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Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup.
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@@ -695,15 +695,6 @@ steam.start() -- spawns the effect
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if(air_group) return 0
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return !density
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proc/update_nearby_tiles(need_rebuild)
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if(!air_master)
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return 0
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air_master.mark_for_update(get_turf(src))
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return 1
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/datum/effect/effect/system/reagents_explosion
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var/amount // TNT equivalent
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var/flashing = 0 // does explosion creates flash effect?
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