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[READY TO MERGE] Xenomorph Hybrid Balance Update (#12238)
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
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@@ -59,21 +59,55 @@
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deform = 'icons/mob/human_races/r_xenomorph_hybrid.dmi'
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tail = "tail"
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icobase_tail = 1
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unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong/xeno, /datum/unarmed_attack/bite/strong/xeno) // Innate claws and bite.
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darksight = 8 // Same as Tajarans.
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ambiguous_genders = TRUE
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slowdown = -0.2 // Slightly faster than average.
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total_health = 150 // Takes a lot of effort to take a Xenomorph down.
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brute_mod = 0.9 // Physical damage doesn't phase them as much.
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burn_mod = 1.4 // They do NOT like fire.
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toxins_mod = 0.9 // Slightly resistant to toxins.
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radiation_mod = 0.9 // Somewhat resistant to radiation exposure.
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flash_mod = 1.2 // Flashes are more effective.
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metabolic_rate = 1.2 // Very physically active species, thus requiring more nutritional intake.
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item_slowdown_mod = 0.9 // They carry heavy things slightly better.
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unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong/xeno, /datum/unarmed_attack/bite/strong/xeno) // Innate claws and bite.
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total_health = 150 // Larger health pool.
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burn_mod = 2 // Fire does not mix well with their silicon carapace.
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toxins_mod = 0.5 // Resistant to toxins.
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trauma_mod = 0.3 // Highly resistant to pain.
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rad_removal_mod = 1.5 // Radiation leaves the body much faster.
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chem_strength_heal = 0.1 // Acidic blood neutralizes most injected and ingested beneficial chemicals.
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metabolic_rate = 1.3 // Very physically active species, thus requiring more nutritional intake.
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chem_strength_alcohol = 1.2 // They don't handle their drinks very well.
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throwforce_absorb_threshold = 10 // Thrown objects don't do as much.
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darksight = 10 // Full view darksight.
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soft_landing = TRUE // Nimble, flexible and tough enough to walk off falls from greater heights.
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cold_level_1 = 150 //Default 260
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cold_level_2 = 100 //Default 200
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cold_level_3 = 50 //Default 120
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breath_cold_level_1 = 140 //Default 240
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breath_cold_level_2 = 90 //Default 180
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breath_cold_level_3 = 40 //Default 100
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heat_level_1 = 380 //Default 360
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heat_level_2 = 420 //Default 400
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heat_level_3 = 1020 //Default 1000
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breath_heat_level_1 = 390 //Default 380
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breath_heat_level_2 = 460 //Default 450
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breath_heat_level_3 = 1260 //Default 1250
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heat_discomfort_level = 320 // 46 Celsius, not so comfortable in high temperatures.
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heat_discomfort_strings = list(
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"The heat bites through our chitin.",
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"The warmth irritates our body.",
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"The balmy air feels like an oven."
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)
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cold_discomfort_level = 200 // -73 Celsius, very comfortable in below freezing temperatures.
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cold_discomfort_strings = list(
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"The cold bites through our chitin.",
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"Ice forms on our exoskeleton.",
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"The freezing air induces a shiver."
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)
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hazard_low_pressure = HAZARD_LOW_PRESSURE*0 // Xenomorph Hybrids are immune to space, but still need to breathe.
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warning_low_pressure = WARNING_LOW_PRESSURE*0
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mob_size = MOB_MEDIUM // Technically doesn't even need this but still adding the override just in case.
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blood_volume = 640 // More blood to compound their high health.
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bloodloss_rate = 1 // Bleed normally.
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num_alternate_languages = 3
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name_language = LANGUAGE_XENOLINGUA
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species_language = LANGUAGE_XENOLINGUA
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@@ -81,8 +115,6 @@
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assisted_langs = list(LANGUAGE_EAL, LANGUAGE_SKRELLIAN, LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX, LANGUAGE_PROMETHEAN) // Can use the Hivemind language.
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color_mult = 1
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health_hud_intensity = 1.5
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chem_strength_alcohol = 1.2 // They don't handle their drinks very well.
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throwforce_absorb_threshold = 10 // Thrown objects don't do as much.
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economic_modifier = 5 // While they aren't true Xenomorphs, they still draw a lot of social stigma, and are generally mistreated and underpaid as a result.
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rarity_value = 4 // Very rare to find these guys on human stations.
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@@ -138,17 +170,6 @@
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O_EGG = /obj/item/organ/internal/xenos/eggsac // Fluff organ.
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)
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heat_discomfort_level = 303.15 // 30 Celsius, not so comfortable in high temperatures.
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heat_discomfort_strings = list(
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"Our carapace bristles in the heat."
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)
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cold_discomfort_level = 253.15 // -20 Celsius, very comfortable in below freezing temperatures.
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cold_discomfort_strings = list(
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"The cold bites through our carapace."
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)
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var/weeds_plasma_rate = 3 // Plasma regen. Much lower than actual xenos. Faster on weeds.
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var/weeds_heal_rate = 0.5 // Health regen on weeds. No healing unless resting.
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@@ -168,7 +189,7 @@
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/datum/species/xenomorph_hybrid/proc/regenerate(var/mob/living/carbon/human/H)
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var/heal_rate = weeds_heal_rate
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var/mend_prob = 5 // Much lower than regular xenos.
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var/mend_prob = 10 // Much lower than regular xenos. Bumped from 5 to 10 as medical changes allowed all carbons to passively heal damage after a long delay.
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if (!H.resting)
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heal_rate = 0 // No passive health regen without resting.
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mend_prob = 0 // No passive health regen without resting.
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@@ -188,7 +209,7 @@
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H.adjustOxyLoss(-heal_rate)
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H.adjustToxLoss(-heal_rate)
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if (prob(5))
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to_chat(H, span_alien("A soothing sensation falls over us..."))
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to_chat(H, span_alien("A soothing sensation falls over our body..."))
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return 1
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// Lastly, mend broken bones. May remove this if it's abused.
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@@ -196,7 +217,7 @@
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if (E.status & ORGAN_BROKEN)
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if (prob(mend_prob))
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if (E.mend_fracture())
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to_chat(H, span_alien("We feel something mend within our [E.name]."))
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to_chat(H, span_alien("We feel something reshape and mend within our [E.name]..."))
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return 1
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return 0
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+11
-18
@@ -6,41 +6,39 @@
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** Therefore, use this file only for Xenomorph Hybrid traits that you want to keep custom + Xenomorph Hybrid only.
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*/
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/datum/trait/negative/lonely/xenomorph_praetorian
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/datum/trait/neutral/xenomorph_praetorian
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sort = TRAIT_SORT_SPECIES
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allowed_species = list(SPECIES_XENOMORPH_HYBRID)
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name = "Xenomorph Hybrid: Praetorian"
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desc = "Our body has shifted and matured to take the shape and stature of a Praetorian. Our \
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bulky size impedes our speed, but we feel significantly tougher. We find it difficult \
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to go about our day normally without being in the presence of another soul..."
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bulky size impedes our speed, but we feel significantly tougher and stronger."
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cost = 0
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category = 0
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custom_only = FALSE
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var_changes = list("item_slowdown_mod" = 0.80, "total_health" = 175, "brute_mod" = 0.8, "trauma_mod" = 0.9, "slowdown" = -0.1, "burn_mod" = 1.5) // Can carry heavy stuff better, more health, more brute resist, slightly less pain but moves slower, takes more burn damage and has the loneliness trait applied.
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var_changes = list("item_slowdown_mod" = 0.5, "total_health" = 175, "brute_mod" = 0.8, "slowdown" = 0.1) // Can carry heavy stuff better, more health, more brute resist, but slight slowdown.
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/datum/trait/neutral/xenomorph_warrior
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sort = TRAIT_SORT_SPECIES
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allowed_species = list(SPECIES_XENOMORPH_HYBRID)
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name = "Xenomorph Hybrid: Warrior"
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desc = "Our body has shifted and matured to take the shape and stature of a Warrior. Compared \
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to a drone, we feel more resistant to knockdown effects, at the cost of our \
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carrying strength."
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to a drone, we feel more resistant to stunning effects."
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cost = 0
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category = 0
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custom_only = FALSE
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var_changes = list("stun_mod" = 0.8, "weaken_mod" = 0.8, "item_slowdown_mod" = 1) // Can't carry heavy stuff as well, but has 20% faster recovery for stun and weaken effects.
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var_changes = list("stun_mod" = 0.8, "weaken_mod" = 0.8) // Has 20% faster recovery for stun and weaken effects.
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/datum/trait/neutral/xenomorph_hunter
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sort = TRAIT_SORT_SPECIES
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allowed_species = list(SPECIES_XENOMORPH_HYBRID)
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name = "Xenomorph Hybrid: Hunter"
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desc = "Our body has shifted and matured to take the shape and stature of a Hunter. Our \
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flexibility and speed is like no other, but our form has grown significantly more \
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flexibility and speed is like no other, but our form has grown more \
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fragile as a result."
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cost = 0
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category = 0
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custom_only = FALSE
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var_changes = list("slowdown" = -0.5, "item_slowdown_mod" = 0.5, "total_health" = 100, "brute_mod" = 1.1) // Much faster and carry-capable, but significantly less tanky.
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var_changes = list("slowdown" = -0.5, "item_slowdown_mod" = 0.5, "total_health" = 125) // Much faster and carry-capable, but slightly less tanky.
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has_preferences = list("pass_table" = list(TRAIT_PREF_TYPE_BOOLEAN, "On spawn", TRAIT_NO_VAREDIT_TARGET, TRUE))
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/datum/trait/neutral/xenomorph_hunter/apply(var/datum/species/S,var/mob/living/carbon/human/H, var/list/trait_prefs)
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@@ -49,18 +47,13 @@
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H.pass_flags |= PASSTABLE
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add_verb(H,/mob/living/proc/toggle_pass_table) //CHOMPEdit TGPanel
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/datum/trait/negative/lonely/xenomorph_queen
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/datum/trait/neutral/xenomorph_queen
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sort = TRAIT_SORT_SPECIES
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allowed_species = list(SPECIES_XENOMORPH_HYBRID)
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name = "Xenomorph Hybrid: Queen"
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desc = "Our body has evolved to take the shape and stature of a mighty Queen. Our \
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strength is unparalleled, as is our ability to command and inspire others, \
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but we require the company of other living beings."
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desc = "Our body has shifted and matured to take the shape and stature of a mighty Queen. Our \
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strength is unparalleled."
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cost = 0
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category = 0
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custom_only = FALSE
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var_changes = list("stun_mod" = 0.9, "weaken_mod" = 0.9, "item_slowdown_mod" = 0.7, "total_health" = 200, "brute_mod" = 0.8, "trauma_mod" = 0.9, "slowdown" = 0, "burn_mod" = 1.5)
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/datum/trait/negative/lonely/xenomorph_queen/apply(var/datum/species/S,var/mob/living/carbon/human/H)
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..()
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H.LoadComponent(/datum/component/xenoqueenbuff)
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var_changes = list("total_health" = 200) // Bigger health pool
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