diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 46b1beef78..5b369dc9f4 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -141,8 +141,18 @@ var/global/floorIsLava = 0
body += {"
Rudimentary transformation:
These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.
Observer |
- Larva \]
- Human
+ \[ Xenos: Larva
+ Drone
+ Hunter
+ Sentinel
+ Queen \] |
+ \[ Crew: Human
+ Unathi
+ Tajaran
+ Skrell
+ Vox \] | \[
+ Nymph
+ Diona \] |
\[ slime: Baby,
Adult \]
Monkey |
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index d0cc41da62..2e087971bc 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -267,6 +267,7 @@
href_list["secretsadmin"] = "check_antagonist"
else if(href_list["simplemake"])
+
if(!check_rights(R_SPAWN)) return
var/mob/M = locate(href_list["mob"])
@@ -285,8 +286,9 @@
switch(href_list["simplemake"])
if("observer") M.change_mob_type( /mob/dead/observer , null, null, delmob )
if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob )
- if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob )
- if("slime") M.change_mob_type( /mob/living/carbon/slime , null, null, delmob )
+ if("nymph") M.change_mob_type( /mob/living/carbon/alien/diona , null, null, delmob )
+ if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob, href_list["species"])
+ if("slime") M.change_mob_type( /mob/living/carbon/slime , null, null, delmob )
if("monkey") M.change_mob_type( /mob/living/carbon/monkey , null, null, delmob )
if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob )
if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob )
diff --git a/code/modules/mob/mob_transformation_simple.dm b/code/modules/mob/mob_transformation_simple.dm
index bea08693fb..f07cadb9e8 100644
--- a/code/modules/mob/mob_transformation_simple.dm
+++ b/code/modules/mob/mob_transformation_simple.dm
@@ -2,7 +2,7 @@
//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
//Returns the new mob
//Note that this proc does NOT do MMI related stuff!
-/mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num)
+/mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num, var/subspecies)
if(istype(src,/mob/new_player))
usr << "\red cannot convert players who have not entered yet."
@@ -48,6 +48,10 @@
else
M.key = key
+ if(subspecies && istype(M,/mob/living/carbon/human))
+ var/mob/living/carbon/human/H = M
+ H.set_species(subspecies)
+
if(delete_old_mob)
spawn(1)
del(src)