Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup.

This commit is contained in:
mwerezak
2014-11-25 18:10:19 -05:00
committed by mwerezak
parent af579e0e25
commit b84bb4ff23
12 changed files with 41 additions and 67 deletions

View File

@@ -274,7 +274,7 @@
/obj/machinery/door/proc/requiresID()
return 1
/obj/machinery/door/proc/update_nearby_tiles(need_rebuild)
/obj/machinery/door/update_nearby_tiles(need_rebuild)
if(!air_master)
return 0
@@ -298,7 +298,7 @@
return
/obj/machinery/door/Move(new_loc, new_dir)
update_nearby_tiles()
//update_nearby_tiles()
. = ..()
if(width > 1)
if(dir in list(EAST, WEST))
@@ -311,4 +311,4 @@
update_nearby_tiles()
/obj/machinery/door/morgue
icon = 'icons/obj/doors/doormorgue.dmi'
icon = 'icons/obj/doors/doormorgue.dmi'

View File

@@ -13,18 +13,9 @@
explosion_resistance = 5
air_properties_vary_with_direction = 1
/obj/machinery/door/window/update_nearby_tiles(need_rebuild)
if(!air_master)
return 0
air_master.mark_for_update(get_turf(src))
return 1
/obj/machinery/door/window/New()
..()
update_nearby_tiles()
if (src.req_access && src.req_access.len)
src.icon_state = "[src.icon_state]"
src.base_state = src.icon_state
@@ -33,6 +24,7 @@
/obj/machinery/door/window/Del()
density = 0
playsound(src, "shatter", 70, 1)
update_nearby_tiles()
..()
/obj/machinery/door/window/Bumped(atom/movable/AM as mob|obj)

View File

@@ -695,15 +695,6 @@ steam.start() -- spawns the effect
if(air_group) return 0
return !density
proc/update_nearby_tiles(need_rebuild)
if(!air_master)
return 0
air_master.mark_for_update(get_turf(src))
return 1
/datum/effect/effect/system/reagents_explosion
var/amount // TNT equivalent
var/flashing = 0 // does explosion creates flash effect?

View File

@@ -61,6 +61,9 @@
if(climbable)
verbs += /obj/structure/proc/climb_on
/obj/structure/Del()
..()
/obj/structure/proc/climb_on()
set name = "Climb structure"
@@ -175,4 +178,4 @@
if (issilicon(user))
user << "<span class='notice'>You need hands for this.</span>"
return 0
return 1
return 1

View File

@@ -34,12 +34,6 @@
update_nearby_tiles()
..()
proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
if(!air_master)
return 0
air_master.mark_for_update(get_turf(src))
return 1
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
@@ -302,4 +296,4 @@
new /obj/item/inflatable(src)
new /obj/item/inflatable(src)
new /obj/item/inflatable(src)
new /obj/item/inflatable(src)
new /obj/item/inflatable(src)

View File

@@ -157,12 +157,6 @@
CheckHardness()
return
proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
if(!air_master)
return 0
air_master.mark_for_update(get_turf(src))
return 1
/obj/structure/mineral_door/iron
mineralType = "metal"
hardness = 3

View File

@@ -295,11 +295,3 @@ obj/structure/windoor_assembly/Del()
update_icon()
return
/obj/structure/windoor_assembly/proc/update_nearby_tiles(need_rebuild)
if(!air_master)
return 0
air_master.mark_for_update(loc)
return 1

View File

@@ -322,15 +322,6 @@
dir = ini_dir
update_nearby_tiles(need_rebuild=1)
//This proc has to do with airgroups and atmos, it has nothing to do with smoothwindows, that's update_nearby_tiles().
/obj/structure/window/proc/update_nearby_tiles(need_rebuild)
if(!air_master)
return 0
air_master.mark_for_update(get_turf(src))
return 1
//checks if this window is full-tile one
/obj/structure/window/proc/is_fulltile()
if(dir & (dir - 1))