mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Added some #undef (undefines) to try speed compile times up a little bit.
Added resources.dm where FILE_DIR can be defined manually. It should speed clean-compiles up by reducing the number of places the compiler searches for resource-files to put in the resource-cache (stuff in ' ' quotes. e.g. icon='human.dmi'). To use manual FILE_DIR defines go to: Build > Preferences for tgstation in dreammaker. Then un-tick "Automatically set FILE_DIR for sub-directories" It also means you have less crap to clean up in the .dme before every commit C: git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3820 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,42 +1,37 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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//cursors
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#define Default_Cursor 0
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#define Client_Cursor 1
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#define Server_Cursor 2
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#define Default_Cursor 0
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#define Client_Cursor 1
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#define Server_Cursor 2
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//conversions
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#define TEXT_CONV 1
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#define RSC_FILE_CONV 2
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#define NUMBER_CONV 3
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#define TEXT_CONV 1
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#define RSC_FILE_CONV 2
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#define NUMBER_CONV 3
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//column flag values:
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#define IS_NUMERIC 1
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#define IS_BINARY 2
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#define IS_NOT_NULL 4
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#define IS_PRIMARY_KEY 8
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#define IS_UNSIGNED 16
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#define IS_NUMERIC 1
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#define IS_BINARY 2
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#define IS_NOT_NULL 4
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#define IS_PRIMARY_KEY 8
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#define IS_UNSIGNED 16
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//types
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#define TINYINT 1
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#define SMALLINT 2
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#define MEDIUMINT 3
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#define INTEGER 4
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#define BIGINT 5
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#define DECIMAL 6
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#define FLOAT 7
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#define DOUBLE 8
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#define DATE 9
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#define DATETIME 10
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#define TIMESTAMP 11
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#define TIME 12
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#define STRING 13
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#define BLOB 14
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#define TINYINT 1
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#define SMALLINT 2
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#define MEDIUMINT 3
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#define INTEGER 4
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#define BIGINT 5
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#define DECIMAL 6
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#define FLOAT 7
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#define DOUBLE 8
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#define DATE 9
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#define DATETIME 10
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#define TIMESTAMP 11
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#define TIME 12
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#define STRING 13
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#define BLOB 14
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// TODO: Investigate more recent type additions and see if I can handle them. - Nadrew
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// Deprecated! See global.dm for new configuration vars
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/*
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var/DB_SERVER = "" // This is the location of your MySQL server (localhost is USUALLY fine)
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@@ -178,3 +173,30 @@ DBColumn
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if(TIME) return "TIME"
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if(STRING) return "STRING"
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if(BLOB) return "BLOB"
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#undef Default_Cursor
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#undef Client_Cursor
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#undef Server_Cursor
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#undef TEXT_CONV
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#undef RSC_FILE_CONV
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#undef NUMBER_CONV
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#undef IS_NUMERIC
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#undef IS_BINARY
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#undef IS_NOT_NULL
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#undef IS_PRIMARY_KEY
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#undef IS_UNSIGNED
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#undef TINYINT
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#undef SMALLINT
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#undef MEDIUMINT
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#undef INTEGER
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#undef BIGINT
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#undef DECIMAL
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#undef FLOAT
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#undef DOUBLE
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#undef DATE
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#undef DATETIME
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#undef TIMESTAMP
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#undef TIME
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#undef STRING
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#undef BLOB
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@@ -1,6 +1,7 @@
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#define WHITELISTFILE "data/whitelist.txt"
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var/list/whitelist
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#define WHITELISTFILE "data/whitelist.txt"
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/proc/load_whitelist()
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var/text = file2text(WHITELISTFILE)
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if (!text)
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@@ -5,7 +5,7 @@
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/client/proc/admin_memo(task in list("write","show","delete"))
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set name = "Memo"
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set category = "Server"
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if(!holder) return
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if(!holder || !ENABLE_MEMOS) return
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switch(task)
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if("write")
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admin_memo_write()
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@@ -52,3 +52,6 @@
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if(ckey)
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F.dir.Remove(ckey)
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src << "<b>Removed Memo created by [ckey].</b>"
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#undef MEMOFILE
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#undef ENABLE_MEMOS
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@@ -250,7 +250,7 @@
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verbs += /client/proc/toggle_random_events
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verbs += /client/proc/deadmin_self
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verbs += /client/proc/Set_Holiday //Force-set a Holiday
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if(ENABLE_MEMOS) verbs += /client/proc/admin_memo
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verbs += /client/proc/admin_memo
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//verbs += /client/proc/cmd_mass_modify_object_variables --Merged with view variables
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//verbs += /client/proc/cmd_admin_explosion --Merged with view variables
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//verbs += /client/proc/cmd_admin_emp --Merged with view variables
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@@ -1,3 +1,11 @@
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//Xeno Overlays Indexes//////////
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#define X_HEAD_LAYER 1
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#define X_SUIT_LAYER 2
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#define X_L_HAND_LAYER 3
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#define X_R_HAND_LAYER 4
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#define X_TOTAL_LAYERS 4
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/////////////////////////////////
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/mob/living/carbon/alien/humanoid
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var/list/overlays_lying[X_TOTAL_LAYERS]
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var/list/overlays_standing[X_TOTAL_LAYERS]
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@@ -122,3 +130,11 @@
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else
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overlays_standing[X_L_HAND_LAYER] = null
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if(update_icons) update_icons()
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//Xeno Overlays Indexes//////////
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#undef X_HEAD_LAYER
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#undef X_SUIT_LAYER
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#undef X_L_HAND_LAYER
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#undef X_R_HAND_LAYER
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#undef X_TOTAL_LAYERS
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@@ -5,7 +5,7 @@
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Calling this a system is perhaps a bit trumped up. It is essentially update_clothing dismantled into its
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core parts. The key difference is that when we generate overlays we do not generate either lying or standing
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versions. Instead, we generate both and store them in two fixed-length lists, both using the same list-index
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(The indexes are in setup.dm): Each list for humans is (at the time of writing) of length 19.
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(The indexes are in update_icons.dm): Each list for humans is (at the time of writing) of length 19.
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This will hopefully be reduced as the system is refined.
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var/overlays_lying[19] //For the lying down stance
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@@ -95,8 +95,28 @@ If you have any questions/constructive-comments/bugs-to-report/or have a massivl
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Please contact me on #coderbus IRC. ~Carn x
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*/
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//TODO: FAT -> disability not a mutation
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//Human Overlays Indexes/////////
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#define MUTANTRACE_LAYER 1 //TODO: make part of body?
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#define MUTATIONS_LAYER 2
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#define DAMAGE_LAYER 3
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#define UNIFORM_LAYER 4
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#define ID_LAYER 5
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#define SHOES_LAYER 6
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#define GLOVES_LAYER 7
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#define EARS_LAYER 8
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#define SUIT_LAYER 9
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#define GLASSES_LAYER 10
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#define FACEMASK_LAYER 11
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 13
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#define BACK_LAYER 14
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#define HAIR_LAYER 15 //TODO: make part of head layer?
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#define HEAD_LAYER 16
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#define HANDCUFF_LAYER 17
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#define L_HAND_LAYER 18
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#define R_HAND_LAYER 19
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#define TOTAL_LAYERS 19
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//////////////////////////////////
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/mob/living/carbon/human
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var/list/overlays_lying[TOTAL_LAYERS]
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@@ -601,3 +621,25 @@ Please contact me on #coderbus IRC. ~Carn x
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else
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overlays_standing[L_HAND_LAYER] = null
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if(update_icons) update_icons()
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//Human Overlays Indexes/////////
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#undef MUTANTRACE_LAYER
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#undef MUTATIONS_LAYER
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#undef DAMAGE_LAYER
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#undef UNIFORM_LAYER
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#undef ID_LAYER
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#undef SHOES_LAYER
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#undef GLOVES_LAYER
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#undef EARS_LAYER
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#undef SUIT_LAYER
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#undef GLASSES_LAYER
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#undef FACEMASK_LAYER
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#undef BELT_LAYER
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#undef SUIT_STORE_LAYER
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#undef BACK_LAYER
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#undef HAIR_LAYER
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#undef HEAD_LAYER
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#undef HANDCUFF_LAYER
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#undef L_HAND_LAYER
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#undef R_HAND_LAYER
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#undef TOTAL_LAYERS
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@@ -1,3 +1,12 @@
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//Monkey Overlays Indexes////////
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#define M_MASK_LAYER 1
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#define M_BACK_LAYER 2
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#define M_HANDCUFF_LAYER 3
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#define M_L_HAND_LAYER 4
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#define M_R_HAND_LAYER 5
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#define M_TOTAL_LAYERS 5
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/////////////////////////////////
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/mob/living/carbon/monkey
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var/list/overlays_lying[M_TOTAL_LAYERS]
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var/list/overlays_standing[M_TOTAL_LAYERS]
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@@ -87,3 +96,12 @@
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/mob/living/carbon/monkey/update_hud()
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if (client)
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client.screen |= contents
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//Monkey Overlays Indexes////////
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#undef M_MASK_LAYER
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#undef M_BACK_LAYER
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#undef M_HANDCUFF_LAYER
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#undef M_L_HAND_LAYER
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#undef M_R_HAND_LAYER
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#undef M_TOTAL_LAYERS
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@@ -193,3 +193,5 @@ datum/preferences/proc/convert_hairstyles()
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f_style = "Adam Jensen Beard"
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return
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#undef SAVEFILE_VERSION_MIN
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#undef SAVEFILE_VERSION_MAX
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@@ -172,44 +172,6 @@ var/MAX_EXPLOSION_RANGE = 14
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#define HIDEEARS 2 //APPLIES ONLY TO HELMETS!!
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#define HIDEEYES 4 //APPLIES ONLY TO HELMETS!!
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//Human Overlays Indexes
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#define MUTANTRACE_LAYER 1 //TODO: make part of body?
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#define MUTATIONS_LAYER 2
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#define DAMAGE_LAYER 3
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#define UNIFORM_LAYER 4
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#define ID_LAYER 5
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#define SHOES_LAYER 6
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#define GLOVES_LAYER 7
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#define EARS_LAYER 8
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#define SUIT_LAYER 9
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#define GLASSES_LAYER 10
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#define FACEMASK_LAYER 11
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 13
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#define BACK_LAYER 14
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#define HAIR_LAYER 15 //TODO: make part of head layer?
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#define HEAD_LAYER 16
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#define HANDCUFF_LAYER 17
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#define L_HAND_LAYER 18
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#define R_HAND_LAYER 19
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#define TOTAL_LAYERS 19
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//Monkey Overlays Indexes
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#define M_MASK_LAYER 1
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#define M_BACK_LAYER 2
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#define M_HANDCUFF_LAYER 3
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#define M_L_HAND_LAYER 4
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#define M_R_HAND_LAYER 5
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#define M_TOTAL_LAYERS 5
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//Xeno Overlays Indexes
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#define X_HEAD_LAYER 1
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#define X_SUIT_LAYER 2
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#define X_L_HAND_LAYER 3
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#define X_R_HAND_LAYER 4
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#define X_TOTAL_LAYERS 4
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//Cant seem to find a mob bitflags area other than the powers one
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// bitflags for clothing parts
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@@ -27,4 +27,5 @@
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set name = "Rules"
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set desc = "Show Server Rules."
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set hidden = 1
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src << browse(file(RULES_FILE), "window=rules;size=480x320")
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src << browse(file(RULES_FILE), "window=rules;size=480x320")
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#undef RULES_FILE
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191
tgstation.dme
191
tgstation.dme
@@ -5,196 +5,6 @@
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// END_INTERNALS
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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#define FILE_DIR "code"
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#define FILE_DIR "code/ATMOSPHERICS"
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#define FILE_DIR "code/ATMOSPHERICS/components"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary"
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#define FILE_DIR "code/datums"
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#define FILE_DIR "code/datums/diseases"
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#define FILE_DIR "code/datums/helper_datums"
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#define FILE_DIR "code/datums/spells"
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#define FILE_DIR "code/defines"
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#define FILE_DIR "code/defines/area"
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#define FILE_DIR "code/defines/mob"
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#define FILE_DIR "code/defines/mob/dead"
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#define FILE_DIR "code/defines/mob/living"
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#define FILE_DIR "code/defines/mob/living/carbon"
|
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#define FILE_DIR "code/defines/mob/living/silicon"
|
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#define FILE_DIR "code/defines/obj"
|
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#define FILE_DIR "code/defines/obj/clothing"
|
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#define FILE_DIR "code/defines/procs"
|
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#define FILE_DIR "code/defines/tanning"
|
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#define FILE_DIR "code/FEA"
|
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#define FILE_DIR "code/game"
|
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#define FILE_DIR "code/game/area"
|
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#define FILE_DIR "code/game/asteroid"
|
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#define FILE_DIR "code/game/gamemodes"
|
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#define FILE_DIR "code/game/gamemodes/blob"
|
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#define FILE_DIR "code/game/gamemodes/changeling"
|
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#define FILE_DIR "code/game/gamemodes/cult"
|
||||
#define FILE_DIR "code/game/gamemodes/events"
|
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#define FILE_DIR "code/game/gamemodes/events/holidays"
|
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#define FILE_DIR "code/game/gamemodes/extended"
|
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#define FILE_DIR "code/game/gamemodes/malfunction"
|
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#define FILE_DIR "code/game/gamemodes/meteor"
|
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#define FILE_DIR "code/game/gamemodes/nuclear"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/job"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/kitchen"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/telecomms"
|
||||
#define FILE_DIR "code/game/magic"
|
||||
#define FILE_DIR "code/game/magic/cultist"
|
||||
#define FILE_DIR "code/game/mecha"
|
||||
#define FILE_DIR "code/game/mecha/combat"
|
||||
#define FILE_DIR "code/game/mecha/equipment"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
||||
#define FILE_DIR "code/game/mecha/medical"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/alien"
|
||||
#define FILE_DIR "code/game/objects/closets"
|
||||
#define FILE_DIR "code/game/objects/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/devices"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
||||
#define FILE_DIR "code/game/objects/radio"
|
||||
#define FILE_DIR "code/game/objects/secstorage"
|
||||
#define FILE_DIR "code/game/objects/stacks"
|
||||
#define FILE_DIR "code/game/objects/storage"
|
||||
#define FILE_DIR "code/game/objects/tanks"
|
||||
#define FILE_DIR "code/game/vehicles"
|
||||
#define FILE_DIR "code/game/vehicles/airtight"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/js"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/chemical"
|
||||
#define FILE_DIR "code/modules/client"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
||||
#define FILE_DIR "code/modules/clothing/suits"
|
||||
#define FILE_DIR "code/modules/clothing/uniforms"
|
||||
#define FILE_DIR "code/modules/critters"
|
||||
#define FILE_DIR "code/modules/critters/hivebots"
|
||||
#define FILE_DIR "code/modules/detectivework"
|
||||
#define FILE_DIR "code/modules/flufftext"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/maps"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/blob"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/Tajara"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/organ"
|
||||
#define FILE_DIR "code/modules/mob/simple_animal"
|
||||
#define FILE_DIR "code/modules/paperwork"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
||||
#define FILE_DIR "code/modules/projectiles"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
||||
#define FILE_DIR "code/modules/projectiles/guns"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
||||
#define FILE_DIR "code/modules/recycling"
|
||||
#define FILE_DIR "code/modules/research"
|
||||
#define FILE_DIR "code/modules/scripting"
|
||||
#define FILE_DIR "code/modules/scripting/AST"
|
||||
#define FILE_DIR "code/modules/scripting/AST/Operators"
|
||||
#define FILE_DIR "code/modules/scripting/Implementations"
|
||||
#define FILE_DIR "code/modules/scripting/Interpreter"
|
||||
#define FILE_DIR "code/modules/scripting/Parser"
|
||||
#define FILE_DIR "code/modules/scripting/Scanner"
|
||||
#define FILE_DIR "code/modules/security levels"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/beast"
|
||||
#define FILE_DIR "code/unused/computer2"
|
||||
#define FILE_DIR "code/unused/disease2"
|
||||
#define FILE_DIR "code/unused/gamemodes"
|
||||
#define FILE_DIR "code/unused/hivebot"
|
||||
#define FILE_DIR "code/unused/mining"
|
||||
#define FILE_DIR "code/unused/optics"
|
||||
#define FILE_DIR "code/unused/pda2"
|
||||
#define FILE_DIR "code/unused/powerarmor"
|
||||
#define FILE_DIR "code/unused/spacecraft"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/BS12"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/48x48"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/mecha"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/vehicles"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/hallucinations"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -202,6 +12,7 @@
|
||||
// END_PREFERENCES
|
||||
|
||||
// BEGIN_INCLUDE
|
||||
#include "resources.dm"
|
||||
#include "code\names.dm"
|
||||
#include "code\setup.dm"
|
||||
#include "code\stylesheet.dm"
|
||||
|
||||
Reference in New Issue
Block a user