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The 515 MegaPR early downport (#7783)
Co-authored-by: Selis <selis@xynolabs.com> Co-authored-by: Selis <sirlionfur@hotmail.de> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: SatinIsle <thesatinisle@gmail.com> Co-authored-by: Heroman <alesha3000@list.ru> Co-authored-by: Casey <a.roaming.shadow@gmail.com> Co-authored-by: Raeschen <rycoop29@gmail.com>
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@@ -10,5 +10,4 @@
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/mob/living/carbon/Destroy()
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. = ..()
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QDEL_NULL(cozyloop)
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@@ -104,8 +104,8 @@
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/mob/living/carbon/human/proc/GetAppearanceFromPrefs(var/flavourtext, var/oocnotes)
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/* Jank code that effectively creates the client's mob from save, then copies its appearance to our current mob.
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Intended to be used with shapeshifter species so we don't reset their organs in doing so.*/
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var/mob/living/carbon/human/dummy/mannequin/Dummy = new
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if(client.prefs)
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var/mob/living/carbon/human/dummy/mannequin/Dummy = get_mannequin(client.ckey)
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client.prefs.copy_to(Dummy)
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//Important, since some sprites only work for specific species
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/* Probably not needed anymore since impersonate_bodytype no longer exists
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@@ -125,7 +125,6 @@
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flavor_texts = client.prefs.flavor_texts.Copy()
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if(oocnotes)
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ooc_notes = client.prefs.metadata
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qdel(Dummy)
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/* Alternative version of the above proc, incase it turns out cloning our dummy mob's DNA is an awful, terrible bad idea.
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Would need to fix this proc up to work as smoothly as the above proc, though.
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@@ -45,7 +45,7 @@
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// QDEL_NULL(stunnedloop)
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/mob/living/proc/vs_animate(var/belly_to_animate)
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return
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return
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/*
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Maybe later, gotta figure out a way to click yourself when in a locker etc.
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@@ -92,7 +92,7 @@
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// This is not a status display message, since it's something the character
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// themselves is meant to see BEFORE putting the money in
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to_chat(usr, "\icon[cashmoney][bicon(cashmoney)] <span class='warning'>That is not enough money.</span>")
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to_chat(usr, "[icon2html(cashmoney,user.client)] <span class='warning'>That is not enough money.</span>")
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return 0
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if(istype(cashmoney, /obj/item/weapon/spacecash))
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