[MIRROR] Industrial Expansion

This commit is contained in:
Chompstation Bot
2021-03-09 21:53:03 +00:00
parent 4dafc3196e
commit b85e9fc4d9
61 changed files with 251392 additions and 215 deletions
@@ -9,14 +9,14 @@
name = "basic hard drive"
id = "hdd_basic"
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100, MAT_COPPER = 50)
build_path = /obj/item/weapon/computer_hardware/hard_drive/
sort_string = "VAAAA"
/datum/design/item/modularcomponent/disk/advanced
name = "advanced hard drive"
id = "hdd_advanced"
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200, MAT_COPPER = 50)
build_path = /obj/item/weapon/computer_hardware/hard_drive/advanced
sort_string = "VAAAB"
@@ -24,7 +24,7 @@
name = "super hard drive"
id = "hdd_super"
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 400)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 400, MAT_COPPER = 50)
build_path = /obj/item/weapon/computer_hardware/hard_drive/super
sort_string = "VAAAC"
@@ -32,7 +32,7 @@
name = "cluster hard drive"
id = "hdd_cluster"
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
materials = list(DEFAULT_WALL_MATERIAL = 16000, "glass" = 800)
materials = list(DEFAULT_WALL_MATERIAL = 16000, "glass" = 800, MAT_COPPER = 40)
build_path = /obj/item/weapon/computer_hardware/hard_drive/cluster
sort_string = "VAAAD"
@@ -40,7 +40,7 @@
name = "small hard drive"
id = "hdd_small"
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200, MAT_COPPER = 30)
build_path = /obj/item/weapon/computer_hardware/hard_drive/small
sort_string = "VAAAE"
@@ -48,7 +48,7 @@
name = "micro hard drive"
id = "hdd_micro"
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100, MAT_COPPER = 20)
build_path = /obj/item/weapon/computer_hardware/hard_drive/micro
sort_string = "VAAAF"
@@ -58,7 +58,7 @@
name = "basic network card"
id = "netcard_basic"
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 1)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 100)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 100, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/network_card
sort_string = "VBAAA"
@@ -66,7 +66,7 @@
name = "advanced network card"
id = "netcard_advanced"
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/network_card/advanced
sort_string = "VBAAB"
@@ -74,7 +74,7 @@
name = "wired network card"
id = "netcard_wired"
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 400)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 400, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/network_card/wired
sort_string = "VBAAC"
@@ -84,7 +84,7 @@
name = "standard battery module"
id = "bat_normal"
req_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1)
materials = list(DEFAULT_WALL_MATERIAL = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/battery_module
sort_string = "VCAAA"
@@ -92,7 +92,7 @@
name = "advanced battery module"
id = "bat_advanced"
req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/battery_module/advanced
sort_string = "VCAAB"
@@ -100,7 +100,7 @@
name = "super battery module"
id = "bat_super"
req_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 8000)
materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/battery_module/super
sort_string = "VCAAC"
@@ -108,7 +108,7 @@
name = "ultra battery module"
id = "bat_ultra"
req_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 4)
materials = list(DEFAULT_WALL_MATERIAL = 16000)
materials = list(DEFAULT_WALL_MATERIAL = 16000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/battery_module/ultra
sort_string = "VCAAD"
@@ -116,7 +116,7 @@
name = "nano battery module"
id = "bat_nano"
req_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1)
materials = list(DEFAULT_WALL_MATERIAL = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/battery_module/nano
sort_string = "VCAAE"
@@ -124,7 +124,7 @@
name = "micro battery module"
id = "bat_micro"
req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/battery_module/micro
sort_string = "VCAAF"
@@ -134,7 +134,7 @@
name = "computer processor unit"
id = "cpu_normal"
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 8000)
materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/processor_unit
sort_string = "VDAAA"
@@ -142,7 +142,7 @@
name = "computer microprocessor unit"
id = "cpu_small"
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/processor_unit/small
sort_string = "VDAAB"
@@ -150,7 +150,7 @@
name = "computer photonic processor unit"
id = "pcpu_normal"
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 4)
materials = list(DEFAULT_WALL_MATERIAL = 32000, glass = 8000)
materials = list(DEFAULT_WALL_MATERIAL = 32000, glass = 8000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic
sort_string = "VDAAC"
@@ -158,7 +158,7 @@
name = "computer photonic microprocessor unit"
id = "pcpu_small"
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 16000, glass = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 16000, glass = 4000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic/small
sort_string = "VDAAD"
@@ -168,7 +168,7 @@
name = "RFID card slot"
id = "cardslot"
req_tech = list(TECH_DATA = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/card_slot
sort_string = "VEAAA"
@@ -176,7 +176,7 @@
name = "nano printer"
id = "nanoprinter"
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/nano_printer
sort_string = "VEAAB"
@@ -184,7 +184,7 @@
name = "tesla link"
id = "teslalink"
req_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, MAT_PHORON = 350, MAT_GOLD = 500)
build_path = /obj/item/weapon/computer_hardware/tesla_link
sort_string = "VEAAC"
@@ -198,7 +198,7 @@
name = "basic data crystal"
id = "portadrive_basic"
req_tech = list(TECH_DATA = 1)
materials = list("glass" = 8000)
materials = list("glass" = 8000, MAT_COPPER = 10)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable
sort_string = "VFAAA"
@@ -206,7 +206,7 @@
name = "advanced data crystal"
id = "portadrive_advanced"
req_tech = list(TECH_DATA = 2)
materials = list("glass" = 16000)
materials = list("glass" = 16000, MAT_COPPER = 20)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/advanced
sort_string = "VFAAB"
@@ -214,6 +214,6 @@
name = "super data crystal"
id = "portadrive_super"
req_tech = list(TECH_DATA = 4)
materials = list("glass" = 32000)
materials = list("glass" = 32000, MAT_COPPER = 60)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/super
sort_string = "VFAAC"