Merge pull request #3668 from VOREStation/polaris-sync-2018-05-01

Polaris Sync 2018-05-01
This commit is contained in:
Aronai Sieyes
2018-05-13 23:20:18 -04:00
committed by GitHub
41 changed files with 497 additions and 4241 deletions
+8 -7
View File
@@ -2,13 +2,15 @@
name = "curtain"
icon = 'icons/obj/curtain.dmi'
icon_state = "closed"
layer = SHOWER_OPEN_LAYER
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
opacity = 1
density = 0
/obj/structure/curtain/open
icon_state = "open"
layer = SHOWER_CLOSED_LAYER
plane = OBJ_PLANE
layer = OBJ_LAYER
opacity = 0
/obj/structure/curtain/bullet_act(obj/item/projectile/P, def_zone)
@@ -27,10 +29,12 @@
set_opacity(!opacity)
if(opacity)
icon_state = "closed"
layer = SHOWER_CLOSED_LAYER
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
else
icon_state = "open"
layer = SHOWER_OPEN_LAYER
plane = OBJ_PLANE
layer = OBJ_LAYER
/obj/structure/curtain/attackby(obj/item/P, mob/user)
if(istype(P, /obj/item/weapon/wirecutters))
@@ -76,6 +80,3 @@
/obj/structure/curtain/open/shower/security
color = "#AA0000"
#undef SHOWER_OPEN_LAYER
#undef SHOWER_CLOSED_LAYER
@@ -830,3 +830,42 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
/obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/item/mecha_parts/mecha_equipment/teleporter
)
/obj/structure/loot_pile/surface/drone
name = "drone wreckage"
desc = "The ruins of some unfortunate drone. Perhaps something is salvageable."
icon = 'icons/mob/animal.dmi'
icon_state = "drone_dead"
// Since the actual drone loot is a bit stupid in how it is handled, this is a sparse and empty list with items I don't exactly want in it. But until we can get the proper items in . . .
common_loot = list(
/obj/random/tool,
/obj/item/stack/cable_coil/random,
/obj/random/tank,
/obj/random/tech_supply/component,
/obj/item/stack/material/steel{amount = 25},
/obj/item/stack/material/glass{amount = 10},
/obj/item/stack/material/plasteel{amount = 5},
/obj/item/weapon/cell,
/obj/item/weapon/material/shard
)
uncommon_loot = list(
/obj/item/weapon/cell/high,
/obj/item/robot_parts/robot_component/actuator,
/obj/item/robot_parts/robot_component/armour,
/obj/item/robot_parts/robot_component/binary_communication_device,
/obj/item/robot_parts/robot_component/camera,
/obj/item/robot_parts/robot_component/diagnosis_unit,
/obj/item/robot_parts/robot_component/radio
)
rare_loot = list(
/obj/item/weapon/cell/super,
/obj/item/borg/upgrade/restart,
/obj/item/borg/upgrade/jetpack,
/obj/item/borg/upgrade/tasercooler,
/obj/item/borg/upgrade/syndicate,
/obj/item/borg/upgrade/vtec
)
+2 -1
View File
@@ -142,7 +142,8 @@
name = "mist"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mist"
layer = MOB_LAYER + 1
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
anchored = 1
mouse_opacity = 0