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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge remote-tracking branch 'upstream/master'
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66
code/game/objects/items/falling_object_vr.dm
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66
code/game/objects/items/falling_object_vr.dm
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/obj/effect/falling_effect
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name = "you should not see this"
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desc = "no data"
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invisibility = 101
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anchored = TRUE
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density = FALSE
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unacidable = TRUE
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var/falling_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita
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var/crushing = TRUE
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/obj/effect/falling_effect/Initialize(mapload, type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita)
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..()
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falling_type = type
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/falling_effect/LateInitialize()
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new falling_type(src)
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var/atom/movable/dropped = pick(contents) // Stupid, but allows to get spawn result without efforts if it is other type(Or if it was randomly generated).
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dropped.loc = get_turf(src)
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var/initial_x = dropped.pixel_x
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var/initial_y = dropped.pixel_y
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dropped.plane = 1
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dropped.pixel_x = rand(-150, 150)
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dropped.pixel_y = 500 // When you think that pixel_z is height but you are wrong
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dropped.density = FALSE
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dropped.opacity = FALSE
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animate(dropped, pixel_y = initial_y, pixel_x = initial_x , time = 7)
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spawn(7)
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dropped.end_fall(crushing)
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qdel(src)
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/atom/movable/proc/end_fall(var/crushing = FALSE)
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if(crushing)
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for(var/atom/movable/AM in loc)
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if(AM != src)
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AM.ex_act(1)
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for(var/mob/living/M in oviewers(3, src))
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shake_camera(M, 2, 2)
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playsound(loc, 'sound/effects/meteorimpact.ogg', 50, 1)
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density = initial(density)
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opacity = initial(opacity)
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plane = initial(plane)
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/obj/effect/falling_effect/singularity_act()
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return
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/obj/effect/falling_effect/singularity_pull()
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return
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/obj/effect/falling_effect/ex_act()
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return
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/obj/effect/falling_effect/pizza_delivery
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name = "PIZZA PIE POWER!"
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crushing = FALSE
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/obj/effect/falling_effect/pizza_delivery/Initialize(mapload)
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..()
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falling_type = pick(prob(25);/obj/item/pizzabox/meat,
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prob(25);/obj/item/pizzabox/margherita,
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prob(25);/obj/item/pizzabox/vegetable,
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prob(25);/obj/item/pizzabox/mushroom)
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return INITIALIZE_HINT_LATELOAD
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61
code/game/objects/items/pizza_voucher_vr.dm
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61
code/game/objects/items/pizza_voucher_vr.dm
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@@ -0,0 +1,61 @@
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/obj/item/pizzavoucher
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name = "free pizza voucher"
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desc = "A pocket-sized plastic slip with a button in the middle. The writing on it seems to have faded."
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icon = 'icons/obj/items.dmi'
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icon_state = "pizza_voucher"
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var/spent = FALSE
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var/special_delivery = FALSE
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w_class = ITEMSIZE_SMALL
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/obj/item/pizzavoucher/New()
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var/list/descstrings = list("24/7 PIZZA PIE HEAVEN",
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"WE ALWAYS DELIVER!",
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"24-HOUR PIZZA PIE POWER!",
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"TOMATO SAUCE, CHEESE, WE'VE BOTH BOTH OF THESE!",
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"COOKED WITH LOVE INSIDE A BIG OVEN!",
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"WHEN YOU NEED A SLICE OF JOY IN YOUR LIFE!",
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"WHEN YOU NEED A DISK OF OVEN BAKED BLISS!",
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"EVERY TIME YOU DREAM OF CIRCULAR CUISINE!",
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"WE ALWAYS DELIVER! WE ALWAYS DELIVER! WE ALWAYS DELIVER!")
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desc = "A pocket-sized plastic slip with a button in the middle. \"[pick(descstrings)]\" is written on the back."
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/obj/item/pizzavoucher/attack_self(mob/user)
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add_fingerprint(user)
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if(!spent)
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user.visible_message("<span class='notice'>[user] presses a button on [src]!</span>")
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desc = desc + " This one seems to be used-up."
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spent = TRUE
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if(special_delivery)
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var/delivery = pick(prob(25);/obj/item/pizzabox/meat,
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prob(25);/obj/item/pizzabox/margherita,
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prob(25);/obj/item/pizzabox/vegetable,
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prob(25);/obj/item/pizzabox/mushroom)
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command_announcement.Announce("SPECIAL DELIVERY PIZZA ORDER #[rand(1000,9999)]-[rand(100,999)] HAS BEEN RECIEVED. SHIPMENT DISPATCHED VIA BALLISTIC SUPPLY POD FOR IMMEDIATE DELIVERY! THANK YOU AND ENJOY YOUR PIZZA!", "WE ALWAYS DELIVER!")
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var/crash_x = user.x
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var/crash_y = user.y
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var/crash_z = user.z
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spawn(rand(30, 75))
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new /datum/random_map/droppod/pizza(null, crash_x, crash_y, crash_z, automated = TRUE, supplied_drop = delivery) // Splat.
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else
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user.visible_message("<span class='notice'>A small bluespace rift opens just above your head and spits out a pizza box!</span>")
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new /obj/effect/falling_effect/pizza_delivery(user.loc)
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else
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to_chat(user, "<span class='warning'>The [src] is spent!</span>")
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/obj/item/pizzavoucher/emag_act(var/remaining_charges, var/mob/user)
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if(spent)
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to_chat(user, "<span class='warning'>The [src] is spent!</span>")
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return
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if(!special_delivery)
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to_chat(user, "<span class='warning'>You activate the special delivery protocol on the [src]!</span>")
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special_delivery = TRUE
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return 1
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else
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to_chat(user, "<span class='warning'>The [src] is already in special delivery mode!</span>")
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/datum/random_map/droppod/pizza
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placement_explosion_dev = 0
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placement_explosion_heavy = 1
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placement_explosion_light = 2
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placement_explosion_flash = 4
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@@ -106,7 +106,8 @@ something, make sure it's not in one of the other lists.*/
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prob(1);/obj/item/weapon/card/emag_broken,
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prob(2);/obj/item/device/camera,
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prob(3);/obj/item/device/pda,
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prob(3);/obj/item/device/radio/headset)
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prob(3);/obj/item/device/radio/headset,
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prob(1);/obj/item/pizzavoucher)
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/obj/random/maintenance/security
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/*Maintenance loot list. This one is for around security areas*/
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@@ -2,7 +2,7 @@
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remains_active = TRUE
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/obj/structure/ghost_pod/manual/lost_drone/dogborg/create_occupant(var/mob/M)
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var/response = alert(M, "What type of lost drone are you? Do note, that dogborgs may have experienced different type of corruption ((Potential for having vore-related laws))", "Drone Type", "Regular", "Dogborg")
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var/response = alert(M, "What type of lost drone are you? Do note, that dogborgs may have experienced different type of corruption ((High potential for having vore-related laws))", "Drone Type", "Regular", "Dogborg")
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if(!(response == "Dogborg")) // No response somehow or Regular
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return ..()
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else
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@@ -213,7 +213,8 @@
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prob(1);/obj/item/weapon/spacecash/c100,
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prob(1);/obj/item/weapon/spacecash/c50,
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prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie,
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prob(1);/obj/item/weapon/storage/box/cups)
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prob(1);/obj/item/weapon/storage/box/cups,
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prob(1);/obj/item/pizzavoucher)
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var/obj/item/I = new path()
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return I
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@@ -244,7 +245,8 @@
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prob(1);/obj/item/weapon/material/knife/tacknife,
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prob(1);/obj/item/weapon/storage/box/survival/space,
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prob(1);/obj/item/weapon/storage/secure/briefcase/trashmoney,
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prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
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prob(1);/obj/item/weapon/reagent_containers/syringe/steroid,
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prob(1);/obj/item/seeds/gnomes)
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var/obj/item/I = new path()
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return I
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