diff --git a/code/modules/mob/living/simple_animal/vore/shadekin/shadekin.dm b/code/modules/mob/living/simple_animal/vore/shadekin/shadekin.dm index 0ad8b05a07..e17d3d2993 100644 --- a/code/modules/mob/living/simple_animal/vore/shadekin/shadekin.dm +++ b/code/modules/mob/living/simple_animal/vore/shadekin/shadekin.dm @@ -93,9 +93,9 @@ //I'm told by VerySoft these are the liklihood values var/list/sk_types = list( - /mob/living/simple_animal/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking) - /mob/living/simple_animal/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common - /mob/living/simple_animal/shadekin/purple = 15, //Also explorers that may or may not homf people + /mob/living/simple_animal/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking), + /mob/living/simple_animal/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common, + /mob/living/simple_animal/shadekin/purple = 15, //Also explorers that may or may not homf people, /mob/living/simple_animal/shadekin/yellow = 1 //Very rare, usually never leaves their home ) var/new_type = pickweight(sk_types) diff --git a/maps/tether/submaps/beach/_beach.dm b/maps/tether/submaps/beach/_beach.dm index 83d1002352..54f8e149f7 100644 --- a/maps/tether/submaps/beach/_beach.dm +++ b/maps/tether/submaps/beach/_beach.dm @@ -95,7 +95,7 @@ prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies) guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports)) mobs_to_pick_from = list( - /mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than + /mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than, /mob/living/simple_animal/hostile/frog = 1 //these frogs are, with these values )