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Merge pull request #5999 from GinjaNinja32/LetMeDrive
Allows wheelchair occupants to drive if the driving mob is incapacitated
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@@ -18,12 +18,17 @@
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buckled_mob.dir = dir
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/obj/structure/stool/bed/chair/wheelchair/relaymove(mob/user, direction)
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// Redundant check?
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if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
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if(user==pulling)
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pulling = null
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user.pulledby = null
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user << "\red You lost your grip!"
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return
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if(buckled_mob && pulling && user == buckled_mob)
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if(pulling.stat || pulling.stunned || pulling.weakened || pulling.paralysis || pulling.lying || pulling.restrained())
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pulling.pulledby = null
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pulling = null
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if(user.pulling && (user == pulling))
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pulling = null
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user.pulledby = null
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@@ -136,12 +141,12 @@
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if(propelled || (pulling && (pulling.a_intent == "hurt")))
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var/mob/living/occupant = buckled_mob
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unbuckle()
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if (pulling && (pulling.a_intent == "hurt"))
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occupant.throw_at(A, 3, 3, pulling)
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else if (propelled)
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occupant.throw_at(A, 3, propelled)
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occupant.apply_effect(6, STUN, 0)
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occupant.apply_effect(6, WEAKEN, 0)
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occupant.apply_effect(6, STUTTER, 0)
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