diff --git a/baystation12.dme b/baystation12.dme index fed128e26b..35c47edeb6 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -787,6 +787,7 @@ #include "code\modules\clothing\spacesuits\miscellaneous.dm" #include "code\modules\clothing\spacesuits\ninja.dm" #include "code\modules\clothing\spacesuits\rig.dm" +#include "code\modules\clothing\spacesuits\spacesuits.dm" #include "code\modules\clothing\spacesuits\syndi.dm" #include "code\modules\clothing\spacesuits\void.dm" #include "code\modules\clothing\suits\alien.dm" diff --git a/code/WorkInProgress/autopsy.dm b/code/WorkInProgress/autopsy.dm index 33675a9319..95cfa23494 100644 --- a/code/WorkInProgress/autopsy.dm +++ b/code/WorkInProgress/autopsy.dm @@ -170,9 +170,10 @@ usr.l_hand = P P.layer = 20 - if(istype(usr,/mob/living/carbon/human)) - usr:update_inv_l_hand() - usr:update_inv_r_hand() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_l_hand() + M.update_inv_r_hand() /obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob) if(!istype(M)) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 232fd91dad..75aebd2a86 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -10,6 +10,10 @@ */ var/list/sprite_sheets_refit = null +//Updates the icons of the mob wearing the clothing item, if any. +/obj/item/clothing/proc/update_clothing_icon() + return + //BS12: Species-restricted clothing check. /obj/item/clothing/mob_can_equip(M as mob, slot) @@ -80,7 +84,8 @@ else icon = initial(icon) -//Ears: headsets, earmuffs and tiny objects +/////////////////////////////////////////////////////////////////////// +// Ears: headsets, earmuffs and tiny objects /obj/item/clothing/ears name = "ears" w_class = 1.0 @@ -121,6 +126,11 @@ if(istype(src,/obj/item/clothing/ears/offear)) del(src) +/obj/item/clothing/ears/update_clothing_icon() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_ears() + /obj/item/clothing/ears/offear name = "Other ear" w_class = 5.0 @@ -142,7 +152,17 @@ item_state = "earmuffs" slot_flags = SLOT_EARS | SLOT_TWOEARS +/////////////////////////////////////////////////////////////////////// //Glasses +/* +SEE_SELF // can see self, no matter what +SEE_MOBS // can see all mobs, no matter what +SEE_OBJS // can see all objs, no matter what +SEE_TURFS // can see all turfs (and areas), no matter what +SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are + // in a lit area (via pixel_x,y or smooth movement), can see those pixels +BLIND // can't see anything +*/ /obj/item/clothing/glasses name = "glasses" icon = 'icons/obj/clothing/glasses.dmi' @@ -153,17 +173,13 @@ var/darkness_view = 0//Base human is 2 var/invisa_view = 0 sprite_sheets = list("Vox" = 'icons/mob/species/vox/eyes.dmi') -/* -SEE_SELF // can see self, no matter what -SEE_MOBS // can see all mobs, no matter what -SEE_OBJS // can see all objs, no matter what -SEE_TURFS // can see all turfs (and areas), no matter what -SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are - // in a lit area (via pixel_x,y or smooth movement), can see those pixels -BLIND // can't see anything -*/ +/obj/item/clothing/glasses/update_clothing_icon() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_glasses() +/////////////////////////////////////////////////////////////////////// //Gloves /obj/item/clothing/gloves name = "gloves" @@ -185,6 +201,11 @@ BLIND // can't see anything ..() return +/obj/item/clothing/gloves/update_clothing_icon() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_gloves() + /obj/item/clothing/gloves/emp_act(severity) if(cell) //why is this not part of the powercell code? @@ -217,6 +238,7 @@ BLIND // can't see anything species_restricted -= "Tajara" return +/////////////////////////////////////////////////////////////////////// //Head /obj/item/clothing/head name = "head" @@ -225,6 +247,12 @@ BLIND // can't see anything slot_flags = SLOT_HEAD w_class = 2.0 +/obj/item/clothing/head/update_clothing_icon() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_head() + +/////////////////////////////////////////////////////////////////////// //Mask /obj/item/clothing/mask name = "mask" @@ -234,8 +262,15 @@ BLIND // can't see anything body_parts_covered = FACE|EYES sprite_sheets = list("Vox" = 'icons/mob/species/vox/masks.dmi') -/obj/item/clothing/mask/proc/filter_air(datum/gas_mixture/air) +/obj/item/clothing/mask/update_clothing_icon() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_wear_mask() +/obj/item/clothing/mask/proc/filter_air(datum/gas_mixture/air) + return + +/////////////////////////////////////////////////////////////////////// //Shoes /obj/item/clothing/shoes name = "shoes" @@ -251,6 +286,12 @@ BLIND // can't see anything species_restricted = list("exclude","Unathi","Tajara") sprite_sheets = list("Vox" = 'icons/mob/species/vox/shoes.dmi') +/obj/item/clothing/shoes/update_clothing_icon() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_shoes() + +/////////////////////////////////////////////////////////////////////// //Suit /obj/item/clothing/suit icon = 'icons/obj/clothing/suits.dmi' @@ -265,74 +306,12 @@ BLIND // can't see anything siemens_coefficient = 0.9 w_class = 3 -//Spacesuit -//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together. -// Meaning the the suit is defined directly after the corrisponding helmet. Just like below! -/obj/item/clothing/head/helmet/space - name = "Space helmet" - icon_state = "space" - desc = "A special helmet designed for work in a hazardous, low-pressure environment." - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL - item_state = "space" - permeability_coefficient = 0.01 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE - body_parts_covered = HEAD|FACE|EYES - cold_protection = HEAD - min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE - siemens_coefficient = 0.9 - species_restricted = list("exclude","Diona","Vox") - -/obj/item/clothing/suit/space - name = "Space suit" - desc = "A suit that protects against low pressure environments. \"NSS EXODUS\" is written in large block letters on the back." - icon_state = "space" - item_state = "s_suit" - w_class = 4//bulky item - gas_transfer_coefficient = 0.01 - permeability_coefficient = 0.02 - flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit) - slowdown = 3 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL - cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS - min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE - siemens_coefficient = 0.9 - species_restricted = list("exclude","Diona","Vox") - - var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit. - -/obj/item/clothing/suit/space/equipped(mob/M) - check_limb_support() - ..() - -/obj/item/clothing/suit/space/dropped() - check_limb_support() - ..() - -// Some space suits are equipped with reactive membranes that support -// broken limbs - at the time of writing, only the ninja suit, but -// I can see it being useful for other suits as we expand them. ~ Z -// The actual splinting occurs in /datum/organ/external/proc/fracture() -/obj/item/clothing/suit/space/proc/check_limb_support() - - // If this isn't set, then we don't need to care. - if(!supporting_limbs || !supporting_limbs.len) - return - - var/mob/living/carbon/human/H = src.loc - - // If the holder isn't human, or the holder IS and is wearing the suit, it keeps supporting the limbs. - if(!istype(H) || H.wear_suit == src) - return - - // Otherwise, remove the splints. - for(var/datum/organ/external/E in supporting_limbs) - E.status &= ~ ORGAN_SPLINTED - supporting_limbs = list() +/obj/item/clothing/suit/update_clothing_icon() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_wear_suit() +/////////////////////////////////////////////////////////////////////// //Under clothing /obj/item/clothing/under icon = 'icons/obj/clothing/uniforms.dmi' @@ -356,6 +335,11 @@ BLIND // can't see anything var/basecolor sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi') +/obj/item/clothing/under/update_clothing_icon() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_w_uniform() + /obj/item/clothing/under/attackby(obj/item/I, mob/user) if(hastie) hastie.attackby(I, user) @@ -480,7 +464,7 @@ BLIND // can't see anything if(basecolor + "_d_s" in icon_states('icons/mob/uniform.dmi')) body_parts_covered = "[basecolor]" ? LEGS|LOWER_TORSO : UPPER_TORSO|LOWER_TORSO|LEGS|ARMS item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]" - usr.update_inv_w_uniform() + update_clothing_icon() else usr << "You cannot roll down the uniform!" @@ -490,10 +474,7 @@ BLIND // can't see anything hastie.on_removed(user) hastie = null - - if(istype(loc, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = loc - H.update_inv_w_uniform() + update_clothing_icon() /obj/item/clothing/under/verb/removetie() set name = "Remove Accessory" diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 737f82f6ac..598dfac83e 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -156,7 +156,7 @@ icon_state = "[initial(icon_state)]up" usr << "You push \the [src] up out of your face." - usr.update_inv_glasses() + update_clothing_icon() /obj/item/clothing/glasses/welding/superior name = "superior welding goggles" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index f76819bc2e..af0f5262a3 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -48,7 +48,7 @@ flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) icon_state = "[initial(icon_state)]up" usr << "You push the [src] up out of your face." - usr.update_inv_head() //so our mob-overlays update + update_clothing_icon() //so our mob-overlays update /* diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm index 320791888e..dcf2eb1e48 100644 --- a/code/modules/clothing/head/soft_caps.dm +++ b/code/modules/clothing/head/soft_caps.dm @@ -26,7 +26,7 @@ else icon_state = "[item_color]soft" usr << "You flip the hat back in normal position." - usr.update_inv_head() //so our mob-overlays update + update_clothing_icon() //so our mob-overlays update /obj/item/clothing/head/soft/red name = "red cap" diff --git a/code/modules/clothing/masks/breath.dm b/code/modules/clothing/masks/breath.dm index 220f1daf7c..ea2f5940e5 100644 --- a/code/modules/clothing/masks/breath.dm +++ b/code/modules/clothing/masks/breath.dm @@ -34,7 +34,7 @@ flags |= MASKCOVERSMOUTH | MASKINTERNALS icon_state = "breath" usr << "You pull the mask up to cover your face." - usr.update_inv_wear_mask() + update_clothing_icon() /obj/item/clothing/mask/breath/medical desc = "A close-fitting sterile mask that can be connected to an air supply." diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm new file mode 100644 index 0000000000..03a7908c6c --- /dev/null +++ b/code/modules/clothing/spacesuits/spacesuits.dm @@ -0,0 +1,67 @@ +//Spacesuit +//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together. +// Meaning the the suit is defined directly after the corrisponding helmet. Just like below! +/obj/item/clothing/head/helmet/space + name = "Space helmet" + icon_state = "space" + desc = "A special helmet designed for work in a hazardous, low-pressure environment." + flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL + item_state = "space" + permeability_coefficient = 0.01 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + body_parts_covered = HEAD|FACE|EYES + cold_protection = HEAD + min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE + siemens_coefficient = 0.9 + species_restricted = list("exclude","Diona","Vox") + +/obj/item/clothing/suit/space + name = "Space suit" + desc = "A suit that protects against low pressure environments. \"NSS EXODUS\" is written in large block letters on the back." + icon_state = "space" + item_state = "s_suit" + w_class = 4//bulky item + gas_transfer_coefficient = 0.01 + permeability_coefficient = 0.02 + flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit) + slowdown = 3 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL + cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS + min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE + siemens_coefficient = 0.9 + species_restricted = list("exclude","Diona","Vox") + + var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit. + +/obj/item/clothing/suit/space/equipped(mob/M) + check_limb_support() + ..() + +/obj/item/clothing/suit/space/dropped() + check_limb_support() + ..() + +// Some space suits are equipped with reactive membranes that support +// broken limbs - at the time of writing, only the ninja suit, but +// I can see it being useful for other suits as we expand them. ~ Z +// The actual splinting occurs in /datum/organ/external/proc/fracture() +/obj/item/clothing/suit/space/proc/check_limb_support() + + // If this isn't set, then we don't need to care. + if(!supporting_limbs || !supporting_limbs.len) + return + + var/mob/living/carbon/human/H = src.loc + + // If the holder isn't human, or the holder IS and is wearing the suit, it keeps supporting the limbs. + if(!istype(H) || H.wear_suit == src) + return + + // Otherwise, remove the splints. + for(var/datum/organ/external/E in supporting_limbs) + E.status &= ~ ORGAN_SPLINTED + supporting_limbs = list() \ No newline at end of file diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 066a8770d7..c3ba549526 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -184,7 +184,7 @@ else usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are." return - usr.update_inv_wear_suit() //so our overlays update + update_clothing_icon() //so our overlays update //Medical /obj/item/clothing/suit/storage/fr_jacket @@ -212,7 +212,7 @@ if("fr_jacket") src.icon_state = "fr_jacket_open" usr << "You unbutton the jacket." - usr.update_inv_wear_suit() //so our overlays update + update_clothing_icon() //so our overlays update //Mime /obj/item/clothing/suit/suspenders diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm index c230d7defa..e11936e47a 100644 --- a/code/modules/clothing/suits/labcoat.dm +++ b/code/modules/clothing/suits/labcoat.dm @@ -2,7 +2,7 @@ name = "labcoat" desc = "A suit that protects against minor chemical spills." icon_state = "labcoat_open" - item_state = "labcoat" + item_state = "labcoat" //Is this even used for anything? blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|ARMS allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper) @@ -17,6 +17,7 @@ if(!usr.canmove || usr.stat || usr.restrained()) return 0 + //Why??? switch(icon_state) if("labcoat_open") src.icon_state = "labcoat" @@ -93,7 +94,7 @@ else usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are." return - usr.update_inv_wear_suit() //so our overlays update + update_clothing_icon() //so our overlays update /obj/item/clothing/suit/storage/labcoat/red name = "red labcoat" diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index eaf00172d2..6eca3f99a1 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -219,7 +219,7 @@ else usr << "You button-up some imaginary buttons on your [src]." return - usr.update_inv_wear_suit() + update_clothing_icon() //pyjamas //originally intended to be pinstripes >.> diff --git a/code/modules/clothing/under/chameleon.dm b/code/modules/clothing/under/chameleon.dm index e1d8ae414d..ecfb5c70b7 100644 --- a/code/modules/clothing/under/chameleon.dm +++ b/code/modules/clothing/under/chameleon.dm @@ -27,7 +27,7 @@ icon_state = "psyche" item_color = "psyche" update_icon() - usr.update_inv_w_uniform() + update_clothing_icon() verb/change() set name = "Change Jumpsuit Appearance" @@ -49,8 +49,7 @@ item_state = A.item_state item_color = A.item_color body_parts_covered = A.body_parts_covered - if(usr) - usr.update_inv_w_uniform() //so our overlays update. + update_clothing_icon() //so our overlays update. //***************** //**Chameleon Hat** @@ -81,7 +80,7 @@ icon_state = "greysoft" item_color = "grey" update_icon() - usr.update_inv_head() + update_clothing_icon() verb/change() set name = "Change Hat/Helmet Appearance" @@ -104,8 +103,7 @@ item_color = A.item_color flags_inv = A.flags_inv body_parts_covered = A.body_parts_covered - if(usr) - usr.update_inv_head() //so our overlays update. + update_clothing_icon() //so our overlays update. //****************** //**Chameleon Suit** @@ -135,7 +133,7 @@ icon_state = "armor" item_color = "armor" update_icon() - usr.update_inv_wear_suit() + update_clothing_icon() verb/change() set name = "Change Exosuit Appearance" @@ -158,8 +156,7 @@ item_color = A.item_color flags_inv = A.flags_inv body_parts_covered = A.body_parts_covered - if(usr) - usr.update_inv_wear_suit() //so our overlays update. + update_clothing_icon() //so our overlays update. //******************* //**Chameleon Shoes** @@ -189,7 +186,7 @@ item_state = "black" item_color = "black" update_icon() - usr.update_inv_shoes() + update_clothing_icon() verb/change() set name = "Change Footwear Appearance" @@ -210,8 +207,7 @@ icon_state = A.icon_state item_state = A.item_state item_color = A.item_color - if(usr) - usr.update_inv_shoes() //so our overlays update. + update_clothing_icon() //so our overlays update. //********************** //**Chameleon Backpack** @@ -238,7 +234,9 @@ icon_state = "backpack" item_state = "backpack" update_icon() - usr.update_inv_back() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_back() verb/change() set name = "Change Backpack Appearance" @@ -259,8 +257,11 @@ icon_state = A.icon_state item_state = A.item_state item_color = A.item_color - if(usr) - usr.update_inv_back() //so our overlays update. + + //so our overlays update. + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_back() //******************** //**Chameleon Gloves** @@ -289,7 +290,7 @@ icon_state = "black" item_color = "brown" update_icon() - usr.update_inv_gloves() + update_clothing_icon() verb/change() set name = "Change Gloves Appearance" @@ -311,8 +312,7 @@ item_state = A.item_state item_color = A.item_color flags_inv = A.flags_inv - if(usr) - usr.update_inv_gloves() //so our overlays update. + update_clothing_icon() //so our overlays update. //****************** //**Chameleon Mask** @@ -340,7 +340,8 @@ desc = "It's a gas mask." icon_state = "gas_alt" update_icon() - usr.update_inv_wear_mask() + update_clothing_icon() + verb/change() set name = "Change Mask Appearance" set category = "Object" @@ -361,8 +362,7 @@ item_state = A.item_state flags_inv = A.flags_inv body_parts_covered = A.body_parts_covered - if(usr) - usr.update_inv_wear_mask() //so our overlays update. + update_clothing_icon() //so our overlays update. //********************* //**Chameleon Glasses** @@ -389,7 +389,7 @@ desc = "It's a set of mesons." icon_state = "meson" update_icon() - usr.update_inv_glasses() + update_clothing_icon() verb/change() set name = "Change Glasses Appearance" @@ -410,8 +410,7 @@ icon_state = A.icon_state item_state = A.item_state flags_inv = A.flags_inv - if(usr) - usr.update_inv_glasses() //so our overlays update. + update_clothing_icon() //so our overlays update. //***************** //**Chameleon Gun** @@ -441,8 +440,10 @@ desc = "It's a desert eagle." icon_state = "deagle" update_icon() - usr.update_inv_r_hand() - usr.update_inv_l_hand() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_r_hand() + M.update_inv_l_hand() verb/change() set name = "Change Gun Appearance" @@ -463,6 +464,9 @@ icon_state = A.icon_state item_state = A.item_state flags_inv = A.flags_inv - if(usr) - usr.update_inv_r_hand() - usr.update_inv_l_hand() //so our overlays update. + + //so our overlays update. + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_inv_r_hand() + M.update_inv_l_hand() diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index bb875baff5..da136221e2 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -936,7 +936,7 @@ if("lombardi_jacket_open") src.icon_state = "lombardi_jacket" usr << "You button up the jacket." - usr.update_inv_wear_suit() + update_clothing_icon() //////////// Uniforms //////////// @@ -1098,7 +1098,7 @@ src.icon_state = "[item_color]" src.item_state = "[item_color]" - usr.update_inv_w_uniform() + update_clothing_icon() ////// Wyatt's Ex-Commander Jumpsuit - RawrTaicho /obj/item/clothing/under/fluff/wyatt_1 diff --git a/code/modules/projectiles/guns/projectile/pneumatic.dm b/code/modules/projectiles/guns/projectile/pneumatic.dm index 9b4efd58d0..558c5185c9 100644 --- a/code/modules/projectiles/guns/projectile/pneumatic.dm +++ b/code/modules/projectiles/guns/projectile/pneumatic.dm @@ -47,7 +47,9 @@ tank = null icon_state = "pneumatic" item_state = "pneumatic" - usr.update_icons() + if (ismob(src.loc)) + var/mob/M = src.loc + M.update_icons() else usr << "There's no tank in [src]."