/mouse,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) +"afV" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "afW" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "afX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/chapel/chapel_morgue) "afY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/security/detectives_office) @@ -1004,7 +1004,7 @@ "atp" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor,/area/security/riot_control) "atq" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor,/area/security/riot_control) "atr" = (/turf/simulated/wall/r_wall,/area/security/riot_control) -"ats" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"ats" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "att" = (/obj/machinery/light/small{dir = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/maintenance/security_starboard) "atu" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/maintenance/security_starboard) "atv" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor,/area/maintenance/security_starboard) @@ -2752,7 +2752,7 @@ "baV" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/boots/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/mine/unexplored/upper_level) "baW" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering{name = "Pump Station"; req_one_access = list(11,24)},/turf/simulated/floor,/area/maintenance/medbay_fore) "baX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) -"baY" = (/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/research_shuttle) +"baY" = (/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor,/area/maintenance/research_shuttle) "baZ" = (/turf/simulated/wall/r_wall,/area/rnd/research_storage) "bba" = (/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/ai_status_display{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/rnd/research) "bbb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/white,/area/rnd/research) @@ -3776,7 +3776,7 @@ "buF" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/heads/cmo) "buG" = (/obj/structure/flora/pottedplant{icon_state = "plant-01"},/obj/effect/floor_decal/corner/paleblue/full{dir = 8},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buH" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/corner/paleblue{dir = 5},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) -"buI" = (/obj/effect/floor_decal/corner/paleblue{dir = 1},/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/mob/living/simple_animal/cat/fluff/Runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) +"buI" = (/obj/effect/floor_decal/corner/paleblue{dir = 1},/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/mob/living/simple_mob/animal/passive/cat/runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buJ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buK" = (/obj/effect/floor_decal/corner/paleblue{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buL" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/effect/floor_decal/corner/paleblue/full{dir = 1},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) @@ -4187,7 +4187,7 @@ "bCA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/central) "bCB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/material/shard{icon_state = "medium"},/obj/item/stack/rods,/turf/simulated/floor,/area/maintenance/central) "bCC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/maintenance/central) -"bCD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/central) +"bCD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor,/area/maintenance/central) "bCE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/maintenance/central) "bCF" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/door/firedoor,/turf/simulated/floor/tiled,/area/maintenance/central) "bCG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/maintenance/central) @@ -4270,7 +4270,7 @@ "bEf" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,/obj/random/drinkbottle,/obj/random/maintenance/clean,/turf/simulated/floor/plating,/area/maintenance/central) "bEg" = (/turf/simulated/floor/tiled,/area/maintenance/central) "bEh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/maintenance/central) -"bEi" = (/obj/machinery/light/small,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/central) +"bEi" = (/obj/machinery/light/small,/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/central) "bEj" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/maintenance/central) "bEk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/maintenance/central) "bEl" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/random/maintenance/clean,/obj/random/maintenance/cargo,/turf/simulated/floor/plating,/area/maintenance/central) @@ -4570,7 +4570,7 @@ "bJT" = (/turf/simulated/wall/r_wall,/area/quartermaster/miningdock) "bJU" = (/obj/structure/lattice,/obj/machinery/light{dir = 8},/turf/simulated/mineral/floor/ignore_mapgen,/area/quartermaster/miningdock) "bJV" = (/obj/structure/lattice,/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/turf/simulated/mineral/floor/ignore_mapgen,/area/quartermaster/miningdock) -"bJW" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/research) +"bJW" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/research) "bJX" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/weapon/storage/box/lights/mixed,/obj/item/weapon/extinguisher,/obj/random/maintenance/research,/obj/random/maintenance/research,/turf/simulated/floor/plating,/area/maintenance/research) "bJY" = (/obj/structure/table/standard,/obj/item/device/assembly/igniter,/turf/simulated/floor/reinforced,/area/rnd/misc_lab) "bJZ" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light,/turf/simulated/floor/reinforced,/area/rnd/misc_lab) @@ -4590,7 +4590,7 @@ "bKn" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/central_four) "bKo" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable/green,/obj/machinery/door/firedoor,/obj/structure/window/reinforced/polarized{dir = 8; id = "hop_office"},/obj/structure/window/reinforced/polarized{dir = 2; id = "hop_office"},/obj/structure/window/reinforced/polarized{dir = 4; id = "hop_office"},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bKp" = (/obj/structure/closet/secure_closet/hop,/obj/effect/floor_decal/corner/blue{dir = 9},/turf/simulated/floor/tiled,/area/crew_quarters/heads/hop) -"bKq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/mob/living/simple_animal/corgi/Ian,/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) +"bKq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/mob/living/simple_mob/animal/passive/dog/corgi/Ian,/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bKr" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Head of Personnel"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bKs" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bKt" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) @@ -4886,7 +4886,7 @@ "bPX" = (/obj/machinery/computer/aifixer,/obj/effect/floor_decal/corner/purple/full,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bPY" = (/obj/machinery/computer/robotics,/obj/effect/floor_decal/corner/purple{dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bPZ" = (/obj/machinery/computer/mecha,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/ai_status_display{pixel_y = -32},/obj/machinery/camera/network/research{c_tag = "SCI - RD's Office"; dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) -"bQa" = (/obj/effect/floor_decal/corner/purple/full{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/mob/living/simple_animal/slime/rainbow/kendrick,/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) +"bQa" = (/obj/effect/floor_decal/corner/purple/full{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/mob/living/simple_mob/slime/xenobio/rainbow/kendrick,/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bQb" = (/obj/structure/table/rack,/obj/item/weapon/rig/hazmat/equipped,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/tiled/dark,/area/rnd/rdoffice) "bQc" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/tiled,/area/assembly/robotics) "bQd" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/effect/floor_decal/corner/pink{dir = 4},/turf/simulated/floor/tiled,/area/assembly/robotics) @@ -5366,7 +5366,7 @@ "bZj" = (/turf/simulated/wall,/area/maintenance/medbay_aft) "bZk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/maintenance/medbay_aft) "bZl" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) -"bZm" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"},/obj/effect/floor_decal/industrial/warning{dir = 8},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) +"bZm" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"},/obj/effect/floor_decal/industrial/warning{dir = 8},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) "bZn" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/medbay_aft) "bZo" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "large_escape_pod_1_berth"; pixel_x = -26; pixel_y = 0; tag_door = "large_escape_pod_1_berth_hatch"},/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/medical_escape_pod_hallway) "bZp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/hallway/secondary/escape/medical_escape_pod_hallway) @@ -6184,7 +6184,7 @@ "coV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/central_three) "coW" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "coX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) -"coY" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) +"coY" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_mob/animal/passive/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "coZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "cpa" = (/obj/machinery/camera/network/command{c_tag = "COM - Vault"; dir = 9},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "cpb" = (/obj/structure/closet/crate,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) @@ -9152,7 +9152,7 @@ "dtZ" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor,/area/engineering/storage) "dua" = (/obj/effect/decal/cleanable/dirt,/obj/structure/dispenser{oxygentanks = 0},/turf/simulated/floor,/area/engineering/storage) "dub" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/maintenance/engineering) -"duc" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/engineering) +"duc" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_mob/animal/passive/mouse,/turf/simulated/floor,/area/maintenance/engineering) "dud" = (/obj/machinery/newscaster{pixel_x = -30},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1) "due" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/obj/machinery/hologram/holopad,/obj/machinery/camera/network/northern_star{c_tag = "DOCK - Dock 1 Mid"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1) "duf" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/machinery/hologram/holopad,/obj/machinery/camera/network/northern_star{c_tag = "DOCK - Dock 2 Mid"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2) @@ -9872,7 +9872,7 @@ "dHR" = (/obj/item/weapon/rig/breacher,/obj/item/clothing/mask/breath,/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva) "dHS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/light,/turf/simulated/floor/tiled,/area/crew_quarters/visitor_lodging) "dHT" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/item/clothing/mask/breath,/obj/item/weapon/rig/breacher,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva) - + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -10175,3 +10175,4 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} + diff --git a/maps/northern_star/polaris-2.dmm b/maps/northern_star/polaris-2.dmm index cbdb8d3e61..9780679b04 100644 --- a/maps/northern_star/polaris-2.dmm +++ b/maps/northern_star/polaris-2.dmm @@ -19,7 +19,7 @@ "as" = (/obj/structure/table/rack/holorack,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/head/pin/flower,/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_theatre) "at" = (/obj/effect/landmark/costume,/obj/structure/table/rack/holorack,/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_theatre) "au" = (/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom) -"av" = (/obj/structure/window/reinforced/holowindow{dir = 4},/obj/structure/flora/pottedplant{ icon_state = "plant-10"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom) +"av" = (/obj/structure/window/reinforced/holowindow{dir = 4},/obj/structure/flora/pottedplant{icon_state = "plant-10"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom) "aw" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom) "ax" = (/turf/simulated/floor/holofloor/reinforced,/area/holodeck/source_wildlife) "ay" = (/turf/simulated/floor/holofloor/reinforced,/area/holodeck/source_plating) @@ -54,7 +54,7 @@ "bb" = (/turf/simulated/floor/holofloor/desert,/area/holodeck/source_picnicarea) "bc" = (/obj/effect/decal/cleanable/dirt,/obj/structure/holostool,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_picnicarea) "bd" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_picnicarea) -"be" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"be" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) "bf" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_theatre) "bg" = (/obj/effect/floor_decal/carpet{dir = 8},/obj/effect/floor_decal/carpet{dir = 4},/obj/effect/floor_decal/carpet{dir = 1},/obj/effect/floor_decal/carpet{dir = 5},/obj/effect/floor_decal/carpet{dir = 9},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_theatre) "bh" = (/obj/structure/window/reinforced/holowindow,/obj/machinery/door/window/holowindoor{dir = 1; name = "Court Reporter's Box"},/obj/structure/bed/chair/holochair,/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom) @@ -91,7 +91,7 @@ "bM" = (/obj/effect/floor_decal/corner/green{dir = 9},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt) "bN" = (/obj/effect/floor_decal/corner/green{dir = 6},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt) "bO" = (/turf/space/transit/east,/area/shuttle/large_escape_pod1/transit) -"bP" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) +"bP" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) "bQ" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 1},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) "bR" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 1},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) "bS" = (/obj/structure/bed/chair/holochair{dir = 1},/obj/effect/floor_decal/carpet{dir = 8},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_courtroom) @@ -114,7 +114,7 @@ "cj" = (/obj/structure/bed/chair/holochair{dir = 8},/obj/effect/floor_decal/carpet{dir = 4},/obj/effect/floor_decal/carpet,/obj/effect/floor_decal/carpet{dir = 6},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_courtroom) "ck" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/east,/area/space) "cl" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east,/area/space) -"cm" = (/obj/structure/flora/pottedplant{ icon_state = "plant-06"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_theatre) +"cm" = (/obj/structure/flora/pottedplant{icon_state = "plant-06"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_theatre) "cn" = (/obj/effect/floor_decal/carpet{dir = 5},/obj/effect/floor_decal/carpet{dir = 6},/obj/effect/floor_decal/carpet{dir = 10},/obj/effect/floor_decal/carpet{dir = 9},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_theatre) "co" = (/obj/structure/bed/chair/holochair{dir = 1},/obj/effect/floor_decal/carpet{dir = 8},/obj/effect/floor_decal/carpet,/obj/effect/floor_decal/carpet{dir = 10},/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_courtroom) "cp" = (/obj/structure/bed/chair/holochair{dir = 1},/obj/effect/floor_decal/carpet,/turf/simulated/floor/holofloor/carpet,/area/holodeck/source_courtroom) @@ -127,7 +127,7 @@ "cw" = (/turf/simulated/floor/holofloor/space,/area/holodeck/source_space) "cx" = (/turf/simulated/floor/holofloor/snow,/area/holodeck/source_snowfield) "cy" = (/turf/simulated/floor/holofloor/wood,/area/holodeck/source_meetinghall) -"cz" = (/obj/structure/flora/pottedplant{ icon_state = "plant-06"},/turf/simulated/floor/holofloor/wood,/area/holodeck/source_meetinghall) +"cz" = (/obj/structure/flora/pottedplant{icon_state = "plant-06"},/turf/simulated/floor/holofloor/wood,/area/holodeck/source_meetinghall) "cA" = (/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_basketball) "cB" = (/obj/structure/holostool,/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_basketball) "cC" = (/obj/structure/holostool,/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_basketball) @@ -213,7 +213,7 @@ "ee" = (/obj/structure/holostool,/obj/effect/floor_decal/carpet{dir = 4},/turf/simulated/floor/holofloor/carpet{dir = 8},/area/holodeck/source_meetinghall) "ef" = (/obj/machinery/door/window/holowindoor{base_state = "right"; icon_state = "right"; name = "Green Team"},/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_basketball) "eg" = (/obj/effect/floor_decal/corner/green{dir = 10},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_basketball) -"eh" = (/turf/unsimulated/beach/sand{ icon_state = "beach"},/area/holodeck/source_beach) +"eh" = (/turf/unsimulated/beach/sand{icon_state = "beach"},/area/holodeck/source_beach) "ei" = (/obj/machinery/door/window/holowindoor{base_state = "right"; icon_state = "right"; name = "Green Team"},/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_thunderdomecourt) "ej" = (/obj/structure/window/reinforced/holowindow{dir = 1},/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_boxingcourt) "ek" = (/obj/machinery/door/window/holowindoor{dir = 1; name = "Green Corner"},/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_boxingcourt) @@ -256,19 +256,19 @@ "eV" = (/turf/unsimulated/wall{desc = "That looks like it doesn't open easily."; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership) "eW" = (/obj/machinery/door/airlock/multi_tile/glass{dir = 4; req_access = list(160)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) "eX" = (/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) -"eY" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "arrivals_shuttle"; pixel_x = 0; pixel_y = 25; req_one_access = list(13); tag_door = "arrivals_shuttle_hatch"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"eZ" = (/obj/structure/showcase{desc = "So that's how the shuttle moves on its own."; icon = 'icons/mob/AI.dmi'; icon_state = "ai-red"; name = "Arrivals Announcement Computer"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"fa" = (/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"eY" = (/obj/structure/showcase{desc = "So that's how the shuttle moves on its own."; icon = 'icons/mob/AI.dmi'; icon_state = "ai-red"; name = "Arrivals Announcement Computer"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"eZ" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "arrivals_shuttle"; pixel_x = 0; pixel_y = 25; req_one_access = list(13); tag_door = "arrivals_shuttle_hatch"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fa" = (/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) "fb" = (/turf/simulated/shuttle/wall/dark,/area/shuttle/syndicate_elite/mothership) "fc" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 1},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/syndicate_elite/mothership) "fd" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 1},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/syndicate_elite/mothership) "fe" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 1},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/syndicate_elite/mothership) "ff" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) "fg" = (/obj/structure/curtain/open/shower,/obj/machinery/shower{pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) -"fh" = (/obj/machinery/computer/shuttle_control/arrivals,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"fi" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"fj" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) -"fk" = (/obj/structure/table/steel,/obj/structure/flora/pottedplant{icon_state = "plant-09"; name = "Dave"; pixel_y = 15},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fh" = (/obj/machinery/computer/shuttle_control/arrivals,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fi" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fj" = (/obj/structure/table/steel,/obj/structure/flora/pottedplant{icon_state = "plant-09"; name = "Dave"; pixel_y = 15},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) +"fk" = (/obj/machinery/light,/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/arrival/pre_game) "fl" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 1},/turf/simulated/floor/airless,/area/shuttle/syndicate_elite/mothership) "fm" = (/obj/structure/table/standard,/obj/item/weapon/soap/deluxe,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) "fn" = (/obj/structure/undies_wardrobe,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Trader Base"}) @@ -284,12 +284,12 @@ "fx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north,/area/space) "fy" = (/turf/space/transit/north,/area/syndicate_station/transit) "fz" = (/turf/simulated/shuttle/wall/hard_corner,/area/shuttle/arrival/pre_game) -"fA" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"fB" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/arcade/battle,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fA" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/arcade/battle,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fB" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "fC" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game) "fD" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game) "fE" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/machinery/requests_console{department = "Arrival shuttle"; pixel_y = 26},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game) -"fF" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/arcade/orion_trail,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fF" = (/obj/machinery/light{dir = 1},/obj/machinery/computer/arcade/orion_trail,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "fG" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) "fH" = (/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) "fI" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) @@ -307,14 +307,14 @@ "fU" = (/obj/mecha/combat/marauder/mauler,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "fV" = (/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "fW" = (/turf/space/transit/north,/area/skipjack_station/transit) -"fX" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"fY" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"fZ" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fX" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fY" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"fZ" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "ga" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/syndicate_mothership/elite_squad) "gb" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "trade_shuttle_bay_door"; locked = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/syndicate_mothership{name = "\improper Trader Base"}) -"gc" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"gd" = (/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"ge" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gc" = (/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gd" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"ge" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gf" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access = list(150)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) "gg" = (/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/syndicate_mothership/elite_squad) "gh" = (/obj/machinery/door/airlock/external{req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership/elite_squad) @@ -322,7 +322,7 @@ "gj" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "trade_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "gk" = (/turf/simulated/shuttle/wall/dark,/area/shuttle/trade/centcom) "gl" = (/obj/structure/shuttle/window,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/arrival/pre_game) -"gm" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gm" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gn" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access = list(150)},/obj/machinery/door/blast/regular{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership/elite_squad) "go" = (/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "tradestarshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "gp" = (/obj/structure/window/reinforced,/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "tradestarshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) @@ -333,9 +333,9 @@ "gu" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/trade/centcom) "gv" = (/turf/space/transit/north,/area/shuttle/escape_pod2/transit) "gw" = (/turf/space/transit/north,/area/shuttle/escape_pod1/transit) -"gx" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gx" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gy" = (/obj/machinery/hologram/holopad,/obj/effect/landmark{name = "Observer-Start"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/pre_game) -"gz" = (/obj/structure/table/standard,/obj/item/weapon/book/codex/lore/vir,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gz" = (/obj/structure/table/standard,/obj/item/weapon/book/codex/lore/vir,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gA" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) "gB" = (/obj/machinery/computer/syndicate_elite_shuttle,/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership) "gC" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -348,7 +348,7 @@ "gJ" = (/obj/machinery/sleep_console{dir = 4},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "gK" = (/obj/machinery/sleeper{dir = 4},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "gL" = (/turf/space,/obj/structure/shuttle/engine/propulsion{dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/trade/centcom) -"gM" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"gM" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "gN" = (/turf/simulated/shuttle/wall/dark/hard_corner,/area/shuttle/syndicate_elite/mothership) "gO" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access = list(150)},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership) "gP" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "tradestarshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) @@ -384,9 +384,9 @@ "ht" = (/obj/machinery/door/airlock/glass_medical{name = "Medical Bay"; req_access = list(160)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hu" = (/obj/machinery/optable,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hv" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/trade/centcom) -"hw" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"hx" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"hy" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hw" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hx" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hy" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/obj/structure/window/reinforced,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "hz" = (/obj/structure/closet/walllocker/emerglocker{pixel_y = -32},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hA" = (/obj/machinery/button/remote/blast_door{id = "tradestarshutters"; name = "remote shutter control"; pixel_x = 30; req_access = list(160)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hB" = (/obj/structure/table/steel_reinforced,/obj/random/firstaid,/obj/random/firstaid,/obj/random/firstaid,/obj/random/firstaid,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -407,8 +407,8 @@ "hQ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "hR" = (/obj/structure/table/standard,/obj/item/clothing/gloves/sterile/latex,/obj/item/clothing/mask/surgical,/obj/item/weapon/surgical/retractor{pixel_x = 0; pixel_y = 6},/obj/item/weapon/surgical/scalpel,/obj/item/weapon/surgical/surgicaldrill,/obj/item/weapon/surgical/circular_saw,/obj/item/stack/nanopaste,/obj/item/weapon/surgical/hemostat{pixel_y = 4},/obj/item/weapon/surgical/cautery{pixel_y = 4},/obj/item/weapon/surgical/FixOVein{pixel_x = -6; pixel_y = 1},/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/bonegel{pixel_x = 4; pixel_y = 3},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "hS" = (/obj/machinery/iv_drip,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) -"hT" = (/obj/machinery/vending/snack,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"hU" = (/obj/machinery/vending/cigarette,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hT" = (/obj/machinery/vending/snack,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"hU" = (/obj/machinery/vending/cigarette,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "hV" = (/turf/unsimulated/wall,/area/syndicate_mothership) "hW" = (/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "tradebridgeshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "hX" = (/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "tradebridgeshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) @@ -417,9 +417,9 @@ "ia" = (/obj/machinery/door/airlock/multi_tile/glass,/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) "ib" = (/obj/structure/closet/crate/secure/weapon,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "ic" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/airless,/area/shuttle/arrival/pre_game) -"id" = (/obj/machinery/vending/cola,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"ie" = (/obj/machinery/light,/obj/structure/table/standard,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) -"if" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"id" = (/obj/machinery/vending/cola,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"ie" = (/obj/machinery/light,/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) +"if" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor{icon_state = "floor_white"},/area/shuttle/arrival/pre_game) "ig" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless,/area/shuttle/arrival/pre_game) "ih" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) "ii" = (/obj/structure/flora/grass/brown,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) @@ -438,7 +438,7 @@ "iv" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/shuttle/arrival/pre_game) "iw" = (/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "tradebridgeshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "ix" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) -"iy" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_animal/corgi/tamaskan/spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) +"iy" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_mob/animal/passive/dog/tamaskan/Spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) "iz" = (/obj/machinery/door/airlock/silver{name = "Toilet"},/turf/simulated/shuttle/floor/white,/area/shuttle/trade/centcom) "iA" = (/obj/machinery/door/airlock/silver{name = "Restroom"},/turf/simulated/shuttle/floor/white,/area/shuttle/trade/centcom) "iB" = (/obj/structure/undies_wardrobe,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -534,9 +534,9 @@ "kn" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "tradeportshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "ko" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "tradeportshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) "kp" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "tradeportshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/shuttle/trade/centcom) -"kq" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/obj/machinery/atm{pixel_x = -32},/obj/machinery/meter,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) +"kq" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/obj/machinery/atm{pixel_x = -32},/obj/machinery/meter,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kr" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "trade2_control"; pixel_x = -22; pixel_y = -32; req_one_access = list(150)},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) -"ks" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 10},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) +"ks" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 10},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kt" = (/obj/structure/table/standard,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/void/merc,/obj/item/clothing/head/helmet/space/void/merc,/obj/item/clothing/head/helmet/space/void/merc,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "ku" = (/obj/structure/table/standard,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kv" = (/obj/structure/table/standard,/obj/item/stack/material/steel{amount = 2},/obj/item/stack/material/steel{amount = 2},/obj/item/stack/material/glass{amount = 15},/obj/item/stack/material/glass{amount = 15},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -551,7 +551,7 @@ "kE" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kF" = (/obj/machinery/light,/turf/simulated/floor/carpet,/area/shuttle/trade/centcom) "kG" = (/obj/structure/bed/chair/comfy/black{dir = 1},/turf/simulated/floor/carpet,/area/shuttle/trade/centcom) -"kH" = (/obj/structure/flora/pottedplant{ icon_state = "plant-10"},/turf/simulated/floor/carpet,/area/shuttle/trade/centcom) +"kH" = (/obj/structure/flora/pottedplant{icon_state = "plant-10"},/turf/simulated/floor/carpet,/area/shuttle/trade/centcom) "kI" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "trade2_shuttle_inner"; locked = 1; name = "Ship Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kJ" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "trade2_shuttle_inner"; locked = 1; name = "Ship Hatch"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "kK" = (/obj/machinery/vending/engivend,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) @@ -598,14 +598,14 @@ "lz" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "diagonalWall3"},/area/syndicate_mothership{name = "\improper Ninja Base"}) "lA" = (/obj/item/weapon/paper{info = "Some stuff is missing..."; name = "Insert alien artifacts here."},/turf/unsimulated/floor{icon_state = "dark"},/area/alien) "lB" = (/obj/machinery/door/airlock/hatch,/turf/unsimulated/floor{icon_state = "dark"},/area/alien) -"lC" = (/obj/structure/table/steel_reinforced,/obj/structure/mirror,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lD" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/mask/balaclava/tactical,/obj/item/clothing/mask/balaclava,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lE" = (/obj/structure/undies_wardrobe,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lC" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/mask/balaclava/tactical,/obj/item/clothing/mask/balaclava,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lD" = (/obj/structure/table/steel_reinforced,/obj/structure/mirror,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lE" = (/obj/structure/undies_wardrobe,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) "lF" = (/obj/structure/closet/acloset,/turf/unsimulated/floor{icon_state = "dark"},/area/alien) "lG" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/obj/structure/flora/bush,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 8},/area/syndicate_mothership) "lH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lI" = (/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lJ" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "ninjastart"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lI" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "ninjastart"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lJ" = (/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) "lK" = (/turf/space,/area/shuttle/alien/base) "lL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_mothership{name = "\improper Ninja Base"}) "lM" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/syndicate_mothership) @@ -614,9 +614,9 @@ "lP" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry,/area/syndicate_mothership) "lQ" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"},/turf/simulated/shuttle/plating/airless/carry,/area/syndicate_mothership) "lR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lS" = (/obj/machinery/computer/teleporter,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lT" = (/obj/machinery/teleport/station,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) -"lU" = (/obj/machinery/teleport/hub,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lS" = (/obj/machinery/teleport/station,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lT" = (/obj/machinery/computer/teleporter,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) +"lU" = (/obj/machinery/teleport/hub,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/syndicate_mothership{name = "\improper Ninja Base"}) "lV" = (/turf/unsimulated/wall,/area) "lW" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/syndicate_mothership{name = "\improper Ninja Base"}) "lX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space,/area/space) @@ -820,10 +820,10 @@ "pN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) "pO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start) "pP" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/syndicate_mothership) -"pQ" = (/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"pR" = (/obj/structure/sign/double/map/left{pixel_y = 32},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"pS" = (/obj/structure/sign/double/map/right{pixel_y = 32},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"pT" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"pQ" = (/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"pR" = (/obj/structure/sign/double/map/right{pixel_y = 32},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"pS" = (/obj/structure/sign/double/map/left{pixel_y = 32},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"pT" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "pU" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "pV" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/glasses/square{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "pW" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) @@ -848,7 +848,7 @@ "qp" = (/obj/machinery/computer/shuttle_control/multi/syndicate,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "qq" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "qr" = (/obj/structure/table/standard,/obj/machinery/button/remote/blast_door{id = "syndieshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"qs" = (/obj/structure/bed/chair/comfy/black,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qs" = (/obj/structure/bed/chair/comfy/black,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "qt" = (/obj/machinery/door/airlock/centcom{name = "Kitchen"; opacity = 1; req_access = list(150)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "qu" = (/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "qv" = (/obj/structure/table/reinforced,/obj/machinery/microwave{pixel_x = -1; pixel_y = 8},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) @@ -869,10 +869,10 @@ "qK" = (/obj/structure/table/standard,/obj/machinery/microwave{pixel_x = -1; pixel_y = 2},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "qL" = (/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "qM" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"qN" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"qO" = (/obj/item/weapon/folder{pixel_y = 2},/obj/structure/table/glass,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"qP" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{pixel_y = 4},/obj/structure/table/glass,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"qQ" = (/obj/structure/bed/chair/comfy/black{dir = 8},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qN" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qO" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{pixel_y = 4},/obj/structure/table/glass,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qP" = (/obj/item/weapon/folder{pixel_y = 2},/obj/structure/table/glass,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"qQ" = (/obj/structure/bed/chair/comfy/black{dir = 8},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "qR" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "qS" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/green,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/green,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "qT" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/blue,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/blue,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) @@ -884,20 +884,20 @@ "qZ" = (/obj/structure/closet/crate/medical,/obj/item/weapon/surgical/circular_saw,/obj/item/weapon/surgical/surgicaldrill,/obj/item/weapon/surgical/bonegel{pixel_x = 4; pixel_y = 3},/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/scalpel,/obj/item/weapon/surgical/retractor{pixel_x = 0; pixel_y = 6},/obj/item/weapon/surgical/hemostat{pixel_y = 4},/obj/item/weapon/surgical/cautery{pixel_y = 4},/obj/item/weapon/surgical/FixOVein{pixel_x = -6; pixel_y = 1},/obj/item/stack/nanopaste,/obj/item/weapon/tank/anesthetic,/obj/item/clothing/mask/breath/medical,/obj/item/clothing/mask/surgical,/obj/item/clothing/mask/surgical,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) "ra" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 8},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/specops/centcom) "rb" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/plating/airless,/area/shuttle/specops/centcom) -"rc" = (/obj/machinery/computer/security/telescreen{desc = ""; name = "Spec. Ops. Monitor"; network = list("NETWORK_ERT"); pixel_y = 30},/obj/machinery/computer/shuttle_control/specops,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rd" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"re" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_port"; name = "port docking hatch controller"; pixel_x = 0; pixel_y = 25; tag_door = "specops_shuttle_port_hatch"},/obj/structure/bed/chair,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rf" = (/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rg" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rh" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rc" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rd" = (/obj/machinery/computer/security/telescreen{desc = ""; name = "Spec. Ops. Monitor"; network = list("NETWORK_ERT"); pixel_y = 30},/obj/machinery/computer/shuttle_control/specops,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"re" = (/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rf" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_port"; name = "port docking hatch controller"; pixel_x = 0; pixel_y = 25; tag_door = "specops_shuttle_port_hatch"},/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rg" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rh" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) "ri" = (/turf/simulated/shuttle/wall/dark{hard_corner = 1; join_group = "shuttle_ert"},/area/shuttle/specops/centcom) "rj" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rk" = (/obj/item/weapon/stool/padded,/obj/effect/floor_decal/corner/red/diagonal,/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rl" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/donkpockets{pixel_x = 2; pixel_y = 3},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "rm" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "rn" = (/obj/structure/frame/computer,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"ro" = (/obj/structure/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) -"rp" = (/obj/machinery/vending/cola{name = "hacked Robust Softdrinks"; prices = list()},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"ro" = (/obj/structure/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"rp" = (/obj/machinery/vending/cola{name = "hacked Robust Softdrinks"; prices = list()},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "rq" = (/obj/structure/closet/secure_closet/freezer/kitchen{req_access = list(150)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "rr" = (/obj/structure/reagent_dispensers/beerkeg/fakenuke,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) "rs" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership) @@ -906,20 +906,20 @@ "rv" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/orange,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/orange,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "rw" = (/obj/machinery/iv_drip,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) "rx" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating/airless,/area/shuttle/specops/centcom) -"ry" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rz" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_fore"; name = "forward docking hatch controller"; pixel_x = 0; pixel_y = -25; tag_door = "specops_shuttle_fore_hatch"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) +"ry" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rz" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_fore"; name = "forward docking hatch controller"; pixel_x = 0; pixel_y = -25; tag_door = "specops_shuttle_fore_hatch"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) "rA" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_shuttle_fore_hatch"; locked = 1; name = "Forward Docking Hatch"; req_access = list(13)},/turf/simulated/shuttle/plating,/area/shuttle/specops/centcom) -"rB" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/mob/living/simple_animal/corgi/puppy{name = "Bockscar"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) +"rB" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/mob/living/simple_mob/animal/passive/dog/corgi/puppy{name = "Bockscar"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rC" = (/obj/structure/table/standard,/obj/item/stack/material/glass{amount = 15},/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "rD" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "rE" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"rF" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list(); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership) +"rF" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list(); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership) "rG" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "rH" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/red,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"rI" = (/obj/machinery/computer/communications,/obj/item/device/radio/intercom{broadcasting = 0; dir = 1; frequency = 1443; listening = 1; name = "Spec Ops Intercom"; pixel_y = -28},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rJ" = (/obj/machinery/computer/prisoner{name = "Implant Management"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rK" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) -"rL" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rI" = (/obj/machinery/computer/prisoner{name = "Implant Management"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rJ" = (/obj/machinery/computer/communications,/obj/item/device/radio/intercom{broadcasting = 0; dir = 1; frequency = 1443; listening = 1; name = "Spec Ops Intercom"; pixel_y = -28},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rK" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) +"rL" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/shuttle/specops/centcom) "rM" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/stool/padded,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rN" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/material/kitchen/rollingpin,/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "rO" = (/turf/unsimulated/wall,/area/centcom/command) @@ -1038,8 +1038,8 @@ "tX" = (/turf/simulated/shuttle/floor/black,/area/syndicate_station/start) "tY" = (/obj/item/weapon/cigbutt,/turf/simulated/shuttle/floor/black,/area/syndicate_station/start) "tZ" = (/obj/machinery/door/window{dir = 2; name = "Seating"; req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"ua" = (/obj/machinery/door/window{ name = "Seating"; icon_state = "right"; dir = 2; req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"ub" = (/obj/structure/flora/pottedplant{ icon_state = "plant-10"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"ua" = (/obj/machinery/door/window{name = "Seating"; icon_state = "right"; dir = 2; req_access = list(150)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"ub" = (/obj/structure/flora/pottedplant{icon_state = "plant-10"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uc" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "merc_shuttle_pump"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "ud" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "ue" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "merc_shuttle_pump"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) @@ -1072,17 +1072,17 @@ "uF" = (/obj/structure/table/rack,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "uG" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/machinery/recharger/wallcharger{pixel_x = 5; pixel_y = -32},/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "uH" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/obj/item/weapon/tank/emergency/oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) -"uI" = (/turf/space,/obj/structure/shuttle/engine/propulsion{ icon_state = "propulsion_r"; dir = 8},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/administration/centcom) +"uI" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 8},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/administration/centcom) "uJ" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/obj/item/weapon/storage/box/syndie_kit/chameleon,/obj/item/weapon/stamp/chameleon,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command) "uK" = (/obj/structure/table/woodentable{dir = 5},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command) "uL" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/card/id/centcom,/obj/item/weapon/card/id/syndicate,/obj/item/weapon/card/id,/obj/item/weapon/card/id/gold,/obj/item/weapon/card/id/silver,/obj/item/device/pda/captain,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command) "uM" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list(); products = list(/obj/item/weapon/storage/fancy/cigarettes = 10, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/flame/lighter/zippo = 4, /obj/item/clothing/mask/smokable/cigarette/cigar/havana = 2)},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uN" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/button/flasher{id = "syndieflash"; name = "Flasher"; pixel_x = 27; pixel_y = 0},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uO" = (/obj/machinery/button/remote/blast_door{id = "smindicate"; name = "ship lockdown control"; pixel_x = -25},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"uP" = (/mob/living/simple_animal/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"uP" = (/mob/living/simple_mob/animal/passive/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uQ" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 4; start_pressure = 740.5},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uR" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"uS" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "merc_shuttle"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"uS" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "merc_shuttle"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uT" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "uU" = (/obj/machinery/door/airlock/centcom{name = "Hardsuit Storage"; opacity = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership) "uV" = (/obj/machinery/light,/turf/simulated/shuttle/floor/red,/area/shuttle/administration/centcom) @@ -1267,9 +1267,9 @@ "ys" = (/obj/structure/bed/chair/office/dark{dir = 1},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/command) "yt" = (/obj/machinery/computer/pod{id = "NTrasen"; name = "Hull Door Control"},/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/command) "yu" = (/obj/machinery/door/airlock/centcom{name = "Courthouse"; opacity = 1},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/command) -"yv" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"},/turf/simulated/shuttle/plating/airless/carry{ icon_state = "platform"; dir = 1},/area/supply/dock) -"yw" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry{ icon_state = "platform"; dir = 1},/area/supply/dock) -"yx" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"},/turf/simulated/shuttle/plating/airless/carry{ icon_state = "platform"; dir = 1},/area/supply/dock) +"yv" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"},/turf/simulated/shuttle/plating/airless/carry{icon_state = "platform"; dir = 1},/area/supply/dock) +"yw" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry{icon_state = "platform"; dir = 1},/area/supply/dock) +"yx" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"},/turf/simulated/shuttle/plating/airless/carry{icon_state = "platform"; dir = 1},/area/supply/dock) "yy" = (/obj/structure/table/reinforced,/obj/item/clothing/head/greenbandana,/obj/effect/floor_decal/corner/orange{dir = 9},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "yz" = (/obj/structure/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "yA" = (/obj/structure/closet/secure_closet/hos,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/command) @@ -1355,7 +1355,7 @@ "Ac" = (/obj/effect/floor_decal/corner/red,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Ad" = (/obj/effect/floor_decal/corner/red/full{dir = 4},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Ae" = (/obj/structure/closet/secure_closet/bar,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/restaurant) -"Af" = (/obj/structure/table/marble,/obj/effect/floor_decal/corner/white/diagonal,/obj/machinery/cash_register/civilian{ icon_state = "register_idle"; dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) +"Af" = (/obj/structure/table/marble,/obj/effect/floor_decal/corner/white/diagonal,/obj/machinery/cash_register/civilian{icon_state = "register_idle"; dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) "Ag" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/white/diagonal,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) "Ah" = (/obj/machinery/computer/supplycomp/control,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command) "Ai" = (/obj/machinery/button/remote/blast_door{id = "crescent_checkpoint_access"; name = "Crescent Checkpoint Access"; pixel_x = -6; pixel_y = -24; req_access = list(101)},/obj/machinery/button/remote/blast_door{id = "crescent_thunderdome"; name = "Thunderdome Access"; pixel_x = 6; pixel_y = -24; req_access = list(101)},/obj/machinery/button/remote/blast_door{id = "crescent_vip_shuttle"; name = "VIP Shuttle Access"; pixel_x = 6; pixel_y = -34; req_access = list(101)},/obj/machinery/turretid{pixel_x = 28; pixel_y = -28; req_access = list(101)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command) @@ -1401,7 +1401,7 @@ "AW" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "AX" = (/obj/structure/bed/chair,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "AY" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) -"AZ" = (/turf/space,/obj/structure/shuttle/engine/propulsion{ icon_state = "burst_l"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/transport1/centcom) +"AZ" = (/turf/space,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/transport1/centcom) "Ba" = (/obj/machinery/computer/security,/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Bb" = (/obj/structure/bed/chair,/obj/effect/floor_decal/corner/white/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) "Bc" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/main_hall) @@ -1441,7 +1441,7 @@ "BK" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) "BL" = (/obj/machinery/door/unpowered/shuttle,/turf/unsimulated/floor{icon = 'icons/turf/flooring/shuttle.dmi'; icon_state = "floor"},/area/centcom/tram) "BM" = (/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) -"BN" = (/obj/effect/floor_decal/corner/white/full{ icon_state = "corner_white_full"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) +"BN" = (/obj/effect/floor_decal/corner/white/full{icon_state = "corner_white_full"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "BO" = (/obj/effect/floor_decal/corner/white,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "BP" = (/obj/effect/floor_decal/corner/white{dir = 5},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "BQ" = (/obj/effect/floor_decal/corner/white{dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) @@ -1453,7 +1453,7 @@ "BW" = (/obj/structure/bed/chair,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 26},/turf/simulated/shuttle/floor,/area/centcom/tram) "BX" = (/obj/effect/floor_decal/spline/plain,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) "BY" = (/obj/effect/floor_decal/corner/white{dir = 6; icon_state = "corner_white"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) -"BZ" = (/obj/effect/floor_decal/corner/white/diagonal{ icon_state = "corner_white_diagonal"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) +"BZ" = (/obj/effect/floor_decal/corner/white/diagonal{icon_state = "corner_white_diagonal"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "Ca" = (/obj/effect/floor_decal/corner/white{dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "Cb" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/effect/floor_decal/corner/red{dir = 9},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Cc" = (/obj/machinery/porta_turret/crescent,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) @@ -1462,12 +1462,12 @@ "Cf" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/centcom/tram) "Cg" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor,/area/centcom/tram) "Ch" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram) -"Ci" = (/obj/effect/floor_decal/corner/white{ icon_state = "corner_white"; dir = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) +"Ci" = (/obj/effect/floor_decal/corner/white{icon_state = "corner_white"; dir = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "Cj" = (/obj/machinery/computer/card,/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Ck" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/corner/red{dir = 9},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "Cl" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/restaurant) "Cm" = (/obj/effect/floor_decal/corner/white/diagonal,/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant) -"Cn" = (/obj/structure/flora/grass/brown,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"Cn" = (/obj/structure/flora/grass/brown,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Co" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood/cee{dir = 4},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Cp" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) "Cq" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood/cee{dir = 8},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) @@ -1489,10 +1489,10 @@ "CG" = (/obj/structure/flora/ausbushes/ppflowers,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CH" = (/obj/structure/flora/bush,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CI" = (/obj/structure/flora/ausbushes/sparsegrass,/obj/structure/flora/ausbushes/ppflowers,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"CJ" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"CJ" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CK" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CL" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) -"CM" = (/obj/structure/flora/ausbushes/fernybush,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"CM" = (/obj/structure/flora/ausbushes/fernybush,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CN" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CO" = (/obj/structure/flora/ausbushes/sparsegrass,/obj/structure/flora/ausbushes/brflowers,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CP" = (/obj/machinery/turretid{pixel_x = -28; pixel_y = 0; req_access = list(101)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) @@ -1503,9 +1503,9 @@ "CU" = (/obj/structure/table/woodentable{dir = 5},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "CV" = (/obj/structure/table/reinforced,/obj/machinery/computer/skills,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/red/full,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) "CW" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/door/window/southright{name = "Arrivals Processing"; req_access = list(101)},/obj/structure/window/reinforced{dir = 4},/obj/effect/floor_decal/corner/red/full{dir = 4},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) -"CX" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"CX" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "CY" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"CZ" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"CZ" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Da" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "Db" = (/obj/structure/bed/chair/office/dark,/obj/machinery/button/remote/blast_door{desc = "A remote control switch for port-side blast doors."; id = "CentComPortEast"; name = "Security Doors"; pixel_x = -12; pixel_y = -25; req_access = list(101)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "Dc" = (/obj/machinery/computer/secure_data,/obj/machinery/camera/network/crescent{c_tag = "Crescent Arrivals North"; dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) @@ -1520,9 +1520,9 @@ "Dl" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1; health = 1e+006},/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "Dm" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "CentComPortWest"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "Dn" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood/cee,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"Do" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"Dp" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"Dq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"Do" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"Dp" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"Dq" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "Dr" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/machinery/computer/skills,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "Ds" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/door/window/southright{name = "Arrivals Processing"; req_access = list(101)},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "Dt" = (/obj/machinery/door/airlock/external,/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) @@ -1533,7 +1533,7 @@ "Dy" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "Dz" = (/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "DA" = (/obj/effect/floor_decal/spline/plain{dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) -"DB" = (/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"DB" = (/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "DC" = (/obj/effect/floor_decal/spline/plain{dir = 4},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) "DD" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "CentComPortEast"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) "DE" = (/obj/machinery/door/blast/regular{id = "CentComPortEast"; name = "Security Doors"},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/tram) @@ -1542,14 +1542,14 @@ "DH" = (/obj/machinery/hologram/holopad,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "DI" = (/obj/machinery/door/window/westright,/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DJ" = (/obj/structure/bed/chair/office/light{dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) -"DK" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"DL" = (/obj/effect/floor_decal/spline/plain{ icon_state = "spline_plain_full"; dir = 1},/obj/structure/showcase,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) -"DM" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"DK" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"DL" = (/obj/effect/floor_decal/spline/plain{icon_state = "spline_plain_full"; dir = 1},/obj/structure/showcase,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) +"DM" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "DN" = (/obj/structure/bed/chair/office/light,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DO" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DP" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) -"DQ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"DR" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"DQ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"DR" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "DS" = (/obj/machinery/door/window/southleft,/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DT" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/machinery/computer/skills,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "DU" = (/obj/structure/bed/chair{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/spline/plain{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) @@ -1561,16 +1561,16 @@ "Ea" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/machinery/computer/skills,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "Eb" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "Ec" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood/cee{dir = 1},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"Ed" = (/obj/structure/window/reinforced,/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) -"Ee" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{ icon_state = "seashallow"},/area/centcom/main_hall) +"Ed" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) +"Ee" = (/obj/structure/window/reinforced,/turf/unsimulated/beach/sand{icon_state = "seashallow"},/area/centcom/main_hall) "Ef" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood/cee{dir = 1},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Eg" = (/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/tram) "Eh" = (/turf/unsimulated/wall,/area/centcom/medical) "Ei" = (/obj/machinery/door/airlock/glass_medical{name = "Arrivals Medbay"},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ej" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/medical) -"Ek" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"Ek" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "El" = (/obj/structure/flora/grass/brown,/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"Em" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"Em" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 9},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "En" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "Eo" = (/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/tram) "Ep" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/tram) @@ -1589,7 +1589,7 @@ "EC" = (/obj/effect/floor_decal/corner/beige{dir = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "ED" = (/obj/machinery/chem_master,/obj/effect/floor_decal/corner/beige/full{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "EE" = (/obj/structure/flora/ausbushes,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) -"EF" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{ icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) +"EF" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood{icon_state = "spline_fancy"; dir = 10},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "EG" = (/obj/structure/flora/ausbushes/ppflowers,/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "EH" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) "EI" = (/obj/structure/flora/bush,/obj/structure/flora/ausbushes/sparsegrass,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/centcom/main_hall) @@ -1600,7 +1600,7 @@ "EN" = (/obj/machinery/chemical_dispenser/ert,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/effect/floor_decal/corner/beige{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "EO" = (/turf/unsimulated/wall,/area/centcom/bar) "EP" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/bar) -"EQ" = (/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"EQ" = (/obj/machinery/door/airlock/glass,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "ER" = (/obj/effect/floor_decal/spline/plain,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/main_hall) "ES" = (/turf/unsimulated/wall,/area/centcom/bathroom) "ET" = (/obj/machinery/door/airlock,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) @@ -1610,8 +1610,8 @@ "EX" = (/obj/structure/bed/chair{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/green{dir = 9},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "EY" = (/obj/structure/closet/secure_closet/chemical,/obj/effect/floor_decal/corner/beige{dir = 9},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "EZ" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/effect/floor_decal/corner/beige{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Fa" = (/obj/structure/table/woodentable{dir = 5},/obj/structure/flora/pottedplant{pixel_y = 8},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Fb" = (/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"Fa" = (/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Fb" = (/obj/structure/table/woodentable{dir = 5},/obj/structure/flora/pottedplant{pixel_y = 8},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "Fc" = (/obj/structure/table/steel,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) "Fd" = (/obj/structure/closet/secure_closet/personal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) "Fe" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) @@ -1634,22 +1634,22 @@ "Fv" = (/obj/effect/floor_decal/corner/beige{dir = 8},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Fw" = (/obj/effect/floor_decal/corner/beige,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Fx" = (/obj/machinery/chem_master,/obj/effect/floor_decal/corner/beige/full{dir = 4},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Fy" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Fz" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/amanita_pie,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FA" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FB" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 8},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FC" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake/filled,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FD" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stew,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"Fy" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/amanita_pie,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Fz" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FA" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 8},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FB" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FC" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/slice/carrotcake/filled,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FD" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stew,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "FE" = (/obj/item/weapon/stool/padded,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bathroom) "FF" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "escape_shuttle"; pixel_x = 0; pixel_y = -25; req_one_access = list(13); tag_door = "escape_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "FG" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "FH" = (/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "FI" = (/obj/effect/floor_decal/corner/beige{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "FJ" = (/obj/structure/closet/secure_closet/medical_wall{name = "Pill Cabinet"},/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/tramadol,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/inaprovaline,/turf/unsimulated/wall,/area/centcom/medical) -"FK" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/boiledrice,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FL" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/beetsoup,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FM" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stuffing,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"FN" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/soylenviridians,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"FK" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/boiledrice,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FL" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/beetsoup,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FM" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/stuffing,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"FN" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/soylenviridians,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "FO" = (/obj/structure/table/standard,/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = -30},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "FP" = (/obj/item/weapon/stool/padded,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "FQ" = (/obj/structure/table/standard,/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = 30},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) @@ -1672,10 +1672,10 @@ "Gh" = (/obj/structure/table/glass,/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/corner/green{dir = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Gi" = (/obj/structure/table/glass,/obj/machinery/computer/med_data/laptop,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/effect/floor_decal/corner/green/full{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Gj" = (/obj/structure/closet/secure_closet/medical3,/obj/effect/floor_decal/corner/green{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Gk" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bloodsoup,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gl" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/tofukabob,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gm" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/poppypretzel,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gn" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/slice/orangecake/filled,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"Gk" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/bloodsoup,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gl" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/tofukabob,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gm" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/poppypretzel,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gn" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/slice/orangecake/filled,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "Go" = (/obj/machinery/atm{pixel_x = -30},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "Gp" = (/obj/machinery/atm{pixel_x = 30},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) "Gq" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor/red,/area/shuttle/escape/centcom) @@ -1685,10 +1685,10 @@ "Gu" = (/obj/structure/bed/chair/office/light{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Gv" = (/obj/machinery/computer/med_data,/obj/effect/floor_decal/corner/green{dir = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Gw" = (/obj/machinery/iv_drip,/obj/effect/floor_decal/corner/green{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Gx" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/spesslaw,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gy" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/candiedapple,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Gz" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"GA" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/meatsteak,/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) +"Gx" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/spesslaw,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gy" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/candiedapple,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Gz" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"GA" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/snacks/meatsteak,/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) "GB" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/bathroom) "GC" = (/obj/structure/sink{pixel_y = 16},/obj/structure/mirror{pixel_y = 32},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/bathroom) "GD" = (/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/bathroom) @@ -1712,9 +1712,9 @@ "GV" = (/obj/machinery/door/airlock{name = "Unit 6"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/bathroom) "GW" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 3},/obj/item/weapon/extinguisher,/obj/item/weapon/tool/crowbar,/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) "GX" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access = list(1)},/turf/simulated/shuttle/floor/red,/area/shuttle/escape/centcom) -"GY" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/material/ashtray/bronze{pixel_x = -1; pixel_y = 1},/obj/machinery/camera/network/crescent{c_tag = "Crescent Bar East"; dir = 4},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"GZ" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/material/ashtray/bronze{pixel_x = -1; pixel_y = 1},/turf/unsimulated/floor{ icon_state = "wood"},/area/centcom/bar) -"Ha" = (/turf/unsimulated/floor{ icon_state = "wood"},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/bar) +"GY" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/material/ashtray/bronze{pixel_x = -1; pixel_y = 1},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"GZ" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/flame/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/material/ashtray/bronze{pixel_x = -1; pixel_y = 1},/obj/machinery/camera/network/crescent{c_tag = "Crescent Bar East"; dir = 4},/turf/unsimulated/floor{icon_state = "wood"},/area/centcom/bar) +"Ha" = (/turf/unsimulated/floor{icon_state = "wood"},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/bar) "Hb" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/drinks/glass2/square,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/bar) "Hc" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/cash_register/civilian,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/bar) "Hd" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) @@ -1777,7 +1777,7 @@ "Ii" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ij" = (/obj/structure/morgue,/obj/effect/floor_decal/corner/blue/full{dir = 8},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ik" = (/obj/effect/floor_decal/corner/blue{dir = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Il" = (/obj/structure/morgue{ icon_state = "morgue1"; dir = 8},/obj/effect/floor_decal/corner/blue/full{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) +"Il" = (/obj/structure/morgue{icon_state = "morgue1"; dir = 8},/obj/effect/floor_decal/corner/blue/full{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Im" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/obj/machinery/door/blast/regular{id = "crescent_thunderdome"; name = "Thunderdome"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) "In" = (/obj/structure/bed/roller,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/structure/closet/secure_closet/medical_wall{name = "O- Blood Locker"; pixel_x = -32},/obj/effect/floor_decal/corner/green{dir = 9},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Io" = (/obj/machinery/bodyscanner{dir = 8},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) @@ -1788,7 +1788,7 @@ "It" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/obj/effect/floor_decal/corner/blue,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Iu" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/obj/effect/floor_decal/corner/blue/full{dir = 4},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Iv" = (/obj/structure/morgue,/obj/effect/floor_decal/corner/blue{dir = 9},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) -"Iw" = (/obj/structure/morgue{ icon_state = "morgue1"; dir = 8},/obj/effect/floor_decal/corner/blue{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) +"Iw" = (/obj/structure/morgue{icon_state = "morgue1"; dir = 8},/obj/effect/floor_decal/corner/blue{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ix" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) "Iy" = (/obj/structure/bed/chair{dir = 4},/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) "Iz" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) @@ -1860,8 +1860,8 @@ "JN" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "JO" = (/obj/structure/bed/chair,/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeobserve"},/turf/unsimulated/floor{icon_state = "lino"},/area/tdome/tdomeobserve) "JP" = (/turf/simulated/shuttle/floor/yellow,/area/shuttle/escape/centcom) -"JQ" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/obj/machinery/camera/network/crescent{c_tag = "Shuttle Medical"; dir = 4},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) -"JR" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) +"JQ" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) +"JR" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/obj/machinery/camera/network/crescent{c_tag = "Shuttle Medical"; dir = 4},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) "JS" = (/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0},/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) "JT" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access = list(45)},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "JU" = (/obj/machinery/disease2/incubator,/obj/effect/floor_decal/corner/green/full{dir = 8},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) @@ -1937,9 +1937,9 @@ "Lm" = (/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/green/full,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "Ln" = (/obj/machinery/atmospherics/pipe/vent,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) "Lo" = (/obj/machinery/camera/network/thunder{c_tag = "Thunderdome Arena"; invisibility = 101},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"Lp" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"Lp" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) "Lq" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"Lr" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"Lr" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) "Ls" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) "Lt" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) "Lu" = (/obj/machinery/door/blast/regular{id = "thunderdomehea"; name = "Heavy Supply"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/tdome) @@ -2008,9 +2008,9 @@ "MF" = (/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/shuttle/cryo/centcom) "MG" = (/obj/machinery/door/airlock/external,/turf/unsimulated/floor{icon = 'icons/turf/flooring/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac) "MH" = (/turf/simulated/shuttle/floor/white,/area/centcom/evac) -"MI" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 5},/turf/simulated/shuttle/floor/white,/area/centcom/evac) +"MI" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 5},/turf/simulated/shuttle/floor/white,/area/centcom/evac) "MJ" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/shuttle/floor/white,/area/centcom/evac) -"MK" = (/obj/machinery/atmospherics/pipe/simple/visible{ icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/white,/area/centcom/evac) +"MK" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/white,/area/centcom/evac) "ML" = (/obj/machinery/computer/operating,/turf/simulated/shuttle/floor/white,/area/centcom/evac) "MM" = (/turf/space,/obj/structure/shuttle/engine/propulsion{dir = 8},/turf/simulated/shuttle/plating/airless/carry,/area/centcom/evac) "MN" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) @@ -2028,10 +2028,10 @@ "MZ" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,/turf/simulated/shuttle/floor/white,/area/centcom/evac) "Na" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/obj/item/bodybag/cryobag{pixel_x = 5},/obj/item/bodybag/cryobag{pixel_x = 5},/obj/item/weapon/storage/firstaid/o2{layer = 2.8; pixel_x = 4; pixel_y = 6},/obj/item/weapon/storage/box/masks{pixel_x = 0; pixel_y = 0},/obj/item/weapon/storage/box/gloves{pixel_x = 3; pixel_y = 4},/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/storage/firstaid/fire{layer = 2.9; pixel_x = 2; pixel_y = 3},/obj/item/weapon/storage/firstaid/adv{pixel_x = -2},/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/turf/simulated/shuttle/floor/white,/area/centcom/evac) "Nb" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor/white,/area/centcom/evac) -"Nc" = (/obj/structure/morgue{ icon_state = "morgue1"; dir = 8},/turf/simulated/shuttle/floor/white,/area/centcom/evac) +"Nc" = (/obj/structure/morgue{icon_state = "morgue1"; dir = 8},/turf/simulated/shuttle/floor/white,/area/centcom/evac) "Nd" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/obj/item/toy/plushie/mouse{desc = "A plushie of a small fuzzy rodent."; name = "Woodrat"},/turf/unsimulated/beach/sand,/area/beach) "Ne" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/turf/unsimulated/beach/sand,/area/beach) -"Nf" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) +"Nf" = (/mob/living/simple_mob/animal/passive/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) "Ng" = (/turf/space,/obj/structure/shuttle/engine/propulsion{dir = 8; icon_state = "propulsion_r"},/turf/simulated/shuttle/plating/airless/carry,/area/centcom/evac) "Nh" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "large_escape_pod_2_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock 02"; req_access = list(13)},/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) "Ni" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -30; pixel_y = 0},/turf/simulated/shuttle/floor/white,/area/centcom/evac) @@ -2055,7 +2055,7 @@ "NA" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) "NB" = (/obj/machinery/vending/cola,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) "NC" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/centcom/evac) -"ND" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/centcom/evac) +"ND" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor{icon_state = "floor_yellow"},/area/centcom/evac) "NE" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor/black,/area/centcom/evac) "NF" = (/turf/simulated/shuttle/floor/black,/area/centcom/evac) "NG" = (/obj/structure/table/standard,/obj/item/device/radio/off,/obj/item/weapon/paper_bin,/turf/simulated/shuttle/floor/black,/area/centcom/evac) @@ -2070,8 +2070,8 @@ "NP" = (/turf/unsimulated/beach/water,/area/beach) "NQ" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor,/area/centcom/evac) "NR" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor,/area/centcom/evac) -"NS" = (/obj/machinery/door/airlock/hatch{name = "Cockpit"; req_access = list(109)},/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/centcom/evac) -"NT" = (/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/centcom/evac) +"NS" = (/turf/simulated/shuttle/floor{icon_state = "floor_yellow"},/area/centcom/evac) +"NT" = (/obj/machinery/door/airlock/hatch{name = "Cockpit"; req_access = list(109)},/turf/simulated/shuttle/floor{icon_state = "floor_yellow"},/area/centcom/evac) "NU" = (/obj/structure/table/standard,/obj/item/weapon/storage/lockbox,/turf/simulated/shuttle/floor/black,/area/centcom/evac) "NV" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/centcom/evac) "NW" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor/black,/area/centcom/evac) @@ -2090,11 +2090,11 @@ "Oj" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock 3"; req_access = list(13)},/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) "Ok" = (/obj/machinery/door/airlock/maintenance_hatch{req_access = list(101)},/turf/unsimulated/floor{icon = 'icons/turf/flooring/shuttle.dmi'; icon_state = "floor2"},/area/centcom/evac) "Ol" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "large_escape_pod_1_recovery"; pixel_x = -25; pixel_y = -25; req_one_access = list(13); tag_door = "large_escape_pod_1_recovery_hatch"},/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) -"Om" = (/obj/machinery/computer/card,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"On" = (/obj/structure/table/rack,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"Oo" = (/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"Op" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"Oq" = (/obj/machinery/computer/secure_data,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) +"Om" = (/obj/structure/table/rack,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"On" = (/obj/machinery/computer/card,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"Oo" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"Op" = (/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"Oq" = (/obj/machinery/computer/secure_data,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) "Or" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/turf/simulated/shuttle/floor,/area/centcom/evac) "Os" = (/turf/simulated/mineral,/area/syndicate_mothership{name = "\improper Raider Base"}) "Ot" = (/obj/effect/landmark{name = "voxstart"},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) @@ -2106,19 +2106,19 @@ "Oz" = (/turf/simulated/shuttle/plating,/area/shuttle/escape_pod4/centcom) "OA" = (/turf/simulated/shuttle/plating,/area/shuttle/escape_pod3/centcom) "OB" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "large_escape_pod_1_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock 01"; req_access = list(13)},/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) -"OC" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) +"OC" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) "OD" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/shuttle/floor,/area/centcom/evac) "OE" = (/obj/structure/table/standard,/obj/structure/bedsheetbin,/turf/simulated/shuttle/floor,/area/centcom/evac) "OF" = (/obj/item/weapon/bedsheet/orange,/obj/structure/bed/padded,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OG" = (/turf/simulated/shuttle/plating,/area/shuttle/large_escape_pod1/centcom) -"OH" = (/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"OI" = (/obj/structure/closet/secure_closet/security,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) +"OH" = (/obj/structure/closet/secure_closet/security,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"OI" = (/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) "OJ" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OK" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) -"OL" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access = list(1)},/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) -"OM" = (/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"OL" = (/obj/machinery/door/airlock/glass_security{name = "Escape Shuttle Cell"; req_access = list(1)},/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) +"OM" = (/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "ON" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor/yellow,/area/centcom/evac) -"OO" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{ icon_state = "floor_red"},/area/centcom/evac) +"OO" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{icon_state = "floor_red"},/area/centcom/evac) "OP" = (/obj/item/weapon/tray{pixel_y = 5},/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OQ" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/glasses/square{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OR" = (/obj/machinery/portable_atmospherics/powered/pump,/turf/simulated/shuttle/plating,/area/centcom/evac) @@ -2130,7 +2130,7 @@ "OX" = (/obj/structure/grille,/obj/structure/window/shuttle{icon_state = "window8"},/turf/simulated/shuttle/plating,/area/centcom/evac) "OY" = (/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "OZ" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pa" = (/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/cobweb2{ icon_state = "cobweb1"},/obj/structure/bed/padded,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pa" = (/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/cobweb2{icon_state = "cobweb1"},/obj/structure/bed/padded,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pb" = (/obj/machinery/microwave{pixel_x = -1; pixel_y = 8},/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pc" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pd" = (/obj/structure/closet/secure_closet/freezer/kitchen,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) @@ -2142,31 +2142,31 @@ "Pj" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pk" = (/obj/machinery/gibber,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pl" = (/obj/structure/kitchenspike,/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pm" = (/obj/item/clothing/head/xenos,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pm" = (/obj/item/clothing/head/xenos,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Pn" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{dir = 4; pixel_x = -28; pixel_y = 0},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Po" = (/obj/item/clothing/mask/gas/swat{desc = "A close-fitting mask clearly not made for a human face."; name = "\improper alien mask"},/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pp" = (/obj/item/xenos_claw,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pq" = (/obj/structure/table/rack,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pr" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/spikethrower,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Po" = (/obj/item/clothing/mask/gas/swat{desc = "A close-fitting mask clearly not made for a human face."; name = "\improper alien mask"},/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pp" = (/obj/structure/table/rack,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pq" = (/obj/item/xenos_claw,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pr" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/spikethrower,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Ps" = (/obj/machinery/shower{dir = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pt" = (/obj/item/pizzabox/meat,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pu" = (/obj/structure/reagent_dispensers/beerkeg,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pv" = (/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pw" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Px" = (/obj/structure/table/rack,/obj/item/clothing/glasses/thermal/plain/monocle,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Py" = (/obj/effect/landmark{name = "voxstart"},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Pz" = (/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PA" = (/obj/item/organ/internal/stack,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PB" = (/obj/structure/bed/chair,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pt" = (/obj/item/pizzabox/meat,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pu" = (/obj/structure/reagent_dispensers/beerkeg,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pv" = (/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pw" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Px" = (/obj/structure/table/rack,/obj/item/clothing/glasses/thermal/plain/monocle,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Py" = (/obj/effect/landmark{name = "voxstart"},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Pz" = (/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PA" = (/obj/item/organ/internal/stack,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PB" = (/obj/structure/bed/chair,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PF" = (/obj/machinery/computer/station_alert,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PG" = (/obj/machinery/computer/shuttle_control/multi/skipjack,/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PH" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/unsimulated/floor{ name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PF" = (/obj/machinery/computer/shuttle_control/multi/skipjack,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PG" = (/obj/machinery/computer/station_alert,/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PH" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/unsimulated/floor{name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space,/area/space) -"PJ" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"PK" = (/obj/item/clothing/head/philosopher_wig,/turf/unsimulated/floor{ icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PJ" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"PK" = (/obj/item/clothing/head/philosopher_wig,/turf/unsimulated/floor{icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PL" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 4},/turf/space,/area/syndicate_mothership{name = "\improper Raider Base"}) "PM" = (/obj/machinery/door/airlock/external{req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) "PN" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 8},/turf/space,/area/syndicate_mothership{name = "\improper Raider Base"}) @@ -2254,8 +2254,8 @@ "Rr" = (/obj/machinery/media/jukebox,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Rs" = (/obj/machinery/vending/hydronutrients,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/wizard_station) "Rt" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) -"Ru" = (/mob/living/simple_animal/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) -"Rv" = (/obj/structure/flora/pottedplant{ icon_state = "plant-24"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) +"Ru" = (/mob/living/simple_mob/animal/passive/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) +"Rv" = (/obj/structure/flora/pottedplant{icon_state = "plant-24"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "Rw" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Rx" = (/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Ry" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -2264,7 +2264,7 @@ "RB" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "RC" = (/obj/machinery/photocopier,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "RD" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"RE" = (/obj/structure/flora/pottedplant{ icon_state = "plant-08"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"RE" = (/obj/structure/flora/pottedplant{icon_state = "plant-08"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "RF" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/shoes/sandal/marisa{desc = "A set of fancy shoes that are as functional as they are comfortable."; name = "Gentlemans Shoes"},/obj/item/clothing/under/gentlesuit,/obj/item/clothing/suit/wizrobe/gentlecoat,/obj/item/clothing/head/wizard/cap,/obj/item/weapon/staff/gentcane,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "RG" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "RH" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) @@ -2294,7 +2294,7 @@ "Sf" = (/obj/structure/table/steel_reinforced,/obj/item/stack/telecrystal,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "Sg" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Sh" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/head/philosopher_wig,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) -"Si" = (/obj/structure/flora/pottedplant{ icon_state = "plant-04"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) +"Si" = (/obj/structure/flora/pottedplant{icon_state = "plant-04"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Sj" = (/obj/structure/sign/electricshock,/turf/simulated/shuttle/wall/dark/hard_corner,/area/wizard_station) "Sk" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/wizard_station) "Sl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -2323,7 +2323,7 @@ "SI" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/machinery/computer/station_alert/all,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "SJ" = (/obj/structure/table/steel_reinforced,/obj/item/device/mmi/radio_enabled,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "SK" = (/obj/structure/table/steel_reinforced,/obj/item/weapon/material/knife/ritual,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) -"SL" = (/obj/structure/flora/pottedplant{ icon_state = "plant-03"},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) +"SL" = (/obj/structure/flora/pottedplant{icon_state = "plant-03"},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "SM" = (/obj/structure/reagent_dispensers/watertank,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/wizard_station) "SN" = (/obj/machinery/power/port_gen/pacman,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/wizard_station) "SO" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating/airless,/area/skipjack_station/start) @@ -2353,7 +2353,7 @@ "Tm" = (/obj/structure/table/steel_reinforced,/obj/item/weapon/book/manual/engineering_hacking,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Tn" = (/obj/effect/floor_decal/industrial/warning/corner,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "To" = (/obj/effect/floor_decal/industrial/warning,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) -"Tp" = (/obj/effect/floor_decal/industrial/warning/corner{ icon_state = "warningcorner"; dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) +"Tp" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Tq" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Subversive Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/obj/item/target,/obj/effect/floor_decal/industrial/outline/yellow,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) "Tr" = (/obj/item/weapon/bedsheet/rainbow,/obj/structure/bed/padded,/turf/simulated/shuttle/floor/red,/area/skipjack_station/start) "Ts" = (/obj/item/weapon/bedsheet/hos,/obj/structure/bed/padded,/turf/simulated/shuttle/floor/red,/area/skipjack_station/start) @@ -2399,7 +2399,7 @@ "Ug" = (/obj/machinery/computer/teleporter,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "Uh" = (/obj/machinery/teleport/station,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "Ui" = (/obj/machinery/teleport/hub,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) - + (1,1,1) = {" 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ahmcmcmcOsOMOsOsOsmcmcOsOfOfOfOfPcOuOtOfPcOtOfOuOuOuOfOYOYOYPdOfmcmcahmcmcmcaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafahNONPNPNPNPNPNPNPNPNPNPNPNPNPNPNPNPNPNPNPNOah 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ahmcPmOMOMOMOMOMOsmcmcOfPnPhPhOJOuOuOuOuOuOuOuOuOuOuOfOsOsOsOsOsmcmcahmcmcmcaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafahahahahahahahahahahahahahahahahahahahahahahah -ahmcPoPpPqOMPrOMOMmcmcOfPnPsOfOfOfOfOfOfOfOfOfOfOJOfOfOfOfOfOfOfOfOfOfmcmcafaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf 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ahmcOsPzOMOMOMPAOMmcmcafafmcOfOuOuOuOuOuOuOJPvPvPBPvPvOJOuOuOuOuOuOuOfmcafafaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf 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ahmcOsOsOsOsPJPKOsmcmKmJafafOfOuOuOfafafafOfOfPCPDPEOfOfafafafOfOuOuOfafafafaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf ahmcOsOsOsOsOsOsmcafafafafafPLPMPMPNafafafafafafafafafafafafafPLPMPMPNafafafaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf ahmcmcmcmcmcmcmcmcmcafafafafPLPOPPPNafafafafafafafafafafafafafPLPOPPPNafafafaflYafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafPIafafafafafafafafafafPQPQPQPRPQPQPQafafafafafafafafafafPIafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf diff --git a/maps/northern_star/polaris-5.dmm b/maps/northern_star/polaris-5.dmm index 184ffbd6c1..40c415c0a5 100644 --- a/maps/northern_star/polaris-5.dmm +++ b/maps/northern_star/polaris-5.dmm @@ -284,7 +284,7 @@ "fx" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/obj/machinery/light,/turf/simulated/floor/plating,/area/outpost/research/toxins_misc_lab) "fy" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/plating,/area/outpost/research/toxins_misc_lab) "fz" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/wall/r_wall,/area/outpost/research/toxins_misc_lab) -"fA" = (/mob/living/simple_animal/slime,/turf/simulated/floor/reinforced,/area/outpost/research/xenobiology) +"fA" = (/mob/living/simple_mob/slime/xenobio,/turf/simulated/floor/reinforced,/area/outpost/research/xenobiology) "fB" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/reinforced,/area/outpost/research/xenobiology) "fC" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway) "fD" = (/obj/structure/closet/emcloset,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled/white,/area/outpost/research/hallway/toxins_hallway) @@ -1912,7 +1912,7 @@ "KN" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) "KO" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) "KP" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/outpost/engineering/solarsoutside/aft) - + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/southern_cross/southern_cross-1.dmm b/maps/southern_cross/southern_cross-1.dmm index edc186256d..07f579d0a8 100644 --- a/maps/southern_cross/southern_cross-1.dmm +++ b/maps/southern_cross/southern_cross-1.dmm @@ -377,7 +377,7 @@ "ahm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals5,/obj/effect/floor_decal/borderfloor/corner2{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/corner/green/bordercorner2{dir = 1},/obj/effect/floor_decal/corner/green/bordercorner2{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fore) "ahn" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "aho" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) -"ahp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) +"ahp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_mob/animal/passive/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "ahq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "ahr" = (/obj/machinery/camera/network/command{c_tag = "COM - Vault"; dir = 9},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "ahs" = (/turf/simulated/wall/r_wall,/area/storage/emergency_storage/firstdeck/fs_emergency) @@ -4265,7 +4265,7 @@ "bEa" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/research) "bEb" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bEc" = (/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) -"bEd" = (/mob/living/simple_animal/slime/rainbow/kendrick,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) +"bEd" = (/mob/living/simple_mob/slime/xenobio/rainbow/kendrick,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bEe" = (/obj/structure/bed/chair/office/light,/obj/effect/landmark/start{name = "Research Director"},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bEf" = (/obj/structure/table/reinforced,/obj/item/device/paicard{pixel_x = 4},/obj/item/device/tape,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/weapon/reagent_containers/food/drinks/jar,/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/hor) "bEg" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced/polarized{id = "rdoffice"},/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hor) @@ -6364,7 +6364,7 @@ "cst" = (/obj/structure/table/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "hop_office_desk"; name = "HoP Office Privacy Shutters"; opacity = 0},/obj/machinery/door/window/brigdoor/eastright{name = "Head of Personnel's Desk"; req_access = list(57)},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Reception Window"},/obj/structure/noticeboard{pixel_y = 27},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled/dark,/area/crew_quarters/heads/sc/hop) "csu" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled,/area/crew_quarters/heads/sc/hop) "csv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/crew_quarters/heads/sc/hop) -"csw" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/mob/living/simple_animal/corgi/Ian,/turf/simulated/floor/tiled,/area/crew_quarters/heads/sc/hop) +"csw" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/mob/living/simple_mob/animal/passive/dog/corgi/Ian,/turf/simulated/floor/tiled,/area/crew_quarters/heads/sc/hop) "csx" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hop) "csy" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/machinery/computer/guestpass{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hop) "csz" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter) @@ -7397,7 +7397,7 @@ "cMm" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Medbay Subgrid"; name_tag = "Medbay Subgrid"},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/plating,/area/maintenance/substation/medical) "cMn" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/plating,/area/maintenance/substation/medical) "cMo" = (/obj/machinery/disposal,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/structure/disposalpipe/trunk{dir = 1},/obj/effect/floor_decal/borderfloorwhite{dir = 9},/obj/effect/floor_decal/corner/blue/border{dir = 9},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) -"cMp" = (/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/mob/living/simple_animal/cat/fluff/Runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) +"cMp" = (/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/mob/living/simple_mob/animal/passive/cat/runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) "cMq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) "cMr" = (/obj/machinery/camera/network/medbay{c_tag = "MED - CMO"; dir = 2},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) "cMs" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/fancy/vials{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/fancy/vials,/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/sc/cmo) @@ -10789,7 +10789,7 @@ "dZy" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/window/brigdoor/westleft{name = "Containment Pen"; req_access = list(47)},/turf/simulated/floor/tiled/techmaint,/area/rnd/xenobiology) "dZz" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/white,/area/rnd/xenobiology) "dZA" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/door/window/brigdoor/eastright{name = "Containment Pen"; req_access = list(47)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2station"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/tiled/techmaint,/area/rnd/xenobiology) -"dZB" = (/mob/living/simple_animal/slime,/turf/simulated/floor/reinforced,/area/rnd/xenobiology) +"dZB" = (/mob/living/simple_mob/slime/xenobio,/turf/simulated/floor/reinforced,/area/rnd/xenobiology) "dZC" = (/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "dZD" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) "dZE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/white,/area/rnd/research/firstdeck/hallway) @@ -10949,7 +10949,7 @@ "ecC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/meter,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport) "ecD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/meter,/obj/random/mob/mouse,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard) "ecE" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/bridge/meeting_room) - + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -11723,4 +11723,3 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa dUOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} - diff --git a/maps/southern_cross/southern_cross-3.dmm b/maps/southern_cross/southern_cross-3.dmm index eabbfeedf6..20d85c092a 100644 --- a/maps/southern_cross/southern_cross-3.dmm +++ b/maps/southern_cross/southern_cross-3.dmm @@ -1400,7 +1400,7 @@ "AV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/tiled/hydro,/area/surface/outpost/research/xenoresearch/xenoflora) "AW" = (/turf/unsimulated/wall/planetary/sif,/area/surface/outside/river/indalsalven) "AX" = (/turf/simulated/floor/water,/area/surface/outside/river/indalsalven) -"AY" = (/mob/living/simple_animal/slime,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoresearch/xenobiology) +"AY" = (/mob/living/simple_mob/slime/xenobio,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoresearch/xenobiology) "AZ" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/brigdoor/westleft{name = "Containment Pen"; req_access = list(47)},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoresearch/xenobiology) "Ba" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoresearch/xenobiology) "Bb" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/table/standard,/obj/item/weapon/melee/baton/slime/loaded,/obj/item/weapon/gun/energy/taser/xeno,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoresearch/xenobiology) diff --git a/maps/southern_cross/southern_cross-4.dmm b/maps/southern_cross/southern_cross-4.dmm index d445308393..3b3dbdcdbb 100644 --- a/maps/southern_cross/southern_cross-4.dmm +++ b/maps/southern_cross/southern_cross-4.dmm @@ -1,700 +1,700 @@ -"aa" = (/turf/unsimulated/wall/planetary/sif,/area/surface/cave/unexplored/deep) -"ab" = (/turf/simulated/mineral/sif,/area/surface/cave/unexplored/deep) -"ac" = (/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/explored/deep) -"ad" = (/turf/unsimulated/wall/planetary/sif,/area/surface/cave/unexplored/normal) -"ae" = (/turf/simulated/mineral/sif,/area/surface/cave/unexplored/normal) -"af" = (/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/explored/normal) -"ag" = (/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/unexplored/normal) -"ah" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"ai" = (/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"aj" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"ak" = (/obj/machinery/conveyor_switch{id = "anolongstorage"; name = "conveyor switch"; pixel_x = 0; pixel_y = 0; req_access = list(65)},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"al" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"am" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology) -"an" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) -"ao" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1397; master_tag = "xenoarch2_airlock_control"; name = "Xenoarch Access Button"; pixel_x = 24; pixel_y = 0; req_access = list(47)},/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1397; icon_state = "door_locked"; id_tag = "xenoarch2_airlock_exterior"; locked = 1; name = "Research Exterior Airlock"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"ap" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aq" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"ar" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"as" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/status_display{pixel_x = -32},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"at" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"au" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/obj/machinery/computer/guestpass{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"av" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/anomaly) -"aw" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"ax" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"ay" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"az" = (/obj/effect/floor_decal/corner/purple/full{dir = 8},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aA" = (/obj/structure/closet/excavation,/obj/effect/floor_decal/corner/purple{dir = 5},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aB" = (/obj/structure/closet/excavation,/obj/effect/floor_decal/corner/purple{dir = 5},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aC" = (/obj/structure/closet/excavation,/obj/effect/floor_decal/corner/purple{dir = 5},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aD" = (/obj/machinery/conveyor_switch{id = "anolongstorage"; name = "conveyor switch"; pixel_x = 0; pixel_y = 0; req_access = list(65)},/obj/effect/floor_decal/corner/purple{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aE" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aF" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Airlock 2"; dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"aG" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"aH" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"aI" = (/obj/machinery/conveyor{dir = 2; id = "anolongstorage"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"aJ" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/conveyor_switch{id = "anolongstorage"; name = "conveyor switch"; pixel_x = 0; pixel_y = 0; req_access = list(65)},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/anomaly) -"aK" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"aL" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"aM" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"aN" = (/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"aO" = (/obj/structure/disposaloutlet{dir = 4},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"aP" = (/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"aQ" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/structure/table/rack,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"aR" = (/obj/effect/floor_decal/corner/purple/full{dir = 8},/obj/structure/dispenser/oxygen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aS" = (/obj/effect/floor_decal/corner/purple{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aT" = (/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aU" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aV" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aW" = (/obj/machinery/disposal/deliveryChute{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/structure/disposalpipe/trunk,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"aX" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1397; icon_state = "door_locked"; id_tag = "xenoarch2_airlock_interior"; locked = 1; name = "Research Interior Airlock"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1397; master_tag = "xenoarch2_airlock_control"; name = "Research Access Button"; pixel_x = 26; pixel_y = 6; req_access = null},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"aY" = (/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/obj/effect/floor_decal/corner/purple{dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"aZ" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"ba" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bb" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bc" = (/obj/machinery/portable_atmospherics/canister/air,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bd" = (/obj/structure/sign/warning/nosmoking_2,/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"be" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bf" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bg" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bh" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/structure/closet/crate,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bi" = (/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/status_display{pixel_x = -32},/obj/machinery/floodlight,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bj" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bk" = (/obj/item/weapon/storage/excavation,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/device/measuring_tape,/obj/item/stack/flag/yellow,/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bl" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bm" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bn" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/corner/purple{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"bp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/embedded_controller/radio/airlock/access_controller{frequency = 1397; id_tag = "xenoarch2_airlock_control"; name = "Research Access Console"; pixel_x = 26; pixel_y = 26; tag_exterior_door = "xenoarch2_airlock_exterior"; tag_interior_door = "xenoarch2_airlock_interior"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"bq" = (/obj/machinery/shower{pixel_y = 3},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/research/xenoarcheology) -"br" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/anomaly) -"bs" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bt" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/research{name = "Long Term Storage"; req_access = list(65)},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bw" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bx" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"by" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bz" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bA" = (/obj/machinery/floodlight,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bD" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bE" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bF" = (/obj/effect/floor_decal/corner/purple{dir = 8},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bG" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/glass_research{name = "Expedition Prep"; req_access = list(65)},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"bI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"bJ" = (/obj/machinery/space_heater,/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"bK" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"bL" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bN" = (/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bO" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"bP" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bQ" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/light/small,/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bR" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Long Term Storage"; dir = 1},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bS" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) -"bT" = (/obj/effect/floor_decal/corner/purple/full,/obj/machinery/suspension_gen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bU" = (/obj/machinery/suspension_gen,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/structure/extinguisher_cabinet{pixel_y = -30},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bV" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bW" = (/obj/item/weapon/storage/excavation,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/device/measuring_tape,/obj/item/stack/flag/yellow,/obj/structure/table/steel,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Expedition Prep"; dir = 1},/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bX" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced,/obj/machinery/door/window/northleft,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bY" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced,/obj/machinery/door/window/northright,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) -"bZ" = (/obj/structure/table/steel,/obj/item/device/suit_cooling_unit,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/obj/structure/cable/blue,/obj/item/device/suit_cooling_unit,/obj/item/device/gps/science,/obj/item/device/gps/science,/obj/item/device/gps/science,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) -"ca" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/exp_prep) -"cb" = (/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"cc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"cd" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"ce" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/power/emitter{anchored = 1; dir = 1; state = 2},/obj/structure/window/reinforced,/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"cf" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"cg" = (/obj/machinery/atmospherics/omni/atmos_filter{tag_east = 1; tag_north = 2; tag_south = 0; tag_west = 3},/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"ch" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"ci" = (/obj/structure/table/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/sterile/latex,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"cj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"ck" = (/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Hallway 2"; dir = 8},/obj/effect/floor_decal/corner/purple{dir = 4},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"cl" = (/obj/effect/floor_decal/corner/purple{dir = 4},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Anomalous Materials 2"; dir = 4},/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"cm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"cn" = 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= "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) -"ec" = (/obj/machinery/artifact_scanpad,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) -"ed" = (/obj/machinery/artifact_analyser,/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) -"ee" = (/obj/machinery/door/blast/regular{id = "xenoarch_cell2"},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) -"ef" = (/turf/simulated/shuttle/wall/voidcraft/hard_corner,/area/surface/outpost/wall/checkpoint) -"eg" = (/obj/structure/showcase/sign{pixel_y = -5},/turf/simulated/shuttle/wall/voidcraft,/area/surface/outpost/wall/checkpoint) -"eh" = 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(/obj/structure/table/reinforced,/obj/item/weapon/folder,/obj/item/weapon/pen,/obj/item/weapon/tape_roll,/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"eI" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"eJ" = (/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"eK" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = 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(/obj/machinery/artifact_harvester,/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 8},/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) -"fh" = (/obj/effect/floor_decal/industrial/warning/full,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) -"fi" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fj" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/isolation_b) -"fk" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"fl" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/machinery/status_display{pixel_y = -32},/obj/machinery/light,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) -"fm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/corner/purple{dir = 10},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fn" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/floor_decal/corner/purple{dir = 8},/obj/effect/floor_decal/industrial/warning/corner,/obj/structure/noticeboard/anomaly{icon_state = "nboard05"; pixel_y = -32},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fp" = (/obj/effect/floor_decal/corner/purple,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fq" = (/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/corner/purple{dir = 10},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fr" = (/obj/effect/floor_decal/corner/purple{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fs" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"ft" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/corner/purple{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fu" = (/obj/machinery/artifact_scanpad,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) -"fv" = (/obj/machinery/artifact_scanpad,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) -"fw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fx" = (/obj/effect/floor_decal/industrial/warning/corner,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fy" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fz" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fA" = (/obj/machinery/artifact_scanpad,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fB" = (/obj/machinery/artifact_analyser,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fC" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fD" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/smes) -"fE" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/smes) -"fF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/smes) -"fG" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Generator Room"; req_one_access = list(12,47)},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"fH" = (/obj/structure/sign/warning/high_voltage,/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/smes) -"fI" = (/obj/machinery/recharge_station,/obj/effect/floor_decal/corner/purple{dir = 9},/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fJ" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fK" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) -"fL" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/glass_research{name = "Anomalous Materials"; req_access = list(65)},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fM" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fN" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fO" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 6},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fP" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"fR" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Isolation Room 3"; req_access = list(65)},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fS" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fT" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fU" = (/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) -"fV" = (/obj/machinery/power/smes/buildable/outpost_substation{charge = 500000; input_attempt = 1; input_level = 150000; output_level = 150000; RCon_tag = "Outpost - Xenoarch"},/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"fW" = (/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/obj/structure/anomaly_container,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"fX" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/table/steel,/obj/random/tool,/obj/random/tool,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"fY" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/table/steel,/obj/item/weapon/storage/toolbox/mechanical,/obj/structure/extinguisher_cabinet{pixel_y = 30},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"fZ" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/obj/structure/anomaly_container,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"ga" = (/obj/machinery/atmospherics/binary/pump/on{dir = 2; target_pressure = 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(/obj/machinery/atmospherics/unary/heater{dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"gi" = (/obj/machinery/atmospherics/unary/freezer{dir = 1; icon_state = "freezer"},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"gj" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/floor_decal/corner/purple,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/structure/anomaly_container,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) -"gk" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_c) -"gl" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; use_power = 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1},/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 4},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) -"gr" = (/obj/item/stack/flag/red{amount = 1},/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/explored/deep) -"gs" = (/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 8},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) -"gt" = (/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 4},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) -"gu" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable/heavyduty{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"gv" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 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(/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/analysis) -"gG" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass_research{name = "Sample Preparation"; req_access = list(65)},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/analysis) -"gH" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass_research{name = "Sample Preparation"; req_access = list(65)},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/analysis) -"gI" = (/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/analysis) -"gJ" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/analysis) -"gK" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/emergencystorage) -"gL" = (/turf/simulated/floor/water{outdoors = 0},/area/surface/cave/explored/normal) -"gM" = (/turf/simulated/floor/plating{icon_state = "asteroidplating2"},/area/surface/cave/explored/normal) -"gN" = (/obj/structure/cable,/obj/machinery/power/port_gen/pacman,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"gO" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"gP" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"gQ" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) -"gR" = (/obj/machinery/atmospherics/omni/atmos_filter{tag_east = 7; tag_north 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1},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"aQ" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/structure/table/rack,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"aR" = (/obj/effect/floor_decal/corner/purple/full{dir = 8},/obj/structure/dispenser/oxygen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aS" = (/obj/effect/floor_decal/corner/purple{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aT" = (/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aU" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aV" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aW" = (/obj/machinery/disposal/deliveryChute{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/structure/disposalpipe/trunk,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) +"aX" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1397; icon_state = "door_locked"; id_tag = "xenoarch2_airlock_interior"; locked = 1; name = "Research Interior Airlock"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1397; master_tag = "xenoarch2_airlock_control"; name = "Research Access Button"; pixel_x = 26; pixel_y = 6; req_access = null},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"aY" = (/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/obj/effect/floor_decal/corner/purple{dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"aZ" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"ba" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bb" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bc" = (/obj/machinery/portable_atmospherics/canister/air,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bd" = (/obj/structure/sign/warning/nosmoking_2,/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"be" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bf" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bg" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bh" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/structure/closet/crate,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bi" = (/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/status_display{pixel_x = -32},/obj/machinery/floodlight,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bj" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bk" = (/obj/item/weapon/storage/excavation,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/device/measuring_tape,/obj/item/stack/flag/yellow,/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bl" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bm" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bn" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/corner/purple{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/embedded_controller/radio/airlock/access_controller{frequency = 1397; id_tag = "xenoarch2_airlock_control"; name = "Research Access Console"; pixel_x = 26; pixel_y = 26; tag_exterior_door = "xenoarch2_airlock_exterior"; tag_interior_door = "xenoarch2_airlock_interior"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bq" = (/obj/machinery/shower{pixel_y = 3},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/research/xenoarcheology) +"br" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/anomaly) +"bs" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bt" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/research{name = "Long Term Storage"; req_access = list(65)},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bw" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bx" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"by" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bz" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bA" = (/obj/machinery/floodlight,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bD" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bE" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bF" = (/obj/effect/floor_decal/corner/purple{dir = 8},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bG" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/glass_research{name = "Expedition Prep"; req_access = list(65)},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bJ" = (/obj/machinery/space_heater,/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"bK" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"bL" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bN" = (/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bO" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"bP" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bQ" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/light/small,/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bR" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Long Term Storage"; dir = 1},/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bS" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/structure/anomaly_container,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/longtermstorage) +"bT" = (/obj/effect/floor_decal/corner/purple/full,/obj/machinery/suspension_gen,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bU" = (/obj/machinery/suspension_gen,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/structure/extinguisher_cabinet{pixel_y = -30},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bV" = (/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bW" = (/obj/item/weapon/storage/excavation,/obj/item/weapon/pickaxe,/obj/item/weapon/tool/wrench,/obj/item/device/measuring_tape,/obj/item/stack/flag/yellow,/obj/structure/table/steel,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Expedition Prep"; dir = 1},/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bX" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced,/obj/machinery/door/window/northleft,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bY" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/weapon/storage/belt/archaeology,/obj/item/clothing/suit/space/anomaly,/obj/item/clothing/head/helmet/space/anomaly,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced,/obj/machinery/door/window/northright,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) +"bZ" = (/obj/structure/table/steel,/obj/item/device/suit_cooling_unit,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = -24},/obj/structure/cable/blue,/obj/item/device/suit_cooling_unit,/obj/item/device/gps/science,/obj/item/device/gps/science,/obj/item/device/gps/science,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/exp_prep) +"ca" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/exp_prep) +"cb" = (/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cd" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"ce" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/power/emitter{anchored = 1; dir = 1; state = 2},/obj/structure/window/reinforced,/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cf" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cg" = (/obj/machinery/atmospherics/omni/atmos_filter{tag_east = 1; tag_north = 2; tag_south = 0; tag_west = 3},/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"ch" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"ci" = (/obj/structure/table/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/sterile/latex,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"ck" = (/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Hallway 2"; dir = 8},/obj/effect/floor_decal/corner/purple{dir = 4},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cl" = (/obj/effect/floor_decal/corner/purple{dir = 4},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Anomalous Materials 2"; dir = 4},/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cn" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/portable_atmospherics/powered/scrubber/huge,/turf/simulated/floor/tiled/dark,/area/surface/outpost/research/xenoarcheology/anomaly) +"co" = (/obj/machinery/computer/area_atmos,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"cp" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/obj/effect/floor_decal/corner/purple{dir = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cq" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cr" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cs" = (/obj/structure/bed,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"ct" = (/obj/structure/table/standard,/obj/item/device/flashlight/lamp,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cu" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cv" = (/turf/simulated/wall/r_wall,/area/surface/outpost/mining_main/cave) +"cw" = (/obj/effect/step_trigger/teleporter/wild/to_wild,/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"cx" = (/turf/simulated/shuttle/wall/voidcraft,/area/surface/outpost/wall/checkpoint) +"cy" = (/obj/structure/showcase/sign{pixel_y = -5},/turf/simulated/wall/dungeon,/area/surface/cave/unexplored/deep) +"cz" = (/obj/effect/step_trigger/teleporter/wild/to_wild,/turf/simulated/floor/water{outdoors = 0},/area/surface/cave/explored/deep) +"cA" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/medical) +"cB" = (/obj/machinery/sleeper{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"cC" = (/obj/machinery/sleep_console,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"cD" = (/obj/structure/table/rack,/obj/machinery/firealarm{pixel_y = 24},/obj/item/bodybag/cryobag,/obj/item/bodybag/cryobag,/obj/item/weapon/storage/toolbox/emergency,/obj/item/weapon/storage/firstaid/regular,/obj/random/medical/lite,/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"cE" = (/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/medical) +"cF" = (/obj/structure/closet/secure_closet/xenoarchaeologist{req_access = list(47)},/obj/item/clothing/suit/storage/hooded/wintercoat/science,/obj/effect/floor_decal/corner/purple/full{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"cG" = (/obj/structure/closet/secure_closet/xenoarchaeologist{req_access = list(47)},/obj/machinery/newscaster{pixel_y = 30},/obj/item/clothing/suit/storage/hooded/wintercoat/science,/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"cH" = (/obj/effect/floor_decal/corner/purple/full{dir = 1},/obj/structure/bookcase/manuals/xenoarchaeology,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"cI" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology) +"cJ" = (/obj/structure/table/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/sterile/latex,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cK" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cL" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"cM" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/glass_research{name = "Anomalous Materials"; req_access = list(65)},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cN" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cO" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cP" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cQ" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 6},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cR" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"cS" = (/obj/machinery/atmospherics/valve/digital/open{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"cT" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Isolation Room 1"; req_access = list(65)},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cU" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cV" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cW" = (/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"cX" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"cY" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"cZ" = (/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"da" = (/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"db" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dc" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dd" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/corner/purple{dir = 1},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"de" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"df" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dg" = (/obj/structure/table/rack,/obj/item/clothing/suit/bio_suit/anomaly,/obj/item/clothing/head/bio_hood/anomaly,/obj/item/clothing/mask/breath,/obj/item/clothing/glasses/science,/obj/item/clothing/gloves/sterile/latex,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"di" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/corner/purple,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dj" = (/obj/structure/table/standard,/obj/item/clothing/head/welding,/obj/item/weapon/weldingtool,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dk" = (/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dl" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/dropper{pixel_y = -4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dm" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dn" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"do" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_a) +"dp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; use_power = 0},/obj/machinery/light,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"dq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow,/obj/machinery/alarm/monitor/isolation{alarm_id = "isolation_one"; dir = 1; pixel_x = 0; pixel_y = -22},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"dr" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Isolation Cell 1"; dir = 1},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_a) +"ds" = (/turf/simulated/floor/water{outdoors = 0},/area/surface/cave/explored/deep) +"dt" = (/obj/machinery/door/airlock/voidcraft{name = "Wilderness Containment"},/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"du" = (/obj/structure/bed/chair/office/light,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass_medical{name = "First-Aid Station"},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dz" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dA" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/obj/structure/table/standard,/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/effect/floor_decal/corner/purple{dir = 6},/obj/item/weapon/storage/box/glasses/square{pixel_x = 1; pixel_y = 4},/obj/item/weapon/storage/box/cups,/obj/item/weapon/hand_labeler,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_research{name = "Outpost Hallway"; req_access = list(47)},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dC" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/anomaly) +"dD" = (/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/machinery/floodlight,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"dE" = (/obj/machinery/artifact_scanpad,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dF" = (/obj/machinery/artifact_analyser,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dG" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/obj/item/weapon/tool/screwdriver{pixel_y = 15},/obj/item/weapon/melee/baton/loaded,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/anomaly) +"dH" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"dI" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/button/remote/blast_door{id = "xenoarch_cell2"; name = "Cell 2"; pixel_x = 26; pixel_y = 0},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dJ" = (/obj/structure/table/steel,/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/machinery/cell_charger,/obj/item/weapon/cell/high,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"dK" = (/obj/machinery/computer/crew,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/table/glass,/obj/machinery/recharger,/obj/item/device/defib_kit/loaded,/obj/item/device/radio{frequency = 1487; icon_state = "med_walkietalkie"; name = "Medbay Emergency Radio Link"},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch First-Aid"; dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dM" = (/obj/structure/table/glass,/obj/item/weapon/storage/firstaid/toxin{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/fire{pixel_x = 0; pixel_y = 0},/obj/item/weapon/storage/firstaid/adv{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/o2{pixel_x = 0; pixel_y = 0},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology/medical) +"dN" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/medical) +"dO" = (/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/bed/chair/office/light{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dQ" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/purple{dir = 6},/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/clipboard,/obj/item/weapon/pen,/obj/item/device/taperecorder,/obj/item/weapon/folder,/obj/item/weapon/stamp,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"dR" = (/obj/effect/floor_decal/corner/purple{dir = 9},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dS" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dT" = (/obj/effect/floor_decal/corner/purple{dir = 6},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"dU" = (/obj/structure/table/reinforced,/obj/item/device/flashlight/lamp,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dV" = (/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/obj/item/weapon/cell/high,/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"dW" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"dX" = (/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dY" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/blue{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"dZ" = (/obj/effect/floor_decal/industrial/warning/corner,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"ea" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eb" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/blue{d2 = 8; icon_state = "0-8"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ec" = (/obj/machinery/artifact_scanpad,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ed" = (/obj/machinery/artifact_analyser,/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ee" = (/obj/machinery/door/blast/regular{id = "xenoarch_cell2"},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ef" = (/turf/simulated/shuttle/wall/voidcraft/hard_corner,/area/surface/outpost/wall/checkpoint) +"eg" = (/obj/structure/showcase/sign{pixel_y = -5},/turf/simulated/shuttle/wall/voidcraft,/area/surface/outpost/wall/checkpoint) +"eh" = (/obj/item/weapon/banner/nt,/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"ei" = (/obj/item/weapon/banner/nt,/turf/simulated/mineral/floor/ignore_mapgen/sif,/area/surface/cave/explored/normal) +"ej" = (/obj/structure/sign/greencross{desc = "White cross in a green field, you can get medical aid here."; name = "First-Aid"},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/medical) +"ek" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"el" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"em" = (/obj/structure/table/standard,/obj/structure/window/reinforced,/obj/effect/floor_decal/corner/purple{dir = 4},/obj/effect/floor_decal/industrial/warning,/obj/item/device/camera_film{pixel_x = 2; pixel_y = 2},/obj/item/device/camera,/obj/machinery/recharger,/obj/item/weapon/tape_roll,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Crew Area"; dir = 8},/turf/simulated/floor/tiled/neutral,/area/surface/outpost/research/xenoarcheology) +"en" = (/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology) +"eo" = (/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"ep" = (/obj/structure/table/reinforced,/obj/machinery/computer/atmoscontrol/laptop{monitored_alarm_ids = list("isolation_one","isolation_two","isolation_three"); req_access = null; req_one_access = null},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eq" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"er" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"es" = (/obj/machinery/atmospherics/valve/digital/open{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"et" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{name = "Isolation Room 2"; req_access = list(65)},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eu" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ev" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ew" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"ex" = (/obj/machinery/light/small{dir = 1},/obj/item/weapon/banner/virgov,/turf/simulated/shuttle/floor/voidcraft/external,/area/surface/outpost/wall/checkpoint) +"ey" = (/obj/structure/table/steel,/obj/item/weapon/tool/screwdriver,/obj/item/weapon/tool/crowbar,/obj/item/weapon/tool/wrench,/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 1},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"ez" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eA" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Airlock 1"; dir = 8},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eB" = (/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eE" = (/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/corner/purple{dir = 5},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eF" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/corner/purple{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eG" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/device/camera,/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/effect/floor_decal/corner/purple{dir = 9},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eH" = (/obj/structure/table/reinforced,/obj/item/weapon/folder,/obj/item/weapon/pen,/obj/item/weapon/tape_roll,/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eI" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/effect/floor_decal/industrial/warning/full,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/anomaly) +"eJ" = (/obj/structure/window/reinforced,/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/manifold/hidden/yellow{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eK" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eL" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology/anomaly) +"eM" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; use_power = 0},/obj/machinery/light,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/yellow,/obj/machinery/alarm/monitor/isolation{alarm_id = "isolation_two"; dir = 1; pixel_x = 0; pixel_y = -22},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Isolation Cell 2"; dir = 1},/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_b) +"eQ" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xenoarch1_airlock_exterior"; locked = 1; name = "Research Exterior Airlock"},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "xenoarch1_airlock_control"; name = "Xenoarch Access Button"; pixel_x = 0; pixel_y = -24; req_access = null},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eR" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/effect/floor_decal/rust/part_rusted1,/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eS" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eT" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xenoarch1_airlock_interior"; locked = 1; name = "Research Interior Airlock"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "xenoarch1_airlock_control"; name = "Research Access Button"; pixel_x = -6; pixel_y = -26; req_access = null},/turf/simulated/floor/tiled,/area/surface/outpost/research/xenoarcheology) +"eU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "xenoarch1_airlock_control"; name = "Research Access Console"; pixel_x = -26; pixel_y = -26; tag_exterior_door = "xenoarch1_airlock_exterior"; tag_interior_door = "xenoarch1_airlock_interior"},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eV" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eW" = (/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eX" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eY" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"eZ" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"fa" = (/obj/structure/cable/blue{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"fb" = (/obj/effect/floor_decal/corner/purple{dir = 6},/obj/machinery/camera/network/research_outpost{c_tag = "OPR - Xenoarch Hallway 1"; dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"fc" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/anomaly) +"fd" = (/obj/machinery/artifact_harvester,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) +"fe" = (/obj/item/weapon/anobattery{pixel_x = -6; pixel_y = 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(/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"ft" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/corner/purple{dir = 4},/turf/simulated/floor/tiled/white,/area/surface/outpost/research/xenoarcheology) +"fu" = (/obj/machinery/artifact_scanpad,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) +"fv" = (/obj/machinery/artifact_scanpad,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/bluegrid,/area/surface/outpost/research/xenoarcheology/anomaly) +"fw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 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(/obj/machinery/artifact_scanpad,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) +"fB" = (/obj/machinery/artifact_analyser,/turf/simulated/floor/reinforced,/area/surface/outpost/research/xenoarcheology/isolation_c) +"fC" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/isolation_c) +"fD" = (/turf/simulated/wall/r_wall,/area/surface/outpost/research/xenoarcheology/smes) +"fE" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/smes) +"fF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/wall,/area/surface/outpost/research/xenoarcheology/smes) +"fG" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Generator Room"; req_one_access = 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(/obj/effect/floor_decal/industrial/warning/dust{icon_state = "warning_dust"; dir = 4},/turf/simulated/floor/tiled/asteroid_steel,/area/surface/outpost/mining_main/cave) +"gu" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable/heavyduty{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gv" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gw" = (/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gx" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1; target_pressure = 200},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gy" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gz" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gA" = (/obj/structure/table/steel,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/surface/outpost/research/xenoarcheology/smes) +"gB" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/structure/cable/blue{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled/freezer,/area/surface/outpost/research/xenoarcheology/restroom) +"gC" = 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"supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/plating,/area/supply/dock) @@ -1243,7 +1243,7 @@ "xU" = (/obj/item/device/camera{name = "Autopsy Camera"; pixel_x = -2; pixel_y = 7},/obj/item/weapon/paper_bin{pixel_y = -6},/obj/item/weapon/pen/red{pixel_x = -1; pixel_y = -9},/obj/item/weapon/pen/blue{pixel_x = 3; pixel_y = -5},/obj/structure/table/standard,/obj/effect/floor_decal/corner/blue{dir = 6},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/medical) "xV" = (/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "tradebridgeshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced/full,/turf/simulated/shuttle/plating,/area/shuttle/merchant/home) "xW" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) -"xX" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_animal/corgi/tamaskan/spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/merchant/home) +"xX" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_mob/animal/passive/dog/tamaskan/Spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/merchant/home) "xY" = (/obj/machinery/door/airlock/silver{name = "Toilet"},/turf/simulated/shuttle/floor/white,/area/shuttle/merchant/home) "xZ" = (/obj/machinery/door/airlock/silver{name = "Restroom"},/turf/simulated/shuttle/floor/white,/area/shuttle/merchant/home) "ya" = (/obj/structure/undies_wardrobe,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant/home) @@ -1502,7 +1502,7 @@ "CT" = (/obj/machinery/media/jukebox,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "CU" = (/obj/machinery/vending/hydronutrients,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/wizard_station) "CV" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) -"CW" = (/mob/living/simple_animal/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) +"CW" = (/mob/living/simple_mob/animal/passive/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "CX" = (/obj/structure/flora/pottedplant{icon_state = "plant-24"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "CY" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "CZ" = (/obj/structure/bed/chair/shuttle{dir = 8},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/floor/white,/area/shuttle/escape/centcom) @@ -1696,7 +1696,7 @@ "GF" = (/obj/structure/flight_left{dir = 1},/turf/simulated/shuttle/floor/voidcraft/light,/area/ninja_dojo/start) "GG" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/obj/item/toy/plushie/mouse{desc = "A plushie of a small fuzzy rodent."; name = "Woodrat"},/turf/unsimulated/beach/sand,/area/beach) "GH" = (/obj/structure/bed/chair,/obj/effect/landmark{name = "endgame_exit"},/turf/unsimulated/beach/sand,/area/beach) -"GI" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) +"GI" = (/obj/machinery/vending/coffee,/turf/unsimulated/beach/sand,/area/beach) "GJ" = (/obj/machinery/door/airlock{icon = 'icons/obj/doors/Dooruranium.dmi'},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/ninja_dojo/dojo) "GK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "ninjawindow"; name = "Blast Shutters"; opacity = 0},/obj/structure/window/reinforced/full,/turf/simulated/shuttle/plating,/area/ninja_dojo/start) "GL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced/full,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "ninjawindow"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/ninja_dojo/start) @@ -2123,7 +2123,7 @@ "OQ" = (/obj/machinery/computer/shuttle_control/web/syndicate{dir = 8},/turf/simulated/shuttle/floor/voidcraft,/area/syndicate_station/start) "OR" = (/obj/structure/bed/chair/comfy/red{icon_state = "comfychair_preview"; dir = 8},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "OS" = (/obj/machinery/door/airlock/voidcraft/vertical{req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) -"OT" = (/mob/living/simple_animal/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) +"OT" = (/mob/living/simple_mob/animal/passive/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "OU" = (/obj/machinery/door/airlock/voidcraft/vertical{req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft/dark,/area/syndicate_station/start) "OV" = (/obj/machinery/telecomms/allinone{intercept = 1},/turf/simulated/shuttle/floor/voidcraft/dark,/area/syndicate_station/start) "OW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/obj/structure/window/reinforced/full,/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -2204,7 +2204,7 @@ "Qt" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window{dir = 8; name = "Surgery"; req_access = list(150)},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "Qu" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) "Qv" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table/steel,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start) -"Qw" = (/mob/living/simple_animal/tindalos,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) +"Qw" = (/mob/living/simple_mob/animal/passive/tindalos,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start) "Qx" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor/red,/area/skipjack_station/start) "Qy" = (/obj/machinery/optable,/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) "Qz" = (/obj/structure/table/standard,/obj/item/weapon/surgical/cautery,/obj/item/weapon/surgical/retractor,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/floor/white,/area/skipjack_station/start) @@ -2334,8 +2334,8 @@ aaaaaaaaaaaaaaaajgjgjgjojojgjgjgjgjgjgjgjgjgjgjojojgjgjgaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaajgjojojojojPjojojQjQjQjQjQjojgjojojojojgaaaaaaaaaaaaaaaaaaaaaaaaaapPlYjqldldldldldjqjqlZjSjSmapPpPpPpPmbpPpPpPkjkjlekIkIkIjeaaaaaaaaaaaaiWjsjEjFjFjGjsiTiViViVjkjHjIjJjujKjjaaaaiXjajdjmjmjmjmjmjLjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiYjMjMjMjMjMiYiYiYjNiYiYiYjOiYiYiYjMjMjMjMjMiYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaajgjojojgjgjgjgkikikikikikijgjgjgjgjojojgaaaaaaaaaaaaaaaaaaaaaaaaaapPmtjqjqjqjqjqjqjqmuqsmvjSjSjSmwmMmLjSmNmUqskjkjlekIkIkIjeaaaaaaaaaaaaiWjsjUjVjWjXjsiTiViViVjkjYjZjZjujujjaaaaiXjajdjmjmjmjmkajdjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiYkbkckckckciYkdkekfkekekekgkekdiYkckckckckhiYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaajgjojojgksktkukukukvkvkukukukwkxjgjojojgaaaaaaaaaaaaaaaaaaaaaaaaaapPmVmXmWninhnjmtjqnCqsnDjSjSjSjSjSjSjSjSnEqskjkjjekIkIkIjeaaaaaaaaaaaaiWjsjUjVjVjXjsiWiViViVjjjujujujujujjaaaaiXjajdjmjmjmjmjmjLjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiYkkklklklklkmkeknkokpknkqkoknkekmklklklklkriYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaajgjojojgksktkukvkvkHkHkvkvkukwkxjgjojojgaaaaaaaaaaaaaaaaaaaaaaaaaapPpPpPpPpPpPpPqslZqsqsnDjSjSnRnQocobodjSoeqskjkjjekIkIkIjejeaaaaaaaaaaiWjsjUjVjVjXjskyiViViVkzjukAjujukBjjaaaaiXjajdjmjmkCkCkCkDjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiYkEklklklkliYkeknkokpknkqkoknkeiYkFklklklkGiYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaajgjojojgksktkukvkvkHkHkvkvkukwkxjgjojojgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapPokpRolpPpPjSjSjSjSjSjSjSjSomqskjkjlekIkIkIonjeaaaaaaaaaaiWjsjUjVjVjXjsiWiViViVjjjujujujujujjaaaaiXjajdjljmjmjmjnjdjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalhiYiYiYiYiYiYkeknkokpknkqkoknkeiYiYiYiYiYiYlhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaajgjojojgksktkukvkvkHkHkvkvkukwkxjgjojojgaaaaaaaaaaaaaaaaaaaaaaaaaapPpPpPpPpPpPpPqslZqsqsnDjSjSnRnQocobodjSoeqskjkjjekIkIkIjejeaaaaaaaaaaiWjsjUjVjVjXjskyiViViVkzjujujujukBjjaaaaiXjajdjmjmkCkCkCkDjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiYkEklklklkliYkeknkokpknkqkoknkeiYkFklklklkGiYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaajgjojojgksktkukvkvkHkHkvkvkukwkxjgjojojgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapPokpRolpPpPjSjSjSjSjSjSjSjSomqskjkjlekIkIkIonjeaaaaaaaaaaiWjsjUjVjVjXjsiWiViViVjjjukAjujujujjaaaaiXjajdjljmjmjmjnjdjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalhiYiYiYiYiYiYkeknkokpknkqkoknkeiYiYiYiYiYiYlhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaajgjojojgksktkukukukvkvkukukukwkxjgjojojgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapPozpRoloApPqsoBpPjSoMoLpsprpPpPkjkjlekIkIkIpGjeaaaaaaaaaaiWjsjUjVkJjXjsiTiViViVjkjZjZjZjujujjaaaaiXjajdkKjmjmjmkKjdjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaakLkMkMkMkMkMiYkeknkokpknkqkoknkeiYkNkNkNkNkNkLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaajgjojojgksktkukukukvkvkukukukwkxjgjojojgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapPpRpRolpIpHpJjqpKjSjSjSjSpLpMqskjkjlekIkIkIonjeaaaaaaaaaaiWjskOkPkPkQjsiTiViViVjkjZkRjujujujjaaaaiXjajdjdkSkSkSjdjdjaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaakLkMkMkMkMkMkTkUknknknknknknknkVkWkNkNkNkNkNkLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaajgjglajgjgjgjgjglblblblblblbjgjgjgjgjglcjgjgaaaaaaaaaaaaaaaaaaaaaaaaaapPpPpPpPpPpPpNpRolpQpOqqqpqDqrqFqEqOqNqPqskjkjlekIkIkIjejeaaaaaaaaaaiWjsjsjsjsjsjsiWiViViVjjjujujujujujjaaaaiXjajakXkYkYkYkZjajaiXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaakLkMkMkMkMkMiYkekekekeknkekekekeiYkNkNkNkNkNkLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -2499,4 +2499,3 @@ aaaaRfababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} - diff --git a/maps/southern_cross/southern_cross_areas.dm b/maps/southern_cross/southern_cross_areas.dm index d78089ff34..06ab539b0a 100644 --- a/maps/southern_cross/southern_cross_areas.dm +++ b/maps/southern_cross/southern_cross_areas.dm @@ -108,13 +108,13 @@ icon_state = "bluenew" /area/surface/outside/river/faxalven - name = "Faxälven River" + name = "Faxälven River" /area/surface/outside/river/indalsalven - name = "Indalsälven River" + name = "Indalsälven River" /area/surface/outside/river/svartan - name = "SvartÃ¥n River" + name = "Svartån River" /area/surface/outside/lake/romsele name = "Romsele Lake" diff --git a/maps/submaps/surface_submaps/mountains/BlastMine1.dmm b/maps/submaps/surface_submaps/mountains/BlastMine1.dmm index 34094caf86..a2c17c17c2 100644 --- a/maps/submaps/surface_submaps/mountains/BlastMine1.dmm +++ b/maps/submaps/surface_submaps/mountains/BlastMine1.dmm @@ -3,10 +3,10 @@ "c" = (/obj/structure/sign/warning/bomb_range,/turf/simulated/wall/sandstone,/area/submap/cave/BlastMine1) "d" = (/obj/structure/table/rack,/obj/item/weapon/syndie/c4explosive,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "e" = (/obj/structure/loot_pile/surface/bones,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) -"f" = (/mob/living/simple_animal/hostile/savik{returns_home = 1},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) +"f" = (/mob/living/simple_mob/animal/sif/savik,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "g" = (/obj/structure/table/rack,/obj/item/clothing/head/bomb_hood,/obj/item/clothing/suit/bomb_suit,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "h" = (/obj/item/device/gps/internal/poi{gps_tag = "Unidentified Signal"},/turf/simulated/wall/sandstone,/area/submap/cave/BlastMine1) -"i" = (/mob/living/simple_animal/retaliate/diyaab,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) +"i" = (/mob/living/simple_mob/animal/sif/diyaab,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "j" = (/obj/structure/table/reinforced,/obj/item/weapon/flame/lighter/zippo/c4detonator{detonator_mode = 1},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "k" = (/obj/structure/table/rack,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) "l" = (/obj/machinery/floodlight,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/BlastMine1) diff --git a/maps/submaps/surface_submaps/mountains/CaveTrench.dmm b/maps/submaps/surface_submaps/mountains/CaveTrench.dmm index 5b362c4692..e44e5185f8 100644 --- a/maps/submaps/surface_submaps/mountains/CaveTrench.dmm +++ b/maps/submaps/surface_submaps/mountains/CaveTrench.dmm @@ -1,1156 +1,58 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/turf/template_noop, -/area/submap/CaveTrench) -"c" = ( -/turf/simulated/mineral/ignore_mapgen, -/area/submap/CaveTrench) -"d" = ( -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"e" = ( -/turf/simulated/floor/outdoors/rocks, -/area/submap/CaveTrench) -"f" = ( -/turf/simulated/floor/water{ - outdoors = 0 - }, -/area/submap/CaveTrench) -"g" = ( -/mob/living/simple_animal/hostile/malf_drone/lesser, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"h" = ( -/mob/living/simple_animal/fish/trout{ - faction = "malf_drone" - }, -/turf/simulated/floor/water{ - outdoors = 0 - }, -/area/submap/CaveTrench) -"i" = ( -/obj/effect/decal/remains/human, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"j" = ( -/turf/simulated/wall, -/area/submap/CaveTrench) -"k" = ( -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"l" = ( -/mob/living/simple_animal/fish/trout, -/turf/simulated/floor/water{ - outdoors = 0 - }, -/area/submap/CaveTrench) -"m" = ( -/turf/simulated/wall/wood, -/area/submap/CaveTrench) -"n" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/lantern, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"o" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/gun/projectile/shotgun/pump, -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"p" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"q" = ( -/obj/item/weapon/stool/padded, -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"r" = ( -/obj/structure/table/steel, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"s" = ( -/obj/structure/table/steel, -/obj/item/weapon/paper{ - info = "Rellek's telling me that we're in deep shit if the townies found out I'm cooking up drones out here. Like I give a fuck, We're minning our asses off only to dig into some bug nest to get our legs chewed. Well I'm not looking a gift horse in the mouth. Those drone dudes out in the wild hooked us up with these machines so long as they get some of the metal we dig up. Win win for us, Guess we're retiring early after all."; - name = "Note" - }, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"t" = ( -/obj/structure/table/steel, -/obj/item/robot_parts/robot_component/actuator, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"u" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"v" = ( -/obj/structure/simple_door/wood, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"w" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/lamp, -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"x" = ( -/obj/structure/table/steel, -/obj/item/device/robotanalyzer, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"y" = ( -/obj/structure/table/steel, -/obj/item/weapon/storage/toolbox, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"z" = ( -/obj/structure/table/bench/steel, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"A" = ( -/obj/effect/decal/remains, -/obj/item/clothing/under/rank/miner, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"B" = ( -/turf/simulated/shuttle/plating, -/area/submap/CaveTrench) -"C" = ( -/obj/structure/closet{ - icon_closed = "cabinet_closed"; - icon_opened = "cabinet_open"; - icon_state = "cabinet_closed" - }, -/obj/item/clothing/suit/storage/hooded/wintercoat/miner, -/obj/item/clothing/suit/storage/hooded/wintercoat/miner, -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"D" = ( -/obj/structure/coatrack, -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"E" = ( -/obj/structure/closet/secure_closet/miner, -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"F" = ( -/obj/item/weapon/storage/box/shotgunammo, -/turf/simulated/floor/holofloor/wood, -/area/submap/CaveTrench) -"G" = ( -/obj/structure/table/steel, -/obj/item/robot_parts/l_leg, -/obj/item/robot_parts/head, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"H" = ( -/obj/effect/decal/cleanable/blood/gibs/robot, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/CaveTrench) -"I" = ( -/obj/machinery/power/port_gen/pacman, -/turf/simulated/shuttle/plating, -/area/submap/CaveTrench) -"J" = ( -/obj/machinery/drone_fabricator{ - fabricator_tag = "Unknown" - }, -/turf/simulated/shuttle/plating, -/area/submap/CaveTrench) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/template_noop,/area/submap/Cavelake) +"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Cavelake) +"d" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"e" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"f" = (/turf/simulated/floor/outdoors/rocks,/area/submap/Cavelake) +"g" = (/mob/living/simple_mob/animal/sif/hooligan_crab,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"h" = (/turf/simulated/floor/water,/area/submap/Cavelake) +"i" = (/mob/living/simple_mob/animal/passive/fish/perch,/turf/simulated/floor/water,/area/submap/Cavelake) +"j" = (/obj/machinery/crystal,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"k" = (/mob/living/simple_mob/animal/passive/fish/trout,/turf/simulated/floor/water,/area/submap/Cavelake) +"l" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"m" = (/obj/random/mob/sif,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"n" = (/obj/item/clothing/mask/snorkel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"o" = (/obj/effect/decal/remains/mouse,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -b -c -c -c -b -b -e -e -e -b -b -b -b -b -b -b -b -a -"} -(3,1,1) = {" -a -b -c -c -d -i -d -e -e -f -e -e -b -b -c -b -b -b -b -a -"} -(4,1,1) = {" -a -c -c -c -d -d -d -e -f -f -f -e -b -c -c -b -b -b -b -a -"} -(5,1,1) = {" -a -c -c -d -d -d -e -e -f -f -f -e -d -d -c -c -c -b -b -a -"} -(6,1,1) = {" -a -c -d -d -d -d -e -f -f -f -f -e -d -d -d -i -c -b -b -a -"} -(7,1,1) = {" -a -c -d -d -d -d -e -f -f -f -f -e -d -d -d -d -c -b -b -a -"} -(8,1,1) = {" -a -c -d -d -d -d -e -f -f -f -f -e -d -d -d -d -c -c -b -a -"} -(9,1,1) = {" -a -c -d -d -d -d -e -h -f -f -f -e -d -d -d -d -c -c -c -a -"} -(10,1,1) = {" -a -c -c -d -d -d -e -f -f -f -h -e -e -d -d -d -r -c -c -a -"} -(11,1,1) = {" -a -c -c -d -d -d -e -f -f -f -f -f -e -d -d -d -s -c -c -a -"} -(12,1,1) = {" -a -c -d -d -d -j -e -f -f -f -f -f -e -j -d -d -t -x -c -a -"} -(13,1,1) = {" -a -c -d -d -d -k -k -k -k -k -k -k -k -k -d -d -u -y -G -a -"} -(14,1,1) = {" -a -c -d -d -d -k -k -k -k -k -k -k -k -k -d -g -d -z -H -a -"} -(15,1,1) = {" -a -c -d -d -d -j -e -f -f -f -f -f -e -j -d -d -d -d -u -a -"} -(16,1,1) = {" -a -c -d -d -d -e -e -f -f -f -f -f -e -d -d -d -d -A -I -a -"} -(17,1,1) = {" -a -c -d -d -d -e -f -f -f -f -f -f -e -d -d -d -d -B -J -a -"} -(18,1,1) = {" -a -c -d -d -d -e -f -h -f -f -f -e -d -d -d -d -d -B -B -a -"} -(19,1,1) = {" -a -c -d -d -d -e -f -f -f -f -f -e -d -d -d -d -d -d -B -a -"} -(20,1,1) = {" -a -c -d -d -d -e -f -f -f -f -f -e -d -d -d -n -d -d -d -a -"} -(21,1,1) = {" -a -c -d -d -d -e -f -f -f -f -f -e -d -d -m -m -v -m -m -a -"} -(22,1,1) = {" -a -c -d -d -d -e -f -f -f -f -f -e -d -d -m -o -k -C -m -a -"} -(23,1,1) = {" -a -c -d -d -g -e -f -f -f -f -f -e -d -d -m -p -k -D -m -a -"} -(24,1,1) = {" -a -c -d -d -d -e -f -f -l -f -f -e -d -d -m -k -k -E -m -a -"} -(25,1,1) = {" -a -c -c -d -d -e -f -f -f -f -f -e -d -d -m -k -q -k -m -a -"} -(26,1,1) = {" -a -c -c -d -d -e -f -f -f -f -f -e -d -d -m -q -w -q -m -a -"} -(27,1,1) = {" -a -c -c -d -d -e -f -f -f -f -f -e -d -d -m -k -q -F -m -a -"} -(28,1,1) = {" -a -c -c -d -d -e -f -f -f -f -e -e -d -d -m -m -m -m -m -a -"} -(29,1,1) = {" -a -c -c -d -d -e -f -f -f -f -e -d -d -d -d -m -m -m -d -a -"} -(30,1,1) = {" -a -c -c -d -d -e -f -f -f -f -e -d -d -d -d -d -d -d -d -a -"} -(31,1,1) = {" -a -c -c -d -d -e -f -f -f -f -e -d -d -d -d -d -d -d -d -a -"} -(32,1,1) = {" -a -c -c -d -d -e -f -f -f -f -e -d -d -d -d -d -d -d -d -a -"} -(33,1,1) = {" -a -c -d -d -d -e -f -f -f -f -e -d -d -d -d -d -d -d -d -a -"} -(34,1,1) = {" -a -c -d -d -d -e -f -f -f -f -e -d -d -d -d -d -d -d -c -a -"} -(35,1,1) = {" -a -c -d -d -d -e -f -f -f -f -e -e -d -d -d -d -d -d -c -a -"} -(36,1,1) = {" -a -c -d -d -d -e -f -f -f -f -f -e -d -d -d -d -d -d -c -a -"} -(37,1,1) = {" -a -c -d -d -d -e -f -h -f -f -f -e -d -d -d -d -d -c -c -a -"} -(38,1,1) = {" -a -c -d -e -e -e -f -f -f -f -e -e -d -d -d -d -d -c -c -a -"} -(39,1,1) = {" -a -c -e -e -f -f -f -f -f -f -e -d -d -d -d -d -d -c -c -a -"} -(40,1,1) = {" -a -c -e -f -f -f -f -f -f -f -e -d -d -d -d -d -d -c -b -a -"} -(41,1,1) = {" -a -c -e -f -f -f -f -f -f -f -e -d -d -d -i -b -b -b -c -a -"} -(42,1,1) = {" -a -c -e -f -h -f -f -f -f -f -e -d -d -d -d -b -b -b -b -a -"} -(43,1,1) = {" -a -c -e -f -f -f -e -e -f -f -e -d -d -d -b -b -b -b -b -a -"} -(44,1,1) = {" -a -c -e -e -e -c -c -e -e -e -e -d -c -c -c -c -b -b -b -a -"} -(45,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +abbbbccbbbbbbcccccccbbbbbbbbbbbbbbbbbbba +abbbcccdddddccccccccbbbbbcccccccccccbbba +abbcccddddddddddddddbbbbbbbccccccccccbba +abcccdddddddddddddddddddddddddddddeccbba +abcccddddddddddddddddddddddddddddddccbba +acccddddddddddddddddddddddddddddddddcbba +acccdddddddddddddddddffffffffffdddddcbba +acccdddddddddddddgdfffhhhhhhhhffddddcbba +acccdddddddddddddddfhhhhhhhhhhhfddddcbba +accdddddddddddddddfhhhhhhhhhhhhffdddccba +accdddddddddddddddfhhhhhhhhhhhhhffffccca +acddddddddddddddddffhhhhhhihhhhhhfffffca +acddddcccjddddddddffhhhhhhhhhhhhhhhhhfca +acdddcccccdddddddddffhhhhhhhhhhhhhhhhfca +acdddccccccddddddddffhhhhhhhhhhhhhhhhfca +acdddjcccccddddddddffhhhhhhhhhhhhhhhkfca +accddddcclmdddddddddfhhhhhhhhhhhhhhhhfca +accdddddddddddddddddfhhhhhhhhhhhhhhhhfca +accdddddddddddddddddfhhhhhhhhhhhhhhhhfca +accdddddddddddddddddffhhhhhhhhhhhhhhhfca +acddddddddnddddddddddfhhhhhihhhhhhhhhfca +acddddffffffffffffdddffhhhhhhhhhhhhhhfca +acdffffhhhhhhhhhffdddfhhhhhhhhhhhhhhffca +acfhhhhhkhhhhhhhhfdddfhhhhhhhhhhhhffccca +acffhhhhhhhhhhihhfdddfhhhhhhhhhhfffdccba +acdffhhhhhhhhhhhhfddddfhhhhhhhhhfdddcbba +acddffhhhhhkhhhhhffdddfhhhhhhhfffdddccba +acdddfffhhhhhhhhhhffdddffffffffddddcccba +acddgdddffffhhhhhhhfdddddffddddddddcccba +acdddodddddfffffffffdddddddddddddddcccba +acdddddddddddddddddddddddddddddddddccbba +accddddddddddddddddddddddddddddddddccbba +abccdddddddddddddddddddddddddddddddcbbba +abbcccddddccccddddddddddddcccbbbdddcbbba +abbbbcccccccccddddcccccccccccbbbbbcbbbba +abbbbbbbcccccccccccbbbbbccbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/mountains/Cavelake.dmm b/maps/submaps/surface_submaps/mountains/Cavelake.dmm index d52795fa56..e44e5185f8 100644 --- a/maps/submaps/surface_submaps/mountains/Cavelake.dmm +++ b/maps/submaps/surface_submaps/mountains/Cavelake.dmm @@ -1,1736 +1,58 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/turf/template_noop, -/area/submap/Cavelake) -"c" = ( -/turf/simulated/mineral/ignore_mapgen, -/area/submap/Cavelake) -"d" = ( -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/Cavelake) -"e" = ( -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/Cavelake) -"f" = ( -/turf/simulated/floor/outdoors/rocks, -/area/submap/Cavelake) -"g" = ( -/mob/living/simple_animal/giant_crab, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/Cavelake) -"h" = ( -/turf/simulated/floor/water, -/area/submap/Cavelake) -"i" = ( -/mob/living/simple_animal/fish/perch, -/turf/simulated/floor/water, -/area/submap/Cavelake) -"j" = ( -/obj/machinery/crystal, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/Cavelake) -"k" = ( -/mob/living/simple_animal/fish/trout, -/turf/simulated/floor/water, -/area/submap/Cavelake) -"l" = ( -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/Cavelake) -"m" = ( -/obj/effect/decal/remains/mouse, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/Cavelake) -"r" = ( -/obj/random/mob/sif, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/Cavelake) -"B" = ( -/obj/item/clothing/mask/snorkel, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/Cavelake) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/template_noop,/area/submap/Cavelake) +"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Cavelake) +"d" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"e" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"f" = (/turf/simulated/floor/outdoors/rocks,/area/submap/Cavelake) +"g" = (/mob/living/simple_mob/animal/sif/hooligan_crab,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"h" = (/turf/simulated/floor/water,/area/submap/Cavelake) +"i" = (/mob/living/simple_mob/animal/passive/fish/perch,/turf/simulated/floor/water,/area/submap/Cavelake) +"j" = (/obj/machinery/crystal,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"k" = (/mob/living/simple_mob/animal/passive/fish/trout,/turf/simulated/floor/water,/area/submap/Cavelake) +"l" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"m" = (/obj/random/mob/sif,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"n" = (/obj/item/clothing/mask/snorkel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) +"o" = (/obj/effect/decal/remains/mouse,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/Cavelake) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -b -b -b -b -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -b -b -b -b -b -b -a -"} -(3,1,1) = {" -a -b -b -b -c -c -c -c -c -c -c -c -d -d -d -d -d -c -c -c -c -d -d -d -f -f -d -d -d -d -d -d -c -c -b -b -b -b -b -a -"} -(4,1,1) = {" -a -b -b -c -c -c -c -c -c -c -d -d -d -d -d -d -d -d -d -d -d -d -d -f -h -f -f -d -d -d -d -d -d -c -c -b -b -b -b -a -"} -(5,1,1) = {" -a -b -c -c -c -c -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -f -h -h -f -f -d -g -d -d -d -d -c -b -b -b -b -a -"} -(6,1,1) = {" -a -c -c -c -d -d -d -d -d -d -d -d -d -d -c -c -j -d -d -d -d -d -d -f -h -h -h -f -f -d -m -d -d -d -c -c -b -b -b -a -"} -(7,1,1) = {" -a -c -c -d -d -d -d -d -d -d -d -d -d -c -c -c -c -d -d -d -d -d -f -f -h -h -h -h -f -d -d -d -d -d -d -c -b -b -b -a -"} -(8,1,1) = {" -a -b -d -d -d -d -d -d -d -d -d -d -d -c -c -c -c -c -d -d -d -d -f -h -h -h -h -h -f -d -d -d -d -d -d -c -b -b -b -a -"} -(9,1,1) = {" -a -b -d -d -d -d -d -d -d -d -d -d -d -c -c -c -c -c -d -d -d -d -f -h -k -h -h -h -h -f -d -d -d -d -d -c -c -b -b -a -"} -(10,1,1) = {" -a -b -d -d -d -d -d -d -d -d -d -d -d -j -c -c -c -l -d -d -d -d -f -h -h -h -h -h -h -f -d -d -d -d -d -c -c -b -b -a -"} -(11,1,1) = {" -a -b -d -d -d -d -d -d -d -d -d -d -d -d -d -c -c -r -d -d -d -B -f -h -h -h -h -h -h -f -d -d -d -d -c -c -c -b -b -a -"} -(12,1,1) = {" -a -b -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -f -h -h -h -h -k -h -f -f -d -d -d -c -c -c -b -b -a -"} -(13,1,1) = {" -a -b -c -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -f -h -h -h -h -h -h -h -f -d -d -d -c -c -c -b -b -a -"} -(14,1,1) = {" -a -c -c -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -f -h -h -h -h -h -h -h -f -d -d -d -c -c -c -b -b -a -"} -(15,1,1) = {" -a -c -c -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -f -h -h -i -h -h -h -h -f -d -d -d -d -d -c -b -b -a -"} -(16,1,1) = {" -a -c -c -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -f -h -h -h -h -h -h -h -f -d -d -d -d -d -c -b -b -a -"} -(17,1,1) = {" -a -c -c -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -f -f -h -h -h -h -h -h -f -d -d -d -d -d -c -b -b -a -"} -(18,1,1) = {" -a -c -c -d -d -d -d -d -g -d -d -d -d -d -d -d -d -d -d -d -d -d -f -f -f -f -f -f -h -h -f -d -d -d -d -d -c -b -b -a -"} -(19,1,1) = {" -a -c -c -d -d -d -d -d -d -d -f -f -f -f -d -d -d -d -d -d -d -d -d -d -d -d -d -f -f -h -f -d -d -d -d -c -c -b -b -a -"} -(20,1,1) = {" -a -c -c -d -d -d -d -d -f -f -h -h -f -f -f -f -f -d -d -d -d -d -d -d -d -d -d -d -f -f -f -d -d -d -d -c -b -b -b -a -"} -(21,1,1) = {" -a -b -b -b -d -d -d -d -f -h -h -h -h -h -f -f -f -f -f -f -f -d -d -d -d -d -d -d -d -d -d -d -d -d -d -c -b -b -b -a -"} -(22,1,1) = {" -a -b -b -b -d -d -d -f -f -h -h -h -h -h -h -h -h -h -h -h -f -f -f -f -f -f -d -d -d -d -d -d -d -d -d -c -b -b -b -a -"} -(23,1,1) = {" -a -b -b -b -d -d -d -f -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -h -h -h -f -f -d -d -d -d -d -d -d -c -b -b -b -a -"} -(24,1,1) = {" -a -b -b -b -d -d -d -f -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -d -d -d -d -d -d -c -b -b -b -a -"} -(25,1,1) = {" -a -b -b -b -d -d -d -f -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -d -d -d -d -d -d -c -c -b -b -a -"} -(26,1,1) = {" -a -b -c -b -d -d -d -f -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -f -d -d -d -d -d -c -c -b -b -a -"} -(27,1,1) = {" -a -b -c -b -d -d -d -f -h -h -h -h -i -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -f -d -d -d -d -c -c -b -b -b -a -"} -(28,1,1) = {" -a -b -c -c -d -d -d -f -h -h -h -h -h -h -h -h -h -h -h -h -h -i -h -h -h -h -h -h -f -d -d -d -d -d -c -c -b -b -b -a -"} -(29,1,1) = {" -a -b -c -c -d -d -d -f -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -d -d -d -d -d -c -c -b -b -b -a -"} -(30,1,1) = {" -a -b -c -c -d -d -d -f -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -d -d -d -d -d -b -b -b -b -b -a -"} -(31,1,1) = {" -a -b -c -c -d -d -d -f -f -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -f -d -d -d -d -d -b -b -b -b -b -a -"} -(32,1,1) = {" -a -b -c -c -d -d -d -d -f -f -f -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -h -f -d -d -d -d -d -d -b -b -b -b -b -a -"} -(33,1,1) = {" -a -b -c -c -d -d -d -d -d -d -f -f -h -h -h -h -h -h -h -h -h -h -h -h -h -f -f -f -d -d -d -d -d -d -d -b -b -b -b -a -"} -(34,1,1) = {" -a -b -c -c -d -d -d -d -d -d -d -f -f -h -h -h -h -h -h -h -h -h -h -h -h -f -d -d -d -d -d -d -d -d -d -b -b -b -b -a -"} -(35,1,1) = {" -a -b -c -c -e -d -d -d -d -d -d -f -f -h -h -h -h -h -h -h -h -h -h -h -f -f -d -d -d -d -d -d -d -d -d -c -b -b -b -a -"} -(36,1,1) = {" -a -b -c -c -c -c -d -d -d -d -d -f -f -h -h -h -h -h -h -h -h -h -h -h -f -d -d -d -c -c -c -c -c -c -c -b -b -b -b -a -"} -(37,1,1) = {" -a -b -b -c -c -c -c -c -c -c -c -c -f -h -h -h -k -h -h -h -h -h -h -f -c -c -c -c -c -c -c -c -c -b -b -b -b -b -b -a -"} -(38,1,1) = {" -a -b -b -b -b -b -b -b -b -b -c -c -f -f -f -f -f -f -f -f -f -f -f -f -c -c -b -c -c -c -c -b -b -b -b -b -b -b -b -a -"} -(39,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -c -c -c -c -c -c -c -c -c -c -c -c -c -c -b -b -b -b -b -b -b -b -b -b -b -b -b -b -a -"} -(40,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +abbbbccbbbbbbcccccccbbbbbbbbbbbbbbbbbbba +abbbcccdddddccccccccbbbbbcccccccccccbbba +abbcccddddddddddddddbbbbbbbccccccccccbba +abcccdddddddddddddddddddddddddddddeccbba +abcccddddddddddddddddddddddddddddddccbba +acccddddddddddddddddddddddddddddddddcbba +acccdddddddddddddddddffffffffffdddddcbba +acccdddddddddddddgdfffhhhhhhhhffddddcbba +acccdddddddddddddddfhhhhhhhhhhhfddddcbba +accdddddddddddddddfhhhhhhhhhhhhffdddccba +accdddddddddddddddfhhhhhhhhhhhhhffffccca +acddddddddddddddddffhhhhhhihhhhhhfffffca +acddddcccjddddddddffhhhhhhhhhhhhhhhhhfca +acdddcccccdddddddddffhhhhhhhhhhhhhhhhfca +acdddccccccddddddddffhhhhhhhhhhhhhhhhfca +acdddjcccccddddddddffhhhhhhhhhhhhhhhkfca +accddddcclmdddddddddfhhhhhhhhhhhhhhhhfca +accdddddddddddddddddfhhhhhhhhhhhhhhhhfca +accdddddddddddddddddfhhhhhhhhhhhhhhhhfca +accdddddddddddddddddffhhhhhhhhhhhhhhhfca +acddddddddnddddddddddfhhhhhihhhhhhhhhfca +acddddffffffffffffdddffhhhhhhhhhhhhhhfca +acdffffhhhhhhhhhffdddfhhhhhhhhhhhhhhffca +acfhhhhhkhhhhhhhhfdddfhhhhhhhhhhhhffccca +acffhhhhhhhhhhihhfdddfhhhhhhhhhhfffdccba +acdffhhhhhhhhhhhhfddddfhhhhhhhhhfdddcbba +acddffhhhhhkhhhhhffdddfhhhhhhhfffdddccba +acdddfffhhhhhhhhhhffdddffffffffddddcccba +acddgdddffffhhhhhhhfdddddffddddddddcccba +acdddodddddfffffffffdddddddddddddddcccba +acdddddddddddddddddddddddddddddddddccbba +accddddddddddddddddddddddddddddddddccbba +abccdddddddddddddddddddddddddddddddcbbba +abbcccddddccccddddddddddddcccbbbdddcbbba +abbbbcccccccccddddcccccccccccbbbbbcbbbba +abbbbbbbcccccccccccbbbbbccbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm b/maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm index fad7093123..74d5e563a4 100644 --- a/maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm +++ b/maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm @@ -14,7 +14,7 @@ "an" = (/obj/structure/window/reinforced,/obj/effect/decal/cleanable/blood/oil,/obj/structure/loot_pile/surface/bones,/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "ao" = (/obj/item/weapon/circuitboard/broken,/obj/structure/door_assembly/door_assembly_ext,/turf/simulated/shuttle/plating,/area/submap/CrashedMedShuttle) "ap" = (/obj/structure/door_assembly/door_assembly_ext,/turf/simulated/shuttle/plating,/area/submap/CrashedMedShuttle) -"aq" = (/obj/effect/decal/cleanable/liquid_fuel,/mob/living/simple_animal/hostile/giant_spider/webslinger{returns_home = 1},/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"aq" = (/obj/effect/decal/cleanable/liquid_fuel,/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "ar" = (/obj/structure/closet/crate/medical,/obj/random/medical,/obj/random/medical,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "as" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "at" = (/obj/item/weapon/material/shard,/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) @@ -23,7 +23,7 @@ "aw" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "ax" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "ay" = (/obj/effect/decal/cleanable/blood,/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) -"az" = (/obj/effect/decal/cleanable/blood/gibs/robot,/obj/item/weapon/firstaid_arm_assembly,/mob/living/simple_animal/hostile/giant_spider/frost{returns_home = 1},/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"az" = (/obj/effect/decal/cleanable/blood/gibs/robot,/obj/item/weapon/firstaid_arm_assembly,/mob/living/simple_mob/animal/giant_spider/frost,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "aA" = (/obj/item/stack/rods,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) "aB" = (/obj/structure/lattice,/obj/item/stack/rods,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "aC" = (/obj/effect/decal/cleanable/blood/oil,/obj/item/weapon/firstaid_arm_assembly,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) @@ -38,7 +38,7 @@ "aL" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard{icon_state = "medium"},/obj/item/stack/rods,/turf/simulated/shuttle/plating,/area/submap/CrashedMedShuttle) "aM" = (/obj/item/weapon/material/shard,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "aN" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) -"aO" = (/obj/item/weapon/material/shard{icon_state = "medium"},/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/carrier,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"aO" = (/obj/item/weapon/material/shard{icon_state = "medium"},/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/carrier,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "aP" = (/obj/effect/decal/cleanable/blood/gibs/robot,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "aQ" = (/obj/effect/spider/stickyweb,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "aR" = (/turf/simulated/shuttle/wall/no_join,/area/submap/CrashedMedShuttle) @@ -63,12 +63,12 @@ "bk" = (/obj/effect/decal/cleanable/blood/oil,/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "bl" = (/obj/effect/spider/stickyweb,/obj/item/weapon/material/shard,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bm" = (/obj/random/medical,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) -"bn" = (/mob/living/simple_animal/hostile/giant_spider/webslinger{returns_home = 1},/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) +"bn" = (/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "bo" = (/obj/effect/spider/cocoon,/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "bp" = (/obj/structure{anchored = 1; density = 1; desc = "Once an artificial intelligence; now merely a brick of inert metal and circuits."; icon = 'icons/mob/AI.dmi'; icon_state = "ai-empty"; name = "V.I.T.A"},/turf/simulated/shuttle/floor/yellow,/area/submap/CrashedMedShuttle) "bq" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "br" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) -"bs" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/giant_spider/webslinger,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) +"bs" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) "bt" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) "bu" = (/obj/effect/decal/remains/tajaran,/obj/item/weapon/surgical/circular_saw,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) "bv" = (/obj/effect/decal/cleanable/blood/oil,/obj/effect/spider/stickyweb,/turf/simulated/floor/outdoors/rocks,/area/submap/CrashedMedShuttle) @@ -81,7 +81,7 @@ "bC" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/CrashedMedShuttle) "bD" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/adv,/turf/simulated/shuttle/floor/purple,/area/submap/CrashedMedShuttle) "bE" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor/purple,/area/submap/CrashedMedShuttle) -"bF" = (/obj/random/medical/pillbottle,/mob/living/simple_animal/hostile/giant_spider/webslinger{returns_home = 1},/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"bF" = (/obj/random/medical/pillbottle,/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bG" = (/obj/structure/table/standard,/obj/item/device/defib_kit/loaded,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bH" = (/obj/structure/table/standard,/obj/item/bodybag/cryobag,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bI" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/bodybags,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) @@ -97,7 +97,7 @@ "bS" = (/obj/item/weapon/material/shard{icon_state = "medium"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/submap/CrashedMedShuttle) "bT" = (/obj/structure/table/standard,/obj/item/device/reagent_scanner/adv,/turf/simulated/shuttle/floor/purple,/area/submap/CrashedMedShuttle) "bU" = (/obj/machinery/iv_drip,/obj/item/weapon/reagent_containers/blood/empty,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) -"bV" = (/mob/living/simple_animal/hostile/giant_spider/carrier,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) +"bV" = (/mob/living/simple_mob/animal/giant_spider/carrier,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bW" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/masks,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bX" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) "bY" = (/obj/structure/table/standard,/obj/item/weapon/storage/backpack/medic,/obj/random/medical/lite,/turf/simulated/shuttle/floor/white,/area/submap/CrashedMedShuttle) diff --git a/maps/submaps/surface_submaps/mountains/Scave1.dmm b/maps/submaps/surface_submaps/mountains/Scave1.dmm index 464ab34789..e4c7de5fd0 100644 --- a/maps/submaps/surface_submaps/mountains/Scave1.dmm +++ b/maps/submaps/surface_submaps/mountains/Scave1.dmm @@ -1,942 +1,47 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/turf/simulated/mineral/ignore_mapgen, -/area/submap/cave/Scave1) -"c" = ( -/obj/effect/spider/stickyweb, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"d" = ( -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"e" = ( -/obj/effect/spider/spiderling/frost, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"f" = ( -/obj/item/weapon/spacecash/c100, -/obj/item/weapon/spacecash/c100, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"g" = ( -/obj/item/weapon/spacecash/c100, -/obj/item/weapon/spacecash/c100, -/obj/item/weapon/spacecash/c100, -/obj/effect/decal/remains, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"h" = ( -/obj/item/weapon/grenade/spawnergrenade/spider, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"i" = ( -/mob/living/simple_animal/hostile/giant_spider/frost, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"j" = ( -/obj/random/toolbox, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"k" = ( -/obj/effect/decal/mecha_wreckage/ripley, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"l" = ( -/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"m" = ( -/obj/item/device/flashlight, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"n" = ( -/obj/effect/spider/stickyweb, -/obj/effect/spider/stickyweb, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"p" = ( -/obj/effect/decal/remains, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"B" = ( -/obj/random/mob/spider/mutant, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) -"O" = ( -/obj/random/mob/spider, -/turf/simulated/mineral/floor/ignore_mapgen, -/area/submap/cave/Scave1) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/cave/Scave1) +"c" = (/obj/effect/spider/stickyweb,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"d" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"e" = (/obj/effect/spider/spiderling/frost,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"f" = (/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c100,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"g" = (/obj/random/mob/spider/mutant,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"h" = (/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c100,/obj/effect/decal/remains,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"i" = (/obj/random/mob/spider,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"j" = (/obj/item/weapon/grenade/spawnergrenade/spider,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"k" = (/obj/random/toolbox,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"l" = (/obj/effect/decal/mecha_wreckage/ripley,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"m" = (/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"n" = (/obj/item/device/flashlight,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"o" = (/mob/living/simple_mob/animal/giant_spider/frost,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"p" = (/obj/effect/spider/stickyweb,/obj/effect/spider/stickyweb,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) +"q" = (/obj/effect/decal/remains,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/Scave1) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -a -a -b -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(3,1,1) = {" -a -a -b -b -b -b -d -d -b -b -b -b -b -b -b -b -d -m -d -d -d -p -b -b -b -a -a -"} -(4,1,1) = {" -a -a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -d -d -d -d -d -b -b -b -a -a -"} -(5,1,1) = {" -a -a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -d -n -b -b -b -b -a -a -"} -(6,1,1) = {" -a -b -b -b -b -b -f -g -b -b -b -b -b -b -b -b -b -b -b -n -n -b -b -b -b -b -a -"} -(7,1,1) = {" -a -b -b -b -b -d -d -f -b -b -b -b -b -b -b -b -b -b -b -d -c -b -b -b -b -b -a -"} -(8,1,1) = {" -a -a -b -b -b -e -d -b -b -b -c -c -b -b -b -b -b -b -b -d -d -b -b -b -b -b -a -"} -(9,1,1) = {" -a -a -a -b -c -d -d -b -b -d -d -d -B -d -d -d -d -d -d -e -d -b -b -b -b -b -a -"} -(10,1,1) = {" -a -a -a -b -b -d -d -O -d -d -d -d -d -d -c -d -d -d -d -d -d -d -b -b -b -a -a -"} -(11,1,1) = {" -a -a -b -b -b -b -c -d -d -d -d -c -c -d -d -d -d -b -d -d -B -d -c -b -b -b -a -"} -(12,1,1) = {" -a -a -b -b -b -b -b -d -c -b -b -b -b -b -b -b -b -b -b -d -d -d -d -b -b -b -a -"} -(13,1,1) = {" -a -a -b -b -b -b -b -d -d -b -b -b -b -b -b -b -b -b -b -b -d -d -d -b -b -b -a -"} -(14,1,1) = {" -a -a -b -b -b -c -d -d -d -b -b -b -b -b -b -b -b -b -b -b -c -d -d -b -b -b -a -"} -(15,1,1) = {" -a -a -b -b -b -c -e -d -d -j -b -b -b -b -b -b -b -b -b -b -b -d -c -b -b -b -a -"} -(16,1,1) = {" -a -a -a -b -b -c -d -d -d -c -b -b -b -b -b -b -b -b -b -b -c -d -d -b -b -b -a -"} -(17,1,1) = {" -a -a -a -b -b -b -b -b -d -d -b -b -b -b -b -b -b -b -b -b -d -d -d -b -b -b -a -"} -(18,1,1) = {" -a -a -a -b -b -b -b -c -d -d -c -b -b -k -l -c -b -b -b -b -d -d -d -B -b -a -a -"} -(19,1,1) = {" -a -a -a -b -b -b -b -c -d -d -d -d -d -d -d -d -c -b -b -b -d -d -d -b -b -a -a -"} -(20,1,1) = {" -a -a -a -b -b -b -b -e -d -d -d -O -d -d -d -d -c -i -b -b -d -d -d -b -b -b -a -"} -(21,1,1) = {" -a -a -a -b -b -b -b -d -d -d -d -d -d -d -B -d -d -c -b -d -d -c -c -b -b -b -a -"} -(22,1,1) = {" -a -a -a -b -b -d -d -d -d -d -d -d -d -d -d -d -d -d -d -e -c -b -b -b -b -b -a -"} -(23,1,1) = {" -a -a -b -b -b -d -B -d -d -b -c -c -c -c -c -c -d -d -d -d -b -b -b -b -b -b -a -"} -(24,1,1) = {" -a -a -b -b -b -d -d -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -a -"} -(25,1,1) = {" -a -a -b -b -d -e -d -d -h -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -a -"} -(26,1,1) = {" -a -a -b -b -b -d -d -e -B -b -b -b -b -b -b -b -b -b -d -d -d -d -b -b -b -a -a -"} -(27,1,1) = {" -a -a -b -b -b -d -d -d -b -b -b -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(28,1,1) = {" -a -a -a -a -b -b -b -b -b -b -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(29,1,1) = {" -a -a -a -a -a -a -a -b -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(30,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaabbaaaaaaaaaaaaaaaaaaaaaaa +aabbbbbbaabbbbbaaaaaaabbbbbaaa +abbbbbbbbbbbbbbbbbbbbbbbbbbaaa +aabbbbbbcbbbbbbbbbbbbbbbdbbbaa +aabbbbdeddbbbcccbbbbbdddeddbaa +aadbbfddddcbbdedbbbbbdgddddbaa +aadbbhfbbiddddddbccedddbdedbba +aabbbbbbbddcdddddddddddbjgbbaa +aabbbbbbdddbbbkcddddddbbbbbbaa +aabbbbbcdddbbbbbbcddddcbbbbaaa +aabbbbbcddcbbbbbbbdiddcbbbaaaa +aabbbbbbgdcbbbbbbbddddcbbbaaaa +aabbbbbbdddbbbbbblddddcbbbaaaa +aabbbbbbdcdbbbbbbmddgdcbbbaaaa +aabbbbbbdddbbbbbbcddddcbbbaaaa +aadbbbbbdddbbbbbbbccdddbbbaaaa +aandbbbbddbbbbbbbbbocddbbbaaaa +aaddbbbbdddbbbbbbbbbbddbbdaaaa +aadddpddedddbbbbbbbbdedbbdaaaa +aaddppcdddgddcbcdddddcbbbdaaaa +aaqdbbbbbdddddddddddcbbbbdaaaa +aabbbbbbbbcdddcdddddcbbbbbaaaa +aabbbbbbbbbbbbbbbgbbbbbbbbaaaa +aabbbbbbbbbbbbbbbbbbbbbbbbaaaa +aaaaabbbbabbbbbbbaabbbbbbaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/mountains/SwordCave.dmm b/maps/submaps/surface_submaps/mountains/SwordCave.dmm index 8c15e58da8..385c61a540 100644 --- a/maps/submaps/surface_submaps/mountains/SwordCave.dmm +++ b/maps/submaps/surface_submaps/mountains/SwordCave.dmm @@ -1,55 +1,55 @@ -"a" = (/turf/template_noop,/area/template_noop) -"b" = (/turf/simulated/mineral,/area/submap/cave/swordcave) -"c" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"d" = (/obj/machinery/crystal,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"e" = (/turf/simulated/floor/water,/area/submap/cave/swordcave) -"f" = (/turf/simulated/floor/water/deep,/area/submap/cave/swordcave) -"g" = (/obj/structure/ghost_pod/manual/cursedblade,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"h" = (/mob/living/simple_animal/hostile/faithless/cult,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"i" = (/obj/item/device/gps/explorer,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"j" = (/obj/structure/loot_pile/surface/bones,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) -"k" = (/mob/living/simple_animal/hostile/scarybat/cult,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) - -(1,1,1) = {" -aaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaa -aaaaabbbbbbbbbbbcccdccccbbbbbbbbbbbbaaaaa -aaaabbbbbbcccccccccccccccccccccbbbbbbaaaa -aaabbbbbbcccccccccccccccccccccccdbbbbbaaa -aabbbbccccccceeeeeeeeeeeeeccccccccbbbbbaa -aabbbccccccceeeeeeeeeeeeeeeccccccccbbbbaa -aabbbcdcccceeeffffffffffffeeeccccccbbbbaa -aabbbccccceefeeeeeeefeeeeeeeeecccccbbbbaa -aabbbccccceefeeccceeeeeeeefffeeccccbbbaaa -aabbbcccceeffeecccccecccceefffeecccbbbaaa -aabbbcccceeffeeeccgcccchcceeffeecccbbbaaa -aabbbcccdeeffeeccijcdccccceefeeccdcbbbaaa -abbbccccceefffeeeccccccceeefeeccccccbbaaa -abbbcccccceefffeeeccccceeeffeeccccccbbbaa -abbbcdccccceefffeeeeeeeeffffeeccccccbbbaa -abbcccckcccceeffffeeeeefffffeeccccccbbbaa -abbcccccccccceeffffffffffffeeccccdccbbbaa -abbccccccccccceeffeeeeeefffeecccccccbbbaa -abbbccccdcccccceefeeeeeeeeeeckccccccbbbaa -abbbcccccccccccceeecccdceeecccccccccbbaaa -abbbcccccccccccccecccccccceccccdckccbbaaa -abbbcccccccccckcccccccccccccccccccccbbaaa -abbbbcccccckccccccccccccccckccccccccbbaaa -abbbbbcccccccccccccccckccccccccckcccbbaaa -aabbbbbccccccccccccccccccccccccccccbbbaaa -aabbbbbccccccccccccdccccccccccccccbbbbaaa -aabbbbbcccccdccccccccccccccccccccbbbbbaaa -aabbbbbccccccccccckccccccccdcccccbbbbaaaa -aabbbbbbbccccccccccccccccccccccccbbbbaaaa -aaabbbbbbbcccccccccccccccdccccccbbbbaaaaa -aaaabbbbbbcckcccccdcccccccccccccbbbbaaaaa -aaaaabbbbbcccccccccccccccccccccbbbbbaaaaa -aaaaabbbbbccccccccccccccccccccbbbbbaaaaaa -aaaaaabbbbbcccdccccccccccccccbbbbbaaaaaaa -aaaaaaabbbbbcccccccckccccckcbbbbbbaaaaaaa -aaaaaaabbbbbbcccccccccccccccbbbbbaaaaaaaa -aaaaaaabbbbbbbbbbbbccccccccccbbbaaaaaaaaa -aaaaaaaaabbbbbbbbbbbccccccccccbaaaaaaaaaa -aaaaaaaaaaabbbbbbbbbbccccccccccaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaacccdccccaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaccccccaaaaaaaaaaaa -"} +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/simulated/mineral,/area/submap/cave/swordcave) +"c" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"d" = (/obj/machinery/crystal,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"e" = (/turf/simulated/floor/water,/area/submap/cave/swordcave) +"f" = (/turf/simulated/floor/water/deep,/area/submap/cave/swordcave) +"g" = (/obj/structure/ghost_pod/manual/cursedblade,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"h" = (/mob/living/simple_mob/faithless/cult,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"i" = (/obj/item/device/gps/explorer,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"j" = (/obj/structure/loot_pile/surface/bones,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) +"k" = (/mob/living/simple_mob/animal/space/bats,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/swordcave) + +(1,1,1) = {" +aaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaa +aaaaabbbbbbbbbbbcccdccccbbbbbbbbbbbbaaaaa +aaaabbbbbbcccccccccccccccccccccbbbbbbaaaa +aaabbbbbbcccccccccccccccccccccccdbbbbbaaa +aabbbbccccccceeeeeeeeeeeeeccccccccbbbbbaa +aabbbccccccceeeeeeeeeeeeeeeccccccccbbbbaa +aabbbcdcccceeeffffffffffffeeeccccccbbbbaa +aabbbccccceefeeeeeeefeeeeeeeeecccccbbbbaa +aabbbccccceefeeccceeeeeeeefffeeccccbbbaaa +aabbbcccceeffeecccccecccceefffeecccbbbaaa +aabbbcccceeffeeeccgcccchcceeffeecccbbbaaa +aabbbcccdeeffeeccijcdccccceefeeccdcbbbaaa +abbbccccceefffeeeccccccceeefeeccccccbbaaa +abbbcccccceefffeeeccccceeeffeeccccccbbbaa +abbbcdccccceefffeeeeeeeeffffeeccccccbbbaa +abbcccckcccceeffffeeeeefffffeeccccccbbbaa +abbcccccccccceeffffffffffffeeccccdccbbbaa +abbccccccccccceeffeeeeeefffeecccccccbbbaa +abbbccccdcccccceefeeeeeeeeeeckccccccbbbaa +abbbcccccccccccceeecccdceeecccccccccbbaaa +abbbcccccccccccccecccccccceccccdckccbbaaa +abbbcccccccccckcccccccccccccccccccccbbaaa +abbbbcccccckccccccccccccccckccccccccbbaaa +abbbbbcccccccccccccccckccccccccckcccbbaaa +aabbbbbccccccccccccccccccccccccccccbbbaaa +aabbbbbccccccccccccdccccccccccccccbbbbaaa +aabbbbbcccccdccccccccccccccccccccbbbbbaaa +aabbbbbccccccccccckccccccccdcccccbbbbaaaa +aabbbbbbbccccccccccccccccccccccccbbbbaaaa +aaabbbbbbbcccccccccccccccdccccccbbbbaaaaa +aaaabbbbbbcckcccccdcccccccccccccbbbbaaaaa +aaaaabbbbbcccccccccccccccccccccbbbbbaaaaa +aaaaabbbbbccccccccccccccccccccbbbbbaaaaaa +aaaaaabbbbbcccdccccccccccccccbbbbbaaaaaaa +aaaaaaabbbbbcccccccckccccckcbbbbbbaaaaaaa +aaaaaaabbbbbbcccccccccccccccbbbbbaaaaaaaa +aaaaaaabbbbbbbbbbbbccccccccccbbbaaaaaaaaa +aaaaaaaaabbbbbbbbbbbccccccccccbaaaaaaaaaa +aaaaaaaaaaabbbbbbbbbbccccccccccaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaacccdccccaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaccccccaaaaaaaaaaaa +"} diff --git a/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm b/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm index 79440f618f..9b19efeea7 100644 --- a/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm +++ b/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm @@ -1,121 +1,121 @@ -"aa" = (/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"ab" = (/turf/simulated/shuttle/wall/dark/hard_corner,/area/submap/crashedcontainmentshuttle) -"ac" = (/turf/simulated/shuttle/wall/dark,/area/submap/crashedcontainmentshuttle) -"ad" = (/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"ae" = (/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) -"af" = (/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) -"ag" = (/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) -"ah" = (/obj/structure/grille,/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"ai" = (/obj/structure/grille,/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"aj" = (/obj/random/landmine,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"ak" = (/obj/structure/door_assembly/door_assembly_ext{anchored = 1},/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"al" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"am" = (/obj/item/weapon/material/shard,/turf/template_noop,/area/submap/crashedcontainmentshuttle) -"an" = (/obj/structure/girder,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"ao" = (/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"ap" = (/obj/structure/lattice,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"aq" = (/obj/item/weapon/material/shard,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"ar" = (/obj/structure/grille,/obj/item/weapon/material/shard,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"as" = (/obj/item/weapon/material/shard,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"at" = (/obj/item/stack/rods,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"au" = (/obj/item/stack/rods,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"av" = (/obj/structure/closet/walllocker/emerglocker/east,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"aw" = (/obj/structure/frame,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"ax" = (/obj/item/frame/mirror,/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/shuttle/wall/dark,/area/submap/crashedcontainmentshuttle) -"ay" = (/obj/effect/decal/mecha_wreckage/gygax{anchored = 1},/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"az" = (/obj/effect/gibspawner/generic,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) -"aA" = (/obj/structure/closet/medical_wall,/turf/simulated/shuttle/wall/dark,/area/submap/crashedcontainmentshuttle) -"aB" = (/obj/structure/largecrate/animal/crashedshuttle,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) -"aC" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"aD" = (/obj/structure/door_assembly/door_assembly_ext,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"aE" = (/obj/structure/extinguisher_cabinet,/turf/simulated/shuttle/wall/dark,/area/submap/crashedcontainmentshuttle) -"aF" = (/obj/machinery/computer,/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) -"aG" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -"aH" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) -"aI" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/stack/rods,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"aJ" = (/obj/item/stack/rods,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) -"aK" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/weapon/material/shard{icon_state = 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(/obj/effect/decal/cleanable/vomit,/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bo" = (/obj/effect/decal/cleanable/blood/drip,/turf/template_noop,/area/submap/crashedcontainmentshuttle) +"bp" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) +"bq" = (/obj/item/weapon/circuitboard/broken,/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) +"br" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) +"bs" = (/obj/structure/table/steel_reinforced,/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) +"bt" = (/obj/structure/shuttle/engine/heater{dir = 8},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) +"bu" = (/obj/structure/door_assembly/door_assembly_ext{anchored = 1},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) +"bv" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) +"bw" = (/obj/item/weapon/material/knife/ritual,/obj/effect/decal/cleanable/blood,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) +"bx" = (/turf/simulated/shuttle/wall/dark/no_join,/area/submap/crashedcontainmentshuttle) +"by" = (/obj/random/landmine,/obj/random/landmine,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bz" = (/obj/effect/decal/remains/human,/obj/item/clothing/head/helmet/space/cult,/obj/effect/decal/cleanable/blood,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) +"bA" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bB" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bC" = (/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bD" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) +"bE" = (/obj/effect/decal/cleanable/blood/drip,/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bF" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bG" = (/obj/effect/decal/cleanable/liquid_fuel,/obj/random/landmine,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) +"bH" = (/obj/structure/closet/crate{name = "landmines crate"; opened = 1},/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bI" = (/obj/random/landmine,/turf/simulated/shuttle/floor/black,/area/submap/crashedcontainmentshuttle) +"bJ" = (/obj/random/landmine,/turf/simulated/floor/plating,/area/submap/crashedcontainmentshuttle) +"bK" = (/obj/random/landmine,/turf/simulated/shuttle/floor/yellow,/area/submap/crashedcontainmentshuttle) +"bL" = (/obj/effect/decal/cleanable/blood,/obj/random/landmine,/turf/simulated/shuttle/floor/red,/area/submap/crashedcontainmentshuttle) +"bM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) +"bN" = (/obj/structure/toilet{dir = 8},/obj/effect/gibspawner/generic,/obj/effect/decal/remains/human,/obj/item/weapon/card/id/syndicate{age = "\\42"; blood_type = "\\O+"; desc = "A strange ID card."; dna_hash = "\[REDACTED]"; fingerprint_hash = "\\------"; name = "Aaron Presley's ID Card(Delivery Service) "; registered_name = "Aaron Presley"; sex = "\\Male"},/turf/simulated/shuttle/floor/white,/area/submap/crashedcontainmentshuttle) +"bO" = (/obj/effect/decal/cleanable/liquid_fuel,/obj/effect/decal/remains/human,/obj/item/weapon/flame/lighter/random,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/crashedcontainmentshuttle) -(1,1,1) = {" -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaiaaaaaaajanaaaaaaaaaaaaaaalaaaaaaaa -aaaaabacaaaaaaaaaaaaaaaaapaaaPaPaaaqaaaaaaaaaaaaaa -aaaaacaaaaadaaaaaaaaajapaPaPaPadaPaaaaaaataaaaaaaa -aaaCaaaaauaDakaracacaGaQacacananacabaaaaaaaaaaaaaa -aaaVaXaaadaoaaadadajaXbHbyayadadaWacabaaaaaaaaaaaa -aaaYaaaRacaaadadaZapbIbybIazbbadaNacanbJaaaaaaaaaa -aaaababdbeapapapadadadbIadadauadaNaAaeaTanaaaaataa -acaaaaaaapadauadadadacacaSacanadavacbhaeaeahaaaaaa -aPadaVaRacadadadbiadacbjafafacadadadbKbpaHaraaaaaa -aaaPadaaacaMadbkadbbacbvaBbwacaLadaSbKbqaHaoapaaaa -aPbxaVaRacaWadbbadbbanblbLbzanadbbasaebraFaIaabfaa -aPaPaaaaaaaabEazadadanacacacaEadadahaebpaHaoaaaiaa -aPaPadaaaJapbIadadaPaPadadadadadadacaeaeaeahaaaaaa -adaaaaaaaaaoadadaPaPaPadacanacbcacacaTbsacacaaaaaa -aPacaaaaamapadaWaPaPbbadaAbAaUbFaOacacacabaPaaaaaa -aPaPaaaPacadadadadadadawaxbBagbnbNanabaPaPaaaaaaaa -aaaaaXbtaaacbuapaoaKanananacacaranabaPaPaabgaaaaaa -acaaaaaaaPaPaaaoaaaaapapaPaPaPapaPaPaaaaaaaaaaaaaa -aaaXaaaaaaacaaaaadaaaabmaaboaaaaaaaaaaaaaaaaaaaaaa -aabDaabgaaaGaaaaaaaabGbmboaabmbgaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaadaLaaaabmbMbObmbmaaaaaaaaaaaaaaaaaaaa -aaaaadadaaaaaaacaPbCbmbmbmaaajaaaaaaaaaaaaaaaaaaaa -aaaaaaadaaaaaaaPaPaaaaaabmaaaaaaaaaaaaaaaaaaaaaaaa -"} +(1,1,1) = {" +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaiaaaaaaajanaaaaaaaaaaaaaaalaaaaaaaa +aaaaabacaaaaaaaaaaaaaaaaapaaaPaPaaaqaaaaaaaaaaaaaa +aaaaacaaaaadaaaaaaaaajapaPaPaPadaPaaaaaaataaaaaaaa +aaaCaaaaauaDakaracacaGaQacacananacabaaaaaaaaaaaaaa +aaaVaXaaadaoaaadadajaXbHbyayadadaWacabaaaaaaaaaaaa +aaaYaaaRacaaadadaZapbIbybIazbbadaNacanbJaaaaaaaaaa +aaaababdbeapapapadadadbIadadauadaNaAaeaTanaaaaataa +acaaaaaaapadauadadadacacaSacanadavacbhaeaeahaaaaaa +aPadaVaRacadadadbiadacbjafafacadadadbKbpaHaraaaaaa +aaaPadaaacaMadbkadbbacbvafbwacaLadaSbKbqaHaoapaaaa +aPbxaVaRacaWadbbadbbanblbLbzanadbbasaebraFaIaabfaa +aPaPaaaaaaaabEazadadanacacacaEadadahaebpaHaoaaaiaa +aPaPadaaaJapbIadadaPaPadadadadadadacaeaeaeahaaaaaa +adaaaaaaaaaoadadaPaPaPadacanacbcacacaTbsacacaaaaaa +aPacaaaaamapadaWaPaPbbadaAbAaUbFaOacacacabaPaaaaaa +aPaPaaaPacadadadadadadawaxbBagbnbNanabaPaPaaaaaaaa +aaaaaXbtaaacbuapaoaKanananacacaranabaPaPaabgaaaaaa +acaaaaaaaPaPaaaoaaaaapapaPaPaPapaPaPaaaaaaaaaaaaaa +aaaXaaaaaaacaaaaadaaaabmaaboaaaaaaaaaaaaaaaaaaaaaa +aabDaabgaaaGaaaaaaaabGbmboaabmbgaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaadaLaaaabmbMbObmbmaaaaaaaaaaaaaaaaaaaa +aaaaadadaaaaaaacaPbCbmbmbmaaajaaaaaaaaaaaaaaaaaaaa +aaaaaaadaaaaaaaPaPaaaaaabmaaaaaaaaaaaaaaaaaaaaaaaa +"} + diff --git a/maps/submaps/surface_submaps/mountains/digsite.dmm b/maps/submaps/surface_submaps/mountains/digsite.dmm index f97910d431..3c777b71f6 100644 --- a/maps/submaps/surface_submaps/mountains/digsite.dmm +++ b/maps/submaps/surface_submaps/mountains/digsite.dmm @@ -1,63 +1,64 @@ -"a" = (/turf/template_noop,/area/template_noop) -"b" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/cave/digsite) -"c" = (/turf/simulated/wall/sandstone,/area/submap/cave/digsite) -"d" = (/obj/structure/boulder,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"e" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"f" = (/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"g" = (/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"h" = (/obj/item/weapon/ore,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"i" = (/obj/structure/bed/alien,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"j" = (/obj/structure/cult/talisman,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"k" = (/obj/machinery/artifact,/obj/structure/anomaly_container,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"l" = (/obj/structure/simple_door/sandstone,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"m" = (/obj/structure/loot_pile/surface/alien,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"n" = (/mob/living/simple_animal/tindalos,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) -"o" = (/obj/structure/closet/crate/secure/loot,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"p" = (/obj/item/weapon/ore,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"q" = (/obj/effect/floor_decal/asteroid,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"r" = (/obj/structure/anomaly_container,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"s" = (/turf/simulated/wall,/area/submap/cave/digsite) -"t" = (/obj/item/frame/apc,/obj/item/weapon/module/power_control,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"u" = (/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/random/powercell,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"v" = (/obj/structure/table/steel,/obj/item/weapon/storage/excavation,/obj/item/device/measuring_tape,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"w" = (/obj/machinery/power/port_gen/pacman/super,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"x" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"y" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"z" = (/obj/structure/table/steel,/obj/item/weapon/folder,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"A" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"B" = (/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"C" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"D" = (/obj/structure/table/steel,/obj/random/tech_supply,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"E" = (/obj/structure/table/rack,/obj/item/weapon/shovel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"F" = (/obj/structure/boulder,/obj/effect/decal/mecha_wreckage/ripley,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"G" = (/obj/structure/boulder,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"H" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) -"I" = (/obj/structure/table/steel,/obj/item/weapon/tool/wrench,/obj/item/weapon/storage/box/samplebags,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"J" = (/obj/structure/table/steel,/obj/item/stack/flag/yellow,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"K" = (/obj/random/toolbox,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"L" = (/obj/structure/closet/crate,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"M" = (/obj/machinery/floodlight,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -"N" = (/obj/structure/ore_box,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/cave/digsite) +"c" = (/turf/simulated/wall/sandstone,/area/submap/cave/digsite) +"d" = (/obj/structure/boulder,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"e" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"f" = (/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"g" = (/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"h" = (/obj/item/weapon/ore,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"i" = (/obj/structure/bed/alien,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"j" = (/obj/structure/cult/talisman,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"k" = (/obj/machinery/artifact,/obj/structure/anomaly_container,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"l" = (/obj/structure/simple_door/sandstone,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"m" = (/obj/structure/loot_pile/surface/alien,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"n" = (/mob/living/simple_mob/animal/passive/tindalos,/turf/simulated/floor/tiled/kafel_full/yellow,/area/submap/cave/digsite) +"o" = (/obj/structure/closet/crate/secure/loot,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"p" = (/obj/item/weapon/ore,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"q" = (/obj/effect/floor_decal/asteroid,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"r" = (/obj/structure/anomaly_container,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"s" = (/turf/simulated/wall,/area/submap/cave/digsite) +"t" = (/obj/item/frame/apc,/obj/item/weapon/module/power_control,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"u" = (/obj/structure/table/steel,/obj/machinery/cell_charger,/obj/random/powercell,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"v" = (/obj/structure/table/steel,/obj/item/weapon/storage/excavation,/obj/item/device/measuring_tape,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"w" = (/obj/machinery/power/port_gen/pacman/super,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"x" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"y" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"z" = (/obj/structure/table/steel,/obj/item/weapon/folder,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"A" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"B" = (/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"C" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"D" = (/obj/structure/table/steel,/obj/random/tech_supply,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"E" = (/obj/structure/table/rack,/obj/item/weapon/shovel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"F" = (/obj/structure/boulder,/obj/effect/decal/mecha_wreckage/ripley,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"G" = (/obj/structure/boulder,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"H" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor/plating/external,/area/submap/cave/digsite) +"I" = (/obj/structure/table/steel,/obj/item/weapon/tool/wrench,/obj/item/weapon/storage/box/samplebags,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"J" = (/obj/structure/table/steel,/obj/item/stack/flag/yellow,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"K" = (/obj/random/toolbox,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"L" = (/obj/structure/closet/crate,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"M" = (/obj/machinery/floodlight,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) +"N" = (/obj/structure/ore_box,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/digsite) -(1,1,1) = {" -aaaaaaaaaaaaaaaaaaaa -aaabbbbbbbbbbbbbbbaa -aabccccccccdccccceea -abccffcfffghgcficcea -abcfffcffjggfcfffcea -abcfkflffggfffffmcea -abcfffcffffffgfffcea -abccffcffffffgnfccea -abbccccclccfhccggeea -abbbbboeffffepqeeeea -abbbbbbeeeeeeeeeeeea -abbbbbbpeeeeeqereeea -abbbbsteeuveeeerbeea -abbbbwxeyzAeqeBbbbea -abbbbCgeyDEeeeeFbbba -abeeGHgeqIJeeeqbbbba -aeeeKeeeeLMeeeNbbeaa -aaeeeeeeeeeeeeNeeeaa -aaaaaeeeeeeeeeeeeaaa -aaaaaaaaaaaaaaaaaaaa -"} +(1,1,1) = {" +aaaaaaaaaaaaaaaaaaaa +aaabbbbbbbbbbbbbbbaa +aabccccccccdccccceea +abccffcfffghgcficcea +abcfffcffjggfcfffcea +abcfkflffggfffffmcea +abcfffcffffffgfffcea +abccffcffffffgnfccea +abbccccclccfhccggeea +abbbbboeffffepqeeeea +abbbbbbeeeeeeeeeeeea +abbbbbbpeeeeeqereeea +abbbbsteeuveeeerbeea +abbbbwxeyzAeqeBbbbea +abbbbCgeyDEeeeeFbbba +abeeGHgeqIJeeeqbbbba +aeeeKeeeeLMeeeNbbeaa +aaeeeeeeeeeeeeNeeeaa +aaaaaeeeeeeeeeeeeaaa +aaaaaaaaaaaaaaaaaaaa +"} + diff --git a/maps/submaps/surface_submaps/mountains/quarantineshuttle.dmm b/maps/submaps/surface_submaps/mountains/quarantineshuttle.dmm index ab2a36f75b..5d0739cbcf 100644 --- a/maps/submaps/surface_submaps/mountains/quarantineshuttle.dmm +++ b/maps/submaps/surface_submaps/mountains/quarantineshuttle.dmm @@ -1,146 +1,147 @@ -"aa" = (/turf/template_noop,/area/template_noop) -"ab" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -"ac" = (/obj/item/weapon/caution/cone,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -"ad" = (/turf/simulated/shuttle/wall,/area/submap/cave/qShuttle) -"ae" = (/obj/structure/inflatable,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -"af" = (/obj/structure/inflatable/door,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -"ag" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) -"ah" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 8},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) -"ai" = (/obj/structure/grille,/obj/structure/shuttle/window,/obj/machinery/door/blast/regular{dir = 8; id = "QShuttlePoIDoors"; layer = 3.3; name = "Emergency Lockdown Shutters"},/obj/item/tape/medical{dir = 4; icon_state = "tape_door_0"; layer = 3.4},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) -"aj" = (/turf/simulated/shuttle/wall/hard_corner,/area/submap/cave/qShuttle) -"ak" = (/obj/machinery/door/airlock/external{desc = "It opens and closes. 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info = "Pilot's Log for Major Bill's Transportation Shuttle MBT-540
    Routine flight inbound for VIMC Outpost C-12 6:35AM 03/12/2491, Estimated arrival 7:05AM. 16 passengers, 2 crew.
    V.I.S Traffic Control 06:05:55:Major Bill's MBT-540 you are clear for departure from Dock 6 on departure route Charlie. Have a safe flight.
    Captain Willis 06:06:33: You too, control. Departing route Charlie.
    Captain Willis 06:06:48: ...Damn it.
    **
    Captain Adisu 06:10:23: Hey Ted, I'm seeing a fuel line pressure drop on engine 3?
    Captain Willis 06:10:50: Yeah, I see it. Heater's fading out, redistributing thrust 30% to compensate.
    06:12:31: A loud thud is heard.
    Captain Adisu 06:12:34: What the (Expletives)?
    Captain Adisu 06:12:39: We just lost power to engine- engine two. Hold on... Atmospheric alarm in the cargo bay. Son of a...
    Captain Willis 06:12:59: Reducing thrust further 30%, do we have a breach Adi, a breach?
    Captain Adisu 06:13:05:No breach, checking cameras... Looks like- looks like some cargo came loose back there.
    Captain Willis 06:13:15: (Expletives), I'm turning us around. Put out a distress call to Control, we'll be back in Sif orbit in a couple of minutes.
    **

    V.I.S Traffic Control 06:15:49: MBT-540 we are recieving you. Your atmospheric sensors are reading potentially harmful toxins in your cargo bay. Advise locking down interior cargo bay doors. Please stand by.
    Captain Adisu 06:16:10: Understood.
    **
    V.I.S Traffic Control 06:27:02: MBT-540, we have no docking bays available at this time, are you equipped for atmospheric re-entry?
    Captain Willis 06:27:12: We-We are shielded. But we have fuel and air for-
    V.I.S Traffic Control 06:27:17: Please make an emergency landing at the coordinates provided and standby for further information.
    **
    Captain Willis 06:36:33: Emergency landing successful. Adi, er Adisu is checking on the passengers but we had a smooth enough landing, are we clear to begin evacu-
    06:36:50: (Sound of emergency shutters closing)
    Captain Willis 06:36:51: What the hell? Control we just had a remote activation of our emergency shutters, please advise.
    V.I.S Traffic Control 06:38:10: Captain, please tune to frequency 1493.8 we are passing you on to local emergency response units. Godspeed.
    Captain Willis 06:38:49: This is Captain Willis of Major Bill's Transportation flight MBT-540 we have eighteen souls aboard and our emergency lockdown shutters have engaged remotely. Do you read?
    S.D.D.C: This is the Sif Department of Disease Control, your vessel has been identified as carrying highly sensitive materials, and due to the nature of your system's automated alerts you will be asked to remain in quarantine until we are able to determine the nature of the pathogens aboard and whether it has entered the air circulation system. Please remain in your cockpit at this time.
    **
    Captain Adisu 17:23:58:09: I don't think they're opening those doors Ted. I don't think they're coming.
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info = "Pilot's Log for Major Bill's Transportation Shuttle MBT-540
    Routine flight inbound for VIMC Outpost C-12 6:35AM 03/12/2491, Estimated arrival 7:05AM. 16 passengers, 2 crew.
    V.I.S Traffic Control 06:05:55:Major Bill's MBT-540 you are clear for departure from Dock 6 on departure route Charlie. Have a safe flight.
    Captain Willis 06:06:33: You too, control. Departing route Charlie.
    Captain Willis 06:06:48: ...Damn it.
    **
    Captain Adisu 06:10:23: Hey Ted, I'm seeing a fuel line pressure drop on engine 3?
    Captain Willis 06:10:50: Yeah, I see it. Heater's fading out, redistributing thrust 30% to compensate.
    06:12:31: A loud thud is heard.
    Captain Adisu 06:12:34: What the (Expletives)?
    Captain Adisu 06:12:39: We just lost power to engine- engine two. Hold on... Atmospheric alarm in the cargo bay. Son of a...
    Captain Willis 06:12:59: Reducing thrust further 30%, do we have a breach Adi, a breach?
    Captain Adisu 06:13:05:No breach, checking cameras... Looks like- looks like some cargo came loose back there.
    Captain Willis 06:13:15: (Expletives), I'm turning us around. Put out a distress call to Control, we'll be back in Sif orbit in a couple of minutes.
    **

    V.I.S Traffic Control 06:15:49: MBT-540 we are recieving you. Your atmospheric sensors are reading potentially harmful toxins in your cargo bay. Advise locking down interior cargo bay doors. Please stand by.
    Captain Adisu 06:16:10: Understood.
    **
    V.I.S Traffic Control 06:27:02: MBT-540, we have no docking bays available at this time, are you equipped for atmospheric re-entry?
    Captain Willis 06:27:12: We-We are shielded. But we have fuel and air for-
    V.I.S Traffic Control 06:27:17: Please make an emergency landing at the coordinates provided and standby for further information.
    **
    Captain Willis 06:36:33: Emergency landing successful. Adi, er Adisu is checking on the passengers but we had a smooth enough landing, are we clear to begin evacu-
    06:36:50: (Sound of emergency shutters closing)
    Captain Willis 06:36:51: What the hell? Control we just had a remote activation of our emergency shutters, please advise.
    V.I.S Traffic Control 06:38:10: Captain, please tune to frequency 1493.8 we are passing you on to local emergency response units. Godspeed.
    Captain Willis 06:38:49: This is Captain Willis of Major Bill's Transportation flight MBT-540 we have eighteen souls aboard and our emergency lockdown shutters have engaged remotely. Do you read?
    S.D.D.C: This is the Sif Department of Disease Control, your vessel has been identified as carrying highly sensitive materials, and due to the nature of your system's automated alerts you will be asked to remain in quarantine until we are able to determine the nature of the pathogens aboard and whether it has entered the air circulation system. Please remain in your cockpit at this time.
    **
    Captain Adisu 17:23:58:09: I don't think they're opening those doors Ted. I don't think they're coming.
    "; item_state = "paper"; name = "Black Box Transcript MBT-540"},/turf/simulated/shuttle/floor,/area/submap/cave/qShuttle) +"aM" = (/obj/item/trash/cheesie,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"aN" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aO" = (/obj/structure/bed/chair{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aP" = (/obj/structure/bed/chair{dir = 1},/obj/effect/decal/remains/human,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"aQ" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"aR" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aS" = (/obj/effect/decal/cleanable/vomit,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aT" = (/obj/item/clothing/head/helmet/space/emergency,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"aU" = (/obj/machinery/door/airlock/engineering{icon_state = "door_locked"; locked = 1; name = "Cargo Bay"},/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aV" = (/obj/item/weapon/virusdish/random,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aW" = (/obj/item/weapon/material/shard,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aX" = (/obj/item/device/paicard,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aY" = (/obj/machinery/door/blast/regular{name = "Cargo Door"},/obj/item/tape/medical{dir = 4; icon_state = "tape_door_0"; layer = 3.4},/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"aZ" = (/obj/effect/decal/remains/human,/obj/item/clothing/under/mbill{desc = "A uniform belonging to Major Bill's Transportation, a shipping megacorporation. This looks at least a few decades out of date."; name = "\improper old Major Bill's uniform"},/obj/item/clothing/head/soft/mbill{desc = "It's a ballcap bearing the colors of Major Bill's Shipping. This one looks at least a few decades out of date."; name = "old shipping cap"},/turf/simulated/shuttle/floor,/area/submap/cave/qShuttle) +"ba" = (/obj/item/weapon/cigbutt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bb" = (/obj/machinery/door/airlock/command{icon_state = "door_locked"; locked = 1},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bc" = (/obj/item/weapon/tank/emergency/oxygen/engi,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bd" = (/obj/effect/decal/remains/human,/obj/item/clothing/suit/space/emergency,/obj/item/clothing/head/helmet/space/emergency,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"be" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1; health = 1e+006},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) +"bf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1; health = 1e+006},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) +"bg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1; health = 1e+006},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) +"bh" = (/obj/item/clothing/suit/space/emergency,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bi" = (/obj/item/trash/candy,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bj" = (/obj/structure/table/rack,/obj/structure/loot_pile/maint/boxfort,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bk" = (/obj/structure/table/rack,/obj/item/weapon/shovel,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bl" = (/obj/structure/closet/crate/secure/science{icon_state = "scisecurecrateopen"; locked = 0; name = "Virus Samples - FRAGILE"; opened = 1},/obj/item/weapon/virusdish/random,/obj/item/weapon/virusdish/random,/obj/item/weapon/virusdish/random,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bm" = (/obj/structure/bed/chair/comfy/brown{dir = 8},/obj/effect/decal/remains/human,/obj/item/clothing/under/mbill{desc = "A uniform belonging to Major Bill's Transportation, a shipping megacorporation. This looks at least a few decades out of date."; name = "\improper old Major Bill's uniform"},/obj/item/clothing/head/soft/mbill{desc = "It's a ballcap bearing the colors of Major Bill's Shipping. This one looks at least a few decades out of date."; name = "old shipping cap"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bn" = (/obj/structure/table/standard,/obj/item/device/taperecorder,/turf/simulated/shuttle/floor,/area/submap/cave/qShuttle) +"bo" = (/obj/item/weapon/tool/crowbar/red,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bp" = (/obj/item/trash/chips,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bq" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"br" = (/obj/structure/bed/chair,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bs" = (/obj/structure/bed/chair,/obj/effect/decal/remains/human,/obj/item/clothing/mask/breath,/obj/item/clothing/head/soft/mbill{desc = "It's a ballcap bearing the colors of Major Bill's Shipping. This one looks at least a few decades out of date."; name = "old shipping cap"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bt" = (/obj/structure/bed/chair,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bu" = (/obj/effect/decal/remains/xeno,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bv" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bw" = (/obj/effect/decal/remains/mouse,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bx" = (/obj/random/maintenance,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"by" = (/obj/item/weapon/coin/silver,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bz" = (/obj/effect/decal/remains/human,/obj/item/clothing/suit/space/emergency,/obj/item/clothing/head/helmet/space/emergency,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bA" = (/obj/effect/decal/cleanable/generic,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bB" = (/obj/item/weapon/tank/emergency/oxygen/engi,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bC" = (/obj/item/trash/sosjerky,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bD" = (/obj/effect/decal/remains/human,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) +"bF" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/submap/cave/qShuttle) +"bG" = (/obj/machinery/button{dir = 4; name = "Cargo Access"},/turf/simulated/shuttle/wall,/area/submap/cave/qShuttle) +"bH" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor,/area/submap/cave/qShuttle) +"bI" = (/obj/machinery/door/airlock{name = "Charge Station"},/turf/simulated/shuttle/wall,/area/submap/cave/qShuttle) +"bJ" = (/obj/item/trash/tastybread,/obj/item/weapon/material/butterfly/boxcutter,/obj/effect/decal/cleanable/dirt,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bK" = (/obj/effect/decal/cleanable/vomit,/obj/effect/decal/cleanable/mucus/mapped,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bL" = (/obj/structure/bed/chair{dir = 1},/obj/effect/decal/remains/xeno,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bM" = (/obj/structure/bed/chair{dir = 1},/obj/item/weapon/card/id/external{desc = "An identification card of some sort. Looks like this one was issued by the Vir Independent Mining Corp."; name = "VIMC identification card"; rank = "Miner"; registered_name = "Nadia Chu"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bN" = (/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/emergency,/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bO" = (/obj/structure/table/rack,/obj/item/clothing/head/soft/mbill{desc = "It's a ballcap bearing the colors of Major Bill's Shipping. This one looks at least a few decades out of date."; name = "old shipping cap"},/turf/simulated/shuttle/floor{ icon_state = "floor_white"},/area/submap/cave/qShuttle) +"bP" = (/obj/structure/ore_box,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bQ" = (/obj/item/weapon/contraband/poster,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bR" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/shuttle/floor{ icon_state = "floor_yellow"},/area/submap/cave/qShuttle) +"bS" = (/obj/structure/sign/biohazard,/turf/simulated/shuttle/wall/hard_corner,/area/submap/cave/qShuttle) +"bT" = (/obj/item/tape/medical{icon_state = "tape_v_0"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bU" = (/obj/item/taperoll/medical,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bV" = (/obj/item/tape/medical{dir = 1; icon_state = "tape_dir_0"},/obj/item/tape/medical{dir = 4; icon_state = "tape_dir_0"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bW" = (/obj/item/tape/medical{icon_state = "tape_h_0"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bX" = (/obj/structure/lattice,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"bY" = (/obj/structure/sign/warning/secure_area,/turf/simulated/wall/iron,/area/submap/cave/qShuttle) +"bZ" = (/obj/structure/sign/kiddieplaque{desc = "By order of the S.D.D.C, this site or craft is to be buried and not disturbed until such time that sterility can be confirmed. Dated: 20/12/2491 "; name = "\improper Sif Department of Disease Control notice"},/turf/simulated/wall/iron,/area/submap/cave/qShuttle) +"ca" = (/obj/structure/sign/warning,/turf/simulated/wall/iron,/area/submap/cave/qShuttle) +"cb" = (/obj/item/bodybag,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cc" = (/obj/structure/table/steel,/obj/item/weapon/storage/box/bodybags,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cd" = (/obj/structure/table/steel,/obj/item/clothing/suit/bio_suit,/obj/random/medical/lite,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"ce" = (/obj/structure/closet/l3closet/virology,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cf" = (/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cg" = (/obj/structure/dispenser/oxygen,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"ch" = (/obj/structure/table/steel,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"ci" = (/obj/structure/table/steel,/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cj" = (/obj/structure/table/steel,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the 'Space' from Space Cleaner and written in Chemistry. Scrawled on the back is, 'Okay, whoever filled this with polytrinic acid, it was only funny the first time. It was hard enough replacing the CMO's first cat!'"; name = "Chemistry Cleaner"},/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"ck" = (/obj/structure/table/steel,/obj/item/weapon/tool/crowbar/power,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cl" = (/obj/structure/table/rack,/obj/item/clothing/head/bio_hood,/obj/item/clothing/suit/bio_suit,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cm" = (/obj/item/weapon/weldingtool/largetank,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) +"cn" = (/obj/structure/closet/crate/medical,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/qShuttle) -(1,1,1) = {" -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaabacababaaaaadadadacaa -aaabababababaeafaeaeabaaaaabababababababadagahabaa -aaacababadaiajakakalaiadaiadadadadadadadadadadaaaa -aaababadadamanaoapadaqaqaradasatadauavauadagahaaaa -aaaaadadadadadawaxayazaAaBaCaDaEadaFaGaHadaIadabaa -aaaaaiaJaKaLadaMaNaOaPaQaQaRaSaTaUaVaAaWaXaAaYabaa -aaabaiaZbababbbcbdadbebfbgadbhbiadbjaAbkaAblaYabaa -aaabaiaJbmbnadbobpbqbrbsbtbqaNbuaUbvaAbwaVbxaYabaa -aaabadadadadadaDbyaAbzaAbAbBbCbDadbEaGbFadadbGabaa -aaababadadbHbIbJbKadbLaQbMadbNbOadbPbQbRadagahabaa -ababacabadaiajakakbSaiadaiadadadadadadadadadadaaaa -ababababbTabaeaeafaeababababbUabababababadagahaaaa -aaabababbVbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWadadadaaaa -aaaaababababababababbXbYbZcacbcbcbabcccdceabcfaaaa -aaaaacababcgchcicjckclababcmabcbcbababababababaaaa -aaaaaaababcnchababababababababaaaaaaaaaaababacaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -"} +(1,1,1) = {" +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaabacababaaaaadadadacaa +aaabababababaeafaeaeabaaaaabababababababadagahabaa +aaacababadaiajakakalaiadaiadadadadadadadadadadaaaa +aaababadadamanaoapadaqaqaradasatadauavauadagahaaaa +aaaaadadadadadawaxayazaAaBaCaDaEadaFaGaHadaIadabaa +aaaaaiaJaKaLadaMaNaOaPaQaQaRaSaTaUaVaAaWaXaAaYabaa +aaabaiaZbababbbcbdadbebfbgadbhbiadbjaAbkaAblaYabaa +aaabaiaJbmbnadbobpbqbrbsbtbqaNbuaUbvaAbwaVbxaYabaa +aaabadadadadadaDbyaAbzaAbAbBbCbDadbEaGbFadadbGabaa +aaababadadbHbIbJbKadbLaQbMadbNbOadbPbQbRadagahabaa +ababacabadaiajakakbSaiadaiadadadadadadadadadadaaaa +ababababbTabaeaeafaeababababbUabababababadagahaaaa +aaabababbVbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWadadadaaaa +aaaaababababababababbXbYbZcacbcbcbabcccdceabcfaaaa +aaaaacababcgchcicjckclababcmabcbcbababababababaaaa +aaaaaaababcnchababababababababaaaaaaaaaaababacaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} + diff --git a/maps/submaps/surface_submaps/mountains/vault3.dmm b/maps/submaps/surface_submaps/mountains/vault3.dmm index b517d1cdee..bd93aba096 100644 --- a/maps/submaps/surface_submaps/mountains/vault3.dmm +++ b/maps/submaps/surface_submaps/mountains/vault3.dmm @@ -2,7 +2,7 @@ "b" = (/turf/simulated/wall,/area/submap/cave/vault3) "c" = (/obj/effect/alien/weeds,/obj/random/multiple/minevault,/turf/simulated/floor/plating,/area/submap/cave/vault3) "d" = (/obj/structure/loot_pile/maint/technical,/obj/effect/alien/weeds,/turf/simulated/floor/plating,/area/submap/cave/vault3) -"e" = (/obj/effect/alien/weeds,/mob/living/simple_animal/hostile/alien/drone,/turf/simulated/floor/plating,/area/submap/cave/vault3) +"e" = (/obj/effect/alien/weeds,/mob/living/simple_mob/animal/space/alien/drone,/turf/simulated/floor/plating,/area/submap/cave/vault3) "f" = (/obj/effect/alien/weeds,/obj/effect/alien/weeds,/turf/simulated/floor/plating,/area/submap/cave/vault3) "g" = (/obj/effect/alien/weeds,/turf/simulated/floor/plating,/area/submap/cave/vault3) "h" = (/obj/effect/alien/weeds,/obj/effect/alien/weeds,/obj/effect/alien/weeds/node,/turf/simulated/floor/plating,/area/submap/cave/vault3) diff --git a/maps/submaps/surface_submaps/mountains/vault4.dmm b/maps/submaps/surface_submaps/mountains/vault4.dmm index 7d5213916d..78ac6842d5 100644 --- a/maps/submaps/surface_submaps/mountains/vault4.dmm +++ b/maps/submaps/surface_submaps/mountains/vault4.dmm @@ -3,10 +3,10 @@ "c" = (/obj/structure/simple_door/resin,/obj/effect/alien/weeds,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "d" = (/obj/effect/alien/weeds,/obj/structure/bed/nest,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "e" = (/obj/effect/alien/weeds,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) -"f" = (/obj/effect/alien/weeds,/mob/living/simple_animal/hostile/alien/drone,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) +"f" = (/obj/effect/alien/weeds,/mob/living/simple_mob/animal/space/alien/drone,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "g" = (/obj/effect/alien/weeds/node,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "h" = (/obj/effect/alien/weeds,/obj/random/multiple/minevault,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) -"i" = (/obj/effect/alien/weeds,/mob/living/simple_animal/hostile/alien,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) +"i" = (/obj/effect/alien/weeds,/mob/living/simple_mob/animal/space/alien,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) "j" = (/obj/effect/alien/weeds,/obj/effect/alien/egg,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault4) (1,1,1) = {" diff --git a/maps/submaps/surface_submaps/mountains/vault5.dmm b/maps/submaps/surface_submaps/mountains/vault5.dmm index 1d4befc167..9de959c715 100644 --- a/maps/submaps/surface_submaps/mountains/vault5.dmm +++ b/maps/submaps/surface_submaps/mountains/vault5.dmm @@ -5,9 +5,9 @@ "e" = (/obj/effect/alien/weeds,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) "f" = (/obj/effect/alien/weeds,/obj/item/clothing/suit/storage/vest/tactical,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) "g" = (/obj/effect/alien/weeds,/obj/structure/bed/nest,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) -"h" = (/obj/effect/alien/weeds,/obj/random/multiple/minevault,/mob/living/simple_animal/hostile/alien/sentinel/praetorian,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) +"h" = (/obj/effect/alien/weeds,/obj/random/multiple/minevault,/mob/living/simple_mob/animal/space/alien/sentinel/praetorian,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) "i" = (/obj/effect/alien/weeds,/obj/effect/alien/egg,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) -"j" = (/obj/effect/alien/weeds,/obj/effect/alien/weeds/node,/mob/living/simple_animal/hostile/alien/queen/empress,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) +"j" = (/obj/effect/alien/weeds,/obj/effect/alien/weeds/node,/mob/living/simple_mob/animal/space/alien/queen/empress,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) "k" = (/obj/effect/alien/weeds,/obj/item/clothing/head/helmet/tac,/obj/item/weapon/gun/projectile/SVD,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/cave/vault5) (1,1,1) = {" diff --git a/maps/submaps/surface_submaps/plains/Oldhouse.dmm b/maps/submaps/surface_submaps/plains/Oldhouse.dmm index 4e48624a9c..2c5d7537a7 100644 --- a/maps/submaps/surface_submaps/plains/Oldhouse.dmm +++ b/maps/submaps/surface_submaps/plains/Oldhouse.dmm @@ -1,874 +1,75 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/turf/template_noop, -/area/submap/Oldhouse) -"c" = ( -/turf/simulated/wall/wood, -/area/submap/Oldhouse) -"d" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/submap/Oldhouse) -"e" = ( -/obj/structure/window/reinforced/full, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"f" = ( -/obj/structure/table/woodentable, -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"g" = ( -/obj/item/stack/material/wood, -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"h" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"i" = ( -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"j" = ( -/turf/simulated/floor/wood{ - icon_state = "wood_broken6" - }, -/area/submap/Oldhouse) -"k" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/spiderling_remains, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"l" = ( -/obj/structure/table/woodentable, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"m" = ( -/obj/structure/closet/cabinet, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"n" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"o" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/wood{ - icon_state = "wood_broken4" - }, -/area/submap/Oldhouse) -"p" = ( -/turf/simulated/floor/wood{ - icon_state = "wood_broken2" - }, -/area/submap/Oldhouse) -"q" = ( -/obj/item/stack/material/wood, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"r" = ( -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"s" = ( -/turf/simulated/floor/wood{ - icon_state = "wood_broken4" - }, -/area/submap/Oldhouse) -"t" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/paper, -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"u" = ( -/obj/structure/simple_door/wood, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"v" = ( -/obj/structure/bed/chair/wood{ - icon_state = "wooden_chair"; - dir = 1 - }, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"w" = ( -/obj/item/stack/material/wood, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"x" = ( -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/wood{ - icon_state = "wood_broken6" - }, -/area/submap/Oldhouse) -"y" = ( -/obj/effect/decal/remains/mouse, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"z" = ( -/obj/structure/table/woodentable, -/obj/item/stack/material/wood, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"A" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"B" = ( -/obj/structure/bed/chair/comfy/teal, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"C" = ( -/obj/structure/bookcase, -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"D" = ( -/obj/structure/table, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"E" = ( -/obj/structure/table/woodentable, -/obj/item/trash/candle, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"F" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/pen/blue, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"G" = ( -/obj/item/weapon/reagent_containers/food/snacks/chips, -/obj/item/weapon/reagent_containers/food/snacks/chips, -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"H" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/flame/candle, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"I" = ( -/obj/structure/bed/chair/wood{ - icon_state = "wooden_chair"; - dir = 8 - }, -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"J" = ( -/obj/effect/decal/remains/mouse, -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"K" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/paper, -/obj/item/weapon/paper, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"L" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/paper/crumpled, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"M" = ( -/obj/structure/frame, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"N" = ( -/mob/living/simple_animal/hostile/giant_spider{ - attack_armor_pen = 100; - attacktext = list("lightly bonked"); - desc = "Furry and brown, this spider is so goddamn fat you're surprised it even moves around."; - faction = "neutral"; - health = 400; - melee_damage_lower = 1; - melee_damage_upper = 3; - melee_miss_chance = 30; - move_speed = 5; - name = "Mr. Tuddly" - }, -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"O" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"P" = ( -/obj/item/weapon/circuitboard/papershredder, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"Q" = ( -/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers, -/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers, -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Oldhouse) -"R" = ( -/obj/effect/decal/cleanable/spiderling_remains, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"S" = ( -/obj/item/weapon/paper/crumpled, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"T" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/storage/backpack/satchel, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"U" = ( -/obj/structure/table/rack, -/obj/item/clothing/suit/storage/hooded/wintercoat, -/obj/item/clothing/suit/storage/hooded/wintercoat, -/obj/item/clothing/head/hood/winter, -/obj/item/clothing/head/hood/winter, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"V" = ( -/obj/item/device/flashlight, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"W" = ( -/obj/structure/table/rack, -/obj/item/clothing/shoes/boots/winter, -/obj/item/clothing/shoes/boots/winter, -/obj/item/clothing/shoes/boots/winter, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"X" = ( -/obj/structure/coatrack, -/turf/simulated/floor/wood, -/area/submap/Oldhouse) -"Y" = ( -/obj/structure/table/woodentable, -/turf/simulated/floor/wood{ - icon_state = "wood_broken6" - }, -/area/submap/Oldhouse) -"Z" = ( -/obj/structure/table/woodentable, -/turf/simulated/floor/wood{ - icon_state = "wood_broken2" - }, -/area/submap/Oldhouse) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/template_noop,/area/submap/Oldhouse) +"c" = (/turf/simulated/wall/wood,/area/submap/Oldhouse) +"d" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Oldhouse) +"e" = (/obj/structure/window/reinforced/full,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"f" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"g" = (/obj/item/stack/material/wood,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"h" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"i" = (/turf/simulated/floor/wood,/area/submap/Oldhouse) +"j" = (/turf/simulated/floor/wood{icon_state = "wood_broken6"},/area/submap/Oldhouse) +"k" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"l" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"m" = (/obj/structure/closet/cabinet,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"n" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"o" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood{icon_state = "wood_broken4"},/area/submap/Oldhouse) +"p" = (/turf/simulated/floor/wood{icon_state = "wood_broken2"},/area/submap/Oldhouse) +"q" = (/obj/item/stack/material/wood,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"r" = (/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"s" = (/turf/simulated/floor/wood{icon_state = "wood_broken4"},/area/submap/Oldhouse) +"t" = (/obj/structure/table/woodentable,/obj/item/weapon/paper,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"u" = (/obj/structure/simple_door/wood,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"v" = (/obj/structure/bed/chair/wood{icon_state = "wooden_chair"; dir = 1},/turf/simulated/floor/wood,/area/submap/Oldhouse) +"w" = (/obj/item/stack/material/wood,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"x" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/wood{icon_state = "wood_broken6"},/area/submap/Oldhouse) +"y" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"z" = (/obj/structure/table/woodentable,/obj/item/stack/material/wood,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"A" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"B" = (/obj/structure/bed/chair/comfy/teal,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"C" = (/obj/structure/bookcase,/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"D" = (/obj/structure/table,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"E" = (/obj/structure/table/woodentable,/obj/item/trash/candle,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"F" = (/obj/structure/table/woodentable,/obj/item/weapon/pen/blue,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"G" = (/obj/item/weapon/reagent_containers/food/snacks/chips,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"H" = (/obj/structure/table/woodentable,/obj/item/weapon/flame/candle,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"I" = (/obj/structure/bed/chair/wood{icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"J" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"K" = (/obj/structure/table/woodentable,/obj/item/weapon/paper,/obj/item/weapon/paper,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"L" = (/obj/structure/table/woodentable,/obj/item/weapon/paper/crumpled,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"M" = (/obj/structure/frame,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"N" = (/mob/living/simple_mob/animal/giant_spider{attack_armor_pen = 100; attacktext = list("lightly bonked"); desc = "Furry and brown, this spider is so goddamn fat you're surprised it even moves around."; faction = "neutral"; health = 400; melee_damage_lower = 1; melee_damage_upper = 3; melee_miss_chance = 30; move_speed = 5; name = "Mr. Tuddly"},/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"O" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"P" = (/obj/item/weapon/circuitboard/papershredder,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"Q" = (/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,/turf/simulated/floor/carpet/turcarpet,/area/submap/Oldhouse) +"R" = (/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"S" = (/obj/item/weapon/paper/crumpled,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"T" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/satchel,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"U" = (/obj/structure/table/rack,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/item/clothing/head/hood/winter,/obj/item/clothing/head/hood/winter,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"V" = (/obj/item/device/flashlight,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"W" = (/obj/structure/table/rack,/obj/item/clothing/shoes/boots/winter,/obj/item/clothing/shoes/boots/winter,/obj/item/clothing/shoes/boots/winter,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"X" = (/obj/structure/coatrack,/turf/simulated/floor/wood,/area/submap/Oldhouse) +"Y" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood{icon_state = "wood_broken6"},/area/submap/Oldhouse) +"Z" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood{icon_state = "wood_broken2"},/area/submap/Oldhouse) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -b -c -c -e -e -c -c -b -b -b -b -b -b -b -b -d -b -a -"} -(3,1,1) = {" -a -b -c -c -m -i -i -A -c -c -b -b -b -b -b -b -b -b -b -a -"} -(4,1,1) = {" -a -c -c -f -i -i -i -B -E -c -c -b -b -b -b -b -b -b -b -a -"} -(5,1,1) = {" -a -c -c -c -c -u -c -c -c -c -c -c -c -c -b -b -b -b -b -a -"} -(6,1,1) = {" -a -c -c -g -i -i -s -l -F -l -L -c -c -c -c -b -b -b -b -a -"} -(7,1,1) = {" -a -c -c -h -n -n -n -n -r -I -r -i -i -c -c -c -c -b -b -a -"} -(8,1,1) = {" -a -c -c -h -n -n -n -n -r -r -r -i -R -u -i -l -c -b -b -a -"} -(9,1,1) = {" -a -c -c -h -o -h -w -i -i -i -M -P -i -u -i -T -c -b -b -a -"} -(10,1,1) = {" -a -c -c -i -i -c -c -u -u -c -c -c -c -c -h -j -c -b -b -a -"} -(11,1,1) = {" -a -b -e -i -i -c -x -i -i -i -i -i -S -c -h -h -c -b -b -a -"} -(12,1,1) = {" -a -b -e -i -p -c -i -C -C -C -C -C -i -c -h -h -c -b -b -a -"} -(13,1,1) = {" -a -b -e -i -i -c -i -r -r -r -r -r -y -c -i -U -c -b -b -a -"} -(14,1,1) = {" -a -b -c -i -i -c -i -C -C -C -C -C -i -c -i -V -u -b -b -a -"} -(15,1,1) = {" -a -b -c -i -i -c -y -C -C -C -C -C -i -c -i -i -u -b -b -a -"} -(16,1,1) = {" -a -b -e -j -i -c -i -r -G -J -N -Q -i -c -i -W -c -b -b -a -"} -(17,1,1) = {" -a -b -e -i -q -c -i -C -C -C -C -C -s -c -i -X -c -b -b -a -"} -(18,1,1) = {" -a -b -e -i -i -c -i -i -i -i -i -i -y -c -S -i -c -b -b -a -"} -(19,1,1) = {" -a -c -c -h -i -c -c -u -u -c -c -c -c -c -i -i -c -b -b -a -"} -(20,1,1) = {" -a -c -c -h -i -i -i -i -i -h -h -q -i -u -i -Y -c -b -b -a -"} -(21,1,1) = {" -a -c -c -k -r -r -r -r -r -n -O -i -i -u -i -Z -c -b -b -a -"} -(22,1,1) = {" -a -c -c -h -r -r -r -r -r -r -n -i -i -c -c -c -c -b -b -a -"} -(23,1,1) = {" -a -c -c -h -s -i -z -D -D -K -l -c -c -c -c -b -b -b -b -a -"} -(24,1,1) = {" -a -c -c -c -c -u -c -c -c -c -c -c -c -c -b -b -b -b -b -a -"} -(25,1,1) = {" -a -c -c -l -i -i -i -i -H -c -c -b -b -d -b -b -b -b -b -a -"} -(26,1,1) = {" -a -b -c -c -t -v -i -A -c -c -b -b -b -b -b -b -b -b -b -a -"} -(27,1,1) = {" -a -d -b -c -c -e -e -c -c -b -b -b -b -b -b -b -b -b -b -a -"} -(28,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaaaaaaaaaaaaaaa +abbcccccccbbbbbbbbcccccccbda +abcccccccceeecceeeccccccccba +accfcghhhiiiiiijiihhkhhclcca +acmicinnoiipiiiiqiiirrscitca +aeiiuinnhccccccccccirriuivea +aeiicsnnwcxiiiyiiicirrzciiea +acABclnniuiCrCCrCiuirrDciAca +accEcFrriuiCrCCGCiuirrDcHcca +abccclIriciCrCCJCichnrKcccba +abbccLrrMciCrCCNCichOnlccbba +abbbcciiPciCrCCQCicqiiccbbba +abbbcciRicSiyiiisyciiiccbbba +abbbcccuuccccccccccuucccdbba +abbbbcciihhhiiiiiSiiiccbbbba +abbbbbclTjhhUViWXiiYZcbbbbba +abbbbbcccccccuucccccccbbbbba +adbbbbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbbbba +aaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/plains/PooledR.dmm b/maps/submaps/surface_submaps/plains/PooledR.dmm index 554c4cca8f..93d8a3f09f 100644 --- a/maps/submaps/surface_submaps/plains/PooledR.dmm +++ b/maps/submaps/surface_submaps/plains/PooledR.dmm @@ -11,10 +11,10 @@ "k" = (/obj/structure/flora/ausbushes,/turf/template_noop,/area/submap/PooledR) "l" = (/turf/simulated/floor/water,/area/submap/PooledR) "m" = (/obj/structure/flora/ausbushes/grassybush,/turf/template_noop,/area/submap/PooledR) -"n" = (/mob/living/simple_animal/fish/trout,/turf/simulated/floor/water,/area/submap/PooledR) -"o" = (/mob/living/simple_animal/fish/salmon,/turf/simulated/floor/water,/area/submap/PooledR) +"n" = (/mob/living/simple_mob/animal/passive/fish/trout,/turf/simulated/floor/water,/area/submap/PooledR) +"o" = (/mob/living/simple_mob/animal/passive/fish/salmon,/turf/simulated/floor/water,/area/submap/PooledR) "p" = (/turf/simulated/floor/water/deep,/area/submap/PooledR) -"q" = (/mob/living/simple_animal/fish/bass,/turf/simulated/floor/water/deep,/area/submap/PooledR) +"q" = (/mob/living/simple_mob/animal/passive/fish/bass,/turf/simulated/floor/water/deep,/area/submap/PooledR) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/maps/submaps/surface_submaps/plains/RationCache.dmm b/maps/submaps/surface_submaps/plains/RationCache.dmm index 600832aa18..0ddb58dd6f 100644 --- a/maps/submaps/surface_submaps/plains/RationCache.dmm +++ b/maps/submaps/surface_submaps/plains/RationCache.dmm @@ -1,7 +1,7 @@ "a" = (/turf/template_noop,/area/template_noop) "b" = (/turf/simulated/floor/outdoors/snow,/area/submap/RationCache) -"c" = (/mob/living/simple_animal/retaliate/diyaab{returns_home = 1},/turf/simulated/floor/outdoors/snow,/area/submap/RationCache) -"d" = (/mob/living/simple_animal/retaliate/diyaab{returns_home = 1},/turf/simulated/floor/outdoors/dirt,/area/submap/RationCache) +"c" = (/mob/living/simple_mob/animal/sif/diyaab,/turf/simulated/floor/outdoors/snow,/area/submap/RationCache) +"d" = (/mob/living/simple_mob/animal/sif/diyaab,/turf/simulated/floor/outdoors/dirt,/area/submap/RationCache) "e" = (/turf/simulated/floor/outdoors/dirt,/area/submap/RationCache) "f" = (/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/obj/item/trash/liquidfood,/turf/simulated/mineral/floor/ignore_mapgen,/area/submap/RationCache) "g" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/turf/simulated/floor/outdoors/dirt,/area/submap/RationCache) diff --git a/maps/submaps/surface_submaps/plains/Shakden.dmm b/maps/submaps/surface_submaps/plains/Shakden.dmm index 8720149d63..86f2057db1 100644 --- a/maps/submaps/surface_submaps/plains/Shakden.dmm +++ b/maps/submaps/surface_submaps/plains/Shakden.dmm @@ -4,9 +4,9 @@ "d" = (/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) "e" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) "f" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) -"g" = (/mob/living/simple_animal/hostile/shantak{hostile = 0},/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) +"g" = (/mob/living/simple_mob/animal/sif/shantak/retaliate,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) "h" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) -"i" = (/mob/living/simple_animal/hostile/shantak{hostile = 0},/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden) +"i" = (/mob/living/simple_mob/animal/sif/shantak/retaliate,/turf/simulated/floor/outdoors/dirt,/area/submap/Shakden) "j" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) "k" = (/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/material/knife/hook,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/Shakden) diff --git a/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm b/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm index 479bc4e523..7bf4c4d921 100644 --- a/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm +++ b/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm @@ -1,2083 +1,161 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"aa" = ( -/turf/template_noop, -/area/template_noop) -"ab" = ( -/turf/template_noop, -/area/submap/Blackshuttledown) -"ac" = ( -/obj/effect/decal/remains/human, -/turf/template_noop, -/area/submap/Blackshuttledown) -"ad" = ( -/turf/simulated/mineral/ignore_mapgen, -/area/submap/Blackshuttledown) -"ae" = ( -/obj/effect/decal/cleanable/blood, -/turf/template_noop, -/area/submap/Blackshuttledown) -"af" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/submap/Blackshuttledown) -"ag" = ( -/obj/structure/table/steel, -/turf/template_noop, -/area/submap/Blackshuttledown) -"ah" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/poi, -/turf/template_noop, -/area/submap/Blackshuttledown) -"ai" = ( -/turf/template_noop, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark6"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"aj" = ( -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark0"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"ak" = ( -/turf/template_noop, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark10"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"al" = ( -/obj/structure/shuttle/engine/heater{ - icon_state = "heater"; - dir = 4 - }, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark0"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"am" = ( -/obj/structure/shuttle/engine/propulsion{ - dir = 4; - icon_state = "propulsion_l" - }, -/turf/template_noop, -/area/submap/Blackshuttledown) -"an" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/structure/table/rack, -/obj/item/clothing/head/helmet/space, -/obj/item/clothing/head/helmet/space, -/obj/item/clothing/head/helmet/space, -/obj/item/clothing/head/helmet/space, -/obj/item/clothing/suit/space, -/obj/item/clothing/suit/space, -/obj/item/clothing/suit/space, -/obj/item/clothing/suit/space, -/obj/effect/floor_decal/borderfloor{ - dir = 9 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"ao" = ( -/obj/structure/dispenser/oxygen, -/obj/effect/floor_decal/borderfloor{ - dir = 5 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"ap" = ( -/obj/machinery/door/airlock/external{ - density = 1; - frequency = 1331; - id_tag = "merc_shuttle_outer"; - name = "Ship External Access"; - req_access = list(150) - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aq" = ( -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 9 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"ar" = ( -/obj/machinery/gibber, -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 1 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"as" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 1 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"at" = ( -/obj/machinery/bodyscanner{ - dir = 8 - }, -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 1 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"au" = ( -/obj/machinery/body_scanconsole, -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 5 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"av" = ( -/turf/simulated/floor/tiled/steel, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark5"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"aw" = ( -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"ax" = ( -/obj/structure/table/steel, -/obj/item/weapon/gun/projectile/automatic/wt550, -/obj/item/weapon/gun/projectile/automatic/p90, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"ay" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 8 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"az" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 4 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aA" = ( -/obj/machinery/door/airlock/external, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aB" = ( -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 8 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aC" = ( -/obj/machinery/optable, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aD" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aE" = ( -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aF" = ( -/obj/machinery/organ_printer/flesh, -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 5 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aG" = ( -/turf/simulated/floor/tiled/steel, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark9"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"aH" = ( -/turf/simulated/floor/tiled/steel, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark6"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"aI" = ( -/mob/living/simple_animal/hostile/viscerator, -/mob/living/simple_animal/hostile/viscerator, -/mob/living/simple_animal/hostile/viscerator, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"aJ" = ( -/obj/structure/table/steel, -/obj/machinery/light/small{ - dir = 4; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"aK" = ( -/obj/effect/floor_decal/borderfloor/corner{ - dir = 4 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aL" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aM" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 5 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aN" = ( -/obj/effect/decal/cleanable/blood/drip, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aO" = ( -/mob/living/simple_animal/hostile/syndicate/melee/poi, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aP" = ( -/obj/machinery/light{ - dir = 4; - icon_state = "tube1"; - pixel_x = 0 - }, -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 4 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aQ" = ( -/obj/structure/table/steel, -/obj/effect/floor_decal/borderfloor/full, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aR" = ( -/obj/structure/table/steel, -/obj/item/weapon/grenade/smokebomb, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"aS" = ( -/obj/effect/floor_decal/borderfloor/corner, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aT" = ( -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aU" = ( -/obj/machinery/light{ - dir = 4; - icon_state = "tube1"; - pixel_x = 0 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 6 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"aV" = ( -/obj/structure/table/standard, -/obj/item/weapon/storage/firstaid/surgery, -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 10 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aW" = ( -/obj/structure/table/standard, -/obj/item/weapon/tank/anesthetic, -/obj/effect/floor_decal/corner/green/border, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aX" = ( -/obj/effect/floor_decal/corner/green/border, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aY" = ( -/obj/structure/table/standard, -/obj/item/clothing/gloves/sterile, -/obj/item/clothing/gloves/sterile, -/obj/effect/floor_decal/corner/green/border, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"aZ" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/spray/sterilizine, -/obj/item/weapon/reagent_containers/spray/sterilizine, -/obj/effect/floor_decal/corner/green/border, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"ba" = ( -/obj/structure/table/standard, -/obj/item/weapon/storage/box/masks, -/obj/effect/floor_decal/corner/green/border{ - icon_state = "bordercolor"; - dir = 6 - }, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"bb" = ( -/obj/machinery/light{ - icon_state = "tube1"; - dir = 8 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 9 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bc" = ( -/obj/structure/bed/chair/office/dark{ - dir = 1 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 5 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bd" = ( -/obj/machinery/door/airlock/security{ - locked = 1 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"be" = ( -/obj/machinery/door/airlock/glass, -/turf/simulated/floor/tiled/white, -/area/submap/Blackshuttledown) -"bf" = ( -/turf/simulated/floor/tiled/steel, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark10"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"bg" = ( -/obj/machinery/computer/communications, -/obj/effect/floor_decal/borderfloor{ - dir = 9 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bh" = ( -/obj/effect/floor_decal/borderfloor/corner{ - dir = 1 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bi" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 9 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bj" = ( -/obj/structure/closet/secure_closet/freezer/fridge, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bk" = ( -/obj/structure/table/steel, -/obj/item/weapon/material/knife, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bl" = ( -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bm" = ( -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bn" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/poi, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bo" = ( -/obj/structure/table/steel, -/obj/random/toolbox, -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bp" = ( -/obj/structure/table/steel, -/obj/machinery/light/small{ - dir = 4; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bq" = ( -/obj/structure/grille, -/obj/structure/window/reinforced{ - dir = 1 - }, -/obj/structure/window/reinforced{ - dir = 8 - }, -/obj/structure/window/reinforced{ - dir = 4 - }, -/turf/simulated/floor/plating, -/area/submap/Blackshuttledown) -"br" = ( -/obj/structure/table/steel, -/obj/effect/floor_decal/borderfloor{ - dir = 8 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bs" = ( -/obj/machinery/light{ - icon_state = "tube1"; - dir = 8 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 8 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bt" = ( -/obj/machinery/light{ - dir = 4; - icon_state = "tube1"; - pixel_x = 0 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 4 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bu" = ( -/obj/item/weapon/stool, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bv" = ( -/obj/structure/table/steel, -/obj/random/projectile, -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bw" = ( -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bx" = ( -/obj/structure/grille, -/obj/structure/window/reinforced{ - dir = 4 - }, -/obj/structure/window/reinforced{ - dir = 8 - }, -/turf/simulated/floor/plating, -/area/submap/Blackshuttledown) -"by" = ( -/obj/machinery/door/airlock/glass, -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bz" = ( -/obj/effect/floor_decal/corner/grey, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bA" = ( -/obj/machinery/door/airlock/glass, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bB" = ( -/obj/structure/table/steel, -/obj/item/pizzabox, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bC" = ( -/obj/structure/table/steel, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bD" = ( -/obj/machinery/door/airlock, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bE" = ( -/obj/machinery/door/airlock/glass, -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bF" = ( -/obj/effect/floor_decal/borderfloor/corner{ - dir = 8 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bG" = ( -/obj/structure/grille, -/obj/structure/window/reinforced, -/obj/structure/window/reinforced{ - dir = 8 - }, -/obj/structure/window/reinforced{ - dir = 4 - }, -/turf/simulated/floor/plating, -/area/submap/Blackshuttledown) -"bH" = ( -/obj/machinery/power/apc{ - dir = 8; - name = "BSD APC"; - pixel_x = -24 - }, -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bI" = ( -/mob/living/simple_animal/hostile/syndicate/melee/poi, -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bJ" = ( -/obj/machinery/computer/area_atmos, -/obj/effect/floor_decal/borderfloor{ - dir = 10 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bK" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 4 - }, -/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bL" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 10 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bM" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 4 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 4 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bN" = ( -/obj/structure/table/steel, -/obj/item/weapon/paper{ - info = "We need to take a short stop. The engine's are in need of minor repairs due to turbulence, should be a week's time. We've got reserve food supplies but pleanty of locale fauna to subsist on too if need be. PCRC is keeping most of there assets near New Reykjavik and locale authorities are more mindful then most to travel in this kind of weather. Our outfit should be at the rendezvous point in less then ten days assuming the upper ecehelon hasn't dropped ties with us yet."; - name = "Operation Progress/M-53" - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bO" = ( -/obj/structure/table/steel, -/obj/item/weapon/paper_bin, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bP" = ( -/obj/machinery/light, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bQ" = ( -/obj/structure/closet/toolcloset, -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bR" = ( -/obj/machinery/portable_atmospherics/canister/empty/oxygen, -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bS" = ( -/obj/machinery/atmospherics/pipe/tank/oxygen, -/obj/machinery/light/small{ - dir = 4; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/yellow, -/area/submap/Blackshuttledown) -"bT" = ( -/obj/machinery/light{ - icon_state = "tube1"; - dir = 8 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 10 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bU" = ( -/obj/structure/bed/chair/office/dark, -/obj/effect/floor_decal/borderfloor{ - dir = 6 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bV" = ( -/obj/structure/table/steel, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"bW" = ( -/obj/effect/floor_decal/borderfloor/corner{ - dir = 4 - }, -/obj/effect/floor_decal/borderfloor/corner{ - dir = 4 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bX" = ( -/obj/machinery/light{ - dir = 4; - icon_state = "tube1"; - pixel_x = 0 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 5 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bY" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"bZ" = ( -/obj/machinery/door/airlock, -/turf/simulated/floor/tiled/hydro, -/area/submap/Blackshuttledown) -"ca" = ( -/turf/simulated/floor/tiled/hydro, -/area/submap/Blackshuttledown) -"cb" = ( -/mob/living/simple_animal/hostile/viscerator, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"cc" = ( -/obj/structure/table/steel, -/obj/item/weapon/gun/projectile/pistol, -/obj/machinery/light/small{ - dir = 4; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"cd" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 6 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"ce" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/structure/bed, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"cf" = ( -/obj/machinery/light/small{ - dir = 4; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Blackshuttledown) -"cg" = ( -/mob/living/simple_animal/hostile/viscerator, -/mob/living/simple_animal/hostile/viscerator, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"ch" = ( -/obj/structure/table/steel, -/obj/random/energy, -/turf/simulated/floor/tiled/steel_grid, -/area/submap/Blackshuttledown) -"ci" = ( -/obj/structure/toilet{ - dir = 1 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Blackshuttledown) -"cj" = ( -/obj/machinery/light, -/obj/structure/table/rack, -/obj/item/clothing/head/helmet/space, -/obj/item/clothing/head/helmet/space, -/obj/item/clothing/head/helmet/space, -/obj/item/clothing/head/helmet/space, -/obj/item/clothing/suit/space, -/obj/item/clothing/suit/space, -/obj/item/clothing/suit/space, -/obj/item/clothing/suit/space, -/obj/effect/floor_decal/borderfloor{ - dir = 10 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"ck" = ( -/obj/structure/dispenser/oxygen, -/obj/effect/floor_decal/borderfloor{ - dir = 6 - }, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"cl" = ( -/obj/structure/table/woodentable, -/obj/random/projectile, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"cm" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/machinery/light, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"cn" = ( -/obj/structure/table/woodentable, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"co" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/item/toy/plushie/spider, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"cp" = ( -/turf/template_noop, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark5"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"cq" = ( -/turf/template_noop, -/turf/simulated/shuttle/wall/dark{ - icon_state = "dark9"; - name = "Unknown Shuttle" - }, -/area/submap/Blackshuttledown) -"EI" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 4 - }, -/mob/living/simple_animal/hostile/syndicate/melee/poi, -/turf/simulated/floor/tiled/steel, -/area/submap/Blackshuttledown) -"SN" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi, -/turf/template_noop, -/area/submap/Blackshuttledown) +"aa" = (/turf/template_noop,/area/template_noop) +"ab" = (/turf/template_noop,/area/submap/Blackshuttledown) +"ac" = (/obj/effect/decal/remains/human,/turf/template_noop,/area/submap/Blackshuttledown) +"ad" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Blackshuttledown) +"ae" = (/obj/effect/decal/cleanable/blood,/turf/template_noop,/area/submap/Blackshuttledown) +"af" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Blackshuttledown) +"ag" = (/obj/structure/table/steel,/turf/template_noop,/area/submap/Blackshuttledown) +"ah" = (/mob/living/simple_mob/humanoid/merc/ranged/smg/poi,/turf/template_noop,/area/submap/Blackshuttledown) +"ai" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark6"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"aj" = (/turf/simulated/shuttle/wall/dark{icon_state = "dark0"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"ak" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark10"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"al" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/turf/simulated/shuttle/wall/dark{icon_state = "dark0"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"am" = (/obj/structure/shuttle/engine/propulsion{dir = 4; icon_state = "propulsion_l"},/turf/template_noop,/area/submap/Blackshuttledown) +"an" = (/obj/machinery/light{dir = 1},/obj/structure/table/rack,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"ao" = (/obj/structure/dispenser/oxygen,/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"ap" = (/obj/machinery/door/airlock/external{density = 1; frequency = 1331; id_tag = "merc_shuttle_outer"; name = "Ship External Access"; req_access = list(150)},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"aq" = (/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 9},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"ar" = (/obj/machinery/gibber,/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"as" = (/obj/machinery/light{dir = 1},/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"at" = (/obj/machinery/bodyscanner{dir = 8},/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"au" = (/obj/machinery/body_scanconsole,/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"av" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark5"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"aw" = (/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"ax" = (/obj/structure/table/steel,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/p90,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"ay" = (/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"az" = (/obj/effect/floor_decal/borderfloor{dir = 4},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"aA" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"aB" = (/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 8},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"aC" = (/obj/machinery/optable,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"aD" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"aE" = (/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"aF" = (/obj/machinery/organ_printer/flesh,/obj/effect/floor_decal/corner/green/border{icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"aG" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark9"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"aH" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark6"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"aI" = (/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"aJ" = (/obj/structure/table/steel,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"aK" = (/obj/effect/floor_decal/borderfloor/corner{dir = 4},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"aL" = (/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"aM" = (/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"aN" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"aO" = (/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown) +"aP" = (/obj/machinery/light{dir = 4; 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The engine's are in need of minor repairs due to turbulence, should be a week's time. We've got reserve food supplies but pleanty of locale fauna to subsist on too if need be. PCRC is keeping most of there assets near New Reykjavik and locale authorities are more mindful then most to travel in this kind of weather. Our outfit should be at the rendezvous point in less then ten days assuming the upper ecehelon hasn't dropped ties with us yet."; name = "Operation Progress/M-53"},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"bO" = (/obj/structure/table/steel,/obj/item/weapon/paper_bin,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"bP" = (/obj/machinery/light,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"bQ" = (/obj/structure/closet/toolcloset,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown) +"bR" = (/obj/machinery/portable_atmospherics/canister/empty/oxygen,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown) +"bS" = (/obj/machinery/atmospherics/pipe/tank/oxygen,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown) +"bT" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/effect/floor_decal/borderfloor{dir = 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(/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"cc" = (/obj/structure/table/steel,/obj/item/weapon/gun/projectile/pistol,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"cd" = (/obj/effect/floor_decal/borderfloor{dir = 6},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"ce" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/bed,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"cf" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown) +"cg" = (/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"ch" = (/obj/structure/table/steel,/obj/random/energy,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown) +"ci" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown) +"cj" = (/obj/machinery/light,/obj/structure/table/rack,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"ck" = (/obj/structure/dispenser/oxygen,/obj/effect/floor_decal/borderfloor{dir = 6},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"cl" = (/obj/structure/table/woodentable,/obj/random/projectile,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"cm" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/machinery/light,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"cn" = (/obj/structure/table/woodentable,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"co" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/toy/plushie/spider,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"cp" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark5"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"cq" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark9"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown) +"cr" = (/obj/effect/floor_decal/borderfloor{dir = 4},/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) +"cs" = (/obj/effect/floor_decal/borderfloor{dir = 4},/mob/living/simple_mob/humanoid/merc/ranged/laser/poi,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown) (1,1,1) = {" -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -"} -(2,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -aa -"} -(3,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -af -ab -ab -ab -ab -ab -ab -ab -ab -ab -af -ab -ab -ab -ab -ab -ab -ad -ab -ab -ab -ab -aa -"} -(4,1,1) = {" -aa -ab -ab -ab -af -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -af -ab -ad -ad -ad -ab -ab -ab -aa -"} -(5,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ad -ad -ad -ad -ab -af -ab -aa -"} -(6,1,1) = {" -aa -ab -ab -ab -ad -ab -ab -ab -ab -af -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -aa -"} -(7,1,1) = {" -aa -ac -ab -ab -ad -ad -ab -ab -ab -ab -ab -ab -ab -aH -aj -bq -bx -bx -bG -aj -av -ab -ab -ab -ab -ab -ab -ab -ac -ab -ab -ab -ab -ab -aa -"} -(8,1,1) = {" -aa -ab -ae -ab -ad -ad -ad -ab -ab -ab -ab -ab -aH -aj -bg -br -br -br -br -bJ -aj -av -ab -ab -ab -ab -ab -ab -ab -ab -ac -ab -ad -ab -aa -"} -(9,1,1) = {" -aa -ab -ab -ab -ab -ad -ad -ai -aj -aj -av -aH -aj -bb -bh -bl -bl -bl -bl -bF -bT -aj -av -aH -aj -aj -cp -ab -ab -ab -ab -ad -ad -ad -aa -"} -(10,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -aj -aj -aj -aj -aj -aQ -bc -az -az -aK -aS -az -bK -bU -aQ -aj -aj -aj -aj -aj -ab -ab -ab -ad -ad -ad -ad -aa -"} -(11,1,1) = {" -aa -ab -ab -ab -ab -ac -af -aj -aj -aj -aj -aj -aj -aj -aj -aj -by -bE -aj -aj -aj -aj -aj -aj -aj -aj -aj -af -ab -ab -ab -af -ab -ab -aa -"} -(12,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -aj -aj -aj -aw -aI -aw -bd -bi -bs -bh -bF -bs -bL -bd -aw -cb -cg -aj -aj -aj -ab -af -ab -ab -ab -ab -ac -aa -"} -(13,1,1) = {" -aa -ab -ab -ab -af -ab -ab -ak -aj -aj -ax -aJ -aR -aj -aL -bl -bl -bl -bl -aT -aj -bV -cc -ch -aj -aj -cq -ab -ab -ae -ab -ab -ab -ab -aa -"} -(14,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ab -aj -aj -aj -aj -aj -aj -aL -bl -bz -bl -bl -aT -aj -aj -aj -aj -aj -aj -ab -ab -ab -ab -ab -ab -ab -ab -aa -"} -(15,1,1) = {" -aa -ab -ab -ad -ab -ab -ab -ab -aj -an -ay -ay -ay -ay -bh -bl -bl -bl -bl -bF -ay -ay -ay -ay -cj -aj -ab -ab -ab -ab -ab -af -ab -ab -aa -"} -(16,1,1) = {" -aa -ad -ad -ad -ab -ag -ag -ag -aj -ao -az -aK -aS -az -az -bt -bl -bl -bt -bM -az -bW -aS -EI -ck -aj -ag -ag -ag -ab -ab -ab -ab -ab -aa -"} -(17,1,1) = {" -aa -ad -ad -ab -ab -ag -ah -ab -aj -aj -aj -aL -aT -aj -aj -aj -bA -bA -aj -aj -aj -aL -aT -aj -aj -aj -SN -ab -ag -ab -ab -ab -ab -ab -aa -"} -(18,1,1) = {" -aa -ab -ab -ab -ab -ag -ab -ab -ab -ap -aA -aL -aT -aj -bj -bl -bl -bl -bl -bN -aj -aL -aT -aA -ap -ab -ab -ab -ag -ab -ab -ab -ab -ab -aa -"} -(19,1,1) = {" -aa -ac -ab -ab -ab -ag -ab -ab -ab -ap -aA -aM -aU -aj -bk -bl -bl -bl -bl -bO -aj -bX -cd -aA -ap -ab -ab -ab -ag -ab -ab -ab -af -ab -aa -"} -(20,1,1) = {" -aa -ab -ab -af -ab -ag -ab -SN -aj -aj -aj -aj -aj -aj -bl -bu -bB -bC -bu -bl -aj -aj -aj -aj -aj -aj -ab -ah -ag -ab -ab -ac -ab -ab -aa -"} -(21,1,1) = {" -aa -ab -ab -ab -ab -ag -ag -ag -aj -aq -aB -aB -aV -aj -bm -bu -bC -bC -bu -bP -aj -bY -ce -bY -bY -aj -ag -ag -ag -ab -ab -ab -ad -ab -aa -"} -(22,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ab -aj -ar -aC -aN -aW -aj -bl -bu -bC -bC -bu -bn -aj -bl -bl -bl -cl -aj -ab -ab -ab -ab -ab -ad -ad -ab -aa -"} -(23,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ab -aj -as -aD -aN -aE -be -bn -bl -bl -bl -bl -bl -bA -bl -bY -bY -cm -aj -ab -ab -ab -ab -ad -ad -ad -ab -aa -"} -(24,1,1) = {" -aa -ab -ab -af -ab -ab -ab -ab -aj -at -aE -aE -aX -aj -bl -bl -bl -bl -bl -bl -aj -bl -bl -bl -cn -aj -ab -af -ab -ad -ad -ad -ad -ad -aa -"} -(25,1,1) = {" -aa -ac -ab -ab -ab -ab -ab -af -aj -au -aE -aO -aY -aj -aj -aj -bD -bD -aj -aj -aj -bl -bY -bY -co -aj -cp -ab -ab -ad -ad -af -ab -ae -aa -"} -(26,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ai -aj -aj -aE -aD -aZ -aj -bo -bv -bl -bl -bH -bQ -aj -bZ -aj -aj -aj -aj -aj -af -ac -ab -ab -ab -ab -ab -aa -"} -(27,1,1) = {" -aa -ab -ab -ae -ab -ac -ab -aj -aj -aj -aF -aP -ba -aj -bo -bl -bl -bl -bl -bR -aj -ca -cf -ci -aj -aj -aj -ab -ab -ab -ab -ab -ab -ac -aa -"} -(28,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -aj -aj -aj -aj -aj -aj -aj -bp -bl -bl -bl -bl -bS -aj -aj -aj -aj -aj -aj -aj -ab -ab -ab -ab -ab -ab -af -aa -"} -(29,1,1) = {" -aa -ab -ab -ab -ab -af -ab -aj -aj -aj -aj -aG -ab -bf -aj -bw -bw -bw -bI -aj -aG -ab -bf -aj -aj -aj -aj -ab -ad -ad -ab -ab -ab -ab -aa -"} -(30,1,1) = {" -aa -ab -ad -ad -ad -ab -ab -aj -aj -aj -aG -ab -ab -ab -bf -al -al -al -al -aG -ab -ab -ab -bf -al -al -cq -ad -ad -ad -ad -ab -ab -ab -aa -"} -(31,1,1) = {" -aa -ab -af -ad -ad -ad -ab -ak -al -al -ab -ab -ab -ab -ab -am -am -am -am -ab -ab -ab -af -ab -am -am -ab -ad -ad -ad -ad -ab -ab -ab -aa -"} -(32,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ab -am -am -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ad -ad -ad -ab -ab -af -ab -aa -"} -(33,1,1) = {" -aa -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -af -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -aa -"} -(34,1,1) = {" -aa -ab -ac -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -aa -"} -(35,1,1) = {" -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -"} +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaabababababacababababababababadadabacabababababacabababababababababaa +aaababababababaeabababababababadadababababababababababababadafababacaa +aaabababababababababababababadadabababafabababafababaeababadadabababaa +aaababafabadadadababababafababababababababababababababababadadabababaa +aaabababababadadadabacababababagagagagagagabababababacabafabadabababaa +aaababababababadadabafababababagahabababagabababababababababababababaa 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+aaabababababavajbTbUajbdajajayazajajajajajajbAajajajajajaGabababababaa +aaababababababavajaQajawbVajaybWaLaLbXajbYblblblblbZcaajababababababaa +aaabafabababababavajajcbccajayaSaTaTcdajceblbYblbYajcfajbfabafabababaa +aaabababababababaHajajcgchajaycrajaAaAajbYblbYblbYajciajajbfababababaa +aaabababababababajajajajajajcjckajapapajbYclcmcncoajajajajalamabababaa +aaabababababababajajajajajajajajajababajajajajajajajajajajalamabababaa +aaababafababababcpajajajcqababagbKabababagabababcpajajajajcqababababaa +aaabababadabababababafababababagabababahagababafabafabababadadadababaa +aaababadadabacababababafabababagagagagagagababababacababadadadadababaa +aaabadadadabababababababaeababababababababababadadabababadadadadababaa +aaababadadababacabadababababababababababababadadadababababadadabababaa +aaabababababababadadafabababafababababacabadadadafabababababababababaa +aaabababafababadadadababababababababafabadadadadabababababababafababaa +aaabababababababadadabacabababababababababababadaeabacafababababababaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/wilderness/Boombase.dmm b/maps/submaps/surface_submaps/wilderness/Boombase.dmm index e8acd62473..438cd0a713 100644 --- a/maps/submaps/surface_submaps/wilderness/Boombase.dmm +++ b/maps/submaps/surface_submaps/wilderness/Boombase.dmm @@ -13,7 +13,7 @@ "am" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) "an" = (/obj/effect/decal/cleanable/dirt,/obj/effect/spider,/obj/item/weapon/material/shard,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) "ao" = (/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) -"ap" = (/mob/living/simple_animal/hostile/giant_spider/phorogenic{returns_home = 1},/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) +"ap" = (/mob/living/simple_mob/animal/giant_spider/phorogenic,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) "aq" = (/obj/machinery/portable_atmospherics/canister/empty/phoron,/turf/simulated/floor/tiled/steel{ icon_state = "steel_dirty"},/area/submap/BoomBase) "ar" = (/obj/machinery/portable_atmospherics/canister/empty/phoron,/obj/item/weapon/material/shard,/turf/simulated/floor/tiled/steel{ icon_state = "steel_dirty"},/area/submap/BoomBase) "as" = (/obj/item/weapon/material/shard,/turf/simulated/floor/plating,/area/submap/BoomBase) @@ -34,7 +34,7 @@ "aH" = (/obj/effect/decal/cleanable/ash,/turf/simulated/floor/outdoors/dirt,/area/submap/BoomBase) "aI" = (/obj/random/mob/spider/mutant,/turf/simulated/floor/outdoors/dirt,/area/submap/BoomBase) "aJ" = (/obj/structure/table,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) -"aK" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/giant_spider/phorogenic{returns_home = 1},/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) +"aK" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_mob/animal/giant_spider/phorogenic,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) "aL" = (/turf/simulated/floor/tiled/steel{ icon_state = "burned2"},/area/submap/BoomBase) "aM" = (/turf/simulated/floor/outdoors/rocks,/area/submap/BoomBase) "aN" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table/standard,/obj/item/weapon/tank/phoron,/obj/item/weapon/fuel_assembly/phoron,/turf/simulated/floor/tiled/steel,/area/submap/BoomBase) diff --git a/maps/submaps/surface_submaps/wilderness/CaveS.dmm b/maps/submaps/surface_submaps/wilderness/CaveS.dmm index e967b39617..898ade189a 100644 --- a/maps/submaps/surface_submaps/wilderness/CaveS.dmm +++ b/maps/submaps/surface_submaps/wilderness/CaveS.dmm @@ -1,1910 +1,83 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/turf/template_noop, -/area/submap/CaveS) -"c" = ( -/obj/item/ammo_casing/a45, -/turf/template_noop, -/area/submap/CaveS) -"d" = ( -/turf/simulated/mineral/ignore_mapgen, -/area/submap/CaveS) -"e" = ( -/obj/item/ammo_casing/a45, -/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat, -/turf/template_noop, -/area/submap/CaveS) -"f" = ( -/obj/random/landmine, -/turf/template_noop, -/area/submap/CaveS) -"g" = ( -/obj/item/ammo_casing/a45, -/obj/random/landmine, -/turf/template_noop, -/area/submap/CaveS) -"h" = ( -/obj/random/landmine, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"i" = ( -/obj/effect/spider/stickyweb, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"j" = ( -/obj/item/ammo_casing/a45, -/obj/item/ammo_casing/a45, -/turf/template_noop, -/area/submap/CaveS) -"k" = ( -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"l" = ( -/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat, -/turf/template_noop, -/area/submap/CaveS) -"m" = ( -/obj/effect/spider/stickyweb, -/turf/simulated/floor/outdoors/dirt, -/area/submap/CaveS) -"n" = ( -/obj/item/clothing/accessory/storage/webbing, -/obj/item/weapon/material/knife/tacknife/combatknife, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"o" = ( -/mob/living/simple_animal/hostile/giant_spider, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"p" = ( -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"q" = ( -/mob/living/simple_animal/hostile/giant_spider/lurker, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"r" = ( -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"s" = ( -/mob/living/simple_animal/hostile/giant_spider/webslinger, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"t" = ( -/obj/effect/decal/cleanable/cobweb2, -/mob/living/simple_animal/hostile/giant_spider/lurker, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"u" = ( -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/CaveS) -"v" = ( -/mob/living/simple_animal/hostile/giant_spider/lurker, -/turf/simulated/floor/outdoors/dirt, -/area/submap/CaveS) -"x" = ( -/obj/structure/flora/tree/sif, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/CaveS) -"y" = ( -/obj/random/landmine, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/CaveS) -"z" = ( -/turf/simulated/floor, -/area/submap/CaveS) -"A" = ( -/obj/structure/closet/crate, -/obj/item/stack/cable_coil, -/obj/item/stack/cable_coil, -/obj/item/weapon/storage/toolbox, -/obj/random/toolbox, -/turf/simulated/floor, -/area/submap/CaveS) -"B" = ( -/obj/structure/loot_pile/maint/technical, -/turf/simulated/floor, -/area/submap/CaveS) -"C" = ( -/obj/structure/table/woodentable, -/turf/simulated/floor, -/area/submap/CaveS) -"E" = ( -/obj/machinery/power/port_gen/pacman, -/obj/structure/cable{ - icon_state = "0-2"; - d2 = 2 - }, -/turf/simulated/floor, -/area/submap/CaveS) -"F" = ( -/turf/simulated/wall, -/area/submap/CaveS) -"G" = ( -/obj/structure/closet/crate, -/obj/item/weapon/reagent_containers/hypospray, -/obj/item/weapon/reagent_containers/glass/bottle/stoxin, -/obj/item/weapon/reagent_containers/glass/bottle/antitoxin, -/obj/item/weapon/reagent_containers/pill/antitox, -/obj/item/weapon/reagent_containers/pill/antitox, -/obj/item/weapon/reagent_containers/pill/antitox, -/obj/item/weapon/reagent_containers/pill/paracetamol, -/obj/random/firstaid, -/turf/simulated/floor, -/area/submap/CaveS) -"H" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/turf/simulated/floor, -/area/submap/CaveS) -"I" = ( -/obj/structure/closet/crate, -/obj/random/contraband, -/obj/random/contraband, -/obj/random/contraband, -/obj/random/energy, -/obj/item/weapon/material/star, -/obj/item/weapon/material/star, -/obj/item/weapon/material/star, -/obj/item/weapon/material/star, -/obj/item/weapon/material/star, -/turf/simulated/floor, -/area/submap/CaveS) -"J" = ( -/obj/effect/spider/stickyweb, -/mob/living/simple_animal/hostile/giant_spider/lurker, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"K" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 4; - icon_state = "1-4" - }, -/turf/simulated/floor, -/area/submap/CaveS) -"L" = ( -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor, -/area/submap/CaveS) -"M" = ( -/obj/machinery/computer/communications, -/obj/structure/cable{ - d2 = 8; - icon_state = "0-8" - }, -/turf/simulated/floor, -/area/submap/CaveS) -"N" = ( -/obj/structure/loot_pile/maint/boxfort, -/turf/simulated/floor, -/area/submap/CaveS) -"P" = ( -/obj/random/mob/spider/mutant, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) -"V" = ( -/obj/random/mob/spider, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/CaveS) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/template_noop,/area/submap/CaveS) +"c" = (/obj/item/ammo_casing/a45,/turf/template_noop,/area/submap/CaveS) +"d" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/CaveS) +"e" = (/obj/item/ammo_casing/a45,/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS) +"f" = (/obj/random/landmine,/turf/template_noop,/area/submap/CaveS) +"g" = (/obj/item/ammo_casing/a45,/obj/random/landmine,/turf/template_noop,/area/submap/CaveS) +"h" = (/obj/random/landmine,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"i" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"j" = (/obj/item/ammo_casing/a45,/obj/item/ammo_casing/a45,/turf/template_noop,/area/submap/CaveS) +"k" = (/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"l" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/template_noop,/area/submap/CaveS) +"m" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS) +"n" = (/obj/item/clothing/accessory/storage/webbing,/obj/item/weapon/material/knife/tacknife/combatknife,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"o" = (/mob/living/simple_mob/animal/giant_spider,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"p" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"q" = (/obj/random/mob/spider,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"r" = (/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"s" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"t" = (/mob/living/simple_mob/animal/giant_spider/webslinger,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"u" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"v" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS) +"w" = (/obj/random/mob/spider/mutant,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"x" = (/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt,/area/submap/CaveS) +"y" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS) +"z" = (/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/CaveS) +"A" = (/turf/simulated/floor,/area/submap/CaveS) +"B" = (/obj/structure/closet/crate,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/weapon/storage/toolbox,/obj/random/toolbox,/turf/simulated/floor,/area/submap/CaveS) +"C" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor,/area/submap/CaveS) +"D" = (/obj/structure/table/woodentable,/turf/simulated/floor,/area/submap/CaveS) +"E" = (/obj/machinery/power/port_gen/pacman,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/submap/CaveS) +"F" = (/turf/simulated/wall,/area/submap/CaveS) +"G" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/antitox,/obj/item/weapon/reagent_containers/pill/paracetamol,/obj/random/firstaid,/turf/simulated/floor,/area/submap/CaveS) +"H" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor,/area/submap/CaveS) +"I" = (/obj/structure/closet/crate,/obj/random/contraband,/obj/random/contraband,/obj/random/contraband,/obj/random/energy,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/obj/item/weapon/material/star,/turf/simulated/floor,/area/submap/CaveS) +"J" = (/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/CaveS) +"K" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/submap/CaveS) +"L" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/submap/CaveS) +"M" = (/obj/machinery/computer/communications,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/submap/CaveS) +"N" = (/obj/structure/loot_pile/maint/boxfort,/turf/simulated/floor,/area/submap/CaveS) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -a -"} -(3,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -b -b -b -b -b -b -a -"} -(4,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -b -b -b -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -b -b -b -a -"} -(5,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -d -d -d -d -d -d -d -d -d -d -d -d -d -u -u -d -d -u -u -d -d -d -d -d -d -d -d -d -a -"} -(6,1,1) = {" -a -b -b -b -b -b -b -b -b -d -d -d -d -d -d -d -d -d -d -d -d -d -d -u -x -u -u -u -u -u -u -d -d -d -d -d -d -d -d -a -"} -(7,1,1) = {" -a -b -b -b -b -b -b -b -b -d -d -d -d -d -d -o -i -d -d -d -d -d -d -u -u -y -u -u -u -u -u -d -d -d -d -d -d -d -b -a -"} -(8,1,1) = {" -a -b -b -b -b -b -b -b -b -d -d -d -d -d -d -k -k -k -d -d -d -d -u -u -u -u -u -u -u -u -u -x -d -d -d -d -d -d -b -a -"} -(9,1,1) = {" -a -b -b -b -b -b -b -b -b -d -d -d -d -d -n -k -k -V -d -d -d -d -u -u -u -u -x -y -u -u -u -u -d -d -d -d -d -b -b -a -"} -(10,1,1) = {" -a -b -b -b -b -b -b -b -b -d -d -d -d -d -d -k -k -k -k -k -d -d -d -d -d -u -u -u -u -u -u -k -u -d -d -d -d -b -b -a -"} -(11,1,1) = {" -a -b -b -b -b -b -b -b -b -b -d -d -d -d -k -k -k -k -k -k -k -d -d -d -d -d -i -k -u -k -k -k -i -d -d -d -d -b -b -a -"} -(12,1,1) = {" -a -b -b -b -b -b -b -b -b -b -d -d -d -d -k -k -k -k -k -k -k -s -d -d -d -d -d -k -k -k -k -d -d -d -d -d -d -b -b -a -"} -(13,1,1) = {" -a -b -b -b -b -b -b -b -b -b -d -d -d -d -i -k -q -d -k -k -k -k -d -d -d -d -d -k -k -d -v -d -d -d -d -d -d -d -b -a -"} -(14,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -d -d -d -d -d -d -d -d -r -k -k -d -d -d -d -d -k -k -d -d -d -d -d -d -d -d -d -d -a -"} -(15,1,1) = {" -a -b -b -b -b -b -b -b -b -c -b -b -d -d -d -d -d -d -d -d -k -k -P -k -k -d -d -k -k -d -d -d -d -d -d -d -d -d -d -a -"} -(16,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -b -b -d -d -d -b -b -d -d -k -k -k -k -k -k -k -k -i -d -d -d -d -d -d -d -d -d -d -a -"} -(17,1,1) = {" -a -b -b -b -b -b -c -b -b -b -b -b -b -b -b -b -b -d -d -d -k -k -d -d -q -k -k -k -d -d -d -d -d -d -d -d -d -d -d -a -"} -(18,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -d -d -d -d -k -k -d -d -d -k -k -d -d -d -d -i -J -k -d -d -d -d -b -a -"} -(19,1,1) = {" -a -b -b -b -b -b -b -b -b -b -j -c -b -b -d -d -d -d -d -d -k -k -d -d -d -k -k -k -d -d -d -k -k -k -k -d -d -d -b -a -"} -(20,1,1) = {" -a -b -b -b -b -b -b -b -b -g -b -b -b -b -d -d -d -d -d -p -k -k -v -d -d -k -k -k -i -d -k -k -k -k -i -d -d -b -b -a -"} -(21,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -l -b -d -d -d -d -d -d -k -k -k -d -d -d -d -k -k -k -k -k -k -k -k -d -d -d -b -b -a -"} -(22,1,1) = {" -a -b -b -b -b -b -b -b -b -b -f -b -d -d -d -d -d -d -d -V -k -k -d -d -d -d -k -k -k -h -k -k -k -k -d -d -d -d -d -a -"} -(23,1,1) = {" -a -b -b -b -c -b -b -b -f -b -b -d -d -d -d -d -d -d -d -k -k -k -d -d -d -d -h -k -k -k -i -d -d -d -d -d -d -d -b -a -"} -(24,1,1) = {" -a -b -b -b -b -b -c -b -b -h -k -m -d -d -d -d -d -d -d -k -k -k -d -d -d -d -i -i -h -k -d -d -d -d -d -d -d -d -b -a -"} -(25,1,1) = {" -a -b -b -b -b -b -c -e -d -i -k -k -m -d -d -d -d -d -d -k -k -k -d -d -d -d -d -d -k -k -k -k -k -d -d -d -d -d -d -a -"} -(26,1,1) = {" -a -b -b -b -b -b -c -d -d -d -d -i -k -d -d -p -k -k -h -k -k -k -i -d -d -d -d -d -k -k -k -k -k -k -P -d -d -d -d -a -"} -(27,1,1) = {" -a -b -b -b -b -b -d -d -d -d -d -i -k -h -k -k -k -k -k -d -d -k -k -k -d -d -d -k -k -k -z -z -z -k -k -q -d -d -d -a -"} -(28,1,1) = {" -a -b -b -b -b -b -d -d -d -d -d -d -k -k -k -k -k -d -d -d -d -t -k -k -d -d -k -k -k -z -E -H -K -k -k -k -d -d -d -a -"} -(29,1,1) = {" -a -b -b -b -b -b -d -d -d -d -d -d -d -m -k -k -k -d -d -d -d -d -k -k -d -q -k -z -z -C -F -F -L -z -z -k -d -d -d -a -"} -(30,1,1) = {" -a -b -b -b -b -b -d -d -d -d -d -d -d -d -k -k -k -d -d -d -d -d -k -k -d -k -k -z -z -C -F -F -M -z -N -d -d -d -b -a -"} -(31,1,1) = {" -a -b -b -b -b -b -d -d -d -d -d -d -d -d -k -k -k -d -d -p -h -k -k -V -d -d -k -A -z -z -G -I -z -z -d -d -d -b -b -a -"} -(32,1,1) = {" -a -b -b -b -b -b -b -d -d -d -d -d -d -d -k -k -k -k -k -k -k -k -k -d -d -d -k -k -B -z -P -k -z -d -d -d -b -b -b -a -"} -(33,1,1) = {" -a -b -b -b -b -b -b -d -d -d -d -d -d -d -d -V -d -r -k -d -d -d -d -d -d -d -d -k -k -k -k -k -d -d -d -d -b -b -b -a -"} -(34,1,1) = {" -a -b -b -b -b -b -b -b -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -k -d -k -k -d -d -d -d -b -b -b -b -a -"} -(35,1,1) = {" -a -b -b -b -b -b -b -b -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -d -b -b -b -b -a -"} -(36,1,1) = {" -a -b -b -b -b -b -b -d -d -d -d -d -b -b -d -d -d -d -d -d -d -d -d -d -d -d -b -d -d -d -d -d -d -d -b -b -b -b -b -a -"} -(37,1,1) = {" -a -b -b -b -b -b -b -d -d -d -d -b -b -b -b -b -d -d -d -d -d -d -d -d -b -b -b -b -b -b -d -d -b -b -b -b -b -b -b -a -"} -(38,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -d -d -d -d -d -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -a -"} -(39,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -d -d -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -a -"} -(40,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbcbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbcbbbbbbcccdddddbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbbeddddddddbbddbba +abbbbbbbbbbbbbbbbbbbbbfbdddddddddddddbba +abbbbdddddbbbbcbbbbgbbbhiddddddddddddbba +abbbbddddddddbbbbbjbbfbkkddddddddddddbba +abbbddddddddddbbbbcblbdmkiidddddddddbbba +abbbdddddddddddbbbbbbdddmkkkdddddddbbbba +abbbddddddddddddbbbbddddddhkmddddddbbbba +abbdddddndkkidddbbddddddddkkkkkkddddbbba +abbdddokkkkkkdddbbdddddddpkkkkkkqdddbbba +abbdddikkkkkrddbbddddddddkkkkkkkdddddbba +abbddddkqkkkdddbdddddddddkkddddksddddbba +abdddddddkkkkddddddddddddhkddddkkdddddba +abdddddddkkkksdddddpkqkkkkddddpkddddddba +abddddddddkkkkkkkkkkkkkkkkddddhkddddddda +abdddddddddtkkkkkkkkkkkkkkkuddkkddddddda +abdddddvvdddddwkdddxdddddikkkkkkddddddba +abdddvvvvdddddkkddddddddddkkkkqddddddbba +abddvyvvvdddddkkrdddddddddddddddddddbbba +abddvvzvvvdddddkkkkkddddddddrkddddddbbba +abdddvvvyviddddkkkkkkkhidddkkkkkdddbbbba +abdddvvvzvkkkkkkkdkkkkkiddkkAABkkkddbbba +abddvvvvvvvkkkkidddikkkhkkkkAAACkdddbbba +abddvvvvvvkkddddddddkhkkkkkADDAAkkddbbba +abdddvvvvvkkxddddddkkkidkkAEFFGwkkdddbba +abdddddyvkkddddddikkkkddkkAHFFIkkddddbba +abdddddddviddddddJkkkkddkkAKLMAAddddbbba +abbddddddddddddddkkkkkdddkkkAAAdddddbbba +abbdddddddddddddddkidddddwkkANdddddbbbba +abbdddddddddddddddddddddddrkkddddbbbbbba +abbbdddddddddddddddddddddddddddbbbbbbbba +abbbddddbbbbdddddddbbdddddddddbbbbbbbbba +abbbddbbbbbbbddddbbbbdbbdddddbbbbbbbbbba +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm b/maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm index c7440cdaa1..6b85ef347a 100644 --- a/maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm +++ b/maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm @@ -6,7 +6,7 @@ "f" = (/obj/machinery/telecomms/relay/preset/ruskie,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "g" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "h" = (/obj/structure/sign/goldenplaque{desc = "An award given to Sif Free Radio for media excellency. It looks fake."; name = "Best Radio Station 2558"; pixel_y = 30},/turf/simulated/floor/wood,/area/submap/DJOutpost1) -"i" = (/mob/living/simple_animal/hostile/giant_spider/frost{returns_home = 1},/turf/simulated/floor/wood,/area/submap/DJOutpost1) +"i" = (/mob/living/simple_mob/animal/giant_spider/frost,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "j" = (/obj/effect/decal/remains,/obj/effect/decal/cleanable/blood,/obj/item/clothing/under/frontier,/obj/item/weapon/material/knife/tacknife/combatknife,/obj/random_multi/single_item/sfr_headset,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "k" = (/obj/machinery/door/airlock/glass,/turf/simulated/floor/wood,/area/submap/DJOutpost1) "l" = (/obj/structure/table/steel_reinforced,/obj/item/device/radio/intercom{ icon_state = "intercom"; dir = 8},/turf/simulated/floor/wood,/area/submap/DJOutpost1) diff --git a/maps/submaps/surface_submaps/wilderness/DoomP.dmm b/maps/submaps/surface_submaps/wilderness/DoomP.dmm index bde323248c..b856b7a229 100644 --- a/maps/submaps/surface_submaps/wilderness/DoomP.dmm +++ b/maps/submaps/surface_submaps/wilderness/DoomP.dmm @@ -1,4258 +1,153 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"aa" = ( -/turf/template_noop, -/area/template_noop) -"ab" = ( -/turf/template_noop, -/area/submap/DoomP) -"ac" = ( -/turf/simulated/floor/outdoors/rocks, -/area/submap/DoomP) -"ad" = ( -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"ae" = ( -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/template_noop, -/area/submap/DoomP) -"af" = ( -/turf/simulated/floor/water, -/area/submap/DoomP) -"ag" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/submap/DoomP) -"ah" = ( -/obj/random/landmine, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"ai" = ( -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"aj" = ( -/obj/effect/decal/cleanable/blood, -/obj/random/landmine, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"ak" = ( -/turf/simulated/floor/water/deep, -/area/submap/DoomP) -"al" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"am" = ( -/obj/random/landmine, -/turf/simulated/floor/outdoors/rocks, -/area/submap/DoomP) -"an" = ( -/obj/effect/decal/remains/mouse, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"ao" = ( -/obj/effect/decal/remains/deer, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"ap" = ( -/obj/effect/decal/remains/mouse, -/obj/random/landmine, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"aq" = ( -/obj/structure/flora/tree/sif, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"ar" = ( -/obj/machinery/light/small, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"as" = ( -/obj/machinery/porta_turret/poi, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"at" = ( -/turf/simulated/wall/r_wall, -/area/submap/DoomP) -"au" = ( -/obj/structure/sign/warning/secure_area, -/turf/simulated/wall/r_wall, -/area/submap/DoomP) -"av" = ( -/obj/effect/floor_decal/industrial/warning, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"aw" = ( -/obj/machinery/door/airlock/external, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"ax" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 9 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"ay" = ( -/obj/structure/bed/chair, -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"az" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aB" = ( -/obj/machinery/light/small{ - dir = 1 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aC" = ( -/obj/machinery/vending/cigarette, -/obj/effect/floor_decal/borderfloor{ - dir = 5 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aD" = ( -/obj/machinery/light/small{ - dir = 8 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aE" = ( -/obj/machinery/power/smes/buildable/point_of_interest, -/obj/structure/cable/green{ - d2 = 4; - icon_state = "0-4" - }, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"aF" = ( -/obj/machinery/power/smes/buildable/point_of_interest, -/obj/structure/cable/green{ - d2 = 4; - icon_state = "0-4" - }, -/obj/structure/cable/green{ - d1 = 4; - d2 = 8; - icon_state = "4-8" - }, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"aG" = ( -/obj/machinery/power/apc{ - dir = 1; - name = "PAPC"; - pixel_x = 0; - pixel_y = 24 - }, -/obj/structure/cable/green{ - d2 = 8; - icon_state = "0-8" - }, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aH" = ( -/obj/structure/cable{ - icon_state = "0-2"; - d2 = 2 - }, -/obj/machinery/power/port_gen/pacman, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"aI" = ( -/obj/structure/table/standard, -/obj/random/toolbox, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aJ" = ( -/obj/structure/table/standard, -/obj/item/stack/material/phoron{ - amount = 25 - }, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aK" = ( -/obj/structure/closet/secure_closet/engineering_electrical, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aL" = ( -/obj/structure/lattice, -/turf/simulated/floor/outdoors/rocks, -/area/submap/DoomP) -"aM" = ( -/obj/structure/bed/chair{ - dir = 4 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 8 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aN" = ( -/obj/structure/table/standard, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aO" = ( -/obj/structure/table/standard, -/obj/item/pizzabox, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aP" = ( -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aQ" = ( -/obj/machinery/vending/snack, -/obj/effect/floor_decal/borderfloor{ - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aR" = ( -/obj/machinery/power/terminal{ - icon_state = "term"; - dir = 1 - }, -/obj/structure/cable{ - icon_state = "0-4"; - d2 = 4 - }, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aS" = ( -/obj/machinery/power/terminal{ - icon_state = "term"; - dir = 1 - }, -/obj/structure/cable{ - icon_state = "0-4"; - d2 = 4 - }, -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aT" = ( -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/mob/living/simple_animal/hostile/syndicate/melee/poi, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aU" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aV" = ( -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aW" = ( -/obj/machinery/light/small, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"aX" = ( -/obj/structure/lattice, -/turf/simulated/floor/water, -/area/submap/DoomP) -"aY" = ( -/obj/machinery/light/small{ - dir = 8 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 8 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"aZ" = ( -/obj/machinery/vending/cola, -/obj/effect/floor_decal/borderfloor/corner{ - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"ba" = ( -/obj/machinery/door/airlock/external, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"bb" = ( -/obj/machinery/door/airlock/engineering, -/turf/simulated/floor/tiled/techfloor/grid, -/area/submap/DoomP) -"bc" = ( -/obj/structure/sign/electricshock, -/turf/simulated/wall/r_wall, -/area/submap/DoomP) -"bd" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 10 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"be" = ( -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"bf" = ( -/obj/machinery/light/small, -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"bg" = ( -/obj/effect/floor_decal/borderfloor/corner{ - dir = 8 - }, -/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"bh" = ( -/obj/machinery/door/airlock/hatch, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"bi" = ( -/obj/machinery/light/small{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/DoomP) -"bj" = ( -/obj/machinery/door/airlock/highsecurity, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bk" = ( -/obj/machinery/door/airlock, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bl" = ( -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bm" = ( -/obj/structure/table/standard, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bn" = ( -/obj/structure/table/standard, -/obj/item/weapon/storage/box/syndie_kit/spy, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bo" = ( -/obj/structure/table/rack, -/obj/item/weapon/storage/box/smokes, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bp" = ( -/obj/structure/table/rack, -/obj/item/weapon/storage/box/handcuffs, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bq" = ( -/obj/structure/table/rack, -/obj/item/weapon/cell/device/weapon, -/obj/item/weapon/cell/device/weapon, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"br" = ( -/obj/structure/table/rack, -/obj/random/energy, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bs" = ( -/obj/structure/table/rack, -/obj/item/weapon/gun/projectile/contender, -/obj/item/ammo_magazine/s357, -/obj/item/ammo_magazine/s357, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bt" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/item/toy/plushie/spider, -/obj/effect/floor_decal/corner/lime/full{ - dir = 8 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bu" = ( -/obj/structure/table/standard, -/obj/effect/floor_decal/corner/lime{ - dir = 5 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bv" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/effect/floor_decal/corner/lime{ - dir = 5 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bw" = ( -/obj/structure/table/standard, -/obj/item/device/flashlight/lamp, -/obj/effect/floor_decal/corner/lime{ - dir = 5 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bx" = ( -/obj/structure/table/standard, -/obj/structure/bedsheetbin, -/obj/effect/floor_decal/corner/lime{ - dir = 1 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"by" = ( -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bz" = ( -/obj/machinery/light/small{ - dir = 1 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bA" = ( -/obj/structure/sink{ - dir = 4; - icon_state = "sink"; - pixel_x = 11; - pixel_y = 0 - }, -/obj/machinery/light/small{ - dir = 1 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bB" = ( -/obj/machinery/light/small, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"bC" = ( -/obj/machinery/light/small{ - dir = 8 - }, -/obj/effect/floor_decal/corner/lime/full, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bD" = ( -/obj/effect/floor_decal/corner/lime{ - dir = 10 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bE" = ( -/obj/machinery/light/small{ - dir = 4; - pixel_y = 0 - }, -/obj/effect/floor_decal/corner/lime{ - dir = 10 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bF" = ( -/obj/machinery/shower{ - dir = 1 - }, -/obj/structure/curtain/open/shower, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bG" = ( -/obj/structure/toilet{ - dir = 1 - }, -/turf/simulated/floor/tiled/white, -/area/submap/DoomP) -"bH" = ( -/obj/structure/grille, -/obj/structure/window/reinforced{ - dir = 1 - }, -/obj/structure/window/reinforced, -/obj/machinery/door/firedoor/border_only, -/obj/structure/window/reinforced{ - dir = 8 - }, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"bI" = ( -/obj/structure/grille, -/obj/structure/window/reinforced{ - dir = 1 - }, -/obj/structure/window/reinforced, -/obj/machinery/door/firedoor/border_only, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"bJ" = ( -/obj/structure/grille, -/obj/structure/window/reinforced{ - dir = 1 - }, -/obj/structure/window/reinforced, -/obj/structure/window/reinforced{ - dir = 4 - }, -/obj/machinery/door/firedoor/border_only, -/turf/simulated/floor/plating, -/area/submap/DoomP) -"bK" = ( -/obj/structure/lattice, -/turf/simulated/floor/outdoors/grass/sif/forest, -/area/submap/DoomP) -"ta" = ( -/mob/living/simple_animal/hostile/syndicate/melee/poi, -/turf/simulated/floor/tiled/techfloor, -/area/submap/DoomP) -"ND" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/mob/living/simple_animal/hostile/syndicate/ranged/poi, -/turf/simulated/floor/tiled, -/area/submap/DoomP) +"aa" = (/turf/template_noop,/area/template_noop) +"ab" = (/turf/template_noop,/area/submap/DoomP) +"ac" = (/turf/simulated/floor/outdoors/rocks,/area/submap/DoomP) +"ad" = (/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"ae" = (/mob/living/simple_mob/mechanical/viscerator,/turf/template_noop,/area/submap/DoomP) +"af" = (/turf/simulated/floor/water,/area/submap/DoomP) +"ag" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/DoomP) +"ah" = (/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"ai" = (/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"aj" = (/obj/effect/decal/cleanable/blood,/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"ak" = (/turf/simulated/floor/water/deep,/area/submap/DoomP) +"al" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"am" = (/obj/random/landmine,/turf/simulated/floor/outdoors/rocks,/area/submap/DoomP) +"an" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"ao" = (/obj/effect/decal/remains/deer,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"ap" = (/obj/effect/decal/remains/mouse,/obj/random/landmine,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"aq" = (/obj/structure/flora/tree/sif,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"ar" = (/obj/machinery/light/small,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"as" = (/obj/machinery/porta_turret/poi,/turf/simulated/floor/plating,/area/submap/DoomP) +"at" = (/turf/simulated/wall/r_wall,/area/submap/DoomP) +"au" = (/obj/structure/sign/warning/secure_area,/turf/simulated/wall/r_wall,/area/submap/DoomP) +"av" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/plating,/area/submap/DoomP) +"aw" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/submap/DoomP) +"ax" = (/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled,/area/submap/DoomP) +"ay" = (/obj/structure/bed/chair,/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP) +"az" = (/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP) +"aA" = (/obj/effect/floor_decal/borderfloor{dir = 1},/mob/living/simple_mob/humanoid/merc/ranged/smg/poi,/turf/simulated/floor/tiled,/area/submap/DoomP) +"aB" = (/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP) +"aC" = (/obj/machinery/vending/cigarette,/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled,/area/submap/DoomP) +"aD" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP) +"aE" = (/obj/machinery/power/smes/buildable/point_of_interest,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/submap/DoomP) +"aF" = (/obj/machinery/power/smes/buildable/point_of_interest,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/submap/DoomP) +"aG" = (/obj/machinery/power/apc{dir = 1; name = "PAPC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aH" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/plating,/area/submap/DoomP) +"aI" = (/obj/structure/table/standard,/obj/random/toolbox,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aJ" = (/obj/structure/table/standard,/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aK" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aL" = (/obj/structure/lattice,/turf/simulated/floor/outdoors/rocks,/area/submap/DoomP) +"aM" = (/obj/structure/bed/chair{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP) +"aN" = (/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/DoomP) +"aO" = (/obj/structure/table/standard,/obj/item/pizzabox,/turf/simulated/floor/tiled,/area/submap/DoomP) +"aP" = (/turf/simulated/floor/tiled,/area/submap/DoomP) +"aQ" = (/obj/machinery/vending/snack,/obj/effect/floor_decal/borderfloor{dir = 4},/turf/simulated/floor/tiled,/area/submap/DoomP) +"aR" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aS" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aU" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aV" = (/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aW" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"aX" = (/obj/structure/lattice,/turf/simulated/floor/water,/area/submap/DoomP) +"aY" = (/obj/machinery/light/small{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled,/area/submap/DoomP) +"aZ" = (/obj/machinery/vending/cola,/obj/effect/floor_decal/borderfloor/corner{dir = 4},/turf/simulated/floor/tiled,/area/submap/DoomP) +"ba" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/tiled,/area/submap/DoomP) +"bb" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/DoomP) +"bc" = (/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/submap/DoomP) +"bd" = (/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled,/area/submap/DoomP) +"be" = (/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/DoomP) +"bf" = (/obj/machinery/light/small,/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/DoomP) +"bg" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/mob/living/simple_mob/humanoid/merc/ranged/laser/poi,/turf/simulated/floor/tiled,/area/submap/DoomP) +"bh" = (/obj/machinery/door/airlock/hatch,/turf/simulated/floor/tiled,/area/submap/DoomP) +"bi" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/submap/DoomP) +"bj" = (/obj/machinery/door/airlock/highsecurity,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bk" = (/obj/machinery/door/airlock,/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bl" = (/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bm" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bn" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/syndie_kit/spy,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bo" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/smokes,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bp" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/handcuffs,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bq" = (/obj/structure/table/rack,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"br" = (/obj/structure/table/rack,/obj/random/energy,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bs" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/contender,/obj/item/ammo_magazine/s357,/obj/item/ammo_magazine/s357,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bt" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/toy/plushie/spider,/obj/effect/floor_decal/corner/lime/full{dir = 8},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bu" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/lime{dir = 5},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bv" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/effect/floor_decal/corner/lime{dir = 5},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bw" = (/obj/structure/table/standard,/obj/item/device/flashlight/lamp,/obj/effect/floor_decal/corner/lime{dir = 5},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bx" = (/obj/structure/table/standard,/obj/structure/bedsheetbin,/obj/effect/floor_decal/corner/lime{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"by" = (/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bz" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bA" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bB" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) +"bC" = (/obj/machinery/light/small{dir = 8},/obj/effect/floor_decal/corner/lime/full,/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bD" = (/obj/effect/floor_decal/corner/lime{dir = 10},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bE" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/effect/floor_decal/corner/lime{dir = 10},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bF" = (/obj/machinery/shower{dir = 1},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bG" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/DoomP) +"bH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/submap/DoomP) +"bI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/submap/DoomP) +"bJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/submap/DoomP) +"bK" = (/obj/structure/lattice,/turf/simulated/floor/outdoors/grass/sif/forest,/area/submap/DoomP) +"bL" = (/mob/living/simple_mob/humanoid/merc/melee/sword/poi,/turf/simulated/floor/tiled/techfloor,/area/submap/DoomP) (1,1,1) = {" -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -"} -(2,1,1) = {" -aa -ab -ae -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -aa -"} -(3,1,1) = {" -aa -ab -ab -ab -ac -ac -ac -ac -ac -ac -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ac -ac -ac -ac -ac -ac -ac -ab -ab -ac -ac -ac -aa -"} -(4,1,1) = {" -aa -ab -ab -ac -ac -af -af -af -af -ac -ac -ac -ac -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ac -ac -ac -ac -af -af -af -af -af -ac -ac -ac -ac -af -ac -aa -"} -(5,1,1) = {" -aa -ab -ab -ac -af -af -af -af -af -af -af -af -ac -ac -ac -ab -ab -ab -ab -ab -ab -ac -ac -ac -ac -ac -ac -ac -ac -ac -ac -ab -ab -ag -ab -ab -ab -ab -ab -ab -ab -ac -ac -ac -ac -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -aa -"} -(6,1,1) = {" -aa -ab -ab -ac -af -af -af -af -af -af -af -af -af -af -ac -ac -ac -ac -ae -ac -ac -ac -af -af -af -af -af -af -af -ac -ac -ab -ab -ab -ab -ab -ab -ab -ab -ac -ac -ac -ac -ac -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ab -aa -"} -(7,1,1) = {" -aa -ab -ab -ac -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ac -ac -af -af -af -af -af -af -af -af -af -af -ac -ac -ab -ab -ab -ab -ab -ac -ac -ac -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ab -ab -aa -"} -(8,1,1) = {" -aa -ab -ab -ac -af -af -af -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ab -ac -ac -ac -ac -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ab -ab -ab -aa -"} -(9,1,1) = {" -aa -ab -ab -ac -af -af -af -ak -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ab -ab -ab -ab -aa -"} -(10,1,1) = {" -aa -ab -ab -ac -ac -af -af -ak -ak -ak -af -af -af -af -af -af -af -af -af -ak -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ak -ak -af -af -af -af -ac -ac -ab -ab -ab -ab -ab -aa -"} -(11,1,1) = {" -aa -ab -ab -ab -ac -af -af -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -ak -ak -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ak -ak -af -af -af -af -af -ac -ab -ab -ab -ab -ae -ab -aa -"} -(12,1,1) = {" -aa -ab -ab -ab -ac -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -ak -ak -ak -ak -af -af -af -ak -ak -ak -af -af -ak -ak -af -ak -ak -ak -ak -af -af -ac -ac -ab -ab -ab -ab -ab -ab -aa -"} -(13,1,1) = {" -aa -ab -ab -ab -ac -af -af -ak -ak -ak -ak -ak -ak -ak -af -ak -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -ac -ab -ab -ab -ab -ab -ab -ab -aa -"} -(14,1,1) = {" -aa -ab -ab -ab -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -ac -ab -ab -ab -ab -ab -ab -ab -aa -"} -(15,1,1) = {" -aa -ab -ab -ab -ac -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -ac -ab -ab -ab -ab -ab -ab -ab -aa -"} -(16,1,1) = {" -aa -ab -ab -ab -ab -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -ac -ab -ab -ab -ab -ab -ab -ab -aa -"} -(17,1,1) = {" -aa -ab -ab -ab -ab -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -ak -ak -ak -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -ak -ak -af -ac -ab -ab -ab -ab -ab -ab -ab -aa -"} -(18,1,1) = {" -aa -ab -ab -ag -ae -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -ak -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -ak -ak -af -ac -ab -ab -ab -ag -ab -ab -ac -aa -"} -(19,1,1) = {" -aa -ab -ab -ab -ab -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -ak -af -af -af -af -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ac -ab -ab -ab -ab -ac -ac -aa -"} -(20,1,1) = {" -aa -ab -ab -ab -ac -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -af -as -af -af -as -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -ac -ab -ac -ac -ac -ac -ac -aa -"} -(21,1,1) = {" -aa -ab -ab -ab -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -af -ac -ac -ac -ac -ac -ac -aL -af -af -aX -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -ac -ac -ac -af -af -af -ac -aa -"} -(22,1,1) = {" -aa -ab -ab -ab -ac -af -af -af -af -af -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -af -ac -ac -ad -ad -ad -at -at -at -at -at -at -at -at -at -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -af -af -af -af -af -ac -aa -"} -(23,1,1) = {" -aa -ab -ab -ac -ac -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -ac -ac -ad -ad -ad -ad -at -ax -aM -aY -bd -bj -bl -bl -at -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -af -af -af -af -ac -aa -"} -(24,1,1) = {" -aa -ab -ab -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -ac -ac -ad -ad -ad -ad -as -at -ay -aN -aN -be -at -bm -bl -at -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -af -af -af -ac -aa -"} -(25,1,1) = {" -aa -ab -ab -ac -af -af -af -af -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -ac -ac -ad -ad -ad -ad -ad -ad -at -ND -aO -aN -be -at -bn -bB -at -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -af -ac -aa -"} -(26,1,1) = {" -aa -ab -ab -ac -af -af -af -af -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -ac -ad -ad -ad -ad -ad -ad -ad -at -ay -aN -aN -bf -at -bo -bl -at -aL -as -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ac -aa -"} -(27,1,1) = {" -aa -ab -ab -ac -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ac -ad -ad -ad -ad -ad -ad -as -at -aB -aN -aN -be -at -bp -ta -at -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ab -aa -"} -(28,1,1) = {" -aa -ab -ab -ac -ac -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ad -aq -ad -ad -ad -ad -ad -ad -at -ay -aN -aN -be -at -bq -bB -at -ac -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ab -aa -"} -(29,1,1) = {" -aa -ab -ab -ac -ac -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ad -ad -ad -ad -ad -ad -ar -at -at -az -aP -aP -bg -at -br -bl -at -ad -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ab -aa -"} -(30,1,1) = {" -aa -ab -ab -ac -ac -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ad -ad -ad -ad -ad -ad -ad -au -at -aC -aQ -aZ -aP -at -bs -bl -at -ad -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ab -aa -"} -(31,1,1) = {" -aa -ab -ab -ab -ac -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ad -ad -aq -ad -ad -ad -ad -av -at -at -at -at -bh -at -at -at -at -ad -ac -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ac -ab -aa -"} -(32,1,1) = {" -aa -ab -ab -ab -ac -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ad -ad -ad -ad -ad -ad -ad -av -aw -aD -aP -ba -aP -at -bt -bC -at -ad -ac -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ab -ab -aa -"} -(33,1,1) = {" -aa -ab -ab -ac -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ac -ad -ad -ad -ad -ad -ad -av -at -at -at -at -aP -at -bu -bD -at -bK -as -ac -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ab -ab -aa -"} -(34,1,1) = {" -aa -ab -ab -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ad -ad -ad -ad -ad -ad -au -at -aE -aR -at -bi -at -bv -bD -bH -ad -ad -ad -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ab -ab -aa -"} -(35,1,1) = {" -aa -ab -ab -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ad -ah -ad -ad -ad -ar -at -at -aF -aS -at -aP -at -bw -bD -bI -ad -ad -ad -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -ac -ac -ab -ab -aa -"} -(36,1,1) = {" -aa -ab -ac -ac -af -af -af -af -ak -af -ak -ak -ak -af -ak -af -af -af -af -ac -ac -ad -ad -ad -ad -ad -ad -ad -at -aF -aS -at -aP -at -bv -bD -bI -ad -ad -ad -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -ac -ab -ab -ab -aa -"} -(37,1,1) = {" -aa -ac -ac -af -af -af -af -af -af -af -ak -af -af -af -af -af -af -af -ac -am -ad -ad -ad -ad -ad -ad -ad -as -at -aF -aS -at -aP -at -bx -bD -bI -ad -ad -ad -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -ac -ac -ab -ab -aa -"} -(38,1,1) = {" -aa -ac -af -af -af -af -af -af -af -af -ak -af -af -af -af -af -af -ac -ac -ad -ad -ad -ad -ac -ad -ad -ad -ad -at -aG -aT -at -aP -bk -by -bE -bJ -ad -ad -ad -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -ac -ac -ab -ab -aa -"} -(39,1,1) = {" -aa -ac -af -af -af -af -af -af -af -af -ak -af -af -af -af -af -ac -ac -ad -ad -ac -ac -am -ac -ac -ad -ad -ad -at -aH -aU -bb -aP -at -bk -at -at -bK -as -ac -ac -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -ac -ac -ab -ab -aa -"} -(40,1,1) = {" -aa -ac -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ah -ad -ac -ac -af -af -af -ac -ac -ad -as -at -aI -aV -bc -bi -at -bz -bF -at -ac -ac -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -ac -ac -ab -ab -aa -"} -(41,1,1) = {" -aa -ac -af -af -af -af -af -af -af -ac -af -af -af -af -af -ac -ad -ad -ad -ac -af -af -af -af -af -ac -ac -ad -at -aJ -aW -at -aP -at -bk -at -at -ac -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ab -ab -aa -"} -(42,1,1) = {" -aa -ac -af -af -af -af -af -ac -ac -ac -ac -af -ac -ac -am -ac -ah -ad -am -ac -af -af -af -af -af -af -ac -ac -at -aK -aV -at -aP -at -bA -bG -at -af -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ac -ab -aa -"} -(43,1,1) = {" -aa -ac -af -af -af -af -ac -ac -ad -an -ac -ac -am -ac -ac -ad -ad -ad -ac -af -af -af -af -af -af -af -af -af -at -at -at -at -at -at -at -at -at -af -af -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ab -aa -"} -(44,1,1) = {" -aa -ac -ac -af -af -af -ac -ad -ah -ad -ad -ad -ad -ad -ad -ad -ah -ac -ac -af -af -af -af -af -af -af -af -af -af -af -aX -af -af -aX -af -af -af -af -af -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ac -ab -aa -"} -(45,1,1) = {" -aa -ab -ac -af -af -ac -ac -al -ad -ad -ad -ad -ah -ad -ad -ad -ad -ac -af -af -af -af -af -af -af -af -af -af -af -af -as -af -af -as -af -af -af -af -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ab -aa -"} -(46,1,1) = {" -aa -ab -ac -af -ac -ac -ah -ad -ad -ad -ah -ad -ad -ad -ap -ad -ac -ac -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ak -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ab -aa -"} -(47,1,1) = {" -aa -ab -ac -ac -ac -ad -ad -ad -ad -ao -ad -ai -ad -ad -ac -ac -ac -af -af -af -af -af -ak -ak -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -ak -ak -ak -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -ab -aa -"} -(48,1,1) = {" -aa -ab -ab -ac -ad -ai -ad -ah -ad -ad -ad -ad -ac -ac -ac -af -af -af -af -af -ak -ak -ak -ak -ak -ak -af -af -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -ac -ac -aa -"} -(49,1,1) = {" -aa -ab -ab -ac -ad -ad -ad -ad -ad -ah -ac -ac -ac -af -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -ac -aa -"} -(50,1,1) = {" -aa -ab -ac -ac -ah -ad -ad -ad -ad -ac -ac -am -af -af -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -ac -aa -"} -(51,1,1) = {" -aa -ab -ad -ad -ad -aj -ad -ad -am -ac -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ak -ak -ak -ak -ak -ak -af -ak -ak -af -af -af -ac -aa -"} -(52,1,1) = {" -aa -ad -ad -ad -ad -ac -ac -ac -ac -af -af -af -af -af -af -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -ak -af -af -af -af -af -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -aa -"} -(53,1,1) = {" -aa -ad -ad -ah -ac -ac -af -af -af -af -af -af -af -af -af -af -af -ak -ak -ak -af -af -af -ak -ak -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ab -aa -"} -(54,1,1) = {" -aa -ad -ad -ad -ac -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ak -ak -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ac -ab -aa -"} -(55,1,1) = {" -aa -ab -ad -ac -ac -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ac -ab -ab -ab -aa -"} -(56,1,1) = {" -aa -ab -ac -af -af -af -af -af -af -af -af -af -af -af -ac -ac -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ac -af -af -af -af -ac -ac -ac -ac -ab -ab -ab -ab -ab -aa -"} -(57,1,1) = {" -aa -ab -ac -af -af -af -af -af -af -af -af -af -af -af -ac -ac -ac -ac -af -af -af -af -ac -ac -af -af -af -af -ac -ac -af -af -af -af -af -af -af -af -af -af -ac -ac -ac -ac -ab -ac -ac -ac -ac -ac -ac -ab -ab -ab -ab -ab -ab -ab -ab -aa -"} -(58,1,1) = {" -aa -ae -ac -ac -ac -ac -af -af -af -af -af -ac -ac -ac -ac -ab -ab -ac -ac -ac -ac -ac -ac -ac -ac -ac -ac -ac -ac -ac -ac -ac -af -af -af -af -af -af -ac -ac -ac -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ag -ab -ab -ab -ab -aa -"} -(59,1,1) = {" -aa -ab -ab -ab -ab -ac -ac -ac -ac -ac -ac -ac -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ac -ac -ac -ac -ac -ac -ac -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ae -ab -ab -ab -ab -ab -aa -"} -(60,1,1) = {" -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -"} +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaabababababababababababababababababababababababababababababababababababacacacacacacacacabababababababadadadabababaeabaa +aaaeabababababababababababababababababababababababababababababababababacacafafafafafafacacacacababacadadadadadacacacabaa +aaababacacacacacacacabababababababagababababacacacacacacacacababacacacacafafafafafafafafafafacacacacadadahadacafafacabaa +aaabacacafafafafafacacacacacacababaeabacacacacafafafafacacacacacafafafafafafafafafafafafafacacadadahadadacacacafafacabaa +aaabacafafafafafafafafafafafacacacacacacafafafafafafafafafafafafafafafafafafafafafafafafacacadaiadadajacacafafafafacacaa 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b/maps/submaps/surface_submaps/wilderness/Drugden.dmm @@ -1,906 +1,75 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/turf/template_noop, -/area/submap/Drugd) -"c" = ( -/turf/simulated/mineral/ignore_mapgen, -/area/submap/Drugd) -"d" = ( -/turf/simulated/wall, -/area/submap/Drugd) -"e" = ( -/obj/machinery/door/airlock, -/turf/simulated/floor, -/area/submap/Drugd) -"f" = ( -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"g" = ( -/obj/effect/floor_decal/rust, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"h" = ( -/obj/random/trash, -/turf/simulated/floor, -/area/submap/Drugd) -"i" = ( -/obj/structure/closet/cabinet, -/obj/item/weapon/lipstick/random, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"j" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/structure/curtain/open/bed, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"k" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/pill/happy{ - name = "pill" - }, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"l" = ( -/turf/simulated/floor, -/area/submap/Drugd) -"m" = ( -/obj/structure/curtain/black, -/turf/simulated/floor, -/area/submap/Drugd) -"n" = ( -/obj/random/trash, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"o" = ( -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"p" = ( -/mob/living/simple_animal/mouse, -/turf/simulated/floor, -/area/submap/Drugd) -"q" = ( -/obj/structure/closet/cabinet, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"r" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/pill/methylphenidate{ - name = "pill" - }, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"s" = ( -/obj/structure/bed/chair/comfy/beige{ - icon_state = "armchair_preview"; - dir = 1 - }, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"t" = ( -/obj/item/weapon/reagent_containers/pill/citalopram{ - name = "pill" - }, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"u" = ( -/obj/random/junk, -/turf/simulated/floor, -/area/submap/Drugd) -"v" = ( -/obj/structure/closet/cabinet, -/obj/item/weapon/contraband/poster, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"w" = ( -/obj/structure/bed/chair/comfy/beige, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"x" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/lamp, -/obj/item/weapon/reagent_containers/syringe/drugs, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"y" = ( -/obj/structure/bed/chair/comfy/beige, -/obj/item/weapon/reagent_containers/pill/citalopram{ - name = "pill" - }, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"z" = ( -/obj/structure/loot_pile/maint/junk, -/turf/simulated/floor, -/area/submap/Drugd) -"A" = ( -/obj/item/weapon/reagent_containers/pill/citalopram{ - name = "pill" - }, -/obj/item/weapon/reagent_containers/pill/citalopram{ - name = "pill" - }, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"B" = ( -/obj/structure/table/standard, -/obj/item/weapon/storage/pill_bottle/happy, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"C" = ( -/obj/structure/table/standard, -/obj/item/stack/medical/splint, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"D" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/pill/citalopram, -/obj/item/weapon/reagent_containers/pill/citalopram, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"E" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/pill/tramadol, -/obj/item/weapon/reagent_containers/pill/tramadol, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"F" = ( -/obj/structure/closet/cabinet, -/obj/item/clothing/accessory/jacket, -/obj/item/weapon/material/butterfly/switchblade, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"G" = ( -/obj/item/weapon/reagent_containers/pill/zoom{ - name = "pill" - }, -/obj/random/trash, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"H" = ( -/obj/item/weapon/reagent_containers/pill/zoom{ - name = "pill" - }, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"I" = ( -/obj/structure/loot_pile/maint/boxfort, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"J" = ( -/obj/structure/table/standard, -/obj/item/weapon/surgical/scalpel, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"K" = ( -/obj/item/wheelchair, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"L" = ( -/obj/structure/table/standard, -/obj/random/firstaid, -/turf/simulated/floor, -/area/submap/Drugd) -"M" = ( -/obj/structure/loot_pile/maint/junk, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"N" = ( -/obj/effect/floor_decal/rust, -/obj/structure/table/standard, -/turf/simulated/floor/tiled, -/area/submap/Drugd) -"O" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/pill/zoom, -/obj/item/weapon/reagent_containers/pill/zoom, -/turf/simulated/floor, -/area/submap/Drugd) -"P" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/pill/tramadol{ - name = "pill" - }, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"Q" = ( -/mob/living/simple_animal/hostile/hivebot/range/guard, -/turf/simulated/floor, -/area/submap/Drugd) -"R" = ( -/obj/structure/girder, -/turf/simulated/floor, -/area/submap/Drugd) -"S" = ( -/obj/item/weapon/material/shard, -/turf/simulated/floor, -/area/submap/Drugd) -"T" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/lamp, -/turf/simulated/floor/carpet, -/area/submap/Drugd) -"U" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/syringe/drugs, -/turf/simulated/floor/carpet, -/area/submap/Drugd) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/template_noop,/area/submap/Drugd) +"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Drugd) +"d" = (/turf/simulated/wall,/area/submap/Drugd) +"e" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/Drugd) +"f" = (/turf/simulated/floor/tiled,/area/submap/Drugd) +"g" = (/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/submap/Drugd) +"h" = (/obj/random/trash,/turf/simulated/floor,/area/submap/Drugd) +"i" = (/obj/structure/closet/cabinet,/obj/item/weapon/lipstick/random,/turf/simulated/floor/carpet,/area/submap/Drugd) +"j" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/curtain/open/bed,/turf/simulated/floor/carpet,/area/submap/Drugd) +"k" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/happy{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) +"l" = (/turf/simulated/floor,/area/submap/Drugd) +"m" = (/obj/structure/curtain/black,/turf/simulated/floor,/area/submap/Drugd) +"n" = (/obj/random/trash,/turf/simulated/floor/carpet,/area/submap/Drugd) +"o" = (/turf/simulated/floor/carpet,/area/submap/Drugd) +"p" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor,/area/submap/Drugd) +"q" = (/obj/structure/closet/cabinet,/turf/simulated/floor/carpet,/area/submap/Drugd) +"r" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/methylphenidate{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) +"s" = (/obj/structure/bed/chair/comfy/beige{icon_state = "armchair_preview"; dir = 1},/turf/simulated/floor/carpet,/area/submap/Drugd) +"t" = (/obj/item/weapon/reagent_containers/pill/citalopram{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) +"u" = (/obj/random/junk,/turf/simulated/floor,/area/submap/Drugd) +"v" = (/obj/structure/closet/cabinet,/obj/item/weapon/contraband/poster,/turf/simulated/floor/carpet,/area/submap/Drugd) +"w" = (/obj/structure/bed/chair/comfy/beige,/turf/simulated/floor/carpet,/area/submap/Drugd) +"x" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/obj/item/weapon/reagent_containers/syringe/drugs,/turf/simulated/floor/carpet,/area/submap/Drugd) +"y" = (/obj/structure/bed/chair/comfy/beige,/obj/item/weapon/reagent_containers/pill/citalopram{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) +"z" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor,/area/submap/Drugd) +"A" = (/obj/item/weapon/reagent_containers/pill/citalopram{name = "pill"},/obj/item/weapon/reagent_containers/pill/citalopram{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) +"B" = (/obj/structure/table/standard,/obj/item/weapon/storage/pill_bottle/happy,/turf/simulated/floor/tiled,/area/submap/Drugd) +"C" = (/obj/structure/table/standard,/obj/item/stack/medical/splint,/turf/simulated/floor/tiled,/area/submap/Drugd) +"D" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/tiled,/area/submap/Drugd) +"E" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/tramadol,/obj/item/weapon/reagent_containers/pill/tramadol,/turf/simulated/floor/tiled,/area/submap/Drugd) +"F" = (/obj/structure/closet/cabinet,/obj/item/clothing/accessory/jacket,/obj/item/weapon/material/butterfly/switchblade,/turf/simulated/floor/carpet,/area/submap/Drugd) +"G" = (/obj/item/weapon/reagent_containers/pill/zoom{name = "pill"},/obj/random/trash,/turf/simulated/floor/carpet,/area/submap/Drugd) +"H" = (/obj/item/weapon/reagent_containers/pill/zoom{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) +"I" = (/obj/structure/loot_pile/maint/boxfort,/turf/simulated/floor/carpet,/area/submap/Drugd) +"J" = (/obj/structure/table/standard,/obj/item/weapon/surgical/scalpel,/turf/simulated/floor/tiled,/area/submap/Drugd) +"K" = (/obj/item/wheelchair,/turf/simulated/floor/tiled,/area/submap/Drugd) +"L" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/Drugd) +"M" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor/tiled,/area/submap/Drugd) +"N" = (/obj/effect/floor_decal/rust,/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Drugd) +"O" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/zoom,/obj/item/weapon/reagent_containers/pill/zoom,/turf/simulated/floor,/area/submap/Drugd) +"P" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/tramadol{name = "pill"},/turf/simulated/floor/carpet,/area/submap/Drugd) +"Q" = (/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard,/turf/simulated/floor,/area/submap/Drugd) +"R" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/Drugd) +"S" = (/obj/item/weapon/material/shard,/turf/simulated/floor,/area/submap/Drugd) +"T" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/carpet,/area/submap/Drugd) +"U" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/syringe/drugs,/turf/simulated/floor/carpet,/area/submap/Drugd) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -b -b -b -b -b -b -b -b -b -b -b -b -c -c -c -b -b -b -b -b -b -b -a -"} -(3,1,1) = {" -a -b -b -b -b -b -c -c -c -c -c -c -c -c -c -c -c -c -b -b -b -b -b -b -a -"} -(4,1,1) = {" -a -b -b -b -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -b -b -a -"} -(5,1,1) = {" -a -b -b -b -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -b -a -"} -(6,1,1) = {" -a -b -b -b -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -a -"} -(7,1,1) = {" -a -b -b -b -c -c -c -c -c -c -c -c -c -c -d -d -d -d -d -d -d -c -c -c -a -"} -(8,1,1) = {" -a -b -b -b -c -c -c -c -c -c -c -c -c -c -d -B -J -N -l -R -d -c -c -c -a -"} -(9,1,1) = {" -a -b -b -b -b -c -c -c -c -c -c -c -c -c -d -C -K -l -Q -l -d -c -c -c -a -"} -(10,1,1) = {" -a -b -b -b -b -b -c -c -c -c -c -c -c -c -d -D -g -l -l -S -d -c -c -c -a -"} -(11,1,1) = {" -a -b -b -b -b -b -c -c -c -c -c -c -c -c -d -E -L -O -l -l -d -c -c -b -a -"} -(12,1,1) = {" -a -b -b -b -b -b -b -d -d -d -d -d -d -d -d -d -d -d -e -d -d -c -c -b -a -"} -(13,1,1) = {" -a -b -b -b -b -b -b -d -f -g -g -p -u -l -z -l -l -h -l -l -l -c -c -b -a -"} -(14,1,1) = {" -a -b -b -b -b -b -b -e -f -g -l -l -l -l -l -l -f -l -l -l -u -c -c -b -a -"} -(15,1,1) = {" -a -b -b -b -b -b -b -d -f -h -l -l -h -l -g -f -M -g -l -h -d -c -c -b -a -"} -(16,1,1) = {" -a -b -b -b -b -b -b -d -d -d -m -d -d -d -m -d -d -d -m -d -d -c -c -c -a -"} -(17,1,1) = {" -a -b -b -b -b -b -c -c -d -i -n -q -d -v -o -F -d -q -o -q -d -c -c -c -a -"} -(18,1,1) = {" -a -b -b -b -b -c -c -c -d -j -o -r -d -w -o -G -d -P -o -T -d -c -c -c -a -"} -(19,1,1) = {" -a -b -b -b -b -c -c -c -d -k -o -s -d -x -o -H -d -w -o -U -d -c -c -c -a -"} -(20,1,1) = {" -a -b -b -b -b -c -c -c -d -j -o -t -d -y -A -I -d -w -o -n -d -c -c -b -a -"} -(21,1,1) = {" -a -b -b -b -b -c -c -c -d -d -d -d -d -d -d -d -d -d -d -d -d -c -c -c -a -"} -(22,1,1) = {" -a -b -b -b -b -b -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -a -"} -(23,1,1) = {" -a -b -b -b -b -b -b -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -c -b -a -"} -(24,1,1) = {" -a -b -b -b -b -b -b -b -b -c -c -c -c -b -b -b -b -c -c -c -c -b -b -b -a -"} -(25,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaaaaaaaaaaaa +abbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbba +abbbbbbbbbbbbbbbbbbbbbbba +abbcccccbbbbbbbbbbbbbbbba +abbccccccbbbbbbbbccccbbba +abcccccccccbbbbbccccccbba +abcccccccccddeddcccccccba +abcccccccccdfffddddddccba +abcccccccccdgghdijkjdccca +abcccccccccdgllmnooodccca +abcccccccccdplldqrstdccca +abcccccccccdulhddddddccca +abcccccccccdllldvwxydccba +acccccddddddzlgmoooAdccba +acccccdBCDEdllfdFGHIdccba +acccccdJKgLdlfMddddddccba +abccccdNllOdhlgdqPwwdccca +abbcccdlQllelllmoooodccca +abbcccdRlSldllhdqTUndccca +abbcccddddddludddddddccca +abbccccccccccccccccccccba +abbbcccccccccccccccccccba +abbbbcccccbbbbbccccbccbba +aaaaaaaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/wilderness/MCamp1.dmm b/maps/submaps/surface_submaps/wilderness/MCamp1.dmm index add7df4ca5..b4bcb7f0b2 100644 --- a/maps/submaps/surface_submaps/wilderness/MCamp1.dmm +++ b/maps/submaps/surface_submaps/wilderness/MCamp1.dmm @@ -1,626 +1,60 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/turf/template_noop, -/area/submap/MilitaryCamp1) -"c" = ( -/turf/simulated/floor/outdoors/dirt, -/area/submap/MilitaryCamp1) -"d" = ( -/obj/random/landmine, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"e" = ( -/obj/structure/flora/bush, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"f" = ( -/obj/effect/decal/cleanable/blood, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"g" = ( -/obj/random/landmine, -/turf/simulated/floor/outdoors/dirt, -/area/submap/MilitaryCamp1) -"h" = ( -/obj/effect/decal/remains, -/turf/simulated/floor/outdoors/dirt, -/area/submap/MilitaryCamp1) -"i" = ( -/obj/effect/mine, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"j" = ( -/obj/effect/decal/remains, -/obj/random/landmine, -/turf/simulated/floor/outdoors/dirt, -/area/submap/MilitaryCamp1) -"k" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"l" = ( -/obj/item/stack/rods, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"m" = ( -/turf/simulated/wall, -/area/submap/MilitaryCamp1) -"n" = ( -/obj/random/landmine, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"o" = ( -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"p" = ( -/obj/item/weapon/material/shard, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"q" = ( -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"r" = ( -/obj/structure/girder, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"s" = ( -/obj/machinery/computer/communications, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"t" = ( -/obj/structure/table/standard, -/obj/random/energy, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"u" = ( -/obj/effect/mine, -/obj/random/landmine, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"v" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"w" = ( -/obj/machinery/computer/security, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"x" = ( -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"y" = ( -/obj/item/weapon/material/shard, -/obj/random/landmine, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"z" = ( -/obj/machinery/door/airlock, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"A" = ( -/obj/effect/decal/cleanable/dirt, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"B" = ( -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"C" = ( -/obj/structure/table, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"D" = ( -/obj/structure/table/standard, -/obj/random/firstaid, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"E" = ( -/obj/effect/decal/cleanable/dirt, -/obj/random/landmine, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"F" = ( -/obj/machinery/door/airlock, -/obj/effect/mine, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"G" = ( -/obj/structure/flora/tree/dead, -/turf/template_noop, -/area/submap/MilitaryCamp1) -"H" = ( -/obj/random/landmine, -/turf/template_noop, -/area/template_noop) -"I" = ( -/obj/structure/table/standard, -/obj/random/cigarettes, -/obj/item/weapon/flame/lighter/random, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"J" = ( -/obj/structure/table/standard, -/obj/random/toolbox, -/turf/simulated/floor, -/area/submap/MilitaryCamp1) -"K" = ( -/obj/effect/decal/cleanable/blood, -/obj/random/landmine, -/turf/template_noop, -/area/submap/MilitaryCamp1) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/template_noop,/area/submap/MilitaryCamp1) +"c" = (/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1) +"d" = (/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1) +"e" = (/obj/structure/flora/bush,/turf/template_noop,/area/submap/MilitaryCamp1) +"f" = (/obj/effect/decal/cleanable/blood,/turf/template_noop,/area/submap/MilitaryCamp1) +"g" = (/obj/random/landmine,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1) +"h" = (/obj/effect/decal/remains,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1) +"i" = (/obj/effect/mine,/turf/template_noop,/area/submap/MilitaryCamp1) +"j" = (/obj/effect/decal/remains,/obj/random/landmine,/turf/simulated/floor/outdoors/dirt,/area/submap/MilitaryCamp1) +"k" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/MilitaryCamp1) +"l" = (/obj/item/stack/rods,/turf/template_noop,/area/submap/MilitaryCamp1) +"m" = (/turf/simulated/wall,/area/submap/MilitaryCamp1) +"n" = (/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"o" = (/turf/simulated/floor,/area/submap/MilitaryCamp1) +"p" = (/obj/item/weapon/material/shard,/turf/template_noop,/area/submap/MilitaryCamp1) +"q" = (/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"r" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"s" = (/obj/machinery/computer/communications,/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"t" = (/obj/structure/table/standard,/obj/random/energy,/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"u" = (/obj/effect/mine,/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"v" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"w" = (/obj/machinery/computer/security,/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"x" = (/mob/living/simple_mob/mechanical/viscerator,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"y" = (/obj/item/weapon/material/shard,/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1) +"z" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"A" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"B" = (/mob/living/simple_mob/mechanical/viscerator,/turf/template_noop,/area/submap/MilitaryCamp1) +"C" = (/obj/structure/table,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"D" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"E" = (/obj/effect/decal/cleanable/dirt,/obj/random/landmine,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"F" = (/obj/machinery/door/airlock,/obj/effect/mine,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"G" = (/obj/structure/flora/tree/dead,/turf/template_noop,/area/submap/MilitaryCamp1) +"H" = (/obj/random/landmine,/turf/template_noop,/area/template_noop) +"I" = (/obj/structure/table/standard,/obj/random/cigarettes,/obj/item/weapon/flame/lighter/random,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"J" = (/obj/structure/table/standard,/obj/random/toolbox,/turf/simulated/floor,/area/submap/MilitaryCamp1) +"K" = (/obj/effect/decal/cleanable/blood,/obj/random/landmine,/turf/template_noop,/area/submap/MilitaryCamp1) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -H -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -g -b -d -b -b -b -b -b -f -b -b -G -b -b -b -c -b -a -"} -(3,1,1) = {" -a -b -h -c -k -b -b -b -b -b -d -b -b -b -b -d -c -j -c -a -"} -(4,1,1) = {" -a -c -c -c -b -b -d -b -y -b -b -b -B -b -e -d -b -c -c -a -"} -(5,1,1) = {" -a -b -d -b -b -b -m -m -m -o -o -r -m -m -b -b -b -d -e -a -"} -(6,1,1) = {" -a -d -b -b -l -m -m -m -m -m -m -m -m -m -m -b -d -b -b -a -"} -(7,1,1) = {" -a -b -b -d -m -m -q -q -z -q -q -z -q -I -m -m -b -b -d -a -"} -(8,1,1) = {" -a -e -b -b -m -m -o -r -m -o -o -F -o -J -m -m -m -b -b -a -"} -(9,1,1) = {" -a -f -b -b -n -o -o -u -m -o -o -m -r -m -m -m -m -i -k -a -"} -(10,1,1) = {" -a -d -b -k -o -n -r -v -A -v -C -m -v -o -z -v -b -d -f -a -"} -(11,1,1) = {" -a -b -b -l -m -m -m -m -m -o -D -m -E -o -o -o -y -b -b -a -"} -(12,1,1) = {" -a -b -f -b -m -m -s -w -m -q -q -m -v -q -m -m -m -l -b -a -"} -(13,1,1) = {" -a -b -i -b -n -m -t -x -m -A -E -z -q -q -m -m -m -b -d -a -"} -(14,1,1) = {" -a -b -b -b -m -m -q -x -z -v -v -z -q -q -m -m -b -d -c -a -"} -(15,1,1) = {" -a -b -c -c -p -m -m -m -m -m -m -m -m -m -m -b -g -c -c -a -"} -(16,1,1) = {" -a -b -j -c -c -b -m -m -r -m -m -r -m -m -b -c -c -j -b -a -"} -(17,1,1) = {" -a -b -b -g -b -d -b -b -B -b -b -b -b -p -i -c -b -k -b -a -"} -(18,1,1) = {" -a -b -b -k -b -b -e -b -d -b -i -G -b -b -b -i -b -b -b -a -"} -(19,1,1) = {" -a -b -b -b -b -d -b -d -b -b -d -b -b -K -b -b -b -b -b -a -"} -(20,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaaaaaaa +abbcbdbefdbbbbbbbbba +aghcdbbbbbbfibcjbbba +abccbbdbbklbbbccgkba +adkbblmmnommnmpcbbba +abbbbmmmonmmmmmbdbda +abbdmmqoormstqmmbeba +abbbmmqruvmwxxmmbbda +abbymmzmmAmmmzmrBdba +abbbomqoovoqAvmmbbba +afdbomqooCDqEvmmbida +abbbrmzFmmmmzzmrbGba +HbbBmmqorvEvqqmmbbba +aGbbmmIJmooqqqmmpbKa +abbebmmmmzommmmbibba +abddbbmmmvommmbcciba +abcbbdbmmbymmbgcbbba +acjcdbbbidblbdcjkbba +abccebdbkfbbdccbbbba +aaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/wilderness/MHR.dmm b/maps/submaps/surface_submaps/wilderness/MHR.dmm index f063126b3f..7c2d20c306 100644 --- a/maps/submaps/surface_submaps/wilderness/MHR.dmm +++ b/maps/submaps/surface_submaps/wilderness/MHR.dmm @@ -1,545 +1,42 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/turf/template_noop, -/area/submap/MHR) -"c" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/submap/MHR) -"d" = ( -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"e" = ( -/turf/simulated/mineral/ignore_mapgen, -/area/submap/MHR) -"f" = ( -/obj/effect/decal/cleanable/spiderling_remains, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"g" = ( -/turf/simulated/floor/outdoors/dirt, -/area/submap/MHR) -"h" = ( -/obj/structure/table/rack, -/obj/item/weapon/storage/backpack, -/turf/template_noop, -/area/submap/MHR) -"i" = ( -/obj/structure/table/standard, -/turf/template_noop, -/area/submap/MHR) -"j" = ( -/obj/structure/table/standard, -/obj/item/weapon/paper{ - info = "Do not enter the cave. The estimated active time of the Vicerators is much longer due to the improvements on the rotor bearings. It's estimated to be roughly a few months before we start to see any chancces of mechanical failure. "; - name = "NOTICE: DO NOT ENTER" - }, -/turf/template_noop, -/area/submap/MHR) -"k" = ( -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"l" = ( -/mob/living/simple_animal/hostile/viscerator, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"m" = ( -/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"n" = ( -/obj/effect/decal/cleanable/cobweb2, -/mob/living/simple_animal/hostile/viscerator, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"o" = ( -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"p" = ( -/obj/effect/decal/cleanable/spiderling_remains, -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"q" = ( -/obj/effect/decal/remains/robot, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"r" = ( -/obj/effect/decal/remains, -/obj/item/clothing/mask/gas/explorer, -/obj/item/weapon/material/twohanded/fireaxe, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) -"t" = ( -/obj/effect/decal/cleanable/spiderling_remains, -/mob/living/simple_animal/hostile/viscerator, -/turf/simulated/floor/outdoors/dirt{ - outdoors = 0 - }, -/area/submap/MHR) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/turf/template_noop,/area/submap/MHR) +"c" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/MHR) +"d" = (/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"e" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/MHR) +"f" = (/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"g" = (/turf/simulated/floor/outdoors/dirt,/area/submap/MHR) +"h" = (/obj/structure/table/rack,/obj/item/weapon/storage/backpack,/turf/template_noop,/area/submap/MHR) +"i" = (/obj/structure/table/standard,/turf/template_noop,/area/submap/MHR) +"j" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "Do not enter the cave. The estimated active time of the Vicerators is much longer due to the improvements on the rotor bearings. It's estimated to be roughly a few months before we start to see any chancces of mechanical failure. "; name = "NOTICE: DO NOT ENTER"},/turf/template_noop,/area/submap/MHR) +"k" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"l" = (/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"m" = (/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"n" = (/obj/effect/decal/cleanable/cobweb2,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"o" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"p" = (/obj/effect/decal/cleanable/spiderling_remains,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"q" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"r" = (/obj/effect/decal/remains,/obj/item/clothing/mask/gas/explorer,/obj/item/weapon/material/twohanded/fireaxe,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) +"s" = (/obj/effect/decal/cleanable/spiderling_remains,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/outdoors/dirt{outdoors = 0},/area/submap/MHR) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -b -b -b -b -b -c -b -b -b -b -b -b -b -b -b -c -b -a -"} -(3,1,1) = {" -a -c -b -b -b -b -b -b -e -e -e -e -e -b -b -b -b -b -b -a -"} -(4,1,1) = {" -a -b -b -b -b -b -b -e -e -e -e -e -e -e -e -e -b -b -b -a -"} -(5,1,1) = {" -a -b -b -b -b -b -e -e -e -e -e -e -e -e -e -e -e -b -b -a -"} -(6,1,1) = {" -a -b -b -b -b -e -e -e -e -e -p -l -d -l -e -e -e -e -c -a -"} -(7,1,1) = {" -a -b -b -b -h -e -e -e -e -e -l -d -l -l -t -e -e -e -b -a -"} -(8,1,1) = {" -a -b -b -b -i -e -e -e -e -l -l -l -d -l -e -e -e -e -b -a -"} -(9,1,1) = {" -a -b -b -b -j -e -e -e -e -m -l -d -f -l -e -e -e -e -b -a -"} -(10,1,1) = {" -a -b -b -b -e -e -e -e -e -n -d -l -d -d -d -e -e -e -b -a -"} -(11,1,1) = {" -a -b -b -b -e -e -e -e -e -e -q -d -d -d -l -e -e -e -b -a -"} -(12,1,1) = {" -a -b -d -d -e -e -e -e -e -e -f -d -d -m -d -e -e -e -b -a -"} -(13,1,1) = {" -a -b -d -f -e -e -e -e -e -o -d -d -d -d -d -e -e -e -b -a -"} -(14,1,1) = {" -a -d -d -d -d -e -e -e -d -d -d -d -d -d -d -e -e -b -b -a -"} -(15,1,1) = {" -a -b -f -d -d -d -d -d -d -d -d -d -d -q -e -e -e -b -b -a -"} -(16,1,1) = {" -a -e -e -g -d -d -d -d -d -d -d -d -d -e -e -e -e -b -b -a -"} -(17,1,1) = {" -a -e -e -e -e -e -e -e -k -d -d -r -e -e -e -e -e -b -b -a -"} -(18,1,1) = {" -a -e -e -e -e -e -e -e -e -e -e -e -e -e -e -b -b -b -b -a -"} -(19,1,1) = {" -a -c -e -e -e -e -e -e -e -e -e -e -e -e -b -b -b -b -c -a -"} -(20,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaaaaaaa +abcbbbbbbbbbbdbeeeca +abbbbbbbbbbdddfeeeea +abbbbbbbbbbdfddgeeea +abbbbbhijeeeedddeeea +abbbbeeeeeeeeeddeeea +abbbeeeeeeeeeeddeeea +acbeeeeeeeeeeeddeeea +abeeeeeeeeeeedddkeea +abeeeeelmneeoddddeea +abeeepllldqfdddddeea +abeeeldldlddddddreea +abeeedldfdddddddeeea +abbeellllddmddqeeeea +abbeeeseedldddeeeeba +abbeeeeeeeeeeeeeebba +abbbeeeeeeeeeeeeebba +acbbbeeeeeeeebbbbbba +abbbbcbbbbbbbbbbbbca +aaaaaaaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/wilderness/Manor1.dmm b/maps/submaps/surface_submaps/wilderness/Manor1.dmm index 9cb26d7a44..ec837531c4 100644 --- a/maps/submaps/surface_submaps/wilderness/Manor1.dmm +++ b/maps/submaps/surface_submaps/wilderness/Manor1.dmm @@ -1,2999 +1,188 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"aa" = ( -/turf/template_noop, -/area/submap/Manor1) -"ab" = ( -/turf/simulated/wall/wood, -/area/submap/Manor1) -"ac" = ( -/obj/structure/window/reinforced/full, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ad" = ( -/obj/structure/bed/chair/wood{ - icon_state = "wooden_chair"; - dir = 4 - }, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ae" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"af" = ( -/obj/structure/bed/chair/wood{ - icon_state = "wooden_chair"; - dir = 8 - }, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ag" = ( -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ah" = ( -/obj/structure/flora/pottedplant/dead, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ai" = ( -/obj/structure/flora/pottedplant/drooping, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aj" = ( -/obj/structure/table/woodentable, -/obj/item/clothing/mask/smokable/cigarette/cigar, -/obj/item/weapon/material/ashtray/glass, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ak" = ( -/obj/structure/flora/pottedplant/dead, -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"al" = ( -/obj/structure/table/woodentable, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"am" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"an" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ao" = ( -/obj/structure/mopbucket, -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ap" = ( -/obj/structure/sink, -/turf/simulated/wall/wood, -/area/submap/Manor1) -"aq" = ( -/turf/simulated/floor/carpet/bcarpet, -/area/submap/Manor1) -"ar" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/carpet/bcarpet, -/area/submap/Manor1) -"as" = ( -/obj/structure/simple_door/wood, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"at" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/lamp, -/obj/effect/decal/cleanable/blood/gibs/robot, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"au" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/effect/decal/cleanable/blood/oil, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"av" = ( -/obj/structure/janitorialcart, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aw" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/mop, -/obj/item/weapon/reagent_containers/glass/bucket, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ax" = ( -/obj/structure/closet/cabinet, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ay" = ( -/obj/effect/decal/cleanable/blood/gibs/robot/limb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"az" = ( -/obj/structure/table/woodentable, -/obj/item/trash/candle, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aA" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aB" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/spider/stickyweb, -/mob/living/simple_animal/hostile/giant_spider/lurker, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aC" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/maglight, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aD" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/lamp, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aE" = ( -/obj/structure/closet/cabinet, -/obj/effect/decal/cleanable/cobweb2, -/obj/item/clothing/head/hood/winter, -/obj/item/clothing/shoes/boots/winter, -/obj/item/clothing/suit/storage/hooded/wintercoat, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aF" = ( -/obj/structure/table/woodentable, -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aG" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/paper, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aH" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/pen, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aI" = ( -/obj/structure/flora/pottedplant/dead, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aJ" = ( -/obj/effect/spider/stickyweb, -/mob/living/simple_animal/hostile/giant_spider/lurker, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aK" = ( -/obj/effect/spider/stickyweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aL" = ( -/obj/structure/fireplace, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aM" = ( -/mob/living/simple_animal/hostile/giant_spider/lurker, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aN" = ( -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aO" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aP" = ( -/obj/structure/bed/chair/wood, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aQ" = ( -/turf/simulated/floor/carpet/purcarpet, -/area/submap/Manor1) -"aR" = ( -/obj/structure/table/standard, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aS" = ( -/obj/structure/table/standard, -/obj/machinery/microwave, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aT" = ( -/obj/structure/closet/cabinet, -/obj/random/projectile/shotgun, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aU" = ( -/obj/structure/bookcase, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aV" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/material/kitchen/utensil/fork, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aW" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/food/condiment/small/peppermill, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aX" = ( -/obj/structure/table/standard, -/obj/item/weapon/material/knife, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aY" = ( -/obj/machinery/cooker/oven, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"aZ" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ba" = ( -/obj/machinery/cooker/grill, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bb" = ( -/obj/structure/table/standard, -/obj/item/weapon/tray, -/obj/item/weapon/tray, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bc" = ( -/obj/structure/table/standard, -/obj/item/weapon/material/knife/butch, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bd" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle, -/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"be" = ( -/obj/random/trash, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bf" = ( -/obj/structure/closet/cabinet, -/obj/item/clothing/head/hood/winter, -/obj/item/clothing/shoes/boots/winter, -/obj/item/clothing/suit/storage/hooded/wintercoat, -/obj/random/contraband, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bg" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/paper_bin, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bh" = ( -/obj/structure/bed/chair/wood{ - icon_state = "wooden_chair"; - dir = 1 - }, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bi" = ( -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/holofloor/wood{ - icon_state = "wood_broken0" - }, -/area/submap/Manor1) -"bj" = ( -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bk" = ( -/obj/random/plushielarge, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bl" = ( -/turf/simulated/floor/carpet/blucarpet, -/area/submap/Manor1) -"bm" = ( -/obj/structure/loot_pile/surface/bones, -/obj/item/clothing/accessory/sweater/blue, -/turf/simulated/floor/carpet/blucarpet, -/area/submap/Manor1) -"bn" = ( -/obj/structure/window/reinforced/full, -/turf/template_noop, -/area/submap/Manor1) -"bo" = ( -/obj/item/weapon/material/twohanded/baseballbat/metal, -/turf/simulated/floor/carpet/blucarpet, -/area/submap/Manor1) -"bp" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/carpet/blucarpet, -/area/submap/Manor1) -"bq" = ( -/obj/effect/decal/cleanable/blood/drip, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"br" = ( -/obj/structure/bed/chair/comfy/purp{ - icon_state = "comfychair_preview"; - dir = 4 - }, -/turf/simulated/floor/holofloor/wood{ - icon_state = "wood_broken5" - }, -/area/submap/Manor1) -"bs" = ( -/obj/structure/table, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bt" = ( -/obj/structure/bed/chair/wood{ - icon_state = "wooden_chair"; - dir = 4 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bu" = ( -/obj/structure/bed/chair/wood{ - icon_state = "wooden_chair"; - dir = 8 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bv" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/food/condiment/small/sugar, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bw" = ( -/obj/effect/decal/cleanable/blood/drip, -/turf/simulated/floor/carpet/blucarpet, -/area/submap/Manor1) -"bx" = ( -/obj/structure/bed/chair/comfy/purp{ - icon_state = "comfychair_preview"; - dir = 4 - }, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"by" = ( -/obj/structure/closet/cabinet, -/obj/item/clothing/suit/storage/hooded/wintercoat, -/obj/item/clothing/head/hood/winter, -/obj/item/clothing/shoes/boots/winter, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bz" = ( -/obj/structure/table/woodentable, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bA" = ( -/obj/structure/table/standard, -/obj/item/weapon/material/kitchen/utensil/fork, -/obj/item/weapon/material/kitchen/utensil/fork, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bB" = ( -/obj/structure/closet/secure_closet/freezer/fridge, -/obj/item/weapon/reagent_containers/food/snacks/stew, -/obj/item/weapon/reagent_containers/food/snacks/stew, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bC" = ( -/obj/item/weapon/shovel, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bD" = ( -/obj/structure/bed/chair/wood{ - icon_state = "wooden_chair"; - dir = 1 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bE" = ( -/obj/structure/table/standard, -/obj/item/weapon/material/kitchen/utensil/spoon, -/obj/item/weapon/material/kitchen/utensil/spoon, -/obj/item/weapon/material/kitchen/utensil/spoon, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bF" = ( -/obj/structure/table/standard, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bG" = ( -/obj/structure/closet/secure_closet/freezer/fridge, -/obj/item/weapon/reagent_containers/food/snacks/sausage, -/obj/item/weapon/reagent_containers/food/snacks/sausage, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bH" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/flora/pottedplant/drooping, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bI" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/flora/pottedplant/dead, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bJ" = ( -/obj/structure/table/standard, -/obj/item/weapon/material/kitchen/rollingpin, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bK" = ( -/obj/structure/table/standard, -/obj/item/weapon/reagent_containers/glass/bottle/stoxin, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bL" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/storage/fancy/candle_box, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bM" = ( -/obj/machinery/papershredder, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bN" = ( -/obj/structure/simple_door/wood, -/turf/simulated/floor/carpet/purcarpet, -/area/submap/Manor1) -"bO" = ( -/obj/machinery/icecream_vat, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bP" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/carpet/blucarpet, -/area/submap/Manor1) -"bQ" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bR" = ( -/obj/effect/decal/cleanable/cobweb, -/obj/structure/table/woodentable, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bS" = ( -/obj/structure/flora/pottedplant/subterranean, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bT" = ( -/obj/item/weapon/material/minihoe, -/turf/simulated/floor/carpet/blucarpet, -/area/submap/Manor1) -"bU" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/carpet/purcarpet, -/area/submap/Manor1) -"bV" = ( -/turf/simulated/floor/holofloor/wood{ - icon_state = "wood_broken6" - }, -/area/submap/Manor1) -"bW" = ( -/obj/machinery/washing_machine, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bX" = ( -/obj/structure/table/woodentable, -/obj/structure/bedsheetbin, -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bY" = ( -/obj/structure/table/rack, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"bZ" = ( -/obj/structure/closet/crate, -/obj/item/stack/cable_coil/random_belt, -/obj/random/cash, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ca" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/melee/umbrella/random, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cb" = ( -/obj/structure/closet/cabinet, -/obj/random/gun/random, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cc" = ( -/obj/structure/closet/cabinet, -/obj/item/weapon/cell/device/weapon, -/obj/item/weapon/cell/device/weapon, -/obj/random/medical, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cd" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/lamp/green, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ce" = ( -/obj/structure/bed/double, -/obj/item/weapon/bedsheet/rddouble, -/obj/structure/curtain/open/bed, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cf" = ( -/obj/structure/table/woodentable, -/obj/item/weapon/storage/wallet/random, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cg" = ( -/obj/structure/flora/pottedplant/dead, -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ch" = ( -/obj/structure/loot_pile/surface/bones, -/obj/item/clothing/accessory/sweater, -/turf/simulated/floor/carpet/blucarpet, -/area/submap/Manor1) -"ci" = ( -/obj/structure/closet/crate, -/obj/item/weapon/flame/lighter/random, -/obj/random/powercell, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cj" = ( -/obj/structure/closet/cabinet, -/obj/item/clothing/shoes/boots/winter, -/obj/item/clothing/suit/storage/hooded/wintercoat, -/obj/item/clothing/head/hood/winter, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ck" = ( -/obj/effect/decal/cleanable/spiderling_remains, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cl" = ( -/turf/simulated/floor/carpet/turcarpet, -/area/submap/Manor1) -"cm" = ( -/obj/effect/decal/cleanable/blood, -/obj/structure/bed/chair/comfy/purp{ - icon_state = "comfychair_preview"; - dir = 4 - }, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cn" = ( -/obj/structure/closet/crate, -/obj/item/weapon/storage/wallet/random, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"co" = ( -/obj/structure/coatrack, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cp" = ( -/obj/structure/loot_pile/surface/bones, -/obj/item/clothing/suit/storage/hooded/wintercoat, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cq" = ( -/obj/structure/loot_pile/surface/bones, -/obj/item/clothing/under/suit_jacket, -/obj/item/clothing/shoes/black, -/obj/random/projectile/random, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cr" = ( -/obj/structure/simple_door/wood, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/carpet/purcarpet, -/area/submap/Manor1) -"cs" = ( -/obj/item/weapon/material/twohanded/spear, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"ct" = ( -/obj/structure/closet/cabinet{ - opened = 1 - }, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cu" = ( -/obj/effect/decal/remains, -/obj/item/weapon/material/knife/tacknife/combatknife, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cv" = ( -/obj/structure/sink{ - pixel_y = 30 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cw" = ( -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cx" = ( -/obj/structure/table/standard, -/obj/effect/decal/cleanable/cobweb2, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cy" = ( -/obj/structure/table/standard, -/obj/item/weapon/towel/random, -/obj/item/weapon/towel/random, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cz" = ( -/obj/effect/decal/cleanable/cobweb2, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cA" = ( -/obj/item/weapon/paper/crumpled, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cB" = ( -/turf/simulated/floor/holofloor/wood{ - icon_state = "wood_broken3" - }, -/area/submap/Manor1) -"cC" = ( -/obj/effect/decal/cleanable/spiderling_remains, -/obj/effect/spider/stickyweb, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cD" = ( -/obj/structure/closet/crate, -/obj/item/clothing/suit/armor/vest, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cE" = ( -/obj/structure/closet/crate, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cF" = ( -/obj/structure/simple_door/wood, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cG" = ( -/obj/structure/toilet{ - icon_state = "toilet00"; - dir = 8 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cH" = ( -/obj/machinery/shower{ - icon_state = "shower"; - dir = 8 - }, -/obj/structure/curtain/open/shower, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cI" = ( -/obj/item/stack/material/wood, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cJ" = ( -/obj/machinery/shower{ - icon_state = "shower"; - dir = 8 - }, -/obj/structure/curtain/open/shower, -/obj/random/soap, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cK" = ( -/obj/structure/table/standard, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cL" = ( -/obj/structure/toilet{ - icon_state = "toilet00"; - dir = 1 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Manor1) -"cM" = ( -/obj/structure/table/woodentable, -/obj/item/device/laptop, -/turf/simulated/floor/holofloor/wood, -/area/submap/Manor1) -"cN" = ( -/turf/template_noop, -/area/template_noop) -"cO" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/submap/Manor1) +"aa" = (/turf/template_noop,/area/submap/Manor1) +"ab" = (/turf/simulated/wall/wood,/area/submap/Manor1) +"ac" = (/obj/structure/window/reinforced/full,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ad" = (/obj/structure/bed/chair/wood{icon_state = "wooden_chair"; dir = 4},/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ae" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"af" = (/obj/structure/bed/chair/wood{icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ag" = (/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ah" = (/obj/structure/flora/pottedplant/dead,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ai" = (/obj/structure/flora/pottedplant/drooping,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aj" = (/obj/structure/table/woodentable,/obj/item/clothing/mask/smokable/cigarette/cigar,/obj/item/weapon/material/ashtray/glass,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ak" = (/obj/structure/flora/pottedplant/dead,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"al" = (/obj/structure/table/woodentable,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"am" = (/obj/structure/table/woodentable,/obj/item/device/flashlight,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"an" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ao" = (/obj/structure/mopbucket,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ap" = (/obj/structure/sink,/turf/simulated/wall/wood,/area/submap/Manor1) +"aq" = (/turf/simulated/floor/carpet/bcarpet,/area/submap/Manor1) +"ar" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/carpet/bcarpet,/area/submap/Manor1) +"as" = (/obj/structure/simple_door/wood,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"at" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/obj/effect/decal/cleanable/blood/gibs/robot,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"au" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"av" = (/obj/structure/janitorialcart,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aw" = (/obj/structure/table/woodentable,/obj/item/weapon/mop,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ax" = (/obj/structure/closet/cabinet,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ay" = (/obj/effect/decal/cleanable/blood/gibs/robot/limb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"az" = (/obj/structure/table/woodentable,/obj/item/trash/candle,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aA" = (/obj/effect/decal/cleanable/dirt,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aB" = (/obj/effect/decal/cleanable/dirt,/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aC" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/maglight,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aD" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aE" = (/obj/structure/closet/cabinet,/obj/effect/decal/cleanable/cobweb2,/obj/item/clothing/head/hood/winter,/obj/item/clothing/shoes/boots/winter,/obj/item/clothing/suit/storage/hooded/wintercoat,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aF" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aG" = (/obj/structure/table/woodentable,/obj/item/weapon/paper,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aH" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aI" = (/obj/structure/flora/pottedplant/dead,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aJ" = (/obj/effect/spider/stickyweb,/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aK" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aL" = (/obj/structure/fireplace,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aM" = (/mob/living/simple_mob/animal/giant_spider/lurker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aN" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aO" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aP" = (/obj/structure/bed/chair/wood,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aQ" = (/turf/simulated/floor/carpet/purcarpet,/area/submap/Manor1) +"aR" = (/obj/structure/table/standard,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aS" = (/obj/structure/table/standard,/obj/machinery/microwave,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aT" = (/obj/structure/closet/cabinet,/obj/random/projectile/shotgun,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aU" = (/obj/structure/bookcase,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aV" = (/obj/structure/table/woodentable,/obj/item/weapon/material/kitchen/utensil/fork,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aW" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aX" = (/obj/structure/table/standard,/obj/item/weapon/material/knife,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aY" = (/obj/machinery/cooker/oven,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"aZ" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ba" = (/obj/machinery/cooker/grill,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bb" = (/obj/structure/table/standard,/obj/item/weapon/tray,/obj/item/weapon/tray,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bc" = (/obj/structure/table/standard,/obj/item/weapon/material/knife/butch,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bd" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"be" = (/obj/random/trash,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bf" = (/obj/structure/closet/cabinet,/obj/item/clothing/head/hood/winter,/obj/item/clothing/shoes/boots/winter,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/random/contraband,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bg" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bh" = (/obj/structure/bed/chair/wood{icon_state = "wooden_chair"; dir = 1},/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bi" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/holofloor/wood{icon_state = "wood_broken0"},/area/submap/Manor1) +"bj" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bk" = (/obj/random/plushielarge,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bl" = (/turf/simulated/floor/carpet/blucarpet,/area/submap/Manor1) +"bm" = (/obj/structure/loot_pile/surface/bones,/obj/item/clothing/accessory/sweater/blue,/turf/simulated/floor/carpet/blucarpet,/area/submap/Manor1) +"bn" = (/obj/structure/window/reinforced/full,/turf/template_noop,/area/submap/Manor1) +"bo" = (/obj/item/weapon/material/twohanded/baseballbat/metal,/turf/simulated/floor/carpet/blucarpet,/area/submap/Manor1) +"bp" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/carpet/blucarpet,/area/submap/Manor1) +"bq" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"br" = (/obj/structure/bed/chair/comfy/purp{icon_state = "comfychair_preview"; dir = 4},/turf/simulated/floor/holofloor/wood{icon_state = "wood_broken5"},/area/submap/Manor1) +"bs" = (/obj/structure/table,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bt" = (/obj/structure/bed/chair/wood{icon_state = "wooden_chair"; dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bu" = (/obj/structure/bed/chair/wood{icon_state = "wooden_chair"; dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bv" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/sugar,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bw" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/floor/carpet/blucarpet,/area/submap/Manor1) +"bx" = (/obj/structure/bed/chair/comfy/purp{icon_state = "comfychair_preview"; dir = 4},/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"by" = (/obj/structure/closet/cabinet,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/item/clothing/head/hood/winter,/obj/item/clothing/shoes/boots/winter,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bz" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bA" = (/obj/structure/table/standard,/obj/item/weapon/material/kitchen/utensil/fork,/obj/item/weapon/material/kitchen/utensil/fork,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bB" = (/obj/structure/closet/secure_closet/freezer/fridge,/obj/item/weapon/reagent_containers/food/snacks/stew,/obj/item/weapon/reagent_containers/food/snacks/stew,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bC" = (/obj/item/weapon/shovel,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bD" = (/obj/structure/bed/chair/wood{icon_state = "wooden_chair"; dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bE" = (/obj/structure/table/standard,/obj/item/weapon/material/kitchen/utensil/spoon,/obj/item/weapon/material/kitchen/utensil/spoon,/obj/item/weapon/material/kitchen/utensil/spoon,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bF" = (/obj/structure/table/standard,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bG" = (/obj/structure/closet/secure_closet/freezer/fridge,/obj/item/weapon/reagent_containers/food/snacks/sausage,/obj/item/weapon/reagent_containers/food/snacks/sausage,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bH" = (/obj/effect/decal/cleanable/dirt,/obj/structure/flora/pottedplant/drooping,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bI" = (/obj/effect/decal/cleanable/dirt,/obj/structure/flora/pottedplant/dead,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bJ" = (/obj/structure/table/standard,/obj/item/weapon/material/kitchen/rollingpin,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bK" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bL" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/fancy/candle_box,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bM" = (/obj/machinery/papershredder,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bN" = (/obj/structure/simple_door/wood,/turf/simulated/floor/carpet/purcarpet,/area/submap/Manor1) +"bO" = (/obj/machinery/icecream_vat,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bP" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/carpet/blucarpet,/area/submap/Manor1) +"bQ" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bR" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/table/woodentable,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bS" = (/obj/structure/flora/pottedplant/subterranean,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bT" = (/obj/item/weapon/material/minihoe,/turf/simulated/floor/carpet/blucarpet,/area/submap/Manor1) +"bU" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/carpet/purcarpet,/area/submap/Manor1) +"bV" = (/turf/simulated/floor/holofloor/wood{icon_state = "wood_broken6"},/area/submap/Manor1) +"bW" = (/obj/machinery/washing_machine,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bX" = (/obj/structure/table/woodentable,/obj/structure/bedsheetbin,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bY" = (/obj/structure/table/rack,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"bZ" = (/obj/structure/closet/crate,/obj/item/stack/cable_coil/random_belt,/obj/random/cash,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ca" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/umbrella/random,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cb" = (/obj/structure/closet/cabinet,/obj/random/gun/random,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cc" = (/obj/structure/closet/cabinet,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/random/medical,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cd" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ce" = (/obj/structure/bed/double,/obj/item/weapon/bedsheet/rddouble,/obj/structure/curtain/open/bed,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cf" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/wallet/random,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cg" = (/obj/structure/flora/pottedplant/dead,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ch" = (/obj/structure/loot_pile/surface/bones,/obj/item/clothing/accessory/sweater,/turf/simulated/floor/carpet/blucarpet,/area/submap/Manor1) +"ci" = (/obj/structure/closet/crate,/obj/item/weapon/flame/lighter/random,/obj/random/powercell,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cj" = (/obj/structure/closet/cabinet,/obj/item/clothing/shoes/boots/winter,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/item/clothing/head/hood/winter,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ck" = (/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cl" = (/turf/simulated/floor/carpet/turcarpet,/area/submap/Manor1) +"cm" = (/obj/effect/decal/cleanable/blood,/obj/structure/bed/chair/comfy/purp{icon_state = "comfychair_preview"; dir = 4},/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cn" = (/obj/structure/closet/crate,/obj/item/weapon/storage/wallet/random,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"co" = (/obj/structure/coatrack,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cp" = (/obj/structure/loot_pile/surface/bones,/obj/item/clothing/suit/storage/hooded/wintercoat,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cq" = (/obj/structure/loot_pile/surface/bones,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/shoes/black,/obj/random/projectile/random,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cr" = (/obj/structure/simple_door/wood,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/carpet/purcarpet,/area/submap/Manor1) +"cs" = (/obj/item/weapon/material/twohanded/spear,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"ct" = (/obj/structure/closet/cabinet{opened = 1},/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cu" = (/obj/effect/decal/remains,/obj/item/weapon/material/knife/tacknife/combatknife,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cv" = (/obj/structure/sink{pixel_y = 30},/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cw" = (/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cx" = (/obj/structure/table/standard,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cy" = (/obj/structure/table/standard,/obj/item/weapon/towel/random,/obj/item/weapon/towel/random,/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cz" = (/obj/effect/decal/cleanable/cobweb2,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cA" = (/obj/item/weapon/paper/crumpled,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cB" = (/turf/simulated/floor/holofloor/wood{icon_state = "wood_broken3"},/area/submap/Manor1) +"cC" = (/obj/effect/decal/cleanable/spiderling_remains,/obj/effect/spider/stickyweb,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cD" = (/obj/structure/closet/crate,/obj/item/clothing/suit/armor/vest,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cE" = (/obj/structure/closet/crate,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cF" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cG" = (/obj/structure/toilet{icon_state = "toilet00"; dir = 8},/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cH" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cI" = (/obj/item/stack/material/wood,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cJ" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/curtain/open/shower,/obj/random/soap,/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cK" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cL" = (/obj/structure/toilet{icon_state = "toilet00"; dir = 1},/turf/simulated/floor/tiled/hydro,/area/submap/Manor1) +"cM" = (/obj/structure/table/woodentable,/obj/item/device/laptop,/turf/simulated/floor/holofloor/wood,/area/submap/Manor1) +"cN" = (/turf/template_noop,/area/template_noop) +"cO" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Manor1) (1,1,1) = {" -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -"} -(2,1,1) = {" -cN -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -cN -"} -(3,1,1) = {" -cN -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -cO -aa -aa -aa -aa -aa -aa -aa -aa -aa -cN -"} -(4,1,1) = {" -cN -aa -aa -aa -cO -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -cN -"} -(5,1,1) = {" -cN -aa -aa -aa -aa -aa -aa -aa -aa -cO -aa -aa -aa -aa -aa -aa -aa -ab -bn -bn -ab -aa -aa -aa -aa -aa -aa -ab -ac -ac -ab -aa -aa -aa -aa -aa -aa -cO -aa -cN -"} -(6,1,1) = {" -cN -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -ab -ab -ag -ag -ab -ab -aa -aa -aa -aa -ab -ab -ag -ag -ab -ab -aa -aa -aa -aa -aa -aa -aa -cN -"} -(7,1,1) = {" -cN -aa -aa -aa -aa -aa -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -bj -ag -ag -ag -ab -ab -ab -ab -ab -ab -ag -ag -ag -ag -ab -ab -ab -aa -aa -aa -aa -aa -cN -"} -(8,1,1) = {" -cN -aa -aa -aa -aa -ab -ab -ax -ab -ag -as -ag -ag -aD -ab -aD -ag -ag -ag -ag -ag -ag -ag -ag -az -ab -bR -ag -ag -ag -bQ -cq -ct -ab -ab -aa -aa -aa -aa -cN -"} -(9,1,1) = {" -cN -aa -aa -aa -ab -ab -at -ag -as -ag -ab -ag -ag -al -ab -al -bh -ag -ag -ag -ag -ag -ag -ag -al -ab -az -ag -ag -bq -bQ -ag -ag -al -ab -ab -aa -aa -aa -cN -"} -(10,1,1) = {" -cN -aa -aa -ab -ab -al -au -ay -ab -ag -ab -aT -aM -aO -ab -bg -ag -bk -aO -al -by -ag -ag -ag -ag -ab -bS -ag -bq -ag -ag -ag -cu -ag -al -ab -ab -aa -aa -cN -"} -(11,1,1) = {" -cN -aa -aa -ab -ab -ab -ab -ab -ab -as -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -as -ab -ab -ab -ab -as -ab -ab -ab -ab -ab -ab -ab -ab -ab -aa -cN -"} -(12,1,1) = {" -cN -aa -aa -ab -ak -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -al -az -al -ag -ag -an -an -ag -ag -ag -bQ -bq -ag -bq -ag -ah -ab -cv -cw -cw -cw -cw -ab -aa -cN -"} -(13,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -ar -ar -ar -ar -aq -aq -aq -aq -aq -aq -aq -aq -as -cw -ab -cF -ab -cF -ab -aa -cN -"} -(14,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -an -an -an -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ab -cx -ab -cG -ab -cG -ab -aa -cN -"} -(15,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -ag -ab -ab -ab -ab -ab -ab -ab -ab -as -ab -ab -ab -ab -ab -ab -ab -ab -ag -ag -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -aa -cN -"} -(16,1,1) = {" -cN -aa -aa -ab -al -aq -aq -az -ab -aF -ag -ag -ag -ag -ag -ag -ag -ag -an -ag -ag -ag -ag -aG -ab -an -ag -ab -bW -ag -bW -ab -cy -cw -cw -cw -cw -ab -aa -cN -"} -(17,1,1) = {" -cN -aa -aa -ab -am -ar -aq -al -ab -aG -ag -aU -aU -aU -ag -aU -aU -aU -an -aU -aU -aU -ag -bL -ab -an -ag -ab -bX -ag -az -ab -cw -cw -cH -cH -cJ -ab -aa -cN -"} -(18,1,1) = {" -cN -aa -aa -ab -al -ar -aq -al -ab -ag -ag -ag -ag -ag -ag -ag -ag -an -an -an -an -an -an -bM -ab -an -an -ab -ab -as -ab -ab -as -ab -ab -ab -ab -ab -aa -cN -"} -(19,1,1) = {" -cN -aa -aa -ab -ag -ar -aq -ag -ab -al -ag -aU -aU -aU -ag -aU -aU -aU -an -aU -aU -aU -ag -ag -as -an -an -as -ag -ag -ag -ag -ag -ag -as -cw -cK -ab -aa -cN -"} -(20,1,1) = {" -cN -aa -aa -ab -an -ar -ar -an -ab -aH -ag -ag -ag -ag -an -an -an -an -an -ag -ag -ag -ag -ai -ab -an -an -ab -ab -ab -as -ab -ab -ab -ab -cv -cL -ab -aa -cN -"} -(21,1,1) = {" -cN -aa -ab -ab -an -ar -ar -an -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -an -an -ab -bY -ag -ag -ag -bY -bY -ab -ab -ab -ab -aa -cN -"} -(22,1,1) = {" -cN -ab -ab -ag -ag -ar -ar -an -ab -aI -aK -ag -ag -ag -ag -ag -ag -ag -an -an -an -an -bH -ab -ab -an -an -ab -ag -ag -ag -ag -ag -cC -ab -ab -aa -aa -aa -cN -"} -(23,1,1) = {" -cN -ac -ad -ag -ag -ar -ar -aA -ab -aJ -aK -ad -ad -ad -ad -ad -ad -ad -ad -bt -bt -an -an -ab -ab -an -an -ab -bZ -ci -cn -ag -aK -aJ -ab -aa -aa -aa -aa -cN -"} -(24,1,1) = {" -cN -ac -ae -ag -ag -aq -ar -aB -ab -aK -aP -al -al -al -al -al -aG -al -al -al -al -bh -an -ab -ab -as -as -ab -ab -ab -ab -aK -aK -cD -ab -aa -aa -aa -aa -cN -"} -(25,1,1) = {" -cN -ac -af -ag -ag -ar -ar -aA -ab -ag -aP -aV -al -al -al -al -al -al -al -al -al -bh -ag -ab -al -ag -ag -al -al -cj -ab -ab -cz -cE -ab -aa -aa -aa -aa -cN -"} -(26,1,1) = {" -cN -ac -ag -ag -an -ar -ar -ag -ab -ag -ag -af -af -af -af -af -af -af -af -af -af -ag -ag -ab -al -ag -ag -ag -ag -ck -co -ab -ab -ab -ab -aa -aa -aa -aa -cN -"} -(27,1,1) = {" -cN -ab -ah -ag -an -ar -ar -an -ab -aL -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -bN -aQ -aQ -aQ -bU -bU -bU -bU -cr -bU -bU -bN -aa -aa -aa -aa -cN -"} -(28,1,1) = {" -cN -ab -ai -ag -an -ar -ar -an -ab -aL -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -aQ -bN -aQ -aQ -aQ -aQ -bU -bU -bU -cr -bU -bU -bN -aa -aa -aa -aa -cN -"} -(29,1,1) = {" -cN -ac -ag -ag -an -ar -ar -ag -ab -ag -ag -ad -ad -ad -ad -ad -ad -ad -ad -ad -ad -ag -ag -ab -al -ag -ag -ag -ag -ag -co -ab -ab -ab -ab -aa -aa -aa -aa -cN -"} -(30,1,1) = {" -cN -ac -ad -ag -ag -ar -ar -ag -ab -ag -aP -aV -al -al -al -al -al -al -al -al -al -bh -an -ab -al -ag -ag -al -ca -cj -ab -ab -az -al -ab -aa -aa -aa -aa -cN -"} -(31,1,1) = {" -cN -ac -aj -ag -ag -ar -ar -ag -ab -ag -aP -al -al -al -al -al -al -al -al -al -bz -bD -an -ab -ab -as -as -ab -ab -ab -ab -ag -af -ag -ab -aa -aa -aa -aa -cN -"} -(32,1,1) = {" -cN -ac -af -ag -ag -aq -ar -ag -ab -ag -ag -af -af -af -af -af -af -af -af -bu -bu -an -an -ab -ab -ag -ag -ab -cb -ag -ag -ag -ag -ag -ab -aa -aa -aa -aa -cN -"} -(33,1,1) = {" -cN -ab -ab -ag -ag -aq -aq -ag -ab -ah -ag -ag -ag -ag -ag -ag -ag -ag -ag -an -an -an -bI -ab -ab -ag -ag -ab -cc -cl -cl -cl -cl -ag -ab -ab -aa -aa -aa -cN -"} -(34,1,1) = {" -cN -aa -ab -ab -ag -aq -aq -ag -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -as -ab -ab -ab -ab -ab -ab -ag -ag -ab -ag -cl -cl -cl -cl -ag -ah -ab -ab -ab -aa -cN -"} -(35,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -ag -ab -ag -aR -aR -aR -bb -ag -ag -ag -ag -ag -ag -ag -ag -ag -bO -ab -ag -ag -ab -cd -cl -cl -cl -cl -ag -ag -al -cM -ab -aa -cN -"} -(36,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -ag -ab -aM -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -aK -ab -ag -ag -ab -ce -cl -cl -cl -cl -cl -cl -cl -al -ab -aa -cN -"} -(37,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -ag -ab -ag -aR -aW -aZ -aR -ag -ag -ag -ag -ag -aR -bA -bE -bF -aK -ab -ag -ag -ab -cf -cl -cl -cl -cl -cl -cl -cl -al -ab -aa -cN -"} -(38,1,1) = {" -cN -aa -aa -ab -al -aq -aq -al -ab -ag -aR -aX -aR -bc -ag -ag -ag -ag -ag -bv -aR -bF -bJ -aK -ab -ag -ag -ab -ag -cl -cl -cl -cl -cl -cl -cl -ag -ab -aa -cN -"} -(39,1,1) = {" -cN -aa -aa -ab -al -aq -aq -al -ab -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ab -ag -ag -ab -ag -cl -cl -cl -cl -cl -cl -cl -ag -ab -aa -cN -"} -(40,1,1) = {" -cN -aa -aa -ab -al -aq -aq -aC -ab -aN -aS -aY -ba -bd -ag -ag -ag -ag -ag -ag -bB -bG -bK -ag -ab -ag -ag -ab -cg -aD -al -al -ag -cl -cl -cl -ag -ab -aa -cN -"} -(41,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -ag -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -as -ab -ab -ab -ab -ab -ab -ag -ag -ab -ab -ab -ab -ab -ag -cl -cl -cl -ag -ab -aa -cN -"} -(42,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -ag -ag -ag -ag -al -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ah -ab -ag -cl -cl -cl -ag -ab -aa -cN -"} -(43,1,1) = {" -cN -aa -aa -ab -ag -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -aq -as -ag -cl -cl -cl -ag -ab -aa -cN -"} -(44,1,1) = {" -cN -aa -aa -ab -ai -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ag -ah -ab -ah -ag -ag -ag -ah -ab -aa -cN -"} -(45,1,1) = {" -cN -aa -aa -ab -ab -as -ab -ab -ab -ab -ab -as -ab -ab -ab -ab -ab -ab -as -ab -ab -ab -ab -ab -ab -ab -ab -ab -as -ab -ab -ab -ab -ab -ab -ab -ab -ab -aa -cN -"} -(46,1,1) = {" -cN -aa -aa -ab -ao -ag -av -ab -aD -aO -ab -ag -ab -aO -aD -ab -bi -ag -ag -ag -ag -al -aD -al -al -az -al -ag -ag -bq -ag -cs -ag -cA -ag -cI -ab -ab -aa -cN -"} -(47,1,1) = {" -cN -aa -aa -ab -ap -ag -ag -ab -ag -ag -ab -ag -ab -ag -be -ab -ag -bl -bo -bl -bl -bl -bl -bl -bw -bl -bl -bl -bp -bw -bw -bl -cA -bq -cI -ab -ab -aa -aa -cN -"} -(48,1,1) = {" -cN -aa -aa -aa -ab -ab -aw -ab -ag -ag -as -ag -as -ag -ag -ab -ag -bm -bp -bw -bl -bl -bl -bl -bP -bP -bT -bl -ch -bl -bl -bw -cB -ag -ab -ab -aa -aa -aa -cN -"} -(49,1,1) = {" -cN -aa -aa -aa -aa -ab -ab -ab -aE -al -ab -ag -ab -al -bf -ab -ag -ag -bq -ag -ag -ag -al -al -al -al -ag -bV -ag -ag -ag -ag -ag -ab -ab -aa -aa -aa -aa -cN -"} -(50,1,1) = {" -cN -aa -aa -aa -aa -aa -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ab -ag -br -bx -bC -ab -ab -ab -ab -ab -ab -ag -bx -cm -cp -ab -ab -ab -aa -aa -aa -aa -aa -cN -"} -(51,1,1) = {" -cN -aa -aa -aa -cO -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -ab -ab -bs -bs -ab -ab -aa -aa -aa -aa -ab -ab -bs -ag -ab -ab -aa -aa -aa -aa -cO -aa -aa -cN -"} -(52,1,1) = {" -cN -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -ab -ac -ac -ab -aa -aa -aa -aa -aa -aa -ab -ac -ac -ab -aa -aa -aa -aa -aa -aa -aa -aa -cN -"} -(53,1,1) = {" -cN -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -cN -"} -(54,1,1) = {" -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -cN -"} +cNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcN +cNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabacacacacababacacacacabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacN +cNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababadaeafagahaiagadajafababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacN +cNaaaaaaaaaaaaaaaaababababababababababababagagagagagagagagagagagagababababababababababababababaaaaaaaaaaaacN +cNaaaacOaaaaaaaaabababakagagagalamalagananagagagagananananagagagagagagagagalalalagagagaiabaoapabaaaacOaaaacN +cNaaaaaaaaaaaaababalabagaqaqaqaqarararararararaqarararararararaqaqaqaqaqaqaqaqaqaqaqaqagasagagababaaaaaaaacN +cNaaaaaaaaaaababatauabagaqaqaqaqaqaqaqarararararararararararararaqaqaqaqaqaqaqaqaqaqaqagabavagawababaaaaaacN +cNaaaaaaaaaaabaxagayabagaqagagazalalaganananaAaBaAagananagagagagagagagagagalalaCagagaqagababababababaaaaaacN +cNaaaaaaaaaaababasababagaqagabababababababababababababababababababababababababababagaqagabaDagagaEabaaaaaacN +cNaaaaaacOaaabagagagasagaqagabaFaGagalaHabaIaJaKagagaLaLagagagagahabagaMagagagaNabagaqagabaOagagalabaaaaaacN +cNaaaaaaaaaaabasabababagaqagabagagagagagabaKaKaPaPagaQaQagaPaPagagabaRagaRaRagaSabagaqagabababasababaaaaaacN +cNaaaaaaaaaaabagagaTabagaqagabagaUagaUagabagadalaVafaQaQadaValafagabaRagaWaXagaYabalaqagasagagagagabaaaaaacN +cNaaaaaaaaaaabagagaMabagaqagabagaUagaUagabagadalalafaQaQadalalafagabaRagaZaRagbaabagaqagabababasababaaaaaacN +cNaaaaaaaaaaabaDalaOabagaqagabagaUagaUagabagadalalafaQaQadalalafagabbbagaRbcagbdabagaqagabaOagagalabaaaaaacN +cNaaaaaaaaaaabababababagaqagabagagagaganabagadalalafaQaQadalalafagabagagagagagagabagaqagabaDbeagbfabaaaaaacN 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+cNaaaaaaaaaaababalagabcwabababcwcwabagabbYcCaJcDcEabbUbUabalagagagagagclclclclclclclclagabcAbqagababaaaaaacN +cNaaaaaaaaaaaaababalabcwcFcGabcwcHabasabababababababbNbNabababababahagclclclclclclclclagabagcIababaaaaaaaacN +cNaaaaaaaaaaaaaaabababcwabababcwcHabcwcvababaaaaaaaaaaaaaaaaaaaaababalclclclclclclclclagabcIababaaaaaaaaaacN +cNaaaaaaaaaaaaaaaaababcwcFcGabcwcJabcKcLabaaaaaaaaaaaaaaaaaaaaaaaaabcMalalagagagagagagahabababaaaaaacOaaaacN +cNaaaaaacOaaaaaaaaaaabababababababababababaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababaaaaaaaaaaaaaacN +cNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacN +cNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcNcN +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/wilderness/Mudpit.dmm b/maps/submaps/surface_submaps/wilderness/Mudpit.dmm index 811e6105cc..93138d5379 100644 --- a/maps/submaps/surface_submaps/wilderness/Mudpit.dmm +++ b/maps/submaps/surface_submaps/wilderness/Mudpit.dmm @@ -1,322 +1,33 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/obj/effect/decal/cleanable/liquid_fuel, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"c" = ( -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"d" = ( -/turf/simulated/floor/outdoors/mud, -/area/submap/Mudpit) -"e" = ( -/obj/effect/decal/cleanable/liquid_fuel, -/obj/effect/decal/cleanable/liquid_fuel, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"f" = ( -/obj/effect/decal/cleanable/liquid_fuel, -/obj/effect/decal/cleanable/liquid_fuel, -/obj/effect/decal/cleanable/liquid_fuel, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"g" = ( -/obj/effect/decal/remains/mouse, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"h" = ( -/obj/effect/decal/remains/mouse, -/obj/effect/decal/cleanable/liquid_fuel, -/obj/effect/decal/cleanable/liquid_fuel, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"i" = ( -/obj/effect/decal/cleanable/liquid_fuel, -/turf/template_noop, -/area/template_noop) -"j" = ( -/turf/simulated/mineral, -/area/submap/Mudpit) -"k" = ( -/obj/structure/reagent_dispensers/fueltank, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"l" = ( -/obj/machinery/portable_atmospherics/canister/empty/phoron, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"m" = ( -/obj/effect/decal/remains, -/obj/item/clothing/suit/space/void/merc/fire, -/obj/item/clothing/head/helmet/space/void/merc/fire, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"n" = ( -/obj/effect/decal/mecha_wreckage/ripley/firefighter, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) -"D" = ( -/mob/living/simple_animal/hostile/giant_spider/thermic{ - returns_home = 1 - }, -/turf/simulated/floor/outdoors/dirt, -/area/submap/Mudpit) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"c" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"d" = (/turf/simulated/floor/outdoors/mud,/area/submap/Mudpit) +"e" = (/obj/effect/decal/cleanable/liquid_fuel,/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"f" = (/obj/effect/decal/cleanable/liquid_fuel,/obj/effect/decal/cleanable/liquid_fuel,/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"g" = (/obj/effect/decal/remains/mouse,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"h" = (/obj/effect/decal/remains/mouse,/obj/effect/decal/cleanable/liquid_fuel,/obj/effect/decal/cleanable/liquid_fuel,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"i" = (/obj/effect/decal/cleanable/liquid_fuel,/turf/template_noop,/area/template_noop) +"j" = (/turf/simulated/mineral,/area/submap/Mudpit) +"k" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"l" = (/obj/machinery/portable_atmospherics/canister/empty/phoron,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"m" = (/obj/effect/decal/remains,/obj/item/clothing/suit/space/void/merc/fire,/obj/item/clothing/head/helmet/space/void/merc/fire,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"n" = (/mob/living/simple_mob/animal/giant_spider/thermic,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) +"o" = (/obj/effect/decal/mecha_wreckage/ripley/firefighter,/turf/simulated/floor/outdoors/dirt,/area/submap/Mudpit) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -c -c -i -i -i -c -g -d -c -a -a -b -a -"} -(3,1,1) = {" -a -c -c -c -b -b -b -c -d -d -d -d -c -b -a -"} -(4,1,1) = {" -a -c -c -d -c -b -j -j -j -d -d -d -d -a -a -"} -(5,1,1) = {" -a -c -b -d -d -d -j -j -j -j -d -d -d -c -a -"} -(6,1,1) = {" -a -a -c -d -d -j -j -j -j -j -d -d -d -g -a -"} -(7,1,1) = {" -a -a -c -g -j -j -j -k -l -j -j -d -d -c -a -"} -(8,1,1) = {" -a -c -c -c -j -j -c -c -c -c -g -b -d -c -a -"} -(9,1,1) = {" -a -b -b -c -c -c -c -c -m -c -D -b -b -c -a -"} -(10,1,1) = {" -a -b -b -c -b -c -c -c -D -c -c -b -b -a -a -"} -(11,1,1) = {" -a -b -d -d -c -c -g -c -n -c -c -b -d -c -a -"} -(12,1,1) = {" -a -d -d -d -d -c -c -c -c -c -d -d -d -d -a -"} -(13,1,1) = {" -a -e -e -d -d -d -d -c -c -c -d -d -d -d -a -"} -(14,1,1) = {" -a -e -f -h -c -c -a -a -i -c -c -c -d -b -a -"} -(15,1,1) = {" -a -a -a -a -a -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaaaaaaa +abcccaacbbbdeea +acccbcccbbddefa +accdddgcccdddha +aibcddjjcbcddca +aibbdjjjccccdca +aibjjjjcccgcdaa +accjjjkccccccaa +agdjjjlcmnoccia +adddjjjccccccca +acddddjgnccddca +aadddddbbbbddca +aacdddddbbdddda +abbacgcccacddba +aaaaaaaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/submaps/surface_submaps/wilderness/Rockybase.dmm b/maps/submaps/surface_submaps/wilderness/Rockybase.dmm index e805a56a6d..7e5889f458 100644 --- a/maps/submaps/surface_submaps/wilderness/Rockybase.dmm +++ b/maps/submaps/surface_submaps/wilderness/Rockybase.dmm @@ -1,3284 +1,227 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"aa" = ( -/turf/template_noop, -/area/template_noop) -"ab" = ( -/obj/effect/decal/remains, -/turf/template_noop, -/area/template_noop) -"ac" = ( -/obj/item/weapon/grenade/chem_grenade/metalfoam, -/turf/template_noop, -/area/template_noop) -"ad" = ( -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/template_noop, -/area/template_noop) -"ae" = ( -/obj/effect/decal/remains, -/turf/template_noop, -/area/submap/Rockybase) -"af" = ( -/turf/template_noop, -/area/submap/Rockybase) -"ag" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/submap/Rockybase) -"ah" = ( -/obj/effect/gibspawner/robot, -/turf/template_noop, -/area/submap/Rockybase) -"ai" = ( -/turf/simulated/mineral/ignore_mapgen, -/area/submap/Rockybase) -"aj" = ( -/obj/effect/decal/remains/robot, -/turf/template_noop, -/area/template_noop) -"ak" = ( -/mob/living/simple_animal/hostile/malf_drone/lesser, -/turf/template_noop, -/area/submap/Rockybase) -"al" = ( -/turf/simulated/floor, -/area/submap/Rockybase) -"am" = ( -/obj/effect/decal/remains/posi, -/turf/simulated/floor, -/area/submap/Rockybase) -"an" = ( -/obj/machinery/porta_turret/poi, -/turf/simulated/floor, -/area/submap/Rockybase) -"ao" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor, -/area/submap/Rockybase) -"ap" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/template_noop) -"aq" = ( -/obj/effect/floor_decal/industrial/danger, -/turf/simulated/floor, -/area/submap/Rockybase) -"ar" = ( -/obj/machinery/light, -/obj/effect/floor_decal/industrial/danger, -/turf/simulated/floor, -/area/submap/Rockybase) -"as" = ( -/obj/effect/decal/cleanable/blood, -/obj/effect/floor_decal/industrial/danger, -/turf/simulated/floor, -/area/submap/Rockybase) -"at" = ( -/turf/simulated/wall/r_wall, -/area/submap/Rockybase) -"au" = ( -/obj/structure/sign/securearea, -/turf/simulated/wall/r_wall, -/area/submap/Rockybase) -"av" = ( -/obj/machinery/door/airlock/external, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aw" = ( -/obj/effect/decal/remains/deer, -/turf/template_noop, -/area/template_noop) -"ax" = ( -/obj/machinery/shower{ - dir = 4; - icon_state = "shower"; - pixel_x = 5; - pixel_y = 0 - }, -/obj/structure/curtain/open/shower, -/obj/machinery/light/small{ - dir = 8 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"ay" = ( -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"az" = ( -/obj/machinery/shower{ - dir = 8; - icon_state = "shower"; - pixel_x = -5; - pixel_y = 0 - }, -/obj/structure/curtain/open/shower, -/obj/item/weapon/soap, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"aA" = ( -/obj/structure/table/woodentable, -/obj/effect/decal/cleanable/cobweb, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aB" = ( -/obj/structure/table/woodentable, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aC" = ( -/obj/structure/table/woodentable, -/obj/item/device/flashlight/lamp, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aD" = ( -/obj/structure/closet{ - icon_closed = "cabinet_closed"; - icon_opened = "cabinet_open"; - icon_state = "cabinet_closed" - }, -/obj/item/weapon/pickaxe/plasmacutter, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aE" = ( -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aF" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aG" = ( -/obj/structure/table/woodentable, -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aH" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aI" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/item/toy/plushie/spider, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"aJ" = ( -/obj/structure/closet/l3closet/janitor, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aK" = ( -/mob/living/bot/cleanbot{ - faction = "malf_drone" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aL" = ( -/obj/item/weapon/stool, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aM" = ( -/obj/item/weapon/storage/belt/janitor, -/obj/structure/table/standard, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aN" = ( -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aO" = ( -/obj/structure/table/standard, -/obj/item/device/laptop, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 9 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aP" = ( -/obj/structure/table/standard, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aQ" = ( -/obj/structure/table/rack, -/obj/item/weapon/gun/projectile/pistol, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aR" = ( -/obj/structure/table/rack, -/obj/item/weapon/gun/energy/gun/taser, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aS" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aT" = ( -/obj/machinery/vending/coffee, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 5 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aU" = ( -/turf/simulated/floor/tiled/techfloor, -/area/submap/Rockybase) -"aV" = ( -/obj/structure/table/rack, -/obj/item/weapon/gun/projectile/shotgun/pump/combat, -/obj/item/weapon/gun/projectile/shotgun/pump/combat, -/turf/simulated/floor/tiled/techfloor, -/area/submap/Rockybase) -"aW" = ( -/obj/machinery/vending/hydronutrients, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 9 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aX" = ( -/obj/structure/closet/crate/hydroponics, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 5 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"aY" = ( -/obj/machinery/shower{ - dir = 4; - icon_state = "shower"; - pixel_x = 5; - pixel_y = 0 - }, -/obj/structure/curtain/open/shower, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"aZ" = ( -/obj/machinery/shower{ - dir = 8; - icon_state = "shower"; - pixel_x = -5; - pixel_y = 0 - }, -/obj/structure/curtain/open/shower, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"ba" = ( -/obj/structure/janitorialcart, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bb" = ( -/obj/structure/table/standard, -/obj/item/weapon/grenade/chem_grenade/cleaner, -/obj/item/weapon/grenade/chem_grenade/cleaner, -/obj/item/weapon/grenade/chem_grenade/cleaner, -/obj/machinery/light{ - icon_state = "tube1"; - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bc" = ( -/obj/machinery/light/small{ - dir = 8 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bd" = ( -/obj/structure/table/standard, -/obj/item/weapon/paper{ - info = "Carl's absolutly fucked in the head. He's trying to squeeze as much drone production out as he can since he's worried we're gonna get found out but he's getting sloppier with each batch. Now's he's telling us he can speed the time on the IFF encoding. I already have a hard enough time getting these damn things not to stare at walls and now he's gonna shortchange the only part of these tincans that tells em not to turn us into paste on a wall. I told Richter to get out while he can, We're counting days before either some Sif task force shows up at our door or these things decide we aren't there friends anymore."; - name = "Note" - }, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 8 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"be" = ( -/obj/structure/bed/chair{ - dir = 8 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bf" = ( -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bg" = ( -/obj/machinery/vending/security, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bh" = ( -/obj/structure/table/rack, -/obj/item/weapon/storage/box/shotgunshells, -/obj/item/weapon/storage/box/shotgunshells, -/obj/item/weapon/cell/device/weapon, -/turf/simulated/floor/tiled/techfloor, -/area/submap/Rockybase) -"bi" = ( -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 8 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bj" = ( -/obj/structure/sink{ - dir = 4; - icon_state = "sink"; - pixel_x = 11; - pixel_y = 0 - }, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bk" = ( -/obj/machinery/shower{ - dir = 8; - icon_state = "shower"; - pixel_x = -5; - pixel_y = 0 - }, -/obj/structure/curtain/open/shower, -/obj/machinery/light/small{ - dir = 4; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"bl" = ( -/obj/item/mecha_parts/part/gygax_left_leg, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"bm" = ( -/obj/machinery/light, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"bn" = ( -/obj/structure/bed, -/obj/item/weapon/bedsheet, -/obj/item/weapon/gun/projectile/pistol, -/turf/simulated/floor/holofloor/lino, -/area/submap/Rockybase) -"bo" = ( -/obj/structure/closet/crate/trashcart, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bp" = ( -/obj/structure/loot_pile/maint/trash, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bq" = ( -/obj/structure/table/standard, -/obj/item/weapon/storage/bag/trash, -/obj/item/weapon/storage/bag/trash, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"br" = ( -/obj/structure/table/standard, -/obj/item/weapon/paper_bin, -/obj/effect/floor_decal/corner/red/border{ - icon_state = "bordercolor"; - dir = 10 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bs" = ( -/obj/machinery/light, -/obj/structure/table/standard, -/obj/item/weapon/pen, -/obj/effect/floor_decal/corner/red/border, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bt" = ( -/obj/effect/floor_decal/corner/red/border, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bu" = ( -/obj/effect/floor_decal/corner/red/border, -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bv" = ( -/obj/machinery/door/airlock/security{ - icon_state = "door_locked"; - locked = 1 - }, -/turf/simulated/floor/tiled/techfloor, -/area/submap/Rockybase) -"bw" = ( -/obj/machinery/light, -/turf/simulated/floor/tiled/techfloor, -/area/submap/Rockybase) -"bx" = ( -/obj/structure/table/rack, -/obj/item/weapon/gun/energy/ionrifle/pistol, -/turf/simulated/floor/tiled/techfloor, -/area/submap/Rockybase) -"by" = ( -/obj/machinery/portable_atmospherics/hydroponics, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bz" = ( -/obj/machinery/door/airlock, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bA" = ( -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 8 - }, -/mob/living/bot/farmbot{ - faction = "malf_drone"; - name = "Mr. Weddleton" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bB" = ( -/obj/machinery/portable_atmospherics/hydroponics, -/obj/machinery/light{ - icon_state = "tube1"; - dir = 4 - }, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bC" = ( -/obj/effect/decal/remains/posi, -/turf/template_noop, -/area/template_noop) -"bD" = ( -/obj/machinery/vending/cola, -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bE" = ( -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bF" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bG" = ( -/obj/structure/door_assembly, -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bH" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bI" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/cobweb2, -/obj/effect/floor_decal/borderfloor{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bJ" = ( -/obj/effect/decal/mecha_wreckage/hoverpod, -/turf/template_noop, -/area/template_noop) -"bK" = ( -/mob/living/simple_animal/hostile/malf_drone/lesser, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bL" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bM" = ( -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bN" = ( -/obj/effect/decal/remains, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bO" = ( -/obj/machinery/door/airlock, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"bP" = ( -/obj/machinery/vending/snack, -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bQ" = ( -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bR" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bS" = ( -/obj/item/stack/rods, -/obj/structure/girder, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bT" = ( -/obj/effect/decal/remains, -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bU" = ( -/obj/machinery/light, -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bV" = ( -/obj/effect/decal/cleanable/blood, -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bW" = ( -/obj/item/mecha_parts/part/gygax_right_arm, -/obj/effect/floor_decal/borderfloor, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"bX" = ( -/obj/machinery/light/small{ - dir = 8 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"bY" = ( -/mob/living/simple_animal/hostile/viscerator{ - returns_home = 1 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"bZ" = ( -/obj/machinery/door/airlock/engineering, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"ca" = ( -/obj/effect/floor_decal/rust, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cb" = ( -/turf/simulated/wall, -/area/submap/Rockybase) -"cc" = ( -/obj/structure/table/standard, -/obj/item/device/kit/paint/gygax/darkgygax, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cd" = ( -/obj/structure/table/standard, -/obj/item/weapon/paper{ - info = "I've decided to go forward and start some small scale tests of the Vicerator delivery grenades, Might as wall make sure they work like the real ones. There are a few Fauna areas nearbye and we're working to make sure the kinks in the code are worked out. Once we've made sure they stay flying we'll work on the IFF signals."; - name = "V-Grenade Notice 2" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"ce" = ( -/obj/structure/table/standard, -/obj/random/toolbox, -/obj/machinery/light{ - dir = 1 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cf" = ( -/obj/structure/table/standard, -/obj/random/toolbox, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cg" = ( -/obj/structure/table/standard, -/obj/item/weapon/paper{ - info = "We've finally been able to get the Vicerator delivery grenades working, Took awhile to make sure the latching mechanism didn't fail but we're sure we've got it this time. Vel'Shem's worried about the miners having there own drone fab now but I say it's a small price to pay to keep the metal flowing, Especially since there telling us NT's starting to monopolize the metal rich parts."; - name = "V-Grenade Notice 1" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"ch" = ( -/obj/structure/table/standard, -/obj/item/stack/material/diamond, -/obj/item/stack/material/diamond, -/obj/item/stack/material/diamond, -/obj/item/stack/material/diamond, -/obj/item/stack/material/diamond, -/obj/item/stack/material/diamond, -/obj/item/stack/material/diamond, -/obj/item/stack/material/diamond, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"ci" = ( -/obj/structure/table/standard, -/obj/item/weapon/grenade/spawnergrenade/manhacks, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cj" = ( -/obj/structure/table/standard, -/obj/item/stack/material/steel, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"ck" = ( -/obj/structure/table/standard, -/obj/machinery/light{ - dir = 1 - }, -/obj/item/weapon/circuitboard/mecha/gygax/main, -/obj/item/weapon/circuitboard/mecha/gygax/peripherals, -/obj/item/weapon/circuitboard/mecha/gygax/targeting, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cl" = ( -/obj/structure/door_assembly, -/obj/effect/floor_decal/rust, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cm" = ( -/obj/item/weapon/material/shard, -/turf/simulated/floor, -/area/submap/Rockybase) -"cn" = ( -/obj/structure/table/standard, -/obj/fiftyspawner/rods, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"co" = ( -/obj/machinery/vending/engivend, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cp" = ( -/obj/machinery/vending/tool, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cq" = ( -/obj/structure/table/standard, -/obj/item/weapon/storage/toolbox, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cr" = ( -/obj/structure/table/standard, -/obj/item/weapon/storage/toolbox/mechanical, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cs" = ( -/obj/item/mecha_parts/part/gygax_torso, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"ct" = ( -/obj/machinery/light{ - dir = 1 - }, -/obj/structure/closet/crate/medical, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cu" = ( -/obj/structure/table/standard, -/obj/structure/table/standard, -/obj/effect/decal/cleanable/dirt, -/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cv" = ( -/obj/structure/table/standard, -/obj/item/clothing/mask/breath/medical, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cw" = ( -/obj/structure/closet/secure_closet/medical2, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cx" = ( -/obj/structure/toilet{ - dir = 4 - }, -/obj/machinery/light/small{ - dir = 8 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"cy" = ( -/obj/structure/sink{ - dir = 4; - icon_state = "sink"; - pixel_x = 11; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"cz" = ( -/obj/structure/table/standard, -/obj/item/device/mmi/digital/robot, -/obj/item/weapon/stock_parts/capacitor/adv, -/obj/item/weapon/stock_parts/scanning_module/adv, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cA" = ( -/obj/structure/cable{ - d1 = 2; - d2 = 4; - icon_state = "2-4" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cB" = ( -/obj/structure/cable{ - d1 = 4; - d2 = 8; - icon_state = "4-8"; - pixel_x = 0 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cC" = ( -/obj/structure/cable{ - d2 = 8; - icon_state = "0-8" - }, -/obj/machinery/power/port_gen/pacman, -/turf/simulated/floor, -/area/submap/Rockybase) -"cD" = ( -/obj/structure/door_assembly, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cE" = ( -/obj/item/stack/rods, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cF" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/girder, -/turf/simulated/floor, -/area/submap/Rockybase) -"cG" = ( -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor, -/area/submap/Rockybase) -"cH" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/table, -/turf/simulated/floor, -/area/submap/Rockybase) -"cI" = ( -/obj/structure/girder, -/turf/simulated/floor, -/area/submap/Rockybase) -"cJ" = ( -/obj/structure/closet/secure_closet/medical1, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cK" = ( -/obj/machinery/light/small{ - dir = 4; - pixel_y = 0 - }, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"cL" = ( -/obj/machinery/drone_fabricator{ - fabricator_tag = "Unknown" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cN" = ( -/obj/machinery/mecha_part_fabricator, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cO" = ( -/obj/machinery/pros_fabricator, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cP" = ( -/obj/structure/table/standard, -/obj/item/mecha_parts/mecha_equipment/repair_droid, -/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cQ" = ( -/obj/machinery/light{ - dir = 8 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cR" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/obj/structure/cable{ - d1 = 1; - d2 = 4; - icon_state = "1-4" - }, -/mob/living/simple_animal/hostile/malf_drone/lesser, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cS" = ( -/obj/machinery/power/terminal{ - dir = 4 - }, -/obj/structure/cable{ - d2 = 8; - icon_state = "0-8" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cT" = ( -/obj/machinery/power/smes/buildable/point_of_interest, -/obj/structure/cable/green{ - d2 = 2; - icon_state = "0-2" - }, -/turf/simulated/floor, -/area/submap/Rockybase) -"cU" = ( -/obj/machinery/vending/medical, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cV" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"cW" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor, -/area/submap/Rockybase) -"cX" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/item/weapon/material/shard, -/turf/simulated/floor, -/area/submap/Rockybase) -"cY" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor, -/area/submap/Rockybase) -"cZ" = ( -/obj/item/mecha_parts/part/gygax_armour, -/turf/simulated/floor, -/area/submap/Rockybase) -"da" = ( -/obj/item/mecha_parts/chassis/gygax, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"db" = ( -/mob/living/simple_animal/hostile/mecha/malf_drone{ - name = "Autonomous Mechanized Drone" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dc" = ( -/obj/effect/floor_decal/industrial/hatch/yellow, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dd" = ( -/obj/machinery/vending/robotics, -/obj/machinery/light{ - icon_state = "tube1"; - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"de" = ( -/obj/machinery/power/apc{ - cell_type = /obj/item/weapon/cell/super; - dir = 8; - name = "Unknown APC"; - pixel_x = -24 - }, -/obj/structure/cable/green{ - d2 = 4; - icon_state = "0-4" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"df" = ( -/obj/structure/cable/green{ - d1 = 4; - d2 = 8; - icon_state = "4-8" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dg" = ( -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2"; - pixel_y = 0 - }, -/obj/structure/cable/green{ - d1 = 4; - d2 = 8; - icon_state = "4-8" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dh" = ( -/obj/machinery/light{ - icon_state = "tube1"; - dir = 4 - }, -/obj/structure/cable/green{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, -/obj/structure/cable/green{ - d1 = 2; - d2 = 8; - icon_state = "2-8" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"di" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/blood, -/turf/simulated/floor, -/area/submap/Rockybase) -"dj" = ( -/obj/item/mecha_parts/part/gygax_right_leg, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dk" = ( -/obj/structure/sink{ - dir = 4; - icon_state = "sink"; - pixel_x = 11; - pixel_y = 0 - }, -/obj/item/mecha_parts/part/gygax_left_arm, -/turf/simulated/floor/tiled/hydro, -/area/submap/Rockybase) -"dl" = ( -/obj/machinery/vending, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dm" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 4; - icon_state = "1-4" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dn" = ( -/obj/machinery/power/smes/buildable/point_of_interest, -/obj/structure/cable/green, -/turf/simulated/floor, -/area/submap/Rockybase) -"do" = ( -/obj/machinery/light{ - dir = 8 - }, -/obj/structure/closet/secure_closet/medical3, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dp" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/dirt, -/mob/living/simple_animal/hostile/malf_drone/lesser, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dq" = ( -/obj/structure/closet/secure_closet/hydroponics, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 4 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dr" = ( -/obj/effect/decal/cleanable/blood/oil, -/turf/template_noop, -/area/template_noop) -"ds" = ( -/obj/machinery/light, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dt" = ( -/obj/machinery/mech_recharger, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"du" = ( -/obj/structure/table/standard, -/obj/item/stack/material/plasteel, -/obj/item/stack/material/glass/reinforced, -/obj/item/stack/material/phoron{ - amount = 25 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dv" = ( -/obj/structure/table/standard, -/obj/item/stack/material/glass, -/obj/item/stack/material/steel, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dw" = ( -/obj/structure/table/standard, -/obj/item/mecha_parts/part/gygax_head, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dx" = ( -/obj/structure/closet/toolcloset, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dy" = ( -/obj/structure/closet/secure_closet/medical3, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dz" = ( -/obj/item/weapon/surgical/surgicaldrill, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dA" = ( -/obj/structure/loot_pile/maint/technical, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dB" = ( -/obj/effect/decal/cleanable/dirt, -/mob/living/bot/medbot{ - faction = "malf_drone" - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dC" = ( -/obj/machinery/vending/hydroseeds, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 10 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dD" = ( -/obj/structure/closet/crate/secure/hydrosec, -/obj/effect/floor_decal/corner/lime/border{ - icon_state = "bordercolor"; - dir = 6 - }, -/turf/simulated/floor/tiled, -/area/submap/Rockybase) -"dE" = ( -/obj/machinery/portable_atmospherics/hydroponics/soil, -/obj/structure/gravemarker{ - dir = 1 - }, -/turf/template_noop, -/area/template_noop) -"dF" = ( -/obj/effect/gibspawner/robot, -/turf/template_noop, -/area/template_noop) -"dG" = ( -/obj/effect/gibspawner/human, -/turf/template_noop, -/area/template_noop) +"aa" = (/turf/template_noop,/area/template_noop) +"ab" = (/obj/effect/decal/remains,/turf/template_noop,/area/template_noop) +"ac" = (/obj/item/weapon/grenade/chem_grenade/metalfoam,/turf/template_noop,/area/template_noop) +"ad" = (/mob/living/simple_mob/mechanical/viscerator,/turf/template_noop,/area/template_noop) +"ae" = (/obj/effect/decal/remains,/turf/template_noop,/area/submap/Rockybase) +"af" = (/turf/template_noop,/area/submap/Rockybase) +"ag" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Rockybase) +"ah" = (/obj/effect/gibspawner/robot,/turf/template_noop,/area/submap/Rockybase) +"ai" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Rockybase) +"aj" = (/obj/effect/decal/remains/robot,/turf/template_noop,/area/template_noop) +"ak" = (/mob/living/simple_mob/mechanical/combat_drone/lesser,/turf/template_noop,/area/submap/Rockybase) +"al" = (/turf/simulated/floor,/area/submap/Rockybase) +"am" = (/obj/effect/decal/remains/posi,/turf/simulated/floor,/area/submap/Rockybase) +"an" = (/obj/machinery/porta_turret/poi,/turf/simulated/floor,/area/submap/Rockybase) +"ao" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/submap/Rockybase) +"ap" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/template_noop) +"aq" = (/obj/effect/floor_decal/industrial/danger,/turf/simulated/floor,/area/submap/Rockybase) +"ar" = (/obj/machinery/light,/obj/effect/floor_decal/industrial/danger,/turf/simulated/floor,/area/submap/Rockybase) +"as" = (/obj/effect/decal/cleanable/blood,/obj/effect/floor_decal/industrial/danger,/turf/simulated/floor,/area/submap/Rockybase) +"at" = (/turf/simulated/wall/r_wall,/area/submap/Rockybase) +"au" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/submap/Rockybase) +"av" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aw" = (/obj/effect/decal/remains/deer,/turf/template_noop,/area/template_noop) +"ax" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) +"ay" = (/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) +"az" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/obj/item/weapon/soap,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) +"aA" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aB" = (/obj/structure/table/woodentable,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aC" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aD" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/pickaxe/plasmacutter,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aE" = (/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aF" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aG" = (/obj/structure/table/woodentable,/obj/machinery/light{dir = 1},/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aH" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aI" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/toy/plushie/spider,/turf/simulated/floor/holofloor/lino,/area/submap/Rockybase) +"aJ" = (/obj/structure/closet/l3closet/janitor,/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aK" = (/mob/living/bot/cleanbot{faction = "malf_drone"},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aL" = (/obj/item/weapon/stool,/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aM" = (/obj/item/weapon/storage/belt/janitor,/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aN" = (/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aO" = (/obj/structure/table/standard,/obj/item/device/laptop,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 9},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aP" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aQ" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/pistol,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aR" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun/taser,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aS" = (/obj/machinery/light{dir = 1},/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aT" = (/obj/machinery/vending/coffee,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aU" = (/turf/simulated/floor/tiled/techfloor,/area/submap/Rockybase) +"aV" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/turf/simulated/floor/tiled/techfloor,/area/submap/Rockybase) +"aW" = (/obj/machinery/vending/hydronutrients,/obj/effect/floor_decal/corner/lime/border{icon_state = "bordercolor"; dir = 9},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aX" = (/obj/structure/closet/crate/hydroponics,/obj/effect/floor_decal/corner/lime/border{icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"aY" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) +"aZ" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = -5; pixel_y = 0},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase) +"ba" = (/obj/structure/janitorialcart,/turf/simulated/floor/tiled,/area/submap/Rockybase) +"bb" = (/obj/structure/table/standard,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"bc" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"bd" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "Carl's absolutly fucked in the head. He's trying to squeeze as much drone production out as he can since he's worried we're gonna get found out but he's getting sloppier with each batch. Now's he's telling us he can speed the time on the IFF encoding. I already have a hard enough time getting these damn things not to stare at walls and now he's gonna shortchange the only part of these tincans that tells em not to turn us into paste on a wall. I told Richter to get out while he can, We're counting days before either some Sif task force shows up at our door or these things decide we aren't there friends anymore."; name = "Note"},/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 8},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"be" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"bf" = (/mob/living/simple_mob/mechanical/viscerator,/turf/simulated/floor/tiled,/area/submap/Rockybase) +"bg" = (/obj/machinery/vending/security,/obj/effect/floor_decal/corner/red/border{icon_state = "bordercolor"; dir = 4},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"bh" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/cell/device/weapon,/turf/simulated/floor/tiled/techfloor,/area/submap/Rockybase) +"bi" = (/obj/effect/floor_decal/corner/lime/border{icon_state = "bordercolor"; dir = 8},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"bj" = (/obj/structure/sink{dir = 4; 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dir = 6},/turf/simulated/floor/tiled,/area/submap/Rockybase) +"dE" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/obj/structure/gravemarker{dir = 1},/turf/template_noop,/area/template_noop) +"dF" = (/obj/effect/gibspawner/robot,/turf/template_noop,/area/template_noop) +"dG" = (/obj/effect/gibspawner/human,/turf/template_noop,/area/template_noop) (1,1,1) = {" -aa -aa -aa -aa -aa -aa -aa -aa -ab -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -"} -(2,1,1) = {" -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -"} -(3,1,1) = {" -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -ab -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -"} -(4,1,1) = {" -aa -aa -aa -ad -aa -aa -aa -aa -aa -aa -aa -ap -aa -aa -aa -aa -ab -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -ad -aa -dF -aa -"} -(5,1,1) = {" -aa -aa -aa -aa -ae -af -af -af -af -af -af -af -af -af -ai -ai -ai -ai -ai -af -af -af -af -af -af -af -af -af -af -af -af -af -aa -aa -aa -aa -"} -(6,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -af -ag -ab -aa -aa -aa -"} -(7,1,1) = {" -aa -aa -aa -aa -af -af -af -af -ai -ai -ai -ai -ai -at -at -at -at -at -at -at -at -at -at -at -at -at -at -ai -ai -ai -ai -af -aa -aa -aa -aa -"} -(8,1,1) = {" -aa -aa -aa -aa -af -af -af -af -ai -ai -ai -ai -at -at -at -at -at -at -at -at -at -at -at -at -at -at -at -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(9,1,1) = {" -aa -aa -aa -aa -ag -af -af -af -ai -ai -ai -ai -at -ax -aY -aY -ay -at -bc -at -bX -cb -cx -cb -cx -cb -cx -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(10,1,1) = {" -aa -ab -aa -aa -af -af -af -af -ai -ai -ai -ai -at -ay -ay -ay -ay -bz -aN -bO -ay -cb -bO -cb -bO -cb -bO -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(11,1,1) = {" -aa -ac -aa -aa -af -af -af -af -ai -ai -ai -ai -at -az -aZ -bk -ay -at -aN -at -bY -ay -cy -cK -ay -dk -ay -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(12,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ai -ai -ai -at -at -at -at -at -at -aN -at -at -at -at -at -at -at -at -at -ai -ai -ai -af -aa -dE -aa -aa -"} -(13,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ak -ai -ai -at -aA -aE -aE -at -bD -aN -bP -at -cc -aN -aN -cQ -aN -aN -at -ai -ai -ai -ai -aa -aa -aa -aa -"} -(14,1,1) = {" -aa -aa -aa -aa -ag -af -af -af -af -af -ai -ai -at -aB -aE -bl -at -bE -aN -bQ -at -cd -aN -cL -aN -cL -aN -at -ai -ai -ai -ai -aa -aa -aa -aa -"} -(15,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -ai -ai -at -aC -aE -aE -bz -bE -aN -bQ -at -ce -aN -aN -aN -aN -aN -at -ai -ai -ai -ai -aa -aa -aa -aa -"} -(16,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -ai -ai -at -aD -aE -aE -at -bE -bK -bR -at -cf -aN -aN -da -aN -aN -at -ai -ai -ai -ai -aa -aa -aa -aa -"} -(17,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ai -ai -ai -at -aE -aE -bm -at -bE -bL -bR -at -cg -aN -cL -aN -al -aN -at -ai -ai -ai -ai -aa -aa -aa -aa -"} -(18,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ai -ai -ai -at -aE -aE -aE -at -bF -bL -bR -at -ch -aN -aN -db -al -aN -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(19,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ai -ai -ai -at -aB -aE -aB -at -bE -aN -bQ -at -ci -aN -aN -aN -bL -ds -at -ai -ai -ak -af -aa -aa -ab -aa -"} -(20,1,1) = {" -aa -aa -aa -aa -ae -af -af -ag -af -ai -ai -ai -at -aF -aE -bn -at -bE -bM -bQ -at -cj -aN -cN -dc -bL -dt -at -ai -ai -af -af -aa -aa -aa -aa -"} -(21,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ai -ai -ai -at -aG -aE -aB -at -bE -bN -bQ -at -ck -aN -aN -bL -bL -aN -at -ai -ai -af -af -aa -aa -aa -aa -"} -(22,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -ai -ai -at -aH -aE -aH -at -bE -aN -bS -at -cl -ca -cO -dc -bL -dt -at -ai -ai -af -af -aa -aa -aa -aa -"} -(23,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -af -ai -at -aB -aE -aB -at -bG -aN -aN -al -al -ca -ca -ca -aN -aN -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(24,1,1) = {" -aa -aa -aa -ad -af -af -af -af -af -af -af -ai -at -aI -aE -aF -at -bE -aN -al -al -cm -al -al -ca -aN -aN -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(25,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -af -ai -at -at -at -at -at -bF -aN -bT -at -cn -cz -cP -dd -dl -cp -at -ai -ai -ai -af -ad -aa -aa -aa -"} -(26,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -af -ai -at -at -at -at -at -bE -aN -bU -at -at -at -at -at -at -at -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(27,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -af -aq -at -aJ -ba -bo -at -bE -aN -bQ -at -co -aN -cQ -de -aN -du -at -ai -ai -ai -af -aa -aa -dF -aa -"} -(28,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -an -aq -at -aK -aN -aN -bz -bE -aN -bV -at -cp -aN -bL -df -aN -dv -at -ai -ai -ai -af -aa -aa -aa -aa -"} -(29,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -al -ar -at -aL -aN -bp -at -bE -aN -bQ -bZ -aN -cA -cR -dg -dm -dw -at -ai -ai -af -af -aa -aa -aa -aa -"} -(30,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -al -al -aq -at -aM -bb -bq -at -bE -aN -bR -at -cq -cB -cS -df -cS -aN -at -ai -ai -af -af -aa -aa -aa -aa -"} -(31,1,1) = {" -ab -aa -aa -aa -af -af -af -af -af -al -ao -aq -au -at -at -at -at -bE -aN -bR -at -cr -cC -cT -dh -dn -dx -at -ai -ai -af -af -aa -aa -aa -aa -"} -(32,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -am -al -aq -av -aN -bc -aN -av -bE -bL -bR -at -at -at -at -at -at -at -at -ai -ai -af -af -ab -aa -aa -aa -"} -(33,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -al -al -aq -av -aN -aN -aN -av -bE -aN -bQ -at -cs -cD -cU -aN -do -dy -at -ai -ai -af -af -aa -aa -aa -aa -"} -(34,1,1) = {" -aa -aa -aa -aa -ag -af -af -af -af -al -al -aq -au -at -at -at -at -bE -aN -bQ -ca -ca -aN -aN -aN -aN -aN -at -ai -ai -af -af -aa -aa -aa -aa -"} -(35,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -al -al -as -at -aO -bd -br -at -bE -aN -bQ -at -aN -bL -bL -bL -aN -dz -at -ai -af -af -af -aa -aa -aa -aa -"} -(36,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -al -ar -at -aP -be -bs -at -bF -aN -bQ -at -ct -bL -cV -di -dp -aN -at -ai -ai -af -af -aa -aa -aa -aa -"} -(37,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -an -aq -at -aQ -bf -bt -at -bE -aN -bQ -at -cu -cE -cW -cY -cW -aN -at -ai -ai -af -af -aa -aa -aa -aa -"} -(38,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -af -aq -at -aR -aN -bt -at -bE -aN -bU -at -cv -cF -cX -cY -cG -dA -at -ai -ai -af -af -aa -aa -aa -aa -"} -(39,1,1) = {" -aa -aa -aa -aa -af -ah -af -af -af -af -af -ai -at -aS -aN -bu -bz -bE -aN -bQ -at -bL -cG -cY -cW -cG -cI -at -ai -af -af -af -aa -dr -ab -aa -"} -(40,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -af -ai -at -aT -bg -bt -at -bE -aN -bQ -at -aN -cH -cW -cH -cG -dA -at -ai -af -af -af -aa -aa -aa -aa -"} -(41,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -af -ai -at -at -at -bv -at -bH -bK -bQ -at -aN -cI -cZ -al -cG -bL -at -ai -af -af -af -aa -aa -aa -aa -"} -(42,1,1) = {" -aa -aa -aa -aa -af -af -af -af -ag -af -af -ai -at -aU -aU -bw -at -bH -bL -bQ -at -aN -aN -al -cm -al -bL -at -ai -ai -af -af -ap -aa -aa -aa -"} -(43,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -ai -ai -at -aV -bh -bx -at -bI -bL -bW -at -cw -cJ -aN -aN -bL -dB -at -ai -ai -af -af -aa -aa -aa -aa -"} -(44,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -ai -ai -at -at -at -at -at -at -bz -at -at -at -at -at -at -at -at -at -ai -ai -af -af -aa -aa -aa -aa -"} -(45,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ai -ai -ai -at -aW -bi -bi -bA -bi -bi -bi -bi -bi -bi -bi -bi -bi -dC -at -ai -ai -af -af -aa -aa -aa -aa -"} -(46,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ai -ai -ai -at -aX -bj -by -bB -by -by -bB -by -by -bB -by -dj -dq -dD -at -ai -ai -af -af -aa -aa -aa -aa -"} -(47,1,1) = {" -aa -aa -aa -aa -ae -af -af -af -af -ai -ai -ai -at -at -at -at -at -at -at -at -at -at -at -at -at -at -at -at -ai -ai -af -af -aa -aa -aa -aa -"} -(48,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -ak -ai -ai -ai -at -at -at -at -at -at -at -at -at -at -at -at -at -at -ai -ai -ai -af -af -aa -aa -aa -dG -"} -(49,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -af -af -af -ab -aa -aa -aa -"} -(50,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ak -ai -af -af -af -af -af -aa -aa -aa -aa -"} -(51,1,1) = {" -aa -aa -aa -aa -af -af -af -ag -af -af -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -ai -af -af -af -af -af -af -af -af -af -ap -aa -aa -aa -"} -(52,1,1) = {" -aa -aa -aa -aa -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -af -ag -af -af -af -af -af -af -af -af -af -aa -aa -aa -aa -"} -(53,1,1) = {" -aa -aa -aa -ad -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa -aa 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+aaaaaaaaaeafafafagafafafafagafafafafafaeafafafafafafafafafafafafafagafafafafafafafafafafafafaeafafafafafaaaaaaaa +aaaaaaaaafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafahafafafafafafafafafafafafafaaaaaaaa +aaaaaaaaafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaaaaaaaa +aaaaaaaaafafafafafafafafafafafafafafafagafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafagafaaaaaaaa +abaaaaaaafafaiaiaiaiaiafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafagafafafafafafafafafafaaaaajaa +aaaaaaaaafafaiaiaiaiaiaiakafafafaiaiaiaiaiafafafafafafafafalalamalalalafafafafafafafafafaiaiaiakafafafafaaaaaaaa +aaaaaaaaafaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiafafafafafanalalaoalalalalalanafafafafafaiaiaiaiaiaiaiaiaiafaaaaaaaa +aaaaaaapafaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaqaqaraqaqaqaqaqasaraqaqaiaiaiaiaiaiaiaiaiaiaiaiaiafaaaaaaaa 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a/maps/submaps/surface_submaps/wilderness/spider1.dmm b/maps/submaps/surface_submaps/wilderness/spider1.dmm index deda5470a7..659cc8beee 100644 --- a/maps/submaps/surface_submaps/wilderness/spider1.dmm +++ b/maps/submaps/surface_submaps/wilderness/spider1.dmm @@ -1,161 +1,22 @@ -//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE -"a" = ( -/turf/template_noop, -/area/template_noop) -"b" = ( -/obj/effect/spider/stickyweb, -/turf/template_noop, -/area/submap/spider1) -"c" = ( -/turf/template_noop, -/area/submap/spider1) -"d" = ( -/obj/structure/flora/tree/pine, -/turf/template_noop, -/area/submap/spider1) -"e" = ( -/obj/effect/spider/eggcluster/small/frost, -/turf/template_noop, -/area/submap/spider1) -"f" = ( -/mob/living/simple_animal/hostile/giant_spider/frost{ - returns_home = 1 - }, -/turf/template_noop, -/area/submap/spider1) -"g" = ( -/obj/structure/flora/tree/sif, -/turf/template_noop, -/area/submap/spider1) -"h" = ( -/obj/effect/spider/cocoon, -/mob/living/simple_animal/hostile/giant_spider/frost{ - returns_home = 1 - }, -/turf/template_noop, -/area/submap/spider1) -"Z" = ( -/mob/living/simple_animal/hostile/giant_spider/nurse, -/turf/template_noop, -/area/submap/spider1) +"a" = (/turf/template_noop,/area/template_noop) +"b" = (/obj/effect/spider/stickyweb,/turf/template_noop,/area/submap/spider1) +"c" = (/turf/template_noop,/area/submap/spider1) +"d" = (/obj/structure/flora/tree/pine,/turf/template_noop,/area/submap/spider1) +"e" = (/obj/effect/spider/eggcluster/small/frost,/turf/template_noop,/area/submap/spider1) +"f" = (/mob/living/simple_mob/animal/giant_spider/frost,/turf/template_noop,/area/submap/spider1) +"g" = (/mob/living/simple_mob/animal/giant_spider/nurse,/turf/template_noop,/area/submap/spider1) +"h" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/spider1) +"i" = (/obj/effect/spider/cocoon,/mob/living/simple_mob/animal/giant_spider/frost,/turf/template_noop,/area/submap/spider1) (1,1,1) = {" -a -a -a -a -a -a -a -a -a -a -"} -(2,1,1) = {" -a -b -c -d -b -c -c -c -c -a -"} -(3,1,1) = {" -a -b -c -e -c -c -c -c -d -a -"} -(4,1,1) = {" -a -c -b -c -f -c -c -c -b -a -"} -(5,1,1) = {" -a -c -c -c -c -c -c -b -c -a -"} -(6,1,1) = {" -a -b -b -c -Z -c -c -b -b -a -"} -(7,1,1) = {" -a -b -c -c -c -c -h -b -c -a -"} -(8,1,1) = {" -a -b -c -c -c -g -c -d -c -a -"} -(9,1,1) = {" -a -c -b -d -c -c -c -c -c -a -"} -(10,1,1) = {" -a -a -a -a -a -a -a -a -a -a -"} +aaaaaaaaaa +abbccbbbca +accbcbccba +adecccccda +abcfcgccca +acccccchca +acccccicca +acccbbbdca +acdbcbccca +aaaaaaaaaa +"} \ No newline at end of file diff --git a/maps/tether/backup/tether-03-surface3.dmm b/maps/tether/backup/tether-03-surface3.dmm index 7ba93b95ce..b49acf7b01 100644 --- a/maps/tether/backup/tether-03-surface3.dmm +++ b/maps/tether/backup/tether-03-surface3.dmm @@ -19917,7 +19917,7 @@ /turf/simulated/floor/tiled, /area/rnd/rdoffice) "Ik" = ( -/mob/living/simple_animal/slime/rainbow/kendrick, +/mob/living/simple_mob/slime/rainbow/kendrick, /turf/simulated/floor/tiled, /area/rnd/rdoffice) "Il" = ( diff --git a/maps/tether/backup/tether-05-station1.dmm b/maps/tether/backup/tether-05-station1.dmm index d02bac8025..e1d9b31b05 100644 --- a/maps/tether/backup/tether-05-station1.dmm +++ b/maps/tether/backup/tether-05-station1.dmm @@ -884,7 +884,7 @@ dir = 4 }, /obj/structure/railing, -/mob/living/simple_animal/fish/koi/poisonous, +/mob/living/simple_mob/fish/koi/poisonous, /turf/simulated/floor/water/pool, /area/hallway/station/atrium) "acg" = ( @@ -1446,7 +1446,7 @@ /obj/structure/railing{ dir = 1 }, -/mob/living/simple_animal/fish/koi/poisonous, +/mob/living/simple_mob/fish/koi/poisonous, /turf/simulated/floor/water/pool, /area/hallway/station/atrium) "adA" = ( @@ -8666,7 +8666,7 @@ /turf/simulated/floor/tiled, /area/bridge_hallway) "azy" = ( -/mob/living/simple_animal/corgi/Ian, +/mob/living/simple_mob/corgi/Ian, /turf/simulated/floor/carpet, /area/crew_quarters/heads/hop) "azz" = ( @@ -10732,7 +10732,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/mob/living/simple_animal/fox/fluff/Renault, +/mob/living/simple_mob/fox/fluff/Renault, /turf/simulated/floor/wood, /area/crew_quarters/captain) "aEu" = ( @@ -15893,7 +15893,7 @@ /area/hallway/station/atrium) "bfT" = ( /obj/structure/disposalpipe/segment, -/mob/living/simple_animal/snake/Noodle, +/mob/living/simple_mob/snake/Noodle, /turf/simulated/floor/carpet/oracarpet, /area/crew_quarters/heads/chief) "bfW" = ( diff --git a/maps/tether/backup/tether-07-station3.dmm b/maps/tether/backup/tether-07-station3.dmm index 5f08f32833..df0ea6a378 100644 --- a/maps/tether/backup/tether-07-station3.dmm +++ b/maps/tether/backup/tether-07-station3.dmm @@ -2803,7 +2803,7 @@ /obj/item/weapon/coin/gold, /obj/item/weapon/coin/silver, /obj/item/weapon/bone/skull, -/mob/living/simple_animal/hostile/mimic/crate, +/mob/living/simple_mob/hostile/mimic/crate, /turf/simulated/mineral/floor/cave, /area/maintenance/station/ai) "eN" = ( @@ -17924,7 +17924,7 @@ dir = 9; pixel_y = 0 }, -/mob/living/simple_animal/fluffy, +/mob/living/simple_mob/fluffy, /turf/simulated/floor/tiled, /area/quartermaster/qm) "CG" = ( @@ -24678,7 +24678,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/mob/living/simple_animal/cat/fluff/Runtime, +/mob/living/simple_mob/cat/fluff/Runtime, /turf/simulated/floor/tiled/white, /area/crew_quarters/heads/cmo) "NB" = ( diff --git a/maps/tether/submaps/_tether_submaps.dm b/maps/tether/submaps/_tether_submaps.dm index 2946f674b3..e731ba1fb2 100644 --- a/maps/tether/submaps/_tether_submaps.dm +++ b/maps/tether/submaps/_tether_submaps.dm @@ -237,7 +237,7 @@ var/guard //# will set the mobs to remain nearby their spawn point within this dist //Internal use only - var/mob/living/simple_animal/my_mob + var/mob/living/simple_mob/my_mob var/depleted = FALSE /obj/tether_away_spawner/initialize() @@ -281,11 +281,11 @@ my_mob.max_tox = gaslist["phoron"] * 1.2 my_mob.max_n2 = gaslist["nitrogen"] * 1.2 my_mob.max_co2 = gaslist["carbon_dioxide"] * 1.2 - +/* //VORESTATION AI TEMPORARY REMOVAL if(guard) my_mob.returns_home = TRUE my_mob.wander_distance = guard - +*/ return else processing_objects -= src @@ -304,5 +304,5 @@ prob_fall = 1 guard = 10 //Don't wander too far, to stay alive. mobs_to_pick_from = list( - /mob/living/simple_animal/shadekin + // /mob/living/simple_mob/shadekin //VORESTATION AI TEMPORARY REMOVAL ) diff --git a/maps/tether/submaps/admin_use/spa.dmm b/maps/tether/submaps/admin_use/spa.dmm index b8784719b3..6b387805fd 100644 --- a/maps/tether/submaps/admin_use/spa.dmm +++ b/maps/tether/submaps/admin_use/spa.dmm @@ -55,7 +55,7 @@ /turf/simulated/floor/water, /area/submap/spa) "ak" = ( -/mob/living/simple_animal/fox, +/mob/living/simple_mob/animal/fox_vr, /turf/simulated/floor/grass, /area/submap/spa) "al" = ( @@ -623,7 +623,7 @@ }, /area/space) "bW" = ( -/mob/living/simple_animal/redpanda, +/mob/living/simple_mob/vore/redpanda, /turf/simulated/floor/grass, /area/submap/spa) "bX" = ( diff --git a/maps/tether/submaps/aerostat/_aerostat.dm b/maps/tether/submaps/aerostat/_aerostat.dm index fb58fa7f33..9a1a34f5e0 100644 --- a/maps/tether/submaps/aerostat/_aerostat.dm +++ b/maps/tether/submaps/aerostat/_aerostat.dm @@ -64,10 +64,10 @@ prob_fall = 50 guard = 20 mobs_to_pick_from = list( - /mob/living/simple_animal/hostile/hivebot/range = 3, - /mob/living/simple_animal/hostile/hivebot/range/ion = 3, - /mob/living/simple_animal/hostile/hivebot/range/laser = 3, - /mob/living/simple_animal/hostile/corrupthound = 1 + /mob/living/simple_mob/mechanical/hivebot/ranged_damage/basic = 3, + /mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion = 3, + /mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser = 3, + /mob/living/simple_mob/vore/corrupthound = 1 ) /obj/tether_away_spawner/aerostat_surface @@ -78,9 +78,9 @@ prob_fall = 50 guard = 20 mobs_to_pick_from = list( - /mob/living/simple_animal/hostile/jelly = 3, - /mob/living/simple_animal/hostile/viscerator = 2, - /mob/living/simple_animal/hostile/corrupthound = 1 + /mob/living/simple_mob/vore/corrupthound = 3, + /mob/living/simple_mob/mechanical/viscerator = 2, + /mob/living/simple_mob/vore/corrupthound = 1 ) /obj/structure/old_roboprinter diff --git a/maps/tether/submaps/aerostat/submaps/Blackshuttledown.dmm b/maps/tether/submaps/aerostat/submaps/Blackshuttledown.dmm index 27cdc7804f..66a5ae2d54 100644 --- a/maps/tether/submaps/aerostat/submaps/Blackshuttledown.dmm +++ b/maps/tether/submaps/aerostat/submaps/Blackshuttledown.dmm @@ -148,9 +148,9 @@ }, /area/submap/virgo2/Blackshuttledown) "aB" = ( -/mob/living/simple_animal/hostile/viscerator, -/mob/living/simple_animal/hostile/viscerator, -/mob/living/simple_animal/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, /turf/simulated/floor/tiled/steel, /area/submap/virgo2/Blackshuttledown) "aC" = ( @@ -163,7 +163,7 @@ /turf/simulated/floor/tiled/steel, /area/submap/virgo2/Blackshuttledown) "aD" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/space, +/mob/living/simple_mob/hostile/syndicate/ranged/space, /turf/simulated/floor/tiled/steel, /area/submap/virgo2/Blackshuttledown) "aE" = ( @@ -242,7 +242,7 @@ /turf/simulated/floor/tiled/steel, /area/submap/virgo2/Blackshuttledown) "aT" = ( -/mob/living/simple_animal/hostile/syndicate/ranged{ +/mob/living/simple_mob/hostile/syndicate/ranged{ desc = "Dosen't look friendly in the slightest."; name = "Unknown Individual"; say_got_target = list("Looks like trouble!","Contact!","We've got company!","Perimeter Breached!!"); @@ -374,7 +374,7 @@ /turf/simulated/floor/tiled/steel, /area/submap/virgo2/Blackshuttledown) "bn" = ( -/mob/living/simple_animal/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, /turf/simulated/floor/tiled/steel, /area/submap/virgo2/Blackshuttledown) "bo" = ( @@ -393,8 +393,8 @@ /turf/simulated/floor/tiled/steel, /area/submap/virgo2/Blackshuttledown) "bq" = ( -/mob/living/simple_animal/hostile/viscerator, -/mob/living/simple_animal/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, +/mob/living/simple_mob/hostile/viscerator, /turf/simulated/floor/tiled/steel, /area/submap/virgo2/Blackshuttledown) "br" = ( @@ -439,7 +439,7 @@ /turf/simulated/mineral/floor/ignore_mapgen/virgo2, /area/submap/virgo2/Blackshuttledown) "bz" = ( -/mob/living/simple_animal/hostile/syndicate/ranged/space, +/mob/living/simple_mob/hostile/syndicate/ranged/space, /turf/simulated/mineral/floor/ignore_mapgen/virgo2, /area/submap/virgo2/Blackshuttledown) diff --git a/maps/tether/submaps/aerostat/submaps/Boombase.dmm b/maps/tether/submaps/aerostat/submaps/Boombase.dmm index 867ffdc6c2..dd8247263f 100644 --- a/maps/tether/submaps/aerostat/submaps/Boombase.dmm +++ b/maps/tether/submaps/aerostat/submaps/Boombase.dmm @@ -57,7 +57,7 @@ /turf/simulated/floor/tiled/techfloor/virgo2, /area/submap/virgo2/BoomBase) "ao" = ( -/mob/living/simple_animal/hostile/jelly, +/mob/living/simple_mob/hostile/jelly, /turf/simulated/floor/tiled/techfloor/virgo2, /area/submap/virgo2/BoomBase) "ap" = ( @@ -96,7 +96,7 @@ /area/submap/virgo2/BoomBase) "ax" = ( /obj/effect/decal/cleanable/dirt, -/mob/living/simple_animal/hostile/jelly, +/mob/living/simple_mob/hostile/jelly, /turf/simulated/floor/tiled/techfloor/virgo2, /area/submap/virgo2/BoomBase) "ay" = ( diff --git a/maps/tether/submaps/aerostat/submaps/CaveS.dmm b/maps/tether/submaps/aerostat/submaps/CaveS.dmm index 426c86125c..005a584089 100644 --- a/maps/tether/submaps/aerostat/submaps/CaveS.dmm +++ b/maps/tether/submaps/aerostat/submaps/CaveS.dmm @@ -48,7 +48,7 @@ /turf/simulated/mineral/floor/ignore_mapgen/virgo2, /area/submap/virgo2/CaveS) "m" = ( -/mob/living/simple_animal/hostile/giant_spider/lurker, +/mob/living/simple_mob/hostile/giant_spider/lurker, /turf/simulated/mineral/floor/ignore_mapgen/virgo2, /area/submap/virgo2/CaveS) "n" = ( @@ -61,7 +61,7 @@ /area/submap/virgo2/CaveS) "q" = ( /obj/effect/decal/cleanable/cobweb2, -/mob/living/simple_animal/hostile/giant_spider/lurker, +/mob/living/simple_mob/hostile/giant_spider/lurker, /turf/simulated/mineral/floor/ignore_mapgen/virgo2, /area/submap/virgo2/CaveS) "r" = ( @@ -133,7 +133,7 @@ /area/submap/virgo2/CaveS) "D" = ( /obj/effect/spider/stickyweb, -/mob/living/simple_animal/hostile/giant_spider/lurker, +/mob/living/simple_mob/hostile/giant_spider/lurker, /turf/simulated/mineral/floor/ignore_mapgen/virgo2, /area/submap/virgo2/CaveS) "E" = ( diff --git a/maps/tether/submaps/aerostat/submaps/Rockybase.dmm b/maps/tether/submaps/aerostat/submaps/Rockybase.dmm index e7977a3af5..95faba534a 100644 --- a/maps/tether/submaps/aerostat/submaps/Rockybase.dmm +++ b/maps/tether/submaps/aerostat/submaps/Rockybase.dmm @@ -1,6 +1,6 @@ //MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE "aa" = ( -/mob/living/simple_animal/hostile/viscerator{ +/mob/living/simple_mob/hostile/viscerator{ maxbodytemp = 900; returns_home = 1 }, @@ -21,7 +21,7 @@ /turf/simulated/floor/tiled/techfloor/virgo2, /area/submap/virgo2/Rockybase) "af" = ( -/mob/living/simple_animal/hostile/malf_drone{ +/mob/living/simple_mob/hostile/malf_drone{ desc = "An automated combat drone with an aged apperance."; faction = "syndicate"; maxbodytemp = 900; @@ -357,7 +357,7 @@ /turf/simulated/floor/tiled, /area/submap/virgo2/Rockybase) "bl" = ( -/mob/living/simple_animal/hostile/malf_drone{ +/mob/living/simple_mob/hostile/malf_drone{ desc = "An automated combat drone with an aged apperance."; faction = "syndicate"; maxbodytemp = 900; @@ -664,7 +664,7 @@ /turf/simulated/floor/tiled/techfloor/virgo2, /area/submap/virgo2/Rockybase) "co" = ( -/mob/living/simple_animal/hostile/mecha/malf_drone{ +/mob/living/simple_mob/hostile/mecha/malf_drone{ faction = "syndicate" }, /turf/simulated/floor/tiled/techfloor/virgo2, diff --git a/maps/tether/submaps/beach/_beach.dm b/maps/tether/submaps/beach/_beach.dm index f60ffe9922..0f9def9eff 100644 --- a/maps/tether/submaps/beach/_beach.dm +++ b/maps/tether/submaps/beach/_beach.dm @@ -95,7 +95,7 @@ prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies) guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports)) mobs_to_pick_from = list( - /mob/living/simple_animal/snake + /mob/living/simple_mob/vore/giant_snake ) /obj/tether_away_spawner/beach_outside_friendly @@ -106,7 +106,7 @@ prob_fall = 25 guard = 40 mobs_to_pick_from = list( - /mob/living/simple_animal/fennec + /mob/living/simple_mob/fennec ) /obj/tether_away_spawner/beach_cave @@ -117,11 +117,11 @@ prob_fall = 40 guard = 20 mobs_to_pick_from = list( - /mob/living/simple_animal/hostile/frog = 3, //Frogs are 3x more likely to spawn than, - /mob/living/simple_animal/hostile/deathclaw = 1, //these deathclaws are, with these values, - /mob/living/simple_animal/hostile/giant_spider = 3, - /mob/living/simple_animal/hostile/giant_snake = 1, - /mob/living/simple_animal/hostile/giant_spider/ion = 2 + /mob/living/simple_mob/vore/frog = 3, //Frogs are 3x more likely to spawn than, + /mob/living/simple_mob/hostile/deathclaw = 1, //these deathclaws are, with these values, + /mob/living/simple_mob/animal/giant_spider = 3, + /mob/living/simple_mob/vore/giant_snake = 1, + /mob/living/simple_mob/animal/giant_spider/ion = 2 ) // These are step-teleporters, for map edge transitions diff --git a/maps/tether/submaps/tether_misc.dmm b/maps/tether/submaps/tether_misc.dmm index 4f8dcd6be0..371bb9d7ba 100644 --- a/maps/tether/submaps/tether_misc.dmm +++ b/maps/tether/submaps/tether_misc.dmm @@ -4271,7 +4271,7 @@ name = "Beruang"; pixel_x = 32 }, -/mob/living/simple_animal/corgi/tamaskan/spice, +/mob/living/simple_mob/corgi/tamaskan/spice, /turf/simulated/shuttle/floor/darkred, /area/shuttle/trade/centcom) "kz" = ( @@ -5640,7 +5640,7 @@ }, /area/wizard_station) "nm" = ( -/mob/living/simple_animal/mouse/gray{ +/mob/living/simple_mob/mouse/gray{ desc = "He looks kingly."; name = "Arthur" }, @@ -8869,7 +8869,7 @@ }, /area/antag/antag_base) "sM" = ( -/mob/living/simple_animal/fox/syndicate{ +/mob/living/simple_mob/fox/syndicate{ name = "Rick" }, /turf/unsimulated/floor{ diff --git a/maps/tether/tether-01-surface1.dmm b/maps/tether/tether-01-surface1.dmm index b7c6a77749..b1a8542135 100644 --- a/maps/tether/tether-01-surface1.dmm +++ b/maps/tether/tether-01-surface1.dmm @@ -5263,7 +5263,7 @@ /turf/simulated/floor/tiled, /area/tether/surfacebase/north_stairs_one) "amu" = ( -/mob/living/simple_animal/fish/koi/poisonous, +/mob/living/simple_mob/animal/passive/fish/koi/poisonous, /turf/simulated/floor/water/pool, /area/tether/surfacebase/atrium_one) "amv" = ( @@ -13346,7 +13346,7 @@ /turf/simulated/floor/tiled/techfloor, /area/maintenance/lower/research) "aFv" = ( -/mob/living/simple_animal/retaliate/gaslamp, +/mob/living/simple_mob/animal/space/gaslamp, /turf/simulated/floor/outdoors/grass/sif/virgo3b, /area/tether/surfacebase/outside/outside1) "aFw" = ( diff --git a/maps/tether/tether-02-surface2.dmm b/maps/tether/tether-02-surface2.dmm index f95e5e4bf8..6b2a4a174b 100644 --- a/maps/tether/tether-02-surface2.dmm +++ b/maps/tether/tether-02-surface2.dmm @@ -18136,7 +18136,7 @@ /obj/effect/floor_decal/corner_techfloor_grid{ dir = 10 }, -/mob/living/simple_animal/lizard, +/mob/living/simple_mob/animal/passive/lizard, /turf/simulated/floor/tiled/techfloor, /area/maintenance/lower/bar) "Xd" = ( diff --git a/maps/tether/tether-03-surface3.dmm b/maps/tether/tether-03-surface3.dmm index e4e19a3212..cf62ffb1a4 100644 --- a/maps/tether/tether-03-surface3.dmm +++ b/maps/tether/tether-03-surface3.dmm @@ -19917,7 +19917,7 @@ /turf/simulated/floor/tiled, /area/rnd/rdoffice) "Ik" = ( -/mob/living/simple_animal/slime/rainbow/kendrick, +/mob/living/simple_mob/slime/xenobio/rainbow/kendrick, /turf/simulated/floor/tiled, /area/rnd/rdoffice) "Il" = ( diff --git a/maps/tether/tether-05-station1.dmm b/maps/tether/tether-05-station1.dmm index ac19de75b0..41824b720a 100644 --- a/maps/tether/tether-05-station1.dmm +++ b/maps/tether/tether-05-station1.dmm @@ -884,7 +884,7 @@ dir = 4 }, /obj/structure/railing, -/mob/living/simple_animal/fish/koi/poisonous, +/mob/living/simple_mob/animal/passive/fish/koi/poisonous, /turf/simulated/floor/water/pool, /area/hallway/station/atrium) "acg" = ( @@ -1446,7 +1446,7 @@ /obj/structure/railing{ dir = 1 }, -/mob/living/simple_animal/fish/koi/poisonous, +/mob/living/simple_mob/animal/passive/fish/koi/poisonous, /turf/simulated/floor/water/pool, /area/hallway/station/atrium) "adA" = ( @@ -8666,7 +8666,7 @@ /turf/simulated/floor/tiled, /area/bridge_hallway) "azy" = ( -/mob/living/simple_animal/corgi/Ian, +/mob/living/simple_mob/animal/passive/dog/corgi/Ian, /turf/simulated/floor/carpet, /area/crew_quarters/heads/hop) "azz" = ( @@ -10732,7 +10732,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/mob/living/simple_animal/fox/fluff/Renault, +/mob/living/simple_mob/animal/fox_vr/Renault, /turf/simulated/floor/wood, /area/crew_quarters/captain) "aEu" = ( @@ -15893,7 +15893,7 @@ /area/hallway/station/atrium) "bfT" = ( /obj/structure/disposalpipe/segment, -/mob/living/simple_animal/snake/Noodle, +/mob/living/simple_mob/animal/space/snake/noodle, /turf/simulated/floor/carpet/oracarpet, /area/crew_quarters/heads/chief) "bfW" = ( diff --git a/maps/tether/tether-07-station3.dmm b/maps/tether/tether-07-station3.dmm index f3de244601..7ab0ba1786 100644 --- a/maps/tether/tether-07-station3.dmm +++ b/maps/tether/tether-07-station3.dmm @@ -17576,7 +17576,7 @@ dir = 9; pixel_y = 0 }, -/mob/living/simple_animal/fluffy, +/mob/living/simple_mob/animal/sif/fluffy, /turf/simulated/floor/tiled, /area/quartermaster/qm) "CG" = ( @@ -24324,7 +24324,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/mob/living/simple_animal/cat/fluff/Runtime, +/mob/living/simple_mob/animal/passive/cat/runtime, /turf/simulated/floor/tiled/white, /area/crew_quarters/heads/cmo) "NB" = ( diff --git a/maps/tether/tether-08-mining.dmm b/maps/tether/tether-08-mining.dmm index 0957a86181..39b12ff50d 100644 --- a/maps/tether/tether-08-mining.dmm +++ b/maps/tether/tether-08-mining.dmm @@ -428,7 +428,7 @@ /turf/simulated/floor/tiled/steel_dirty/virgo3b, /area/outpost/mining_main/passage) "cu" = ( -/mob/living/simple_animal/retaliate/gaslamp, +/mob/living/simple_mob/animal/space/gaslamp, /turf/simulated/floor/outdoors/grass/sif/virgo3b, /area/mine/explored) "cv" = ( diff --git a/maps/tether/tether-09-solars.dmm b/maps/tether/tether-09-solars.dmm index 913fc4b196..e28c506486 100644 --- a/maps/tether/tether-09-solars.dmm +++ b/maps/tether/tether-09-solars.dmm @@ -202,7 +202,7 @@ /turf/simulated/floor/virgo3b_indoors, /area/tether/outpost/solars_shed) "aw" = ( -/mob/living/simple_animal/retaliate/gaslamp, +/mob/living/simple_mob/animal/space/gaslamp, /turf/simulated/floor/outdoors/grass/sif/virgo3b, /area/tether/outpost/solars_outside) "ax" = ( @@ -800,7 +800,7 @@ /turf/simulated/mineral/virgo3b, /area/tether/outpost/solars_outside) "bH" = ( -/mob/living/simple_animal/retaliate/gaslamp, +/mob/living/simple_mob/animal/space/gaslamp, /turf/simulated/floor/tiled/steel_dirty/virgo3b, /area/tether/outpost/solars_outside) "bI" = ( @@ -817,7 +817,7 @@ /turf/simulated/floor/virgo3b, /area/tether/outpost/solars_outside) "bJ" = ( -/mob/living/simple_animal/retaliate/gaslamp, +/mob/living/simple_mob/animal/space/gaslamp, /turf/simulated/floor/outdoors/dirt/virgo3b, /area/tether/outpost/solars_outside) "bK" = ( diff --git a/maps/tether/tether_defines.dm b/maps/tether/tether_defines.dm index e51d5223e4..43afd68fdc 100644 --- a/maps/tether/tether_defines.dm +++ b/maps/tether/tether_defines.dm @@ -254,7 +254,7 @@ if(activated && isemptylist(frozen_mobs)) return activated = 1 - for(var/mob/living/simple_animal/M in frozen_mobs) + for(var/mob/living/simple_mob/M in frozen_mobs) M.life_disabled = 0 frozen_mobs -= M frozen_mobs.Cut() diff --git a/maps/tether/tether_things.dm b/maps/tether/tether_things.dm index 1cb9e08766..ed292bf427 100644 --- a/maps/tether/tether_things.dm +++ b/maps/tether/tether_things.dm @@ -406,10 +406,10 @@ var/global/list/latejoin_tram = list() prob_fall = 50 guard = 20 mobs_to_pick_from = list( - /mob/living/simple_animal/hostile/jelly = 3, - /mob/living/simple_animal/hostile/giant_spider/hunter = 1, - /mob/living/simple_animal/hostile/giant_spider/phorogenic = 1, - /mob/living/simple_animal/hostile/giant_spider/lurker = 1, + /mob/living/simple_mob/hostile/jelly = 3, + /mob/living/simple_mob/animal/giant_spider/hunter = 1, + /mob/living/simple_mob/animal/giant_spider/phorogenic = 1, + /mob/living/simple_mob/animal/giant_spider/lurker = 1, ) /obj/tether_away_spawner/underdark_hard @@ -420,9 +420,9 @@ var/global/list/latejoin_tram = list() prob_fall = 50 guard = 20 mobs_to_pick_from = list( - /mob/living/simple_animal/hostile/corrupthound = 1, - /mob/living/simple_animal/hostile/rat = 1, - /mob/living/simple_animal/hostile/mimic = 1 + /mob/living/simple_mob/vore/corrupthound = 1, + /mob/living/simple_mob/vore/rat = 1, + /mob/living/simple_mob/animal/space/mimic = 1 ) /obj/tether_away_spawner/underdark_boss @@ -433,7 +433,7 @@ var/global/list/latejoin_tram = list() prob_fall = 100 guard = 70 mobs_to_pick_from = list( - /mob/living/simple_animal/hostile/dragon = 1 + /mob/living/simple_mob/vore/dragon = 1 ) // Used at centcomm for the elevator diff --git a/maps/virgo/virgo-1.dmm b/maps/virgo/virgo-1.dmm index 88c9598bad..c734bb6c36 100644 --- a/maps/virgo/virgo-1.dmm +++ b/maps/virgo/virgo-1.dmm @@ -212,7 +212,7 @@ "aed" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor,/area/maintenance/library) "aee" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor,/area/maintenance/library) "aef" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/civilian_hallway_fore) -"aeg" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) +"aeg" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_mob/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) "aeh" = (/obj/machinery/camera/network/civilian{c_tag = "CIV - Chapel Morgue"; dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "aei" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/tiled/dark,/area/chapel/chapel_morgue) "aej" = (/obj/machinery/door/window{dir = 8; name = "Mass Driver"; req_access = list(22)},/obj/machinery/mass_driver{dir = 4; id = "chapelgun"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/airlock_sensor{pixel_y = 25},/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/plating,/area/chapel/chapel_morgue) @@ -1015,7 +1015,7 @@ "atA" = (/obj/machinery/atmospherics/valve{dir = 4},/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor,/area/security/riot_control) "atB" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor,/area/security/riot_control) "atC" = (/turf/simulated/wall/r_wall,/area/security/riot_control) -"atD" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"atD" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_mob/mouse,/turf/simulated/floor/plating,/area/maintenance/security_starboard) "atE" = (/obj/machinery/light/small{dir = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/maintenance/security_starboard) "atF" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/maintenance/security_starboard) "atG" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor,/area/maintenance/security_starboard) @@ -3066,7 +3066,7 @@ "bgX" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact";},/obj/machinery/light/small{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/tiled/dark,/area/server) "bgY" = (/obj/machinery/camera/network/research{c_tag = "SCI - Server Room"},/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/tiled/dark,/area/server) "bgZ" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer_1"; use_power = 1; power_setting = 20; set_temperature = 73},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled/dark,/area/server) -"bha" = (/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/research_shuttle) +"bha" = (/mob/living/simple_mob/mouse,/turf/simulated/floor,/area/maintenance/research_shuttle) "bhb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/research_shuttle) "bhc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/rnd/research) "bhd" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/research) @@ -3748,7 +3748,7 @@ "bud" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/crew_quarters/heads/cmo) "bue" = (/obj/structure/flora/pottedplant{icon_state = "plant-01"},/obj/effect/floor_decal/corner/paleblue/full{dir = 8},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buf" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/corner/paleblue{dir = 5},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) -"bug" = (/obj/effect/floor_decal/corner/paleblue{dir = 1},/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/mob/living/simple_animal/cat/fluff/Runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) +"bug" = (/obj/effect/floor_decal/corner/paleblue{dir = 1},/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/mob/living/simple_mob/cat/fluff/Runtime,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buh" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "bui" = (/obj/effect/floor_decal/corner/paleblue{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "buj" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/effect/floor_decal/corner/paleblue/full{dir = 1},/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) @@ -4158,7 +4158,7 @@ "bBX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/central) "bBY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/material/shard{icon_state = "medium"},/obj/item/stack/rods,/turf/simulated/floor,/area/maintenance/central) "bBZ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/maintenance/central) -"bCa" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/maintenance/central) +"bCa" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/simple_mob/mouse,/turf/simulated/floor,/area/maintenance/central) "bCb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/maintenance/central) "bCc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/door/firedoor,/turf/simulated/floor/tiled,/area/maintenance/central) "bCd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/maintenance/central) @@ -4238,7 +4238,7 @@ "bDz" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,/obj/random/drinkbottle,/obj/random/maintenance/clean,/turf/simulated/floor/plating,/area/maintenance/central) "bDA" = (/turf/simulated/floor/tiled,/area/maintenance/central) "bDB" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/maintenance/central) -"bDC" = (/obj/machinery/light/small,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/central) +"bDC" = (/obj/machinery/light/small,/mob/living/simple_mob/mouse,/turf/simulated/floor/plating,/area/maintenance/central) "bDD" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/maintenance/central) "bDE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/maintenance/central) "bDF" = (/obj/structure/closet,/obj/item/weapon/storage/backpack,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/random/maintenance/clean,/obj/random/maintenance/cargo,/turf/simulated/floor/plating,/area/maintenance/central) @@ -4542,7 +4542,7 @@ "bJr" = (/turf/simulated/wall/r_wall,/area/quartermaster/miningdock) "bJs" = (/obj/structure/lattice,/obj/machinery/light{dir = 8},/turf/simulated/mineral/floor/ignore_mapgen,/area/quartermaster/miningdock) "bJt" = (/obj/structure/lattice,/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/turf/simulated/mineral/floor/ignore_mapgen,/area/quartermaster/miningdock) -"bJu" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/research) +"bJu" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/mob/living/simple_mob/mouse,/turf/simulated/floor/plating,/area/maintenance/research) "bJv" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/weapon/storage/box/lights/mixed,/obj/item/weapon/extinguisher,/obj/random/maintenance/research,/obj/random/maintenance/research,/turf/simulated/floor/plating,/area/maintenance/research) "bJw" = (/obj/structure/table/standard,/obj/item/device/assembly/igniter,/turf/simulated/floor/reinforced,/area/rnd/misc_lab) "bJx" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light,/turf/simulated/floor/reinforced,/area/rnd/misc_lab) @@ -4562,7 +4562,7 @@ "bJL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/central_four) "bJM" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable/green,/obj/machinery/door/firedoor,/obj/structure/window/reinforced/polarized{dir = 8; id = "hop_office"},/obj/structure/window/reinforced/polarized{dir = 2; id = "hop_office"},/obj/structure/window/reinforced/polarized{dir = 4; id = "hop_office"},/turf/simulated/floor/plating,/area/crew_quarters/heads/hop) "bJN" = (/obj/structure/closet/secure_closet/hop,/obj/effect/floor_decal/corner/blue{dir = 9},/obj/item/clothing/glasses/omnihud,/turf/simulated/floor/tiled,/area/crew_quarters/heads/hop) -"bJO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/mob/living/simple_animal/corgi/Ian,/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) +"bJO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/mob/living/simple_mob/corgi/Ian,/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bJP" = (/obj/structure/bed/chair/office/dark,/obj/effect/landmark/start{name = "Head of Personnel"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bJQ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) "bJR" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/carpet,/area/crew_quarters/heads/hop) @@ -4855,7 +4855,7 @@ "bPs" = (/obj/machinery/computer/aifixer,/obj/effect/floor_decal/corner/purple/full,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bPt" = (/obj/machinery/computer/robotics,/obj/effect/floor_decal/corner/purple{dir = 10},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bPu" = (/obj/machinery/computer/mecha,/obj/effect/floor_decal/corner/purple{dir = 10},/obj/machinery/ai_status_display{pixel_y = -32},/obj/machinery/camera/network/research{c_tag = "SCI - RD's Office"; dir = 1},/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) -"bPv" = (/obj/effect/floor_decal/corner/purple/full{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/mob/living/simple_animal/slime/science,/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) +"bPv" = (/obj/effect/floor_decal/corner/purple/full{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/mob/living/simple_mob/slime/science,/turf/simulated/floor/tiled/white,/area/rnd/rdoffice) "bPw" = (/obj/structure/table/rack,/obj/item/weapon/rig/hazmat/equipped,/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/tiled/dark,/area/rnd/rdoffice) "bPx" = (/obj/structure/table/standard,/obj/item/device/mmi,/obj/item/device/mmi,/obj/item/device/mmi,/obj/structure/extinguisher_cabinet{pixel_x = -27},/turf/simulated/floor/tiled,/area/assembly/robotics) "bPy" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/effect/floor_decal/corner/pink{dir = 4},/turf/simulated/floor/tiled,/area/assembly/robotics) @@ -5307,7 +5307,7 @@ "bYc" = (/turf/simulated/wall,/area/maintenance/medbay_aft) "bYd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/maintenance/medbay_aft) "bYe" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) -"bYf" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact";},/obj/effect/floor_decal/industrial/warning{dir = 8},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) +"bYf" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact";},/obj/effect/floor_decal/industrial/warning{dir = 8},/mob/living/simple_mob/mouse,/turf/simulated/floor/plating,/area/maintenance/medbay_aft) "bYg" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/medbay_aft) "bYh" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "large_escape_pod_1_berth"; pixel_x = -26; pixel_y = 0; tag_door = "large_escape_pod_1_berth_hatch"},/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/medical_escape_pod_hallway) "bYi" = (/obj/effect/floor_decal/industrial/warning/corner,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/hallway/secondary/escape/medical_escape_pod_hallway) @@ -5346,7 +5346,7 @@ "bYP" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/bridge_hallway) "bYQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{dir = 8; id = "cap_office"; layer = 3.1; name = "Captain's Shutters"},/turf/simulated/floor/plating,/area/bridge_hallway) "bYR" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/turf/simulated/floor/carpet,/area/crew_quarters/captain) -"bYS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/mob/living/simple_animal/fox/fluff/Renault,/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bYS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/mob/living/simple_mob/fox/fluff/Renault,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bYT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bYU" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bYV" = (/obj/structure/filingcabinet,/obj/machinery/light{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain) @@ -6142,7 +6142,7 @@ "cof" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/central_three) "cog" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/obj/structure/closet/crate/secure{name = "Confiscated Contraband Crate"; req_access = list(19)},/obj/item/stolenpackage,/obj/item/stolenpackage,/obj/item/stolenpackage,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "coh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) -"coi" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) +"coi" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_mob/mouse/brown/Tom,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "coj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "cok" = (/obj/machinery/camera/network/command{c_tag = "COM - Vault"; dir = 9},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/closet/crate/secure{name = "Platinum Crate"; req_access = list(19)},/obj/fiftyspawner/platinum,/obj/item/weapon/coin/platinum,/obj/item/weapon/coin/platinum,/obj/item/weapon/coin/platinum,/obj/item/weapon/coin/platinum,/obj/item/weapon/coin/platinum,/turf/simulated/floor/tiled/dark,/area/security/nuke_storage) "col" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor,/area/maintenance/medbay_aft) @@ -6787,7 +6787,7 @@ "cAA" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cAB" = (/obj/machinery/door/airlock/glass_mining{name = "Quartermaster"; req_access = list(41)},/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/qm) "cAC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/tiled,/area/quartermaster/qm) -"cAD" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/mob/living/simple_animal/fluffy,/turf/simulated/floor/tiled,/area/quartermaster/qm) +"cAD" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/mob/living/simple_mob/fluffy,/turf/simulated/floor/tiled,/area/quartermaster/qm) "cAE" = (/obj/structure/table/standard,/obj/item/weapon/clipboard,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/stamp/qm,/turf/simulated/floor/tiled,/area/quartermaster/qm) "cAF" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/quartermaster/qm) "cAG" = (/obj/machinery/computer/security/mining,/turf/simulated/floor/tiled,/area/quartermaster/qm) diff --git a/maps/virgo/virgo-2.dmm b/maps/virgo/virgo-2.dmm index 9e956a10a1..ea70471df2 100644 --- a/maps/virgo/virgo-2.dmm +++ b/maps/virgo/virgo-2.dmm @@ -646,7 +646,7 @@ "amv" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "amw" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) "amx" = (/obj/structure/frame/computer,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom) -"amy" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_animal/corgi/tamaskan/spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) +"amy" = (/obj/machinery/light{dir = 4},/obj/structure/sign/kiddieplaque{desc = "A plaque commemorating the construction of the cargo ship Beruang."; name = "Beruang"; pixel_x = 32},/mob/living/simple_mob/corgi/tamaskan/spice,/turf/simulated/shuttle/floor/darkred,/area/shuttle/trade/centcom) "amz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area/space) "amA" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space) "amB" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) @@ -1205,7 +1205,7 @@ "axi" = (/turf/simulated/shuttle/floor/black,/area/shuttle/administration/centcom) "axj" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor/black,/area/shuttle/administration/centcom) "axk" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_shuttle_fore_hatch"; locked = 1; name = "Forward Docking Hatch"; req_access = list(13)},/turf/simulated/shuttle/plating,/area/shuttle/specops/centcom) -"axl" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/mob/living/simple_animal/corgi/puppy{name = "Bockscar"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) +"axl" = (/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/mob/living/simple_mob/corgi/puppy{name = "Bockscar"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "axm" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/shuttle/floor/black,/area/shuttle/administration/centcom) "axn" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor/black,/area/syndicate_station/start) "axo" = (/obj/structure/toilet{dir = 4},/turf/simulated/shuttle/floor/black,/area/syndicate_station/start) @@ -1305,7 +1305,7 @@ "aze" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "admin_shuttle"; pixel_x = -25; pixel_y = -4; req_one_access = list(101); tag_door = "admin_shuttle_hatch"},/obj/machinery/airlock_sensor{pixel_x = -24; pixel_y = 6},/turf/simulated/floor/plating,/area/shuttle/administration/centcom) "azf" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/plating,/area/shuttle/administration/centcom) "azg" = (/obj/machinery/button/remote/blast_door{id = "smindicate"; name = "ship lockdown control"; pixel_x = -25},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) -"azh" = (/mob/living/simple_animal/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) +"azh" = (/mob/living/simple_mob/cat/kitten{name = "Enola"},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "azi" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 4; start_pressure = 740.5},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "azj" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "merc_shuttle"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) "azk" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start) @@ -2458,7 +2458,7 @@ "aVn" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/plating,/area/space) "aVo" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor/red,/area/space) "aVp" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/plating,/area/space) -"aVq" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/centcom/evac) +"aVq" = (/mob/living/simple_mob/crab/Coffee,/turf/unsimulated/beach/sand,/area/centcom/evac) "aVr" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/space) "aVs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/space) "aVt" = (/obj/item/robot_parts/l_leg,/turf/simulated/shuttle/plating,/area/space) @@ -2621,7 +2621,7 @@ "aZM" = (/obj/machinery/media/jukebox,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "aZN" = (/obj/machinery/vending/hydronutrients,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/wizard_station) "aZO" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station) -"aZP" = (/mob/living/simple_animal/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) +"aZP" = (/mob/living/simple_mob/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "aZQ" = (/obj/structure/flora/pottedplant{icon_state = "plant-24"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station) "aZY" = (/obj/machinery/photocopier,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "aZZ" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) diff --git a/sound/effects/break_stone.ogg b/sound/effects/break_stone.ogg new file mode 100644 index 0000000000..711fd50d48 Binary files /dev/null and b/sound/effects/break_stone.ogg differ diff --git a/sound/effects/servostep.ogg b/sound/effects/servostep.ogg new file mode 100644 index 0000000000..9999b99ccb Binary files /dev/null and b/sound/effects/servostep.ogg differ diff --git a/sound/effects/suitstep1.ogg b/sound/effects/suitstep1.ogg new file mode 100644 index 0000000000..fdc56bb9e4 Binary files /dev/null and b/sound/effects/suitstep1.ogg differ diff --git a/sound/effects/suitstep2.ogg b/sound/effects/suitstep2.ogg new file mode 100644 index 0000000000..17a528feeb Binary files /dev/null and b/sound/effects/suitstep2.ogg differ diff --git a/vorestation.dme b/vorestation.dme index a4b53f2eb8..4f6fc35586 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -139,7 +139,6 @@ #include "code\_onclick\hud\robot.dm" #include "code\_onclick\hud\robot_vr.dm" #include "code\_onclick\hud\screen_objects.dm" -#include "code\_onclick\hud\screen_objects_vr.dm" #include "code\_onclick\hud\spell_screen_objects.dm" #include "code\ATMOSPHERICS\_atmos_setup.dm" #include "code\ATMOSPHERICS\_atmospherics_helpers.dm" @@ -216,6 +215,7 @@ #include "code\controllers\Processes\turf.dm" #include "code\controllers\ProcessScheduler\core\process.dm" #include "code\controllers\ProcessScheduler\core\processScheduler.dm" +#include "code\controllers\subsystems\ai.dm" #include "code\controllers\subsystems\air.dm" #include "code\controllers\subsystems\airflow.dm" #include "code\controllers\subsystems\atoms.dm" @@ -351,7 +351,6 @@ #include "code\datums\supplypacks\robotics.dm" #include "code\datums\supplypacks\robotics_vr.dm" #include "code\datums\supplypacks\science.dm" -#include "code\datums\supplypacks\science_vr.dm" #include "code\datums\supplypacks\security.dm" #include "code\datums\supplypacks\security_vr.dm" #include "code\datums\supplypacks\supply.dm" @@ -519,6 +518,7 @@ #include "code\game\gamemodes\cult\narsie.dm" #include "code\game\gamemodes\cult\ritual.dm" #include "code\game\gamemodes\cult\runes.dm" +#include "code\game\gamemodes\cult\soulstone.dm" #include "code\game\gamemodes\cult\talisman.dm" #include "code\game\gamemodes\cult\cultify\mob.dm" #include "code\game\gamemodes\cult\cultify\obj.dm" @@ -574,7 +574,6 @@ #include "code\game\gamemodes\technomancer\spell_objs_helpers.dm" #include "code\game\gamemodes\technomancer\technomancer.dm" #include "code\game\gamemodes\technomancer\assistance\assistance.dm" -#include "code\game\gamemodes\technomancer\assistance\golem.dm" #include "code\game\gamemodes\technomancer\devices\boots_of_speed.dm" #include "code\game\gamemodes\technomancer\devices\disposable_teleporter.dm" #include "code\game\gamemodes\technomancer\devices\gloves_of_regen.dm" @@ -1421,6 +1420,22 @@ #include "code\modules\admin\view_variables\helpers.dm" #include "code\modules\admin\view_variables\topic.dm" #include "code\modules\admin\view_variables\view_variables.dm" +#include "code\modules\ai\_defines.dm" +#include "code\modules\ai\ai_holder.dm" +#include "code\modules\ai\ai_holder_combat.dm" +#include "code\modules\ai\ai_holder_communication.dm" +#include "code\modules\ai\ai_holder_cooperation.dm" +#include "code\modules\ai\ai_holder_debug.dm" +#include "code\modules\ai\ai_holder_disabled.dm" +#include "code\modules\ai\ai_holder_fleeing.dm" +#include "code\modules\ai\ai_holder_follow.dm" +#include "code\modules\ai\ai_holder_movement.dm" +#include "code\modules\ai\ai_holder_pathfinding.dm" +#include "code\modules\ai\ai_holder_targeting.dm" +#include "code\modules\ai\interfaces.dm" +#include "code\modules\ai\say_list.dm" +#include "code\modules\ai\aI_holder_subtypes\simple_mob_ai.dm" +#include "code\modules\ai\aI_holder_subtypes\slime_xenobio_ai.dm" #include "code\modules\alarm\alarm.dm" #include "code\modules\alarm\alarm_handler.dm" #include "code\modules\alarm\atmosphere_alarm.dm" @@ -1459,8 +1474,6 @@ #include "code\modules\blob2\blobs\normal.dm" #include "code\modules\blob2\blobs\resource.dm" #include "code\modules\blob2\blobs\shield.dm" -#include "code\modules\blob2\mobs\blob_mob.dm" -#include "code\modules\blob2\mobs\spore.dm" #include "code\modules\blob2\overmind\overmind.dm" #include "code\modules\blob2\overmind\powers.dm" #include "code\modules\blob2\overmind\types.dm" @@ -1706,8 +1719,6 @@ #include "code\modules\events\event_manager.dm" #include "code\modules\events\gravity.dm" #include "code\modules\events\grid_check.dm" -#include "code\modules\events\grubinfestation_vr.dm" -#include "code\modules\events\ian_storm_vr.dm" #include "code\modules\events\infestation.dm" #include "code\modules\events\ion_storm.dm" #include "code\modules\events\meteor_strike_vr.dm" @@ -2232,98 +2243,136 @@ #include "code\modules\mob\living\silicon\robot\subtypes\lost_drone.dm" #include "code\modules\mob\living\silicon\robot\subtypes\syndicate.dm" #include "code\modules\mob\living\simple_animal\corpse.dm" -#include "code\modules\mob\living\simple_animal\simple_animal.dm" -#include "code\modules\mob\living\simple_animal\simple_animal_vr.dm" -#include "code\modules\mob\living\simple_animal\simple_hud.dm" -#include "code\modules\mob\living\simple_animal\aliens\alien.dm" -#include "code\modules\mob\living\simple_animal\aliens\creature.dm" -#include "code\modules\mob\living\simple_animal\aliens\drone.dm" -#include "code\modules\mob\living\simple_animal\aliens\faithless.dm" -#include "code\modules\mob\living\simple_animal\aliens\hivebot.dm" -#include "code\modules\mob\living\simple_animal\aliens\mimic.dm" -#include "code\modules\mob\living\simple_animal\aliens\shade.dm" -#include "code\modules\mob\living\simple_animal\aliens\statue.dm" -#include "code\modules\mob\living\simple_animal\animals\bat.dm" -#include "code\modules\mob\living\simple_animal\animals\bear.dm" -#include "code\modules\mob\living\simple_animal\animals\birds_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\carp.dm" -#include "code\modules\mob\living\simple_animal\animals\cat.dm" -#include "code\modules\mob\living\simple_animal\animals\cat_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\corgi.dm" -#include "code\modules\mob\living\simple_animal\animals\corgi_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\crab.dm" -#include "code\modules\mob\living\simple_animal\animals\farm_animals.dm" -#include "code\modules\mob\living\simple_animal\animals\fish.dm" -#include "code\modules\mob\living\simple_animal\animals\fish_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\fluffy_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\fox_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\giant_spider.dm" -#include "code\modules\mob\living\simple_animal\animals\giant_spider_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\goose.dm" -#include "code\modules\mob\living\simple_animal\animals\lizard.dm" -#include "code\modules\mob\living\simple_animal\animals\miscellaneous.dm" -#include "code\modules\mob\living\simple_animal\animals\mouse.dm" -#include "code\modules\mob\living\simple_animal\animals\mouse_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\parrot.dm" -#include "code\modules\mob\living\simple_animal\animals\penguin.dm" -#include "code\modules\mob\living\simple_animal\animals\pike_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\slime.dm" -#include "code\modules\mob\living\simple_animal\animals\snake_vr.dm" -#include "code\modules\mob\living\simple_animal\animals\spiderbot.dm" -#include "code\modules\mob\living\simple_animal\animals\tomato.dm" -#include "code\modules\mob\living\simple_animal\animals\tree.dm" -#include "code\modules\mob\living\simple_animal\animals\worm.dm" -#include "code\modules\mob\living\simple_animal\animals\sif_wildlife\diyaab.dm" -#include "code\modules\mob\living\simple_animal\animals\sif_wildlife\savik.dm" -#include "code\modules\mob\living\simple_animal\animals\sif_wildlife\shantak.dm" -#include "code\modules\mob\living\simple_animal\borer\borer.dm" -#include "code\modules\mob\living\simple_animal\borer\borer_captive.dm" -#include "code\modules\mob\living\simple_animal\borer\borer_powers.dm" -#include "code\modules\mob\living\simple_animal\borer\say.dm" -#include "code\modules\mob\living\simple_animal\constructs\constructs.dm" -#include "code\modules\mob\living\simple_animal\constructs\soulstone.dm" -#include "code\modules\mob\living\simple_animal\humanoids\clown.dm" -#include "code\modules\mob\living\simple_animal\humanoids\head.dm" -#include "code\modules\mob\living\simple_animal\humanoids\mechamobs.dm" -#include "code\modules\mob\living\simple_animal\humanoids\pirate.dm" -#include "code\modules\mob\living\simple_animal\humanoids\russian.dm" -#include "code\modules\mob\living\simple_animal\humanoids\syndicate.dm" -#include "code\modules\mob\living\simple_animal\slime\ai.dm" -#include "code\modules\mob\living\simple_animal\slime\combat.dm" -#include "code\modules\mob\living\simple_animal\slime\death.dm" -#include "code\modules\mob\living\simple_animal\slime\life.dm" -#include "code\modules\mob\living\simple_animal\slime\slime.dm" -#include "code\modules\mob\living\simple_animal\slime\subtypes.dm" -#include "code\modules\mob\living\simple_animal\vore\bee.dm" -#include "code\modules\mob\living\simple_animal\vore\carp.dm" -#include "code\modules\mob\living\simple_animal\vore\catgirl.dm" -#include "code\modules\mob\living\simple_animal\vore\corrupt_hounds.dm" -#include "code\modules\mob\living\simple_animal\vore\deathclaw.dm" -#include "code\modules\mob\living\simple_animal\vore\dino.dm" -#include "code\modules\mob\living\simple_animal\vore\dragon.dm" -#include "code\modules\mob\living\simple_animal\vore\fennec.dm" -#include "code\modules\mob\living\simple_animal\vore\fennix.dm" -#include "code\modules\mob\living\simple_animal\vore\frog.dm" -#include "code\modules\mob\living\simple_animal\vore\gaslamp.dm" -#include "code\modules\mob\living\simple_animal\vore\hippo.dm" -#include "code\modules\mob\living\simple_animal\vore\horse.dm" -#include "code\modules\mob\living\simple_animal\vore\jelly.dm" -#include "code\modules\mob\living\simple_animal\vore\otie.dm" -#include "code\modules\mob\living\simple_animal\vore\panther.dm" -#include "code\modules\mob\living\simple_animal\vore\rat.dm" -#include "code\modules\mob\living\simple_animal\vore\redpanda.dm" -#include "code\modules\mob\living\simple_animal\vore\snake.dm" -#include "code\modules\mob\living\simple_animal\vore\solargrub.dm" -#include "code\modules\mob\living\simple_animal\vore\solargrub_larva.dm" -#include "code\modules\mob\living\simple_animal\vore\wolf.dm" -#include "code\modules\mob\living\simple_animal\vore\wolfgirl.dm" -#include "code\modules\mob\living\simple_animal\vore\zz_vore_overrides.dm" -#include "code\modules\mob\living\simple_animal\vore\shadekin\_defines.dm" -#include "code\modules\mob\living\simple_animal\vore\shadekin\ability_objects.dm" -#include "code\modules\mob\living\simple_animal\vore\shadekin\ability_procs.dm" -#include "code\modules\mob\living\simple_animal\vore\shadekin\shadekin.dm" -#include "code\modules\mob\living\simple_animal\vore\shadekin\types.dm" -#include "code\modules\mob\living\simple_animal\vore\shadekin\~defines.dm" +#include "code\modules\mob\living\simple_mob\appearance.dm" +#include "code\modules\mob\living\simple_mob\combat.dm" +#include "code\modules\mob\living\simple_mob\defense.dm" +#include "code\modules\mob\living\simple_mob\hands.dm" +#include "code\modules\mob\living\simple_mob\life.dm" +#include "code\modules\mob\living\simple_mob\on_click.dm" +#include "code\modules\mob\living\simple_mob\simple_hud.dm" +#include "code\modules\mob\living\simple_mob\simple_mob.dm" +#include "code\modules\mob\living\simple_mob\simple_mob_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\animal.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_captive.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_powers.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\farm animals\chicken.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\farm animals\cow.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\farm animals\goat.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\_giant_spider.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\carrier.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\electric.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\frost.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\giant_spider_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\hunter.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\lurker.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\nurse.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\pepper.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\phorogenic.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\thermic.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\tunneler.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\giant_spider\webslinger.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\crab.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\fish.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\fish_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\lizard.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\misc.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\mouse.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\passive.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\passive\penguin.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\bird.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\cat.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\cat_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\dog.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\fox_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\pets\parrot.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\diyaab.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\fluffy_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\hooligan_crab.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\savik.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\shantak.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\sif.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\alien.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\bats.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\bear.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\carp.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\gaslamp_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\goose.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\mimic_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\snake_vr.dm" +#include "code\modules\mob\living\simple_mob\subtypes\animal\space\space.dm" +#include "code\modules\mob\living\simple_mob\subtypes\blob\blob.dm" +#include "code\modules\mob\living\simple_mob\subtypes\blob\spore.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\clown.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\humanoid.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\pirates.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\russian.dm" +#include "code\modules\mob\living\simple_mob\subtypes\humanoid\mercs\mercs.dm" +#include "code\modules\mob\living\simple_mob\subtypes\illusion\illusion.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\combat_drone.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\golem.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mechanical.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\viscerator.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\hivebot.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\ranged_damage.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\support.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\tank.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\adv_dark_gygax.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\combat_mecha.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\durand.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\gygax.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\hoverpod.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\marauder.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\mecha.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\odysseus.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\phazon.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\ripley.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\ward\monitor_ward.dm" +#include "code\modules\mob\living\simple_mob\subtypes\mechanical\ward\ward.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\creature.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\faithless.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\_construct.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\artificer.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\harvester.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\juggernaut.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\shade.dm" +#include "code\modules\mob\living\simple_mob\subtypes\occult\constructs\wraith.dm" +#include "code\modules\mob\living\simple_mob\subtypes\plant\tomato.dm" +#include "code\modules\mob\living\simple_mob\subtypes\plant\tree.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\slime.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\feral\feral.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\combat.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\consumption.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\defense.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\discipline.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\subtypes.dm" +#include "code\modules\mob\living\simple_mob\subtypes\slime\xenobio\xenobio.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\bee.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\catgirl.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\cookiegirl.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\corrupt_hounds.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\deathclaw.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\dino.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\dragon.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\fennec.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\fennix.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\frog.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\hippo.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\horse.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\jelly.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\panther.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\rat.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\redpanda.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\snake.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\wolf.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\wolfgirl.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\zz_vore_overrides.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\_defines.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\ability_objects.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\ability_procs.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\shadekin.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\types.dm" +#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\~defines.dm" #include "code\modules\mob\living\voice\voice.dm" #include "code\modules\mob\new_player\login.dm" #include "code\modules\mob\new_player\logout.dm" @@ -2562,7 +2611,6 @@ #include "code\modules\projectiles\guns\projectile\shotgun.dm" #include "code\modules\projectiles\guns\projectile\sniper.dm" #include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm" -#include "code\modules\projectiles\projectile\animate.dm" #include "code\modules\projectiles\projectile\arc.dm" #include "code\modules\projectiles\projectile\beams.dm" #include "code\modules\projectiles\projectile\beams_vr.dm"