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The 515 MegaPR early downport (#7783)
Co-authored-by: Selis <selis@xynolabs.com> Co-authored-by: Selis <sirlionfur@hotmail.de> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: SatinIsle <thesatinisle@gmail.com> Co-authored-by: Heroman <alesha3000@list.ru> Co-authored-by: Casey <a.roaming.shadow@gmail.com> Co-authored-by: Raeschen <rycoop29@gmail.com>
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co-authored by
Selis
Selis
Kashargul
SatinIsle
Heroman
Casey
Raeschen
parent
96a43a09c1
commit
b90f7ec922
@@ -94,7 +94,7 @@
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break
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if(!beamtarget_exists && GetAnomalySusceptibility(L) >= 0.5)
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carrier.visible_message("<span class='danger'>\icon [B] \The [B] lashes out at \the [L]!</span>")
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carrier.visible_message("<span class='danger'>[icon2html(B,viewers(carrier))] \The [B] lashes out at \the [L]!</span>")
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var/datum/beam/drain_beam = carrier.Beam(L, icon_state = "drain_life", time = 10 SECONDS)
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active_beams |= drain_beam
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spawn(9 SECONDS)
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@@ -41,10 +41,10 @@
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/datum/blob_type/ravenous_macrophage/on_chunk_tick(obj/item/weapon/blobcore_chunk/B)
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var/mob/living/L = locate() in range(world.view, B)
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if(prob(5) && !L.stat) // There's some active living thing nearby, produce offgas.
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B.visible_message("<span class='alien'>\icon [B] \The [B] disgorches a cloud of noxious gas!</span>")
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B.visible_message("<span class='alien'>[icon2html(B,viewers(B))] \The [B] disgorches a cloud of noxious gas!</span>")
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var/turf/T = get_turf(B)
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var/datum/effect/effect/system/smoke_spread/noxious/BS = new /datum/effect/effect/system/smoke_spread/noxious
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BS.attach(T)
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BS.set_up(3, 0, T)
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playsound(T, 'sound/effects/smoke.ogg', 50, 1, -3)
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BS.start()
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BS.start()
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@@ -55,5 +55,11 @@
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return
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/datum/blob_type/reactive_spines/chunk_setup(obj/item/weapon/blobcore_chunk/B)
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GLOB.moved_event.register_global(B, /obj/item/weapon/blobcore_chunk/proc/call_chunk_unique)
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return
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B.RegisterSignal(SSmobs, COMSIG_OBSERVER_GLOBALMOVED, /obj/item/weapon/blobcore_chunk/proc/call_chunk_unique)
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return
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//I'm putting this here so everybody knows that it's this shitty code that is why that comsig exists.
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//I'm just reimplementing the way it worked before but with comsigs. I don't have the patience to refactor this.
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/mob/living/Moved()
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. = ..()
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SEND_SIGNAL(SSmobs, COMSIG_OBSERVER_GLOBALMOVED)
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@@ -28,7 +28,7 @@
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return
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var/mob/living/L = locate() in (view(world.view + 3, get_turf(B)) - view(2,get_turf(B)) - previous_targets) // No adjacent mobs.
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if(!check_trajectory(L, B, PASSTABLE))
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if(!(L in check_trajectory(L, B, PASSTABLE)))
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if(!LAZYLEN(previous_targets))
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previous_targets = list()
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@@ -53,12 +53,12 @@
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if(istype(user) && user == L)
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continue
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if(!check_trajectory(L, B, PASSTABLE)) // Can't fire at things on the other side of walls / windows.
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if(!(L in check_trajectory(L, B, PASSTABLE))) // Can't fire at things on the other side of walls / windows.
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continue
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var/obj/item/projectile/P = new spore_projectile(get_turf(B))
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user.visible_message("<span class='danger'>\icon [B] \The [B] discharges energy toward \the [L]!</span>")
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user.visible_message("<span class='danger'>[icon2html(B,viewers(user))] \The [B] discharges energy toward \the [L]!</span>")
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P.launch_projectile(L, BP_TORSO, user)
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return
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return
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@@ -68,5 +68,5 @@
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carrier.adjustFireLoss(-3 / nearby_mobs.len)
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if(need_beam)
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carrier.visible_message("<span class='alien'>\icon [B] \The [B] sends noxious spores toward \the [victim]!</span>")
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carrier.Beam(victim, icon_state = "lichbeam", time = 2 SECONDS)
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carrier.visible_message("<span class='alien'>[icon2html(B,viewers(carrier))] \The [B] sends noxious spores toward \the [victim]!</span>")
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carrier.Beam(victim, icon_state = "lichbeam", time = 2 SECONDS)
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