diff --git a/code/modules/mob/living/organs.dm b/code/modules/mob/living/organs.dm index 133961a631..2e03e66fb9 100644 --- a/code/modules/mob/living/organs.dm +++ b/code/modules/mob/living/organs.dm @@ -35,4 +35,10 @@ if(!ispath(E)) E.droplimb(0,DROPLIMB_EDGE,1) + //VOREStation Addition Start + if(tf_mob_holder && tf_mob_holder.loc == src) + tf_mob_holder.revert_mob_tf() + tf_mob_holder.gib() + //VOREStation Addition End + ..() diff --git a/code/modules/mob/living/silicon/pai/personality.dm b/code/modules/mob/living/silicon/pai/personality.dm index de2b8fa202..96f9f5ab46 100644 --- a/code/modules/mob/living/silicon/pai/personality.dm +++ b/code/modules/mob/living/silicon/pai/personality.dm @@ -60,5 +60,6 @@ F["eyecolor"] >> src.eye_color F["chassis"] >> src.chassis F["emotion"] >> src.ouremotion + F["gender"] >> src.gender return 1 diff --git a/code/modules/vore/mouseray.dm b/code/modules/vore/mouseray.dm new file mode 100644 index 0000000000..dc9e503cd1 --- /dev/null +++ b/code/modules/vore/mouseray.dm @@ -0,0 +1,499 @@ +/obj/item/weapon/gun/energy/mouseray + name = "mouse ray" + desc = "A mysterious looking ray gun..." + icon = 'icons/obj/mouseray.dmi' + icon_state = "mouseray" + item_state = "mouseray" + item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi') + fire_sound = 'sound/weapons/wave.ogg' + charge_cost = 240 + projectile_type = /obj/item/projectile/beam/mouselaser + origin_tech = list(TECH_BLUESPACE = 4) + battery_lock = 1 + firemodes = list() + var/tf_type = /mob/living/simple_mob/animal/passive/mouse //This type is what kind of mob it will try to turn people into! + var/cooldown = 0 //automatically set when used + var/cooldown_time = 15 SECONDS //the amount of time between shots + var/tf_admin_pref_override = FALSE //Overrides pref checks + var/tf_allow_select = FALSE //Toggles if the gun is able to pick between things in the 'tf_possible_types' variable + var/tf_possible_types = list( //The different types of mob the gun can pick between + "mouse" = /mob/living/simple_mob/animal/passive/mouse, + "rat" = /mob/living/simple_mob/animal/passive/mouse/rat, + "dust jumper" = /mob/living/simple_mob/vore/alienanimals/dustjumper + ) + +/obj/item/weapon/gun/energy/mouseray/attack_self(mob/user) + . = ..() + if(tf_allow_select) + pick_type() + +/obj/item/weapon/gun/energy/mouseray/proc/pick_type() + var/choice = tgui_input_list(usr, "Select a type to turn things into.", "[src.name]", tf_possible_types) + if(!choice) + return + tf_type = tf_possible_types[choice] + to_chat(usr, "You selected [choice].") + +/obj/item/weapon/gun/energy/mouseray/Fire(atom/target, mob/living/user, clickparams, pointblank, reflex) + if(world.time < cooldown) + to_chat(usr, "\The [src] isn't ready yet.") + return + . = ..() + +/obj/item/weapon/gun/energy/mouseray/Fire_userless(atom/target) + if(world.time < cooldown) + return + . = ..() + +/obj/item/weapon/gun/energy/mouseray/consume_next_projectile() + . = ..() + var/obj/item/projectile/beam/mouselaser/G = . + cooldown = world.time + cooldown_time + if(tf_type) + G.tf_type = tf_type + if(tf_admin_pref_override) + G.tf_admin_pref_override = tf_admin_pref_override + +/obj/item/weapon/gun/energy/mouseray/update_icon() + if(charge_meter) + var/ratio = power_supply.charge / power_supply.maxcharge + + //make sure that rounding down will not give us the empty state even if we have charge for a shot left. + if(power_supply.charge < charge_cost) + ratio = 0 + else + ratio = max(round(ratio, 0.25) * 100, 25) + + icon_state = "[initial(icon_state)][ratio]" + +/obj/item/projectile/beam/mouselaser + name = "metamorphosis beam" + icon_state = "xray" + nodamage = 1 + damage = 0 + range = 7 + check_armour = "laser" + can_miss = FALSE + var/tf_type = /mob/living/simple_mob/animal/passive/mouse + var/tf_admin_pref_override = FALSE + + muzzle_type = /obj/effect/projectile/muzzle/laser_omni + tracer_type = /obj/effect/projectile/tracer/laser_omni + impact_type = /obj/effect/projectile/impact/laser_omni + +/obj/item/projectile/beam/mouselaser/on_hit(var/atom/target) + var/mob/living/M = target + if(!istype(M)) + return + if(target != firer) //If you shot yourself, you probably want to be TFed so don't bother with prefs. + if(!M.allow_spontaneous_tf && !tf_admin_pref_override) + return + if(M.tf_mob_holder) + var/mob/living/ourmob = M.tf_mob_holder + if(ourmob.ai_holder) + var/datum/ai_holder/our_AI = ourmob.ai_holder + our_AI.set_stance(STANCE_IDLE) + M.tf_mob_holder = null + ourmob.ckey = M.ckey + var/turf/get_dat_turf = get_turf(target) + ourmob.loc = get_dat_turf + ourmob.forceMove(get_dat_turf) + ourmob.vore_selected = M.vore_selected + M.vore_selected = null + for(var/obj/belly/B as anything in M.vore_organs) + B.loc = ourmob + B.forceMove(ourmob) + B.owner = ourmob + M.vore_organs -= B + ourmob.vore_organs += B + + ourmob.Life(1) + if(ishuman(M)) + for(var/obj/item/W in M) + if(istype(W, /obj/item/weapon/implant/backup) || istype(W, /obj/item/device/nif)) + continue + M.drop_from_inventory(W) + + qdel(target) + return + else + if(M.stat == DEAD) //We can let it undo the TF, because the person will be dead, but otherwise things get weird. + return + var/mob/living/new_mob = spawn_mob(M) + new_mob.faction = M.faction + + if(new_mob && isliving(new_mob)) + for(var/obj/belly/B as anything in new_mob.vore_organs) + new_mob.vore_organs -= B + qdel(B) + new_mob.vore_organs = list() + new_mob.name = M.name + new_mob.real_name = M.real_name + for(var/lang in M.languages) + new_mob.languages |= lang + M.copy_vore_prefs_to_mob(new_mob) + new_mob.vore_selected = M.vore_selected + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(ishuman(new_mob)) + var/mob/living/carbon/human/N = new_mob + N.gender = H.gender + N.identifying_gender = H.identifying_gender + else + new_mob.gender = H.identifying_gender + else + new_mob.gender = M.gender + if(ishuman(new_mob)) + var/mob/living/carbon/human/N = new_mob + N.identifying_gender = M.gender + + for(var/obj/belly/B as anything in M.vore_organs) + B.loc = new_mob + B.forceMove(new_mob) + B.owner = new_mob + M.vore_organs -= B + new_mob.vore_organs += B + + new_mob.ckey = M.ckey + if(M.ai_holder && new_mob.ai_holder) + var/datum/ai_holder/old_AI = M.ai_holder + old_AI.set_stance(STANCE_SLEEP) + var/datum/ai_holder/new_AI = new_mob.ai_holder + new_AI.hostile = old_AI.hostile + new_AI.retaliate = old_AI.retaliate + M.loc = new_mob + M.forceMove(new_mob) + new_mob.tf_mob_holder = M + +/obj/item/projectile/beam/mouselaser/proc/spawn_mob(var/mob/living/target) + if(!ispath(tf_type)) + return + var/new_mob = new tf_type(get_turf(target)) + return new_mob + +/mob/living + var/mob/living/tf_mob_holder = null + +/mob/living/proc/revert_mob_tf() + if(!tf_mob_holder) + return + var/mob/living/ourmob = tf_mob_holder + if(ourmob.ai_holder) + var/datum/ai_holder/our_AI = ourmob.ai_holder + our_AI.set_stance(STANCE_IDLE) + tf_mob_holder = null + ourmob.ckey = ckey + var/turf/get_dat_turf = get_turf(src) + ourmob.loc = get_dat_turf + ourmob.forceMove(get_dat_turf) + ourmob.vore_selected = vore_selected + vore_selected = null + for(var/obj/belly/B as anything in vore_organs) + B.loc = ourmob + B.forceMove(ourmob) + B.owner = ourmob + vore_organs -= B + ourmob.vore_organs += B + + ourmob.Life(1) + + if(ishuman(src)) + for(var/obj/item/W in src) + if(istype(W, /obj/item/weapon/implant/backup) || istype(W, /obj/item/device/nif)) + continue + src.drop_from_inventory(W) + + qdel(src) + + +/mob/living/proc/handle_tf_holder() + if(!tf_mob_holder) + return + if(stat != tf_mob_holder.stat) + if(stat == DEAD) + tf_mob_holder.death(FALSE, null) + if(tf_mob_holder.stat == DEAD) + death() + +/mob/living/proc/copy_vore_prefs_to_mob(var/mob/living/new_mob) + //For primarily copying vore preference settings from a carbon mob to a simplemob + //It can be used for other things, but be advised, if you're using it to put a simplemob into a carbon mob, you're gonna be overriding a bunch of prefs + new_mob.ooc_notes = ooc_notes + new_mob.digestable = digestable + new_mob.devourable = devourable + new_mob.absorbable = absorbable + new_mob.feeding = feeding + new_mob.can_be_drop_prey = can_be_drop_prey + new_mob.can_be_drop_pred = can_be_drop_pred + new_mob.allow_inbelly_spawning = allow_inbelly_spawning + new_mob.digest_leave_remains = digest_leave_remains + new_mob.allowmobvore = allowmobvore + new_mob.permit_healbelly = permit_healbelly + new_mob.noisy = noisy + new_mob.drop_vore = drop_vore + new_mob.stumble_vore = stumble_vore + new_mob.slip_vore = slip_vore + new_mob.resizable = resizable + new_mob.show_vore_fx = show_vore_fx + new_mob.step_mechanics_pref = step_mechanics_pref + new_mob.pickup_pref = pickup_pref + new_mob.vore_taste = vore_taste + new_mob.vore_smell = vore_smell + new_mob.nutrition_message_visible = nutrition_message_visible + new_mob.allow_spontaneous_tf = allow_spontaneous_tf + +/////SUBTYPES///// + +/obj/item/weapon/gun/energy/mouseray/medical //This just changes people back, it can't TF people into anything without shenanigans + name = "recombobulation ray" + desc = "The Type Gamma Medical Recombobulation ray! A mysterious looking ray gun! It works to change people who have had their form significantly altered back into their original forms!" + + icon_state = "medray" + item_state = "mouseray" + charge_meter = FALSE + charge_cost = 0 + tf_type = null + projectile_type = /obj/item/projectile/beam/mouselaser/reversion + +/obj/item/weapon/gun/energy/mouseray/medical/consume_next_projectile() + . = ..() + var/obj/item/projectile/beam/mouselaser/reversion/G = . + cooldown = world.time + cooldown_time + if(tf_admin_pref_override) + G.tf_admin_pref_override = tf_admin_pref_override + + +/obj/item/projectile/beam/mouselaser/reversion + name = "recombobulation beam" + tf_admin_pref_override = FALSE + +/obj/item/projectile/beam/mouselaser/reversion/on_hit(var/atom/target) + var/mob/living/M = target + if(!istype(M)) + return + if(target != firer) //If you shot yourself, you probably want to be TFed so don't bother with prefs. + if(!M.allow_spontaneous_tf && !tf_admin_pref_override) + firer.visible_message("\The [src] buzzes impolitely.") + return + if(M.tf_mob_holder) + var/mob/living/ourmob = M.tf_mob_holder + if(ourmob.ai_holder) + var/datum/ai_holder/our_AI = ourmob.ai_holder + our_AI.set_stance(STANCE_IDLE) + M.tf_mob_holder = null + ourmob.ckey = M.ckey + var/turf/get_dat_turf = get_turf(target) + ourmob.loc = get_dat_turf + ourmob.forceMove(get_dat_turf) + ourmob.vore_selected = M.vore_selected + M.vore_selected = null + for(var/obj/belly/B as anything in M.vore_organs) + B.loc = ourmob + B.forceMove(ourmob) + B.owner = ourmob + M.vore_organs -= B + ourmob.vore_organs += B + + ourmob.Life(1) + + if(ishuman(M)) + for(var/obj/item/W in M) + if(istype(W, /obj/item/weapon/implant/backup) || istype(W, /obj/item/device/nif)) + continue + M.drop_from_inventory(W) + + qdel(target) + firer.visible_message("\The [shot_from] boops pleasantly.") + return + else + firer.visible_message("\The [shot_from] buzzes impolitely.") + +/obj/item/weapon/gun/energy/mouseray/admin //NEVER GIVE THIS TO ANYONE + name = "experimental metamorphosis ray" + cooldown_time = 5 SECONDS + tf_allow_select = TRUE + charge_meter = FALSE + charge_cost = 0 + icon_state = "adminray" + +/obj/item/weapon/gun/energy/mouseray/metamorphosis + name = "metamorphosis ray" + tf_allow_select = TRUE + tf_possible_types = list( + "mouse" = /mob/living/simple_mob/animal/passive/mouse, + "rat" = /mob/living/simple_mob/animal/passive/mouse/rat, + "dust jumper" = /mob/living/simple_mob/vore/alienanimals/dustjumper, + "woof" = /mob/living/simple_mob/vore/woof, + "corgi" = /mob/living/simple_mob/animal/passive/dog/corgi, + "cat" = /mob/living/simple_mob/animal/passive/cat, + "chicken" = /mob/living/simple_mob/animal/passive/chicken, + "cow" = /mob/living/simple_mob/animal/passive/cow, + "lizard" = /mob/living/simple_mob/animal/passive/lizard, + "rabbit" = /mob/living/simple_mob/vore/rabbit, + "fox" = /mob/living/simple_mob/animal/passive/fox, + "fennec" = /mob/living/simple_mob/vore/fennec, + "cute fennec" = /mob/living/simple_mob/animal/passive/fennec, + "fennix" = /mob/living/simple_mob/vore/fennix, + "red panda" = /mob/living/simple_mob/vore/redpanda, + "opossum" = /mob/living/simple_mob/animal/passive/opossum, + "horse" = /mob/living/simple_mob/vore/horse, + "goose" = /mob/living/simple_mob/animal/space/goose, + "sheep" = /mob/living/simple_mob/vore/sheep + ) + +/obj/item/weapon/gun/energy/mouseray/metamorphosis/advanced + name = "advanced metamorphosis ray" + tf_possible_types = list( + "mouse" = /mob/living/simple_mob/animal/passive/mouse, + "rat" = /mob/living/simple_mob/animal/passive/mouse/rat, + "giant rat" = /mob/living/simple_mob/vore/aggressive/rat, + "dust jumper" = /mob/living/simple_mob/vore/alienanimals/dustjumper, + "woof" = /mob/living/simple_mob/vore/woof, + "corgi" = /mob/living/simple_mob/animal/passive/dog/corgi, + "cat" = /mob/living/simple_mob/animal/passive/cat, + "chicken" = /mob/living/simple_mob/animal/passive/chicken, + "cow" = /mob/living/simple_mob/animal/passive/cow, + "lizard" = /mob/living/simple_mob/animal/passive/lizard, + "rabbit" = /mob/living/simple_mob/vore/rabbit, + "fox" = /mob/living/simple_mob/animal/passive/fox, + "fennec" = /mob/living/simple_mob/vore/fennec, + "cute fennec" = /mob/living/simple_mob/animal/passive/fennec, + "fennix" = /mob/living/simple_mob/vore/fennix, + "red panda" = /mob/living/simple_mob/vore/redpanda, + "opossum" = /mob/living/simple_mob/animal/passive/opossum, + "horse" = /mob/living/simple_mob/vore/horse, + "goose" = /mob/living/simple_mob/animal/space/goose, + "sheep" = /mob/living/simple_mob/vore/sheep, + "space bumblebee" = /mob/living/simple_mob/vore/bee, + "space bear" = /mob/living/simple_mob/animal/space/bear, + "voracious lizard" = /mob/living/simple_mob/vore/aggressive/dino, + "giant frog" = /mob/living/simple_mob/vore/aggressive/frog, + "jelly blob" = /mob/living/simple_mob/animal/space/jelly, + "wolf" = /mob/living/simple_mob/animal/wolf, + "direwolf" = /mob/living/simple_mob/animal/wolf/direwolf, + "great wolf" = /mob/living/simple_mob/vore/greatwolf, + "sect queen" = /mob/living/simple_mob/vore/sect_queen, + "sect drone" = /mob/living/simple_mob/vore/sect_drone, + "panther" = /mob/living/simple_mob/vore/aggressive/panther, + "giant snake" = /mob/living/simple_mob/vore/aggressive/giant_snake, + "deathclaw" = /mob/living/simple_mob/vore/aggressive/deathclaw, + "otie" = /mob/living/simple_mob/otie, + "mutated otie" =/mob/living/simple_mob/otie/feral, + "red otie" = /mob/living/simple_mob/otie/red, + "defanged xenomorph" = /mob/living/simple_mob/vore/xeno_defanged, + "catslug" = /mob/living/simple_mob/vore/alienanimals/catslug, + "teppi" = /mob/living/simple_mob/vore/alienanimals/teppi, + "monkey" = /mob/living/carbon/human/monkey, + "wolpin" = /mob/living/carbon/human/wolpin, + "sparra" = /mob/living/carbon/human/sparram, + "saru" = /mob/living/carbon/human/sergallingm, + "sobaka" = /mob/living/carbon/human/sharkm, + "farwa" = /mob/living/carbon/human/farwa, + "neaera" = /mob/living/carbon/human/neaera, + "stok" = /mob/living/carbon/human/stok, + "weretiger" = /mob/living/simple_mob/vore/weretiger, + "dragon" = /mob/living/simple_mob/vore/bigdragon/friendly, + "leopardmander" = /mob/living/simple_mob/vore/leopardmander + ) + +/obj/item/weapon/gun/energy/mouseray/metamorphosis/advanced/random + name = "unstable metamorphosis ray" + tf_allow_select = FALSE + +/obj/item/weapon/gun/energy/mouseray/metamorphosis/advanced/random/Fire(atom/target, mob/living/user, clickparams, pointblank, reflex) + if(world.time < cooldown) + to_chat(usr, "\The [src] isn't ready yet.") + return + var/choice = pick(tf_possible_types) + tf_type = tf_possible_types[choice] + . = ..() + +/obj/item/weapon/gun/energy/mouseray/woof + name = "woof ray" + tf_type = /mob/living/simple_mob/vore/woof + +/obj/item/weapon/gun/energy/mouseray/corgi + name = "corgi ray" + tf_type = /mob/living/simple_mob/animal/passive/dog/corgi + +/obj/item/weapon/gun/energy/mouseray/cat + name = "cat ray" + tf_type = /mob/living/simple_mob/animal/passive/cat + +/obj/item/weapon/gun/energy/mouseray/chicken + name = "chicken ray" + tf_type = /mob/living/simple_mob/animal/passive/chicken + +/obj/item/weapon/gun/energy/mouseray/lizard + name = "lizard ray" + tf_type = /mob/living/simple_mob/animal/passive/lizard + +/obj/item/weapon/gun/energy/mouseray/rabbit + name = "rabbit ray" + tf_type = /mob/living/simple_mob/vore/rabbit + +/obj/item/weapon/gun/energy/mouseray/fennec + name = "fennec ray" + tf_type = /mob/living/simple_mob/animal/passive/fennec + +/obj/item/weapon/gun/energy/mouseray/monkey + name = "monkey ray" + tf_type = /mob/living/carbon/human/monkey + +/obj/item/weapon/gun/energy/mouseray/wolpin + name = "wolpin ray" + tf_type = /mob/living/carbon/human/wolpin + +/obj/item/weapon/gun/energy/mouseray/otie + name = "otie ray" + tf_type = /mob/living/simple_mob/otie + +/obj/item/weapon/gun/energy/mouseray/direwolf + name = "dire wolf ray" + tf_type = /mob/living/simple_mob/animal/wolf/direwolf + +/obj/item/weapon/gun/energy/mouseray/giantrat + name = "giant rat ray" + tf_type = /mob/living/simple_mob/vore/aggressive/rat + +/obj/item/weapon/gun/energy/mouseray/redpanda + name = "red panda ray" + tf_type = /mob/living/simple_mob/vore/redpanda + +/obj/item/weapon/gun/energy/mouseray/catslug + name = "catslug ray" + tf_type = /mob/living/simple_mob/vore/alienanimals/catslug + +/obj/item/weapon/gun/energy/mouseray/teppi + name = "teppi ray" + tf_type = /mob/living/simple_mob/vore/alienanimals/teppi + + +/////RANDOM SPAWNER///// + +/obj/random/mouseray + name = "random ray" + icon = 'icons/mob/randomlandmarks.dmi' + icon_state = "fanc_trejur" + spawn_nothing_percentage = 0 + +/obj/random/mouseray/item_to_spawn() + return pick(prob(300);/obj/item/weapon/gun/energy/mouseray, + prob(50);/obj/item/weapon/gun/energy/mouseray/corgi, + prob(50);/obj/item/weapon/gun/energy/mouseray/woof, + prob(50);/obj/item/weapon/gun/energy/mouseray/cat, + prob(50);/obj/item/weapon/gun/energy/mouseray/chicken, + prob(50);/obj/item/weapon/gun/energy/mouseray/lizard, + prob(50);/obj/item/weapon/gun/energy/mouseray/rabbit, + prob(50);/obj/item/weapon/gun/energy/mouseray/fennec, + prob(5);/obj/item/weapon/gun/energy/mouseray/monkey, + prob(5);/obj/item/weapon/gun/energy/mouseray/wolpin, + prob(5);/obj/item/weapon/gun/energy/mouseray/otie, + prob(5);/obj/item/weapon/gun/energy/mouseray/direwolf, + prob(5);/obj/item/weapon/gun/energy/mouseray/giantrat, + prob(50);/obj/item/weapon/gun/energy/mouseray/redpanda, + prob(5);/obj/item/weapon/gun/energy/mouseray/catslug, + prob(5);/obj/item/weapon/gun/energy/mouseray/teppi, + prob(1);/obj/item/weapon/gun/energy/mouseray/metamorphosis, + prob(1);/obj/item/weapon/gun/energy/mouseray/metamorphosis/advanced/random + )