mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Tweaks/fixes and greyscale icons.
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@@ -37,7 +37,7 @@ var/datum/antagonist/highlander/highlanders
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player.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(player), slot_w_uniform)
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player.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(player), slot_l_ear)
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player.equip_to_slot_or_del(new /obj/item/clothing/head/beret(player), slot_head)
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player.equip_to_slot_or_del(new /obj/item/weapon/claymore(player), slot_l_hand)
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player.equip_to_slot_or_del(new /obj/item/weapon/material/claymore(player), slot_l_hand)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(player), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(get_turf(player)), slot_l_store)
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@@ -21,7 +21,7 @@
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new /obj/item/weapon/book/tome(loc)
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..()
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/obj/item/weapon/claymore/cultify()
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/obj/item/weapon/material/claymore/cultify()
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new /obj/item/weapon/melee/cultblade(loc)
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..()
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@@ -5,9 +5,9 @@
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* Utensils
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*/
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/obj/item/weapon/material/kitchen/utensil
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force = 5.0
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w_class = 1.0
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throwforce = 5.0
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force = 5
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w_class = 1
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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flags = CONDUCT
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@@ -17,9 +17,9 @@
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var/loaded //Descriptive string for currently loaded food object.
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/obj/item/weapon/material/kitchen/utensil/New()
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..()
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if (prob(60))
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src.pixel_y = rand(0, 4)
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create_reagents(5)
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return
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@@ -38,13 +38,9 @@
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if (reagents.total_volume > 0)
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reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
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if(M == user)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\blue [] eats some [] from \the [].", user, loaded, src), 1)
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M.reagents.add_reagent("nutriment", 1)
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M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
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else
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\blue [] feeds [] some [] from \the []", user, M, loaded, src), 1)
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M.reagents.add_reagent("nutriment", 1)
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M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
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playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
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overlays.Cut()
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return
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@@ -80,7 +76,7 @@
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sharp = 1
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edge = 1
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suicide_act(mob/user)
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/obj/item/weapon/material/kitchen/utensil/knife/suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
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@@ -119,6 +115,7 @@
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throw_range = 7
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w_class = 3.0
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
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default_material = "wood"
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/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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@@ -13,7 +13,6 @@
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throw_range = 4
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throwforce = 7
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attack_verb = list("patted", "tapped")
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applies_material_colour = 1
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/obj/item/weapon/material/butterfly/update_force()
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if(active)
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@@ -70,7 +69,6 @@
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origin_tech = "materials=1"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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unbreakable = 1
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applies_material_colour = 1
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/obj/item/weapon/material/knife/suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
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@@ -89,6 +87,7 @@
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desc = "The unearthly energies that once powered this blade are now dormant."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "render"
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applies_material_colour = 0
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/obj/item/weapon/material/knife/butch
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name = "butcher's cleaver"
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@@ -3,7 +3,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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gender = NEUTER
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var/applies_material_colour
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var/applies_material_colour = 1
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var/unbreakable
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var/damage_divisor = 0.5
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var/default_material = DEFAULT_WALL_MATERIAL
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@@ -23,7 +23,7 @@
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if(!material)
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qdel(src)
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else
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name = "[material.display_name] bat"
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name = "[material.display_name] [initial(name)]"
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health = round(material.integrity/10)
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if(applies_material_colour)
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color = material.icon_colour
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@@ -102,7 +102,7 @@
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var/obj/item/weapon/material/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
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O.name = "[base_name] - offhand"
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O.desc = "Your second grip on the [base_name]"
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O.desc = "Your second grip on the [base_name]."
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user.put_in_inactive_hand(O)
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if(istype(user,/mob/living/carbon/human))
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@@ -143,6 +143,7 @@
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slot_flags = SLOT_BACK
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force_wielded = 30
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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applies_material_colour = 0
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/obj/item/weapon/material/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
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if(!proximity) return
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@@ -173,6 +174,7 @@
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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edge = 1
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applies_material_colour = 0
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/obj/item/weapon/material/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
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..()
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@@ -294,7 +294,7 @@
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new_item.desc = ""
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if(19)
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apply_prefix = 0
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new_item = new /obj/item/weapon/claymore(src.loc)
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new_item = new /obj/item/weapon/material/claymore(src.loc)
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new_item.force = 10
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item_type = new_item.name
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if(20)
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Binary file not shown.
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 12 KiB |
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