Cargo train vs projectiles

If a cargo train has a mob riding it, there is a chance the mob will be hit by the projectile instead.
This commit is contained in:
Loganbacca
2015-07-10 16:12:30 +12:00
parent 6b10b648d2
commit ba7e3ae9e8
2 changed files with 8 additions and 1 deletions

View File

@@ -37,7 +37,7 @@
var/dispersion = 0.0
var/damage = 10
var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here
var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE, HALLOSS are the only things that should be in here
var/nodamage = 0 //Determines if the projectile will skip any damage inflictions
var/taser_effect = 0 //If set then the projectile will apply it's agony damage using stun_effect_act() to mobs it hits, and other damage will be ignored
var/check_armour = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid